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Chat where we post a stuff to reference on
06:12
1725+ items, various sets of weapons and armor! Can used with my character animations!
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i'll save it here
11:08
vec3 mixSqrt( in vec3 v1, in vec3 v2, in float a ) { vec3 result; result.x = v1.x * v1.x * (1.0f - a) + v2.x * v2.x * a; result.y = v1.y * v1.y * (1.0f - a) + v2.y * v2.y * a; result.z = v1.z * v1.z * (1.0f - a) + v2.z * v2.z * a; result.x = sqrt(result.x); result.y = sqrt(result.y); result.z = sqrt(result.z); return result; }
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Originally posted on 24/09/2012 A while back I published a tutorial describing a screen space technique for approximating motion blur in ...
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I'll save it here body->SetGravityScale(0);
06:35
Dl8ZBvCUYAApq8T
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GuiSetStyle(DEFAULT, TEXT_SIZE, 60);
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