#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include "brain.h"
#include "live_sprites_manager.h"

void no_brain(int h) {
	if (spr[h].move_active) {
		process_move(h);
		return;
	}

	if (spr[h].freeze)
		return;

	if (spr[h].follow > 0) {
		process_follow(h);
		return;
	}
}
