Display Name = "Harpy Tower 3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 87, 23, 23, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 700])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["700\\G acquired!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([476, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_queenhapy_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>What are humans doing here...\nPlease, stay away from me."])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>I, I've never seen a queen monster before... I'm scared..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 72, 0])
      ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
      ShowText(["\\n<Mini>This is my first time meeting the Harpy Queen. Hello, I'm the Phoenix Mini. Nice to meet you!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We've brought the medicine you need! Here, if you take this, you should get better!"])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>That's the Fruit of the World Tree... But there isn't enough of it to cure me."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>Damn, that's not what we were told! Do we really not have enough for everyone?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>No way... We were supposed to have enough for everyone..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>Those with high magical power like me require more medicine. You don't have nearly enough for a queen..."])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>Hurry and get out of here, human.\nI cannot hold on to reason much longer..."])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>......"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_queenhapy_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenhapy_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Harpy>Scratch that. Stay right there, human. Let me squeeze you dry of semen."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Gah, her lust overcame her reason! If we don't fight back, you might not live through her!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Just you try! We'll turn you into a plucked chicken!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyukyukyuu!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_queenhapy_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenhapy_fc1", 1, 0, 2])
    ShowText(["\\n<Queen Harpy>Curse your bad luck for appearing before me as I am now. I shall embrace you and drive you mad with a queen's infinite pleasure..."])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 71, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_queenhapy_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ChangeItems([508, 1, 0, 1])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>We did it! We won!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 72, 0])
      ShowTextAttributes(["phoenix_fc1", 0, 0, 2])
      ShowText(["\\n<Mini>(Does this make me the new queen...?)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Have you cooled off, Queen Harpy? Your lust should have subsided, at least temporarily."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>She should have returned to normal after that pummeling. Perhaps not for long though..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>Yes... I've managed to regain control over my senses for now. However, that control will not last for long."])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>Are my subjects cured, at least? I assume you've passed out the fruit to them."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Yes, we should be mostly done distributing it. The other harpies will be fine."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yes, we should be mostly done distributing it. The other harpies will be fine."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>We've been trying our hardest!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_queenhapy_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>Is that so... Good.\nIn that case, leave me here and take them back to the village."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>How could we possibly leave you behind!?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>No way, we can't leave you here alone..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>That's too cruel..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_queenhapy_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>Until I'm cured of this virus, it's too dangerous for me to be around humans. There's no way I can leave here safely."])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Harpy>Traveling hero, is it too much to ask for your help? If you somehow obtain more Fruit of the World Tree, please bring it back to me."])
    ShowPicture([5, "80_queenhapy_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>I should be able to return to my village then. Of course, I would reward you for your efforts."])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Harpy>Now, please go. I've already communicated my instructions to the other harpies."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>We'll get more fruit and come back. You can count on us."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We'll get more fruit and come back. You can count on us."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyu!"])
      Empty([])

    BranchEnd([])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We exited the tower, leaving the Queen behind--"])
    FadeoutScreen([])
    Wait([60])
    RecoverAll([0, 0])
    ControlSwitches([100, 100, 1])
    TransferPlayer([0, 340, 12, 58, 6, 2])
    ControlVariables([1011, 1011, 0, 0, 4])
    FadeinScreen([])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Thank you so much for helping us! Most everyone has returned to our village already!"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Yay! That's great! ♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>There are a few stragglers left in the tower, though. Some of them haven't fully recovered and are still in an erotic mood..."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>I've also seen a few harpies who've always been nymphomaniacs. They're just pretending to be affected by the virus..."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Everyone should return sooner or later, the Queen included..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>We'll be sure to bring more Yggdrasil Fruit back if we find any. It's too sad to leave her here alone."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We'll be sure to bring more Yggdrasil Fruit back if we find any."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>The World Tree is on a remote island far to the west. Even with a boat, it isn't in an easily accessible place."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>The World Tree is on a remote island far to the west. On top of needing a boat, it will be quite a long voyage."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 3, 0, 2])
        ShowText(["\\n<Gob>I'm fast, but I guess I can't run there..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>Of course, we won't rush you into doing more than you can. We'll take turns going to look after the Queen, too."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>We can't thank you enough for what you've done already. Here, take these as a token of our appreciation."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([728, 0, 0, 1, false])
    ChangeArmor([32, 0, 0, 1, false])
    ChangeArmor([124, 0, 0, 1, false])
    ChangeArmor([180, 0, 0, 1, false])
    ChangeGold([0, 0, 500])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["500\\G acquired!"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>How did this disease spread in the first place, though? From what the Queen told us, it's an ancient virus..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>You don't have any clues? Perhaps a stranger who visited your village?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>You don't have any clues? Perhaps a stranger who visited your village?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Harpy>Hmm, now that you mention it... The Queen DID have guests right before the epidemic started."])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Harpy>They were three very powerful-looking succubi. I got a strange feeling from each of them..."])
    ConditionalBranch([4, 56, 0])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami>Y-you aren't talking about my friends and I, are you?"])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>I said they were very powerful succubi..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Succubi visitors? Could you tell us more about their visit?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Succubi visitors? Please tell us more about their visit."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Harpy>Well, it was a few months ago..."])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([0])
    TransferPlayer([0, 212, 4, 4, 0, 2])
    Empty([])

  Page 1
    ConditionalBranch([8, 508])
      ShowPicture([5, "80_queenhapy_st04", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Harpy>Uuu... My mind has already reached its limit..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 6, 0, 2])
        ShowText(["\\n<Sonya>We've brought you the Yggdrasil Fruit!"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>We've brought you the Yggdrasil Fruit!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Harpy>Th-this is...for me...?"])
      ErasePicture([5])
      Wait([60])
      ChangeItems([508, 1, 0, 1])
      PlaySE(["RPG::SE(@name=\"Heal5\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Queen Harpy ate the Yggdrasil Fruit...\nIts miraculous power completely cured her Lust Fever in an instant!"])
      ShowPicture([5, "80_queenhapy_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenhapy_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Harpy>Ah... The fever in my body disappeared immediately... It has been so long since I've felt this tranquility..."])
      ShowTextAttributes(["queenhapy_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Harpy>Thank you very much, Hero Luka.\nIt is thanks to you that I have been able to regain a healthy body and mind."])
      ShowTextAttributes(["queenhapy_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Harpy>I've heard about you from the harpies who came to look after me. Are you going to continue your fierce struggle for world peace?"])
      ShowTextAttributes(["queenhapy_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Harpy>Then please make use of my abilities.\nAs Queen of the Harpies, I shall accompany you."])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(323)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lucretia joined the party!"])
      Wait([60])
      ControlVariables([1011, 1011, 0, 0, 5])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>But Queen Harpy, I thought you were a pacifist... Our adventure will be a series of battles, is that okay with you?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>But Queen Harpy, I thought you were a pacifist... Our adventure will be a series of battles, is that okay with you?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Lucretia>I certainly dislike conflict, however...\nI wield power so as not to bring disgrace as the leader of my tribe."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Indeed, the previous queen was fond of great battles. As a consequence, the numbers of the Harpy race had fallen drastically."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>If I remember correctly, the previous queen was a warmonger. As a consequence, the numbers of the Harpy race had significantly declined."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Lucretia>The previous Queen Harpy, Refletsia, was known as the \"Wings of the War God\"... She was a famous strategist and a first-rate warrior."])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Lucretia>But because of that, my predecessor's reign consisted of war after war... The result was that the numbers of my brethren had sharply declined."])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Lucretia>No matter how mighty she was as an individual, my predecessor was unfit to be a ruler. After she died in battle, I succeeded the throne and dedicated myself to the restoration of our tribe."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>So it's no wonder you hate fighting..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>So it's no wonder you hate fighting..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenhapy_fc1", 1, 0, 2])
      ShowText(["\\n<Lucretia>However... While I may not be as formidable as my predecessor, I am firmly confident in my abilities. As Queen of the Harpies, I shall not disappoint you."])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Harpy>Please don't come here. I may end up attacking you..."])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Harpy>Traveling hero, is it too much to ask for your help? If you somehow obtain more Fruit of the World Tree, please bring it back to me."])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Harpy>I should be able to return to my village then. Of course, I would reward you for your efforts."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1414, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([168, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party uses the circle of healing..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])
