Display Name = "北のお化け屋敷 第1層"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=-68.0, @gray=0.0)", 1, false])
    EraseEvent([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([12, "$game_player.x == 9 && $game_player.direction == 4 && $game_player.y >= 22"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=42, @parameters=[200])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=42, @parameters=[200])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.x == 9 && $game_player.direction == 6 && $game_player.y >= 22"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=42, @parameters=[255])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=42, @parameters=[255])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.x == 4 && $game_player.y >= 8"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=42, @parameters=[200])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=42, @parameters=[200])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "$game_player.x == 5 && $game_player.y >= 8"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=42, @parameters=[255])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=42, @parameters=[255])"])
      Empty([])

    BranchEnd([])
    Wait([2])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 513, 70, 71, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 513, 42, 43, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 551, 11, 3, 4, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 513, 57, 43, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["doll_fc1", 2, 0, 2])
      ShowText(["\\n<Cursed Doll Girl>"])
      ShowText(["This mansion has a strange layout now."])
      ShowText(["I always get lost..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["doll_fc1", 2, 0, 2])
      ShowText(["\\n<Cursed Doll Girl>"])
      ShowText(["I heard the world has become peaceful."])
      ShowText(["But the strange mansion doesn't return to normal..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 551, 11, 3, 4, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["ghost_fc1", 0, 0, 2])
    ShowText(["\\n<Ghost>"])
    ShowText(["Before the merging, there was a door here..."])
    ShowText(["It seems to have been buried in the wall."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 222, 235, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 222, 235, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 222, 235, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 513, 29, 71, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 222, 235, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 222, 235, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 222, 235, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1316, 0, 0, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This is the northern haunted house, isn't it?"])
        ShowText(["It was the base of Chrome, but――"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This is the northern haunted house, isn't it?"])
        ShowText(["It was the base of Chrome, but――"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This is the northern haunted house, isn't it?"])
        ShowText(["It was the base of Chrome, but――"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1316, 0, 1, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Well then, we've arrived at the northern haunted house."])
        ShowText(["Is the rumor true that Chrome's zombies are wandering around――"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Well then, we've arrived at the northern haunted house."])
        ShowText(["Is the rumor true that Chrome's zombies are wandering around――"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Well then, we've arrived at the northern haunted house."])
        ShowText(["Is the rumor true that Chrome's zombies are wandering around――"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Something's coming!"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_dragonbone_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["dragonbone_fc1", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What appeared there was an unknown demon."])
    ShowText(["It had an alien presence, as if it had mistakenly wandered into this world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Moreover, its face resembled Chrome――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Um, you are..."])
    ShowTextAttributes(["dragonbone_fc1", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["……………………"])
    ErasePicture([5])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The mysterious demon glanced at us and then walked away――"])
    Wait([30])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That was an oddly strange demon..."])
      ShowText(["No, is it an incubus?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That was an oddly strange demon..."])
      ShowText(["No, is it an incubus?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That was an oddly strange demon..."])
      ShowText(["No, is it an incubus?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I can't tell either..."])
      ShowText(["I've never felt such a vacant presence before..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I can't tell either..."])
      ShowText(["I've never felt such a vacant presence before..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Strangely, I can't quite understand what that demon was."])
    ShowText(["It feels terribly vague and empty, like it doesn't belong to the living world."])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagemitsu>"])
    ShowText(["What on earth was that just now...?"])
    ShowText(["I've never seen anything so strange, not even I have."])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagemitsu>"])
    ShowText(["It also mixed elements of zombies and ghosts."])
    ShowText(["Strangely, I can't tell if it's a zombie or a ghost..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Kagemitsu... you are a magic artist, so you should be knowledgeable about dolls and ghosts."])
      ShowText(["If you have created demon dolls, you must be familiar with zombies as well."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yet, what was that thing just now..."])
      ShowText(["You don't even know?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Kagemitsu... you are a magic artist, so you should be knowledgeable about dolls and ghosts."])
      ShowText(["If you have created demon dolls, you must be familiar with zombies as well."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yet, what was that thing just now..."])
      ShowText(["You don't even know?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Kagemitsu... you are a magic artist, so you should be knowledgeable about dolls and ghosts."])
      ShowText(["If you have created demon dolls, you must be familiar with zombies as well."])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yet, what was that thing just now..."])
      ShowText(["You don't even know?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagemitsu>"])
    ShowText(["I have no idea."])
    ShowText(["But one thing is certain... that is an artificial creation."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It was not born naturally; it was made by someone..."])
    ShowText(["So that's your conclusion."])
    ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
    ShowText(["\\n<Kagemitsu>"])
    ShowText(["That is a 'work' of someone."])
    ShowText(["If I'm wrong, feel free to commit seppuku..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Unfortunately, you do not have the ability to commit seppuku."])
    ShowText(["In any case, it's a completely unknown entity..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I came to search for Chrome and encountered this strange being."])
    ShowText(["And it might even be Chrome himself..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Anyway, let's follow it."])
    ShowText(["We need to investigate what that demon is."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That demon went straight ahead."])
    ShowText(["It likely headed towards the underground passage."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we continue straight ahead..."])
    ShowText(["There should be a staircase to the underground between the two sets of stairs."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Most likely, it went down there to the underground."])
    ShowText(["Let's follow that demon and investigate its connection to Chrome..."])
    ConditionalBranch([4, 698, 0])
      ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
      ShowText(["\\n<Grim Reaper>"])
      ShowText(["I can't believe something like that is walking around..."])
      ShowText(["The Grim Reaper's reputation is completely ruined..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Huh? Did you say something...?"])
      ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
      ShowText(["\\n<Grim Reaper>"])
      ShowText(["No... it's nothing."])
      Empty([])

    BranchEnd([])
    ControlVariables([1316, 1316, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a mimic girl!"])
    BattleProcessing([0, 2346, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4398, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a mimic girl!"])
    BattleProcessing([0, 2346, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([850, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Cursed Doll Girl>"])
    ShowText(["The kitchen is over here..."])
    ShowText(["No snacking allowed."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    CallCommonEvent([9021])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    CallCommonEvent([9021])
    Empty([])

  Page 1
    Empty([])
