CommonEvent 9050
Name = "最終決戦"

  ChangeMapDisplay([1])
  TransferPlayer([0, 951, 24, 15, 0, 0])
  FadeoutBGM([1])
  Wait([60])
  ShowPicture([5, "80_deusex_st11", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, true])
  PlayBGM(["RPG::BGM(@name=\"scene_sonia3\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["deusex_fc1", 1, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["……………………"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["No way... Hilda?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["What envelops her is the chaotic miasma like a red-black curtain."])
  ShowText(["A presence peacefully sleeping in the depths of the void――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["That is Hilda, who carries the god of chaos within her."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hilda..."])
    ShowText(["You have been here all this time, for billions of years since then."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hilda..."])
    ShowText(["You have been here all this time, for billions of years since then."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hilda..."])
    ShowText(["You have been here all this time, for billions of years since then."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1525, 0])
    ShowTextAttributes(["sonia_fc1", 6, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I've come to get you, Hilda..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1841, 0])
    ShowTextAttributes(["ex_sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I've come to get you, Hilda..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1842, 0])
    ShowTextAttributes(["ex_sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I've come to get you, Hilda..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The god of chaos should not have been born yet."])
    ShowText(["Then, in this Hilda's womb――"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The god of chaos should not have been born yet."])
    ShowText(["Then, in this Hilda's womb――"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The god of chaos should not have been born yet."])
    ShowText(["Then, in this Hilda's womb――"])
    Empty([])

  BranchEnd([])
  Wait([30])
  PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
  ShowPicture([6, "80_deusex_st12", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ErasePicture([5])
  PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["deusex_fc1", 2, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["……………………"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The chaotic miasma enveloping her begins to recede."])
  ShowText(["Hilda's body is filled with strength, gradually waking from her slumber――"])
  ShowTextAttributes(["deusex_fc1", 2, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["Finally, have we come this far..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And then, Hilda――"])
  ShowText(["Spoke words to us at last."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Hilda, it's me... It's Luka!"])
  ShowTextAttributes(["deusex_fc1", 2, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["I understand without saying..."])
  ShowText(["Even in the long slumber, I have always felt your presence..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Have I always felt your presence...?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["There's something off."])
  ShowText(["Have the billions of years changed Hilde... or perhaps..."])
  PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
  ShowPicture([7, "80_deusex_st13", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ErasePicture([6])
  ShowTextAttributes(["deusex_fc1", 3, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["...Father."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["You can't mean--!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A suffocating tightness that feels like my heart is freezing, and a pressure that makes my body creak."])
  ShowText(["What stands before me is no longer Hilde--"])
  PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
  ShowPicture([8, "80_deusex_st13", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([8, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ErasePicture([7])
  ShowTextAttributes(["deusex_fc1", 4, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["I am the God of Chaos--"])
  ShowText(["The body of my mother is already under my will."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["No way--"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The God of Chaos has not yet been born."])
  ShowText(["Yet, you say you are controlling Hilde from within the womb--"])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You are the God of Chaos..."])
    ShowText(["What an overwhelming and ominous power it is."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You are the God of Chaos..."])
    ShowText(["What an overwhelming and ominous power it is."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You are the God of Chaos..."])
    ShowText(["What an overwhelming and ominous power it is."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You dare say you are manipulating Hilde...?"])
    ShowText(["Then what has become of Hilde!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You dare say you are manipulating Hilde...?"])
    ShowText(["Then what has become of Hilde!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You dare say you are manipulating Hilde...?"])
    ShowText(["Then what has become of Hilde!?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["deusex_fc1", 4, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["The will of my mother lies quietly in slumber..."])
  ShowText(["For about a hundred million years, she has been dreaming of a peaceful world..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I see... Hilde is safe, then."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["It seems she hasn't died or vanished--"])
  ShowText(["I felt a little relieved."])
  ShowTextAttributes(["deusex_fc1", 4, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["Now then, Father..."])
  ShowText(["What have you come here for?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I have come to stop the world's destruction..."])
  ShowText(["To defeat you, God of Chaos."])
  ShowTextAttributes(["deusex_fc1", 4, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["It is impossible to defeat me."])
  ShowText(["I am Chaos, the very essence that shapes this world..."])
  ShowTextAttributes(["deusex_fc1", 4, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["You too were born from Chaos."])
  ShowText(["All things in this world arise from chaos and return to chaos..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I understand chaos without you having to tell me now."])
  ShowText(["Even so, I will defeat you and prevent destruction."])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The end of the world will come someday..."])
    ShowText(["But that is not now."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The end of the world will come someday..."])
    ShowText(["But that is not now."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The end of the world will come someday..."])
    ShowText(["But that is not now."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even if we were born from chaos..."])
    ShowText(["This world is not something you can do as you please."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even if we were born from chaos..."])
    ShowText(["This world is not something you can do as you please."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even if we were born from chaos..."])
    ShowText(["This world is not something you can do as you please."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Before you destroy the world, try to destroy us!"])
  ShowText(["The comrades here will not succumb to destruction!"])
  ShowTextAttributes(["deusex_fc1", 4, 0, 2])
  ShowText(["\\n<????>"])
  ShowText(["Very well..."])
  ShowText(["Father, I will destroy you here."])
  PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 60, false])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The void, which should be empty, resonates with the suddenly amplified power."])
  ShowText(["The god of chaos residing in Hild's body slowly awakens—"])
  PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 60, false])
  PlayBGM(["RPG::BGM(@name=\"boss_deus\", @volume=100, @pitch=100)"])
  ShowPicture([9, "80_deusex_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([9, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, true])
  ErasePicture([8])
  ShowTextAttributes(["deusex_fc1", 0, 0, 2])
  ShowText(["\\n<Deus Ex Machina>"])
  ShowText(["You may perish along with this world..."])
  ShowText(["My father, and the strong ones who have overcome countless worlds..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The god residing in the mechanical body that stands before us."])
  ShowText(["Despite feeling overwhelming power, none faltered."])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I thought I could gauge the god's power from the strength of the apostle of chaos, but—"])
    ShowText(["It easily surpasses that, truly."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I thought I could gauge the god's power from the strength of the apostle of chaos, but—"])
    ShowText(["It easily surpasses that, truly."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I thought I could gauge the god's power from the strength of the apostle of chaos, but—"])
    ShowText(["It easily surpasses that, truly."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph... I am well aware of what it means to be strong."])
    ShowText(["No matter what monster appears, I won't flinch now!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph... I am well aware of what it means to be strong."])
    ShowText(["No matter what monster appears, I won't flinch now!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph... I am well aware of what it means to be strong."])
    ShowText(["No matter what monster appears, I won't flinch now!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Let's go, god of chaos!"])
  ShowText(["I will defeat you and clear the chaos enveloping the world!"])
  ConditionalBranch([4, 761, 0])
    ShowTextAttributes(["sigurd_fc1", 4, 0, 2])
    ShowText(["\\n<Sigurd>"])
    ShowText(["Brünnhilde, I will bring you back to your senses right now."])
    ShowText(["I am your sister..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 79, 0])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyukyukyuu!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 706, 0])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Nul Cogito>"])
    ShowText(["The mechanical god... no, it's a machine imbued with the will of a god."])
    ShowText(["I will break this curse...!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["deusex_fc1", 0, 0, 2])
  ShowText(["\\n<Deus Ex Machina>"])
  ShowText(["It's impossible to clear the chaos――"])
  ShowText(["Because the world itself is chaos."])
  ShowTextAttributes(["deusex_fc1", 0, 0, 2])
  ShowText(["\\n<Deus Ex Machina>"])
  ShowText(["Those born from chaos, return to chaos――"])
  ErasePicture([9])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_deus\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2216, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"scene_sonia3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_deusex_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["deusex_fc1", 0, 0, 2])
  ShowText(["\\n<Deus Ex Machina>"])
  ShowText(["……………………"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Due to our attack, the Deus Ex Machina shook violently."])
  ShowText(["The enemy is powerful, but―― we are not losing."])
  ShowTextAttributes(["deusex_fc1", 0, 0, 2])
  ShowText(["\\n<Deus Ex Machina>"])
  ShowText(["That power far exceeds our expectations..."])
  ShowText(["Is it due to conviction and determination?"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Of course... we came here with conviction."])
    ShowText(["This world will never be allowed to be destroyed!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Of course... we came here with conviction."])
    ShowText(["This world will never be allowed to be destroyed!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Of course... we came here with conviction."])
    ShowText(["This world will never be allowed to be destroyed!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I have the resolve."])
    ShowText(["I will overcome any formidable foe...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I have the resolve."])
    ShowText(["I will overcome any formidable foe...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I have the resolve."])
    ShowText(["I will overcome any formidable foe...!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["We will not yield to chaos!"])
  ShowText(["As long as conviction and belief reside in this heart!"])
  ShowTextAttributes(["deusex_fc1", 0, 0, 2])
  ShowText(["\\n<Deus Ex Machina>"])
  ShowText(["……………………"])
  ShowTextAttributes(["deusex_fc1", 0, 0, 2])
  ShowText(["\\n<Deus Ex Machina>"])
  ShowText(["...I cannot win in my mother's body."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...What did you say?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...What did you say?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...What did you say?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["deusex_fc1", 0, 0, 2])
  ShowText(["\\n<Deus Ex Machina>"])
  ShowText(["From here, the god of chaos will descend upon this world."])
  ShowText(["Father... and those allies of yours, witness this closely."])
  PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The abdomen of the Deus Ex Machina――"])
  ShowText(["A sphere enveloping the fetus throbbed ominously."])
  PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As if to resonate with that――"])
  ShowText(["The entire world throbbed with a heartbeat."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["At last... is it coming?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["At last... is it coming?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["At last... is it coming?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I shall witness it closely."])
    ShowText(["The birth of the god of chaos――"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I shall witness it closely."])
    ShowText(["The birth of the god of chaos――"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I shall witness it closely."])
    ShowText(["The birth of the god of chaos――"])
    Empty([])

  BranchEnd([])
  ShowAnimation([-1, 547, false])
  Wait([60])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The chaotic miasma swirled, celebrating the birth of the god."])
  ShowText(["The entire world beats with a pulse, playing a heavy fanfare――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And――"])
  FadeoutBGM([1])
  ShowPicture([10, "sys_black", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 180, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The world was engulfed in chaos, losing its light."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Guh, what happened...!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Guh, what happened...!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Guh, what happened...!?"])
    Empty([])

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  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is... not darkness, but chaos!?"])
    ShowText(["To think such chaos would spread to the point of blinding me――"])
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  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is... not darkness, but chaos!?"])
    ShowText(["To think such chaos would spread to the point of blinding me――"])
    Empty([])

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    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is... not darkness, but chaos!?"])
    ShowText(["To think such chaos would spread to the point of blinding me――"])
    Empty([])

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  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["No, this is merely temporary."])
  ShowText(["The aftermath of a great existence descending upon this world――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Gradually, the surrounding chaos begins to fade――"])
  ShowText(["No, it is being condensed into the existence that has descended――"])
  ControlVariables([1348, 1348, 0, 0, 4])
  PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_chaos_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 180, true])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["I am the God of Chaos――Chaos."])
  ShowText(["Alpha and Omega, the beginning and the end."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["At last, the absolute being of chaos has revealed itself――"])
  ShowText(["Before us stands the God of Chaos, Chaos."])
  ConditionalBranch([0, 1005, 0])
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    ShowText(["W-what incredible... power..."])
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    ShowText(["W-what incredible... power..."])
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    ShowText(["W-what incredible... power..."])
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    ShowText(["No matter how strong, I intended not to be surprised, but..."])
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  ConditionalBranch([0, 1027, 0])
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  ConditionalBranch([0, 1028, 0])
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    ShowText(["No matter how strong, I intended not to be surprised, but..."])
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  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Truly absolute, the being that governs all in this world."])
  ShowText(["Despite its overwhelming power, my companions shrink back――"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...It's alright, everyone."])
  ShowText(["I will absolutely not lose."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["If we defeat that enemy, it will all be over――we have come this far."])
  ShowText(["Just one more step, let's hold on and see it through!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...That's right."])
    ShowText(["I was cowardly in my actions."])
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  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...That's right."])
    ShowText(["I was cowardly in my actions."])
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  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...That's right."])
    ShowText(["I was cowardly in my actions."])
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  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is the last; if we defeat this being, it will be our victory!"])
    ShowText(["No matter how strong the opponent, we will show them!"])
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  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is the last; if we defeat this being, it will be our victory!"])
    ShowText(["No matter how strong the opponent, we will show them!"])
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  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is the last; if we defeat this being, it will be our victory!"])
    ShowText(["No matter how strong the opponent, we will show them!"])
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  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Before long, my companions regain their fighting spirit――"])
  Wait([30])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Father... are you truly going to defeat me?"])
  ShowText(["Alpha and Omega, I who am the world itself..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["We have come this far for that purpose."])
  ShowText(["To save the world, we have journeyed long. "])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["You have no chance of victory at all."])
  ShowText(["So you intend to continue this futile fight...?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I said I wouldn't lose, no matter what it takes――"])
  PlayBGM(["RPG::BGM(@name=\"boss_chaosruka1\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  ShowPicture([10, "ct_ruka13", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  Script(["persona_change(3)"])
  ControlSwitches([3457, 3457, 1])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Even if I myself become chaos!"])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([10])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Luka, that's...!"])
    ShowText(["To unleash my full power from the start...!!"])
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  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Luka, that's...!"])
    ShowText(["To unleash my full power from the start...!!"])
    Empty([])

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  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Luka, that's...!"])
    ShowText(["To unleash my full power from the start...!!"])
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  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Then, there is only one thing we can do..."])
    ShowText(["End this battle as quickly as possible and reduce Luka's burden!"])
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  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Then, there is only one thing we can do..."])
    ShowText(["End this battle as quickly as possible and reduce Luka's burden!"])
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    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Then, there is only one thing we can do..."])
    ShowText(["End this battle as quickly as possible and reduce Luka's burden!"])
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  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Courage, conviction, determination, impatience, fear, despair..."])
  ShowText(["All of it lies within chaos."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["You are merely struggling within chaos."])
  ShowText(["Those waves of emotion will also fade into chaos――"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Returning everything to chaos――"])
  ShowText(["Father, I was born for that purpose..."])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Yes... you are the source of destruction!"])
  ShowText(["I created it to be so!"])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["If you call me father, then it is the parent's duty to guide you to the afterlife..."])
  ShowText(["Return to the abyss, daughter of chaos!!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This is truly the final battle..."])
    ShowText(["I will give my all here!"])
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  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This is truly the final battle..."])
    ShowText(["I will give my all here!"])
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  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
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    ShowText(["This is truly the final battle..."])
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  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If I can save the world, then this body is no longer needed..."])
    ShowText(["In place of the goddess's life, I will defeat the god of chaos!"])
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  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If I can save the world, then this body is no longer needed..."])
    ShowText(["In place of the goddess's life, I will defeat the god of chaos!"])
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  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If I can save the world, then this body is no longer needed..."])
    ShowText(["In place of the goddess's life, I will defeat the god of chaos!"])
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  BranchEnd([])
  PlayBGM(["RPG::BGM(@name=\"boss_chaos5\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Your souls' radiance..."])
  ShowText(["That too is merely a fragment of chaos."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Know well the essence of chaos."])
  ShowText(["In this fading world, let us begin the final battle of this life..."])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos5\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2217, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_chaos_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["To push me this far..."])
  ShowText(["Your power far exceeds my expectations."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["But even so..."])
  ShowText(["No matter how much you push me, victory will not be yours."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Our power can reach even the god of chaos..."])
    ShowText(["The one who cannot see the chance of victory is you!"])
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  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Our power can reach even the god of chaos..."])
    ShowText(["The one who cannot see the chance of victory is you!"])
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    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Our power can reach even the god of chaos..."])
    ShowText(["The one who cannot see the chance of victory is you!"])
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  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You underestimated the power of those who crawl on the ground..."])
    ShowText(["Gods often make such mistakes."])
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  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You underestimated the power of those who crawl on the ground..."])
    ShowText(["Gods often make such mistakes."])
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    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You underestimated the power of those who crawl on the ground..."])
    ShowText(["Gods often make such mistakes."])
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  BranchEnd([])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["To protect this world..."])
  ShowText(["Chaos, I will destroy you."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["That's why it's a mistake..."])
  ShowText(["Yes, let me speak of my apostles."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["If the apostles of chaos unleash their full destructive power without any restrictions—"])
  ShowText(["One person can bring about the world's demise in just one hour."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["If there are two apostles, the surface will perish in thirty minutes."])
  ShowText(["There is no one else who can stop them..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Two apostles—"])
  ShowText(["Apilo Lagos and Nifta Telos should still be alive—"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You can't possibly be thinking of sending apostles to the surface!"])
    ShowText(["I won't allow that, I will stop it at all costs!"])
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    ShowText(["\\n<Alice>"])
    ShowText(["You can't possibly be thinking of sending apostles to the surface!"])
    ShowText(["I won't allow that, I will stop it at all costs!"])
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    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You can't possibly be thinking of sending apostles to the surface!"])
    ShowText(["I won't allow that, I will stop it at all costs!"])
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  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["N-no..."])
    ShowText(["Chaos, you can't be..."])
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  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["N-no..."])
    ShowText(["Chaos, you can't be..."])
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  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["N-no..."])
    ShowText(["Chaos, you can't be..."])
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  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["While Alice was getting excited—"])
  ShowText(["Ilias was tightening her expression."])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Yes... about thirty minutes before you all arrived here."])
  ShowText(["I sent Apilo Lagos and Nifta Telos to the surface."])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Thirty minutes ago...?"])
  ShowText(["Then, could it be—"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["That's why I said you would lose."])
  ShowText(["By now, the world is likely in ruins..."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wha—"])
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  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wha—"])
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  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wha—"])
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  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There are many strong ones on the surface too!"])
    ShowText(["Yes, they won't go as you wish—"])
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  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There are many strong ones on the surface too!"])
    ShowText(["Yes, they won't go as you wish—"])
    Empty([])

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  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There are many strong ones on the surface too!"])
    ShowText(["Yes, they won't go as you wish—"])
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  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Is there anyone other than you who can stop the apostles of chaos...?"])
  ShowText(["Both goddesses and Dark Goddesdesss have been killed by those two..."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["The surface has already turned into a lifeless wasteland."])
  ShowText(["Your defeat, the world has already perished――"])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["N-no..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As Chaos said."])
  ShowText(["There is no one left on the surface who can stop the two Apostles of Chaos――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Then――"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Are you saying we've lost……"])
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  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Are you saying we've lost……"])
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  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
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    ShowText(["Are you saying we've lost……"])
    Empty([])

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  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even though we cornered the God of Chaos……"])
    ShowText(["Beforehand, the surface has perished……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even though we cornered the God of Chaos……"])
    ShowText(["Beforehand, the surface has perished……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even though we cornered the God of Chaos……"])
    ShowText(["Beforehand, the surface has perished……"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Now, all that remains is to receive the report from the Apostles."])
  ShowText(["Apilo Ragos, Nifta Telos…… now, convey the results."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["……………………"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["……What happened? Why the silence?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Chaos blinked."])
  ShowText(["For the first time, a hint of agitation is seen in the God of Chaos――"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Apilo Ragos, what of the report on the surface's annihilation?"])
  ShowText(["Why do you not reply, Nifta Telos……?"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["What is wrong, Apilo Ragos――"])
  PlayBGM(["RPG::BGM(@name=\"ruka\", @volume=100, @pitch=100)"])
  ShowPicture([6, "iv_worldbreaker_v_usagi", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["worldbreaker_fc1", 0, 0, 2])
  ShowText(["\\n<World Breaker>"])
  ShowText(["It’s already broken……"])
  ShowPicture([7, "iv_jadgement_v_sinigami", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ErasePicture([6])
  ShowTextAttributes(["judgement_fc1", 0, 0, 2])
  ShowText(["\\n<Judgment>"])
  ShowText(["Judgment-00000003: Nifta Telos……"])
  ShowText(["Heavenly punishment, executed."])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
  ErasePicture([7])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["World Breaker, huh!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["World Breaker, huh!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["World Breaker, huh!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Judgment……!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Judgment……!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Judgment……!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I, who fought against the Dark Goddesdesss and goddesses, and became a demon in a parallel world――"])
  ShowText(["They defeated the Apostles of Chaos that appeared on the surface."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["The Apostles have been defeated……?"])
  ShowText(["By my father's mutation……"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["……………………"])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The surface has not perished……"])
    ShowText(["It seems your scheme has splendidly failed."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The surface has not perished……"])
    ShowText(["It seems your scheme has splendidly failed."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The surface has not perished……"])
    ShowText(["It seems your scheme has splendidly failed."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["O God of Chaos……"])
    ShowText(["It seems that we are finally cornered for real."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["O God of Chaos……"])
    ShowText(["It seems that we are finally cornered for real."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["O God of Chaos……"])
    ShowText(["It seems that we are finally cornered for real."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["If I can just destroy you, the chaos will clear..."])
  ShowText(["Just you...!"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["I won't be cornered by something like this..."])
  ShowText(["I am the God of Chaos, the ancestor of all things and the end...!"])
  PlayBGM(["RPG::BGM(@name=\"scene_chaos1\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 120, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The power of Chaos is further increasing--"])
  ShowText(["That immense power shakes the entire chaotic space!"])
  Wait([60])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Did you still have this much power left..."])
    ShowText(["But I will not be afraid or despair anymore!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Did you still have this much power left..."])
    ShowText(["But I will not be afraid or despair anymore!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Did you still have this much power left..."])
    ShowText(["But I will not be afraid or despair anymore!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["At this point, all that's left is to attack!"])
    ShowText(["Receive my holy light...!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["At this point, all that's left is to attack!"])
    ShowText(["Receive my holy light...!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["At this point, all that's left is to attack!"])
    ShowText(["Receive my holy light...!!"])
    Empty([])

  BranchEnd([])
  PlaySE(["RPG::SE(@name=\"mon_break8\", @pitch=100, @volume=100)"])
  ShowPicture([6, "iv_chaos7", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alice and Ilias launched their attacks simultaneously!"])
  ShowText(["However, they were deflected by the walls that unfolded around Chaos!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, a protective barrier...!"])
    ShowText(["To deflect both my and Ilias's simultaneous attack, how sturdy it is!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, a protective barrier...!"])
    ShowText(["To deflect both my and Ilias's simultaneous attack, how sturdy it is!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, a protective barrier...!"])
    ShowText(["To deflect both my and Ilias's simultaneous attack, how sturdy it is!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, what I just saw was..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, what I just saw was..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, what I just saw was..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["That's right... this is a dimensional wall."])
  ShowText(["It's not something that can be blocked by physical DEF."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["It unfolds as a barrier of different dimensions, making any interference impossible."])
  ShowText(["Since the physical laws are different, there is no way for you to touch me."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A dimensional wall, you say...?"])
    ShowText(["If we all attack simultaneously, we can break it--"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A dimensional wall, you say...?"])
    ShowText(["If we all attack simultaneously, we can break it--"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A dimensional wall, you say...?"])
    ShowText(["If we all attack simultaneously, we can break it--"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, even then, it's impossible to break it."])
    ShowText(["If the physical laws are different, then we, existing in this dimension--"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, even then, it's impossible to break it."])
    ShowText(["If the physical laws are different, then we, existing in this dimension--"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, even then, it's impossible to break it."])
    ShowText(["If the physical laws are different, then we, existing in this dimension--"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["That's right, it's not a matter of ATK size."])
  ShowText(["As long as it's using different dimensions as a barrier, it will never reach us--"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"boss_chaosruka1\", @volume=100, @pitch=100)"])
  ShowPicture([7, "iv_rukab2", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Then... how about the power of chaos!?"])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ooooooooh ■■■■■■■■■――!!"])
  PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
  ShowPicture([8, "iv_rukab3", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([8, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ErasePicture([7])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A large amount of chaos lingering in this space."])
  ShowText(["I will condense it into this arm--"])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["■■■■■■■■■■■■■――!!"])
  PlaySE(["RPG::SE(@name=\"mon_bom3\", @pitch=100, @volume=100)"])
  ShowPicture([9, "iv_rukab4", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([9, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ErasePicture([8])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And then, I unleashed it all at once――"])
  ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, true])
  ErasePicture([9])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["However――"])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 120, true])
  ErasePicture([10])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["I said it won't reach."])
  ShowText(["Not even if it were my father, it's impossible to touch it."])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Guh, uuuuh...!!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Guh... I will never give up...!"])
    ShowText(["Until this life ends, I shall continue to fight!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Guh... I will never give up...!"])
    ShowText(["Until this life ends, I shall continue to fight!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Guh... I will never give up...!"])
    ShowText(["Until this life ends, I shall continue to fight!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Alice, I will join you."])
    ShowText(["Even if I exhaust my strength, I will move forward!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Alice, I will join you."])
    ShowText(["Even if I exhaust my strength, I will move forward!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Alice, I will join you."])
    ShowText(["Even if I exhaust my strength, I will move forward!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Everyone――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Alice, Ilias, and my comrades――"])
  ShowText(["Knowing it's futile, I bravely launch my attack."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["However, no attack reaches Chaos."])
  ShowText(["Blocked by walls of different physical laws, I cannot touch her――"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["You are strong......"])
  ShowText(["But how do you plan to defeat an opponent you cannot touch?"])
  ShowAnimation([-1, 589, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A torrent of chaos surges from Chaos's body――"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh...!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh...!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh...!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ahh...!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ahh...!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ahh...!!"])
    Empty([])

  BranchEnd([])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  Wait([10])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  Wait([10])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["No one could withstand the overwhelming current of power."])
  ShowText(["In a single breath, we are swept down and crawling on the ground――"])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Guh..."])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Stop it, Father......"])
  ShowText(["If I can't reach you, I can't fight."])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Even so... I will absolutely not back down!"])
  ShowText(["No matter what happens to this body!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["My comrades are being defeated right before my eyes――"])
  ShowText(["And I can't just run away like this."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I will definitely defeat Chaos here."])
  ShowText(["Even if I end up like this――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["No matter what I become――"])
  PlayBGM(["RPG::BGM(@name=\"boss_chaosruka1\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  ShowPicture([10, "ct_ruka14", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Oooooo■■■■■■――！！"])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([10])
  PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I poured all my strength into this arm――"])
  ShowText(["And then, I charged at Chaos――"])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["Foolish……"])
  ShowText(["To come at me in desperation……"])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["■■■■■■――！！"])
  FadeoutBGM([1])
  PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
  FadeoutScreen([])
  ErasePicture([5])
  ErasePicture([6])
  Wait([120])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ControlSwitches([33, 33, 1])
  ChangeTransparency([0])
  TransferPlayer([0, 843, 0, 0, 8, 2])
  FadeinScreen([])
  ExitEventProcessing([])
  Empty([])
