A simple edit for the default SBARINFO definitions found here:
https://zdoom.org/wiki/Default_status_bars

For each game, the "height" top level property value has been set to 0 (zero).
This will tell GZDoom to draw the HUD on top of the player's viewport.
No more border graphics, yay!

An automap-specific, empty variant of the StatusBar has also been added.
This will prevent the map name from being overwritten by the statusbar.

