Display Name = "智の同盟研究所 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 795, 23, 36, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 795, 23, 36, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 795, 23, 36, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 795, 53, 36, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 795, 53, 36, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 795, 53, 36, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 795, 5, 38, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 795, 5, 38, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 795, 5, 38, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 52, 48, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 52, 48, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 52, 48, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 8, 27, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 8, 27, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 8, 27, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 33, 22, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 33, 22, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 33, 22, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 33, 22, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 793, 33, 22, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 431, 17, 53, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 431, 17, 53, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 431, 17, 53, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 431, 17, 53, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 431, 17, 53, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2698, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([922, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Wait([60])
    ShowPicture([5, "80_tiamat_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
    ShowText(["\\n<Tiamat>"])
    ShowText(["For the singularity..."])
    ShowText(["I'll be taking this laboratory."])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_stein_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["So it's you... to show up at this timing."])
    ShowText(["It's hard to tell if we made it just in time or if we're a step too late..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So the singularity's soldiers are already here too!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Moreover, Promesthin is fighting at such an entrance."])
    ShowText(["They are likely on the verge of retreating; the situation doesn't look good..."])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_stein_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["Unfortunately, the facility has been occupied by the singularity."])
    ShowText(["I'm in this mess because I struggled to escape as well."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There is no need to escape..."])
    ShowText(["From here, we will retake this laboratory!"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["I see, what we need is a magic ship."])
    ShowText(["Then let's cooperate from this point onwards..."])
    ErasePicture([5])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(37)"])
    Script(["set_actor_had(38,39)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Promesthin has joined the party!"])
    Wait([60])
    ConditionalBranch([4, 766, 0])
      ShowTextAttributes(["shirom_fc3", 0, 0, 2])
      ShowText(["\\n<La Croix>"])
      ShowText(["It's been a while, comrade..."])
      ShowTextAttributes(["stein_fc1", 0, 0, 2])
      ShowText(["\\n<Promesthin>"])
      ShowText(["If you follow the path you seek, you will naturally meet again."])
      ShowText(["Our bond is such..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_tiamat_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
    ShowText(["\\n<Tiamat>"])
    ShowText(["Even if reinforcements come, it's futile..."])
    ShowText(["Everyone, I will turn you into biological parts for Singularity."])
    ConditionalBranch([4, 754, 0])
      ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["You seem confident in your speed."])
      ShowText(["I wonder who's faster, me or you...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["First, let's take this one down..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright... Let's go!"])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Once again, it looks like a structure that's hard to break..."])
      ShowText(["This is why I hate machines."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2008, false, false])
    ControlSwitches([81, 81, 1])
    ControlVariables([1308, 1308, 0, 0, 10])
    ShowPicture([5, "80_stein_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["But if Singularity has occupied this place..."])
    ShowText(["The magic ship and necessary equipment might also be destroyed, right?"])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["Basically, they don't destroy machines..."])
    ShowText(["The magic ship you need is highly likely to be safe."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["But it's definitely been hacked."])
    ShowText(["I must somehow complete the countermeasure program..."])
    ShowPicture([5, "80_stein_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["If that's the case, it's already completed."])
    ShowText(["If we install this, we can nullify the hacking."])
    PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Obtained the Singularity hacking countermeasure program!"])
    Wait([60])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wow... that was quick with the countermeasures."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wow... that was quick with the countermeasures."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wow... that was quick with the countermeasures."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["We finished it just in time before the laboratory was occupied."])
    ShowText(["Thanks to that, we were delayed in escaping and caught by the enemy here."])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Unlike our place in the demon realm, we don't know much about machines."])
      ShowText(["It's a relief that the work is fast..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["Now then, let's bring our hacked comrades back to their senses."])
    ShowText(["I will load the countermeasure program into Shion and Laplace now――"])
    FadeoutScreen([])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I inserted the connection device into the bound Shion and Laplace!"])
    ShowText(["The countermeasure program is being installed――"])
    Wait([60])
    FadeinScreen([])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Shion>"])
    ShowText(["Huh, where is this place……?"])
    ShowText(["Oh, something feels like my memory is missing!?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["Successfully rebooted."])
    ShowText(["It seems I was following unauthorized commands……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Shion and Laplace have returned to their senses!"])
    ShowText(["I explained the situation to the two of them――"])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Shion>"])
    ShowText(["How dare you manipulate me!"])
    ShowText(["I will return the favor a hundredfold and crush Singularity!"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["I have confirmed the situation."])
    ShowText(["From here on, I will return to my mission……"])
    Script(["add_actor_ex(397)"])
    ScriptMore(["add_actor_ex(458)"])
    Script(["level_adjust(397,140)"])
    ScriptMore(["set_class_level(397, 355, 10, false, false)"])
    ScriptMore(["set_class_level(397, 356, 10, false, false)"])
    ScriptMore(["set_class_level(397, 361, 20, false, false)"])
    ScriptMore(["set_class_level(397, 370, 20, false, false)"])
    ScriptMore(["set_class_level(397, 7016, 15, false, false)"])
    ScriptMore(["set_class_level(397, 7017, 15, false, false)"])
    ScriptMore(["set_class_level(397, 7443, 20, false, false)"])
    Script(["level_adjust(458,110)"])
    ScriptMore(["set_class_level(458, 7026, 15, false, false)"])
    ScriptMore(["set_class_level(458, 7043, 15, false, false)"])
    ScriptMore(["set_class_level(458, 7443, 20, false, false)"])
    RecoverAll([0, 397])
    RecoverAll([0, 458])
    ControlSwitches([7123, 7123, 0])
    Script(["set_actor_had(398,399,400)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Shion and Laplace have joined the party!"])
    ShowText(["You can now switch Shion to Rampage mode in the Pocket Monster Castle!"])
    Wait([60])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 1, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["I'm glad you came back safely……"])
      ShowText(["There hasn't been a night when I didn't pray for your return to sanity."])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Shion>"])
      ShowText(["Thank you! As expected of my partner~!!"])
      ConditionalBranch([4, 394, 0])
        ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["Hehe…… I'm glad for you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["You guys are seriously the worst."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I'm glad the two of you returned to your senses……"])
    ShowText(["Thank you, Promestein."])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promesthin>"])
    ShowText(["I'm also relieved that the effectiveness has been proven."])
    ShowText(["I finished it in a pretty desperate situation……"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Now then, let's head to the location of the magic ship."])
    ShowText(["It was in the garage on the third floor, wasn't it?"])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["If we don't get on the ship, we can't even go to the moon..."])
      ShowText(["Everyone, aren't you a bit lacking in exercise?"])
      ConditionalBranch([4, 21, 0])
        ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["Don't say such unreasonable things..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Lucifina..."])
        ShowText(["Normally, we don't fly to the moon by ourselves..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Lucifina..."])
        ShowText(["Normally, we don't fly to the moon by ourselves..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Lucifina..."])
        ShowText(["Normally, we don't fly to the moon by ourselves..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Mom..."])
      ShowText(["After peace is restored, will I be able to reintegrate into society properly?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The inside of the facility is full of Singularity vanguards."])
    ShowText(["Let's head to the third floor while defeating the enemies――"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4213, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
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