Display Name = "Hades"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>If you go through there, there's no coming back. The magic circle will return you from whence you came."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowPicture([5, "80_sinigami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ConditionalBranch([1, 1201, 0, 2, 1])
      ConditionalBranch([1, 1209, 0, 7, 2])
        ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
        ShowText(["\\n<Reaper>A visitor from another world...\nThe magic circle will return you to the world you were just in."])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>Return to your world...\nThe magic circle over there will take you."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ControlSwitches([100, 100, 1])
    ConditionalBranch([1, 1002, 0, 0, 0])
      TransferPlayer([0, 126, 15, 13, 2, 1])
      ControlVariables([21, 21, 0, 0, 2])
      ControlVariables([22, 22, 0, 0, 295])
      ControlVariables([23, 23, 0, 0, 356])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 1, 0])
      ControlSwitches([100, 100, 0])
      TransferPlayer([0, 12, 9, 58, 2, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 2, 0])
      ConditionalBranch([1, 1143, 0, 20, 2])
        TransferPlayer([0, 5, 24, 11, 2, 1])
        ChangePlayerFollowers([0])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 21, 1])
        ControlVariables([57, 57, 0, 0, 1791])
        TransferPlayer([0, 791, 15, 5, 2, 1])
        ChangePlayerFollowers([0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 3, 0])
      TransferPlayer([0, 7, 10, 15, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 4, 0])
      TransferPlayer([0, 29, 36, 24, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 5, 0])
      TransferPlayer([0, 235, 29, 4, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 6, 0])
      TransferPlayer([0, 51, 36, 6, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 7, 0])
      TransferPlayer([0, 256, 13, 5, 2, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 8, 0])
      TransferPlayer([0, 341, 16, 28, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 9, 0])
      TransferPlayer([0, 31, 42, 28, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 10, 0])
      TransferPlayer([0, 61, 20, 9, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 11, 0])
      TransferPlayer([0, 139, 28, 13, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 12, 0])
      TransferPlayer([0, 141, 23, 55, 2, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 13, 0])
      TransferPlayer([0, 28, 22, 11, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 14, 0])
      TransferPlayer([0, 13, 47, 5, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 15, 0])
      TransferPlayer([0, 477, 91, 86, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 16, 0])
      TransferPlayer([0, 338, 9, 12, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 17, 0])
      TransferPlayer([0, 43, 20, 6, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 18, 0])
      TransferPlayer([0, 422, 16, 6, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 19, 0])
      ChangeItems([523, 1, 0, 1])
      ControlVariables([1032, 1032, 0, 0, 3])
      ControlVariables([1002, 1002, 0, 0, 18])
      ControlSwitches([94, 94, 1])
      ChangeSaveAccess([1])
      TransferPlayer([0, 172, 34, 11, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 20, 0])
      TransferPlayer([0, 39, 10, 35, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 21, 0])
      ControlSwitches([100, 100, 0])
      TransferPlayer([0, 685, 15, 20, 4, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 22, 0])
      ControlSwitches([100, 100, 0])
      TransferPlayer([0, 2, 20, 211, 4, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 23, 0])
      TransferPlayer([0, 25, 36, 33, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 24, 0])
      TransferPlayer([0, 21, 18, 27, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 25, 0])
      TransferPlayer([0, 484, 44, 14, 8, 1])
      ControlSwitches([100, 100, 0])
      ChangePlayerFollowers([1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 26, 0])
      TransferPlayer([0, 53, 23, 46, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 27, 0])
      TransferPlayer([0, 2, 236, 179, 2, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 28, 0])
      ControlSwitches([100, 100, 0])
      TransferPlayer([0, 2, 223, 180, 4, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 29, 0])
      TransferPlayer([0, 49, 6, 17, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 30, 0])
      TransferPlayer([0, 2, 248, 146, 4, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 31, 0])
      TransferPlayer([0, 38, 30, 72, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 32, 0])
      ControlSwitches([100, 100, 0])
      TransferPlayer([0, 715, 6, 13, 2, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 33, 0])
      ControlSwitches([100, 100, 0])
      TransferPlayer([0, 176, 35, 32, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 34, 0])
      TransferPlayer([0, 143, 48, 34, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 35, 0])
      TransferPlayer([0, 45, 16, 28, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 36, 0])
      TransferPlayer([0, 23, 42, 6, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 37, 0])
      TransferPlayer([0, 514, 51, 7, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 38, 0])
      TransferPlayer([0, 182, 19, 9, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 39, 0])
      TransferPlayer([0, 222, 16, 59, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 40, 0])
      TransferPlayer([0, 41, 38, 58, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 41, 0])
      ConditionalBranch([1, 1143, 0, 9, 2])
        TransferPlayer([0, 484, 14, 10, 8, 1])
        ChangePlayerFollowers([0])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 10, 1])
        ControlVariables([57, 57, 0, 0, 1199])
        TransferPlayer([0, 199, 14, 10, 8, 1])
        ChangePlayerFollowers([0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 42, 0])
      ControlSwitches([100, 100, 0])
      TransferPlayer([0, 369, 5, 29, 6, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 43, 0])
      TransferPlayer([0, 2, 328, 187, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 44, 0])
      ControlSwitches([100, 100, 0])
      TransferPlayer([0, 931, 63, 51, 8, 1])
      ChangePlayerFollowers([0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 9999, 0])
      FadeoutScreen([])
      ConditionalBranch([1, 1201, 0, 2, 0])
        Script(["forced_transfer(845,68,8)"])
        PlayBGM(["RPG::BGM(@name=\"dungeon_sinpi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1201, 0, 3, 0])
        Script(["forced_transfer(845,68,8)"])
        PlayBGM(["RPG::BGM(@name=\"dungeon_sinpi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1201, 0, 4, 0])
        Script(["forced_transfer(845,35,9)"])
        PlayBGM(["RPG::BGM(@name=\"dungeon_sinpi\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1201, 0, 5, 0])
        Script(["forced_transfer(920,31,16)"])
        PlayBGM(["RPG::BGM(@name=\"field2\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1201, 0, 6, 0])
        Script(["forced_transfer(920,20,17)"])
        PlayBGM(["RPG::BGM(@name=\"field2\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1202, 0, 2, 1])
        ConditionalBranch([1, 1202, 0, 7, 2])
          ControlVariables([1202, 1202, 0, 0, 1])
          Script(["forced_transfer(858,14,5)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1202, 0, 8, 0])
        PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
        Script(["forced_transfer(858,10,39)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1202, 0, 9, 1])
        ConditionalBranch([1, 1202, 0, 13, 2])
          ControlVariables([1224, 1224, 0, 0, 0])
          Script(["forced_transfer(858,107,37)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1202, 0, 14, 1])
        ConditionalBranch([1, 1202, 0, 17, 2])
          Script(["forced_transfer(858,103,75)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1202, 0, 18, 1])
        ConditionalBranch([1, 1202, 0, 22, 2])
          Script(["forced_transfer(858,8,87)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1202, 0, 23, 1])
        ConditionalBranch([1, 1202, 0, 24, 2])
          ControlVariables([1202, 1202, 0, 0, 22])
          Script(["forced_transfer(858,70,97)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1202, 0, 25, 1])
        ConditionalBranch([1, 1202, 0, 27, 2])
          Script(["forced_transfer(858,18,181)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1202, 0, 28, 0])
        Script(["forced_transfer(858,97,219)"])
        PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1203, 0, 1, 1])
        ConditionalBranch([1, 1203, 0, 4, 2])
          Script(["forced_transfer(866,33,14)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_umi\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1203, 0, 5, 1])
        ConditionalBranch([1, 1203, 0, 7, 2])
          Script(["forced_transfer(848,7,50)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1203, 0, 8, 1])
        ConditionalBranch([1, 1203, 0, 10, 2])
          Script(["forced_transfer(920,178,84)"])
          PlayBGM(["RPG::BGM(@name=\"field2\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1204, 0, 1, 1])
        ConditionalBranch([1, 1204, 0, 2, 2])
          Script(["forced_transfer(940,21,13)"])
          PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1204, 0, 3, 1])
        ConditionalBranch([1, 1204, 0, 4, 2])
          Script(["forced_transfer(920,231,57)"])
          PlayBGM(["RPG::BGM(@name=\"field2\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1204, 0, 5, 0])
        Script(["forced_transfer(920,237,76)"])
        PlayBGM(["RPG::BGM(@name=\"field2\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1205, 0, 1, 0])
        Script(["forced_transfer(920,20,16)"])
        PlayBGM(["RPG::BGM(@name=\"field2\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1205, 0, 2, 1])
        ConditionalBranch([1, 1205, 0, 4, 2])
          Script(["forced_transfer(920,35,36)"])
          PlayBGM(["RPG::BGM(@name=\"field2\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1205, 0, 5, 0])
        Script(["forced_transfer(854,15,6)"])
        PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1206, 0, 1, 1])
        ConditionalBranch([1, 1206, 0, 2, 2])
          Script(["forced_transfer(936,21,5)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1206, 0, 3, 1])
        ConditionalBranch([1, 1206, 0, 4, 2])
          ControlVariables([1206, 1206, 0, 0, 2])
          Script(["forced_transfer(847,15,68)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1206, 0, 5, 0])
        Script(["forced_transfer(936,14,25)"])
        PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1206, 0, 6, 0])
        Script(["forced_transfer(847,11,117)"])
        PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1206, 0, 7, 1])
        ConditionalBranch([1, 1206, 0, 8, 2])
          Script(["forced_transfer(847,47,125)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1206, 0, 9, 1])
        ConditionalBranch([1, 1206, 0, 10, 2])
          ControlVariables([1206, 1206, 0, 0, 8])
          Script(["forced_transfer(847,66,152)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1207, 0, 1, 1])
        ConditionalBranch([1, 1207, 0, 8, 2])
          Script(["forced_transfer(855,19,40)"])
          PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1207, 0, 9, 0])
        Script(["forced_transfer(871,3,41)"])
        PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1207, 0, 10, 0])
        Script(["forced_transfer(872,3,37)"])
        Script(["set_temp_actors(819,823)"])
        PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1208, 0, 1, 1])
        ConditionalBranch([1, 1208, 0, 7, 2])
          Script(["forced_transfer(873,12,30)"])
          PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1208, 0, 8, 1])
        ConditionalBranch([1, 1208, 0, 12, 2])
          ControlVariables([1208, 1208, 0, 0, 8])
          Script(["forced_transfer(875,11,17)"])
          PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1208, 0, 13, 0])
        Script(["forced_transfer(895,59,6)"])
        PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1208, 0, 14, 0])
        ConditionalBranch([1, 1209, 0, 0, 2])
          Script(["forced_transfer(919,20,23)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1209, 0, 1, 1])
        ConditionalBranch([1, 1209, 0, 2, 2])
          Script(["forced_transfer(919,20,24)"])
          PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1209, 0, 3, 1])
        ConditionalBranch([1, 1209, 0, 5, 2])
          ControlVariables([1209, 1209, 0, 0, 2])
          Script(["forced_transfer(902,5,25)"])
          PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1209, 0, 6, 0])
        Script(["forced_transfer(901,17,14)"])
        PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1209, 0, 7, 0])
        ControlVariables([1209, 1209, 0, 0, 6])
        Script(["forced_transfer(897,12,13)"])
        PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1210, 0, 1, 0])
        Script(["forced_transfer(897,21,23)"])
        PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1210, 0, 2, 0])
        Script(["forced_transfer(878,11,7)"])
        PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1210, 0, 3, 0])
        Script(["forced_transfer(897,21,23)"])
        PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
        Empty([])
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      ConditionalBranch([1, 1141, 0, 31, 0])
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      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 60, 0])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 61, 0])
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      ControlVariables([57, 57, 0, 0, 1919])
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    ConditionalBranch([1, 1002, 0, 63, 0])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 64, 0])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 66, 0])
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    ConditionalBranch([1, 1002, 0, 67, 0])
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    ConditionalBranch([1, 1002, 0, 68, 0])
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    ConditionalBranch([1, 1002, 0, 77, 0])
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      ControlSwitches([509, 509, 0])
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    ConditionalBranch([1, 1002, 0, 78, 0])
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      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 79, 0])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 80, 0])
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      Empty([])

    BranchEnd([])
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    BranchEnd([])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 88, 0])
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    BranchEnd([])
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    BranchEnd([])
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    BranchEnd([])
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    ConditionalBranch([1, 1002, 0, 96, 0])
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    ConditionalBranch([1, 1002, 0, 98, 0])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 99, 0])
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    BranchEnd([])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 102, 0])
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    ConditionalBranch([1, 1002, 0, 103, 0])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 105, 0])
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    ConditionalBranch([1, 1002, 0, 106, 0])
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    ConditionalBranch([1, 1002, 0, 107, 0])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 108, 0])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 109, 0])
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    ConditionalBranch([1, 1002, 0, 110, 0])
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      Empty([])

    BranchEnd([])
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      ScrollMap([8, 5, 4])
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    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 112, 0])
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      ScrollMap([8, 5, 4])
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    BranchEnd([])
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    BranchEnd([])
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      Empty([])

    BranchEnd([])
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      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 116, 0])
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      Empty([])

    BranchEnd([])
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      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 118, 0])
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      Empty([])

    BranchEnd([])
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      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1002, 0, 120, 0])
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      TransferPlayer([0, 426, 53, 41, 2, 1])
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      Empty([])

    BranchEnd([])
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      ConditionalBranch([1, 1143, 0, 24, 2])
        ConditionalBranch([1, 1305, 0, 5, 2])
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