Display Name = "憤怒の殿堂 B3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 367, 16, 13, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 367, 37, 39, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 367, 53, 49, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nyumaou_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["Nuuooooo!! I won't forgive you, I won't forgive you!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Oni King is rampaging, swinging his club,"])
    ShowText(["stomping his feet in a fit of rage――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Should I ask why she's angry, at least?"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["You should know! I made sukiyaki for everyone to tame the Minotaurs!"])
    ShowText(["But those guys just ate it all......"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["And once they were satisfied, they went home just like that!!"])
    ShowText(["\\n<Ilias>"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["Are you really getting angry about that now!?"])
    ShowText(["Nuuooooo!! What do you mean by that!!"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["I sold off all the artworks that were in the treasury here!"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["We sold off all the artworks that were in the treasury here!"])
    ShowText(["There were even valuable items passed down from my ancestors!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is it really just a matter of losing something worth only the price of a sukiyaki meal...?"])
    ShowText(["Wasn't it that big of a deal?"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["It's not just about the sukiyaki!"])
    ShowText(["The transportation costs for the Minotaurs were also quite substantial!"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["Moreover, they returned on their own..."])
    ShowText(["The carriage I prepared was canceled, and it all went to waste!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["Are you really getting angry about that now!?"])
    ShowText(["This is becoming more and more of a petty story..."])
    ConditionalBranch([1, 1328, 0, 6, 1])
      ShowTextAttributes(["lily_fc1", 5, 0, 2])
      ShowText(["\\n<Lily>"])
      ShowText(["I start to feel foolish for having been so troubled..."])
      ShowText(["How about we exchange the power of jealousy and anger?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["Wooooh!! You all shall not be forgiven!"])
    ShowText(["With the power of my anger, I shall crush you all!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What a shallow and meaningless fight this is..."])
    ShowText(["And it's hot on top of that, let's end this quickly!"])
    ConditionalBranch([4, 218, 0])
      ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
      ShowText(["\\n<Bull Monster Lord>"])
      ShowText(["Enough! Calm down!!"])
      ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
      ShowText(["\\n<Oni King>"])
      ShowText(["Why on earth would I calm down when another me suddenly appears?"])
      ShowText(["Y-you... I won't forgive you..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 838, 0])
      ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
      ShowText(["\\n<Bull Monster Lord>"])
      ShowText(["Enough! Calm down!!"])
      ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
      ShowText(["\\n<Oni King>"])
      ShowText(["Why on earth would I calm down when another me suddenly appears?"])
      ShowText(["Y-you... I won't forgive you..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2096, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nyumaou_st16", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nyumaou_fc2", 5, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["\\n<Papi>"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["Then let's finish this quickly since it's hot."])
    ShowText(["With the power of the rule breaker, I sever the curse!"])
    ShowText(["...Even if I want to pierce your heart, your enormous breasts are in the way."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["Then let's finish this quickly since it's hot."])
    ShowText(["Ah, whatever, I'll just stab randomly."])
    ShowText(["The rule breaker pierced the Bull Monster Lord's chest!"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Bull Monster Lord was freed from the curse of the seven deadly sins and returned to sanity!"])
    ShowText(["Guh... Was I being burned by the flames of anger..."])
    Wait([60])
    ShowPicture([5, "80_nyumaou_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["It seems I have caused quite a bit of trouble..."])
    ShowText(["Well, you were just rampaging all by yourself, after all."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["Are you really getting angry about that now!?"])
    ShowText(["Well, you were just rampaging alone anyway."])
    ShowText(["Compared to other incarnations, I'm quite harmless."])
    ShowPicture([5, "80_nyumaou_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nyumaou_fc2", 0, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["I'll unleash the anger toyed with my heart against the Seven Deadly Sins."])
    ShowText(["Now, take me with you!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(838)"])
    Script(["level_adjust(838,170)"])
    ScriptMore(["set_class_level(838, 16, 10, false, false)"])
    ScriptMore(["set_class_level(838, 18, 10, false, false)"])
    ScriptMore(["set_class_level(838, 170, 10, false, false)"])
    ScriptMore(["set_class_level(838, 171, 10, false, false)"])
    ScriptMore(["set_class_level(838, 233, 10, false, false)"])
    ScriptMore(["set_class_level(838, 234, 10, false, false)"])
    Script(["set_class_level(838, 238, 10, false, false)"])
    ScriptMore(["set_class_level(838, 244, 20, false, false)"])
    ScriptMore(["set_class_level(838, 7409, 10, false, false)"])
    ScriptMore(["set_class_level(838, 7410, 10, false, false)"])
    ScriptMore(["set_class_level(838, 7015, 15, false, false)"])
    ScriptMore(["set_class_level(838, 7445, 20, false, false)"])
    RecoverAll([0, 838])
    ControlSwitches([7038, 7038, 0])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Bull Monster Lord has joined the party!"])
    Wait([60])
    ControlVariables([1329, 1329, 0, 0, 4])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["However, it's quite hot here..."])
    ShowText(["Being here is making me irritated, let's get out quickly."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["Are you really getting angry about that now!?"])
    ShowText(["You are the one who made this environment, aren't you?"])
    ShowText(["Really, I've spent a ridiculous amount of time..."])
    CallCommonEvent([9034])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
    Script(["gain_medal(177)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "孫悟空"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Oni King>"])
    ShowText(["Aaaaaaa!! It's so hot!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The Bull Monster Lord seems to be irritated by the heat too..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["Are you really getting angry about that now!?"])
    ShowText(["If it's hot, why are you cooped up in a place like this?"])
    ShowText(["You're foolish..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_seitentaisei_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>"])
    ShowText(["Oh, it's the hero Luka and her companions!"])
    ShowText(["Long time no see!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What are you doing here, Sun Wukong――"])
    ShowText(["No need to ask what you're doing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems there's a grudge between Sun Wukong and the ancestors of the Bull Monster Lord."])
    ShowText(["Just like the last time, you're here to defeat the Bull Monster Lord again, right?"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>"])
    ShowText(["No need for explanation, it seems."])
    ShowText(["Then, let's go together!"])
    ErasePicture([5])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(753)"])
    Script(["level_adjust(753,155)"])
    ScriptMore(["set_class_level(753, 174, 20, false, false)"])
    ScriptMore(["set_class_level(753, 244, 20, false, false)"])
    ScriptMore(["set_class_level(753, 7021, 15, false, false)"])
    ScriptMore(["set_class_level(753, 7028, 15, false, false)"])
    RecoverAll([0, 753])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sun Wukong has joined the party!"])
    Wait([60])
    ControlVariables([1329, 1329, 0, 0, 3])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["How should I put it... everything is progressing so straightforwardly."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["How should I put it... everything is progressing so straightforwardly."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["How should I put it... everything is progressing so straightforwardly."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["seitentaisei_fc1", 2, 0, 2])
    ShowText(["\\n<Sun Wukong>"])
    ShowText(["It's damn hot here..."])
    ShowText(["I want to finish this quickly without any fuss."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Everyone is hot, huh?"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1137, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([378, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3748, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2114, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2574, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([905, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([378, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ControlSwitches([3474, 3474, 0])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and her companions' HP and MP have been fully restored!"])
    Wait([30])
    ConditionalBranch([0, 3474, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there's a warp function, but the destination isn't registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3474, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where will you warp to?"])
      ShowChoices([["Entrance", "Innermost", "Stop"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 365, 27, 53, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 368, 35, 16, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

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    PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
    ShowPicture([5, "sys_oyakataf1b", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_oyakata_st6-7", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([7, "sys_oyakataf1", 0, 0, 140, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([7, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Found the burning master! \\|\\|"])
    Wait([30])
    ShowTextAttributes(["randolph_fc6", 6, 0, 2])
    ShowText(["\\n<Burning Master>"])
    ShowText(["It's hot...! This place is too hot...!!"])
    ConditionalBranch([1, 1319, 0, 4, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I can't keep up with the retorts..."])
      ShowText(["If only Papi were here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 5, 1])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["Then let's finish this quickly since it's hot."])
      ShowText(["It's really burning!"])
      ShowText(["Such a passionate master!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3131, 3131, 0])
    ControlVariables([1354, 1354, 1, 0, 1])
    ConditionalBranch([1, 1354, 0, 80, 0])
      Script(["gain_medal(1524)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Explained the situation to the master from another world and sent them to the Chaos Forge――"])
    ShowText(["(Number of masters discovered: \\V[1354] people)"])
    Wait([30])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "通行禁止"

  Page 0
    Empty([])
