Display Name = "グランゴルド城 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["The exhibits are made with fresh materials."])
    ShowText(["Of course, if you feel inclined, tastings are also possible."])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["What a surprise, it's Lord Mephisto, isn't it?"])
    ShowText(["Allow me to guide you through the master's splendid garden."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["(Decline, as it would restrict your freedom to act...)"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["No, that's quite alright."])
    ShowText(["I prefer to enjoy art and culture at my own pace."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["If you need anything, please call for me."])
    ShowText(["Please, enjoy yourselves..."])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ControlVariables([1142, 1142, 0, 0, 16])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now then, we have safely entered..."])
    ShowText(["Naturally, we must not make any conspicuous movements."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It’s frustrating, but let’s go with the idea that we are Mephisto's slaves."])
    ShowText(["Mephisto, please handle this well..."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Yes, leave it to me."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, we will disguise ourselves as guests and investigate the botanical garden."])
    ShowText(["Somehow, let's search for clues that connect to Suiki."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Luka, I know Kanade."])
    ShowText(["I am well aware of how brutal she can be from the Great War of the past."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Therefore... I can guess what we will see ahead."])
    ShowText(["For many, it will be something they cannot bear to look at."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even so... we absolutely must not cause a commotion."])
    ShowText(["You understand, Luka?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Y-yes..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If we cause a disturbance here, we won't be able to save even the lives we could save."])
    ShowText(["We must not forget that..."])
    ConditionalBranch([4, 525, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["What on earth is ahead...?"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Welcome to the botanical garden of our proud Grangold."])
    ShowText(["Please enjoy yourself to the fullest."])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Excuse me, but that way goes against the path."])
    ShowText(["Please proceed to the left――"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["...Oh, is that not Lord Mephisto?"])
    ShowText(["Please, feel free to look around without concern."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["No... I apologize for the intrusion."])
    ShowText(["Let's follow the path as it should be."])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 44, 32, 2, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 606, 47, 4, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 606, 47, 4, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 606, 47, 4, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Excuse me, but that way goes against the path."])
    ShowText(["Please proceed to the left――"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["...Oh, is that not Lord Mephisto?"])
    ShowText(["Please, feel free to look around without concern."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["No... I apologize for the intrusion."])
    ShowText(["Let's follow the path as it should be."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["(If we act strangely, we will stand out. We should proceed along the path――)"])
    ShowText(["\\n<Rose Aristocrat>"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Above the second floor, general standing is not permitted――"])
    ShowText(["...Oh, is that not Lord Mephisto?"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Please wait, I will arrange for Lady Kanade to meet with you."])
    ShowText(["(It would be troublesome if I were to arrange anything, decline it)"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...No, that's quite alright for now."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["...No, I'm still fine for now."])
    ShowText(["After viewing the exhibits, I will greet Kanade."])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Well then, please call out to me later."])
    ShowText(["Please, take your time and enjoy."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Above the second floor, general standing is not permitted――"])
    ShowText(["...Oh, is that not Lord Mephisto?"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Please wait, I will arrange for Lady Kanade to meet with you."])
    ShowText(["(It would be troublesome if I were to arrange anything, decline it)"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...No, that's quite alright for now."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["...No, I'm still fine for now."])
    ShowText(["After viewing the exhibits, I will greet Kanade."])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Well then, please call out to me later."])
    ShowText(["Please, take your time and enjoy."])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Above the second floor, general standing is not permitted――"])
    ShowText(["...Oh, is that not Lord Mephisto?"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Please wait, I will arrange for Lady Kanade to meet with you."])
    ShowText(["(It would be troublesome if I were to arrange anything, decline it)"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...No, that's quite alright for now."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["...No, I'm still fine for now."])
    ShowText(["After viewing the exhibits, I will greet Kanade."])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Well then, please call out to me later."])
    ShowText(["Please, take your time and enjoy."])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    CallCommonEvent([431])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    CallCommonEvent([431])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    CallCommonEvent([431])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "ｄ"

  Page 0
    ControlSwitches([32, 32, 0])
    GatherFollowers([])
    ShowPicture([5, "iv_plant_hd1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's body is submerged in a giant pitcher plant――"])
    ShowText(["Rather than showing discomfort, he wore a look of pleasure."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Welcome to the pitcher plant digestion show."])
    ShowText(["As you can see, the boy is completely captivated by the ejaculation pitcher plant."])
    ShowPicture([5, "iv_plant_hd1s", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Please use the transparency magic to see inside."])
    ShowText(["He is completely relaxed, surrendering to the pleasure……"])
    CallCommonEvent([104])
    ShowPicture([5, "iv_plant_hd2s", 0, 0, 0, 0, 100, 100, 255, 0])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy trembled and ended up ejaculating just like that."])
    ShowText(["With an expression of ecstasy, it seems he is immersed in pleasure――"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Hehe, it looks like it feels really good."])
    ShowText(["But, destruction is slowly creeping up to the boy's feet."])
    CallCommonEvent([104])
    ShowPicture([5, "iv_plant_hd3", 0, 0, 0, 0, 100, 100, 255, 0])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Almost without pause, the boy reached climax repeatedly."])
    ShowText(["His expression is distorted with pleasure, trembling all over――"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Well, it seems like it's about to begin now."])
    ShowText(["Shall we take another look inside with transparency magic――"])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_hd3cx", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_hd3c", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's skin has started to melt little by little, exposing a painful sight."])
    ShowText(["Despite that, his expression was tinged with pleasure――"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Ufufu, digestion is starting soon."])
    ShowText(["While being slowly melted, he seems to be immersed in joy."])
    CallCommonEvent([104])
    ShowPicture([5, "iv_plant_hd4", 0, 0, 0, 0, 100, 100, 255, 0])
    CallCommonEvent([105])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Oh dear, he has ejaculated again."])
    ShowText(["Now, let's see inside――"])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_hd4sx", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_hd4s", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Ufufu, digestion has progressed quite a bit."])
    ShowText(["The muscles have begun to dissolve, and the bones are starting to show……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even while being digested, the boy's expression is relaxing with pleasure."])
    ShowText(["However, yet――"])
    ShowPicture([5, "iv_plant_hd5", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Oh, the boy's expression has changed."])
    ShowText(["Now, it seems that pain has become more prominent……"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Shall we take a look inside?"])
    ShowText(["What is happening to the boy now――"])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_hd5sx", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_hd5s", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What was exposed before my eyes was an incredibly gruesome sight."])
    ShowText(["It seems impossible to look at it directly――"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["The extremities, such as hands and feet, have completely melted away."])
    ShowText(["This expression of pain... is truly enticing."])
    ShowPicture([5, "iv_plant_hd6", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And――"])
    ShowText(["At last, the boy's head has sunk into the pitcher plant."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Oh, it's submerged all the way to his head now."])
    ShowText(["The situation inside is――"])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_hd6sx", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_hd6s", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["As you can see, he has completely melted away."])
    ShowText(["Delicious boy soup is ready..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From the gallery, voices of excitement and admiration rise up one after another."])
    ShowText(["Thus, the boy exhausted himself, and the cruel digestion show has ended――"])
    ErasePicture([5])
    CallCommonEvent([488])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["enenra_fc1", 0, 0, 2])
    ShowText(["\\n<Kuenkuura>"])
    ShowText(["Hmm, this kind of thing isn't to my taste..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's so crowded that I can't see what's happening..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Vampire>"])
    ShowText(["Oh, well, this is indeed enticing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's so crowded that I can't see what's happening..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    GatherFollowers([])
    ConditionalBranch([2, "A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The boy who had merged with the mushroom earlier was taken away――"])
      ShowText(["And again, the same spectacle was being reenacted."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "iv_plant_hc1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy is clinging to an unusually large mushroom."])
    ShowText(["He had a rapturous expression, trembling his body――"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["That is a milking mushroom, isn't it?"])
    ShowText(["Its spores have strong aphrodisiac and addictive properties..."])
    ShowPicture([5, "iv_plant_hc2", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's member was inserted into the flesh hole of the mushroom."])
    ShowText(["He wore an entranced expression, seemingly savoring the pleasure――"])
    CallCommonEvent([104])
    ShowPicture([5, "iv_plant_hc3", 0, 0, 0, 0, 100, 100, 255, 0])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And the boy soon reached climax."])
    ShowText(["He let out sweet moans, shaking his hips uncontrollably――"])
    ShowPicture([5, "iv_plant_hc4", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then, spores were released from the mushroom."])
    ShowText(["His body is getting covered in the大量 of released spores――"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["That spore is…… dangerous."])
    ShowText(["It's fortunate that it's designed to not reach this far."])
    ShowPicture([5, "iv_plant_hc5", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From the body of the boy bathed in spores, mushrooms begin to sprout all over."])
    ShowText(["Despite that, he was engrossed in his interaction with the giant mushroom――"])
    ShowPicture([5, "iv_plant_hc6", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Moreover, mushrooms continue to grow all over the boy's body one after another."])
    ShowText(["As if to completely cover his body――"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I-I must help him!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, it's already too late……"])
    ShowText(["At the point he became a display piece, he could no longer be saved."])
    ShowPicture([5, "iv_plant_hc7", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Finally, his body completely merged with the mushroom."])
    ShowText(["Yet, whether he still has consciousness or not, he continues to writhe."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And――"])
    CallCommonEvent([104])
    ShowPicture([5, "iv_plant_hc8", 0, 0, 0, 0, 100, 100, 255, 0])
    CallCommonEvent([105])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With a plop, white liquid shot out from various parts of the mushroom."])
    ShowText(["The boy, now fully integrated with the mushroom, is still tasting pleasure――"])
    ConditionalBranch([4, 822, 0])
      ShowTextAttributes(["muzet_fc1", 0, 0, 2])
      ShowText(["\\n<Muzet>"])
      ShowText(["Not bad, but it's a bit lacking in elegance."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["To make something like this a spectacle……!"])
    ShowText(["I absolutely cannot allow this……!!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Yes, I will not permit it under any circumstances."])
    ShowText(["I will completely destroy this exhibition……!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……For that reason, maintain your composure for now."])
    ShowText(["With a nonchalant expression, I will leave this place."])
    ErasePicture([5])
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["\\n<Dark Elf>"])
    ShowText(["This mushroom spectacle……"])
    ShowText(["I never get tired of watching it, no matter how many times……"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["Oh, that's the rumored……"])
    ShowText(["The treasure that can be used on plant-type sealed species……"])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Medusa>"])
    ShowText(["That item is said to be something given by the evil god to his trusted subordinates……"])
    ShowText(["I want to emulate that, don't I?"])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["While the grim exhibits are nice, treasures like this are also good..."])
    ShowText(["Just looking at it makes me feel empowered."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["The Giant Sundew Show is in one hour."])
    ShowText(["Please look forward to it."])
    ConditionalBranch([4, 809, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulburea>"])
      ShowText(["Shouldn't there be a statue of me here?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["atlach_fc1", 0, 0, 2])
    ShowText(["\\n<Atrac-Nacua>"])
    ShowText(["That expression of despair and agony..."])
    ShowText(["It's truly enticing..."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The first of the Vine Trilogy: 'The Vine of Pleasure'"])
    ShowPicture([5, "iv_plant_ha1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The vines sensually crawl over the bound boy's body."])
    ShowText(["His penis is being engulfed by the vines, and it seems his semen is being sucked out..."])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The second of the Vine Trilogy: 'The Vine of Agony'"])
    ShowPicture([5, "iv_plant_ha2", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's semen is being drawn up by the vines."])
    ShowText(["The vines seem to enter his body, providing both pleasure and pain at the same time..."])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The first of the Vine Trilogy: 'The Vine of Despair'"])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_ha3x", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_ha3", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The vines are infiltrating the boy's body, destroying his flesh while he is still alive."])
    ShowText(["He writhed in pain, letting out screams of suffering..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Guh, what a brutal thing to do...!"])
    ConditionalBranch([4, 816, 0])
      ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
      ShowText(["\\n<Rampas>"])
      ShowText(["Wow, such treatment is a waste..."])
      ShowText(["There might be children who could become our companions..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["H-horrible..."])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Please take your seats."])
    ShowText(["The show 'Red or White' will now begin."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Please take your seats."])
    ShowText(["The show 'White or Red' will now begin."])
    ConditionalBranch([2, "A", 0])
      ShowChoices([["Enough", "Take your seat"], 1])
      When([0, "もういい"])
        ShowTextAttributes(["mefist_fc1", 0, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["I have already been entertained once, so..."])
        ShowText(["Shall we see another show?"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      When([1, "席に着く"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If I behave unnaturally, I might raise suspicions."])
      ShowText(["For now, I'll just sit down honestly――"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    Wait([30])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Now, I will begin the show 'White or Red'."])
    ShowText(["Now, this boy who is experiencing exquisite pleasure――"])
    ShowPicture([5, "iv_plant_hb1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy, entangled in vines, is exposed on stage."])
    ShowText(["His penis is engulfed by the suction vine, and he has a melted expression――"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Now, will this boy's fate be 'White' or 'Red'......"])
    ShowText(["That decision lies with the audience!"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Now, please cast your votes!"])
    ShowText(["Will the boy's fate be 'White'? Or 'Red'!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster Noble A>"])
    ShowText(["Of course, red! I'll choose red!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster Noble B>"])
    ShowText(["This time, it's white... I definitely want to see white."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster Young Lady>"])
    ShowText(["I'm in the mood for red... I will vote for red."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience members are all voicing either white or red."])
    ShowText(["That alone seems to be the voting――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The murmurs gradually settle down――"])
    ShowText(["The host, Verlaune, gazes at us, who remain silent."])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Now, which will you choose?"])
    ShowText(["Please vote for either 'White' or 'Red'."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I don't understand the meaning, but I have to answer one or the other to avoid suspicion."])
    ShowText(["'White' or 'Red'――"])
    ShowChoices([["White", "Red"], 0])
    When([0, "白"])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Let's go with white......"])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Verlaune>"])
      ShowText(["The last vote was for 'White'!"])
      ShowText(["Now, the results of the voting are――"])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Verlaune>"])
      ShowText(["The boy's fate has been decided as 'White'!"])
      ShowText(["Remarkably, the vote difference was just 1 vote, determining his fate!"])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Verlaune>"])
      ShowText(["Now, the fate of the 'white' that everyone has chosen..."])
      ShowText(["Please enjoy it slowly!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Verlaune snaps her fingers――"])
      ShowText(["Then, the sucking vine that is devouring the boy's groin starts to move violently."])
      CallCommonEvent([104])
      CallCommonEvent([105])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It looks like it's vigorously sucking up his semen with a slurp."])
      ShowText(["The boy's expression melts into ecstasy before our eyes――"])
      CallCommonEvent([104])
      ShowPicture([5, "iv_plant_hb2", 0, 0, 0, 0, 100, 100, 255, 0])
      CallCommonEvent([105])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["At the same time, the vines that were entwined around his body bloomed with white flowers."])
      ShowText(["The boy continues to ejaculate with a blissful expression――"])
      CallCommonEvent([104])
      CallCommonEvent([105])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Verlaune>"])
      ShowText(["Now, the white demon flower has bloomed beautifully..."])
      ShowText(["This has become the boy's fate."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The boy has been completely drained of his essence and seems to have died in ecstasy."])
      ShowText(["As they watch this scene, the audience breaks into exclamations――"])
      Empty([])

    When([1, "赤"])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Let's go with red..."])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Verlaune>"])
      ShowText(["The last vote was for 'red'!"])
      ShowText(["Now, the results of the voting are――"])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Verlaune>"])
      ShowText(["The boy's fate has been decided as 'red'!"])
      ShowText(["Remarkably, the vote difference was just 1 vote, determining his fate!"])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Verlaune>"])
      ShowText(["Now, the fate of the 'red' that everyone has chosen..."])
      ShowText(["Please enjoy it slowly!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Verlaune snaps her fingers――"])
      ShowText(["Then, the vines that were entwined around the boy's entire body begin to move violently."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The vines seem to be invading his body and sucking up his blood."])
      ShowText(["Before long, the boy's face contorts in pain――"])
      ConditionalBranch([1, 1168, 0, 0, 0])
        ErasePicture([5])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1168, 0, 1, 0])
        ShowPicture([5, "iv_plant_hb3x", 0, 0, 0, 0, 100, 100, 255, 0])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1168, 0, 2, 0])
        ShowPicture([5, "iv_plant_hb3", 0, 0, 0, 0, 100, 100, 255, 0])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And the vines that were wrapped around his body bloomed with red flowers."])
      ShowText(["The boy is convulsing with a pained expression――"])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Verlaune>"])
      ShowText(["Now, the red demon flower has bloomed beautifully..."])
      ShowText(["This has become the boy's fate."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The boy has been completely drained of his blood and has instantly perished."])
      ShowText(["As they watch this scene, the audience breaks into exclamations――"])
      ConditionalBranch([4, 804, 0])
        ShowTextAttributes(["myuska_fc1", 7, 0, 2])
        ShowText(["\\n<Mysuka>"])
        ShowText(["Huh? Just torturing him to death?"])
        ShowText(["Make sure to eat him deliciously!"])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    ConditionalBranch([4, 812, 0])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>"])
      ShowText(["Really, what a ridiculous hobby."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh, what a terrible thing to do..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Hold on, Luka..."])
    ShowText(["Causing a commotion here will only worsen the situation."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the tasteless show comes to an end――"])
    ShowText(["Suppressing our anger, we stood up from our seats."])
    ChangeMapDisplay([0])
    TransferPlayer([0, 38, 33, 18, 2, 0])
    ControlSelfSwitch(["A", 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ScrollMap([6, 3, 4])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Indeed, it has been confirmed that they are in Sabasa, correct...?"])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["That is the notification we received from the other party..."])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["Just to be safe, we must confirm with them once more."])
    ShowText(["They are VIPs; we cannot afford any mistakes..."])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Y-Yes, understood!"])
    ScrollMap([4, 3, 4])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I have a bad feeling about this..."])
    ShowText(["For now, let's avoid getting close to that area."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Over there! Everyone, gather up!!"])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["We must not act recklessly..."])
    ShowText(["Those individuals are skilled; we must surround them and crush them all at once!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This crowd seems impossible to break through."])
    ShowText(["We have no choice but to escape through another route――"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Over there! Everyone, gather up!!"])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["We must not act recklessly..."])
    ShowText(["Those individuals are skilled; we must surround them and crush them all at once!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This crowd seems impossible to break through."])
    ShowText(["We have no choice but to escape through another route――"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Over there! Everyone, gather up!!"])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["Please refrain from this area."])
    ShowText(["We must not act recklessly..."])
    ShowText(["Those individuals are skilled; we must surround them and crush them all at once!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This crowd seems impossible to break through."])
    ShowText(["We have no choice but to escape through another route――"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["This is the staff-only passage."])
    ShowText(["Please refrain from entering."])
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["This is the staff-only passage."])
    ShowText(["Please refrain from entering."])
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["This is the staff-only passage."])
    ShowText(["Please refrain from entering."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([6, -1, 8])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is securely locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is securely locked..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It seems impossible to get through here..."])
      ShowText(["Let's escape through another route!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That is... a staircase to the underground!?"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["If we remain on this floor, the danger will increase dramatically..."])
      ShowText(["I recommend escaping to the underground."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I don't know where it leads, but..."])
    ShowText(["It seems there is no escape route other than over there."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
    ShowText(["\\n<Yin Yang Scorpion>"])
    ShowText(["Ho ho ho..."])
    ShowText(["The sight of a person being melted alive is exquisite, isn't it?"])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["testarossa_fc1", 0, 0, 2])
    ShowText(["\\n<Testarossa>"])
    ShowText(["The sight of humans being devoured is truly wonderful..."])
    ShowText(["There, life and death, suffering and pleasure overlap."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hakoiri>"])
    ShowText(["I must keep the fact that I'm in such a place a secret from Mother..."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["alakneload_fc1", 1, 0, 2])
    ShowText(["\\n<Arachne Lord>"])
    ShowText(["I don't quite understand art, but..."])
    ShowText(["The way life becomes food is fascinating."])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The barrels were filled with a lot of food and medicinal herbs..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP have been fully restored!"])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Recently, aren't there too many men being secured?"])
    ShowText(["It's become a rumor as a missing persons case in the castle town..."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Indeed, the number has reached a point where the cover-ups can't keep up..."])
    ShowText(["This is also the intention of Lady Kanade."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["She has been extremely busy with that plan lately..."])
    ShowText(["As a distraction, she seeks even more enjoyment."])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Recently, aren't there too many men being secured?"])
    ShowText(["It's become a rumor as a missing persons case in the castle town..."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Indeed, the number has reached a point where the cover-ups can't keep up..."])
    ShowText(["This is also the intention of Lady Kanade."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["She has been extremely busy with that plan lately..."])
    ShowText(["As a distraction, she seeks even more enjoyment."])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
    ShowText(["\\n<Yin Yang Scorpion>"])
    ShowText(["This is truly more wonderful than I've heard..."])
    ShowText(["It is indeed the art of male indulgence."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["testarossa_fc1", 0, 0, 2])
    ShowText(["\\n<Testarossa>"])
    ShowText(["As expected of the exhibit created by Lady Kanade herself."])
    ShowText(["I am truly enjoying this..."])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["athena_fc1", 0, 0, 2])
    ShowText(["\\n<Athena>"])
    ShowText(["Lady Kanade has been busy lately, but I hear she is in this castle today."])
    ShowText(["I would certainly like to have an audience with her..."])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>"])
    ShowText(["Oh, is that not Lord Mephisto?"])
    ShowText(["Is the plan for today going well...?"])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["conquista_fc1", 2, 0, 2])
    ShowText(["\\n<Conquista>"])
    ShowText(["I came to observe with the master for future reference, but..."])
    ShowText(["It was a bit too stimulating for me..."])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Hebikotsu-dono>"])
    ShowText(["To toy with humans to this extent..."])
    ShowText(["As expected of Lady Kanon, truly the master of pleasure and delight."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["kizin_fc1", 0, 0, 2])
    ShowText(["\\n<Monster God>"])
    ShowText(["I came because I was invited, but... it's rather in poor taste, isn't it?"])
    ShowText(["My accompanying cat has become frightened and won't come out from the shade of the tree."])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["nekogami_fc1", 1, 0, 2])
    ShowText(["\\n<Cat God>"])
    ShowText(["Shiver, shiver..."])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
    ShowText(["\\n<Madam Umbrella>"])
    ShowText(["I can hardly wait for the next spectacle..."])
    ShowText(["I am already on standby."])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["loccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Rokyubasu>"])
    ShowText(["It's my first time being invited here, and I am somewhat excited."])
    ShowText(["Indeed, my heart dances..."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["alraune_fc1", 1, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["W-w-wait, what's going on~!?"])
    ShowText(["Please don't bully me~!"])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["suika_fc1", 2, 0, 2])
    ShowText(["\\n<Watermelon Girl>"])
    ShowText(["Hey, what's all this commotion!?"])
    ShowText(["I'm a non-combatant, so you won't lay a hand on me, right...?"])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madam Insect>"])
    ShowText(["Such a wonderful show can only be seen here."])
    ShowText(["There are similar facilities, but they lack elegance..."])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
    ShowText(["\\n<Madam Umbrella>"])
    ShowText(["I prefer this place over the pitcher plant."])
    ShowText(["You can't hear miserable screams over there..."])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madam Insect>"])
    ShowText(["Lady Kanon's plant art is wonderful, isn't it?"])
    ShowText(["Should I try creating a piece myself...?"])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Please enjoy this art piece that becomes one in a triptych."])
    ShowText(["The boy used as material is actually a triplet..."])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Cactus Girl>"])
    ShowText(["Hehe, it looks very pleasant."])
    ShowText(["This much is just right..."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ConditionalBranch([4, 345, 0])
      ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
      ShowText(["\\n<Hebikotsu-dono>"])
      ShowText(["……"])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["345"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Hebikotsu-dono>"])
    ShowText(["……"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ConditionalBranch([4, 181, 0])
      ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Well, you've come to a place like this..."])
      ShowText(["I'll put you to sleep..."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["181"])
    ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["Well, you've come to a place like this..."])
    ShowText(["I'll put you to sleep..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madam Insect>"])
    ShowText(["A face mixed with pleasure and agony..."])
    ShowText(["It's truly wonderful..."])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madam Insect>"])
    ShowText(["A face mixed with pleasure and agony..."])
    ShowText(["It's truly wonderful..."])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ConditionalBranch([4, 345, 0])
      ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
      ShowText(["\\n<Hebikotsu-dono>"])
      ShowText(["……"])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["345"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Hebikotsu-dono>"])
    ShowText(["……"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madam Insect>"])
    ShowText(["A face mixed with pleasure and agony..."])
    ShowText(["It's truly wonderful..."])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ConditionalBranch([4, 149, 0])
      ShowTextAttributes(["lamp_fc1", 0, 0, 2])
      ShowText(["\\n<Genie>"])
      ShowText(["Staying in the lamp for a long time..."])
      ShowText(["My body has become quite rusty."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["149"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Genie>"])
    ShowText(["Staying in the lamp for a long time..."])
    ShowText(["My body has become quite rusty."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
    ShowText(["\\n<Madam Umbrella>"])
    ShowText(["I prefer this place over the pitcher plant."])
    ShowText(["You can't hear miserable screams over there..."])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ShowTextAttributes(["madaminsect_fc1", 3, 0, 2])
    ShowText(["\\n<Madam Insect>"])
    ShowText(["Such a wonderful show can only be seen here."])
    ShowText(["There are similar facilities, but they lack elegance..."])
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>"])
    ShowText(["I came to the famous botanical garden with my sister."])
    ShowText(["But, it's a bit of a waste for a boy..."])
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    ShowTextAttributes(["highslag_fc1", 0, 0, 2])
    ShowText(["\\n<High Slug Girl>"])
    ShowText(["Is it surprising to find a weak monster like me here?"])
    ShowText(["I still hold a noble title... so my rank is high."])
    Empty([])

CommonEvent 160
Name = "ｄ"

  Page 0
    ControlSwitches([31, 31, 0])
    GatherFollowers([])
    ShowPicture([5, "iv_plant_he1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The boy's body was trapped in a giant Venus flytrap."])
    ShowText(["A look of fear—no, is his expression melting in pleasure?"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Welcome to the Venus Flytrap digestion show."])
    ShowText(["As you can see, the boy is experiencing exquisite pleasure."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["To prove it, let me show you a little inside..."])
    ShowPicture([5, "iv_plant_he2", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Hehe, as you can see, his groin is covered in semen..."])
    ShowText(["I wonder how many times he has ejaculated."])
    ShowPicture([5, "iv_plant_he1", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Once again, the mouth of the Venus flytrap closed."])
    ShowText(["The boy seemed to have a blissful expression, repeatedly ejaculating, but—"])
    ShowPicture([5, "iv_plant_he3", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gradually, that expression began to stiffen."])
    ShowText(["His body also trembled, and it seems something unusual has happened—"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Oh... it seems his condition has changed a bit."])
    ShowText(["Shall we take another look inside?"])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_he4x", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_he4", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As the Venus flytrap opened its mouth again—"])
    ShowText(["The boy's skin was melting, painfully exposing muscles here and there."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["At last, it seems digestion has begun..."])
    ShowText(["Have you noticed that the amount of semen being released is increasing?"])
    ShowPicture([5, "iv_plant_he5", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Once again, the Venus flytrap's mouth closes."])
    ShowText(["The boy's complexion has worsened, and meat juice has started to drip from between the leaves――"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Hehehe, it seems the digestion is progressing."])
    ShowText(["It's about time that pain begins to outweigh pleasure..."])
    ConditionalBranch([1, 1168, 0, 0, 0])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_he6x", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_he6", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Now, as you can see..."])
    ShowText(["The digestion has finally reached the internal tissues."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Even in this state, he keeps ejaculating..."])
    ShowText(["It must feel really good, huh? Hehe."])
    ShowPicture([5, "iv_plant_he7", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Once again, the Venus flytrap closes."])
    ShowText(["The amount of meat juice dripping from the gaps in the leaves has increased, and his expression has turned to one of pain――"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["It's about time the show is coming to an end."])
    ShowText(["Now, let me show you the current state."])
    ConditionalBranch([1, 1168, 0, 1, 0])
      ShowPicture([5, "iv_plant_he8x", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1168, 0, 2, 0])
      ShowPicture([5, "iv_plant_he8", 0, 0, 0, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Hehe, he has turned into a wonderful sight, hasn't he?"])
    ShowText(["But it seems he still has a bit of breath left."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Please look at his groin area."])
    ShowText(["To still be leaking white fluid... how naughty."])
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