Display Name = "ナタリアポート"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 205, 34, 70, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowPicture([5, "80_sabasa_st32", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["We can go anytime."])
    ShowText(["Are you fully prepared over there?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["*Once the operation starts, you cannot retreat until it ends!"])
    ShowText(["Let's make sure to prepare thoroughly in advance!"])
    ShowChoices([["Prepare a little more", "I'm ready"], 1])
    When([0, "もう少し準備をする"])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sallasa>"])
      ShowText(["I see, we need to get everything ready just right."])
      ShowText(["At the preparation stage, 80% of the success of the operation is determined."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "準備はできた"])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sallasa>"])
      ShowText(["Then, let's board the airship."])
      ShowText(["It's a quick trip to Radite!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Alright, let's go!"])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Rhyme>"])
        ShowText(["We can ride the airship!"])
        ShowText(["Waa~! Waa~!"])
        ConditionalBranch([4, 54, 0])
          ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
          ShowText(["\\n<Usa>"])
          ShowText(["Usa usa~! Usa usa~!!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And so we boarded the airship Sarasa."])
      ShowText(["Our destination is Radite Village, to crush the dreadful colonization plan――"])
      FadeoutScreen([])
      ErasePicture([5])
      Wait([90])
      ChangeTransparency([0])
      ChangeMapDisplay([1])
      ControlSwitches([100, 100, 0])
      TransferPlayer([0, 885, 1, 0, 0, 0])
      FadeinScreen([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see..."])
    ShowText(["The leader of the Sarasa Sky Pirates is the King of Sabasa in this world."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["I believe the possibility is very high..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The King of Sabasa who fell into Tartarus has split into multiple existences—"])
    ShowText(["Two of them are said to be in different alternate worlds."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["One of them is the leader of the Sarasa Sky Pirates—"])
    ShowText(["From what I've heard from Sara, it's a very plausible story."])
    ShowPicture([5, "80_tatunoko_k_st12", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_umiusi_k_st11", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Air Soldier>"])
    ShowText(["Actually, the leader has no memories of the past."])
    ShowText(["They say they found themselves in this world."])
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Air Soldier>"])
    ShowText(["Vaguely, they remember being part of the Sabasa royal family..."])
    ShowText(["However, it's strange, because there is no royal family in Sabasa."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Indeed, the Sabasa in this world is an agricultural city directly governed by angels."])
    ShowText(["The royal family no longer existed..."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["Then, it really is...!"])
    ConditionalBranch([4, 536, 0])
      ShowTextAttributes(["serene_fc1", 3, 0, 2])
      ShowText(["\\n<Selene>"])
      ShowText(["It seems the possibility is very high..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragon Child Air Soldier>"])
    ShowText(["The leader, with their lost memories, wandered around various places."])
    ShowText(["And they witnessed the suffering of the people oppressed by the angels."])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragon Child Air Soldier>"])
    ShowText(["Thus, the leader stood up to fight against the angels."])
    ShowText(["Gathering comrades, they made a name for themselves as the Sarasa Sky Pirates!"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["I heard that in the alternate world, they are in a form they aspired to..."])
    ShowText(["That is, a sky pirate who helps people from oppression."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["...As expected of my father."])
    ShowText(["No matter the circumstances, he upholds a heart of justice!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Air Soldier>"])
    ShowText(["Ah! Here they come!"])
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragon Child Air Soldier>"])
    ShowText(["The leader's ship has arrived!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the sky, a tiny dot can be seen."])
    ShowText(["Then, it swiftly approached――"])
    PlaySE(["RPG::SE(@name=\"Wind8\", @pitch=100, @volume=80)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And it turned out to be a gigantic airship."])
    ShowText(["While I was taken aback, the airship docked at the port――"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["Father......"])
    ShowText(["Finally, I can meet you......"])
    Wait([30])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetEventLocation([2, 0, 14, 50, 0])
    ControlVariables([1150, 1150, 0, 0, 13])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A staircase descended from the airship――"])
    ShowText(["And at last, the captain of the Sarasa pirate crew landed at the port!"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_sabasa_st32", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["...I've heard the stories, you are the rumored Demon Lord group, right?"])
    ShowText(["I am Sarasa, the captain of this air pirate crew."])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["...!?!?"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["What's wrong? You have a strange expression......"])
    ShowText(["Is it odd that the captain of the air pirate crew is a woman?"])
    ShowTextAttributes(["alice_fc1", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["N-No......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The form I admired and desired......"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["That blonde female swordsman over there, could she be someone I know?"])
    ShowText(["I feel like I've met her somewhere before......"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["No, I don't know her."])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["I see... But still, you have quite an elegance about you."])
    ShowText(["Did your parents educate you well?"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["My father has passed away."])
    ShowTextAttributes(["sabasa_fc4", 3, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["That's unfortunate......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, there's no doubt that Captain Sarasa is the King of Sabasa from a parallel world."])
    ShowText(["And Sarasa is rejecting the reality before her――"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["By the way, I have a request for you all."])
    ShowText(["You've been rampaging across the land to defeat Goddess Ilias, right?"])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["We're currently preparing for a major operation."])
    ShowText(["I want you to come as reinforcements for the Raid on Radite."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The Raid on Radite, you say?"])
    ShowText(["Shall we hear the details..."])
    ShowPicture([5, "80_sabasa_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["You may have seen it too, but..."])
    ShowText(["Radite is a forbidden area located northeast of this town."])
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["It is surrounded by the sky on all sides, and you can't reach it by land."])
    ShowText(["In effect, it's a village that only angels can enter."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see... so that's the important stronghold of the angels?"])
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["Exactly... in Radite,"])
    ShowText(["there's been information that a dreadful plan is underway."])
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["They intend to cultivate a next-generation human species in Radite..."])
    ShowText(["and colonize towns and villages that resist Ilias."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Next-generation humans..."])
    ShowText(["That Ilias, coming up with another terrible idea."])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Good grief, that's just like her..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["We'll crush such a creepy plan."])
    ShowText(["So, that's why we're planning to launch an attack on Radite."])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["Fortunately, the angel army is in disarray because of your rampaging."])
    ShowText(["I thought this was the only chance to execute this operation."])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sallasa>"])
    ShowText(["...What do you say?"])
    ShowText(["Will you cooperate?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I think it's a great opportunity to weaken the angel army..."])
    ShowText(["What do you say, Luka?"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Radite is certainly not a good village."])
      ShowText(["Let's blow it to smithereens!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The invasion operation to Radite that is about to take place."])
    ShowText(["Having been asked to cooperate, I..."])
    ShowChoices([["Cooperate", "Do not cooperate"], 0])
    When([0, "協力する"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["...Alright, we'll cooperate too."])
      ShowPicture([5, "80_sabasa_st35", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sabasa_fc4", 4, 0, 2])
      ShowText(["\\n<Sallasa>"])
      ShowText(["Is that so? We're ready to go anytime!"])
      ShowText(["When you're ready, call out to me!"])
      Wait([60])
      FadeoutBGM([1])
      FadeoutScreen([])
      ErasePicture([5])
      TransferPlayer([0, 153, 12, 44, 8, 2])
      PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
      FadeinScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, we decided to accompany the attack operation on Radite Village."])
      ShowText(["Since we don't know what might happen, we must prepare in advance――"])
      ExitEventProcessing([])
      Empty([])

    When([1, "協力しない"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["We can't cooperate..."])
      ShowPicture([5, "80_sabasa_st35", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sabasa_fc4", 4, 0, 2])
      ShowText(["\\n<Sallasa>"])
      ShowText(["Is that so? We're ready to go anytime!"])
      ShowText(["When you're ready, call out to me!"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>"])
      ShowText(["This overbearing insistence..."])
      ShowText(["Just like Father..."])
      FadeoutBGM([1])
      FadeoutScreen([])
      ErasePicture([5])
      TransferPlayer([0, 153, 12, 44, 8, 2])
      PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
      FadeinScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Even though I refused, I was forcibly ignored."])
      ShowText(["It's like waiting at the port as if it's a matter of course, what should I do――"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["umiusi_k_fc2", 0, 0, 2])
    ShowText(["\\n<Air Soldier>"])
    ShowText(["The plan to settle artificial life forms in place of humans..."])
    ShowText(["We must stop it at all costs!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Dragon Child Air Soldier>"])
    ShowText(["You all are very strong!"])
    ShowText(["I want you to fight alongside us!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka made his friends wait outside and entered the house alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 205, 14, 15, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 205, 39, 15, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 205, 56, 50, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 205, 31, 35, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 205, 6, 37, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 205, 6, 58, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>"])
    ShowText(["This town has a deep historical connection with mermaids."])
    ShowText(["Because of that, it has always faced persecution from angels."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>"])
    ShowText(["We have endured up to now, but..."])
    ShowText(["Finally, we have reached our limit."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 282, 261, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>"])
    ShowText(["The Holy City of San Ilia is just around the corner."])
    ShowText(["That's why Raphaela sees the existence of this town as a thorn in her side."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>"])
    ShowText(["The Sarasa Pirates are our saviors!"])
    ShowText(["They have been supporting this town from the shadows for a long time."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>"])
    ShowText(["This time, they learned that the angels were trying to take control of this town,"])
    ShowText(["and immediately rushed to our aid."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Maid>"])
    ShowText(["What a person overflowing with chivalry..."])
    ShowText(["Ah, the beautiful Saraasa..."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>"])
    ShowText(["Welcome to the town of freedom, Natalia Port!"])
    ShowText(["Where are you headed?"])
    Script(["unlimited_choices(11, [\"Go to the inn\","])
    ScriptMore(["\"Go to the weapon, armor, and blacksmith shop\",\"Go to the accessory shop\","])
    ScriptMore(["\"Go to the item shop\",\"Go to the church\",\"やめる\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 153, 30, 13, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 153, 21, 9, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 153, 16, 29, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 153, 31, 22, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 153, 48, 11, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>"])
    ShowText(["This sky sea has higher buoyancy than normal water."])
    ShowText(["Of course, even fishing boats can float."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>"])
    ShowText(["However, ordinary boats don't go very fast..."])
    ShowText(["For high-speed travel, airships are used."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Sabasa, follow Grand Noah!"])
    ShowText(["Now is the time for Natalia Port to be liberated from the angels!"])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged>"])
    ShowText(["The anti-angel movement is gaining momentum, especially among the youth..."])
    ShowText(["Because of that, we've ended up facing attacks from the angels."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged>"])
    ShowText(["Do the young ones even understand?"])
    ShowText(["From now on, the oppression will gradually intensify..."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged>"])
    ShowText(["You all are amazing!"])
    ShowText(["To chase away the angels alongside the sky pirates!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged>"])
    ShowText(["...Huh, are you the rumored Demon Lord's faction?"])
    ShowText(["Heeey!!!"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1150, 0, 18, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>"])
      ShowText(["Airships are so cool!"])
      ShowText(["I want to ride one at least once!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 19, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>"])
      ShowText(["From here, you can sometimes see airships."])
      ShowText(["They're super cool!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>"])
    ShowText(["Seriously, the port is a mess because of those angels."])
    ShowText(["They collect high taxes and treat us like this..."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["I absolutely hate this sky sea."])
    ShowText(["They say there used to be a real ocean..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["The angels took the sea away from the mermaids."])
    ShowText(["I will never forgive them..."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["I'm planning to join Reverse Kreuz from now on."])
    ShowText(["I think I'll board the airship to Grand Noah."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["I've heard the training is extremely tough..."])
    ShowText(["To liberate this town, I will endure!"])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>"])
    ShowText(["Ladait to the west is an isolated village that cannot be reached on foot."])
    ShowText(["It seems there are residents, but I have no idea where they came from."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>"])
    ShowText(["There are rumors that some angelic plans are involved..."])
    ShowText(["But I don't know anything in detail."])
    ConditionalBranch([1, 1150, 0, 19, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["For the sake of the replicants, it's probably better to keep quiet about that village..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["This town has had a bad relationship with the angels for a long time."])
    ShowText(["Even though it's a first-class citizen town, the tax rate is on par with second-class citizens..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["They've been harboring illegal mermaids..."])
    ShowText(["I guess they don't like that many of the residents are their descendants."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Oppressed second-class citizens are rising up one after another in various places."])
    ShowText(["We can't afford to fall behind!"])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["Many residents have been executed by the angels so far."])
    ShowText(["For harboring mermaids or for rebellion..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["This town has abundant industries, so we could endure the heavy taxes..."])
    ShowText(["But we can no longer tolerate the unreasonable crackdowns."])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Mermaids without proper residence permits are targets for crackdowns."])
    ShowText(["Many mermaids in this town are considered illegal residents by the angels."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["But we've lived in this town for a long time."])
    ShowText(["The angels occupied it on their own and arbitrarily decided we were illegal residents..."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Mermaids have lived in this town since long ago..."])
    ShowText(["Working, shopping, falling in love, they live as residents."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["The angels just take away the wealth."])
    ShowText(["In this town, the majority of people resent the angels."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>"])
    ShowText(["There are many descendants of mermaids in this town."])
    ShowText(["Since they have lived here for a long time, it's not unusual for them to marry humans."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>"])
    ShowText(["In fact, my grandmother is also a mermaid."])
    ShowText(["Don't say she doesn't look like one or where did the genes go..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>"])
    ShowText(["I'm great at swimming, and I can easily hold my breath for five minutes."])
    ShowText(["My grandmother is a mermaid, you know!"])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([29, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([323, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([757, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fisherman>"])
    ShowText(["I want to forget about the competition and just be pampered forever..."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Mamaa... Mamaa..."])
    Empty([])

CommonEvent 49
Name = "通行止め"

  Page 0
    Empty([])
