CommonEvent 9119
Name = "混沌ゴルドポート壊滅（回想用1）"

  999([0])
  ChangeTransparency([0])
  ControlSwitches([11, 20, 1])
  FadeinScreen([])
  Wait([60])
  PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
  Wait([30])
  ControlSwitches([31, 31, 0])
  Wait([15])
  ControlSwitches([32, 32, 0])
  Wait([15])
  ControlSwitches([33, 33, 0])
  ShotBalloonIcon([20, 1, false])
  ShotBalloonIcon([21, 1, false])
  ShotBalloonIcon([24, 1, false])
  ShotBalloonIcon([18, 1, false])
  ShotBalloonIcon([19, 1, false])
  ShotBalloonIcon([22, 1, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Young Man>"])
  ShowText(["Hey, what is it? An advanced monster……?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Merchant>"])
  ShowText(["That one looks pretty big……"])
  ShowText(["Isn't this bad?"])
  ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Haha, everyone is scared!"])
  ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["There's no need to be afraid."])
  ShowText(["I will make everyone feel good and send them to heaven……"])
  SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Soldier>"])
  ShowText(["Hey, you guys――"])
  SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  PlayBGS(["RPG::BGS(@name=\"mon_hsean06_innerworks_a6\", @volume=80, @pitch=100)"])
  ControlSwitches([34, 34, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Soldier>"])
  ShowText(["Ahhhhh!!"])
  ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["What is it…… do you have something to say?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Soldier>"])
  ShowText(["It feels good…… it feels so good……"])
  PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=100)"])
  ControlSwitches([35, 35, 0])
  ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Ah, I see……"])
  ShowText(["Then, let’s go!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Soldier>"])
  ShowText(["Hyaaaaaaaaaa~~!!"])
  CallCommonEvent([104])
  PlayBGS(["RPG::BGS(@name=\"\", @volume=80, @pitch=100)"])
  ControlSwitches([36, 36, 0])
  CallCommonEvent([105])
  SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Alright, thank you for the meal."])
  ShowText(["...That's right, I thought of a good idea!"])
  ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Let's all play hide and seek!"])
  ShowText(["I'll count to ten, so hide somewhere in the meantime!"])
  ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["If we find you, it's certain death!"])
  ShowText(["I'll squeeze you to death in a nice way!"])
  ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["That sounds like an interesting theme..."])
  ShowText(["I've put a barrier around the entire town, you can't get out from here anymore."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Young Man>"])
  ShowText(["N-No way..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Merchant>"])
  ShowText(["This can't be true..."])
  ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Seriously, even Sister Lilith..."])
  ShowText(["Then I'll join in too."])
  ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Everyone in town, you heard the story, right...?"])
  ShowText(["Now, if you don't hide quickly, you'll go straight to the afterlife!"])
  PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
  SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Young Man>"])
  ShowText(["Hii!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Merchant>"])
  ShowText(["R-Run away...!!"])
  Wait([30])
  ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Then I'll start counting."])
  ShowText(["One, two..."])
  Wait([60])
  FadeoutScreen([])
  Wait([30])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And thus began the absurd game of hide and seek with our lives on the line――"])
  Wait([120])
  ControlSwitches([31, 36, 1])
  ControlVariables([57, 57, 0, 0, 1971])
  TransferPlayer([0, 971, 0, 0, 0, 2])
  FadeinScreen([])
  CallCommonEvent([9120])
  Empty([])
