CommonEvent 9001
Name = "イリアスヴィル裏山、アンゴルモア戦"

  999([0])
  FadeoutScreen([])
  ChangeTransparency([0])
  ChangeMapDisplay([1])
  TransferPlayer([0, 188, 41, 7, 8, 2])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  FadeinScreen([])
  Wait([60])
  ShowPicture([5, "80_angolmois_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["slime_fc1", 2, 0, 2])
  ShowText(["\\n<Rhyme>"])
  ShowText(["I'll fight to protect the village!"])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Disappear... I have no use for the weak."])
  ShowTextAttributes(["slime_fc1", 2, 0, 2])
  ShowText(["\\n<Rhyme>"])
  ShowText(["Even if I'm weak, I'll fight!"])
  ShowText(["This is everyone's village!"])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["I appreciate that spirit..."])
  ShowText(["If you challenge me, I won't hold back."])
  ShowTextAttributes(["slime_fc1", 2, 0, 2])
  ShowText(["\\n<Rhyme>"])
  ShowText(["I'm going!!"])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["I'm a bit uneasy even as an opening act..."])
  ShowText(["If you won't back down, then I'll crush you with one blow."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...Stop it!"])
  ControlSwitches([32, 32, 0])
  ErasePicture([5])
  SetMoveRoute([61, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  ControlSwitches([32, 32, 1])
  ChangeTransparency([1])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I somehow made it in time――"])
  ShowText(["We are facing the Great King of Terror, Angolmois."])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_angolmois_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["...Oh, finally the main act has arrived."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["This is Angolmois..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I can feel its overwhelming power just by being in its presence."])
  ShowText(["Every single movement radiated such a dominating aura that it intimidated the surroundings."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["I cannot allow Iliasville to be destroyed."])
  ShowText(["I'll be hunting you down..."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["By the way, is the Sixteen Catastrophes event boring?"])
  ShowText(["To attack a rural place like Iliasville..."])
  ShowPicture([5, "80_angolmois_st02", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Hahaha, Iliasville is a land where strong gather."])
  ShowText(["So far, I have destroyed thirty-four parallel worlds――"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["In every world, strong challengers always come from Iliasville!"])
  ShowText(["With the Goddess's headquarters nearby, here I can enjoy the ultimate battles!"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["In E76283, I faced both the Monster Lord and the former Monster Lord."])
  ShowText(["The Four Heavenly Kings who accompanied me were quite strong as well."])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["In E10478, the entire angel army came to face me!"])
  ShowText(["That battle was truly enjoyable!"])
  ShowTextAttributes(["micaela_fc3", 0, 0, 2])
  ShowText(["\\n<Micaela>"])
  ShowText(["It seems the reputation of being a battle maniac is not unfounded..."])
  ShowPicture([5, "80_angolmois_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["However... in a world without the Goddess, that won't be the case."])
  ShowText(["In this world, Ilias has already been defeated, you know."])
  ShowPicture([5, "80_angolmois_st02", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Well, I suppose fighting against the other Sixteen Catastrophes will also be enjoyable."])
  ShowText(["You all, entertain me!"])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["That's not right..."])
  ShowText(["Here, you are the one who will entertain me."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Raim, join us."])
  ShowText(["We'll fight together!"])
  ErasePicture([5])
  SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["slime_fc1", 0, 0, 2])
  ShowText(["\\n<Rhyme>"])
  ShowText(["Lord Monster Lord, you really came!"])
  SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_temp_actors(53)"])
  Script(["level_adjust(53,35)"])
  ScriptMore(["set_class_level(53, 62, 10, false, false)"])
  ScriptMore(["set_class_level(53, 63, 10, false, false)"])
  ScriptMore(["set_class_level(53, 223, 10, false, false)"])
  RecoverAll([0, 53])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Raim has joined the party!"])
  Wait([90])
  ShowPicture([5, "80_angolmois_st02", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Are you all ready over there?"])
  ShowText(["Then, let's begin the ultimate battle!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I won't let you destroy Iliasville... Let's go!"])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1975, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_angolmois_st02", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["As expected of the sixteen calamities..."])
  ShowText(["You're really entertaining me."])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["You all are truly strong!"])
  ShowText(["It's the first time I've had this much fun without a god involved!"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Then it's about time for the main event!"])
  ShowText(["Witness my full power!!"])
  PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 60, true])
  PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
  Wait([90])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["What... you weren't using your full power until now...?!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["The power that has destroyed countless worlds, is this all...?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["That overwhelming power shook not just mountains, but continents."])
  ShowText(["This is the power of the sixteen calamities――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Before such immense pressure, we are overwhelmed."])
  ShowText(["At this rate, we have no chance of winning――"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["My power surpasses even that of gods!"])
  ShowText(["And that is why I have destroyed countless worlds!"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["You who have no gods have no chance of victory!"])
  ShowText(["Now, sink before my power!!"])
  FadeoutBGM([1])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<???>"])
  ShowText(["...If it's a god, they are right here."])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  PlayBGM(["RPG::BGM(@name=\"galda\", @volume=100, @pitch=100)"])
  ShowPicture([6, "iv_galda3", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Suddenly, a shadow descends from above."])
  ShowText(["That is――"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Garda!!"])
  ShowText(["And riding on its back is――"])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Goddess Ilias, here I am!"])
  ShowText(["With great anticipation, I shall descend upon the earth――!"])
  PlaySE(["RPG::SE(@name=\"mon_miss\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Suddenly appearing, Ilias leaps from Garda's back."])
  ShowText(["Following her are the dog girl and the slime girl――"])
  PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["dog_fc1", 4, 0, 2])
  ShowText(["\\n<Wanko>"])
  ShowText(["Waaah…… heights are scary……"])
  ShowTextAttributes(["slime_fc1", 2, 0, 2])
  ShowText(["\\n<Puruko>"])
  ShowText(["Ilias-sama, please don't go ahead without us……"])
  ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Hey, you two, don't cling to my body!"])
  ShowText(["Waaah! Let go of my wings, I'm losing my balance――"])
  PlaySE(["RPG::SE(@name=\"mon_fall3\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Ilias and her two companions become tangled and plummet straight down――"])
  PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 60, false])
  ShowPicture([7, "iv_iriasu1", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ErasePicture([6])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And then, they crash into the ground."])
  Wait([30])
  ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Uuuuh…… not again, this kind of thing……"])
  ShowText(["Why does this always happen on this mountain……"])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Ahahahaha!"])
  ShowText(["Little Ilias came falling from the sky!"])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["And with a dog and a slime in tow…… hehehehe."])
  ShowText(["Ahahahahahaha!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["You're laughing too much, Lucifina……"])
  SetEventLocation([38, 0, 41, 5, 8])
  SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
  ControlSwitches([31, 31, 0])
  ErasePicture([5])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
  ErasePicture([7])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Ugh…… seriously."])
  ShowText(["Inuel and Puruel, stay a little further away."])
  ShowTextAttributes(["dog_fc1", 4, 0, 2])
  ShowText(["\\n<Wanko>"])
  ShowText(["Okay!!"])
  PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The two companions quickly distance themselves from the scene."])
  ShowText(["And Ilias turns to face Angormoa――"])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_angolmois_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["The goddess of creation, Ilias, has finally descended."])
  ShowText(["Angormoa, I won't allow any more destruction from you."])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Ilias... what has happened to your form?"])
  ShowText(["I've clashed with you in various worlds, but this is the first time I've seen this shape."])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["I've witnessed your cunning plans countless times..."])
  ShowText(["But this time, it's truly exceptional."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["It's not particularly a cunning plan..."])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["I don't know what game you're playing, but that won't let you win against me."])
  ShowText(["Even your full strength has been broken multiple times!"])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Your power has been significantly enhanced compared to the time of the Holy War, hasn't it?"])
  ShowText(["I never expected you to have the power of chaos as well..."])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["In the infinite parallel worlds, I seem to be a unique individual."])
  ShowText(["In every world, my death marked the end of the Holy War."])
  ShowPicture([5, "80_angolmois_st02", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["However, my world is different!"])
  ShowText(["Awakened to the power of chaos, I have defeated you!"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["And I followed the will of chaos to destroy the land!"])
  ShowText(["Then I traversed parallel worlds and destroyed thirty-four worlds!"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["You were already a troublesome existence..."])
  ShowText(["Have you now become a disaster?"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["That's right! I am disaster and ruin!"])
  ShowText(["I am the great king of fear!"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["It's about time the sun sets!"])
  ShowText(["As promised, I will blow this village away!"])
  PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Further power concentrates on Angolmois."])
  ShowText(["The earth trembles violently, enough to threaten the mountain's collapse."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["What power...!"])
  ShowText(["I can't stop it with my current self..."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Ilias!"])
  ShowText(["You appeared so gallantly, and yet this is what you are!!"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Now, prepare to be blown away—"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ugh...!"])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  ErasePicture([5])
  ShowPicture([10, "ct_ruka11", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  Wait([30])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I will not allow Iliasville to be destroyed."])
  ShowText(["By any means necessary, no matter what I become――"])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([10])
  CallCommonEvent([9066])
  PlayBGM(["RPG::BGM(@name=\"boss_chaosruka1\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
  ShowPicture([5, "iv_rukab2", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Oooooooo!!"])
  PlaySE(["RPG::SE(@name=\"Darkness5\", @pitch=100, @volume=80)"])
  ShowPicture([6, "iv_rukab3", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I will unleash the power of the white rabbit to its limit."])
  ShowText(["Concentrating the chaotic power that burns this body to my right arm――"])
  ShowTextAttributes(["angolmois_fc1", 2, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["What the!? What is that power……!!"])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Oooooooo!!"])
  PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
  FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 120, false])
  ShakeScreen([5, 5, 120, true])
  ErasePicture([6])
  ShowPicture([7, "iv_rukab4", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And then, I released it all at once――"])
  Wait([60])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Luka…… you……"])
  ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["No way…… the encroachment of chaos……"])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ugh……"])
  ShowPicture([8, "iv_rukab2", 0, 0, 0, 0, 100, 100, 255, 0])
  ErasePicture([7])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Reaching even for the forbidden power, a strike that draws everything out."])
  ShowText(["If this doesn't defeat you, then there's no――"])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
  ErasePicture([8])
  ShowPicture([5, "80_angolmois_st03", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["angolmois_fc1", 2, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Guh……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["No―― Angolmois still couldn't be defeated by this."])
  ShowText(["Though I took a massive hit, I am still standing on two feet."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["After taking that, you still have breath left……"])
  ShowText(["Truly a monster……"])
  ShowPicture([5, "80_angolmois_st02", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Kuh, kuh…… Hahaha!"])
  ShowText(["What incredible power! I've never seen anything like this!"])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Good, come at me with that!"])
  ShowText(["To think I can enjoy a struggle that threatens even my life here!"])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Guh……"])
  PlaySE(["RPG::SE(@name=\"Magic5\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["ruka_fc3", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Aaaahhh!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A storm of intense pain coursing through my entire body."])
  ShowText(["Every single cell is being burned away, as if my soul is being scraped away――"])
  PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Hah, hah……"])
  ShowPicture([5, "80_angolmois_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["I've returned to my original form…… what?"])
  ShowText(["You can't handle that power freely……"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["U…… guh……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["This is bad, I've exhausted my power with that last attack."])
  ShowText(["It's already difficult to even stand――"])
  Wait([30])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["...This is not enjoyable."])
  ShowText(["To strike you down in your exhausted state is quite dull."])
  ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["Very well... Today, I shall withdraw."])
  ShowText(["Next time, try to master that power."])
  ShowTextAttributes(["angolmois_fc1", 1, 0, 2])
  ShowText(["\\n<Angolmois>"])
  ShowText(["...I will be waiting."])
  ShowText(["In a place befitting of a struggle."])
  ErasePicture([5])
  Wait([30])
  ShowAnimation([37, 542, false])
  Wait([60])
  FadeoutBGM([1])
  SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Wait([90])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Saying that, Angolmois departed."])
  ShowText(["The tension in the air vanished as if it were a lie――"])
  Wait([30])
  Script(["gain_medal(145)"])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Haa haa... Somehow, I managed to drive him away."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["But that power from earlier..."])
  ShowText(["And that form from before..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["It's the power inherited from the White Rabbit."])
  ShowText(["It seems that releasing it to that extent puts a significant burden on me."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["The power of the White Rabbit... Is that all?"])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["……………………"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["What I used just now connects to the source of chaos."])
  ShowText(["I can't believe it's just borrowed power from the White Rabbit..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Is that so..."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["The Father of Chaos――"])
  ShowText(["You were referred to as such by the Apostles of Chaos, weren't you?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Yeah..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The God of Chaos is indeed my daughter."])
  ShowText(["Thus, the title of Father of Chaos is given, but――"])
  ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["We must not put any more burden on Luka."])
  ShowText(["We must do our best to prevent him from using that power."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["...I completely agree with that."])
  ShowText(["By the way, Ilias, you managed to be safe, didn't you?"])
  ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Somehow, I managed to escape by riding Garuda."])
  ShowText(["After that, I flew around the world gathering information."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["While doing so, I sensed the emergence of Angolmois."])
  ShowText(["And so, I rushed over immediately."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["The tiny Ilias is riding a strange bird..."])
  ShowText(["She fell from the sky with a dog and a slime... hehehe..."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["It's come back again... is it that amusing?"])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Looks like you're all gathered together as well."])
  ShowText(["Luka, Lucifina, Marcellus, Michaela――"])
  ShowTextAttributes(["micaela_fc3", 0, 0, 2])
  ShowText(["\\n<Micaela>"])
  ShowText(["……………………"])
  ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["...Wait, what happened, Michaela!?"])
  ShowText(["What on earth is that appearance!?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["We told Ilias everything that had happened so far――"])
  Wait([30])
  ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I see, I understand your situation now."])
  ShowText(["So you gathered your forces and came to me, is that it?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Well, more like..."])
  ShowText(["Ilias-sama fell down from above, to be precise..."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Hehehe..."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["From here on, let us go together."])
  ShowText(["This time, we will bring salvation to the world."])
  ErasePicture([5])
  SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_temp_actors(26)"])
  Script(["level_adjust(26,125)"])
  Script(["set_class_level(26, 33, 10, false, false)"])
  ScriptMore(["set_class_level(26, 34, 10, false, false)"])
  ScriptMore(["set_class_level(26, 35, 10, false, false)"])
  ScriptMore(["set_class_level(26, 36, 10, false, false)"])
  ScriptMore(["set_class_level(26, 37, 10, false, false)"])
  ScriptMore(["set_class_level(26, 44, 10, false, false)"])
  ScriptMore(["set_class_level(26, 45, 10, false, false)"])
  ScriptMore(["set_class_level(26, 46, 10, false, false)"])
  ScriptMore(["set_class_level(26, 52, 10, false, false)"])
  ScriptMore(["set_class_level(26, 53, 10, false, false)"])
  ScriptMore(["set_class_level(26, 54, 10, false, false)"])
  Script(["set_class_level(26, 55, 10, false, false)"])
  ScriptMore(["set_class_level(26, 56, 10, false, false)"])
  ScriptMore(["set_class_level(26, 57, 10, false, false)"])
  ScriptMore(["set_class_level(26, 58, 10, false, false)"])
  ScriptMore(["set_class_level(26, 62, 10, false, false)"])
  ScriptMore(["set_class_level(26, 63, 10, false, false)"])
  ScriptMore(["set_class_level(26, 64, 10, false, false)"])
  ScriptMore(["set_class_level(26, 362, 10, false, false)"])
  ScriptMore(["set_class_level(26, 363, 10, false, false)"])
  ScriptMore(["set_class_level(26, 364, 10, false, false)"])
  ScriptMore(["set_class_level(26, 365, 10, false, false)"])
  Script(["set_class_level(26, 368, 10, false, false)"])
  ScriptMore(["set_class_level(26, 369, 10, false, false)"])
  ScriptMore(["set_class_level(26, 370, 20, false, false)"])
  ScriptMore(["set_class_level(26, 7022, 15, false, false)"])
  ScriptMore(["set_class_level(26, 7025, 15, false, false)"])
  RecoverAll([0, 26])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Ilias has joined the party!"])
  Wait([60])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Plurel and Inuuel will be coming along too, but..."])
  ShowText(["It's probably best not to let them participate in combat."])
  ShowTextAttributes(["dog_fc1", 4, 0, 2])
  ShowText(["\\n<Wanko>"])
  ShowText(["I'm sorry for being weak..."])
  ShowTextAttributes(["slime_fc1", 2, 0, 2])
  ShowText(["\\n<Puruko>"])
  ShowText(["I want to help Ilias-sama, but I don't have enough strength..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Thus, Ilias-sama's group has also joined us."])
  ShowText(["And――"])
  ShowPicture([5, "80_galda_st03", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["galda_fc1", 2, 0, 2])
  ShowText(["\\n<Garda>"])
  ShowText(["Kweeeh!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Garda is safe too, I'm relieved."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Also, there are other allies――"])
  ShowText(["No, no, I can't call this person an ally."])
  ShowPicture([5, "80_kagetumugi_st82", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
  ShowText(["\\n<Kagetume>"])
  ShowText(["Hello... it's been a while."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["K... Kagetume!?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The head of Kagetumu―― somehow, the body is attached to it."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Inside that head, knowledge about parallel worlds is packed."])
  ShowText(["Keeping it nearby should be quite useful."])
  ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I specially made a body for her as well."])
  ShowText(["This one is suited for serving tea."])
  ShowPicture([5, "80_kagetumugi_st83", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
  ShowText(["\\n<Kagetume>"])
  ShowText(["I never thought I would be confined in such a body..."])
  ShowText(["It's humiliating."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I wonder if this is really going to be okay…?"])
  ShowText(["I feel like she might mess something up with that body."])
  ShowPicture([5, "80_kagetumugi_st85", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
  ShowText(["\\n<Kagetume>"])
  ShowText(["Since it's a body made by Ilias..."])
  ShowText(["The security is layered so thickly that it's impossible to outsmart it."])
  ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
  ShowText(["\\n<Kagetume>"])
  ShowText(["All I can do now is talk and carry tea..."])
  ShowPicture([5, "80_kagetumugi_st84", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
  ShowText(["\\n<Kagetume>"])
  ShowText(["That said, I no longer intend to plot any evil deeds."])
  ShowText(["The exquisite final act woven by the God of Chaos, it would be rude to interrupt."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Well, there are bombs embedded in this body."])
  ShowText(["If anything happens, it'll blow up, so it's fine."])
  ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
  ShowText(["\\n<Kagetume>"])
  ShowText(["As always, you're quite wicked... One day, you'll be struck down by your allies."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In any case, the incapacitated Kagetumu will accompany us."])
  ShowText(["In a world dominated by chaos, her knowledge may come in handy—"])
  ErasePicture([5])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Still, to think that Alice and Ilias would converge here..."])
  ShowText(["I guess Iliasville truly is the starting point for adventures."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Perhaps history has destined it that way."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Let's gather the scattered allies at this pace."])
  ShowText(["However, that means we need a base."])
  ShowTextAttributes(["alice_fc1", 4, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["But the Pocket Monster Castle has been swallowed by chaos..."])
  ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Hehe... Monster Lord, tremble at my favor."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["What Ilias took out from her pocket was—"])
  ShowText(["Surprisingly, it was the Pocket Monster Castle!"])
  PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
  ChangeItems([501, 0, 0, 1])
  ShowTextAttributes(["alice_fc1", 7, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["No way... How did you obtain it!?"])
  ShowPicture([5, "80_iriasu_st32", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I swiftly stole it when escaping from the chaotic space."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Even if you shrink, your bad habits remain..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["However, black goo seems to be clinging to the entire castle."])
  ShowText(["What on earth is going on here――"])
  ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["As you can see, the entire castle is still being eroded by chaos."])
  ShowText(["If we don't do something about this, we won't be able to come and go."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I can sense the presence of my comrades inside..."])
  ShowText(["We must eliminate this chaos and rescue them quickly."])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["It's impossible for me or Luka to remove the chaos."])
  ShowText(["If only that chaos spirit were here――"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Nuruko... I see."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Nuruko was also caught up in the collapse of the Pocket Monster Castle."])
  ShowText(["I don't even know where she is now――"])
  ShowPicture([5, "80_kagetumugi_st82", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
  ShowText(["\\n<Kagetume>"])
  ShowText(["If it’s about removing the chaos, I have an idea."])
  ShowText(["Luka, you've been to the Underworld, right?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Yes, but... no way!"])
  ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
  ShowText(["\\n<Kagetume>"])
  ShowText(["If it's the Lord of the Underworld, the Grim Reaper..."])
  ShowText(["She should be able to make the Pocket Monster Castle usable again."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["But how can we meet the Grim Reaper?"])
  ShowText(["We can't just die and go to the Underworld..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["There’s a door on the second floor of the Ilias Temple that leads to the Underworld."])
  ShowText(["I wonder what’s happening at the Ilias Temple now...?"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["The chaos erosion is severe, and entry is prohibited."])
  ShowText(["However, a reason has arisen that we must go there, even if it’s difficult."])
  ErasePicture([5])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Then, our next destination is the Ilias Temple."])
  ShowText(["Let's meet the Grim Reaper and have her fix the Pocket Monster Castle!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Just as I sensed at the beginning, I was able to join Alice and Ilias in the land of Iliasville."])
  ShowText(["Garda has also returned, and the new adventure is about to begin, but――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Before that, we must make the Pocket Monster Castle usable."])
  ShowText(["Let’s head to the Underworld from the Ilias Temple and meet the Grim Reaper――"])
  FadeoutBGM([1])
  FadeoutScreen([])
  ControlVariables([1143, 1143, 0, 0, 18])
  TransferPlayer([0, 188, 41, 6, 2, 2])
  PlayBGM(["RPG::BGM(@name=\"dungeon_urayama\", @volume=100, @pitch=100)"])
  FadeinScreen([])
  ExitEventProcessing([])
  Empty([])
