CommonEvent 407
Name = "天界ゴッダール、リノア登場"

  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["hainu_fc1", 0, 0, 2])
  ShowText(["\\n<Hainuwele>"])
  ShowText(["You're in the way...!"])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  SetMoveRoute([51, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-5, 2])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-5, 2])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([50, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-5, 1])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-5, 1])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([52, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 1])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 1])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["doppele_fc2", 2, 0, 2])
  ShowText(["\\n<Doppel>"])
  ShowText(["Eek!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Hainuwele knocked the Doppels away with a single blow!"])
  ShowPicture([5, "80_hainu_st02b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["hainu_fc1", 1, 0, 2])
  ShowText(["\\n<Hainuwele>"])
  ShowText(["Ahahaha!!"])
  ShowText(["Even if they are of the Moon's people, they cannot defeat me!!"])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<???>"])
  ShowText(["That's the boss... Leave it to me!"])
  PlayBGM(["RPG::BGM(@name=\"ruka\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
  ControlVariables([1172, 1172, 0, 0, 8])
  SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[4, 4])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[4, 4])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  Wait([30])
  ShowPicture([5, "80_doppele_st11", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A different atmosphere of the Moon people has jumped in!"])
  ShowTextAttributes(["doppele_fc2", 0, 0, 2])
  ShowText(["\\n<Doppel>"])
  ShowText(["Lady Rinoa!"])
  ShowPicture([6, "80_doppele_st11", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([5, "80_hainu_st02b", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["hainu_fc1", 1, 0, 2])
  ShowText(["\\n<Hainuwele>"])
  ShowText(["You seem to be the leader of the Moon people over there."])
  ShowText(["If I take you down, will these guys retreat as well...?"])
  ShowTextAttributes(["doppele_fc1", 4, 0, 2])
  ShowText(["\\n<Luka Rinoa>"])
  ShowText(["Here I come! Haah!!"])
  PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
  ShowPicture([5, "80_hainu_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Luka Rinoa slashed at Hainuwele!"])
  ShowText(["The strike was fierce, and Hainuwele could barely defend!"])
  ShowTextAttributes(["hainu_fc1", 2, 0, 2])
  ShowText(["\\n<Hainuwele>"])
  ShowText(["S-so fast...! I can't believe you're faster than me――"])
  ShowTextAttributes(["doppele_fc1", 4, 0, 2])
  ShowText(["\\n<Luka Rinoa>"])
  ShowText(["There's an opening――Monster Sword: Clear Mirror, Still Water!!"])
  ErasePicture([5])
  ErasePicture([6])
  ShowAnimation([33, 168, false])
  ShowTextAttributes(["hainu_fc1", 2, 0, 2])
  ShowText(["\\n<Hainuwele>"])
  ShowText(["Kyaaahhh!!"])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  ControlVariables([1172, 1172, 0, 0, 9])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The sword flash of Clear Mirror, Still Water captured Hainuwele."])
  ShowText(["That one blow cleaved the body of the artificial bird monster and took it down――"])
  Wait([30])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["S-so strong..."])
  ConditionalBranch([4, 368, 0])
    ShowTextAttributes(["cirquec_fc1", 2, 0, 2])
    ShowText(["\\n<Fernandes>"])
    ShowText(["To think such a swordsman remained nameless..."])
    ShowText(["What on earth are the Moon people...?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["It's not just a trained body..."])
  ShowText(["Their skills and spirit seem refined as warriors."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Hey, who are you!?"])
  ShowText(["Why are you attacking the angelic army!?"])
  SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  Wait([30])
  ShowPicture([5, "80_doppele_st11", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["doppele_fc1", 4, 0, 2])
  ShowText(["\\n<Luka Rinoa>"])
  ShowText(["...Monsters? And an unclear group..."])
  ShowText(["Whatever it is, we will strike down the heavenly beings."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The leader of the Moon people turned to face us!"])
  ShowText(["We're being drenched in a sharp killing intent like a blade!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Wait a minute!"])
  ShowText(["If you are the enemies of the angels, then we are allies――"])
  ShowTextAttributes(["doppele_fc1", 4, 0, 2])
  ShowText(["\\n<Luka Rinoa>"])
  ShowText(["There are no allies for the Moon people... Here I come!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["No mercy, huh..."])
  ShowText(["I guess there's no choice but to fight back!!"])
  ConditionalBranch([4, 14, 0])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>"])
    ShowText(["I can feel the heart of the clear water."])
    ShowText(["They shouldn't be a villain, but..."])
    ConditionalBranch([4, 15, 0])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>"])
      ShowText(["Is this really the time to say something so soft, Undine!"])
      ShowText(["If we don't go all out, we'll be the ones getting defeated!"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 507, 0])
    ShowTextAttributes(["doppele_fc1", 4, 0, 2])
    ShowText(["\\n<Luka Rinoa>"])
    ShowText(["It's against my will to obstruct my own plan..."])
    ShowText(["Right now, they're on our side! Here we go!"])
    ShowTextAttributes(["doppele_fc1", 4, 0, 2])
    ShowText(["\\n<Luka Rinoa>"])
    ShowText(["A Doppel of the same type as me!?"])
    ShowText(["Or could it be from another world――"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1574, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_doppele_st11", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["It was a strong opponent, but I somehow cornered them――"])
  ConditionalBranch([4, 45, 0])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alstroemeria>"])
    ShowText(["I never imagined there would be such a hero besides Heinrich..."])
    ShowText(["Ufufu, you're entertaining me."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["This technique, this power..."])
  ShowText(["It's like I'm fighting against myself..."])
  ShowTextAttributes(["doppele_fc1", 4, 0, 2])
  ShowText(["\\n<Luka Rinoa>"])
  ShowText(["Ugh, you're good..."])
  ShowText(["Could this hero possibly be our――"])
  ErasePicture([5])
  Wait([30])
  SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=13, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=13, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Luka Rinoa stepped back and sheathed her sword――"])
  ShowTextAttributes(["doppele_fc1", 4, 0, 2])
  ShowText(["\\n<Luka Rinoa>"])
  ShowText(["I must report this matter to mother..."])
  ShowText(["All troops, retreat immediately!"])
  ShowPicture([5, "80_doppeleb_st03", 0, 0, -180, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_doppeleb_st03", 0, 0, 120, 0, 100, 100, 255, 0])
  ShowTextAttributes(["doppele_fc2", 2, 0, 2])
  ShowText(["\\n<Doppel A>"])
  ShowText(["Is this the end?"])
  ShowText(["We haven't even destroyed the village yet..."])
  ShowTextAttributes(["doppele_fc2", 0, 0, 2])
  ShowText(["\\n<Doppel B>"])
  ShowText(["It's an order, so I have to obey..."])
  ShowText(["Doppel 269, retreat preparations complete!"])
  ShowTextAttributes(["doppele_fc2", 0, 0, 2])
  ShowText(["\\n<Doppel C>"])
  ShowText(["Doppel 285, retreat preparations complete!"])
  ErasePicture([6])
  ShowPicture([5, "80_doppele_st11", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["doppele_fc1", 4, 0, 2])
  ShowText(["\\n<Luka Rinoa>"])
  ShowText(["Link to the lunar base complete... transfer starting!"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Hey, wait--"])
  ErasePicture([5])
  ShowAnimation([34, 501, false])
  Wait([60])
  SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Wait([120])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["One after another, groups that look just like me are disappearing from the spot."])
  ShowText(["In no time, the moon people completely vanished from the village."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The defeated angel army also scattered, and their figures were nowhere to be seen."])
  ShowText(["What remained in the village were countless abandoned capsules--"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["What were those guys...?"])
  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["They said they were moon people... so are they aliens?"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["However, their appearance and nature were remarkably similar to Luka's."])
  ShowText(["What this means is, in other words--"])
  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["What the heck, Luka was an alien!!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["...No, you idiot."])
  ShowText(["Those guys are definitely Luka's clones."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["A group of my clones using the moon as their base to attack the surface..."])
  ShowText(["What the hell is going on?"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I don't know... but standing around here won't help."])
  ShowText(["Let's return to the hideout and discuss what to do next."])
  ShowTextAttributes(["stein_fc2", 1, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["Clones! Atmospheric entry capsules! Sense of wonder!"])
  ShowText(["I can't stop the excitement and thrill!"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["...Let's leave that alone."])
  FadeoutBGM([1])
  FadeoutScreen([])
  Wait([60])
  ChangeTransparency([0])
  TransferPlayer([0, 603, 49, 58, 6, 0])
  RecoverAll([0, 0])
  PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
  FadeinScreen([])
  Script(["gain_medal(86)"])
  Empty([])
