Display Name = "Sheep Forest"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Head Sheep>Uehehehe... What do you want?"])
    ConditionalBranch([1, 1086, 0, 2, 0])
      ShowChoices([["I want a luxury carpet", "I want to talk", "Nothing"], 2])
      When([0, "I want a luxury carpet"])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>I would like to order a red carpet befitting of a royal palace. I'll request for your price via check."])
        ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
        ShowText(["\\n<Head Sheep>Uehehehe, thanks for your business.\nAll right, here we go again..."])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
        ShowText(["\\n<Head Sheep>...Steward! Get to work!"])
        SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
        Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
        ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
        ShowText(["\\n<Steward>Hey, Mutton, Get over here!"])
        SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Wait([120])
        ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
        ShowText(["\\n<Mutton>A-a-a-a-a-a-a-aaa!!"])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>............"])
          Empty([])
        BranchEnd([])
        Wait([60])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        SetEventLocation([5, 0, 11, 5, 2])
        SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
        Wait([60])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
        ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
        ShowText(["\\n<Head Sheep>Your order is ready! This is our finest item!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([559, 0, 0, 1])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Okay, we've got the carpet!\nNow then, let's head back to Sabasa!"])
        FadeoutScreen([])
        Wait([60])
        TransferPlayer([0, 477, 161, 20, 8, 2])
        ChangeItems([559, 1, 0, 1])
        ControlVariables([1086, 1086, 0, 0, 3])
        FadeinScreen([])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>Yes, this looks very good indeed.\nAfter this, we'll need to arrange for the tables and chairs... and lastly, the procurement of liquor."])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>The tables, chairs, and cupboards will be brought over from Vampire Castle. I would like to request of you to procure the liquor."])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>Of course, I'm not talking about cheap alcohol.\nI ask for the finest liquor."])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Then we should talk with the Brewers Guild...\nRather, it might be better to negotiate directly with the organization that manages it."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>The upper organization of the brewery guild... Isn't that Uncle Lazarus' mafia? Should you really get involved with the underworld?"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>The organization that manages the Brewers Guild... Isn't that Uncle Lazarus' mafia? Should you really be getting involved with the underworld...?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>It is of no concern, us vampires have always lived in the darkness. Very well, I shall leave the procurement of liquor to you."])
        ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Vampire>In the meantime, I will have the tables and chairs transported. Once the liquor is delivered, the first Vampire Pub will be complete!"])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Then let's go negotiate with Don Father right away!"])
        ConditionalBranch([0, 2196, 1])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonya>In that case, we'll have to search for Uncle Lazarus' whereabouts... Isn't he at a bar somewhere?"])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>In that case, we'll have to search for Uncle Lazarus' whereabouts... I imagine he's probably at a bar somewhere."])
            Empty([])
          BranchEnd([])
          Empty([])
        Else([])
          ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
          ShowText(["\\n<Lazarus>In that case, come to the Pocket Castle...\nI won't be in my hideout at Grandeur."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([1, "I want to talk"])
        JumpToLabel(["話"])
        Empty([])
      When([2, "Nothing"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    Else([])
      ShowChoices([["I want to talk", "Nothing"], 2])
      When([0, "I want to talk"])
        JumpToLabel(["話"])
        Empty([])
      When([1, "Nothing"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["話"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Head Sheep>This is a carpet mill...\nIt's a place where sheeps' shrieks and laments echo throughout the very soul."])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Head Sheep>If you want a carpet, you'll need to place an order for one. We guarantee the highest quality in the world..."])
    ConditionalBranch([1, 1086, 0, 2, 5])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We don't particularly need a carpet..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 308, 242, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 308, 242, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 308, 242, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Steward>From here on, it's forbidden for anyone but sheep to enter. Uehehehehe..."])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1086, 0, 2, 2])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mutton>Dona-dona-dooona♪ Dooonaaa♪"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mutton>I'm going to be eaten..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1086, 0, 3, 1])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mutton>I regret that I've been violated..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Sheepy>It's a woolly paradise that's home to lots of sheep."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Red Rum>Want to eat some mutton?"])
    ShowChoices([["I want to eat", "I don't want to eat"], 2])
    When([0, "I want to eat"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Red Rum>Then let's go hunting.\nHehehe..."])
      Empty([])

    When([1, "I don't want to eat"])
      ConditionalBranch([4, 41, 0])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>No, I'll pass."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Red Rum>That's a shame..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Ram>Don't get too wet! ♪"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Temujin>Gen♪ Gen♪ Genghis Khan♪"])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sheep>Baaa!"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sheep>Baaa!"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Hituzi>Soft carpets are Sheep Forest's local specialty. Naturally, they're made from our wool..."])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sheep>Baaa!"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Boozer>Lots of sheep live peacefully in Sheep Forest.\nUehehehehe..."])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Basho>The sound of the pond!\nAs the sheep...\nJump in!"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Basho>Yeah, I got drunk and jumped in. Now I'm soaking!"])
    ShowTextAttributes(["hituzi_fc1", 1, 0, 2])
    ShowText(["\\n<Basho>...Miss Sheep is wet."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Buffalo>Uraa! Have a drink!"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Paraiso>This is a paradise for us sheep!"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Paraiso>...Until you get shaved, anyway."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Woolless>Unspeakable things happen here.\nAlmost every day, our wool...our wool..."])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Woolless>Nobody will want to marry me anymore..."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Inebriate>If you go north from here, you'll land on a beach.\nFrom there, go east to reach the Noah region's southernmost village, Finoa."])
    Empty([])
