Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 501, 29, 48, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 501, 29, 53, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 501, 29, 6, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 501, 51, 21, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 501, 56, 21, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 501, 8, 45, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 501, 29, 11, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 501, 8, 13, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1661, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([42, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3860, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1531, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2869, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([915, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2519, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([38, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([723, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 501, 51, 39, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Fouriel>"])
    ShowText(["This is the breeding room for Chimera monsters..."])
    ShowText(["If you interfere with our operations, I will eliminate you!"])
    BattleProcessing([0, 1594, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1141, 0, 39, 0])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["Now, I will initiate communication with the 'Alliance of Wisdom.'"])
      ShowText(["With this communication equipment, space-time communication is possible..."])
      ConditionalBranch([0, 1041, 0])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Finally, it's time, I'm excited...!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The 'Alliance of Wisdom' research facility is said to be in another world."])
      ShowText(["Therefore, it's said that normal communication equipment cannot connect..."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["...The communication with the headquarters research facility has been established."])
      ShowText(["Connecting video and audio――"])
      PlaySE(["RPG::SE(@name=\"Noise\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A scene displayed on the screen due to Laplace's operation."])
      ShowText(["That is――"])
      PlayBGM(["RPG::BGM(@name=\"kagetumugi\", @volume=100, @pitch=100)"])
      ShowPicture([5, "iv_kagetumugi1", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Oh, you were late……"])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is this…… What does it mean!?"])
      ShowTextAttributes(["laplace_fc1", 3, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["I don't understand, the situation is unclear."])
      ShowText(["Situation unclear, situation unclear, situation unclear……"])
      ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["The situation is as you see it."])
      ShowText(["The 'Alliance of Wisdom' has already been annihilated."])
      ShowTextAttributes(["laplace_fc1", 3, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["No way…… No way…… No way……"])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You are Kagemitsu, aren't you……!?"])
      ShowText(["A minion of Black Alice――"])
      ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["……Indeed, that is correct."])
      ShowText(["These people could ruin her game."])
      ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
      ShowText(["\\n<Kagetume>"])
      ShowText(["Then, I will be waiting for the day we meet again."])
      ShowText(["Let me showcase the ultimate technique of the mechanical dance to the Demon Lord……"])
      PlaySE(["RPG::SE(@name=\"Noise\", @pitch=100, @volume=80)"])
      ShowPicture([10, "sys_noise", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The communication from the headquarters of the 'Alliance of Wisdom' has been cut off—"])
      MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([10])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["laplace_fc1", 3, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["……………………"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I was supposed to make contact with the 'Alliance of Wisdom'……"])
      ShowText(["I can't believe they were all wiped out……"])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["They must have had some formidable warriors on their side as well."])
      ShowText(["Are you saying Kagemitsu did it all by herself……?"])
      ShowTextAttributes(["laplace_fc1", 3, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["……………………"])
      ConditionalBranch([0, 1041, 0])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["The other me has also been killed……"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 134, 0])
        ShowTextAttributes(["chrom_fc2", 7, 0, 2])
        ShowText(["\\n<Chrome>"])
        ShowText(["My sister too…… No way……"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 755, 0])
        ShowTextAttributes(["tezcatlipoca_fc1", 3, 0, 2])
        ShowText(["\\n<Teztcatlipoca>"])
        ShowText(["I hardly had any acquaintance with Kagemitsu, nya."])
        ShowText(["I only saw her back heading to the research facility occasionally……"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 754, 0])
        ShowTextAttributes(["coatlus_fc1", 6, 0, 2])
        ShowText(["\\n<Quetzalcoatl>"])
        ShowText(["It looked like a really dangerous atmosphere from the start..."])
        ShowText(["I was trying to stay away from Kagemitsu."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In front of a display showing nothing, we fell silent."])
      ShowText(["The 'Alliance of Wisdom' that was resisting chaos can no longer be met――"])
      PlayBGM(["RPG::BGM(@name=\"dungeon_labo5\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...I understand how you feel, but this is enemy territory."])
      ShowText(["We must decide our next move."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The plan was to contact the 'Alliance of Wisdom' and seize this research facility..."])
      ShowText(["That was the plan, right?"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes... this research facility is an enemy stronghold on the Helgond continent."])
      ShowText(["If we seize it, we should be able to gain an advantage in future battles."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<???>"])
      ShowText(["C...can you hear me...?"])
      ShowTextAttributes(["sazya_fc1", 0, 0, 2])
      ShowText(["\\n<Snake>"])
      ShowText(["Can you hear my voice...?"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Lady Saja...?"])
      ShowTextAttributes(["sazya_fc1", 0, 0, 2])
      ShowText(["\\n<Snake>"])
      ShowText(["Since the communication time is limited, I will be brief."])
      ShowText(["Destroy the space-time transfer device in that facility."])
      ShowTextAttributes(["sazya_fc1", 0, 0, 2])
      ShowText(["\\n<Snake>"])
      ShowText(["Listen, you must destroy the space-time transfer device at all costs."])
      ShowText(["If you can do that, we will be in a favorable position――"])
      ShowTextAttributes(["sazya_fc1", 0, 0, 2])
      ShowText(["\\n<Snake>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Saja's voice has gone silent..."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I see... destroying the space-time transfer device."])
      ShowText(["That makes strategic sense as well."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["There is only one device capable of space-time movement in the heavenly realm."])
      ShowText(["It is located at the innermost part of this Remina research facility."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["So, if we destroy the transfer device in the back..."])
      ShowText(["The heavenly army will no longer be able to go to other worlds?"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If that happens, this great war will turn entirely in our favor."])
      ShowText(["After all, space-time movement is a technology only the enemy possesses."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Then, let's destroy the space-time transfer device!"])
      ShowText(["Laplace, how do we get to the deepest part of this facility?"])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["The relevant device is located at the deepest part of Section 2."])
      ShowText(["However, the security leading there is extremely strict."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...That’s only natural."])
      ShowText(["The space-time transfer device is the most crucial technology for the celestial realm."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["I will remain in this communication room."])
      ShowText(["I will hack from here and disable the security."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["Everyone, please proceed to Section 2 as soon as possible."])
      ShowText(["I don't think the enemy will just sit and wait."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Alright, understood."])
      ShowText(["Laplace, I’m counting on your support!"])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["Leave it to me."])
      ShowText(["The door to Section 2 is just west of here as soon as we exit."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Got it... then let's hurry!"])
      ConditionalBranch([4, 419, 0])
        ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
        ShowText(["\\n<Asuka no Mikoto>"])
        ShowText(["I want to stay holed up here..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Destroying the space-time transfer device, huh? This is getting interesting!"])
        ConditionalBranch([4, 134, 0])
          ShowTextAttributes(["chrom_fc2", 7, 0, 2])
          ShowText(["\\n<Chrome>"])
          ShowText(["Big sister..."])
          ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
          ShowText(["\\n<Morrigan>"])
          ShowText(["I see, your big sister is also there..."])
          ShowText(["It's tough, I understand..."])
          ShowTextAttributes(["chrom_fc2", 6, 0, 2])
          ShowText(["\\n<Chrome>"])
          ShowText(["Right now, we can't afford to be down!"])
          ShowText(["I will fight valiantly so that my big sister won't laugh at me!"])
          ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
          ShowText(["\\n<Astaroth>"])
          ShowText(["A good child ..."])
          ShowText(["Your sister will surely be proud of you."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ControlVariables([1141, 1141, 0, 0, 40])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 40, 0])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["I will remain in this communication room."])
      ShowText(["I will hack from here and disable the security."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["Everyone, please hurry to Section 2."])
      ShowText(["I don't think the enemy will just sit and wait."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["The door to Section 2 is just west of here as soon as we exit."])
      ShowText(["Please, hurry..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["furiel_fc1", 2, 0, 2])
    ShowText(["\\n<Fouriel>"])
    ShowText(["I-Intruders...?"])
    ShowText(["Why isn't the alarm going off!?"])
    BattleProcessing([0, 1594, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["……………………"])
    BattleProcessing([0, 1583, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["……………………"])
    BattleProcessing([0, 1583, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["……………………"])
    BattleProcessing([0, 1583, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["c_slag_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Slug>"])
    ShowText(["The essence of the intruder..."])
    ShowText(["Let it be drained until it withers away..."])
    BattleProcessing([0, 1580, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Fouriel>"])
    ShowText(["Here, we are creating new types of chimera monsters."])
    ShowText(["Through genetic manipulation, we aim to create stronger and more combat-capable species..."])
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Fouriel>"])
    ShowText(["You will be facing this new type of opponent."])
    ShowText(["I expect valuable combat data from you..."])
    BattleProcessing([0, 1632, false, false])
    ShowTextAttributes(["furiel_fc1", 2, 0, 2])
    ShowText(["\\n<Fouriel>"])
    ShowText(["N-no way...!"])
    ShowText(["To think the new type could be defeated...!!"])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Fourier has escaped!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["……………………"])
    BattleProcessing([0, 1583, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["……………………"])
    BattleProcessing([0, 1583, false, false])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Chimera Dryad seemed to have swallowed something..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3317, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["……………………"])
    BattleProcessing([0, 1583, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["furiel_fc1", 2, 0, 2])
    ShowText(["\\n<Fouriel>"])
    ShowText(["I still have much to research."])
    ShowText(["I cannot be defeated here..."])
    ShowTextAttributes(["furiel_fc1", 2, 0, 2])
    ShowText(["\\n<Fouriel>"])
    ShowText(["I will provide useful information."])
    ShowText(["In exchange, could you let me go...?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["furiel_fc1", 0, 0, 2])
      ShowText(["\\n<Fouriel>"])
      ShowText(["One of the Chimera Dryads in this facility..."])
      ShowText(["has absorbed a precious secret stone."])
      ShowTextAttributes(["furiel_fc1", 0, 0, 2])
      ShowText(["\\n<Fouriel>"])
      ShowText(["I don't know which individual it is..."])
      ShowText(["But if you defeat it, you should be able to obtain that secret stone."])
      PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fourier has escaped!"])
      Empty([])

    When([1, "いいえ"])
      ShowTextAttributes(["furiel_fc1", 2, 0, 2])
      ShowText(["\\n<Fouriel>"])
      ShowText(["Then, we have no choice but to fight...!"])
      BattleProcessing([0, 1594, false, false])
      ControlSelfSwitch(["A", 0])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Fouriel>"])
    ShowText(["There's no time to resist."])
    ShowText(["I must advance the research as much as possible."])
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Fouriel>"])
    ShowText(["The 'Alliance of Wisdom' cannot possibly compare in technology..."])
    ShowText(["This research facility exists thanks to the technology they provide."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Chimera Dryad>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Chimera Dryad has breathed its last."])
    ShowText(["It seems it was in the midst of dissection..."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Fouriel>"])
    ShowText(["Please do not interfere with my research...!"])
    BattleProcessing([0, 1598, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([558, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "通行禁止"

  Page 0
    Empty([])

CommonEvent 38
Name = "通行禁止"

  Page 0
    Empty([])

CommonEvent 39
Name = "通行禁止"

  Page 0
    Empty([])

CommonEvent 40
Name = "通行禁止"

  Page 0
    Empty([])
