*** Doctor 0 is a pre-War scientist operating in the Big MT in 2281. Doctor 0 is a pre-War doctor who became a think tank to continue his work at Big MT. Doctor 0 specializes in robotics, although his actual degree of skill in this field is debatable. Before the War, he started a project to reverse-engineer and improve Securitrons, robots created by 0's arch-rival and eternal enemy, Robert House. His sub-psychotic rage towards Mr. House has even extended to a near-homicidal behavior towards the man, as evident from a portrait of House in his house in Higgs Village bearing several knives stabbed/thrown into it. Despite dedicating a large facility to his Securitron research project, 0 was unable to improve on the original design: all units he worked on are either irreparably damaged or completely berserk. Ironically, the only functioning Securitron he constructed is Muggy. His proper name is not Doctor O (the letter), but rather Doctor 0 (the number). Virtually everyone makes this mistake, which is a source of endless frustration for him. Despite his frustration, he is more-or-less resigned to answering to "O", stating that, "as long as it serves its purpose...". The mistake still rankles, however, as becomes clear should the matter be brought up with him. *** "10 of Spades" is the youngest member of 1st Recon Alpha Team stationed at Camp McCarran. The young, stuttering 10 of Spades was born on a farm in the core territories, which meant that he trained with a rifle since he was a wee lad (his father said he started when he was just 3 years old). He was good enough at shooting to land a prestigious spot on the Alpha Team around 2280, tremendously improving his shooting in just a year. He originally wanted to be called Ace of Spades, but Lieutenant Gorobets said no... At least not until he got a few confirmed kills. 10 expects to be promoted to Jack in short order, though he's going to skip Queen for obvious reasons. 10 of Spades is partnered with Corporal Betsy, a veteran sharpshooter who volunteered for the spot after everyone else refused to put his hands in the life of a new recruit. On one of his first assignments, the pair was ambushed by Cook-Cook's group of fiends. 10 of Spades was knocked out early in the fight, something he cannot forgive himself for, as his partner was then raped by the Fiend leader and left for dead. If asked about how to help Corporal Betsy he will recommend Doctor Usanagi, who helped him with his stuttering. *** Doctor 8 is a pre-War acoustician operating at Big MT in 2281. Doctor 8 is a pre-War doctor who became a think tank to continue his work at the Big Empty. Given his knowledge of the sonic emitter as well as equipment discovered in his Higgs Village house, and from the initial conversation between the courier and the 5 monitors, Doctor 8 specializes in sound technology. He has lost the ability to talk due to damage sustained to his voice module during an encounter with an earlier visitor (Elijah). Since then, he has had to transmit RobCo sound waves, which appear in subtitles as patterned RobCo terminal symbols. However, after passing a high Science or Perception check, the Courier seems to understand his language without altering the subtitled text. His name references a possible obsessive-compulsory focus on octaves - the interval between one musical pitch and another with half or double its frequency. In his home (#108 in Higgs Village), there are groups of eight coffee cups, eight clocks, eight picture frames, eight plates, etc. *** Aaron Kimball is a Californian politician serving as the fifth President of the New California Republic. A devoted citizen, who is a retired decorated NCR Army General, rose atop the political ladder in the NCR using his military service and war hero status to secure votes. Kimball would secure his position with his hardline stances on political issues, despite his failures, such as failing to annex the Mojave Wasteland for seven years. Born in 2233, Aaron Kimball is a decorated war hero and retired general of the New California Republic Army. He rose to prominence in the course of his swift, draconian military campaigns against the tribes of the Sierra Nevada in 2269 and the Mojave areas around Bullhead City in 2270, performed in retaliation for attacks against NCR citizens in 2253. His actions earned him the title of "The Hero of the Mojave" and free rein from President Tandi's successors. In 2273, Kimball retired from the military service in favor of a political career. He enjoys widespread popular support for his status as a hero and hardline approach to tribes. His campaign for the seat of Hub congressman was successful. Less than two months into his term, Wendell Peterson was voted out of and Kimball was voted in, becoming the fifth President of the New California Republic. His first act of office was to order the occupation of the Hoover Dam in 2274. The resulting flow of water and electricity to NCR cities caused his popularity to soar among the citizenry. Kimball's popularity, amplified by the reactionary undercurrent, proved enduring. Even overturning laws designed to limit the number of cattle head and the acreage of fields that could be owned by a single person, allowing the Stockmen's Association and Republican Farmer's Committee to grow even more powerful, creating the so-called Brahmin Barons and Agri-Barons, did not tarnish his reputation. What did, however, was the failure to annex the Mojave for seven years, draining resources, caps, and human lives led to it becoming an enduring political embarrassment for President Kimball. By 2281, Kimball's political career hinges on the speedy annexation of the Mojave and New Vegas. As the symbol of NCR's involvement in Nevada, Kimball is crucial to further expansion of the Republic eastward. His death would likely infuriate the Republic and cement both the NCR's occupation of the Mojave and Kimball's legacy as a martyr. *** Private Ackerman is a Californian soldier in the New California Republic Army stationed in Boulder City. An NCR soldier under Lt. Monroe's command, he and his fellow trooper, Private Gilbert, were on patrol with their squad and heading back from Novac when they came under fire from a group of Great Khans. The squad radioed for assistance, but decided to chase after the Great Khans to Boulder City's ruins. There the squad got caught in crossfire and ultimately Gilbert and Ackerman ended up getting taken hostage by the group of Great Khans while the rest of the squad escaped without harm. Since being taken hostage by the Great Khans, Ackerman has suffered some minor torture. *** Ada Straus is a drug dealer, medical supplies merchant, and "doctor" plying her trade in the town of Novac. She and her entourage circle the area west of the motel. Despite an almost complete lack of medical education, Ada Straus is the "doctor" who can be found working in Novac. Despite not having a medical degree, this drug dealer will still perform the medical procedures that someone might need; such as general practice, radiation and or addiction removal, while giving horrible advice afterward. She does not keep care of her medical supplies, and bolsters her income by trafficking drugs and selling salvaged weapons, like laser pistols and energy cells. Her bodyguards have taken a notice to her peculiar practices, particularly her apparent lack of knowledge of medicine or disinclination to pay them for her practices. It seems the drugs she uses to treat people with are effective, as nobody has ran her out of town yet, even if her response to exposure to radiation includes suggestions that irradiation helps with reading at night, can be removed with baths in tomato juice, or inquiries about using the irradiated person as a makeshift oven for toast. *** Alerio is an informant frumentarius for Caesar's Legion. If Vulpes Inculta has been killed, Alerio will be sent out by Caesar to deliver to the Courier the Mark of Caesar. *** Doctor Alex Richards is a Californian in the New California Republic Army who is the primary medical care provider at Camp Forlorn Hope. Once an idealistic citizen of the Republic, Richards had a good life as a doctor in the core lands of the Republic. His idealism drove him to join the NCR Army out of a sense of patriotic duty, to try and make the wasteland a better place. It worked for a while, as Richards was stationed near the Dam during the First Battle of Hoover Dam and witnessed the brutality of the Legion, the carnage of the battle, and the elation of victory. Since then, however, his enthusiasm for service and the grand democratic project of the Republic have disappeared, replaced by weariness and exhaustion. Ever since he joined the garrison at Camp Forlorn Hope, the steady stream of wounded and maimed soldiers has numbed him to the point where he just wants to get home. But until he's discharged, he will keep fixing the soldiers up in the morning only to see them on his operating table in the afternoon. He will keep sewing them up, applying stimpaks, chopping of limbs, and more, just to make it to the end of another day. Whiskey helps getting through the day in the chop shop called a medical center. *** Alexander is a Gun Runner at 188 trading post. Gruff and terse, Alexander is an ambitious trade representative for the Gun Runners whose primary job is visiting Camp McCarran and Hoover Dam every week to collect orders from the Army's command for weapons and ammunition. The recent debacle on the I-15 forced him to relocate to the 188 trading post in order to conduct his business, primarily checking the stock and directing deliveries to meet the orders he's gathered. He dislikes being forced to do business at what's basically a backwater post to him. However, he knows it's not permanent and his income allows him to go down to the Strip every month, burn through a stack of money, and still have enough left over for the future. Alexander is something of a collector, and holds on to any weapon modifications he might come across. Sometimes he might sell them at a decent markup. *** Alexus is a Legion decanus found at Techatticup mine. Part of the strike force that took Nelson away from the NCR, Alexus was tasked with raids on the NCR positions along the Colorado River, while Dead Sea reinforced the town against NCR positions at Nelson. Alexus recently succeeded in taking a squad of troopers hostage and is currently at the mine, trying to determine what to do with them. *** Alice Hostetler is living in the Mojave Wasteland. Alice is the daughter of Don Hostetler and Mrs. Hostetler. She lives in Hostetler Home and hates her life as a farmer. Together with Andy Scabb, she wants to rob the Crimson Caravan. *** Alice McBride is a talented cook living in Novac. Alice and Dusty, her husband, are the salt of Novac's earth. Honest, hardworking, and married for more than 50 years, they've seen much of what wasteland has to offer. Despite that, their love is as strong as ever as they continue to raise brahmin together in Novac. Dusty's the man in charge of the brahmin, while Alice specializes in processing their meat into edible steaks - Dusty keeps joking it's the thing keeping him at her side - but their business recently ran into trouble. For the past several weeks, someone has been killing their brahmin each night. They don't steal them, don't eat them, they just gun one brahmin down each night. The McBrides are at the end of their wits, especially since they're down to half their herd. Any longer and they'd be denied a livelihood. *** Alice McLafferty is a Californian executive manager of the Crimson Caravan Company headquarters in The Hub and current manager of the New Vegas branch.McLafferty is a shrewd woman who runs all her day-to-day activities with utmost efficiency and a degree of ruthlessness infamous among CCC employees, but still maintains the loyalty and respect among them for her competency. Business minded, Alice McLafferty has been a driving force in making the Crimson Caravan Company the most successful merchant house to come out of New California. Normally, McLafferty would be managing main operations of the CCC in The Hub, but as the New Vegas branch had been under-performing lately thanks to incompetency of Henry Jamison, who she had assigned thanks to pressure from his family, so she relocated herself to fix her own mistake. Other than running the New Vegas branch of the CCC, McLafferty has struck up a deal with rival merchant house the Van Graffs to eliminate smaller competition, like Cassidy Caravans, and bleed resources from larger merchant houses, like the Gun Runners. Outside of the CCC, McLafferty also does work in the political sector of the NCR to gain favor with the Republic and to propose tariffs on rival merchant houses. *** Allison Valentine is a mechanic stationed at Hoover Dam. Valentine was going to watch President Aaron Kimball's speech with her friend, Ben, but hasn't been able to find him. *** Doctor Alvarez is a research scientist assigned to the Follower's outpost. Although Doctor Alvarez is a research assistant, who follows the Follower chain of command (or what little exists of it) meticulously. She is assigned at the Followers' outpost. This major outpost is used for communication, logistics, and coordinating with other checkpoints over the radio. *** Anders is a Khan drug runner working for Diane and Jack of the Great Khans who can be found crucified at Cottonwood Cove. Anders was originally sent out of Red Rock Canyon about three weeks before the Courier's arrival there, in order to find a route into Arizona, to open up a new market for the Khans' "recreational" goods. However, Anders was apprehended by members of the Caesar's Legion near Cottonwood Cove and promptly crucified for dealing in chems, as Caesar's law dictates. *** Andy Scabb is a gang leader living in The Gray, inside of North Vegas square. Andy Scabb has been using Alice Hostetler's relation to her father, Don Hostetler, to steal Don's revenues from the Crimson Caravan Company, and then disappear. He may also be a cannibal, as his room in The Gray contains a good deal of strange meat and strange meat pies. *** Ranger Andy is a retired New California Ranger living in Novac. A veteran of the NCR Rangers, Andy is the closest Novac has to a proper lawman, watching the town while Vargas and Boone watch the highway. He's currently out of the loop, allowing frauds like Ada Straus to prowl the streets of Novac, as he fell down the motel stairs, injuring his leg. Although it was not the worst injury in the world, Andy was knocked flat on his back and forced to stay in his bungalow for several weeks, counting cracks in the ceiling, courtesy of the town's mayor, Jeannie May. This recent injury has been a serious blow to Andy's self-worth and is currently feeling useless and more of a burden than anything else. If he was still in his prime, he wouldn't bat an eye and keep limping about. However, Andy has problems with his arm and leg, leftover from his service and the incident that forced him into retirement. A few years back, he led a team of Rangers to act upon intel that there were Legion slavers holed up in a burned-out house a few kilometers from their station. The place was deserted, save for a scrawny child hiding in the closet. Andy tried to pick him up, to take him to the station and into proper care, but the child hid back in the closet, leaving him with a live grenade at his feet. Although he survived the explosion, half his body was mangled and he couldn't continue to serve. He settled at Novac, becoming the closest the town has to a sheriff. He had an eye for people and was one of the few who didn't dislike Carla Boone based on her behavior. He considered her a sweet girl, even if she had a tendency to be pretty direct about the quality of life in Novac. He believed it was just a coping mechanism with living on the frontier, reminding herself that there was a better life out there. To keep his spirits up, he stays in touch with the Rangers over at Ranger station Charlie through his ham radio, with patrols checking up on him regularly. They joke it's paying respects, something Andy takes in stride with a smile on his face - one of the few his retirement affords him. But as of when the Courier arrives in Novac, Ranger Station Charlie hasn't responded in a couple of days and has had him worried enough to ask a stranger to check up on them for him. *** Doctor Angela Williams is a Californian who is the head researcher of the Office of Science and Industry (OSI) East at Camp McCarran. Raised on a cattle ranch out West, Angela Williams is a polite, fair, and above all, competent member of the OSI team stationed in the Mojave. Speaking with a characteristic ranch twang (driving her boss, Doctor Thomas Hildern, absolutely crazy), she received a comprehensive education from the Office of Science and Industry earlier in her life. Her current assignment is to OSI East, as head researcher on the Hoover Dam Project. Responsible for optimizing the power output of the Dam, Williams knows every inch of the power grid between it and Shady Sands. Occasionally, she helps out with other projects on an as-needed basis. In her own words, one's got to be flexible. She's not particularly fond of her superior, who seems more concerned with advancement of himself and his agenda, rather than science. It's more than his personality too: She's well aware of Hildern's tendency to take credit for the work of an entire team or throwing contractors under the proverbial bus in service of his ambition. His latest ambition, the agricultural project, has already cost the lives of several, fueling Williams' dislike of the man. No loss has been felt by her more than that of Keely, a veteran ghoul scientist and the latest contractor to be sent to Vault 22. *** Anne is one of the farmers working at the NCR sharecropper farms. Though she signed on for the sharecropper project under the Thaler Act, the ongoing hardship in harnessing the soil of the Mojave, water shortages, and contamination thereof made her increasingly disillusioned and bitter. If something is not done soon, she and others will abandon the project entirely. *** Antony is a Houndmaster for Caesar's Legion living at Fortification Hill. Antony is a Hangdogs tribesman, a tribe hailing from Denver, Colorado known for their reverence for dogs as Hangdog spirit animals. Before Lanius put the hounds of the tribe to the torch and assimilated the tribe, he was an ardent worshiper of the Denver hounds. When the Legion broke him and the rest of hist tribesmen, he repressed the painful memories and put his talents to work as houndmaster. A lifetime of working with canines certainly bore fruit, as his are some of the finest war dogs in the Legion. Even if the Hangdogs have been wiped from history, Antony's mongrels are his life; he thinks very highly of their ability and finds them worthy of the utmost respect. Lupa, the mother of many of the Legion's best hounds, is one of Antony's favorite bitches, and and would go to lengths to have her be made immortal, such as having her brain implanted in a cyberdog. *** April Martimer is a scientist living at the Old Mormon Fort in Freeside. April is a member of the Followers of the Apocalypse that doesn't want the Brotherhood of Steel to gain access to ED-E, fearing that they will hoard this technology. While ED-E is being examined by her, she enhances its weapons. Arcade Israel Gannon (born 2246) is a possible companion of the Courier. As a member of the Followers of the Apocalypse, he researches the potential medicinal uses of naturally occurring compounds for the chapter that resides in Freeside's Old Mormon Fort. *** Arcade Gannon is the son of an Enclave officer, born in Navarro in 2246, four years after the destruction of Control station Enclave. His father died while Arcade was still an infant, killed in combat on an away mission; to this day, the specifics of his father's death are unknown to him. As he grew up, he bonded closely with his mother and his de facto family, the Enclave Remnants, a group that had formerly served in the same unit as his father. In the wake of the NCR's capture of Navarro, the group fled the area and attempted to integrate into civilian life, but this was short-lived. Between the Republic and the Brotherhood of Steel both launching aggressive campaigns to track down all personnel that hadn't already been killed or detained during the siege, the Remnants were forced to retreat further into the eastern territories. They eventually settled in the Mojave Wasteland and started new lives, their past associations kept secret for fear of further reprisals. Gannon joined the Followers of the Apocalypse to find a peaceful application for his skills and began working in Freeside. Though he's attempted to put the past behind him, he continues to dwell on the shared experiences of his family and his father's old unit, hoping that some day he can repay the Remnants for their unwavering loyalty to both him and his mother. Gannon trained as a doctor with the Followers in the NCR. He prefers research to healing because he’s "not good with people." In his spare time he reads "Pre-War books about failed socioeconomic policies". Gannon speaks fluent Latin, although he is quick to assure the Courier that it was not a skill he picked up from Caesar's Legion. *** Argyll is the doctor and tribe elder of the Boomers living at the Nellis Air Force Base. He is a doctor for the Boomers at Nellis Air Force Base and can usually be found inside the Nellis medical station. He usually treats small ailments such as giant bug bites, but also treats more life-threatening conditions. *** The arms merchant is a weapons merchant. I was at the Dam when the Legion hit us, three years back. That was a shitstorm, and don't let anybody tell you different. The brass try to play it down, but most of them were back at McCarran. The woman who offers a large selection of weapons and ammunition at bargain prices at the 188 is a staunch supporter of the NCR, who used to serve with the Republic's Army. More specifically, she was a staff sergeant, third platoon of Bravo Company. She fought in the First Battle of Hoover Dam, witnessing first hand the brutal struggle with the Legion. Three years later, she found herself selling weapons at the 188 trading post, due to an administrative discharge. The reason was as simple as it was heartless: In 2280, her commanding officer ordered her to flog two deserters, she refused, telling him off in words that were as soldierly as they were true. The deserters were actually two kids that got drunk on the Strip and managed to miss roll call. Why didn't she go back to the NCR? She didn't feel it was right, with the Legion preparing for an attack on the other side of the river. Instead of going back, she joined forces with a couple of other veterans, bribed a Gun Runner for the munitions, and started selling weapons to everyone supporting the New California Republic. They cut their profit margins as much as possible to make weapons affordable without going bust. For her, the 188 post also has the added benefit of being able to see her old platoon from time to time, giving them some surplus ammunition and making sure the new commanding officer is treating them properly. Her perpetual source of frustration is the inactivity of the NCR and the brass. Instead of focusing on knocking out the Legion, the NCR is breaking itself apart dealing with hundreds of smaller problems, losing track of the big picture. *** "Assassin" refers to an assassin working for the White Glove Society at the Ultra-Luxe. He was hired by Mortimer to kill Chauncey so he wouldn't reveal Mortimer's plans to the investigator Jay Barnes. *** First Sergeant Astor is the Californian commanding officer of what remains of the Camp Searchlight's garrison. Astor is a non-commissioned officer who was stationed at Camp Searchlight and was lucky enough to be out on patrol when the Frumentarii infiltrated the Camp and wiped it out using the nuclear fuel stored at the fire station. He assumed command over what troops he could gather and created a perimeter around the ruins of Searchlight to steer travelers away from the town, towards Novac. Apart from radiation, he's particularly concerned by the feral ghouls and the odd radscorpion or gecko that was attracted by the radiation. He also tries to contain Legion activity that spilled all over the southern El Dorado Valley after the fall of Searchlight, but he lost too many men to skirmishes and radiation poisoning - including superiors - to be able to stem the tide or attack Aurelius' stronghold. Although he tries to keep morale up by adhering to a strict schedule, he's worried that it's only a matter of time until he runs out of steam. wiped it out using the nuclear fuel stored at the fire stationWhat Astor really needs is two things.The first is taking pity on the soldiers turned into feral ghouls and putting them out of their misery. Astor knows they were good men and don't deserve to suffer as mindless beasts slowly withering away in the irradiated ruins. He cannot bring himself to fire on his friends, however, and needs someone else to pull the trigger. Since all of the turned troopers he saw are feral, he assumes that they're all gone - and if anyone isn't, he's bound to turn sooner or later. That would help him sleep better. *** The Atomic Wrangler Crier is a crier for Atomic Wrangler Casino. She can be found on a street corner near the Atomic Wrangler in Freeside. The crier for the Atomic Wrangler is a young woman who is one of only a handful of people who has a job in Freeside. She is employed by the Garret twins who pay her to boost the public's awareness of their establishment and help bring in customers. She does so by using blatant sex appeal. *** Audaz (Spanish and Portugese for Audacious) is a dog living at Gibson scrap yard. He is the faithful companion of Old Lady Gibson. *** Centurion Aurelius of Phoenix is the commander of Caesar's Legion' force at Cottonwood Cove in October, 2281. A beast of a man, standing at 6'5" (1.96 m), Aurelius was selected by Caesar to establish a bridgehead on the west bank of the Colorado after Vulpes Inculta engineered the destruction of Camp Searchlight. Aurelius selected Cottonwood Cove as his base of operations, right across the Colorado's narrows. Although he was assigned only two contubernia (two squads of eight men), his aggressive tactics and ruthless preying on NCR Army patrols allowed him to kill and capture four times as many enemy soldiers (around 64 casualties for the NCR, in other words). His second in command, decanus Severus, is instrumental in Aurelius' efforts as quartermaster. Aurelius has every reason to be proud of his standing as a centurion, but doesn't take kindly to people who eclipse him or test his patience (he has a habit of crucifying the latter). Adding to his aggressive demeanor is his abject hatred of profligates. He considers them cowards, particularly when they refuse to face his forces openly and try to fight through clever means. However, it's possible to earn his grudging respect, usually by killing NCR troops. In fact, he might even admit that he misjudged someone if they prove to be a warrior on par with Legion veterans. However, Aurelius does seem to have a softer side, with a toy car, teddy bear, and a Grognak the Barbarian comic in his office. There is also beer and cigarettes there, and the question of whether it's his personal stash or confiscated contraband remains open. *** Quartermaster Bardon is the quartermaster for the NCR Army in the Hoover Dam offices. Bardon's brother and father both served in the New California Republic Army, and he is proud to be a career military man himself. He was recently relocated to Hoover Dam and voices his strong support of the NCR cause and excitement at being able to perform his duties on the front lines of the conflict with Caesar's Legion. *** Barton Thorn is a person living near Goodsprings. Not much is known about Barton or his motives, but he tries to deceive the Courier by telling them to kill the geckos on the ridge, to save "his girl." Afterwards, he tries to kill the Courier in order to retrieve a treasure stashed at the ridge overlook. *** Basura (Spanish for Trash) is a dog living at Gibson scrap yard. He is the faithful companion of Old Lady Gibson. *** Beast is one of four unique marked men encountered in the Divide in 2281. Beast is a marked men marauder residing in a small camp east of the high road entrance. His health and combat skills are higher than those of a normal marked men, and are on par with those of a companion. He is accompanied by other marked men, but he is very capable of warding off threats on his own with his shoulder mounted machine gun. *** Beatrix Russell is a ghoul who works as a guard for the Followers of the Apocalypse. She is found in the Old Mormon Fort in Freeside in the year 2281. Beatrix Russell is a gun-for-hire, currently employed by the doctors of the Followers of the Apocalypse. In her long life, she's experienced a lot of human nature, and finds that "physical and mental anguish are especially exciting to explore". She enjoys drinking, which is ironic since the Followers at the Fort work to help addicts recover from drugs and alcohol. Partly because the Followers won't allow her to drink, she finds her job at the Fort a bit dull. *** Benny is the head of the Chairmen of New Vegas. He is the brains behind a complex scheme to usurp control of New Vegas from Mr. House. Benny was a member of the tribal gang known as the Mojave Boot-Riders before Mr. House took over Vegas. In 2274, Mr. House began gathering tribes to renovate the New Vegas Strip, and the Boot-Riders were one of the three tribes which agreed to House's new rule. The Boot-Riders were assigned to renovate The Tops casino, and were given suits and ties, as well as being renamed "The Chairmen". Benny saw the potential of New Vegas, and was all for working for Mr. House. However, the tribe's chief at the time, Bingo, wanted to stay nomadic and away from external rule. Benny disagreed with Bingo, and was challenged to a knife-fight; the winner becoming leader of the tribe. Though Bingo was the strongest member of the tribe, Benny was nimbler than him, which proved to be an advantage; when Bingo attempted to lunge at Benny, he was able to handily dodge the attack and stab Bingo in the neck, thereby killing him and becoming the new chief of the Boot-Riders. Once the new chief, Benny accepted Mr. House's rule, and had the tribe transition into the Chairmen. Benny had remained loyal to Mr. House for quite some time, and was even being groomed as Mr. House's protégé. Benny's later misbehavior took any chance of that away, which resulted in him being targeted by his former boss. Benny is seen to be cautious of the Chairmen who still support the old ways, even killing an old friend, an unnamed singer with a Psycho overdose, to stop further dissent. Benny's long-term goal is simple: control of New Vegas. The chances of such a thing happening seem slim, but as Benny himself would say, he is not done rigging the odds yet. After attacking one of Mr. House's PDQ-88b Securitrons with a pulse grenade, Benny brought it in for examination. Unable to fix it himself, he allowed Follower of the Apocalypse Emily Ortal to look at it in exchange for her reprogramming it. During this time, him and Emily even became briefly sexually involved, much to Emily's later regret. After finishing the reprogramming, the Securitron became Yes Man, an AI designed to obey every command given to him, which Benny used to interrogate him on the details of House's machinations. No sooner than her the work was completed, Benny kicked Emily out of the Tops and barred her from entering the casino again. Follower of the ApocalypseBingoHe learned President House had something buried underneath Fortification Hill, and he learned of the Platinum chip; the key to all of House's plans. It was revealed to Benny that there were seven couriers hired by Victor; six decoys, and one carrying the actual Platinum Chip. Using Yes Man, Benny was able to discover the route each courier was taking, and hired a group comprised of Great Khans: Jessup, McMurphy, Chance and some others, to help him finish the job. The group made a perilous journey through the badlands south-west of Vegas, where a run-in with the Fiends cost Chance his life. Although at first Benny suggested they should leave Chance's corpse out to rot, the other Khans, offended by his callous comment, intimated him into allowing them to take a break to give their fallen tribe member a proper burial. Despite the delay, the group finally managed to intercept Courier Six, who was carrying the platinum chip, on the night of October 11, just north of Goodsprings. The Courier was caught off-guard by the ambush and was rendered unconscious, and was then bound and gagged and dragged by the group to the Goodsprings cemetery, where Benny immediately send the Khans to work on digging a grave to dispose of the Courier. The Courier regained conciousness just as the work was about to finish up. The Khans, anxious to get paid and move on, told Benny to hurry up in finishing the Courier off, but Benny responded that he, unlike the Khans, felt he at least owed the people he killed to look them in the eye before he did it. With an apologetic comment to the Courier about them getting caught up in the whole thing by pure bad luck, Benny drew his gun and shot the Courier twice in the head, leaving them for dead. *** Elder Bert Gunnarsson is a Mormon who is a doctor and minister residing in the Aerotech office park refugee camp in New Vegas. A Mormon priest from Utah, Bert is a relatively new arrival in the Mojave wasteland, having come to the area only six months earlier.He followed the trail his old friend, Nephi, in an attempt to turn him back to the Church, away from drugs and the Fiends. To do so, Bret trained under the Followers of the Apocalypse to learn medicine and other forms of care. However, after following him to New Vegas, he soon realized that it is a lost cause, that Nephi allowed himself to be consumed by drugs and hate. Bert, despite losing his friend, chose to move on. He saw an opportunity to help Vegas at the Aerotech Office Park that the NCR repurposed into a refugee camp. Much to the chagrin of the Followers, he chose to focus his efforts in guiding through ministry and as a doctor, helping the beleaguered Captain Parker. He accepts the fact that Nephi will one day be killed and hopes his soul will find peace. *** Beru is corpse in the Nipton in 2281. Located just in front of a ruined Nipton house, to the right of the town hall, there are two corpses. One looks to be a male human, while the other is female, lying next to each other. They look like they've been charred. Looking at the burned corpses will reveal the male to be named "Owen" and the female "Beru". *** Corporal Betsy is an New California Republic 1st Recon sharpshooter stationed at either Camp McCarran or Camp Forlorn Hope. A presumably cantankerous person, Betsy is actually a kindhearted professional. It is her particularly deadpan sense of humor that one would confuse the two. This however is not the case. When 10 of Spades first joined the outfit the rest of the battalion didn't want to partner with him thinking that he was too inexperienced and would therefore be a liability. She however saw his potential and decided to mentor him, putting her life in his hands. This alone wasn't all she did for him though; while most of the other sharpshooters in 1st Recon wear sunglasses, 10 of Spades needed eyeglasses, so she convinced him to take them as "training aids;" truth is his eyes are just bad. Some time after she volunteered to partner with 10 of Spades, the pair was ambushed by Cook-Cook's group of Fiends on one of their first assignments. After sneaking up on them, Cook-Cook kicked 10 of Spades in the head until he was unconscious, undoubtedly trying to kill him. While 10 was unconscious, Betsy was raped and left for dead. Spurred by her pride, she tried to shrug off the trauma, but this had profound effects on her mental wellbeing, and her slowly building anger bled into her deadpan humor. With her rape trauma syndrome going untreated she became more promiscuous following the attack. It got to the point where she made passes at every woman who wandered by. Her increasingly inappropriate behavior began to reflect badly upon her and 1st Recon as a whole. While her commanding officer, Lieutenant Gorobets, could order her disciplined and/or treated, he knows it would be better if she made the right choice herself. Looking for an excuse to save face, she will cave if told of her own squadmate's problems are being worked through in the same manner, by convincing her that it is like a wound that needs to be healed before festering, or if one were to be as straight forward and harsh as a drill instructor. Once agreeing to the treatment her teammates will be grateful, just as she will be if the Courier kills Cook-Cook. For the past six months, First Recon has been stationed at Camp McCarran, mostly on perimeter duty, manning the guard towers. However, they most definitely were sent out after the Fiend leaders; Betsy even claims two confirmed hits on Driver Nephi. He however managed to get away, and she holds a personal grudge against him because of it. If 1st Recon gets recruited to help go after him she will comment on who got the killshot, be it herself or someone else. Once the threat from the Fiends are neutralized in the western Vegas Conurbation, she – like the rest of 1st Recon – will be transferred to the front lines at Camp Forlorn Hope. *** "Big Beard" is a gun for hire found in the Atomic Wrangler Casino in Freeside. Big Beard can be hired together with Little Beard. The Wanderer can only engage in conversation with Big Beard, as Little Beard claims that "the one with the biggest whiskers does the talking" when trying to interact with him. *** Big Sal is a high ranking member of the Omertas living in the Gomorrah. Big Sal is Nero's right hand man and is involved with a variety of sneaky operations with Nero, Clanden and Troike. He can be found at the Gomorrah casino on the New Vegas Strip. Most of the time he hangs around in the hallway near the Zoara Club, upstairs from the Brimstone main hall. At night he can be found in his room in the southwest corner of the suites level. *** Billy Knight is a street comedian living on The Strip in 2281. He stands outside of the The Tops Casino, next to a gate dividing The Strip. Billy Knight is a longtime professional comedian who has clearly fallen on hard times. His act are made up of sardonic one-liners and observations about life and various personalities in New Vegas. It is implied that he was once a well-known comic, but his desperation causes him to sharply question his worth to a club. *** The GS-2000 biological research station is an artificial personality in the Big Empty in 2281. The GS-2000 is part of a versatile automatic garden that allows for the growing and analysis of a variety of flora. The station was provided with the personality of a stereotypical playboy by Dr Mobius, leading to an endless procession of suggestive comments about planting seed and attempts to hook up with whomever the current owner of the Sink is. Its holotape was stashed at the X-22 botanical garden. *** Sergeant Bitter-Root is a Californian officer in the 1st Reconnaissance Battalion Alpha Team, stationed at Camp McCarran. A surly, no-nonsense marksman, Bitter-Root is one of the youngest members of the 1st Recon Alpha Team. Despite his young age, he has seen his fair share of horrors and suffered trauma that would break lesser men. The underlying cause is that he was born among the Great Khans and survived the Bitter Springs Massacre that killed so many. He harbors no ill will towards the Republic, if anything, he has convinced himself that he hates the Khans and that the Massacre was just punishment for Khan raids on NCR holdings in the Mojave. His hatred for the Khans is a function of his upbringing. Life among the Khans is brutal and Bitter-Root's is no exception. The marksman has convinced himself that he hates his parents and the Khans wholesale, to cope with the loss. He recalls the nasty memories with ease: His father was a brutal junkie, starting fights, taking potshots at the NCR, civilian and military alike, children included. In fact, that's how Bitter-Root was taught by his father to shoot. At the end of the day, his father would get drunk and swap stories about his victims. His mother wasn't much better, constantly hopped up on Jet and trying to score some more whenever she wasn't. She allegedly even tried to sell him once, just to get more of this drug. Considered useless, her beauty was the only thing that made Bitter-Root's father keep her. Bitter-Root convinced himself that he hates them, down to the very core of his being. He believes (and thinks he does so honestly) that the Massacre was the best thing to happen to him. Yet his survival remains a mystery. The NCR troops found him covered in blood, but it was not his. Bitter-Root had his own scores to settle with the Khans, deeper ones than the Republic could have. When the NCR troops attacked, he settled them on his own. Not all of the Khans died from Republican hands. It's possible that Bitter-Root parents didn't either. Brought to Captain Dhatri, Bitter-Root struck the officer as very un-Khan-like. It is unknown whether it was pity, sympathy, or remorse, but Dhatri took Bitter-Root in and treated him as a son. Bitter-Root enlisted with the Republic's Army, leaving his past behind. He only took one token, a memory of his origins, with himself: He named himself Bitter-Root, in Khan tradition. Though he was too young to receive the beatdown that initiated Khans into adulthood, he accepted the Massacre as its replacement. Eventually, he made it to 1st Recon, making Major Dhatri proud. He loves his job, as he believes (or wants himself to believe) that he is eliminating people who deserve death. It seems his PTSD psychiatric treatment by Dr Usanagi stuck, but it did not undo his single-minded focus. *** Blade is one of four unique marked men encountered at the Divide in 2281. *** Blake is a merchant at the Crimson Caravan Company in the Mojave Wasteland. A typical Crimson Caravan trader, Blake hails from Oak Creek, a small farming settlement that was eventually taken over by brahmin ranchers. As Blake didn't want to herd brahmin, he joined the Crimson Caravan Company and is currently stationed at their branch in New Vegas. New *** Blind Diode Jefferson is a jukebox fixed with an artificial personality in the Big MT in 2281. A workstation created by Dr Mobius for prototyping sonic weapon designs, Blind Diode was rendered mute when the scientist removed all music drives from it to create more space for acoustical processors. Its artificial personality was coded after a laid-back blues musician - perfectly content with its lot in life. Notably, it contains backup schematics for sonic emitters. Its personality drive was removed when Dr Mobius broke ties with the Think Tank, later removed to Higgs Village's House #108. *** Blister is one of four unique marked man encountered in the Divide in 2281. Blister is a marked man hunter residing within the marked men base. He is one of a group that will ambush the Courier upon detonating the warhead blocking the entrance. Appropriately, he enjoys using fire to consume his opponents, raining down blistering heat upon anything he sees. Whether the fire is from his flamethrower or grenades, he doesn't care. *** BoneGnash is a dog in Vault 3. BoneGnash, along with GhashBone, is one of Motor-Runner's guard dogs in Vault 3. Both of the guard dogs will turn hostile as soon as you harm Motor-Runner, regardless of whether or not you are hidden. This may cause the other Fiends in Vault 3 to turn hostile as well. It is suggested that you close the door and kill him, Motor-Runner, and GhashBone in rapid succession. *** Bonesaw is one of four unique marked men encountered in the Divide in 2281. Bonesaw is a marked man ravager located slightly southeast of the Ashton silo control station around a small building. He specializes in mutilating through opponents with his "bonesaw" (a brutal chainsaw). *** "Questions are dangerously close to independent thought, citizen." -Book Library processing unit 232.7 (or book chute), is an artificial personality in the Big MT in 2281. A curious machine that was likely designed as a recycling device for old books and writing implements, the book chute is capable of rapidly pulping, processing, and generating blank books from any written material input. It can also break down pencils and clipboards into raw materials for re-use. In a fit of apparent cynicism, Dr Mobius imbued the chute with the personality of a stereotypical, jingoist censor. To the AP, all pre-War books are seditious material and it desires nothing more than their wholesale recycling into properly patriotic books (blanks). It reacts with disbelief and fury to any mention of Communism, communists, or independent thought - and if its indoctrination module wasn't allegedly stripped due to budgetary issues, it'd take measures into its own hands. Right now, it can only pulp, break down, and recommend putting your head in a cage with mole rats. Its personality module was stored in Dr. Klein's house (House 101 in Higgs Village). *** Boomer chefs are the three cooks of the Boomers. Hungry for grub? As the chefs for their tribe they are responsible for the nutrition of every member. *** The Boomer munitions manager is the tribe's materiel stock manager. He keeps the armory materiel for the Boomers, which is located within the same hangar as their mess hall. *** Doctor Borous is a chief scientist living in Big MT in 2281. Before the War, Borous was a child prodigy who had been bullied at American High School by his nemesis, Richie Marcus. He also had an unrequited crush on another student, Betsy Bright, at the time. His only friend was his dog, Gabe. It is unknown if he was inherently twisted or if he became malicious as a result of his experiences. What is known is that once he became a part of Big MT's staff as head of the X-8 cyberdog project, he began cruelly experimenting on Gabe, feeding him various drugs. Other animals also fell prey to his vicious nature, but only Gabe remained faithful and loyal, answering malice and cruelty with love and attachment. Sometime before the War, Gabe was eventually transformed into a unique model of cyberdog. However, due to errors in programming, he was sealed in an unfinished section of X-8's test areas, as a "precaution." As head of DNA scrambling technologies, he created many odd and frightening hybrids. Among these are the night stalker, a coyote-rattlesnake mix, and the cazador, a large mutant wasp. Borous is proudly adamant that such creation exist only at Big MT and are completely sterile; both claims are obviously fabricated. After the War, together with the rest of the Big MT "Think Tank" executives, the doctor became a think tank to continue his work at Big MT. However, when he started to show symptoms of the insanity that began to consume his comrades, Doctor Mobius, the sole sane researcher, wiped his pre-War memories, hacked his data banks and gave him the name "Borous", all to keep him and his colleagues forever trapped in the Big MT, in order to keep the horrors of the crater away and unaware of the unsuspecting world outside. *** Boxcars is an former Powder Ganger stuck in Nipton General Store. Boxcars found himself in Nipton when he and his crew of Powder Gangers arranged to kidnap some New California Republic soldiers who were passing through, take their weapons for themselves and them ransom them off, all with the help of crooked Mayor Joseph B. Steyn. However, this plan fell apart when the Legion rolled into town and Vulpes Inculta forced the town's inhabitants into a lottery. One could say they Boxcars got off easy: instead of being beheaded, crucified or burned alive, he simply got his legs crippled by hammers; still, Boxcars does not hold the same sentiment. Now he simply stays in the Nipton General Store (not that he can do anything about it), being easily irritated and waiting to find peace inside a syringe of Med-X. *** Bruce Isaac is a singer hiding in Novac. The talented Bruce Isaac was one of the stars of New Reno's entertainment venues, more specifically, the Shark Club. However, his fame and fortune did not help him at all when he decided to correct a debt Mr. Bishop owed him... All on his own. The Bishops noticed money missing from the casino's bank. The fact that Bruce also seduced and slept with Bishop's daughter probably didn't help either. Bruce fled to the frontier of the Republic, hiding in Novac from what he feels is impending retribution from Mr Bishop. *** Bryce Anders is an NCR ranger found in Vault 3. Sent by James Hsu to kill Motor-Runner, leader of the Fiends, Bryce Anders infiltrated Vault 3 with his orders, but was discovered and sustained severe injuries making him incapable of completing his assignment on his own in his current condition. When the Wanderer finds him, Anders has retreated to a room in the recreational wing of Vault 3 and has set many traps along the way to keep the Fiends at bay. He can be found by entering the living quarters, making the first left and proceeding directly ahead through the door to find a dead Fiend along with some booby traps at the foot of some stairs leading to the recreational wing. The hallway to the door (which is up some stairs) has a few mines and a tripwire booby trap on the living quarters side and a few mines on the recreational wing side. *** Button Man is an Omerta thug found in Gomorrah. Button Man is the trigger man when Big Sal has his meeting with Cachino during the quest How Little We Know. He also seems to serve as Big Sal's bodyguard. *** Cachino is a member of the Omerta family living in the Gomorrah casino and hotel. Cachino is a member of the Omertas family working in the Gomorrah casino. When talking to him at first he is extremely rude. After reading his journal or talking to others in the Gomorrah, the Courier discovers that he does many things behind the Omertas' back that could get him killed if they were to find out. He also has a room in the Gomorrah and is mentioned by Joana during the quest Bye Bye Love. According to her, Cachino is sadistic. He has repeatedly brutalized and raped her and some of the other working girls. These perversions along with his side deals are detailed in his Journal. *** Caesar, born Edward Sallow, is the charismatic founder and leader of Caesar's Legion. He is worshiped by Legionnaires as the self-proclaimed "Son of Mars". He is a former member of the Followers of the Apocalypse and citizen of the NCR. He serves as the central antagonist for three endings. An educated and highly intelligent man, Caesar is infamous as the most dangerous enemy the New California Republic has faced. Inside the Legion, he is respected for his charisma as well as his brutality. These traits are the main reason such a large, sprawling organization hasn't collapsed into a slurry of small, infighting factions. But despite the grand persona Caesar has created for himself, he also has a less graceful side. If confronted with his past mistakes, or if he feels that he is not in complete control of a situation, Caesar will reveal his true nature as that of a prideful, megalomaniacal bully with a fragile ego and a hair-trigger temper, and act out in petulant denial and anger or even downright childish spite. For now, Caesar looms in his fieldbase/headquarters at Fortification Hill, waiting to cross the Colorado River to avenge his humiliation at the First Battle of Hoover Dam and finally annex New Vegas as the capital he feels his empire truly deserves. Two factors have halted his progress. He has a debilitating brain tumor that prevents him from fully administering to the day-to-day operations of the Legion and his interest in reports of a resourceful Courier who's ambiguous allegiance could either be a problem or, potentially, a boon to his efforts. *** "Calamity" is Dr. Henry's research assistant in Jacobstown. "Calamity" is a ghoul who has seen it all and done it all. She has created an interesting routing for her life, changing her name and life every ten years or so to ensure variety and prevent boredom from setting in. Calamity was chosen simply because it sounded nice. And her latest job is with Dr. Henry, assisting him in his research into a cure for nightkin schizophrenia. While Calamity has never done any science work before, she has displayed a surprising knack for it as noted by Dr. Henry. *** Caleb McCaffery is a bounty hunter living near New Vegas. McCaffery formerly worked at the Atomic Wrangler for the Garrets' and is implied to have been their debt collector prior to their hiring of the Courier - the fact that they had to hire the Courier in the first place suggests he did a poor job. He quit but before quitting stole a large sum of caps, leading the Garrets to send the Courier to deal with him. *** Doctor Calis was the chief scientist of and director of the X-13 research facility under the command of Project Leads of the Big Mountain Research and Development Center. Dr. Calis was the chief scientist in charge of the X-13 research facility under the command of Dr. 0 in the Big Mountain Research and Development Center. Much to the annoyance of his subordinates, Calis had a tendency to become furious over the littlest things and had a no nonsense work ethic in the lab. Big Mountain Research and Development CenterX-13 research facilityHe asked Captain Hamm, Big Mountain's security chief, to provide a shipment of cattle prods in order to control the nightstalkers, who were becoming increasingly aggressive. Eventually, he evidently decided to face the nightstalkers directly, an error in judgement that cost him his life. His skeleton, still clad in a lab uniform, can be found sprawled on the ground outside the nightstalkers den. It is also possible that this event allowed the nightstalkers to escape into the wild, leading to the further death of most of the scientists in Big MT with the escape of cazadores. *** Cannibal Johnson is a former Enclave soldier and accomplished hunter, living in his cave in the Mojave Wasteland. Johnson was a soldier in the Enclave. He served as the squad marksman in Captain Judah Kreger's squad at Navarro with Orion Moreno, Doctor Henry, Daisy Whitman, and Mark Gannon; he was known to often be in conflict with fellow squad-mate Orion over "philosophical" differences. Johnson hated the Enclave and everything they did; he often tried to subvert orders and "serve without serving." Some time after the destruction of Control station Enclave, the NCR sacked Navarro and he, the squad, Arcade Gannon's mother, and a young Arcade Gannon fled south into the NCR. They continued to flee east as Enclave personnel trying to integrate into the NCR were being found. He and the squad eventually settled in the Mojave Wasteland and went their separate ways. Johnson eventually settled down with a tribal girl he had met, but never had any children before she passed away. Now he sits alone in his cave, waiting for death to take him for the sins he'd committed while with the Enclave. He also reminisces about his former commander, Arch Dornan, and says "he was the meanest bastard I ever knew." When asked about his nickname, he explains to the Courier that one day when he was surrounded by raiders and, out of options, he did the first thing that occurred to him: bite into the heart of one the raiders he had already taken down. This shock tactic caused some of the others to flee, and bought him the time he needed to kill the rest - and ever since the name has stuck, his improvisation growing into mystique. *** Canyon-Runner is a legionary slave master stationed at Cottonwood Cove. They live in pitiful squalor, undisciplined, intemperate. To enslave them is to save them - to give them purpose, and virtue. A former member of the Blackfoot tribe, the first to "join" the Legion, Canyon Runner rose to the rank of Slave Master, specializing in breaking people captured by the Legion and turning them into slaves. He is a zealous follower of Caesar (not that he has a choice in the matter, being himself a slave) and firmly believes that conquering and enslaving people is saving them from themselves by giving them purpose and virtue. His only chagrin is that the Cove is merely a holding area, so all he can do is assess the fitness of captures before they're sent over the Colorado. His latest captures are particularly problematic, as not only are they poor candidates for slavery, excepting the daughter, the matron also has a tendency to talk back. He'd much rather sell them back for caps, but a lack of offers means he has to keep them penned up until they can be shipped out. *** Captain Parker is a Californian solider in the New California Republic Army who was in charge of the Aerotech office park refugee camp. As the head of the refugee camp, it's up to Parker to ensure that people down on their luck have somewhere to go to. Although he's seemingly perpetually short on people and supplies, he tries his best to make the park livable. The biggest problems in recent times include disappearances among the refugees and exploitation of people under his care by unscrupulous folks like Keith. The uphill struggle makes him more than a little high-strung. Parker is particularly haunted by the memory of a blonde girl with a stuffed bear. She didn't speak much, but he remembered her when she and her family suddenly disappeared. As a result, while he tries to keep it together, there's a rage lurking beneath the calm exterior. One of the most reliable ways to trigger it is to mention his bitter divorce. *** Carlitos Wayne is a man hiding out in Vault 21. Carlitos Wayne was an Omertas made man working as a croupier at the Gomorrah. Unfortunately for him, he ran afoul of the Omerta lieutenant Cachino over his relationship with one of the prostitutes, Joana. Since Cachino also wanted the hooker, he accused Carlitos before Nero and Big Sal of stealing Omerta funds, resulting in a hit being put out on Wayne. Since then, Carlitos has been on the run. He is hiding out in the Vault 21 hotel as a guest of Sarah Weintraub, drinking himself to the ground. He can be typically found in the hotel's diner sitting at a back table, occasionally moving to one of the vault's bedrooms to sleep. *** Carlyle St. Clair III is a man living at his house north of New Vegas. Carlyle St. Clair III is the heir to an influential merchant house with more problems than wits. St. Clair become a black sheep of sorts and was completely ostracized from his family for something he refuses to talk about. After leaving the family estate, St. Clair began to wander until he found himself a little nook north of New Vegas where no one knew about his reputation. With his originally well-off lifestyle and near complete seclusion, he was a natural choice after weeks of scouting as the main course for Mortimer's banquet at the Ultra-Luxe. However, when Mortimer's men attempted to capture Carlyle, they failed and he escaped. Since the attempt, he hasn't slept or completely left his house, ever wary that another attempt to kidnap him might be made. *** Lieutenant Carrie Boyd is the head of NCR Military Police at Camp McCarran. Carrie Boyd is highly observant and notes anyone who comes into McCarran, as Lieutenant Boyd is the officer in charge of policing Camp McCarran. Her duties are broad in scope, ranging from the mundane tracking of suspected AWOL soldiers, missing rangers, checking inventory discrepancies, to interrogating captured prisoners of war. A lot of work is required on Camp McCarran on top of general MP duties, and Boyd often jokes that her job would be easier if she was allowed to "shoot anyone who talks back". While the shooting part is a joke, Boyd isn't beyond contracting outside the NCR for expertise in enhanced interrogation techniques in order to skirt around the cumbersome humanitarian laws the Tandi administration put in place. *** Carter's corpse is a corpse in the Mojave Wasteland. He is lying dead in a prison cell in Vault 3, which is occupied by a group of fiends led by Motor-Runner. His friends, Rick Lancer, Rachael and ghoul Dennis are still alive and are trying to escape a certain death. Rick Lancer tells you that Carter got out of the cell and found a password for an armory. Supposedly, he was heading there before Daniel was. *** Carter is a Powder Ganger. A former casino worker from New Reno, Carter alleges he was sent to the NCRCF for reforming through labor after a pit boss framed him for stealing caps. Carter adapted well to life on the inside and became the gangers' trader. He stayed due to a lack of a better choice. He'd wind up inside or dead if he stepped out. *** Colonel Cassandra Moore is a Californian commanding officer for the NCR stationed at Hoover Dam. Moore volunteered for the NCR military at the age of 16. Despite some odd looks at first, she got top marks during her training and made officer at 17. During this period she took part in operations against various gangs plaguing the NCR territory, sharpening her skills on the likes of Jackals and Vipers. Eventually, she was invited to join the New California Republic Rangers. She considers years spent in their ranks as the best of her life, doing something important and with the freedom to do it as she saw fit. She was forced to leave the Rangers after a major injury. Although she was subsequently promoted to colonel and given greater responsibility, she still misses those times. However, she does find certain perks in the job, such as having the power to have things done her way, without having to tolerate disagreements. And since she's better at making graves than friends, her way usually results in the earth being razed and fields salted, as Chief Hanlon poetically puts it. Moore is widely considered to be one of the most competent military officers in the Army and a veritable legend among NCR troopers, in no small part due to her surviving four tours of duty against the Brotherhood of Steel in California. *** Comm Officer Castillo is a New California Republic Ranger stationed at Ranger station Alpha. A straightforward Ranger, Castillo has never had a taste for history, preferring the abbreviated versions. When asked about the Rangers, he simply states they are the elite of the NCR military and the best fighters in the wasteland. As a plainclothes Ranger, Castillo is typically found with a microphone than a revolver in hand, however. His current posting at Ranger station Alpha means he usually just has to relay the number of Legion scouts they sent downriver with holes in their heads. *** Chauncey is a member of the White Glove Society and resides at the Ultra-Luxe. Chauncey objects to Mortimer's attempts to capture humans, and consequently tries to stop Mortimer from going forward with his plans to eat another human. *** Chavez is an independent powder ganger operating out of Powder Ganger camp south. A ruthless ganger who struck out on his own after the NCR Correctional Facility fell into inmate hands, Chavez flouts Eddie's authority by refusing to accept his command and paying the requisite cut. Worse, he continues to operate in Eddie's territory around the prison, hitting travelers and caravans on their own. Despite earnest efforts, Eddie's subordinates were too incompetent to eliminate Chavez, either unable to find him or dying soon after they did. *** Chet is the proprietor of the Goodsprings general store. A long time Goodsprings inhabitant, Chet has been running the local general store for years, managing to make ends meet thanks to traders visiting the local water source and stocking up on supplies. He has traveled the world a bit, including two visits to the New Vegas Strip. He ended up getting drunk and losing caps at cards (in that order, he insists) both times. When sober, he is very careful with his money and rather cautious, particularly since his shop represents a significant investment and he's unwilling to just lose it over a petty dispute. *** Cheyenne is Sunny Smiles' dog. Cheyenne is an attack dog and companion of Sunny Smiles. She's well trained and obeys Sunny's commands wells. The two share a very close bond, forged over the years of hunting together. *** Chomps Lewis is the foreman of Quarry Junction workers in Sloan. Head foreman of the Quarry Junction teams mining limestone to make concrete the for NCR's fortifications, Lewis found himself on indefinite leave after the Powder Gangers stole his team's entire supply of dynamite, and because of the shortage on dynamite, deathclaws infested the quarry grinding operations to a complete halt. His work seems to have no end of problems, as the morale of workers sagged due to being out of work, out of power, and stuck in a holding pattern. At least Snuffles, the friendly mole rat, keeps the morale up. When not mining Quarry Junction, Chomps runs a little side business acting as middle man between his daughter, Melissa, and supplier Private Tyrone, trafficking drugs. His contact is shady, but things took a turn for the worse recently, as Tyrone outright screwed Chomps on the last shipment. He is fairly sympathetic to the Great Khans as well. Despite its proximity, Chomps doesn't recommend visiting New Vegas. Speaking from experience, he states that it's a good way to burn through a month's pay in minutes, and has seen more people on their way thinking it's going to be nothing but an easy ride to the top. *** Chris Haversam is a mechanic living in the REPCONN test site. Chris Haversam grew up in Vault 34 and was assigned as the vault engineer due to his technical aptitude (and preference for machines that don't shoot people, which made him a preferred pick over Houser and Mitchell. He was often sent to work on the reactor, which he believed would turn him into a ghoul, although most of the management dismissed his claims as neurotic. Eventually his hair began falling out due to natural reasons, but Chris insisted he was becoming a ghoul due to radiation from the Vault reactor and subsequently left the Vault. Ironically, the Vault descended into chaos shortly after his departure, when the reactor became unstable and began leaking dangerous radiation, turning most of the residents into actual ghouls. Believing himself to be a ghoul, Haversam joined the Bright Brotherhood in 2279. He could not be convinced that he was a human, so Jason Bright decided to accept him into his congregation believing him to been sent by the creator to ensure the success of the "Great Journey." Bright also believes that Haversam is blessed with ignorance: both that he is not a ghoul and that he cannot join them on their journey. There is no malice in this decision, however: they would take him if they could. With his technical expertise, Chris was made the engineer in charge of the entire project to accomplish their goal. *** Christine Royce is a mute prisoner trapped in the Sierra Madre in 2281. Royce is a member of the Circle of Steel, the internal affairs of the Brotherhood of Steel. She was a scribe in the Brotherhood of Steel before joining the Circle of Steel at the rank of knight. During her life in California, she was in love with Veronica Santangelo. However, due to then-Elder Elijah's intervention, the two were separated: Santangelo stayed in the Mojave chapter, while Royce joined the Circle. When Elijah abandoned the Brotherhood after the disastrous defense of HELIOS One from the New California Republic Army, he left a trail of crimes across the wasteland. As word of these crimes reached the Circle, Christine was dispatched to track him down. She managed to locate him at Big MT. However, once she confronted her mark at Little Yangtze, they were interrupted by security robots. The Elder escaped using the ghoulified Chinese prisoners as walking bombs while Royce was wounded and taken to the Y-17 medical facility for processing. During the course of experiments at the facility (involving jamming electrodes into the skull, and, in her own words: "Making a flashlight out of [her] head."), her brain was damaged to the point of her losing the ability to read and write words properly (although she can still do equations and mathematical sums). *** Clanden is an independent contractor hired by the Omertas for his explosive expertise. He can be found in the suit at the Gomorrah. Calm and more or less normal to the casual observer, Clanden nonetheless manages to unnerve people with his apparent purity, as he does not enjoy prostitutes or drugs, not even at the Gomorrah. Despite that, he's a special guest of the leaders of the Omertas, Nero and Big Sal, who need his services to carry out an attack on the Strip for Caesar when he attacks the Dam, so that they can distract the NCR Army. Clanden's expertise with explosives allows them to engineer a big enough attack to force the Republic to respond and weaken their positions at Camp McCarran. Since he has to engineer a way to kill many people in a large area relatively quickly, Clanden settled on a gas attack, using chlorine obtained from the rival Ultra-Luxe. In return for his services, Clanden is provided with caps, a luxury suite, and fodder for his single vice: Misogynistic sadism. Clanden delights himself in inflicting pain and suffering on women, first raping them violently, then murdering them in visceral ways, all the while recording the whole process on holotapes for later use. This being Gomorrah and the Omertas, there is no shortage of victims to fuel Clanden's atrocities and both of the leaders are more than willing to sacrifice them in return for Clanden's expertise. *** Clayton Ettienne is the informal leader of Westside and head of the Westside Co-op. Clayton was born in New Reno, the city of sin, and witnessed the fall of the Mordinos to the Wrights. The constant bickering and fighting between the families only got worse when the Van Graffs expanded into New Reno, seeking to develop their mercantile empire. Rather than wait to become just another casualty in the struggle for power, he left the town and migrated East, to the Mojave wasteland. He eventually wound up in Westside. Together with Tom Anderson, from the Followers of the Apocalypse, he kickstarted the community's agriculture, aiming for a decentralized, distributed farming model. The efforts were a success, establishing its self-reliance in terms of food supply. After a few years, the output grew to the point that it created a stable trade surplus. Both helped keep the community independent from the NCR, save for one thing: Water supply. Due to the absence of clean water in western Vegas, Anderson rigged the Republic's pump station to divert a portion of the water to the north cistern, where Hector, the local delivery boy, could collect and distribute it. As the scheme keeps the cooperative afloat and Westside is thriving, he doesn't consider it a problem. *** Cliff Briscoe is the owner of the Dino Bite gift shop in Novac. The proprietor of Novac's premier (and only) trading post is an older gentleman who's been a part of the town for years, forming a deep friendship with the town's de facto mayor Jeannie May Crawford. Although he's had luck selling supplies to travelers, merchants, and other visitors to Novac, he has yet to succeed in shifting the overabundance of Dinky the T-Rex toys and rocket souvenirs (unloaded at the Dino Bite as a tax write-off). The tacky dinosaur toys are the last thing on a traveler's mind when he comes to restock and the toy rockets even less so. Cliff has resigned himself to hawking them at anyone coming in, before grudgingly selling them the supplies they need. *** Colmillo (Spanish for Fang) is a dog living at Gibson scrap yard. He is the faithful companion of Old Lady Gibson. *** Comm Officer Green is the radio operator of Ranger station Echo. Placed in charge of communicating reports up the chain to Ranger and Army command, Green is frustrated by the passivity forced upon them by the brass. As a Ranger, he's used to taking the fight to the enemy and uphold the values of the Rangers, especially where slavery is concerned. However, since Cottonwood Cove is considered a minor target at best, the Rangers are forced to sit and watch the slave trafficking and Legion landings take place. He'd like nothing more than to wipe the place out, but there's just not enough men or materiel to knock the Cove out. *** Scheffer is the communications officer stationed at ranger station Delta. "I'm in charge of the radio - hence the title 'Comm Officer'. I'd much rather be out on patrol, since nothing much happens around here." Scheffer is the communications officer for ranger station Delta. Because her particular post is not as exciting, she'd prefer to be on patrol. Despite the boredom she is a professional, and isn't bothered by Sergeant Reyes' efforts to secure their radio transmissions. *** Construction drone foreman is a protectron found at the construction site at Big MT in 2281. Located at the construction site, this unique protectron is painted yellow and is outfitted with a modified head, reminiscent of a miner's hat with headlamp. It can be assumed to be in charge of the other protectrons at the site. He is hostile to trespassers in the construction site, enforcing the rule with the penalty of death. It has health equal to that of a Mark VI Protectron, making him a very formidable opponent. *** Cook-Cook is a psychotic rapist, pyromaniac, and, allegedly, a very good chef. This Fiend leader is living in the South Vegas ruins. Cook-Cook is an infamous flamer-wielding psychopath who has a very close connection to his pet brahmin, Queenie. He is located just north of the Poseidon gas station, within some ruined buildings. A leader of the Fiends, Cook-Cook is also known for raping captives, including NCR 1st Recon Sniper Corporal Betsy, who still bears the psychological trauma of his attacks, and Pretty Sarah, who was raped, tortured and burned. Cook-Cook gained his nickname not only because he regularly uses fire based weapons, but because he is also an exceptional, if a bit unhygienic, cook. Cook-Cook also dabbles in the slave trade, which is notably exuded by Saint James. Once, after buying a woman, two teenage girls and a teenage boy, he forced the women to watch as he set the boy aflame. *** Sergeant Cooper is a New California Republic soldier found on the outskirts of Camp Forlorn Hope. He is a squad leader based at Camp Forlorn Hope. His squad, with help from the Courier, assaults the Legion camp at Nelson during the side quest Restoring Hope. *** Corporal Walter Hornsby is a soldier of the New California Republic Army found at Camp McCarran. Boyd's in there with a prisoner right now. Boy, is she pissed. Assigned to lieutenant Carrie Boyd as aide, Hornsby takes care of whatever the lieutenant needs, such as escorting prisoners of war and cleaning up interrogation rooms. His latest ward is centurion Silus. *** Craig Boone (born 2255) is a former 1st Recon sharpshooter living at Novac, and one of Courier's possible compatriots. The 26 year old Boone is a man with a troubled past. He was once a soldier of the New California Republic Army together with his best friend, Manny Vargas, a member of the prestigious 1st Reconnaissance Battalion, picked out at the firing range for his exceptional marksmanship skills. As part of the push into the Mojave, Boone was deployed to Camp Golf. He fought during the First Battle of Hoover Dam, as the frontline camp was hit by Legion attacks. ArmyThe battle with the Legion did not break him. It was a retaliatory expedition of the Republic a year later, in 2278, directed against the Great Khans. Following raider attacks on NCR settlements, the Army tracked down the Khans to Bitter Springs, a suspected stronghold. What they didn't know is that it was the Khans' main settlement. Boone's fireteam was deployed on Coyote Tail ridge. Their orders were to cut off any Khans attempting to escape Bitter Springs down Canyon 37, to prevent them from flanking the main force. They were to shoot on sight. However, the operation went wrong. when Khans started coming down canyon 37 in groups, the troopers noticed that they were women, kids, the elderly, with wounded Khans in tow. NCR command did not understand what was happening and ordered the troopers to fire till they were out of ammunition. They carried out the order. He returned to Novac and resumed his duties as the town's watchman. He was apathetic, save for one emotion: Hate. Boundless hatred for the Caesar's Legion and the person who took his wife from him. *** Crandon is the leader of the North Vegas square. The informal leaders of wastelanders making a living in the North Vegas square, Crandon has lived there for a couple of years now. Together with Jules and a few other hardy folk, they make sure that everything runs smoothly. While life is harsh on the outskirts of Vegas, the small settlement has the people, food, and trade to keep them going. He has a strong independent streak and takes good care of the people under his wings. He is skeptical of NCR's promise of wealth and equality for everyone, especially in the light of its failure to protect outer Vegas. *** Crusoe is a failed investigator found in the Ultra-Luxe. Crusoe was investigating the disappearance of a bride in the Ultra-Luxe, but was mysteriously killed before finding anything of value. *** Daisy Whitman is an American and former Enclave Vertibird pilot living in Novac. An Enclave veteran and citizen, back when the oil rig and Navarro were still flying familiar colors, Daisy was a pilot assigned to the Devil's Brigade, a squad under the command of Captain Judah Kreger. Piloting the great flying machines left an indelible mark on her personality, becoming her truest passion. Being in the Enclave mattered little, what was important was being able to taste freedom while airborne. She loved it so much that she was willing to risk her standing by taking the scenic route back to Navarro each time she flew on a mission. Out of 71 mission, she suffered only one Vertibird loss, barely walking away from a crash in Klamath that claimed the lives of her two fellow crew members. Out of these 71, a dozen were flown for Mark Gannon, Arcade's father, including the one where he fell in combat. Her career ended when the Chosen One destroyed the oil rig in 2242 and Navarro fell to the New California Republic. Judah Kreger, Orion Moreno, Cannibal Johnson, and the little Arcade Gannon flew out of Navarro on one of the last Vertibirds, at first south, into the NCR. They tried to integrate into Republic's society, but were forced to flee east as the NCR cracked down on Enclave members living in their lands. In the end, Daisy brought the Devil's Brigade to the Mojave Wasteland, where they put their power armor and Vertibird in storage, then went their separate ways to find a new life on the frontier. Being grounded broke Daisy's heart, buoyed only by the young Arcade. Having no children of her own, she became an ersatz mother to him and one of the only two women in his life. *** Doctor Dala is a pre-War scientist living in Big MT in 2281. Doctor Dala was the first head chief researcher of mineralogy who became a think tank to continue her work at the Big MT, such as studying Saturnite. When the Courier meets her, she's the head researcher on humanology and lobotomites, and has 211 doctorates from mineralogy and humanology to medicine and holotape eidetics. Dala has an arguably unhealthy fascination with the human body. It would seem she has pent-up sexual frustrations (though she would never admit such as accusation to her Think Tank peers) and she can only find release in examining living tissue or observing various physiological actions. Other members of the Think Tank refer to Dala's collection of formography — explained as obsession with the human body — as if it were a hoard of fetish material. *** Dale Barton is a traveling merchant found at Fortification Hill. Barton prefers to trade in Legion territories versus NCR territories, saying that he finds it cheaper and safer. This is due to Caesar's Legion not demanding (or needing) heavy taxes from traders and its effectiveness at keeping its territory safe from raiders. When asked about Legate Lanius, he mentions that Lanius killed one of his brahmin just because it was in his way, though goes on to say that he had enough sense not to complain. Dale is the one who salvaged a howitzer from a military base in Yuma, Arizona and then sold it to Caesar's Legion. *** Dancing Flame is a Sorrows tribal found at the burial mounds in the year 2281. Dancing Flame is a Sorrows hunter found standing by the Sorrows burial mounds, protecting them against White Leg desecration. *** Daniel Wyand was a Mojave Express courier. His body is found shot-up in Primm. One of six couriers hired to carry odd items to the New Vegas Strip, Wyand was a decoy carrying two over-sized fuzzy dice. He was about to collect the payment for the delivery at the Mojave Express building in Primm, when the convicts arrived and gunned him down. *** Daniel is a New Canaanite missionary from the Mormon Church in Zion Canyon in 2281. Originally hailing from New Canaan, Daniel used to help the Sorrows with various medical problems and general difficulties, but was sent to Zion as a missionary by Bishop Mordecai to convert those who were willing to the path of God. After witnessing the destruction of New Canaan, caring for the tribals became the focus of Daniel's attention. He is haunted by the death of his bishop, Mordecai, and focuses this energy on making sure the White Legs, or anyone else for that matter, does not bring harm to anyone else. He especially feels that the Sorrows would not have been subject to the wrath of the White Legs in the first place were it not for the interference of the Mormons. To this effect, he has taught them of God, because without His love they would have nothing. However, Daniel's preaching mixed with the Sorrow's spiritual heritage and the Sorrow's Father in the Cave and the Mormon God became one in the same. Having witnessed tribes like the Crazy Horns and Tar Walkers suffer and be completely wiped out at the hands of slavers, raiders and exploitative prospectors, he has dedicated himself to protecting them and tending to their needs. He intends to accomplish this by helping the Sorrows evacuate Zion to safety of the Grand Staircase out of a desire to both remove them from harm's way and prevent them from falling into militancy to defeat the White Legs. Nevertheless, if the White Legs force his hand, Daniel will spill blood to prevent the Sorrows blood from being spilled. He fears war with the White Legs would change the Sorrows from what he views as a life of simple innocence into a more warlike culture - the same way of thinking that led the world to ruin, led Joshua Graham to become the Malpais Legate and created men like Salt-Upon-Wounds. *** Davison is the leader of a group of nightkin who are looking for Stealth Boys in the REPCONN test site. Davison was once a captain in the Unity's service, leading the Master's elite, the nightkin, into combat. However, ever since the fall of the Master in 2162, his mental state has been steadily deteriorating, both as a result of his wandering through the desert and use of Stealth Boys. The factors coalesced into particularly severe mental disorders characterized by delusions and schizophrenia. Following a brief stay with Marcus at Jacobstown, who tried to take care of the nightkin as best they could, Davison took his nightkin out into the wastelands again, following the guidance of Antler. Antler is the new master of Davison and his nightkin, one they carry with themselves everywhere they go (mostly because it's a bleached brahmin skull). In recent times, the nightkin seized REPCONN test site, descending on the Bright Brotherhood and taking them by surprise, using the few stealth boys they still had available. The reason? Davison found a shipment invoice detailing a shipment of 144 Stealth Boys to the site. As nightkin struggle to cope with being exposed whenever they're not cloaked by one of these devices, this was an Antlersend to the nightkin. With further threats, and although they killed nearly a half of Bright's followers and turned the test site upside down, the mutants have failed to uncover any trace of the Stealth Boy stash. The only place they haven't checked is the storage room where Harland holed himself up after the nightkin chased him into a corner. However, Davison is unwilling to waste the lives of his followers on rushing Harland through the traps and the ghoul's rifle, so he and his followers are stuck in a holding pattern until someone breaks the stalemate. *** Dawes is a Powder Ganger who guards the NCR Correctional Facility entrance. *** Dazzle is a prostitute living at Gomorrah. Dazzle was born around Vegas, but grew up in New Vegas's Westside. Her father left Dazzle's mother when she was young and she grew up with her mother until she died. At some point she was bought by the Omertas and became a prostitute at Gomorrah on the New Vegas Strip. While she admits that it can be bad at the Gomorrah some days, she'll take the Gomorrah over "that dump" in Westside. *** Decanus Dead Sea is the commanding officer of the force stationed at Nelson. Dead Sea has not known life outside the Legion. Taken as a child from the tribes on the shores of the Great Salt Lake by Caesar's agents, he was raised and inculcated with Caesar's doctrine, creating an obedient and loyal soldier. His boundless devotion to his master led to a martial career that culminated - thus far - in the rank of decanus, earned in 2276. His notable victories include the defeat of the Sun Dogs tribe. His martial prowess in that campaign earned him a rare distinction: An unique machete, the Liberator, gifted to him by his centurion. Although zealously devoted to Caesar, Dead Sea craves glory in battle. He would gladly part with the Liberator if it meant the opportunity for earning another such accolade. As such, while he does not second-guess or dispute Caesar's orders, he finds being stationed at Nelson on what's basically a routine terror operation... Irksome. Only the bloodshed and the effect they have on the enemy calms the thirst for blood, guts, and glory in him. That's not to say he's not quick to snap at people who presume to have any authority over him. It provides an useful outlet for his frustration, even if the slight is accidental. *** Dean Domino, also credited as the King of Swing, is a famous pre-War lounge singer, now ghoulified and trapped in the Sierra Madre in 2281. Domino and his orchestra gave performances across the United States and Europe (including Paris and had a particularly bad experience in Madrid), as well as the casinos on the Las Vegas Strip. He was invited to play at the Sierra Madre, but found himself in the shadow of the casino's founder, Frederick Sinclair. While Domino was quite irritated by this, it was the fact that Sinclair, despite suffering several quite severe financial losses throughout the 2070s, still maintained a unwavering optimistic and easy-going attitude that especially triggered his ire. Soon, Domino found himself consumed with jealousy and he became single-mindedly determined to put Sinclair "in his place" by taking everything from him that he held dear. He enlisted the help of his former lover Vera Keyes, a starlet who had caught Sinclair's eye. Domino introduced them as part of his plan to break into the casino vault, where he would take whatever it was that Sinclair had there that was so important. However, Keyes got cold feet, so in order to ensure her continued cooperation, Domino began to blackmail her with evidence of a Med-X addiction, apparently unaware that her addiction was a result of her being terminally ill. His final gig was to be at The Tampico, but that all changed when the bombs dropped; the security holograms activated and the Gala Event turned into a massacre. Domino survived the apocalypse and the casino's security systems, but refused to let go of the Sierra Madre's treasure, becoming obsessed with it. He would spend the next two hundred years, as he underwent ghoulification, plotting his grand heist, oblivious to the fact that Sinclair had long since discovered Domino's plan and prepared a trap within the casino vault. However, he was captured by Dog, fitted with an explosive collar, and forced to work for Father Elijah in breaking into the casino (and already managed to trigger the Gala event at least once for him).. Although his ability to obtain the treasure may have diminished with this development, his lust for it most certainly has not. Nor did his desire for freedom: Dean has killed several victims Elijah tried to use to crack the Sierra Madre, in order to examine the workings of their collars and figure out a way to remove his own. Needing a replacement for Keyes' part of his plan, Domino finally found an opportunity when Christine Royce was captured by Dog and brought to Sierra Madre. While she was still out cold, he dragged her to the Villa's clinic, and placed her in an Auto-Doc, which he programmed to perform surgery on her vocal cords, altering her voice to sound like Keyes', so she could at some point be used to unlock the vault. It was something of a leap in the dark on his part, as he actually held some doubt towards Royce making the intended recovery from the procedure. *** Dennis Crocker is a Californian diplomat who serves as Ambassador Extraordinary and Plenipotentiary of the New California Republic's Department of State to the Free Economic Zone of New Vegas. Ever since Crocker was young, he's always been interested in politics and started his political career in 2261 as a local mayor for the NCR. From there, he managed then General Aaron Kimball's first run for a seat on the Council. Because of his support of President Kimball's political career, Crocker was given ambassadorship to New Vegas as the successor to Susanna Edith. Crocker is a strong believer in diplomacy and hopes to unite the Mojave Wasteland under the NCR peacefully. However, his work has made very little progress since Mr. House refuses to even meet him in person. *** Dennis is a prisoner of the Fiends in Vault 3. Dennis is a ghoul being held hostage by the Fiends. It is possible to free him, Rick Lancer, and Rachael in the cell with a lockpick skill of 75. *** Beagle is the deputy of Primm. Now all Primm needs is a sheriff that can shoot a gun without wetting himself. Beagle was deputized by Sheriff McBain about two and half months before the attack on Primm, on account of being brother to the sheriff's wife. When he witnessed convicts attack and kill his sister and brother-in-law, Beagle decided that discretion was the better part of valor and started observing the convicts and taking notes and witnessed a meetup between Benny, the Great Khans and the convicts. Unfortunately for him, he was caught and thrown into the kitchen as a hostage. This event was in fact witnessed by McGee who was on scout, however, he chose not to act, instead citing lack of a long rifle and proper orders. The Powder Gangers tortured Beagle while he was captured. He couldn't resist the torture and told them the little he knew about the town and has since remained their hostage for ransom, but no one in town can pay the price the convicts are asking. The deputy is not treated seriously by the other denizens of Primm, on account of his lack of common sense, intelligence, and general unusefullness. He tries to cover it up by using a gentlemanly demeanor and a sophisticated vocabulary that he more often than not mispronounces. This would be fine if Beagle did his job well, but Beagle is also a lazy coward who's unable or unwilling to defend himself or others without help; always seeking out excuses to not be proactive with law enforcement and leaving things half-finished. Even when it comes time to step up and become the town sheriff, Beagle pushes a job of actual weight off on to someone else so he can stay a deputy. This is probably for the best as Beagle even opines several times that a quality a sheriff should have is bravery. Justifiably, his unwillingness to become sheriff bites him in the end and he is deposed as deputy no matter who is ultimately made sheriff of Primm. *** Dermot is a slaver living in Westside. A particularly rough and nasty person, Dermot puts on the persona of a hardworking and honorable prospector that likes to just relax on his off days. But the reality of the situation is that Dermot and his partner in crime, Saint James, are slavers who have been kidnapping and enslaving refugees around the Aerotech Office Park area for little over a year and selling them to the Fiends for a profit. Dermot has a particular mind for keeping his business profits straight and always updates a ledger on the businesses he's done before with prospecting and now (unwisely) for slaving. Along with documenting profits, Dermot also writes notes to himself about how to improve his craft, how to keep Saint James from getting to the children, and any other situations of note. *** Major Dhatri is a Californian officer in the New California Republic Army stationed at Camp McCarran. A veteran of the New California Republic Army, Dhatri holds the rank of Major. He is the officer in charge of troops stationed at McCarran, but currently has one thing on his mind: the bounty hunt for leaders of the Fiends, Violet, Cook Cook and Driver Nephi. He shares a particular kind of hate for the three, as they are responsible for the deaths of over twenty NCR troopers serving under his command. He manages the bounties due to patriotism - otherwise, no amount of money would convince him to pick a fight with those Fiends. Horrors of war aren't new to the Major; he was a Captain during the Bitter Springs Massacre and helped salvage the operation, when it turned out that 1st Recon opened fire on unarmed civilians. He was forced to act, as the Major in charge suffered a nervous breakdown and was unable to command. Dhatri was promoted to Major for his efforts. After Bitter Springs, he adopted and raised Bitter-Root, a Great Khan orphan. As father, he is particularly proud of his son's membership in the Alpha Team of 1st Recon, under Lt Gorobets. He has accepted the fact that he might, one day, send his child to death. His only consolation is that he'll at least have the chance to see him one last time as his CO. His son, Robert Dhatri, died defending Hoover Dam in 2277. *** Diane is a Khan who serves as an adviser and head of the Great Khan drug business. Jack and Diane are advisers to Papa Khan. The pair run a drug-trafficking ring and supply the Great Khans with drugs as well. Jack makes the drugs, and Diane handles the business. It is implied that they have an emotional attachment to each other, or at least Jack does since he becomes upset when told that Caesar's Legion would put Diane into slavery. *** Dixon is a chem dealer and local of Freeside. Dixon is a local drug dealer in Freeside with perpetually glassy and bloodshot eyes. As a local, he considers NCR squatters scum and treats them as less then people. That is not to say that there is much of a difference to how he treats the rest of Freeside; as a sociopathic drug dealer, he thoroughly enjoys watching his customers succumb to the crippling effects of addiction. His "special" Jet and whiskey are popular choices for addicts due to its inexpensive nature, but they are so addictive that the effects of withdrawal would kill anyone that would try and get clean without the use of fixer. Although Dixon is a Freeside local and hates NCR squatters, he is not above selling to all the denizens of Freeside, including the locals. Given the current relations between the squatters and locals, this is enough for them to believe that he may be working for NCR to keep Freeside down. *** Ranger Dobson is an NCR Ranger surveying Hidden Valley around 2281. A Redding native, Dobson has seen plenty of action against slavers in his Ranger career. As of 2281, he is stationed at Camp McCarran, but has recently gone off on his own to assess and scout out the NCR Correctional Facility that was lost to the Powder Gangers. He set up shop in a Hidden Valley bunker, intending to use it as a safehouse. His main target has been the terrorist Samuel Cooke and his gang of roamers which he considers to be the most dangerous out of any other Powder Gangers. Though he's after Cooke's gang, he considers all Powder Gangers the lowest of the low for preying on caravans and civilians, and will shoot any Powder Ganger on sight that he finds. His stay at the bunker has been fairly problematic, as Dobson has had trouble bringing his radio to broadcast properly. However, the area's "natural phenomena" sandstorms and the bunker's remote location still make it worth the hassle, as keep him relatively safe from any predators or troublemakers topside... At least that's what Dobson thinks. Dobson is a confident individual and takes pride in his work protecting the innocent of the Mojave wasteland, but like any good Ranger; he isn't headstrong and knows his limits. Other than the love of his job, Dobson loves to josh around with anyone he can, even if they're a complete stranger. He's even been known to do so over the radio to HQ at McCarran, which has made the radio operators take his reports less seriously. Although he shows he kindly side more, Dobson will become deadly serious when he suspects he's in danger or being played. However, if the perpetrator admits to their wrongdoing, Dobson is willing to forgive them in the moment. That is until he sees them again at least. *** "Why don't you relax a second? Get your bearings. Let's see what the damage is." - Doc 'Doc' Mitchell is a former Vault dweller residing in Goodsprings as the town doctor and surgeon. Mitchell was born in Vault 21, where he was known by the nickname "Mole Butt" by the younger residents. Like a majority of its inhabitants, Mitchell was evicted from the vault by Robert House after the latter won a game of blackjack against the dwellers. After this, he wandered the Mojave as a travelling doctor, but eventually returned to New Vegas and married his childhood sweetheart. They then began travelling together and were headed to California. However, his wife died close to Goodsprings at some point due to the weak immune system she had from living in a vault her whole life. Unable to continue without his wife, he settled down and retired there so he could always remain close to her, but also secured the position as the town's doctor. *** Doctor Orderly MD PHD DDS is a unique Mister Orderly found in the Y-17 medical facility in 2281. Doctor Orderly MD PHD DDS is prominent doctor in Y-17. It is a doctor in three different academic degrees: a doctor of medicine (MD), doctor of philosophy (Ph.D), and doctor of dental surgery (DDS). *** The "Dog" personality is activated by the sound of Father Elijah's voice, and the "God" personality is activated by the sound of his own voice (via holotape or radio). When one personality is dominant, the other is said to be in "the cage" or "the basement". Dog is a psychologically disturbed nightkin who helps Father Elijah by capturing "assistants" for him and fitting them with explosive collars. His alternate personality, God (referred to by the former as simply "the voice"), is trying to break Dog free of Elijah's grasp. "No... no, the world's always got another cage, waiting, keeping everything you want... just out of reach." - "Where is Master? Did he go away? Dog will be good this time." - *** Don Hostetler is a Crimson Caravan account manager and chem pusher for the Great Khans at the Crimson Caravan Company. Don appears to be a very closed and reserved man at the Crimson Caravan main office, and is very protective of his family (Mrs. Hostetler and Alice Hostetler) to the point that he presumably bought his wife a lever-action shotgun and a 9mm submachine gun while only taking a 9mm pistol for himself. He is the pusher for Outer Vegas for the Great Khans. He is also having an affair with his secretary, Angie Beckers. This can be read in a Average Locked terminal in the Crimson Caravan main office. *** Driver Nephi is a leading member of the Fiends, living in the southwest corner of the Fiend compound around the South Vegas Ruins East Entrance. This Fiend was not always a drug-addicted psychopath bent on caving in skulls with a golf driver. He was a New Canaan Mormon, friend of Elder Bert Gunnarsson. However, he fell in with a bad crowd: drug runners, raiders and worse, developed an addiction to chems and quite rapidly fell down the society's ladder, hitting every rung on the way down. His gang moved into the Mojave area from Utah about six months ago. Despite the relatively short time frame, Nephi "distinguished" himself as a particularly mean bastard, incredibly fast, tough to kill and utterly relentless with his golf club (or driver, which also gave him his nickname). Due to Nephi's kill-count and status as a fiend leader (or the closest they have to one), Nephi is on Major Dhatri's hit list. Dhatri states that the 1st Reconnaissance Battalion had previously been sent to kill Nephi, but proved unsuccessful after multiple attempts, as Nephi tends to use his own men as meat-shields to protect himself, and is also tough enough to have managed to survive despite 1st Recon snipers having managed to land at least a couple confirmed shots on him. *** Duke is a Fiend living in the South Vegas ruins. Duke can be found in the South Vegas Ruins in the basement of Zapp's Neon Signs, close to Vault 3. He is always hostile towards the Courier. *** Dusty McBride is a rancher living in Novac. Dusty and Alice, his wife, are the salt of Novac's earth. Honest, hardworking, and married for more than 50 years, they've seen much of what wasteland has to offer. Despite that, their love is as strong as ever as they continue to raise brahmin together in Novac. Dusty's the man in charge of the brahmin, while Alice specializes in processing their meat into edible steaks - Dusty keeps joking it's the thing keeping him at her side - but their business recently ran into trouble. For the past several weeks, someone has been killing their brahmin each night. They don't steal them, don't eat them, they just gun one brahmin down each night. The McBrides are at the end of their wits, especially since they're down to half their herd. Any longer and they'd be denied a livelihood. *** ED-E (pronounced Eddie) is a companion found in the Divide in 2281. This ED-E is a copy of the original ED-E Duraframe eyebot, manufactured by the Hopeville missile silo bunker's automatic engineering facilities. The necessary information was obtained by remote scanning the eyebot. At first glance the Courier mistakes the robot with ED-E, who plays music from the TV show "Ralphie". The Courier can decipher the beeps and garble and realizes that the silo has "pretty advanced engineering capabilities" since it was able to remote-scan ED-E as it passed through The Divide and create copies to maintain the facility. ED-E contains the codes which Ulysses needs to activate the remaining nuclear warheads at the Divide, allowing him to unleash destruction on the Mojave Wasteland. Being a direct copy of the ED-E found in Primm, it has a unique personality and all of the original's memories up to the time it passed through the Divide, which it shares with the Courier at various points. Upon joining the Courier's party, ED-E starts playing a log from its original creator, Dr. Whitley, and continues doing so at certain "checkpoints" during the journey through the Divide. Ulysses also uses ED-E to communicate to the Courier throughout their journey through the Divide. ED-E shows that it regrets leaving Dr. Whitley and is saddened by the fact, but is determined to complete its mission, where he will have to "fly far, fly fast", just like Ralphie. It expresses these through encrypted audio logs it has stored away: *** Easy Pete is a retired prospector living the town of Goodsprings. Easy Pete used to be a prospector, looking for working tech, unexpired chems and guns to sell. Even hit the jackpot with a "real good claim out east by the river," possibly referring to Cliffside prospector camp but lost it due to raiders. He eventually got too old for the prospector life and decided to settle in Goodsprings to get away from NCR politicking and expansionism. Now he "takes it easy" watching over the brahmin and bighorner herds. While Easy Pete doesn't care for the NCR's expansionist politics, he admits that the NCR has a lot of good, decent people. He also doesn't mind that the NCR keeps Caesar's Legion out of the Mojave, for which he cares little for, and even warns the Courier to keep a gun handy should they ever encounter the Legion. In his prospecting hayday, Easy Pete was well versed in the use of explosives and considers himself an expert, and even has a deaf ear from using it too much. He still keeps a stash of dynamite buried around Goodsprings if ever a need arises for it, but won't let amateurs handle it for obvious reasons. Easy Pete's general attitude is just that, taking it easy. Although he is quick to give advice when it's needed. He's a helpful good-natured man who despite being partially deaf is still a keen observer and is able to read people like a book. This however doesn't extend to Victor, of whom he is projecting what he thinks of himself onto. *** Head Paladin Edgar Hardin is a member of the Brotherhood of Steel (Mojave chapter), living in the Hidden Valley bunker. He is the Head Paladin of the Mojave chapter and its most experienced veteran. He was one of the key advisors of Elder Elijah and attempted to convince the Elder to abandon Helios One. When defeat became imminent, he followed the new acting Elder, Nolan McNamara in the retreat to the McCullough range and Hidden Valley. The enactment of the lockdown and the strain it put on the Brotherhood's resources affected Hardin deeply. McNamara's refusal to lift it or send scouts out has resulted in Hardin becoming disillusioned with the current leadership. The safety came at the cost of not fulfilling the Brotherhood's mission. Convinced that McNamara was leading the chapter poorly, Hardin took it upon himself to find a way to oust the former. Only his respect for McNamara's actions at Helios prevented him from challenging the commander outright. *** Major Elizabeth Kieran of the New California Republic Army Supply Corps provides aid to NCR squatters living in Freeside. Major Kieran is leading a mission to provide food to citizens of the New California Republic who live in Freeside. With help from the NCRA Supply Corp, Kieran has been giving handouts to proven NCR citizens, but has been running into trouble with local Freesiders. Originally, Kieran was going to oversee a relief effort that would've benefited both NCR citizens and Freesiders, but because the envoy sent to The King that was meant to coordinate this was brutally beaten and nearly killed; following this incident, the relief mission got scrapped by the Supply Corps' commanding officers. But Kieran wasn't deterred and still go clearance for the mission, but with reduced supplies and support. She would like to have friendly relations with the Kings, as shown by her willingness to send an emissary to The King, but men like Pacer have prevented this from happening. And because of the envoy incident, Kieran is strapped for supplies to handout, and is also unwilling to handout supplies to Freeside locals. Though, she will sneak an extra ration to citizens if they have a friend that's a Freeside local. *** Doctor Emily Ortal is a Californian physician from Arroyo and a Follower of the Apocalypse found outside the Lucky 38 Casino on The Strip. Hailing from Arroyo, Emily Ortal is a member of the Followers of the Apocalypse, with an affinity for computers and related projects. She has been working in the Mojave since 2276, joining the Followers to do some good, as neither the OSI nor other NCR-aligned organizations funded research into medical technology, unless it had military applications. The inflation and taxation in Republic territories also played a factor in her choice. She is responsible for reprogramming Yes Man for Benny, making it connect to the network, but as an invisible peer, so that Mr House wouldn't fry it remotely. Benny kicked her out of the Tops soon after. What made it all the more embarrassing was a brief affair she had with him, chalked up to sleep deprivation and one atomic cocktail too many. *** Erasmus is an NCR Ranger and the leader of Ranger station Echo. As the commanding officer of Echo, Erasmus leads the NCR's military effort in the area. At the present, they're pretty much inactive, limiting their activity to surveillance of Cottonwood Cove, as they have too few Rangers at their disposal. The Legion mostly runs skirmishes against the Rangers, but the legionaries usually fall back when they realize who they're facing. *** Ranger Ericsen is the commander of Ranger station Bravo. She is the commander of Ranger station Bravo. They guard "the Narrows" ensuring that the Legion cannot sneak around Lake Mead to attack the NCR from another direction. *** Ethel Phebus is a Californian citizen and wife of Walter Phebus, visiting New Vegas. Ethel lives back west on Phebus Ranch with her husband Walter. But that was before their bank demanded payment in full the day after the Stockmen's Association bailed them out. Despite her husbands belief of what Heck Gunderson has been doing to all brahmin ranchers, Ethel comments on how she thinks her husband should just let it be and go back home. *** Ezekiel is a Follower of the Apocalypse at the 188 trading post. A Followers anthropologist, Ezekiel specializes in pre-War history and tribal cultures. He's particularly interested in modern tribes that emerged from the ashes of nuclear holocaust and is usually out in the field researching or looking for other tribes to study. Although he has been looking for an assistant for seeming ages, Julie Farkas has not been able to find a suitable candidate. Of all the tribes he has studied, the Great Khans fascinate him the most. He sees them not as simple raiders, but a fascinating tribe with an unique culture and customs, empathizing with their tragic past, especially the near-extirpation by the Vault Dweller and the fall of the New Khans at the hands of his grandson. Their resilience and particularly the origins of their martial culture are a topic of fascination, shared by few other scholars. *** Fantastic is a Californian technician who is working at HELIOS One for the New California Republic.It is obvious, however, that his technical expertise is severely lacking. Fantastic is an immature, egotistical con artist who was recruited by the NCR because they required technical experts to work on the HELIOS One power plant. When asked, he claimed to know as much about solar power as anyone he knew, and also boasted a "theoretical degree" in physics. Miraculously, this was enough to fool the NCR recruiters and he was given the position. Since arriving at Helios One, Fantastic, through his incompetence and full of himself attitude, has done nothing to repair Helios One. However, he's been instilling the belief that he's essential to the operations at Helios One in order to keep from being fired and to gain as much money from the NCR as possible to fuel his chem addiction. Though a few have seen through his lies for the idiot he really is. Even though Fantastic has accomplished very little in his time at Helios, he has properly identified a couple of problems that he has yet to fix, like the outside mirrors being aligned improperly. For months he has been working on a single console, assuming that the biggest console is the most important, which, unbeknownst to him, is the console for the Helios' intercom system. If told that he doesn't know what he's doing, Fantastic disagrees and insists that he knows exactly what he's doing, he just doesn't know what effect it has. When asked to elaborate on his working environment, his explanation starts promisingly enough - "That console there controls the main power grid." - but soon degenerates, ending with "That slot over there makes sparks when you put stuff in it." His fellow technician Ignacio Rivas has been purposely keeping Fantastic, and by extension the NCR, in the dark in order to keep Fantastic from knowing as much about Helios One as possible and to keep him from learning about ARCHIMEDES II. *** Farris is an injured resident living in the Freeside. He is one of the three men attacked by NCR soldiers along with Wayne and Roy, he will stay asleep on his bed unless attacked. *** Father Elijah is a former Elder of the Brotherhood of Steel and the primary antagonist of Dead Money, trapped in the Sierra Madre in 2281. Elijah is an exceptionally hardy man; despite a combination of arthritis, Mentats addiction-induced migraines, drinking, smoking, and old age, he is not only still alive, but mobile and combat-ready, having traveled many hundreds of miles in his quest to restore the Brotherhood and is no pushover when confronted in the Sierra Madre Vault. *** Festus is the automated mascot robot residing in the Sunset Sarsaparilla headquarters' lobby. Grandiose wasteland legends persist that Festus is a centuries old guardian of the Sunset Sarsaparilla treasure; the legends are technically correct, but the fact that Festus is an animatronic automaton made by RobCo Industries, designed as an interactive display for visitors and tourists takes away some the mystique. Unlike most other robots in the wasteland, who operate with a degree of autonomous artificial intelligence, Festus is a simple machine that only responds to a set of about a dozen designated command phrases and answers with pre-recorded responses. Festus is barely operational with centuries of wear and tear. The wooden cabinet holding the robot is falling apart, having been shot several times and water damaged, and Festus himself has also been shot, breaking the front glass window and taking his right arm and right eye. Festus' speaker is also damaged, constantly shifting in quality and volume as the prerecorded lines are played. *** Fiel (Spanish for Faithful) is a dog living at Gibson scrap yard. He is the faithful companion of Old Lady Gibson. *** Fully Integrated Security Technotronic Officer (FISTO) is a Cerulean Robotics Protectron sitting dormant in the company's ruined building in Freeside. "I am programmed for your pleasure. Please assume the position." - FISTO is an incomplete pre-War Protectron class security robot created by Cerulean Robotics. Using an operating system v. 0.6.0.3, it can be reprogrammed to offer... Enhanced services, such as sexual activities. *** Fitz is the owner and proprietor of the Grub n' Gulp rest stop. Fitz set up the GnG together with his good friend Lupe, to benefit from the steady influx of travelers and troops into New Vegas. He does well for himself; his usual clientele involves NCR patrols dropping in for a quick bite and travelers passing through several times in a week. Fitz sits on a fair amount of meat shipments. He also likes the idea of expanding his enterprise and opening a small café restaurant with a diverse selection of food and drink. He also knows where one can go for other services like medical care and weapons shops. *** Follows-Chalk is a Dead Horse tribal living in Zion Canyon in 2281. When Follows-Chalk was a young boy, a man came through the valley with one of the caravans ("Tall man, big moustache, carried a guitar"). Follows-Chalk asked him what he did for a living, and the interpreter told him that he was a singer. "What is that?", he asked. The man explained that he went from place to place and sang for people, who gave him food and shelter and care in return. Follows-Chalk couldn't believe that there was a place in this world where a man could do that. He promised himself then that one day he'd explore that world himself. Follows Chalk's name is derived from the fact that the more experienced Dead Horse scouts leave chalk marks to indicate areas where game is plentiful. As he is not a full scout yet, he simply "follows the chalk" of the veterans. As a young tribesman, he admits to not believing in the local taboo legends, and expresses excitement when exploring taboo areas (pre-War buildings). Follows-Chalk idolizes Joshua Graham, which worries Graham, who feels he should have as little influence over the tribe as possible. *** Francine Garret is co-owner of the Atomic Wrangler Casino, along with her twin brother, James. She lives in Freeside. Sister of James Garret and co-owner of the Atomic Wrangler Casino, Francine appears to be the business and financial account of the Wrangler, handling its profits and interest. She is rather uptight about her business, and will do anything to keep the Wrangler star attraction of Freeside, as she lets James take care of its entertainment and appearance. *** Frank Weathers is a Californian citizen who was a former farmer from Junktown taking shelter at the Aerotech office park refugee camp. A former farmer hailing from Junktown, where he owned over 100 acres (0.4 square kilometers), Frank was one of the many unfortunates who believed they can hit a jackpot at the tables of New Vegas and never have to plow the fields again. Problem is, he never managed to find that big win and was forced to pick up a menial job to provide for his family. The frustration, coupled with him losing his job, caused him to abuse his family, beating his wife and children for the slightest problem. His drinking problem compounded the issues, to the point that he was forced to seek help from the Followers of the Apocalypse at the Old Mormon Fort (and getting kicked out in the process). Eventually, his family decided to return to New California and Frank was forced to follow them. However, while they were passing near Camp Searchlight, the Legion struck and took his family, while Frank ran away like a coward. Despite the violence he inflicted on his family, he still loves them and would like to mend his ways - or at least save them from Legion captivity. Problem is, he is still the same abuser that drove them off. The Courier can set him on the road to improvement... Or make him kill himself. *** Gabban is a Frumentarius in Caesar's Legion. Gabban appears in Nipton if for some reason Vulpes Inculta died before the Courier can reach Nipton or if Render Unto Caesar has started. *** Gabriel, shortened to just Gabe, is an oversized cyberdog found in the X-8 research center in 2281. He is bigger than the other usual police or military cyberdog, and is more powerful due to a huge intake of Psycho. Gabe was the pet of Dr. Borous before the Great War. Gabe's savage nature comes as a result of Borous feeding him excessive amounts of the chem Psycho in his dog food. After the completion of A Brain's Best Friend, Dr. Borous reveals that Gabe was his only friend during his rough adolescence, and was the only loyal animal when he was working at Big MT, saying that while he was talking about Richie Marcus and Betsy Bright, Gabe would just sit by his side with his head on his leg. After mutating and experimenting on him so much, he shows remorse for betraying his best friend. *** Gaius Magnus is a Legion centurion located in Dry Wells in 2281. He appears only after completion of the Fallout: New Vegas add-on Lonesome Road if the Courier chooses to launch Ulysses' nuclear missiles against Caesar's Legion. Gaius Magnus is a centurion who had conquered the 87th tribe that assimilated into Caesar's Legion. He was given the distinct honor of wearing the unique Armor of the 87th Tribe, probably created for him after his victory. In 2281, he is in Dry Wells with some of his legionaries, who become marked men after the Courier sent an atomic strike on the area. Armor of the 87th TribeHe has very high health and like other ghouls and marked men also constantly regenerates health from the high radiation in the area. *** Genaro is a food merchant living in Freeside. Genaro can be found in Freeside by the North Gate selling different types of food. When asked where he gets his food from, he is reluctant to give much information besides the fact that he has helpers around bringing him different types of food to cook, and that he doesn't want to give too much information because the customer may not want to eat it afterward. Judging by his inventory, he has helpers bring animals and insects off the street for him to cook and sell to unsuspecting buyers. Two of his apparent helpers, children, can be seen chasing a giant rat nearby. It is possible to help them by killing the rat, but that does not net any reward beyond children thanking you. Note that if Genaro is killed, you will not have a Karma penalty nor lose infamy. Orris nor one of the Kings will attack. Still you have to sneak to steal the food. The children still run around after the rat as if Genaro is still alive. *** George is a prospector found near Fields' shack. George is a self-proclaimed gambler and prospector that can be found near Nellis Airforce Base. At first he warns the Courier about the danger of just rushing into Boomer territory, then he makes his wager. He says that he makes his money from gambling and reclaiming objects that are no longer being used. He places double or nothing wagers with travelers, betting that they cannot get to the gate of Nellis Air Force Base and back alive. He claims that he knows the secret to get there unharmed, and he'll tell you the secret if you give him the caps first. Then, having tempted them to their doom, he loots their bodies. *** GhashBone is a dog in Vault 3. Along with BoneGnash, GhashBone is one of Motor-Runner's guard dogs in Vault 3. Both of the guard dogs will turn hostile as soon as you harm Motor-Runner, regardless of whether or not you are hidden. This may cause other Fiends in Vault 3 to turn hostile as well. It is suggested that you close the door and kill him, Motor-Runner, and BoneGnash in rapid succession. *** Ghost of She is a unique, mythical yao guai living in the Zion Canyon in 2281. A Sorrows child wandered into a yao guai's cave, before her naming ceremony, and was eaten by the beast. The Sorrows believe that the little girl and the yao guai became one, hence the name "Ghost of She". *** Ranger Ghost is an NCR Ranger stationed at the Mojave Outpost. Ghost is an albino is a Ranger marksman posted to the Outpost to defend it against anyone coming up the I-15 from the Mojave. She doesn't appreciate the posting. Her curt demeanor earned her the ignoble moniker of "bitch" from some of the merchants, although her skill with a rifle ensures none say that to her face. However disliked she may be on a personal level, none doubt her skill or patriotism: A good word from her is as good as gold. Her attitude is most likely the result of her posting. Being stuck as a sniper in a outpost situated in a narrow pass is completely contradictory to who she is. As a result of the bureaucratic nightmare that being an NCR border guard truly is, she is constantly frustrated. More specifically this is due to command issuing orders to only maintain a standing force at the outpost rather than an effective one. Although she is an NCR patriot through and through, she does not have any imperialist zeal. In fact, she both recognizes malarkey and dismisses it just as quickly. She is quite an intuitive person and knows full well that the end of 2281 will be far bloodier than ever before in the Mojave. This perception is also applied to reading people, and after being stuck in a literal go nowhere bureaucratic sinkhole, she will appreciate any and all actual vigor. Despite her situation, she is not at rest; in fact, she is constantly on edge – especially since the smoke started rising from the east. While she can explain away the lack of foot traffic from Nipton, she cannot explain away said smoke. Believing it to be an attack by Powder Gangers, she laments not being able to go and verify; any more such actions will result in harsh dispensary actions. With the lack of traffic since she knows that either the attack wasn't too bad, or it was really, really bad. In this situation she could hire the Courier to go and be her eyes. Unfortunately the attack was a massacre, and she was shocked to find that it was the Legion. The fact that they are now well within their de-facto border (the Colorado River) has her on edge more than ever. Whether the origin of her codename is from her albinism or her Ranger stealth proficiency is unknown. It may be both however as she does appreciate the stealth of others, in fact she can tell what kind of trade a person is in by the pattern of their pacing. *** Captain Gilles is a Californian commander in the New California Republic Army who oversees the Bitter Springs refugee camp. Stationed at Bitter Springs, Captain Gilles has an unfortunate task. With the NCR focusing its manpower and resources elsewhere, she is hard-pressed to keep the camp operational and prevent it from turning into a dying spot for refugees. Perpetual resource shortages, a lack of manpower, and poor state of the refugees are bad. But what's worse, for six months, someone has been shooting at the camp, killing soldiers and refugees, demoralizing an already distraught populace. She has put requests in to Camp Golf, McCarran and Forlorn Hope to increase their manpower and capability, but they are all currently dealing with problems of their own. At this point, she is desperate enough to take any help offered to her, regardless of where it came from. *** Gloria Van Graff is the manager of the New Vegas branch of Van Graffs' mercantile empire, in charge of the Silver Rush in Freeside. Gloria is the ambitious daughter of the Van Graff matriarch, who has expanded her family's operations into the Mojave Wasteland (largely because she didn't get along with her parents). She is a firm believer in the rule that might makes right and regularly practices it. The first opportunity to do so came when the Van Graffs first came to Freeside in 2276. The Van Graffs took over the dilapidated Silver Rush casino. When the Kings protested, plasma weapons caused them to withdraw the objections, leaving the family free to ply their trade. Gloria quickly set about entrenching her position, openly trading Energy Weapons to her customers. This attracted the attention of the Brotherhood, the only thing saving her skin being Elder Elijah's preoccupation with Helios One. Her general strategy is to maximize profits through official and unofficial deals, as well as undercutting the competition. To this end, she has formed a covert alliance with Alice McLafferty: In return for hitting competing caravan outfits, like Durable Dunn's or Cassidy Caravans, staging them as Brotherhood attacks, the Crimson Caravan Company would undermine the Gun Runners' market share, motivating clients to deal with the Van Graffs instead. Of course, Gloria has bigger ambitions. As the Legion was making entreaties towards traders in the Mojave, she contacted one of their representatives and agreed to provide them with energy weapons. Unbeknownst to the Legion, the deal was actually a set-up: Gloria has negotiated a deal with the NCR. She would draw the Legion's representatives into a trap laid by the Army, and the Army would start purchasing weapons from her in return. This allowed her to overcome the hostility of the Republic to her family, earning her not only a big defense contract, but also connections in the NCR which could be leveraged to the further benefit of the family. If anything, the fact that she made five times more money on selling out the Legion to the Republic than dealing weapons to them and kept the Legion's payment as a bonus will make her mother listen. *** Gomorrah floor manager is the floor manager of the Gomorrah. The Gomorrah floor manager was hired by the Omertas' to make their casino more approachable and guest friendly. The casino does this by having their floor manager give out special prizes like food and drink, which entices Strip visitors to make use of the establishment (which, in reality, brings in more caps for the Omertas). The floor manager will give the Courier food and drinks to encourage the Wanderer to gamble. The food and drinks will be given if the Wanderer wins some money. If you win too much and break the bank, the floor manager will ask the Wanderer to leave the casino and stop gambling at that establishment. *** Lieutenant Gorobets is an NCR Army 1st Recon officer stationed at Camp McCarran. Like his name suggests, Gorobets is descended from a family of Ukrainians who immigrated to America in centuries past. Like many other sharpshooters in the NCR Army, he was recruited from the farm he grew up on. Gorobets has practiced shooting ever since he was old enough to walk, as life on the frontier is tough and dangerous, making good marksmanship essential to survival. He handpicked his squad for their ability and holds everyone, including himself, to a very high standard. At the present, he's stuck at Camp McCarran, coordinating sniper teams that hold the Fiends at bay. His only problem is the absence of people "brave" enough out to lure prominent Fiend leaders like Driver Nephi out from hiding. Weeks of fighting the chem-addled raiders have taken the toll on his squad, particularly Corporal Betsy, whose behavior has been steadily worsening ever since her encounter with Cook-Cook. Gorobets could discipline her, but he prefers for his troops to seek professional help instead of being forced to hide their problems. *** Gourd is a beer bootlegger living at Brewer's beer bootlegging. Gourd runs Brewer's beer bootlegging, which has the unfortunate problem of a cazador nest built right on top of it. *** Greasy Johnny is the leader of a gang of greasers in the north sewers of New Vegas. Johnny leads a minor gang of troublemakers who are making life difficult for the people who have taken shelter in the sewers. Johnny shakes the people down for caps and other goods, but can barely turn a profit, as the denizens of the sewers are the poorest of the poor and can barely scrap together 50 caps each week to offer to him and his goons as tribute. *** The Great Khan armorer is the tribe's personnel armorer. A survivor of the Bitter Springs Massacre, this woman has a unique position in the tribe as tribe armorer, responsible for outfitting fellow tribesmen who leave Red Rock Canyon on assignment. She is extremely opinionated and well informed about the goings on of the Mojave. Being part a raiding tribe, one would expect her to find her way around firearms, and the armorer definitely fits the bill, stocking their armory to the brim with uncommon and rare items alike. *** Grecks is a lazy-eyed ghoul living in Freeside. Grecks can be found in the north east of Freeside, and is easily recognized by his lazy eye. He has a history gambling and drinking, and does not like to pay his debts. According to him, he got his lazy eye from an incident with a "scum-humping water baron." *** Hadrian is a ghoul working as a stand-up comedian at the Atomic Wrangler Casino. Hadrian is a struggling insult comic at the Atomic Wrangler casino. He is locked into working with the Garrets through a binding contract. He claims that he's "World Famous". *** Lieutenant Haggerty is an New California Republic soldier stationed at HELIOS One. Lt. Haggerty is disgruntled by the fact that she is guarding Helios One and an idiot with sunglasses rather than being out on the front lines, though she does comment that if the NCR loses the battle at the dam, then the plant may be their last stand. *** Private Halford is a New California Republic MP stationed at Camp Guardian. He can be found injured in Camp Guardian caves. Private Halford is the only surviving member of the NCR contingent occupying Camp Guardian. He was part of a group sent to investigate strange noises coming from within the caves near the camp. His squad was attacked by the creatures occupying the cave, and only Halford survived. He managed to kill the creature that attacked him by strangling it, but broke his leg in the process and ended up trapped in the Camp Guardian caves. Halford's experiences at Camp Guardian seem to have soured his view of the NCR's military leadership, or at least strengthened any disdain for it that he might have already had. While speaking to the Courier, he is unapologetically critical of the NCR's handling of its Mojave campaign, and states that he is returning to California because he is no longer willing to risk his life at the command of people he perceives as incompetent. *** Chief Hanlon is the commanding officer of the New California Republic Rangers, coordinating Ranger operations throughout the Mojave. He operates out of Camp Golf and is a major character. Hailing from California, Hanlon is the head of the NCR Rangers and is one of its longest serving members. Hanlon served as a Ranger for over forty years, joining before Elise became Ranger Chief around 2241. Over nearly half a century of service, he saw the Rangers grow from a small, rag-tag group of abolitionists with a clear moral sense into a large, professional military force that had trouble telling the good guys from the bad. Many of the things he saw as a Ranger changed him and his relationship with the Republic. One of these pivotal moments came between 2256 and 2261, when he led a team of six Rangers to investigate reports of raider attacks on a small settlement called Rattletail in Baja California. It took the Rangers a week to get to Rattletail, losing one to night stalkers and another nearly dying of dehydration. What they found was a slaughter: Twenty four bodies shot dead among the dunes, all by the five NCR settlers with.308 rifles who claimed the only well in fifty miles and opened fire on anyone who tried to reach it. None of the dead were heavily armed or raiders. To prevent further loss of life, Hanlon sold them a story about an incoming raider army, one hundred strong, and losing ten Rangers already on the way in. Then he offered to escort the settlers back to the NCR. They took the offer and eventually resettled in Anza-Borrego as bighorner ranchers. He considers this his one good deed in over forty years of service. Despite his doubts, he served the Rangers and the Republic to the best of his ability. He developed a legendary reputation for his use of misdirection, traps, and ambushes, frequently executed with the use of explosives, especially mines. The Legion learned to fear his name in the wake of the First Battle of Hoover Dam, when his strategy broke up the Legion's offensive by luring the bulk of their forces across the Hoover Dam and literally blowing them up together with Boulder City. As a war hero and a veteran of countless campaigns, he is a powerful influence in military circles, and even has the President's ear, though Kimball tends to favor his own coterie of war hawks. This was evident when Hanlon's request to assign Rangers and power armor troops to the Mojave was ignored in favor of sending veterans on ghost hunts down in Baja. The situation's not helped by the bitterness of General Lee Oliver at Hanlon receiving credit for winning the First Battle of Hoover Dam. Given that Oliver is a favorite of the President, Hanlon has faced an uphill struggle for the past several years. As such, Chief Hanlon took a hard look at the Mojave Campaign and came to the conclusion that holding on to the Dam and New Vegas would eventually kill the Republic. Believing the task of keeping the Colorado and the frontier safe was too much for the Army or even the Rangers to take, he decided to deliberately sabotage the war effort by manipulating intelligence reports sent in from Ranger stations across the Mojave, to convince the brass that the situation was more hopeless than it was in reality. In the end, he wished that the NCR would decide to cut its losses and abandon the frontier. *** Doctor Hannigan is a Californian who is the acting medical practitioner of the NCR Correctional Facility. A former combat medic of the New California Republic Army, Hannigan is the acting medical specialist of the Powder Gangers. Before he enlisted and started medical training, he tried his hand in being a farmhand, bouncer, a bandit, and a regular NCR trooper. Of course, nothing lasts forever. Hannigan ended up in prison after selling Army medical supplies on the black market. He foolishly assumed the quartermaster would be blind. He wasn't. After Samuel Cooke's prison break at the NCRCF, Hannigan was promoted to doctor, since he was the only one with any sort of medical training. A whole six months of it. Given the gangers' situation, it's better than nothing. Hannigan doesn't complain either: He can weasel out of raids that way. *** Harland is a ghoul working with the Bright Brotherhood at REPCONN test site. A veteran of the wasteland with a broad array of combat skills, Harland stands out from among the Brotherhood in more ways than one. Unlike the rest of the ghouls, he puts no stock in Jason Bright's teachings and doesn't care about the Great Journey. He's in it for the companionship of fine-looking ghoulettes, something he was dearly missing during long nights in the Mojave before he joined Jason's outfit. In return, he helps out with various tasks and keeps his hunting rifle ready to take care of any threats to the ghoul community. His skills saved him during the nightkin attack, when he tried to pull a group of panicked worshipers out of the basement before the nightkin cut them all off. He underestimated the nightkin, who were already swarming the basement. Trapped between a hammer and a hard place, he fought his way into a storage room, setting up a kill zone at the only entrance to the chamber. After losing three of his men, Davison sealed the storage area off. Since then, Harland has been waiting for someone to extract him and his friend (or confirm that she's dead). He subsists on condensation gathering on rusted pipes and the odd radroach who wanders into the room, while using one corner of the storage area as a makeshift corner. It's not a comfortable state of affairs and Harland would prefer to get out of the situation sooner, rather than later. *** Lieutenant Hayes is a Californian officer in the New California Republic Army stationed at Primm. Hayes is a commanding officer of 1st Company of the 5th Army Battalion. 1st Company has encamped on the eastern side of Primm and has been charged with the containment of the Powder Gangers, who have taken control of the New California Republic Correctional Facility (NCRCF). Hayes hasn't led a full-scale assault on Primm due to a severe shortage in both manpower and materiel. With additional reinforcements and extra supplies, Hayes' unit could more than easily reclaim Primm from the Powder Gangers but "things are just going slow". *** Heck Gunderson, called "Hurricane Heck" for his unscrupulous business practices, is a Californian Brahmin baron from California visiting New Vegas. A wealthy brahmin baron and one of the largest landowners in Nevada and California, Gunderson's aggressive business practices have been driving down the price of beef considerably while simultaneously making the meat more affordable and earning the homicidal ire of smaller brahmin ranchers, such as Walter Phebus. Gunderson started out as a small rancher with only one ranch to his name, but found it easy to grab land before the NCR military moved into the areas and quickly expanded east into Nevada earning himself over a dozen ranches. With his vast amount of land and large herds of brahmin and Big horners, Gunderson has made himself very wealthy, but has been accused of using his wealth to bribe NCR senators and hiring mercenaries to threaten and intimidate competitors into selling their land for cheap to secure his near-monopoly on the brahmin meat market. Though he is reluctant to tell you his business in town. He hints that he came to New Vegas to negotiate with The White Glove Society over food distribution. This is also backed up by Mortimer's proclamation should the Wanderer frame Heck. *** Hector is a Westside child and errand boy. Unassuming and ignored by adults, Hector is nevertheless one of the crucial members of the Westside Co-op. When Tom Anderson and Clayton Ettienne were talking about Anderson's idea to divert water from the local cistern and use it on the crops but were trying to work out a plan on how not to cause suspicion from the NCR. Hector overheard them talking about this and volunteered himself since no one pays attention to him or his brahmin and he already makes a living by delivering stuff around for the people of Westside. With Hector and his brahmin delivering water to irrigate the crops of the co-op, the crops flourished. This allowed them to produce food for use and export. Eventually Hector was caught in the act by Corporal White and forced to rat Anderson out, but, as far as Hector knows, the situation was resolved. He has a feeling it wasn't in a good way, though. *** Henry Jamison is a Californian who manages the New Vegas branch of the Crimson Caravan. Henry Jamison is part of the Jamison family, a family of wealthy and influential Brahmin barons from Redding in New California who have invested heavily into the Crimson Caravan. His father had pulled in some favors with the Crimson Caravan to secure Henry a position as manager of the New Vegas branch of the Crimson Caravan as well as to get Henry out of the way for the family. With pressure from the Jamison Family and CCC, Alice McLafferty posted Henry at the New Vegas branch. However, Henry was far from suited for the job, always keeping the New Vegas branch under performing due to his poor management skills before Alice McLafferty was sent from the Hub to straighten out the branch. Being very arrogant, self-centered and irresponsible, Henry cares very little about anything besides indulging himself on gambling, drinking and prostitutes that the position can offer him and holds McLafferty in contempt for attempting to sack him. With his gambling, he's built up a rather large debt with the Omertas, which he has yet to put a dent in, despite knowing fully of what the Omertas are capable of. Because of his poor management of the New Vegas Branch the Crimson Caravan wants him gone, but his family ties won't allow him to be fired. Alice McLafferty has tried urging him and his parents to make him quit or allow her to fire him, but both refuse. Henry can be found in Freeside gambling more at the Atomic Wrangler on the slots. For him to quit the Crimson Caravan, he wants all of his debt to the Omertas paid off in addition to a hefty severance package. *** Doctor Henry is an American physician and former Enclave scientist living in Shady Sands in Fallout 2 and in Jacobstown. Dr. Henry could be considered one of the best scientists the wasteland has ever seen. Compared to Diogenes the Cynic by his contemporaries, Henry was motivated more by the problem itself, not its practical impact. Arcade Gannon expresses, "I'm not sure what [Dr. Henry] was after. Knowledge is power, but to what end for Henry, I have no idea... He simply solved riddles because they existed." *** Horowitz is one of the few non-ghoulified denizens of Vault 34 to have remained alive in spite of the reactor meltdown. Horowitz was one of five non-ghoulified Vault 34 dwellers to still live in the vault. He and a few others were trapped when someone detonated a bomb in the swimming pool area. They left an SOS in the terminal outside the reactor room of Vault 34. Rescuing these survivors is one possible choice during the quest Hard Luck Blues. He is the de facto leader of the small group of survivors. All of them wear Vault 34 jumpsuits. They can be killed without loss of karma, NCR reputation and without the NCR turning hostile. *** Scribe Ibsen is a Brotherhood of Steel Scribe stationed at Hidden Valley bunker. The bespectacled scribe Ibsen is in charge of the data storage at Hidden Valley. He keeps the datastore up and running, but has recently had some major complications. A disk retrieved by one of the tech recovery patrols before the lockdown contained a nasty virus that scrambled the terminals and Ibsen has been unable to purge it. Luckily, the virus has been contained to historical data terminals, limiting the headache. He is a very hard worker, despite Veronica's insistence that he take it easy. *** Irate Ida is a member of Maud's Muggers living in the Freeside of 2281, and can only be seen with the Wild Wasteland trait. She attacks the Wanderer character together with Malefic Maud and Rancorous Ruth. A woman who will randomly attack the Wanderer in Freeside, she is a part of Maud's Muggers, a group of elderly thieves. She is noticeably small, 0.85 times the size of the Courier according to the G.E.C.K. *** Ignacio Rivas is a Followers of the Apocalypse scientist living at Helios One.He tends to the management of HELIOS One alongside the NCR. Rivas is member of the Followers of the Apocalypse and has been working with the NCR on getting Helios One working for years since the NCR had taken control of Helios One from the Brotherhood of Steel during Operation Sunburst. Under the guise of researching in potential for solar energy, Rivas was sent to Helios by the Followers in order to investigate Helios' connection with the pre-war company Poseidon Energy, and its business outside of alternative energy. Despite the relationship of the Followers with the NCR, the NCR allowed Rivas to stay in order to gain as much information about Helios One as possible, but Rivas has been deliberately keeping them in the dark to conceal the existence of Archimedes II from them. However, the NCR hired an additional technician, Fantastic, to help in the repair of Helios. Luckily for Rivas, Fantastic turned out to be a completely incompetent scoundrel who conned his way into the position and so far hasn't made any discoveries on Helios One's true purpose, much less getting anything at the plant to actually work, and Rivas is not planning on correcting any of that any time soon. From his time at Helios, Rivas had learned that Helios was affiliated with the United States military in some way and holds the key to a secret orbital laser, Archimedes II still in orbit around Earth and still operational. However, Rivas is concerned what would happen if either of the warring factions (the NCR or Caesar's Legion in particular) happened to learn how to utilize Helios One's technology. Personally, he hopes for a win-win scenario for the Followers where the energy is diverted equally across the region and not to Archimedes II. For now, Rivas keeps watch of the plant, making sure the dangers are minimized. *** Ike is the proprietor of the Big Horn Saloon in Boulder City in the Mojave Wasteland. Ike is the archetypal bartender, with his ear to the ground and hands on the beer glasses. His bar primarily caters to workers employed at the nearby concrete mixing yard (But rarely gets Troopers from Hoover Dam cause his Saloon is off limits to them), though his business has taken a hit after deathclaws overran Quarry Junction and halted production. He remains in Boulder City, however, keeping his saloon going, it's only service since the NCR blew up the town to rout the Legion back in '77. *** Ironbelly is a unique Mister Gutsy robot found in X-17 meteorological station in 2281. A unique Mister Gutsy found inside the X-17 meteorological station. It is the only enemy in the game with a guaranteed chance of dropping the extremely rare protonic inversal throwing axes. *** Isaac is a Gun Runner working at the Gun Runners' factory in the Mojave Wasteland. He's usually found working at the reloading bench near the Vendortron, but will spend nights at his home, east of the kiosk and across the street from the Hostetler home. Isaac has been working for the Gun Runners in the Mojave since 2276. He's become thoroughly inculcated with the Gun Runners' culture over the past five years. Although he ostensibly handles supply chains, ensuring the Gun Runners have enough material to work with, he doubles as the informal leader of the local factory. The Gun Runners don't have a formal hierarchy, but it falls to Isaac to process orders and negotiate contracts. Since the horizontal organization of the Gun Runners works well for everyone, nobody complains. As part of his duties, Isaac evaluates incoming orders for their practicality. He prefers to avoid dealing with competing merchant houses in order to maintain the Gun Runners' independence, but in extreme circumstances is willing to consider temporary deals. Maintaining the NCR Army as the Gun Runners' biggest client is usually the primary reason for these deals. *** Jack is an easy going drug dealer for the Great Khans living in the Red Rock Drug Lab. Jack and Diane are advisers to Papa Khan. The pair run a drug trafficking ring and supply the Great Khans with drugs as well. Jack learned chemistry from the Followers of the Apocalypse when they visited the Khans and uses this knowledge to make the drugs, while Diane handles the business end of the operation. It is implied that they have an emotional attachment to each other, or at least Jack does since he becomes upset when told that the Legion would put Diane into slavery and make her a prostitute. Jack is noticeably more laid back than the other Great Khan members, putting much less emphasis on the tribe's warrior culture, and often speaking in "stoner" slang. He even expresses sympathy for Jerry the Punk. *** Jacklyn is a woman found near Nipton. She can be found in a gunfight with Tomas between Nipton and the Nipton Road Pit Stop. If she wins the gunfight against Tomas, she can be found running towards you on the road to the Nipton Road Pit Stop. *** Ranger Jackson is a New California Republic Ranger, the commanding officer of Mojave Outpost, and a "washed up old fuck" (according to Cass), who appears. A principled patriot with an excellent grasp of strategy, Jackson was posted to the Mojave Outpost to ensure that caravans could safely arrive in the Mojave and head on up to New Vegas. The recent complications on the I-15 have frustrated him, as he cannot take any action without breaking his standing orders - but at the same time, the standing orders prevent him from carrying out his standing orders. Caught in a catch-22, Jackson has taken to venting to travelers to make the situation bearable. The orders in question demand that he keeps a standing force at the NCR perimeter at all times, with a force of fresh recruits for a garrison. To make things worse, in order to deal with the situation up north, he'd have to send soldiers out and that would reduce his standing force below acceptable levels. As a result, the Outpost is backing up with caravans unable to turn around or press forward. Any reinforcement requests are denied, as Army command focuses on maintaining numbers at Camp McCarran and frontline outposts like Camp Forlorn Hope. Soldiers who don't fall in that category are usually on leave, heading to New Vegas to lose their pay. Although he cannot disobey his orders, he his more than willing to work around them to fulfill his duties. While he cannot outright contract mercenaries, he can lose supplies to people willing to take on dangerous assignments to help fix his problems, such as clearing the path through Ivanpah valley so that the caravans can start moving. His ability to work around bureaucracy is an undeniable asset, as Jackson is one of the few people capable of navigating the byzantine legal systems of the Republic safely and ensuring that a case reaches the courts and the Congress, so that justice can be made. He doesn't shy away from going against caravan families and other political bigwigs, motivated by his belief in due process and the law. His strict approach to law and its principles goes double for frontier justice; he does not hesitate to put vigilantes in chains and ensure they're tried for murder. His single-minded belief in justice and patriotism help keep him on the straight and narrow. Especially when greed and corruption lead to unnecessary loss of life among honest caravaneers, weakening the Republic's already fragile hold on the Mojave and threatening the very foundations of the grand democratic project, all in the face of the totalitarian Caesar's Legion. *** Private Jake Erwin is a NCR trooper found at the NCR Embassy in New Vegas. Jake is a known prankster who is currently very close to being reprimanded. He mentions a prank he is planning to play on Ambassador Dennis Crocker if you ask him about it. *** James Garret is the co-owner of the Atomic Wrangler Casino along with his twin sister Francine. He lives in Freeside. Brother of Francine Garret and co-owner of the Atomic Wrangler Casino, James appears to be the entertainer and "pimp" of the Wrangler, handling its customers fetishes and performers. He also appears to be sexually attracted to robots. He is also owed an amount of caps from Santiago. *** "Calm is what you have to be when people look to you. And it's all you can be when things are out of your hands." -Colonel James Colonel James Hsu is a Californian commanding officer of Camp McCarran and New Vegas garrison units. He's found at Camp McCarran terminal building, in his office in the northern section on the building's ground floor. A level-headed, competent officer of the New California Republic Army, Colonel Hsu is the commanding officer of most of the New Vegas garrison and the nexus of NCRA's military efforts in the Mojave, Camp McCarran. Unlike Moore or General Oliver, Hsu is far more sympathetic to the locals and less of a war hawk. He is a staunch believer in diplomacy over force of arms and cares a great deal about the soldiers under his command. In fact, were it not for Lee Oliver's interference, Hsu would long since reached the rank of colonel. As it stands, he's stuck in a holding pattern managing troop rosters and trying to contain the Fiend threat on the western flank. *** Private James Sexton is the designated morale manager of Camp Forlorn Hope. Private Sexton stands out from other troopers at Forlorn Hope and not just because he isn't in danger of being shot up on the front lines. He has been placed in charge of managing trooper morale and keeping it from hitting rock bottom. Although finding hope in Hope seems hopeless, he is determined to find a way to cheer his fellow servicemen up. To this end, he came up with a killer competition, turning the bleak fighting at Forlorn Hope into a sport. *** Jane is one of Mr. Robert House's Securitron "girls" found in the Lucky 38 penthouse. Jane's neuro-computational matrix is a copy of a woman that Mr. House had known as "one of Mr. House's girls". This Robot Jane keeps Mr. House "entertained" (Most presumably with sexual favors). *** Janet is an employee of the Crimson Caravan Company. Janet is a redhead originally found at the Crimson Caravan Company. During the day she can be found tending to the brahmin and at night sleeping in the barracks. During breaks, she stares at Nellis Air Force Base through binoculars and watches a young man who stares at her as well. *** Jas Wilkins is a New Californian running the mess hall at Sloan. A native New Californian, Jas is one of the many souls attracted to the gilded glory of New Vegas, trying to reach it in order to make it big and without the Republic's laws and regulations getting in the way. Of course, she could have settled back home, working at one of the farms or mills, but she hates boredom and the strict formalism of the Republic. The deathclaws at Quarry Junction stopped her from reaching the promised land, denying her the freedom she looked for. Not one to sit idle, she took up residence at Sloan, providing the NCR miners with grub. Her passion for cooking exotic foods helps her deal with the dreaded boredom, especially when she can provide an alternative to two hundred year old prepackaged food that people still eat. However, adventure soon found her, in the form of the Powder Gangers who robbed Sloan of its dynamite stockpile. Ever since, every miner and employee sleeps with a gun nearby. Interestingly, talent for cooking runs in the family: Jas' great-aunt was Rose, the owner of Rose's Bed and Breakfast and original creator of the deathclaw omelet. Although Jas is eager to try out the recipe for herself, she doesn't have a deathclaw locked up for its eggs - and her aunt can't help, ever since a stranger came into town and shot hers in the eye. *** Jason Bright is the glowing one leader of the Bright Brotherhood ghouls at the REPCONN test site. He is an unique glowing one, with a resonating, transcendent voice, intact sanity, and an unique appearance. Bright was born with his auspicious surname before the Great War. Following the war and the creation of his brotherhood, Bright affirmed that the creator has a destiny for everyone and his was to be a glowing one and lead his people to a promised land. Vision after vision tells that the "Far Beyond" is a beautiful place away from wasteland barbarity and Bright intends for himself and his flock, composed of sentient and feral ghouls, to use the rockets at the REPCONN test facility to fly there. However, when preparation for the Great journey was nearly complete, the cult was attacked by invisible "demons" without warning and nearly half of Jason's followers were killed or went missing. This caused all work toward the "Great Journey" to come to a standstill. They were forced to move to the upper levels of the REPCONN test site. After this, the demons shouted threats at the ghouls and said that they'd kill any ghoul that came down to the basement, but if they stayed where they were, the demons said that they would let them live in peace. When asked about it, he will imply that the Courier was sent by the "creator" to help them, and then he asks them to rid the demons from the basement of the REPCONN test site. Should the Courier get rid of the "demons," progress on the rockets will start up again and Chris Haversam, the main scientist who is also a human, will get back to work, hoping to be saved in the Far Beyond. However, being human, Haversam will not survive the journey's radiation. Bright does not take pleasure in deceiving Haversam, but such is the creator's will. *** Jay Barnes is a failed investigator found in the Ultra-Luxe. Jay was investigating the disappearance of a bride in the Ultra-Luxe, but was mysteriously killed before finding anything of value. *** Jean-Baptiste Cutting is the second-in-command of the Mojave Wasteland branch of the Van Graffs crime syndicate, living at the Silver Rush in Freeside. The following is based on Van Buren and has not been confirmed by canon sources.The following is based on Van Buren and has not been confirmed by canon sources.The following is based on Van Buren and has not been confirmed by canon sources.The following is based on Van Buren and has not been confirmed by canon sources.The following is based on Van Buren and has not been confirmed by canon sources.Half-brother to Frieda Van Graff and one of the escaped Tibbets prisoners, Jean-Baptiste was to play a fairly major role in the first act of Van Buren, but was only ever mentioned in Frieda's biography. In New Vegas, Cutting has taken on the role of an enforcer, forming the backbone of the might of the Van Graff family. He works in the Silver Rush alongside another of his half-sister, Gloria, and does his part in the politics of their operation in the only way he knows how; with the barrel of his laser rifle. He has Cutting as a surname, opposed to Van Graff because his mother only gave him the surname to remind her dead husband. *** Jeannie May Crawford is the proprietor of the Dino Dee-lite Motel and the closest thing Novac has to a mayor. Jeannie puts on the best impression of a frontier town mayor she has. Tough, fair, and proud of the hard work poured into the little town of Novac by its inhabitants, she appears to drive an honest bargain, a rare thing in the wastes. Minor cracks appear in the image when someone criticizes Novac and she immediately jumps to its defense, citing the hard, honest work people do on the frontier.. The cracks grow when the subject of Jason Bright's ghouls is brought up, when she rather bluntly states that she'd not miss them if they all were slaughtered, considering them little more than parasites looking for handouts. The prejudice is only deepened by her awareness that Novac exists by the salvage of the REPCONN test site and any ghouls standing in the way threaten the basis of the town's economy. As if that wasn't enough to prove that the Good Miss Crawford persona is a sham, Jeannie May has no compunctions about betraying passersby city folk or people who settled in Novac, even if their only crime is failing to appreciate Good Miss Crawford's quaint little town. Carla Boone learned this the hard way. Never one to mince words, her apparent ingratitude grated on Jeannie May, who decided the best way to get rid of the problem by selling her out to the slavers of the Legion, clearing a path to the Boone apartment so that they could abduct her with ease. To cover it up, she started lying that Carla just up and left their quaint little Novac; painting Craig as maddened with grief and inventing the whole kidnapping to cope - all the while keeping her bill of sale in the motel's safe, waiting to collect the 500 pieces of silver on top of the 1 000 she received for selling Carla out. *** Jed Masterson is a traveling merchant employed by the Happy Trails Caravan Company in 2281. Masterson was a caravaneer who headed a Happy Trails caravan run into Zion Canyon, looking to delay Happy Trail's demise by trading with the Mormons in New Canaan, who had always been reliable for trade. This caravan run was important for the fate of Happy Trail's continued existance, so Masterson was understandably cautious when it came to anything that could slow the caravan down. He had never been to Zion before and needed someone with a Pip-Boy 3000 in order to map out the area and its natural hazards. He used to have another prospector with a Pip-Boy on prior caravan runs, but he left without a reason shortly before the expecition into Zion; Jed presumed that something must have spooked him. To this end, he was looking for any wastelander with a Pip-Boy to replace that prospector; he offered 25 caps per day and a bonus upon reaching Zion and New Canaan. The Courier was able to fill this role, but was unable to protect Masterson and the other caravaneers from their untimely deaths when the caravan was ambushed by White Legs when they arrived in Zion. *** Private First Class Jeremy Watson is an NCR soldiers being honored during Aaron Kimball's speech. Born in a tin shack on the outskirts of One Pine, Jeremy Watson never had it easy. His father worked as a caravan guard on the Short Loop, and his mother, like many Californians, braved the ruins of the Old World as a prospector. They suffered through water shortages, raider attacks, and the NCR's war with the Brotherhood of Steel. One day he was left on a farm, when his mother was prospecting, and she never came back. The owner didn't want him around and kicked him off his farm. Soon after being evicted, a recruiter asked Watson if he wanted to join the NCR Army and subsequently agreed. After several years of service, Watson was later stationed at Camp Forlorn Hope where his platoon was attacked, and he took a risk to save them. He was then awarded the Star of Sierra Madre for this act of bravery, and the Star was to be given to him by President Kimball at Hoover Dam. *** Jerry the Punk is a Khan tribal and poet who is living with the Great Khans in Red Rock Canyon. Jerry is a Great Khan that can't quite complete the ritual initiation to become a Khan. When Jerry was a child, the Followers of the Apocalypse came to Red Rock Canyon with pre-War books. Jerry used to spend hours reading these books, especially poetry books. *** Jessup is a Great Khan holed up in Boulder City ruins. A fierce Great Khan who understands the meaning of loyalty, Jessup was part of Benny's entourage that helped the Chairmen leader ambush the Courier outside Goodsprings. Lured in with the promise of caps, Jessup stuck with his fellow Khans and watched closely over Chance, the disturbed Khan plagued by memories of Bitter Springs. After Chance overdosed in the night, Jessup ensured that he'd be given a decent burial, despite Benny's insistence on moving on to ensure they can catch the Courier. After the ambush, Jessup and the rest of the Khans headed back to Vegas through Novac, around the McCulloughs, due to the events that closed off the western valley to caravans. After an unfortunate run-in with an NCR Army patrol north of the little town, the Khans were forced to hole up in the Boulder City ruins with the wounded McMurphy in tow. To protect against an attack, they captured two of the patrolmen, privates Gilbert and Ackerman, and kept Lieutenant Monroe's men at bay. Rather than face the NCR, Benny disappeared into the night with the Platinum Chip, leaving the Khans without payment to fend for themselves. Since then, Jessup has been trying to come up with a plan that would allow him and his Khans to get back to Red Rock without a few extra holes in them. *** Jill was a resident of Vault 76. Two days prior to Reclamation Day, Jill caught a drunken M. Thompson singing loudly during Vault 76's night cycle. *** Jimmy is a male prostitute working for Pretty Sarah at the Casa Madrid Apartments in Westside. Jimmy's past is quite tragic. The soft spoken boy was enslaved by the Legion at the age of 16. His parents were killed as an example and Jimmy wound up as the tent servant of a high ranking centurion. His master turned out to be infatuated with the young Jimmy and protected him. He was kind and gentle most of the time, tending to the secret affair (as homosexuality is punishable by death in the Legion proper) and gifting Jimmy small things. However, as with all good things, this did not last. The centurion's affair was nearly uncovered, and rumors began to circulate. The centurion decided to eliminate Jimmy as the only bit of evidence against him. He took him out to the desert, but Jimmy knew what was going to happen. He kicked his lover in the groin and ran. He was not pursued. After a long flight, he came to Westside and signed up with Pretty Sarah. By the time the Courier meets him, Jimmy has been working for Sarah for six months. He isn't particularly keen on Casa or the landlord, but Sarah's fairness keeps him on board. *** Joana is a prostitute living in the Gomorrah Casino. Joana is a prostitute who can be found dancing in the Courtyard of Gomorrah or in her room just off the second floor of the courtyard. She is a Med-X addict, using it to deal with the loss of her lover Carlitos Wayne and sexual abuse by the Omerta lieutenant, Cachino. Despite her inner turmoil, she is billed as 'the hottest ass on the Strip', both within Gomorrah and throughout Vegas, and is one of only two of the prostitutes in Gomorrah that can actually be solicited. *** Joe Cobb is the leader of a Powder Ganger group in Goodsprings. A career criminal, Cobb has been running with some of the toughest gangs the wasteland has seen. However, nothing lasts forever and ultimately he was incarcerated for robbery, arson, and murder. Placed in the NCRCF on a work-release program, he took his freedom when Samuel Cooke triggered the prison break. Salvaging armor from dead guards, he and his men started to haunt the stretch of Long 15 between Sloan and Primm. His recent string of successes was marred when a Crimson Caravan trader going by the name of Ringo decided that combat was the better part of valor and started shooting during a shake down. Cobb and his fellow gangers took down the caravan, but Ringo managed to escape and hole up in Goodsprings. The denizens of the city took him in and gave him shelter, infuriating Cobb. Right now he is busy tearing the place up, trying to intimidate the townsfolk into giving him up. *** Johnny is a character in the Mojave Wasteland of 2281. Johnny is found dead on the cliffside overlooking Goodsprings source provided the Courier has the Wild Wasteland trait. If not, the corpse of a Prospector appears there. His corpse may not be present atop the ridge if you approach Barton Thorn before finishing Sunny's tutorial quests. *** Johnson Nash is an elderly citizen of Primm. Johnson Nash is the local general store manager and Mojave Express supervisor, who moved into Primm around 2273, setting up the local branch office of the Express. He is considered a trustworthy partner for merchants and couriers alike, though he has little patience for people who back out of contracts at the last moment, such as Ulysses. He is happily married to Ruby Nash and had a son with her, who moved to the New California Republic in search of a better life. Nash is the closest the town has to a mayor. When the escaped convicts flooded the town after the NCRCF uprising and killed the sheriff, he organized the remaining town citizens into an impromptu militia and took shelter in the Vikki and Vance Casino, saving them from certain death. He did not manage to save Deputy Beagle, however, who was taken hostage by the attackers. *** Major Joseph Polatli is a Californian commanding officer of Camp Forlorn Hope. A professional, career soldier, Major Polatli has been given the unenviable task of maintaining the frontline against the Legion at Nelson, while simultaneously trying to fix the problems with Forlorn Hope. The constant Legion raids have put a serious dent in the number of soldiers able to fight, while problems with supplies and medical care have weakened the NCR's position in the Eldorado Mountains to the point that the Legion has both the initiative and the advantage. While Polatli does not mince words, blaming the ineptitude of NCR Army's highest commanders, he also makes every effort to strengthen his strategic position and take back Nelson, securing that flank of the Army in the inevitable battle for Hoover Dam. *** Joshua Graham, known as the Malpais Legate to the Legion and the Burned Man after his defeat at the First Battle of Hoover Dam, is a legendary figure in the history of the Mormons, the Legion, and tribes of former northwestern United States. Born in New Canaan, Graham experienced both the lofty heights of power and the depths of despair, first as the military commander of the Legion under Edward Sallow, then as the fallen Burned Man and a prodigal son. His stubborn refusal to die after being cast into the Grand Canyon elevated him to mythical status, striking fear into the hearts of superstituous legionaries and members of tribes of Utah and neighboring states. Although he constantly suffers from the burns sustained at the hands of Caesar, Graham continued along the path of a warrior, fighting to protect New Canaanites. After the fall of New Canaan, he took up residence among the Dead Horses as their acting war chief, determined to shield survivors and tribes of Zion from the White Legs. *** Judah Kreger is an American and a former Enclave captain who lives in Westside. Judah Kreger was an officer of the Enclave, in command of the Devil's Brigade squad stationed at Navarro. He served together with Cannibal Johnson, Orion Moreno, Daisy Whitman, Dr. Henry (before his desertion) and Mark Gannon, Arcade's father. Daisy WhitmanHe was a good leader, able to keep Johnson and Moreno from tearing each other apart, and is extremely loyal to those who served with him. Some time after the destruction of Control station Enclave, the New California Republic sacked Navarro and he, his squad, Arcade Gannon's mother and the young Arcade himself fled, taking refuge in the NCR. Everyone took up new identities and jobs in the Republic. Kreger, for example, was a trader. However, they were forced to flee further east, as Enclave personnel trying to integrate into the NCR were being hunted down by Republic security forces. Kreger and his squad eventually reached and settled in the Mojave Wasteland and went their separate ways, but Arcade still describes him as "the glue that's kept us all together over the years." *** Jules is a gun-for-hire who doubles as the guardian of North Vegas square. A hardy wastelander with a lifetime of survival and gunfighting experience under his belt, Jules is best described as a wasteland mystic. He has mastered himself, his weapon, and is one with the land he walks. His experience makes him suspicious of strangers, unless they can prove they are trustworthy or demonstrate the same kind of relationship with the land as he does. Noticing the level of maintenance and care that goes into keeping his revolver in working order is one way to get into his good graces. Loading a weapon like the devil is another. Jules has killed enough people and wildlife to become tired of the bloodshed. North Vegas square is where he lives out his retirement, keeping the horrors of the wasteland at bay, standing watch day and night. He loves the independence of the rugged folk here, and does not look kindly on either the NCR or the Fiends. *** Julie Farkas is the regional administrator of the Followers of the Apocalypse, operating within the Mojave Wasteland. Julie Farkas administers of the struggling New Vegas branch of the Followers of the Apocalypse. Aside from research, the Followers provide food to Fressiders, but are ill equipped to readily provide medical services. They take whatever donations they can, but no one has been generous enough to lend medical supplies to them. What they really need is a steady supplier of medicine. According to her, it would be a godsend if the Followers were able secure a regular supply of medicine, but the Crimson Caravan is too steep, so the Followers need to think locally. Additionally, a couple people used to be great assets before the became chem addicts. As administrator to the New Vegas branch of the Followers, she knows much about the surrounding Freeside neighborhood, including information on the ruling gang known as the Kings, and the unsavory businesses in Freeside. Even though it is outside of her duties as regional manager, Farkas has tried to make peace between the NCR squatters and the Freeside locals, but has had no luck. *** Karl is a Frumentarius for Caesar's Legion living in Red Rock Canyon. Karl is one of the Legion's Frumentarii, whose duty is to scout the wastes and make contact with tribes that may be able to help further Caesar's cause. He is currently stationed at Red Rock Canyon working as an ambassador of the Legion to the Great Khans. He can be tricked into talking negatively about the Great Khans, which will then lead to his death. Karl's journal is located in a footlocker in his room at the Great Khan longhouse. *** Kathleen, nicknamed Kate, is Michael Angelo's assistant. Kate is the assistant and apprentice of Michael Angelo, and helps to create the neon signs that light up the Strip. She has been assisting Michael Angelo for over a year. *** Keely is a Californian ghoul who serves as a researcher for the New California Republic OSI, and ended up trapped in Vault 22. A talented and well-versed scientist, Keely is a first generation ghoul from the beginning of the Great War. Over the centuries of her life, she amassed a great deal of knowledge in many fields. She is essentially a mercenary scientist, but not without a conscience. Her collaboration with the Republic's OSI is quite bumpy, as she often clashes with Thomas Hildern, Director of OSI East, whom she considers a liability and hindrance to actual scientific discovery and has made a point of embarrassing him in front of important people when ever possible. Thomas HildernHer work in Vault 22 was concentrated on researching the unique plants that grew there and the research efforts undertaken in the Vault. However, she was knocked unconscious by the mantises that inhabit Vault 22 and trapped in their nest. Although she aims to destroy the entire colony of plants and spores that caused the downfall of the Vault, Keely cataloged any successful experiments conducted there, to preserve knowledge that could become a benefit, rather than a hazard to the people of the wasteland. *** Keene is the leader of the Jacobstown nightkin. Both Intelligent and charismatic, Keene is the informal leader of the nightkin in Jacobstown. Although more rational and contained than either the likes of Tabitha or Davison, Keene is far from a perfect and overly aggressive to humans, impatient and also suffering from a minor form of schizophrenia that is prone to affect his kind. Emigrating to Jacobstown town with his followers in hopes of receiving a cure for their schizophrenia that was promised to them by Marcus and Doctor Henry, Keene and his men have grown ever impatient of waiting for this cure. The lack of progress in research has brought Keene to make plans in trying to steal the Stealth Boy Mk II prototype, that Doctor Henry is using for the schizophrenia research, and leave Jacobstown to seek out caches of Stealth Boys, upgrade them to Mk IIs by using the prototype as a model and fuel their addiction. *** Keith is a drug dealer and gambler living in the Aerotech suite 200 of Aerotech office park refugee camp. Keith has made his home in the Aerotech office park, where he has developed a dubious reputation. For one, he "makes his own luck" with some marked cards and hustles peoples at caravan, especially when a "fat score rolls into town." On top of that, he keeps a stash of Jet around "for emergencies" and makes a killing selling it to junkies around the office park. Looking out only for himself, Keith is naturally a coward and is liable to do something desperate is confronted. Captain Parker definitely suspects that Keith is selling chems and conning people, but he can't prove anything without some concrete evidence, and has no time to investigate Keith himself, especially when he has a refugee camp to administrate. It does not help that Keith likes to get the captain worked up, and is a general nuisance to anyone not chemmed out of their mind. *** Keller is a member of the New California Republic Rangers investigating in Westside. Keller is a member of the New California Republic Rangers working undercover. For months, Keller has been investigating chem trafficking to the local gangs and drug runners/pushers in the New Vegas area. He has currently apprehended Price, a local chem dealer, and has been investigating his local contacts and scheduled meetings. *** Kemp is the primary physician of Camp McCarran. Direct and loyal, Kemp is in charge of the hospital set up at the concourse, but is will to work on anyone who comes in if they can pay for their treatment and supplies. Excepting people who are known to be troublemakers to the Republic, of course. He's usually stuck doing paperwork in the corner of the hospital, by the dirty windows overlooking the tarmac. *** Kenny Weathers is slave living in Cottonwood Cove. Kenny, his mother and his sister were captured by Caesar's Legion when attempting to relocate in the Mojave Wasteland. His father, Frank Weathers fled during their capture. *** Sergeant Kilborn is a New California Republic non-commissioned officer stationed at the Mojave Outpost. Kilborn has seen his fair share of war and politics, enough to give him a rather cynical perspective on life. Being stationed at the Mojave Outpost, the gateway into the Mojave, and watching the endless stretch of desert did little to improve his spirits. The sheer boredom of watching the road for critters trying to make their way into the camp doesn't help either, especially in the wake of the lockdown following the NCRCF prison break. *** Klamath Bob is a merchant living in Westside. Hailing from Klamath hundreds of miles away, Bob's travels have eventually brought him to Westside, where he set up shop in the old, run-down liquor store, selling booze to people who need something to smooth out the rough edges of everyday existence. He's casual, easygoing, and about as far from formal as can be. He's not all talk either: After he closes up shop for the night, he patrols Westside and helps keep the peace in the community and take out the odd Fiend who might try their luck with the militia. His kindness doesn't always succeed. Years back, when he was traveling through New California, he came across Mean Sonofabitch, an old mutant, held in captivity and tortured by a group of mutant haters near the Hub. He offered to buy his freedom, but they didn't want any of it, preferring to keep tormenting the poor mutant. He was later reunited with the mutant in Westside and is quite happy to speak for him. *** Doctor Klein is a pre-War scientist and leader of the Think Tank operating the Big MT in 2281. Doctor Klein is a pre-War doctor and the chief head researcher of logistical operations and idea-ology at Big MT. Sometime after the Great War, he became a think tank to continue his work at Big MT. He seems to be overconfident in his intelligence, as he shows absolutely no grasp of the purpose or function of the advanced technology he tasks the Courier to retrieve. Along with his original name and human memories, Klein has lost much of his knowledge of human anatomy, and refers to the Courier's fingers and toes as "penises". He is shown to fear and hate Dr. Mobius, although they were partners at one time. He seems to hold his colleagues in low regard, often ignoring their advice. At the end of Old World Blues, it is revealed that he orchestrated a plan involving stealing the Courier's brain in order for the Think Tank to escape their imprisonment in Big MT. He wished to go into the Mojave to conduct ruthless experiments on both the Wasteland and its denizens, much like the implementation of the Cloud in the Sierra Madre to test the chemical, Hazmat suits and Auto-Doc technology. *** Major Knight is a Californian officer in the New California Republic Army stationed at the Mojave Outpost. Major Knight has been stationed at the Mojave Outpost "for ages now" dealing with the caravans that come through. Dealing mostly refers to logging outpost traffic, which is slowly building up as more people come in and less go out, much to his annoyance. His main role is to repair the soldiers' and travelers' items in exchange for caps. He is an expert repairman, so he charges a lot for repairs. Despite the Mojave Outpost being the administrative headquarters in the area around Primm, and as much as Knight would like to offer support to Lieutenant Hayes' unit near Primm, red tape prevents him from doing so. He may be willing to lend a hand against orders in order to help Primm but it would take a lot of convincing or a lot of bottle caps. Although he is homosexual, Knight is currently hiding his sexuality while at the outpost. While they are accepted back west in California, "friendships," as he calls them, do not fair well at the outpost on the fringes of the republic. If he could have "friendships," he would, but while he is on duty he must stay professional. All things considered, the Republic is still a sight better than Caesar's Legion so Knight doesn't mind keeping secrets. *** Ranger Kudlow is the commanding officer of Ranger station Foxtrot. Ranger Kudlow is a tough, no-nonsense woman leading a small group of Rangers keeping tabs on the Great Khans at Red Rock Canyon. She is a demanding officer and takes her job seriously. Especially when her reputation is on the line. However, she isn't without a softer side, as she accepted Ranger Lenk on probation, though truth to be told, she isn't impressed. *** Private Kyle Edwards is a Californian ghoul soldier based at Camp Searchlight.His hideout is located at the white usonian home just beyond the western Searchlight church. Private Edwards has been affected by the radiation bomb detonated at the Camp by Legion infiltrators. He has suffered ghoulification, but has not turned feral, unlike his comrades. Fearing the reaction of NCR forces, the prospect of turning feral due to the ambient radiation at the Camp, and the radscorpions that have moved in since, Edwards hid himself in one of the houses. He is currently trying to figure out how to move forward with his life, but he has no idea where to go, how to live as a ghoul, and he suspects that he will get shot on sight due to latent bigotry (which he is isn't wrong about). His former commanding officer, First Sergeant Astor, believes every ghoul in Camp Searchlight is suffering – feral or not – and needs to be put down as a sign of compassion. In the private's own words, he "may be suffering, but [he] still wants to live." Once he is informed of Ranger station Echo, he will finally feel like he has a place in the world since he underwent ghoulification and will report there immediately. *** Lacey is a merchant found at the Mojave Outpost. A talented merchant who opened up a well-stocked bar at the Mojave Outpost, Lacey has been observing the comings and goings at the checkpoint for a while. She's had a pretty good run, although the recent troubles up north have cut into her profits: Merchants might be stuck at the Outpost, but they're unwilling to spend their hard-earned caps on liquor and other luxuries. The shortage of patrons makes her temper run short - not to mention dealings with Ranger Ghost upstairs. *** Lady Jane is a caravan merchant prospector living in Freeside.She can be found to the right of the gate to the New Vegas Strip. Jane is a caravan merchant that has had her caravan raided in the Broc Flower Cave, she has fallen on hard times ever since and has been trying to scrape enough money to return to California. She was able to get some supplies from her caravan before having to leave it, some cartons of cigarettes and Sensor modules along with a couple hundred caps. Unluckily, beforehand Lady Jane gambled quite a tab at the Atomic Wrangler which Francine Garret isn't willing to let go and wants the money owed now. *** With the 1.15 height modifier, Lanius is the tallest human non-Wanderer character , making him 7' 1" (2.16 m) tall. Head Scribe Lars Taggart is the figurehead Scribe chief of the Mojave chapter of the Brotherhood of Steel at the Hidden Valley Bunker. I suppose it's too much to ask that jarhead Ramos to keep outsiders away from my research. As the Head Scribe, Taggart is supposed to be in charge of all the Scribe activities in the bunker, including overseeing research, cataloging data, processing recovered technology, and so on and so forth. However, he consistently neglects his duties, forcing Senior Scribe Schuler to pick up the slack. Despite her insistence and repeated complaints to the Elder, Taggart remains at his post, fiddling with and coding new virtual reality simulations, aided by his protege, Melissa Watkins, ensuring that every one of the Brotherhood members has spent a minimum of 5 hours a week in training simulations. He was also supposed to be responsible for the "abort self-destruct sequence" of the Hidden Valley bunker systems, but never got around to implementing it. *** Layla is a deserter from the New California Republic hiding out in Primm. A demoralized soldier of the New California Republic Army, Layla and her three fellow soldiers have thrown away their uniforms and deserted from the front lines of the war with the Legion, to avoid the risk of capture and torture at the hands of Caesar's legionaries. As the Army punishes desertion with death, they are trying to put as many miles between them and the Colorado as possible. New Canaan up north is an attractive option. Problem is, they lost all of their money gambling in Vegas, so they're forced to come up with creative ways of generating income. Primm sounded ripe for the picking, especially after the convicts were cleared out, but the new law introduced by the Courier is a serious obstacle in their way. Thus far they've survived by laying low and dodging patrols, so they might just get away with it. *** General Lee Oliver is the commanding officer of the New California Republic Army in the Mojave Wasteland. A career New California Republic Army soldier, General Lee Oliver is an outspoken supporter of warhawk President Aaron Kimball and his campaign of eastward expansion. As the commander of the Republic's forces in the Mojave, he is responsible for the overall strategy in the theatre. Unfortunately for the Mojave Campaign, Oliver has a tendency to plan strategically questionable operations that are decidedly inferior to his skills on a tactical level. In short, this means that he is a blockheaded, aggressive glory hound without the forethought necessary for effective military campaigns. This is perhaps best exemplified by his preparations for the Second Battle of Hoover Dam, which Robert House mockingly calls "tunnel vision", where he diverts few resources to rather pressing strategic issues; for example, while the the Legion builds an increasingly strong foothold on the western bank of the Colorado River south of Hoover Dam, Lee recently left his administrative post at Camp McCarran to build up the garrison at the Dam proper, and intends to confront the Legion in a glorious great battle with a mass of NCR troops in an attempt to destroy the enemy through attrition. This strategy has earned him the defamatory moniker "General Wait-and-see" amongst many lower ranking officers and soldiers, who generally doesn't think much of him, and believe that got his post mostly due to nepotism. ArmyThe situation is complicated by Oliver's personal grudge against the Rangers and Chief Hanlon, due to the role they played during the First Battle of Hoover Dam in 2277. The strategic ingenuity of Hanlon's plan earned him widespread praise and popularity, obscuring Oliver's contribution. As a result, Oliver is determined to win the second battle entirely with his own methods, to the point of obstinately refusing to listen to Hanlon's input and jeopardizing Rangers in the field. Aaron KimballMojave CampaignSecond Battle of Hoover DamThat said, Oliver isn't without redeeming qualities. He is a patriot, dedicated to the NCR and what it stands for. At the same time, he is also a rational man, unwilling to throw his men away at a lost cause or to just protect the NCR's honor. He has the Republic's interests at heart and is willing to commit drastic changes to the campaign, if he is convinced they would benefit the Republic in the long term. *** Sergeant Lee is a non-commissioned officer in the New California Republic Army, 5th Army Battalion, 1st Company found. Sergeant Lee leads an NCR strike team tasked with retaking the NCRCF near the ruins of Jean. A direct, no-nonsense soldier, he will either retake the prison or die trying. He knows soldiers have the advantage of training and firepower, but the Gangers have the advantage of numbers. His strategy is simple: Storm the prison through the breaches and keep the pressure on to prevent the inmates from organizing an effective resistance. *** Comm Officer Lenk is the communications officer for Ranger station Foxtrot. Lenk is an NCR Ranger suffering from post-traumatic stress disorder and survivor's guilt. Once a distinguished Patrol Ranger, the breaking point came when she was on a patrol near Hoover Dam. Lenk and her squad had the misfortune of running into a Legion raiding party. Lenk was knocked out by a machete, but the rest of her squad wasn't so lucky and when she came to she found her squad crucified, mutilated, or otherwise butchered. The trauma resulted in a dramatic change in behavior for Lenk with her excessively engaging in drinking and gambling, with predictable consequences. She ended up deep in debt with the Omertas when her expected streak didn't come and the credit at the casino was due. They gave her an extension, giving her a window to pay the debt back. Of course, since Lenk still hasn't amassed enough money, she is becoming increasingly anxious about the Omertas showing up. The anxiety manifests as a short temper that occasionally drifts into paranoia. But the Omertas aren't Lenk's only problems. Because of her excessive drinking and gambling, Lenk nearly getting her discharged from the Rangers for her conduct, but she was given a second chance. Her posting at Foxtrot is her second and last chance in the Rangers, despite the gambling and drinking, but she has failed to impress her CO so far, and the others stationed at Foxtrot are tiring of her attitude and behavior. *** Light Switch 01 is an artificial personality operating in the Big MT in 2281. The light switch was used by Dr Mobius to research the ability of light levels to enhance human cognition. Once the doctor discovered that certain spectra of visible light actually increased cognitive function and reasoning ability, he programmed the switch with a routine that allowed for this spectrum to be activated across the Sink - and in a fit of seeming irony, programmed the switch's personality to detest Light Switch 02. When Mobius cut his ties with the Think Tank, the switch's holotapes were scattered at the X-2 transmitter antenna array (core OS) and the X-12 Research Center. *** Light Switch 02 is an artificial personality operating in the Big MT in 2281. The other light switch in the Sink, used in researching the effect of light spectra on human interactions. The experiments proved that certain wavelengths could actually improve one's charisma and ability to speak for a limited amount of time. For reasons unknown, the switch was programmed to hate Light Switch 01 and its "prudish" attitude. Lillian Marie Bowen (born 2078) is a nightkin living in Jacobstown. What's the matter, dearie? Afraid grandma will embarass you in front of your little friends? Born in 2078, Lily lived a simple life in Vault 17 - until the Master's army raided the vault. The 75-year old grandmother was dragged outside, seeing the sun for the first time, and dipped in the vats of Forced Evolutionary Virus, emerging a super mutant. She became one of the Master's elite guards - a nightkin - working sometimes as a spy or an assassin. After the fall of the Cathedral, she and her squad lead by Tabitha eventually met with Marcus and formed a community at Black Mountain. When Marcus and Tabitha parted on less than amicable terms, Lily traveled with Marcus to Mount Charleston to begin anew. Lily now tends to the bighorners in the mutant community of Jacobstown. Like all nightkin, she struggles with her dangerous schizophrenia brought on by excessive Stealth Boy usage, but is aided by Doctor Henry, who considers her to be a primary subject for medical testing in his personal quest to cure the nightkin of their affliction. Unbeknownst to Henry, Lily only takes her medicine in half-doses as it allows her to remember her grandchildren, a recording of whom she carries around on an old holotape. *** Senior Scribe Linda Schuler is a member of the Brotherhood of Steel (Mojave chapter) living in the Hidden Valley bunker. Linda Schuler is the head physician of the Hidden Valley Bunker, capable of healing any medical problem that may arise in the course of a Brother's duties. Although that should be the theoretical extent of her duties, in practice, she is performing all of the duties normally in the domain of the Head Scribe, including research team supervision, report preparation, attending meetings, and so on, and so forth. Despite that, she is still formally below the actual Head Scribe, Lars Taggart, which annoys her to no end. She is particularly critical of his relationship with Melissa Watkins, an apprentice recently transferred under Taggart's oversight for specialist VR training. She repeatedly tried to remove Taggart from his position, but Elder McNamara always refused her, claiming that Taggart's work was crucial to the Brotherhood's cause. *** Lindsay is a child living at Nellis Air Force Base. She can be found in the Nellis schoolhouse, the Nellis children's barracks, or in the nearby tents. She can also be found walking around near the three inaccessible barrack buildings and truck, to the north of Raquel's location. If she is, she will be with a group of other children. *** Little Beard is a gun for hire at the Atomic Wrangler Casino in Freeside. Little Beard can be hired alongside Big Beard. The Wanderer can't engage in conversation with Little Beard, as he claims that "the one with the biggest whiskers does the talking." Little is known about Little Beard besides the blatantly obvious: he's grown a little beard, and he's teamed up with Big Beard. *** Little Buster is a "bounty hunter" found at Camp McCarran. A rather colorful character, Buster has a long resume filled with various jobs he always bored of before long. Before taking up bounty hunting, Buster was a caravan guard but quit because he was expected to wake up early in the morning. Incompatible with his required sleep of ten to twelve hours per day. Little Buster talks big about both himself and his accomplishments, claiming to be "one of the greatest" bounty hunters out in the wasteland; having killed dangerous marks such as Night Terror and Jackson, and boasts an incredible single month of experience (longer than most jobs he's held). Major Dhatri comments that even if Little Buster talks a lot, he's still alive from bounty hunting and has claimed bounties, so "he can't be completely full of shit". However, like many of his jobs before, Buster's losing interest, getting tired of the amount of work bounty hunting calls for and not invested enough to risk his life on a daily basis. As well as dissatisfied with the lack of glory or other perks he has been unable to obtain and ready to move on. His next plan for easy money is to "win big" gambling at Gomorrah using his bounty hunting earnings, reasoning that since not too many people go to Gomorrah that means his odds at winning are higher. Sadly, this turns out to be the end of Little Buster's hardly working life as he winds up in heavy debt with the Omertas who kill him in Freeside, presumably for being unable to pay. *** Liza O'Malley is a Californian civil servant who works as a receptionist in the New Vegas embassy on the New Vegas Strip in the year 2281. O'Malley is personally responsible for setting up appointments with the NCR ambassador, Dennis Crocker, as well as being responsible for informing visitors on the layout and functions of the NCR embassy. O'Malley is seen to be bored of spending all of her time in the embassy, and desperately wants a vacation; she is confident a trip to one of the casinos will do herself some good. *** Logan is a mercenary prospector running an operation at Camp Searchlight. Terse and rude, the bulky Logan is currently under contract from Crimson Caravan to salvage the remains of Camp Searchlight. He runs the operation alongside two other prospectors, but due to the fallout in the area, has taken refuge in the Searchlight church basement. He is currently trying to locate a cache of radiation suits to safely complete his assignment. *** Senior Knight Lorenzo is the head of the Mojave chapter's maintenance and manufacturing department in Hidden Valley. Working in the bunker's lower levels, Lorenzo is a remarkably polite person who carries the burden of caring for the facility's stockpiles of technology. He feels responsible for the well being of everyone, in particular those who retrieve parts and supplies for vital projects. He has recently realized that the bunker's air filtration systems are deteriorating and reported that fact to Elder McNamara. The Elder sent out three squads of Paladins to recover parts needed to fix the system, but all three failed to returned and are presumed dead. The fact weighs heavily on Lorenzo's mind and he does not want further deaths on his account. In his spare time, he researches Poseidon Oil and its ties to pre-War advanced weapon programs. He is also a staunch supporter of Elder McNamara, believing that Hardin is not half the leader McNamara is. *** Loyal is an elder member of the Boomers at Nellis Air Force Base. The "old man" of the Boomers, Loyal is the chief mechanic of the Nellis Air Force Base keeping the Solar array and other key machines functioning and has grown up on Nellis since leaving Vault 34. Unlike the other boomers, he does not have the same xenophobia as the other boomers do and actually seems to appreciate the Couriers help. He can be found in the southern hangar of Nellis. His house is the farthest to the left of the three hogans on the back side of the two main hangars. *** Lucius is the Caesar's Legion's third most powerful man, one of Caesar's most trusted men and leader of the Praetorian Guards. Lucius is an old legionary in Caesar's Legion. He became a Praetorian Guard in 2268, and became their leader in 2276. In 2277, he took part in the First Battle of Hoover Dam under the command of the legate, Joshua Graham, and therefore is one of the few who know who the Burned Man really is. During the battle, he found himself in Boulder City but he managed to survive the trap of 1st Recon snipers set by the NCR. In 2281, if Benny is captured by the Caesar's Legion, it's he who tortures Benny to learn the purpose of the platinum chip. Despite his age, Lucius has been able to maintain his position in the Praetorian Guard for thirteen years as no one has challenged him in a battle to the death to take his place at the head of the Guard. Caesar suspects this may be more out of his subordinates' respect for Lucius than a result of his strength. *** Cursor Lucullus is a Legion member living in Cottonwood Cove. Little is known of Lucullus. He is a cursor (ferryman) who transports Caesar's Legion members and allies from Cottonwood Cove to Fortification Hill on his barge. When compared to other legionaries, he is noticeably taller than the others. *** "Blind" Luke is man found dead in the Central sewers. He is one of the two dead non-Wanderer character's in the Central sewers, the other being Jill. His body is found in the Central sewers with Luke's find, a key used to open the Sealed sewers. *** Lupa is a mongrel living at Fortification Hill. Lupa is a Legion mongrel that belongs to Antony, and is the mother of many of the Legion's best dogs. *** Lupe is a merchant at the Grub n' Gulp rest stop. Lupe is a pleasant woman, selling water at the GnG. She co-founded the place with Fitz and is a fully licensed NCR water merchant, which means she can legally draw water from the NCR pipeline from Lake Mead. She doesn't have a steady stream of customers; caravans and NCR patrols seldom stop for water, but wanderers show up a few times a week. It doesn't help that most water trafficking is kept without organized outfits, leaving independent suppliers on their own. Aside from selling water, Lupe knows a fair deal about the surrounding wasteland, providing information about New Vegas, the New California Republic and the Fiends and the reputation of each. She is also open about where one can stock up on non-water supplies and can point them to medical attention. *** Doctor Luria is a Follower in charge of maintaining the Followers safehouse. A member of the Followers, Luria is an itinerary doctor, who also makes sure that the Followers safehouse is stocked with goods and medical supplies for travelling members of the organization. *** Corporal Mags is the squad leader of the Misfits, stationed at Camp Golf. A New Reno native, Mags left the city to make something of herself in the ranks of New California's military. She initially joined the NCRA to become a Ranger and become the best of the best, but she didn't make the cut and got thrown in with the others who washed out. It is obvious she didn't make the cut, but even in the regular NCRA, she got stationed with the Misfits, who she has absolutely no faith in. Regardless of what she thinks, she doesn't tend to lead by example and places the blame squarely on her squad mates. She has become increasingly bitter of being stationed at Camp Golf, as according to her, "assignment [there] is a career ender." *** Malcolm Holmes is retired trader living in the Mojave Wasteland. Malcolm Holmes used to collect star bottle caps to get the treasure that's hidden in the Sunset Sarsaparilla Headquarters building. He claims to have retired from collecting the caps, but if you pickpocket him (or kill him), you can find a few star bottle caps in his inventory, suggesting that he might be lying. *** Manny Vargas is a Californian citizen and former Khan who is a veteran NCR Army sniper living in Novac.Vargas is one of the two former NCR 1st Recon snipers who are now sentries in Novac. He and Craig Boone alternate shifts in Dinky the T-Rex's mouth. Born and raised in North Vegas, Manny once ran with the Great Khans together with his cousins. Although he loved the lifestyle and the thrill of being a raider, an unspecified incident made it impossible for him to continue life as one of the Khans. He left the gang and decided to enlist with the New California Republic Army. As an excellent shot, he was assigned to 1st Recon as Craig Boone's spotter. The military life appealed to him, especially the discipline and travelling to new places in order to make people safe, not to mention Craig, who quickly became his closest friend. The good run lasted until the Bitter Springs Massacre. Both Manny and Craig were stationed at Camp Golf at the time. Knowing he'd have to face his former comrades, Manny faked an illness and stayed back in camp. He's not clear on what happened, just that a lot of people died and many of them didn't want to be a part of the fighting at all. Although he harbors no ill will towards the Army, blaming only the chaos of the battlefield for the massacre, it made it impossible for him to continue serving. The fact that people would sometimes call him a murderer to his face when they secured a Mojave town didn't help. Manny and Craig took their papers and left to find a new life in the wasteland. Manny convinced his friend to settle at Novac, where their rifles could do some good. Problem is, Craig met Carla in the meantime and they didn't see eye to eye, not one bit. The two constantly bickered, in no small part due to their wildly different backgrounds and the bad blood between the impoverished North Vegas and wealthy New Vegas. The hostility between the two soured relations between Craig and Manny. It happened when Carla was abducted by the Legion. Craig came to his friend to confide in him, but Manny failed to hide his satisfaction at her disappearance. The grieving husband couldn't take this kind of reaction from his best friend and turned his back. Although Manny hoped Craig would come around, Boone didn't. Instead, he disappeared from Novac, returning grim, cold, and a shell of a man. Craig Boone1st ReconBitter Springs MassacreManny was left without a friend in Novac. He was widely respected for his role as a sniper and leadership in security matters, but although people look up to him and depend on him, nobody really cares about his feelings. Perhaps for that reason, when McMurphy came to Novac with Benny and asked for a safe place to sleep, Manny accommodated them, showing his loyalty to the Khans and letting friends from a past life into his world once more, even if just for a brief evening. *** Marco is the very snide landlord of Casa Madrid Apartments of Westside in New Vegas. Marco is an entrepreneur who cares about little else than the rent of his tenants. He first set up the Casa Madrid Apartments to benefit from the steady influx of travelers too poor to afford entry to the Strip, but rich enough to stay around the greater Vegas area. After some time, he managed to form a lucrative relationship with Pretty Sarah, setting up his place as one of the best hotels outside the Strip, with complete sex services available to the discerning customer. *** Marcus is the sheriff of Broken Hills in Fallout 2 and mayor of Jacobstown. A burly old mutant with a weary cast to his face, Marcus' toughness and vigor seem at odds with his long history and fundamental belief in the goodness of people. He doesn't have any regrets about his transformation into a mutant. In fact, he prefers his existence as a super mutant, as he is free of the petty character flaws regular humans suffer from. He served in Unity with distinction, a firm believer in his vision and philosophy. For Marcus, the Master's plan was a chance for elevation of humans above internecine conflict and war, to break out of the vicious cycle of war, which never changes. Marcus believed that humans could never elevate themselves alone, that the Master's actions were a necessary step in the advancement of humanity. The destruction of the Unity by the Vault Dweller hit him dearly. Though he hated the Vault Dweller at first, he eventually developed a healthy respect for him. After all, if all humans fought for their beliefs like he did, the Master would not have had to come into being. Still, he missed his friends, the best that humanity had to offer. *** Captain Marie Pappas is a Californian head officer of the NCR military police serving at the NCR Embassy in New Vegas. She is found at the NCR Embassy on the New Vegas Strip. She is either in a bunk or walking around the embassy. She is unfriendly to you when she first sees you but you can ask her about Jake Erwin, The Strip or herself. Her responses are curt. She is also the only NCR officer that carries a gun on The Strip. *** Marjorie is the founder of the White Glove Society, living in New Vegas. Marjorie is not fond of being accused of being a cannibal. She and Mortimer are the two conflicting leaders of the White Gloves and by default becomes the most influential member if, during the quest Beyond the Beef, Mortimer is ousted. *** Lieutenant Markland is a Californian field medic in the New California Republic Army stationed at Bitter Springs. A capable medical professional, Markland is a veteran of the wasteland and the NCR's military campaigns. He is a capable combat medic, able to treat gunshot wounds, dig out shrapnel from soldiers, and help deal with trench feet. However, the situation at Bitter Springs, which calls for a more experienced medic with psychological training focused on managing PTSD and treating children results in Markland being completely out of his depth. The good lieutenant is an honest, decent man in more ways than one. He is very polite, fair in his dealings, and genuinely cares about those put in his care. *** Martina Groesbeck is a Californian citizen who is a "professional" gambler and informant for the Caesar's Legion living on the New Vegas Strip. Hailing from New California, Martina came to New Vegas to strike it rich as a professional gambler. However, thing didn't quite go as planned for on the professional part only to lose most of her money. After failing that, she started doing odd jobs, mostly for Sarah Weintraub in keeping Vault 21 clean and tidy, to make a living. Her biggest score yet, though, is the spot she landed as Captain Ronald Curtis' informant, hanging around casinos (and unknowingly gathering intel for Caesar's Legion). Martina doesn't break in or sneak through anywhere. No, she just listens. Listens very carefully and memorizes what people talk about. And there's a lot of it. Enough to get her marked for death by the Omertas and currently hiding out in her hotel room in Vault 21. *** Malefic Maud is the leader of Maud's Muggers living in Freeside. An elderly lady who will randomly attack you in Freeside, she is the leader of Maud's Muggers, a group of elderly thieves. Malefic Maud is the tallest one, but still notably shorter than the Wanderer and the standard non-Wanderer character. *** Maude is an elderly prostitute working for Pretty Sarah at Westside's Casa Madrid Apartments. Referred to as the "discount rack" by her pimp, Maude is the oldest and most experienced of the three sex workers at Casa Madrid. She may be going a bit senile, but Maude believes it is experience that counts more than just good looks, and experience is something at which her coworkers can never beat her. Despite her age, Maude is picky about her customers. She only entertains male customers and even then, anal intercourse is out of the question. Her coworkers are Jimmy and Sweetie. She gets along well with the others, but disapproves of Jimmy's homosexuality and is pretty jealous of Sweetie's popularity and income. *** Sheriff McBain was the sheriff of Primm. His and his wife's bodies were left behind at the sheriff's office to rot. The townsfolk of Primm give them both a proper burial once peace is restored. A brave sheriff that protected Primm, McBain was murdered by escaped convicts in his sleep together with his wife. This event was witnessed by Beagle who proceeded to spy on the convicts instead of anything else. *** Sergeant McCredie is the non-commissioned officer responsible for Army troops stationed at Camp Golf.He can be found at the Camp Golf command center. McCredie is a career soldier, who joined the NCR Army at 16. After reaching the rank of Sergeant, he refused promotion repeatedly, in order to stay in the field, rather than behind a desk. He is also a veteran of the Mojave Campaign, present in the region ever since the NCR first entered in back in 2274. By 2281, he is stationed at Camp Golf, drilling troops to keep discipline up and combat readiness high. He is unfortunate enough to have the Misfits under his command, and set on whipping them in to shape if it kills him, or them. *** Sergeant McGee is a non-commissioned NCR Army officer stationed at Primm. Born and raised in the Hub, McGee is a veteran non-commissioned officer of the 1st Company of the 5th Army Battalion, currently under Lieutenant Hayes. He's on his second tour of duty and keeps his nose to the grind stone, just following whatever orders the lieutenant gives. Lately, they were limited to keeping tabs on the convicts holed up in Primm and trying to keep them contained. In fact he was on scout when Deputy Beagle was captured and marched into the Bison Steve Hotel, choosing not to act, instead citing lack of a long rifle and proper orders. *** McMurphy (?-2281) was a Great Khan war party leader who assisted Benny in his ambush of the Courier. By the time the Courier catches up with the Khans, he is found dead in the Boulder City ruins hideout. His body is removed at the conclusion of the Boulder City Showdown quest. A tough leader of the war party hired by Benny as an escort to Goodsprings, McMurphy was the rare raider who showed compassion and loyalty to people outside his immediate kith and kin. When his Khans caught up with the Courier, he insisted on putting them out of their misery quickly (and to avoid attracting attention). After leaving them for dead, he and his raiders escorted Benny around the McCullough Mountains, stopping over at Novac. Manny Vargas took them in and McMurphy was impressed that the bonds still held true. Although most doubted Manny's loyalties, especially after his service in 1st Recon, McMurphy believed in Vargas and hoped that he would eventually come around and rejoin them. Unfortunately, McMurphy never got the chance to see if Vargas returned to the fold. His Khans tangled with an NCR patrol north from Novac and were forced to retreat into the Boulder City ruins. McMurphy was shot and died away from the Red Rock Canyon and his family, expiring on an old, molded mattress in their hideout, as Benny disappeared in the confusion, returning to New Vegas to execute his plan. *** Mean Sonofabitch is a super mutant living in Westside. A first generation super mutant, Mean Son of a Bitch served the Unity with distinction until the fall of the Master in 2162. Wandering the wastes for decades, his luck eventually ran out somewhere near the Hub in the second half of the 23rd century. Taken captive by a group of mutant haters, he was tortured and mutilated. They cut out his tongue, among other things, and refused to relent even when Klamath Bob offered to buy him from them. He would have died, if it wasn't for Tabitha and her nightkin, who freed him from bondage. Eventually, Mean wandered into Westside. He remembered Klamath Bob well and decided to stick around, doing odd jobs for Westsiders and smashing Fiends whenever they attack with his mean super sledge. His very presence is enough to deter smaller raids, in fact. Although some people steer clear of him, he doesn't seem to mind. *** Melissa Lewis is a Khan who serves as a scout. Melissa is the daughter of Chomps Lewis and a member of the Great Khans. She was not born a Khan, but joined them after going through harsh initiation rituals. She and two other Khans are awaiting a chems shipment at the Great Khan Encampment above Quarry Junction. Normally, the supplies would be stashed in a quarry machine at Quarry Junction, but because of the deathclaw infestation, she suspects it's still in Sloan and needs help getting it from her contact. While she doesn't have much to offer, she would be grateful to whoever helps by spreading a good word about them within the Great Khans. Melissa holds a position of responsibility within the Great Khans, as leader of their scouts, which double as drug runners. She, like the rest of her tribe is wooed into the alliance with Caesar's Legion. Totally fooled into believing that she has all the makings of a speculatore, completely unaware that Caesar's Legion doesn't allow women into its ranks. Melissa is completely unrelated to Jessup and McMurphy that ambushed the Courier with Benny, and doesn't know of any other Great Khan gangs as far into NCR territory as she is (not that she would willingly out a fellow Great Khan). *** Melissa Watkins is an initiate of the Mojave chapter of the Brotherhood of Steel, studying under Lars Taggart in the Hidden Valley bunker. A young initiate of the Brotherhood, Melissa stands at the crossroads, and has to choose between two different paths of advancement in the Brotherhood, as she recently became eligible for Journeyman status. She is torn between the path of a Knight and a Scribe. Since she lost both of her parents at Helios One, during Operation Sunburst, she is having trouble deciding, as her mother was a Paladin and her father a Scribe. However, she is especially anxious to get into "a real fight," so it is rather clear which path she wants to go down. Her thirst for adventure is so strong that she and Initiate Stanton sneaked out of the bunker to go to Scorpion Gulch for a "training exercise" where they were almost overwhelmed by the namesake mutant arachnids. Regardless, Watkins loved the experience. But for the moment, she remains a special trainee under the supervision of Head Scribe Lars Taggart. She is an assistant, undergoing VR specialist training. Unfortunately, this leads to her spending time away from other Initiates, but she doesn't miss the boring lectures. Other members of the Brotherhood, particularly Senior Scribe Schuler, are openly critical of her relationship with Taggart. While Watkins maintains it's strictly professional, she is apparently oblivious to the more lecherous aspects of her supervisor. She despises Veronica Santangelo and the two routinely lock horns whenever they meet each other. Veronica chews out Melissa's lazy eye, while Melissa usually goes after Veronica's hairstyle. *** Melody is a child slave found at Fortification Hill. Melody mostly helps with taking care of the brahmin of the Fort and can usually be found at the brahmin pen. When not helping with the brahmin, she brings food and water to the Legionaries. Her only comfort from her duties as a slave is her stuffed bear, Sergeant Teddy, but has to keep it hidden or else it'll get confiscated, which is exactly what happened when Antony found out about her toy. He gave the toy to his dogs, whom chewed it up. *** Meyers is a former sheriff incarcerated in the NCR Correctional Facility. A lawman from a small town in the West, Meyers is a firm believer in justice... As long as it's his kind of justice. From time to time, he sped justice up, ignoring due process and other time wasters. Eventually, his practices caught up with him, he was charged with abuse of power, and sentenced to prison. Transferred to the NCRCF on a work release program, Meyers considers it a fair trade. He is not sorry for what he did, but justice is justice. When Samuel Cooke started the prison break, Meyers hung back and avoided getting involved. He doesn't think much of the Powder Gangers, but he remains in the prison regardless. He believes that it's better for a convict like himself to sit tight and wait for the NCR's return, rather than try to break out and end up with a bullet between the eyes. *** Michelle Kerr is a trader found at the 188 trading post. Polite to a fault, Michelle and her father, Samuel, were originally Primm traders. A month ago, the NCRCF prison break forced them to take to the road and set up the 188 trading post at the confluence of Highways 95 and 93. The volume of traffic from New California and troop movements between the Dam and Army positions near New Vegas have guaranteed them a steady supply of customers, though Michelle is concerned the Legion raids might affect that in time. She is Samuel Kerr's daughter. Unlike her father, however, she cannot repair items. The two of them moved to the 188 Trading Post after the escaped convicts took over Primm. *** Mick & Ralph's crier is a crier for Mick & Ralph's. A young boy who is employed by Mick and Ralph, who pay him to boost the public's awareness of Mick & Ralph's establishment and help bring in customers. He can be seen at the gate connecting Freeside's west and east sections together. *** Mick is a merchant living in Freeside. He is, together with Ralph, co-owner of Mick and Ralph's. He sells weapons while his partner sells consumables. Cass likes Mick slightly better than Ralph, as he doesn't try to flirt with her. *** Miguel is a merchant in Westside. An affable fellow, Miguel is the last resort for people down on their luck, buying what they offer at reasonable prices and selling them for a profit. His pawn shop has been in the family for at least three generations. In fact, Miguel took over the business when his grandfather lost his life to the Fiends. He has since built up an impressive collection of odds and ends. *** Mike Lawson is the head engineer at Hoover Dam. Mike Lawson has been at Hoover Dam since well before the first showdown between the Legion and the NCR for control over it. When he first came to the dam, it only had one turbine spinning, but after the First Battle of Hoover Dam, he managed to get six of the eight turbines running though two of them have ceased working. This is due to their intakes becoming clogged, however, unclogging them is low on the priority list. During the battle, he spent his time in the power station. *** Mister Holdout is a shady weapons dealer living and working on the New Vegas Strip. Mister Holdout is willing to sell holdout weapons to people looking to get into casinos on the New Vegas Strip. He is standing outside of the Gomorrah casino and will hail the Courier when they first pass him. *** Doctor Mobius is a think tank operating in the Big MT in 2281. He is the leader of the robo-scorpion army and nemesis of Dr. Klein and his team. Doctor Mobius was one of the Big MT "Think Tank" executives before the Great War. Sometime after the War, he became a think tank in order to continue his work at Big MT. After the escape of the cazadores and night stalkers, Mobius became disillusioned with the methods of the other think tanks. He grew tired of the endless and horrible experimentation, and was deeply afraid of the damage the amoral and psychosis-ridden scientists would wreak upon the fragile, post-apocalyptic world in the name of Science. Mobius voiced these concerns with Klein and they had a falling out, resulting in Mobius being exiled from The Think Tank; furthermore, Klein removed all the chips of all personalities of The Sink (Mobius' room and personal laboratory) and flung them over the balcony, ridding the Think Tank of all things that belonged to the exiled Mobius. Mobius erected a radar fence – a kind of radar-guided repulsive field – around the perimeter of Big MT to prevent the disembodied brains from escaping into the wasteland. However, he realized the radar fence would not be enough to keep them in Big MT. So, against their will, Mobius remotely hacked the data banks of his colleagues, reprogramming their chronometers, geometers and cartography programs, making them lose their sense of history, time and the world beyond Big MT to the point that they now believe Big MT is the world and nothing exists beyond its mountainous boundary. He went even further and accessed more personal information, reprogramming their own names to be part of a recursion loop to lock up the Think Tank's processors; he even left hints of this recursion in their new cyclical names. In the process of making these alterations though, he also damaged some of their memories and knowledge, leaving only mangled, disjointed versions behind. Disgusted to have done this to his friends, he also erased some sections of his own memory, like this event and his pre-War creation, the robo-scorpion, before exiling himself. Like the others, he forgot a part of his personality and his real name, due to the recursion loop in their new perception programming. Afterward, Mobius moved to the X-42 robo-warfare facility (which he dubbed the "Forbidden Zone") and began to "recreate" the robo-scorpion, inspired by radscorpions that had wandered into Big MT. These new versions included all features of the pre-War model, such as an energy bolt blaster in the tail, highly sensitive robotic eyes, and communication systems connected directly to his stronghold. Now in possession of a proper army, Mobius decided that without something to distract the other think tanks, the radar fence would eventually become insufficient to contain them. He began sending repetitive, threatening broadcasts, laced with false notions that robo-scorpions were somehow able to consume intelligence from brains, fueling the Think Tanks' fear of leaving Big MT's central dome. This also served to further distract them from their experiments, as it prompted the think tanks to focus on retrieving technologies with which to defend themselves instead, which kept them occupied and unable to escape the crater. With the remaining think tanks trapped in the central dome by their exaggerated fear of Mobius, the Big MT fell mostly silent. The arrival of the Courier, and the subsequent survival of their lobotomy, proved to be the last straw. Mobius unleashed a fresh wave of robo-scorpions and announced his false intention to finish off the other think tanks once and for all. Mobius stole The Courier's brain because it possessed the knowledge of a successful brain extraction, which would be able to replicate the procedure. However, Mobius subliminally suggested to the Think Tank that various technologies around the Big MT would help them against him. These technologies ‒ a sonic emitter, an X-2 antenna, and a Stealth suit Mk II ‒ are actually all the components required to rehouse a brain inside a body and allow the body to leave Big MT. Eventually, the Courier defeated the X-42 giant robo-scorpion, entered the Forbidden Dome, and confronted Mobius. *** Lieutenant Monroe is a Californian officer of the New California Republic Army. A field commander of the Army, Lieutenant Monroe coordinates operations in the 188 trading post area, especially patrols south towards Novac. A competent officer who looks out for his men, Monroe was quick to set up a perimeter after one of his patrols was ambushed by Jessup's Khans on its way back from the town, with two soldiers captured by the Khans and held hostage in the Boulder City ruins. Unable to attack or leave, Monroe and his unit are stuck in a holding pattern, waiting for orders from command. 188 trading postMonroe understands war and if brass decides to order an assault on the holed-up raiders, he will order his soldiers to attack, even if that means the deaths of Privates Gilbert and Ackerman. However, he would be delighted to find a way to resolve the stalemate without having to pay the price in blood. *** Morgan Blake is one of the farmers working at the NCR sharecropper farms 2281. Blake is just one of the many sharecroppers working under the Thaler Act to bring food and crops to the Mojave wasteland. Unlike her fellows, she is concerned by the water shortage and has a vague notion that it might be caused by something seeping into the water. *** Mortimer is a cannibalistic White Glove Society member who works as the front desk manager at the Ultra-Luxe Casino. Unlike the other reformed members of the group, he considers the present direction of the Society as misled. In his view of the Society as an elite institution, denying themselves access to such exotic meat has taken away the only reason for the group to exist. He does not openly share this view, however, and it is only by exposing him during a speech at a special dinner hosted for the members of the Society that he reveals his true nature or, if you can pass a speech check (62), he will try to recruit you for his cannibalistic purposes involving Ted Gunderson. If you expose him and let him flee in the quest Beyond the Beef he disappears from the game as soon as he gets to the entrance of the casino. *** Motor-Runner is the leader of the Fiends, located in Vault 3 , currently fighting against the NCR. Motor-Runner is described as being the sanest of the Fiends and infamous for taking the heads of people he has killed. Motor-Runner is able to control the band of deranged, chemed psychotics and organize them into a credible fighting force. Even establishing a base of operations out of Vault 3. Both to keep the Fiends out of Westside (lest straining relations with the Great Khans and avoiding Mean Sonofabitch) and to give them some roots. The NCR thought that they had killed him many times, which prompted Colonel James Hsu to give Bryce Anders the mission of killing the Fiend leader personally and destabilize the Fiends. He can be found in his 'throne room' in the Vault 3 maintenance wing flanked by his two guard dogs, BoneGnash and GhashBone. *** Mr. Soren is a business man found in Freeside. Mr. Soren is a business man whose associates deal with the Silver Rush. He is having an argument with Gloria Van Graff the first (and only) time you see him. During the argument he protests that he and his associates want to adjust the second payment on an order of weapons due to the quality of the weapons being below expectations. In response, Jean-Baptiste Cutting kills one of the Van Graffs' own guards in a show of force. Gloria then says she expects the payment tomorrow, and Soren runs out the door, fearful for his life. *** Mrs. Hostetler is Don Hostetler's wife living in the Mojave Wasteland. Wife of Don Hostetler and mother of Alice Hostetler, Mrs. Hosteler is extremely protective of both her home and family, most notably her daughter. She can be almost described as paranoid as she threatens to blow the Courier's head off the first time you talk to her. *** Mrs. Weathers is a slave living in the Cottonwood Cove. Mrs. Weathers and her two children, Kenny and Sammy, were captured by Caesar's Legion while relocating in the Mojave. Her abusive husband, Frank, abandoned them to the Legion which is only slightly better than constant switchings. *** Muggy is an artificial personality inside a miniature PDQ-88b Securitron operating at the Big MT in 2281. The single functional achievement of Dr 0's attempt to reverse-engineer RobCo Industries' Securitron's, Muggy is a tiny janitor bot designed for collecting dishes. He originally intended for Muggy to be a joke, but it turned out to be his crowning achievement. RobCo IndustriesMuggy's sole function is to clean, especially dishes. The chipper coffee cup on its monitor is the primary indication of its function... That and the obsessive, incredibly erratic personality which is designed to obsess over dirty dishes. Perhaps once intended as a joke, years of deterioration combined with the Think Tank's transition into fully robotic bodies fundamentally broke Muggy's programming. While functional in its duties, Muggy is simultaneously obsessed with dishes and aware of its obsession, leading to the artificial personality displaying characteristics of what would be called bipolar and obsessive-compulsive disorders in humans. *** Neil is a first generation super mutant living in the Mojave Wasteland. Travelling to Black Mountain when it was originally under the leadership of Marcus, Neil was one of the only first-gen super mutants in Black Mountain before Tabitha's arrival and the influx of Nightkin. After the collapse of the original Black Mountain community and the migration of Marcus and his few followers to Jacobstown, Neil was sent to Black Mountain by Marcus to spy on Tabitha, who had previously overthrown him and taken control of the area. He hints at another reason as to why he's not at Jacobstown, but will not talk about it further than that. Because he is spying on Tabitha, Neil obviously does not respect Tabitha and considers her to be mutinous crazy that gained her cult of personality illegitimately. What's more is that Neil will even go so far as aid in her assassination if it means the mutants at Black Mountain can have a life with less brainwashing. Unfortunately, spying hasn't done much good as none of the second generation mutants were motivated to revolt and oust Tabitha from control. Neil now warns other mutants who pass by the road to Black Mountain to go to Jacobstown instead. Should Tabitha be ousted from Black Mountain, Neil will remain at Black Mountain to point other mutants who may have heard Tabitha's signal toward Jacobstown. He is also a great source of information on super mutants and nightkin, if any travelers will listen to him. Because he is a first generation super mutant, he is significantly more intelligent, calm and polite than most of the other hulking brutes wandering the wastes, but even he has his limits, like being compared to his more reckless brethren just because he is a mutant. *** Nero is the leader of the Omertas living in the Gomorrah casino. Nero's right hand man is Big Sal. He runs shifty mafia deals within his casino, bringing in lots of income. Nero is often in his room in the northwest corner of the suites level. His room has a hard lock on the door and there is always a guard outside. He becomes very unhappy if he detects the Wanderer in his room, and will eventually turn hostile if the Wanderer refuses to leave. *** No-bark Noonan is a disabled person living in Novac. Not everyone can weather the wasteland intact. Some break. Noonan is of sound body, but his mind leaves a lot to be desired, allegedly due to radscorpion stings that pierced his skull a bit too many times, damaging his brain. Only Noonan knows what lies behind his mental disorders and he isn't telling, not in a way that is legible to the interlocutor at any rate. Noonan has been a part of Novac long enough to become a part of its community, in the designated role of a harmless village idiot. As he's considered harmless and irrelevant, nobody pays attention to him, allowing the elderly man to observe unusual happenings in Novac freely and notice odd quirks in people's behavior. As such, he can be a potent source of information, if one can find the bits of knowledge hidden beyond the haze of his delusions. He received his nickname when someone joked that not all of Noonan's dogs are barking. The name caught on, to the point that many Novac residents only know him as No-Bark Noonan. He considers it a badge of honor, rather than an insult, stating that it's because everyone knows he doesn't simply bark - his words have bite. *** Elder Nolan McNamara is the current elder of the Mojave chapter of the Brotherhood of Steel living at the Hidden Valley bunker. A Brotherhood Paladin once, McNamara assumed control of the Mojave chapter of the Brotherhood after Father Elijah vanished during the disastrous NCR attack on Helios One. McNamara successfully broke through the NCR's lines and led the surviving members of the Brotherhood to the safety of the Hidden Valley bunker. This act earned him an enormous amount of respect and loyalty from the chapter members, who credit him with saving the chapter from total destruction. Fearing that the NCR would continue to hunt down the Mojave chapter, McNamara put the Hidden Valley bunker on lockdown, not allowing anyone but small scouting parties to leave, and not allowing any of the BoS who were outside to enter. He still fears the NCR and believes they are still hunting the Brotherhood. However, the NCR is not actively looking for the Brotherhood, entangled in trying to secure the Mojave and prepare for the upcoming Legion assault on Hoover Dam to concern themselves with them. The extended lock down and resulting attrition of the Brotherhood's sphere of influence has caused some members of the Brotherhood to question the Elder's judgment, and Head Paladin Edgar Hardin is looking for a way to usurp him. *** Norton is an experienced veteran mercenary found outside Jacobstown. Hailing from the NCR, Norton has built up a repeat customer base and has been hired several times by political elements in the NCR as part of an effort remove mutants from NCR territories, while also appealing to special interest groups. Currently, he's on a contract to deal with the attacks on brahmin cattle herds by super mutant raiders. Norton's group was given the mission to harass the mutants living in Jacobstown in order to get the mutants to either leave, or provoke them into attacking and justifiably neutralizing all mutants in Jacobstown. If pressed, Norton acknowledges that Jacobstown is likely unrelated to the super mutants actually attacking the herds, but states that he only cares about doing the job he was hired to do and getting paid, thought he also takes a wry pleasure in carrying out his mutant harassing contracts and fully believes that his jobs are for the best of the world. *** Number 27 is a unique Yangtze camp survivor who spawns along with Number 34 on the cliffs near Little Yangtze. The Vault - Fallout WikiREAD MORENumber 27 was kept prisoner in the Little Yangtze interment camp until the Great War. After they survived the nuclear bombardment, they slowly began turning into ghouls. *** Number 34 is a unique Yangtze camp survivor who spawns along with Number 27 on the cliffs near Little Yangtze. Number 34 was kept prisoner in the Little Yangtze interment camp until the Great War. After they survived the nuclear bombardment, they slowly began turning into ghouls. *** Private O'Hanrahan is an NCR soldier assigned to The Misfits at Camp Golf. Christian farm kid from rural New California, O'Hanrahan's family got by with farming 40 acres of farmland (primarily maize and brahmin). Despite some lean years, the family had a good life, until a string of bad harvests in the 2270s forced the family to make some hard decision. O'Hanrahan Senior realized he can't feed a family of five without someone starving, so Junior, as the oldest child and their only son, was sent to join the Army. After leaving his mother, father, and two sisters, he went through basic training and was shipped out to New Vegas to be part of the Mojave campaign Essentially a gentle giant, he likes being assigned to the picturesque Camp Golf and gets along fine with the rest of the squad, despite his dislike for violence and hurting people. He attributes this to the influence of his mother, who always reminded him that he needs to mind himself due to his strength and size. As far as problems with the Misfits are concerned, he believes that they are tied not so much to the absence of rigorous training, but the fact that they don't talk to each other and are mostly just cross with each other. He believes that a little more basic human niceness would go a long way towards getting the squad in shape. He's wary of advancing his proposition to the squad, as he fears they wouldn't take him seriously, on account of his straightforward personality. *** Old Ben is a local living in Freeside, just outside the New Vegas' Strip's north gate. Born and raised in Freeside, Old Ben has had many careers throughout his life. His father ran a butcher's shop in town, until another vendor started selling this strange meat and underselling Ben's father. Eventually the family business went under and Ben's father died from the loss. Not too long afterward, the people around town started experiencing shakes, the kind only possible after consuming human flesh. Unfortunately no one believed Ben and the "sick bastard" selling the meat gradually went insane and died. Not too long after, someone moved into the former butchery and found half buried human remains in the crawlspace. Ben didn't bother saying "told ya so." After the family business went under, he took a job as a courier. However, he soon discovered that this occupation could be dangerous, involving "too many shifty characters looking to have someone else move their hot items." Not long after, he had made enough cash to purchase a New Vegas passport to enter the Strip, where he became a crier for The Tops, promoting the talent. Back then it was far easier to get onto the Strip, with passport being a fraction of what it is.Being a charming guy, Ben chatted up female patrons from time to time, and one of the managers' girls started to take a liking to him. Ben never touched the woman, but the jealous manager decided it was Ben's time to go. Ben suspects that the manager framed him for theft from the casino, because a few thousand caps were conveniently missing from the casino vault, and Ben was a easy scapegoat. Ben was evicted from his casino apartment and all of his belongings and got booted back to Freeside. With his reputation in tatters, only a few careers were left open to him; so began his time as an escort. Although he was good at his new job, he felt like a piece of meat after a while and had to quit. With the proceeds, he had enough money for a pistol belt and some other gear, and become a bodyguard. Having saved a few tourists from trouble, he build back the reputation of being a stand-up guy again and, after about ten years of guarding bodies, managed to save up enough to retire. As a retiree, his life has gotten a bit dull and wouldn't mind a new job. The Courier can convince him that prostitution is a worthy and rewarding occupation that helps a lot of people and to go work for the Garret twins at the Atomic Wrangler. *** Old Lady Gibson runs Gibson scrap yard north of Novac. A down to earth elderly woman, Gibson has made her life as a scavenger and repairwoman. Gibson is unimaginatively called "Old Lady Gibson" by locals because of her age, but she doesn't mind as living long enough to be called "old" is an accomplishment in and of itself, though she's not holding her breath about going peacefully. Being the pragmatic scavenger she's been for most of her life, she's selling anything: Scrap, radioactive material, even her dog's life, if it can get her caps. Currently, she lives alone in her scrapyard, but for many years, she has enjoyed the company of her guard dogs, Basura, Reina, Rey, Colmillo, Fiel, and Audaz, and will do anything to make them happy. In her youth, she traveled to the Mojave Wasteland on a caravan with Doctor Henry where they got to know each other intimately. But that was just a fling, and once they reached their destination, they parted ways. She eventually made her way to the Novac area and settled down with her late husband. Together, they would scavenge the REPCONN test site for the better part of their lives together scraping or selling practically everything that wasn't bolted down and wasn't radically radioactive. She eventually settled down at her scrap yard after her husband passed. *** Oliver Swanick is a Powder Ganger who won Vulpes' lottery in Nipton, encountered on his way out of the town. An NCR convict who served time in the NCRCF, Swanick joined up with Eddie's crew and was a regular visitor of Nipton, partaking in the many vices the town had to offer. His recent visit took a turn for the worse, as after the Legion murdered the NCR troopers on leave in the town, they turned on the Gangers and the townsfolk. Forced to draw lots, Swanick watched as Vulpes' legionaries beheaded, crucified, and burned alive them all. When they took hammers to Boxcars' legs, Swanick became the sole winner of the lottery, permitted to leave the town. The Courier encounters him just as the ecstatic former ganger leaves the town, swearing off his Ganger allegiance. *** Orion Moreno is an American who is a retired Enclave soldier living in outer New Vegas. This bitter old man with a grudge against the NCR is more than meets the eye. Over forty years ago, Moreno was a proud soldier of the Enclave, serving in the Devil's Brigade as a heavy weapons trooper. He was stationed at Navarro and served under Mark Gannon (Judah Kreger after Gannon's unfortunate death), together with Cannibal Johnson and Dr Henry (before his defection). Daisy Whitman was the squad's designated Vertibird pilot. Although both he and Johnson were the squad's heavy hitters, Moreno's ruthless demeanor and absence of anything even remotely resembling mercy made him constantly clash with Johnson, who was as close to a conscientious objector as possible. Their fights kept the commanding officers busy much of the time. forty years agoMuch of Orion's behavior stemmed from his dedication to the Enclave. He never questioned the orders he received or the legitimacy of the Enclave's actions. To him, the Enclave was the United States, in one unbroken chain from George Washington to Dick Richardson. The destruction of control station Enclave and the subsequent fall of Navarro broke something inside him, burning any love or passion that remained within him. While other members of his squad moved on, Moreno remained stuck in the past, reliving his glory days and resenting the NCR for what happened in Navarro. The Mojave Campaign did not improve his view of the Republic, especially not when soldiers came to his house and informed him that he was squatting on NCR land... Despite living there for far longer than the NCR occupied Hoover Dam. *** Private Ortega is a Californian soldier guarding the NCR sharecropper farms. A trooper serving in the NCR Army since 2279, Private Ortega ensures the safety of the farms. Mostly, this means patrolling and taking potshots at molerats. She is thankful for the posting regardless, as it's safe, compared to eg. the Fiends containment operation. Like her superior, Lt Romanowski, she believes any complaints by the sharecroppers are the result of incompetence, rather than genuine lack of resources. *** Oscar Velasco is a Khan who is acting as a vigilante for the Great Khans by plaguing the NCR Bitter Springs refugee camp. Velasco used to live in Bitter Springs with the rest of the Khan tribe, leading a normal life, at least as far as raiders can have. However, when the Bitter Springs massacre took place in 2278, he lost everything, his family gunned down by NCR 1st Recon sharpshooters stationed on Coyote Tail ridge. Though the NCR tried to make amends, Velasco never forgave. He took to the hills and started a single-man guerrilla campaign against the NCR forces stationed at Bitter Springs, ostensibly to remind the Republic of the atrocity its soldiers committed. For three years he pursued his goal, intensifying his efforts in the past six months, as the NCR set up a refugee camp at Bitter Springs. He pursues his goal with a single-minded conviction that blinds him to the fact that he is, in fact, shooting unarmed refugees and NCR personnel trying to help them. By the time the Courier enters Bitter Springs, his six month campaign has cost the lives of eight refugees and three NCR soldiers. *** Otho is a legionary who operates the Legion arena at The Fort. Otho is the legionary who is responsible for the arena at Caesar's camp; which is currently the Fort. His responsibilities include setting up the fights, keeping track of the prisoners available, and making sure the arena's cleaned after each battle. He has had this post for years, possibly decades, as he claims to have watched Lanius as a recruit kill ten men in the area with his bare hands. He believes Lanius feels no pain and knows he never shows mercy and that if all Legionaries were like him, the Legion would be invincible. Despite what thinks of Lanius, he considers "the Burned Man" their greatest warrior. Although he believes that he is dead, he has heard the rumors that Caesar has send scouts out looking for him. He like all legionaries follow what Caesar has taught them, including their attitude toward women. In the teachings of Caesar "women are beneath notice," and suitable only for breeding. He particularly believes in the gender roles of the Legion, and wouldn't allow one to speak to him unless they were Caesar's guest. *** Owen is a skeleton found in Nipton in 2281. Located just in front of a ruined Nipton house, to the right of the town hall (if you are facing it), there are two corpses lying next to each other. One looks to be a male human, while the other appears to be female. They both appear to have been charred. Looking at the burned corpses will reveal the male to be named "Owen" and the female "Beru". *** Pacer is a member of The Kings living in The King's School of Impersonation. Pacer is the right hand man of The King and helps to coordinate rule of Freeside from The King's School of Impersonation. The King's good nature ignores Pacer's continuous misbehavior out of respect for their childhood friendship and only rarely speaks ill of him. He is generally abrasive in his interactions with the Courier. When paid for a tip, the Freeside vagrant Rotface will reveal that Pacer is a Jet addict and suffers from a weak heart. This information is backed up by his medical records in the Old Mormon Fort that had diagnosed Pacer with coronary artery disease. *** Papa Khan is the Chieftain of the Great Khans who lives in Red Rock Canyon. Papa Khan is the patriarch and chieftain of the Great Khans. Once a disciple of Darion in the New Khans, he led those who survived the destruction of the New Khans in California to the Mojave Wasteland. He then continued the tradition of the Khans, raiding many of the surrounding tribes, soon becoming the major force of the Mojave while creating an image of ruthlessness and ferocity that couldn't be matched. In the not too distant future, Mr. House recruited the surrounding tribes, giving them money, weapons, and supplies. He then drove the Khans out of New Vegas. Realizing Mr. House was an army all his own, Papa Khan decided the risk was too great for an assault and the benefits too few for a powerless rundown city when plenty of caravans and settlements were still open for raiding. Then when NCR expanded in the Mojave, Papa Khan naturally lashed out at the settlers and soldiers that began to pour in, considering the history of hatred between them. Though Papa Khan knew that the NCR was no pushover, soon large war parties of Khans began attacking and pillaging NCR settlements and outposts. Armed with the knowledge that Mr. House would never give up his precious city, the Great Khans under his leadership began to push harder and harder against the NCR, expecting Mr. House to take up arms against them. Thus, when Mr. House signed a treaty with the NCR and restored the city’s power, NCR retaliated harshly with the massacre of Bitter Springs. Papa Khan was leading a war party against an NCR outpost and feels heavy guilt and responsibility for not being there when his people needed him most and holds a dangerous grudge against NCR to this day. Bitter SpringsMojave WastelandNew KhansDarionHe can be found inside the Great Khan longhouse in Red Rock Canyon. The Longhouse is the only concrete building in the village and is located to the right as you enter the Canyon. At night, he can be found sleeping behind the locked door. *** Ranger Pason is a Ranger stationed at ranger station Delta. Pason is a very professional and rather blunt man, however unlike most he owns his own Robobrain. His current duty is to watch the Colorado River, for infiltration teams that the Legion sends over on rafts. Like previous ranger reports one of his was manipulated, falsely attributing the loss of an NCR patrol to enemy action. *** Pauline Wins is a criminal mastermind that nobody has ever heard of. With her husband, Sammy Wins, Pauline has a head full of ideas, ones that Sammy is always keen on following. After all, he's madly in love with her! However, her latest plan may be too ambitious. Pauline plans to rob a casino on the Strip, using artifacts stolen from the Vikki and Vance Casino: Vance's lucky hat, Vikki's bonnet, and especially Vance's 9mm submachine gun. Her hacking talents allowed them both to get away unscathed, as she hacked Primm Slim to believe everything was in plance when he caught up with them. Now, in the safety of their hideout, she plans the caper... Without knowing the first thing about the casinos on the Strip. The nightmares she keeps getting don't inspire confidence either. *** Pearl is one of the boomer leaders at Nellis Air Force Base. Born as a Vault dweller of Vault 34, beneath Frenchman Mountain on the outskirts of New Vegas, Pearl was part of the rebellious faction of the dwellers that decided to abandon its confines and take their chances with the wasteland around 2230. Setting out with them on the cusp of adulthood, Pearl helped in settling Nellis and observed how the tribe turned the base into a prosperous settlement that kept foes at bay with their batteries of recovered howitzers. Pearl is one of the few Boomers old enough to remember the outside world before the tribe went into self-imposed seclusion. Unlike her juniors, she has observed the signs of a changing wasteland outside the AFB's gates with increasing unease. Neon lights of the reforged Vegas, patrolling robots, soldiers of the NCR Army, all indicate that the time for change has come: Either Boomers will open up to the world, just a little, or they will slowly become its victim. Since 2276, roughly the time NCR presence in the wasteland spiked on the eve of Operation Sunburst and the First Battle of Hoover Dam, Pearl has been looking to the gates, waiting for an outsider to brave the rain of shells and reach Nellis. The Courier becomes the first to make it through the barrage and with it, a chance for Pearl to demonstrate the value of opening to the world and the worth of savag-- outsiders. *** Pete is the young Keeper of the Story at Nellis Boomer museum at Nellis Air Force Base. The young Pete used to be the apprentice to Don, the old Keeper of the Story until a couple months ago. His promotion to the post of current Keeper came suddenly when Don learned the hard way that whiskey and land mines do not go together well. Despite his young age, Pete takes his job seriously and treats the history of the Boomers with respect and expects others to do the same. *** Philip Lem is a Powder Ganger living in Vault 19. Philip Lem made his living by sneaking into NCR camps and stealing goods and made a well enough living. One day, however, he got sloppy and got caught, avoided hanging, and sent to New California Republic Correctional Facility. Once there, Lem was one of the first inmates involved with Samuel Cooke's prison break plan and took part by spreading the word to other useful inmates and eventually participated in the NCRCF prison break, like the other inmates. Lem decided to follow Cooke's lead on the way out of NCRCF and to Vault 19 but after all was said and done, Lem began to think that the group should turn themselves in back to the NCR believing that the group can't sustain themselves on the limited resources they got and Cooke's overambitious agenda against the NCR will eventually just get them all killed. Currently, Lem is at odds with Cooke on who wants everyone to stay while Lem and his group want to leave and surrender to the NCR, leaving the group confused on who's actually leading. *** Philippe is a White Glove Society member and head chef living at the Ultra-Luxe. Philippe is the resident chef of the Ultra-Luxe casino. Like most of the members of the White Glove Society, he strives to bring sophistication to the wasteland, particularly when it comes to cuisine. He is no doubt a competent chef, but carries lots of repressed emotional baggage from his early life, causing him to project his power which manifests in an overly aggressive and arrogant attitude. Although, Philippe is convinced that he yells at people because he "likes yelling at people and... they fucking deserve it." When Philippe was five, his father left the family, which led his mother, a "chem fiend" to "bring home a series of strange men who insisted upon Philippe calling them 'Uncle'". His sisters also would lock him in a shipping crate whenever they didn't want him around. There seems to be a terrible incident in Philippe's past involving his brother, which only resurfaces after the Courier suggests that Philippe's aggressive attitude is not due to his "just liking to shout at people", but rather the severely traumatic experiences of his childhood. *** Private Poindexter is a soldier assigned to The Misfits platoon at Camp Golf. Soldiers tend to be an exceptional type of human. Selfless, brave, and unafraid of hard work. Poindexter is none of these things, compensating for it with an ego the size of Hoover Dam and thinly veiled contempt for his fellow troopers. To himself, he's a certified genius whom everyone at the Camp looks up to. To everyone else, he's an annoying know-it-all who cannot follow orders. If anyone wonders what someone like Poindexter is doing in the ranks of New California's military, it's simple: He figures that the benefits offered by the Army, both in terms of money and prestige, are worth the risk of bodily harm. To minimize the risk to himself, he deliberately rides the mediocrity gradient, doing just well enough to stay in service, but not good enough to be sent to the front lines. That way, he can eventually "work" his way to a cushy desk job back in New California as, technically, a veteran. A veteran's pension is an added bonus. *** Pretty Sarah is the pimp of the Casa Madrid Apartments, in Westside. Although it may seem odd for a woman to be pimping prostitutes, for Sarah it's just a way to earn money. The wasteland and the hardship she suffered, made her tough as nails and capable of taking whatever comes her way. Although some would expect that to mean she is cold as ice, Sarah cares. She splits profits fairly with her employees, watches over them and knows that some things are better left alone. Neither Sweetie, nor Maude or Jimmy have complained about her. She is not deflective of her past; she downright avoids the topic, and for good reason. Near Camp McCarran, Sarah had a run-in with some Fiends, Cook-Cook in particular. After raping her, he set her on fire with his flamer. She has thought about exacting revenge, but she has just never worked up her nerve to do it. Even so, she maintains a heated hatred for the Fiends and resolves to kill anyone that associates with them, regardless of who they are. *** Primm Slim is a customized Protectron found at Primm. An "authentic cowpoke", Primm Slim is a pre-War RobCo Protectron customized by the owner of The Vikki and Vance Casino to act as its official spokesbot. It is an almost inexhaustible source of information about the minor crooks the casino is named after, Primm, and various other spots around the town. Due to a stroke of luck, Slim managed to survive two centuries relatively intact and was restored to working order to continue its vigil over the Casino. Not that he's perfectly intact: A pair of wannabe outlaws hacked into Slim to steal Vance's gun, so that they could embark on a life of crime. *** Private Gilbert is a NCR trooper stationed in Boulder City. An NCR soldier under Lt. Monroe's command, she and fellow trooper Private Ackerman were on patrol with their squad and heading back from Novac when they came under fire from a group of Great Khans. The squad radioed for assistance, but decided to chase after the Great Khans to Boulder City's ruins. There the squad got caught in crossfire and ultimately Gilbert and Ackerman ended up getting taken hostage by the group of Great Khans while the rest of the squad escaped without harm. Throughout the hostage crisis, she has been nothing but ill-tempered and annoyed during her time as a hostage. *** Private Stone is a New California Republic Army soldier stationed at Camp Forlorn Hope. The sorry state of the Camp and the near-constant skirmishing with the Legion after the fall of Nelson has taken a heavy toll on the soldiers stationed on the front lines, formerly safe deep behind friendly lines. While all of the soldiers curse, complain, and blame the Republic, the Army, and every officer not stationed with them at Forlorn Hope, only a few find the strain unbearable and turn to substance abuse. Some find solace in alcohol. Others, like Private Stone, use drugs. His case is exceptional, as he uses the supply of Hydra used to treat wounded soldiers to get a quick fix, sneaking into the medical center and injecting himself with the drug every night during guard change. He doesn't think about the impact it has on the wounded or the war effort, as long as gets that blissful feeling that whisks him off away from the horror of the war, even for a single evening. *** Private Christina Morales is a Californian soldier in the New California Republic Army and the wife of the late Ranger Esteban Morales. She is stationed at Camp McCarran. Sitting distraught in the Camp McCarran concourse, Private Morales has been crying recently. The cause is simple: Her husband, Ranger Morales, was recently killed by a group of Fiends near REPCONN headquarters, while laying down covering fire for other troops in his group. Wounded by enemy fire, he slowly bled out on the hot, cracked asphalt as the Fiends chased his squad away, halfway to McCarran. Esteban's death is a heavy burden to bear, but the inability to give him a proper burial is even heavier. Christina is left in despair, thinking about her husband's body slowly cooking in the desert sun, desecrated by the Fiends. Though the NCR promises that no man is ever left behind, the Fiends set up a kill zone around Esteban's body. Soldiers would only get killed trying to get through the mines and snipers. *** Private Davey Crenshaw is an enlisted soldiers of the New California Republic Army found at Camp McCarran. During the day, Crenshaw can be found guarding along the southern wall inside McCarran. Man, am I bored. Davey Crenshaw is an undisciplined and self-centered trooper with no respect or concern for anyone. In fact, he is completely oblivious to his own lack of self-awareness and complete disregard for everyone around him. He is particularly known for inciting pranks on his fellow serviceman, although all his pranks have been harmless, it was never because he was concerned with safety. This has earned him the ire of all those who serve with him. Two of Crenshaw's shenanigans are of particular note; the first is the time he led a brahmin into the upstairs section of the terminal building. Not only because brahmin cannot go downstairs, but also because it visited him in the cell multiple times. Another time was the time he dropped firecrackers into the toilets, completely destroying them. The inability to repair and/or replace them led his fellow servicemen to want to shoot him. Crenshaw himself believing the only reason that they didn't was due to how shorthanded they were. Crenshaw has also been responsible for sabotaging computer security around Camp McCarran and he's forced personnel around the Camp to be more mindful of their terminals while leaving, though that still hasn't stopped him from also hacking into others terminals to cause mischief. His conduct has earned him a reputation as a "problem child" and has had multiple disciplinary hearings, despite this he is completely unrepentant, in fact it is a point of pride. Because of his actions, and his superiors complete lack of belief in him, he was given the assignment to guard one of the more remote posts at Camp McCarran. This situation was manipulated by frūmentārius Picus. Using Crenshaw's reputation against the NCR he came up with the plan to use Crenshaw as a fall guy for his ongoing sabotage and infiltration. Convincing the entire base wouldn't be a hard sell, Picus' plan involved first to have an accomplice plant evidence for Picus' bombing of the monorail in his footlocker, then having the accomplice kill Crenshaw at his post. (Something made easier by Picus reassigning the other guard on duty, isolating him.) Then having the accomplice posthumously turn Crenshaw in for the "treason." *** Quartermaster Carl Mayes is a Californian senior soldier who is the head of logistics at Camp Forlorn Hope, working out of its storage shed. A loyal soldier serving in the New California Republic Army, Quartermaster Mayes is acutely aware of the problems at Forlorn Hope and the sheer scope of the issues. Everything, from ammunition, through medicine, to soldiers, is in short supply. However, he's also as stubborn as they come and refuses to give up. He recently sent a squad to Helios One to request supplies, but it failed to return to the base. With the situation at Nelson, he is not at liberty to leave and verify their fate for himself. The Courier will have to do. *** Rachael is a prisoner of the Fiends in Vault 3. Together, with some friends, she is being held in a cell with Fiends all around. To release them, a Hard lock on the cell must be opened, which earns 50 XP. After that they will be able to sneak out. Strangely enough, however in plain sight, they will not be seen by the Fiends. *** Ralph is a trader living in the Freeside. He is, together with Mick, co-owner of Mick & Ralph's. Apparently he is good with computers and has reprogrammed several Securitrons. He sells consumables while his partner sells weapons. Cass likes Mick slightly better than Ralph, as he doesn't try to flirt with her. *** Senior Paladin Ramos is the head of security for the Hidden Valley. As head of security, Ramos is responsible for protecting the chapter from outside threats. Under McNamara's command, this includes ensuring the integrity of the lockdown, preventing personnel from within leaving and those without from returning to the bunker. He only makes exceptions for supply runners, high security patrols, and the occasional pair of Initiates trying to get a feel for the surface. He pays attention to details, but he isn't heartless, after all. That's not to say he's lenient. Ramos is a veteran of Operation Sunburst who survived both the NCR siege and McNamara's desperate counter-offensive west. As a result of his experiences, he despises Elder Elijah and his lapse in command and will be the first to execute anyone not of the Brotherhood to ensure its ideals are upheld and the chapter safe. His diligence ensured that there were no incidents for over a year, that is, until the Courier arrives at the chapter's doorstep. *** Ranger Grant is an NCR Ranger coordinating security during President Aaron Kimball's visit and speech. Grant is a long time NCR ranger, best described as the "shoot first, never ask questions" type of soldier, someone who doesn't mind going into combat, so long as his soldiers shoot alongside him. He was injured at one point, which may explain his aggressive nature. He also seems to enjoy and even volunteer for more dangerous missions. *** Ranger Milo is an NCR patrol Ranger tasked with locking down the road leading to Nelson and preventing legionaries from leaving or hapless travelers from entering. He's normally assigned to Camp Forlorn Hope. Milo is encountered. An experienced Ranger surrounded by greenhorn Army recruits, Milo has taken the lead on securing the read into Nelson after Dead Sea and his troops attacked it, together with Carmine, his repeater. Although he has no formal authority over the troopers, he tries to help as best he can, preparing for the bid to retake Nelson. His biggest problem are the hostages crucified in the clearing, among Nelson's buildings. The Legion has leverage and the advantage of terror on their side as long as they're there. Outnumbered and with no backup, he believes that the only way to help them is to mercifully take them all out at a distance, to deny both advantages to the Legion. Stevens is an NCR Ranger who appears at the Hoover Dam in preparation for President Aaron Kimball's visit. He can be found patrolling with his dog outside the entrance to the Hoover Dam Visitor's Center. *** Raquel is the Master-At-Arms for the Boomers. Raquel is the Master-At-Arms for the Nellis homeland. That means she is responsible for the defenses of Nellis, and training and fitness of all the populace. You can usually find her sitting on top of some shipping containers north-northeast of the entrance to the base. Additionally, you can find her when you first enter Nellis. Initially, she has an antagonistic attitude toward the Wanderer, openly admitting that she hopes you die during her quest. Her attitude doesn't improve much even if the Wanderer is Idolized by the Boomers and is generally cold towards them. *** Raul Alfonso Tejada is a Mestizo ghoul mechanic, gunslinger and potential companion from Mexico, imprisoned at Black Mountain. *** Razz is an NCR soldier and part of the Misfits stationed at Camp Golf. Razz was born in slums of the Boneyard and got out the first chance he got. He joined the Fiends in the Mojave for a time, but joined the New California Republic Army later since Fiends tend to not last long when the NCR are around; in his words he joined because "at least this way the badasses with the top-shelf guns" would be on his side. Not surprisingly, he was once addicted to Psycho, but has since kicked the habit. Regardless, he still believes that Psycho is a viable solution to combat problems. In fact, he still has his chem hookups from his days in the Fiends, a man named Jack in Red Rock Canyon. He has a rotten attitude for pretty much everything, like how the NCR Rangers get to stay in the resort, while the grunts have to live in tents. His attitude extends to his fellow Misfits: O'Hanrahan is a "big pussy", Poindexter a "smartass prick", and Mags more suited for prostitution, rather then soldiering. He claims that he does not need any one of his squad mates and does just fine on his own. He's on better terms with the Great Khans, to the point they allow him to run a tab for recreational chems. *** Ranger Rebecca Lineholm is the commanding officer of Ranger station Alpha. Ranger Lineholm joined the NCR Rangers in 2271. After grueling training, she experienced the proudest moment of her life when she got her Ranger badge. Currently she's in charge of Ranger station Alpha, once on the frontlines of the war with the Legion, now a mostly support outpost with a minimal chance of running afoul of critters, raiders, or the Legion. *** Red Lucy is the caretaker of The Thorn. A confident, proud woman who attempts to conceal her emotions behind a mask of stoicism. Red Lucy perceives human life as cheap and fragile, and The Thorn as a means to escape from the bonds of a harsh and hostile land, "awakening" people and allowing them to "choose the moment of death against the will of destiny." She acknowledges that both New Vegas and the Wasteland are needed in order to make this possible. *** Regis is a Khan leader who is the second-in-command of the Great Khans and chief enforcer of the tribe's laws. Regis thinks of himself as the right-hand man of Papa Khan. This is also literal, as Regis takes the seat to Papa's right in the Long House. The bed he sleeps in is surrounded by pre-War books as well as a few magazines, suggesting that Regis is well-read and educated. Regis is also the enforcer of all the Great Khans laws and as such will warn the Wanderer to watch their step. Jack describes him as "Cool. Scary, but cool." *** Reina (Spanish for Queen) is a dog living at Gibson scrap yard. She is the faithful companion of Old Lady Gibson. *** Private Renolds is an NCR soldier found on a road west of Techatticup Mine. Renolds was part of a larger Army unit that was ambushed by a contubernium under the command of decanus Alexus. Taken to Techatticup mine to be held until the Legion decides what to do with them, Renolds managed to slip away from the convoy and hide, waiting for someone to come and help them. The Courier just happens to come across him... *** Mk. III Cyberhound, LEO Support Model, Serial no. B955883, known to the people of Freeside as Rex (King in Latin), is a cyberdog under the ownership of the King. He is suffering from neural degeneration as a result of his aging brain. Part German Shepherd, Rex is a "Cyber-Hound Mk III L.E.O. (Law Enforcement Officer) Support Model" that has been around since pre-War times. He was born as a regular dog in 2072 and served in the Denver City Police Department. Sometime before the war, he was cybernetically enhanced and turned into a cyberdog - serial no. B955883, although the circumstances of his cybernetic alterations remain unknown. He survived the destruction of Denver and the harsh wastelands, eventually becoming Caesar's companion for a time, but was lost in battle, specifically being blown up in the First Battle of Hoover Dam. He later reached Freeside, where he came under the ownership of the King, who loves him dearly. Rex does not like rats, or hats, according to the King. The King says his dislike of hats may come from the fact that hat rhymes with rat. First Battle of Hoover DamIn recent years, Rex's brain has been degenerating and Rex has been slowly dying. The King has contacted the Followers of the Apocalypse, seeing if they can help Rex but they do not have the capabilities to perform brain surgery nor the knowledge of cybernetics that is needed. However, the Followers do know that a Doctor Henry in Jacobstown has these expertise and is likely Rex's best hope. *** Rey (Spanish for King) is a dog living at Gibson scrap yard. He is the faithful companion of Old Lady Gibson and one of the oldest dogs that she has. So old, in fact, that he's starting to become inform and Old Lady Gibson believes he might have to be put down soon. *** Rhonda is a deactivated Mister Handy found in the Black Mountain storage room. Rhonda was Tabitha's best friend before the super mutants came to Black Mountain. Due to a dispute, Rhonda was forcibly removed from the camp, leaving Rhonda in a non-functional state approximately 6 years before 2281. *** Rick Lancer is a prisoner of the Fiends in Vault 3. Rick is being held prisoner in Vault 3 along with Dennis and Rachael. They are being held for ransom, but Rick says anyone who would pay it was already killed by the Fiends. He asks the Courier to help them escape by getting the keys from a Fiend named Daniel. *** "Deadeye" Ricky is an all around undesirable person accompanying the Happy Trails Trading Company to Zion Canyon in 2281. Ricky is a compulsive liar with a tendency to create incredible stories about himself as he goes to talk himself up to be a significantly greater adventurer and scavenger than he actually is. His unsubstantiated stories include the time he tricked and killed a Brotherhood of Steel Paladin,, fought and killed four "deathjaws," which are like deathclaws with larger teeth, each with a shot to their eye while also divulging being born in Vault 22 – but he was sworn to secrecy, so he can't say anything about it. Ricky also carries an unhealthy addiction to Psycho and is prone to become agitated and hostile when someone doesn't believe his stories. He has in his possession a Vault "two-two" jumpsuit and a "pit-boy" (which is broken with a locked screen and missing reboot button) which he loot from a dead prospector in Zion. Ricky says he grew up near Dayglow, stating one of his useful skills to be "a third nut that glows in the dark" because of his high exposure to radiation in his youth. Ricky is going along on the caravan through Zion because there's good loot involved but more importantly, Masterson needs someone to map the area, and what better way to do it than with a Pip-Boy? *** Ringo is a trader of the Crimson Caravan Company hiding out in Goodsprings. About a week before the Courier awakens from their unconsciousness, Ringo, a trader of the Crimson Caravan Company, retreated to Goodsprings explaining that his caravan had been attacked, east of Goodsprings on I-15. He's been holding up at the abandoned gas station lying low ever since. the abandoned gas stationJoe Cobb has come to Goodsprings looking for him, threatening to burn the town down if they don't turn him over. Trudy shooing him off soon afterward. *** Roller is a member of the Scorpions gang living in the Monte Carlo Suites. Roller is a member of the Scorpions, so he is hostile and will attack on sight. He is not needed for any quest despite him being a named non-Wanderer character. *** Lieutenant Romanowski is a Californian officer in the New California Republic Army stationed at the NCR sharecropper farms in New Vegas. Romanowski is the man responsible for providing military protection to the farms and sharecroppers, to prevent unauthorized procurement of foodstuffs. In other words, he stops wastelanders from stealing crops. By his own admission, he isn't much of a thinker. He focuses on his job and doesn't spend too much time deliberating on things outside his area of expertise: Soldering. He does have a tendency to dismiss people he thinks are doing a sub-par job without giving it much thought, like farmers complaining about water shortages or Cpl. White, who tries to figure out the water shortage. His opinion of White as a glory hound certainly affected his decision. *** Captain Ronald Curtis is an officer of the New California Republic Army, heading Bravo Company at Camp McCarran. His real identity is that of a Frumentarius (codename Picus) planted by Caesar's Legion to spy and sabotage the NCR Army. Officially an upstanding officer of the NCR Army, Ronald Curtis has enjoyed a meteoric rise through the ranks, reaching the rank of captain and position of Bravo Company commander in three and a half years (six months faster than usual). Of course, it wasn't by accident: Curtis is actually a frumentarius sent into the NCR by Caesar years before the Legion arrived on the banks of the Colorado River to challenge the Republic. Frumentarius Picus is one of the most prized operatives the Legion has at its disposal, a deep-cover agent whose false identity is years in the making. The former Bravo commander was snuffed out by Picus to place him in command of McCarran's Bravo company. As commanding officer, Curtis became known as a hardliner. Missing roll call, for example, became desertion and reason for flogging troopers, regardless of the actual reason for the absence. While normally he would be commanding Bravo Company in the field, General Lee Oliver placed his company at Camp McCarran to shore up its defenses. While his men man the walls, Curtis helps Colonel James Hsu with logistics. This is more than advantageous for Picus who uses his new position to very discretely provide information on NCR plans to Caesar's Legion, sabotage NCR assets and keep one step ahead of any efforts to apprehend him. Although he provides intel on patrols and other NCR plans to the Fiends every day, his main goal has been to build up trust with Colonel Hsu to pull off a major sabotage plan without losing his cover. Picus currently has Martina Groesbeck as an informant on the Strip, feeding him information on New Vegas, particularly the casinos; although she would never wittingly help slavers, Picus has concealed his true allegiance from her and is aided by her intelligence gathering. major sabotage planThe Legion's Frumentarii have been planning this operation for years as a part of the greater Operation Racket, first requiring Picus to infiltrate the NCRA. The NCR bolsters its presence on the New Vegas Strip from Camp McCarran; using the connecting monorail lets them occupy two positions for the price of one. In his years at McCarran, Picus has learned all he can about this monorail and intends to sabotage it. However, Picus believes that Colonel James Hsu is beginning to suspect him; therefore, Picus is looking for the right scapegoat on which to pin the sabotage. He left some bomb making supplies alongside a bomb, which are to be placed in Private Davey Crenshaw's personal footlocker to incriminate the practical joker. Although, for this plan to work, Private Crenshaw cannot be allowed to blab and deny his involvement, meaning he must be dead before the sabotage is reported to Colonel Hsu. Picus currently is only steps away from pulling off his major plan, but bides his time for the right pieces to fall into place and to find the extra conspirator to ensure his alibi is established. Silus, the captured Legion centurion, recognized Curtis upon being brought into McCarran, having met him years earlier during the latter's frumentarii training. He did not know his alias, however. Curtis is also well known to Vulpes Inculta, the frumentarii leader, for his resounding work at infiltrating the NCR and has been keeping close tabs on his progress. *** Rose of Sharon Cassidy, usually just Cass or Whiskey Rose, is a caravan master and owner of Cassidy Caravans in the Mojave Wasteland. Born in 2244, Cass is the daughter of John Cassidy and a tribal woman he met on his travels after parting ways with the Chosen One. Her father upped and left to once more wander the wastes while she was still young - leaving her only a name, a pendant, his shooting skills and propensity for hard drinking and violence. Worn down by years of hard luck and a recent rash of terrible misfortunes, Cass is a despondent merchant who's about to get out of the caravan business. She's smart, tough, and steady with a gun, but hasn't been savvy enough to survive the ruthless caravan wars that have flared up in Nevada since the NCR's expansion. Though quick to join up with the Wanderer for some easy money, she's still interested in finding out if she's been suffering from bad luck or something more sinister. When first encountered by the Courier, Cass is drowning her sorrows at the Mojave Outpost bar. NCR Ranger reports have reached her that her caravan has been attacked and "burned to ash," placing an even greater burden on her shoulders. However, threats along the road into New Vegas and problems with NCR paperwork have so far prevented her from leaving the outpost to investigate the attack. Cass has inherited her father's heart condition, and will show her disgust for chems if the Courier speaks to her whilst under their effects. On another note, her knowledge of the world is considerable, but not without holes. For example, she is not aware that golf is a sport, rather than a person, referring to Camp Golf as a monument to a man of that name and recounting soldier remarks that it used to be a minefield, with mine locations marked by numbers. *** Rotface is a gossiping ghoul beggar residing at Freeside. Rotface is sitting against a destroyed building next to Mick & Ralph's, just past Freeside's East Gate. He has lived on the streets of Freeside for a long time, so he knows lots of odd information about Freeside. He's even willing to disclose these bits and pieces... for a price, of course. *** Doctor Rotson is a dead ghoul found at Hell's Motel. Rotson is, or rather, was, a medical doctor who turned the Motel into a functional clinic, complete with an independent fungus farm and a personal Mr Handy. Unfortunately, he seems to have run afoul of his robotic assistant, cut down in the living room. *** Roxie is a cyberdog that can be created in the X-8 research center in 2281. Made at the X-8 research center through splicing a dog and a robot, Roxie can be made to follow you. Unlike other companions, it is possible for Roxie to die, even when not playing on Hardcore mode. However, she can be revived by creating her again at the X-8 facility. Unfortunately, Roxie only follows you around the X-8 facility and will not follow you outside of the facility. If you leave the area Roxie will stay near the entrance inside the X-8 facility. The holotape to splice dogs and robots is found on a large table downstairs near the institutional test facility door in X-8. To create Roxie, upon entering the X-8 facility there will be a hallway to the Wanderer's left. Once you go through the door in the left hallway there will be a terminal in which you can use the splicing holotapes. Roxie also does not use the companion wheel, you must talk to her to have her follow you or to make her leave. *** Roy is living in at the Old Mormon Fort in Freeside. Roy is a scavenger (or prospector as most like to be called) in Freeside and one of the more older residents. Roy is sharp witted, albeit in a surly way. He, Wayne and Farris just cashed in some scrap metal and decided to go to the Atomic Wrangler to try their luck at the slots when an attack occurred between two parties and they were caught in the crossfire. *** Colonel Royez is a Californian officer of the New California Republic Army found at a strategic intersection at the Long 15 in California. Both the location and the Colonel only appear if the Wanderer elects to nuke Republic territories at the conclusion of The Apocalypse in Lonesome Road. The commanding officer of a unit of heavy infantry stationed at the Long 15, Colonel Royez is a decorated Californian veteran. As the head of an elite unit of heavy troopers, Royez was granted a fully functional and heavily customized suit of T-45d power armor, called Scorched Sierra power armor. It protected him from instant death due to the nuclear detonation, but failed to prevent the radiation from turning him into a marked man. *** Ruby Nash is a Primm citizen. She along with her husband, Johnson Nash, have lived together at Primm for over eight years, sticking together through thick and thin. She's a talented cook and housewife, making sure Johnson, the de-facto mayor of the town, can focus on running the Mojave Express and the general store. Their plans were ruined by the arrival of the escaped convicts in Primm, who forced the townsfolk to take refuge inside the casino. *** Rancorous Ruth is a member of Maud's Muggers living in Freeside in the year of 2281. A woman who will randomly attack you in Freeside, she is a part of Maud's Muggers, a group of elderly thieves. The three women of Maud's Muggers are remarkably small. According to the G.E.C.K, Ruth is 0.9 times the size of the Courier. *** Saint James is a slaver living in Westside. A devil wearing the name of a saint, James used to work as a prospector scavenging around New Vegas, but has turned to slavery, with his partner Dermot, selling refugees (mostly young women) as slaves to the Fiends. While he is a deeply disturbed individual, suffering from many social anxieties (especially those related to women), nor particularly bright, he is the perfect type for slaving, as his partner notes. On top of his psychosis, he is an active pedophile, only kept manageable by a teddy bear he took from a little blonde girl that he coyote'd. Although keeping himself from diddling children isn't the only thing he uses his teddy bear for, as it's been a regular accessory to his sessions with his favorite prostitute Sweetie, which he props in bed with them to "watch". *** Salt-Upon-Wounds is the war chief of the White Legs tribe and destroyer of New Canaan, living in Zion Canyon in 2281. Salt-Upon-Wounds is a harsh, merciless leader infamous among the inhabitants of Zion Valley for his cruelty as well as his prowess in hand-to-hand combat. He is well known for personally leading his warriors into battle, and is described as having killed hundreds enemies with his personal power fist. When Salt-Upon-Wounds took New Canaan, he ordered the White Legs to salt the earth so nothing could grow again. This "salt-the-earth" policy of conquest and destruction is progressively transforming Zion National Park into another polluted piece of wasteland. *** Sammy Weathers is a slave living at the Cottonwood Cove. Sammy Weathers was captured by Caesar's Legion, along with her mother and brother, while relocating in the Mojave Wasteland. Her abusive father, Frank Weathers, abandoned them to the Legion. *** Sammy Wins is an aspiring criminal married to Pauline Wins. Deeply in love with his wife, Pauline, Sammy is a tough-talking, stone-cold killer... Or at least that's the image he's projecting after his wife decided they would become rich by robbing a casino on the Strip. In preparation, the two have robbed the smaller Vikki and Vance Casino, stealing the Vikki and Vance artifacts from the exposition (Vance's lucky hat, Vikki's bonnet and Vance's 9mm submachine gun). They hacked Primm Slim to leave no trace of their theft, made possible by Pauline's hacking talents. Vikki and Vance CasinoVance's lucky hatLaying low in their home on the outskirts of Westside, the criminal masterminds are planning their assault on the Strip. Pauline's head is full of dreams (and nightmares), while Sammy tries to project a collected, calm image... While being scared out of his wits by his wife's madcap plan. To be honest, if anyone takes the gun from them, he wouldn't miss it and redouble his work on that novel he always wanted to make. *** Samuel Cooke is a revolutionary with an agenda against the New California Republic, the original instigator of the NCRCF prison break, and the current leader of a small band of former convicts in Vault 19, circa 2281. Samuel Cooke is an unique character among NCR convicts. His hatred of the Republic is motivated by politics, as he sees the NCR as a corrupt, imperialist, tyrannical beast that forces its system on every man, woman, and child in the wasteland. His revolutionary zeal led him to wage a campaign of sabotage in New California, blowing up Republican caravans along Interstate 15. Although genuinely passionate about his cause, he was still only one man and was eventually captured. Cooke's sentence landed him in the NCR Correctional Facility in the Mojave wasteland. However, incarceration did nothing to extinguish the fire in his heart. Although he acted like a model prisoner, with only being anti-NCR, together with a band of trusted inmates, Samuel secreted away small quantities of explosives used in railroad construction. Easy, considering Cooke was part of the chain gangs that labored away under the sweltering sun, clearing the way for NCR trains. Eventually, Cooke saw an opportunity. When the Republic redeployed another group of prison guards away to the Colorado, he and his men blasted their way out of the cell block, overwhelmed the guards, and earned their freedom. The rest of the prisoners joined in when they realized what happened. However, Cooke left the prison together with a group of followers, allowing Eddie to form the Powder Gangers. Cooke took his men to Vault 19, where he plans to take advantage the local areas dangerous wildlife and the sulfur deposits beneath to arm himself with high explosives and kindle the fires of war against the Republic anew. However, Cooke is dealing with insubordination from Philip Lem, a convict who helped with the prison break and tagged along when Cooke left but has begun to rethink his choice and now wants to leave with some others and surrender to the NCR, but Cooke won't let them. causing confusion within the small group's ranks about who is actually in charge. *** Samuel Kerr is a trader at the 188 trading post. Samuel Kerr is a talented, active tradesman, who originally set up shop in the town of Primm. Following the NCRCF prison break that practically shut down the I-15 and the convicts' attack on the town itself, Samuel and his daughter, Michelle Kerr, moved north to set up the 188 trading post and benefit from the increased traffic up Highway 95 and the troop movements along Highway 93. They don't look back on Primm times with nostalgia, not by a long shot. *** Santiago is a smooth talker that owes some money in Freeside. Santiago is a smooth-talking con artist living in Freeside. He affects a Spanish accent to get out of paying for drinks. Thanks to his dishonest ways, he owes Francine Garret 212 caps and has no intention of paying them back before being confronted by the Courier in the side quest Debt Collector. *** Sarah Weintraub is the proprietor of the Vault 21 gift shop and a resident of Vault 21. Sarah grew up in Vault 21. Like her brother, she suffers from agoraphobia and as such, rarely leaves the Vault. After Mr. House took control of the Vault and made known his plans to evict the residents and seal it with concrete, Sarah and her brother convinced him to spare the upper level. By Mr. House's acceptance, Sarah won the ability to remain in her home, now converted into a hotel and gift shop with her as the proprietor. Sarah's brother was allowed to stay nearby, now working out of a warehouse immediately next door to the Vault 21 Hotel. Sarah and her brother seem to keep in touch via e-mail despite their physical proximity, likely due to the extreme discomfort both would experience from being outside even for the short trip between structures. As vault suits are extremely popular items for the gift shop, Sarah is always on the lookout for extra stock. The Wanderer character can help her with this through the unmarked quest "Suits You, Sarah". *** Paladin Sato is a Brotherhood of Steel soldier living in the Mojave Wasteland. Paladin Sato will visit the Brotherhood of Steel Safehouse every 2–3 days and will be able to repair your weapons and armor (up to 100%) for a price. *** Doctor Sawbones is Camp Golf's medical officer , found at the Camp Golf infirmary. A somewhat sarcastic medical specialist, Sawbones makes sure both the Rangers and Army troopers are in proper fighting condition. He is quite fond of gallows' humor. Less so of soldiers and NCR allies coming in for social calls instead of proper healing, or deadbeats unable to afford his fees. *** Scrambler is the toughest member of the Powder Gangers at the NCR Correctional Facility. A particularly disturbed individual, Scrambler is a psychopath who ended up in prison after a string of murders, including children. He has a telling nickname, stemming from his capacity to scramble people so much they can't piece them together afterwards. He stayed with the Powder Gangers and became Eddie's bodyguard after the prison break, staying close to him and ensuring that no one challenges his leadership. Scrambler lost his eye earlier in life, but remains a highly proficient unarmed combatant. His post in the warden's office gives him plenty of time to prepare for an incoming attacker and take them apart. *** Sergeant Andrews is an NCR trooper captured by Caesar's Legion. Andrews was captured alive by the Legion was brought back to the Fort. Now he fights in the the arena. Before the Courier arrives he has already been challenged once and survived. *** Decanus Severus is the Legion's quartermaster at Cottonwood Cove in Fallout: New Vegas. Originally the leader of his own contubernium assigned to the Cove, Severus transitioned to the role of quartermaster when centurion Aurelius of Phoenix arrived in the cove. Beyond taking care of the stocks of equipment at the Cove and dealing with any captured gear, Severus also coordinates Legion patrols. The biggest problem is not the fact that the NCR avoids engagement with Legion raiding parties, particularly after the fall of Camp Searchlight, but the land mines the Army liberally peppers over the countryside to curtail Legion operations. The Legions has yet to develop a reliable method of disarming them. *** Sgt. Daniel Contreras is the New California Republic Army supply officer stationed at Camp McCarran. The head of the Camp McCarran supply shack, Contreras is about as shady as they come, without being found behind bars, of course. Just how he managed to become the supply manager for the entire Camp McCarran is not entirely clear, but he has held that position for a while. The Military Police is aching for an excuse to put him before a court martial, but so far he's been staying ahead of Lieutenant Carrie Boyd. Despite weekly inventory checks coming up short on guns and ammo, he holds on to his position, always pawning the goods away before the MPs come to search his possessions and quarters again. They are correct, of course. Contreras uses his position as a supply sergeant to steal weapons and ammunition meant for Army use and resell them on the black market to mercenaries and the like. To keep his hands clean and the MPs off his trail, he uses intermediaries to collect extra merchandise and communicate with his suppliers. In return, people who do the legwork can buy items from his stash, many of which are restricted or outright absent from the open market. Beyond guns, Contreras also uses his connections to acquire chemical components that are ostensibly for medical use by the Army, but can also be used to manufacture potent recreational drugs. He usually passes it off as just selling certain ingredients on the side, but the authorities have already taken note and are close to nailing him for chem trafficking. His Westside contact, Price, is already in custody and it's a matter of time until they get to the sergeant. *** Shadis is a unique nightstalker living in the Z-9 Crotalus DNA preservation lab at the Big MT in 2281. Shadis guards the Auto-Doc Upgrade: Implant Y-3 item. With the Animal Friend perk, Shadis will not attack, but simply walk around the Wanderer. *** Sheldon Weintraub, better known by his artistic name "Michael Angelo", is the neurotic, agoraphobic billboard artist originally from Vault 21. He is also the brother of Sarah Weintraub, the proprietress of Vault 21. Together with his sister, Sarah Weintraub, Michael grew up in Vault 21. After Mr. House opened the vault, Michael started to work as a designer of neon signs for The Strip's many establishments, often taking "special orders" from Mr. House himself. Like his sister, living inside a vault all his life has made Michael an agoraphobic, a fear of wide open spaces. Compared to his sister, Michael has the more severe form of agoraphobia, as he even has problems working on the main production floor of his workshop because of its size. Thus, he can usually be found in the workshop's back room, while his assistants, including Kate, work in the main hall. When first encountered by the Courier, Michael is lacking inspiration. Talking to the Courier, with years of costly therapy being out of the question, he realizes that he might regain his inspiration by studying sights he hasn't seen so far. *** Silus is a centurion of Caesar's Legion captured during battle and brought to Camp McCarran. An exceptional member of the Legion, Silus is unique not in bravery, but in his insight and intelligence, as despite Legion indoctrination, he has managed to retain freedom of thought and skills of critical observation. He earned the rank of centurion through bravery and devotion, serving Caesar unquestioningly for years. Among many, he and his men wiped out countless NCR patrols to allow Legion operatives to move freely, while Silus himself once charged a group of men armed with firearms, brandishing just a knife. They were the ones scared. However, he was not blind to Caesar's degenerating health, or his own worth. Before his last mission, he waited for three days until his leader's headache subsided, despite the time critical nature of his assignment. The delay resulted in Silus' centuria ambushed and routed by the NCR. His defeat, along with his own observations of Caesar and the Legion led him to believe that Caesar is slowly losing his faculties and the ability to lead. As such, while his men were opening their jugulars around him, he refused to slit his throat to avoid capture. He was loathe to throw away all he worked so hard to accomplish, for a megalomaniacal self-appointed dictator. He was captured by the NCR and brought to McCarran for interrogation. However, he is as unwilling to share his secrets with the NCR as he is to slash his throat open. He apparently finds pleasure in antagonizing his captors. In particular, he enjoys taunting Lt. Carrie Boyd about how much he would like to see her in a slave collar. Silus recognized Captain Ronald Curtis upon being brought into the base, having met him years earlier during the latter's frumentarii training. He did not know his current name, but he remembered that his intelligence has often reached Silus' century, allowing him to strike at the NCR. While Lt. Boyd tries, in vain, to pry some useful information from him, Silus continues to believe that he is still a loyal officer of the Legion, as he refused to kill one of its greatest soldiers (himself) and did not divulge even the slightest bit of information. *** The Silver Rush crier is the crier for the Silver Rush in Freeside. The crier for the Silver Rush is a middle aged man who is one of only a handful of people who has a job in Freeside and one of a few criers in this area. He is employed by the Van Graffs who pay him to boost the public's awareness of their establishment and help bring in customers. He's standing just below the Freeside sign in the second section of Freeside (the section which has the New Vegas Strip entrance). *** Simon is the door guard and face of the Van Graff family living in Freeside. Simon has been with the Van Graff family for a couple years and is responsible for guarding the door at the Silver Rush. His duties include weapon checks and turning away drunks and addicts whilst keeping a very professional, authoritarian attitude. Simon likes to use a laser rifle, because of the superior speed of its projectiles, but Gloria wants at least one guard to use the plasma rifle (since the visual appeal draws in customers), so Simon is equipped with a plasma rifle instead. *** Sink Auto-Doc is an artificial personality mounted in a Mark IX Auto-Doc found in the Sink in 2281. A highly advanced Auto-Doc model installed in the Sink, this particular unit was provided with an artificial personality based on stereotypical Wild West doctors, complete with an accent and contemporary vernacular. As a bonus effect, Dr Mobius programmed it to snore or talk in its "sleep" while in stand-by mode. However, beyond the surface, the Auto-Doc is easily the most powerful unit of its kind, capable of performing any kind of medical procedure on its patients, from merely trimming the hair to the most complex, life-saving procedures. Unfortunately, most of the holotapes it requires for full functioning are missing, stashed away across the Big MT. His core programming, for example, is secured in the Y-17 medical facility. *** The Sink Central Intelligence Unit is an artificial personality AP operating in the Big MT in 2281. The Sink Central Intelligence Unit is the human-accessible computer responsible for Big MT's data storage. It can act as a merchant, and repairman when at Big MT. Once his personality back-up is retrieved from Dr. Klein and re-integrated into the system, the SCIU speaks with a stiff, overly-verbose and sophisticated accent, in the manner of a stereotypical butler or personal valet. Out of dialogue, the Sink's CIU may make passing remarks about the Courier, offering suggestions of rest and/or refreshments and the like. *** Sink is an artificial personality at Big MT in 2281. A simple faucet and sink, modified by Dr Mobius to double as a water purification station. Naturally, it was imbued by Mobius with a pathologically obsessive personality, centered around cleanliness and fighting dirt (an acute case of mysophobia, in other words). *** Siri is a Legion slave living at Fortification Hill. Hailing from a small settlement in New Mexico, Siri was enslaved around 2278 in a Legion raid. She was training to become a medical doctor, but never managed to complete her studies due to her enslavement. However, her skills made her a valuable asset to Caesar's Legion, as she knows basic first aid and can create basic tribal remedies to treat illnesses and injuries. This was found to be useful in a culture that forbids more advanced medicine. As a slave she has seen first hand what the Legion does to those whom try to run away. This fear has kept her from trying. *** Snuffles is a friendly, but injured mole rat living in the Mojave Wasteland. Snuffles is a tame mole rat and pet of the Sloan miners. She wandered into the camp a couple months back and Chomps Lewis decided to keep her around, since she kept the morale up despite the ugliness. She recently broke her leg, resulting in a noticeable limp, but none of the miners actually realized the severity of the problem. *** Squatter Bill is a squatter found at the North Vegas square. Bill and his friends have moved into North Vegas square without asking Crandon for permission, setting up near the playground. The local mayor would prefer for him to be gone. *** Stanton is an Initiate of the Brotherhood of Steel (Mojave chapter). One of the youngest members of the chapter, Stanton is currently working through his Initiatehood, learning the ways of the Brotherhood of Steel and training in combat and studying hard sciences. Of course, as young adults are, he has a bit of a rebel in him. Together with fellow Initiate, Melissa Watkins, Stanton checked out a laser pistol to practice shooting and sneaked out of the Hidden Valley bunker. They practiced their marksmanship on radscorpions at the nearby Scorpion gulch, but the mutated animals proved to be too numerous to keep at bay. They were forced to flee, but the pistol was lost when Stanton accidentally dropped it. The missing pistol would be enough to cause major problems for both of the Initiates. Watkins advised Stanton to modify the logs to avoid embarrassment, but the damage was done. As Torres comes closer and closer to finding the culprit, Stanton grows more nervous by the day. *** Stella is a caravan guard for the Happy Trails Caravan Company in 2281. Stella grew up in New Reno and left at an early age, believing that the answer to every problem was rule of law, although looking back, she knows that was naive. After she left, she spent the prime of her life as the sheriff of Caliente protecting it from the 80s, White Legs and sometimes even the locals. One such experience Stella had as sheriff was when a band of 80s swept into town and dragged off two working girls. The deputies and Stella gave pursuit, straight into their territory. By the time they caught up with the girls, there was not much left of them, so the posse returned to Caliente but were watched the entire way by some 80s scouts. Eventually she got tired of being a sheriff and took up a job as a caravan guard with Happy Trails Caravan Company. In 2281, she was killed by a White Legs ambush in Zion Canyon. *** Stepinac is a New California Republic Rangers comm officer stationed at Ranger station Charlie. As comm officer, it's Stepinac's job to ensure that lines of communication remain open with the rest of the military in the region, a daunting task given the remoteness of the station and the natural features affecting the quality of the radio signal. Coupled with the recent interference with logistics, Stepinac has his hands full, although he doesn't mind the extra medical supplies sent to the station by accident. *** Corporal Sterling is a veteran NCR Ranger and a sharpshooter of 1st Recon found at Camp McCarran. One of the eldest members of the 1st Recon Alpha Team stationed at McCarran, Sterling wasn't always a trooper. Nearly a decade ago, in 2273, he was an NCR Ranger, one of the first to scout the Mojave Wasteland for the New California Republic. Over the years, he reckons he walked every inch of ground between Shady Sands and the Colorado, close enough to make his feet feel sore years later. While his friends scoped out Hoover Dam, he took the lay of the land and learned about the local tribes and other folk, paving the way for the Mojave Campaign. His career as a Ranger would have continued, was it not for the fact that he was captured by legionaries on the other side of the Colorado, up near Malpais. They took a hammer to his hands and feet, breaking every bone they could find. However, they made the mistake of not tying him up, as they figured Sterling wouldn't be able to walk away. They were correct. Instead, he crawled away on his knees and elbows, making it to the edge of the cliff and then tumbled down into the Colorado, figuring he wouldn't give Caesar's men the satisfaction of killing him. He was rescued from drowning by a unit of fellow Rangers, who pulled him out of the river after they saw him tumble down into the water. Although he recovered, the hammers resulted in lasting damage that prevented fine control of a sidearm or long-range patrols that the Rangers were known for. 1st ReconMojave CampaignNew California RepublicWhile the Rangers would have given him an honorable discharge on medical grounds, Sterlin was nothing if not persistent. He asked if there was a place for him in the military and was accepted into the Army after demonstrating his marksmanship skills. He was accepted together with other raw recruits. Lt. Gorobets had him transferred to 1st Recon, so that he can remain an asset to the Republic. He continued to use his old rifle, the lever-action La Longue Carabine. Gorobets didn't object: As long as Sterling could hit his target, it didn't matter what he used for the job. *** Stripe is a creature found in Higgs Village in the Fallout: New Vegas add-on Old World Blues. Stripe is a miniature legendary deathclaw found in Higgs Village inside of Gabe's doghouse. The doghouse is behind House #103. *** Sunny Smiles is Goodsprings' local hunter. Sunny Smiles is a talented trapper and survivalist, living in Goodsprings. She primarily hunts geckos around the town, subsisting on their meat and selling the hides to traders or Chet. Her talent with a rifle is very useful to the people living in the sleepy settlement, as she helps keep it clear of radscorpions and coyotes, which always seem to find a way to get into the town and try to partake in the town's water supply. It's no small problem: The wildlife tends to get agitated whenever humans come near and attack them, injuring or even killing the townsfolk. She also defends the town from threats when the need arises. *** Super-Ego is a unique robobrain found in the Big MT in 2281. Super–Ego is one of the many boss creatures found throughout Old World Blues. It is found east of Higgs Village. *** Swank is the right hand man of Benny for the Chairmen. Swank has been Benny's right-hand man since Benny took over the Mojave Boot-Riders and were made into the Chairmen. In All Roads, Swank carries out Benny's orders to poison the Singer in All Roads with "Vegas" (Psycho). *** Sweetie is a female prostitute working at the Casa Madrid Apartments. The most attractive prostitute in the Casa by far, Sweetie honed her skills working at the Gomorrah, under Omertas' control. Although she earned plenty of money, she decided that having control over her life was better than becoming a slave. Omertas typically hooked their sex workers on morphine and other highly addictive drugs, then charged them for the supply. Working for Pretty Sarah may have caused her income to drop, but greatly increased the actual profit. Sweetie isn't her name, but a nickname she picked in order to emphasize her as the "sweetest piece outside the Strip". Although the jury's out on that, she's certainly the best looking and most talented prostitute at the Casa, willing to do anything for the right amount of cash. *** Tabitha is the supreme commander of the State of Utobitha at Black Mountain. Tabitha is a former commander of the nightkin of the Unity. Following the fall of the Master, she and her kin wandered the wasteland for over a century. In the course of her travels, she found a Mr Handy designated Rhonda, who became her constant companion and aide. She was responsible for saving several super mutants from suffering at human hands, including Mean Sonofabitch back in New California. The mutants arrived at Black Mountain around 2275. Although her Stealth Boy-induced dissociative personality disorder was kept stable by Rhonda, the Mr Handy suffered catastrophic damage at Black Mountain and went into hibernation mode. Her state deteriorated over time. Marcus attempted to distract her with a journal project, however, the plan backfired when Tabitha realized the terminal was part of the radio station at Black Mountain and would allow her to broadcast her own words on the airwaves. Within a week of fixing the radio and entering the radio business, her personality split into Tabitha and ersatz-Rhonda, convincing the second-generation super mutants she was a prophet. Gentle attempts to coax her out of the radio building failed. The situation only deteriorated from there. As the nightkin and second-generation mutants clashed with Marcus' fellow first generation super mutants, he found himself unable to broker a peace. Rather than aggravate the conflict, he chose to leave and found another community in 2279. This left Tabitha free to implement her utopian project: The State of Utobitha, complete with its own radio station, broadcasting a rather peculiar (insane and rambling) radio message throughout the wasteland, once the radio transmitter that Marcus smashed on his way out was repaired. Raul Tejada was instrumental in restoring the radio. The ghoul mechanic from Mexico was captured by the nightkin and used as a slave to repair anything and everything around the complex, under the constant threat of execution. Of course, it was always delayed by 24 hours in order to have him fix up whatever was broken at the time. *** Tapper is a water salesman for The Kings at the water pump in Freeside. A member of the Kings, he was hired by The King to guard the neighborhoods' water pump. *** Tech Sergeant Reyes is in charge of radio communications and encryption at the Camp Forlorn Hope. Reyes' main job is to handle the communications for Camp Forlorn Hope. Mostly compiling the reports received from the Rangers at Camp Golf as well as their brass at Camp McCarran. Unofficially however, she is also in charge of radio security. Not just the radio security in the camp however, rather she is in charge of all the radio security over the ranger stations. Camp McCarranHer job however mostly contains the delightful task of tabulating stockpiles, kill ratios, mission success rates, radiation deaths, and other truly fascinating numbers. While performing this duty however she has come across numerous inconsistencies between the numbers and the reports - especially with regards to intercepting hostiles. Wondering that the codes were compromised, she tried to receive permission to authorize her recent update - or at the least get field clearance to leave the camp and do it herself. This however was not taken seriously by any of the officers or troopers in the camp. They believe her to just be an incompetent desk jockey – due to her alcoholism – trying to glamorize the importance of her job, leaving her concerned, annoyed and underappreciated. Unfortunately this is not the case, with less than a third of reported enemy sightings are getting intercepted. She worked out that either their intelligence is faulty, or NCR's enemies are one step ahead of them. She plans to verify the security of radio communications with the Ranger stations, asking the first new face she sees to help. She figures it's worth the risk, as the encryption they need for the job is unique to Ranger radios at each station and would be useless outside of them. The Courier will have to head to each Ranger station to confirm the reports, allowing Reyes to pin-point the origin of the interference affecting the Republic's war effort. *** Ted Gunderson is a Californian citizen who is the surly, ungrateful, and inconsiderate son of notorious Brahmin baron Heck Gunderson. He can be found in the kitchens of the Ultra-Luxe casino. While accompanying his father to the Ultra-Luxe, Ted Gunderson was mistakenly kidnapped by the faction of the White Glove Society loyal to Mortimer, who intended to serve him at a special dinner designed to convert the rest of the society to cannibalism. When Ted's identity is discovered, however, Mortimer voices his new unwillingness to serve Ted, and requests that the Wanderer find a new "main course" as part of Beyond the Beef. Mortimer also gives the Wanderer the option of killing Ted, and framing his father for the murder. Testacles the Debug Centurion is a non-gameplay non-Wanderer character that was used during the development of Fallout: New Vegas. Testacles can modify the Wanderer character's reputation with the various factions in the Mojave Wasteland, spawn Rex, edit quest data and otherwise help the developer test the game. *** The Courier's brain is the isolated and interactive brain of the Courier. The Courier's brain was removed by the Think Tank of the Big Empty and subsequently forgotten about. Soon after, Dr. Mobius took the opportunity to seize the brain and secretly take it away to his stronghold, the Forbidden Zone. The brain enjoys the peace and quiet of its new home, along with the relative safety and cleanliness, when compared to the Mojave Wasteland. *** The Custodian is a protectron in the Big MT west tunnel in 2281. The Custodian is a unique protectron found in the Big MT west tunnel, along with some leveled MK series protectrons. The Custodian is the automated janitor for the train tunnel (complete with dust mop) and perhaps the train system itself. However, after Elijah wrecked the train system, it and the other protectrons became trapped inside. *** Clay, but better known as The Forecaster, is a human child with psyker clairvoyance, found at the 188 trading post. As a clairvoyant psyker, The Forecaster is capable of effortlessly seeing both the future and the past and the occasional spirit communication with his parents. Combined with his sharp senses, the Forecaster can make surprising insights into people and politics, though he suffers terrible migraines whenever his thoughts reach out. To deal with it, he wears "medicine". His medicine is actually a century-old psychic nullifier, which blocks incoming and outgoing thoughts, allowing him to enjoy peace of mind. However, while it prevents the migraines, it also blanks his mind. The Forecaster deals with this uncomfortable state by surrounding himself with ancient artifacts: Books, cameras, flags, and such. The thoughts of the people who made them are "stuck" within, for a lack of a better word, and the Forecaster can safely fill the blank in using them. The Forecaster has lost both of his parents at an early age, forcing him to find work in order to survive in the harsh wastelands. Thanks to a unique mutation, he didn't have to pick up the shovel or the pickax. Instead, he started picking people's brains. Some were rightly impressed (while otherwise creeped out) by this power of his and others are skeptical at best or dismissive at worst. Either way, the Forecaster sells his services for a considerably costly amount, but understandably so since his thoughts cause him immense amounts of pain. And besides, he knows that everyone will come back to him eventually. *** The King is an Elvis impersonator living in Freeside.He leads a gang of Freeside residents, the Kings, out of The King's School of Impersonation in southern Freeside. The King was a member of one of the original tribes of New Vegas before they were united and brought to power by Mr. House. He and his gang took up residence in an old Elvis impersonation school. They believed it to be a place of worship due to the posters and Holodisks all of one man, whose real name couldn't be found, but was only known as "The King". In the upper levels of the school they found outfits that the original king would wear and vast amounts of hair gel. The King watched old Holodisks of the man, learned to speak like him, and started to teach others to do so. Unlike other gangs in the Mojave Wasteland, the Kings are built on respect and don't go looking for their next fight. *** The Lonesome Drifter is a solitary singer and guitar Wanderer camped out north of El Dorado Gas & Service. The Drifter was born in 2253 in a small town in Montana. His childhood was marred by the sudden departure of his father, a real "mysterious feller" even while he was with his mother. As a result, his mother was forced work her fingers to the bone in order to provide for the family as the Drifter mastered the guitar. However, she eventually buckled under the burden. To help her, the Drifter found work in Montana's coal mines at fifteen and worked the black seams until his mother passed away after a life of hardship. Angry and frustrated, the Drifter packed his guitar and the Mysterious Magnum, the only memento of his father, and took to the road to find him and get some answers. For years he traveled the wasteland, not knowing what he'd do if he found him. Ask questions? Punch his clock out? He did not succeed in his search, but found numerous audiences for his singing talents across the wasteland, including the Dead Horses at Zion Canyon, where his singing charmed a young tribesman. By 2281, however, he started to tire of the nomadic lifestyle, realizing that his quest will likely end in failure. Camping out on the shores of the El Dorado Dry Lake, the Drifter is pondering his options and getting ready to settle down. *** The Tops cashier is the cashier at the Tops casino , located on the first floor. The Cashier will cash the chips you won at blackjack or roulette at the Tops casino for caps, NCR dollars or Caesar's Legion denarii. *** The Tops floor manager is the manager of the floor for the Tops casino. The Tops floor manager was hired by the Chairmen to make their casino more approachable and guest friendly. The casino does this by having their floor manager give out special prizes like food and drink (an even a free hotel room!), which entices Strip visitors to make use of the establishment (which, in reality, brings in more caps for the Chairmen). The Tops floor manager will give the Courier food and drinks to encourage the Courier to gamble. The food and drinks will be given if the Wanderer wins some money. If you win too much and break the bank, the floor manager will ask the Wanderer to leave the casino and stop gambling at that establishment. *** Doctor Thomas Hildern is a Californian who is the Director of Operations of the Office of Science and Industry (OSI) East at Camp McCarran. Hildern is an intelligent man, who received a complete education from a Followers of the Apocalypse center of learning, although he did not agree with their egalitarian views. In fact, his disagreement resulted in him joining a group of like-minded people and the formation of the Office of Science and Industry, a splinter organization of the Followers focusing on finding practical application for knowledge, rather than research for knowledge's own sake. However, Hildern is dissatisfied with the end result and considers executives at OSI Central in Shady Sands to lack direction. For him, it'd be best to establish strong leadership, stop coddling "free spirits" and keep everyone in line focusing on certain, well-defined goals. Followers of the ApocalypseAs Director of the Eastern division, Hildern supervises his team on optimizing the power output of Hoover Dam and other local energy production facilities and supervises various contributions from the OSI to Republic-funded projects, such as the NCR sharecropper farms. As a side project, Hildern also oversees research into the problem of projected food shortage in the Republic. Currently, the food shortage is not a problem, but from conducted studies, it's been projected that the NCR's population will grow significantly in the next decade and would lead to mass food shortages as production can no longer meet demand. The NCR has been granted permission to Hildern preemptively research a solution. Officially, they are making little progress, though Hildern has identified a potential breakthrough: Vault 22. However, since any expeditions to the Vault would need to be sanctioned by the OSI and risk undermining Hildern's career prospects, he does it under-the-table, without any official authorization from the Office and filing the necessary paperwork. He sent in total about eight to ten people to their deaths in the Vault, with the final contractor being Keely (although Hildern personally believes she wages a personal war on him and the Office). It is unknown if Hildern actually does any research. He is, however, known to take credit for the work others do. *** Ranger Tilden is the communications officer of Ranger station Bravo. Tilden is the communications officer at Ranger station Bravo. Despite their communications with Camp Golf their reports of supply issues are being intentionally ignored. Instead of the extra water they requested they are receiving more ammunition than they can use. He believes that Camp Guardian is still active and only experiencing radio troubles. *** Toaster is an automated personality in the Big MT in 2281. A humble, innocuous toaster that was designed by Dr Mobius for rapid disassembly of small appliances - and a heating coil for superheating Saturnite. Of course, the only possible artificial personality for it was that of a murderous, megalomaniac psychopath trying to destroy the world while gorging itself on lesser toasters as it works. Of course, its spirits can be dampened by mentioning the nuclear holocaust and the Great War, but its personality simply resolves to destroy it again. *** Tom Anderson is member of the Followers of the Apocalypse living in Westside. Anderson is a agriculture and water specialist who trained with the Followers of the Apocalypse. He also use to do operations for the NCR's R&D branch Office of Science and Industry, but has had a falling out with the NCR much like the rest of the Followers of the Apocalypse, though he's closer to his fellow Followers despite his separation from them. Currently, Anderson has splintered from the Followers of the Apocalypse to help local Vegas residents in growing crops in the Westside area. Many of the citizens of Westside say that Anderson's assistance is the main reason why Westside can grow crops at all and survive. One could argue that he is the reason citizens here do much better than they do in Freeside. Office of Science and IndustryDespite having the good opinion of most of Westside's citizens, Tom has a troubled past which may explain his separation from other Followers of the Apocalypse. As documented in Anderson's confession, he has broken the law many times due to his belief in the maxim "the end justifies the means." He has even committed murder, killing an NCR trooper to cover his diversion of water to Westside to prevent local crop failure. Ironically, unknown to Anderson, the water is contaminated, as the Courier will discover in the quest Hard Luck Blues. This will inevitably shrink Westside's crop yield, similar to the situation at the NCR sharecropper farms. *** Tomas is a prospector wandering the Mojave Wasteland. Tomas approaches the Courier after getting into a Gunfight with Jacklyn who had been his traveling companion. It is implied that Jacklyn attacks him for his "Lucky Necklace" which turns out to be made of 7 Sunset Sarsaparilla star bottle caps. Alternatively, Jacklyn may actually win the Gunfight and run over to you, saying how Tomas tried to kill her. She will have all nine Sunset Sarsaparilla star bottle caps on her (the 2 she had initially and the seven from Tomas's Necklace). Which ever one dies can be found dead on the left side of the end of the road. *** Tommy Torini is the manager at The Aces in The Tops and member of the Rad Pack Revue, living in New Vegas. Since Benny had the Singer killed in in the graphic novel All Roads, he is looking for additional acts other then him and his band. *** Knight Torres is the Quartermaster of the Brotherhood of Steel (Mojave chapter) in the Hidden Valley bunker. Torres is a hard working, no-nonsense woman focused on her work as a quartermaster. She is short, terse, and doesn't like problems like missing weapons. *** Trash is a deceased woman found in the nuclear test shack. Trash decided to move into the abandoned shack at the old nuclear test site so she could become a ghoul because she was tired of her life. After a few weeks, nothing was happening until she noticed some of her skin coming off and her hair falling out. Unfortunately, her optimism got the best of her, and instead of ghoulification, she succumbed to fatal radiation poisoning. Her accounts can be found in the three separate "Die-aries" of Trash located in the shack: entry one, entry two, and entry three. *** Trent Bascom is a Californian farmer working at the NCR sharecropper farms. Found working on his crops in the south-western part of the farms, Trent is one of the more vocal critics of the NCR's approach to farmers at the sharecropper farms. He originally made a living in the Hub, but moved to the Mojave after the Thaler Act was enacted. He specializes in maize and tobacco growing, though the recent water shortages give him no end of troubles in meeting his quota. Ignored by NCR authorities, he is prepared to throw in the towel and move back to California. He considers moving to Redding to work with brahmin, even though he hates them. *** Troike works for the Omerta family as a weapons dealer. He can be found in the Gomorrah casino, Lower Brimstone (through the double doors near the dance floor-unlocked using the Club Zoara key). Troike has a fearful personality, very talkative yet too reluctant and cowardly to reveal any information about the Omerta Family; he is also a chem-addict framed for murder. He has a large network of contacts in the Mojave, and was framed by the Omertas and blackmailed into their employment because of this. Once the Courier makes contact with Troike, he can either be freed from his contract or assisted by finding a missing shipment of weapons. Under Omerta contract, he uses his contacts to sneak weapons into Gomorrah using the monorail out of Camp McCarran. Although Troike reveals his "stroke of genius" while expressing this information, the reality is simply that the weapons are stored in crates marked as "food" or "medical supplies" and sorted out at LVB station from some crooked soldiers. Because of this plan, the Omertas have an extensive array of weapons stored in the basement, awaiting the Family's plan to possibly take over The Strip. Although Troike comes off as a complete coward, it turns out he decided to make enough thermite to destroy all of the Family's stored weapons and tampered with the light in the basement to produce enough of a spark to set it all off. *** Trudy is the owner of the Prospector Saloon and the informal mayor of Goodsprings. Trudy is the easy going, well mannered woman running the local bar in Goodsprings. She has run the bar for the past seven years and became, essentially, the town's mother. However, those who would mistake that for weakness are in for a nasty surprise. Trudy is assertive and knows how to hold her own against even the hardiest of wastelanders. She did, after all, manage to make a band of Great Khans and a New Vegas boy pay their tab. Afterward one of the Great Khans "accidentally" broke her radio. *** Two-Bears-High-Fiving is a tribal living in the Zion Canyon in 2281. Before meeting Joshua Graham, Two-Bears-High-Fiving will walk out of Angel Cave, pump his fist in the air and immediately run back inside the cave. He does speak the common language of the tribals though and as usual will say "Goot" or "Jah-at-tag". *** Private Tyrone is a Californian soldier in the New California Republic Army who was delivering supplies to Primm. Tyrone is an NCR trooper that is stationed somewhere across the border in California, who makes deliveries to the troops in Primm a few times each month. This is his preferred arrangement as otherwise he'd be working for a Brahmin baron either farming or herding cattle. And with this particular arrangement, Tyrone makes money on the side by selling "misplaced" chems to Chomps Lewis for the Great Khans drug operation. Tyrone isn't exactly the reliable type, however, with Chomps Lewis noting that Tyrone has always been kind of shady, but recently has outright cheated Chomps by raising the price of them chems without warning. Tyrone's unexpected price hike isn't without reason as NCR brass were beginning to receive reports that their chemical supplies were reaching the Great Khans who in turn create drugs to sell to the Fiends. Tyrone feels like this trip is far riskier than before and because of that wanted more caps. *** The Ultra-Luxe floor manager, simply named White Glove in game, is the floor manager for the Ultra-Luxe casino in 2281. The Ultra-Luxe floor manager will give the Courier food and drinks to encourage the Wanderer to gamble. The food and drinks will be given if the Wanderer wins some money. If the Wanderer wins too much and breaks the bank, the floor manager will politely tell the Wanderer they are still welcome at the casino, but will no longer be allowed to gamble. *** Ulysses is a courier and former Frumentarius of Caesar's Legion. In 2281, he was one of seven couriers hired by Victor to carry strange packages to the New Vegas Strip, but his delivery was left to the Courier after Ulysses' mysterious disappearance. An experienced warrior and scout, Ulysses is a crafty, resourceful, and dangerously intelligent man, who is capable of surviving even in the most hostile and inhospitable of terrains. His worldview has mainly been formed by two traumatic events in his past; the loss of his old home to Caesar's Legion and the loss of his new home to the Courier and the New California Republic. These events have made Ulysses obsessed with history and symbols and especially how individuals can impact the former and effectively become the latter. Now, he longs for crippling both the Legion and the NCR's war efforts, seeing both their ideals and campaigns of expansion as the wrong answers to mankind's future, and to finally settle his old score with the Courier. *** Usanagi is the doctor in charge of the New Vegas Medical Clinic. Doctor Usanagi is a graduate of the Followers of the Apocalypse run Angel's Boneyard Medical University in the NCR. She joined the group as she believed in their values and ideas and is currently working in the non-profit New Vegas clinic, trying to improve the lot of civilians and soldiers alike. She is a versatile and selfless doctor, trained in multiple disciplines, including surgery and psychiatry. Her clinic is entirely non-profit, funded by charity donations. Despite the humble abode, the clinic offers a reasonable array of medical supplies and an unmatched array of Implants. *** Vendortron is a Protectron used to sell Gun Runner wares at their factory. The Vendortron was programmed to sell weapons and ammunition at the Gun Runners factory near Freeside, in order to automate their operations and ensure availability of wares 24/7. Although some of the Gun Runners were dissatisfied with the choice of naming, no alternative was found and the name stuck. For protection, the Vendortron was placed in a reinforced kiosk to deter theft and assault. Beyond that, the Vendortron also possess sophisticated visual recognition software, capable of selectively filtering people based on their appearance. The Gun Runners used this functionality to penalize the Crimson Company when one of its guards decided to amuse himself by taking potshots at the Vendortron: All Company employees were barred from making purchases. *** Journeyman Scribe Veronica Renata Santangelo (born 2254) is a Brotherhood of Steel Scribe found at the 188 Trading Post. Being a Journeyman Scribe, Veronica is responsible for acquiring supplies for the Hidden Valley bunker along with the other duties of a scribe, but relishes her time above ground and to explore life outside of the bunker (as everyone is glad to have her out of the bunker). By 2281, Veronica has become increasingly frustrated with the Brotherhood of Steel's unabiding adherence to the Codex and inability to adapt to changing times. Just because it doesn't shoot lasers doesn't mean it's not worth looking into. *** "He's real friendly, don't get me wrong. You just get the sense that that ain't the whole picture. Just a feeling." — Doc Victor is a friendly but mysterious PDQ-88b, Robco Security model 2060-B Securitron found in Goodsprings. Victor has been in Goodsprings since long before Mr. House's Securitrons rolled out onto the old Las Vegas Strip. By his own account he has been in the town since 2266, but claims not to recall anything from before that time. According to Trudy and the town's other residents, Victor's old owner used to live in the shack on the south side of town (identified by the Old World flag hanging outside), but nobody has lived there since at least 2274 when Trudy first arrived in town. Trudy is also suspicious of the "'cheerful cowboy' act"; Victor never helped anyone before the Courier and mostly rolled around town every once in while. Whether his programming allows him to realize it or not, there are things that Victor has been keeping from the townsfolk. For example, when Mr. House finally found the Platinum Chip in the ruins of Sunnyvale, Victor was tasked with returning it to the Lucky 38. To achieve this, he hired seven couriers from the Mojave Express in Primm. There were to be seven packages - six decoys, and one containing the real platinum Chip, which was to be carried by Ulysses. After Ulysses mysteriously refused the job, the task fell to the Courier, who was intercepted by Benny, Jessup and McMurphy to be eventually taken to Goodsprings cemetery. Benny took the chip, shot the Courier in the head and left them for dead. Unable to intervene due to unreliable data transfer from Mr. House and overriding combat algorithms, Victor stayed out of the altercation until after Benny and the Great Khans left. After the graveyard was vacant, the Courier was dug up and taken to Goodsprings by Victor where they received brain surgery from Doc Mitchell and were nursed back to health. *** Violet is one of the four Fiend leaders.She is currently living at her trailer fort near the Poseidon gas station. Violet is accompanied by seven guard dogs, whom she breeds herself according to Major Dhatri. She is apparently a cannibal, and feeds her dogs human flesh as well. *** Violetta is a Fiend guard dog living in the Mojave Wasteland. She is kept on a diet of human flesh and turbo by her owner Violet, who happens to have a very similar diet herself. *** Vulpes Inculta is the leader of the Frumentarii in Caesar's Legion and one of Caesar's confidantes.Vulpes Inculta is responsible for all major outreaches into NCR territory in the name of Caesar's Legion, so much so that the Legion presence across the Colorado River can be attributed to him entirely, all of which was achieved through spying and deceit. A remarkable individual from an unremarkable tribe south of Utah, Vulpes was brought into the Caesar's Legion as a child. Having survived training, he was made a legionary and fought well enough to be promoted to the rank of Decanus. He became a Frumentarius following a brilliant tactical maneuver when in a battle against a tribe, he broke ranks and led his squad through a hole in the enemy defenses and capturing the tribe's chieftain. While his centurion wanted him crucified for disobeying orders, Caesar saw potential in the young Decanus and found a more interesting use of him. Since then, Vulpes' tactics have been a point of contention among the Legion, and while Caesar knowns of the use of spying and deceit in war, not everyone agrees with the methods employed by Vulpes. Especially the most likely candidate for next Caesar of the Legion: Lanius. According to Ulysses, Vulpes Inculta was responsible for the pacification of the Twisted Hairs at Dry Wells once the Legion's campaign ended in Arizona. Those of the Twisted Hairs who resisted were crucified alongside Interstate 40. By 2281, Vulpes is the leader of the Frumentarii and the mastermind behind many of the Legion's intrigues, notably all the outreaches into NCR controlled territory including, Operation Racket, Fall of Nelson, slaughter at Nipton as well as the destruction of Camp Searchlight, which was destroyed after Legionaries released the contents of several radioactive waste containers kept in the city's fire station. This severely weakened the NCR's position in the area and allowed the Legion to cross the Colorado River and establish an outpost at Cottonwood Cove. Along with orchestrating most (if not all) sabotages west of the Colorado, Vulpes is very capable on his own and a master of disguise, having visited the Strip several times before giving the Courier the Mark of Caesar. *** Waking Cloud is a Sorrows tribal living in Zion Canyon in 2281. She is one of Daniel's first converts. Daniel saved her life when she was giving birth to her third child, and taught her how to properly deliver children. She then became the Sorrows' midwife, and has started to learn Daniel's Mormon faith. Waking Cloud speaks with a good level of English, indicating she has been learning for a while. Waking Cloud had three children with her husband; however her husband was killed by a White Leg as one of the first Sorrows to be evacuated to the Grand Staircase. Daniel knows of this, but has kept it from Waking Cloud, fearing that placing such a heavy burden on her will only weaken her when her tribe needs her to be strong. Waking Cloud suspects that something is amiss, but trusts Daniel enough to know that he wouldn't keep anything important from her. *** Walter Phebus is a Californian bighorner rancher who has traveled to New Vegas in hopes of getting revenge on Heck Gunderson. He is a big horner rancher whose been herding big horners since he was young. Walter lives back west on Phebus Ranch with his wife Ethel. However, he has allegedly had some of his land taken by force by Heck Gunderson and his men at gunpoint. Pheebus, deciding that Gunderson needs to be taken down, has followed him to New Vegas, with his wife Ethel Phebus, seeking his revenge. He is also a very stubborn man. *** Wayne is one of the three Freesiders that were attacked by NCR troopers in the quest G.I. Blues, along with his friends Roy and Farris. Wayne is a scavenger in Freeside. He, Roy and Farris just cashed in some scrap metal and decided to go to the Atomic Wrangler to try their luck at the slots when an attack occurred between two parties and they were caught in the crossfire. *** White Bird is a tribal shaman living in The Narrows in Zion Canyon in 2281. He is the shaman of the Sorrows tribe in Zion. Not much is known of him, except that he has an expansive knowledge in tribal medicine and holds a place of authority in the tribe, as new tribe members must go to him to complete their Rite of Passage. As a shaman he presides over the tribes' vision quests, and communes with the spirits, which the tribe believes that guide them. The Rite of Passage first involves acquiring sacred datura root to make into sacred vision tea. Under the effects of this hallucinogenic drink, the Courier is given the quest to lay the Ghost of She to rest, to bring peace where there was strife. Although not believing that he is the one to tell the story of Ghost of She to the Courier, but rather Waking Cloud, midwife to the Sorrows. The story of which he declared; that the spirit of the child that was consumed by a Yao guai before her naming day, became one. When the rite is over the prospect brings a Ghost of She's paw and he presents She's Embrace to the Courier. *** White Glove greeter is a member of the White Glove Society. He roams around Ultra-Luxe and greets anyone entering the casino, confiscating their weapons in the process. *** Corporal William Farber is the cook responsible for both Camp McCarran's mess hall and the diet of the troops stationed there. Although Camp McCarran is amply supplied with vegetable foodstuffs, their diet, imbalanced as it is, has recently taken a turn for the worse. Not only has their food processor finally broken down past the point that they can quick fix, but the Camp is experiencing a minor bout of dysentery. Due to the recent lack of cooked food, and regular unsanitary conditions. The situation is such a mess that he has to bribe the yearly health inspector. Since Camp McCarran has an abundance of foodstuffs, they have not bothered to acquire meat and spices from traders, causing the men to become restless, even sneaking in food from the outside. *** Yes Man is a reprogrammed Securitron that serves as Benny's assistant , and it is an integral part of Benny's scheme to take control of New Vegas. Yes Man initially inhabits a PDQ-88b Securitron although he may later assist the Courier in the "independent" New Vegas options for the game's ending as the Lucky 38's mainframe. Yes Man was originally a generic Securitron robot programmed to work for Mr. House, like all the other Securitrons found on the New Vegas Strip. However, Yes Man was damaged by a pulse grenade, and was recovered by Benny and a few of the Chairmen, who then allowed Emily Ortal to examine the Securitron for Mr. House's secrets, in exchange for reprogramming him. The reprogramming was extensive, and resulted in Yes Man being designed to do exactly as he is told (although the lack of restrictions as to who is doing the ordering would later be Benny's undoing). The plan was to dispose of Mr. House, plant Yes Man's A.I. in the Lucky 38 mainframe which would then put Yes Man (and by extension, Benny) in control of all the other Securitrons on the Strip. The next step was to take the platinum chip to The Fort, where he would take control of the great weapon he suspected Mr. House to have hidden away (as he did not know exactly what was stored there). The last step in the plan was to use this "weapon" to assume control of New Vegas and Hoover Dam. *** Yvette is a Scorpions gang member living in the Monte Carlo Suites, and is hostile towards the Courier on sight.