Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 61, 5, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 61, 5, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 61, 5, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 8, 16, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 21, 25, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 16, 53, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 56, 23, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 70, 29, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 61, 40, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 31, 54, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 57, 51, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 58, 51, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 48, 54, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 57, 73, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 58, 73, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Armor Shop Woman>Our armor is the official equipment of the holy knights! I guarantee its toughness!"])
    ShopProcessing([2, 7, 0, 0, false])
    ShopItem([2, 22, 0, 0])
    ShopItem([2, 71, 0, 0])
    ShopItem([2, 126, 0, 0])
    ShopItem([2, 185, 0, 0])
    ShopItem([2, 204, 0, 0])
    ShopItem([2, 261, 0, 0])
    ShopItem([2, 298, 0, 0])
    ConditionalBranch([8, 153])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Armor Shop Woman>We don't deal in Mithril armor, by the way. If you want some, you should go to the blacksmith."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Weapon Shop Man>Many o' our weapons are among the holy knights' favorites. I can guarantee their quality!"])
    ShopProcessing([1, 11, 0, 0, false])
    ShopItem([1, 89, 0, 0])
    ShopItem([1, 211, 0, 0])
    ShopItem([1, 300, 0, 0])
    ShopItem([1, 369, 0, 0])
    ShopItem([1, 409, 0, 0])
    ShopItem([1, 481, 0, 0])
    ShopItem([1, 519, 0, 0])
    ShopItem([1, 558, 0, 0])
    ShopItem([1, 666, 0, 0])
    ShopItem([1, 800, 0, 0])
    ShopItem([1, 870, 0, 0])
    ShopItem([1, 892, 0, 0])
    ConditionalBranch([8, 153])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Shop Man>We don't deal in Mithril weapons. If ya want those, how about goin' to the blacksmith?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>Welcome! Our latest shipment of ever-highly-sought Holy Water has just arrived. Make sure to buy lots of it if you're going to the extremely haunted mansion north of here."])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    ShopItem([0, 101, 0, 0])
    CallCommonEvent([279])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Saleswoman>They're all delicious. Here you go♪"])
    Script(["actor_label_jump"])
    JumpToLabel(["店"])
    Label(["86"])
    ShowTextAttributes(["name_s_fc1", 0, 0, 2])
    ShowText(["\\n<Rosary>So this is the holy city's food... Let's eat a lot and immerse ourselves in the divine aura."])
    JumpToLabel(["店"])
    Label(["115"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage>Do you sell any meat?"])
    JumpToLabel(["店"])
    Label(["116"])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle>This is all food that doesn't fight back. No wonder humans are so weak if this is the kind of thing they eat."])
    JumpToLabel(["店"])
    Label(["122"])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Sofia>Garlic is a sacred vegetable. Let's stock up in here."])
    JumpToLabel(["店"])
    Label(["123"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christie>What cheap food... Wait, no, frugality is a virtue."])
    JumpToLabel(["店"])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Did you know that garlic repels evil? Although, its actual effect is basically negligible."])
    JumpToLabel(["店"])
    Label(["店"])
    ShopProcessing([0, 304, 0, 0, false])
    ShopItem([0, 316, 0, 0])
    ShopItem([0, 317, 0, 0])
    ShopItem([0, 342, 0, 0])
    ShopItem([0, 343, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Blacksmith>I'm a sanctified blacksmith. Let's make some armor filled with holy power!"])
    ShowChoices([["Synthesis", "Make Mithril equipment", "Let's talk"], 5])
    When([0, "Synthesis"])
      Script(["call_synthesize(9)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Make Mithril equipment"])
      ConditionalBranch([8, 153])
        ShopProcessing([1, 12, 0, 0, false])
        ShopItem([1, 61, 0, 0])
        ShopItem([1, 151, 0, 0])
        ShopItem([1, 196, 0, 0])
        ShopItem([1, 302, 0, 0])
        ShopItem([1, 340, 0, 0])
        ShopItem([1, 371, 0, 0])
        ShopItem([1, 412, 0, 0])
        ShopItem([1, 448, 0, 0])
        ShopItem([1, 482, 0, 0])
        ShopItem([1, 520, 0, 0])
        ShopItem([1, 560, 0, 0])
        ShopItem([1, 597, 0, 0])
        ShopItem([1, 630, 0, 0])
        ShopItem([1, 669, 0, 0])
        ShopItem([1, 705, 0, 0])
        ShopItem([1, 733, 0, 0])
        ShopItem([1, 758, 0, 0])
        ShopItem([1, 779, 0, 0])
        ShopItem([1, 801, 0, 0])
        ShopItem([1, 827, 0, 0])
        ShopItem([1, 849, 0, 0])
        ShopItem([2, 37, 0, 0])
        ShopItem([2, 60, 0, 0])
        ShopItem([2, 108, 0, 0])
        ShopItem([2, 197, 0, 0])
        ShopItem([2, 241, 0, 0])
        ShopItem([2, 286, 0, 0])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Blacksmith>I don't offer Mithril armaments for my normal customers.\nI make it only for customers who bring in Mithril ore."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Blacksmith>Where can you find Mithril ore? You can mine it in the upper part of Mt. Saint Amos."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Blacksmith>However, it's a valuable ore, so you'll need to get a mining permit first. The red tape to get a permit is pretty troublesome, but you'll have no problems if you get permission from someone high-up."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([2, "Let's talk"])
      ConditionalBranch([8, 153])
        ConditionalBranch([1, 1007, 0, 1, 0])
          ConditionalBranch([4, 68, 0])
            ConditionalBranch([2, "A", 1])
              ControlSelfSwitch(["A", 0])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>I have a request. Please teach me how to forge Mithril!"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["\\n<Blacksmith>The method to purify Mithril can't be taught to just anyone. You'll need a strong faith."])
              ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
              ShowText(["\\n<Papi>I don't have much confidence in my faith..."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["\\n<Blacksmith>Ahh, don't cry! Look, you just need an item called a \\C[3]Proof of Faith\\C[0]."])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["\\n<Blacksmith>If you have that, I'll consider you to be someone of strong faith, and I'll teach you how to work with Mithril."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>Then I'll go find it!"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["\\n<Blacksmith>I hear that a Proof of Faith is often carried by pious monsters. If you befriend some of them, they might give you one."])
              ExitEventProcessing([])
              Empty([])
            Else([])
              ConditionalBranch([8, 524])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["\\n<Blacksmith>That's certainly a Proof of Faith. Well then, I'll teach you how to work with Mithril."])
                ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
                ShowText(["\\n<Papi>I'll do my best!"])
                FadeoutScreen([])
                Wait([60])
                PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
                Wait([60])
                PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
                Wait([60])
                FadeinScreen([])
                ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
                ShowText(["\\n<Papi>...I get it, like this, right?"])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["\\n<Blacksmith>That's... quite skillful. It took me years to learn all this..."])
                ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
                ShowText(["\\n<Papi>It's because of my master's training! Thank you very much! I'm in your debt!"])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["\\n<Blacksmith>Mithril's heart is always faithful. It shall serve you well. Please, go and do your best."])
                PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["Papi has become capable of making Mithril equipment!"])
                ControlVariables([1007, 1007, 0, 0, 2])
                Wait([60])
                ExitEventProcessing([])
                Empty([])
              Else([])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["\\n<Blacksmith>If you have a \\C[3]Proof of Faith\\C[0], I promise to teach you how to work with Mithril."])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["\\n<Blacksmith>I hear that a Proof of Faith is often carried by pious monsters. If you befriend some of them, they might give you one."])
                ExitEventProcessing([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Blacksmith>I'm really just working for my cat's sake."])
      ExitEventProcessing([])
      Empty([])

    WhenCancel([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 813, 0, 2, 1])
      ConditionalBranch([0, 1556, 1])
        ShowTextAttributes(["mob_sister1_fc1", 0, 0, 2])
        ShowText(["\\n<Maria>I have seen that a great destiny lies before you. Could you let me join you?"])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_sister1_fc1", 0, 0, 2])
          ShowText(["\\n<Maria>Then let us go. For both the Goddess' sake, and for everyone else's."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(556)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Maria joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_sister1_fc1", 0, 0, 2])
          ShowText(["\\n<Maria>I see... So my power isn't required, then."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7121])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Fire element attacks are highly effective against undead monsters. Of course, holy element attacks have an even more devastating effect on them."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>In that case, I'll be able to do plenty!"])
    ExitEventProcessing([])
    Label(["91"])
    ShowTextAttributes(["candle_fc1", 0, 0, 2])
    ShowText(["\\n<Chandra>I'm weak against fire... That's a bit troubling, isn't it."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Since ghosts have ethereal bodies, physical attacks hardly affect them. But they are weak against magic attacks."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 1, 0, 2])
    ShowText(["\\n<Rami>Leave ghost extermination to meee♪"])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami>...I lied, they're actually super scary♪"])
    ExitEventProcessing([])
    Label(["130"])
    ShowTextAttributes(["ghost_fc1", 0, 0, 2])
    ShowText(["\\n<Carrie>Magic isn't scary at all... So don't use magic on ghosts... Please..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Martial Artist>Our party specializes in offense. We focus on releasing a string of powerful attacks to overwhelm our enemies."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Martial Artist>Because of that, our defense is paper thin. If it's our turn to defend, we quickly get wiped out..."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Grizzly Bear Girl>Ugagaa! My martial arts are beastly! But, because I'm a beast-type, my defense is shabby!"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Centaur Girl>I'll silence the enemy with my powerful and unmatchably quick spear skills! My motto is, \"Beat the enemy in one turn or lose.\""])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Gambler>When you master the Fortune Teller job, you can change your job to Gambler. You'll learn a lot of skills there which depend on luck."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Gambler>Although... I think the party next door are bigger gamblers than I am."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Dancer>There are a lot of dances that can inflict ailments on your enemies. If you use them well, they'll surely be useful♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina>Ehehe, leave dancing to meee♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla>A scylla's continuous attacks are overwhelming! What's \"defense\"? We just die gracefully when we get hit."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([27, 0, 0, 1])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShotBalloonIcon([30, 1, false])
    ShotBalloonIcon([31, 1, false])
    ShotBalloonIcon([32, 1, false])
    ShotBalloonIcon([35, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Martial Artist>......?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you give a Seed of Defense to this party?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Martial Artist>N-no, that's yours. The one who finds it first is its owner. That's the adventurer's code."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Martial Artist>I don't think one Seed of Defense could solve this party's structural issues anyway..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The party didn't accept the Seed of Defense."])
      Empty([])

    When([1, "No"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["An awkward silence ensues."])
      Empty([])

    ChoicesEnd([])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The \\C[30]Zombie\\C[0] ailment is really troublesome. Your body becomes that of a zombie's, and you get damaged from healing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>True, \\C[2]bio\\C[0] element and \\C[10]instant death\\C[0] attacks can't hurt you anymore, but there's nothing more dangerous than not being able to heal yourself."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>What's even worse is that even after a battle ends, the Zombie ailment doesn't wear off naturally. You need \\C[3]holy water\\C[0] to cure it."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>This is the church-managed \"Pilgrimage Inn\".\nStaying will cost you 20G. Do you want to stay?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 20, 0])
        ChangeGold([1, 0, 20])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Oh, I'm afraid you don't have enough money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the Hallowed Halls of the Goddess.\nWhat can I do for you?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 13])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias.\n...There, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Never mind"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>They say that some strange sorcerer settled in the mansion to the north doing some kind of forbidden research..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>I was offered a handsome reward to get rid of whatever was there, but I had to turn it down. I'm scared of being in a house with no light."])
      ConditionalBranch([1, 1023, 0, 1, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Luka>A strange sorcerer? What's going on there..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["There are as many stories about the mansion as there are people in this city..."])
        Empty([])
      BranchEnd([])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["88"])
      ShowTextAttributes(["jack_fc1", 2, 0, 2])
      ShowText(["\\n<Pumpkin>A mansion without any light? That's scary... *shivers*"])
      ExitEventProcessing([])
      Label(["134"])
      ShowTextAttributes(["chrom_fc2", 5, 0, 2])
      ShowText(["\\n<Chrome>I'm not a sorcerer, I'm a necromancer. Ugh, what a clueless bunch."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>The leader of the mermaids that attacked was a little girl. Really, that young girl was the Queen Mermaid?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["327"])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>I can't walk in this town anymore..."])
    ExitEventProcessing([])
    Label(["328"])
    ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Laura>I cannot believe I forced this shame unto my daughter..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Shop Employee>My friends from work went to the mansion in the North on a dare. They came back after several days, broken down, and refusing to talk about what happened."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Shop Employee>They're so shaken up they can't even work. I wonder what happened in there..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["58"])
      ShowTextAttributes(["inp_fc2", 0, 0, 2])
      ShowText(["\\n<Remi>*shivers* How scary..."])
      ExitEventProcessing([])
      Label(["134"])
      ShowTextAttributes(["chrom_fc2", 0, 0, 2])
      ShowText(["\\n<Chrome>They should be grateful that I released them. Chrome-chan is a necromancer who treats her territory magnanimously."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Shop Employee>Weapons have been flying off the shelves lately. After everything that's happened, everyone wants to have one for self-protection."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>I've become friends with a fairy. We sneak out and play in the Forest of Spirits. It's a secret from Mom♪"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["139"])
      ShowTextAttributes(["fairys_fc1", 3, 0, 2])
      ShowText(["\\n<Fairies>This time, we've come to play in here♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>Yaaay♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>I'm scared...\nI hate monsters..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["327"])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>I'm sorry, it's all my fault..."])
    ExitEventProcessing([])
    Label(["328"])
    ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Laura>The fear instilled into this girl's heart will never disappear... I have inflicted a wound that cannot be healed."])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1093, 0, 2, 2])
      ConditionalBranch([1, 1001, 0, 28, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Across the bridge to the west, turn north at the sign, and you'll see a forest called the Forest of Spirits."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Dangerous elves and fairies hang around there. I keep telling my daughter to stay away from it."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["97"])
        ShowTextAttributes(["fairy_fc1", 2, 0, 2])
        ShowText(["\\n<Fell>Fairies do pranks, but they're not baaad!"])
        ExitEventProcessing([])
        Label(["136"])
        ShowTextAttributes(["elf_fc1", 0, 0, 2])
        ShowText(["\\n<Claudia>How rude. We aren't dangerous. Humans are far more dangerous than we are."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 29, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>My daughter was almost seriously injured.\nI hope the Monster Lord and the Mermaid Queen are defeated by the hero as soon as possible..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1093, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gonzales' Wife>Ever since my husband was seriously injured at Mt. Saint Amos, he's been acting totally strange... Oh, what could this mean..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1093, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gonzales' Wife>After my husband received that sweater, his situation has gotten even stranger... Oh, what could this mean..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Town Girl>I like that so many tourists and pilgrims visit this sacred city, but having too much sacred stuff can be a real hassle when you have to live here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Maybe we'd be more comfortable living in some ruins or something like that. Do you think we should move to a place where we can relax?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["62"])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>This does seem like a hard place to live in."])
      ExitEventProcessing([])
      Label(["120"])
      ShowTextAttributes(["page257_fc1", 0, 0, 2])
      ShowText(["\\n<Yoko>But being solemn is a good thing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Town Girl>I'm thinking of evacuating to the countryside.\nI'm afraid something like this might happen again..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>But if the Monster Lord plans to attack there as well...\nThere might not be anywhere in the world to escape to anymore."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Town Girl>I like that so many tourists and pilgrims visit this sacred city, but having too much sacred stuff can be a real hassle when you have to live here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Maybe we'd be more comfortable living in some ruins or something like that. Do you think we should move to a place where we can relax?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["62"])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>This does seem like a hard place to live in."])
      ExitEventProcessing([])
      Label(["120"])
      ShowTextAttributes(["page257_fc1", 0, 0, 2])
      ShowText(["\\n<Yoko>But being solemn is a good thing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Town Girl>I'm thinking of evacuating to the countryside.\nI'm afraid something like this might happen again..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>But if the Monster Lord plans to attack there as well...\nThere might not be anywhere in the world to escape to anymore."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>That Luddite bunch is clearly perverting the Goddess' teachings. Make no mistake, living a primitive life in no way pleases her."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Moreover, they curse and insult those who accept makina. Have they chosen to forget the teaching of \"love thy neighbor\"?"])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>The Luddites did pervert the Goddess' teachings, but... did they truly deserve such a harsh judgment?"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>The rising hatred towards monsters, combined with the increase in enthusiastic believers... Whether or not that's a good thing, however..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>This is something only church officials are supposed to know, but... once a year, His Holiness the Pope goes to the Ancient Temple's Ruins."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Apparently he performs a ritual there where he delivers his prayers to Ilias, or something along those lines. Since I'm told it's a wondrous ritual of holy supplication, I think it should be made public."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Voices cursing the Monster Lord and monsters in general have been whispered in this holy church. Faith is moving towards the wrong direction..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nun>I was nearby when the assassination attempt on the Pope happened. When I saw how big the explosion was, I thought it was all over."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nun>Once we found out that he was safe, I was so happy! As I thought, His Holiness the Pope has the blessings of the Goddess."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Blessings of the Goddess, eh..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nun>Ilias, please save us...\nPlease punish these wicked monsters..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Soldier>I went to Mt. Saint Amos to gather Mithril ore, but I had to turn back before I reached the mountainside."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Soldier>Strangely, I saw a lot of priest-type monsters in the area. Although, maybe that's to be expected of a sacred mountain famous among pilgrims."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Soldier>Mt. Saint Amos is north of here, but you'll need to bypass the mountain range by going east first if you want to go there."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["86"])
    ShowTextAttributes(["name_s_fc1", 0, 0, 2])
    ShowText(["\\n<Rosary>Taking a pilgrimage to the sacred places all over the world. This, too, is one of my dreams."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Priest>Mt. Saint Amos is said to be the closest place to heaven in the Natalia Region. Perhaps because of that, it seems to be filled with a mysterious force."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Priest>We tried to climb up to the summit, but our skills proved to be... insufficient."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["125"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha>Did my comrades get in your way? Sorry 'bout that!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>Honestly, this inn's a bit too expensive."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>The service isn't that good, it's expensive... Honestly, the only thing it has that's worth advertising is its cleanliness."])
    ExitEventProcessing([])
    Label(["540"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>It's managed by the church so I guess a tithe is included in the fee."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>Whenever I'm in this sacred land, my poetry progresses apace. But, there are many who are weak against this austere atmosphere."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["66"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>I'm no good with it at all. I'm exhausted just by being here."])
      ExitEventProcessing([])
      Label(["86"])
      ShowTextAttributes(["name_s_fc1", 0, 0, 2])
      ShowText(["\\n<Rosary>The solemnity is wonderful. I'd like it if it were a bit more slippery, though..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>The song I composed about the beauty of the mermaids was suspended from publication. Picture books such as \"The Mermaid Laura\" and \"The Mermaid Princess' Marriage\" were also abolished from the library."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>If this keeps up, witch hunts may begin again.\nThese are sad times..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cat>Meeeow."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty>Kyah! It's a caaat!"])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 1, 0, 2])
    ShowText(["\\n<Kamuro>Ah, it's a kitten! Come here... *rub* *rub* *rub*"])
    ExitEventProcessing([])
    Label(["222"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>Nyaaa♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cat>Meeeow♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The elder prays quietly."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>I pray that my family can live happily..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>I pray that this war ends soon..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Money... Please, more money..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["143"])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>Please, money... and pleasure..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Money... Please, more money...\nI need funds to evacuate to the countryside..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["He's dozing off."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The youth is praying intently..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Honestly, I couldn't care less about Ilias. But, you see, you gotta keep up appearances when you live in a city like this, right?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>So I need to pretend to pray at least once a week. Ahh, the Sylph festival sounds a lot more fuuun..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>How sinful! I shall add your name to my Smite Note!"])
      ExitEventProcessing([])
      Label(["12"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>It is fuuun♪\nThe Sylph festival is definitely more fuuun♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>The Sylph festival has been canceled...\nOops, I'll be treated like a heretic if I speak the name of the spirit."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nun>Please, disperse my worldly desires... Ahh, please forgive me for having such obscene delusions..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["123"])
      ShowTextAttributes(["sisccubus_fc1", 1, 0, 2])
      ShowText(["\\n<Christie>It's all right! It happens to me all the time!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nun>Please save us...\nPlease destroy the Monster Lord with your powers, Goddess..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Nun>Actually, I'm not a human. I've taken human form, but I'm really a lamia."])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Nun>There are a few other monsters like me who believe in Ilias. The father knows who I am, but he keeps my secret."])
      ShowTextAttributes(["sisterlamia_fc1", 4, 0, 2])
      ShowText(["\\n<Nun>Ahh, what a kind priest he is... I want to wrap myself around him..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["113"])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Anastasia>It seems some of my fellow lamias are a bit off..."])
      ExitEventProcessing([])
      Label(["123"])
      ShowTextAttributes(["sisccubus_fc1", 2, 0, 2])
      ShowText(["\\n<Christie>As a follower of the Goddess, I'm not sure that's very pious..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
      ShowText(["\\n<Nun>After a single attack, the minds of the public have been shaken... Was this the Monster Lord's intention?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>...Mmm? I feel like someone who welcomes obscene delusions has entered this church."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["56"])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami>Is he sensing meee?"])
      ExitEventProcessing([])
      Label(["123"])
      ShowTextAttributes(["sisccubus_fc1", 2, 0, 2])
      ShowText(["\\n<Christie>I-i-it's not me!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>By the power of faith, we must prepare for the next attack from the Monster Lord's army..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>San Ilia's church is far more gorgeous than any other. Furthermore, there's a massive cathedral inside the castle."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["86"])
      ShowTextAttributes(["name_s_fc1", 0, 0, 2])
      ShowText(["\\n<Rosary>My dream is to one day build a church. Maybe not one as big as the cathedral, but at least as big as this one."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>Oh Goddess... Please grant me the power to destroy evil..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>I pray in church every day, without skipping even once. Thanks to that, my home is safe, and we don't catch any illnesses."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["41"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>Prayer, in church or otherwise, has no correlation to a family's health. Even the Goddess doesn't have time to listen to every prayer."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Lady>I pray that my husband's injury heals soon..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>*flirt*, *flirt*"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>*flirt*, *flirt*"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>What are you talking about in my sacred church?! I shall write your names down in my Smite Note!"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>People enjoying their youth should all perish."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Uwah, tentacles!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>Kyaahhhh!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>If I pray to the Goddess, will I be saved from the monsters' attack again?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>That's what my grandfather said.\nHe must've been an impious fellow, because he was the first one to die."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>*flirt*, *flirt*"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>*flirt*, *flirt*"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>What are you talking about in my sacred church?! I shall write your names down in my Smite Note!"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>People enjoying their youth should all perish."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Uwah, tentacles!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>Kyaahhhh!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>If I pray to the Goddess, will I be saved from the monsters' attack again?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>That's what my grandfather said.\nHe must've been an impious fellow, because he was the first one to die."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>When you're hit by the Minimum ailment, your body turns small, significantly decreasing your attack and defense. You need a Lucky Mallet to cure it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Fairies often use attacks that cause Minimum. Before heading anywhere where fairies lurk, you should prepare several Lucky Mallets."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 0, 0, 2])
    ShowText(["\\n<Pumpkin>It's their dances which turn you small...\nThe winged ones are really good at dancing, so be careful."])
    ExitEventProcessing([])
    Label(["97"])
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fell>I'm really good at fairy daaances♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([427, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([342, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([361, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Armor Shop Retiree>Need an accessory? The ones which enhance the power of elemental skills are really great!"])
    ShopProcessing([2, 1243, 0, 0, false])
    ShopItem([2, 1246, 0, 0])
    ShopItem([2, 1249, 0, 0])
    ShopItem([2, 1252, 0, 0])
    ShopItem([2, 1255, 0, 0])
    ShopItem([2, 1258, 0, 0])
    ShopItem([2, 1276, 0, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Time Mage>Can you use Time Magic? Even among skilled parties, there are surprisingly few who have mastered it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Time Mage>The [Slow] spell will slow enemy movements. This renders them almost completely unable to evade any attack, not to mention hinders the speed of their own offense."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Time Mage>[Quick], on the other hand, will significantly enhance your allies' speed. They will enact their actions quicker, and will have increased evasion."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Time Mage>[Stop] halts the enemy's time entirely for a few turns. It even works on a lot of bosses, so it's highly useful."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Time Mage>Since it's mainly a support job, it's often shunned. But, if you must ever fight an enemy stronger than you, a Time Mage will be an indispensable member of your party."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ConditionalBranch([1, 1093, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gonzales' Daughter>My dad hurt his leg when he went to the mountains.\nAfter that, he sent a lot of letters."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1093, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gonzales' Daughter>If I catch any ants, my father will give me an allowance!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Ah, it's you folks.\n...Do you lick ants?"])
    ConditionalBranch([1, 1142, 0, 63, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>We don't lick them!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Hahaha, I was joking.\nLike I said, I'm no longer sending letters about the anteater girl."])
    ConditionalBranch([4, 124, 0])
      ShowTextAttributes(["arikui_fc1", 0, 0, 2])
      ShowText(["\\n<Kyona>It's nice that we were able to make up!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>...Ooh, ants.\n*lick* *lick*"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>By the way, I want to ask you something...\nWhere are you from?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Where am I from?\nI was born in Pornof..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>I knew it..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ControlSwitches([2334, 2334, 0])
    Empty([])

  Page 1
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>You're Gonzales!\nStop sending letters that make anteater girls out to be villains!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>So, an anteater girl has finally come to murder me!\nMy wife really did become a widow and sent a letter to the anteater girl..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>...But that's also what I wanted.\nI had to bring attention to the world about the anteater girl's cruelty!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Are you really trying to grift money?\nIt seems more like your goal is to damage the anteater girl's reputation..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Is grifting money really your goal?\nYour objective appears to be more in line with tarnishing the anteater girl's reputation..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Yeah, that's right.\nThe money I make from grifting provides me the activity funds necessary to send a massive amount of letters."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>I was attacked by an anteater girl at Mt. Saint Amos, and my leg got broken. It's healed considerably for a while now, but at the time it was an inconvenience every day!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Every day I spent limping on my broken leg, I swore...\nThat I would make the world aware of the dangers of the anteater girls...!"])
    ShowTextAttributes(["arikui_fc1", 2, 0, 2])
    ShowText(["\\n<Kyona>Anteater girls don't attack people!\nSurely, this is some kind of mistake?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>It was no mistake, I was rammed from behind with full force! It happened last autumn, I saw thirty of them on the mountain trail!"])
    ShowTextAttributes(["arikui_fc1", 2, 0, 2])
    ShowText(["\\n<Kyona>You saw thirty of them on the mountain trail last autumn...? Maybe the anteater girls were running in a group?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Yeah, there were no less than thirty anteater girls.\nAll of them were screaming \"Antlion!\" like they were departing for a war front!"])
    ShowTextAttributes(["arikui_fc1", 2, 0, 2])
    ShowText(["\\n<Kyona>I knew it, that was the time of the Anteater-Antlion War... Now that I think about it, someone did get knocked away during our charge..."])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Then the culprit was you!!"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>I'm sooorry!\nI was in a hurry, and I got careless."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Just being careless?!\nI was thrown tumbling off the mountain trail, and my leg got dislocated!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Do you have any idea how much that hurts?!\nI was crying in pain for the rest of that year!"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>It was just an unfortunate accident..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Just an accident?!\nApologize and take responsibility!"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>Do you lick ants?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>I don't lick them!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>...Listen, what do you think happened next?\nWhen I fell to the ground, I was rescued by a mountaineer and taken to receive emergency aid."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>By that time, I couldn't feel my leg anymore.\nI was having nightmares while the priest treated me with recovery magic..."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>(Ooh, an ant. I want to lick it...)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>...Hey, are you even listening to me?"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>...Uh-huh, I'm listening."])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>My apologies, but do you read the \"Monthly Ant\"?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>I don't read that!\nWhat the hell do you think you're doing, trying to sell me a weird magazine?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>...Later on, my wife and daughter rushed to the clinic.\nMy wife gave up preparing dinners--"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We continued listening to Gonzales' endless complaints... After the discussion, a reconciliation was finally made!"])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>I can really have this sweater?!\nWow, it's so warm and fluffy!"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>Since this was all an accident caused by my carelessness... I want you to receive it as a sign of my apology."])
    PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kyona confronted her crime and overcame it!"])
    ChangeSkills([0, 124, 0, 276])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kyona learned \\I[102]\\C[1]Agility +40%\\C[0]!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Anyways, I've been reading a lot of the \"Monthly Ant.\"\nIt's amazing that a red ant can chew through iron."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gonzales>Ah, and there's a column on Queen Ant too.\nI even let my boss read \"What Makes a Respected Leader?\""])
    ConditionalBranch([4, 268, 0])
      ShowTextAttributes(["queenant_fc1", 0, 0, 2])
      ShowText(["\\n<Antine Ann>That column is quite popular.\nI receive letters from ant fans all across the country... Ufufu."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>...So this means the case is closed, right?"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>Yeah! Thanks for coming with me!"])
    FadeoutScreen([])
    ControlSwitches([2334, 2334, 1])
    ControlVariables([1093, 1093, 0, 0, 4])
    Wait([60])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 16, 53, 2, 0])
    FadeinScreen([])
    Script(["gain_medal(2117)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gonzales was reformed and stopped sending mail about the anteater girl. Now, let's continue on our adventure!"])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])
