[1]
type = Saki
dialogue = Hey. You're heading to the Darkwoods?
face = 4

[2]
type = Player
dialogue = Maybe, I dunno, why?

[3]
type = Saki
dialogue = I just assumed. I'm guarding the entrance, and you have a tendency to go where you're not supposed to. The woods are dangerous, these days, even for you. 

[4]
type = Player
dialogue = Please, tell me more about this area of which I'll definitely stay clear.

[5]
type = Saki
dialogue = Gods damnit.
face = 5

[6]
type = Julie
dialogue = Haha! You should've kept your big mouth shut!
face = 2

[7]
type = Saki
dialogue = The Darkwoods were the birthplace of familiars. Bandits used to operate in the area, poaching familiars, but now they're gone. Arcana is highly concentrated there, and this magical volatility manifests itself as a curse. 

[8]
type = Saki
dialogue = It prevents its victims from finding their way out, then feeds on them. I'm no expert, but since I'm immune to magic, I've been tasked with patrolling the woodline.

[9]
type = Player
dialogue = Fae and I have been in those woods before, to fight Coco's bandit clan. We never got lost.

[10]
type = Julie
dialogue = The curse worsens the longer you stay. Most first time visitors don't even notice it. That's why new students can safely get their familiars.

[11]
type = Player
dialogue = No, I mean, we were in there a bunch of times. We fought them for days before we finally caught and spanked their leader.

[12]
type = Julie
dialogue = Weren't you teleporting all over the place, back then?

[13]
type = Player
dialogue = Oh, yeah. I guess that's true. Fae took us in and out with magic. Not much chance to get lost.

[14]
type = Fae
dialogue = I could do that!?

[15]
type = Player
dialogue = That's before we were drained. Don't worry about it, we'll make do.

[16]
type = Saki
dialogue = And since last year, weird Arcana has been seeping out of the Academy, and made the problem much worse. We call it the Raving Curse, now. It twists the mind and body, and drives the monstergirls inhabiting it wild and horny, even as night and day seem to battle it out around them. Crazy stuff. You wouldn't know anything about that, would you?

[17]
type = Player
dialogue = ...

[18]
type = Saki
dialogue = Thought so. Like, two students got lost in there, long before. I think there's a journal about it that was preserved in the library. I saw them recently, but the Raving Curse merged them into some kind of new... creature.

[19]
type = Julie
dialogue = Abomination.
face = 5

[20]
type = Saki
dialogue = Don't be so judgmental, Julie. But yes. It's scary stuff.

[21]
type = Player
dialogue = That Raving Curse sounds really interesting. I think I'm gonna go in the Darkwoods, and rescue those students.

[22]
type = Saki
dialogue = Imagine my shock.

[23]
type = Julie
dialogue = Teehehe!
face = 2

[24]
type = Player
dialogue = First, though, I'll check out that book you mentioned. It might help us, somehow.

[25]
type = Saki
dialogue = A surprisingly mature attitude. Look, I respect your strength enough not to stop you from trying to help lost students, but don't complain to me if you end up corrupted into a mindless sex-crazed creature.

[26]
type = Player
dialogue = I won't.
GoTo1 = -1

[27]
type = Player
dialogue = Saki, Julie! I found and defeated the merged students, but it wasn't enough to break the curse. They just ran straight back into the woods to recover!

[28]
type = Julie
dialogue = You really thought defeating them would fix everything? That's not how this kind of curse works. It constructs itself around some kind of inner logic. In this case, these girls were lost, and so they lost their individual selves, body and mind.

[29]
type = Julie
dialogue = To bring them back, they need to find their way out of the Darkwoods. They must return here, to the Academy.

[30]
type = Saki
dialogue = That's what we assume. I already tried to drive them back here, but they always escape when nearing the Academy. They need to return willingly, but the Raving Curse warps their mind. I'm not sure there's anything we can do. Still, I'm impressed you returned at all.

[31]
type = Player
dialogue = Hmm. What if we lured them? You guys said the curse is thematic and stuff, and these two that got lost were merged together. It's probably because they were very close, and had nothing else to hold on to, lost in the Darkwoods. 

[32]
type = Player
dialogue = The journal I read hinted that they were a trio of friends, actually. There was a mouse girl. If we get a mouse, and dress her up in the old school uniform that they used back then, they might think it's their old friend, and follow her.

[33]
type = Julie
dialogue = That's... not stupid at all. First, an awesome thoughtful gift, and now you're properly analyzing the symbolism of a curse? What's up with you?
face = 4

[34]
type = Player
dialogue = I'm on fire.

[35]
type = Saki
dialogue = It's a frightening sensation for you to be dependable, but I like it.
face = 4

[36]
type = Julie
dialogue = I'll say! I even know where the Academy stores gear and materials from past years. With any luck, there'll be some old uniforms there.

[37]
type = Player
dialogue = So, all we need is a mouse volunteer. Someone with time to spare, and who's eager to prove herself... I think I know the perfect candidates.

[38]
type = Saki
dialogue = Good boy, fetch! It's amazing when I don't have to do everything, around here!
face = 2
GoTo1 = -1

[39]
type = Player
dialogue = Girls! Saki and I require your services. We need a mouse to wear an old Academy uniform, to draw out a super dangerous monster out of some cursed woods from which no one returns, in order to save a pair of lost students. We have nothing to offer in exchange. Wanna help?

[40]
type = Twins
dialogue = So, it's super dangerous.

[41]
type = Player
dialogue = I'll protect you. Probably.

[42]
type = Twins
dialogue = And we get nothing at all?

[43]
type = Player
dialogue = That's correct.

[44]
type = Twins
dialogue = I'm out.

[45]
type = Twins
dialogue = I'm in.

[46]
type = Player
dialogue = Really?

[47]
type = Twins
dialogue = You had me at “old Academy uniform.” Perhaps seeing me in uniform will give someone ideas! Also, I can't wear this stupid French maid dress for another second. If I listened to myself, I'd rip it off my body and go stark naked!

[48]
type = Player
dialogue = Well, maybe you should... No, let's not get sidetracked. That's as good a reason as any. Let's rock!

[49]
type = Twins
dialogue = Uhhh… uhmmmm I can’t let you go alone! I’m coming too!
GoTo1 = -1

[50]
type = Julie
dialogue = Is that really... Meu deus! You did it! You broke the Raving Curse!

[51]
type = Saga
dialogue = Ow. That mouse isn't Emie. Wait, the clouds in my mind have gone!

[52]
type = Xetsa
dialogue = Saga! We're ourselves again, out of these damn woods!

[53]
type = Saga
dialogue = Rescued? It's been so long since I gave up all hope. What knight in shiny armor do we have to thank for our release?

[54]
type = Saki
dialogue = It's this motherfucker, but don't count on too much chivalrous behavior from his part. He probably only did it to get in your pants.

[55]
type = Player
dialogue = Saki! You're such a horrible wingman!

[56]
type = Twins
dialogue = We helped too!

[57]
type = Julie
dialogue = You were all amazing. Together, you accomplished something truly good, and you should be proud.

[58]
type = Player
dialogue = Yeah, but, c'mon. It was mostly me.

[59]
type = Saga
dialogue = We'll remember it, o, handsome savior. Debts won't go unpaid.

[60]
type = Xetsa
dialogue = Guys are allowed at the Academy, now? That's great!

[61]
type = Saki
dialogue = Not guys. Just him. Exceptions are made, from time to time.

[62]
type = Xetsa
dialogue = I see! I'm sorry but... we've been gone for a very long time, haven't we?

[63]
type = Saki
dialogue = You have, but it'll be fine. I'll help you figure things out. I know everything about having to adjust to a new age.

[64]
type = Saga
dialogue = Thanks. I still can hardly believe we're free. I'll miss the crazy parties at night, though.

[65]
type = Julie
dialogue = We can still party.
face = 1

[66]
type = Player
dialogue = I second that.

[67]
type = Twins
dialogue = We can?
face = 1

[68]
type = Twins
dialogue = Hey, does anyone mind if I keep that outfit?

[69]
type = Julie
dialogue = No problem, Cyla. Consider it yours.
GoTo1 = -1

