Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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CommonEvent 3
Name = "EV003"

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CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then... shall we discuss our future?"])
    ShowText(["We will not side with either the Dark Goddesss or the goddesses, but take a third path."])
    ConditionalBranch([0, 4, 0])
      ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([5, "80_iriasu_st38", 0, 0, 150, 70, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's fine, but..."])
      ShowText(["Why is Ilias with you as well?"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We too are comrades who fought alongside Luka until the end."])
      ShowText(["I possess that memory now."])
      ShowPicture([6, "80_alice_st74", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed... it was a long and painful battle for both of us."])
      ShowPicture([5, "80_iriasu_st33", 0, 0, 150, 70, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["And... we must not follow such a conclusion again."])
      ShowText(["That must be a sentiment shared by everyone present here."])
      ShowPicture([5, "80_iriasu_st31", 0, 0, 150, 70, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["For that reason, we will join forces."])
      ShowText(["Luka, let's fight together again."])
      Script(["add_actor_ex(26)"])
      ScriptMore(["add_actor_ex(34)"])
      ScriptMore(["add_actor_ex(36)"])
      ScriptMore(["add_actor_ex(383)"])
      ScriptMore(["add_actor_ex(538)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias and her group have joined the party!"])
      Wait([60])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([5, "80_iriasu_st33", 0, 0, 150, 70, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["That's good, but..."])
      ShowText(["Why is the Demon Lord's faction with you as well?"])
      ShowPicture([6, "80_alice_st73", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We too have memories of fighting alongside Luka."])
      ShowText(["No, our souls know it as if we actually experienced it."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Indeed... we all went through considerable hardships."])
      ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["From now on, there shall be no more petty disputes."])
      ShowText(["We cannot face such an ending again."])
      ShowPicture([6, "80_alice_st72", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Therefore, we shall go together."])
      ShowText(["We can fight together again, Luka!"])
      Script(["add_actor_ex(5)"])
      ScriptMore(["add_actor_ex(45)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice's group has joined the party!"])
      Wait([60])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Why is it that I have no memories returning..."])
    ShowText(["Is it because I'm just a human after all?"])
    ShowPicture([6, "80_alice_st77", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st36", 0, 0, 150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Well, there must be individual differences."])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["D-Don't worry about it!"])
    ShowText(["We'll continue to fight together as before!"])
    ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 150, 70, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Anyway, let's move the conversation forward."])
    ShowText(["Our goal is to create the God of Chaos."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["For that, Hilda was sent from the future."])
    ShowText(["We were entrusted with hope from a parallel world that reached the same conclusion."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde>"])
    ShowText(["Hilde is... hope..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["But isn't it kind of sad for Hilde?"])
    ShowText(["Being a machine created to give birth to a god..."])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde>"])
    ShowText(["It's okay... Hilde doesn't mind."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I can't accept that..."])
    ShowText(["Being treated like a tool just to give birth..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I understand your feelings, but we have no choice but to do it."])
    ShowText(["Otherwise, all life will be lost."])
    ShowPicture([6, "80_alice_st73", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But what specifically will we do?"])
    ShowText(["If Hilde gives birth, will the God of Chaos be born?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["It seems appropriate measures will be necessary."])
    ShowText(["Moreover, it's too late to start creating a god now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A god cannot simply be created that easily."])
    ShowText(["According to Raphaela, it will take billions of years..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So, we will send Hilda back to the past, billions of years ago."])
    ShowText(["In that case, the cooperation of the 'Alliance of Wisdom' is absolutely necessary."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["The 'Alliance of Wisdom' is a group of scientists dedicated to resolving chaotic phenomena."])
    ShowText(["They will surely cooperate with us."])
    ShowPicture([6, "80_alice_st72", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see, then we must contact them urgently――"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([7, "iv_kagetumugi1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([30])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([7])
    Wait([30])
    ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 150, 70, 100, 100, 255, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...This is bad!"])
    ShowText(["At this rate, the 'Alliance of Wisdom' will be annihilated!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The hands of the shadow weaver are closing in, aren't they?"])
    ShowText(["We don't have time to waste, let's head for rescue immediately!"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Right now... is it really that urgent?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We did not ally with either the heavenly realm or the demon realm."])
    ShowText(["Therefore, contacting the 'Alliance of Wisdom' is a natural conclusion."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The shadow weaver should be aware of this situation as well."])
    ShowText(["Thus, the attack on the 'Alliance of Wisdom' will undoubtedly be hastened."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In both worlds, the 'Alliance of Wisdom' was taken care of quickly."])
    ShowText(["Come to think of it, they may have prevented us from making contact beforehand."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Let's head for rescue immediately!"])
    ShowText(["Eden, prepare for deployment――"])
    Wait([30])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Rest assured, Lady Ilias."])
    ShowText(["This Eden is always prepared."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Huh? Another Eden responded...!?"])
    FadeoutBGM([1])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowAnimation([23, 501, false])
    Wait([30])
    ControlSwitches([32, 32, 0])
    ShowAnimation([24, 501, false])
    Wait([30])
    ControlSwitches([33, 33, 0])
    ShowAnimation([25, 501, false])
    Wait([30])
    ControlSwitches([34, 34, 0])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"singun_kessen_t\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_eden_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["I apologize for interrupting your conversation."])
    ShowText(["This Eden has come to serve at Lady Ilias' side."])
    ShowPicture([5, "80_shion_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["I apologize for interrupting the meeting due to urgent matters."])
    ShowText(["Lady Ilias, I hope you are in good spirits."])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Yo Luka, you look well!"])
    ShowText(["Your bravado in the demon lord's castle was impressive!!"])
    ShowPicture([6, "80_gnosis_st04", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Zion... make sure to properly greet Ilias."])
    ShowPicture([5, "80_shion_st04", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Don't be mad! Hey, Ilias!"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Aren't you the Seraphim from the Celestial Realm?"])
    ShowText(["Why are you here...?"])
    ShowPicture([5, "80_eden_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ErasePicture([6])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["It's a directive from Raphaela."])
    ShowText(["We were told to accompany little Ilias and assist her."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["So even though you opposed it so much, you're actually here to help?"])
    ShowText(["Feels like there's something behind this..."])
    ShowPicture([5, "80_shion_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Of course, in essence, it's a surveillance mission."])
    ShowText(["If there's any calamity, we are to report immediately—"])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Don't be so stiff, Gnosis."])
    ShowText(["We're comrades who fought together to defeat the Dark Goddesss!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I see... your memories have returned."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The three Seraphim have also regained their memories from the parallel world."])
    ShowText(["We are comrades who adventured in the Demon Realm and battled the Six Ancestors and the Dark Goddesss."])
    ShowPicture([5, "80_shion_st04", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["So there's no way we're going to do something bothersome like monitoring you!"])
    ShowText(["I am a true comrade!"])
    ShowTextAttributes(["gnosis_fc1", 1, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["...I agree with Zion."])
    ShowText(["Just like back then, let's save the world together."])
    ShowPicture([5, "80_eden_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ErasePicture([6])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["In other words, it's a directive from Raphaela, but..."])
    ShowText(["We want to lend our hands to you all of our own volition."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I can't believe Raphaela wouldn't have intended that part either."])
    ShowText(["I've certainly received your assistance..."])
    ErasePicture([5])
    Script(["add_actor_ex(385)"])
    ScriptMore(["add_actor_ex(397)"])
    ScriptMore(["add_actor_ex(401)"])
    FadeoutBGM([1])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The three Seraphim have joined the party!"])
    Wait([60])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Good grief..."])
    ShowText(["Looks like the Celestial folks are thinking the same thing."])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Could it be that you all—"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"singun_kessen_m\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_morrigan_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_astaroth_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Yo! I came here!"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["It's unacceptable to be outpaced by the angels."])
    ShowText(["But we should be able to be of more help than them."])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ErasePicture([6])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["The Lilith sisters..."])
    ShowText(["We came to assist you on our own judgment."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["All three of you... are you really going to lend us your strength!?"])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Of course..."])
    ShowText(["We're allies who destroyed Ilias together, right?"])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["To not waste that battle..."])
    ShowText(["We must advance further into the unification plan."])
    ShowPicture([5, "80_morrigan_st05b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_astaroth_st04b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["The next enemy is the god of chaos..."])
    ShowText(["Haha, my arms are itching to fight!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["It's not decided that we're going to fight yet..."])
    ShowText(["If we can reconcile with the god of chaos, that would solve everything."])
    ShowPicture([5, "80_morrigan_st07b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Yes, I get it..."])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["(There are some similar folks around..."])
    ShowText(["Astaroth must be having a hard time)"])
    ShowPicture([6, "80_morrigan_st06b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_shion_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Hey, don’t just move the conversation along without permission!"])
    ShowText(["Who would want to team up with you guys!?"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["That's what I should be saying!"])
    ShowText(["How can we fight alongside angels!?"])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["We've been Luka's allies from the start!"])
    ShowText(["We traveled through the demon realm together and killed the Dark Goddesss!"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["That’s the same for us!"])
    ShowText(["We adventured in the heavenly realm with Luka and killed the goddesses!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Alright, alright, both sides calm down..."])
    ShowText(["Right now, we should increase our fighting strength as much as possible."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If we're not careful, we might end up fighting the god of chaos."])
    ShowText(["We don't have the luxury to be picky about our fighting strength."])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ErasePicture([6])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["I'll rebuke my sister."])
    ShowText(["So, the three of us sisters will also join your ranks..."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Nice to meet you~!"])
    ErasePicture([5])
    Script(["add_actor_ex(395)"])
    ScriptMore(["add_actor_ex(394)"])
    ScriptMore(["add_actor_ex(382)"])
    Script(["set_class_level(382, 7003, 10, false, false)"])
    ScriptMore(["set_class_level(382, 7052, 4, false, false)"])
    ScriptMore(["set_class_level(382, 177, 10, false, false)"])
    ScriptMore(["set_class_level(382, 181, 10, false, false)"])
    ScriptMore(["set_class_level(382, 182, 10, false, false)"])
    ScriptMore(["set_class_level(382, 183, 4, false, false)"])
    Script(["set_class_level(395, 183, 20, false, false)"])
    ScriptMore(["set_class_level(395, 7027, 15, false, false)"])
    ChangeSkills([0, 395, 0, 10057])
    ChangeSkills([0, 395, 0, 283])
    ChangeSkills([0, 395, 0, 284])
    ChangeSkills([0, 395, 0, 456])
    ChangeSkills([0, 395, 0, 457])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Lilith sisters have joined the party!"])
    Wait([60])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["And... we have something entrusted to us by the Lord of Dark Goddesss."])
    ShowText(["It is said to be returned to Monster Lord Alipheese the 16th."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What Lilith took out was a condensed dark aura."])
    ShowText(["Offering that mass of tremendous power to Alice――"])
    ShowPicture([5, "80_alice_st81", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This is... my power that was stolen by the White Rabbit!"])
    ShowText(["I thank the Lord of Dark Goddesss for this arrangement!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As Alice places her palm over the swirling black power――"])
    PlaySE(["RPG::SE(@name=\"Darkness3\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=0.0, @green=0.0, @blue=0.0, @alpha=255.0)", 60, false])
    ControlSwitches([7089, 7089, 0])
    Script(["set_class_level(6, 1, 10, false, false)"])
    ScriptMore(["set_class_level(6, 2, 10, false, false)"])
    ScriptMore(["set_class_level(6, 5, 10, false, false)"])
    ScriptMore(["set_class_level(6, 9, 10, false, false)"])
    ScriptMore(["set_class_level(6, 15, 10, false, false)"])
    ScriptMore(["set_class_level(6, 17, 10, false, false)"])
    ScriptMore(["set_class_level(6, 22, 10, false, false)"])
    ScriptMore(["set_class_level(6, 30, 10, false, false)"])
    ScriptMore(["set_class_level(6, 33, 10, false, false)"])
    ScriptMore(["set_class_level(6, 34, 10, false, false)"])
    ScriptMore(["set_class_level(6, 44, 10, false, false)"])
    ScriptMore(["set_class_level(6, 134, 10, false, false)"])
    Script(["set_class_level(6, 135, 10, false, false)"])
    ScriptMore(["set_class_level(6, 158, 10, false, false)"])
    ScriptMore(["set_class_level(6, 159, 10, false, false)"])
    ScriptMore(["set_class_level(6, 160, 10, false, false)"])
    ScriptMore(["set_class_level(6, 161, 10, false, false)"])
    ScriptMore(["set_class_level(6, 162, 10, false, false)"])
    ScriptMore(["set_class_level(6, 163, 10, false, false)"])
    ScriptMore(["set_class_level(6, 164, 10, false, false)"])
    ScriptMore(["set_class_level(6, 166, 1, false, false)"])
    ScriptMore(["set_class_level(6, 7004, 10, false, false)"])
    Script(["persona_change(6)"])
    ShowPicture([5, "80_alice_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Main01_cip\\\", 1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Main01_cip\", 1])"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hehe, I've returned to my original form..."])
    ShowText(["In this world as well, I have regained my power!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice has returned to her original form, and now we have more reliable allies."])
    ShowText(["No—rather, it should be said that we have returned once again."])
    FadeoutBGM([1])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"title\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Now then, our next destination is the headquarters of the 'Alliance of Wisdom'!"])
    ShowText(["Let's go help them before they are destroyed by Kagetume!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But, how do we get there?"])
    ShowText(["That research facility should be in another world..."])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    Wait([30])
    ControlSwitches([5091, 5091, 0])
    ControlSwitches([5249, 5249, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...I've obtained the coordinates of the destination."])
    ShowText(["We can get there using Harpy wings or warp magic."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Seriously...? Your power has skyrocketed, hasn't it?"])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Chaos sensitivity ability has dramatically increased..."])
    ShowText(["This rivals even the White Rabbit..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Now, let's hurry up."])
    ShowText(["I feel like Kagetume has already started moving."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Then we must hurry."])
    ShowText(["Now then, our next destination is――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["――The destination is the 'Alliance of Wisdom' research facility!"])
    ShowText(["I will protect those people from the clutches of Kagetume!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't take the lead without me!"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What are you doing taking charge on your own!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Good grief... it seems like we're going to have a tough time ahead..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, the next destination has been decided."])
    ShowText(["We will head to the 'Alliance of Wisdom' research facility and protect it from the shadow weavers."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And we will form an alliance to create the god of chaos――"])
    ShowText(["We are finally about to embark on the third path."])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ChangeTransparency([1])
    ControlSwitches([100, 100, 1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlVariables([21, 21, 0, 0, 2])
    ControlVariables([22, 22, 0, 0, 296])
    ControlVariables([23, 23, 0, 0, 356])
    ControlVariables([1002, 1002, 0, 0, 0])
    RecoverAll([0, 0])
    ChangeSkills([0, 1, 0, 882])
    TransferPlayer([0, 228, 24, 32, 2, 2])
    Script(["gain_medal(139)"])
    FadeinScreen([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    CallCommonEvent([111])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])
