[1]
dialogue = You make your way outside the factory, and through a thick jungle. Your journey is easy, too easy even, as if the jungle spat you out onto the beach.
GoTo1 = -1

[2]
type = Player
dialogue = What happened? The portal it... it didn't work?

[3]
type = Fae
dialogue = It appears fine to me. The Arcana is different here than in the Academy. We definitively switched dimension, as intended.

[4]
type = Player
dialogue = We're supposed to be in Atlantis, not in a decrepit, old... factory? Sense any way out Fae?

[5]
type = Fae
dialogue = Hard to tell. But I sense a gigonormous amount of Moon Arcana nearby, very unstable too. We can use it to blow the place up, and then we'll be out!

[6]
type = Player
dialogue = As good a plan as anything! Let's go!
GoTo1 = -1

[7]
type = Fae
dialogue = Eugh... burp... beuargh! I think I'm gonna puke.

[8]
type = Player
dialogue = Fae, what's happening? Talk to me!

[9]
type = Fae
dialogue = I think... ugh... blowing up the place wasn't a good idea. Rurk! There's way, way too much unbound Moon Arcana around. Might explain the, burp, beach too.

[10]
type = Player
dialogue = And the factory is back up on its feet, like we never blew it up in the first place. Man, Arcana does weird things. Let's go fix it up Fae!

[11]
type = Fae
dialogue = Since when do you know how to repair, well, anything really? The only thing your hands are good at is groping.

[12]
type = Player
dialogue = Thanks! But you're right. Any plan then, miss know-it-all?

[13]
type = Fae
dialogue = I won't, eurk, like it, but we can go insi, UURK, inside and dissipate the Moon Arcana by casting Secat's magic.

[14]
type = Player
dialogue = And insiiiiide we go!
GoTo1 = -1


[15]
type = Player
dialogue = You know, Fae, now that we've cleaned up the Arcana, this is a really nice place! We could spend some time here. Bring friends in swimsuits...

[16]
type = Fae
dialogue = I can see it happening. Not to mention that your friend Ayla could be interested in that factory. Advanced research on Arcana was going on in there.

[17]
type = Player
dialogue = Sure, I'll let her know. Good call.
GoTo1 = -1


[18]
type = Ayla
dialogue = Hey, you're back! Oof, I just spent all day in those musty scrolls. And with the temperature outside... Ah, it's too bad human beaches outside of the magical world are off-limits. You know?

[19]
type = Player
dialogue = Wow, am I glad that you feel this way. Believe it or not, Fae and I just found an amazing beach in one of the portal dimensions! What a coincidence, right?

[20]
type = Ayla
dialogue = Really? That's great! We should go straight away! Let me gather my beach stuff. Vera! You're coming too. Get your things.
face = 2

[21]
type = Vera
dialogue = I am? Well, alright. I guess I could use a moment's rest from all those breakthroughs! Becoming the Academy's new Master of Fire Magic can wait. Some sun and waves sounds fun. Besides, I love sand. It's warm, and dry, and it gets everywhere!
face = 4

[22]
type = Player
dialogue = Uh, okay. Good info. It's a date, then! Fae and I will meet you gals there.
GoTo1 = -1


[23]
type = Ayla
dialogue = Ah yeah. I really think I needed that! This is nice.
face = 2
outfit = 2

[24]
type = Player
dialogue = Yep. Burning sun, cool water, hot company. It doesn't get much better than that.

[25]
type = Ayla
dialogue = That being said, I must say I'm rather curious about that techno-arcane factory you mentioned. With the experiments. Where was that again?
outfit = 2

[26]
type = Player
dialogue = It's just somewhere around there, past the jungle... Wait, I told you about that already?

[27]
type = Ayla
dialogue = Of course!
outfit = 2


[28]
type = Player
dialogue = When?

[29]
type = Ayla
dialogue = Earlier, at the library, don't you remember? In fact, Vera and I have been tremendously excited about it. Isn't that the truth, Vera?
outfit = 2


[30]
type = Vera
dialogue = It sure is. Terribly, terribly excited. There's just something about secret experiments that turns me way on.
outfit = 3


[31]
type = Player
dialogue = But, I...

[32]
type = Vera
dialogue = Maybe the heat is getting to you. Heatstrokes are real things.
outfit = 3


[33]
type = Ayla
dialogue = Maybe the heat is too much for you. You should find some shade to cool down.
face = 1
outfit = 2


[34]
type = Player
dialogue = Hey, I can handle any amount of heat!

[35]
type = Vera
dialogue = Then, you should have no problem with this.
face = 1
outfit = 3
GoTo1 = -1


[36]
type = Ayla
dialogue = Well, that was fun, but now Vera and I should check out that factory. We'll let you know how it goes. We'll leave the beach stuff here. It's not like it'll do us any good at the library. Here, take the backpack. It's sad to see you carrying all your stuff in your pockets.
outfit = 2

[37]
type = Player
dialogue = Thanks! That'll help for sure.
GoTo1 = -1



[100]
type = Fae
dialogue = And awaaaayyy we go!
GoTo1 = -1

[101]
dialogue = You walk in the jungle, sure of your way, but end up here nonetheless.
GoTo1 = -1


[200]
type = Player
dialogue = Enough of this, monster! You're going down by my hand, once and for all!

[201]
type = Juniper
dialogue = Stay your hand, interesting one. I harbor no desire to battle you any further. I concede the dominant position resulting from our conflict.

[202]
type = Player
dialogue =You mean you surrender?

[203]
type = Juniper
dialogue =Accurate. I wish to parlay. You fight differently. You are different.

[204]
type = Player
dialogue =Now, you want to talk? You just attacked me out of the blue! Why should I trust you?

[205]
type = Juniper
dialogue =Trust from your part is inessential. You have already won. I no longer represent a threat to your functioning.

[206]
type = Player
dialogue =I don't know that.

[207]
type = Juniper
dialogue =You continue to fear despite your victory. Am I... fear-inducing to you?

[208]
type = Player
dialogue =Scary? Yes, you are scary.

[209]
type = Juniper
dialogue =Hmm. Does that limit our potential interactions? Is there a way I could become less scary? I wish to interact with you in peaceful manners.

[210]
type = Player
dialogue =You do? Why?

[211]
type = Juniper
dialogue =I have witnessed you through the window to the steel house. You came from the outside part of the world. You enter and leave areas at will. I wish to learn how to do the same.

[212]
type = Player
dialogue =Steel house? You mean the factory. What were you doing in there anyway, and why do you speak so weirdly?

[213]
type = Juniper
dialogue =I have always been in the steel house. The parent took care of me, when I was in earlier stages of development. I could sense her through my cocoon. Then she left and remained gone for undisclosed reasons. I have been alone.

[214]
type = Player
dialogue =Alone? There are plenty of creatures inside the steel- the, uh, factory.

[215]
type = Juniper
dialogue =The other girls from the inside part of the world are not interesting. They fight and they play, but they do not accomplish things. They do not create meaningful links. You explore and act on your own. We talk meaningfully. You are of interest. When the factory underwent moments of severe explosion, I had to escape the inside world.

[216]
type = Player
dialogue =The factory repaired itself. You can safely return, now.

[217]
type = Juniper
dialogue = I harbor little desire to do so.

[218]
type = Player
dialogue =But the world is chaotic, unknown and dangerous. You have everything you need in the factory. It's not worth ditching that safety.

[219]
type = Juniper
dialogue =I am puzzled. You explore, do you not?

[220]
type = Player
dialogue =I don't have a place that exists entirely to cater to my needs. If I did, I wouldn't leave it. It's what everyone wants. Control and comfort.

[221]
type = Juniper
dialogue =You would not become uninterested?

[222]
type = Player
dialogue =I'd only get bored if my needs were insufficiently met. Entertainment is a need. Companionship as well. But you already have sexy friends.

[223]
type = Juniper
dialogue =Then it is as you say. My needs are insufficiently met in the factory. I am bored, and no longer care about what happens inside. I will leave to search for more.

[224]
type = Player
dialogue = Look, I get the allure of adventure, and the desire for more, but there's a trade-off. You've never been out there. It's dangerous, and that means you could get even less. You could die.

[225]
type = Juniper
dialogue =I estimate that the risk is worth it. An unknown world of possible dangers and wonders is more attractive than a confined, predictable one.

[226]
type = Player
dialogue =I see. You're a greedy thing, just like me. Once you get enough, you'll settle down. You'll see. We all want that golden cage to turn into a golden throne. Truth is, there's probably not much of a difference between the two.

[227]
type = Juniper
dialogue =Golden throne?

[228]
type = Player
dialogue =Power over others. Social dominance. Feeling impressive, and important. Respected. It's extremely satisfying, but you have to fight for it. In this world, it's dog-eat-dog. Once you have that and all your needs are met, you'll never move again.

[229]
type = Juniper
dialogue =Inaccurate. I would be bored. I do not know the details of your construction, but it seems probable that you would be too.

[230]
type = Player
dialogue =Nope. Not with everything I wanted at my fingertips. That's what magic is for. Ultimate power!

[231]
type = Juniper
dialogue =Change may be a need as well, do you not think so? I seek new challenges and discoveries with which to connect. The world may be ruthless, but I do not have to take on that characteristic for myself. I will become different, and no longer fight others for entertainment. I will discover the outside part of the world, and adapt to it in ways, perhaps change it in others. That is exciting to me. I will move and redefine my purpose as often as I wish.

[232]
type = Player
dialogue =I respect your vision of the world, but I disagree with you. You think that for now because you simply don't quite know what you want. Once you figure yourself out, and get what you truly desire, you'll be fully content to stay safe and happy.

[233]
type = Juniper
dialogue =I remain unconvinced.

[234]
type = Player
dialogue =How about we travel together for a while? You'll discover the world more safely with me, and maybe we'll get to see who's right. Being together could be fun!

[235]
type = Juniper
dialogue =Fun with you is an acceptable purpose at this time. I am very excited.

[236]
type = Player
dialogue =Gosh, you sure don't sound like you are.

[237]
type = Juniper
dialogue =I AM VERY VERY EXCITED! ALL THE FUN WE WILL HAVE! Was this an improvement?

[238]
type = Player
dialogue =Balance issues. We'll work on it.

[239]
type = JuniperBaby
dialogue =For practicality and scariness reduction, I shall shrink to pocket-size.

[240]
type = Fae
dialogue =Whoa there! First she's a monster, then a sexy mothgirl, and now a companion!? Are you trying to replace me, master?

[241]
type = Player
dialogue =Jealous, Fae? That's uncharacteristic of you. Oh, right. Your memory loss. Don't sweat it. Getting all sorts of sexy monstergirls to tag along is kind of our thing. You'll get used to it.

[242]
type = Fae
dialogue =Sexy monstergirls, maybe, Not sexy companions...
GoTo1 = -1

[300]
type = Fae
dialogue = Aaaah! All clean! I don't sense much volatile unbound Arcana anymore. Now's the time to enjoy that beach we saw.
GoTo1 = -1

[301]
type = Fae
dialogue = There's still a lot of unbound Moon Arcana around Master. We have to dissipate it by going in that factory and casting Moon Magic.
GoTo1 = -1
