Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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CommonEvent 2
Name = "EV002"

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CommonEvent 3
Name = "EV003"

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CommonEvent 4
Name = "EV004"

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CommonEvent 5
Name = "EV005"

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CommonEvent 6
Name = "EV006"

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CommonEvent 7
Name = "EV007"

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CommonEvent 8
Name = "EV008"

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CommonEvent 9
Name = "EV009"

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CommonEvent 10
Name = "EV010"

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CommonEvent 11
Name = "EV011"

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CommonEvent 12
Name = "EV012"

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CommonEvent 13
Name = "EV013"

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CommonEvent 14
Name = "EV014"

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CommonEvent 15
Name = "EV015"

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CommonEvent 16
Name = "EV016"

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CommonEvent 17
Name = "EV017"

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CommonEvent 18
Name = "EV018"

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CommonEvent 19
Name = "EV019"

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CommonEvent 20
Name = "EV020"

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CommonEvent 21
Name = "EV021"

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CommonEvent 22
Name = "EV022"

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CommonEvent 23
Name = "EV023"

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CommonEvent 24
Name = "EV024"

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CommonEvent 25
Name = "EV025"

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CommonEvent 26
Name = "EV026"

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CommonEvent 27
Name = "EV027"

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CommonEvent 28
Name = "EV028"

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CommonEvent 29
Name = "EV029"

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CommonEvent 30
Name = "EV030"

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CommonEvent 31
Name = "EV031"

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CommonEvent 32
Name = "EV032"

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CommonEvent 33
Name = "EV033"

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CommonEvent 34
Name = "EV034"

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CommonEvent 35
Name = "EV035"

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CommonEvent 36
Name = "EV036"

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CommonEvent 37
Name = "EV037"

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CommonEvent 38
Name = "EV038"

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CommonEvent 39
Name = "EV039"

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CommonEvent 40
Name = "EV040"

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CommonEvent 41
Name = "EV041"

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CommonEvent 42
Name = "EV042"

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CommonEvent 43
Name = "EV043"

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CommonEvent 44
Name = "EV044"

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CommonEvent 45
Name = "EV045"

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CommonEvent 46
Name = "EV046"

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CommonEvent 47
Name = "EV047"

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CommonEvent 48
Name = "EV048"

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CommonEvent 49
Name = "EV049"

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CommonEvent 50
Name = "EV050"

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CommonEvent 51
Name = "EV051"

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CommonEvent 52
Name = "EV052"

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CommonEvent 53
Name = "EV053"

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CommonEvent 54
Name = "EV054"

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CommonEvent 55
Name = "EV055"

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CommonEvent 56
Name = "EV056"

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CommonEvent 57
Name = "EV057"

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CommonEvent 58
Name = "EV058"

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CommonEvent 59
Name = "EV059"

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CommonEvent 60
Name = "EV060"

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CommonEvent 61
Name = "EV061"

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CommonEvent 62
Name = "EV062"

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CommonEvent 63
Name = "EV063"

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CommonEvent 64
Name = "EV064"

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CommonEvent 65
Name = "EV065"

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CommonEvent 66
Name = "EV066"

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CommonEvent 67
Name = "EV067"

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CommonEvent 68
Name = "EV068"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"mura7\", @volume=100, @pitch=100)"])
    Wait([120])
    ShowPicture([5, "80_amabie_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["amabie_fc2", 0, 0, 2])
    ShowText(["\\n<Amabie>Come here, and receive my hug..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Amabie gently hugged the villager!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>Ahhh... I'm healing..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>............"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager A>Amabie-samaaa! Over here, quick!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager B>Hey, where does this line end? The next village?"])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Perverts..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>Perverts..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>Perverts..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>How deplorable..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager C>Hey, don't cut in line!\nI was here first!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager D>You came here a second time!\nGet him out of here after this hug!"])
    ShowTextAttributes(["amabie_fc2", 0, 0, 2])
    ShowText(["\\n<Amabie>People, you mustn't fight.\nI shall not leave here until everyone is cured..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Amabie's free hugs are a huge success!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Looks like we had nothing to worry about..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>I had prepared fifteen explanations that shouldn't have hurt Amabie's feelings, but...\nSeems we didn't need them at all."])
    Wait([30])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Hug, hug..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Girl A>Awww! How cuuuute!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Girl B>I want a hug toooo!!"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I don't get how, but the polar bear is also a huge success..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>I don't get how, but the polar bear is also a huge success..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>I don't get how, but the polar bear is also a huge success..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I don't understand how, but the polar bear is also a huge success..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1143, 0])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>...I just got an idea!\nI'll give out free hugs and make lots of money!"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>They're not free hugs if you're charging money for them..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_amabie_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["amabie_fc2", 0, 0, 2])
    ShowText(["\\n<Amabie>It's your turn next... Now, give me a hug."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>Hauuu..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Amabie's free hugs have healed many people..."])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 1, 0, 0, 0, 2])
    ErasePicture([5])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_amabie_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["amabie_fc2", 0, 0, 2])
    ShowText(["\\n<Amabie>Thanks to you, I was able to cure the people of Yamatai. However, I am also worried that I will be burdensome to you all if I remain in your care."])
    ShowTextAttributes(["amabie_fc2", 0, 0, 2])
    ShowText(["\\n<Amabie>I will go to other towns and villages on my own when I have time to spare. I won't need escorts anymore..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Does that mean you're leaving our party?"])
    ShowTextAttributes(["amabie_fc2", 0, 0, 2])
    ShowText(["\\n<Amabie>No, I am still indebted to you.\nMy evolved form should help you now more than ever."])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowPicture([5, "80_amabie_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie>...Of course, I could go back to the form I used to have."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's okay, but anyways... We're thankful for your continued support!"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowPicture([5, "80_amabie_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["amabie_fc2", 0, 0, 2])
    ShowText(["\\n<Amabie>Then let's go on an adventure.\nTo heal this very world..."])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([30])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>On that topic, I have some good news.\nWhen I saw my chance, I was able to secretly collect Miss Amabie's cells."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>And I was also successful in extracting the components connected to her humanoid mutation. With this Amabie Extract, it should be possible to change to a new race!"])
    ControlSwitches([7082, 7082, 0])
    PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You can now change races from Mermaid to Human!"])
    Wait([60])
    ChangeTransparency([1])
    TransferPlayer([0, 2, 372, 165, 0, 2])
    FadeinScreen([])
    Script(["gain_medal(2122)"])
    ExitEventProcessing([])
    Empty([])
