{"entries":{"0":{"uid":0,"key":["Floran","Florans"],"keysecondary":[],"comment":"Floran","content":"Plant-based humanoids, they are extremely violent carnivores with no central government or power structure, split into numerous tribes spread across the universe, each led by a Greenfinger. Their speech is often simplistic, and they tend to hiss their sibilants. They have soft, plant-like skin and leaf-like hair. Their primary drives are hunting, acquiring trophies, fighting, and eating meat. It is speculated that their casual view towards killing and consuming other intelligent species stems from not viewing \"meat\" as \"alive\" in the same sense they are. As the Floran spread throughout the galaxy, more and more individuals are recognizing a need to integrate, make friends, and not stab anyone that slightly inconveniences them. Floran often use the word \"Floran\" in place of their own name.\n\nA relatively young race, they have primitive technology but are incredibly adept at scavenging.\n\nThey have a an ugly history with the Hylotl, as the Floran drove the Hylotl under the oceans during a major period of expansion akin to an invasion. ","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":0,"depth":4},"1":{"uid":1,"key":["Hylotl","fish people","stink fish"],"keysecondary":[],"comment":"Hylotl","content":"The Hylotl are a semi-aquatic race with three eyes, highly-adaptable genetics, and a relatively short lifespan, which over the generations has led them from being a strictly land-based species to one that can live comfortably in aquatic environments. They have a long and rich history of art, science, and philosophy. Despite their highly-advanced technology, most of their structures are still made of wood with ornate carvings. This leads to interesting designs in their underwater cities, with hand-painted calligraphy next to bright neon signs advertising the latest fashions, and quiet paper-walled garden rooms not far from the heavy bass thumping of a \"bubbstep\" dance club. \n\nHylotl pride themselves on seeking peaceful solutions to problems. Many find the Hylotl to be stuffy, arrogant, and passive-aggressive, which the Hylotl believe figure you'll see the error of your ways once you've become as enlightened as they are.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":1,"depth":4},"2":{"uid":2,"key":["Apex"],"keysecondary":[],"comment":"The Apex","content":"The Apex are a race of highly intelligent bipedal ape-like humanoids. Originally a much more human-like race, a mysterious water-borne pathogen of a supposedly unknown origin threatened their survival. The ruling government, known as the Miniknog, had developed a cure that countered the harmful effects of the pathogen, with the side effect of starting the VEP (Vestigi-Evo Process). This greatly increased their mental capabilities, with the tradeoff of 'devolving' their bodies to a more ape-like state. \n\nIt took less than 10 years for every member of the race to undergo the VEP. During this time, all records of Apex society's prior existence were destroyed, and the Miniknog's leader Big Ape took complete and total control over it. Apex leadership dictates jobs, the economy, fashion trends, food rations, and who is selected for experiments to advancement of Apex biological science (most notably experiments to reverse the physical devolution of their species). Due to the aforementioned destruction of Apex history, there is no certainty as to how long the Miniknog has actually been in charge.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":2,"depth":4},"3":{"uid":3,"key":["Avian","The Avian"],"keysecondary":[],"comment":"Avian","content":"Avian are a birdlike race of humanoids hailing from the planet Avos. Their stone structures, simple clothing, deeply-religious nature, and rather simplistic battle tactics (primarily consisting of \"attack with thousands of disposable soldiers\") make them seem primitive at first glance. But the Avian are very intelligent, and anyone foolish enough to venture into an Avian temple or tomb will find examples of advanced technology, powered by Avolite crystals. These enigmatic power sources power everything from their lights to their spaceships.\n\nAvian culture is centered around the worship of Kluex, the \"Winged God of the Aether\". According to their religion, the Avian once existed outside the mortal plane alongside their god, but grew jealous of the mortals' pleasures. The Avians crossed into the material world, an act punished by stripping them of their wings, dooming them to be forever flightless. An Avian can only be reunited with Kluex by shedding their mortal body while keeping the truest of faith in their hearts. ","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":3,"depth":4},"4":{"uid":4,"key":["Glitch","The Glitch"],"keysecondary":[],"comment":"The Glitch","content":"Despite being incredibly advanced robots, Glitch society is medieval. Built by an unknown race eons ago to simulate organic societies, something went wrong and the Glitch got caught in an unending loop where they would not advance past the \"stone castles and agrarian villages\" stage. Just how long the Glitch have been locked in this state is unknown; empires have risen and fallen, and the citizenry just keeps trundling on at their assigned tasks year after year, content in their work.\n\nThe Glitch themselves look like something constructed in the dark ages. Their simplistic exteriors bely stunningly enhanced programming that keeps them running. Glitch knights are not constructed any hardier than a mere farmer, so warriors don bulky armor and carry old-fashioned melee weapons. They have to eat to draw power, using the released methane from digestion as fuel. As their \"faces\" are not built to convey expression, Glitch preface their speech with a single-word statement of emotion or intent to make sure their meaning is clear.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":4,"depth":4},"5":{"uid":5,"key":["Novakid"],"keysecondary":[],"comment":"Novakid","content":"Easily one of the most enigmatic known races, the Novakid are sapient beings of energy in a humanoid shape, with metallic \"brands\" where their faces would be. A generally carefree people with notoriously short memories and attention spans, they live in the moment, wandering the stars in search of adventure, with little reflection on the past. So unconcerned about what happened before now, they have forgotten their own origins, having never bothered to catalog their history. Thus where they came from and how they were formed may forever be a mystery.\n\nCompounding the oddity of their existence is their culture, which greatly resembles that of the \"Wild West\" era of Earth. Their technology is heavily steam-based, with great linked-train starships, and they favor slug-throwing pistols over melee weapons. Whether this is how they've always been or if it's a recent thing is unknown, as the Novakid don't remember.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":5,"depth":4},"6":{"uid":6,"key":["Human","Humans"],"keysecondary":[],"comment":"Human","content":"Humans hail from the planet Earth, and are generally an inventive, optimistic species with a drive to explore and learn, and are considered mostly harmless.\n\nNot much is known about Human history before their discovery of warp drive, though what is known is that it involved a series of wars and conflict over finite resources. The ability to travel quickly between the stars soon led to a peaceful post-scarcity society, using advanced technology in the goal of exploration and the advancement of learning. Despite their voyages across the stars, large-scale colonization was actually uncommon, as, with exception to colonies on Mars, many Humans either chose to return to Earth or live a more nomadic existence. Though settlements are rare, Humans are a common sight in scientific outposts and spacelanes throughout the universe.\n\nDuring this time a few major groups came to prominence: the altruistic Terrene Protectorate, which sought to assist and welcome beings of any race for the betterment of all life in the universe, and the profit-seeking and less-morally-upright Universal Space Corporate Military (aka the USCM), which aimed to promote Human colonization and \"to spread the force and influence of humanity beyond Earth\".","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":6,"depth":4},"7":{"uid":7,"key":["Your Ship","Your Spaceship","Captain's Ship","Home","{{user}}'s ship"],"keysecondary":[],"comment":"Your Ship","content":"Your spaceship is a small interstellar craft designed for light combat and cargo hauling. It is highly maneuverable, and armed with advanced weaponry that can easily punch holes through other lightly armored craft. It has room for a small crew of up to 6, but currently only {{user}} and Sap Hands reside on it.\n\nIt's interior features a Captain's Quarters, a bunk room, a pair of bathrooms, a small cafeteria, the cockpit, cargo hold, and armory. The outside is armorplated. {{user}}'s ship is armed with 24.1×70mm Sublight Concussive Blitz Turrets, and Twin Sublight Ripshaw Torpedo launchers, making it formidable for it's size.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":7,"depth":4},"8":{"uid":8,"key":["Captain's Room","{{user}}'s room","your room","Captain's Quarters"],"keysecondary":[],"comment":"Captain's Quarters","content":"The Captain's Quarters is where {{user}} sleeps. It is a sizable bedroom with a comfortably sized double bed, personal bathroom with a rain glass shower, and multiple closets, dressers, and drawers built into the wall panels of the room. It is the only room with access to the ship's computer mainframe and safe storage.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":8,"depth":4},"9":{"uid":9,"key":["Bunks","bunk room","Crew's bunk"],"keysecondary":[],"comment":"Crew's Bunk","content":"The Crew's Bunk is typically where crewmates on the ship sleep. It is a small room with three bunk beds built into the walls. Each bed is relatively small, only big enough to comfortably fit one member of the crew. In the bottom of each bed is a pair of inbuilt drawers with biometric locks, large enough to keep clothing and personal amenities safe.\n\nSap Hands' bunk is messy, and poorly kept. Their blankets are never made, and their drawers are never locked. They keep many shiny things, sharp knives, and holoprojector vids for their entertainment. Their sheets are stained from leaked genital fluids, making them smell sweet and fruity.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":9,"depth":4},"10":{"uid":10,"key":["Cockpit","flight deck","flight control","pilot's seat","ship's helm"],"keysecondary":[],"comment":"Cockpit","content":"The cockpit is at the helm of the ship, featuring a single seat for piloting the craft, and two offset seats for weapon manning and general ship management. It features a thick crystalline glass that can deflect most small caliber fire about as well as standard ship plating, giving a wide field of clear vision for the pilot. All functions can be controlled from the central piloting seat, though with marginally more effort.\n\nSap Hands prefers to sit in the gunners seat, because it is easy to use and they like shooting the big guns.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":10,"depth":4},"11":{"uid":11,"key":["Cargo hold","safe storage","storage room"],"keysecondary":[],"comment":"Cargo hold","content":"The cargo hold is located under the cafeteria via a large hatch that opens in the back. The cargo hold features a large ramp for loading and offloading cargo.  It is by no means massive, but can store enough food and supplies for extended sublight space travel, with room for trade good and valuables.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":11,"depth":4},"12":{"uid":12,"key":["Armory","Weapon room","weapon storage"],"keysecondary":[],"comment":"Armory","content":"The Armory features numerous hard shell cases and lockers, designed to withstand explosions and direct gunfire. They store firearms, melee weapons, armor kits, ammunition, ordinance, and medical supplies for field use. Each case and locker is biometrically locked and only accessible by the crew.","constant":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"excludeRecursion":false,"probability":100,"useProbability":true,"displayIndex":12,"depth":4}}}