Display Name = "闘技場"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    CallCommonEvent([396])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowPicture([5, "80_giriel_st01", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_giriel_st01", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["Form ranks!"])
    ShowText(["Solidify our formation and overwhelm them all at once!!"])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Reinforcements are already here, huh."])
      ShowText(["The fact that they aren't attacking sporadically shows they are highly coordinated..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, breaking through that kind of defensive formation is tough..."])
    ShowText(["Let's head towards the other player's entrance!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 55, 13, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 22, 13, 0, 0])
    Empty([])

CommonEvent 15
Name = "2f4"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 375, 56, 49, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "2f3"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 375, 55, 49, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "2f2"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 375, 22, 49, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "2f1"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 375, 21, 49, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 65, 11, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 24, 11, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 486, 24, 48, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 486, 24, 48, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 65, 48, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 65, 48, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([12, "$game_player.y >= 14 && $game_player.y <= 44 && $game_player.x >= 9 && $game_player.x <= 10"])
      ConditionalBranch([6, -1, 6])
        ChangeTileset([112])
        JumpToLabel(["2"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.y >= 14 && $game_player.y <= 44 && $game_player.x >= 8 && $game_player.x <= 9"])
      ConditionalBranch([6, -1, 4])
        ChangeTileset([111])
        JumpToLabel(["3"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.x >= 18 && $game_player.x <= 49 && $game_player.y >= 5 && $game_player.y <= 6"])
      ConditionalBranch([6, -1, 8])
        ChangeTileset([111])
        JumpToLabel(["3"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.x >= 18 && $game_player.x <= 49 && $game_player.y >= 6 && $game_player.y <= 7"])
      ConditionalBranch([6, -1, 2])
        ChangeTileset([112])
        JumpToLabel(["2"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.y >= 14 && $game_player.y <= 44 && $game_player.x >= 58 && $game_player.x <= 59"])
      ConditionalBranch([6, -1, 6])
        ChangeTileset([111])
        JumpToLabel(["3"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.y >= 14 && $game_player.y <= 44 && $game_player.x <= 58 && $game_player.x >= 57"])
      ConditionalBranch([6, -1, 4])
        ChangeTileset([112])
        JumpToLabel(["2"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    JumpToLabel(["1"])
    Label(["2"])
    SetEventLocation([33, 0, 10, 45, 0])
    SetEventLocation([61, 0, 57, 45, 0])
    JumpToLabel(["1"])
    Label(["3"])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Label(["1"])
    Wait([1])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    SetEventLocation([28, 0, 9, 44, 0])
    SetEventLocation([66, 0, 58, 44, 0])
    SetEventLocation([29, 0, 9, 44, 0])
    SetEventLocation([67, 0, 58, 44, 0])
    FadeinScreen([])
    EraseEvent([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "s1"

  Page 0
    Empty([])

CommonEvent 29
Name = "d1"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "d1-2"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    ChangeTileset([111])
    SetEventLocation([33, 0, 10, 44, 0])
    SetEventLocation([61, 0, 57, 44, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    SetEventLocation([18, 0, 16, 51, 0])
    SetEventLocation([17, 0, 17, 51, 0])
    SetEventLocation([16, 0, 50, 51, 0])
    SetEventLocation([15, 0, 51, 51, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 61
Name = "d2-1"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "s2"

  Page 0
    Empty([])

CommonEvent 67
Name = "d2"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    SetEventLocation([18, 0, 16, 50, 0])
    SetEventLocation([17, 0, 17, 50, 0])
    SetEventLocation([16, 0, 50, 50, 0])
    SetEventLocation([15, 0, 51, 50, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = ""

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 22, 49, 0, 0])
    Empty([])

CommonEvent 76
Name = ""

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 21, 49, 0, 0])
    Empty([])

CommonEvent 77
Name = ""

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 56, 49, 0, 0])
    Empty([])

CommonEvent 78
Name = ""

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 375, 55, 49, 0, 0])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 65, 48, 0, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 65, 48, 0, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 24, 48, 0, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 24, 48, 0, 0])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Judge>"])
    ShowText(["The special match is finally about to begin!"])
    ShowText(["The team that demonstrated overwhelming strength has entered – the Pilgrim Team!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's finally here..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Judge>"])
    ShowText(["And in response to that—"])
    ShowAnimation([9, 501, false])
    Wait([60])
    ControlSwitches([34, 34, 0])
    Wait([120])
    ShowPicture([5, "80_uriera_st02b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Hehe, I've been waiting for this moment..."])
    PlaySE(["RPG::SE(@name=\"Wind11\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A fierce fighting spirit and presence swept through the coliseum!"])
    ShowText(["As if to sweep the ring with sheer dominance――"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, what an overwhelming pressure……!"])
    ShowText(["What a strong will……!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I never expected it to be this intense……"])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["This pressure rivals even the strongest of the Six Ancestors, Lady Saja……"])
      ShowText(["Among the Seven Archangels, she is particularly specialized in combat."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hilde>"])
      ShowText(["Hilde's sensor is broken again."])
      ShowText(["Against the Seven Archangels, it is utterly useless."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This sense of intimidation surpasses even Raphaela and Gabriela."])
    ShowText(["Without a doubt, Uriela has stronger combat abilities in a direct confrontation――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Judge>"])
    ShowText(["Finally, the absolute being has descended into the ring!"])
    ShowText(["The absolute invincible, greatest champion! That is――"])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Hey, referee……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Judge>"])
    ShowText(["Y-Yes……!? What is it……?"])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Stay silent until I say so……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Judge>"])
    ShowText(["Understood, I will be quiet……!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The referee, along with the audience, fell silent!"])
    ShowText(["The coliseum instantly became quiet――"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Now then…… as I said earlier, I was looking forward to this."])
    ShowText(["To fight the Demon Lord―― you all, the day will come."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Did you notice our true identities……"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Hmph…… did you think you wouldn't be noticed?"])
    ShowText(["I understand it’s a strategy, but I’ll take you on head-on."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph…… quite the confidence you have."])
    ShowText(["Do you really love fighting that much……"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["You bet! Fighting is my life!"])
    ShowText(["Yet after the Holy Demon War ended, I haven't had a decent opponent to fight!"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Now, ignite my blood!"])
    ShowText(["Let me feel that I'm alive!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You battle maniac..."])
    ShowText(["I'll break that confidence right here!"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["(That's right, provoke her..."])
    ShowText([" To distract the enemy's attention even a little...)"])
    PlaySE(["RPG::SE(@name=\"Machine\", @pitch=150, @volume=80)"])
    ShowPicture([5, "80_uriera_st12b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Then, let's enjoy this!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't lose... Here I go!"])
    ConditionalBranch([4, 827, 0])
      ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
      ShowText(["\\n<Ogatuz>"])
      ShowText(["So you're good at hand-to-hand combat... Interesting!"])
      ShowText(["Come on!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 512, 0])
      ShowTextAttributes(["uriera_fc1", 1, 0, 2])
      ShowText(["\\n<Uriela’>"])
      ShowText(["Facing me directly is interesting!!"])
      ShowTextAttributes(["uriera_fc1", 1, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["What, you have me on your side too! How interesting!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo creates an opening to assassinate Uriela――"])
    ShowText(["I can't afford to think about such things anymore."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In front of this overwhelming strong opponent, there's no luxury to think of unnecessary things."])
    ShowText(["If I don't fight with all my strength, death is the only option――"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"dungeon_colosseum2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1558, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0-nanadaitenshi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_uriera_st11b", 0, 0, 0, 0, 100, 100, 255, 0])
    ConditionalBranch([1, 111, 0, 1, 2])
      ShowTextAttributes(["uriera_fc1", 1, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["Hey hey... you guys are even stronger than the Six Ancestors!"])
      ShowText(["For me to be overwhelmed like this, it's getting me fired up!!"])
      PlaySE(["RPG::SE(@name=\"Machine\", @pitch=150, @volume=80)"])
      ShowPicture([5, "80_uriera_st16b", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["uriera_fc1", 5, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["...Alright, I'll give it my all!"])
      ShowText(["Now, I'll blow this coliseum away!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 111, 0, 2, 1])
      ShowTextAttributes(["uriera_fc1", 0, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["Whoa, not bad..."])
      ShowText(["For me to kneel to the ground, it's been since the Holy Demon War...!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["After all this, to only manage to make me kneel...!"])
      ConditionalBranch([4, 413, 0])
        ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
        ShowText(["\\n<Black Tanuki>"])
        ShowText(["A true monster indeed..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 368, 0])
        ShowTextAttributes(["cirquec_fc1", 2, 0, 2])
        ShowText(["\\n<Fernandez>"])
        ShowText(["Truly a god of war..."])
        ShowText(["I can't believe there are such strong beings in this world."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That was just a slight disruption of her stance."])
      ShowText(["Uriela quickly stood up and directed her overwhelming fighting spirit towards us――"])
      PlaySE(["RPG::SE(@name=\"Machine\", @pitch=150, @volume=80)"])
      ShowPicture([5, "80_uriera_st16b", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["uriera_fc1", 5, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["The warm-up is over... Now, let's get to the main event!"])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["And this is just the main event from here on out!?"])
      ShowTextAttributes(["uriera_fc1", 5, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["All divine machines, full burst!"])
      ShowText(["Now, I'll blow this coliseum away!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The weapons equipped all over Uriela's body activated simultaneously!"])
    ShowText(["Each one of them is likely a myth-class attack weapon――"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This is bad, if I take a hit from something like that...!!"])
    ConditionalBranch([4, 54, 0])
      ShowTextAttributes(["bunnyslime_fc1", 3, 0, 2])
      ShowText(["\\n<Usa>"])
      ShowText(["Waaah, help me~!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 419, 0])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Asuka no Mikoto>"])
      ShowText(["Luka-sama... please use my body as a shield."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["uriera_fc1", 5, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Here we go――"])
    PlayBGM(["RPG::BGM(@name=\"boss_vs\", @volume=100, @pitch=100)"])
    ErasePicture([5])
    ShowAnimation([10, 542, false])
    Wait([60])
    ControlSwitches([35, 35, 0])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["You've shown a gap!"])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo's tail pierced Uriela from behind――"])
    ShowText(["Just before that, Uriela dodged, and the strike of restraint missed!"])
    ShowPicture([6, "80_tamamo_st63", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_uriera_st11", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 60, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["No way! To avoid that――"])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Haha, I was expecting you to come soon...!"])
    ShowText(["You think the same trick will work twice or thrice!?"])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["You intentionally showed a gap and got lured in perfectly."])
    ShowText(["What impressive combat sense, you're not just a musclehead after all..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This is bad, I messed up――"])
    ShowText(["Tamamo and Uriela, two beings of immense power face off in the coliseum."])
    ShowPicture([5, "80_uriera_st12", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["I killed two of the Six Ancestors during the Holy Demon War, you know."])
    ShowText(["The first one was, Minagi――"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["I thought she was a weak succubus, but it turned out to be quite a twist."])
    ShowText(["That death match with her was incredibly enjoyable... although I won in the end."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["...!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["The other Six Ancestor I killed was you, Tamamo!!"])
    ShowText(["It has already been proven that you can't defeat me head-on!"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Hmph... the me in this world and the me here are different beings."])
    ShowText(["Don't think you can take this life so easily."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Looks like the assassination failed."])
    ShowText(["In that case, we shall assist――"])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["No, you must escape!"])
    ShowText(["I will hold Uriela back!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo stops us from joining the fight."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But...!"])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["As frustrating as it is, we would only be a hindrance."])
      ShowText(["It's better for Tamamo to give her all without us around..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["As frustrating as it is, we would only be a hindrance."])
      ShowText(["It's better for Tamamo to give her all without us around..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["There's no helping it, I will follow the initial agreement!"])
    ShowText(["Here, we must flee at once and preserve our lives!"])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Not a chance, don't think you can escape!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Uriela tried to turn towards us, but――"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Is it alright, Uriela..."])
    ShowText(["If you turn your back, you will die, you know?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo intimidates Uriela and keeps her in place."])
    ShowText(["Those of equal strength have no room to look elsewhere――"])
    ShowTextAttributes(["uriera_fc1", 0, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Come, guards!"])
    ShowText(["Tamamo will handle this, don't let the Demon Lords escape!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowAnimation([85, 501, false])
    ShowAnimation([86, 501, false])
    ShowAnimation([87, 501, false])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum2\", @volume=100, @pitch=100)"])
    Wait([60])
    ControlSwitches([36, 36, 0])
    Wait([120])
    ShowPicture([5, "80_giriel_st01", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_giriel_st01", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["It's an order from Lady Uriela!"])
    ShowText(["Your lives are forfeit here!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Get out of the way!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Even if it’s Uriela, do you think you can handle us!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Whether they are guards or marines, they will be cut down!"])
      ShowText(["We are the Fish Pirate Crew, remember that!"])
      ShowTextAttributes(["ashel_fc1", 1, 0, 2])
      ShowText(["\\n<Ashiel>"])
      ShowText(["Young lady, in times like this, you sell your name immediately..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1546, false, false])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum2\", @volume=100, @pitch=100)"])
    ControlSwitches([36, 36, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We defeated the guards that appeared here, but it feels like more reinforcements are on the way."])
    ShowText(["We should leave this place as soon as possible――"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Let's escape from the coliseum, Luka!"])
    ShowText(["Head towards the player entrance!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, understood!!"])
    ConditionalBranch([4, 808, 0])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>"])
      ShowText(["Here, we have no choice but to run...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Rhyme>"])
      ShowText(["I'm running away~!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Lady Tamamo, please stay safe..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Right nearby, Tamamo and Uriela are engaged in a fierce battle."])
    ShowText(["We'll leave this to Tamamo and escape from here――"])
    ChangePlayerFollowers([0])
    ControlSelfSwitch(["A", 0])
    ControlVariables([1002, 1002, 0, 0, 53])
    Script(["gain_medal(83)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowPicture([5, "80_giriel_st01", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_giriel_st01", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["Form ranks!"])
    ShowText(["Solidify our formation and overwhelm them all at once!!"])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Reinforcements are already here, huh."])
      ShowText(["The fact that they aren't attacking sporadically shows they are highly coordinated..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, breaking through that kind of defensive formation is tough..."])
    ShowText(["Let's head towards the other player's entrance!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowPicture([5, "80_giriel_st01", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_giriel_st01", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["Form ranks!"])
    ShowText(["Solidify our formation and overwhelm them all at once!!"])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Reinforcements are already here, huh."])
      ShowText(["The fact that they aren't attacking sporadically shows they are highly coordinated..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, breaking through that kind of defensive formation is tough..."])
    ShowText(["Let's head towards the other player's entrance!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowPicture([5, "80_giriel_st01", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_giriel_st01", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["Form ranks!"])
    ShowText(["Solidify our formation and overwhelm them all at once!!"])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Reinforcements are already here, huh."])
      ShowText(["The fact that they aren't attacking sporadically shows they are highly coordinated..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, breaking through that kind of defensive formation is tough..."])
    ShowText(["Let's head towards the other player's entrance!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowPicture([5, "80_giriel_st01", 0, 0, -130, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_giriel_st01", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["Form ranks!"])
    ShowText(["Solidify our formation and overwhelm them all at once!!"])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Reinforcements are already here, huh."])
      ShowText(["The fact that they aren't attacking sporadically shows they are highly coordinated..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, breaking through that kind of defensive formation is tough..."])
    ShowText(["Let's head towards the other player's entrance!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    CallCommonEvent([396])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    CallCommonEvent([396])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    CallCommonEvent([396])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    CallCommonEvent([396])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    CallCommonEvent([395])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])
