Display Name = "サン・イリア"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Well then, we've arrived at San Ilia."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["As always, the capital of the heavenly realm is magnificent."])
    ShowText(["It would be nice if we could leisurely sightsee..."])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>"])
      ShowText(["As expected of the holy capital of the heavenly realm, it's a wonderful town..."])
      ShowText(["But who knows what lurks behind it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 806, 0])
      ShowTextAttributes(["vinum_fc1", 2, 0, 2])
      ShowText(["\\n<Vinum>"])
      ShowText(["The holy city... No matter how much they dress it up on the outside,"])
      ShowText(["They cannot hide the stench that leaks out."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 809, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulburea>"])
      ShowText(["This city is merely adorned on the surface."])
      ShowText(["In terms of beauty, it is far from me."])
      Empty([])

    BranchEnd([])
    ShowAnimation([38, 501, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([120])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Hmm, has the welcome already arrived?"])
    SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_mariel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["Welcome, I am glad you have come."])
    ShowText(["Lady Raphaela is waiting for you at San Ilia Castle."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see, understood."])
    ShowText(["But before that, I would like to look around the town."])
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["Of course, feel free to do so..."])
    ShowText(["If you are satisfied, please come to San Ilia Castle."])
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["Then, I will take my leave..."])
    ErasePicture([5])
    ShowAnimation([38, 501, false])
    Wait([60])
    ControlSwitches([31, 31, 1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mariel has vanished..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Hey... are you really planning to sightsee the town?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I want to gather as much information as possible beforehand."])
    ShowText(["Raphaela said anytime is fine, so let her wait."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["A negotiation tactic to tease before we sit at the table, huh..."])
    ShowText(["That's fine, but don't forget there is a hostage."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["That said..."])
    ShowText(["This town surprisingly has some monsters around, doesn't it?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Though not many, there are a few monsters among the crowd."])
    ShowText(["It seems there are even succubi here."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's surprising... I thought it was an exclusionary city."])
    ShowText(["That Raphaela might have an open personality."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph, that doesn't mean we should let our guard down."])
    ShowText(["...Hmm, what's that fairy...?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowPicture([5, "80_cirquec_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["cirquec_fc2", 2, 0, 2])
    ShowText(["\\n<Titania>"])
    ShowText(["Hmm... what a dilemma, what a dilemma..."])
    ShowText(["Is there anyone who can help me?"])
    ConditionalBranch([4, 315, 0])
      ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
      ShowText(["\\n<Airy>"])
      ShowText(["That fairy is... no way...!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It seems like she's in trouble."])
    ShowText(["Shall we listen to her story...?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["While we're wasting time like this,"])
    ShowText(["Rafaela is bored in the conference room..."])
    ShowTextAttributes(["alice_fc2", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Thinking about it, isn't it quite amusing?"])
    ShowText(["Hehehe, let's keep her waiting a bit longer."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If we push too much, the hostage..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Anyway, it seems better to listen to her..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No matter how heavenly it may be, we can't ignore those in need, even if they are monsters."])
    ShowText(["Shall we try to listen to that fairy――"])
    ControlVariables([1141, 1141, 0, 0, 54])
    ControlVariables([1151, 1151, 0, 0, 1])
    ControlSwitches([32, 32, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

  Page 1
    ConditionalBranch([2, "A", 1])
      ShowPicture([5, "80_cirquec_st13", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["cirquec_fc2", 2, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Hmm... what a dilemma, what a dilemma..."])
      ShowText(["Is there anyone who can help me...?"])
      ShowTextAttributes(["cirquec_fc2", 2, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Someone really strong, with a sense of justice, good at monster slaying,"])
      ShowText(["And someone who possesses the power of the Four Spirits... It's not like such a person conveniently exists."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I am here!"])
      ShowTextAttributes(["cirquec_fc2", 2, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Huh, no way!?"])
      ShowText(["That's just too convenient..."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Whether it's convenient or not,"])
      ShowText(["It's unavoidable since they actually exist..."])
      ShowPicture([5, "80_cirquec_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cirquec_fc2", 0, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["...Indeed, I can feel the power of the Four Spirits from you!"])
      ShowText(["Just as expected from San Ilia, convenient people are wandering around!"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That way of speaking..."])
      ShowText(["Are you not a fairy from San Ilia?"])
      ShowTextAttributes(["cirquec_fc2", 0, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["I am Titania, the Queen Fairy."])
      ShowText(["I usually stay on the Fairy Island, but I came to look for helpers."])
      ConditionalBranch([4, 315, 0])
        ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
        ShowText(["\\n<Airy>"])
        ShowText(["Queen Fairy..."])
        ShowText(["Yes, in the heavenly realm, Titania is the queen..."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_cirquec_st13", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cirquec_fc2", 2, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Right now, something very serious is happening on the Fairy Island."])
      ShowText(["If this continues, the world will be turned upside down!"])
      ShowTextAttributes(["cirquec_fc2", 2, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["...Before that, can I really confirm if you all are strong?"])
      ShowText(["Weak people would just get taken out by Cosmos."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Cosmos...?"])
      ShowText(["That aside, how will you test our strength?"])
      ShowPicture([5, "80_cirquec_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cirquec_fc2", 0, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Of course, you'll fight me here!"])
      ShowText(["You can ignore the damage to the surroundings since it's an angelic city anyway."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 0])
      ShowPicture([5, "80_cirquec_st13", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["cirquec_fc2", 2, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Can I really check if you are strong?"])
      ShowText(["Weak people would just get taken out by Cosmos."])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["While saying it's a request, to have my strength tested..."])
    ShowText(["It's somewhat against my will, but what will you do?"])
    ShowChoices([["Show your strength", "I'll pass"], 2])
    When([0, "力を見せる"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["If you say you need strong people, then it can't be helped."])
      ShowText(["It's a bit rough, but we have no choice but to show our strength..."])
      ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Yay, it's been a while since I got to relieve stress~♪"])
      ShowText(["I'm going to go all out~!!"])
      ConditionalBranch([4, 12, 0])
        ShowTextAttributes(["sylph_fc1", 0, 0, 2])
        ShowText(["\\n<Sylph>"])
        ShowText(["This seems interesting!"])
        ShowText(["I'm going to go all out too~!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 13, 0])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome>"])
        ShowText(["……………………"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The gnome raised her weapon!"])
        ShowText(["She seems fully ready to cause a ruckus!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 370, 0])
        ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
        ShowText(["\\n<Titania']"])
        ShowText(["Yay, it's me!!"])
        ShowText(["Can I punch you?"])
        ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
        ShowText(["\\n<Titania>"])
        ShowText(["Yay, it's me!!"])
        ShowText(["Can I land a cross counter?"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 1624, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_cirquec_st13", 0, 0, 0, 0, 100, 100, 255, 0])
      ConditionalBranch([4, 12, 0])
        ShowTextAttributes(["sylph_fc1", 1, 0, 2])
        ShowText(["\\n<Sylph>"])
        ShowText(["What will you do? Do you want to continue...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["cirquec_fc2", 2, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Stop! Stop!"])
      ShowText(["I already understood that you are strong~!"])
      ShowPicture([5, "80_cirquec_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cirquec_fc2", 0, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["You all are really strong!"])
      ShowText(["With that strength, you might be able to stop Cosmos's rampage..."])
      ShowTextAttributes(["cirquec_fc2", 0, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Since we caused a ruckus in town, the angels will probably come rushing over..."])
      ShowText(["Let's continue the conversation at our base."])
      ShowTextAttributes(["cirquec_fc2", 0, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["We've reserved the second floor of the inn as the fairy tribe's base."])
      ShowText(["Come over there later, okay?"])
      ErasePicture([5])
      ShowTextAttributes(["alice_fc1", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ah, wait――"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      ControlVariables([1151, 1151, 0, 0, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Titania has fled!"])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Hey, hey, what the hell is going on..."])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Cosmos... no way..."])
      ShowTextAttributes(["ariel_fc1", 2, 0, 2])
      ShowText(["\\n<Ariel>"])
      ShowText(["We've received a report!"])
      ShowText(["Is it you who are rampaging in the town?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Wah! R-run away~!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      FadeoutBGM([1])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka and the others have escaped!"])
      Wait([120])
      ChangeMapDisplay([1])
      TransferPlayer([0, 538, 29, 61, 8, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
      PlayBGM(["RPG::BGM(@name=\"mura8\", @volume=100, @pitch=100)"])
      FadeinScreen([])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Titania said she is on the second floor of the inn."])
      ShowText(["Since we've already stuck our necks in this far, shouldn't we hear her out?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That's true... it seems something has happened on the fairy island."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We have a meeting with Rafaela coming up, but it shouldn't be a problem to keep her waiting."])
      ShowText(["Let's go listen to Titania's story on the second floor of the inn――"])
      ConditionalBranch([4, 315, 0])
        ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
        ShowText(["\\n<Airy>"])
        ShowText(["Titania..."])
        ShowText(["Even after becoming queen, you're still the same..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([1, "やめておく"])
      ShowTextAttributes(["cirquec_fc2", 2, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Awww, you're weak!"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Irritating..."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["I have heard from the master."])
    ShowText(["Please, come in."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Waitiel>"])
    ShowText(["Lady Rafaela is accommodating towards monsters."])
    ShowText(["If we carelessly reduce the fairies, it will affect the natural environment..."])
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Waitiel>"])
    ShowText(["Therefore, surprisingly, you see many fairies in this holy city."])
    ShowText(["Under Lady Rafaela, a protection policy is being implemented."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Holy Uncle>"])
    ShowText(["Monsters are detestable, but fairies are different."])
    ShowText(["They are charming and help the citizens..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>"])
    ShowText(["Soon, an important meeting will be held in the castle..."])
    ShowText(["As a lower angel like me, I have no way of knowing the details."])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brilliant Young Man>"])
    ShowText(["Welcome, pilgrims, to the holy city of San Ilia!"])
    ShowText(["I will guide you on behalf of the people here!"])
    Script(["unlimited_choices(11, [\"Go to the inn\","])
    ScriptMore(["\"Go to the weapon and armor shop\",\"Go to the blacksmith\","])
    ScriptMore(["\"Go to the accessory shop\",\"Go to the tool shop\","])
    ScriptMore(["\"Go to San Ilia Castle\",\"Stop\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 538, 48, 54, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 538, 56, 23, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 538, 70, 29, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 538, 31, 54, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 538, 61, 40, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      TransferPlayer([0, 538, 40, 16, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>"])
    ShowText(["This entire holy city serves as a massive cathedral."])
    ShowText(["Thus, if you were to perish on your travels, you would naturally be led to this holy city."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Worker>"])
    ShowText(["Here, we stockpile supplies for emergencies."])
    ShowText(["General public is prohibited from entering."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["To the north of this town lies the world's highest holy mountain, Amos."])
    ShowText(["It's just a steep, barren mountain."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Only high-ranking angels train by climbing it."])
    ShowText(["It's dangerous, so it's better not to approach unless you have business there."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["Yay!"])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Holy Uncle>"])
    ShowText(["It seems there are political unrests in Sabasa and Grand Noah..."])
    ShowText(["Well, it should be temporary."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Holy Uncle>"])
    ShowText(["The prestige of Ilias will never waver."])
    ShowText(["The so-called rebels do not understand that."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["In the impoverished villages, the prestige of Ilias is practically nonexistent."])
    ShowText(["If you stay in such a luxurious town, you wouldn't understand that."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["By your command, I will guide you."])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["As expected, the holy city of San Ilia is magnificent."])
    ShowText(["A country bumpkin like me feels out of place..."])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["mariel_fc1", 3, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["The damage caused by the Moon People has been increasing in recent years."])
    ShowText(["Why are their activities becoming more active...?"])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 540, 22, 58, 0, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 539, 17, 48, 0, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 539, 6, 77, 0, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 539, 29, 78, 0, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 539, 51, 16, 0, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 539, 82, 18, 0, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 539, 77, 37, 0, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 539, 35, 52, 0, 0])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 539, 67, 82, 0, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 0, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 0, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["This city is truly a paradise."])
    ShowText(["It is completely free from suffering."])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["Lady Raphaela is a pure and righteous person."])
    ShowText(["Without her, this holy city could not be governed."])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 236, 260, 2, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Town Girl>"])
    ShowText(["Ah, Lady Ilias..."])
    ShowText(["Thank you for granting us daily happiness."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Town Girl>"])
    ShowText(["Do you also express gratitude to Lady Ilias?"])
    ShowText(["Our existence is due to her mercy."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Waitiel>"])
    ShowText(["Is it you..."])
    ShowText(["Please refrain from violence in this town."])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Old Man>"])
    ShowText(["This feels like heaven..."])
    ShowText(["...Ah, could it be that I have already been summoned?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Old Woman>"])
    ShowText(["Grandpa... you say that all the time."])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Old Man>"])
    ShowText(["This feels like heaven..."])
    ShowText(["...Ah, could it be that I have already been summoned?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Old Woman>"])
    ShowText(["Grandpa... you say that all the time."])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>"])
    ShowText(["Yay! Yay!"])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Kya kya!"])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["Ahaha...♪"])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Wait, isn't it that fairies become angels when they grow up!?"])
    ShowText(["I always thought that angels were just fairies in their small form..."])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Though Sabasa and Grand Noah have fallen..."])
    ShowText(["The residents here seem optimistic about the situation, showing no signs of distress."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["In the end, they probably think it's just a commotion across the sea."])
    ShowText(["That fire is already approaching our feet..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["...This is not a political criticism."])
    ShowText(["Lady Raphaela holds the same view, after all!"])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Promised Boy>"])
    ShowText(["Lately, the angel has often been wearing a downcast expression."])
    ShowText(["I wonder if something happened...?"])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brilliant Young Man>"])
    ShowText(["They say the rebel army is causing havoc everywhere?"])
    ShowText(["What could those kinds of people possibly be so dissatisfied about?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brilliant Young Man>"])
    ShowText(["Why can't they realize they are living in paradise?"])
    ShowText(["We should just throw everyone into the Grangold prison."])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 237, 260, 0, 0])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 237, 260, 0, 0])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["fairys_fc2", 1, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["I cast magic to help the flowers grow well."])
    ShowText(["This is also part of our job♪"])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Town Girl>"])
    ShowText(["The flower beds in this city are truly beautiful."])
    ShowText(["It is said that flowers of all seasons bloom thanks to the fairy's magic."])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gentleman Overflowing with Light>"])
    ShowText(["When I see beautiful angels and fairies flying around..."])
    ShowText(["This truly feels like heaven."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gentleman Overflowing with Light>"])
    ShowText(["However, it seems there are rebels trampling on this paradise."])
    ShowText(["Such scum should be burned until they turn to ash in hell."])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Woman>"])
    ShowText(["Ah, Lady Raphaela..."])
    ShowText(["What a lovely person she is..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Woman>"])
    ShowText(["Pure as a spring, full of compassion, and with the poise of a saint..."])
    ShowText(["Truly, she stands at the pinnacle of the holy city of San Ilia."])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Girl>"])
    ShowText(["Hey, Mom."])
    ShowText(["Why does Lady Raphaela have such an erotic appearance?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Mother>"])
    ShowText(["W-What is this child saying!"])
    ShowText(["Such a naughty child will be buried in the flower field."])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Girl>"])
    ShowText(["Hey, Mom."])
    ShowText(["Why does Lady Raphaela have such an erotic appearance?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Radiant Mother>"])
    ShowText(["W-What is this child saying!"])
    ShowText(["Such a naughty child will be buried in the flower field."])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Valkyrie>"])
    ShowText(["I have a feeling that a fierce battle is approaching..."])
    ShowText(["This is the intuition of a battle maiden..."])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["fairys_fc3", 1, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["What kind of mischief shall I do today~?"])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["It's troublesome having a mischievous fairy."])
    ShowText(["In the past, they even made flowers bloom on the residents' heads."])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brilliant Young Man>"])
    ShowText(["Ah, I am a sinner..."])
    ShowText(["In my dream, Lady Raphaela appeared..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brilliant Young Man>"])
    ShowText(["In that sinful dream, I soiled my panties..."])
    ShowText(["And now, I'm walking around in these dirty panties..."])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shining Uncle>"])
    ShowText(["Rumor has it that a long-vanished Monster Lord has resurrected."])
    ShowText(["Because of that, the activities of the monsters are becoming more active..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shining Uncle>"])
    ShowText(["I wish they would quickly exterminate those monsters."])
    ShowText(["Next time, I think I'll submit a request to Lady Raphaela."])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["Lady Ilias sends a loving gaze across all of heaven."])
    ShowText(["You all are also cherished by Lady Ilias..."])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Holy Aunt>"])
    ShowText(["Today is truly peaceful..."])
    ShowText(["I could use a bit of excitement in my daily life."])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["cupid_fc1", 0, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["What kind of mischief shall I do today~?"])
    ShowText(["I'm disguising my pranks as the work of fairies."])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy A>"])
    ShowText(["That's an evil angel, let's take them down!"])
    ShowTextAttributes(["fairys_fc2", 1, 0, 2])
    ShowText(["\\n<Fairy B>"])
    ShowText(["A chestnut... hehehe."])
    ShowTextAttributes(["fairys_fc3", 1, 0, 2])
    ShowText(["\\n<Fairy C>"])
    ShowText(["Horse dung... ufufu."])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy A>"])
    ShowText(["That's an evil angel, let's take them down!"])
    ShowTextAttributes(["fairys_fc2", 1, 0, 2])
    ShowText(["\\n<Fairy B>"])
    ShowText(["A chestnut... hehehe."])
    ShowTextAttributes(["fairys_fc3", 1, 0, 2])
    ShowText(["\\n<Fairy C>"])
    ShowText(["Horse dung... ufufu."])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy A>"])
    ShowText(["That's an evil angel, let's take them down!"])
    ShowTextAttributes(["fairys_fc2", 1, 0, 2])
    ShowText(["\\n<Fairy B>"])
    ShowText(["A chestnut... hehehe."])
    ShowTextAttributes(["fairys_fc3", 1, 0, 2])
    ShowText(["\\n<Fairy C>"])
    ShowText(["Horse dung... ufufu."])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ConditionalBranch([1, 1151, 0, 5, 2])
      ShowTextAttributes(["fairy_fc1", 2, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["Something big is happening on Fairy Island..."])
      ShowText(["The queen is looking for helpers in this town."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1151, 0, 6, 1])
      ShowTextAttributes(["fairy_fc1", 0, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["Thank you for everything on Fairy Island!"])
      ShowText(["You big brothers sealed Cosmos, didn't you...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["Today, I think I'll play with Zilphy-chan in the Spirit Forest~♪"])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2844, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([267, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([25, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This treasure chest is sealed."])
    ShowText(["It seems I can't open it..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmm, I'm curious..."])
    ShowText(["However, if it won't open, there's nothing I can do about it."])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior Blessed by the Gods>"])
    ShowText(["The blacksmith here, having a shop in the holy city, has the best skills in the world."])
    ShowText(["The prices are high, but they provide the best equipment."])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
