Display Name = "オロチの洞"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 701, 27, 68, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 701, 27, 68, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 701, 7, 68, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 701, 8, 68, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Comment(["明かり設定1"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 375, 162, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 375, 162, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 375, 162, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Deep within this cave lies that Magatsuou Mikami..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Magatsuou Mikami that attacked Yamatai and the Fox Village was repelled by us—"])
    ShowText(["And now, it is said to be resting deep within."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even just stepping into the entrance, I can sense a malevolent aura."])
      ShowText(["We must approach with considerable resolve—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even just stepping into the entrance, I can sense a malevolent aura."])
      ShowText(["We must approach with considerable resolve—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even just stepping into the entrance, I can sense a malevolent aura."])
      ShowText(["We must approach with considerable resolve—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["However, we must defeat it; otherwise, peace will not return to Yamatai."])
      ShowText(["It is an opponent we must eventually overcome."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["However, we must defeat it; otherwise, peace will not return to Yamatai."])
      ShowText(["It is an opponent we must eventually overcome."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I leave it up to your judgment on what to do."])
      ShowText(["Whether to finish it off now or retreat for the time being――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I leave it up to your judgment on what to do."])
      ShowText(["Whether to finish it off now or retreat for the time being――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I leave it up to your judgment on what to do."])
      ShowText(["Whether to finish it off now or retreat for the time being――"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP have been fully restored!"])
    Wait([30])
    ConditionalBranch([0, 3471, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3471, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where will you warp to?"])
      ShowChoices([["Entrance", "Innermost", "Stop"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 696, 10, 10, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 708, 23, 15, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
