Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["At last, the castle of the evil god is just ahead..."])
    ShowText(["Finally, the Evil God Castle is right in front of us..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yes......"])
    ShowPicture([5, "iv_castle6", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Before me towers the ominous Evil God Castle."])
    ShowText(["At last, we have made it this far――"])
    ErasePicture([5])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["At last, the castle of the evil god is just ahead..."])
    ShowText(["Now, I will signal the Heavenly Army."])
    ShowText(["Immediately, all troops will gather, and the final battle will begin."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["At last, the castle of the evil god is just ahead..."])
    ShowText(["Luka, are you fully prepared?"])
    ShowText(["There is nothing left undone, right...?"])
    ShowChoices([["Still to prepare", "Start the final battle"], 1])
    When([0, "まだ準備する"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["At last, the castle of the evil god is just ahead..."])
      ShowText(["Oh no, that won't do!"])
      ShowText(["We must turn back immediately and do what needs to be done!"])
      FadeoutScreen([])
      Wait([60])
      ChangeTransparency([1])
      TransferPlayer([0, 1, 172, 55, 6, 0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    When([1, "最終決戦を始める"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["At last, the castle of the evil god is just ahead..."])
      ShowText(["Now then, Eden, please give the signal......"])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Leave it to me, Ilias-sama."])
      ShowText(["Deliver my light to the heavens......!"])
      PlaySE(["RPG::SE(@name=\"mon_flash\", @pitch=100, @volume=100)"])
      FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, false])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eden emitted a dazzling light!"])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["At last, the castle of the evil god is just ahead..."])
      ShowText(["I have definitely received the signal......"])
      ShowText(["Transfer team, begin your operations."])
      ShowTextAttributes(["furiel_fc1", 0, 0, 2])
      ShowText(["\\n<Furiel>"])
      ShowText(["Coordinates obtained......"])
      ShowText(["We will begin the transfer of the Angel Army sequentially!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, the Angel Army gathers at the site of the decisive battle."])
      ShowText(["At last, the final battle's curtain rises――"])
      Wait([60])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([120])
      ShowPicture([5, "iv_seimataisen2", 0, 0, 0, 0, 100, 100, 255, 0])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      FadeinScreen([])
      ShowTextAttributes(["kanon_fc1", 0, 0, 2])
      ShowText(["\\n<Kanon>"])
      ShowText(["They too have deployed their entire army."])
      ShowText(["As far as the eye can see, it's nothing but angels......♪"])
      ShowTextAttributes(["sazya_fc1", 0, 0, 2])
      ShowText(["\\n<Saja>"])
      ShowText(["We will throw our weaker forces against their weaker forces."])
      ShowText(["What we face are only the Seven Archangels......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gathered below are over a hundred thousand angels."])
      ShowText(["In response, the defense army of the Evil God Castle has finally made its move."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, the final all-out battle has finally begun."])
      ShowText(["The great armies of angels and demons are clashing below us――"])
      Wait([30])
      ShowTextAttributes(["sazya_fc1", 1, 0, 2])
      ShowText(["\\n<Saja>"])
      ShowText(["Hehe, we have guests coming to greet us."])
      ShowText(["Four immense powers are approaching us――"])
      ShowTextAttributes(["kanon_fc1", 3, 0, 2])
      ShowText(["\\n<Kanon>"])
      ShowText(["The enemy's seven archangels are four."])
      ShowText(["In contrast, we have two ancestors――"])
      ShowTextAttributes(["kanon_fc1", 0, 0, 2])
      ShowText(["\\n<Kanon>"])
      ShowText(["――That's what they believe over there, isn't it?"])
      Wait([60])
      FadeoutBGM([1])
      FadeoutScreen([])
      ErasePicture([5])
      Wait([120])
      ControlSwitches([100, 100, 0])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 131, 0, 0, 0, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])
