"A" Cell Breeding Device" Spell Card "During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls." Type: "Continuous" "A" Cell Incubator" Spell Card "Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters." Type: "Continuous" Spell Card "Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand." Type: "Quickplay" "A" Cell Scatter Burst" Spell Card "Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters." Type: "Quickplay" Infernoble Arms - Durendal" Spell Card "While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster was sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Arms - Durendal" effect per turn, and only once that turn." Type: "Equip" Infernoble Arms - Hauteclere" Spell Card "While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks with other monsters, also it can make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster was sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 "Infernoble Arms - Hauteclere" effect per turn, and only once that turn." Type: "Equip" Infernoble Arms - Joyeuse" Spell Card "While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster was sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 "Infernoble Arms - Joyeuse" effect per turn, and only once that turn." Type: "Equip" "1st Movement Solo" Spell Card "If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters." Type: "Normal" "3-Hump Lacooda" Effect Monster "If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards." ATK: 500 DEF: 1500 Level: 3 Type: "Beast" Attribute: "Earth" "30,000-Year White Turtle" Normal Monster ATK: 1250 DEF: 2100 Level: 5 Type: "Aqua" Attribute: "Water" "4-Starred Ladybug of Doom" Flip Effect Monster "FLIP: Destroy all Level 4 monsters your opponent controls." ATK: 800 DEF: 1200 Level: 3 Type: "Insect" Attribute: "Wind" "7" Spell Card "When there are 3 face-up cards on your side of the field, draw 3 cards from your Deck. Then destroy all cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points." Type: "Continuous" "7 Colored Fish" Normal Monster "A rare rainbow fish that has never been caught by mortal man." ATK: 1800 DEF: 800 Level: 4 Type: "Fish" Attribute: "Water" "7 Completed" Spell Card "Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice." Type: "Equip" "8-Claws Scorpion" Effect Monster "Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only." ATK: 300 DEF: 200 Level: 2 Type: "Insect" Attribute: "Dark" "A Cat of Ill Omen" Flip Effect Monster "FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead." ATK: 500 DEF: 300 Level: 2 Type: "Beast" Attribute: "Dark" "A Deal with Dark Ruler" Spell Card "(This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck." Type: "Quickplay" "A Feather of the Phoenix" Spell Card "Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck." Type: "Normal" "A Feint Plan" Trap Card "A player cannot attack face-down monsters during this turn." Type: "Normal" "A Hero Emerges" Trap Card "When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard." Type: "Normal" "A Hero Lives" Spell Card "If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck." Type: "Normal" "A Legendary Ocean" Spell Card "(This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1." Type: "Field" "A Major Upset" Trap Card "Tribute 1 face-up Attack Position Level 2 or lower monster you control; return all Level 7 or higher Special Summoned monsters to the hand." Type: "Normal" "A Man with Wdjat" Effect Monster "When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position." ATK: 1600 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Dark" "A Rival Appears!" Trap Card "Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster." Type: "Normal" "A Wild Monster Appears!" Spell Card "If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage." Type: "Normal" "A Wingbeat of Giant Dragon" Spell Card "Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field." Type: "Normal" "A-Assault Core" Union Effect Monster "Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand." ATK: 1900 DEF: 200 Level: 4 Type: "Machine" Attribute: "Light" "A-Team: Trap Disposal Unit" Effect Monster "This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it." ATK: 300 DEF: 400 Level: 2 Type: "Machine" Attribute: "Fire" "A-to-Z-Dragon Buster Cannon" Fusion Monster "ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them." ATK: 4000 DEF: 4000 Level: 10 Type: "Machine" Attribute: "Light" "A.I. Challenge You" Trap Card Type: "Continuous" "A.I. Contact" Spell Card "If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I. Land" in your hand; place it on the bottom of the Deck, then draw 3 cards. You can only activate 1 "A.I. Contact" per turn." Type: "Normal" "A.I. Love Fusion" Spell Card "Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn." Type: "Normal" "A.I. Meet You" Spell Card Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn. Type: "Normal" "A.I. Shadow" Trap Card "Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn." Type: "Continuous" Spell Card "This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them." Type: "Ritual" "A.I.'s Show" Trap Card "When an opponent's monster declares an attack while you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone: Special Summon any number of non-Link Cyberse monsters with 2300 ATK from your Extra Deck, whose total ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase." Type: "Normal" "A.I.dle Reborn" Spell Card "Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn." Type: "Quickplay" "A.I.Q" Trap Card "Activate this card only if you control an "@Ignister" monster. Each player can only Link Summon once per turn while this card is face-up in the Spell & Trap Zone. Once per turn, during your Standby Phase, Tribute 1 Link Monster or destroy this card." Type: "Continuous" "A/D Changer" Effect Monster "You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position." ATK: 100 DEF: 100 Level: 1 Type: "Warrior" Attribute: "Light" "Abaki" Effect Monster "When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage." ATK: 1700 DEF: 1100 Level: 4 Type: "Fiend" Attribute: "Fire" "Abare Ushioni" Effect Monster "Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage." ATK: 1200 DEF: 1200 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "ABC-Dragon Buster" Fusion Monster "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them." ATK: 3000 DEF: 2800 Level: 8 Type: "Machine" Attribute: "Light" "Abominable Chamber of the Unchained" Trap Card "Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn." Type: "Normal" "Abominable Unchained Soul" Effect Monster "You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field." ATK: 3000 DEF: 1500 Level: 8 Type: "Fiend" Attribute: "Dark" "Abomination's Prison" Spell Card "Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn." Type: "Normal" "Absolute Crusader" Effect Monster "If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s)." ATK: 1800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Absolute End" Trap Card "Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks." Type: "Normal" "Absolute King Back Jack" Effect Monster "During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Absorb Fusion" Spell Card "Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters." Type: "Normal" "Absorbing Jar" Flip Effect Monster "FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn." ATK: 600 DEF: 500 Level: 3 Type: "Rock" Attribute: "Earth" "Absorbing Kid from the Sky" Effect Monster "When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points." ATK: 1300 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Absorouter Dragon" Effect Monster "If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn." ATK: 1200 DEF: 2800 Level: 7 Type: "Dragon" Attribute: "Dark" "Abyss Actor - Comic Relief" Pendulum Effect Monster [Pendulum Effect] "You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. [Monster Effect] "You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone." ATK: 1000 DEF: 2000 Level: 3 Type: "Fiend" Attribute: "Dark" Scale: 8 "Abyss Actor - Curtain Raiser" Pendulum Effect Monster [Pendulum Effect] "If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. [Monster Effect] "Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand." ATK: 1100 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 7 "Abyss Actor - Evil Heel" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). [Monster Effect] "If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 "Abyss Script" Spell Card in your Graveyard; Set that card." ATK: 3000 DEF: 2000 Level: 8 Type: "Fiend" Attribute: "Dark" Scale: 1 "Abyss Actor - Extras" Pendulum Effect Monster [Pendulum Effect] "If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn. [Monster Effect] "You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Dark" Scale: 3 "Abyss Actor - Funky Comedian" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Actor" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). [Monster Effect] "If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. You can target 1 other "Abyss Actor" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Abyss Actor - Funky Comedian" once per turn." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" Scale: 8 "Abyss Actor - Hyper Director" Link Monster "1 "Abyss Actor" Pendulum monster" You can target 1 card in your Pendulum Zone; Special Summon it, then place 1 "Abyss Actor" Pendulum Monster with a different name, from your Deck or face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters. You can only use this effect of "Abyss Actor - Hyper Director" once per turn." ATK: 800 Type: "Fiend" Attribute: "Dark" Link Rating: 1 Link Markers: ["Bottom"] "Abyss Actor - Leading Lady" Pendulum Effect Monster [Pendulum Effect] "Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;r nThat opponent's monster loses ATK equal to the damage you took (even if this card leaves the field). Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. [Monster Effect] "Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck." ATK: 1500 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 2 "Abyss Actor - Mellow Madonna" Pendulum Effect Monster [Pendulum Effect] "You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. [Monster Effect] "Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn. When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase." ATK: 1800 DEF: 2500 Level: 7 Type: "Fiend" Attribute: "Dark" Scale: 0 "Abyss Actor - Sassy Rookie" Pendulum Effect Monster [Pendulum Effect] "If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [Monster Effect] "The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it." ATK: 1700 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 2 "Abyss Actor - Superstar" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand. [Monster Effect] "When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase." ATK: 2500 DEF: 1800 Level: 7 Type: "Fiend" Attribute: "Dark" Scale: 3 "Abyss Actor - Trendy Understudy" Pendulum Effect Monster [Pendulum Effect] "When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. [Monster Effect] "If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn." ATK: 700 DEF: 700 Level: 2 Type: "Fiend" Attribute: "Dark" Scale: 8 "Abyss Actor - Twinkle Little Star" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field). [Monster Effect] "Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase." ATK: 1000 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 9 "Abyss Actor - Wild Hope" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field). [Monster Effect] "Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn." ATK: 1600 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 2 "Abyss Actors Back Stage" Trap Card "If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn." Type: "Normal" "Abyss Actors' Curtain Call" Trap Card "If an "Abyss Script" Spell Card or effect is activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY. Then, you can Special Summon "Abyss Actor" Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn." Type: "Normal" "Abyss Dweller" XYZ Monster "2 Level 4 monsters" While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn." ATK: 1700 DEF: 1400 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Abyss Flower" Normal Monster "A rarely seen flower that blossoms quietly on the edge of darkness." ATK: 750 DEF: 400 Level: 2 Type: "Plant" Attribute: "Earth" "Abyss Playhouse - Fantastic Theater" Spell Card "You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn." Type: "Field" "Abyss Prop - Wild Wagon" Spell Card "The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand." Type: "Continuous" "Abyss Script - Abysstainment" Spell Card "You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck." Type: "Continuous" "Abyss Script - Fantasy Magic" Spell Card "Target 1 "Abyss Actor" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck." Type: "Normal" "Abyss Script - Fire Dragon's Lair" Spell Card "Target 1 "Abyss Actor" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of "Abyss Script - Fire Dragon's Lair" once per turn." Type: "Normal" "Abyss Script - Opening Ceremony" Spell Card "Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn." Type: "Normal" "Abyss Script - Rise of the Abyss King" Spell Card "Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spells with different names from your Deck to your hand." Type: "Normal" "Abyss Script - Romantic Terror" Spell Card "Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck. You can only activate 1 "Abyss Script - Romantic Terror" per turn." Type: "Quickplay" "Abyss Soldier" Effect Monster "Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand." ATK: 1800 DEF: 1300 Level: 4 Type: "Aqua" Attribute: "Water" "Abyss Stungray" Trap Card "Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle." Type: "Continuous" "Abyss Warrior" Effect Monster "Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck." ATK: 1800 DEF: 1300 Level: 4 Type: "Aqua" Attribute: "Water" "Abyss-scale of Cetus" Spell Card "Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard." Type: "Equip" "Abyss-scale of the Kraken" Spell Card "Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard." Type: "Equip" "Abyss-scale of the Mizuchi" Spell Card "Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard." Type: "Equip" "Abyss-scorn" Trap Card "Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard." Type: "Normal" "Abyss-sphere" Trap Card "Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation." Type: "Continuous" "Abyss-squall" Trap Card "Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase." Type: "Normal" "Abyss-strom" Trap Card "Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard." Type: "Normal" "Abyssal Designator" Spell Card "Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard." Type: "Normal" "Abyssal Kingshark" Effect Monster "Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed." ATK: 1700 DEF: 600 Level: 4 Type: "Fish" Attribute: "Water" "Accel Synchron" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;r Increase this card's Level by the Level of the sent monster. Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn." ATK: 500 DEF: 2100 Level: 5 Type: "Machine" Attribute: "Dark" "Accellight" Spell Card "If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card." Type: "Normal" "Accesscode Talker" Link Monster "2+ Effect monsters" Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker"." ATK: 2300 Type: "Cyberse" Attribute: "Dark" Link Rating: 4 Link Markers: ["Top","Left","Bottom","Right"] "Accumulated Fortune" Trap Card "Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain." Type: "Normal" "Achacha Archer" Effect Monster "When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent." ATK: 1200 DEF: 600 Level: 3 Type: "Warrior" Attribute: "Fire" "Achacha Chanbara" Effect Monster "During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent." ATK: 1400 DEF: 400 Level: 3 Type: "Warrior" Attribute: "Fire" "Achichi @Ignister" Effect Monster "If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn." ATK: 800 DEF: 800 Level: 2 Type: "Cyberse" Attribute: "Fire" "Acid Crawler" Normal Monster "A giant caterpillar that secretes an acid mist that melts anything." ATK: 900 DEF: 700 Level: 3 Type: "Insect" Attribute: "Earth" "Acid Rain" Spell Card "Destroy all face-up Machine-Type monsters on the field." Type: "Normal" "Acid Trap Hole" Trap Card "Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000." Type: "Normal" "Acidic Downpour" Spell Card "All EARTH monsters lose 500 ATK and gain 400 DEF." Type: "Field" "Acorno" Effect Monster "During your Main Phase: You can send 1 "Pinecono" from your hand to the Graveyard, and Special Summon this card from the hand." ATK: 200 DEF: 400 Level: 1 Type: "Plant" Attribute: "Earth" "Acrobat Monkey" Normal Monster "An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically." ATK: 1000 DEF: 1800 Level: 3 Type: "Machine" Attribute: "Earth" "Acrobatic Magician" Pendulum Effect Monster [Pendulum Effect] "When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn. [Monster Effect] "If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone." ATK: 800 DEF: 2300 Level: 5 Type: "Spellcaster" Attribute: "Dark" Scale: 2 "Action Magic - Double Banking" Spell Card "Discard 1 card; this turn, if a monster you currently control destroys an opponent's monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card." Type: "Quickplay" "Action Magic - Full Turn" Spell Card "This turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card." Type: "Quickplay" "Acty of the Icejade" Effect Monster "If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Acty of the Icejade". You can only use each effect of "Acty of the Icejade" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Ad Libitum of Despia" Effect Monster "During your Main Phase: You can make all face-up monsters currently on the field gain ATK equal to their Level x 100, until the end of your opponent's turn. If this card is used as material for a Fusion Summon from the hand or field, and sent to the GY or banished: You can target 1 of your "Despia" monsters or 1 of your Level 8 or higher Fusion Monsters that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn." ATK: 1500 DEF: 2000 Level: 8 Type: "Fairy" Attribute: "Dark" "Adamancipator Analyzer" Tuner Monster "If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn." ATK: 1500 DEF: 700 Level: 4 Type: "Rock" Attribute: "Earth" "Adamancipator Crystal - Dragite" Effect Monster "If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn." ATK: 0 DEF: 2200 Level: 4 Type: "Rock" Attribute: "Water" "Adamancipator Crystal - Leonite" Effect Monster "If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn." ATK: 0 DEF: 2200 Level: 4 Type: "Rock" Attribute: "Fire" "Adamancipator Crystal - Raptite" Effect Monster "If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn." ATK: 0 DEF: 2200 Level: 4 Type: "Rock" Attribute: "Wind" "Adamancipator Friends" Spell Card "Excavate cards from the top of your Deck, equal to the number of Rock monsters you control +5, and if you do, you can add 1 excavated Rock monster to your hand whose Level is less than or equal to the number of excavated cards, also place the rest on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters." Type: "Normal" "Adamancipator Laputite" Spell Card "All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order." Type: "Field" "Adamancipator Relief" Trap Card "Tribute any number of "Adamancipator" monsters, then target cards on the field equal to that number +1; destroy them." Type: "Normal" "Adamancipator Researcher" Tuner Monster "If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn." ATK: 100 DEF: 2100 Level: 2 Type: "Rock" Attribute: "Earth" "Adamancipator Resonance" Trap Card "When a monster effect is activated, while you control an "Adamancipator" Synchro Monster: Negate the activation, and if you do, destroy it." Type: "Counter" "Adamancipator Risen - Dragite" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn." ATK: 3000 DEF: 2200 Level: 8 Type: "Rock" Attribute: "Water" "Adamancipator Risen - Leonite" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn." ATK: 2400 DEF: 2200 Level: 6 Type: "Rock" Attribute: "Fire" "Adamancipator Risen - Raptite" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn." ATK: 2200 DEF: 2800 Level: 6 Type: "Rock" Attribute: "Wind" "Adamancipator Seeker" Tuner Monster "If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn." ATK: 1200 DEF: 1000 Level: 2 Type: "Rock" Attribute: "Earth" "Adamancipator Signs" Spell Card "Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck." Type: "Normal" "Adhesion Trap Hole" Trap Card "When your opponent Summons a monster(s): Halve that monster(s)'s original ATK." Type: "Normal" "Adhesive Explosive" Effect Monster "Before damage calculation, if this card was attacked by an opponent's monster and was in face-down Defense Position at the start of the Damage Step: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to." ATK: 1000 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Wind" "Adreus, Keeper of Armageddon" XYZ Monster "2 Level 5 monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it." ATK: 2600 DEF: 1700 Level: 5 Type: "Fiend" Attribute: "Dark" "Advance Draw" Spell Card "Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards." Type: "Normal" "Advance Force" Spell Card "You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster." Type: "Continuous" "Advance Zone" Spell Card "Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn. 1 or more: Destroy 1 Set card your opponent controls. 2 or more: Draw 1 card. 3 or more: Add 1 monster from your Graveyard to your hand." Type: "Continuous" "Advanced Dark" Spell Card "All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle." Type: "Field" "Advanced Heraldry Art" Spell Card "Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only." Type: "Normal" "Advanced Ritual Art" Spell Card "This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster." Type: "Ritual" "Aegaion the Sea Castrum" XYZ Monster "2 Level 8 monsters" During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn." ATK: 0 DEF: 3000 Level: 8 Type: "Machine" Attribute: "Water" "Aegis of Gaia" Trap Card "Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage." Type: "Continuous" "Aegis of the Ocean Dragon Lord" Trap Card "Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects." Type: "Normal" "Aerial Recharge" Trap Card "Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard." Type: "Continuous" "Aeropixthree" Tuner Monster "Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.)" ATK: 200 DEF: 200 Level: 1 Type: "Fairy" Attribute: "Wind" "Aether, the Empowering Dragon" Effect Monster "When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn." ATK: 2300 DEF: 1600 Level: 6 Type: "Dragon" Attribute: "Light" "Aether, the Evil Empowering Dragon" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it. [Monster Effect] "When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it." ATK: 2300 DEF: 1600 Level: 6 Type: "Dragon" Attribute: "Dark" Scale: 4 "After the Storm" Spell Card "If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand." Type: "Normal" "After The Struggle" Spell Card "This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn." Type: "Normal" "Afterglow" Spell Card "Banish this card, and as many "Afterglow" as possible from your hand, Deck, GY, and face-up field, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, show the card you draw for your normal draw, and if it is "Afterglow", inflict 4000 damage to your opponent. You can only activate 1 "Afterglow" per Duel." Type: "Normal" "Against the Wind" Spell Card "Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand." Type: "Normal" "Agave Dragon" Link Monster "2+ monsters, except Tokens If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn. Inflict 100 damage to your opponent for each Dragon. This card gains 200 ATK for each Dinosaur. All monsters your opponent currently controls lose 300 ATK for each Sea Serpent. You gain 400 LP for each Wyrm." ATK: 3000 Type: "Wyrm" Attribute: "Earth" Link Rating: 4 Link Markers: ["Left","Bottom-Left","Bottom-Right","Right"] "Agido" Effect Monster "When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)" ATK: 1500 DEF: 1300 Level: 4 Type: "Fairy" Attribute: "Earth" "Ahrima, the Wicked Warden" Effect Monster "You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn." ATK: 1700 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Air Armor Ninja" Effect Monster "When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1." ATK: 1400 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Wind" "Air Cracking Storm" Spell Card "Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect." Type: "Equip" "Air Eater" Normal Monster "A monster that feeds on oxygen, suffocating any who stand near." ATK: 2100 DEF: 1600 Level: 6 Type: "Fiend" Attribute: "Wind" "Airknight Parshath" Effect Monster "If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card." ATK: 1900 DEF: 1400 Level: 5 Type: "Fairy" Attribute: "Light" "Airorca" Effect Monster "Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase." ATK: 1400 DEF: 300 Level: 3 Type: "Sea Serpent" Attribute: "Wind" "Aitsu" Normal Monster "He seems to be very unreliable, but he might have incredible potential." ATK: 100 DEF: 100 Level: 5 Type: "Fairy" Attribute: "Fire" "Aiwass, the Magistus Spell Spirit" Fusion Monster "1 "Magistus" monster + 1 Spellcaster monster" While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn." ATK: 2000 DEF: 2800 Level: 8 Type: "Fiend" Attribute: "Wind" "Akakieisu" Normal Monster "A sorcerer who utters spells that render monsters unconscious." ATK: 1000 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Akashic Magician" Link Monster "2 monsters with the same Type, except Tokensr You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY." ATK: 1700 Type: "Spellcaster" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] "Akihiron" Normal Monster "This strange creature hides in the deep, dark corners of the seven seas." ATK: 1700 DEF: 1400 Level: 5 Type: "Aqua" Attribute: "Water" "Akz, the Pumer" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster to activate 1 of the following effects: Double this card's ATK until the End Phase. This card can attack your opponent directly this turn." ATK: 1500 DEF: 1000 Level: 6 Type: "Beast-Warrior" Attribute: "Earth" "Al-Lumi'raj" Tuner Monster "All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300." ATK: 1600 DEF: 1000 Level: 3 Type: "Wyrm" Attribute: "Wind" "Albion the Branded Dragon" Fusion Monster "Fallen of Albaz" + 1 LIGHT monster" If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials listed on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn." ATK: 2500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Albion the Shrouded Dragon" Effect Monster "This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from. Hand: Special Summon this card. Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card. You can only use this effect of "Albion the Shrouded Dragon" once per turn." ATK: 2500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Alchemic Magician" XYZ Monster "3 Level 4 Spellcaster-Type monsters" This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone." ATK: 1500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Alchemist of Black Spells" Effect Monster "Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on." ATK: 1200 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Wind" "Alchemy Cycle" Trap Card "The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card." Type: "Normal" "Alector, Sovereign of Birds" Effect Monster "If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field." ATK: 2400 DEF: 2000 Level: 6 Type: "Winged Beast" Attribute: "Wind" "Aleirtt, the Ogdoadic Dark" Effect Monster "If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn." ATK: 2000 DEF: 800 Level: 8 Type: "Reptile" Attribute: "Dark" "Aleister the Invoker" Effect Monster "(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand." ATK: 1000 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Aleister the Invoker of Madness" Link Monster "2 monsters with different Types and different Attributesr This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand." ATK: 1800 Type: "Spellcaster" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Alexandrite Dragon" Normal Monster "Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not." ATK: 2000 DEF: 100 Level: 4 Type: "Dragon" Attribute: "Light" "Alich, Malebranche of the Burning Abyss" Effect Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn." ATK: 1200 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Alien Ammonite" Tuner Monster "When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase." ATK: 500 DEF: 200 Level: 1 Type: "Reptile" Attribute: "Light" "Alien Brain" Trap Card "When a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Take control of the opponent's monster, and if you do, it becomes Reptile-Type." Type: "Normal" "Alien Dog" Effect Monster "When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls." ATK: 1500 DEF: 1000 Level: 3 Type: "Reptile" Attribute: "Light" "Alien Grey" Flip Effect Monster "FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card." ATK: 300 DEF: 800 Level: 2 Type: "Reptile" Attribute: "Light" "Alien Hunter" Effect Monster "If this card destroys a monster with an A-Counter by battle, it can attack once again in a row." ATK: 1600 DEF: 800 Level: 4 Type: "Reptile" Attribute: "Water" "Alien Hypno" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it." ATK: 1600 DEF: 700 Level: 4 Type: "Reptile" Attribute: "Water" "Alien Infiltrator" Effect Monster "Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly." ATK: 800 DEF: 500 Level: 2 Type: "Reptile" Attribute: "Earth" "Alien Kid" Effect Monster "Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)" ATK: 1600 DEF: 700 Level: 4 Type: "Reptile" Attribute: "Light" "Alien Mars" Effect Monster "The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars"." ATK: 1000 DEF: 1000 Level: 3 Type: "Reptile" Attribute: "Fire" "Alien Mother" Effect Monster "If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed." ATK: 2300 DEF: 1500 Level: 6 Type: "Reptile" Attribute: "Dark" "Alien Overlord" Effect Monster "You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord"." ATK: 2200 DEF: 1600 Level: 6 Type: "Reptile" Attribute: "Dark" "Alien Psychic" Effect Monster "This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack." ATK: 200 DEF: 100 Level: 1 Type: "Reptile" Attribute: "Dark" "Alien Shocktrooper" Normal Monster "The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks." ATK: 1900 DEF: 800 Level: 4 Type: "Reptile" Attribute: "Earth" "Alien Shocktrooper M-Frame" Link Monster "2 Reptile monsters" (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn." ATK: 1900 Type: "Reptile" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Alien Skull" Effect Monster "You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)" ATK: 1600 DEF: 1800 Level: 4 Type: "Reptile" Attribute: "Wind" "Alien Stealthbuster" Effect Monster "If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn." ATK: 1700 DEF: 1500 Level: 4 Type: "Reptile" Attribute: "Light" "Alien Telepath" Effect Monster "Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)" ATK: 1600 DEF: 1000 Level: 4 Type: "Reptile" Attribute: "Fire" "Alien Warrior" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)" ATK: 1800 DEF: 1000 Level: 4 Type: "Reptile" Attribute: "Earth" "Alinsection" Normal Monster "A stag beetle with a saw-like head and arms." ATK: 950 DEF: 700 Level: 3 Type: "Insect" Attribute: "Earth" "All-Eyes Phantom Dragon" Pendulum Effect Monster [Pendulum Effect] "Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster. [Monster Effect] "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation." ATK: 3000 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Light" Scale: 0 "All-Out Attacks" Trap Card "If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned." Type: "Continuous" "Alligator's Sword" Normal Monster "ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!" ATK: 1500 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Earth" "Alligator's Sword Dragon" Fusion Monster "Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE." ATK: 1700 DEF: 1500 Level: 5 Type: "Dragon" Attribute: "Wind" "Allure of Darkness" Spell Card "Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY." Type: "Normal" "Allure Queen LV3" Effect Monster "Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck." ATK: 500 DEF: 500 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Allure Queen LV5" Effect Monster "Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck." ATK: 1000 DEF: 1000 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Allure Queen LV7" Effect Monster "Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead." ATK: 1500 DEF: 1500 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Alluring Mirror Split" Spell Card "When a "Harpie Lady" or "Harpie Lady Sisters" you control is destroyed by battle: You can Special Summon 1 "Harpie" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Target 1 "Harpie" monster in your GY; Special Summon it. You can only use each effect of "Alluring Mirror Split" once per turn." Type: "Continuous" "Allvain the Essence of Vanity" Fusion Monster "2 Normal Monsters" ATK: 0 DEF: 2100 Level: 2 Type: "Fairy" Attribute: "Dark" "Ally Mind" Normal Tuner Monster "A high-performance unit developed to enhance the Artificial Intelligence program of the Allies of Justice. Loaded with elements collected from a meteor found in the Worm Nebula, it allows for highly tuned processing. But its full capacity is not yet determined." ATK: 1800 DEF: 1400 Level: 5 Type: "Machine" Attribute: "Dark" "Ally of Justice Catastor" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster." ATK: 2200 DEF: 1200 Level: 5 Type: "Machine" Attribute: "Dark" "Ally of Justice Clausolas" Normal Monster "A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders." ATK: 2300 DEF: 1200 Level: 6 Type: "Machine" Attribute: "Dark" "Ally of Justice Core Destroyer" Effect Monster "At the start of the Damage Step, if this card battles a LIGHT monster: Destroy that monster." ATK: 1200 DEF: 200 Level: 3 Type: "Machine" Attribute: "Dark" "Ally of Justice Cosmic Gateway" Effect Monster "If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand." ATK: 2400 DEF: 1200 Level: 8 Type: "Machine" Attribute: "Dark" "Ally of Justice Cycle " Tuner Monster "During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets." ATK: 1000 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Dark" "Ally of Justice Cyclone Creator" Tuner Monster "Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field." ATK: 1400 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Dark" "Ally of Justice Decisive Armor" Synchro Monster "1 Tuner + 2 or more non-Tuner monsters n Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects: Select 1 Set card your opponent controls, and destroy it. Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls. Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard." ATK: 3300 DEF: 3300 Level: 10 Type: "Machine" Attribute: "Dark" "Ally of Justice Enemy Catcher" Effect Monster "When this card is Normal Summoned, you can take control of 1 face-down Defense Position monster your opponent controls, until the End Phase of this turn." ATK: 1800 DEF: 1800 Level: 6 Type: "Machine" Attribute: "Dark" "Ally of Justice Field Marshal" Synchro Monster "1 Tuner + 2 or more non-Tuner monsters" This card cannot be Special Summoned except by Synchro Summon. When this card attacks a face-down Defense Position monster, destroys it by battle, and sends it to the Graveyard, draw 1 card." ATK: 2900 DEF: 2600 Level: 9 Type: "Machine" Attribute: "Dark" "Ally of Justice Garadholg" Effect Monster "If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only." ATK: 1600 DEF: 400 Level: 4 Type: "Machine" Attribute: "Dark" "Ally of Justice Light Gazer" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard." ATK: 2400 DEF: 1600 Level: 8 Type: "Machine" Attribute: "Dark" "Ally of Justice Nullfier" Effect Monster "Any LIGHT monster that has battled this card has its effects negated (starting after damage calculation)." ATK: 1600 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Dark" "Ally of Justice Omni-Weapon" Effect Monster "When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it." ATK: 2200 DEF: 800 Level: 5 Type: "Machine" Attribute: "Dark" "Ally of Justice Quarantine" Effect Monster "Neither player can Special Summon LIGHT monsters." ATK: 1700 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Dark" "Ally of Justice Reverse Break" Effect Monster "If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation." ATK: 1200 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Dark" "Ally of Justice Rudra" Effect Monster "If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only." ATK: 1900 DEF: 1200 Level: 5 Type: "Machine" Attribute: "Dark" "Ally of Justice Searcher" Effect Monster "Once per turn, you can discard 1 card to select 1 face-down Defense Position monster your opponent controls and change it to face-up Attack Position. Flip Effects are not activated at this time." ATK: 1400 DEF: 100 Level: 3 Type: "Machine" Attribute: "Dark" "Ally of Justice Thousand Arms" Effect Monster "This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation." ATK: 1700 DEF: 0 Level: 4 Type: "Machine" Attribute: "Dark" "Ally of Justice Thunder Armor" Effect Monster "This card cannot be Special Summoned. During the battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent." ATK: 2700 DEF: 2200 Level: 8 Type: "Machine" Attribute: "Dark" "Ally of Justice Unknown Crusher" Effect Monster "When this card battles a LIGHT monster, remove that monster from play after damage calculation." ATK: 1200 DEF: 800 Level: 3 Type: "Machine" Attribute: "Dark" "Ally of Justice Unlimiter" Effect Monster "You can Tribute this card to select 1 face-up "Ally of Justice" monster you control. Double its original ATK until the End Phase." ATK: 600 DEF: 200 Level: 2 Type: "Machine" Attribute: "Dark" "Ally Salvo" Effect Monster "When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them." ATK: 400 DEF: 300 Level: 2 Type: "Machine" Attribute: "Dark" "Aloof Lupine" Effect Monster "When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn." ATK: 1700 DEF: 300 Level: 4 Type: "Beast" Attribute: "Dark" "Alpacaribou, Mystical Beast of the Forest" Effect Monster " While in Attack Position: Attack Position Winged Beast, Insect, and Plant-Type monsters you control cannot be destroyed by battle. While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects." ATK: 2700 DEF: 2100 Level: 7 Type: "Beast" Attribute: "Earth" "Alpha The Electromagnet Warrior" Effect Monster "If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect)." ATK: 1700 DEF: 1100 Level: 3 Type: "Rock" Attribute: "Earth" "Alpha the Magnet Warrior" Normal Monster "Alpha, Beta, and Gamma meld as one to form a powerful monster." ATK: 1400 DEF: 1700 Level: 4 Type: "Rock" Attribute: "Earth" "Alpha, the Master of Beasts" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Beast" Attribute: "Earth" "Alsei, the Sylvan High Protector" XYZ Monster "2 Level 8 monsters" Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn." ATK: 2300 DEF: 3200 Level: 8 Type: "Plant" Attribute: "Light" "Altar for Tribute" Trap Card "Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster." Type: "Normal" "Altergeist Camouflage" Trap Card "Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead." Type: "Normal" "Altergeist Dragvirion" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn." ATK: 2200 DEF: 1200 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Altergeist Emulatelf" Trap Card "Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects." Type: "Continuous" "Altergeist Failover" Trap Card "If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Altergeist" monster from your hand. You can banish this card from your GY, then target 1 "Altergeist" monster in your GY; add it to your hand. You can only use each effect of "Altergeist Failover" once per turn." Type: "Continuous" "Altergeist Fifinellag" Tuner Monster "Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag", also your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag"." ATK: 0 DEF: 1000 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Altergeist Fijialert" Effect Monster "When an "Altergeist" Link Monster is Link Summoned to your field while this card is in your hand: You can target 1 other Link Monster on the field; Special Summon this card to your zone that target points to, also that target is also treated as an "Altergeist" monster this turn. You can only use this effect of "Altergeist Fijialert" once per turn." ATK: 1400 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Water" "Altergeist Haunted Rock" Trap Card "If this card was Set by the effect of an "Altergeist" card, you can activate it the turn it was Set. When this card is activated: Send 1 "Altergeist" monster from your hand to the GY. When your opponent activates a Trap Card (except during the Damage Step): You can send 1 "Altergeist" monster from your hand to the GY; negate that effect, and if you do, destroy that card. You can only use each effect of "Altergeist Haunted Rock" once per turn." Type: "Continuous" "Altergeist Hexstia" Link Monster "2 "Altergeist" monsters" Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn." ATK: 1500 Type: "Spellcaster" Attribute: "Fire" Link Rating: 2 Link Markers: ["Bottom","Right"] "Altergeist Kidolga" Link Monster "2 "Altergeist" monsters" When another "Altergeist" monster you control inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand." ATK: 1000 Type: "Spellcaster" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Bottom"] "Altergeist Kunquery" Effect Monster "When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field." ATK: 0 DEF: 2400 Level: 5 Type: "Spellcaster" Attribute: "Earth" "Altergeist Ma Ifestation" Trap Card "Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Ma Ifestation" once per turn." Type: "Normal" "Altergeist Marionetter" Effect Monster "When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn." ATK: 1600 DEF: 1700 Level: 4 Type: "Spellcaster" Attribute: "Light" "Altergeist Meluseek" Effect Monster "This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn." ATK: 500 DEF: 300 Level: 1 Type: "Spellcaster" Attribute: "Water" "Altergeist Memorygant" Link Monster "2+ "Altergeist" monsters" During the Battle Phase (Quick Effect): You can Tribute 1 other monster; this card gains ATK equal to the ATK the Tributed monster had on the field. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row. If this card would be destroyed, you can banish 1 monster from your GY instead. You can only use each effect of "Altergeist Memorygant" once per turn." ATK: 2800 Type: "Spellcaster" Attribute: "Dark" Link Rating: 4 Link Markers: ["Left","Bottom-Left","Bottom-Right","Right"] "Altergeist Multifaker" Effect Monster "If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn." ATK: 1200 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Altergeist Pixiel" Effect Monster "You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Spellcaster" Attribute: "Wind" "Altergeist Pookuery" Effect Monster "If an "Altergeist" monster you control would be used as Link Material for an "Altergeist" monster, this card in your hand can also be used as material. You can only use this effect of "Altergeist Pookuery" once per turn. If an "Altergeist" Link Monster is Link Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Altergeist Pookuery" once per Duel." ATK: 300 DEF: 100 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Altergeist Primebanshee" Link Monster "2+ "Altergeist" monsters" During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn." ATK: 2100 Type: "Spellcaster" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom","Bottom-Right","Right"] "Altergeist Protocol" Trap Card "The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn." Type: "Continuous" "Altergeist Silquitous" Effect Monster "(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn." ATK: 800 DEF: 1500 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Altitude Knight" Effect Monster "Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard." ATK: 1400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Wind" "Aluber the Jester of Despia" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn." ATK: 1800 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Dark" "Alviss of the Nordic Alfar" Effect Monster "If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per duel." ATK: 1500 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Amabie" Effect Monster "At the start of your Main Phase 1: You can reveal this card in your hand; each player gains 300 LP." ATK: 0 DEF: 0 Level: 3 Type: "Fairy" Attribute: "Water" "Amano-Iwato" Spirit Monster "Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand." ATK: 1900 DEF: 1200 Level: 4 Type: "Rock" Attribute: "Earth" "Amanokujaki" Tuner Monster "You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Light" "Amarylease" Effect Monster "During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn." ATK: 100 DEF: 200 Level: 1 Type: "Plant" Attribute: "Earth" "Amaterasu" Spirit Monster "Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand." ATK: 3000 DEF: 3000 Level: 9 Type: "Fairy" Attribute: "Light" "Amatsu-Okami of the Divine Peaks" Link Monster "3+ Dragon Effect monsters" Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match. " ATK: 3000 Type: "Dragon" Attribute: "Light" Link Rating: 4 Link Markers: ["Top","Left","Bottom","Right"] "Amaze Attraction Cyclo-Coaster" Trap Card "Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;r You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn." Type: "Normal" "Amaze Attraction Horror House" Trap Card "Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;r You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn." Type: "Normal" "Amaze Attraction Majestic Merry-Go-Round" Trap Card "Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster;r You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead. Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s). You can only use this effect of "Amaze Attraction Majestic Merry-Go-Round" once per turn." Type: "Normal" "Amaze Attraction Rapid Racing" Trap Card "Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;r You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn." Type: "Normal" "Amaze Attraction Viking Vortex" Trap Card "Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;r You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase. Your opponent: When the equipped monster activates its effect: Return it to the hand." Type: "Normal" "Amaze Attraction Wonder Wheel" Trap Card "Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;r You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn." Type: "Normal" "Amazement Administrator Arlekino" Effect Monster "Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target." ATK: 2600 DEF: 2200 Level: 7 Type: "Psychic" Attribute: "Dark" "Amazement Ambassador Bufo" Effect Monster "When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn." ATK: 1600 DEF: 900 Level: 3 Type: "Beast" Attribute: "Earth" "Amazement Assistant Delia" Effect Monster "You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn." ATK: 1800 DEF: 1400 Level: 4 Type: "Machine" Attribute: "Light" "Amazement Attendant Comica" Effect Monster "When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn." ATK: 1400 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Light" "Amazement Family Faces" Trap Card "Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn." Type: "Normal" "Amazement Precious Park" Spell Card "During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn." Type: "Field" "Amazement Special Show" Spell Card "When your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Amazement" monsters you control; return it to the hand, then, you can Special Summon 1 "Amazement" monster from your hand." Type: "Quickplay" "Amazing Pendulum" Spell Card "If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn." Type: "Normal" "Amazing Time Ticket" Spell Card "Pay 800 LP; apply this effect, depending whose turn it is. Your turn: Add 1 "Amazement" card from your Deck to your hand. Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn." Type: "Quickplay" "Amazon of the Seas" Normal Monster "A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis." ATK: 1300 DEF: 1400 Level: 4 Type: "Fish" Attribute: "Water" "Amazoness Archer" Effect Monster "You can Tribute 2 monsters; inflict 1200 damage to your opponent." ATK: 1400 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Amazoness Archers" Trap Card "When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip Effects are not activated), they lose 500 ATK, also they must attack this turn, if able." Type: "Normal" "Amazoness Baby Tiger" Effect Monster "This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY." ATK: 500 DEF: 500 Level: 2 Type: "Beast" Attribute: "Earth" "Amazoness Blowpiper" Effect Monster "Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn." ATK: 800 DEF: 1500 Level: 3 Type: "Warrior" Attribute: "Earth" "Amazoness Call" Spell Card "Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn." Type: "Quickplay" "Amazoness Chain Master" Effect Monster "When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand." ATK: 1500 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Earth" "Amazoness Empress" Fusion Monster "Amazoness Queen" + 1 "Amazoness" monster" Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY." ATK: 2800 DEF: 2400 Level: 8 Type: "Warrior" Attribute: "Earth" "Amazoness Fighter" Effect Monster "You take no battle damage from attacks involving this card." ATK: 1500 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Earth" "Amazoness Fighting Spirit" Spell Card "If an "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only." Type: "Continuous" "Amazoness Heirloom" Spell Card "Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. After damage calculation, if the equipped monster attacks a monster: Destroy the attacked monster." Type: "Equip" "Amazoness Onslaught" Trap Card "Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it." Type: "Continuous" "Amazoness Paladin" Effect Monster "This card gains 100 ATK for each "Amazoness" monster you control." ATK: 1700 DEF: 300 Level: 4 Type: "Warrior" Attribute: "Earth" Fusion Monster "Amazoness Tiger" + 1 "Amazoness" monster" Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one." ATK: 2500 DEF: 2400 Level: 7 Type: "Beast" Attribute: "Earth" Effect Monster "This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess"." ATK: 1200 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Earth" "Amazoness Queen" Effect Monster "Amazoness" monsters you control cannot be destroyed by battle." ATK: 2400 DEF: 1800 Level: 6 Type: "Warrior" Attribute: "Earth" "Amazoness Sage" Effect Monster "At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target." ATK: 1400 DEF: 700 Level: 4 Type: "Warrior" Attribute: "Earth" "Amazoness Scouts" Effect Monster "During either player's turn: You can Tribute this card; this turn, face-up "Amazoness" monsters you currently control cannot be targeted by monster effects, and cannot be destroyed by card effects." ATK: 500 DEF: 1100 Level: 2 Type: "Warrior" Attribute: "Earth" "Amazoness Shamanism" Trap Card "Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect." Type: "Normal" "Amazoness Spellcaster" Spell Card "Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn." Type: "Normal" "Amazoness Spy" Effect Monster "You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck." ATK: 800 DEF: 1200 Level: 3 Type: "Warrior" Attribute: "Earth" "Amazoness Swords Woman" Effect Monster "Your opponent takes any battle damage you would have taken from battles involving this card instead." ATK: 1500 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Amazoness Tiger" Effect Monster "You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one." ATK: 1100 DEF: 1500 Level: 4 Type: "Beast" Attribute: "Earth" "Amazoness Trainee" Effect Monster "Monsters destroyed by battle with this card are returned to the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK." ATK: 1500 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Earth" "Amazoness Village" Spell Card "All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY." Type: "Field" "Amazoness Willpower" Trap Card "Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card." Type: "Continuous" "Ambitious Gofer" Effect Monster "Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy those monsters." ATK: 2400 DEF: 100 Level: 6 Type: "Fiend" Attribute: "Dark" "Ambulance Rescueroid" Fusion Monster "Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position." ATK: 2300 DEF: 1800 Level: 6 Type: "Machine" Attribute: "Fire" "Ambulanceroid" Effect Monster "When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster." ATK: 300 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Earth" "Ambush Fangs" Trap Card "Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked." Type: "Normal" "Ameba" Effect Monster "When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field." ATK: 300 DEF: 350 Level: 1 Type: "Aqua" Attribute: "Water" "Amores of Prophecy" Effect Monster "Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand." ATK: 600 DEF: 2000 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Amorphactor Pain, the Imagination Dracoverlord" Ritual Effect Monster "You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the Graveyard: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord"." ATK: 2950 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Earth" "Amorphage Envy" Pendulum Effect Monster [Pendulum Effect] "While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [Monster Effect] "If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters." ATK: 0 DEF: 2050 Level: 4 Type: "Dragon" Attribute: "Earth" Scale: 5 "Amorphage Gluttony" Pendulum Effect Monster [Pendulum Effect] "While you control an "Amorphage" monster, monsters cannot activate their effects, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [Monster Effect] "If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters." ATK: 0 DEF: 1850 Level: 2 Type: "Dragon" Attribute: "Earth" Scale: 5 "Amorphage Goliath" Pendulum Effect Monster [Pendulum Effect] "While you control an "Amorphage" monster, any card sent to the GY is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [Monster Effect] "Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters." ATK: 2750 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Earth" Scale: 5 "Amorphage Greed" Pendulum Effect Monster [Pendulum Effect] "While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [Monster Effect] "If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters." ATK: 0 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Earth" Scale: 3 "Amorphage Infection" Spell Card "All "Amorphage" monsters on the field gain 100 ATK and DEF for each "Amorphage" card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 "Amorphage" card from your Deck to your hand. You can only use this effect of "Amorphage Infection" once per turn." Type: "Continuous" "Amorphage Lechery" Pendulum Effect Monster [Pendulum Effect] "While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [Monster Effect] "If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters." ATK: 1350 DEF: 0 Level: 2 Type: "Dragon" Attribute: "Earth" Scale: 5 "Amorphage Lysis" Trap Card "All monsters on the field, except "Amorphage" monsters, lose 100 ATK and DEF for each "Amorphage" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 "Amorphage" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Amorphage Lysis" once per turn." Type: "Continuous" "Amorphage Pride" Pendulum Effect Monster [Pendulum Effect] "While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [Monster Effect] "If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters." ATK: 1750 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Earth" Scale: 3 "Amorphage Sloth" Pendulum Effect Monster [Pendulum Effect] "While you control an "Amorphage" monster, neither player can add cards from their Deck to their hand except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [Monster Effect] "Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters." ATK: 2250 DEF: 0 Level: 6 Type: "Dragon" Attribute: "Earth" Scale: 3 "Amorphage Wrath" Pendulum Effect Monster [Pendulum Effect] "While you control an "Amorphage" monster, neither player can Tribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [Monster Effect] "If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters." ATK: 1650 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Earth" Scale: 3 "Amorphous Persona" Spell Card "All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand." Type: "Field" "Amphibian Beast" Normal Monster "On land or in the sea, the speed of this monster is unmatchable." ATK: 2400 DEF: 2000 Level: 6 Type: "Fish" Attribute: "Water" "Amphibious Bugroth" Fusion Monster "Ground Attacker Bugroth" + "Defender of the Sea" ATK: 1850 DEF: 1300 Level: 5 Type: "Aqua" Attribute: "Water" "Amphibious Bugroth MK-3" Effect Monster "While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly." ATK: 1500 DEF: 1300 Level: 4 Type: "Machine" Attribute: "Water" "Amphibious Swarmship Amblowhale" Link Monster "2+ Effect monsters" Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field." ATK: 2600 Type: "Machine" Attribute: "Fire" Link Rating: 4 Link Markers: ["Left","Bottom","Bottom-Right","Right"] "Amplifier" Spell Card "Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated." Type: "Equip" "Amulet Dragon" Fusion Monster "Dark Magician" + 1 Dragon monster" Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target." ATK: 2900 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Amulet of Ambition" Spell Card "Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck." Type: "Equip" "Amunessia, the Ogdoadic Queen" Effect Monster "If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn." ATK: 2700 DEF: 2100 Level: 8 Type: "Reptile" Attribute: "Dark" "An Owl of Luck" Flip Effect Monster "FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead." ATK: 300 DEF: 500 Level: 2 Type: "Winged Beast" Attribute: "Wind" "An Unfortunate Report" Trap Card "Your opponent conducts their next Battle Phase twice." Type: "Normal" "Anarchist Monk Ranshin" Effect Monster "When this card you control is sent to your Graveyard by your opponent's card (either by battle, by card effect, or by being destroyed): Target 1 monster in your opponent's Graveyard; banish that target." ATK: 1800 DEF: 100 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Anchamoufrite" Pendulum Normal Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it." ATK: 1800 DEF: 0 Level: 5 Type: "Spellcaster" Attribute: "Light" Scale: 4 "Ancient Brain" Normal Monster "A fallen fairy that is powerful in the dark." ATK: 1000 DEF: 700 Level: 3 Type: "Fiend" Attribute: "Dark" "Ancient Chant" Spell Card "Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, during your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY; if you Tribute Summon "The Winged Dragon of Ra" this turn after you resolved this effect, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Tribute Summon. You can only activate 1 "Ancient Chant" per turn." Type: "Normal" "Ancient City - Rainbow Ruins" Spell Card "You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. 1+: This card cannot be destroyed by card effects. 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. 4+: Once per turn, during your Main Phase: You can draw 1 card. 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target." Type: "Field" "Ancient Crimson Ape" Effect Monster "When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points." ATK: 2600 DEF: 1800 Level: 7 Type: "Beast" Attribute: "Light" "Ancient Dragon" Effect Monster "When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500." ATK: 1400 DEF: 1300 Level: 4 Type: "Dragon" Attribute: "Light" "Ancient Elf" Normal Monster "This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies." ATK: 1450 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Light" "Ancient Fairy Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand." ATK: 2100 DEF: 3000 Level: 7 Type: "Dragon" Attribute: "Light" "Ancient Flamvell Deity" Synchro Monster "1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters" When this card is Synchro Summoned, remove from play cards from your opponent's Graveyard up to the number of cards in their hand. This card gains 200 ATK for each card removed from play by this effect." ATK: 2500 DEF: 200 Level: 7 Type: "Pyro" Attribute: "Fire" "Ancient Forest" Spell Card "When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase." Type: "Field" "Ancient Gear" Effect Monster "If you control an "Ancient Gear", you can Special Summon this card (from your hand) in face-up Attack Position." ATK: 100 DEF: 800 Level: 2 Type: "Machine" Attribute: "Earth" "Ancient Gear Ballista" Link Monster "2 EARTH Machine monsters" If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn." ATK: 1500 Type: "Machine" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Right"] "Ancient Gear Beast" Effect Monster "Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard)." ATK: 2000 DEF: 2000 Level: 6 Type: "Machine" Attribute: "Earth" "Ancient Gear Box" Effect Monster "If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn." ATK: 500 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Earth" "Ancient Gear Cannon" Effect Monster "You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn." ATK: 500 DEF: 500 Level: 2 Type: "Machine" Attribute: "Earth" "Ancient Gear Castle" Spell Card "All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s)." Type: "Continuous" "Ancient Gear Catapult" Spell Card "While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn." Type: "Normal" "Ancient Gear Drill" Spell Card "If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated." Type: "Normal" "Ancient Gear Engineer" Effect Monster "Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap Card your opponent controls; destroy that target." ATK: 1500 DEF: 1500 Level: 5 Type: "Machine" Attribute: "Earth" "Ancient Gear Explosive" Spell Card "Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK." Type: "Normal" "Ancient Gear Factory" Spell Card "Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing." Type: "Normal" "Ancient Gear Fist" Spell Card "Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled." Type: "Equip" "Ancient Gear Fortress" Spell Card "During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters." Type: "Continuous" "Ancient Gear Frame" Effect Monster "You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions." ATK: 1600 DEF: 500 Level: 4 Type: "Machine" Attribute: "Earth" "Ancient Gear Fusion" Spell Card "Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material." Type: "Normal" "Ancient Gear Gadget" Effect Monster "If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name." ATK: 500 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Earth" "Ancient Gear Gadjiltron Chimera" Effect Monster "This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. Green Gadget: This card gains 300 ATK. Red Gadget: If this card inflicts battle damage to your opponent by a direct attack: Inflict 500 damage to your opponent. Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 700 damage to your opponent." ATK: 2300 DEF: 1300 Level: 6 Type: "Machine" Attribute: "Earth" "Ancient Gear Gadjiltron Dragon" Effect Monster "If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent. Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent." ATK: 3000 DEF: 2000 Level: 8 Type: "Machine" Attribute: "Earth" "Ancient Gear Golem" Effect Monster "Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 3000 DEF: 3000 Level: 8 Type: "Machine" Attribute: "Earth" "Ancient Gear Golem - Ultimate Pound" Effect Monster "Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand." ATK: 3000 DEF: 3000 Level: 8 Type: "Machine" Attribute: "Earth" "Ancient Gear Howitzer" Fusion Monster "2 "Ancient Gear" monsters" Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions." ATK: 1000 DEF: 1800 Level: 8 Type: "Machine" Attribute: "Earth" "Ancient Gear Hunting Hound" Effect Monster "If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials." ATK: 1000 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Earth" "Ancient Gear Hydra" Effect Monster "At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step." ATK: 2700 DEF: 1700 Level: 7 Type: "Machine" Attribute: "Earth" "Ancient Gear Knight" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step." ATK: 1800 DEF: 500 Level: 4 Type: "Machine" Attribute: "Earth" "Ancient Gear Megaton Golem" Fusion Monster "3 "Ancient Gear" monsters" If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions." ATK: 3300 DEF: 3300 Level: 9 Type: "Machine" Attribute: "Earth" "Ancient Gear Reactor Dragon" Effect Monster "If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field." ATK: 3000 DEF: 3000 Level: 9 Type: "Machine" Attribute: "Earth" "Ancient Gear Reborn" Trap Card "Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn"." Type: "Continuous" "Ancient Gear Soldier" Effect Monster "If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step." ATK: 1300 DEF: 1300 Level: 4 Type: "Machine" Attribute: "Earth" "Ancient Gear Tank" Spell Card "Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard: Inflict 600 damage to your opponent." Type: "Equip" "Ancient Gear Workshop" Spell Card "Target 1 "Ancient Gear" monster in your Graveyard; add that target to your hand." Type: "Normal" "Ancient Gear Wyvern" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step." ATK: 1700 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Earth" "Ancient Jar" Normal Monster "A very fragile jar that contains something ancient and dangerous." ATK: 400 DEF: 200 Level: 1 Type: "Rock" Attribute: "Earth" "Ancient Lamp" Effect Monster "During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation." ATK: 900 DEF: 1400 Level: 3 Type: "Spellcaster" Attribute: "Wind" "Ancient Leaf" Spell Card "If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards." Type: "Normal" "Ancient Lizard Warrior" Normal Monster "Before the dawn of man, this lizard warrior ruled supreme." ATK: 1400 DEF: 1100 Level: 4 Type: "Reptile" Attribute: "Earth" "Ancient One of the Deep Forest" Normal Monster "This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder." ATK: 1800 DEF: 1900 Level: 6 Type: "Beast" Attribute: "Earth" "Ancient Pixie Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect." ATK: 2100 DEF: 3000 Level: 7 Type: "Dragon" Attribute: "Dark" "Ancient Rules" Spell Card "Special Summon 1 Level 5 or higher Normal Monster from your hand." Type: "Normal" "Ancient Sacred Wyvern" Synchro Monster "1 LIGHT Tuner + 1 or more non-Tuner monsters" While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card." ATK: 2100 DEF: 2000 Level: 7 Type: "Fairy" Attribute: "Light" "Ancient Sorcerer" Normal Monster "Armed with an array of magic wands, this creature is capable of multiple attacks." ATK: 1000 DEF: 1300 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Ancient Telescope" Spell Card "See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order." Type: "Normal" "Ancient Tool" Normal Monster "A destructive machine discovered in the Ruins of the Ancients." ATK: 1700 DEF: 1400 Level: 5 Type: "Machine" Attribute: "Dark" "Ancient Tree of Enlightenment" Normal Monster "This ancient arbor uses its extensive knowledge to avoid the damage of enemy attacks." ATK: 600 DEF: 1500 Level: 3 Type: "Plant" Attribute: "Earth" "Ancient Warriors - Ambitious Cao De" Effect Monster "While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position." ATK: 3000 DEF: 2500 Level: 8 Type: "Beast-Warrior" Attribute: "Fire" "Ancient Warriors - Deceptive Jia Wen" Effect Monster "You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn." ATK: 1100 DEF: 1800 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Ancient Warriors - Eccentric Lu Jing" Effect Monster "You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn." ATK: 700 DEF: 2000 Level: 4 Type: "Beast-Warrior" Attribute: "Water" "Ancient Warriors - Fearsome Zhang Yuan" Effect Monster "All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn. At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it." ATK: 2300 DEF: 2000 Level: 6 Type: "Beast-Warrior" Attribute: "Fire" "Ancient Warriors - Graceful Zhou Gong" Effect Monster "You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn." ATK: 1600 DEF: 1600 Level: 4 Type: "Beast-Warrior" Attribute: "Water" "Ancient Warriors - Ingenious Zhuge Kong" Effect Monster "If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn." ATK: 1000 DEF: 2000 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Ancient Warriors - Loyal Guan Yun" Effect Monster "If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn." ATK: 2500 DEF: 1800 Level: 7 Type: "Beast-Warrior" Attribute: "Wind" "Ancient Warriors - Masterful Sun Mou" Effect Monster "While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand." ATK: 1800 DEF: 1500 Level: 4 Type: "Beast-Warrior" Attribute: "Water" "Ancient Warriors - Rebellious Lu Feng" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent." ATK: 2800 DEF: 2200 Level: 8 Type: "Beast-Warrior" Attribute: "Dark" "Ancient Warriors - Valiant Zhang De" Effect Monster "Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn. If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand. If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn." ATK: 2700 DEF: 900 Level: 7 Type: "Beast-Warrior" Attribute: "Wind" "Ancient Warriors - Virtuous Liu Xuan" Effect Monster "While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn. If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card." ATK: 1400 DEF: 1200 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Ancient Warriors Oath - Double Dragon Lords" Link Monster "2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster" All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand." ATK: 1100 Type: "Beast-Warrior" Attribute: "Wind" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Ancient Warriors Saga - Borrowing of Arrows" Spell Card "You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn." Type: "Continuous" "Ancient Warriors Saga - Chivalrous Path" Trap Card "If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation." Type: "Continuous" "Ancient Warriors Saga - Defense of Changban" Trap Card "If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn. At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn. When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck." Type: "Continuous" "Ancient Warriors Saga - East-by-South Winds" Spell Card "You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your "Ancient Warriors" cards and effects, also until the end of the turn, all "Ancient Warriors" Effect Monsters you currently control gain this effect. When this card declares an attack: You can destroy 1 card your opponent controls." Type: "Continuous" "Ancient Warriors Saga - Sun-Liu Alliance" Spell Card "If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn." Type: "Continuous" "Ancient Warriors Saga - Three Visits" Spell Card "During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation." Type: "Continuous" "And the Band Played On" Trap Card "Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control." Type: "Continuous" "Andro Sphinx" Effect Monster "You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster." ATK: 3000 DEF: 2500 Level: 10 Type: "Beast" Attribute: "Light" "Anesthrokket Dragon" Effect Monster "When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn." ATK: 0 DEF: 2200 Level: 1 Type: "Dragon" Attribute: "Dark" "Angel O1" Effect Monster "You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 200 DEF: 300 Level: 1 Type: "Fairy" Attribute: "Light" "Angel O7" Effect Monster "When this card is Tribute Summoned, it gains the following effect: The effects of Effect Monsters cannot be activated." ATK: 2500 DEF: 1500 Level: 7 Type: "Fairy" Attribute: "Light" "Angel of Zera" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn." ATK: 2800 DEF: 2300 Level: 8 Type: "Fairy" Attribute: "Light" "Angel Statue - Azurune" Trap Card "Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card." Type: "Continuous" "Angel Trumpeter" Normal Tuner Monster "This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell." ATK: 1900 DEF: 1600 Level: 4 Type: "Plant" Attribute: "Earth" "Angmarl the Fiendish Monarch" Effect Monster "When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand." ATK: 2400 DEF: 1000 Level: 6 Type: "Fiend" Attribute: "Dark" "Angraecum Umbrella" Tuner Monster "When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters." ATK: 500 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Water" "Animadorned Archosaur" Effect Monster "If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Dinosaur" Attribute: "Light" "Ankuriboh" Effect Monster "When an opponent's monster declares an attack: You can discard this card, then target 1 monster in either GY, except this card; Special Summon it to your field, but send it to the GY during the End Phase. If this card is destroyed by battle or card effect and sent to the GY: You can add 1 "Monster Reborn" from your Deck or GY to your hand during the End Phase of this turn. You can only use each effect of "Ankuriboh" once per turn." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Annihilator Archfiend" Effect Monster "You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn." ATK: 2000 DEF: 3000 Level: 9 Type: "Fiend" Attribute: "Dark" "Ansatsu" Normal Monster "A silent and deadly warrior specializing in assassinations." ATK: 1700 DEF: 1200 Level: 5 Type: "Warrior" Attribute: "Earth" "Ante" Spell Card "Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)" Type: "Normal" "Anteatereatingant" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn." ATK: 2000 DEF: 500 Level: 5 Type: "Insect" Attribute: "Earth" "Anthrosaurus" Normal Monster "Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)" ATK: 1000 DEF: 850 Level: 3 Type: "Dinosaur" Attribute: "Earth" "Anti Raigeki" Trap Card "When your opponent activates "Raigeki": Negate its effect, and if you do, destroy all monsters your opponent controls." Type: "Normal" "Anti-Aircraft Flower" Effect Monster "By Tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points." ATK: 0 DEF: 1600 Level: 3 Type: "Plant" Attribute: "Earth" "Anti-Fusion Device" Trap Card "Destroy 1 face-up Fusion Monster on the field." Type: "Normal" "Anti-Magic Arrows" Spell Card "At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation." Type: "Quickplay" "Anti-Magic Prism" Trap Card "Activate only when your opponent activates a Quickplay Spell Card. Select 1 card on the field and destroy it." Type: "Normal" "Anti-Spell" Trap Card "Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it." Type: "Counter" "Anti-Spell Fragrance" Trap Card "Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them." Type: "Continuous" "Antialian" Effect Monster "Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card." ATK: 1900 DEF: 600 Level: 4 Type: "Cyberse" Attribute: "Earth" "Antihuman Intelligence MESY-YA" Pendulum Effect Monster "You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence MESY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn." ATK: 2500 DEF: 3000 Level: 8 Type: "Cyberse" Attribute: "Light" Scale: 0 "Ape Fighter" Effect Monster "If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn." ATK: 1900 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Dark" "Ape Magician" Effect Monster "Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn." ATK: 800 DEF: 1200 Level: 3 Type: "Beast" Attribute: "Dark" "Apocatequil" Effect Monster "While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard." ATK: 1800 DEF: 1200 Level: 4 Type: "Thunder" Attribute: "Light" "Apollousa, Bow of the Goddess" Link Monster "2+ monsters with different names, except Tokensr You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation." ATK: 0 Type: "Fairy" Attribute: "Wind" Link Rating: 4 Link Markers: ["Bottom-Left","Bottom","Bottom-Right","Top"] "Apoqliphort Skybase" Effect Monster "Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase." ATK: 2900 DEF: 2500 Level: 9 Type: "Machine" Attribute: "Earth" "Apoqliphort Towers" Effect Monster "Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice)." ATK: 3000 DEF: 2600 Level: 10 Type: "Machine" Attribute: "Earth" "Apparition" Trap Card "If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn." Type: "Normal" "Apple Magician Girl" Effect Monster "Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand." ATK: 1200 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Fire" "Apple of Enlightenment" Trap Card "Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1." Type: "Normal" "Appliancer Breakerbuncle" Effect Monster "During damage calculation, if your "Appliancer" monster battles an opponent's monster (Quick Effect): You can discard this card; for that battle, your monster cannot be destroyed by battle and you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Water" "Appliancer Celtopus" Link Monster "2 "Appliancer" monsters" Your opponent's monsters cannot target this linked card for attacks, also your opponent cannot target this linked card with card effects. During damage calculation, if your "Appliancer" Link Monster co-linked to this card battles an opponent's monster (Quick Effect): Your battling monster gains 1000 ATK for each monster co-linked to this card, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card." ATK: 0 Type: "Machine" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom"] "Appliancer Conversion" Spell Card "Banish as many "Appliancer" Link Monsters in your Main Monster Zones as possible, then you can Special Summon your banished "Appliancer" Link Monsters, up to the number of monsters banished by this effect. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other "Appliancer" Spell/Trap from your GY; add this card to your hand. You can only use each effect of "Appliancer Conversion" once per turn." Type: "Quickplay" "Appliancer Copybokkle" Effect Monster "You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes the targeted monster's name until the End Phase. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "Appliancer Dryer Drake" Link Monster "1 "Appliancer" monsternCannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack." ATK: 0 Type: "Machine" Attribute: "Fire" Link Rating: 1 Link Markers: ["Top-Right"] "Appliancer Electrilyrical World" Spell Card "When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an "Appliancer" Link Monster: You can add 1 "Appliancer" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only activate 1 "Appliancer Electrilyrical World" per turn." Type: "Field" "Appliancer Kappa Scale" Link Monster "1 "Appliancer" monster" Cannot be used as Link Material the turn it is Link Summoned. You can Tribute this co-linked card; Special Summon 1 "Appliancer" Link Monster from your GY, except "Appliancer Kappa Scale". You can Tribute this card that is not co-linked; Special Summon 1 Level 4 or lower "Appliancer" monster from your GY. You can only use each effect of "Appliancer Kappa Scale" once per turn." ATK: 0 Type: "Machine" Attribute: "Water" Link Rating: 1 Link Markers: ["Top"] "Appliancer Laundry Dragon" Link Monster "1 "Appliancer" monster" Cannot be used as Link Material the turn it is Link Summoned. Neither player takes battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battled an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this card that is not co-linked battled an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK." ATK: 1500 Type: "Machine" Attribute: "Water" Link Rating: 1 Link Markers: ["Top"] "Appliancer Propelion" Link Monster "1 "Appliancer" monster" Cannot be used as Link Material the turn it is Link Summoned. This card can attack directly. Once per turn, during damage calculation, if your monster battles an opponent's monster while this card is co-linked (Quick Effect): You can change that opponent's monster's ATK to 0 during that damage calculation only. Once per turn, during damage calculation, if this card that is not co-linked battles an opponent's monster (Quick Effect): You can change that opponent's monster's ATK to 0 during that damage calculation only." ATK: 1200 Type: "Machine" Attribute: "Wind" Link Rating: 1 Link Markers: ["Top"] "Appliancer Reuse" Spell Card "Target 1 "Appliancer" monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field." Type: "Normal" "Appliancer Socketroll" Effect Monster "If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Machine" Attribute: "Dark" "Appliancer Test" Spell Card "Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" Link Monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn." Type: "Normal" "Appliancer Vacculephant" Link Monster "1 "Appliancer" monster" Cannot be used as Link Material the turn it is Link Summoned. This card that is not co-linked can attack directly. You can only use 1 of the following effects of "Appliancer Vacculephant" per turn, and only once that turn. You can send 1 card from your hand to the GY, then target 1 card your opponent controls; destroy it. If this card is co-linked: You can target 1 monster in your opponent's Main Monster Zone; destroy it." ATK: 1000 Type: "Machine" Attribute: "Dark" Link Rating: 1 Link Markers: ["Top-Right"] "Appointer of the Red Lotus" Trap Card "Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase." Type: "Normal" "Apprentice Illusion Magician" Effect Monster "You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only." ATK: 2000 DEF: 1700 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Apprentice Magician" Effect Monster "If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position." ATK: 400 DEF: 800 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Apprentice Piper" Flip Effect Monster "FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand." ATK: 100 DEF: 1500 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Appropriate" Trap Card "Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards." Type: "Continuous" "Aqua Armor Ninja" Effect Monster "When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack." ATK: 800 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Water" "Aqua Chorus" Trap Card "If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points." Type: "Continuous" "Aqua Dragon" Fusion Monster "Fairy Dragon" + "Amazon of the Seas" + "Zone Eater" ATK: 2250 DEF: 1900 Level: 6 Type: "Sea Serpent" Attribute: "Water" "Aqua Jet" Spell Card "Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK." Type: "Normal" "Aqua Madoor" Normal Monster "A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him." ATK: 1200 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Water" "Aqua Snake" Normal Monster "This monster hypnotizes an opponent with the ball on its tail and draws them to a watery doom." ATK: 1050 DEF: 900 Level: 3 Type: "Aqua" Attribute: "Water" "Aqua Spirit" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn." ATK: 1600 DEF: 1200 Level: 4 Type: "Aqua" Attribute: "Water" "Aqua Story - Urashima" Trap Card "If you have an "Aquaactress" monster in your Graveyard: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 100, also it is unaffected by your opponent's card effects." Type: "Normal" "Aquaactress Arowana" Effect Monster "Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand." ATK: 2000 DEF: 2000 Level: 6 Type: "Aqua" Attribute: "Water" "Aquaactress Guppy" Effect Monster "Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand." ATK: 600 DEF: 600 Level: 2 Type: "Aqua" Attribute: "Water" "Aquaactress Tetra" Effect Monster "Once per turn: You can add 1 "Aquarium" card from your Deck to your hand." ATK: 300 DEF: 300 Level: 1 Type: "Aqua" Attribute: "Water" "Aquamirror Cycle" Trap Card "Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand." Type: "Normal" "Aquamirror Illusion" Trap Card "Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase." Type: "Normal" "Aquamirror Meditation" Trap Card "Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand." Type: "Normal" "Aquarian Alessa" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card." ATK: 1500 DEF: 500 Level: 4 Type: "Aqua" Attribute: "Water" "Aquarium Lighting" Spell Card "If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 "Aquarium Lighting"." Type: "Continuous" "Aquarium Set" Spell Card "All WATER monsters you control gain 300 ATK and DEF. All "Aquaactress" monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters." Type: "Continuous" "Aquarium Stage" Spell Card "WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters." Type: "Continuous" "Aratama" Spirit Monster "Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama"." ATK: 800 DEF: 1800 Level: 4 Type: "Fiend" Attribute: "Dark" "Arc Rebellion Xyz Dragon" XYZ Monster "3 Level 5 monsters" This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; you can only declare an attack with this card for the rest of this turn, also this card gains ATK equal to the combined original ATK of all other face-up monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn." ATK: 3000 DEF: 2500 Level: 5 Type: "Dragon" Attribute: "Dark" "Arcana Call" Trap Card "Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result." Type: "Normal" "Arcana Extra Joker" Link Monster "3 Warrior monsters with different names" Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand." ATK: 2800 Type: "Warrior" Attribute: "Light" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Arcana Force 0 - The Fool" Effect Monster "This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. Heads: Negate your card effects that target this card, and destroy them. Tails: Negate your opponent's card effects that target this card, and destroy them." ATK: 0 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Light" "Arcana Force EX - The Dark Ruler" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. Tails: If this card is destroyed, destroy all cards on the field." ATK: 4000 DEF: 4000 Level: 10 Type: "Fairy" Attribute: "Light" "Arcana Force EX - The Light Ruler" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it." ATK: 4000 DEF: 4000 Level: 10 Type: "Fairy" Attribute: "Light" "Arcana Force I - The Magician" Effect Monster "When this card is Summoned, toss a coin: Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. Tails: When a Spell Card is activated, your opponent gains 500 Life Points." ATK: 1100 DEF: 1100 Level: 4 Type: "Fairy" Attribute: "Light" "Arcana Force III - The Empress" Effect Monster "When this card is Summoned, toss a coin: Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard." ATK: 1300 DEF: 1300 Level: 4 Type: "Fairy" Attribute: "Light" "Arcana Force IV - The Emperor" Effect Monster "When this card is Summoned, toss a coin: Heads: All "Arcana Force" monsters you control gain 500 ATK. Tails: All "Arcana Force" monsters you control lose 500 ATK." ATK: 1400 DEF: 1400 Level: 4 Type: "Fairy" Attribute: "Light" "Arcana Force VI - The Lovers" Effect Monster "When this card is Summoned, toss a coin: Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. Tails: You cannot Tribute Summon "Arcana Force" monsters." ATK: 1600 DEF: 1600 Level: 4 Type: "Fairy" Attribute: "Light" "Arcana Force VII - The Chariot" Effect Monster "When this card is Summoned, toss a coin: Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. Tails: Your opponent gains control of this card." ATK: 1700 DEF: 1700 Level: 4 Type: "Fairy" Attribute: "Light" "Arcana Force XIV - Temperance" Effect Monster "During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. Heads: Halve all Battle Damage you take. Tails: Halve all Battle Damage your opponent takes." ATK: 2400 DEF: 2400 Level: 6 Type: "Fairy" Attribute: "Light" "Arcana Force XVIII - The Moon" Effect Monster "When this card is Summoned, toss a coin: Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent." ATK: 2800 DEF: 2800 Level: 7 Type: "Fairy" Attribute: "Light" "Arcana Force XXI - The World" Effect Monster "When this card is Summoned, toss a coin: Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand." ATK: 3100 DEF: 3100 Level: 8 Type: "Fairy" Attribute: "Light" "Arcana Knight Joker" Fusion Monster "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect." ATK: 3800 DEF: 2500 Level: 9 Type: "Warrior" Attribute: "Light" "Arcana Reading" Spell Card "Toss a coin and apply the appropriate effect, or, if "Light Barrier" is in your Field Zone, choose which effect to apply without tossing a coin. Heads: Add 1 card that has a coin tossing effect from your Deck to your hand, except "Arcana Reading". Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster from your hand. You can only use each effect of "Arcana Reading" once per turn." Type: "Normal" "Arcana Triumph Joker" Effect Monster "If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card." ATK: 0 DEF: 2500 Level: 10 Type: "Warrior" Attribute: "Light" "Arcane Apprentice" Tuner Monster "If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand." ATK: 1000 DEF: 400 Level: 2 Type: "Spellcaster" Attribute: "Fire" "Arcane Archer of the Forest" Effect Monster "While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field." ATK: 900 DEF: 1400 Level: 3 Type: "Warrior" Attribute: "Earth" "Arcane Barrier" Spell Card "Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card." Type: "Continuous" "Arcanite Magician" Synchro Monster "1 Tuner + 1+ non-Tuner Spellcaster monsters" If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target." ATK: 400 DEF: 1800 Level: 7 Type: "Spellcaster" Attribute: "Light" "Arcanite Magician/Assault Mode" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard." ATK: 900 DEF: 2300 Level: 9 Type: "Spellcaster" Attribute: "Light" "Archfiend Black Skull Dragon" Fusion Monster "1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck." ATK: 3200 DEF: 2500 Level: 9 Type: "Dragon" Attribute: "Dark" "Archfiend Cavalry" Effect Monster "If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn." ATK: 1900 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Archfiend Commander" Effect Monster "If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position." ATK: 2500 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Archfiend Eccentrick" Pendulum Effect Monster [Pendulum Effect] "You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [Monster Effect] "You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn." ATK: 800 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Light" Scale: 7 "Archfiend Emperor, the First Lord of Horror" Effect Monster "You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it." ATK: 3000 DEF: 2000 Level: 8 Type: "Fiend" Attribute: "Dark" "Archfiend Empress" Effect Monster "If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it." ATK: 2900 DEF: 2100 Level: 8 Type: "Fiend" Attribute: "Dark" "Archfiend General" Effect Monster "You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card." ATK: 2100 DEF: 800 Level: 4 Type: "Fiend" Attribute: "Dark" "Archfiend Giant" Effect Monster "If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand." ATK: 2400 DEF: 1600 Level: 6 Type: "Fiend" Attribute: "Dark" "Archfiend Heiress" Effect Monster "If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn." ATK: 1000 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Archfiend Interceptor" Effect Monster "While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent." ATK: 1400 DEF: 1600 Level: 4 Type: "Fiend" Attribute: "Dark" "Archfiend Marmot of Nefariousness" Normal Monster "An air marmot that has a nefarious horn and wings. It attacks by throwing acorns." ATK: 400 DEF: 600 Level: 2 Type: "Beast" Attribute: "Earth" "Archfiend Mirror" Normal Monster "A wicked mirror that hypnotizes enemies, diverting attacks from their intended targets." ATK: 700 DEF: 600 Level: 2 Type: "Fiend" Attribute: "Dark" "Archfiend of Gilfer" Effect Monster "When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 500 ATK while equipped with this card." ATK: 2200 DEF: 2500 Level: 6 Type: "Fiend" Attribute: "Dark" "Archfiend Palabyrinth" Spell Card "All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn." Type: "Field" "Archfiend Soldier" Normal Monster "An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done." ATK: 1900 DEF: 1500 Level: 4 Type: "Fiend" Attribute: "Dark" "Archfiend Zombie-Skull" Synchro Monster "Plaguesp Zombie" + 2+ non-Tuner Zombie monsters" Zombie monsters you control cannot be destroyed by card effects." ATK: 2500 DEF: 1200 Level: 6 Type: "Zombie" Attribute: "Dark" "Archfiend's Ascent" XYZ Monster "2 Level 6 monsters" This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY." ATK: 2500 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Archfiend's Awakening" Ritual Effect Monster "You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY." ATK: 2500 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Archfiend's Call" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY." ATK: 2500 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Archfiend's Ma Ifestation" Fusion Monster "Summoned Skull" + 1 DARK monster This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY." ATK: 2500 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Archfiend's Oath" Spell Card "Once per turn: You can pay 500 Life Points, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard." Type: "Continuous" "Archfiend's Roar" Trap Card "Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn." Type: "Normal" "Archfiend's Staff of Despair" Spell Card "Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn." Type: "Equip" "Archlord Kristya" Effect Monster "If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead." ATK: 2800 DEF: 2300 Level: 8 Type: "Fairy" Attribute: "Light" "Archlord Zerato" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied." ATK: 2800 DEF: 2300 Level: 8 Type: "Fairy" Attribute: "Light" "Archnemeses Eschatos" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn." ATK: 3000 DEF: 2500 Level: 11 Type: "Dragon" Attribute: "Light" "Archnemeses Protos" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn." ATK: 2500 DEF: 3000 Level: 11 Type: "Wyrm" Attribute: "Dark" "Arcjet Lightcraft" Effect Monster "If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters." ATK: 0 DEF: 2100 Level: 9 Type: "Machine" Attribute: "Light" "Aria the Melodious Diva" Effect Monster "While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle." ATK: 1600 DEF: 1200 Level: 4 Type: "Fairy" Attribute: "Light" "Ariel, Priestess of the Nekroz" Effect Monster "Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn." ATK: 1000 DEF: 1800 Level: 4 Type: "Psychic" Attribute: "Water" "Arisen Gaia the Fierce Knight" Effect Monster "If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon." ATK: 2300 DEF: 2100 Level: 7 Type: "Warrior" Attribute: "Dark" "Arkbrave Dragon" Effect Monster "If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it." ATK: 2400 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Light" "Arlownay" Normal Monster "A lady monster dwelling in a flower, she sprinkles the air with poisonous pollen." ATK: 800 DEF: 1000 Level: 3 Type: "Plant" Attribute: "Earth" "Arma Knight" Normal Monster "An ammonite warrior that has protected the seas throughout history." ATK: 1000 DEF: 1200 Level: 4 Type: "Aqua" Attribute: "Water" "Armades, Keeper of Boundaries" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step." ATK: 2300 DEF: 1500 Level: 5 Type: "Fiend" Attribute: "Light" "Armageddon Designator" Trap Card "Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel." Type: "Normal" "Armageddon Knight" Effect Monster "When this card is Summoned: You can send 1 DARK monster from your Deck to the GY." ATK: 1400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Armaill" Normal Monster "A strange warrior who manipulates three deadly blades with both hands and his tail." ATK: 700 DEF: 1300 Level: 3 Type: "Warrior" Attribute: "Earth" "Armed Changer" Spell Card "Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand." Type: "Equip" "Armed Dragon Blitz" Spell Card "Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters." Type: "Normal" "Armed Dragon Catapult Cannon" Fusion Monster "VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7" Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY." ATK: 3500 DEF: 3000 Level: 10 Type: "Machine" Attribute: "Light" "Armed Dragon Flash" Spell Card "Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn." Type: "Quickplay" "Armed Dragon Lightning" Spell Card "If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects;r It gains ATK equal to its Level x 100 (even if this card leaves the field). Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand. You can only use this effect of "Armed Dragon Lightning" once per turn." Type: "Continuous" "Armed Dragon LV Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls." ATK: 3000 DEF: 2000 Level: 10 Type: "Dragon" Attribute: "Wind" "Armed Dragon LV10 White" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field." ATK: 3000 DEF: 2000 Level: 10 Type: "Dragon" Attribute: "Light" "Armed Dragon LV3" Effect Monster "During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck." ATK: 1200 DEF: 900 Level: 3 Type: "Dragon" Attribute: "Wind" "Armed Dragon LV5" Effect Monster "You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck." ATK: 2400 DEF: 1700 Level: 5 Type: "Dragon" Attribute: "Wind" "Armed Dragon LV7" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK." ATK: 2800 DEF: 1000 Level: 7 Type: "Dragon" Attribute: "Wind" "Armed Dragon Thunder LV Effect Monster "If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. 1+: Its name becomes "Armed Dragon LV. 10+: Control of it cannot switch. 100+: Cannot be destroyed by battle. 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. +: Once per turn: You can destroy all other cards on the field." ATK: 3000 DEF: 2000 Level: 10 Type: "Dragon" Attribute: "Wind" "Armed Dragon Thunder LV3" Effect Monster "This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card." ATK: 1200 DEF: 900 Level: 3 Type: "Dragon" Attribute: "Wind" "Armed Dragon Thunder LV5" Effect Monster "This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand." ATK: 2400 DEF: 1700 Level: 5 Type: "Dragon" Attribute: "Wind" "Armed Dragon Thunder LV7" Effect Monster "This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand." ATK: 2800 DEF: 1000 Level: 7 Type: "Dragon" Attribute: "Wind" "Armed Dragon Thunderbolt" Trap Card "Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn." Type: "Normal" "Armed Ninja" Flip Effect Monster "FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)" ATK: 300 DEF: 300 Level: 1 Type: "Warrior" Attribute: "Earth" "Armed Protector Dragon" Effect Monster "Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card." ATK: 2000 DEF: 2800 Level: 8 Type: "Dragon" Attribute: "Light" "Armed Samurai - Ben Kei" Effect Monster "For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase." ATK: 500 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Dark" "Armed Sea Hunter" Effect Monster "After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead." ATK: 1800 DEF: 400 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Armillyre, the Starleader Dragon" Link Monster "2 Effect monsters" Cannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of "Armillyre, the Starleader Dragon" once per turn." ATK: 1400 Type: "Dragon" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Armityle the Chaos Phantasm" Fusion Monster "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only." ATK: 0 DEF: 0 Level: 12 Type: "Fiend" Attribute: "Dark" "Armityle the Chaos Phantasm - Phantom of Fury" Fusion Monster "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control changed this turn: Banish all cards you control, then this card's owner can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions." ATK: 0 DEF: 0 Level: 12 Type: "Fiend" Attribute: "Dark" "Armor Blast" Spell Card "Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them." Type: "Normal" "Armor Break" Trap Card "Negate the activation of an Equip Spell Card and destroy it." Type: "Counter" "Armor Breaker" Union Effect Monster "Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)" ATK: 800 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Earth" "Armor Dragon Ritual" Spell Card "This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn." Type: "Ritual" "Armor Exe" Effect Monster "This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card." ATK: 2400 DEF: 1400 Level: 4 Type: "Rock" Attribute: "Light" "Armor Ninjitsu Art of Alchemy" Spell Card "If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards." Type: "Normal" "Armor Ninjitsu Art of Freezing" Trap Card "When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions." Type: "Continuous" "Armor Ninjitsu Art of Rust Mist" Trap Card "When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s)." Type: "Continuous" "Armored Axon Kicker" Effect Monster "If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took." ATK: 2200 DEF: 1800 Level: 6 Type: "Psychic" Attribute: "Earth" "Armored Bee" Effect Monster "Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase." ATK: 1600 DEF: 1200 Level: 4 Type: "Insect" Attribute: "Wind" "Armored Bitron" Effect Monster "You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn." ATK: 500 DEF: 0 Level: 2 Type: "Cyberse" Attribute: "Dark" "Armored Cybern" Union Effect Monster "Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 0 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Wind" "Armored Dragon" Effect Monster "(This card is always treated as an "Armed Dragon" card.) When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armored Dragon", but it cannot attack directly this turn." ATK: 1900 DEF: 1400 Level: 4 Type: "Dragon" Attribute: "Wind" "Armored Glass" Trap Card "You can only activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated." Type: "Normal" "Armored Kappa" XYZ Monster "2 Level 2 monsters" Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel." ATK: 400 DEF: 1000 Level: 2 Type: "Psychic" Attribute: "Water" "Armored Lizard" Normal Monster "A lizard with a very tough hide and a vicious bite." ATK: 1500 DEF: 1200 Level: 4 Type: "Reptile" Attribute: "Earth" "Armored Rat" Normal Monster "The fur on this monster rat is tough enough to repel swords." ATK: 950 DEF: 1100 Level: 3 Type: "Beast" Attribute: "Earth" "Armored Starfish" Normal Monster "A bluish starfish with a solid hide capable of fending off attacks." ATK: 850 DEF: 1400 Level: 4 Type: "Aqua" Attribute: "Water" "Armored White Bear" Effect Monster "If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn." ATK: 1800 DEF: 1400 Level: 4 Type: "Beast" Attribute: "Water" "Armored Zombie" Normal Monster "This warrior blindly swings a deadly blade with devastating force." ATK: 1500 DEF: 0 Level: 3 Type: "Zombie" Attribute: "Dark" "Armoroid" Effect Monster "If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field." ATK: 2700 DEF: 2000 Level: 8 Type: "Machine" Attribute: "Earth" "Armory Arm" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard." ATK: 1800 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Light" "Armory Call" Trap Card "Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn." Type: "Normal" "Arnis, the Empowered Warrior" Effect Monster "When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position." ATK: 1700 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Fire" "Aroma Garden" Spell Card "Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP." Type: "Field" "Aroma Gardening" Spell Card "If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn." Type: "Continuous" "Aroma Jar" Flip Effect Monster "If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP." ATK: 500 DEF: 400 Level: 1 Type: "Rock" Attribute: "Wind" "Aromage Bergamot" Effect Monster "While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn." ATK: 2400 DEF: 1800 Level: 6 Type: "Plant" Attribute: "Fire" "Aromage Cananga" Effect Monster "While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand." ATK: 1400 DEF: 1000 Level: 3 Type: "Plant" Attribute: "Earth" "Aromage Jasmine" Effect Monster "During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card." ATK: 100 DEF: 1900 Level: 2 Type: "Plant" Attribute: "Light" "Aromage Laurel" Effect Monster "If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn." ATK: 800 DEF: 0 Level: 1 Type: "Plant" Attribute: "Wind" "Aromage Marjoram" Effect Monster "While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn. When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP. If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them." ATK: 2000 DEF: 1600 Level: 5 Type: "Plant" Attribute: "Dark" "Aromage Rosemary" Effect Monster "While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position." ATK: 1800 DEF: 700 Level: 4 Type: "Plant" Attribute: "Water" "Aromaseraphy Angelica" Tuner Monster "During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Plant" Attribute: "Light" "Aromaseraphy Jasmine" Link Monster "2 Plant monsters" If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand." ATK: 1800 Type: "Plant" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Aromaseraphy Rosemary" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn." ATK: 2000 DEF: 900 Level: 5 Type: "Plant" Attribute: "Light" "Aromaseraphy Sweet Marjoram" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn. If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand. If you gain LP: Target 1 card your opponent controls; destroy it." ATK: 2200 DEF: 2000 Level: 6 Type: "Plant" Attribute: "Light" "Aron, the Ogdoadic King" Effect Monster "If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn." ATK: 2500 DEF: 2800 Level: 8 Type: "Reptile" Attribute: "Light" "Array of Revealing Light" Spell Card "Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned." Type: "Field" "Arrivalrivals" Spell Card "During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn." Type: "Quickplay" "Arrive in Light" Spell Card "When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. Draw 1 card. Special Summon 1 Tuner from your hand." Type: "Continuous" "Arsenal Bug" Effect Monster "If you control no other Insect-Type monsters, this card's ATK and DEF become 1000." ATK: 2000 DEF: 2000 Level: 3 Type: "Insect" Attribute: "Earth" "Arsenal Robber" Trap Card "Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard." Type: "Normal" "Arsenal Summoner" Flip Effect Monster "FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian"." ATK: 1600 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Wind" "Artemis, the Magistus Moon Maiden" Link Monster "1 Level 4 or lower Spellcaster monster" If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn." ATK: 800 Type: "Spellcaster" Attribute: "Light" Link Rating: 1 Link Markers: ["Top"] "Artifact Achilleshield" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters you control for attacks for the rest of this turn." ATK: 1500 DEF: 2200 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Aegis" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn." ATK: 1200 DEF: 2500 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Beagalltach" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn." ATK: 1400 DEF: 2100 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Caduceus" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus"." ATK: 1600 DEF: 2400 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Chakram" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card." ATK: 1900 DEF: 2000 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Dagda" Link Monster "2 monsters with different names" When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn." ATK: 1500 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Artifact Durendal" XYZ Monster "2 Level 5 monsters" Once per turn, during either player's turn, you can activate 1 of these effects. When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck." ATK: 2400 DEF: 2100 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Failnaught" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target in your Spell & Trap Zone as a Spell Card." ATK: 2000 DEF: 1600 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Ignition" Spell Card "Target 1 Spell/Trap Card on the field; destroy that target, and if you do, Set 1 "Artifact" monster directly from your Deck to your Spell & Trap Zone as a Spell Card. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. (You must have an "Artifact" monster in your Main Deck to activate this card.)" Type: "Quickplay" "Artifact Labrys" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand." ATK: 2300 DEF: 1000 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Lancea" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn." ATK: 1700 DEF: 2300 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Mjollnir" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjollnir" once per turn." ATK: 1300 DEF: 1800 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Moralltach" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls." ATK: 2100 DEF: 1400 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Sanctum" Trap Card "Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target." Type: "Normal" "Artifact Scythe" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn." ATK: 2200 DEF: 900 Level: 5 Type: "Fairy" Attribute: "Light" "Artifact Vajra" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand." ATK: 1800 DEF: 1900 Level: 5 Type: "Fairy" Attribute: "Light" "Artifacts Unleashed" Spell Card "Target 2 "Artifact" monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, also for the rest of this turn after this card resolves, monsters you control cannot attack, except "Artifact" monsters. If this card in its owner's possession is destroyed by an opponent's card: You can reveal 1 Level 5 LIGHT monster from your hand; draw 1 card." Type: "Quickplay" "Artillery Catapult Turtle" Effect Monster "You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster or 1 Level 5 Dragon monster from your hand or Deck. You can only use this effect of "Bombarding Catapult Turtle" once per turn." ATK: 1000 DEF: 2000 Level: 4 Type: "Aqua" Attribute: "Water" "Artorigus, King of the Noble Knights" XYZ Monster "2 Level 4 "Noble Knight" monsters" When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control." ATK: 2000 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Light" "Ascator, Dawnwalker" Effect Monster "You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn." ATK: 2300 DEF: 1500 Level: 5 Type: "Spellcaster" Attribute: "Earth" "Ascending Soul" Spell Card "Once per turn, when a Ritual Monster(s) is Ritual Summoned: You can target 1 monster in your Graveyard that was Tributed for the Ritual Summon; add that target to your hand." Type: "Continuous" "Ascension Sky Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card and sent to your GY, if all of the monsters that were used for the Synchro Summon of this card are in your GY: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn." ATK: 0 DEF: 3000 Level: 10 Type: "Dragon" Attribute: "Light" "Asceticism of the Six Samurai" Spell Card "Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn." Type: "Quickplay" "Ash Blossom & Joyous Spring" Tuner Monster "When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. Add a card from the Deck to the hand. Special Summon from the Deck. Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn." ATK: 0 DEF: 1800 Level: 3 Type: "Zombie" Attribute: "Fire" "Asleep at the Switch" Trap Card "When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target." Type: "Normal" "Assault Armor" Spell Card "Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn." Type: "Equip" "Assault Beast" Effect Monster "You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand." ATK: 1900 DEF: 1200 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Assault Blackwing - Chidori the Rain Sprinkling" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it." ATK: 2600 DEF: 2000 Level: 7 Type: "Winged Beast" Attribute: "Dark" "Assault Blackwing - Kunai the Drizzle" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn." ATK: 2100 DEF: 1600 Level: 5 Type: "Winged Beast" Attribute: "Dark" "Assault Blackwing - Onimaru the Divine Thunder" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only." ATK: 3000 DEF: 2000 Level: 12 Type: "Winged Beast" Attribute: "Dark" "Assault Blackwing - Raikiri the Rain Shower" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them." ATK: 2600 DEF: 2000 Level: 7 Type: "Winged Beast" Attribute: "Dark" "Assault Blackwing - Sayo the Rain Hider" Synchro Monster "1 Tuner + 1 non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle." ATK: 800 DEF: 100 Level: 2 Type: "Winged Beast" Attribute: "Dark" "Assault Blackwing - Sohaya the Rain Storm" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card." ATK: 1500 DEF: 2000 Level: 5 Type: "Winged Beast" Attribute: "Dark" "Assault Counter" Trap Card "Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it." Type: "Counter" "Assault Dog" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dog" from your Deck." ATK: 1200 DEF: 800 Level: 4 Type: "Beast" Attribute: "Earth" "Assault Mercenary" Effect Monster "Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls." ATK: 1800 DEF: 300 Level: 4 Type: "Warrior" Attribute: "Earth" "Assault Mode Activate" Trap Card "Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position." Type: "Normal" "Assault Mode Zero" Spell Card "Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn." Type: "Quickplay" "Assault on GHQ" Trap Card "Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY." Type: "Normal" "Assault Overload" Spell Card "Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200." Type: "Quickplay" "Assault Reboot" Trap Card "Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn." Type: "Normal" "Assault Revival" Spell Card "Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play." Type: "Quickplay" "Assault Sentinel" Effect Monster "You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn." ATK: 1600 DEF: 800 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Assault Slash" Trap Card "Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field." Type: "Normal" "Assault Spirits" Trap Card "After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase." Type: "Normal" "Assault Teleport" Spell Card "Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards." Type: "Normal" "Assault Wyvern" Effect Monster "When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern"." ATK: 1800 DEF: 1100 Level: 4 Type: "Dragon" Attribute: "Light" "Astra Ghouls" Effect Monster "When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn." ATK: 0 DEF: 2000 Level: 5 Type: "Zombie" Attribute: "Earth" "Astral Barrier" Trap Card "If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead." Type: "Continuous" "Astral Kuriboh" Effect Monster "You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand, and if you do, its Level becomes equal to the revealed monster's Rank, also you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" monster that was Xyz Summoned using this card on the field as material gains this effect. This card cannot be destroyed by battle or your opponent's card effects." ATK: 100 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Light" "Astrograph Sorcerer" Pendulum Effect Monster [Pendulum Effect] "During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [Monster Effect] "If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the Graveyard, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or Graveyard (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)" ATK: 2500 DEF: 2000 Level: 7 Type: "Spellcaster" Attribute: "Dark" Scale: 1 endulum Evolution"PEVO,"Asura Priest" Spirit Monster "Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each." ATK: 1700 DEF: 1200 Level: 4 Type: "Fairy" Attribute: "Light" "Aswan Apparition" Effect Monster "If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck." ATK: 500 DEF: 500 Level: 3 Type: "Fiend" Attribute: "Dark" "Asymmetaphys" Spell Card "Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters." Type: "Continuous" "At One With the Sword" Trap Card "Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card." Type: "Normal" "Athena" Effect Monster "If another Fairy monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy monster you control to the GY, except "Athena", then target 1 Fairy monster in your GY, except "Athena"; Special Summon that target." ATK: 2600 DEF: 800 Level: 7 Type: "Fairy" Attribute: "Light" "Atlantean Attack Squad" Effect Monster "This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card." ATK: 1400 DEF: 0 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Atlantean Dragoons" Effect Monster "All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons"." ATK: 1800 DEF: 0 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Atlantean Heavy Infantry" Effect Monster "During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target." ATK: 0 DEF: 1600 Level: 2 Type: "Sea Serpent" Attribute: "Water" "Atlantean Marksman" Effect Monster "When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target." ATK: 1400 DEF: 0 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Atlantean Pikeman" Normal Monster "The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of." ATK: 1400 DEF: 0 Level: 2 Type: "Sea Serpent" Attribute: "Water" "Atomic Firefly" Effect Monster "When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage." ATK: 100 DEF: 200 Level: 1 Type: "Insect" Attribute: "Light" "Atomic Scrap Dragon" Synchro Monster "1 "Scrap" Tuner + 2 or more non-Tuner monsters" Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards you selected to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it." ATK: 3200 DEF: 2400 Level: 10 Type: "Dragon" Attribute: "Earth" "Attachment Cybern" Effect Monster "You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. A monster equipped with this card gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn." ATK: 1600 DEF: 800 Level: 3 Type: "Dragon" Attribute: "Light" "Attack and Receive" Trap Card "You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard." Type: "Normal" "Attack Gainer" Tuner Monster "If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase." ATK: 0 DEF: 0 Level: 1 Type: "Warrior" Attribute: "Earth" "Attack of the Cornered Rat" Trap Card "If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.)" Type: "Continuous" "Attack Pheromones" Spell Card "If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type." Type: "Continuous" "Attack Reflector Unit" Trap Card "Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck." Type: "Normal" "Attack the Moon!" Spell Card "Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target." Type: "Continuous" "Attention!" Trap Card "Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it." Type: "Normal" "Attraffic Control" Spell Card "If your opponent controls 3 or more monsters, they cannot declare an attack." Type: "Continuous" "Augmented Heraldry" Spell Card "Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field)." Type: "Field" "Auram the World Chalice Blademaster" Link Monster "2 "World Chalice" monsters" Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand." ATK: 2000 Type: "Cyberse" Attribute: "Fire" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Aurkus, Lightsworn Druid" Effect Monster "Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard." ATK: 1200 DEF: 1800 Level: 3 Type: "Beast-Warrior" Attribute: "Light" "Aurora Paragon" Effect Monster "Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card." ATK: 1500 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Aurora Wing" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn." ATK: 1200 DEF: 1600 Level: 4 Type: "Winged Beast" Attribute: "Water" "Aussa the Earth Charmer" Flip Effect Monster "FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls." ATK: 500 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Aussa the Earth Charmer, Immovable" Link Monster "2 monsters, including an EARTH monster" (This card is always treated as a "Familiarossessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn." ATK: 1850 Type: "Spellcaster" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Automatic Laser" Trap Card "When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s)." Type: "Normal" "Autonomous Action Unit" Spell Card "Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster." Type: "Equip" "Autorokket Dragon" Effect Monster "When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn." ATK: 1600 DEF: 1000 Level: 3 Type: "Dragon" Attribute: "Dark" "Avalanching Aussa" Effect Monster "Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field." ATK: 800 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Avalon" Trap Card "Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field." Type: "Normal" "Avatar of The Pot" Effect Monster "By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck." ATK: 1200 DEF: 1300 Level: 3 Type: "Rock" Attribute: "Earth" "Avendread Savior" Link Monster "2 Zombie monsters" This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. You can target 1 "Vendread" card in your GY; add it to your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn." ATK: 1600 Type: "Zombie" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Avenging Knight Parshath" Synchro Monster "1 Tuner + 1 or more non-Tuner LIGHT monsters" Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2600 DEF: 2100 Level: 8 Type: "Fairy" Attribute: "Light" "Avida, Rebuilder of Worlds" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation." ATK: 3500 DEF: 3500 Level: 11 Type: "Cyberse" Attribute: "Light" "Awakening of Nephthys" Trap Card "All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn." Type: "Continuous" "Awakening of the Possessed" Spell Card "Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiarossessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn." Type: "Continuous" "Awakening of the Possessed - Gagigobyte" Effect Monster "You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn. When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card. If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand." ATK: 2000 DEF: 200 Level: 5 Type: "Reptile" Attribute: "Water" "Awakening of the Possessed - Greater Inari Fire" Effect Monster "You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control. If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand." ATK: 2000 DEF: 200 Level: 5 Type: "Pyro" Attribute: "Fire" "Awakening of the Possessed - Nefariouser Archfiend" Effect Monster "You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand." ATK: 2000 DEF: 200 Level: 5 Type: "Beast" Attribute: "Earth" "Awakening of the Possessed - Rasenryu" Effect Monster "You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn. When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand. If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand." ATK: 2000 DEF: 200 Level: 5 Type: "Dragon" Attribute: "Wind" "Awakening of the Sacred Beasts" Trap Card "This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control. 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s). 2+: Negate the activated effects of monsters your opponent controls. 3: Any monsters sent to your opponent's GY are banished instead. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand." Type: "Continuous" "Axe Dragonute" Effect Monster "If this card attacks, it is changed to Defense Position at the end of the Damage Step." ATK: 2000 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Dark" "Axe of Despair" Spell Card "(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck." Type: "Equip" "Axe of Fools" Spell Card "The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster." Type: "Equip" "Axe Raider" Normal Monster "An axe-wielding monster of tremendous strength and agility." ATK: 1700 DEF: 1150 Level: 4 Type: "Warrior" Attribute: "Earth" "Aye-Iron" Effect Monster "Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect." ATK: 1600 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Earth" "Ayers Rock Sunrise" Spell Card "Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn." Type: "Normal" "Aztekipede, the Worm Warrior" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard." ATK: 1900 DEF: 400 Level: 4 Type: "Insect" Attribute: "Earth" "Azure-Eyes Silver Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner Normal monsters" If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it." ATK: 2500 DEF: 3000 Level: 9 Type: "Dragon" Attribute: "Light" "B-Buster Drake" Union Effect Monster "Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand." ATK: 1500 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Light" "B. Dragon Jungle King" Normal Monster "A jet-black dragon found in the deepest jungles who normally devours trees." ATK: 2100 DEF: 1800 Level: 6 Type: "Dragon" Attribute: "Earth" "B.E.F. Zelos" Spell Card "When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it." Type: "Field" "B.E.S. Big Core" Effect Monster "If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it." ATK: 2300 DEF: 1100 Level: 6 Type: "Machine" Attribute: "Dark" "B.E.S. Big Core MK-2" Effect Monster "If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it." ATK: 2400 DEF: 1100 Level: 6 Type: "Machine" Attribute: "Fire" "B.E.S. Big Core MK-3" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck." ATK: 2700 DEF: 1900 Level: 8 Type: "Machine" Attribute: "Light" "B.E.S. Blaster Cannon Core" Effect Monster "If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it." ATK: 2500 DEF: 3000 Level: 9 Type: "Machine" Attribute: "Earth" "B.E.S. Covered Core" Effect Monster "When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step." ATK: 2500 DEF: 800 Level: 7 Type: "Machine" Attribute: "Earth" "B.E.S. Crystal Core" Effect Monster "When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position." ATK: 2100 DEF: 1000 Level: 5 Type: "Machine" Attribute: "Water" "B.E.S. Tetran" Effect Monster "When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field." ATK: 1800 DEF: 2300 Level: 6 Type: "Machine" Attribute: "Wind" "Baba Barber" Link Monster "2 monsters" At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn." ATK: 200 Type: "Fiend" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Bottom"] "Baby Dragon" Normal Monster "Much more than just a child, this dragon is gifted with untapped power." ATK: 1200 DEF: 700 Level: 3 Type: "Dragon" Attribute: "Wind" "Baby Mudragon" Tuner Monster "If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn." ATK: 0 DEF: 200 Level: 1 Type: "Dragon" Attribute: "Dark" "Baby Raccoon Ponpoko" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters." ATK: 800 DEF: 0 Level: 2 Type: "Beast" Attribute: "Earth" "Baby Raccoon Tantan" Flip Effect Monster "FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan"." ATK: 0 DEF: 800 Level: 2 Type: "Beast" Attribute: "Earth" "Baby Tiragon" XYZ Monster "3 Level 1 monsters" During your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly." ATK: 900 DEF: 900 Level: 1 Type: "Dragon" Attribute: "Earth" "Babycerasaurus" Effect Monster "If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck." ATK: 500 DEF: 500 Level: 2 Type: "Dinosaur" Attribute: "Earth" "Bachibachibachi" Effect Monster "An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 800 DEF: 800 Level: 3 Type: "Insect" Attribute: "Light" "Back to Square One" Spell Card "Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck." Type: "Normal" "Back to the Front" Trap Card "Target 1 monster in your GY; Special Summon it in Defense Position." Type: "Normal" "Back-Up Rider" Spell Card "Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn." Type: "Normal" "Backfire" Trap Card "If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent." Type: "Continuous" "Background Dragon" Effect Monster "If this card is in the GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand, in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn." ATK: 1600 DEF: 1800 Level: 5 Type: "Dragon" Attribute: "Dark" "Backlinker" Effect Monster "If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn." ATK: 1600 DEF: 0 Level: 3 Type: "Cyberse" Attribute: "Dark" "Backs to the Wall" Trap Card "Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control." Type: "Normal" "Backup Operator" Effect Monster "You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn." ATK: 1200 DEF: 800 Level: 3 Type: "Cyberse" Attribute: "Light" "Backup Secretary" Effect Monster "If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way." ATK: 1200 DEF: 800 Level: 3 Type: "Cyberse" Attribute: "Light" "Backup Soldier" Trap Card "While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand." Type: "Normal" "Backup Squad" Spell Card "Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took." Type: "Continuous" "Backup Supervisor" Link Monster "2 monsters" If this card was Link Summoned using "Backup Secretary" as material, and your monster this card points to battled an opponent's monster, at the end of the Damage Step: You can Special Summon 1 Cyberse monster from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Backup Secretary" from your hand, Deck, or GY. You can only use each effect of "Backup Supervisor" once per turn." ATK: 1200 Type: "Cyberse" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom","Right"] "Backup Warrior" Effect Monster "Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card." ATK: 2100 DEF: 0 Level: 5 Type: "Warrior" Attribute: "Earth" "Bacon Saver" Effect Monster "During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel." ATK: 700 DEF: 600 Level: 2 Type: "Zombie" Attribute: "Dark" "Bad Aim" Trap Card "When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it." Type: "Normal" "Bad Luck Blast" Trap Card "Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn." Type: "Normal" "Bad Reaction to Simochi" Trap Card "As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points." Type: "Continuous" "Bahalutiya, the Grand Radiance" Effect Monster "You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn." ATK: 2000 DEF: 2400 Level: 7 Type: "Dragon" Attribute: "Light" "Bahamut Shark" XYZ Monster "2 Level 4 WATER monsters" Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn." ATK: 2600 DEF: 2100 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Bait Doll" Spell Card "Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard." Type: "Normal" "Balance of Judgment" Trap Card "If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn." Type: "Normal" "Balancer Lord" Effect Monster "Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn." ATK: 1700 DEF: 1200 Level: 4 Type: "Cyberse" Attribute: "Light" "Ballista of Rampart Smashing" Spell Card "If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only." Type: "Equip" "Ballista Squad" Trap Card "Tribute 1 monster, then target 1 card your opponent controls; destroy it." Type: "Normal" "Balloon Lizard" Effect Monster "Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters X 400 points." ATK: 500 DEF: 1900 Level: 4 Type: "Reptile" Attribute: "Earth" "Bamboo Scrap" Trap Card "Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position." Type: "Normal" "Banisher of the Light" Effect Monster "Any card sent to the Graveyard is banished instead." ATK: 100 DEF: 2000 Level: 3 Type: "Fairy" Attribute: "Light" "Banisher of the Radiance" Effect Monster "Any card sent to the Graveyard is banished instead." ATK: 1600 DEF: 0 Level: 3 Type: "Fairy" Attribute: "Light" "Banishment of the Darklords" Spell Card "Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn." Type: "Normal" "Banner of Courage" Spell Card "All monsters you control gain 200 ATK during your Battle Phase only." Type: "Continuous" "Banquet of Millions" Trap Card "Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn." Type: "Normal" "Baobaboon" Effect Monster "If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck." ATK: 1200 DEF: 1000 Level: 3 Type: "Plant" Attribute: "Dark" "Barbar, Malebranche of the Burning Abyss" Effect Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each." ATK: 1700 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Dark" "Barbaroid, the Ultimate Battle Machine" Fusion Monster "5 Machine-Type "roid" monsters" This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent." ATK: 4000 DEF: 4000 Level: 12 Type: "Machine" Attribute: "Earth" "Bark of Dark Ruler" Trap Card "If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn." Type: "Normal" "Barkion's Bark" Spell Card "Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn." Type: "Normal" "Baron of the Fiend Sword" Normal Monster "An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak." ATK: 1550 DEF: 800 Level: 4 Type: "Fiend" Attribute: "Dark" "Baroness de Fleur" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Baroness de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster." ATK: 3000 DEF: 2400 Level: 10 Type: "Warrior" Attribute: "Wind" "Barox" Fusion Monster "Frenzied Panda" + "Ryu-Kishin" ATK: 1380 DEF: 1530 Level: 5 Type: "Fiend" Attribute: "Dark" "Barrage Blast" Trap Card "Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200." Type: "Continuous" "Barrel Behind the Door" Trap Card "Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead." Type: "Counter" "Barrel Dragon" Effect Monster "Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are Heads." ATK: 2600 DEF: 2200 Level: 7 Type: "Machine" Attribute: "Dark" "Barrel Lily" Normal Monster "This wicked flower attacks enemies with pollen projectiles." ATK: 1100 DEF: 600 Level: 3 Type: "Plant" Attribute: "Earth" "Barrel Rock" Normal Monster "Shouldering a pair of machine guns, this monster is unstoppable." ATK: 1000 DEF: 1300 Level: 4 Type: "Rock" Attribute: "Earth" "Barricadeborg Blocker" Link Monster "2 monsters with different names" If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects." ATK: 1000 Type: "Machine" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Bottom"] "Barrier Resonator" Tuner Monster "During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Tuner monster you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it." ATK: 300 DEF: 800 Level: 1 Type: "Fiend" Attribute: "Light" "Barrier Statue of the Abyss" Effect Monster "No monsters can be Special Summoned, except for DARK monsters." ATK: 1000 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Barrier Statue of the Drought" Effect Monster "No monsters can be Special Summoned, except for EARTH monsters." ATK: 1000 DEF: 1000 Level: 4 Type: "Rock" Attribute: "Earth" "Barrier Statue of the Heavens" Effect Monster "No monsters can be Special Summoned, except for LIGHT monsters." ATK: 1000 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Barrier Statue of the Inferno" Effect Monster "Neither player can Special Summon monsters, except FIRE monsters." ATK: 1000 DEF: 1000 Level: 4 Type: "Pyro" Attribute: "Fire" "Barrier Statue of the Stormwinds" Effect Monster "No monsters can be Special Summoned, except for WIND monsters." ATK: 1000 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Barrier Statue of the Torrent" Effect Monster "Neither player can Special Summon monsters, except WATER monsters." ATK: 1000 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Barrier Wave" Trap Card "Activate by Tributing 1 Synchro Monster when an opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF." Type: "Normal" "Basal Rose Shoot" Spell Card "Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon" or 1 monster that specifically lists that card in its text, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn." Type: "Quickplay" "Bashing Shield" Spell Card "Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it." Type: "Equip" "Basic Insect" Normal Monster "Usually found traveling in swarms, this creature's ideal environment is the forest." ATK: 500 DEF: 700 Level: 2 Type: "Insect" Attribute: "Earth" "Basilius, Familiar of the Evil Eye" Effect Monster "If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn." ATK: 400 DEF: 2000 Level: 3 Type: "Fiend" Attribute: "Dark" "Bat" Normal Monster "A mechanical bat that drops blasts from its wings." ATK: 300 DEF: 350 Level: 1 Type: "Machine" Attribute: "Wind" "Battery Charger" Spell Card "Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard." Type: "Normal" "Batteryman 9-Volt" Effect Monster "When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card." ATK: 1000 DEF: 1000 Level: 4 Type: "Thunder" Attribute: "Light" "Batteryman AA" Effect Monster "If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each." ATK: 0 DEF: 0 Level: 3 Type: "Thunder" Attribute: "Light" "Batteryman AAA" Effect Monster "When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard." ATK: 0 DEF: 0 Level: 4 Type: "Thunder" Attribute: "Light" "Batteryman C" Effect Monster "If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control." ATK: 0 DEF: 0 Level: 2 Type: "Thunder" Attribute: "Light" "Batteryman Charger" Effect Monster "When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control." ATK: 1800 DEF: 1200 Level: 5 Type: "Thunder" Attribute: "Light" "Batteryman D" Effect Monster "Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D")." ATK: 0 DEF: 1900 Level: 1 Type: "Thunder" Attribute: "Light" "Batteryman Fuel Cell" Effect Monster "If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand." ATK: 2100 DEF: 0 Level: 6 Type: "Thunder" Attribute: "Light" "Batteryman Industrial Strength" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field." ATK: 2600 DEF: 0 Level: 8 Type: "Thunder" Attribute: "Light" "Batteryman Micro-Cell" Flip Effect Monster "FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card." ATK: 100 DEF: 100 Level: 1 Type: "Thunder" Attribute: "Light" "Batteryman Solar" Effect Monster "If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Thunder" Attribute: "Light" "Battle Break" Trap Card "When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase." Type: "Normal" "Battle Fader" Effect Monster "When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Battle Footballer" Normal Monster "A cyborg with high defense power. Originally it was invented for a football machine." ATK: 1000 DEF: 2100 Level: 4 Type: "Machine" Attribute: "Fire" "Battle Fusion" Spell Card "When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn." Type: "Quickplay" "Battle Instinct" Trap Card "Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position." Type: "Normal" "Battle Mania" Trap Card "Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able." Type: "Normal" "Battle of the Elements" Trap Card "Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute." Type: "Normal" "Battle Ox" Normal Monster "A monster with tremendous power, it destroys enemies with a swing of its axe." ATK: 1700 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Battle Shogun of the Six Samurai" Link Monster "2 Warrior monsters, including a "Six Samurai" monster" If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. This card gains 100 ATK for each Bushido Counter on your field." ATK: 1000 Type: "Warrior" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Battle Steer" Normal Monster "A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns." ATK: 1800 DEF: 1300 Level: 5 Type: "Beast-Warrior" Attribute: "Earth" "Battle Survivor" Effect Monster "At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn." ATK: 1600 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Earth" "Battle Teleportation" Trap Card "Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent." Type: "Normal" "Battle Tuned" Spell Card "Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK." Type: "Quickplay" "Battle Waltz" Spell Card "Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token." Type: "Normal" "Battle Warrior" Normal Monster "A warrior that fights with his bare hands!!!" ATK: 700 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Earth" "Battle-Scarred" Trap Card "Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card." Type: "Continuous" "Battlecruiser Dianthus" XYZ Monster "3 Level 3 monsters" You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn." ATK: 2100 DEF: 1800 Level: 3 Type: "Plant" Attribute: "Earth" "Battleguard Howling" Trap Card "When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand." Type: "Normal" "Battleguard King" Effect Monster "Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn." ATK: 3000 DEF: 1100 Level: 8 Type: "Warrior" Attribute: "Earth" "Battleguard Rage" Trap Card "Activate this card by targeting 1 Warrior-Type monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card." Type: "Continuous" "Battlestorm" Effect Monster "This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect." ATK: 1700 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Battlewasp - Arbalest the Rapidfire" Effect Monster "When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn." ATK: 1800 DEF: 800 Level: 4 Type: "Insect" Attribute: "Wind" "Battlewasp - Azusa the Ghost Bow" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field." ATK: 2200 DEF: 1600 Level: 5 Type: "Insect" Attribute: "Wind" "Battlewasp - Ballista the Armageddon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters." ATK: 3000 DEF: 800 Level: 12 Type: "Insect" Attribute: "Wind" "Battlewasp - Dart the Hunter" Effect Monster "When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Insect" Attribute: "Wind" "Battlewasp - Halberd the Charge" Synchro Monster "1 Insect Tuner + 1+ non-Tuner monsters" Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn." ATK: 2500 DEF: 800 Level: 6 Type: "Insect" Attribute: "Wind" "Battlewasp - Hama the Conquering Bow" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY." ATK: 2800 DEF: 2000 Level: 8 Type: "Insect" Attribute: "Wind" "Battlewasp - Nest" Trap Card "When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY." Type: "Continuous" "Battlewasp - Pin the Bullseye" Effect Monster "If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn." ATK: 200 DEF: 300 Level: 1 Type: "Insect" Attribute: "Wind" "Battlewasp - Sting the Poison" Tuner Monster "If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn." ATK: 400 DEF: 800 Level: 2 Type: "Insect" Attribute: "Wind" "Battlewasp - Twinbow the Attacker" Effect Monster "During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase." ATK: 1000 DEF: 500 Level: 3 Type: "Insect" Attribute: "Wind" "Battlin' Boxer Big Bandage" Effect Monster "Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level." ATK: 1100 DEF: 1400 Level: 2 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Cheat Commissioner" XYZ Monster "2 Level 3 monsters" All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field." ATK: 0 DEF: 1300 Level: 3 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Counterpunch" Effect Monster "During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn." ATK: 0 DEF: 1100 Level: 3 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Glassjaw" Effect Monster "When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand." ATK: 2000 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Headgeared" Effect Monster "When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle." ATK: 1000 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Lead Yoke" XYZ Monster "2 Level 4 "Battlin' Boxer" monsters" If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK." ATK: 2200 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Rabbit Puncher" Effect Monster "At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster." ATK: 800 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Rib Gardna" Effect Monster "During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase." ATK: 100 DEF: 1400 Level: 3 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Shadow" Effect Monster "During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn." ATK: 1800 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Sparrer" Effect Monster "If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn." ATK: 1200 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Switchitter" Effect Monster "When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters." ATK: 1500 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Fire" "Battlin' Boxer Veil" Effect Monster "When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took." ATK: 0 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Fire" "Battlin' Boxing Spirits" Spell Card "Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn." Type: "Normal" "Baxia, Brightness of the Yang Zing" Synchro Monster "1 Tuner + 1 or more non-Tuner Wyrm-Type monsters" When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard." ATK: 2300 DEF: 2600 Level: 8 Type: "Wyrm" Attribute: "Light" "Bayonater, the Baneful Barrel" Effect Monster "Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls." ATK: 500 DEF: 0 Level: 1 Type: "Zombie" Attribute: "Dark" "Bayonet Punisher" Spell Card "Apply these effects, in sequence, depending on the monster card types of "Borrel" monsters you control and/or in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation. Fusion: Banish 1 monster your opponent controls. Synchro: Banish 3 random face-down cards from your opponent's Extra Deck. Xyz: Banish 1 Spell/Trap your opponent controls. Link: Banish up to 3 cards from your opponent's GY. You can only activate 1 "Bayonet Punisher" per turn." Type: "Quickplay" "Bazoo the Soul-Eater" Effect Monster "Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn." ATK: 1600 DEF: 900 Level: 4 Type: "Beast" Attribute: "Earth" "Beacon of White" Spell Card "If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase." Type: "Equip" "Beaked Snake" Normal Monster "This monster wraps itself around an opponent and pecks away with its huge beak." ATK: 800 DEF: 900 Level: 3 Type: "Reptile" Attribute: "Earth" "Bean Soldier" Normal Monster "A plant-warrior that attacks with seeds and sword." ATK: 1400 DEF: 1300 Level: 4 Type: "Plant" Attribute: "Earth" "Bearblocker" Effect Monster "During your opponent's turn, Set cards in your Spell & Trap Zones cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn." ATK: 1600 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Beast Fangs" Spell Card "A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points." Type: "Equip" "Beast King Barbaros" Effect Monster "You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls." ATK: 3000 DEF: 1200 Level: 8 Type: "Beast-Warrior" Attribute: "Earth" "Beast King Unleashed" Trap Card "Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain." Type: "Continuous" "Beast Machine King Barbaros Ur" Effect Monster "You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage." ATK: 3800 DEF: 1200 Level: 8 Type: "Beast-Warrior" Attribute: "Earth" "Beast Magic Attack" Spell Card "Remove Spell Counters from your field to activate 1 of these effects. 2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand. 4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it. 6: Special Summon 1 face-up Pendulum Monster from your Extra Deck. You can only activate 1 "Beast Magic Attack" per turn." Type: "Quickplay" "Beast of Talwar" Normal Monster "Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.nnn(This card is always treated as an "Archfiend" card.)" ATK: 2400 DEF: 2150 Level: 6 Type: "Fiend" Attribute: "Dark" "Beast of the Pharaoh" Effect Monster "If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target." ATK: 400 DEF: 600 Level: 3 Type: "Zombie" Attribute: "Earth" "Beast Rage" Spell Card "All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters." Type: "Normal" "Beast Rising" Trap Card "Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect." Type: "Continuous" "Beast Soul Swap" Trap Card "Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand." Type: "Normal" "Beast Striker" Effect Monster "Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck." ATK: 1850 DEF: 400 Level: 4 Type: "Beast" Attribute: "Earth" "Beast-Eyes Pendulum Dragon" Fusion Monster "1 DARK Dragon-Type monster + 1 Beast-Type monsternMust be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon." ATK: 3000 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Earth" "Beast-Warrior Puma" Effect Monster "You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand." ATK: 1600 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Beastking of the Swamps" Effect Monster "You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s)." ATK: 1000 DEF: 1100 Level: 4 Type: "Aqua" Attribute: "Water" "Beastly Mirror Ritual" Spell Card "This card is used to Ritual Summon "Fiend's Mirror". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more." Type: "Ritual" "Beat Cop from the Underworld" Link Monster "2 monsters" If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect. You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)" ATK: 1000 Type: "Fiend" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Beat, Bladesman Fur Hire" Effect Monster "During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn." ATK: 1200 DEF: 500 Level: 3 Type: "Warrior" Attribute: "Earth" "Beatraptor" Effect Monster "Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn." ATK: 1400 DEF: 2000 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Beatrice, Lady of the Eternal" XYZ Monster "2 Level 6 monsters" / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions." ATK: 2500 DEF: 2800 Level: 6 Type: "Fairy" Attribute: "Light" Normal Monster "A rare female beast-master with a very dangerous whip." ATK: 1750 DEF: 1500 Level: 5 Type: "Warrior" Attribute: "Earth" "Beautiful Headhuntress" Normal Monster "A vicious creature that has decapitated numerous enemy monsters." ATK: 1600 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Earth" "Beautunaful Princess" Effect Monster "When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Fish" Attribute: "Water" "Beaver Warrior" Normal Monster "What this creature lacks in size it makes up for in defense when battling in the prairie." ATK: 1200 DEF: 1500 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Beckoned by the World Chalice" Normal Monster "His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him." ATK: 1800 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Earth" "Beckoning Light" Trap Card "Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand." Type: "Normal" "Bee List Soldier" Effect Monster "You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards." ATK: 500 DEF: 400 Level: 1 Type: "Insect" Attribute: "Wind" "Beelze Frog" Effect Monster "This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard." ATK: 1200 DEF: 800 Level: 3 Type: "Aqua" Attribute: "Water" "Beelze of the Diabolic Dragons" Synchro Monster "1 DARK Tuner + 1+ non-Tuner monsters" Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took." ATK: 3000 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Dark" "Beelzeus of the Diabolic Dragons" Synchro Monster "1 DARK Tuner + 2+ non-Tuner monsters" Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK." ATK: 4000 DEF: 4000 Level: 10 Type: "Dragon" Attribute: "Dark" "Beetron" Effect Monster "You can send 1 face-up Spell/Trap you control to the GY, then target 1 Level 4 or lower Insect monster in your GY; Special Summon that Insect monster in Defense Position. You can only use this effect of "Beetron" once per turn." ATK: 1600 DEF: 900 Level: 4 Type: "Insect" Attribute: "Dark" "Beetrooper Armor Horn" Link Monster "2 Insect monsters" You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field." ATK: 1000 Type: "Insect" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom","Top"] "Beetrooper Formation" Spell Card "You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn." Type: "Field" "Beetrooper Scale Bomber" Effect Monster "If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn." ATK: 1200 DEF: 2000 Level: 3 Type: "Insect" Attribute: "Fire" "Beetrooper Scout Buggy" Effect Monster "You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn." ATK: 1000 DEF: 300 Level: 3 Type: "Insect" Attribute: "Wind" "Beetrooper Sting Lancer" Effect Monster "During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn." ATK: 2400 DEF: 1800 Level: 7 Type: "Insect" Attribute: "Wind" "Beginning Knight" Effect Monster "A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. Once per turn: You can target 1 monster your opponent controls; banish it. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn." ATK: 500 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Light" "Beginning of Heaven and Earth" Trap Card "Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn." Type: "Normal" "Begone, Knave!" Trap Card "If a monster inflicts battle damage to a player: Return that monster to the hand." Type: "Continuous" "Behegon" Normal Monster "With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep." ATK: 1350 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Behemoth the King of All Animals" Effect Monster "This card can be Normal Summoned or Set with 1 Tribute. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters." ATK: 2700 DEF: 1500 Level: 7 Type: "Beast" Attribute: "Earth" "Beiige, Vanguard of Dark World" Effect Monster "If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard." ATK: 1600 DEF: 1300 Level: 4 Type: "Fiend" Attribute: "Dark" "Belial - Marquis of Darkness" Effect Monster "Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects." ATK: 2800 DEF: 2400 Level: 8 Type: "Fiend" Attribute: "Dark" "Bellcat Fighter" Link Monster "3 monsters, including a Token" When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position." ATK: 2000 Type: "Machine" Attribute: "Wind" Link Rating: 3 Link Markers: ["Top","Left","Right"] "Bending Destiny" Trap Card "Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase." Type: "Counter" "Benghalancer the Resurgent" Link Monster "2+ Plant monsters" During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn." ATK: 2500 Type: "Plant" Attribute: "Light" Link Rating: 4 Link Markers: ["Left","Bottom","Right","Top"] "Berfomet" Effect Monster "When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand." ATK: 1400 DEF: 1800 Level: 5 Type: "Fiend" Attribute: "Dark" "Berlineth the Firestorm Vassal" Effect Monster "You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn." ATK: 800 DEF: 1000 Level: 3 Type: "Pyro" Attribute: "Fire" "Berry Magician Girl" Effect Monster "If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl"." ATK: 400 DEF: 400 Level: 1 Type: "Spellcaster" Attribute: "Earth" "Berserk Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK." ATK: 3500 DEF: 0 Level: 8 Type: "Zombie" Attribute: "Dark" "Berserk Gorilla" Effect Monster "If this card is in face-up Defense Position, destroy this card. This card must attack if able." ATK: 2000 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Earth" "Berserk Scales" Spell Card "Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack your opponent directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK." Type: "Quickplay" "Berserker Crush" Spell Card "Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn." Type: "Quickplay" "Berserker of the Tenyi" Link Monster "2+ monsters, including a Link Monster" ATK: 3000 Type: "Wyrm" Attribute: "Dark" Link Rating: 3 Link Markers: ["Top","Top-Right","Bottom-Right"] "Berserker Soul" Spell Card "When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the Graveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn." Type: "Quickplay" "Berserking" Trap Card "Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK." Type: "Continuous" "Berserkion the Electromagna Warrior" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them." ATK: 3000 DEF: 2800 Level: 8 Type: "Rock" Attribute: "Earth" "Beta The Electromagnet Warrior" Effect Monster "If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect)." ATK: 1500 DEF: 1500 Level: 3 Type: "Rock" Attribute: "Earth" "Beta the Magnet Warrior" Normal Monster "Alpha, Beta, and Gamma meld as one to form a powerful monster." ATK: 1700 DEF: 1600 Level: 4 Type: "Rock" Attribute: "Earth" "Bi'an, Earth of the Yang Zing" Effect Monster "When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle." ATK: 1600 DEF: 0 Level: 3 Type: "Wyrm" Attribute: "Earth" "Bickuribox" Fusion Monster "Crass Clown" + "Dream Clown" ATK: 2300 DEF: 2000 Level: 7 Type: "Fiend" Attribute: "Dark" "Bicorn Re'em" Effect Monster "If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard." ATK: 800 DEF: 1600 Level: 4 Type: "Beast" Attribute: "Dark" "Bicular" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck." ATK: 200 DEF: 200 Level: 2 Type: "Machine" Attribute: "Earth" "Big Bang Shot" Spell Card "The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster." Type: "Equip" "Big Belly Knight" Effect Monster "If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand." ATK: 1000 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Big Burn" Trap Card "You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards." Type: "Normal" "Big Evolution Pill" Spell Card "After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing." Type: "Normal" "Big Eye" Flip Effect Monster "FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order." ATK: 1200 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Big Insect" Normal Monster "A giant ant that dwells in the jungle, it is powerful whether attacking or defending." ATK: 1200 DEF: 1500 Level: 4 Type: "Insect" Attribute: "Earth" "Big Jaws" Effect Monster "At the end of the Battle Phase, if this card attacked: Banish it." ATK: 1800 DEF: 300 Level: 3 Type: "Fish" Attribute: "Water" "Big Koala" Normal Monster "A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful." ATK: 2700 DEF: 2000 Level: 7 Type: "Beast" Attribute: "Earth" "Big One Warrior" Effect Monster "During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand." ATK: 100 DEF: 600 Level: 1 Type: "Warrior" Attribute: "Light" "Big Piece Golem" Effect Monster "If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes." ATK: 2100 DEF: 0 Level: 5 Type: "Rock" Attribute: "Earth" "Big Shield Gardna" Effect Monster "When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step." ATK: 100 DEF: 2600 Level: 4 Type: "Warrior" Attribute: "Water" "Big Wave Small Wave" Spell Card "Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect." Type: "Normal" "Big Whale" Effect Monster "When this card is Tribute Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated." ATK: 1000 DEF: 3000 Level: 9 Type: "Fish" Attribute: "Water" "BIG Win!?" Trap Card "Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500." Type: "Normal" "Big-Tusked Mammoth" Effect Monster "Monsters your opponent controls cannot attack the turn they are Summoned." ATK: 2000 DEF: 1000 Level: 5 Type: "Beast" Attribute: "Earth" "Binary Blader" Link Monster "2 Normal monsters" This card gains these effects based on the number of monsters co-linked to this card. 1+: When this card declares an attack on an opponent's monster: You can activate this effect; this turn, this card can make a second attack during each Battle Phase, but opponent's monsters cannot be destroyed by battle with this card. 2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster." ATK: 1800 Type: "Cyberse" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Right"] "Binary Sorceress" Link Monster "2 monsters, except Tokensr This card gains these effects based on the number of monsters co-linked to this card. 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP. 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster." ATK: 1600 Type: "Cyberse" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Right"] "Binding Chain" Normal Monster "The mystic links of this chain can rob enemies of their power." ATK: 1000 DEF: 1100 Level: 3 Type: "Fairy" Attribute: "Light" "Bingo Machine, Go!!!" Spell Card "Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. "Blue-Eyes" monster Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!" Type: "Normal" 11..Bio Plant" Normal Monster "A monster created from a major accident in an underground lab." ATK: 600 DEF: 1300 Level: 3 Type: "Fiend" Attribute: "Dark" "Bio-Mage" Normal Monster "A mysterious priest created as a result of the latest advances in biotechnology." ATK: 1150 DEF: 1000 Level: 3 Type: "Fairy" Attribute: "Light" "Biofalcon" Effect Monster "When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand." ATK: 1700 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Light" "Bird of Paradise Lost" Tuner Monster "This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase." ATK: 2700 DEF: 1500 Level: 8 Type: "Wyrm" Attribute: "Dark" "Bird of Roses" Effect Monster "When this face-up Attack Position card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position." ATK: 1800 DEF: 1500 Level: 4 Type: "Plant" Attribute: "Wind" "Birdface" Effect Monster "When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand." ATK: 1600 DEF: 1600 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Birth of the Prominence Flame" Spell Card "Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 "Birth of the Prominence Flame" per turn." Type: "Normal" "Birthright" Trap Card "Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card." Type: "Continuous" "Bite Bug" Effect Monster "If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK." ATK: 300 DEF: 1000 Level: 3 Type: "Insect" Attribute: "Earth" "Bite Shoes" Flip Effect Monster "FLIP: Change the battle position of 1 face-up monster on the field." ATK: 500 DEF: 300 Level: 2 Type: "Fiend" Attribute: "Dark" "Bitelon" Effect Monster "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 2400 DEF: 1000 Level: 6 Type: "Reptile" Attribute: "Water" "Bitron" Normal Monster "A new species found in electronic space. There's not much information on it." ATK: 200 DEF: 2000 Level: 2 Type: "Cyberse" Attribute: "Earth" "Bitrooper" Effect Monster "You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn." ATK: 1500 DEF: 2000 Level: 4 Type: "Cyberse" Attribute: "Earth" "Bixi, Water of the Yang Zing" Effect Monster "When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects." ATK: 0 DEF: 2000 Level: 2 Type: "Wyrm" Attribute: "Water" "Black and White Wave" Spell Card "If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card." Type: "Quickplay" "Black Brachios" Effect Monster "When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position." ATK: 1800 DEF: 1100 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Black Brutdrago" Synchro Monster "1 Tuner + 1 or more non-Tuner Gemini monsters" Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect." ATK: 3000 DEF: 2600 Level: 8 Type: "Dragon" Attribute: "Fire" "Black Cat-astrophe" Trap Card "During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position." Type: "Normal" "Black Dragon Collapserpent" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand." ATK: 1800 DEF: 1700 Level: 4 Type: "Dragon" Attribute: "Dark" Effect Monster "Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s)." ATK: 2800 DEF: 1600 Level: 7 Type: "Beast" Attribute: "Dark" "Black Dragon's Chick" Effect Monster "You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand." ATK: 800 DEF: 500 Level: 1 Type: "Dragon" Attribute: "Dark" "Black Fang Magician" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. [Monster Effect] "(This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it." ATK: 1700 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Dark" Scale: 8 "Black Feather Beacon" Trap Card "Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand." Type: "Normal" "Black Garden" Spell Card "If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster." Type: "Field" "Black Horn of Heaven" Trap Card "When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it." Type: "Counter" "Black Illusion" Trap Card "Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects." Type: "Normal" "Black Illusion Ritual" Spell Card "This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more." Type: "Ritual" "Black Luster Ritual" Spell Card "This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more." Type: "Ritual" "Black Luster Soldier" Ritual Monster "You can Ritual Summon this card with "Black Luster Ritual"." ATK: 3000 DEF: 2500 Level: 8 Type: "Warrior" Attribute: "Earth" "Black Luster Soldier - Envoy of the Beginning" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row." ATK: 3000 DEF: 2500 Level: 8 Type: "Warrior" Attribute: "Light" "Black Luster Soldier - Envoy of the Evening Twilight" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. LIGHT: Target 1 monster on the field; banish it. DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase." ATK: 3000 DEF: 2500 Level: 8 Type: "Warrior" Attribute: "Dark" "Black Luster Soldier - Sacred Soldier" Effect Monster "When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand." ATK: 3000 DEF: 2500 Level: 8 Type: "Warrior" Attribute: "Light" "Black Luster Soldier - Soldier of Chaos" Link Monster "3 monsters with different names" If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;r This card gains 1500 ATK. This card can make a second attack during the Battle Phase of your next turn. Banish 1 card on the field." ATK: 3000 Type: "Warrior" Attribute: "Earth" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Black Luster Soldier - Super Soldier" Ritual Effect Monster "You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Warrior" Attribute: "Earth" "Black Magic Ritual" Spell Card "This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more." Type: "Ritual" "Black Metal Dragon" Effect Monster "You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand." ATK: 600 DEF: 600 Level: 1 Type: "Dragon" Attribute: "Dark" "Black Pendant" Spell Card "The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent." Type: "Equip" "Black Potan" Effect Monster "If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points." ATK: 200 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Dark" "Black Ptera" Effect Monster "If this card is sent from the field to the GY, except by being destroyed by battle: Return it to the hand." ATK: 1000 DEF: 500 Level: 3 Type: "Dinosaur" Attribute: "Wind" "Black Ray Lancer" XYZ Monster "2 Level 3 WATER monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase." ATK: 2100 DEF: 600 Level: 3 Type: "Beast-Warrior" Attribute: "Dark" "Black Return" Trap Card "When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand." Type: "Normal" "Black Rose Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn." ATK: 2400 DEF: 1800 Level: 7 Type: "Dragon" Attribute: "Fire" "Black Rose Moonlight Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn." ATK: 2400 DEF: 1800 Level: 7 Type: "Dragon" Attribute: "Light" "Black Salvo" Tuner Monster "When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated." ATK: 100 DEF: 1100 Level: 3 Type: "Machine" Attribute: "Dark" "Black Skull Dragon" Fusion Monster "Summoned Skull" + "Red-Eyes Black Dragon" rn (This card is always treated as an "Archfiend" card.)" ATK: 3200 DEF: 2500 Level: 9 Type: "Dragon" Attribute: "Dark" "Black Sonic" Trap Card "When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand." Type: "Normal" "Black Stego" Effect Monster "If this Attack Position card is targeted for an attack: Change this card to Defense Position." ATK: 1200 DEF: 2000 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Black Thunder" Trap Card "Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls." Type: "Normal" "Black Tyranno" Effect Monster "If the only cards your opponent controls are Defense Position monsters, this card can attack directly." ATK: 2600 DEF: 1800 Level: 7 Type: "Dinosaur" Attribute: "Earth" "Black Veloci" Effect Monster "If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only." ATK: 1800 DEF: 300 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Black Whirlwind" Spell Card "When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster." Type: "Continuous" "Black Wing Revenge" Trap Card "When a Winged Beast-Type monster you control is destroyed by battle and sent to the Graveyard: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800)." Type: "Normal" "Black-Winged Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect." ATK: 2800 DEF: 1600 Level: 8 Type: "Dragon" Attribute: "Dark" "Black-Winged Strafe" Spell Card "Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard." Type: "Normal" "Blackback" Trap Card "During your turn: Target 1 "Blackwing" monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card." Type: "Normal" "Blackbeard, the Plunder Patroll Captain" Link Monster "2 monsters including a "Plunder Patroll" monster" (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn." ATK: 1600 Type: "Fiend" Attribute: "Water" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Blackbird Close" Trap Card "When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand." Type: "Counter" "Blackboost" Trap Card "Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards." Type: "Normal" "Blackeyes, the Plunder Patroll Seaguide" Effect Monster "You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Water" "Blackfeather Darkrage Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn, when you take damage: You can send up to 5 cards from the top of your Deck to the Graveyard, then if any monsters were sent to the Graveyard by this effect, this card gains 400 ATK." ATK: 2800 DEF: 1600 Level: 8 Type: "Dragon" Attribute: "Dark" "Blackland Fire Dragon" Normal Monster "A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight." ATK: 1500 DEF: 800 Level: 4 Type: "Dragon" Attribute: "Dark" "Blackwing - Abrolhos the Megaquake" Effect Monster "Cannot be Special Summoned. This card cannot destroy monsters by battle. If this card battles a monster, after damage calculation: Return that monster to the hand. Once per turn, during your Main Phase 1: You can have this card lose exactly 1000 ATK, and if you do, return all cards in your opponent's Spell & Trap Zone to the hand." ATK: 2600 DEF: 1800 Level: 7 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Aurora the Northern Lights" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Blackwing" Synchro Monster from your Extra Deck; until the End Phase, this card's name and original ATK become that monster's, and replace this effect with that monster's original effects." ATK: 0 DEF: 0 Level: 10 Type: "Winged Beast" Attribute: "Light" "Blackwing - Auster the South Wind" Tuner Monster "Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects; Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls. Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one." ATK: 1300 DEF: 0 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Backlash" Trap Card "When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls." Type: "Normal" "Blackwing - Blizzard the Far North" Tuner Monster "Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your Graveyard; Special Summon that target in Defense Position." ATK: 1300 DEF: 0 Level: 2 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Bombardment" Trap Card "Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase." Type: "Normal" "Blackwing - Boobytrap" Trap Card "When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card." Type: "Normal" "Blackwing - Bora the Spear" Effect Monster "If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 1700 DEF: 800 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Boreas the Sharp" Effect Monster "During your Main Phase 1: You can banish this card from the Graveyard, then target 1 "Blackwing" monster you control; if that monster attacks this turn, you take no battle damage from that attack, it is not destroyed by that battle, also destroy the opponent's monster that it battled, after damage calculation." ATK: 1300 DEF: 900 Level: 5 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Breeze the Zephyr" Tuner Monster "If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster." ATK: 1100 DEF: 300 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Brisote the Tailwind" Effect Monster "If 2 or more face-up "Blackwing" monsters you control were destroyed this turn, you can Special Summon this card (from your hand). If this card is sent to the Graveyard as a Synchro Material: Gain 600 LP." ATK: 1200 DEF: 1800 Level: 5 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Calima the Haze" Effect Monster "During your opponent's Battle Phase, if you control no monsters: You can banish this card from the Graveyard, then target 1 Synchro Monster in your Graveyard; Special Summon that target, but banish it at the end of the Battle Phase (this is a Quick Effect)." ATK: 600 DEF: 1800 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Damascus the Polar Night" Effect Monster "During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase." ATK: 1300 DEF: 700 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Decay the Ill Wind" Tuner Monster "Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects; Increase its Level by 1. Reduce its Level by 1. You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Elphin the Raven" Effect Monster "If you control a "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that target's battle position." ATK: 2200 DEF: 1200 Level: 6 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Etesian of Two Swords" Effect Monster "If a "Blackwing" monster you control battles an opponent's monster, and your opponent still controls that monster at the end of the Damage Step: You can send this card from your hand to the Graveyard; inflict 1000 damage to your opponent." ATK: 400 DEF: 1600 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Fane the Steel Chain" Effect Monster "This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 Attack Position monster your opponent controls; change that target to Defense Position." ATK: 500 DEF: 800 Level: 2 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Gale the Whirlwind" Tuner Monster "If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF." ATK: 1300 DEF: 400 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Ghibli the Searing Wind" Effect Monster "When your opponent declares a direct attack: You can Special Summon this card from your hand. Once per turn: You can switch the original ATK and DEF of this card, until the end of this turn." ATK: 0 DEF: 1600 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Gladius the Midnight Sun" Effect Monster "If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle." ATK: 800 DEF: 1500 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Gofu the Vague Shadow" Tuner Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner." ATK: 0 DEF: 0 Level: 5 Type: "Winged Beast" Attribute: "Dark" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated." ATK: 2200 DEF: 1500 Level: 5 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Gust the Backblast" Effect Monster "If you control no cards, you can Special Summon this card (from your hand). If your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only." ATK: 900 DEF: 1400 Level: 2 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Harmattan the Dust" Effect Monster "If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's." ATK: 800 DEF: 800 Level: 2 Type: "Winged Beast" Attribute: "Dark" {"id":308,"Blackwing - Hillen the Tengu-wind" Tuner Monster "When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel." ATK: 0 DEF: 2300 Level: 5 Type: "Winged Beast" Attribute: "Dark" Tuner Monster "Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn." ATK: 0 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Jetstream the Blue Sky" Effect Monster "During damage calculation, you can send this card from your hand to the Graveyard to prevent a "Blackwing" monster you control from being destroyed by this battle." ATK: 100 DEF: 800 Level: 1 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Jin the Rain Shadow" Tuner Monster "If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy that monster at the start of the Damage Step (without damage calculation)." ATK: 600 DEF: 500 Level: 1 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Kalut the Moon Shadow" Effect Monster "During either player's Damage Step, when a "Blackwing" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1400 ATK until the end of this turn." ATK: 1400 DEF: 1000 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Kochi the Daybreak" Tuner Monster "If this card was Special Summoned, it cannot be used as a Synchro Material." ATK: 700 DEF: 1500 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Kogarashi the Wanderer" Tuner Monster "When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects." ATK: 2300 DEF: 1600 Level: 6 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Kris the Crack of Dawn" Effect Monster "If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects." ATK: 1900 DEF: 300 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Mistral the Silver Shield" Tuner Monster "If this card on the field is destroyed and sent to the Graveyard: Reduce the next battle damage you would take this turn to 0." ATK: 100 DEF: 1800 Level: 2 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Nothung the Starlight" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 2400 DEF: 1600 Level: 6 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Oroshi the Squall" Tuner Monster "If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position." ATK: 400 DEF: 600 Level: 1 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Pinaki the Waxing Moon" Tuner Monster "Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" Synchro Monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaki the Waxing Moon". You can only use this effect of "Blackwing - Pinaki the Waxing Moon" once per turn." ATK: 1200 DEF: 1000 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Shura the Blue Flame" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck, but its effects are negated." ATK: 1800 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Silverwind the Ascendant" Synchro Monster "1 "Blackwing" Tuner + 2 or more non-Tuner monsters" When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed." ATK: 2800 DEF: 2000 Level: 8 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Simoon the Poison Wind" Effect Monster "If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage." ATK: 1600 DEF: 2000 Level: 6 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Sirocco the Dawn" Effect Monster "If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the total ATK of all "Blackwing" monsters currently on the field, except itself. Monsters other than the targeted monster cannot attack during the turn you activate this effect." ATK: 2000 DEF: 900 Level: 5 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Steam the Cloak" Tuner Monster "If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua-Type/WIND/Level 1/ATK 100/DEF 100). If this card is in your Graveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters." ATK: 800 DEF: 1200 Level: 3 Type: "Winged Beast" Attribute: "Dark" Effect Monster "When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated." ATK: 1000 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Vayu the Emblem of Honor" Tuner Monster "This face-up card on the field cannot be used as a Synchro Material. If this card is in the Graveyard: You can target 1 non-Tuner "Blackwing" monster in your Graveyard; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated." ATK: 800 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Dark" "Blackwing - Zephyros the Elite" Effect Monster "If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel." ATK: 1600 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Blackwing Armed Wing" Synchro Monster "1 "Blackwing" Tuner + 1 or more non-Tuner monsters" If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only, also inflict piercing battle damage to your opponent." ATK: 2300 DEF: 1000 Level: 6 Type: "Winged Beast" Attribute: "Dark" "Blackwing Armor Master" Synchro Monster "1 "Blackwing" Tuner + 1 or more non-Tuner monsters" Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn." ATK: 2500 DEF: 1500 Level: 7 Type: "Winged Beast" Attribute: "Dark" "Blackwing Full Armor Master" Synchro Monster "1 "Blackwing" Tuner + 1+ non-Tuner monsters" Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter." ATK: 3000 DEF: 3000 Level: 10 Type: "Winged Beast" Attribute: "Dark" "Blackwing Tamer - Obsidian Hawk Joe" Synchro Monster "1 "Blackwing" Tuner + 1 or more non-Tuner "Blackwing" monsters" You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn." ATK: 2600 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Dark" "Blade Armor Ninja" XYZ Monster "2 Level 4 Warrior-Type monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn." ATK: 2200 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Wind" "Blade Bounzer" Effect Monster "Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase." ATK: 1800 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Earth" "Blade Garoodia the Cubic Beast" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand." ATK: 0 DEF: 0 Level: 3 Type: "Beast" Attribute: "Fire" "Blade Knight" Effect Monster "Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated." ATK: 1600 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Blade Rabbit" Effect Monster "When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field." ATK: 400 DEF: 300 Level: 2 Type: "Beast" Attribute: "Earth" "Blade Skater" Normal Monster "An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack." ATK: 1400 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Earth" "Bladefly" Effect Monster "As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points." ATK: 600 DEF: 700 Level: 2 Type: "Insect" Attribute: "Wind" "Blast Asmodian" Effect Monster "If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent." ATK: 1000 DEF: 300 Level: 3 Type: "Fiend" Attribute: "Fire" "Blast Held by a Tribute" Trap Card "When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent." Type: "Normal" "Blast Juggler" Effect Monster "You can only activate this effect during your Standby Phase. Tribute this face-up card to select and destroy 2 face-up monsters with an ATK 1000 or less." ATK: 800 DEF: 900 Level: 3 Type: "Machine" Attribute: "Fire" "Blast Magician" Effect Monster "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target." ATK: 1400 DEF: 1700 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Blast Sphere" Effect Monster "If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field." ATK: 1400 DEF: 1400 Level: 4 Type: "Machine" Attribute: "Dark" "Blast with Chain" Trap Card "Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target." Type: "Normal" "Blaster, Dragon Ruler of Infernos" Effect Monster "If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn." ATK: 2800 DEF: 1800 Level: 7 Type: "Dragon" Attribute: "Fire" Trap Card "Activate only when all zones of this card's column are occupied. Destroy all cards in this column." Type: "Normal" "Blasting the Ruins" Trap Card "You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points." Type: "Normal" "Blaze Accelerator" Spell Card "You can target 1 monster your opponent controls; send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard, and if you do, destroy that target. You cannot declare an attack during the turn you activate this effect." Type: "Continuous" "Blaze Accelerator Reload" Trap Card "This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard." Type: "Continuous" "Blaze Cannon" Spell Card "(This card is always treated as a "Blaze Accelerator" card.) 1 "The Winged Dragon of Ra" you control gains these effects until the end of this turn. This card's activation and effect cannot be negated. Unaffected by your opponent's card effects. When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the combined original ATK of the Tributed monsters, until the end of this turn. After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY." Type: "Quickplay" "Blaze Fenix, the Burning Bombardment Bird" Fusion Monster "1 Machine-Type monster + 1 Pyro-Type monster Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect." ATK: 2800 DEF: 2300 Level: 8 Type: "Pyro" Attribute: "Fire" "Blazewing Butterfly" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. You can Tribute this card, then target 1 Gemini monster in your Graveyard, except "Blazewing Butterfly"; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect." ATK: 1500 DEF: 1500 Level: 4 Type: "Insect" Attribute: "Fire" "Blazing Hiita" Effect Monster "Once per turn, you can Tribute 1 FIRE monster (except this card) to Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field." ATK: 800 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Blazing Inpachi" Normal Monster "A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes." ATK: 1850 DEF: 0 Level: 4 Type: "Pyro" Attribute: "Fire" "Blazing Mirror Force" Trap Card "When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took." Type: "Normal" "Blazing Soul" Spell Card "If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn." Type: "Quickplay" "Blessed Winds" Trap Card "You can activate 1 of the following effects. Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn." Type: "Continuous" "Blessings for Gusto" Trap Card "Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target." Type: "Normal" "Blessings of the Nile" Spell Card "Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points." Type: "Continuous" "Blind Destruction" Trap Card "Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field." Type: "Continuous" "Blind Obliteration" Trap Card "Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll." Type: "Normal" "Blind Spot Strike" Spell Card "Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase." Type: "Quickplay" "Blindly Loyal Goblin" Effect Monster "As long as this card remains face-up on the field, control of this card cannot switch." ATK: 1800 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Earth" "Blizzard" Spell Card "Target 1 face-up Spell your opponent controls; until the end of this turn, negate the activated effects on the field of that card and of Spells with the same original name, also if the targeted card would be sent to your opponent's GY, return it to their hand instead. You can only activate 1 "Blizzard" per turn." Type: "Quickplay" "Blizzard Dragon" Effect Monster "Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Water" "Blizzard Falcon" Effect Monster "If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Winged Beast" Attribute: "Water" "Blizzard Princess" Effect Monster "You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn." ATK: 2800 DEF: 2100 Level: 8 Type: "Spellcaster" Attribute: "Water" "Blizzard Thunderbird" Effect Monster "You can discard 1 card; Special Summon 2 WATER Winged Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn." ATK: 1600 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Water" "Blizzard Warrior" Effect Monster "If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return that card to either the top or the bottom of their Deck." ATK: 1400 DEF: 400 Level: 3 Type: "Warrior" Attribute: "Water" "Blizzed, Defender of the Ice Barrier" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, draw 1 card." ATK: 300 DEF: 500 Level: 1 Type: "Aqua" Attribute: "Water" "Block Attack" Spell Card "Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position." Type: "Normal" "Block Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn." ATK: 2500 DEF: 3000 Level: 8 Type: "Rock" Attribute: "Earth" "Block Golem" Effect Monster "If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn." ATK: 1000 DEF: 1500 Level: 3 Type: "Rock" Attribute: "Earth" "Block Spider" Effect Monster "Your opponent cannot target Insect-Type monsters for attacks, except this one. If this card is Special Summoned: You can Special Summon 1 "Block Spider" from your Deck. You can only use this effect of "Block Spider" once per turn." ATK: 0 DEF: 100 Level: 1 Type: "Insect" Attribute: "Earth" "Blocker" Normal Monster "Constructed from several components, this monster can launch them in a pincer attack." ATK: 850 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Dark" "Blockman" Effect Monster "You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack." ATK: 1000 DEF: 1500 Level: 4 Type: "Rock" Attribute: "Earth" "Blockout Curtain" Spell Card "If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn." Type: "Continuous" "Blood Mefist" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent." ATK: 2800 DEF: 1300 Level: 8 Type: "Fiend" Attribute: "Dark" "Blood Sucker" Effect Monster "If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY." ATK: 1300 DEF: 1500 Level: 4 Type: "Zombie" Attribute: "Dark" "Bloom Diva the Melodious Choir" Fusion Monster "1 "Melodious Maestra" monster + 1 "Melodious" monsternCannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster." ATK: 1000 DEF: 2000 Level: 6 Type: "Fairy" Attribute: "Light" "Bloom Harmonist the Melodious Composer" Link Monster "2 Fairy monsters" If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step." ATK: 1000 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Bloom Prima the Melodious Choir" Fusion Monster "1 "Melodious Maestra" monster + 1 or more "Melodious" monsters" This card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 "Melodious" monster in your Graveyard; add it to your hand." ATK: 1900 DEF: 2000 Level: 7 Type: "Fairy" Attribute: "Light" "Blooming of the Darkest Rose" Trap Card "Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn." Type: "Normal" "Blossom Bombardment" Trap Card "When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster's ATK in the Graveyard." Type: "Normal" "Blowback Dragon" Effect Monster "Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads." ATK: 2300 DEF: 1200 Level: 6 Type: "Machine" Attribute: "Dark" "Blue Dragon Ninja" Effect Monster "Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack." ATK: 2100 DEF: 1200 Level: 5 Type: "Sea Serpent" Attribute: "Water" "Blue Dragon Summoner" Effect Monster "If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand." ATK: 1500 DEF: 600 Level: 4 Type: "Spellcaster" Attribute: "Wind" "Blue Duston" Effect Monster "Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston"." ATK: 0 DEF: 1000 Level: 1 Type: "Fiend" Attribute: "Water" "Blue Flame Swordsman" Effect Monster "Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target." ATK: 1800 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Fire" "Blue Medicine" Spell Card "Increase your Life Points by 400 points." Type: "Normal" "Blue Mountain Butterspy" Effect Monster "Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material." ATK: 0 DEF: 1700 Level: 4 Type: "Warrior" Attribute: "Dark" "Blue Rose Dragon" Effect Monster "When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster." ATK: 1600 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Dark" "Blue Thunder T- Effect Monster "If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon." ATK: 1700 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Light" "Blue-Blooded Oni" Effect Monster "When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target." ATK: 1000 DEF: 1700 Level: 4 Type: "Zombie" Attribute: "Dark" "Blue-Eyed Silver Zombie" Normal Monster "The beams from the eyes of this creature are said to turn enemies into zombies." ATK: 900 DEF: 700 Level: 3 Type: "Zombie" Attribute: "Dark" "Blue-Eyes Abyss Dragon" Effect Monster "If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY." ATK: 2500 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Light" "Blue-Eyes Alternative Ultimate Dragon" Fusion Monster "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated." ATK: 4500 DEF: 3800 Level: 12 Type: "Dragon" Attribute: "Light" "Blue-Eyes Alternative White Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Light" "Blue-Eyes Chaos Dragon" Ritual Effect Monster "You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 3000 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Dark" "Blue-Eyes Chaos MAX Dragon" Ritual Effect Monster "You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage." ATK: 4000 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Dark" "Blue-Eyes Shining Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect." ATK: 3000 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Light" "Blue-Eyes Solid Dragon" Effect Monster "If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn." ATK: 2500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Light" "Blue-Eyes Spirit Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters" Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn." ATK: 2500 DEF: 3000 Level: 9 Type: "Dragon" Attribute: "Light" "Blue-Eyes Toon Dragon" Toon Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Light" "Blue-Eyes Twin Burst Dragon" Fusion Monster "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster." ATK: 3000 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Light" "Blue-Eyes Ultimate Dragon" Fusion Monster "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" ATK: 4500 DEF: 3800 Level: 12 Type: "Dragon" Attribute: "Light" "Blue-Eyes White Dragon" Normal Monster "This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Light" "Blue-Winged Crown" Normal Monster "With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight." ATK: 1600 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Bluebeard, the Plunder Patroll Shipwright" Effect Monster "If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn." ATK: 500 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Water" "Blustering Winds" Spell Card "Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase." Type: "Normal" "BM-4 Blast Spider" Effect Monster "Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn." ATK: 1400 DEF: 2200 Level: 4 Type: "Machine" Attribute: "Dark" "Boar Soldier" Effect Monster "If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points." ATK: 2000 DEF: 500 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Bokoichi the Freightening Car" Normal Monster "A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken." ATK: 500 DEF: 500 Level: 2 Type: "Machine" Attribute: "Dark" "Bolt Escargot" Normal Monster "After rendering an opponent immobile by spitting a sticky goo, this monster closes in for the attack." ATK: 1400 DEF: 1500 Level: 5 Type: "Thunder" Attribute: "Water" "Bolt Penguin" Normal Monster "With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks." ATK: 1100 DEF: 800 Level: 3 Type: "Thunder" Attribute: "Water" "Bombardment Beetle" Flip Effect Monster "FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position." ATK: 400 DEF: 900 Level: 2 Type: "Insect" Attribute: "Wind" "Bond Between Teacher and Student" Spell Card "If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn." Type: "Normal" "Bonding - D2O" Spell Card "Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn." Type: "Normal" "Bonding - DHO" Trap Card "Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand." Type: "Normal" "Bonding - H2O" Spell Card "Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY." Type: "Normal" "Bone Crusher" Effect Monster "When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it." ATK: 1600 DEF: 200 Level: 4 Type: "Zombie" Attribute: "Earth" "Bone Mouse" Normal Monster "A mouse that has returned as a zombie to seek revenge on cats." ATK: 400 DEF: 300 Level: 1 Type: "Zombie" Attribute: "Dark" "Bone Temple Block" Trap Card "Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn." Type: "Normal" "Boneheimer" Normal Monster "This monster wanders the seas, sucking dry any creatures it may encounter." ATK: 850 DEF: 400 Level: 3 Type: "Aqua" Attribute: "Water" "Bonfire Colossus" Effect Monster "If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets." ATK: 2600 DEF: 2200 Level: 8 Type: "Beast-Warrior" Attribute: "Fire" "Bonze Alone" Effect Monster "Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card." ATK: 100 DEF: 100 Level: 1 Type: "Fairy" Attribute: "Earth" "Boo Koo" Normal Monster "A book-like wizard with a wealth of magic written inside." ATK: 650 DEF: 500 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Boo-Boo Game" Trap Card "During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn." Type: "Normal" "Booby Trap E" Trap Card "Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn." Type: "Normal" "Boogie Trap" Spell Card "Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn." Type: "Normal" "Book of Eclipse" Spell Card "Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect." Type: "Quickplay" "Book of Life" Spell Card "Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target." Type: "Normal" "Book of Lunar Eclipse" Spell Card "Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position." Type: "Quickplay" "Book of Moon" Spell Card "Target 1 face-up monster on the field; change that target to face-down Defense Position." Type: "Quickplay" "Book of Secret Arts" Spell Card "A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points." Type: "Equip" "Book of Taiyou" Spell Card "Flip 1 face-down monster on the field into face-up Attack Position." Type: "Normal" "Boompoline!!" Trap Card "Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand." Type: "Continuous" "Boon of the Meklord Emperor" Spell Card "If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Boost Warrior" Effect Monster "If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK." ATK: 300 DEF: 200 Level: 1 Type: "Warrior" Attribute: "Fire" "Booster Dragon" Link Monster "2 "Rokket" monsters" Once per turn: You can target 1 other face-up monster on the field; it gains 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. If this Link Summoned card is destroyed by battle or card effect and sent to the GY: You can target 1 other Dragon monster in your GY; Special Summon it. You can only use this effect of "Booster Dragon" once per turn." ATK: 1900 Type: "Dragon" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Boot Sector Launch" Spell Card "All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn." Type: "Field" "Boot Staggered" Effect Monster "When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0)." ATK: 2300 DEF: 500 Level: 5 Type: "Cyberse" Attribute: "Light" "Boot-Up Admiral - Destroyer Dynamo" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it." ATK: 2500 DEF: 2500 Level: 8 Type: "Machine" Attribute: "Earth" "Boot-Up Corporal - Command Dynamo" Effect Monster "You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect." ATK: 0 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Earth" {"id":6371,"Boot-Up Order - Gear Charge" Spell Card "When this card is activated: You can target any number of "Gadget" Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 "Boot-Up Admiral - Destroyer Dynamo" from your Deck to your hand. You can only use this effect of "Boot-Up Order - Gear Charge" once per turn. You can only activate 1 "Boot-Up Order - Gear Charge" per turn." Type: "Continuous" Trap Card "When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control." Type: "Normal" "Boot-Up Soldier - Dread Dynamo" Effect Monster "While you control a "Gadget" monster, this card gains 2000 ATK." ATK: 0 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Earth" "Born from Draconis" Trap Card "Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card." Type: "Normal" "Borrel Cooling" Trap Card "Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect. Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effect this turn." Type: "Normal" "Borrel Regenerator" Spell Card "Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn." Type: "Equip" "Borrel Supplier" Spell Card "During each Standby Phase, if you control a "Borrel" Link Monster: You can target 1 "Rokket" monster in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Borrel Supplier" once per turn." Type: "Continuous" "Borrelcode Dragon" Link Monster "2+ Effect monsters" Cannot be destroyed by card effects while a Link Monster points to this card. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster on the field with 3000 or more ATK, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY." ATK: 2500 Type: "Dragon" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Top","Bottom-Right"] "Borrelend Dragon" Link Monster "3+ Effect monsters" Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn." ATK: 3500 Type: "Dragon" Attribute: "Dark" Link Rating: 5 Link Markers: ["Top","Left","Bottom-Left","Bottom-Right","Right"] "Borrelguard Dragon" Link Monster "3+ Effect monsters" Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation." ATK: 3000 Type: "Dragon" Attribute: "Dark" Link Rating: 4 Link Markers: ["Top","Right","Bottom-Right","Bottom"] "Borreload Dragon" Link Monster "3+ Effect monsters" Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn." ATK: 3000 Type: "Dragon" Attribute: "Dark" Link Rating: 4 Link Markers: ["Left","Bottom-Left","Bottom-Right","Right"] "Borreload eXcharge Dragon" XYZ Monster "2 Level 4 DARK Dragon monsters" Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn." ATK: 3000 DEF: 2500 Level: 4 Type: "Dragon" Attribute: "Dark" "Borreload Furious Dragon" Fusion Monster "2 DARK Dragon monsters" (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Borreload Riot Dragon" Ritual Effect Monster "You can Ritual Summon this card with "Heavy Trigger". When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card in your hand or field, and if you do, add the targeted monster to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Borreload Savage Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Borrelsword Dragon" Link Monster "3+ Effect monsters" Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved." ATK: 3000 Type: "Dragon" Attribute: "Dark" Link Rating: 4 Link Markers: ["Top","Left","Bottom-Left","Bottom"] "Boss Rush" Spell Card "You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck." Type: "Continuous" "Botanical Girl" Effect Monster "When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand." ATK: 1300 DEF: 1100 Level: 3 Type: "Plant" Attribute: "Water" "Botanical Lion" Effect Monster "This card gains 300 ATK for each Plant-Type monster you control. Control of this face-up card on the field cannot switch." ATK: 1600 DEF: 2000 Level: 4 Type: "Plant" Attribute: "Earth" "Bottom Dweller" Normal Monster "This is one sea creature whose wrath is something monsters fear to face." ATK: 1650 DEF: 1700 Level: 5 Type: "Fish" Attribute: "Water" "Bottomless Shifting Sand" Trap Card "At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed." Type: "Continuous" "Bottomless Trap Hole" Trap Card "When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it." Type: "Normal" "Boulder Tortoise" Normal Monster "A stone turtle that is nearly indestructible." ATK: 1450 DEF: 2200 Level: 6 Type: "Aqua" Attribute: "Water" "Bound Wand" Spell Card "Equip only to a Spellcaster monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent's card and sent to the GY, and this card is sent to your GY as a result: You can Special Summon that monster." Type: "Equip" "Bountiful Artemis" Effect Monster "Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card." ATK: 1600 DEF: 1700 Level: 4 Type: "Fairy" Attribute: "Light" "Bounzer Guard" Trap Card "Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field." Type: "Normal" "Bowganian" Effect Monster "Once per turn, during your Standby Phase: Inflict 600 damage to your opponent." ATK: 1300 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Dark" "Bownty" Spell Card "If your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 "Bownty" per turn." Type: "Quickplay" "Box of Friends" Effect Monster "If this card is destroyed and sent to the GY: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position, but they cannot be used as Synchro Material, also they are destroyed during your next End Phase. You can only use this effect of "Box of Friends" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "BOXer" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead." ATK: 1800 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Boycotton" Effect Monster "You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took damage from that battle: Return this card to the hand." ATK: 1000 DEF: 2500 Level: 4 Type: "Plant" Attribute: "Earth" "Bracchio-raidus" Fusion Monster "Two-Headed King Rex" + "Crawling Dragon #2" ATK: 2200 DEF: 2000 Level: 6 Type: "Dinosaur" Attribute: "Water" "Brain Control" Spell Card "Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase." Type: "Normal" "Brain Crusher" Effect Monster "Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target." ATK: 2400 DEF: 1500 Level: 7 Type: "Insect" Attribute: "Dark" "Brain Golem" Effect Monster "Effects of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row." ATK: 2500 DEF: 1800 Level: 6 Type: "Fiend" Attribute: "Dark" "Brain Hazard" Trap Card "Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card." Type: "Continuous" "Brain Jacker" Flip Effect Monster "FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases." ATK: 200 DEF: 900 Level: 2 Type: "Fiend" Attribute: "Dark" "Brain Research Lab" Spell Card "Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it." Type: "Field" "Brainwashing Beam" Trap Card "Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card." Type: "Continuous" "Branch!" Spell Card "When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it." Type: "Continuous" "Branded Bond" Spell Card "Special Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded Bond" once per turn." Type: "Normal" "Branded in Red" Spell Card "Target 1 "Despia" monster or 1 "Fallen of Albaz" in your GY; add it to your hand, then you can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn." Type: "Quickplay" "Branded in White" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn." Type: "Normal" "Branded Opening" Spell Card "Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn." Type: "Quickplay" "Brave Scizzar" Normal Monster "Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size." ATK: 1300 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Dark" "Brave-Eyes Pendulum Dragon" Fusion Monster "1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster." ATK: 3000 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Bravo, Fighter Fur Hire" Effect Monster "During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn." ATK: 1900 DEF: 200 Level: 4 Type: "Reptile" Attribute: "Fire" "Break Away" Trap Card "During your opponent's Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn." Type: "Normal" "Break Off Trap Hole" Trap Card "When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked." Type: "Normal" "Break the Destiny" Trap Card "Target 1 "Destiny End Dragoon", or 1 Level 8 or higher "Destiny HERO" monster, in your Monster Zone; destroy it, and if you do, skip your opponent's next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap that specifically lists "Destiny End Dragoon" or a "Destiny HERO" monster's name in its text from your Deck to your hand, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn." Type: "Normal" "Break! Draw!" Spell Card "Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation." Type: "Equip" "Breaker the Dark Magical Warrior" Effect Monster "If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn." ATK: 1600 DEF: 1000 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Breaker the Magical Warrior" Effect Monster "If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target." ATK: 1600 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Breaking of the World" Spell Card "Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects;r Draw 1 card. Destroy 1 card on the field." Type: "Field" "Breakthrough Skill" Trap Card "Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn." Type: "Normal" "Breakthrough!" Trap Card "Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn." Type: "Normal" "Breath of Acclamation" Spell Card "This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon." Type: "Ritual" "Breath of Light" Spell Card "Destroy all face-up Rock-Type monsters on the field." Type: "Normal" "Bri Synchron" Tuner Monster "If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated." ATK: 1500 DEF: 1100 Level: 4 Type: "Machine" Attribute: "Earth" "Bright Future" Trap Card "Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card." Type: "Normal" "Bright Star Dragon" Effect Monster "When this card is Normal Summoned: You can target 1 other face-up monster on the field; increase that target's Level by 2 until the end of this turn." ATK: 1900 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Light" "Brigrand the Glory Dragon" Fusion Monster "Fallen of Albaz" + 1 Level 8 or higher monster" Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn." ATK: 2500 DEF: 2000 Level: 8 Type: "Beast" Attribute: "Dark" "Brilliant Fusion" Spell Card "When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn." Type: "Continuous" Trap Card "If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn." Type: "Normal" "Brinegir" Effect Monster "If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Brinegir" once per turn." ATK: 1000 DEF: 2600 Level: 7 Type: "Sea Serpent" Attribute: "Water" "Brionac, Dragon of the Ice Barrier" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn." ATK: 2300 DEF: 1400 Level: 6 Type: "Sea Serpent" Attribute: "Water" "Brohunder" Effect Monster "When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder"." ATK: 900 DEF: 400 Level: 4 Type: "Thunder" Attribute: "Light" "Broken Bamboo Sword" Spell Card "The equipped monster gains 0 ATK." Type: "Equip" "Broken Blocker" Trap Card "Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position." Type: "Normal" "Broken Line" Trap Card "When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card." Type: "Counter" "Brotherhood of the Fire Fist - Bear" Effect Monster "Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target." ATK: 1600 DEF: 1200 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Boar" Tuner Monster "Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck." ATK: 1100 DEF: 1400 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Buffalo" Effect Monster "If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn." ATK: 1700 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Cardinal" XYZ Monster "2 Level 4 "Fire Fist" monsters" You can detach 2 materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your GY and/or face-up field, and 2 cards in your opponent's GY and/or face-up field; shuffle those targets into the Deck. You can only use this effect of "Brotherhood of the Fire Fist - Cardinal" once per turn." ATK: 1800 DEF: 2200 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Caribou" Effect Monster "During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck." ATK: 1100 DEF: 2000 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Coyote" Effect Monster "If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand)." ATK: 2000 DEF: 500 Level: 5 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Dragon" Effect Monster "Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target." ATK: 1800 DEF: 400 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Eagle" Link Monster "2 Beast-Warrior monsters" You can only Special Summon "Brotherhood of the Fire Fist - Eagle(s)" once per turn. You can activate "Fire Fist" monsters' effects without sending "Fire Fist" or "Fire Formation" card(s) from your hand or field to the GY. You can target 1 "Fire Formation" Spell/Trap you control or in your GY; return it to the hand, then send 1 "Fire Fist" monster from your Deck to the GY. You can only use this effect of "Brotherhood of the Fire Fist - Eagle" once per turn." ATK: 1700 Type: "Beast-Warrior" Attribute: "Fire" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Brotherhood of the Fire Fist - Eland" Ritual Effect Monster "You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn." ATK: 2400 DEF: 2000 Level: 6 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Elephant" Effect Monster "If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn." ATK: 1000 DEF: 1800 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Gorilla" Effect Monster "Once per turn, when this card destroys an opponent's monster by battle and sends it to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 Spell/Trap on the field; destroy that target." ATK: 1600 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Hawk" Effect Monster "If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF." ATK: 200 DEF: 1500 Level: 3 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Horse Prince" Synchro Monster "1 FIRE Tuner + 1+ non-Tuner monsters" When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn." ATK: 2200 DEF: 2200 Level: 6 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Kirin" Synchro Monster "1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters" When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control." ATK: 2000 DEF: 2800 Level: 8 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Leopard" Effect Monster "During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn." ATK: 0 DEF: 200 Level: 3 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Lion Emperor" XYZ Monster "2 Level 3 FIRE monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 FIRE monster in your Graveyard; add that target to your hand, but you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn." ATK: 2200 DEF: 200 Level: 3 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Panda" Effect Monster "If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn." ATK: 2100 DEF: 400 Level: 5 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Peacock" Link Monster "2 "Fire Fist" monsters" While this card points to a "Fire Fist" monster, your opponent's monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent's monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of "Brotherhood of the Fire Fist - Peacock" once per turn." ATK: 1000 Type: "Beast-Warrior" Attribute: "Fire" Link Rating: 2 Link Markers: ["Left","Bottom"] "Brotherhood of the Fire Fist - Ram" Effect Monster "When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn." ATK: 800 DEF: 200 Level: 3 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Raven" Effect Monster "If this card is sent from the field to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. "Fire Formation" Spells/Traps you control cannot be destroyed by your opponent's card effects." ATK: 200 DEF: 1800 Level: 3 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Rhino" Effect Monster "If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only." ATK: 1700 DEF: 1400 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Rooster" Effect Monster "When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap directly from your Deck." ATK: 1500 DEF: 100 Level: 3 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Snake" Effect Monster "Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card." ATK: 1800 DEF: 600 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Spirit" Tuner Monster "Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn." ATK: 500 DEF: 200 Level: 3 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Swallow" Effect Monster "You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters you control cannot be targeted by your opponent's card effects." ATK: 2000 DEF: 800 Level: 5 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Swan" Fusion Monster "2 Beast-Warrior monsters" If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Fire Formation" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Brotherhood of the Fire Fist - Swan" once per turn." ATK: 2600 DEF: 2200 Level: 8 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Tiger King" XYZ Monster "2 Level 4 Beast-Warrior monsters" When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position." ATK: 2200 DEF: 1800 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Brotherhood of the Fire Fist - Wolf" Effect Monster "If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck." ATK: 0 DEF: 1900 Level: 3 Type: "Beast-Warrior" Attribute: "Fire" "Broww, Huntsman of Dark World" Effect Monster "If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect." ATK: 1400 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Dark" "Brron, Mad King of Dark World" Effect Monster "When this card inflicts battle damage to your opponent: You can discard 1 card." ATK: 1800 DEF: 400 Level: 4 Type: "Fiend" Attribute: "Dark" "Brushfire Knight" Effect Monster "When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn." ATK: 1400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Fire" "Brutal Beast Battle" Trap Card "If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz, or Link), they must send some to the GY so they control no more than 1 monster of that card type. Then, each player that sent a monster to the GY for this effect draws cards equal to the number of different card types (Ritual, Fusion, Synchro, Xyz, or Link) they control. You can only activate 1 "Brutal Beast Battle" per turn." Type: "Normal" "Brutal Potion" Trap Card "This card becomes an Equip Card, and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase." Type: "Normal" "Brute Enforcer" Link Monster "2 Effect monsters" You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn." ATK: 1600 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Bubble Barrier" Spell Card "Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control." Type: "Continuous" "Bubble Blaster" Spell Card "You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0." Type: "Equip" "Bubble Bringer" Trap Card "Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated." Type: "Continuous" "Bubble Crash" Trap Card "This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5." Type: "Normal" "Bubble Illusion" Spell Card "You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand." Type: "Quickplay" "Bubble Shuffle" Spell Card "Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand." Type: "Quickplay" "Bubonic Vermin" Flip Effect Monster "FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck." ATK: 900 DEF: 600 Level: 3 Type: "Beast" Attribute: "Earth" "Bug Emergency" Trap Card "Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn." Type: "Normal" "Bug Matrix" Spell Card "All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn." Type: "Field" "Bug Signal" Spell Card "Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn." Type: "Quickplay" "Bujin Arasuda" Effect Monster "If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda"." ATK: 1600 DEF: 1900 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Bujin Hiruko" Pendulum Normal Monster [Pendulum Effect] "You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) [Flavor Text] Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies." ATK: 1000 DEF: 2000 Level: 4 Type: "Beast-Warrior" Attribute: "Light" Scale: 3 "Bujin Hirume" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume"." ATK: 2000 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Bujin Mahitotsu" Effect Monster "You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects;r Send 1 "Bujin" monster from your hand to the GY; add 1 "Bujin" monster with a different name from your GY to your hand. Banish 1 "Bujin" monster from your GY; send 1 "Bujin" monster with a different name from your Deck to the GY. You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn." ATK: 0 DEF: 1800 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Bujin Mikazuchi" Effect Monster "When a Beast-Warrior-Type "Bujin" monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi"." ATK: 1900 DEF: 1500 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Bujin Regalia - The Jewel" Trap Card "Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 "Bujin" monster from your hand to the equipped monster as an Xyz Material." Type: "Normal" "Bujin Regalia - The Mirror" Spell Card "At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type "Bujin" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated." Type: "Normal" "Bujin Regalia - The Sword" Trap Card "Activate 1 of these effects. Target 1 "Bujin" monster in your Graveyard; add that target to your hand. Target 1 of your banished "Bujin" monsters; send that target to the Graveyard." Type: "Normal" "Bujin Torifune" Effect Monster "You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn." ATK: 1500 DEF: 500 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Bujin Yamato" Effect Monster "Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato"." ATK: 1800 DEF: 200 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Bujincandescence" Spell Card "Beast-Warrior "Bujin" monsters you control cannot be destroyed by your opponent's card effects, except during the Battle Phase. Once per turn: You can send 1 "Bujin" monster from your hand or face-up field to the GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. During your End Phase: You can send this face-up card from the field to the GY, then target 1 "Bujin" monster in your GY; Special Summon it." Type: "Continuous" "Bujincarnation" Spell Card "If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster." Type: "Normal" "Bujincident" Trap Card "Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material." Type: "Normal" "Bujinfidel" Trap Card "Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster with a different name in your Graveyard; Special Summon that target." Type: "Normal" "Bujingi Boar" Effect Monster "If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the end of this turn." ATK: 1100 DEF: 1900 Level: 4 Type: "Beast" Attribute: "Light" "Bujingi Centipede" Effect Monster "If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn." ATK: 1700 DEF: 500 Level: 4 Type: "Beast" Attribute: "Light" "Bujingi Crane" Effect Monster "During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only." ATK: 1600 DEF: 300 Level: 4 Type: "Winged Beast" Attribute: "Light" "Bujingi Crow" Effect Monster "When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn." ATK: 1700 DEF: 800 Level: 4 Type: "Winged Beast" Attribute: "Light" "Bujingi Fox" Effect Monster "During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn." ATK: 200 DEF: 2100 Level: 4 Type: "Beast" Attribute: "Light" "Bujingi Hare" Effect Monster "During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or by card effects. You can only use the effect of "Bujingi Hare" once per turn." ATK: 1700 DEF: 500 Level: 4 Type: "Beast" Attribute: "Light" "Bujingi Ibis" Effect Monster "During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1600 DEF: 300 Level: 4 Type: "Winged Beast" Attribute: "Light" "Bujingi Ophidian" Effect Monster "During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn." ATK: 1700 DEF: 500 Level: 4 Type: "Winged Beast" Attribute: "Light" "Bujingi Pavo" Effect Monster "When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn." ATK: 1700 DEF: 800 Level: 4 Type: "Winged Beast" Attribute: "Light" "Bujingi Peacock" Effect Monster "During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn." ATK: 1800 DEF: 700 Level: 4 Type: "Winged Beast" Attribute: "Light" "Bujingi Quilin" Effect Monster "If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn." ATK: 1600 DEF: 900 Level: 4 Type: "Beast" Attribute: "Light" "Bujingi Raven" Effect Monster "When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster." ATK: 1600 DEF: 900 Level: 4 Type: "Winged Beast" Attribute: "Light" "Bujingi Sinyou" Effect Monster "During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use this effect of "Bujingi Sinyou" once per turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Light" "Bujingi Swallow" Effect Monster "During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect." ATK: 1700 DEF: 800 Level: 4 Type: "Winged Beast" Attribute: "Light" "Bujingi Turtle" Effect Monster "During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect." ATK: 1700 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Light" "Bujingi Warg" Effect Monster "While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects." ATK: 1200 DEF: 1900 Level: 4 Type: "Beast" Attribute: "Light" "Bujingi Wolf" Effect Monster "Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle." ATK: 1100 DEF: 2000 Level: 4 Type: "Beast" Attribute: "Light" "Bujinki Ahashima" Link Monster "2 monsters with the same LevelrnCannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it." ATK: 1500 Type: "Beast-Warrior" Attribute: "Light" Link Rating: 2 Link Markers: ["Top","Bottom-Right"] "Bujinki Amaterasu" XYZ Monster "3 Level 4 monsters" You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is. Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target. Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand." ATK: 2600 DEF: 2500 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Bujintei Kagutsuchi" XYZ Monster "2 Level 4 Beast-Warrior-Type monsters" When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi"." ATK: 2500 DEF: 2000 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Bujintei Susanowo" XYZ Monster "2 Level 4 "Bujin" monsters" This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo"." ATK: 2400 DEF: 1600 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Bujintei Tsukuyomi" XYZ Monster "2 Level 4 LIGHT monsters" Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi"." ATK: 1800 DEF: 2300 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Bujintervention" Spell Card "Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard." Type: "Normal" "Bujinunity" Spell Card "If you control no other cards and have at least 1 other card in your hand: Shuffle all Beast-Warrior-Type "Bujin" monsters from your Graveyard into the Deck (min. 1), and if you do, send your entire hand to the Graveyard (min. 1), then you can add up to 3 Beast-Warrior-Type "Bujin" monsters with different names from your Deck to your hand. You can only activate 1 "Bujinunity" per turn." Type: "Normal" "Bull Blader" Effect Monster "When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Bunilla" Normal Monster "This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that!" ATK: 150 DEF: 2050 Level: 1 Type: "Beast" Attribute: "Earth" "Burden of the Mighty" Spell Card "Each face-up monster your opponent controls loses 100 ATK x its own Level." Type: "Continuous" "Burgeoning Whirlflame" Trap Card "When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand." Type: "Counter" "Burglar" Normal Monster "A sly rat. He will come at you with his huge left claw." ATK: 850 DEF: 800 Level: 3 Type: "Beast" Attribute: "Earth" "Burial from a Different Dimension" Spell Card "Target up to 3 banished monsters; return them to the GY." Type: "Quickplay" "Burner, Dragon Ruler of Sparks" Effect Monster "You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn." ATK: 1000 DEF: 200 Level: 3 Type: "Dragon" Attribute: "Fire" "Burning Algae" Effect Monster "When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points." ATK: 500 DEF: 1500 Level: 3 Type: "Pyro" Attribute: "Fire" "Burning Bamboo Sword" Spell Card "If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1." Type: "Continuous" "Burning Beast" Union Effect Monster "Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" ATK: 1500 DEF: 1000 Level: 4 Type: "Pyro" Attribute: "Fire" "Burning Draw" Spell Card "(This card is always treated as a "Salamangreat" card.) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters." Type: "Normal" "Burning Land" Spell Card "When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage." Type: "Continuous0" "Burning Skull Head" Effect Monster "When this card is Special Summoned from your hand, inflict 1000 damage to your opponent. You can remove from play this face-up card you control to return 1 removed from play "Skull Flame" to its owner's Graveyard." ATK: 1000 DEF: 800 Level: 3 Type: "Zombie" Attribute: "Fire" "Burning Spear" Spell Card "A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points." Type: "Equip" "Burnout" Trap Card "Banish 1 face-up "Chemicritter" monster you control; Special Summon 2 "Chemicritter" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 "Burnout" per turn." Type: "Normal" "Burst Breath" Trap Card "Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field." Type: "Normal" "Burst Rebirth" Trap Card "Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position." Type: "Normal" "Burst Return" Spell Card "If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix"." Type: "Normal" "Burst Stream of Destruction" Spell Card "If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card." Type: "Normal" "Bururu @Ignister" Effect Monster "If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn." ATK: 600 DEF: 1000 Level: 3 Type: "Cyberse" Attribute: "Wind" "Buster Blader" Effect Monster "Gains 500 ATK for each Dragon monster your opponent controls or is in their GY." ATK: 2600 DEF: 2300 Level: 7 Type: "Warrior" Attribute: "Earth" "Buster Blader, the Destruction Swordmaster" Effect Monster "This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard." ATK: 2600 DEF: 2300 Level: 7 Type: "Warrior" Attribute: "Earth" "Buster Blader, the Dragon Destroyer Swordsman" Fusion Monster "1 "Buster Blader" + 1 Dragon-Type monsternMust be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2800 DEF: 2500 Level: 8 Type: "Warrior" Attribute: "Light" "Buster Blaster" Union Effect Monster "Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)" ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Earth" "Buster Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your Graveyard (this is a Quick Effect)." ATK: 1200 DEF: 2800 Level: 8 Type: "Dragon" Attribute: "Dark" "Buster Gundil the Cubic Behemoth" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand." ATK: 0 DEF: 0 Level: 4 Type: "Beast" Attribute: "Light" "Buster Rancher" Spell Card "Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more." Type: "Equip" "Buster Whelp of the Destruction Swordsman" Tuner Monster "When this card is Normal Summoned: You can add 1 "Destruction Sword" card from your Deck to your hand, except "Buster Whelp of the Destruction Swordsman". You can only use 1 of the following effects of "Buster Whelp of the Destruction Swordsman" per turn, and only once that turn. You can Tribute this card; Special Summon 1 "Buster Blader" from your hand or Graveyard. If this card is in your Graveyard and you control "Buster Blader": You can discard 1 "Destruction Sword" card; Special Summon this card." ATK: 400 DEF: 300 Level: 1 Type: "Dragon" Attribute: "Light" "Buten" Tuner Monster "During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field." ATK: 200 DEF: 300 Level: 1 Type: "Fairy" Attribute: "Light" "Butterfly Dagger - Elma" Spell Card "The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand." Type: "Equip" "Butterflyoke" Trap Card "When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position." Type: "Normal" "Butterspy Protection" Trap Card "Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved." Type: "Normal" "Buzzsaw Shark" Effect Monster "You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster." ATK: 1600 DEF: 500 Level: 4 Type: "Fish" Attribute: "Water" "By Order of the Emperor" Trap Card "When a monster effect is activated that activates when a monster is Normal Summoned: You can negate the activation, then the player whose effect activation was negated draws 1 card." Type: "Continuous" "Bye Bye Damage" Trap Card "During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn." Type: "Normal" "Byroad Sacrifice" Trap Card "Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand." Type: "Normal" "Byser Shock" Effect Monster "If this card is Summoned: Return all Set cards on the field to the hand." ATK: 800 DEF: 600 Level: 5 Type: "Fiend" Attribute: "Dark" "C-Crush Wyvern" Union Effect Monster "Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand." ATK: 1200 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Light" "Caam, Serenity of Gusto" Effect Monster "Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card." ATK: 1700 DEF: 1100 Level: 4 Type: "Psychic" Attribute: "Wind" "Cactus Bouncer" Effect Monster "Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters." ATK: 1800 DEF: 300 Level: 4 Type: "Plant" Attribute: "Earth" "Cactus Fighter" Effect Monster "If this card destroys an opponent's monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent's side of the field in Defense Position." ATK: 1900 DEF: 400 Level: 4 Type: "Plant" Attribute: "Earth" "Cagna, Malebranche of the Burning Abyss" Effect Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard." ATK: 1500 DEF: 300 Level: 3 Type: "Fiend" Attribute: "Dark" "Cairngorgon, Antiluminescent Knight" XYZ Monster "2 Level 4 monsters" During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target." ATK: 2450 DEF: 0 Level: 4 Type: "Rock" Attribute: "Dark" "Caius the Mega Monarch" Effect Monster "You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and GY of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. You can target 2 cards, instead." ATK: 2800 DEF: 1000 Level: 8 Type: "Fiend" Attribute: "Dark" "Caius the Shadow Monarch" Effect Monster "If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster." ATK: 2400 DEF: 1000 Level: 6 Type: "Fiend" Attribute: "Dark" "Calcab, Malebranche of the Burning Abyss" Effect Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand." ATK: 1400 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Caligo Claw Crow" Effect Monster "If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way." ATK: 900 DEF: 600 Level: 2 Type: "Winged Beast" Attribute: "Dark" "Call of Darkness" Trap Card "All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field." Type: "Continuous" "Call of the Archfiend" Trap Card "You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn." Type: "Continuous" "Call of the Atlanteans" Spell Card "Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card." Type: "Quickplay" "Call of the Earthbound" Trap Card "When an opponent's monster declares an attack: You choose the target of the attack." Type: "Normal" "Call of the Grave" Trap Card "When your opponent activates "Monster Reborn": Negate the effect of that "Monster Reborn"." Type: "Normal" "Call of the Haunted" Trap Card "Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card." Type: "Continuous" "Call of the Mummy" Spell Card "Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect." Type: "Continuous" "Call of the Reaper" Trap Card "Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard." Type: "Normal" "Called by the Grave" Spell Card "Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name." Type: "Quickplay" Spell Card "This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters." Type: "Normal" "Cameraclops" Effect Monster "If this card attacks a face-up monster on the field, at the start of the Damage Step: Destroy that monster. Its DEF must be higher than this card's ATK to activate and to resolve this effect." ATK: 1400 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Light" "Candle of Fate" Normal Monster "Decides the fate of an opponent when the candle on its fingertip burns out." ATK: 600 DEF: 600 Level: 2 Type: "Fiend" Attribute: "Dark" "Caninetaur" Effect Monster "Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase." ATK: 1500 DEF: 200 Level: 3 Type: "Beast-Warrior" Attribute: "Fire" "Cannon Soldier" Effect Monster "You can Tribute 1 monster; inflict 500 damage to your opponent." ATK: 1400 DEF: 1300 Level: 4 Type: "Machine" Attribute: "Dark" Effect Monster "You can Tribute 2 monsters to inflict 1500 damage to your opponent." ATK: 1900 DEF: 1200 Level: 5 Type: "Machine" Attribute: "Earth" "Cannonball Spear Shellfish" Effect Monster "While "Umi" is face-up on the field, this card is unaffected by any Spell Cards." ATK: 1000 DEF: 1000 Level: 2 Type: "Aqua" Attribute: "Water" "Canon the Melodious Diva" Effect Monster "If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target 1 "Melodious" monster you control; change its battle position." ATK: 1400 DEF: 2000 Level: 4 Type: "Fairy" Attribute: "Light" "Canyon" Spell Card "If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster." Type: "Field" "Capacitor Stalker" Effect Monster "When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn." ATK: 2000 DEF: 1000 Level: 5 Type: "Cyberse" Attribute: "Light" "Capricious Darklord" Effect Monster "During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn." ATK: 0 DEF: 1600 Level: 4 Type: "Fairy" Attribute: "Dark" "Capshell" Effect Monster "You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. If this card is Tributed: You can draw 1 card. If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card." ATK: 0 DEF: 0 Level: 2 Type: "Fiend" Attribute: "Dark" "Caravan of the Ice Barrier" Effect Monster "Once per turn, you can select 2 "Ice Barrier" monsters in your Graveyard. Return the selected monsters to the Deck and each player draws 1 card." ATK: 500 DEF: 200 Level: 1 Type: "Sea Serpent" Attribute: "Water" "Carboneddon" Effect Monster "If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your Graveyard; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon-Type Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn." ATK: 800 DEF: 600 Level: 3 Type: "Dinosaur" Attribute: "Earth" "Card Advance" Spell Card "Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)" Type: "Normal" "Card Blocker" Effect Monster "When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase." ATK: 400 DEF: 400 Level: 3 Type: "Warrior" Attribute: "Earth" "Card Breaker" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard." ATK: 100 DEF: 900 Level: 2 Type: "Warrior" Attribute: "Light" "Card Destruction" Spell Card "Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded." Type: "Normal" "Card Ejector" Effect Monster "Once per turn: You can target 1 card in your opponent's Graveyard; banish that target." ATK: 400 DEF: 400 Level: 3 Type: "Spellcaster" Attribute: "Earth" {"id":46Card Guard" Effect Monster "If this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target (if that card would ever be destroyed, remove 1 Guard Counter from it instead)." ATK: 1600 DEF: 500 Level: 4 Type: "Fiend" Attribute: "Dark" "Card of Demise" Spell Card "Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card." Type: "Normal" Spell Card "Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn." Type: "Normal" "Card of Sacrifice" Trap Card "Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card." Type: "Normal" "Card of Safe Return" Spell Card "When a monster is Special Summoned from your Graveyard, you can draw 1 card." Type: "Continuous" Spell Card "Banish all other cards you control and in your hand (min. 1 from each); draw until you have 2 cards in your hand." Type: "Normal" "Card of the Soul" Spell Card "Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn." Type: "Normal" "Card Rotator" Spell Card "Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)" Type: "Normal" "Card Shuffle" Spell Card "Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn." Type: "Continuous" "Card Trader" Spell Card "Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card." Type: "ContinuousDragons Collide Structure Deck"Starter Deck: Codebreaker"{Strike of Neos"STON46Strike of Neos"STON, "Card Trooper" Effect Monster "Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card." ATK: 400 DEF: 400 Level: 3 Type: "Machine" Attribute: "Earth" "Cardcar D" Effect Monster "Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect." ATK: 800 DEF: 400 Level: 2 Type: "Machine" Attribute: "Earth" "Cards for Black Feathers" Spell Card "Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn." Type: "Normal" "Cards from the Sky" Spell Card "Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card." Type: "Normal" "Cards of Consonance" Spell Card "Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards." Type: "Normal" "Cards of the Red Stone" Spell Card "Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Cards of the Red Stone" per turn." Type: "Normal" "Carpiponica, Mystical Beast of the Forest" Effect Monster "If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn." ATK: 1000 DEF: 2600 Level: 7 Type: "Beast" Attribute: "Earth" "Carrier Suship - Icefish-Class Auxiliary Dish" XYZ Monster "2 Level 4 monsters" If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Carrier Suship - Icefish-Class Auxiliary Dish" once per turn. "Gunkan Suship Shari": Draw 1 card. "Icefish Suship": Add 1 "Gunkan" Spell/Trap from your Deck to your hand. While a face-up card is in a Field Zone, your "Gunkan" monsters Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, also they gain ATK equal to their own original DEF." ATK: 2200 DEF: 250 Level: 4 Type: "Aqua" Attribute: "Fire" "Carrierroid" Effect Monster "When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card." ATK: 1000 DEF: 800 Level: 4 Type: "Machine" Attribute: "Water" "Cash Back" Trap Card "When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck." Type: "Counter" "Castel, the Skyblaster Musketeer" XYZ Monster "2 Level 4 monsters" You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn." ATK: 2000 DEF: 1500 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Castle Gate" Effect Monster "This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK." ATK: 0 DEF: 2400 Level: 6 Type: "Rock" Attribute: "Earth" "Castle Link" Spell Card "Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones." Type: "Field" "Castle of Dark Illusions" Flip Effect Monster "FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field." ATK: 920 DEF: 1930 Level: 4 Type: "Fiend" Attribute: "Dark" "Castle of Dragon Souls" Trap Card "Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls"." Type: "Continuous" "Castle Walls" Trap Card "Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn." Type: "Normal" "Cat Shark" XYZ Monster "2 Level 2 monsters" While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn." ATK: 500 DEF: 500 Level: 2 Type: "Beast" Attribute: "Water" "Cat's Ear Tribe" Effect Monster "The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step." ATK: 200 DEF: 100 Level: 1 Type: "Beast-Warrior" Attribute: "Earth" "Cataclysmic Circumpolar Chilblainia" Effect Monster "If a face-up WATER monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Cataclysmic Circumpolar Chilblainia" once per turn." ATK: 2600 DEF: 200 Level: 8 Type: "Fairy" Attribute: "Water" "Cataclysmic Crusted Calcifida" Effect Monster "If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn." ATK: 2600 DEF: 200 Level: 8 Type: "Fairy" Attribute: "Earth" "Cataclysmic Cryonic Coldo" Effect Monster "If a face-up WIND monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can place 1 Spell/Trap from the field on top of the Deck. You can only use this effect of "Cataclysmic Cryonic Coldo" once per turn." ATK: 2600 DEF: 200 Level: 8 Type: "Fairy" Attribute: "Wind" "Cataclysmic Scorching Sunburner" Effect Monster "If a face-up FIRE monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY. You can only use this effect of "Cataclysmic Scorching Sunburner" once per turn." ATK: 2600 DEF: 200 Level: 8 Type: "Fairy" Attribute: "Fire" "Catalyst Field" Spell Card "Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card." Type: "Field" "Catapult Turtle" Effect Monster "Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field." ATK: 1000 DEF: 2000 Level: 5 Type: "Aqua" Attribute: "Water" "Catapult Warrior" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster." ATK: 1000 DEF: 1500 Level: 5 Type: "Warrior" Attribute: "Earth" "Catapult Zone" Spell Card "Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead." Type: "Field" "Catche Eve L2" Effect Monster "If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve L2" once per turn." ATK: 800 DEF: 600 Level: 2 Type: "Cyberse" Attribute: "Light" "Catnipped Kitty" Effect Monster "This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn." ATK: 0 DEF: 500 Level: 2 Type: "Beast" Attribute: "Earth" "Catoblepas and the Witch of Fate" Effect Monster "When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s)." ATK: 1800 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Catoblepas, Familiar of the Evil Eye" Effect Monster "You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn." ATK: 600 DEF: 1900 Level: 3 Type: "Fiend" Attribute: "Dark" "Cattle Call" Spell Card "Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn." Type: "Quickplay" "Cauldron of the Old Man" Spell Card "When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; Gain 500 LP for each counter on this card. Inflict 300 damage to your opponent for each counter on this card." Type: "Continuous" "Cave Dragon" Effect Monster "Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster." ATK: 2000 DEF: 100 Level: 4 Type: "Dragon" Attribute: "Wind" "Ceasefire" Trap Card "If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field." Type: "Normal" "Celestia" Spell Card "All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it." Type: "Field" "Celestia, Lightsworn Angel" Effect Monster "When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets." ATK: 2300 DEF: 200 Level: 5 Type: "Fairy" Attribute: "Light" "Celestial Double Star Shaman" Synchro Tuner Monster "1 Tuner + 1 non-Tuner monster" When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn." ATK: 100 DEF: 800 Level: 2 Type: "Fairy" Attribute: "Light" "Celestial Knightlord Parshath" Link Monster "2+ Fairy monsters" You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn." ATK: 2400 Type: "Fairy" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Celestial Observatory" Spell Card "Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn." Type: "Normal" "Celestial Sword - Eatos" Spell Card "(This card is always treated as a "Noble Arms" card.) The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster." Type: "Equip" "Celestial Transformation" Spell Card "Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase." Type: "Quickplay" "Celestial Wolf Lord, Blue Sirius" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK." ATK: 2400 DEF: 1500 Level: 6 Type: "Beast-Warrior" Attribute: "Dark" "Cell Explosion Virus" Trap Card "Activate only when an opponent's monster with an A-Counter declares an attack. Destroy all Attack Position monsters your opponent controls." Type: "Normal" "Celtic Guard of Noble Arms" Effect Monster "Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control." ATK: 2100 DEF: 700 Level: 4 Type: "Warrior" Attribute: "Earth" "Celtic Guardian" Normal Monster "An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks." ATK: 1400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Cemetary Bomb" Trap Card "Inflict 100 damage to your opponent for each card in their Graveyard." Type: "Normal" "Centaur Mina" Fusion Monster "1 LIGHT Warrior monster + 1 Beast monster" Once per turn, when your opponent activates a Trap Card during your turn (Quick Effect): You can negate the activation, and if you do, Set that card face-down. You can only use each of the following effects of "Centaur Mina" once per turn. During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY. If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field." ATK: 2200 DEF: 1600 Level: 6 Type: "Beast-Warrior" Attribute: "Light" "Centerfrog" Effect Monster "Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards." ATK: 100 DEF: 2000 Level: 2 Type: "Aqua" Attribute: "Water" "Centrifugal Field" Spell Card "When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target." Type: "Field" "Ceremonial Bell" Effect Monster "Both players must keep their hands revealed." ATK: 0 DEF: 1850 Level: 3 Type: "Spellcaster" Attribute: "Light" "Cerulean Sacred Phoenix of Nephthys" Ritual Effect Monster "You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn. During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls. During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY." ATK: 3000 DEF: 1000 Level: 8 Type: "Winged Beast" Attribute: "Fire" "Cerulean Skyfire" Spell Card "To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn." Type: "Continuous" "Ceruli, Guru of Dark World" Effect Monster "If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card." ATK: 100 DEF: 300 Level: 1 Type: "Fiend" Attribute: "Dark" "Cestus of Dagla" Spell Card "Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted." Type: "Equip" "Chachaka Archer" Effect Monster "Once per turn: You can target 1 Spell/Trap Card on the field; destroy it." ATK: 1200 DEF: 1800 Level: 6 Type: "Warrior" Attribute: "Wind" "Chain Burst" Trap Card "Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves." Type: "Continuous" "Chain Destruction" Trap Card "When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck." Type: "Normal" "Chain Detonation" Trap Card "Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand." Type: "Normal" "Chain Disappearance" Trap Card "When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck." Type: "Normal" "Chain Dispel" Trap Card "When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card." Type: "Normal" "Chain Dog" Effect Monster "Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Type monster. If this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You must control exactly 2 Beast-Type monsters to activate and to resolve this effect." ATK: 1600 DEF: 1100 Level: 4 Type: "Beast" Attribute: "Earth" "Chain Energy" Spell Card "Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand." Type: "Continuous" "Chain Healing" Trap Card "Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand." Type: "Normal" "Chain Hole" Trap Card "When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand." Type: "Normal" "Chain Ignition" Trap Card "Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target." Type: "Continuous" "Chain Material" Trap Card "Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase." Type: "Normal" "Chain Resonator" Tuner Monster "When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator"." ATK: 100 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Light" "Chain Strike" Spell Card "Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain." Type: "Quickplay" Spell Card "If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase." Type: "Normal" "Chain Summoning" Spell Card "Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain." Type: "Quickplay" "Chain Thrasher" Effect Monster "This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard." ATK: 1000 DEF: 600 Level: 4 Type: "Warrior" Attribute: "Wind" "Chain Whirlwind" Trap Card "Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them." Type: "Normal" "Chainsaw Insect" Effect Monster "At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card." ATK: 2400 DEF: 0 Level: 4 Type: "Insect" Attribute: "Earth" "Chakra" Ritual Monster "You can Ritual Summon this card with "Resurrection of Chakra"." ATK: 2450 DEF: 2000 Level: 7 Type: "Fiend" Attribute: "Dark" "Chamber Dragonmaid" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn." ATK: 500 DEF: 1800 Level: 4 Type: "Dragon" Attribute: "Dark" "Chamberlain of the Six Samurai" Normal Monster "The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience." ATK: 200 DEF: 2000 Level: 3 Type: "Warrior" Attribute: "Earth" "Champion's Vigilance" Trap Card "If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card." Type: "Counter" "Change of Heart" Spell Card "Target 1 monster your opponent controls; take control of it until the End Phase." Type: "Normal" "Change of Hero - Reflector Ray" Trap Card "When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300." Type: "Normal" "Change Slime" Normal Monster "A slime that can morph and adopt the shape and size of any monster it chooses." ATK: 400 DEF: 300 Level: 1 Type: "Aqua" Attribute: "Water" "Changer Synchron" Tuner Monster "If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "Changing Destiny" Trap Card "When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects. You (the opponent of this card's activator) gain LP equal to half the target's ATK. Your opponent (the activator of this card) takes damage equal to half the target's ATK." Type: "Normal" "Chaofeng, Phantom of the Yang Zing" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field." ATK: 2800 DEF: 2200 Level: 9 Type: "Wyrm" Attribute: "Light" "Chaos Ancient Gear Giant" Fusion Monster "4 "Ancient Gear" monsters" Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 4500 DEF: 3000 Level: 10 Type: "Machine" Attribute: "Dark" "Chaos Betrayer" Effect Monster "If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn." ATK: 2000 DEF: 2000 Level: 6 Type: "Fiend" Attribute: "Dark" "Chaos Burst" Trap Card "When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent." Type: "Normal" "Chaos Command Magician" Effect Monster "Negate the effect of a Monster Card that targets this 1 card." ATK: 2400 DEF: 1900 Level: 6 Type: "Spellcaster" Attribute: "Light" "Chaos Core" Effect Monster "When a card or effect is activated that targets this card, or when this card is targeted for an attack by an opponent's monster (Quick Effect): You can send up to 1 each "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place the same number of Phantasm Counters on this card, and if you do that, you take no battle damage for the rest of this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead." ATK: 0 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Chaos Daedalus" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn." ATK: 2600 DEF: 1500 Level: 7 Type: "Sea Serpent" Attribute: "Dark" "Chaos Dragon Levianeer" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. Only LIGHT: Special Summon 1 monster from your GY in Defense Position. Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn." ATK: 3000 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Dark" "Chaos Emperor Dragon - Envoy of the End" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Chaos Emperor, the Dragon of Armageddon" Pendulum Effect Monster [Pendulum Effect] "You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn. [Monster Effect] "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" Scale: 1 "Chaos End" Spell Card "You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field." Type: "Normal" "Chaos Form" Spell Card "This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon." Type: "Ritual" "Chaos Goddess" Synchro Monster "1 LIGHT Tuner + 2+ non-Tuner DARK monsters" Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material." ATK: 2500 DEF: 1800 Level: 8 Type: "Fairy" Attribute: "Light" "Chaos Greed" Spell Card "You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck." Type: "Normal" "Chaos Grepher" Effect Monster "While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name the sent monster had in the GY. You can only use this effect of "Chaos Grepher" once per turn." ATK: 1700 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Light" "Chaos Hunter" Effect Monster "When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards." ATK: 2500 DEF: 1600 Level: 7 Type: "Fiend" Attribute: "Dark" "Chaos Infinity" Trap Card "Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or Graveyard, but its effects are negated, also it is destroyed during the End Phase." Type: "Normal" "Chaos King Archfiend" Synchro Monster "1 Fiend-Type Tuner + 1 or more non-Tuner monsters" When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase." ATK: 2600 DEF: 2600 Level: 7 Type: "Fiend" Attribute: "Dark" "Chaos Necromancer" Effect Monster "The ATK of this card is the number of Monster Cards in your Graveyard x 300." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Chaos Ruler, the Chaotic Magical Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Chaos Scepter Blast" Spell Card "If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions." Type: "Quickplay" "Chaos Seed" Spell Card "If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn." Type: "Normal" "Chaos Sorcerer" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect." ATK: 2300 DEF: 2000 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Chaos Space" Spell Card "Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn." Type: "Normal" "Chaos Summoning Beast" Effect Monster "You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Chaos Trap Hole" Trap Card "When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it." Type: "Counter" "Chaos Valkyria" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn." ATK: 1800 DEF: 1050 Level: 4 Type: "Fairy" Attribute: "Light" "Chaos Zone" Spell Card "Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field is sent to the GY by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card." Type: "Field" "Chaos-End Master" Tuner Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 or less ATK from your Deck." ATK: 1500 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Light" "Chaosrider Gustaph" Effect Monster "Once per turn, you can remove from play up to 2 Spell Cards from your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn." ATK: 1400 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Wind" "Charcoal Inpachi" Normal Monster "A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless." ATK: 100 DEF: 2100 Level: 1 Type: "Pyro" Attribute: "Fire" "Charge Into a Dark World" Spell Card "Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn." Type: "Normal" "Charge of the Light Brigade" Spell Card "Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand." Type: "Normal" "Charged-Up Heraldry" Spell Card "Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn." Type: "Normal" "Charging Gaia the Fierce Knight" Effect Monster "You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn." ATK: 2300 DEF: 2100 Level: 7 Type: "Warrior" Attribute: "Light" "Charioteer of Prophecy" Effect Monster "Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand." ATK: 1800 DEF: 1300 Level: 4 Type: "Spellcaster" Attribute: "Wind" "Charm of Shabti" Effect Monster "During either player's turn: You can discard this card; until the End Phase, "Gravekeeper's" monsters you control cannot be destroyed by battle." ATK: 100 DEF: 100 Level: 1 Type: "Rock" Attribute: "Earth" "Charming Resort Staff" Effect Monster "When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand." ATK: 300 DEF: 200 Level: 3 Type: "Fairy" Attribute: "Light" {"id":3579,"Charubin the Fire Knight" Fusion Monster "Monster Egg" + "Hinotama Soul" ATK: 1100 DEF: 800 Level: 3 Type: "Pyro" Attribute: "Fire" Spell Card "Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly." Type: "Normal" "Checksum Dragon" Effect Monster "When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle." ATK: 400 DEF: 2400 Level: 6 Type: "Dragon" Attribute: "Dark" "Cheepcheepcheep" Effect Monster "FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck." ATK: 300 DEF: 200 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Chemicritter Carbo Crab" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn." ATK: 700 DEF: 1400 Level: 2 Type: "Aqua" Attribute: "Fire" "Chemicritter Hydron Hawk" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn." ATK: 1400 DEF: 700 Level: 2 Type: "Winged Beast" Attribute: "Water" "Chemicritter Oxy Ox" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, all Gemini monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn." ATK: 0 DEF: 2100 Level: 2 Type: "Beast" Attribute: "Wind" "Cheng Ying, the Xiangjian Grand Duke" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Gains 100 ATK/DEF for each banished card. Monsters your opponent controls lose 100 ATK/DEF for each banished card. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from your opponent's field and GY. You can only use this effect of "Cheng Ying, the Xiangjian Grand Duke" once per turn." ATK: 3000 DEF: 3000 Level: 10 Type: "Wyrm" Attribute: "Water" Tuner Monster "When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. They cannot be used as Synchro Material Monsters this turn." ATK: 700 DEF: 400 Level: 2 Type: "Plant" Attribute: "Dark" "Cherubini, Ebon Angel of the Burning Abyss" Link Monster "2 Level 3 monsters" Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn." ATK: 500 Type: "Fairy" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Chevalier de Fleur" Synchro Monster "Fleur Synchron" + 1 or more non-Tuner monsters" Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card." ATK: 2700 DEF: 2300 Level: 8 Type: "Warrior" Attribute: "Wind" "Chewbone" Flip Effect Monster "FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100/DEF 300) to your opponent's field in Defense Position." ATK: 300 DEF: 300 Level: 3 Type: "Zombie" Attribute: "Earth" "Chi Xiao, the Xiangjian Grand Swordmaster" Synchro Monster "1 Tuner + 1+ non-Tuner Wyrm monsters" If this card is Synchro Summoned: You can add to your hand, or banish, 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Chi Xiao, the Xiangjian Grand Swordmaster" effect per turn, and only once that turn." ATK: 2800 DEF: 1000 Level: 8 Type: "Wyrm" Attribute: "Light" "Chicken Game" Spell Card "The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Draw 1 card. Destroy this card. Your opponent gains 1000 LP.nNeither player can activate cards or effects in response to this effect's activation." Type: "Field" "Child's Play" Spell Card "Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP." Type: "Continuous" "Chimaera, the Master of Beasts" Effect Monster "This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Beast-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match." ATK: 3000 DEF: 3000 Level: 9 Type: "Beast" Attribute: "Light" "Chimera the Flying Mythical Beast" Fusion Monster "Gazelle the King of Mythical Beasts" + "Berfomet" (This card is always treated as a "Phantom Beast" card.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target." ATK: 2100 DEF: 1800 Level: 6 Type: "Beast" Attribute: "Wind" "Chimeratech Fortress Dragon" Fusion Monster "Cyber Dragon" + 1+ Machine monsters" Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon." ATK: 0 DEF: 0 Level: 8 Type: "Machine" Attribute: "Dark" "Chimeratech Megafleet Dragon" Fusion Monster "1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster ZonernCannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon." ATK: 0 DEF: 0 Level: 10 Type: "Machine" Attribute: "Dark" "Chimeratech Overdragon" Fusion Monster "Cyber Dragon" + 1+ Machine monsters" Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon." ATK: 0 DEF: 0 Level: 9 Type: "Machine" Attribute: "Dark" "Chimeratech Rampage Dragon" Fusion Monster "2+ "Cyber Dragon" monsters" A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn." ATK: 2100 DEF: 1600 Level: 5 Type: "Machine" Attribute: "Dark" "Chiron the Mage" Effect Monster "Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target." ATK: 1800 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Chirubime, Princess of Autumn Leaves" Effect Monster "Your opponent cannot target face-up Plant-Type monsters for attacks, except this one. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 Plant-Type monster from your Deck, except "Chirubimu00e9, Princess of Autumn Leaves"." ATK: 1800 DEF: 2800 Level: 8 Type: "Plant" Attribute: "Earth" "Chivalry" Trap Card "Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card." Type: "Counter" "Chiwen, Light of the Yang Zing" Tuner Monster "When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn." ATK: 0 DEF: 0 Level: 1 Type: "Wyrm" Attribute: "Light" "Chobham Armor Dragon" Effect Monster "When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of "Chobham Armor Dragon" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Dragon" Attribute: "Dark" "Chocolate Magician Girl" Effect Monster "Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK." ATK: 1600 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Water" "Chopman the Desperate Outlaw" Effect Monster "When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card." ATK: 1100 DEF: 500 Level: 3 Type: "Zombie" Attribute: "Dark" "Chorus in the Sky" Spell Card "Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in the GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that specifically lists that card in its text, to your hand. You can only activate 1 "Chorus in the Sky" per turn." Type: "Normal" "Chorus of Sanctuary" Spell Card "Increase the DEF of all Defense Position monsters by 500 points." Type: "Field" "Chosai the Ghost Blocker" Effect Monster "Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to the GY: You can target 1 Spell/Trap in your opponent's GY; banish it." ATK: 1900 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Chosen by the World Chalice" Normal Monster "Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world." ATK: 1600 DEF: 0 Level: 3 Type: "Psychic" Attribute: "Fire" "Chosen of Zefra" Trap Card "This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck. 3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck. 5 or more: Monsters you control cannot be destroyed by an opponent's card effects. 8 or more: Monsters you control cannot be targeted by an opponent's card effects. 10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck." Type: "Continuous" "Chosen One" Spell Card "Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard." Type: "Normal" "Chow Chow Chan" Effect Monster "When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect)." ATK: 800 DEF: 800 Level: 2 Type: "Beast" Attribute: "Earth" "Chow Len the Prophet" Effect Monster "Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn." ATK: 1800 DEF: 200 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Chronicler of Nephthys" Effect Monster "You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn." ATK: 300 DEF: 1200 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Chronograph Sorcerer" Pendulum Effect Monster [Pendulum Effect] "During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [Monster Effect] "If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)" ATK: 2000 DEF: 1700 Level: 6 Type: "Spellcaster" Attribute: "Dark" Scale: 8 "Chronomaly Acambaro Figures" Effect Monster "If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn." ATK: 1000 DEF: 1800 Level: 5 Type: "Rock" Attribute: "Earth" "Chronomaly Aztec Mask Golem" Effect Monster "During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem"." ATK: 1500 DEF: 1000 Level: 4 Type: "Rock" Attribute: "Earth" "Chronomaly Cabrera Trebuchet" Effect Monster "Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase." ATK: 0 DEF: 1800 Level: 4 Type: "Rock" Attribute: "Earth" "Chronomaly City Babylon" Spell Card "Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it." Type: "Field" "Chronomaly Colossal Head" Effect Monster "You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn." ATK: 800 DEF: 1600 Level: 4 Type: "Rock" Attribute: "Earth" "Chronomaly Crystal Bones" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones"." ATK: 1300 DEF: 400 Level: 3 Type: "Rock" Attribute: "Light" "Chronomaly Crystal Chrononaut" XYZ Monster "2 Level 3 monsters" Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card." ATK: 2100 DEF: 1000 Level: 3 Type: "Psychic" Attribute: "Light" "Chronomaly Crystal Skull" Effect Monster "If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn." ATK: 900 DEF: 600 Level: 3 Type: "Rock" Attribute: "Light" "Chronomaly Esperanza Glyph" Trap Card "During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 "Chronomaly" monsters that are 1 Level higher than that monster's Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Chronomaly" Xyz Monster using only those 2 monsters. You can only activate 1 "Chronomaly Esperanza Glyph" per turn." Type: "Normal" "Chronomaly Golden Jet" Effect Monster "Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1." ATK: 1300 DEF: 1400 Level: 4 Type: "Machine" Attribute: "Light" "Chronomaly Gordian Knot" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster." ATK: 300 DEF: 900 Level: 3 Type: "Rock" Attribute: "Earth" "Chronomaly Magella Globe" Effect Monster "You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn." ATK: 1500 DEF: 300 Level: 4 Type: "Machine" Attribute: "Light" "Chronomaly Mayan Machine" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster." ATK: 1500 DEF: 700 Level: 3 Type: "Machine" Attribute: "Earth" "Chronomaly Moai" Effect Monster "If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position." ATK: 1800 DEF: 1600 Level: 5 Type: "Rock" Attribute: "Earth" "Chronomaly Moai Carrier" Effect Monster "If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand)." ATK: 900 DEF: 1800 Level: 5 Type: "Rock" Attribute: "Earth" "Chronomaly Mud Golem" Effect Monster "If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1700 DEF: 1000 Level: 4 Type: "Rock" Attribute: "Earth" "Chronomaly Nebra Disk" Effect Monster "When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn." ATK: 1800 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Light" "Chronomaly Pyramid Eye Tablet" Spell Card "All "Chronomaly" monsters you control gain 800 ATK." Type: "Continuous" "Chronomaly Sol Monolith" Effect Monster "Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters." ATK: 600 DEF: 600 Level: 6 Type: "Rock" Attribute: "Earth" "Chronomaly Technology" Spell Card "Target 1 "Chronomaly" monster in your Graveyard; banish it, then look at the top 2 cards of your Deck, add 1 of them to your hand, and send the other to the Graveyard. You can only activate 1 "Chronomaly Technology" per turn. You cannot Special Summon any monsters during the turn you activate this card, except "Chronomaly" monsters." Type: "Normal" "Chronomaly Temple - Trilithon" Spell Card "If you control no monsters, or all monsters you control are "Chronomaly" monsters: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Chronomaly" monster from your hand. If a "Chronomaly" or "Number" Xyz Monster you control would activate an effect by detaching material, you can send this card to the GY instead of 1 of those materials. You can only use each effect of "Chronomaly Temple - Trilithon" once per turn." Type: "Continuous" "Chronomaly Tula Guardian" Effect Monster "If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian"." ATK: 1800 DEF: 900 Level: 5 Type: "Rock" Attribute: "Earth" "Chronomaly Tuspa Rocket" Effect Monster "If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Rock" Attribute: "Earth" "Chronomaly Vimana" XYZ Monster "2 Level 5 monsters" Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation." ATK: 2300 DEF: 2600 Level: 5 Type: "Machine" Attribute: "Light" "Chronomaly Winged Sphinx" Effect Monster "When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters." ATK: 1600 DEF: 1900 Level: 5 Type: "Rock" Attribute: "Earth" "Chrysalis Chicky" Effect Monster "You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck." ATK: 600 DEF: 400 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Chrysalis Dolphin" Effect Monster "By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck." ATK: 400 DEF: 600 Level: 2 Type: "Fish" Attribute: "Water" "Chrysalis Larva" Effect Monster "You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck." ATK: 300 DEF: 300 Level: 2 Type: "Insect" Attribute: "Fire" "Chrysalis Mole" Effect Monster "You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck." ATK: 700 DEF: 100 Level: 2 Type: "Rock" Attribute: "Earth" "Chrysalis Pantail" Effect Monster "You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck." ATK: 800 DEF: 300 Level: 2 Type: "Beast" Attribute: "Dark" "Chrysalis Pinny" Effect Monster "You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck." ATK: 100 DEF: 700 Level: 2 Type: "Plant" Attribute: "Light" "Chthonian Alliance" Spell Card "The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does." Type: "Equip" "Chthonian Blast" Trap Card "When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK." Type: "Normal" "Chthonian Emperor Dragon" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack twice during the same Battle Phase." ATK: 2400 DEF: 1500 Level: 6 Type: "Dragon" Attribute: "Fire" "Chthonian Polymer" Trap Card "Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster." Type: "Normal" "Chthonian Soldier" Effect Monster "When this card is destroyed by an opponent's attacking monster and sent to the Graveyard, the Battle Damage you took from this battle is also inflicted to your opponent." ATK: 1200 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Dark" "Chu-Ske the Mouse Fighter" Normal Monster "A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned." ATK: 1200 DEF: 0 Level: 3 Type: "Beast" Attribute: "Earth" "Chun Jun, the Xiangjian Auspicious Beast" Effect Monster "Before damage calculation, if your Wyrm monster battles an opponent's monster Special Summoned from the Extra Deck: You can destroy both that opponent's monster and this card. You can only use each of the following effects of "Chun Jun, the Xiangjian Auspicious Beast" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it." ATK: 2400 DEF: 1800 Level: 6 Type: "Wyrm" Attribute: "Earth" Effect Monster "Once per turn: You can target 2 "Cipher" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of "Cipher Biplane" once per turn. If a "Cipher" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 "Cipher" monster from your Deck to your hand." ATK: 1000 DEF: 2000 Level: 6 Type: "Machine" Attribute: "Light" "Cipher Bit" Trap Card "Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed." Type: "Normal" "Cipher Etranger" Effect Monster "If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Cipher Interference" Spell Card "During damage calculation, if your "Cipher" monster battles while another monster with the same name is on the field: You can double your battling "Cipher" monster's current ATK until the end of the Battle Phase. You can only use this effect of "Cipher Interference" once per turn." Type: "Continuous" "Cipher Mirror Knight" Effect Monster "When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn." ATK: 0 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Light" "Cipher Soldier" Effect Monster "If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only." ATK: 1350 DEF: 1800 Level: 3 Type: "Machine" Attribute: "Earth" "Cipher Spectrum" Trap Card "If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz monster." Type: "Normal" "Cipher Twin Raptor" Effect Monster "If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn." ATK: 1600 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Cipher Wing" Effect Monster "If you control a "Cipher" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters you control by 4 until the end of this turn." ATK: 1400 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Light" "Cir, Malebranche of the Burning Abyss" Effect Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it." ATK: 1600 DEF: 1200 Level: 3 Type: "Fiend" Attribute: "Dark" "Circle of the Fire Kings" Spell Card "Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn." Type: "Quickplay" "Citadel Whale" Effect Monster "If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card." ATK: 2350 DEF: 2150 Level: 7 Type: "Fish" Attribute: "Water" "Clara & Rushka, the Ventriloduo" Link Monster "1 Normal Summoned/Set monsternCannot be Link Summoned except during Main Phase 2." ATK: 0 Type: "Spellcaster" Attribute: "Earth" Link Rating: 1 Link Markers: ["Top"] "Clashing Souls" Spell Card "During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead." Type: "Quickplay" "Clavkiys, the Magikey Skyblaster" Normal Monster "''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''" ATK: 1900 DEF: 1900 Level: 4 Type: "Warrior" Attribute: "Dark" "Claw Reacher" Normal Monster "Stretching arms and razor-sharp claws make this monster a formidable opponent." ATK: 1000 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Dark" "Clay Charge" Trap Card "When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent." Type: "Normal" "Clear Effector" Effect Monster "If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects." ATK: 0 DEF: 900 Level: 2 Type: "Spellcaster" Attribute: "Light" "Clear Kuriboh" Effect Monster "When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn." ATK: 300 DEF: 200 Level: 1 Type: "Fairy" Attribute: "Light" "Clear Vice Dragon" Effect Monster "You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead." ATK: 0 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Dark" "Clear Wing Fast Dragon" Synchro Pendulum Effect Monster [Pendulum Effect] "You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the Graveyard, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [Monster Effect] "1 Tuner + 1 or more non-Tuner WIND monsters" During either player's turn: You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also that face-up monster has its effects negated. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone." ATK: 2500 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Wind" Scale: 4 "Clear Wing Synchro Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn." ATK: 2500 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Wind" "Clear World" Spell Card "During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. LIGHT: Play with your hand revealed at all times. DARK: If you control 2 or more monsters, you cannot declare an attack. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. WATER: During your End Phase: Discard 1 card. FIRE: During your End Phase: Take 1000 damage. WIND: You must pay 500 Life Points to activate a Spell Card." Type: "Field" "Cliant" Effect Monster "While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up field instead." ATK: 1500 DEF: 1500 Level: 3 Type: "Cyberse" Attribute: "Light" "Cloak and Dagger" Trap Card "Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play." Type: "Continuous" "Clock Arc" Pendulum Normal Monster "If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone." ATK: 600 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Dark" Scale: 4 "Clock Lizard" Link Monster "2 Cyberse monsters" You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn." ATK: 1200 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom"] "Clock Resonator" Tuner Monster "Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects." ATK: 1200 DEF: 600 Level: 3 Type: "Fiend" Attribute: "Earth" "Clock Spartoi" Link Monster "2 Cyberse monsters" If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn." ATK: 800 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom","Bottom-Right"] "Clock Tower Prison" Spell Card "Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck." Type: "Field" "Clock Wyvern" Effect Monster "If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Cyberse" Attribute: "Wind" "Cloning" Trap Card "When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token." Type: "Normal" "Closed Forest" Spell Card "All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed." Type: "Field" "Cloudcastle" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned." ATK: 0 DEF: 3000 Level: 9 Type: "Machine" Attribute: "Wind" "Cloudian - Acid Cloud" Effect Monster "This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card." ATK: 500 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Water" "Cloudian - Altus" Effect Monster "This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand." ATK: 1300 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Water" "Cloudian - Cirrostratus" Effect Monster "This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field." ATK: 900 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Water" "Cloudian - Eye of the Typhoon" Effect Monster "This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters." ATK: 3000 DEF: 1000 Level: 8 Type: "Aqua" Attribute: "Wind" "Cloudian - Ghost Fog" Effect Monster "This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Water" "Cloudian - Nimbusman" Effect Monster "This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field." ATK: 1000 DEF: 1000 Level: 5 Type: "Fairy" Attribute: "Water" "Cloudian - Poison Cloud" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, if it was face-up at the start of the Damage Step: Destroy the monster that destroyed it, and if you do, inflict 800 damage to your opponent." ATK: 0 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Water" "Cloudian - Sheep Cloud" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster." ATK: 0 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Water" "Cloudian - Smoke Ball" Normal Monster "Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends." ATK: 200 DEF: 600 Level: 1 Type: "Fairy" Attribute: "Water" "Cloudian - Storm Dragon" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field." ATK: 1000 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Water" "Cloudian - Turbulence" Effect Monster "This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard." ATK: 800 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Water" "Cloudian Aerosol" Spell Card "Discard 1 "Cloudian" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 "Cloudian" monster from your GY; Special Summon 1 "Cloudian" monster from your Deck. You can only use 1 "Cloudian Aerosol" effect per turn, and only once that turn." Type: "Normal" "Cloudian Squall" Spell Card "During each of your Standby Phases, place 1 Fog Counter on every face-up monster." Type: "Continuous" "Clown Zombie" Normal Monster "A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves." ATK: 1350 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Dark" "Cluster Congester" Effect Monster "If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens", up to the number of Link Monsters your opponent controls." ATK: 1000 DEF: 2200 Level: 7 Type: "Cyberse" Attribute: "Light" "Coach Captain Bearman" Effect Monster "You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type monsters you currently control become Level 8 until the end of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster." ATK: 2600 DEF: 2700 Level: 8 Type: "Beast-Warrior" Attribute: "Fire" "Coach Goblin" Effect Monster "While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn." ATK: 1200 DEF: 1500 Level: 4 Type: "Fiend" Attribute: "Earth" "Coach King Giantrainer" XYZ Monster "3 Level 8 monsters" You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn." ATK: 2800 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Fire" "Coach Soldier Wolfbark" Effect Monster "You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Soldier Wolfbark" once per turn." ATK: 1600 DEF: 1200 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Cobra Jar" Flip Effect Monster "FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points." ATK: 600 DEF: 300 Level: 2 Type: "Reptile" Attribute: "Earth" "Cobraman Sakuzy" Effect Monster "You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position." ATK: 800 DEF: 1400 Level: 3 Type: "Reptile" Attribute: "Earth" "Cockadoodledoo" Tuner Monster "If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead." ATK: 1600 DEF: 2000 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Cockathorium, the Superheavy Shining Soarer" Effect Monster "If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; until the End Phase, this card's name, Type, Attribute, and Level become the same as that banished monster's. You can only use each effect of "Cockathorium, the Superheavy Shining Soarer" once per turn." ATK: 1300 DEF: 900 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Cockroach Knight" Effect Monster "When this card is sent to the Graveyard, it is returned to the top of the Deck." ATK: 800 DEF: 900 Level: 3 Type: "Insect" Attribute: "Earth" "Cocoon of Evolution" Effect Monster "You can target 1 "Petit Moth" you control; equip this card from your hand to that target. While equipped by this effect, the original ATK/DEF of that "Petit Moth" becomes the ATK/DEF of "Cocoon of Evolution"." ATK: 0 DEF: 2000 Level: 3 Type: "Insect" Attribute: "Earth" "Cocoon of Ultra Evolution" Spell Card "Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn." Type: "Quickplay" "Cocoon Party" Spell Card "Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard." Type: "Normal" "Cocoon Rebirth" Spell Card "You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard." Type: "Continuous" "Cocoon Veil" Trap Card "Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard." Type: "Normal" "Codarus" Effect Monster "You can send 1 face-up "Umi" you control to the Graveyard to target up to 2 cards your opponent controls; send those targets to the Graveyard." ATK: 1400 DEF: 1200 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Code A Ancient Ruins" Spell Card "Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard." Type: "Continuous" "Code Exporter" Effect Monster "If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon it instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn." ATK: 500 DEF: 2300 Level: 5 Type: "Cyberse" Attribute: "Wind" "Code Generator" Effect Monster "If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn." ATK: 1300 DEF: 500 Level: 3 Type: "Cyberse" Attribute: "Earth" "Code Radiator" Effect Monster "If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn." ATK: 1600 DEF: 800 Level: 4 Type: "Cyberse" Attribute: "Water" "Code Talker" Link Monster "2 Effect monsters" Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster." ATK: 1300 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] "Code Talker Inverted" Link Monster "2 Cyberse monsters" If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn." ATK: 1300 Type: "Cyberse" Attribute: "Light" Link Rating: 2 Link Markers: ["Left","Right"] "Codebreaker Virus Berserker" Link Monster "2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn." ATK: 2800 Type: "Warrior" Attribute: "Dark" Link Rating: 3 Link Markers: ["Top","Bottom","Right"] "Codebreaker Virus Swordsman" Link Monster "2 Effect monsters" When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn." ATK: 2300 Type: "Warrior" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] "Codebreaker Zero Day" Effect Monster "All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand." ATK: 1800 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Dark" "Coffin Seller" Trap Card "Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent." Type: "Continuous" "Cold Enchanter" Effect Monster "You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field." ATK: 1600 DEF: 1200 Level: 4 Type: "Aqua" Attribute: "Water" "Cold Feet" Spell Card "You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn." Type: "Quickplay" "Cold Wave" Spell Card "This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards." Type: "Normal" Trap Card "Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card." Type: "Normal" "Colossal Fighter" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target." ATK: 2800 DEF: 1000 Level: 8 Type: "Warrior" Attribute: "Dark" "Colossal Fighter/Assault Mode" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard." ATK: 3300 DEF: 1500 Level: 10 Type: "Warrior" Attribute: "Dark" "Colosseum - Cage of the Gladiator Beasts" Spell Card "Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed." Type: "Field" "Column Switch" Spell Card "Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones." Type: "Quickplay" "Combination Attack" Spell Card "During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn." Type: "Quickplay" "Combo Fighter" Effect Monster "If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn." ATK: 1600 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Wind" "Combo Master" Effect Monster "If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn." ATK: 2200 DEF: 1500 Level: 5 Type: "Warrior" Attribute: "Wind" "Comic Hand" Spell Card "If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card." Type: "Equip" "Comics Hero King Arthur" XYZ Monster "2 Level 4 Warrior-Type monsters" If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent." ATK: 2400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Command Knight" Effect Monster "All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks." ATK: 1200 DEF: 1900 Level: 4 Type: "Warrior" Attribute: "Fire" "Command Performance" Trap Card "If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn." Type: "Normal" "Commander Covington" Effect Monster "You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck." ATK: 1000 DEF: 600 Level: 4 Type: "Machine" Attribute: "Earth" "Commander Gottoms, Swordmaster" Effect Monster "All face-up "Saber" monsters you control gain 400 ATK." ATK: 2100 DEF: 1600 Level: 6 Type: "Beast-Warrior" Attribute: "Earth" "Commander of Swords" Trap Card "When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects. Discard all cards they drew. Destroy 1 Spell/Trap Card they control." Type: "Normal" "Commencement Dance" Spell Card "This card is used to Ritual Summon "Performance of Sword". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand." Type: "Ritual" "Common Charity" Trap Card "Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY." Type: "Normal" "Common Soul" Spell Card "Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the Special Summoned monster to its owner's hand." Type: "Continuous" "Compulsory Escape Device" Trap Card "Each player chooses 1 monster they control, then shuffles it into the Deck." Type: "Normal" "Compulsory Evacuation Device" Trap Card "Target 1 monster on the field; return that target to the hand." Type: "Normal" "Comrade Swordsman of Landstar" Tuner Monster "All Warrior-Type monsters you control gain 400 ATK." ATK: 500 DEF: 1200 Level: 3 Type: "Warrior" Attribute: "Earth" Spell Card "Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card." Type: "Quickplay" Link Monster "2 Fairy monsters" You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field." ATK: 1600 Type: "Fairy" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Condemned Maiden" Effect Monster "During your opponent's turn, you can activate 1 Quickplay Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel." ATK: 100 DEF: 2000 Level: 4 Type: "Fairy" Attribute: "Light" "Condemned Witch" Effect Monster "When this card is Normal Summoned: You can add 1 "Forbidden" Quickplay Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn." ATK: 100 DEF: 2000 Level: 4 Type: "Fairy" Attribute: "Dark" "Condolence Puppet" Spell Card "Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn." Type: "Normal" "Conductor of Nephthys" Ritual Effect Monster "You can Ritual Summon this card with "Rebirth of Nephthys". If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" Ritual Monster from your hand or Deck, except "Conductor of Nephthys" (this is treated as a Ritual Summon). If this card is Tributed or destroyed by a "Nephthys" card effect: You can activate this effect; during the next Standby Phase, destroy up to 3 "Nephthys" cards, except Ritual Monsters, 1 each from your hand, Deck, and field. You can only use each effect of "Conductor of Nephthys" once per turn." ATK: 2000 DEF: 0 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Confiscation" Spell Card "Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card." Type: "Normal" "Confronting the "C" Effect Monster "When your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card." ATK: 1100 DEF: 2500 Level: 5 Type: "Insect" Attribute: "Earth" "Confusion Chaff" Trap Card "Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle)." Type: "Normal" "Conquistador of the Golden Land" Trap Card "Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn." Type: "Continuous" "Conscription" Trap Card "Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand." Type: "Normal" "Consecrated Light" Effect Monster "Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle." ATK: 0 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Light" "Consolation Prize" Trap Card "If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 "Consolation Prize" per turn." Type: "Normal" "Constellar Acubens" Effect Monster "When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK." ATK: 800 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Light" "Constellar Aldebaran" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand." ATK: 1300 DEF: 800 Level: 3 Type: "Beast-Warrior" Attribute: "Light" "Constellar Algiedi" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand." ATK: 1600 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Light" "Constellar Alrescha" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position." ATK: 2200 DEF: 1200 Level: 6 Type: "Warrior" Attribute: "Light" "Constellar Antares" Effect Monster "When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand." ATK: 2400 DEF: 900 Level: 6 Type: "Machine" Attribute: "Light" "Constellar Belt" Spell Card "The activation of LIGHT monsters' effects cannot be negated." Type: "Continuous" "Constellar Caduceus" Effect Monster "If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster." ATK: 1600 DEF: 1550 Level: 4 Type: "Spellcaster" Attribute: "Light" "Constellar Hyades" XYZ Monster "2 Level 3 LIGHT monsters" Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position." ATK: 1900 DEF: 1100 Level: 3 Type: "Beast-Warrior" Attribute: "Light" "Constellar Kaus" Effect Monster "Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 "Constellar" monster on the field, then activate 1 of these effects; Increase its Level by 1. Reduce its Level by 1." ATK: 1800 DEF: 700 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Constellar Leonis" Effect Monster "During your Main Phase, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 1000 DEF: 1800 Level: 3 Type: "Beast" Attribute: "Light" "Constellar Meteor" Trap Card "During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step." Type: "Normal" "Constellar Omega" XYZ Monster "2 Level 4 LIGHT monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn." ATK: 2400 DEF: 500 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Constellar Pleiades" XYZ Monster "2 Level 5 LIGHT monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand." ATK: 2500 DEF: 1500 Level: 5 Type: "Warrior" Attribute: "Light" "Constellar Pollux" Effect Monster "During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 1700 DEF: 600 Level: 4 Type: "Warrior" Attribute: "Light" "Constellar Praesepe" XYZ Monster "2 Level 4 "Constellar" monsters" Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase." ATK: 2400 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Constellar Ptolemy M7" XYZ Monster "2 Level 6 monsters" You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand." ATK: 2700 DEF: 2000 Level: 6 Type: "Machine" Attribute: "Light" "Constellar Rasalhague" Effect Monster "You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague"." ATK: 900 DEF: 100 Level: 2 Type: "Spellcaster" Attribute: "Light" "Constellar Sheratan" Effect Monster "When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand." ATK: 700 DEF: 1900 Level: 3 Type: "Beast" Attribute: "Light" "Constellar Siat" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Constellar" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Constellar" monster." ATK: 100 DEF: 1600 Level: 1 Type: "Fairy" Attribute: "Light" "Constellar Sombre" Effect Monster "You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute. You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. This turn: You can activate this effect; Normal Summon 1 "Constellar" monster." ATK: 1550 DEF: 1600 Level: 4 Type: "Fairy" Attribute: "Light" "Constellar Star Chart" Spell Card "Once per turn, when a "Constellar" Xyz Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can draw 1 card." Type: "Continuous" "Constellar Star Cradle" Spell Card "Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Constellar Tempest" Spell Card "During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material." Type: "Continuous" "Constellar Twinkle" Spell Card "Target 1 "Constellar" monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 "Constellar" monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of "Constellar Twinkle" once per turn." Type: "Normal" "Constellar Virgo" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 5 "Constellar" monster from your hand in face-up Defense Position." ATK: 2300 DEF: 1600 Level: 5 Type: "Fairy" Attribute: "Light" "Constellar Zubeneschamali" Effect Monster "When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand." ATK: 2100 DEF: 1400 Level: 5 Type: "Machine" Attribute: "Light" "Construction Train Signal Red" Effect Monster "When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle." ATK: 1000 DEF: 1300 Level: 3 Type: "Machine" Attribute: "Earth" "Contact" Spell Card "Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards." Type: "Normal" "Contact "C" Effect Monster "When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material." ATK: 1500 DEF: 2200 Level: 6 Type: "Insect" Attribute: "Earth" "Contact Gate" Spell Card "Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn." Type: "Normal" "Contact Out" Spell Card "Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them." Type: "Quickplay" "Contact with Gusto" Spell Card "Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target." Type: "Normal" "Contact with the Aquamirror" Spell Card "If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects: Look at all Set cards in your opponent's Spell & Trap Card Zones. Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order." Type: "Normal" "Continuous Destruction Punch" Spell Card "If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally." Type: "Continuous" "Contract Laundering" Trap Card "Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect." Type: "Normal" "Contract of Destiny" Trap Card "Each time a card(s) you control is destroyed by battle or card effect, place 1 Emperor's Key Counter on this card (max. 1). If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can remove 1 Emperor's Key Counter from this card; send 1 "The Door of Destiny" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your Extra Deck, and if you do that, attach this card to it as material. (This is treated as an Xyz Summon.) You can only use this effect of "Contract of Destiny" once per turn." Type: "Continuous" "Contract with Don Thousand" Spell Card "When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn." Type: "Continuous" "Contract with Exodia" Spell Card "If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand." Type: "Normal" "Contract with the Abyss" Spell Card "This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon." Type: "Ritual" "Contract with the Dark Master" Spell Card "This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more." Type: "Ritual" "Contract With the Void" Spell Card "If you have at least 3 other cards in your hand: Discard your entire hand, then you can Special Summon 1 "Infernity" monster or 1 Level 8 DARK Dragon Synchro Monster from your GY." Type: "Normal" "Contrast HERO Chaos" Fusion Monster "2 "Masked HERO" monsters" (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn." ATK: 3000 DEF: 2600 Level: 9 Type: "Warrior" Attribute: "Dark" "Converging Wills Dragon" Tuner Monster "Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Dragon" Attribute: "Light" "Converging Wishes" Trap Card "If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row." Type: "Normal" "Convert Contact" Spell Card "If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards." Type: "Normal" "Convulsion of Nature" Spell Card "As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel." Type: "Continuous" "Coordius the Triphasic Dealmon" Fusion Monster "1 Synchro Monster + 1 Xyz Monster + 1 Link monster" Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and apply 1 of the following effects for every 2000 LP paid. (You can only apply each effect once.)r Add 1 Spell/Trap from your GY to your hand. Destroy 3 cards your opponent controls. This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack. You can only use this effect of "Coordius the Triphasic Dealmon" once per turn." ATK: 3000 DEF: 3000 Level: 9 Type: "Fiend" Attribute: "Dark" "Copy Knight" Trap Card "When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.)" Type: "Continuous" "Copy Plant" Tuner Monster "Once per turn: You can target 1 other Plant-Type monster on the field that has a Level; this card's Level becomes that monster's current Level, until the end of this turn." ATK: 0 DEF: 0 Level: 1 Type: "Plant" Attribute: "Wind" "Copycat" Effect Monster "If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Coral Dragon" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn." ATK: 2400 DEF: 500 Level: 6 Type: "Dragon" Attribute: "Water" "Core Blast" Trap Card "You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters." Type: "Continuous" "Core Blaster" Spell Card "Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand." Type: "Equip" "Core Compression" Spell Card "Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards." Type: "Normal" "Core Overclock" Spell Card "All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK, until the End Phase." Type: "Continuous" "Core Reinforcement" Trap Card "Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card." Type: "Continuous" "Core Transport Unit" Spell Card "Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand." Type: "Continuous" "Corridor of Agony" Spell Card "Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field." Type: "Continuous" "Corroding Shark" Normal Monster "A zombie shark that can deliver its lethal curse with a spell." ATK: 1100 DEF: 700 Level: 3 Type: "Zombie" Attribute: "Dark" "Corrosive Scales" Trap Card "Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent's monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activates a card or effect, place 1 Scale Counter on each face-up monster they control. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter it has." Type: "Normal" "Corrupted Keys" Trap Card "Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Horror Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token's ATK becomes equal to that Xyz Monster's current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) When that face-up Xyz Monster leaves the field, destroy these Tokens." Type: "Normal" "Corruption Cell "A" Spell Card "Place 1 A-Counter on 1 face-up monster on your opponent's side of the field." Type: "Normal" "Cosmic Blazar Dragon" Synchro Monster "1 Tuner Synchro Monster + 2+ non-Tuner Synchro monsters" Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;r When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase." ATK: 4000 DEF: 4000 Level: 12 Type: "Dragon" Attribute: "Wind" "Cosmic Compass" Effect Monster "When this card is Normal Summoned: You can Special Summon a number of "Compass Tokens" (Machine/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls." ATK: 100 DEF: 300 Level: 1 Type: "Machine" Attribute: "Earth" "Cosmic Cyclone" Spell Card "Pay 1000 LP, then target 1 Spell/Trap on the field; banish it." Type: "Quickplay" "Cosmic Flare" Spell Card "Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead." Type: "Quickplay" "Cosmic Fortress Gol'gar" Synchro Monster "Alien Ammonite" + 1 or more non-Tuner "Alien" monsters" Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls." ATK: 2600 DEF: 1800 Level: 5 Type: "Reptile" Attribute: "Light" "Cosmic Horror Gangi'el" Effect Monster "If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)" ATK: 2600 DEF: 2000 Level: 7 Type: "Reptile" Attribute: "Light" "Cosmic Slicer Zer'oll" Link Monster "2+ Reptile monsters" Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster." ATK: 2600 Type: "Reptile" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom-Right","Top"] "Cosmo Brain" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn." ATK: 1500 DEF: 2450 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Cosmo Queen" Normal Monster "Queen of the galaxies and mistress of the stars." ATK: 2900 DEF: 2450 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Cosmos Channelling" Spell Card "You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn." Type: "Continuous" "Cost Down" Spell Card "Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned)." Type: "Normal" "Counselor Lily" Tuner Monster "When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase." ATK: 400 DEF: 1500 Level: 3 Type: "Fairy" Attribute: "Earth" "Counter Cleaner" Spell Card "Pay 500 Life Points. Remove all counters from the field." Type: "Normal" "Counter Counter" Trap Card "Negate the activation of a Counter Trap Card, and destroy it." Type: "Counter" "Counter Gate" Trap Card "When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position." Type: "Normal" "Counter Gem" Trap Card "Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control." Type: "Normal" "Counterforce" Trap Card "When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters." Type: "Normal" "Court of Cards" Trap Card "If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn." Type: "Continuous" "Court of Justice" Spell Card "Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy-Type monster to activate and to resolve this effect. You can only activate the effect of one "Court of Justice" per turn." Type: "Continuous" "Covering Fire" Trap Card "During the Damage Step, while an opponent's monster is attacking a monster you control: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK during the Damage Step only." Type: "Normal" "Crab Turtle" Ritual Monster "This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand." ATK: 2550 DEF: 2500 Level: 8 Type: "Aqua" Attribute: "Water" "Crackdown" Trap Card "Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card." Type: "Continuous" "Cracking" Spell Card "Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s)." Type: "Continuous" "Cracking Dragon" Effect Monster "Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect." ATK: 3000 DEF: 0 Level: 8 Type: "Machine" Attribute: "Dark" "Crane Crane" Effect Monster "When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn." ATK: 300 DEF: 900 Level: 3 Type: "Winged Beast" Attribute: "Earth" "Cranium Fish" Effect Monster "You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card." ATK: 2400 DEF: 1000 Level: 6 Type: "Fish" Attribute: "Water" "Crashbug Road" Spell Card "Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control." Type: "Quickplay" "Crashbug X" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect." ATK: 0 DEF: 2000 Level: 3 Type: "Fiend" Attribute: "Dark" "Crashbug Y" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect." ATK: 1400 DEF: 1600 Level: 3 Type: "Fiend" Attribute: "Dark" "Crashbug Z" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect." ATK: 0 DEF: 1500 Level: 3 Type: "Fiend" Attribute: "Dark" "Crass Clown" Effect Monster "When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand." ATK: 1350 DEF: 1400 Level: 4 Type: "Fiend" Attribute: "Dark" "Crawling Dragon" Normal Monster "This weakened dragon can no longer fly, but is still a deadly force to be reckoned with." ATK: 1600 DEF: 1400 Level: 5 Type: "Dragon" Attribute: "Earth" "Crawling Dragon #2" Normal Monster "A powerful dragon with teeth that can grind almost anything to dust." ATK: 1600 DEF: 1200 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Crazy Fish" Normal Monster "A flying fish that attacks with its pointed head." ATK: 1600 DEF: 1200 Level: 4 Type: "Fish" Attribute: "Water" "Crealtar, the Impcantation Originator" Ritual Effect Monster "You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, but their effects are negated." ATK: 3000 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Light" "Creation Resonator" Tuner Monster "If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand)." ATK: 800 DEF: 600 Level: 3 Type: "Fiend" Attribute: "Wind" "Creature Seizure" Spell Card "Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster." Type: "Normal" "Creature Swap" Spell Card "Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn." Type: "Normal" Spell Card "Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand." Type: "Normal" "Creeping Doom Manta" Effect Monster "When this card is Normal Summoned successfully, no Trap Cards can be activated." ATK: 1300 DEF: 1200 Level: 3 Type: "Fish" Attribute: "Water" "Creepy Coney" Flip Effect Monster "FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens." ATK: 1000 DEF: 1900 Level: 3 Type: "Beast" Attribute: "Earth" "Crevice Into the Different Dimension" Trap Card "Declare 1 Attribute and select a total of 2 monsters with that Attribute from the Graveyards. Remove those monsters from play." Type: "Normal" "Crimson Blader" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn." ATK: 2800 DEF: 2600 Level: 8 Type: "Warrior" Attribute: "Fire" "Crimson Fire" Trap Card "When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead." Type: "CounterRaging Battle"RGBT "Crimson Knight Vampire Bram" XYZ Monster "2 Level 5 Zombie monsters" You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position." ATK: 2500 DEF: 0 Level: 5 Type: "Zombie" Attribute: "Dark" "Crimson Ninja" Flip Effect Monster "FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)" ATK: 300 DEF: 300 Level: 1 Type: "Warrior" Attribute: "Earth" "Crimson Nova the Dark Cubic Lord" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn." ATK: 3000 DEF: 0 Level: 10 Type: "Fiend" Attribute: "Dark" "Crimson Nova Trinity the Dark Cubic Lord" Fusion Monster "3 x "Crimson Nova the Dark Cubic Lord" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took." ATK: 4500 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Dark" "Crimson Resonator" Tuner Monster "If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects." ATK: 800 DEF: 300 Level: 2 Type: "Fiend" Attribute: "Dark" "Crimson Sentry" Effect Monster "Tribute this face-up card to return 1 of your monsters destroyed as a result of battle during this turn to the bottom of your Deck." ATK: 1500 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Fire" "Crimson Sunbird" Fusion Monster "Faith Bird" + "Skull Red Bird" ATK: 2300 DEF: 1800 Level: 6 Type: "Winged Beast" Attribute: "Fire" "Criosphinx" Effect Monster "When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard." ATK: 1200 DEF: 2400 Level: 6 Type: "Rock" Attribute: "Earth" "Crop Circles" Trap Card "Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage." Type: "Normal" "Cross Attack" Spell Card "Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack." Type: "Normal" "Cross Breed" Spell Card "Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn." Type: "Normal" "Cross Counter" Trap Card "If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation." Type: "Normal" "Cross Debug" Effect Monster "If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn." ATK: 900 DEF: 600 Level: 2 Type: "Cyberse" Attribute: "Dark" "Cross Over" Spell Card "Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 "Cross Over" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead." Type: "Normal" "Cross Porter" Effect Monster "You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand." ATK: 400 DEF: 400 Level: 2 Type: "Warrior" Attribute: "Dark" "Cross-Dimensional Duel" Trap Card "Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead." Type: "Normal" "Cross-Sheep" Link Monster "2 monsters with different names" If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. Ritual: Draw 2 cards, then discard 2 cards. Fusion: Special Summon 1 Level 4 or lower monster from your GY. Synchro: All monsters you control gain 700 ATK. Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn." ATK: 700 Type: "Beast" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Cross-Sword Beetle" Effect Monster "While you control an Insect-Type monster (other than this card), if an Insect-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1800 DEF: 1200 Level: 4 Type: "Insect" Attribute: "Wind" "Crossout Designator" Spell Card "Declare 1 card name; banish 1 card with that name from your Deck, and if you do, until the end of this turn, its effects are negated, as well as the activated effects and effects on the field of cards with the same original name. You can only activate 1 "Crossout Designator" per turn." Type: "Quickplay" "Crossrose Dragon" Link Monster "2 monsters with different TypesrnDuring the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn." ATK: 800 Type: "Dragon" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Bottom"] "Crow Goblin" Normal Monster "A clever long-nosed goblin, he is a force to be reckoned with." ATK: 1850 DEF: 1600 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Crow Tengu" Effect Monster "If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn." ATK: 1400 DEF: 1200 Level: 4 Type: "Zombie" Attribute: "Earth" "Crowley, the First Propheseer" Link Monster "2 Spellcaster monsters" If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing." ATK: 1000 Type: "Spellcaster" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Crowley, the Magistus of Grimoires" Effect Monster "You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Crowned by the World Chalice" Normal Monster "With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it." ATK: 0 DEF: 2100 Level: 2 Type: "Spellcaster" Attribute: "Water" "Crusader of Endymion" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn." ATK: 1900 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Light" "Crusadia Arboria" Tuner Monster "You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn." ATK: 800 DEF: 1800 Level: 3 Type: "Warrior" Attribute: "Water" "Crusadia Draco" Effect Monster "You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn." ATK: 600 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Wind" "Crusadia Equimax" Link Monster "2+ Effect Monsters, including a Link monster" Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn." ATK: 2000 Type: "Cyberse" Attribute: "Light" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Crusadia Krawler" Trap Card "Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand." Type: "Continuous" "Crusadia Leonis" Effect Monster "You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn." ATK: 1200 DEF: 1600 Level: 3 Type: "Beast" Attribute: "Earth" "Crusadia Magius" Link Monster "1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn." ATK: 100 Type: "Spellcaster" Attribute: "Light" Link Rating: 1 Link Markers: ["Bottom"] "Crusadia Maximus" Effect Monster "You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn." ATK: 1600 DEF: 1000 Level: 4 Type: "Psychic" Attribute: "Light" "Crusadia Power" Spell Card "Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn." Type: "Quickplay" "Crusadia Reclusia" Effect Monster "You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn." ATK: 400 DEF: 2000 Level: 3 Type: "Spellcaster" Attribute: "Fire" "Crusadia Regulex" Link Monster "2 Effect Monsters, including a "Crusadia" monster" Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of "Crusadia Regulex" once per turn." ATK: 1000 Type: "Beast" Attribute: "Light" Link Rating: 2 Link Markers: ["Top","Bottom"] "Crusadia Revival" Spell Card "All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack." Type: "Field" "Crusadia Spatha" Link Monster "2 Effect Monsters, including a "Crusadia" monster" Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field." ATK: 500 Type: "Warrior" Attribute: "Light" Link Rating: 2 Link Markers: ["Left","Bottom"] "Crusadia Testament" Spell Card "Activate 1 of these effects. Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn. After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating. You can only activate 1 "Crusadia Testament" per turn." Type: "Quickplay" "Crusadia Vanguard" Trap Card "When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster; if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY. While you control a "Crusadia" Link Monster, your opponent's monsters can only target Link Monsters for attacks. You can only activate 1 "Crusadia Vanguard" per turn." Type: "Continuous" "Crush Card Virus" Trap Card "Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck." Type: "Normal" "Crusher Run" Trap Card "If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn." Type: "Continuous" "Cry Havoc!" Trap Card "You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase." Type: "Continuous" "Cryomancer of the Ice Barrier" Tuner Monster "While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack." ATK: 1300 DEF: 0 Level: 2 Type: "Aqua" Attribute: "Water" "Crystal Abundance" Spell Card "Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect." Type: "Normal" "Crystal Beacon" Spell Card "Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect." Type: "Normal" "Crystal Beast Amber Mammoth" Effect Monster "When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard." ATK: 1700 DEF: 1600 Level: 4 Type: "Beast" Attribute: "Earth" "Crystal Beast Amethyst Cat" Effect Monster "This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard." ATK: 1200 DEF: 400 Level: 3 Type: "Beast" Attribute: "Earth" "Crystal Beast Cobalt Eagle" Effect Monster "Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard." ATK: 1400 DEF: 800 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Crystal Beast Emerald Tortoise" Effect Monster "Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard." ATK: 600 DEF: 2000 Level: 3 Type: "Aqua" Attribute: "Water" "Crystal Beast Ruby Carbuncle" Effect Monster "When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY." ATK: 300 DEF: 300 Level: 3 Type: "Fairy" Attribute: "Light" "Crystal Beast Sapphire Pegasus" Effect Monster "When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY." ATK: 1800 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Wind" "Crystal Beast Topaz Tiger" Effect Monster "If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard." ATK: 1600 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Earth" "Crystal Blessing" Spell Card "Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards." Type: "Normal" "Crystal Bond" Spell Card "Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn." Type: "Normal" "Crystal Clear Wing Synchro Dragon" Synchro Monster "1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster" Once per turn, when your opponent activates a monster effect (Quick Effect): You can activate this effect; until the end of this turn, this card gains ATK equal to that opponent's monster's original ATK, also this card is unaffected by your opponent's activated monster effects. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand." ATK: 3000 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Wind" "Crystal Conclave" Trap Card "Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain." Type: "Continuous" "Crystal Girl" Effect Monster "If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn." ATK: 200 DEF: 100 Level: 1 Type: "Spellcaster" Attribute: "Water" "Crystal Keeper" Pendulum Effect Monster [Pendulum Effect] "Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. [Monster Effect] "If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up from your field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step." ATK: 1500 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Fire" Scale: 2 "Crystal Master" Pendulum Effect Monster [Pendulum Effect] "Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [Monster Effect] "You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand." ATK: 1300 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Dark" Scale: 5 "Crystal Pair" Trap Card "When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn." Type: "Normal" "Crystal Promise" Spell Card "Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target." Type: "Normal" "Crystal Raigeki" Trap Card "Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target." Type: "Normal" "Crystal Release" Spell Card "Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell." Type: "Equip" "Crystal Rose" Effect Monster "Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn." ATK: 500 DEF: 500 Level: 2 Type: "Rock" Attribute: "Light" "Crystal Seer" Flip Effect Monster "FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck." ATK: 100 DEF: 100 Level: 1 Type: "Spellcaster" Attribute: "Water" "Crystal Tree" Spell Card "Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells." Type: "Continuous" "Crystal Wing Synchro Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner Synchro monsters" Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Wind" "Crystolic Potential" Spell Card "All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn." Type: "Field" "Crystron Ametrix" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it." ATK: 2500 DEF: 1500 Level: 5 Type: "Machine" Attribute: "Water" "Crystron Citree" Tuner Monster "During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn." ATK: 500 DEF: 500 Level: 2 Type: "Machine" Attribute: "Water" "Crystron Entry" Trap Card "Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn." Type: "Normal" "Crystron Halqifibrax" Link Monster "2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn." ATK: 1500 Type: "Machine" Attribute: "Water" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Crystron Impact" Trap Card "Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect." Type: "Normal" "Crystron Phoenix" Synchro Monster "1 Tuner Synchro Monster + 1 or more non-Tuner Synchro monsters" If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it." ATK: 2800 DEF: 2000 Level: 9 Type: "Machine" Attribute: "Water" "Crystron Prasiortle" Effect Monster "You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn." ATK: 500 DEF: 2000 Level: 2 Type: "Machine" Attribute: "Water" "Crystron Quan" Tuner Monster "During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn." ATK: 500 DEF: 500 Level: 1 Type: "Machine" Attribute: "Water" "Crystron Quandax" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it." ATK: 1800 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Water" "Crystron Quariongandrax" Synchro Monster "2 or more Tuners + 1 non-Tuner monster" If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field." ATK: 3000 DEF: 3000 Level: 9 Type: "Machine" Attribute: "Water" "Crystron Rion" Tuner Monster "During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn." ATK: 500 DEF: 500 Level: 3 Type: "Machine" Attribute: "Water" "Crystron Rosenix" Effect Monster "You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Water" "Crystron Smiger" Effect Monster "You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn." ATK: 1000 DEF: 1800 Level: 3 Type: "Machine" Attribute: "Water" "Crystron Sulfefnir" Effect Monster "If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn." ATK: 2000 DEF: 1500 Level: 5 Type: "Machine" Attribute: "Water" "Crystron Thystvern" Effect Monster "You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn." ATK: 1500 DEF: 1500 Level: 3 Type: "Machine" Attribute: "Water" "Cu Chulainn the Awakened" Ritual Effect Monster "This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster in your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn." ATK: 500 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Cuben" Effect Monster "Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result." ATK: 600 DEF: 1900 Level: 4 Type: "Thunder" Attribute: "Light" "Cubic Ascension" Trap Card "When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn." Type: "Normal" "Cubic Causality" Trap Card "Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn." Type: "Normal" "Cubic Dharma" Spell Card "You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase:r You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand." Type: "Continuous" "Cubic Karma" Spell Card "When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam the Cubic Seed"; send any number of "Vijam the Cubic Seed" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if "Vijam the Cubic Seed" is Special Summoned by the effect of a "Cubic" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand." Type: "Continuous" "Cubic Mandala" Trap Card "If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card." Type: "Continuous" "Cubic Rebirth" Trap Card "When an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack Position, as many monsters as possible from their hand, Deck, and/or Graveyard with the same name as that monster, also, the ATK of the targeted monster and those Special Summoned monster(s) become 0 and place 1 Cubic Counter on each. (Monsters with a Cubic Counter cannot attack, also negate their effects.) Also, after that, if any Cubic Counters were placed by this effect, Special Summon 1 Level 4 or lower "Cubic" monster from your hand, ignoring its Summoning conditions." Type: "Normal" "Cubic Wave" Spell Card "Target 1 "Cubic" monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of "Cubic" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished "Cubic" monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.)" Type: "Normal" "Cunning of the Six Samurai" Spell Card "Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target." Type: "Quickplay" "Cup of Ace" Spell Card "Toss a coin: Heads: Draw 2 cards. Tails: Your opponent draws 2 cards." Type: "Normal" "Cupid Dunk" Effect Monster "Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1." ATK: 1800 DEF: 600 Level: 4 Type: "Fairy" Attribute: "Light" "Cupid Fore" Effect Monster "If all monsters you control are monsters with 600 DEF (min. 1): You can Special Summon this card from your hand. (Quick Effect): You can discard 1 card, then target 1 LIGHT Fairy monster you control and 1 face-up monster on the field; the Level of your monster becomes the other monster's Level, until the end of this turn. You can only use each effect of "Cupid Fore" once per turn." ATK: 2200 DEF: 600 Level: 6 Type: "Fairy" Attribute: "Light" "Cupid Pitch" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: Increase or reduce its Level by the Level of the Tuner used as material for its Synchro Summon. Gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to Level of the Synchro Monster that used this card as material x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn." ATK: 0 DEF: 600 Level: 4 Type: "Fairy" Attribute: "Light" "Cupid Serve" Effect Monster "Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of "Cupid Serve" once per turn." ATK: 1000 DEF: 600 Level: 2 Type: "Fairy" Attribute: "Light" "Cupid Volley" Effect Monster "You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: You gain 1500 LP. You can only use each effect of "Cupid Volley" once per turn." ATK: 600 DEF: 600 Level: 1 Type: "Fairy" Attribute: "Light" "Cure Mermaid" Effect Monster "As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases." ATK: 1500 DEF: 800 Level: 4 Type: "Fish" Attribute: "Water" "Curious, the Lightsworn Dominion" Link Monster "3 monsters with the same Attribute but different Typesr If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. If this card is Link Summoned: You can send 1 card from your Deck to the GY. If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY." ATK: 2400 Type: "Warrior" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Top","Bottom-Right"] "Curse Necrofear" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn." ATK: 2800 DEF: 2200 Level: 8 Type: "Fiend" Attribute: "Dark" "Curse of Aging" Trap Card "Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated." Type: "Normal" "Curse of Anubis" Trap Card "Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed." Type: "Normal" "Curse of Darkness" Trap Card "Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage." Type: "Continuous" "Curse of Dragon" Normal Monster "A wicked dragon that taps into dark forces to execute a powerful attack." ATK: 2000 DEF: 1500 Level: 5 Type: "Dragon" Attribute: "Dark" "Curse of Dragon, the Cursed Dragon" Effect Monster "If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn." ATK: 2000 DEF: 1500 Level: 5 Type: "Dragon" Attribute: "Dark" "Curse of Dragon, the Magical Knight Dragon" Fusion Monster "1 Warrior monster + 1 Level 5 or higher Dragon monster" If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that specifically lists the card "Gaia the Dragon Champion" in its text; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn. If you would Fusion Summon a Level 7 Dragon monster, you can also banish monsters from your GY as Fusion Material." ATK: 2000 DEF: 1500 Level: 5 Type: "Dragon" Attribute: "Dark" "Curse of Dragonfire" Effect Monster "If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card." ATK: 2000 DEF: 1500 Level: 5 Type: "Dragon" Attribute: "Dark" "Curse of Fiend" Spell Card "Change the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can only activate this card during your Standby Phase." Type: "Normal" "Curse of Royal" Trap Card "Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it." Type: "Counter" "Curse of the Circle" Trap Card "Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster." Type: "Normal" "Curse of the Masked Beast" Spell Card "This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more." Type: "Ritual" "Curse of the Shadow Prison" Spell Card "Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials." Type: "Field" "Cursed Armaments" Spell Card "The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; equip it with this card." Type: "Equip" "Cursed Bamboo Sword" Spell Card "The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword"." Type: "Equip" "Cursed Bill" Spell Card "When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF." Type: "Equip" "Cursed Eldland" Spell Card "You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY." Type: "Continuous" "Cursed Fig" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated." ATK: 200 DEF: 200 Level: 1 Type: "Plant" Attribute: "Water" "Cursed Seal of the Forbidden Spell" Trap Card "When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel." Type: "Counter" "Curtain of the Dark Ones" Normal Monster "A curtain that a spellcaster made, it is said to raise a dark power." ATK: 600 DEF: 500 Level: 2 Type: "Spellcaster" Attribute: "Dark" "CXyz Barian Hope" XYZ Monster "3 or more Level 7 monsters" You can also Xyz Summon this card by using 1 monster you control with "Number C1 through "Number C1 in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn." ATK: 0 DEF: 0 Level: 7 Type: "Warrior" Attribute: "Light" "CXyz Battleship Cherry Blossom" XYZ Monster "4 Level 4 monsters" Once per turn, during your opponent's End Phase, if your opponent has more cards in their hand than you do: They discard 1 card. If this card has "Battlecruiser Dianthus" as an Xyz Material, it gains this effect. You can detach 1 Xyz Material from this card; inflict 300 damage to your opponent for each card on the field. You can only use this effect of "CXyz Battleship Cherry Blossom" once per turn." ATK: 2400 DEF: 2000 Level: 4 Type: "Plant" Attribute: "Earth" "CXyz Coach Lord Ultimatrainer" XYZ Monster "4 Level 9 monsters" This card cannot be targeted by card effects. If this card has an Xyz Monster as an Xyz Material, it gains this effect. Once per turn: You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent." ATK: 3800 DEF: 2300 Level: 9 Type: "Warrior" Attribute: "Fire" "CXyz Comics Hero Legend Arthur" XYZ Monster "3 Level 5 monsters" Once per turn, this card cannot be destroyed by battle. If this card has "Comics Hero King Arthur" as an Xyz Material, it gains this effect. When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK." ATK: 3000 DEF: 2400 Level: 5 Type: "Warrior" Attribute: "Earth" "CXyz Dark Fairy Cheer Girl" XYZ Monster "3 Level 5 monsters" When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect. When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand." ATK: 2500 DEF: 1900 Level: 5 Type: "Fairy" Attribute: "Dark" "CXyz Mechquipped Djinn Angeneral" XYZ Monster "3 Level 4 monsters" When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent." ATK: 2600 DEF: 1600 Level: 4 Type: "Fairy" Attribute: "Dark" "CXyz Simon the Great Moral Leader" XYZ Monster "3 Level 7 monsters" This card is unaffected by other monster effects. If this card has "Norito the Moral Leader" as an Xyz Material, it gains this effect. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn." ATK: 3000 DEF: 2500 Level: 7 Type: "Spellcaster" Attribute: "Light" "CXyz Skypalace Babylon" XYZ Monster "3 Level 11 monsters" When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. If this card has "Skypalace Gangaridai" as an Xyz Material, it gains this effect. Once per turn, if this card destroys a monster by battle: You can detach 1 Xyz Material from this card; it can make a second attack in a row." ATK: 3800 DEF: 4000 Level: 11 Type: "Machine" Attribute: "Wind" "Cyber Angel Benten" Ritual Effect Monster "You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand." ATK: 1800 DEF: 1500 Level: 6 Type: "Fairy" Attribute: "Light" Ritual Effect Monster "You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand." ATK: 2700 DEF: 2400 Level: 8 Type: "Fairy" Attribute: "Light" "Cyber Angel Idaten" Ritual Effect Monster "You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF." ATK: 1600 DEF: 2000 Level: 6 Type: "Fairy" Attribute: "Light" "Cyber Angel Izana" Ritual Effect Monster "You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls." ATK: 2500 DEF: 2600 Level: 8 Type: "Fairy" Attribute: "Light" "Cyber Angel Natasha" Ritual Effect Monster "You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster." ATK: 1000 DEF: 1000 Level: 5 Type: "Fairy" Attribute: "Light" "Cyber Angel Vrash" Ritual Effect Monster "You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card." ATK: 3000 DEF: 2000 Level: 10 Type: "Fairy" Attribute: "Light" "Cyber Archfiend" Effect Monster "At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card." ATK: 1000 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Dark" "Cyber Barrier Dragon" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated." ATK: 800 DEF: 2800 Level: 6 Type: "Machine" Attribute: "Light" "Cyber Blader" Fusion Monster "Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards." ATK: 2100 DEF: 800 Level: 7 Type: "Warrior" Attribute: "Earth" "Cyber Commander" Normal Monster "A strike force equipped with rocket launchers and bazookas." ATK: 750 DEF: 700 Level: 2 Type: "Machine" Attribute: "Dark" "Cyber Dinosaur" Effect Monster "When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand." ATK: 2500 DEF: 1900 Level: 7 Type: "Machine" Attribute: "Light" "Cyber Dragon" Effect Monster "If only your opponent controls a monster, you can Special Summon this card (from your hand)." ATK: 2100 DEF: 1600 Level: 5 Type: "Machine" Attribute: "Light" "Cyber Dragon Core" Effect Monster "When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY." ATK: 400 DEF: 1500 Level: 2 Type: "Machine" Attribute: "Light" "Cyber Dragon Drei" Effect Monster "This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn." ATK: 1800 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Cyber Dragon Herz" Effect Monster "This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. r If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand." ATK: 100 DEF: 100 Level: 1 Type: "Machine" Attribute: "Light" "Cyber Dragon Infinity" XYZ Monster "3 Level 6 LIGHT Machine monsters" Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it." ATK: 2100 DEF: 1600 Level: 6 Type: "Machine" Attribute: "Light" "Cyber Dragon Nachster" Effect Monster "This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn." ATK: 200 DEF: 200 Level: 1 Type: "Machine" Attribute: "Light" "Cyber Dragon Nova" XYZ Monster "2 Level 5 Machine monsters" Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck." ATK: 2100 DEF: 1600 Level: 5 Type: "Machine" Attribute: "Light" "Cyber Dragon Sieger" Link Monster "2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn." ATK: 2100 Type: "Machine" Attribute: "Light" Link Rating: 2 Link Markers: ["Left","Bottom"] "Cyber Dragon Vier" Effect Monster "This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF." ATK: 1100 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Light" "Cyber Dragon Zwei" Effect Monster "If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY." ATK: 1500 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Light" "Cyber Egg Angel" Effect Monster "If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn." ATK: 200 DEF: 300 Level: 2 Type: "Fairy" Attribute: "Light" "Cyber Eltanin" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY." ATK: 0 DEF: 0 Level: 10 Type: "Machine" Attribute: "Light" "Cyber Emergency" Spell Card "Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn." Type: "Normal" "Cyber End Dragon" Fusion Monster "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 4000 DEF: 2800 Level: 10 Type: "Machine" Attribute: "Light" "Cyber Energy Shock" Spell Card "If you control "Jinzo": Target 1 card on the field; destroy it, then if it was a Trap, you can apply 1 of these effects. Negate the effects of 1 face-up card on the field until the end of this turn. Each "Jinzo" you control gains 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn." Type: "Quickplay" "Cyber Esper" Effect Monster "While this card is in face-up Attack Position, you can look at every card your opponent draws." ATK: 1200 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Fire" "Cyber Eternity Dragon" Fusion Monster "1 "Cyber Dragon" monster + 2 Machine monsters" If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects." ATK: 2800 DEF: 4000 Level: 10 Type: "Machine" Attribute: "Light" "Cyber Falcon" Normal Monster "A jet-powered hawk that travels at the speed of sound." ATK: 1400 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Wind" "Cyber Gymnast" Effect Monster "Once per turn: You can discard 1 card, then target 1 face-up Attack Position monster your opponent controls; destroy that target." ATK: 800 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Earth" "Cyber Harpie Lady" Effect Monster "(This card's name is always treated as "Harpie Lady".)" ATK: 1800 DEF: 1300 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Cyber Jar" Flip Effect Monster "FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)" ATK: 900 DEF: 900 Level: 3 Type: "Rock" Attribute: "Dark" "Cyber Kirin" Effect Monster "You can Tribute this card to make any effect damage you take this turn 0." ATK: 300 DEF: 800 Level: 3 Type: "Machine" Attribute: "Light" "Cyber Larva" Effect Monster "If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck." ATK: 400 DEF: 600 Level: 1 Type: "Machine" Attribute: "Light" "Cyber Laser Dragon" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card." ATK: 2400 DEF: 1800 Level: 7 Type: "Machine" Attribute: "Light" "Cyber Network" Trap Card "Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect." Type: "Continuous" "Cyber Ogre" Effect Monster "By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn." ATK: 1900 DEF: 1200 Level: 5 Type: "Machine" Attribute: "Earth" "Cyber Ogre 2" Fusion Monster "Cyber Ogre" + "Cyber Ogre" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only." ATK: 2600 DEF: 1900 Level: 7 Type: "Machine" Attribute: "Earth" "Cyber Ouroboros" Effect Monster "When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card." ATK: 100 DEF: 600 Level: 2 Type: "Machine" Attribute: "Dark" "Cyber Petit Angel" Effect Monster "If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn." ATK: 300 DEF: 200 Level: 2 Type: "Fairy" Attribute: "Light" "Cyber Pharos" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn." ATK: 0 DEF: 2100 Level: 1 Type: "Machine" Attribute: "Light" "Cyber Phoenix" Effect Monster "While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card." ATK: 1200 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Fire" "Cyber Prima" Effect Monster "If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field." ATK: 2300 DEF: 1600 Level: 6 Type: "Warrior" Attribute: "Light" "Cyber Raider" Effect Monster "If this card is Summoned: Activate 1 of these effects. Target 1 Equip Card on the field; destroy that target. Target 1 Equip Card on the field; equip that target to this card." ATK: 1400 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Dark" "Cyber Repair Plant" Spell Card "If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. Add 1 LIGHT Machine monster from your Deck to your hand. Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck." Type: "Normal" "Cyber Revsystem" Spell Card "Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects." Type: "Normal" "Cyber Saurus" Fusion Monster "Blast Juggler" + "Two-Headed King Rex" ATK: 1800 DEF: 1400 Level: 5 Type: "Machine" Attribute: "Earth" "Cyber Shadow Gardna" Trap Card "During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone." Type: "Continuous" "Cyber Shark" Effect Monster "If you control a WATER monster, you can Normal Summon this card without Tributing." ATK: 2100 DEF: 2000 Level: 5 Type: "Fish" Attribute: "Water" "Cyber Shield" Spell Card "Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK." Type: "Equip" "Cyber Slash Harpie Lady" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn." ATK: 2600 DEF: 1400 Level: 8 Type: "Winged Beast" Attribute: "Wind" "Cyber Soldier" Normal Monster "Guardian of the Machine Master, it crushes opposition by rolling over them." ATK: 1500 DEF: 1700 Level: 5 Type: "Machine" Attribute: "Dark" "Cyber Soldier of Darkworld" Normal Monster "A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors." ATK: 1400 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Dark" "Cyber Summon Blaster" Trap Card "Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent." Type: "Continuous" "Cyber Tutu" Effect Monster "If the ATK of each monster your opponent controls is higher than the ATK of this card, this card can attack your opponent directly." ATK: 1000 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Earth" "Cyber Tutubon" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand." ATK: 1800 DEF: 1600 Level: 5 Type: "Warrior" Attribute: "Earth" "Cyber Twin Dragon" Fusion Monster "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase." ATK: 2800 DEF: 2100 Level: 8 Type: "Machine" Attribute: "Light" "Cyber Valley" Effect Monster "You can use 1 of these effects. When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase. You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Cyber-Stein" Effect Monster "You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position." ATK: 700 DEF: 500 Level: 2 Type: "Machine" Attribute: "Dark" "Cyber-Tech Alligator" Normal Monster "Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg." ATK: 2500 DEF: 1600 Level: 5 Type: "Machine" Attribute: "Wind" "Cyberdark Cannon" Effect Monster "If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY." ATK: 1600 DEF: 800 Level: 3 Type: "Dragon" Attribute: "Dark" "Cyberdark Chimera" Effect Monster "You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, also you cannot use monsters as Fusion Material for the rest of this turn, except Dragon or Machine "Cyber" monsters, and once, if you Fusion Summon this turn, you can also use monsters in your GY as Fusion Material by banishing them. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a name different from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn." ATK: 800 DEF: 2100 Level: 4 Type: "Machine" Attribute: "Dark" "Cyberdark Claw" Effect Monster "If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY." ATK: 1600 DEF: 800 Level: 3 Type: "Dragon" Attribute: "Dark" "Cyberdark Dragon" Fusion Monster "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead." ATK: 1000 DEF: 1000 Level: 8 Type: "Machine" Attribute: "Dark" "Cyberdark Edge" Effect Monster "If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead." ATK: 800 DEF: 800 Level: 4 Type: "Machine" Attribute: "Dark" "Cyberdark End Dragon" Fusion Monster "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. While this card is equipped with an Equip Card, it can attack a number of times each Battle Phase up to the number of Equip Cards equipped to it." ATK: 5000 DEF: 3800 Level: 12 Type: "Machine" Attribute: "Dark" "Cyberdark Horn" Effect Monster "If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead." ATK: 800 DEF: 800 Level: 4 Type: "Machine" Attribute: "Dark" "Cyberdark Impact!" Spell Card "Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by returning 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, GY, and/or anywhere on your field, to the Deck, as Fusion Material." Type: "Normal" "Cyberdark Inferno" Spell Card "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand." Type: "Field" "Cyberdark Invasion" Trap Card "Once per turn: You can activate 1 of these effects. Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn." Type: "Continuous" "Cyberdark Keel" Effect Monster "If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead." ATK: 800 DEF: 800 Level: 4 Type: "Machine" Attribute: "Dark" "Cyberdark World" Spell Card "(This card is not treated as a "Dark World" card.) When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark World" once per turn. If you would equip a monster(s) from your GY with a "Cyberdark" monster's effect that activates when Normal or Special Summoned, you can equip appropriate monsters from your opponent's GY instead. You can only activate 1 "Cyberdark World" per turn." Type: "Continuous" "Cyberdarkness Dragon" Fusion Monster "5 "Cyberdark" Effect monsters" Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card." ATK: 2000 DEF: 2000 Level: 10 Type: "Machine" Attribute: "Dark" "Cyberload Fusion" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn." Type: "Quickplay" "Cybernetic Cyclopean" Effect Monster "While you have no cards in your hand, this card gains 1000 ATK." ATK: 1400 DEF: 200 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Cybernetic Fusion Support" Spell Card "Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn." Type: "Quickplay" "Cybernetic Hidden Technology" Trap Card "When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target." Type: "Continuous" "Cybernetic Horizon" Spell Card " Type: "Normal" "Cybernetic Magician" Effect Monster "You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase." ATK: 2400 DEF: 1000 Level: 6 Type: "Spellcaster" Attribute: "Light" "Cybernetic Overflow" Trap Card "Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn." Type: "Normal" "Cybernetic Revolution" Trap Card "Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn." Type: "Normal" "Cybernetic Zone" Spell Card "Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it." Type: "Quickplay" "Cybersal Cyclone" Spell Card "Target 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone." Type: "Quickplay" "Cyberse Accelerator" Link Monster "2+ monsters, except TokensnDuring the Battle Phase (Quick Effect): You can target 1 Cyberse monster this card points to and activate 1 of these effects; It gains 2000 ATK until the end of this turn. It can make up to 2 attacks on monsters during each Battle Phase this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Cyberse Accelerator" once per turn." ATK: 2000 Type: "Cyberse" Attribute: "Light" Link Rating: 3 Link Markers: ["Left","Bottom","Right"] "Cyberse Beacon" Trap Card "If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn." Type: "Normal" "Cyberse Clock Dragon" Fusion Monster "Clock Wyvern" + 1+ Link monsters" When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand." ATK: 2500 DEF: 2000 Level: 7 Type: "Cyberse" Attribute: "Dark" "Cyberse Converter" Effect Monster "If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn." ATK: 1000 DEF: 1000 Level: 2 Type: "Cyberse" Attribute: "Light" "Cyberse Enchanter" Link Monster "2+ monsters" If you control this card that was Link Summoned using "Cyberse Wizard" as material (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of the turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Cyberse Wizard" from your hand, Deck, or GY. You can only use each effect of "Cyberse Enchanter" once per turn." ATK: 2400 Type: "Cyberse" Attribute: "Light" Link Rating: 3 Link Markers: ["Left","Bottom","Right"] "Cyberse Gadget" Effect Monster "When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn." ATK: 1400 DEF: 300 Level: 4 Type: "Cyberse" Attribute: "Light" "Cyberse Integrator" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Cyberse" Attribute: "Light" "Cyberse Magician" Ritual Effect Monster "You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand." ATK: 2500 DEF: 2000 Level: 7 Type: "Cyberse" Attribute: "Dark" "Cyberse Quantum Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row." ATK: 2500 DEF: 2000 Level: 7 Type: "Cyberse" Attribute: "Dark" "Cyberse Reminder" XYZ Monster "2 Level 3 monsters" You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters." ATK: 1800 DEF: 800 Level: 3 Type: "Cyberse" Attribute: "Light" "Cyberse Synchron" Tuner Monster "Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Cyberse" Attribute: "Dark" "Cyberse White Hat" Effect Monster "If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn." ATK: 1800 DEF: 2400 Level: 6 Type: "Cyberse" Attribute: "Light" "Cyberse Wicckid" Link Monster "2 Cyberse monsters" This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn." ATK: 800 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom","Bottom-Right"] "Cyberse Witch" Link Monster "2 Cyberse monsters" If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn." ATK: 800 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom"] "Cyberse Wizard" Effect Monster "Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1800 DEF: 800 Level: 4 Type: "Cyberse" Attribute: "Light" "Cyborg Doctor" Effect Monster "Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster." ATK: 1500 DEF: 1700 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Cyclamen the Rikka Fairy" Effect Monster "You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn." ATK: 1800 DEF: 800 Level: 4 Type: "Plant" Attribute: "Water" "Cycle of the World" Spell Card "This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand." Type: "Ritual" "Cyclon Laser" Spell Card "You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points." Type: "Equip" "Cyclone Blade" Spell Card "Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target." Type: "Equip" "Cyclone Boomerang" Spell Card "Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect." Type: "Equip" "Cycroid" Normal Monster "The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!" ATK: 800 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Earth" "Cynet Backdoor" Spell Card "Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn." Type: "Quickplay" "Cynet Cascade" Trap Card "If you Link Summon a Link Monster: Target 1 monster in your GY used for that Link Summon; Special Summon it." Type: "Normal" "Cynet Codec" Spell Card "If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain." Type: "Continuous" "Cynet Conflict" Trap Card "When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn." Type: "Counter" "Cynet Crosswipe" Spell Card "Tribute 1 Cyberse monster, then target 1 card on the field; destroy it." Type: "Quickplay" "Cynet Fusion" Spell Card "Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material." Type: "Normal" "Cynet Mining" Spell Card "Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn." Type: "Normal" "Cynet Optimization" Spell Card "If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn." Type: "Continuous" "Cynet Recovery" Spell Card "If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of "Cynet Recovery" once per turn." Type: "Continuous" "Cynet Refresh" Trap Card "When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn." Type: "Normal" "Cynet Regression" Trap Card "If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 "Cynet Regression" per turn." Type: "Normal" "Cynet Ritual" Spell Card "This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY." Type: "Ritual" "Cynet Storm" Spell Card "All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck." Type: "Field" "Cynet Universe" Spell Card "All Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monster in the GY; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY." Type: "Field" "D - Chain" Trap Card "Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent." Type: "Normal" "D - Counter" Trap Card "When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster." Type: "Normal" "D - Force" Spell Card "When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply these effects. You cannot draw during the Draw Phase. Your opponent cannot target cards you control with card effects. Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, it cannot be destroyed by your opponent's card effects, also it can make a second attack during each Battle Phase." Type: "Continuous" "D - Formation" Spell Card "Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster." Type: "Continuous" "D - Fortune" Trap Card "When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase." Type: "Normal" "D - Shield" Trap Card "When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle." Type: "Normal" "D - Spirit" Spell Card "Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect." Type: "Normal" "D - Tactics" Trap Card "During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn." Type: "Continuous" "D - Time" Trap Card "When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level." Type: "Normal" "D Cubed" Effect Monster "If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn. You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters. If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the GY." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "D-Boyz" Flip Effect Monster "FLIP: You can Special Summon any number of "D-Boyz" from your Deck in face-up Attack Position, then you take 1000 damage for each monster Special Summoned by this effect." ATK: 100 DEF: 1000 Level: 1 Type: "Fiend" Attribute: "Dark" "D-Fusion" Trap Card "Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect." Type: "Normal" "D. Human" Normal Monster "Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang." ATK: 1300 DEF: 1100 Level: 4 Type: "Warrior" Attribute: "Earth" "D. Tribe" Trap Card "All monsters on your side of the field are treated as Dragon-Type until the End Phase of this turn." Type: "Normal" "D.3.S. Frog" Fusion Monster "Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard." ATK: 2500 DEF: 2000 Level: 8 Type: "Aqua" Attribute: "Water" "D.D. Assailant" Effect Monster "After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card." ATK: 1700 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "D.D. Borderline" Spell Card "When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase." Type: "Continuous" "D.D. Crazy Beast" Effect Monster "A monster that this card destroys as a result of battle is removed from play." ATK: 1400 DEF: 1400 Level: 3 Type: "Beast" Attribute: "Earth" "D.D. Crow" Effect Monster "(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target." ATK: 100 DEF: 100 Level: 1 Type: "Winged Beast" Attribute: "Dark" "D.D. Designator" Spell Card "Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove that 1 card from play. If they do not have the declared card in their hand, remove 1 random card in your hand from play." Type: "Normal" "D.D. Destroyer" Effect Monster "When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it." ATK: 1000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "D.D. Dynamite" Trap Card "Inflict 300 damage to your opponent for each of their removed from play cards." Type: "Normal" "D.D. Esper Star Sparrow" Effect Monster "There can only be 1 "D.D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If Summoned this way, banish it when it leaves the field." ATK: 3000 DEF: 1500 Level: 10 Type: "Warrior" Attribute: "Light" "D.D. Guide" Effect Monster "When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play." ATK: 1400 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Dark" "D.D. Jet Iron" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets." ATK: 4000 DEF: 0 Level: 10 Type: "Machine" Attribute: "Light" "D.D. Patrol Plane" Effect Monster "During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn." ATK: 1200 DEF: 800 Level: 3 Type: "Machine" Attribute: "Dark" "D.D. Scout Plane" Effect Monster "Once per turn, during the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position." ATK: 800 DEF: 1200 Level: 2 Type: "Machine" Attribute: "Dark" "D.D. Seeker" Effect Monster "(Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn." ATK: 1500 DEF: 800 Level: 3 Type: "Psychic" Attribute: "Dark" "D.D. Sprite" Tuner Monster "You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during your next Standby Phase: Return the banished monster to the field." ATK: 0 DEF: 100 Level: 1 Type: "Fairy" Attribute: "Light" "D.D. Survivor" Effect Monster "During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn." ATK: 1800 DEF: 200 Level: 4 Type: "Warrior" Attribute: "Dark" "D.D. Telepon" Effect Monster "If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect." ATK: 500 DEF: 1800 Level: 2 Type: "Psychic" Attribute: "Earth" "D.D. Trainer" Normal Monster "A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny." ATK: 100 DEF: 2000 Level: 1 Type: "Fiend" Attribute: "Dark" "D.D. Trap Hole" Trap Card "When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them." Type: "Normal" "D.D. Unicorn Knight" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card." ATK: 1800 DEF: 900 Level: 4 Type: "Warrior" Attribute: "Light" "D.D. Warrior" Effect Monster "After damage calculation, when this card battles a monster: Banish that monster, also banish this card." ATK: 1200 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "D.D. Warrior Lady" Effect Monster "After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card." ATK: 1500 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Light" "D.D.D. - Different Dimension Derby" Trap Card Type: "Normal" "D.D.M. - Different Dimension Master" Effect Monster "Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters." ATK: 1700 DEF: 1500 Level: 5 Type: "Spellcaster" Attribute: "Light" "D.D.. - Different Dimension Reincarnation" Spell Card "Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster." Type: "Equip" "D/D Ark" Pendulum Effect Monster [Pendulum Effect] "You can target 1 Pendulum Summoned monster your opponent controls; destroy that monster, also this card. You can only use this effect of "D/D Ark" once per turn. [Monster Effect] "If this card is destroyed by card effect: You can Special Summon 1 face-up "D/D" Pendulum Monster from your Extra Deck, except "D/D Ark", but negate its effects. You can only use this effect of "D/D Ark" once per turn." ATK: 0 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 1 "D/D Berfomet" Effect Monster "Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters." ATK: 1400 DEF: 1800 Level: 4 Type: "Fiend" Attribute: "Dark" "D/D Cerberus" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). [Monster Effect] "When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand." ATK: 1800 DEF: 600 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 6 "D/D Dog" Pendulum Effect Monster [Pendulum Effect] "You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card in the Pendulum Zone. You can only use this effect of "D/D Dog" once per turn. [Monster Effect] "Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated." ATK: 2000 DEF: 2000 Level: 6 Type: "Fiend" Attribute: "Dark" Scale: 3 "D/D Evil" Pendulum Effect Monster [Pendulum Effect] "Once, while this card is in your Pendulum Zone, when your opponent Pendulum Summons a monster(s): You can activate this effect; this turn, that Pendulum Summoned monster(s) cannot attack, also negate its effects (even if this card leaves the field). [Monster Effect] "Cannot attack unless you control another "D/D" monster. During your opponent's Main Phase (Quick Effect): You can target 1 Pendulum Summoned monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "D/D Evil" once per turn." ATK: 2000 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 8 "D/D Ghost" Tuner Monster "If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard." ATK: 600 DEF: 300 Level: 2 Type: "Fiend" Attribute: "Dark" "D/D Lamia" Tuner Monster "If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn." ATK: 100 DEF: 1900 Level: 1 Type: "Fiend" Attribute: "Dark" "D/D Lilith" Effect Monster "If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. Target 1 "D/D" monster in your Graveyard; add it to your hand. Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand." ATK: 100 DEF: 2100 Level: 4 Type: "Fiend" Attribute: "Dark" "D/D Necro Slime" Effect Monster "If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn." ATK: 300 DEF: 300 Level: 1 Type: "Fiend" Attribute: "Dark" "D/D Nighthowl" Tuner Monster "When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage." ATK: 300 DEF: 600 Level: 3 Type: "Fiend" Attribute: "Dark" "D/D Orthros" Pendulum Tuner Effect Monster [Pendulum Effect] "Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [Monster Effect] "When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters." ATK: 600 DEF: 1800 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 3 "D/D Pandora" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards." ATK: 1700 DEF: 2100 Level: 5 Type: "Fiend" Attribute: "Dark" "D/D Proud Chevalier" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. [Monster Effect] "When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand." ATK: 2000 DEF: 700 Level: 5 Type: "Fiend" Attribute: "Dark" Scale: 6 "D/D Proud Ogre" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. [Monster Effect] "When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters." ATK: 2300 DEF: 1500 Level: 6 Type: "Fiend" Attribute: "Dark" Scale: 8 "D/D Recruits" Trap Card "If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn." Type: "Normal" "D/D Reroll" Trap Card "Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck." Type: "Continuous" "D/D Savant Copernicus" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. [Monster Effect] "If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn." ATK: 0 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 1 "D/D Savant Galilei" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters. [Monster Effect] "During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn." ATK: 0 DEF: 0 Level: 10 Type: "Fiend" Attribute: "Dark" Scale: 1 "D/D Savant Kepler" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [Monster Effect] "If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. Target 1 other "D/D" card you control; return it to the hand. Add 1 "Dark Contract" card from your Deck to your hand." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" Scale: 1 "D/D Savant Newton" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. [Monster Effect] "You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn." ATK: 0 DEF: 0 Level: 7 Type: "Fiend" Attribute: "Dark" Scale: 1 "D/D Savant Nikola" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). [Monster Effect] "If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn." ATK: 2000 DEF: 2000 Level: 6 Type: "Fiend" Attribute: "Dark" Scale: 8 "D/D Savant Thomas" Pendulum Effect Monster [Pendulum Effect] "During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [Monster Effect] "You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, and any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn." ATK: 1800 DEF: 2600 Level: 8 Type: "Fiend" Attribute: "Dark" Scale: 6 "D/D Swirl Slime" Effect Monster "If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn." ATK: 200 DEF: 200 Level: 2 Type: "Fiend" Attribute: "Dark" "D/D Vice Typhon" Effect Monster "When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn." ATK: 2300 DEF: 2800 Level: 7 Type: "Fiend" Attribute: "Dark" "D/D/D Abyss King Gilgamesh" Link Monster "2 "D/D" monsters" If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn." ATK: 1800 Type: "Fiend" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "D/D/D Chaos King Apocalypse" Pendulum Effect Monster [Pendulum Effect] "You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. [Monster Effect] "During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn." ATK: 2700 DEF: 2000 Level: 7 Type: "Fiend" Attribute: "Dark" Scale: 4 "D/D/D Contract Change" Trap Card "When an opponent's monster declares an attack: Activate 1 of these effects; Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand." Type: "Normal" "D/D/D Cursed King Siegfried" Synchro Monster "1 Tuner + 1 or more non-Tuner "D/D" monsters" During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control." ATK: 2800 DEF: 2200 Level: 8 Type: "Fiend" Attribute: "Dark" "D/D/D Destiny King Zero Laplace" Pendulum Effect Monster [Pendulum Effect] "During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn. [Monster Effect] "You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, also you take no battle damage from that battle." ATK: 0 DEF: 0 Level: 10 Type: "Fiend" Attribute: "Dark" Scale: 1 "D/D/D Doom King Armageddon" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [Monster Effect] "Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card." ATK: 3000 DEF: 1000 Level: 8 Type: "Fiend" Attribute: "Dark" Scale: 4 "D/D/D Dragon King Pendragon" Effect Monster "If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn." ATK: 2600 DEF: 2400 Level: 7 Type: "Fiend" Attribute: "Dark" "D/D/D Dragonbane King Beowulf" Fusion Monster "1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones." ATK: 3000 DEF: 2500 Level: 8 Type: "Fiend" Attribute: "Dark" "D/D/D Duo-Dawn King Kali Yuga" XYZ Monster "2 Level 8 "D/D" monsters" After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target." ATK: 3500 DEF: 3000 Level: 8 Type: "Fiend" Attribute: "Dark" "D/D/D Eulogy King Vice Requiem" Pendulum Effect Monster [Pendulum Effect] "You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or reduce this card's Level by the number of cards destroyed. You can only use this effect of "D/D/D Eulogy King Vice Requiem" once per turn. [Monster Effect] "You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains the following effect. You can only use the preceding effect of "D/D/D Eulogy King Vice Requiem" once per turn. Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP." ATK: 2800 DEF: 2000 Level: 8 Type: "Fiend" Attribute: "Dark" Scale: "D/D/D Flame High King Genghis" Fusion Monster "1 Level 5 or higher "D/D" monster + 1 "D/D" monster" If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation." ATK: 2800 DEF: 2400 Level: 8 Type: "Fiend" Attribute: "Fire" "D/D/D Flame King Genghis" Fusion Monster "2 "D/D" monsters" If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand." ATK: 2000 DEF: 1500 Level: 6 Type: "Fiend" Attribute: "Fire" "D/D/D Gust High King Alexander" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn." ATK: 3000 DEF: 2500 Level: 10 Type: "Fiend" Attribute: "Wind" "D/D/D Gust King Alexander" Synchro Monster "1 "D/D" Tuner + 1 or more non-Tuner monsters" If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn." ATK: 2500 DEF: 2000 Level: 7 Type: "Fiend" Attribute: "Wind" "D/D/D Human Resources" Trap Card "Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand." Type: "Normal" "D/D/D Marksman King Tell" XYZ Monster "2 Level 5 monsters" You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard." ATK: 2300 DEF: 2000 Level: 5 Type: "Fiend" Attribute: "Dark" "D/D/D Oblivion King Abyss Ragnarok" Pendulum Effect Monster [Pendulum Effect] "If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [Monster Effect] "If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it." ATK: 2200 DEF: 3000 Level: 8 Type: "Fiend" Attribute: "Dark" Scale: 5 "D/D/D Oracle King d'Arc" Fusion Monster "2 "D/D" monsters" Any effect that would inflict damage to you makes you gain that much LP, instead." ATK: 2800 DEF: 2000 Level: 7 Type: "Fiend" Attribute: "Dark" "D/D/D Rebel King Leonidas" Pendulum Effect Monster [Pendulum Effect] "When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead. [Monster Effect] "When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage." ATK: 2600 DEF: 1200 Level: 7 Type: "Fiend" Attribute: "Dark" Scale: 3 "D/D/D Stone King Darius" XYZ Monster "2 Level 3 Fiend-Type monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent." ATK: 1900 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Earth" "D/D/D Super Doom King Bright Armageddon" Synchro Pendulum Effect Monster [Pendulum Effect] "Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. [Monster Effect] "1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters" Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone." ATK: 3500 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Dark" Scale: 1 "D/D/D Super Doom King Dark Armageddon" XYZ Pendulum Effect Monster [Pendulum Effect] "Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". [Monster Effect] "2 Level 8 "D/D/D" monsters" Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone." ATK: 3500 DEF: 3000 Level: 8 Type: "Fiend" Attribute: "Dark" Scale: 1 "D/D/D Super Doom King Purple Armageddon" Pendulum Effect Fusion Monster [Pendulum Effect] "Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). [Monster Effect] "2 "D/D/D" monsters" You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone." ATK: 3500 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Dark" Scale: 1 "D/D/D Supersight King Zero Maxwell" Pendulum Effect Monster [Pendulum Effect] "You can target 1 face-up monster on the field; change its DEF to 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. [Monster Effect] "Before damage calculation, if this card attacked an opponent's Defense Position monster: You can change the DEF of the opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You take no battle damage from attacks involving this card." ATK: 2800 DEF: 2500 Level: 7 Type: "Fiend" Attribute: "Dark" Scale: 4 "D/D/D Supreme King Kaiser" Effect Monster "If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn." ATK: 2800 DEF: 2100 Level: 7 Type: "Fiend" Attribute: "Dark" "D/D/D Wave High King Caesar" XYZ Monster "2 Level 6 Fiend monsters" When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand." ATK: 2800 DEF: 1800 Level: 6 Type: "Fiend" Attribute: "Water" "D/D/D Wave King Caesar" XYZ Monster "2 Level 4 Fiend-Type monsters" During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn." ATK: 2400 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Water" "D/D/D Wave Oblivion King Caesar Ragnarok" Fusion Monster "2 "D/D/D" monsters" Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect." ATK: 3200 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Dark" "D2 Shield" Trap Card "Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF." Type: "Normal" "Dai Dance" Trap Card "Choose 1 opponent's unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel." Type: "Normal" "Dai-sojo of the Ice Barrier" Effect Monster "When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects." ATK: 1600 DEF: 2200 Level: 6 Type: "Spellcaster" Attribute: "Water" "Daigusto Eguls" Synchro Monster "1 Tuner + 1 or more non-Tuner "Gusto" monsters" Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target." ATK: 2600 DEF: 1800 Level: 7 Type: "Psychic" Attribute: "Wind" "Daigusto Emeral" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 material from this card, then activate 1 of these effects. Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. Target 1 non-Effect Monster in your GY; Special Summon that target." ATK: 1800 DEF: 800 Level: 4 Type: "Rock" Attribute: "Wind" Synchro Monster "1 Tuner + 1 or more non-Tuner "Gusto" monsters" When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK." ATK: 1400 DEF: 1200 Level: 4 Type: "Psychic" Attribute: "Wind" "Daigusto Gulldos" Synchro Monster "1 Tuner + 1 or more non-Tuner "Gusto" monsters" Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck to target 1 face-up monster your opponent controls; destroy that target." ATK: 2200 DEF: 800 Level: 5 Type: "Psychic" Attribute: "Wind" "Daigusto Laplampilica" Synchro Monster "1 Tuner + 1+ non-Tuner "Gusto" monsters" You can only Special Summon "Daigusto Laplampilica" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Gusto" monster from your hand and 1 "Gusto" monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 "Gusto" Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other "Gusto" Synchro Monsters you control with card effects." ATK: 1900 DEF: 2600 Level: 6 Type: "Psychic" Attribute: "Wind" "Daigusto Phoenix" XYZ Monster "2 Level 2 monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase." ATK: 1500 DEF: 1100 Level: 2 Type: "Pyro" Attribute: "Wind" "Daigusto Sphreez" Synchro Monster "1 Tuner + 1 or more non-Tuner "Gusto" monsters" When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle." ATK: 2000 DEF: 1300 Level: 6 Type: "Psychic" Attribute: "Wind" "Dakki, the Graceful Mayakashi" Tuner Monster "You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters." ATK: 1000 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Fire" "Damage = Reptile" Trap Card "Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took." Type: "Continuous" "Damage Condenser" Trap Card "When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position." Type: "Normal" "Damage Diet" Trap Card "Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)" Type: "Normal" "Damage Eater" Effect Monster "During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead." ATK: 100 DEF: 800 Level: 2 Type: "Fiend" Attribute: "Dark" "Damage Gate" Trap Card "When you take battle damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target." Type: "Normal" "Damage Mage" Effect Monster "When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took." ATK: 600 DEF: 1200 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Damage Polarizer" Trap Card "Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card." Type: "Counter" "Damage Translation" Trap Card "Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn." Type: "Normal" "Damage Vaccine Omega MAX" Trap Card "When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took." Type: "Normal" "Dance Princess of the Ice Barrier" Effect Monster "Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand." ATK: 1700 DEF: 900 Level: 4 Type: "Spellcaster" Attribute: "Water" "Dance Princess of the Nekroz" Effect Monster "Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn." ATK: 1600 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Water" "Dances with Beasts" Trap Card "When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn." Type: "Normal" "Dancing Elf" Normal Monster "An elf that dances across the sky with wings of razor-sharp blades." ATK: 300 DEF: 200 Level: 1 Type: "Fairy" Attribute: "Wind" "Dancing Fairy" Effect Monster "As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases." ATK: 1700 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Wind" "Dandylion" Effect Monster "If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned." ATK: 300 DEF: 300 Level: 3 Type: "Plant" Attribute: "Earth" Effect Monster "You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn." ATK: 3000 DEF: 0 Level: 8 Type: "Beast" Attribute: "Dark" "Danger! Chupacabra!" Effect Monster "You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn." ATK: 1500 DEF: 400 Level: 4 Type: "Fiend" Attribute: "Dark" "Danger! Disaster!" Spell Card "When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters (even if this card leaves the field). You can only use this effect of "Danger! Disaster!" once per turn." Type: "Field" "Danger! Dogman!" Effect Monster "You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn." ATK: 2400 DEF: 1000 Level: 7 Type: "Beast-Warrior" Attribute: "Dark" "Danger! Excitement! Mystery!" Spell Card "Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn." Type: "Normal" "Danger! Feets of Strength!" Spell Card "Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase." Type: "Equip" "Danger! Mothman!" Effect Monster "You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn." ATK: 1800 DEF: 400 Level: 4 Type: "Insect" Attribute: "Dark" "Danger! Nessie!" Effect Monster "You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn." ATK: 1600 DEF: 2800 Level: 7 Type: "Aqua" Attribute: "Dark" "Danger! Ogopogo!" Effect Monster "You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn." ATK: 1200 DEF: 3000 Level: 8 Type: "Sea Serpent" Attribute: "Dark" "Danger! Response Team" Spell Card "Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn." Type: "Normal" "Danger! Thunderbird!" Effect Monster "You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn." ATK: 2800 DEF: 2400 Level: 8 Type: "Winged Beast" Attribute: "Dark" "Danger! Zone" Trap Card "Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn." Type: "Normal" "Danger!? Jackalope?" Effect Monster "You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn." ATK: 500 DEF: 2000 Level: 3 Type: "Beast" Attribute: "Dark" "Danger!? Tsuchinoko?" Effect Monster "You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn." ATK: 1300 DEF: 0 Level: 3 Type: "Reptile" Attribute: "Dark" Fusion Monster "1 "Edge Imp" monster + 2 "Fluffal" monsters" Gains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send "Frightfur", "Fluffal", and/or "Edge Imp" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 "Frightfur" monster from your Extra Deck; negate that effect." ATK: 2000 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Dark" "Dangerous Machine Type-6" Spell Card "During each of your Standby Phases: Roll a six-sided die and apply the result. 1: Discard 1 card. 2: Your opponent discards 1 card. 3: Draw 1 card. 4: Your opponent draws 1 card. 5: Destroy 1 monster your opponent controls. 6: Destroy this card." Type: "Continuous" "Danipon" Effect Monster "When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1000 or less DEF from your Deck to your hand." ATK: 600 DEF: 600 Level: 2 Type: "Insect" Attribute: "Earth" "Danmari @Ignister" Effect Monster "When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn." ATK: 2300 DEF: 0 Level: 6 Type: "Cyberse" Attribute: "Dark" "Dante, Pilgrim of the Burning Abyss" Fusion Monster "3 "Burning Abyss" monsters with different namesnMust be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard." ATK: 2800 DEF: 2500 Level: 9 Type: "Fairy" Attribute: "Light" "Dante, Traveler of the Burning Abyss" XYZ Monster "2 Level 3 monsters" Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand." ATK: 1000 DEF: 2500 Level: 3 Type: "Warrior" Attribute: "Light" "Dark Advance" Trap Card "During either player's Main Phase or Battle Phase: Target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 "Dark Advance" per turn." Type: "Normal" "Dark Alligator" Effect Monster "You can Tribute Summon this card by Tributing 1 Reptile monster. When this card is Tribute Summoned: You can Special Summon "Alligator Tokens" (Reptile/DARK/Level 1/ATK 2000/DEF 0), up to the number of Reptile monsters Tributed for this card's Summon. If this Tribute Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 Reptile monster from your Deck to your hand, except "Dark Alligator"." ATK: 2500 DEF: 2300 Level: 8 Type: "Reptile" Attribute: "Dark" "Dark Angel" Effect Monster "When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn." ATK: 0 DEF: 0 Level: 5 Type: "Fairy" Attribute: "Dark" "Dark Anthelion Dragon" XYZ Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up monster your opponent controls; halve its original ATK until the end of this turn (even if this card leaves the field). [Monster Effect] "2 Level 7 monsters" If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone." ATK: 3000 DEF: 2500 Level: 7 Type: "Dragon" Attribute: "Dark" Scale: 1 "Dark Armed Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target." ATK: 2800 DEF: 1000 Level: 7 Type: "Dragon" Attribute: "Dark" "Dark Armed, the Dragon of Annihilation" XYZ Monster "2+ Level 7 monsters" Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn." ATK: 2800 DEF: 1000 Level: 7 Type: "Dragon" Attribute: "Dark" "Dark Artist" Effect Monster "If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only." ATK: 600 DEF: 1400 Level: 3 Type: "Fiend" Attribute: "Dark" "Dark Assailant" Normal Monster "Armed with the Psycho Sword, this sinister assassin rules the bad land." ATK: 1200 DEF: 1200 Level: 4 Type: "Zombie" Attribute: "Dark" "Dark Balter the Terrible" Fusion Monster "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated." ATK: 2000 DEF: 1200 Level: 5 Type: "Fiend" Attribute: "Dark" "Dark Bat" Normal Monster "Bats from the netherworld that use their hyper senses to detect their enemies." ATK: 1000 DEF: 1000 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Dark Beckoning Beast" Effect Monster "When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", 1 "Hamon, Lord of Striking Thunder", 1 "Raviel, Lord of Phantasms", or 1 card that specifically lists any of those names in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK and DEF, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 0 DEF: 0 Level: 2 Type: "Fiend" Attribute: "Dark" "Dark Blade" Normal Monster "They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power." ATK: 1800 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Dark" "Dark Blade the Captain of the Evil World" Effect Monster "Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead." ATK: 1800 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Dark" "Dark Blade the Dragon Knight" Fusion Monster "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play." ATK: 2200 DEF: 1500 Level: 6 Type: "Warrior" Attribute: "Dark" "Dark Bribe" Trap Card "When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it." Type: "Counter" "Dark Bug" Effect Monster "When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated." ATK: 100 DEF: 100 Level: 1 Type: "Insect" Attribute: "Dark" "Dark Burning Attack" Spell Card "If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls." Type: "Normal" "Dark Burning Magic" Spell Card "If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls." Type: "Quickplay" "Dark Calling" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)" Type: "Normal" "Dark Cat with White Tail" Flip Effect Monster "FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands." ATK: 800 DEF: 500 Level: 2 Type: "Beast" Attribute: "Earth" "Dark Catapulter" Effect Monster "During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card." ATK: 1000 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Earth" "Dark Cavalry" Fusion Monster "Dark Magician" + 1 Warrior monster" Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it." ATK: 2800 DEF: 2300 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Dark Chimera" Normal Monster "A fire-breathing monster that dwells in the netherworld." ATK: 1610 DEF: 1460 Level: 5 Type: "Fiend" Attribute: "Dark" "Dark City" Spell Card "When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only." Type: "Field" "Dark Coffin" Trap Card "When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: Discard 1 random card in their hand. Select 1 monster on their side of the field and destroy it." Type: "Normal" "Dark Contract with Errors" Trap Card "Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage." Type: "Continuous" "Dark Contract with the Entities" Spell Card "When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;r Fusion: Gain 1000 LP. Synchro: Your opponent cannot target that Special Summoned monster with card effects. Xyz: Banish 1 card from the field or the Graveyard. Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage." Type: "Continuous" "Dark Contract with the Eternal Darkness" Trap Card "While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage." Type: "Continuous" "Dark Contract with the Gate" Spell Card "During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage." Type: "Continuous" "Dark Contract with the Swamp King" Spell Card "During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage." Type: "Continuous" "Dark Contract with the Witch" Trap Card "You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage." Type: "Continuous" "Dark Contract with the Yamimakai" Spell Card "Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone." Type: "Continuous" "Dark Core" Spell Card "Discard 1 card, then target 1 face-up monster on the field; banish that target." Type: "Normal" "Dark Crusader" Effect Monster "You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK." ATK: 1600 DEF: 200 Level: 4 Type: "Warrior" Attribute: "Dark" "Dark Cure" Trap Card "When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice." Type: "Continuous" "Dark Deal" Trap Card "When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card"." Type: "Normal" "Dark Desertapir" Effect Monster "When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it." ATK: 1100 DEF: 300 Level: 2 Type: "Beast" Attribute: "Earth" "Dark Designator" Spell Card "Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand." Type: "Normal" "Dark Diviner" Synchro Monster "1 DARK Tuner + 1 non-Tuner Insect-Type monster This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard." ATK: 2000 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Dark Doriado" Pendulum Effect Monster [Pendulum Effect] "All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control. [Monster Effect] "If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order." ATK: 1800 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Dark" Scale: 5 "Dark Dragon Ritual" Spell Card "This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand." Type: "Ritual" "Dark Driceratops" Effect Monster "If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 2400 DEF: 1500 Level: 6 Type: "Dinosaur" Attribute: "Earth" "Dark Dust Spirit" Spirit Monster "Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field." ATK: 2200 DEF: 1800 Level: 6 Type: "Zombie" Attribute: "Earth" "Dark Effigy" Effect Monster "If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes." ATK: 1500 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Dark Elf" Effect Monster "This card requires a cost of 1000 of your own Life Points to attack." ATK: 2000 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Dark End Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner DARK monsters" Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard." ATK: 2600 DEF: 2100 Level: 8 Type: "Dragon" Attribute: "Dark" "Dark Energy" Spell Card "Increase the ATK and DEF of a Fiend-Type monster equipped with this card by 300 points." Type: "Equip" "Dark Eradicator Warlock" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves." ATK: 2500 DEF: 2100 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Dark Eruption" Spell Card "Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand." Type: "Normal" "Dark Eye Nightmare" Effect Monster "Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished. 1: Draw 1 card, then place 1 card from your hand on top of the Deck. 2: Draw 1 card. 3: Draw 2 cards, then discard 1 card. You can only use this effect of "Dark Eye Nightmare" once per turn." ATK: 1700 DEF: 1700 Level: 4 Type: "Fiend" Attribute: "Dark" "Dark Factory of Mass Production" Spell Card "Target 2 Normal Monsters in your GY; add them to your hand." Type: "Normal" "Dark Factory of More Production" Trap Card "You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn." Type: "Continuous" "Dark Flare Knight" Fusion Monster "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck." ATK: 2200 DEF: 800 Level: 6 Type: "Warrior" Attribute: "Dark" "Dark Flattop" Synchro Monster "1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters" Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand." ATK: 0 DEF: 3000 Level: 8 Type: "Machine" Attribute: "Dark" "Dark Fusion" Spell Card "Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn." Type: "Normal" "Dark Garnex the Cubic Beast" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand." ATK: 0 DEF: 0 Level: 2 Type: "Beast" Attribute: "Earth" "Dark General Freed" Effect Monster "Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect." ATK: 2300 DEF: 1700 Level: 5 Type: "Warrior" Attribute: "Dark" "Dark Gray" Normal Monster "Entirely gray, this beast has rarely been seen by mortal eyes." ATK: 800 DEF: 900 Level: 3 Type: "Beast" Attribute: "Earth" "Dark Grepher" Effect Monster "You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY." ATK: 1700 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Dark" Synchro Monster "1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters" Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed." ATK: 2800 DEF: 2300 Level: 7 Type: "Fiend" Attribute: "Dark" "Dark Hole" Spell Card "Destroy all monsters on the field." Type: "Normal" "Dark Honest" Effect Monster "Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn." ATK: 1100 DEF: 1900 Level: 4 Type: "Fairy" Attribute: "Dark" "Dark Horizon" Trap Card "When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took." Type: "Normal" "Dark Horus" Effect Monster "Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect." ATK: 3000 DEF: 1800 Level: 8 Type: "Dragon" Attribute: "Dark" "Dark Hunter" Effect Monster "This card's effect changes depending on the number of DARK monsters in your Graveyard. 1 or fewer: This card loses 400 ATK. 2 to 4: This card gains 400 ATK. 5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls." ATK: 1600 DEF: 400 Level: 4 Type: "Fiend" Attribute: "Dark" "Dark Illusion" Trap Card "When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card." Type: "Counter" "Dark Infant @Ignister" Link Monster "1 non-Link "@Ignister" monster" If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn." ATK: 500 Type: "Cyberse" Attribute: "Dark" Link Rating: 1 Link Markers: ["Left"] "Dark Jeroid" Effect Monster "If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK." ATK: 1200 DEF: 1500 Level: 4 Type: "Fiend" Attribute: "Dark" "Dark King of the Abyss" Normal Monster "It's said that this King of the Netherworld once had the power to rule over the dark." ATK: 1200 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Dark" "Dark Lucius LV4" Effect Monster "Negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card has destroyed a monster by battle: You can send this card to the GY; Special Summon 1 "Dark Lucius LV6" from your hand or Deck." ATK: 1000 DEF: 300 Level: 4 Type: "Fiend" Attribute: "Earth" "Dark Lucius LV6" Effect Monster "If this card was Special Summoned by the effect of "Dark Lucius LV4", negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card negated your opponent's monster effect by this effect: You can send this card to the GY; Special Summon 1 "Dark Lucius LV8" from your hand or Deck." ATK: 1700 DEF: 600 Level: 6 Type: "Fiend" Attribute: "Earth" "Dark Lucius LV8" Effect Monster "If this card was Special Summoned by the effect of "Dark Lucius LV6", banish your opponent's monsters destroyed by battle with this card, also negate their effects." ATK: 2800 DEF: 900 Level: 8 Type: "Fiend" Attribute: "Earth" "Dark Magic Attack" Spell Card "If you control "Dark Magician": Destroy all Spells and Traps your opponent controls." Type: "Normal" "Dark Magic Curtain" Spell Card "Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set)." Type: "Normal" "Dark Magic Expanded" Spell Card "Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn." Type: "Quickplay" "Dark Magic Inheritance" Spell Card "Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn." Type: "Quickplay" "Dark Magic Twin Burst" Spell Card "Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn." Type: "Normal" "Dark Magic Veil" Spell Card "Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard." Type: "Normal" "Dark Magical Circle" Spell Card "When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn." Type: "Continuous" "Dark Magician" Normal Monster "The ultimate wizard in terms of attack and defense." ATK: 2500 DEF: 2100 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Dark Magician Girl" Effect Monster "Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY." ATK: 2000 DEF: 1700 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Dark Magician Girl the Dragon Knight" Fusion Monster "Dark Magician Girl" + 1 Dragon monster" Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target." ATK: 2600 DEF: 1700 Level: 7 Type: "Dragon" Attribute: "Dark" "Dark Magician Knight" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target." ATK: 2500 DEF: 2100 Level: 7 Type: "Warrior" Attribute: "Dark" "Dark Magician of Chaos" Effect Monster "During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead." ATK: 2800 DEF: 2600 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Dark Magician the Dragon Knight" Fusion Monster "Dark Magician" + 1 Dragon monster" This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Dark Mambele" Spell Card "If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target." Type: "Normal" "Dark Master - Zorc" Ritual Effect Monster "You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6." ATK: 2700 DEF: 1500 Level: 8 Type: "Fiend" Attribute: "Dark" "Dark Master of Chaos" Fusion Monster "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual monster" If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Dark Master of Chaos" once per turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Dark Mimic LV1" Flip Effect Monster "FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck." ATK: 100 DEF: 1000 Level: 1 Type: "Fiend" Attribute: "Dark" "Dark Mimic LV3" Effect Monster "If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead." ATK: 1000 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Dark" "Dark Mirror Force" Trap Card "When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls." Type: "Normal" "Dark Necrofear" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster." ATK: 2200 DEF: 2800 Level: 8 Type: "Fiend" Attribute: "Dark" "Dark Nephthys" Effect Monster "If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target." ATK: 2400 DEF: 1600 Level: 8 Type: "Winged Beast" Attribute: "Dark" "Dark Paladin" Fusion Monster "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY." ATK: 2900 DEF: 2400 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Dark Plant" Normal Monster "This mutant flower draws its power from pollutants and the dark forces." ATK: 300 DEF: 400 Level: 1 Type: "Plant" Attribute: "Dark" "Dark Prisoner" Normal Monster "This monster bends light to hide its image from the eyes of opponents." ATK: 600 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Dark" "Dark Rabbit" Normal Monster "He leaps up, down, and all around! Nobody can lay a hand on this funny bunny." ATK: 1100 DEF: 1500 Level: 4 Type: "Beast" Attribute: "Dark" "Dark Rebellion Xyz Dragon" XYZ Monster "2 Level 4 monsters" You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK." ATK: 2500 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Dark" "Dark Red Enchanter" Effect Monster "If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand." ATK: 1700 DEF: 2200 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Dark Renewal" Trap Card "When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY." Type: "Normal" "Dark Requiem Xyz Dragon" XYZ Monster "3 Level 5 monsters" If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY." ATK: 3000 DEF: 2500 Level: 5 Type: "Dragon" Attribute: "Dark" "Dark Resonator" Tuner Monster "The first time this card would be destroyed by battle each turn, it is not destroyed." ATK: 1300 DEF: 300 Level: 3 Type: "Fiend" Attribute: "Dark" "Dark Room of Nightmare" Spell Card "Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent." Type: "Continuous" "Dark Rose Fairy" Effect Monster "If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn." ATK: 800 DEF: 1000 Level: 2 Type: "Fairy" Attribute: "Dark" "Dark Ruler Ha Des" Effect Monster "Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control." ATK: 2450 DEF: 1600 Level: 6 Type: "Fiend" Attribute: "Dark" "Dark Ruler No More" Spell Card "Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation." Type: "Normal" "Dark Sacrifice" Trap Card "When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY." Type: "Normal" "Dark Sage" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand." ATK: 2800 DEF: 3200 Level: 9 Type: "Spellcaster" Attribute: "Dark" "Dark Sanctuary" Spell Card "If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster." Type: "Field" "Dark Scheme" Trap Card "Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards." Type: "Normal" "Dark Scorpion - Chick the Yellow" Effect Monster "When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: Target 1 card on the field; return that target to the hand. Look at the top card of their Deck, then return it to the top or bottom of the Deck." ATK: 1000 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Dark" Effect Monster "When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: Target 1 Spell/Trap Card on the field; destroy that target. Send the top 2 cards of their Deck to the Graveyard." ATK: 1200 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Dark" "Dark Scorpion - Gorg the Strong" Effect Monster "When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: Target 1 monster your opponent controls; return that target to the top of the Deck. Send the top card of their Deck to the Graveyard." ATK: 1800 DEF: 1500 Level: 5 Type: "Warrior" Attribute: "Dark" "Dark Scorpion - Meanae the Thorn" Effect Monster "When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: Add 1 "Dark Scorpion" card from your Deck to your hand. Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand." ATK: 1000 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Dark" "Dark Scorpion Burglars" Effect Monster "When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard." ATK: 1000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Dark" "Dark Scorpion Combination" Trap Card "You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points." Type: "Normal" "Dark Shade" Normal Monster "A crystal monster that unleashes a brilliant light to blind enemies." ATK: 1000 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Wind" "Dark Simorgh" Effect Monster "While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field." ATK: 2700 DEF: 1000 Level: 7 Type: "Winged Beast" Attribute: "Dark" "Dark Smog" Trap Card "Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster, and if you do, banish that target." Type: "Continuous" "Dark Snake Syndrome" Spell Card "During each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases." Type: "Continuous" "Dark Spell Regeneration" Trap Card "When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY, ignoring its Summoning conditions (but send it to the GY during the End Phase), then you can send 1 monster your opponent controls to the GY." Type: "Normal" "Dark Spider" Effect Monster "Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase." ATK: 0 DEF: 0 Level: 1 Type: "Insect" Attribute: "Dark" "Dark Spirit Art - Greed" Trap Card "Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand." Type: "Normal" "Dark Spirit of Banishment" Effect Monster "If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn." ATK: 1600 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Dark Spirit of Malice" Effect Monster "When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn." ATK: 1600 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Dark Spirit of the Silent" Trap Card "Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)" Type: "Normal" "Dark Spirit's Mastery" Spell Card "Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn." Type: "Normal" "Dark Strike Fighter" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" During your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of "Dark Strike Fighter" once per turn." ATK: 2600 DEF: 1800 Level: 7 Type: "Machine" Attribute: "Dark" "Dark Summoning Beast" Effect Monster "You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand." ATK: 0 DEF: 0 Level: 5 Type: "Fiend" Attribute: "Dark" "Dark Templar @Ignister" Link Monster "3 monsters with different names" If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn." ATK: 2300 Type: "Cyberse" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Dark Tinker" Tuner Monster "When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck." ATK: 1000 DEF: 1300 Level: 2 Type: "Fiend" Attribute: "Dark" "Dark Titan of Terror" Normal Monster "A fiend said to dwell in the world of dreams, it attacks enemies in their sleep." ATK: 1300 DEF: 1100 Level: 4 Type: "Fiend" Attribute: "Dark" "Dark Valkyria" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target." ATK: 1800 DEF: 1050 Level: 4 Type: "Fairy" Attribute: "Dark" "Dark Verger" Effect Monster "When a Plant-Type Tuner monster is Normal Summoned to your side of the field: You can Special Summon this card from your Graveyard in Attack Position." ATK: 0 DEF: 1000 Level: 2 Type: "Plant" Attribute: "Earth" "Dark Voltanis" Effect Monster "After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field." ATK: 2800 DEF: 1400 Level: 8 Type: "Fairy" Attribute: "Dark" "Dark Witch" Normal Monster "A popular creature in mythology that delivers fatal attacks with a sharp spear." ATK: 1800 DEF: 1700 Level: 5 Type: "Fairy" Attribute: "Light" "Dark World Brainwashing" Trap Card "When an opponent's monster activates its effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Discard 1 random card from your opponent's hand"." Type: "Continuous" "Dark World Dealings" Spell Card "Each player draws 1 card, then each player discards 1 card." Type: "Normal" "Dark World Grimoire" Spell Card "During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target." Type: "Continuous" "Dark World Lightning" Spell Card "Target 1 Set card on the field; destroy that target, then discard 1 card." Type: "Normal" "Dark Zebra" Effect Monster "If this is the only Monster Card in your control during your Standby Phase, it is changed to Defense Position. You cannot change the position of this card during the same turn." ATK: 1800 DEF: 400 Level: 4 Type: "Beast" Attribute: "Earth" "Dark-Eyes Illusionist" Flip Effect Monster "FLIP: Target 1 monster on the field; it cannot attack while this card is face-up on the field." ATK: 0 DEF: 1400 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Darkiercing Light" Spell Card "Flip all face-down monsters on your opponent's side of the field face-up." Type: "Normal" "Darkbishop Archfiend" Effect Monster "The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card." ATK: 300 DEF: 1400 Level: 3 Type: "Fiend" Attribute: "Water" "Darkblaze Dragon" Effect Monster "If this card is Special Summoned from the Graveyard: Its ATK and DEF become double its original ATK and DEF. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK." ATK: 1200 DEF: 1000 Level: 7 Type: "Dragon" Attribute: "Fire" "Darkest Diabolos, Lord of the Lair" Effect Monster "Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn. If a DARK monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you Tributed) or hand (even if not). You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of the Deck." ATK: 3000 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Darkfall" Trap Card "When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect." Type: "Normal" "Darkfire Dragon" Fusion Monster "Firegrass" + "Petit Dragon" ATK: 1500 DEF: 1250 Level: 4 Type: "Dragon" Attribute: "Dark" "Darkfire Soldier #1" Normal Monster "An explosive expert from a special elite force." ATK: 1700 DEF: 1150 Level: 4 Type: "Pyro" Attribute: "Fire" "Darkfire Soldier #2" Normal Monster "A warrior who gained immeasurable power from the heart of a volcano." ATK: 1700 DEF: 1100 Level: 4 Type: "Pyro" Attribute: "Fire" "Darkflare Dragon" Effect Monster "You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can send 1 Dragon monster from your hand and 1 Dragon monster from your Deck to the GY, then target 1 card in either GY; banish that target." ATK: 2400 DEF: 1200 Level: 5 Type: "Dragon" Attribute: "Dark" "Darklight" Trap Card "Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn." Type: "Normal" "Darklon" Effect Monster "When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase)." ATK: 100 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Dark" "Darklord Amdusc" Effect Monster "You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn." ATK: 1800 DEF: 2800 Level: 6 Type: "Fairy" Attribute: "Dark" "Darklord Asmodeus" Effect Monster "Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. If this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle." ATK: 3000 DEF: 2500 Level: 8 Type: "Fairy" Attribute: "Dark" "Darklord Contact" Spell Card "Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn." Type: "Normal" "Darklord Descent" Trap Card "Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls." Type: "Normal" "Darklord Desire" Effect Monster "Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard." ATK: 3000 DEF: 2800 Level: 10 Type: "Fairy" Attribute: "Dark" "Darklord Edeh Arae" Effect Monster "If this card is Special Summoned from the Graveyard, it gains this effect. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2300 DEF: 2000 Level: 5 Type: "Fairy" Attribute: "Dark" "Darklord Enchantment" Trap Card "Send 1 "Darklord" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn." Type: "Normal" "Darklord Ixchel" Effect Monster "You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn." ATK: 2500 DEF: 2900 Level: 10 Type: "Fairy" Attribute: "Dark" "Darklord Marie" Effect Monster "Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect." ATK: 1700 DEF: 1200 Level: 5 Type: "Fiend" Attribute: "Dark" "Darklord Morningstar" Effect Monster "Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect." ATK: 3000 DEF: 3000 Level: 11 Type: "Fairy" Attribute: "Dark" "Darklord Nasten" Effect Monster "You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn." ATK: 2600 DEF: 2600 Level: 7 Type: "Fairy" Attribute: "Dark" "Darklord Nergal" Effect Monster "You can only Special Summon "Darklord Nergal(s)" once per turn. If your Fairy monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nergal" once per turn." ATK: 2700 DEF: 2500 Level: 8 Type: "Fairy" Attribute: "Dark" "Darklord Nurse Reficule" Effect Monster "Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead." ATK: 1400 DEF: 600 Level: 4 Type: "Fairy" Attribute: "Dark" "Darklord Rebellion" Trap Card "Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn." Type: "Normal" "Darklord Superbia" Effect Monster "When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target." ATK: 2900 DEF: 2400 Level: 8 Type: "Fairy" Attribute: "Dark" "Darklord Tezcatlipoca" Effect Monster "If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn." ATK: 2800 DEF: 2100 Level: 9 Type: "Fairy" Attribute: "Dark" "Darklord Ukoback" Effect Monster "If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn." ATK: 700 DEF: 1000 Level: 3 Type: "Fairy" Attribute: "Dark" "Darklord Uprising" Trap Card "Send 1 "Darklord" monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then, you can gain LP equal to the original ATK of the monster sent to the GY to activate this card. You can only activate 1 "Darklord Uprising" per turn." Type: "Normal" "Darklord Zerato" Effect Monster "If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. Once per turn, during the End Phase, if this effect was activated this turn: Destroy this card." ATK: 2800 DEF: 2300 Level: 8 Type: "Fairy" Attribute: "Dark" "Darkness Approaches" Spell Card "Discard 2 cards from your hand. Select 1 face-up monster and change it to face-down Defense Position." Type: "Normal" "Darkness Destroyer" Effect Monster "Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent." ATK: 2300 DEF: 1800 Level: 7 Type: "Fiend" Attribute: "Dark" "Darkness Metal, the Dragon of Dark Steel" Link Monster "2+ Effect Monsters with the same Type and Attributer You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn." ATK: 2800 Type: "Dragon" Attribute: "Dark" Link Rating: 4 Link Markers: ["Top","Bottom-Left","Bottom","Bottom-Right"] "Darkness Neosphere" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand." ATK: 4000 DEF: 4000 Level: 10 Type: "Fiend" Attribute: "Dark" "Darknight Parshath" Effect Monster "If this card destroys an opponent's monster by battle: You can banish 1 DARK monster from your Graveyard; draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard." ATK: 1900 DEF: 1400 Level: 5 Type: "Fairy" Attribute: "Dark" "Darksea Float" Effect Monster "When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card." ATK: 0 DEF: 300 Level: 1 Type: "Machine" Attribute: "Dark" "Darksea Rescue" Effect Monster "If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "Darkstorm Dragon" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once per turn: You can send 1 face-up Spell/Trap Card you control to the Graveyard; destroy all Spell and Trap Cards on the field." ATK: 2700 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Darktellarknight Batlamyus" XYZ Monster "2 Level 4 "tellarknight" monsters" All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard." ATK: 2600 DEF: 550 Level: 4 Type: "Warrior" Attribute: "Dark" "Darkworld Shackles" Spell Card "The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster." Type: "Equip" "Darkworld Thorns" Normal Monster "A thorny plant found in the darklands that wraps itself around any unwary traveler." ATK: 1200 DEF: 900 Level: 3 Type: "Plant" Attribute: "Earth" "Daruma Dropper" Effect Monster "(Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn." ATK: 700 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Earth" "Dash Warrior" Effect Monster "If this card attacks, it gains 1200 ATK during the Damage Step only." ATK: 600 DEF: 1200 Level: 3 Type: "Warrior" Attribute: "Wind" "Datacorn" Effect Monster "If this card is Special Summoned: You can Special Summon 1 "Data Acorn Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Datacorn" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Cyberse" Attribute: "Dark" "Dawn Knight" Effect Monster "If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn." ATK: 1400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Dawn of the Herald" Spell Card "This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand." Type: "Ritual" "Dawnbreak Gardna" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original DEF of this card becomes 2300." ATK: 1500 DEF: 500 Level: 3 Type: "Warrior" Attribute: "Light" "Day-Breaker the Shining Magical Warrior" Link Monster "2 Spellcaster monsters" If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn. If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card. You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it." ATK: 1600 Type: "Spellcaster" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Daybreaker" Effect Monster "When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand." ATK: 1700 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Light" "De-Fusion" Spell Card "Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them." Type: "Quickplay" "De-Spell" Spell Card "Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)" Type: "Normal" "De-Synchro" Spell Card "Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them." Type: "Normal" "Deal of Phantom" Trap Card "Select 1 face-up monster on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monsters is applied when this card is activated." Type: "Normal" "Dealer's Choice" Trap Card "Each player shuffles their Deck, then each player draws 1 card, then each player discards 1 card." Type: "Normal" "Debris Dragon" Tuner Monster "When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4." ATK: 1000 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Wind" "Debunk" Trap Card "When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it." Type: "Counter" "Decayed Commander" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Zombie Tiger" from your hand. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand." ATK: 1000 DEF: 1500 Level: 4 Type: "Zombie" Attribute: "Earth" "Deck Devastation Virus" Trap Card "Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK." Type: "Normal" "Deck Lockdown" Spell Card "Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation." Type: "Continuous" "Decode Destruction" Spell Card "Target 1 "Decode Talker" you control; apply the following effects this turn, depending on the number of monsters it currently points to. 1+: That monster gains 500 ATK for each monster it currently points to. 2+: Monsters destroyed by battle with that monster are banished after damage calculation. 3: After damage calculation, if that monster destroys your opponent's monster by battle: Destroy all cards your opponent controls. You can only activate 1 "Decode Destruction" per turn." Type: "Normal" "Decode Talker" Link Monster "2+ Effect monsters" Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card." ATK: 2300 Type: "Cyberse" Attribute: "Dark" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Decode Talker Extended" Link Monster "2+ Effect monsters" This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn." ATK: 2300 Type: "Cyberse" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom-Right","Top"] "Decode Talker Heatsoul" Link Monster "2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn." ATK: 2300 Type: "Cyberse" Attribute: "Fire" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Decoy Dragon" Effect Monster "If this card is targeted for an attack: Target 1 Level 7 or higher Dragon-Type monster in your Graveyard; Special Summon it, and if you do, change the attack target to it and perform damage calculation." ATK: 300 DEF: 200 Level: 2 Type: "Dragon" Attribute: "Fire" "Decoyroid" Effect Monster "While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid"." ATK: 300 DEF: 500 Level: 2 Type: "Machine" Attribute: "Wind" "Dedication through Light and Darkness" Spell Card "Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard." Type: "Quickplay" "Deep Dark Trap Hole" Trap Card "When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s)." Type: "Normal" "Deep Diver" Effect Monster "At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 monster from your Deck and place it on top of your Deck." ATK: 1000 DEF: 1100 Level: 3 Type: "Aqua" Attribute: "Water" "Deep Sea Aria" Spell Card "Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn." Type: "Normal" "Deep Sea Artisan" Effect Monster "If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn." ATK: 0 DEF: 500 Level: 1 Type: "Sea Serpent" Attribute: "Water" "Deep Sea Diva" Tuner Monster "When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck." ATK: 200 DEF: 400 Level: 2 Type: "Sea Serpent" Attribute: "Water" "Deep Sea Minstrel" Tuner Monster "You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn." ATK: 1200 DEF: 1500 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Deep Sea Prima Donna" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck." ATK: 1500 DEF: 2700 Level: 7 Type: "Sea Serpent" Attribute: "Water" "Deep Sea Ru00e9pu00e9titeur" Synchro Monster "Deep Sea Diva" + 1+ non-Tuner monsters" Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to the GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Ru00e9pu00e9titeur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Ru00e9pu00e9titeur" once per turn." ATK: 1800 DEF: 1500 Level: 5 Type: "Sea Serpent" Attribute: "Water" "Deep Sea Sentry" Effect Monster "If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn." ATK: 400 DEF: 2000 Level: 2 Type: "Sea Serpent" Attribute: "Water" "Deep Sweeper" Effect Monster "You can Tribute this card, then target 1 Spell/Trap Card on the field; destroy that target." ATK: 1600 DEF: 1300 Level: 4 Type: "Fish" Attribute: "Water" "Deep-Eyes White Dragon" Effect Monster "When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls." ATK: 0 DEF: 0 Level: 10 Type: "Dragon" Attribute: "Light" "Deep-Space Cruiser IX" Effect Monster "You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard." ATK: 900 DEF: 900 Level: 9 Type: "Machine" Attribute: "Light" "Deepsea Macrotrema" Effect Monster "When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of this turn." ATK: 600 DEF: 100 Level: 1 Type: "Fish" Attribute: "Water" "Deepsea Shark" Fusion Monster "Bottom Dweller" + "Tongyo" ATK: 1900 DEF: 1600 Level: 5 Type: "Fish" Attribute: "Water" "Deepsea Warrior" Effect Monster "As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards." ATK: 1600 DEF: 1800 Level: 5 Type: "Warrior" Attribute: "Water" "Defcon Bird" Effect Monster "You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step." ATK: 100 DEF: 1700 Level: 3 Type: "Cyberse" Attribute: "Wind" "Defect Compiler" Effect Monster "Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Cyberse" Attribute: "Light" "Defender of Nephthys" Effect Monster "During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn." ATK: 1400 DEF: 200 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Defender of the Ice Barrier" Tuner Monster "While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF." ATK: 200 DEF: 1600 Level: 3 Type: "Aqua" Attribute: "Water" "Defender of the Labyrinth" Link Monster "2 Normal monsters" Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn." ATK: 1400 Type: "Warrior" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Right","Bottom-Left"] "Defender, the Magical Knight" Effect Monster "If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead." ATK: 1600 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Defenders Intersect" Trap Card "Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated." Type: "Normal" "Defense Draw" Trap Card "During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card." Type: "Normal" "Defense Zone" Spell Card "For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects." Type: "Field" "Defensive Tactics" Trap Card "If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck." Type: "Normal" "Defrag Dragon" Effect Monster "You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in the GY: You can banish 3 monsters from your GY with the same name, except "Defrag Dragon"; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn." ATK: 1000 DEF: 600 Level: 3 Type: "Dragon" Attribute: "Dark" {"id":3075,"Degen-Force" Trap Card "Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard." Type: "Normal" Spell Card "The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead." Type: "Continuous" "Degrade Buster" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn." ATK: 2500 DEF: 2500 Level: 7 Type: "Cyberse" Attribute: "Fire" "Dekoichi the Battlechanted Locomotive" Flip Effect Monster "FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control." ATK: 1400 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Dark" "Delg the Dark Monarch" Effect Monster "When this card is Normal or Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish that target(s), then send the same number of cards from the top of their Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned." ATK: 2400 DEF: 1000 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Delinquent Duo" Spell Card "Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice." Type: "Normal" Spell Card "You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated." Type: "Normal" "Delta Crow - Anti Reverse" Trap Card "If you control a "Blackwing" monster: Destroy all face-down Spells and Traps your opponent controls. If you control exactly 3 "Blackwing" monsters, you can activate this card from your hand." Type: "Normal" "Delta Flyer" Tuner Monster "Once per turn, you can select 1 other face-up monster you control and increase its Level by 1." ATK: 1500 DEF: 900 Level: 3 Type: "Dragon" Attribute: "Wind" "Delta The Magnet Warrior" Effect Monster "If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn." ATK: 1600 DEF: 1400 Level: 4 Type: "Rock" Attribute: "Earth" "Delta Tri" Effect Monster "If this card destroys an opponent's monster by battle, select and activate 1 of these effects: Select 1 appropriate Union monster in your Graveyard and equip it to this card. Select 1 face-up LIGHT Machine-Type monster you control, and return it to the Deck. Then draw 1 card." ATK: 1200 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Light" "Demise of the Land" Spell Card "Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it." Type: "Quickplay" "Demise, Agent of Armageddon" Ritual Effect Monster "You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects." ATK: 1800 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Demise, King of Armageddon" Ritual Effect Monster "You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field." ATK: 2400 DEF: 2000 Level: 8 Type: "Fiend" Attribute: "Dark" "Demise, Supreme King of Armageddon" Ritual Effect Monster "You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled." ATK: 3000 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Dark" "Demotion" Spell Card "Downgrade the monster equipped with this card by 2 Levels." Type: "Equip" "Denglong, First of the Yang Zing" Synchro Tuner Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn." ATK: 0 DEF: 2800 Level: 5 Type: "Wyrm" Attribute: "Light" "Denko Sekka" Effect Monster "Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field." ATK: 1700 DEF: 1000 Level: 4 Type: "Thunder" Attribute: "Light" "Depth Amulet" Trap Card "When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation." Type: "Continuous" "Depth Shark" Effect Monster "If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn." ATK: 1400 DEF: 0 Level: 5 Type: "Fish" Attribute: "Water" "Des Counterblow" Trap Card "Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly." Type: "Continuous" "Des Croaking" Spell Card "Activate only while you control 3 face-up "Des Frogs". Destroy all cards your opponent controls." Type: "Normal" "Des Dendle" Union Effect Monster "Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampiric Orchis" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/Level 1/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" ATK: 300 DEF: 2000 Level: 4 Type: "Plant" Attribute: "Earth" "Des Feral Imp" Flip Effect Monster "FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck." ATK: 1600 DEF: 1800 Level: 4 Type: "Reptile" Attribute: "Dark" "Des Frog" Effect Monster "When this card is Tribute Summoned, you can Special Summon "Des Frog"(s) from your hand or Deck up to the number of "T.A.D.P.O.L.E."(s) in your Graveyard." ATK: 1900 DEF: 0 Level: 5 Type: "Aqua" Attribute: "Water" "Des Kangaroo" Effect Monster "If the ATK of a monster that attacks this monster in Defense Position is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)" ATK: 1500 DEF: 1700 Level: 4 Type: "Beast" Attribute: "Dark" "Des Koala" Flip Effect Monster "FLIP: Inflict 400 damage to your opponent for each card in their hand." ATK: 1100 DEF: 1800 Level: 3 Type: "Beast" Attribute: "Dark" "Des Lacooda" Effect Monster "Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Draw 1 card." ATK: 500 DEF: 600 Level: 3 Type: "Zombie" Attribute: "Earth" "Des Mosquito" Effect Monster "When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead." ATK: 500 DEF: 500 Level: 3 Type: "Insect" Attribute: "Dark" "Des Volstgalph" Effect Monster "If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Each time a Normal or Quickplay Spell Card resolves, this card gains 200 ATK until the end of this turn." ATK: 2200 DEF: 1700 Level: 6 Type: "Dragon" Attribute: "Earth" "Des Wombat" Effect Monster "Any damage to you from a card effect becomes 0." ATK: 1600 DEF: 300 Level: 3 Type: "Beast" Attribute: "Earth" "Descending Lost Star" Trap Card "Target 1 Synchro Monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated, its Level is reduced by 1, its DEF becomes 0, also its battle position cannot be changed." Type: "Normal" "Desert Locusts" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control." ATK: 1500 DEF: 2400 Level: 6 Type: "Insect" Attribute: "Earth" "Desert Protector" Effect Monster "This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead." ATK: 800 DEF: 1000 Level: 4 Type: "Insect" Attribute: "Earth" "Desert Sunlight" Trap Card "All monsters on your side of the field are changed to face-up Defense Position." Type: "Normal" "Desert Twister" Effect Monster "Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it." ATK: 2300 DEF: 2000 Level: 6 Type: "Fiend" Attribute: "Wind" "Desertapir" Flip Effect Monster "FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir"." ATK: 900 DEF: 300 Level: 3 Type: "Beast" Attribute: "Earth" "Designer Frightfur" Trap Card "Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon it, and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon." Type: "Normal" "Deskbot 001" Tuner Monster "Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card." ATK: 500 DEF: 500 Level: 1 Type: "Machine" Attribute: "Earth" "Deskbot 002" Effect Monster "If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card." ATK: 500 DEF: 500 Level: 2 Type: "Machine" Attribute: "Earth" "Deskbot 003" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn (Quick Effect): You can target 1 "Deskbot" monster you control; it gains 500 ATK/DEF for each "Deskbot" card you currently control, until the end of this turn." ATK: 500 DEF: 500 Level: 3 Type: "Machine" Attribute: "Earth" "Deskbot 004" Effect Monster "If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 0 and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position." ATK: 500 DEF: 500 Level: 4 Type: "Machine" Attribute: "Earth" "Deskbot 005" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. [Monster Effect] "If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn." ATK: 500 DEF: 500 Level: 5 Type: "Machine" Attribute: "Earth" Scale: 1 "Deskbot 006" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. [Monster Effect] "If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gain 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" card in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn." ATK: 500 DEF: 500 Level: 6 Type: "Machine" Attribute: "Earth" Scale: 1 "Deskbot 007" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. [Monster Effect] "This card gains 500 ATK for each "Deskbot" card in your Graveyard. Monsters your opponent controls cannot target face-up "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 500 DEF: 500 Level: 7 Type: "Machine" Attribute: "Earth" Scale: 1 "Deskbot 008" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. [Monster Effect] "This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase." ATK: 500 DEF: 500 Level: 8 Type: "Machine" Attribute: "Earth" Scale: 1 "Deskbot 009" Effect Monster "Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead." ATK: 500 DEF: 500 Level: 9 Type: "Machine" Attribute: "Earth" "Deskbot Base" Spell Card "All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck." Type: "Field" "Deskbot Jet" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn. You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck. You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them." ATK: 500 DEF: 500 Level: 10 Type: "Machine" Attribute: "Earth" "Desmanian Devil" Effect Monster "When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand." ATK: 1700 DEF: 1400 Level: 4 Type: "Beast" Attribute: "Earth" "Despair from the Dark" Effect Monster "If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card." ATK: 2800 DEF: 3000 Level: 8 Type: "Zombie" Attribute: "Dark" "Desperado Barrel Dragon" Effect Monster "If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand." ATK: 2800 DEF: 2200 Level: 8 Type: "Machine" Attribute: "Dark" "Desperate Tag" Trap Card "If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step." Type: "Continuous" "Despia, Theater of the Branded" Spell Card "During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn." Type: "Field" "Despian Comedy" Effect Monster "When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn." ATK: 0 DEF: 2000 Level: 1 Type: "Fairy" Attribute: "Dark" "Despian Proskenion" Fusion Monster "1 "Despia" monster + 1 LIGHT monster + 1 DARK monster" During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn." ATK: 3200 DEF: 3200 Level: 11 Type: "Fiend" Attribute: "Light" "Despian Quaeritis" Fusion Monster "1 "Despia" monster + 1 LIGHT or DARK monster" During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn." ATK: 2500 DEF: 2500 Level: 8 Type: "Fiend" Attribute: "Light" "Despian Tragedy" Effect Monster "If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn." ATK: 400 DEF: 400 Level: 1 Type: "Fairy" Attribute: "Dark" "Desrook Archfiend" Effect Monster "The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"." ATK: 1100 DEF: 1800 Level: 3 Type: "Fiend" Attribute: "Light" "Destined Rivals" Trap Card "If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn." Type: "Normal" "Destiny Board" Trap Card "When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard." Type: "Continuous" "Destiny Draw" Spell Card "Discard 1 "Destiny HERO" card; draw 2 cards." Type: "Normal" "Destiny End Dragoon" Fusion Monster "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card." ATK: 3000 DEF: 3000 Level: 10 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Blade Master" Effect Monster "During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase." ATK: 300 DEF: 600 Level: 3 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Captain Tenacious" Effect Monster "Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target." ATK: 800 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Celestial" Effect Monster "When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn." ATK: 1600 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dangerous" Fusion Monster "1 "Destiny HERO" monster + 1 DARK Effect monster" (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn." ATK: 2000 DEF: 2600 Level: 6 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dark Angel" Effect Monster "If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck." ATK: 0 DEF: 0 Level: 1 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dasher" Effect Monster "Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect." ATK: 2100 DEF: 1000 Level: 6 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Decider" Effect Monster "Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0." ATK: 1600 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Defender" Effect Monster "During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect." ATK: 100 DEF: 2700 Level: 4 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Denier" Effect Monster "If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters that is banished, in your Deck, or in your GY and place it on top of the Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster other than "Destiny HERO - Denier" on your field or in your GY: You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel." ATK: 1100 DEF: 600 Level: 3 Type: "Warrior" Attribute: "Dark" Effect Monster "During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead." ATK: 1000 DEF: 0 Level: 2 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Destroy Phoenix Enforcer" Fusion Monster "1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster" Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroy Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn." ATK: 2500 DEF: 2100 Level: 8 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Diamond Dude" Effect Monster "Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card)." ATK: 1400 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Disk Commander" Effect Monster "Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel." ATK: 300 DEF: 300 Level: 1 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dogma" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP." ATK: 3400 DEF: 2400 Level: 8 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dominance" Fusion Monster "3 "Destiny HERO" monsters" During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn." ATK: 2900 DEF: 2600 Level: 10 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Doom Lord" Effect Monster "Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation." ATK: 600 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Double Dude" Effect Monster "Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect." ATK: 1000 DEF: 1000 Level: 6 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Drawhand" Effect Monster "If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn." ATK: 1600 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dread Servant" Effect Monster "If this card is Normal Summoned: Place 1 Clock Counter on each "Clock Tower Prison". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target." ATK: 400 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dreadmaster" Effect Monster "If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control." ATK: 0 DEF: 0 Level: 8 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dreamer" Effect Monster "During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn." ATK: 0 DEF: 600 Level: 1 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Drilldark" Effect Monster "If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dunker" Effect Monster "You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent." ATK: 1200 DEF: 1700 Level: 4 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dusktopia" Fusion Monster "1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster" If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn)." ATK: 3000 DEF: 3000 Level: 10 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dynatag" Effect Monster "During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn." ATK: 1000 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Dystopia" Fusion Monster "2 "Destiny HERO" monsters" If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn." ATK: 2800 DEF: 2400 Level: 8 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Fear Monger" Effect Monster "During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target." ATK: 1000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Malicious" Effect Monster "You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck." ATK: 800 DEF: 800 Level: 6 Type: "Warrior" Attribute: "Dark" "Destiny HERO - Plasma" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card gains ATK equal to half the original ATK of the monster equipped to it by this effect." ATK: 1900 DEF: 600 Level: 8 Type: "Warrior" Attribute: "Dark" "Destiny Mirage" Trap Card "When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn." Type: "Normal" "Destiny Signal" Trap Card "When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck." Type: "Normal" "Destroyer Golem" Normal Monster "A golem with a massive right hand for crushing its victims." ATK: 1500 DEF: 1000 Level: 4 Type: "Rock" Attribute: "Earth" "Destroyersaurus" Effect Monster "You can discard this card to the Graveyard; add 1 "Jurassic World" from your Deck to your hand." ATK: 1800 DEF: 1100 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Destruct Potion" Trap Card "Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK." Type: "Normal" "Destruction Cyclone" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters." ATK: 2000 DEF: 1500 Level: 7 Type: "Reptile" Attribute: "Wind" "Destruction Dragon" Fusion Monster "Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK." ATK: 2000 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Fire" "Destruction Jammer" Trap Card "Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card." Type: "Counter" "Destruction of Destiny" Trap Card "Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way." Type: "Normal" "Destruction Punch" Trap Card "If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)" Type: "Normal" "Destruction Ring" Trap Card "Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points." Type: "Normal" "Destruction Sword Flash" Trap Card "If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card." Type: "Normal" "Destruction Sword Memories" Trap Card "Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard." Type: "Normal" "Destruction Swordsman Fusion" Spell Card "Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn." Type: "Quickplay" "Destructive Draw" Trap Card "If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it." Type: "Continuous" "Destructotron" Effect Monster "During the End Phase, if this card is the only Psychic-Type monster you control: Destroy it. You can pay 1000 LP, then target 1 Set Spell/Trap Card your opponent controls; destroy that target." ATK: 1600 DEF: 400 Level: 4 Type: "Psychic" Attribute: "Earth" "Destrudo the Lost Dragon's Frisson" Tuner Monster "If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn." ATK: 1000 DEF: 3000 Level: 7 Type: "Dragon" Attribute: "Dark" "Detonate" Spell Card "Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect." Type: "Quickplay" "Detonate Deleter" Link Monster "2+ Cyberse monsters" Once per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it." ATK: 2100 Type: "Cyberse" Attribute: "Dark" Link Rating: 3 Link Markers: ["Left","Bottom-Left","Right"] "Detonation Code" Trap Card "If you control a "Topologic" Link Monster: You can target 1 DARK Dragon, Machine, or Cyberse monster in your GY, except a Link Monster; Special Summon it. During the Standby Phase of the next turn after this card was banished from the Spell & Trap Zone: You can Set this card. You can only use each effect of "Detonation Code" once per turn." Type: "Continuous" "Detonator Circle "A" Trap Card "Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player." Type: "Normal" "Deus X-Krawler" Effect Monster "When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn." ATK: 2000 DEF: 3000 Level: 9 Type: "Insect" Attribute: "Earth" "Devotee of Nephthys" Ritual Effect Monster "You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn. If this card is Ritual Summoned: You can activate this effect; Special Summon 1 "Nephthys" monster from your Deck, also during the End Phase of this turn, destroy this card. If this card is in the GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card." ATK: 1200 DEF: 1200 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Dewdark of the Ice Barrier" Tuner Monster "If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly." ATK: 1200 DEF: 800 Level: 2 Type: "Aqua" Attribute: "Water" "Dewloren, Tiger King of the Ice Barrier" Synchro Monster "1 Tuner + 1 or more non-Tuner WATER monsters" Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase." ATK: 2000 DEF: 1400 Level: 6 Type: "Beast" Attribute: "Water" "Dhampir Vampire Sheridan" XYZ Monster "2+ Level 6 monsters" If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position." ATK: 2600 DEF: 1000 Level: 6 Type: "Zombie" Attribute: "Dark" "Dharc the Dark Charmer" Flip Effect Monster "FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field." ATK: 500 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Dharma Cannon" Normal Monster "A monstrous creature whose body is lined with cannons that never miss their targets." ATK: 900 DEF: 500 Level: 2 Type: "Machine" Attribute: "Dark" "Dharma-Eye Magician" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can reveal 1 Pendulum Monster from your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field). [Monster Effect] "While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned." ATK: 2000 DEF: 2500 Level: 7 Type: "Spellcaster" Attribute: "Light" Scale: 2 "Diabolos, King of the Abyss" Effect Monster "Cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. Cannot be Tributed by card effects while face-up on the field. Once per turn, during your opponent's Draw Phase, before their normal draw: Look at the top card of your opponent's Deck, and if you do, place that card on either the top or bottom of their Deck." ATK: 2800 DEF: 1000 Level: 7 Type: "Dragon" Attribute: "Dark" "Diabound Kernel" Effect Monster "When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn." ATK: 1800 DEF: 1200 Level: 5 Type: "Fiend" Attribute: "Dark" "Diamond Core of Koa'ki Meiru" Spell Card "Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed." Type: "Normal" "Diamond Dire Wolf" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them." ATK: 2000 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Earth" "Diamond Dust" Trap Card "Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect." Type: "Normal" "Diamond Duston" Trap Card "When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon." Type: "Normal" "Diamond-Dust Cyclone" Spell Card "Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it." Type: "Quickplay" "Dian Keto the Cure Master" Spell Card "Increase your Life Points by 1000 points." Type: "Normal" "Diana the Light Spirit" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP." ATK: 1700 DEF: 1000 Level: 4 Type: "Thunder" Attribute: "Light" "Dice Armadillo" Normal Monster "An armadillo monster that rolls up to form a dice-like shape." ATK: 1650 DEF: 1800 Level: 5 Type: "Machine" Attribute: "Earth" "Dice It" Trap Card "Roll a six-sided die. Apply this effect, depending on whose turn it is. During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY." Type: "Normal" "Dice Jar" Flip Effect Monster "FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again." ATK: 200 DEF: 300 Level: 3 Type: "Rock" Attribute: "Light" "Dice Re-Roll" Trap Card "One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)" Type: "Normal" "Dice Roll Battle" Trap Card "When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation." Type: "Normal" "Dice Try!" Trap Card "When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it." Type: "Counter" "Dice-nied" Trap Card "Each time your opponent Special Summons a monster(s): Roll a six-sided die, and return all of those Summoned monster(s) to the hand with a current Level that's the same as the result." Type: "Continuous" "Diced Dice" Spell Card "Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect. 1 or 6: Return this card to the hand. 2, 3, 4, or 5: Place this card on top of the Deck. You can only activate 1 "Diced Dice" per turn." Type: "Quickplay" "Dicelops" Effect Monster "Once per turn: You can roll a six-sided die, then apply the result. 1: Look at your opponent's hand, also discard 1 card from their hand. 2, 3, 4, 5: Discard 1 card. 6: Discard your entire hand." ATK: 1800 DEF: 200 Level: 4 Type: "Machine" Attribute: "Fire" "Dicephoon" Spell Card "Roll a six-sided die and apply the result. 2, 3, or 4: Destroy 1 Spell/Trap on the field. 5: Destroy 2 Spells/Traps on the field. 1 or 6: You take 1000 damage." Type: "Quickplay" "Diceversity" Trap Card "Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result." Type: "Continuous" "Different Dimension Capsule" Spell Card "Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand." Type: "Normal" "Different Dimension Deepsea Trench" Spell Card "When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field." Type: "Continuous" "Different Dimension Dragon" Effect Monster "This card cannot be destroyed by Spell/Trap effects that do not target it. This card cannot be destroyed by battle with a monster that has 1900 or less ATK." ATK: 1200 DEF: 1500 Level: 5 Type: "Dragon" Attribute: "Light" "Different Dimension Encounter" Trap Card "If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position." Type: "Normal" "Different Dimension Gate" Spell Card "Activate this card by targeting 1 monster on each side of the field; banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in." Type: "Continuous" "Different Dimension Ground" Trap Card "This turn, any monster sent to the GY is banished instead." Type: "Normal" "Diffusion Wave-Motion" Spell Card "(This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated." Type: "Normal" "Dig Beak" Normal Monster "This beast coils like a snake, and strikes quickly with its snapping beak." ATK: 500 DEF: 800 Level: 2 Type: "Beast" Attribute: "Earth" "Dig of Destiny" Trap Card "When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard." Type: "Normal" "Digital Bug Centibit" Effect Monster "Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Type monster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. This card can attack all Defense Position monsters your opponent controls once each." ATK: 1500 DEF: 500 Level: 3 Type: "Insect" Attribute: "Light" "Digital Bug Cocoondenser" Effect Monster "Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step." ATK: 0 DEF: 2000 Level: 3 Type: "Insect" Attribute: "Light" "Digital Bug Corebage" XYZ Monster "2 or more Level 5 LIGHT Insect-Type monsters" You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material." ATK: 2200 DEF: 1800 Level: 5 Type: "Insect" Attribute: "Light" "Digital Bug LEDybug" Effect Monster "Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. When this card destroys a monster by battle, draw 1 card." ATK: 500 DEF: 0 Level: 3 Type: "Insect" Attribute: "Light" "Digital Bug Registrider" Effect Monster "Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. When you Normal Summon a Level 3 Insect monster: You can Special Summon this card from your hand, then you can make both this card and that monster Level 5 or 7. If this card is Special Summoned from the hand: You can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect. This card gains 1000 ATK/DEF." ATK: 1000 DEF: 1000 Level: 3 Type: "Insect" Attribute: "Light" "Digital Bug Rhinosebus" XYZ Monster "2 or more Level 7 LIGHT Insect-Type monsters" You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied)." ATK: 2600 DEF: 2200 Level: 7 Type: "Insect" Attribute: "Light" "Digital Bug Scaradiator" XYZ Monster "2 or more Level 3 LIGHT Insect-Type monsters" Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material." ATK: 1800 DEF: 1400 Level: 3 Type: "Insect" Attribute: "Light" "Digital Bug Websolder" Effect Monster "Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position." ATK: 500 DEF: 1500 Level: 3 Type: "Insect" Attribute: "Light" "Digitron" Normal Monster "A subspecies found in electronic space. There's little information on it." ATK: 1500 DEF: 0 Level: 2 Type: "Cyberse" Attribute: "Earth" "Digvorzhak, King of Heavy Industry" XYZ Monster "3 Level 5 monsters" Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent." ATK: 3200 DEF: 2000 Level: 5 Type: "Machine" Attribute: "Earth" "Dillingerous Dragon" Link Monster "2 DARK Dragon monsters" Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a "Rokket" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dillingerous Dragon" once per turn." ATK: 1600 Type: "Dragon" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] "Dimension Conjurer" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Magical Dimension" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place the same number of cards from your hand on top of the Deck in any order. You can only use each effect of "Dimension Conjurer" once per turn." ATK: 500 DEF: 500 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Dimension Distortion" Spell Card "You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field." Type: "Normal" "Dimension Explosion" Spell Card "Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them." Type: "Quickplay" "Dimension Fortress Weapon" Effect Monster "Cards cannot be sent from the Deck to the Graveyard." ATK: 1700 DEF: 200 Level: 4 Type: "Machine" Attribute: "Dark" "Dimension Fusion" Spell Card "Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible." Type: "Normal" Spell Card "Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation." Type: "Normal" "Dimension Gate" Trap Card "Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect." Type: "Continuous" "Dimension Guardian" Trap Card "Activate this card by targeting 1 face-up Attack Position monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card." Type: "Continuous" "Dimension Jar" Flip Effect Monster "FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard." ATK: 200 DEF: 200 Level: 2 Type: "Machine" Attribute: "Dark" "Dimension Mirage" Trap Card "Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card." Type: "Continuous" "Dimension Reflector" Trap Card "Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster's ATK. (This card is also still a Trap Card.) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK." Type: "Continuous" "Dimension Shifter" Effect Monster "If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead." ATK: 1200 DEF: 2200 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Dimension Slice" Trap Card "When a monster(s) is Special Summoned to your side of the field (except during the Damage Step): Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set." Type: "Normal" "Dimension Sphinx" Trap Card "Activate this card by targeting 1 face-up Attack Position monster you control. Once per battle, during the Battle Step, if it is attacked by an opponent's monster with higher ATK: You can inflict damage to your opponent equal to the difference between the attacking monster's ATK and the targeted monster's. If the targeted monster leaves the field, destroy this card." Type: "Continuous" "Dimension Wall" Trap Card "Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle." Type: "Normal" "Dimension Wanderer" Effect Monster "When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Dimensional Alchemist" Effect Monster "Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand." ATK: 1300 DEF: 200 Level: 4 Type: "Fairy" Attribute: "Light" "Dimensional Barrier" Trap Card "Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn." Type: "Normal" "Dimensional Fissure" Spell Card "Any monster sent to the Graveyard is banished instead." Type: "Continuous" Trap Card "Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters." Type: "Normal" "Dimensional Prison" Trap Card "When an opponent's monster declares an attack: Target that attacking monster; banish that target." Type: "Normal" "Dimensionhole" Spell Card "Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used." Type: "Normal" "Dimer Synthesis" Spell Card "Activate 1 of these effects;r Add 1 "Catalyst Field" from your Deck to your hand. Add 1 "Burnout", and 1 "Chemicritter" monster, from your Deck to your hand. You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, make 1 of those monster's ATK 0, and if you do, the second monster gains ATK equal to the first monster's original ATK. You can only use each effect of "Dimer Synthesis" once per turn." Type: "Normal" "Dingirsu, the Orcust of the Evening Star" XYZ Monster "2 Level 8 monsters" You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;r Send 1 card your opponent controls to the GY. Attach 1 of your banished Machine monsters to this card as material." ATK: 2600 DEF: 2100 Level: 8 Type: "Machine" Attribute: "Dark" "Dino-Sewing" Effect Monster "Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK and DEF gained from this effect returns to 0." ATK: 0 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Earth" "Dinomic Powerload" Spell Card "All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step." Type: "Field" "Dinomight Knight, the True Dracofighter" Effect Monster "To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand." ATK: 2500 DEF: 1200 Level: 6 Type: "Wyrm" Attribute: "Water" Pendulum Effect Monster [Pendulum Effect] "Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [Monster Effect] "Banish any monster destroyed by battle with a "Dinomist" monster you control." ATK: 1500 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Water" Scale: 6 "Dinomist Brachion" Pendulum Effect Monster [Pendulum Effect] "Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [Monster Effect] "If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand)." ATK: 2000 DEF: 800 Level: 5 Type: "Machine" Attribute: "Water" Scale: 6 "Dinomist Ceratops" Pendulum Effect Monster [Pendulum Effect] "If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [Monster Effect] "If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand)." ATK: 2100 DEF: 400 Level: 5 Type: "Machine" Attribute: "Water" Scale: 3 "Dinomist Charge" Spell Card "When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn." Type: "Continuous" "Dinomist Eruption" Trap Card "If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it." Type: "Normal" "Dinomist Plesios" Pendulum Effect Monster [Pendulum Effect] "Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [Monster Effect] "All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control." ATK: 1700 DEF: 1400 Level: 4 Type: "Machine" Attribute: "Water" Scale: 6 "Dinomist Pteran" Pendulum Effect Monster [Pendulum Effect] "If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [Monster Effect] "When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand." ATK: 1800 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Water" Scale: 3 "Dinomist Rex" Pendulum Effect Monster [Pendulum Effect] "Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card (s) you control, then destroy this card. [Monster Effect] "At the end of the Damage Step, if this card attacked: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;r This card can attack an opponent's monster again in a row, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Shuffle 1 card from your opponent's hand (at random) or field into the Deck, then this card gains 100 ATK." ATK: 2400 DEF: 2200 Level: 5 Type: "Machine" Attribute: "Water" Scale: 6 "Dinomist Rush" Trap Card "Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn." Type: "Normal" "Dinomist Spinos" Pendulum Effect Monster [Pendulum Effect] "If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [Monster Effect] "You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; This card can attack your opponent directly this turn. This card can make a second attack during each Battle Phase this turn." ATK: 2500 DEF: 1800 Level: 5 Type: "Machine" Attribute: "Water" Scale: 3 "Dinomist Stegosaur" Pendulum Effect Monster [Pendulum Effect] "If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [Monster Effect] "If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters." ATK: 1600 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Water" Scale: 3 "Dinomists Howling" Trap Card "When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand." Type: "Continuous" "Dinoster Power, the Mighty Dracoslayer" Fusion Monster "1 "Dracoslayer" Pendulum Monster + 1 Pendulum MonsternMust first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material." ATK: 2000 DEF: 2950 Level: 8 Type: "Dragon" Attribute: "Water" "Dinowrestler Capaptera" Effect Monster "If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn." ATK: 1600 DEF: 0 Level: 3 Type: "Dinosaur" Attribute: "Wind" "Dinowrestler Capoeiraptor" Effect Monster "This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn." ATK: 1800 DEF: 0 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Chimera T Wrextle" Fusion Monster "1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster" If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters." ATK: 3500 DEF: 0 Level: 8 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Coelasilat" Tuner Monster "If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a "Dinowrestler" monster. You can only Special Summon "Dinowrestler Coelasilat" once per Duel this way." ATK: 100 DEF: 800 Level: 2 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Eskrimamenchi" Effect Monster "If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn." ATK: 2200 DEF: 0 Level: 6 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Giga Spinosavate" Synchro Monster "1 Dinosaur Tuner + 1+ non-Tuner monsters" If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead." ATK: 3000 DEF: 0 Level: 8 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Iguanodraka" Effect Monster "You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 "Dinowrestler" monster in your GY with a different original name; Special Summon it in Defense Position. You can only use each effect of "Dinowrestler Iguanodraka" once per turn." ATK: 2000 DEF: 0 Level: 6 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler King T Wrextle" Link Monster "2+ "Dinowrestler" monsters" If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase." ATK: 3000 Type: "Dinosaur" Attribute: "Earth" Link Rating: 3 Link Markers: ["Bottom-Right","Bottom","Bottom-Left"] "Dinowrestler Martial Ampelo" Effect Monster "During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn." ATK: 600 DEF: 0 Level: 1 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Martial Anga" Effect Monster "During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card." ATK: 1600 DEF: 0 Level: 5 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Martial Ankylo" Effect Monster "During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn." ATK: 1000 DEF: 0 Level: 2 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Pankratops" Effect Monster "If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn." ATK: 2600 DEF: 0 Level: 7 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Rambrachio" Effect Monster "When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects." ATK: 1600 DEF: 0 Level: 5 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Systegosaur" Effect Monster "If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you do: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systegosaur"; Special Summon it. You can only use each effect of "Dinowrestler Systegosaur" once per turn." ATK: 1900 DEF: 0 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Dinowrestler Terra Parkourio" Link Monster "2 "Dinowrestler" monsters" If you activate "World Dino Wrestling": You can target 1 "Dinowrestler" monster in your GY; add it to your hand. If this card is sent to the GY as Link Material: You can target 1 "Dinowrestler" monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except "Dinowrestler" monsters. You can only use each effect of "Dinowrestler Terra Parkourio" once per turn." ATK: 1000 Type: "Dinosaur" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Top"] "Dinowrestler Valeonyx" Effect Monster "If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters." ATK: 1600 DEF: 0 Level: 3 Type: "Dinosaur" Attribute: "Earth" "Diplexer Chimera" Fusion Monster "2 Cyberse monsters" Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn." ATK: 2000 DEF: 800 Level: 5 Type: "Cyberse" Attribute: "Light" "Dirge of the Lost Dragon" Spell Card "Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects." Type: "Continuous" "Disappear" Trap Card "Remove from play 1 card from your opponent's Graveyard." Type: "Normal" "Disarm" Trap Card "Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it." Type: "Counter" "Disarmament" Trap Card "Destroy all Equip Cards on the field." Type: "Normal" "Disc Fighter" Effect Monster "If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying damage calculation." ATK: 1000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Disciple of Nephthys" Effect Monster "During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn." ATK: 0 DEF: 2000 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Disciple of the Forbidden Spell" Effect Monster "When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation." ATK: 1700 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Light" "Disciples of the True Dracophoenix" Spell Card "You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn." Type: "Continuous" "Discord" Trap Card "Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation." Type: "Continuous" "Disenchanter" Effect Monster "Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand." ATK: 2000 DEF: 2300 Level: 5 Type: "Spellcaster" Attribute: "Light" "Disk Magician" Normal Monster "This monster hides in a saucer and only appears when executing an attack." ATK: 1350 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Dark" "Diskblade Rider" Effect Monster "Once per turn: You can target 1 Normal Trap Card in your Graveyard; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn." ATK: 1700 DEF: 1500 Level: 4 Type: "Fiend" Attribute: "Wind" "Dispatchparazzi" Link Monster "2 Effect monsters" When another monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. When this card is destroyed by battle with an opponent's monster: You can destroy that opponent's monster, and if you do, gain LP equal to half that monster's original ATK. You can only use each effect of "Dispatchparazzi" once per turn." ATK: 100 Type: "Fiend" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Right"] "Disposable Learner Device" Spell Card "The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn." Type: "Equip" "Dissolverock" Normal Monster "A monster born in the lava pits, it generates intense heat that can melt away its enemies." ATK: 900 DEF: 1000 Level: 3 Type: "Rock" Attribute: "Earth" "Disturbance Strategy" Trap Card "Your opponent shuffles their entire hand into the Deck, then draws the same number of cards." Type: "Normal" "Divine Arsenal AA-ZEUS - Sky Thunder" XYZ Monster "2 Level 12 monsters" Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material." ATK: 3000 DEF: 3000 Level: 12 Type: "Machine" Attribute: "Light" "Divine Dragon - Excelion" Effect Monster "When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. This card gains 1000 ATK. If this card destroys an opponent's monster by battle, it can attack once again in a row. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster." ATK: 1500 DEF: 900 Level: 5 Type: "Dragon" Attribute: "Light" "Divine Dragon Apocralyph" Effect Monster "Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand." ATK: 1000 DEF: 1500 Level: 4 Type: "Dragon" Attribute: "Dark" {"id":"Divine Dragon Aquabizarre" Effect Monster "Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck." ATK: 2100 DEF: 1500 Level: 5 Type: "Sea Serpent" Attribute: "Water" "Divine Dragon Knight Felgrand" XYZ Monster "2 Level 8 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects." ATK: 2800 DEF: 1800 Level: 8 Type: "Warrior" Attribute: "Light" "Divine Dragon Lord Felgrand" Effect Monster "If this card is Special Summoned from the Graveyard: You can target 1 monster your opponent controls or in their Graveyard; banish it, and if you do, this card gains ATK and DEF equal to the banished monster's original Level/Rank x 100. If this card destroys an opponent's monster by battle: You can target 1 Level 7 or 8 Dragon-Type monster in the Graveyard, except "Divine Dragon Lord Felgrand"; Special Summon it to your field." ATK: 2800 DEF: 2800 Level: 8 Type: "Dragon" Attribute: "Light" "Divine Dragon Ragnarok" Normal Monster "A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea." ATK: 1500 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Light" "Divine Grace - Northwemko" Ritual Effect Monster "This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects." ATK: 2700 DEF: 1200 Level: 7 Type: "Spellcaster" Attribute: "Light" "Divine Knight Ishzark" Effect Monster "After damage calculation, when this card destroys a monster by battle: Banish that monster." ATK: 2300 DEF: 1800 Level: 6 Type: "Warrior" Attribute: "Light" "Divine Punishment" Trap Card "When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it." Type: "Counter" "Divine Relic Mjollnir" Trap Card "Target 1 "Aesir" monster you control; it can make a second attack during each Battle Phase this turn." Type: "Normal" "Divine Serpent Geh" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied)." ATK: 0 DEF: 0 Level: 12 Type: "Reptile" Attribute: "Dark" "Divine Sword - Phoenix Blade" Spell Card "Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand." Type: "Equip" Spell Card "Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck." Type: "Field" "Divine Wrath" Trap Card "When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster." Type: "Counter" "Diviner of the Herald" Tuner Monster "If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn." ATK: 500 DEF: 300 Level: 2 Type: "Fairy" Attribute: "Light" "Dizzying Winds of Yosen Village" Trap Card "Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster." Type: "Continuous" "Djinn Cursenchanter of Rituals" Effect Monster "When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated." ATK: 1700 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Djinn Demolisher of Rituals" Effect Monster "When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player." ATK: 1500 DEF: 600 Level: 3 Type: "Fiend" Attribute: "Dark" "Djinn Disserere of Rituals" Effect Monster "When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects." ATK: 200 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Djinn Presider of Rituals" Effect Monster "When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card." ATK: 1800 DEF: 1400 Level: 4 Type: "Fiend" Attribute: "Dark" "Djinn Prognosticator of Rituals" Effect Monster "When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card." ATK: 400 DEF: 300 Level: 3 Type: "Fiend" Attribute: "Dark" "Djinn Releaser of Rituals" Effect Monster "When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field." ATK: 1200 DEF: 2000 Level: 3 Type: "Fiend" Attribute: "Dark" Normal Monster "This creature generates gale-force winds and tornadoes to blow its enemies away." ATK: 700 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Wind" "DMZ Dragon" Effect Monster "Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row." ATK: 0 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Dark" "DNA Checkup" Trap Card "Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards." Type: "Normal" "DNA Surgery" Trap Card "Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type." Type: "Continuous" "DNA Transplant" Trap Card "Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute." Type: "Continuous" "Do a Barrel Roll" Trap Card "When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it." Type: "Counter" "Doble Passe" Trap Card "When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn." Type: "Normal" "Doctor Cranium" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand." ATK: 100 DEF: 100 Level: 1 Type: "Psychic" Attribute: "Earth" "Doctor D" Spell Card "Banish 1 "Destiny HERO" monster from your GY; add to your hand, or Special Summon, 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; the ATK of 1 monster becomes the ATK of the other monster." Type: "Normal" "Dodger Dragon" Effect Monster "This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn." ATK: 1900 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Wind" "Dododo Bot" Effect Monster "Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step." ATK: 1800 DEF: 1900 Level: 4 Type: "Machine" Attribute: "Earth" "Dododo Buster" Effect Monster "If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your GY; Special Summon that target in Defense Position." ATK: 1900 DEF: 800 Level: 6 Type: "Warrior" Attribute: "Earth" "Dododo Driver" Effect Monster "Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster you control, then activate 1 of these effects; Increase its Level by 1. Reduce its Level by 1." ATK: 1800 DEF: 200 Level: 4 Type: "Warrior" Attribute: "Earth" "Dododo Swordsman" Effect Monster "While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them." ATK: 0 DEF: 3000 Level: 8 Type: "Warrior" Attribute: "Earth" "Dododo Warrior" Effect Monster "You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step." ATK: 2300 DEF: 900 Level: 6 Type: "Warrior" Attribute: "Earth" "Dododo Witch" Effect Monster "When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch"." ATK: 1200 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Dodododraw" Spell Card "Send 1 "Dododo" monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 "Dodododraw" per turn." Type: "Normal" "Dodododwarf Gogogoglove" Effect Monster "During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn." ATK: 0 DEF: 1800 Level: 4 Type: "Rock" Attribute: "Earth" "Doggy Diver" Effect Monster "If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon "Doggy Diver" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster." ATK: 1000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Dark" "Dogmatika Adin, the Enlightened" Effect Monster "Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Adin, the Enlightened" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dogmatika" monster from your Deck, except "Dogmatika Adin, the Enlightened"." ATK: 1000 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Light" {"id":"Dogmatika Ashiyan" Effect Monster "If a Fusion, Synchro, Xyz, or Link Monster(s) is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Ashiyan"; add it to your hand. When an opponent's monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Ashiyan" once per turn." ATK: 2000 DEF: 1500 Level: 8 Type: "Spellcaster" Attribute: "Light" "Dogmatika Ecclesia, the Virtuous" Effect Monster "Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon from the Extra Deck for the rest of this turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Light" "Dogmatika Encounter" Trap Card "Activate one of these effects;r Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your hand. Add to your hand or Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your GY. You can only activate 1 "Dogmatika Encounter" per turn." Type: "Normal" "Dogmatika Fleurdelis, the Knighted" Effect Monster "During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn." ATK: 2500 DEF: 2500 Level: 8 Type: "Spellcaster" Attribute: "Light" "Dogmatika Genesis" Trap Card "Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn." Type: "Normal" "Dogmatika Maximus" Effect Monster "You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn." ATK: 1500 DEF: 3000 Level: 8 Type: "Spellcaster" Attribute: "Light" "Dogmatika Nation" Spell Card "Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Nation" once per turn. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY." Type: "Field" "Dogmatika Nexus" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can target 4 Fusion, Synchro, Xyz, and/or Link Monsters in the GYs; Special Summon this card from your hand, and if you do, banish them. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy all your opponent's Attack Position monsters, then inflict 800 damage to your opponent for each Fusion, Synchro, Xyz, and Link Monster destroyed by this effect." ATK: 3200 DEF: 3200 Level: 11 Type: "Spellcaster" Attribute: "Light" "Dogmatika Punishment" Trap Card "Target 1 face-up monster your opponent controls; send 1 monster from your Extra Deck to the GY with an equal or higher ATK, and if you do, destroy the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn." Type: "Normal" "Dogmatika Theo, the Iron Punch" Effect Monster "Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK." ATK: 1800 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Light" "Dogmatikacism" Spell Card "If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn." Type: "Equip" "Dogmatikalamity" Spell Card "This card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatikalamity" per turn." Type: "Ritual" "Dogoran, the Mad Flame Kaiju" Effect Monster "You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated." ATK: 3000 DEF: 1200 Level: 8 Type: "Dinosaur" Attribute: "Fire" "Dogu" Effect Monster "During the End Phase, if this card is in the Graveyard because it was sent there by an opponent's card effect this turn while in your possession: You can add, from your Deck to your hand, 1 monster with a different Level from the monsters you control and the monsters in your Graveyard. You can only use this effect of "Dogu" once per turn." ATK: 1900 DEF: 0 Level: 4 Type: "Rock" Attribute: "Earth" "Doitsu" Union Effect Monster "Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)" ATK: 100 DEF: 200 Level: 4 Type: "Fairy" Attribute: "Earth" "Doki Doki" Effect Monster "You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn." ATK: 500 DEF: 500 Level: 2 Type: "Rock" Attribute: "Earth" "Dokuroizo the Grim Reaper" Normal Monster "A messenger of doom that steals a soul with a single blow." ATK: 900 DEF: 1200 Level: 3 Type: "Zombie" Attribute: "Dark" "Dokurorider" Ritual Monster "This monster can only be Ritual Summoned with the Ritual Spell Card, "Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand." ATK: 1900 DEF: 1850 Level: 6 Type: "Zombie" Attribute: "Dark" "Dokuroyaiba" Normal Monster "A boomerang with brains that will pursue a target to the ends of the earth." ATK: 1000 DEF: 400 Level: 3 Type: "Fiend" Attribute: "Fire" "Doll Happiness" Spell Card "When this card is activated: Add 1 "Grandpa Demetto" or "Box of Friends" from your Deck to your hand. While you control "Princess Cologne", monsters your opponent controls cannot target monsters with 0 ATK or DEF for attacks. Once per turn: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters, also destroy 1 monster in your hand or field, and if you do, send 1 "Doll Monster" card from your Deck to the GY. You can only activate 1 "Doll Happiness" per turn." Type: "Continuous" "Doll House" Spell Card "You can target 1 Normal Monster with 0 ATK or DEF in your GY; Special Summon 1 monster with the same name from your Deck as a Level 6 DARK monster. If you control "Princess Cologne", you can target 2 monsters, instead. You can only use this effect of "Doll House" once per turn. When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to your "Princess Cologne" as material, then end the Battle Phase." Type: "Field" "Doll Monster Bear-Bear" Normal Monster "''Even if we get so roughed up we nearly break, it's okay. Grandpa Demetto will fix us right up!''" ATK: 0 DEF: 0 Level: 4 Type: "Beast" Attribute: "Wind" "Doll Monster Miss Madchen" Normal Monster "''Welcome to our home! Cologne, Grandpa Demetto, and lots of other dolls live here!''" ATK: 0 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Light" "Doma The Angel of Silence" Normal Monster "This fairy rules over the end of existence." ATK: 1600 DEF: 1400 Level: 5 Type: "Fairy" Attribute: "Dark" "Domain of the True Monarchs" Spell Card "While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field)." Type: "Field" "Domino Effect" Spell Card "When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls." Type: "Continuous" "Don Thousand's Throne" Spell Card "During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne"." Type: "Continuous" "Don Turtle" Effect Monster "When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of "Don Turtle"(s) from your hand." ATK: 1100 DEF: 1200 Level: 3 Type: "Reptile" Attribute: "Water" "Don Zaloog" Effect Monster "When this card inflicts battle damage to your opponent: You can activate 1 of these effects;r Discard 1 random card from their hand. Send the top 2 cards of their Deck to the GY." ATK: 1400 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Dark" "Donpa, Marksman Fur Hire" Effect Monster "During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn." ATK: 500 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Wind" "Donyoribo @Ignister" Effect Monster "During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn." ATK: 300 DEF: 0 Level: 1 Type: "Cyberse" Attribute: "Dark" "Doom Donuts" Flip Effect Monster "FLIP: Destroy all face-up monsters on the field with an original ATK or DEF of 0." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Doom Dozer" Effect Monster "Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard." ATK: 2800 DEF: 2600 Level: 8 Type: "Insect" Attribute: "Earth" "Doom Shaman" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once per turn: You can Special Summon 1 Fiend-Type monster from your hand or from either Graveyard. When this card leaves the field, destroy all Fiend-Type monsters Special Summoned by this effect." ATK: 2400 DEF: 2000 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Doom Virus Dragon" Fusion Monster "Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK." ATK: 1900 DEF: 1500 Level: 4 Type: "Dragon" Attribute: "Dark" "Doombearer Psychopompos" Tuner Monster "If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn." ATK: 0 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Earth" "Doomcaliber Knight" Effect Monster "Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster." ATK: 1900 DEF: 1800 Level: 4 Type: "Fiend" Attribute: "Dark" "Doomdog Octhros" Effect Monster "If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn." ATK: 800 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Dark" "Doomkaiser Dragon" Synchro Monster "Plaguesp Zombie" + 1 or more non-Tuner Zombie-Type monsters" When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field." ATK: 2400 DEF: 1500 Level: 6 Type: "Zombie" Attribute: "Fire" "Doomkaiser Dragon/Assault Mode" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard." ATK: 2900 DEF: 2000 Level: 8 Type: "Zombie" Attribute: "Fire" "Doomking Balerdroch" Effect Monster "During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). Negate that effect. Banish 1 monster from the field or GY." ATK: 2800 DEF: 2000 Level: 8 Type: "Zombie" Attribute: "Dark" "Doomsday Horror" Effect Monster "This card's ATK and DEF are equal to the number of banished DARK monsters x 300. If this card is destroyed and sent to the Graveyard: Return all banished DARK monsters to the Graveyards." ATK: 0 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Doomstar Magician" Effect Monster "Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card." ATK: 1800 DEF: 300 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Doppelganger" Trap Card "When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent." Type: "Continuous" "Doppelwarrior" Effect Monster "When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position." ATK: 800 DEF: 800 Level: 2 Type: "Warrior" Attribute: "Dark" "Dora of Fate" Trap Card "You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points." Type: "Normal" "Doriado" Normal Monster "A spirit of the forest powered by the surrounding trees and wildlife." ATK: 1200 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Doriado's Blessing" Spell Card "This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand." Type: "Ritual0 "Doron" Normal Monster "This monster splits in two and attacks from opposite sides." ATK: 900 DEF: 500 Level: 2 Type: "Warrior" Attribute: "Earth" "Dorover" Normal Monster "This ugly monster emits a highly poisonous gas." ATK: 900 DEF: 800 Level: 3 Type: "Aqua" Attribute: "Water" "Doshin @Ignister" Effect Monster "If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn." ATK: 100 DEF: 800 Level: 1 Type: "Cyberse" Attribute: "Earth" "DoSolfachord Coolia" Pendulum Effect Monster "You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster." ATK: 2700 DEF: 2500 Level: 8 Type: "Fairy" Attribute: "Wind" Scale: 1 "DoSolfachord Cutia" Pendulum Effect Monster "While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn." ATK: 100 DEF: 400 Level: 1 Type: "Fairy" Attribute: "Earth" Scale: 8 "Dotedotengu" Effect Monster "If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand." ATK: 0 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Wind" "Dotscaper" Effect Monster "If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel." ATK: 0 DEF: 2100 Level: 1 Type: "Cyberse" Attribute: "Earth" "Double Attack" Spell Card "Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn." Type: "Normal" "Double Cipher" Trap Card "If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster." Type: "Normal" "Double Coston" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster." ATK: 1700 DEF: 1650 Level: 4 Type: "Zombie" Attribute: "Dark" "Double Cyclone" Spell Card "Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them." Type: "Quickplay" "Double Defender" Spell Card "Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack." Type: "Continuous" "Double Dragon Descent" Trap Card "When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's, also its effects are negated. You can only activate 1 "Double Dragon Descent" per turn." Type: "Normal" "Double Evolution Pill" Spell Card "Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn." Type: "Normal" "Double Exposure" Spell Card "You can target 2 Level 6 or lower monsters on the field with the same name; double their Levels. At the start of the Battle Phase: You can target 1 "Cipher" monster you control; the name of 1 other face-up monster on the field becomes the targeted "Cipher" monster's name until the End Phase. You can only use each effect of "Double Exposure" once per turn." Type: "Continuous" "Double Fin Shark" Effect Monster "When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters." ATK: 1000 DEF: 1200 Level: 4 Type: "Fish" Attribute: "Water" "Double Headed Anger Knuckle" Link Monster "2 Machine monsters" Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card." ATK: 1500 Type: "Machine" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom","Right"] "Double Hero Attack" Spell Card "If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn." Type: "Quickplay" "Double Iris Magician" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. [Monster Effect] "(This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand." ATK: 1500 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Dark" Scale: 8 "Double Magical Arm Bind" Trap Card "Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase." Type: "Normal" "Double or Nothing!" Spell Card "When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only." Type: "Quickplay" "Double Payback" Trap Card "Activate only when you take 1000 or more damage from your opponent's card effect: Place 1 Payback Counter on this card for every 1000 damage you took. During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict 2000 damage to your opponent for each Payback Counter on this card." Type: "Continuous" "Double Resonator" Tuner Monster "If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your GY, then target 1 Fiend monster you control; that Fiend monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Fire" "Double Shark" Effect Monster "When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase." ATK: 1200 DEF: 1600 Level: 4 Type: "Fish" Attribute: "Water" "Double Snare" Spell Card "Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects." Type: "Normal" "Double Spell" Spell Card "Discard 1 Spell Card, then target 1 Spell Card in your opponent's Graveyard; place that target in the appropriate Zone on your side of the field, and as this card's effect resolution, follow its card text as if you had used it yourself." Type: "Normal" "Double Summon" Spell Card "You can conduct 2 Normal Summons/Sets this turn, not just 1." Type: "Normal" "Double Tag Team" Trap Card "Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck." Type: "Normal" "Double Tool C&D" Spell Card "Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase. During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step." Type: "Equip" "Double Trap Hole" Trap Card "If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position." Type: "Normal" "Double-Edged Sword" Spell Card "You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY." Type: "Equip" "Double-Edged Sword Technique" Trap Card "Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK." Type: "Normal" "Doublebyte Dragon" Link Monster "2 Link monsters" Gains ATK equal to the combined Link Ratings of the monsters used for its Link Summon x 300. Unaffected by monster effects, except Link Monsters' effects, and cannot be destroyed by battle, except by battle with a Link Monster." ATK: 1500 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] "Dovelgus, Generaider Boss of Iron" Effect Monster "You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn." ATK: 1500 DEF: 2500 Level: 9 Type: "Machine" Attribute: "Earth" "Downbeat" Spell Card "Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn." Type: "Normal" "Downerd Magician" XYZ Monster "2 Level 4 Spellcaster-Type monsters" During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card." ATK: 2100 DEF: 200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Dowsing Fusion" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for a Fusion Summon using this effect. You can only activate 1 "Dowsing Fusion" per turn." Type: "Normal" "Doyon @Ignister" Effect Monster "If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn." ATK: 400 DEF: 1600 Level: 4 Type: "Cyberse" Attribute: "Dark" "Dr. Frankenderp" Effect Monster "If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of your Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn." ATK: 300 DEF: 300 Level: 3 Type: "Psychic" Attribute: "Dark" "Draco Berserker of the Tenyi" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn." ATK: 3000 DEF: 0 Level: 8 Type: "Wyrm" Attribute: "Dark" "Draco Face-Off" Spell Card "Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn." Type: "Quickplay" Link Monster "2+ monsters, including a Link MonsternCannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn." ATK: 2600 Type: "Wyrm" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Dracoback the Dragon Steed" Spell Card "Equip only to a monster you control. You can only control 1 "Dracoback the Dragon Steed". You can only use each of the following effects of "Dracoback the Dragon Steed" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Brave Token" you control; equip this card to that target." Type: "Equip" "Dracocension" Spell Card "Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard." Type: "Continuous" "Draconnection" Spell Card "Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck." Type: "Normal" "Draconnet" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position." ATK: 1400 DEF: 1200 Level: 3 Type: "Cyberse" Attribute: "Dark" "Dracoon Lamp" Effect Monster "Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation." ATK: 500 DEF: 2000 Level: 4 Type: "Wyrm" Attribute: "Fire" "Dragard" Effect Monster "When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK." ATK: 1300 DEF: 1900 Level: 4 Type: "Dragon" Attribute: "Dark" "Dragged Down into the Grave" Spell Card "Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card." Type: "Normal" "Draghig, Malebranche of the Burning Abyss" Effect Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck." ATK: 1100 DEF: 900 Level: 3 Type: "Fiend" Attribute: "Dark" "Dragocytos Corrupted Nethersoul Dragon" Synchro Monster "1 DARK Tuner + 1 non-Tuner Dragon-Type monsternCannot be destroyed by battle. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack on an opponent's monster in a row. During your Standby Phase: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, inflict damage to your opponent equal to that lost ATK." ATK: 4000 DEF: 2000 Level: 10 Type: "Dragon" Attribute: "Dark" "Dragodies, the Empowered Warrior" Pendulum Effect Monster [Pendulum Effect] "At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field). [Monster Effect] "If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Light" Scale: 2 "Dragon Buster Destruction Sword" Tuner Monster "You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn." ATK: 400 DEF: 300 Level: 1 Type: "Dragon" Attribute: "Dark" "Dragon Capture Jar" Trap Card "Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions." Type: "Continuous" "Dragon Core Hexer" Normal Tuner Monster "Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place." ATK: 2300 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Dark" "Dragon Dowser" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Wyrm" Attribute: "Earth" "Dragon Horn Hunter" Pendulum Normal Monster [Pendulum Effect] "All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control. [Flavor Text] The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den." ATK: 2300 DEF: 1000 Level: 6 Type: "Warrior" Attribute: "Dark" Scale: 3 "Dragon Ice" Effect Monster "When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field." ATK: 1800 DEF: 2200 Level: 5 Type: "Dragon" Attribute: "Water" "Dragon Knight Draco-Equiste" Fusion Monster "1 Dragon-Type Synchro Monster + 1 Warrior-Type monsternMust first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead." ATK: 3200 DEF: 2000 Level: 10 Type: "Dragon" Attribute: "Wind" "Dragon Knight of Creation" Effect Monster "Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the GY: You can send 1 Level 7 or 8 Dragon monster from your Deck to the GY. You can send 1 card from your hand to the GY, then target 1 Level 7 or 8 Dragon monster in your GY; send this card to the GY, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn." ATK: 1800 DEF: 600 Level: 4 Type: "Dragon" Attribute: "Light" "Dragon Laser" Spell Card "Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls." Type: "Quickplay" "Dragon Manipulator" Flip Effect Monster "FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase." ATK: 700 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Earth" "Dragon Master Knight" Fusion Monster "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card." ATK: 5000 DEF: 5000 Level: 12 Type: "Dragon" Attribute: "Light" "Dragon Mastery" Spell Card "Each monster you control that is equipped with a "Dragunity" monster(s) gains 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand." Type: "Continuous" "Dragon Piper" Flip Effect Monster "FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position." ATK: 200 DEF: 1800 Level: 3 Type: "Pyro" Attribute: "Fire" "Dragon Queen of Tragic Endings" Effect Monster "Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent: Your opponent sends 1 card from their hand to the Graveyard, then you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field: You can send 1 face-up Continuous Spell Card you control to the Graveyard; Special Summon this card from the Graveyard." ATK: 1900 DEF: 2600 Level: 6 Type: "Dragon" Attribute: "Dark" "Dragon Ravine" Spell Card "Once per turn: You can discard 1 card, then activate 1 of these effects;r Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. Send 1 Dragon monster from your Deck to the GY." Type: "Field" "Dragon Revival Rhapsody" Spell Card "If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn." Type: "Normal" "Dragon Seeker" Effect Monster "When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field." ATK: 2000 DEF: 2100 Level: 6 Type: "Fiend" Attribute: "Dark" "Dragon Shield" Spell Card "Equip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it." Type: "Equip" "Dragon Shrine" Spell Card "Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn." Type: "Normal" "Dragon Spirit of White" Effect Monster "(This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand." ATK: 2500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Light" "Dragon Statue" Normal Monster "A stone warrior with the heart of a dragon." ATK: 1100 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Earth" "Dragon Treasure" Spell Card "A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points." Type: "Equip" "Dragon Zombie" Normal Monster "A dragon revived by sorcery. Its breath is highly corrosive." ATK: 1600 DEF: 0 Level: 3 Type: "Zombie" Attribute: "Dark" "Dragon's Bind" Trap Card "Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card." Type: "Continuous" "Dragon's Fighting Spirit" Spell Card "Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn." Type: "Quickplay" "Dragon's Gunfire" Spell Card "If you control a Dragon monster: Activate 1 of these effects;r Inflict 800 damage to your opponent. Target 1 monster with 800 or less DEF; destroy that target." Type: "Normal" "Dragon's Mirror" Spell Card "Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY." Type: "Normal" "Dragon's Rage" Trap Card "Dragon-Type monsters you control inflict piercing Battle Damage when they attack a Defense Position monster." Type: "Continuous" "Dragon's Rebirth" Trap Card "Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY." Type: "Normal" "Dragoncaller Magician" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field). [Monster Effect] "Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect. If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only." ATK: 2400 DEF: 1000 Level: 7 Type: "Spellcaster" Attribute: "Dark" Scale: 2 "Dragoncarnation" Trap Card "Target 1 of your banished Dragon-Type monsters; add that target to your hand." Type: "Normal" "Dragonecro Nethersoul Dragon" Fusion Monster "2 Zombie monsters" Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon"." ATK: 3000 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Dark" "Dragoness the Wicked Knight" Fusion Monster "Armaill" + "One-Eyed Shield Dragon" ATK: 1200 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Wind" "Dragong" Pendulum Normal Monster "This gong harbors the soul of an untamed dragon. It soars through the skies with an incredible roar, marshaling all those who hear its call to battle." ATK: 500 DEF: 2100 Level: 4 Type: "Machine" Attribute: "Earth" Scale: 7 "Dragonic Attack" Spell Card "This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points." Type: "Equip" "Dragonic Diagram" Spell Card "All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand." Type: "Field" "Dragonic Guard" Effect Monster "Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card." ATK: 1500 DEF: 1800 Level: 4 Type: "Dragon" Attribute: "Fire" "Dragonic Knight" Effect Monster "When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand." ATK: 2800 DEF: 2300 Level: 7 Type: "Dragon" Attribute: "Fire" "Dragonic Tactics" Spell Card "Tribute 2 Dragon monsters; Special Summon 1 Level 8 Dragon monster from your Deck." Type: "Normal" "Dragonlark Pairen" XYZ Monster "2 Level 6 monsters" Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn." ATK: 2700 DEF: 1300 Level: 6 Type: "Wyrm" Attribute: "Wind" "Dragonmaid Changeover" Spell Card "Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn." Type: "Normal" "Dragonmaid Downtime" Trap Card "You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;r Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn." Type: "Continuous" "Dragonmaid Ernus" Effect Monster "Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand." ATK: 2600 DEF: 1600 Level: 7 Type: "Dragon" Attribute: "Earth" "Dragonmaid Hospitality" Spell Card "Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn." Type: "Normal" "Dragonmaid Lorpar" Effect Monster "Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand." ATK: 2700 DEF: 1700 Level: 8 Type: "Dragon" Attribute: "Wind" "Dragonmaid Nudyarl" Effect Monster "Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand." ATK: 2600 DEF: 1600 Level: 7 Type: "Dragon" Attribute: "Water" "Dragonmaid Send-Off" Spell Card "Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn." Type: "Quickplay" "Dragonmaid Sheou" Fusion Monster "1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster" During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn." ATK: 3500 DEF: 2000 Level: 10 Type: "Dragon" Attribute: "Light" "Dragonmaid Tidying" Trap Card "Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn." Type: "Normal" "Dragonmaid Tinkhec" Effect Monster "Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand." ATK: 2700 DEF: 1700 Level: 8 Type: "Dragon" Attribute: "Fire" "Dragonmaid Welcome" Spell Card "All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn." Type: "Continuous" "Dragonoid Generator" Spell Card "Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Dragonoid Generator" up to twice per turn." Type: "Continuous" "Dragonox, the Empowered Warrior" Pendulum Effect Monster [Pendulum Effect] "When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase. [Monster Effect] "Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position." ATK: 1500 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Dark" Scale: 7 "Dragonpit Magician" Pendulum Normal Monster [Pendulum Effect] "Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [Flavor Text] This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil." ATK: 900 DEF: 2700 Level: 7 Type: "Spellcaster" Attribute: "Water" Scale: 8 "Dragonpulse Magician" Pendulum Normal Monster [Pendulum Effect] "Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [Flavor Text] This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician"." ATK: 1800 DEF: 900 Level: 4 Type: "Spellcaster" Attribute: "Earth" Scale: 1 "Dragonroid" Effect Monster "Once per turn, if this card is in your GY: You can make this card in the GY become a Dragon monster until the end of this turn. You can discard this card, then activate 1 of these effects;r Add 1 non-WIND "roid" monster from your Deck to your hand. This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use this effect of "Dragonroid" once per turn." ATK: 2900 DEF: 1000 Level: 8 Type: "Machine" Attribute: "Wind" "Dragoons of Draconia" Pendulum Normal Monster [Pendulum Effect] "Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand. [Flavor Text] Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations." ATK: 1800 DEF: 200 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" Scale: 2 "Dragoroar" Spell Card "Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck." Type: "Quickplay" "Dragunity Aklys" Tuner Monster "When this card is Normal Summoned, you can Special Summon 1 "Dragunity" monster from your hand, then equip it with this card. When this card is sent to the Graveyard while equipped to a monster, select 1 card on the field, and destroy it." ATK: 1000 DEF: 800 Level: 2 Type: "Dragon" Attribute: "Wind" "Dragunity Angusticlavii" Effect Monster "While this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent." ATK: 2100 DEF: 1000 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Dragunity Arma Gram" Effect Monster "You can banish 2 Dragon and/or Winged Beast monsters from your GY; Special Summon this card from your hand or GY. You can target 1 face-up monster on the field; negate its effects, and if you do, it loses 1000 ATK for each Equip Card you control. When an opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn." ATK: 2900 DEF: 2200 Level: 10 Type: "Dragon" Attribute: "Wind" "Dragunity Arma Leyvaten" Effect Monster "You can Special Summon this card from your hand or Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except "Dragunity Arma Leyvaten", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard." ATK: 2600 DEF: 1200 Level: 8 Type: "Dragon" Attribute: "Wind" "Dragunity Arma Mystletainn" Effect Monster "You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card." ATK: 2100 DEF: 1500 Level: 6 Type: "Dragon" Attribute: "Wind" "Dragunity Brandistock" Tuner Monster "While this card is equipped to a monster, that monster can attack twice during each Battle Phase." ATK: 600 DEF: 400 Level: 1 Type: "Dragon" Attribute: "Wind" "Dragunity Corsesca" Tuner Monster "This effect can only be activated while this card is equipped to a monster. If the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster from your Deck to your hand with the same Type and Attribute as the monster this card is equipped to." ATK: 800 DEF: 700 Level: 1 Type: "Dragon" Attribute: "Wind" "Dragunity Couse" Tuner Monster "Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as a Level 4 monster when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card." ATK: 1000 DEF: 200 Level: 2 Type: "Dragon" Attribute: "Wind" "Dragunity Darkspear" Tuner Monster "Once per turn, you can Tribute 1 Dragon-Type "Dragunity" monster to select 1 Level 4 or lower Winged Beast-Type monster in your Graveyard, and Special Summon it." ATK: 1000 DEF: 1000 Level: 3 Type: "Dragon" Attribute: "Wind" "Dragunity Divine Lance" Spell Card "Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type "Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn." Type: "Equip" "Dragunity Draft" Spell Card "When this card is activated: You can target 1 Level 4 or lower "Dragunity" monster in your GY; add it to your hand. If your "Dragunity" monster whose original Level is 5 or higher attacks, it is unaffected by your opponent's card effects until the end of the Damage Step. You can only activate 1 "Dragunity Draft" per turn." Type: "Continuous" "Dragunity Dux" Effect Monster "Gains 200 ATK for each "Dragunity" card you control. When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card." ATK: 1500 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Dragunity Glow" Spell Card "Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn." Type: "Normal" "Dragunity Guisarme" Tuner Monster "When this card is Normal Summoned: You can target 1 Level 4 or lower WIND Dragon or Winged Beast monster in your GY; Special Summon it, but negate its effects. If this card is currently equipped to a monster: You can Special Summon this equipped card. You can only use each effect of "Dragunity Guisarme" once per turn." ATK: 600 DEF: 1600 Level: 3 Type: "Dragon" Attribute: "Wind" "Dragunity Javelin" Tuner Monster "If this face-up card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up Winged Beast-Type "Dragunity" monster you control, instead of sending it to the Graveyard." ATK: 1200 DEF: 800 Level: 2 Type: "Dragon" Attribute: "Wind" "Dragunity Knight - Areadbhair" Synchro Monster "1 "Dragunity" Tuner + 1+ non-Tuner monsters" When your opponent activates a monster effect (Quick Effect): You can banish 1 "Dragunity" monster from your GY; negate the activation, and if you do, banish that monster. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of "Dragunity Knight - Areadbhair" once per turn." ATK: 3300 DEF: 3200 Level: 10 Type: "Dragon" Attribute: "Wind" "Dragunity Knight - Ascalon" Synchro Monster "1 "Dragunity" Tuner + 1+ non-Tuner monsters" You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Dragunity Knight - Ascalon" once per turn." ATK: 3300 DEF: 3200 Level: 10 Type: "Dragon" Attribute: "Wind" "Dragunity Knight - Barcha" Synchro Monster "1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters" When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard, and equip them to this card. This card gains 300 ATK for each "Dragunity" card equipped to this card." ATK: 2000 DEF: 1200 Level: 8 Type: "Dragon" Attribute: "Wind" "Dragunity Knight - Gae Bulg" Synchro Monster "1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters n If this card attacks or is attacked, during the Damage Step you can remove from play 1 (only) Winged Beast-Type monster from your Graveyard, to have this card gain the ATK of that monster until the End Phase." ATK: 2000 DEF: 1100 Level: 6 Type: "Dragon" Attribute: "Wind" "Dragunity Knight - Gae Dearg" Synchro Monster "1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters" Once per turn: You can add 1 Level 4 or lower Dragon or Winged Beast monster from your Deck to your hand, then discard 1 Dragon or Winged Beast monster." ATK: 2400 DEF: 800 Level: 6 Type: "Dragon" Attribute: "Wind" "Dragunity Knight - Gormfaobhar" Synchro Monster "1 "Dragunity" Tuner + 1+ non-Tuner monsters" When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn." ATK: 2600 DEF: 2300 Level: 7 Type: "Dragon" Attribute: "Wind" "Dragunity Knight - Luin" Synchro Tuner Monster "1 "Dragunity" Tuner + 1+ non-Tuner monsters" If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of "Dragunity Knight - Luin" once per turn." ATK: 1200 DEF: 1900 Level: 6 Type: "Dragon" Attribute: "Wind" "Dragunity Knight - Romulus" Link Monster "2 Dragon and/or Winged Beast monsters, except Tokensr If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn." ATK: 1200 Type: "Dragon" Attribute: "Wind" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Dragunity Knight - Trident" Synchro Monster "1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters" Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards from there to the Graveyard." ATK: 2400 DEF: 1700 Level: 7 Type: "Dragon" Attribute: "Wind" "Dragunity Knight - Vajrayana" Synchro Monster "1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters" When this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the GY; double this card's ATK until the end of this turn." ATK: 1900 DEF: 1200 Level: 6 Type: "Dragon" Attribute: "Wind" "Dragunity Legatus" Effect Monster "If you control a "Dragunity" monster or "Dragon Ravine": You can Special Summon this card from your hand. If you control a "Dragunity" Monster Card(s) in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn." ATK: 1800 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Dragunity Legion" Trap Card "You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters. Target 1 "Dragunity" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. Target 1 "Dragunity" monster you control; equip that target with 1 "Dragunity" monster from your GY. You can only use this effect of "Dragunity Legion" once per turn." Type: "Normal" "Dragunity Legionnaire" Effect Monster "When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. You can send 1 "Dragunity" card from your Spell & Trap Zone to the GY, then target 1 face-up monster your opponent controls; destroy that target." ATK: 1200 DEF: 800 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Dragunity Militum" Effect Monster "Once per turn, you can select 1 "Dragunity" card in your Spell & Trap Card Zone, and Special Summon it." ATK: 1700 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Dragunity Oubliette" Trap Card "When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn." Type: "Counter" "Dragunity Partisan" Tuner Monster "When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster is treated as a Tuner monster." ATK: 1200 DEF: 800 Level: 2 Type: "Dragon" Attribute: "Wind" "Dragunity Phalanx" Tuner Monster "Once per turn, while this card is equipped to a monster: You can Special Summon this equipped card." ATK: 500 DEF: 1100 Level: 2 Type: "Dragon" Attribute: "Wind" "Dragunity Pilum" Tuner Monster "When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster can attack your opponent directly. When you do, Battle Damage inflicted to your opponent (by the equipped monster) is halved." ATK: 1400 DEF: 1000 Level: 3 Type: "Dragon" Attribute: "Wind" "Dragunity Primus Pilus" Effect Monster "When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip it with 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck." ATK: 2200 DEF: 1600 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Dragunity Remus" Tuner Monster "Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. You can only use each of the following effects of "Dragunity Remus" once per turn. You can discard this card; add 1 "Dragon Ravine" from your Deck to your hand. If you control a "Dragunity" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters." ATK: 800 DEF: 800 Level: 2 Type: "Dragon" Attribute: "Wind" "Dragunity Senatus" Effect Monster "You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead." ATK: 1800 DEF: 600 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Dragunity Tribus" Effect Monster "When this card is Normal or Special Summoned, you can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard." ATK: 500 DEF: 300 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Dragunity Whirlwind" Spell Card "If only your opponent controls a monster: You can Special Summon 1 "Dragunity" Tuner and 1 Winged Beast "Dragunity" monster from your Deck, but negate their effects, then if your opponent controls a monster that was Special Summoned from the Extra Deck, immediately after this effect resolves you can Synchro Summon 1 Dragon Synchro Monster using only "Dragunity" monsters you control. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon monsters. You can only activate 1 "Dragunity Whirlwind" per turn." Type: "Quickplay" "Draining Shield" Trap Card "When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK." Type: "Normal" "Dramatic Rescue" Trap Card "Activate only when a card is activated that targets an "Amazoness" monster. Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand." Type: "Normal" "Dramaturge of Despia" Effect Monster "If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn." ATK: 3000 DEF: 1500 Level: 8 Type: "Fairy" Attribute: "Dark" "Drastic Drop Off" Trap Card "When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards." Type: "Counter" "Draw Discharge" Trap Card "When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn." Type: "Normal" "Draw Muscle" Spell Card "Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn." Type: "Quickplay" "Draw of Fate" Spell Card "If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn." Type: "Normal" "Dread Dragon" Tuner Monster "When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand." ATK: 1100 DEF: 400 Level: 2 Type: "Dragon" Attribute: "Fire" "Dreadscythe Harvester" Effect Monster "You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn." ATK: 2300 DEF: 1600 Level: 8 Type: "Insect" Attribute: "Wind" "Dream Clown" Effect Monster "When this card is changed from Attack Position to face-up Defense Position, select 1 monster your opponent controls and destroy it." ATK: 1200 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Earth" "Dream Mirror Fantasy" Trap Card "If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn." Type: "Normal" "Dream Mirror Hypnagogia" Trap Card "Choose 1 "Dream Mirror of Joy" and 1 "Dream Mirror of Terror" from your hand and/or Deck, and place 1 in your Field Zone and the other in your opponent's Field Zone, face-up. You can only activate 1 "Dream Mirror Hypnagogia" per turn." Type: "Normal" "Dream Mirror of Chaos" Spell Card "Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn." Type: "Quickplay" "Dream Mirror of Joy" Spell Card "During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Joy" once per turn. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. This effect is only applied while you control a LIGHT "Dream Mirror" monster." Type: "Field" "Dream Mirror of Terror" Spell Card "During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster." Type: "Field" "Dream Mirror Oneiromancy" Trap Card "Activate 1 of these effects. When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card. When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster. You can only activate 1 "Dream Mirror Oneiromancy" per turn." Type: "Counter" "Dream Mirror Phantasms" Spell Card "When this card is activated: You can add 1 "Dream Mirror" monster from your Deck to your hand. If "Dream Mirror of Joy" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If "Dream Mirror of Terror" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 "Dream Mirror Phantasms" per turn." Type: "Continuous" "Dream Mirror Recap" Trap Card "If a "Dream Mirror" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your "Dream Mirror of Joy" or "Dream Mirror of Terror" that is banished or in your GY, face-up in your Field Zone, then you can Special Summon 1 monster from your hand that specifically lists that card you placed in its text." Type: "Continuous" "Dreamland" Spell Card "This card can activate these effects depending on the monster card types on the field. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can only activate 1 "Dreamland" per turn." Type: "Field" "Dreamsprite" Effect Monster "When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage." ATK: 300 DEF: 200 Level: 2 Type: "Plant" Attribute: "Light" "Dreiath III, the True Dracocavalry General" Effect Monster "To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position." ATK: 2100 DEF: 2800 Level: 6 Type: "Wyrm" Attribute: "Earth" "Dribrave" Effect Monster "Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK until the end of this turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Cyberse" Attribute: "Fire" "Dried Winds" Trap Card "If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn." Type: "Continuous" "Drill Barnacle" Effect Monster "This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK." ATK: 300 DEF: 0 Level: 3 Type: "Aqua" Attribute: "Water" "Drill Bug" Effect Monster "When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck." ATK: 1100 DEF: 200 Level: 2 Type: "Insect" Attribute: "Earth" "Drill Driver Vespenato" XYZ Monster "2 Level 5 monsters" Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn." ATK: 2500 DEF: 2100 Level: 5 Type: "Machine" Attribute: "Earth" "Drill Synchron" Tuner Monster "If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card." ATK: 800 DEF: 300 Level: 3 Type: "Machine" Attribute: "Earth" "Drill Warrior" Synchro Monster "Drill Synchron" + 1 or more non-Tuner monsters" Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand." ATK: 2400 DEF: 2000 Level: 6 Type: "Warrior" Attribute: "Earth" "Drillago" Effect Monster "If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly." ATK: 1600 DEF: 1100 Level: 4 Type: "Machine" Attribute: "Dark" "Drillroid" Effect Monster "Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster." ATK: 1600 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Water" "Driven Daredevil" Synchro Monster "1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters" This card cannot be destroyed by battle when attacked by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled." ATK: 2400 DEF: 2100 Level: 7 Type: "Warrior" Attribute: "Earth" "Driving Snow" Trap Card "You can only activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field." Type: "Normal" "Droll & Lock Bird" Effect Monster "If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Wind" "Droll Bird" Normal Monster "This monster stuns its enemies with a massive beak and ear-piercing wails." ATK: 600 DEF: 500 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Drooling Lizard" Normal Monster "A blood-sucking snake in human form that attacks any living being that passes nearby." ATK: 900 DEF: 800 Level: 3 Type: "Reptile" Attribute: "Earth" "Drop Off" Trap Card "When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew." Type: "Normal" "Drowning Mirror Force" Trap Card "When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck." Type: "Normal" "Drytron Alpha Thuban" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn." ATK: 2000 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Drytron Asterism" Spell Card "During the Main Phase: Target 1 "Drytron" monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; until the end of your opponent's turn, that monster you control loses exactly 1000 ATK, and if it does, destroy that opponent's monster. You can only activate 1 "Draitron Asterism" per turn." Type: "Quickplay" "Drytron Beta Rastaban" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn." ATK: 2000 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Drytron Delta Altais" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn." ATK: 2000 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Drytron Eclipse" Spell Card "Target 1 "Drytron" monster in your GY; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Drytron" monster you control; it gains 2000 ATK until the end of your opponent's turn. You can only use each effect of "Draitron Eclipse" once per turn." Type: "Normal" "Drytron Fafnir" Spell Card "When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Draitron Fafnir". The activation and effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster(s) is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce the Level of that face-up monster(s) by 1 for every 1000 ATK it has (min. 1), until the end of this turn (even if this card leaves the field). You can only activate 1 "Draitron Fafnir" per turn." Type: "Field" "Drytron Gamma Eltanin" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn." ATK: 2000 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Drytron Meteonis Draconids" Ritual Effect Monster "You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn." ATK: 4000 DEF: 4000 Level: 12 Type: "Machine" Attribute: "Light" "Drytron Meteonis Quadrantids" Ritual Effect Monster "You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with Spell/Trap Cards or effects. You can only use each of the following effects of "Drytron Meteonis Quadrantids" once per turn. If the total Levels of monsters used for this card's Ritual Summon were 2 or less: You can destroy all Spells and Traps your opponent controls. If this Ritual Summoned card is destroyed: You can Special Summon "Drytron" monsters from your GY, except "Drytron Meteonis Quadrantids", whose combined ATK equals exactly 4000." ATK: 4000 DEF: 4000 Level: 12 Type: "Machine" Attribute: "Light" "Drytron Meteor Shower" Trap Card "When your opponent would Normal or Special Summon a monster(s) while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster(s) into the Deck. You can only activate 1 "Draitron Meteor Shower" per turn." Type: "Counter" "Drytron Mu Beta Fafnir" XYZ Monster "2+ Level 1 monsters" When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card." ATK: 2000 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Drytron Nova" Spell Card "Special Summon 1 "Drytron" monster from your Deck, but destroy it during the End Phase. You can only activate 1 "Drytron Nova" per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card." Type: "Normal" "Drytron Zeta Aldhibah" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn." ATK: 2000 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Dual Assembwurm" Effect Monster "If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's." ATK: 2800 DEF: 1000 Level: 8 Type: "Cyberse" Attribute: "Dark" "Dual Avatar - Empowered Kon-Gyo" Fusion Monster "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters" If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn." ATK: 3000 DEF: 1700 Level: 8 Type: "Warrior" Attribute: "Light" "Dual Avatar - Empowered Mitsu-Jaku" Fusion Monster "Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters" The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn." ATK: 2000 DEF: 3000 Level: 7 Type: "Warrior" Attribute: "Light" "Dual Avatar Ascendance" Trap Card "Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn." Type: "Normal" "Dual Avatar Compact" Trap Card "During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn." Type: "Normal" "Dual Avatar Defeating Evil" Spell Card "Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. Draw 1 card. Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn." Type: "Quickplay" "Dual Avatar Feet - Armored Un-Gyo" Fusion Monster "2 "Dual Avatar" monsters" If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn." ATK: 1700 DEF: 2100 Level: 5 Type: "Warrior" Attribute: "Light" "Dual Avatar Feet - Kokoku" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn." ATK: 800 DEF: 2000 Level: 3 Type: "Warrior" Attribute: "Light" "Dual Avatar Fists - Armored Ah-Gyo" Fusion Monster "2 "Dual Avatar" monsters" If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF." ATK: 2100 DEF: 1500 Level: 6 Type: "Warrior" Attribute: "Light" "Dual Avatar Fists - Yuhi" Effect Monster "You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Dual Avatar Invitation" Spell Card "Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn." Type: "Normal" "Dual Avatar Return" Trap Card "Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn." Type: "Normal" "Dualize Lord - Goldknight" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. If this card is Normal or Special Summoned: You can add 1 Spell/Trap with "Gemini Monster" in its text from your Deck to your hand. You can only use this effect of "Dualize Lord - Goldknight" once per turn. This card becomes a Machine monster, also it gains 500 ATK." ATK: 1500 DEF: 500 Level: 4 Type: "Warrior" Attribute: "Earth" "Dualwiel Dragon" Effect Monster "You can Tribute this card, then target 2 "Rokket" monsters with different names in your GY; Special Summon them in Defense Position. You can banish this card from your GY; add 1 "Rapid Trigger" or 1 "Heavy Trigger" from your Deck or GY to your hand. You can only use each effect of "Dualwiel Dragon" once per turn." ATK: 2500 DEF: 1500 Level: 8 Type: "Dragon" Attribute: "Dark" "Duck Dummy" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. Cannot be destroyed by card effects. Neither player can target this card with card effects. The attacks from your opponent's monsters become direct attacks." ATK: 0 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Water" "Duck Fighter" Effect Monster "If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn." ATK: 1300 DEF: 1400 Level: 3 Type: "Machine" Attribute: "Wind" "DUCKER Mobile Cannon" Flip Effect Monster "FLIP: Target 1 Level 4 monster in your Graveyard; add that target to your hand." ATK: 500 DEF: 500 Level: 3 Type: "Machine" Attribute: "Light" "Duel Link Dragon, the Duel Dragon" Link Monster "2+ monsters, including a Synchro monster" During the Main Phase (Quick Effect): You can banish 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck; Special Summon 1 "Duel Dragon Token" with the same Type, Attribute, Level, ATK and DEF that monster had in the Extra Deck. You can only use this effect of "Duel Link Dragon, the Duel Dragon" once per turn. While you control "Duel Dragon Token", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects." ATK: 0 Type: "Dragon" Attribute: "Dark" Link Rating: 4 Link Markers: ["Left","Bottom-Left","Bottom-Right","Right"] "Duelist Alliance" Spell Card "If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn." Type: "Normal" "Duelittle Chimera" Link Monster "2 FIRE monsters" All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn." ATK: 1400 Type: "Beast" Attribute: "Fire" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Dueltaining" Spell Card "For each player, the first time they do each of the following per turn, they draw 2 cards. Special Summon 5 monsters with different Levels at the same time. 1 monster they control battles 5 times. Activate a card or effect as Chain Link 5 or higher. Roll 1 six-sided die, or toss a coin, 5 times. Take damage that made their LP 500 or less." Type: "Field" Duke Shade, the Sinister Shadow Lord" Effect Monster "You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters." ATK: 500 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Dark" "Dummy Golem" Flip Effect Monster "FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card." ATK: 800 DEF: 800 Level: 2 Type: "Rock" Attribute: "Earth" "Dunames Dark Witch" Normal Monster "Even when all odds are against this brave fairy, she will press onwards in battle and never retreat." ATK: 1800 DEF: 1050 Level: 4 Type: "Fairy" Attribute: "Light" "Dungeon Worm" Normal Monster "Hidden under the floors of a labyrinth, it swallows any who pass above." ATK: 1800 DEF: 1500 Level: 5 Type: "Insect" Attribute: "Earth" "Duoterion" Effect Monster "You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn." ATK: 2000 DEF: 1400 Level: 5 Type: "Dinosaur" Attribute: "Water" "Dupe Frog" Effect Monster "This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog"." ATK: 100 DEF: 2000 Level: 2 Type: "Aqua" Attribute: "Water" "Dust Barrier" Spell Card "Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation." Type: "Continuous" "Dust Knight" Flip Effect Monster "FLIP: Send 1 EARTH monster from your Deck to the Graveyard." ATK: 1400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Dust Storm of Gusto" Trap Card "Your opponent cannot activate cards or effects when "Gusto" monsters you control declare their attacks this turn." Type: "Normal" "Dust Tornado" Trap Card "Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand." Type: "Normal" "Dustflame Blast" Trap Card "Banish all "Laval" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation." Type: "Normal" "Duston Roller" Trap Card "Target 1 monster on the field; this turn, it cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. If this Set card you control is destroyed by your opponent's card effect and sent to your Graveyard: You can add 1 "Duston" monster from your Deck to your hand." Type: "Normal" "Duza the Meteor Cubic Vessel" Effect Monster "If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn." ATK: 1600 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Light" "Dverg of the Nordic Alfar" Effect Monster "After you Normal Summon this card, you can Normal Summon 1 "Nordic" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card on the field is sent to the GY: Target 1 "Nordic Relic" card in your GY; add that target to your hand." ATK: 100 DEF: 1000 Level: 1 Type: "Warrior" Attribute: "Earth" "Dwarf Star Dragon Planeter" Effect Monster "Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand." ATK: 1700 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Light" "Dweller in the Depths" Effect Monster "Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone." ATK: 1500 DEF: 700 Level: 3 Type: "Dragon" Attribute: "Earth" "Dwimmered Glimmer" Trap Card "Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn." Type: "Continuous" "Dwimmered Path" Spell Card "Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 "Dwimmered Path" per turn." Type: "Normal" "Dyna, Hero Fur Hire" Effect Monster "If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one." ATK: 2500 DEF: 1400 Level: 6 Type: "Beast-Warrior" Attribute: "Earth" "Dynatherium" Effect Monster "You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field." ATK: 1600 DEF: 600 Level: 4 Type: "Beast" Attribute: "Wind" "Dystopia the Despondent" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 face-up Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle." ATK: 5000 DEF: 5000 Level: 12 Type: "Fiend" Attribute: "Dark" "DZW - Chimera Clad" Effect Monster "You can target 1 "Number C monster you control; equip this monster from your hand or your side of the field to that target. The equipped monster cannot be destroyed by battle. At the end of the Damage Step, when the equipped monster attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's ATK 0 (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, the equipped monster can make a second attack on the same monster in a row." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "E - Emergency Call" Spell Card "Add 1 "Elemental HERO" monster from your Deck to your hand." Type: "Normal" "E.M.." Trap Card "Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards." Type: "Normal" "Eagle Eye" Effect Monster "When this card is Normal Summoned successfully, no Trap Cards can be activated." ATK: 1300 DEF: 1200 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Eagle Shark" Effect Monster "If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark"." ATK: 1000 DEF: 1800 Level: 5 Type: "Fish" Attribute: "Water" "Earth Armor Ninja" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand)." ATK: 1600 DEF: 1200 Level: 5 Type: "Warrior" Attribute: "Earth" "Earth Chant" Spell Card "This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon." Type: "Ritual" "Earth Effigy" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster." ATK: 100 DEF: 2000 Level: 4 Type: "Rock" Attribute: "Earth" "Earth Golem @Ignister" Fusion Monster "1 Cyberse monster + 1 Link monster" After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn." ATK: 2300 DEF: 2000 Level: 7 Type: "Cyberse" Attribute: "Earth" "Earthbound Geoglyph" Spell Card "While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn." Type: "Field" "Earthbound Greater Linewalker" Effect Monster "If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn." ATK: 2900 DEF: 2900 Level: 8 Type: "Fiend" Attribute: "Dark" "Earthbound Immortal Aslla piscu" Effect Monster "There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. When this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed." ATK: 2500 DEF: 2500 Level: 10 Type: "Winged Beast" Attribute: "Dark" "Earthbound Immortal Ccapac Apu" Effect Monster "There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK." ATK: 3000 DEF: 2500 Level: 10 Type: "Fiend" Attribute: "Dark" "Earthbound Immortal Ccarayhua" Effect Monster "There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: Destroy all cards on the field." ATK: 2800 DEF: 1800 Level: 10 Type: "Reptile" Attribute: "Dark" "Earthbound Immortal Chacu Challhua" Effect Monster "There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack during the turn you activate this effect. While this card is in Defense Position, your opponent cannot conduct their Battle Phase." ATK: 2900 DEF: 2400 Level: 10 Type: "Fish" Attribute: "Dark" "Earthbound Immortal Cusillu" Effect Monster "There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP." ATK: 2800 DEF: 2400 Level: 10 Type: "Beast" Attribute: "Dark" "Earthbound Immortal Revival" Spell Card "Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand." Type: "Normal" "Earthbound Immortal Uru" Effect Monster "There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase." ATK: 3000 DEF: 3000 Level: 10 Type: "Insect" Attribute: "Dark" "Earthbound Immortal Wiraqocha Rasca" Effect Monster "There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect." ATK: 100 DEF: 100 Level: 10 Type: "Winged Beast" Attribute: "Dark" "Earthbound Linewalker" Effect Monster "Earthbound Immortal" monsters cannot be destroyed by their own effects." ATK: 1200 DEF: 1900 Level: 4 Type: "Fiend" Attribute: "Dark" "Earthbound Spirit" Normal Monster "A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth." ATK: 500 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Earth" "Earthbound Wave" Trap Card "When your opponent activates a Spell/Trap Card while you control a "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it." Type: "Counter" "Earthbound Whirlwind" Spell Card "If you control an "Earthbound Immortal" monster: Destroy all Spell and Trap Cards your opponent controls." Type: "Normal" "Earthquake" Spell Card "Change all face-up monsters on the field to Defense Position." Type: "Normal" "Earthquake Giant" Effect Monster "Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position." ATK: 1600 DEF: 2100 Level: 5 Type: "Rock" Attribute: "Earth" "Earthshaker" Trap Card "Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field." Type: "Normal" "Earthshattering Event" Spell Card "If a card(s) is sent from the Deck to the Graveyard: Target 1 card in either player's Graveyard; shuffle it into the Deck, also neither player can send cards from the Deck to the Graveyard for the rest of this turn." Type: "Continuous" "Eater of Millions" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. This card gains 100 ATK/DEF for each face-down banished card. This card cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Eatgaboon" Trap Card "If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed." Type: "Normal" "Ebon Arrow" Trap Card "Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF." Type: "Normal" "Ebon High Magician" XYZ Monster "2 Level 7 Spellcaster-Type monsters" While this card has Xyz Material, you can activate a Quickplay Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field." ATK: 2300 DEF: 2800 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Ebon Illusion Magician" XYZ Monster "2 Level 7 monsters" You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn." ATK: 2500 DEF: 2100 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Ebon Magician Curran" Effect Monster "During your Standby Phase, inflict 300 damage to your opponent for each monster they control." ATK: 1200 DEF: 0 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Eccentric Boy" Tuner Monster "When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effect, its effect(s) is negated, and it is removed from play when removed from the field." ATK: 800 DEF: 200 Level: 3 Type: "Spellcaster" Attribute: "Wind" "Ecclesia, the Virtuous in White" Tuner Monster "If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ecclesia, the Virtuous in White" once per turn this way. You can only use each of the following effects of "Ecclesia, the Virtuous in White" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from your GY to your hand." ATK: 1500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Light" "Echo Oscillation" Trap Card "You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn." Type: "Continuous" "Eclipse Wyvern" Effect Monster "If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card is banished from your Graveyard: You can add the monster banished by this card's effect to your hand." ATK: 1600 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Light" Effect Monster "When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn." ATK: 1700 DEF: 1000 Level: 4 Type: "Plant" Attribute: "Earth" "Ecole de Zone" Spell Card "If the turn player Summons exactly 1 monster: Destroy that monster, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to their field. (This Token's ATK/DEF become the ATK/DEF the destroyed monster had on the field, but it cannot attack directly.) You can only use this effect of "Ecole de Zone" once per turn. If this face-up card leaves the field, destroy all "Mask Tokens" on the field." Type: "Field" "Ectoplasmer" Spell Card "Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster." Type: "Continuous" "Eda the Sun Magician" Effect Monster "If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Spellcaster monster with 1500 DEF from your hand or Deck in face-down Defense Position, except "Eda the Sun Magician". During your opponent's Main Phase (Quick Effect): You can change 1 face-down Spellcaster monster you control to face-up Attack or Defense Position. You can only use each effect of "Eda the Sun Magician" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Edea the Heavenly Squire" Effect Monster "If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is sent to the Graveyard: You can target 1 of your banished "Monarch" Spell/Trap Cards; add it to your hand. You can only use each effect of "Edea the Heavenly Squire" once per turn." ATK: 800 DEF: 1000 Level: 1 Type: "Warrior" Attribute: "Light" "Edge Hammer" Trap Card "Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK." Type: "Normal" "Edge Imp Chain" Effect Monster "When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn." ATK: 1200 DEF: 1800 Level: 4 Type: "Fiend" Attribute: "Dark" "Edge Imp Cotton Eater" Pendulum Effect Monster [Pendulum Effect] "All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card. [Monster Effect] "If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your GY. You can only use this effect of "Edge Imp Cotton Eater" once per turn." ATK: 2400 DEF: 1600 Level: 7 Type: "Fiend" Attribute: "Dark" Scale: 1 "Edge Imp Frightfuloid" Effect Monster "(This card is always treated as a "Frightfur" card.) You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn." ATK: 1300 DEF: 1300 Level: 4 Type: "Fiend" Attribute: "Dark" "Edge Imp Sabres" Effect Monster "If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn." ATK: 1200 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Dark" "Edge Imp Saw" Effect Monster "When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn." ATK: 500 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Dark" "Edge Imp Scythe" Effect Monster "During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn." ATK: 1000 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Edge Imp Tomahawk" Effect Monster "You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn." ATK: 1800 DEF: 800 Level: 4 Type: "Fiend" Attribute: "Dark" "Edge of the Ring" Spell Card "If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage." Type: "Quickplay" "Effect Veiler" Tuner Monster "During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Ego Boost" Spell Card "When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase." Type: "Quickplay" "Egotistical Ape" Tuner Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects: Increase the Level of this card by the Level of the Beast-Type monster. Decrease the Level of this card by the Level of the Beast-Type monster." ATK: 1200 DEF: 1200 Level: 5 Type: "Beast" Attribute: "Earth" "Egyptian God Slime" Fusion Monster "1 Aqua monster + 1 Level 10 WATER monster" Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent cannot target monsters you control with card effects, except "Egyptian God Slime", also their monsters cannot target monsters for attacks, except "Egyptian God Slime"." ATK: 3000 DEF: 3000 Level: 10 Type: "Aqua" Attribute: "Water" "Ehren, Lightsworn Monk" Effect Monster "If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard." ATK: 1600 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Ehther the Heavenly Monarch" Effect Monster "You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect)." ATK: 2800 DEF: 1000 Level: 8 Type: "Fairy" Attribute: "Light" "Eidos the Underworld Squire" Effect Monster "If this card is Normal or Special Summoned: During your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your Graveyard, then target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Eidos the Underworld Squire"; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Eidos the Underworld Squire" once per turn." ATK: 800 DEF: 1000 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Eisbahn" Trap Card "If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position." Type: "Continuous" "Ekibyo Drakmord" Spell Card "The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand." Type: "Equip" "El Dorado Adelantado" Trap Card "If you control an "Eldlich" monster: Activate 1 of these effects; Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field. Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP. You can only activate 1 "El Dorado Adelantado" per turn." Type: "Normal" "El Shaddoll Anoyatyllis" Fusion Monster "1 "Shaddoll" monster + 1 WATER monster" Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand." ATK: 2700 DEF: 2000 Level: 9 Type: "Fiend" Attribute: "Water" "El Shaddoll Apkallone" Fusion Monster "2 "Shaddoll" monsters with different AttributesrnMust first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card." ATK: 2500 DEF: 2000 Level: 6 Type: "Spellcaster" Attribute: "Dark" "El Shaddoll Construct" Fusion Monster "1 "Shaddoll" monster + 1 LIGHT monster" Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand." ATK: 2800 DEF: 2500 Level: 8 Type: "Fairy" Attribute: "Light" "El Shaddoll Fusion" Spell Card "Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn." Type: "Quickplay" "El Shaddoll Grysta" Fusion Monster "1 "Shaddoll" monster + 1 FIRE monster" Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand." ATK: 2450 DEF: 0 Level: 7 Type: "Rock" Attribute: "Fire" "El Shaddoll Shekhinaga" Fusion Monster "1 "Shaddoll" monster + 1 EARTH monster" Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand." ATK: 2600 DEF: 3000 Level: 10 Type: "Machine" Attribute: "Earth" "El Shaddoll Wendigo" Fusion Monster "1 "Shaddoll" monster + 1 WIND monster" Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand." ATK: 200 DEF: 2800 Level: 6 Type: "Psychic" Attribute: "Wind" "El Shaddoll Winda" Fusion Monster "1 "Shaddoll" monster + 1 DARK monster" Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand." ATK: 2200 DEF: 800 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Elborz, the Sacred Lands of Simorgh" Spell Card "All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster." Type: "Field" "Eldeen" Normal Monster "The cane of this monster is the source of many powerful spells." ATK: 950 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Light" "Elder Entity N'tss" Fusion Monster "1 Synchro Monster + 1 Xyz MonsternMust be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn." ATK: 2500 DEF: 1200 Level: 4 Type: "Fairy" Attribute: "Light" "Elder Entity Norden" Fusion Monster "1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field." ATK: 2000 DEF: 2200 Level: 4 Type: "Fairy" Attribute: "Water" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand)." ATK: 400 DEF: 0 Level: 3 Type: "Warrior" Attribute: "Earth" "Eldlich the Golden Lord" Effect Monster "You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn." ATK: 2500 DEF: 2800 Level: 10 Type: "Zombie" Attribute: "Light" "Eldlich the Mad Golden Lord" Fusion Monster "1 "Eldlich" monster + 1 Level 5 or higher Zombie monster" This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn." ATK: 3800 DEF: 3500 Level: 10 Type: "Zombie" Attribute: "Light" "Eldlixir of Black Awakening" Spell Card "Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn." Type: "Normal" "Eldlixir of Scarlet Sanguine" Trap Card "Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn." Type: "Normal" "Eldlixir of White Destiny" Spell Card "Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn." Type: "Quickplay" "Electric Lizard" Effect Monster "A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn." ATK: 850 DEF: 800 Level: 3 Type: "Thunder" Attribute: "Earth" "Electric Snake" Effect Monster "When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck." ATK: 800 DEF: 900 Level: 3 Type: "Thunder" Attribute: "Light" "Electric Virus" Effect Monster "You can discard this card to the Graveyard, then target 1 Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase." ATK: 1000 DEF: 1000 Level: 3 Type: "Thunder" Attribute: "Light" "Electro-Whip" Spell Card "Increase the ATK and DEF of a Thunder-Type monster equipped with this card by 300 points." Type: "Equip" "Electromagnetic Bagworm" Flip Effect Monster "FLIP: Target 1 Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF." ATK: 200 DEF: 1400 Level: 3 Type: "Insect" Attribute: "Light" "Electromagnetic Shield" Spell Card "Level 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster." Type: "Continuous" "Electromagnetic Turtle" Effect Monster "During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel." ATK: 0 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Light" "Elegant Egotist" Spell Card "If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck." Type: "Normal" "Elegy the Melodious Diva" Effect Monster "Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, all Fairy-Type monsters you control gain 300 ATK." ATK: 2000 DEF: 1200 Level: 5 Type: "Fairy" Attribute: "Light" "Element Doom" Effect Monster "This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row." ATK: 1500 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Element Dragon" Effect Monster "This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: FIRE: This card gains 500 ATK. WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row." ATK: 1500 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Light" "Element Magician" Effect Monster "This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: WATER: Control of this card cannot switch. WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row." ATK: 1500 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Light" "Element Saurus" Effect Monster "Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. FIRE: This card gains 500 ATK. EARTH: Negate the effects of Effect Monsters destroyed by battle with this card." ATK: 1500 DEF: 1200 Level: 4 Type: "Dinosaur" Attribute: "Dark" "Element Soldier" Effect Monster "This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: WATER: Control of this card cannot switch. EARTH: Negate the effect of an Effect Monster that this card destroyed by battle." ATK: 1500 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Element Valkyrie" Effect Monster "(This card is not treated as a "Valkyrie" card.) This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:r FIRE: This card gains 500 ATK. WATER: Control of this card cannot switch." ATK: 1500 DEF: 1200 Level: 4 Type: "Fairy" Attribute: "Light" "Elemental Absorber" Trap Card "Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack." Type: "Continuous" "Elemental Burst" Trap Card "Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field." Type: "Normal" "Elemental Grace Doriado" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s)." ATK: 0 DEF: 0 Level: 9 Type: "Spellcaster" Attribute: "Light" "Elemental HERO Absolute Zero" Fusion Monster "1 "HERO" monster + 1 WATER monster" Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls." ATK: 2500 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Water" "Elemental HERO Air Neos" Fusion Monster "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase." ATK: 2500 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Wind" "Elemental HERO Aqua Neos" Fusion Monster "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck." ATK: 2500 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Water" "Elemental HERO Avian" Normal Monster "A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high." ATK: 1000 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Wind" "Elemental HERO Bladedge" Effect Monster "If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2600 DEF: 1800 Level: 7 Type: "Warrior" Attribute: "Earth" "Elemental HERO Blazeman" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn." ATK: 1200 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Fire" "Elemental HERO Brave Neos" Fusion Monster "Elemental HERO Neos" + 1 Level 4 or lower Effect monster" Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text." ATK: 2500 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Light" "Elemental HERO Bubbleman" Effect Monster "If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect." ATK: 800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Water" "Elemental HERO Burstinatrix" Normal Monster "A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy." ATK: 1200 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Fire" "Elemental HERO Captain Gold" Effect Monster "You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card." ATK: 2100 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Light" "Elemental HERO Chaos Neos" Fusion Monster "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. 3 Heads: Destroy all monsters your opponent controls. 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. 1 Head: Return all monsters you control to the hand." ATK: 3000 DEF: 2500 Level: 9 Type: "Warrior" Attribute: "Dark" "Elemental HERO Clayman" Normal Monster "An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost." ATK: 800 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Earth" "Elemental HERO Core" Fusion Monster "3 "Elemental HERO" monsters" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions." ATK: 2700 DEF: 2200 Level: 9 Type: "Warrior" Attribute: "Earth" "Elemental HERO Cosmo Neos" Fusion Monster "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different AttributesrnMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls." ATK: 3500 DEF: 3000 Level: 11 Type: "Warrior" Attribute: "Light" "Elemental HERO Dark Neos" Fusion Monster "Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck." ATK: 2500 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Dark" "Elemental HERO Darkbright" Fusion Monster "Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target." ATK: 2000 DEF: 1000 Level: 6 Type: "Warrior" Attribute: "Dark" "Elemental HERO Divine Neos" Fusion Monster "Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects." ATK: 2500 DEF: 2500 Level: 12 Type: "Warrior" Attribute: "Light" "Elemental HERO Electrum" Fusion Monster "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card." ATK: 2900 DEF: 2600 Level: 10 Type: "Warrior" Attribute: "Light" "Elemental HERO Escuridao" Fusion Monster "1 "Elemental HERO" monster + 1 DARK monsternMust be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard." ATK: 2500 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Dark" "Elemental HERO Flame Wingman" Fusion Monster "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard." ATK: 2100 DEF: 1200 Level: 6 Type: "Warrior" Attribute: "Wind" "Elemental HERO Flare Neos" Fusion Monster "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck." ATK: 2500 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Fire" "Elemental HERO Flash" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand." ATK: 1100 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Light" "Elemental HERO Gaia" Fusion Monster "1 "Elemental HERO" monster + 1 EARTH monsternMust be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK." ATK: 2200 DEF: 2600 Level: 6 Type: "Warrior" Attribute: "Earth" "Elemental HERO Glow Neos" Fusion Monster "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. Monster: This card cannot attack this turn. Spell: This card can attack your opponent directly this turn. Trap: Change this card to Defense Position." ATK: 2500 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Light" "Elemental HERO Grand Neos" Fusion Monster "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck." ATK: 2500 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Earth" "Elemental HERO Grandmerge" Fusion Monster "2 "HERO" Normal monsters" Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it." ATK: 0 DEF: 0 Level: 6 Type: "Warrior" Attribute: "Light" "Elemental HERO Great Tornado" Fusion Monster "1 "Elemental HERO" monster + 1 WIND monsternMust be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls." ATK: 2800 DEF: 2200 Level: 8 Type: "Warrior" Attribute: "Wind" "Elemental HERO Heat" Effect Monster "This card gains 200 ATK for each "Elemental HERO" monster you control." ATK: 1600 DEF: 1200 Level: 4 Type: "Pyro" Attribute: "Fire" "Elemental HERO Honest Neos" Effect Monster "(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn." ATK: 2500 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Light" "Elemental HERO Ice Edge" Effect Monster "When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn." ATK: 800 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Water" "Elemental HERO Inferno" Fusion Monster "Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only." ATK: 2300 DEF: 1600 Level: 8 Type: "Pyro" Attribute: "Fire" "Elemental HERO Knospe" Effect Monster "Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly." ATK: 600 DEF: 1000 Level: 3 Type: "Plant" Attribute: "Earth" "Elemental HERO Lady Heat" Effect Monster "During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control." ATK: 1300 DEF: 1000 Level: 4 Type: "Pyro" Attribute: "Fire" "Elemental HERO Liquid Soldier" Effect Monster "When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn." ATK: 1400 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Water" "Elemental HERO Magma Neos" Fusion Monster "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand." ATK: 3000 DEF: 2500 Level: 9 Type: "Warrior" Attribute: "Fire" "Elemental HERO Marine Neos" Fusion Monster "Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand." ATK: 2800 DEF: 2300 Level: 8 Type: "Warrior" Attribute: "Water" "Elemental HERO Mariner" Fusion Monster "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly." ATK: 1400 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Water" "Elemental HERO Mudballman" Fusion Monster "Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways." ATK: 1900 DEF: 3000 Level: 6 Type: "Warrior" Attribute: "Earth" "Elemental HERO Nebula Neos" Fusion Monster "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down." ATK: 3000 DEF: 2500 Level: 9 Type: "Warrior" Attribute: "Earth" "Elemental HERO Necroid Shaman" Fusion Monster "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field." ATK: 1900 DEF: 1800 Level: 6 Type: "Warrior" Attribute: "Dark" "Elemental HERO Necroshade" Effect Monster "Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing." ATK: 1600 DEF: 1800 Level: 5 Type: "Warrior" Attribute: "Dark" "Elemental HERO Neo Bubbleman" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step." ATK: 800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Water" "Elemental HERO Neos" Normal Monster "A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed." ATK: 2500 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Light" "Elemental HERO Neos Alius" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. This card's name becomes "Elemental HERO Neos" while on the field." ATK: 1900 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Light" "Elemental HERO Neos Kluger" Fusion Monster "Elemental HERO Neos" + "Yubel" Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn." ATK: 3000 DEF: 2500 Level: 9 Type: "Spellcaster" Attribute: "Light" "Elemental HERO Neos Knight" Fusion Monster "Elemental HERO Neos" + 1 Warrior monster" Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card." ATK: 2500 DEF: 1000 Level: 7 Type: "Warrior" Attribute: "Light" "Elemental HERO Nova Master" Fusion Monster "1 "Elemental HERO" monster + 1 FIRE monster" Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card." ATK: 2600 DEF: 2100 Level: 8 Type: "Warrior" Attribute: "Fire" "Elemental HERO Ocean" Effect Monster "Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand." ATK: 1500 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Water" "Elemental HERO Phoenix Enforcer" Fusion Monster "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle." ATK: 2100 DEF: 1200 Level: 6 Type: "Warrior" Attribute: "Fire" "Elemental HERO Plasma Vice" Fusion Monster "Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target." ATK: 2600 DEF: 2300 Level: 8 Type: "Warrior" Attribute: "Earth" "Elemental HERO Poison Rose" Effect Monster "Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks." ATK: 1900 DEF: 2000 Level: 6 Type: "Plant" Attribute: "Earth" "Elemental HERO Prisma" Effect Monster "Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase." ATK: 1700 DEF: 1100 Level: 4 Type: "Warrior" Attribute: "Light" "Elemental HERO Rampart Blaster" Fusion Monster "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only." ATK: 2000 DEF: 2500 Level: 6 Type: "Warrior" Attribute: "Earth" "Elemental HERO Shadow Mist" Effect Monster "If this card is Special Summoned: You can add 1 "Change" Quickplay Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn." ATK: 1000 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Dark" "Elemental HERO Shining Flare Wingman" Fusion Monster "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard." ATK: 2500 DEF: 2100 Level: 8 Type: "Warrior" Attribute: "Light" "Elemental HERO Shining Phoenix Enforcer" Fusion Monster "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle." ATK: 2500 DEF: 2100 Level: 8 Type: "Warrior" Attribute: "Fire" "Elemental HERO Solid Soldier" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn." ATK: 1300 DEF: 1100 Level: 4 Type: "Warrior" Attribute: "Earth" "Elemental HERO Sparkman" Normal Monster "An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy." ATK: 1600 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Light" "Elemental HERO Steam Healer" Fusion Monster "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard." ATK: 1800 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Water" "Elemental HERO Storm Neos" Fusion Monster "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck." ATK: 3000 DEF: 2500 Level: 9 Type: "Warrior" Attribute: "Wind" "Elemental HERO Stratos" Effect Monster "When this card is Normal or Special Summoned: You can activate 1 of these effects. Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. Add 1 "HERO" monster from your Deck to your hand." ATK: 1800 DEF: 300 Level: 4 Type: "Warrior" Attribute: "Wind" "Elemental HERO Sunrise" Fusion Monster "2 "HERO" monsters with different AttributesrnMust be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it." ATK: 2500 DEF: 1200 Level: 7 Type: "Warrior" Attribute: "Light" "Elemental HERO Tempest" Fusion Monster "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle." ATK: 2800 DEF: 2800 Level: 8 Type: "Warrior" Attribute: "Wind" "Elemental HERO Terra Firma" Fusion Monster "Elemental HERO Ocean" + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase." ATK: 2500 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Earth" "Elemental HERO The Shining" Fusion Monster "1 "Elemental HERO" monster + 1 LIGHT monsternMust be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand." ATK: 2600 DEF: 2100 Level: 8 Type: "Warrior" Attribute: "Light" "Elemental HERO Thunder Giant" Fusion Monster "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target." ATK: 2400 DEF: 1500 Level: 6 Type: "Warrior" Attribute: "Light" "Elemental HERO Voltic" Effect Monster "When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target." ATK: 1000 DEF: 1500 Level: 4 Type: "Thunder" Attribute: "Light" "Elemental HERO Wild Wingman" Fusion Monster "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target." ATK: 1900 DEF: 2300 Level: 8 Type: "Warrior" Attribute: "Earth" "Elemental HERO Wildedge" Fusion Monster "Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase)." ATK: 2600 DEF: 2300 Level: 8 Type: "Warrior" Attribute: "Earth" "Elemental HERO Wildheart" Effect Monster "This card is unaffected by Trap effects." ATK: 1500 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Elemental HERO Woodsman" Effect Monster "Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand." ATK: 1000 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Earth" "Elemental Mistress Doriado" Ritual Effect Monster "This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field." ATK: 1200 DEF: 1400 Level: 3 Type: "Spellcaster" Attribute: "Light" "Elemental Recharge" Trap Card "Gain 1000 Life Points for each face-up "Elemental HERO" monster you control." Type: "Normal" "Elemental Training" Trap Card "Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded." Type: "Continuous" "Elementsaber Aina" Effect Monster "Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn." ATK: 900 DEF: 1800 Level: 2 Type: "Warrior" Attribute: "Earth" "Elementsaber Lapauila" Effect Monster "Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn." ATK: 400 DEF: 2100 Level: 4 Type: "Warrior" Attribute: "Light" "Elementsaber Lapauila Mana" Effect Monster "You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. EARTH or WIND: Cannot be destroyed by battle. WATER or FIRE: Cannot be destroyed by effects. LIGHT or DARK: Your opponent cannot target it with card effects." ATK: 2400 DEF: 2100 Level: 6 Type: "Warrior" Attribute: "Light" "Elementsaber Makani" Effect Monster "Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn." ATK: 1300 DEF: 1200 Level: 2 Type: "Warrior" Attribute: "Wind" "Elementsaber Malo" Effect Monster "Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn." ATK: 1700 DEF: 200 Level: 3 Type: "Warrior" Attribute: "Fire" "Elementsaber Molehu" Effect Monster "Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn." ATK: 1900 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Dark" "Elementsaber Nalu" Effect Monster "Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn." ATK: 1500 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Water" "Elephant Statue of Blessing" Effect Monster "When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points." ATK: 1500 DEF: 0 Level: 3 Type: "Rock" Attribute: "Earth" "Elephant Statue of Disaster" Effect Monster "When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent." ATK: 1500 DEF: 0 Level: 3 Type: "Rock" Attribute: "Earth" "Elephun" Tuner Monster "When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand." ATK: 500 DEF: 300 Level: 2 Type: "Beast" Attribute: "Earth" "Elf's Light" Spell Card "A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points." Type: "Equip" "Eliminating the League" Trap Card "Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY." Type: "Normal" "Elphase" Link Monster "2 Level 3 or higher Cyberse monsters" Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn." ATK: 2000 Type: "Cyberse" Attribute: "Wind" Link Rating: 2 Link Markers: ["Top","Right"] "Emblem of Dragon Destroyer" Spell Card "Add 1 "Buster Blader" from your Deck or Graveyard to your hand." Type: "Normal" "Emblem of the Awakening" Spell Card "This card is used to Ritual Summon "Cu Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand." Type: "Ritual" "Emblem of the Plunder Patroll" Spell Card "Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect. The equipped monster gains 500 ATK. You can only use this effect of "Emblem of the Plunder Patroll" once per turn." Type: "Equip" "Embodiment of Apophis" Trap Card "During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)" Type: "Continuous" "Embryonic Beast" Normal Monster "An imperfect monster with a belly vortex that sucks in opponents of any size." ATK: 500 DEF: 750 Level: 2 Type: "Fiend" Attribute: "Dark" "Emergency Assistance" Spell Card "Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn." Type: "Normal" "Emergency Provisions" Spell Card "Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way." Type: "Quickplay" Spell Card "Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn." Type: "Quickplay" "Emergeroid Call" Trap Card "When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn." Type: "Counter" "Emerging Emergency Rescute Rescue" Spell Card "If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn." Type: "Normal" "Emes the Infinity" Effect Monster "Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points." ATK: 2500 DEF: 2000 Level: 7 Type: "Machine" Attribute: "Light" {"id":4262,"Emissary from Pandemonium" Tuner Monster "This card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved." ATK: 2600 DEF: 1800 Level: 7 Type: "Fiend" Attribute: "Earth" "Emissary of the Afterlife" Effect Monster "When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand." ATK: 1600 DEF: 600 Level: 4 Type: "Fiend" Attribute: "Dark" "Emissary of the Oasis" Effect Monster "While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0." ATK: 600 DEF: 400 Level: 3 Type: "Spellcaster" Attribute: "Light" "Emperor Maju Garzett" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase." ATK: 0 DEF: 0 Level: 9 Type: "Fiend" Attribute: "Dark" "Emperor of Lightning" Effect Monster "This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Thunder-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match." ATK: 2600 DEF: 2600 Level: 8 Type: "Thunder" Attribute: "Light" "Emperor of Prophecy" Effect Monster "You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect." ATK: 2300 DEF: 2000 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Emperor of the Land and Sea" Normal Monster "A reptilian monster that sprays fire in every direction." ATK: 1800 DEF: 1500 Level: 5 Type: "Reptile" Attribute: "Water" "Emperor Sem" Effect Monster "Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck." ATK: 1300 DEF: 2200 Level: 4 Type: "Fiend" Attribute: "Light" "Empowerment" Spell Card "All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand." Type: "Field" "Empress Judge" Fusion Monster "Queen's Double" + "Hibikime" ATK: 2100 DEF: 1700 Level: 6 Type: "Warrior" Attribute: "Earth" "Empress Mantis" Normal Monster "Queen of an army of giant mantises whose command moves legions." ATK: 2200 DEF: 1400 Level: 6 Type: "Insect" Attribute: "Wind" "Empress of Prophecy" XYZ Monster "2 Level 5 Spellcaster-Type monsters" This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then excavate the top 5 cards of your Deck, destroy monsters on the field up to the number of "Spellbook" cards excavated, also, after that, place the excavated cards on the top of the Deck in any order." ATK: 2000 DEF: 1700 Level: 5 Type: "Spellcaster" Attribute: "Light" "Empty Machine" Trap Card "The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. Discard 1 Level 10 monster; draw 1 card. If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck." Type: "Continuous" "Enchanted Javelin" Trap Card "Select 1 attacking monster. Gain Life Points equal to its ATK." Type: "Normal" "Enchanting Fitting Room" Spell Card "Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck." Type: "Normal" "Enchanting Mermaid" Normal Monster "A beautiful mermaid that lures voyagers to a watery grave." ATK: 1200 DEF: 900 Level: 3 Type: "Fish" Attribute: "Water" "Encode Talker" Link Monster "2+ Cyberse monsters" Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn." ATK: 2300 Type: "Cyberse" Attribute: "Light" Link Rating: 3 Link Markers: ["Top","Bottom","Bottom-Right"] "End of the World" Spell Card "This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon." Type: "Ritual" "Endless Decay" Effect Monster "If you have 2000 LP or less, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: This card's ATK becomes half the opponent's LP." ATK: 0 DEF: 0 Level: 5 Type: "Zombie" Attribute: "Dark" "Endymion's Lab" Spell Card "This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn." Type: "Continuous" "Endymion, the Magistus of Mastery" Effect Monster "You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn." ATK: 1300 DEF: 1700 Level: 4 Type: "Spellcaster" Attribute: "Water" "Endymion, the Master Magician" Effect Monster "You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target." ATK: 2700 DEF: 1700 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Endymion, the Mighty Master of Magic" Pendulum Effect Monster [Pendulum Effect] "You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [Monster Effect] "Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand." ATK: 2800 DEF: 1700 Level: 7 Type: "Spellcaster" Attribute: "Dark" Scale: 8 "Enemy Controller" Spell Card "Activate 1 of these effects. Target 1 face-up monster your opponent controls; change that target's battle position. Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase." Type: "Quickplay" "Energy Bravery" Effect Monster "Gemini Monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects." ATK: 1700 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Energy Drain" Trap Card "Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn." Type: "Normal" "Energy-Absorbing Monolith" Trap Card "Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken." Type: "Normal" "Enervating Mist" Trap Card "Your opponent's hand size limit becomes 5." Type: "Continuous{, "Engraver of the Mark" Effect Monster "During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn." ATK: 1800 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Enishi, Shien's Chancellor" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated." ATK: 2200 DEF: 1200 Level: 6 Type: "Warrior" Attribute: "Light" "Enlightenment" Trap Card "You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately)." Type: "Normal" "Enlightenment Paladin" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK." ATK: 2500 DEF: 2000 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Enma's Judgment" Trap Card "When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck." Type: "Normal" "Enraged Battle Ox" Effect Monster "If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1700 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Enraged Muka Muka" Effect Monster "This card gains 400 ATK and DEF for each card in your hand." ATK: 1200 DEF: 600 Level: 5 Type: "Rock" Attribute: "Earth" "Envoy of Chaos" Effect Monster "During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand." ATK: 1500 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Dark" "Equip Shot" Trap Card "Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle)." Type: "Normal" "Eradicating Aerosol" Spell Card "Destroy all Insect monsters on the field." Type: "Normal" "Eradicator Epidemic Virus" Trap Card "Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type." Type: "Normal" "Erebus the Underworld Monarch" Effect Monster "You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand." ATK: 2800 DEF: 1000 Level: 8 Type: "Zombie" Attribute: "Dark" "Eria the Water Charmer" Flip Effect Monster "FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field." ATK: 500 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Water" "Eria the Water Charmer, Gentle" Link Monster "2 monsters, including a WATER monster" (This card is always treated as a "Familiarossessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn." ATK: 1850 Type: "Spellcaster" Attribute: "Water" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Erica the Rikka Fairy" Effect Monster "When an attack is declared involving another Plant monster you control: You can Tribute this card from your hand or face-up field; that monster you control gains 1000 ATK/DEF until the end of this turn. If a Plant monster(s) you control is Tributed, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Erica the Rikka Fairy" once per turn." ATK: 2400 DEF: 1000 Level: 6 Type: "Plant" Attribute: "Water" "Escalation of the Monarchs" Trap Card "Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster." Type: "Continuous" "Escape from the Dark Dimension" Trap Card "Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card." Type: "Continuous" "Escape of the Unchained" Trap Card "Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn." Type: "Normal" "Escher the Frost Vassal" Effect Monster "If your opponent controls 2 or more cards in their Spell & Trap Zones, you can Special Summon this card (from your hand)." ATK: 800 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "ESP Amplifier" Spell Card "All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect." Type: "Quickplay" "Esper Girl" Tuner Monster "When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand." ATK: 500 DEF: 300 Level: 2 Type: "Psychic" Attribute: "Earth" "Eternal Bond" Trap Card "Target any number of "Photon" monsters in your GY; Special Summon them, but negate their effects. During your Main Phase: You can banish this card from your GY, then target 1 "Photon" monster your opponent controls; take control of it, also for the rest of this turn, you cannot declare attacks, except with that monster, and its ATK becomes equal to the combined original ATK of all "Photon" monsters you currently control. You can only use each effect of "Eternal Bond" once per turn." Type: "Normal" "Eternal Chaos" Trap Card "Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn." Type: "Normal" "Eternal Cyber" Spell Card "Target 1 Machine "Cyber" Fusion Monster in your GY; either return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Eternal Cyber" once per turn." Type: "Quickplay" "Eternal Dread" Trap Card "Place 2 Clock Counters on each "Clock Tower Prison"." Type: "Normal" "Eternal Drought" Spell Card "Destroy all face-up Fish-Type monsters on the field." Type: "Normal" "Eternal Galaxy" Trap Card "If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn." Type: "Normal" "Eternal Rest" Spell Card "Destroy all monsters equipped with Equip Cards." Type: "Normal" "Eternal Soul" Trap Card "Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;r Special Summon 1 "Dark Magician" from your hand or GY. Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand." Type: "Continuous" "Etoile Cyber" Effect Monster "If this card attacks your opponent directly, it gains 500 ATK during the Damage Step only." ATK: 1200 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Euler's Circuit" Spell Card "Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. You can only use this effect of "Euler's Circuit" once per turn." Type: "Field" "Eva" Effect Monster "If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn." ATK: 500 DEF: 200 Level: 1 Type: "Fairy" Attribute: "Light" "Evening Twilight Knight" Effect Monster "A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn. Once per turn: You can target 1 monster your opponent controls; banish it. Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase. If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn." ATK: 500 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Dark" "Evenly Matched" Trap Card "At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand." Type: "Normal" "Everlasting Alloy" Spell Card "If you control "Jinzo": Activate 1 of these effects;r All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect." Type: "Quickplay" "Everliving Underworld Cannon" Spell Card "Once per turn, when a Zombie-Type monster is Special Summoned to your side of the field: Inflict 800 damage to your opponent." Type: "Continuous" "Evigishki Gustkraken" Ritual Effect Monster "You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck." ATK: 2400 DEF: 1000 Level: 6 Type: "Aqua" Attribute: "Water" "Evigishki Levianima" Ritual Effect Monster "You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card, and if you do, reveal it, then if it was a "Gishki" monster, look at 1 random card in your opponent's hand." ATK: 2700 DEF: 1500 Level: 8 Type: "Aqua" Attribute: "Water" "Evigishki Merrowgeist" XYZ Monster "2 Level 4 monsters" After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard." ATK: 2100 DEF: 1600 Level: 4 Type: "Aqua" Attribute: "Water" "Evigishki Mind Augus" Ritual Effect Monster "You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets into the Deck." ATK: 2500 DEF: 2000 Level: 6 Type: "Aqua" Attribute: "Water" "Evigishki Soul Ogre" Ritual Effect Monster "You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle that target into the Deck." ATK: 2800 DEF: 2800 Level: 8 Type: "Aqua" Attribute: "Water" "Evigishki Tetrogre" Ritual Effect Monster "You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent can discard 1 card to negate this card's effect, otherwise both players send 1 card of the declared type from their Main Deck to the Graveyard." ATK: 2600 DEF: 2100 Level: 6 Type: "Aqua" Attribute: "Water" "Evil Blast" Trap Card "Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent." Type: "Normal" "Evil Dragon Ananta" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of monsters you removed x 600. During each of your End Phases, destroy 1 card on the field." ATK: 0 DEF: 0 Level: 8 Type: "Reptile" Attribute: "Dark" "Evil Eye Awakening" Spell Card "Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn." Type: "Normal" "Evil Eye Confrontation" Spell Card "If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn." Type: "Quickplay" "Evil Eye Defeat" Trap Card "If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn." Type: "Normal" "Evil Eye Domain - Pareidolia" Spell Card "When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn." Type: "Field" "Evil Eye Mesmerism" Trap Card "When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn." Type: "Continuous" "Evil Eye of Gorgoneio" Spell Card "Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn." Type: "Equip" "Evil Eye of Selene" Spell Card "Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn." Type: "Equip" "Evil Eye Reemergence" Spell Card "Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn." Type: "Normal" "Evil Eye Repose" Spell Card "When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn." Type: "Continuous" "Evil Eye Retribution" Trap Card "When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn." Type: "Counter" "Evil HERO Adusted Gold" Effect Monster "You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster." ATK: 2100 DEF: 800 Level: 4 Type: "Fiend" Attribute: "Light" "Evil HERO Dark Gaia" Fusion Monster "1 Fiend-Type monster + 1 Rock-Type monsternMust be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)" ATK: 0 DEF: 0 Level: 8 Type: "Fiend" Attribute: "Earth" "Evil HERO Infernal Gainer" Effect Monster "During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position." ATK: 1600 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Earth" "Evil HERO Infernal Prodigy" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card." ATK: 300 DEF: 600 Level: 2 Type: "Fiend" Attribute: "Dark" "Evil HERO Infernal Sniper" Fusion Monster "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect." ATK: 2000 DEF: 2500 Level: 6 Type: "Fiend" Attribute: "Fire" "Evil HERO Inferno Wing" Fusion Monster "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard." ATK: 2100 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Fire" "Evil HERO Lightning Golem" Fusion Monster "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target." ATK: 2400 DEF: 1500 Level: 6 Type: "Fiend" Attribute: "Light" "Evil HERO Malicious Bane" Fusion Monster "1 "Evil HERO" monster + 1 Level 5 or higher monsternMust be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn." ATK: 3000 DEF: 3000 Level: 8 Type: "Fiend" Attribute: "Dark" "Evil HERO Malicious Edge" Effect Monster "If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 2600 DEF: 1800 Level: 7 Type: "Fiend" Attribute: "Earth" "Evil HERO Malicious Fiend" Fusion Monster "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monsternMust be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able." ATK: 3500 DEF: 2100 Level: 8 Type: "Fiend" Attribute: "Fire" "Evil HERO Sinister Necrom" Effect Monster "You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn." ATK: 1600 DEF: 1800 Level: 5 Type: "Fiend" Attribute: "Dark" "Evil HERO Wild Cyclone" Fusion Monster "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls." ATK: 1900 DEF: 2300 Level: 8 Type: "Fiend" Attribute: "Earth" "Evil Mind" Spell Card "If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; 1+: Draw 1 card. 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn." Type: "Normal" "Evil Thorn" Effect Monster "You can Tribute this card; inflict 300 damage to your opponent, and if you do, you can Special Summon up to 2 "Evil Thorn" from your Deck in Attack Position, but their effects cannot be activated." ATK: 100 DEF: 300 Level: 1 Type: "Plant" Attribute: "Dark" "Evilswarm Azzathoth" Flip Effect Monster "FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck." ATK: 750 DEF: 0 Level: 4 Type: "Reptile" Attribute: "Dark" "Evilswarm Bahamut" XYZ Monster "2 Level 4 "lswarm" monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster." ATK: 2350 DEF: 1350 Level: 4 Type: "Dragon" Attribute: "Dark" "Evilswarm Castor" Effect Monster "During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 1750 DEF: 550 Level: 4 Type: "Warrior" Attribute: "Dark" "Evilswarm Coppelia" Effect Monster "Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase." ATK: 2450 DEF: 2050 Level: 6 Type: "Machine" Attribute: "Dark" "Evilswarm Exciton Knight" XYZ Monster "2 Level 4 monsters" Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn." ATK: 1900 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Light" "Evilswarm Golem" Effect Monster "Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target." ATK: 2150 DEF: 1250 Level: 5 Type: "Rock" Attribute: "Dark" "Evilswarm Heliotrope" Normal Monster ".ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE" ATK: 0 DEF: 650 Level: 4 Type: "Rock" Attribute: "Dark" "Evilswarm Hraesvelg" Flip Effect Monster "FLIP: Target 1 face-up card your opponent controls; return that target to the hand." ATK: 1150 DEF: 1850 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Evilswarm Kerykeion" Effect Monster "You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. This turn: You can activate this effect; Normal Summon 1 "lswarm" monster." ATK: 1600 DEF: 1550 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Evilswarm Ketos" Effect Monster "You can Tribute this card, then target 1 Spell/Trap Card your opponent controls; destroy that target." ATK: 1750 DEF: 1050 Level: 4 Type: "Aqua" Attribute: "Dark" "Evilswarm Mandragora" Effect Monster "If your opponent controls more monsters than you do, you can Special Summon this card (from your hand)." ATK: 1550 DEF: 1450 Level: 4 Type: "Plant" Attribute: "Dark" "Evilswarm Nightmare" XYZ Monster "2 Level 4 DARK monsters" When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position." ATK: 950 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Evilswarm O'lantern" Effect Monster "You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target." ATK: 1650 DEF: 1250 Level: 4 Type: "Pyro" Attribute: "Dark" "Evilswarm Obliviwisp" Effect Monster "If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard)." ATK: 450 DEF: 2050 Level: 4 Type: "Pyro" Attribute: "Dark" "Evilswarm Ophion" XYZ Monster "2 Level 4 "lswarm" monsters" While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand." ATK: 2550 DEF: 1650 Level: 4 Type: "Dragon" Attribute: "Dark" "Evilswarm Ouroboros" XYZ Monster "3 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. Target 1 card your opponent controls; return that target to the hand. Send 1 random card from your opponent's hand to the Graveyard. Target 1 card in your opponent's Graveyard; banish that target." ATK: 2750 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Dark" "Evilswarm Salamandra" Effect Monster "Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until the end of your opponent's turn." ATK: 1850 DEF: 950 Level: 4 Type: "Dinosaur" Attribute: "Dark" "Evilswarm Thanatos" XYZ Monster "2 Level 4 DARK monsters" Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn." ATK: 2350 DEF: 1350 Level: 4 Type: "Fiend" Attribute: "Dark" "Evilswarm Thunderbird" Effect Monster "During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn." ATK: 1650 DEF: 1050 Level: 4 Type: "Thunder" Attribute: "Dark" "Evilswarm Zahak" Effect Monster "If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Target 1 Special Summoned Level 5 or higher monster on the field; destroy that target." ATK: 1850 DEF: 850 Level: 4 Type: "Dragon" Attribute: "Dark" "Evil Twin Challenge" Trap Card "Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect. Immediately after this effect resolves, Link Summon 1 "Evil Twin" Link Monster using monsters you control as material. You can only activate 1 "Evil Twin Challenge" per turn." Type: "Normal" "Evil Twin GG EZ" Trap Card "You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects. You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect. You can only use this effect of "Evil Twin GG EZ" once per turn." Type: "Continuous" "Evil Twin Ki-sikil" Link Monster "2 monsters, including a "Ki-sikil" monster" If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil Twin Ki-sikil" once per turn." ATK: 1100 Type: "Fiend" Attribute: "Light" Link Rating: 2 Link Markers: ["Right","Bottom"] "Evil Twin Lil-la" Link Monster "2 monsters, including a "Lil-la" monster" If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil Twin Lil-la" once per turn." ATK: 1100 Type: "Fiend" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Bottom"] "Evil Twin Present" Trap Card "If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects;r Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters. Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck. You can only activate 1 "Evil Twin Present" per turn." Type: "Normal" "Evil Twin's Trouble Sunny" Link Monster "2+ monsters, including an "Evil Twin" monster" (Quick Effect): You can Tribute this card; Special Summon 1 "Ki-sikil" monster and/or 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil Twin's Trouble Sunny" once per turn." ATK: 3300 Type: "Fiend" Attribute: "Light" Link Rating: 4 Link Markers: ["Left","Bottom","Right","Top"] "Evil Twins Ki-sikil & Lil-la" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF." ATK: 2200 DEF: 2200 Level: 8 Type: "Fiend" Attribute: "Dark" "Evo-Branch" Trap Card "Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck." Type: "Normal" "Evo-Diversity" Spell Card "Add 1 "Evoltile" or "Evolsaur" monster from your Deck to your hand. You can only activate 1 "Evo-Diversity" per turn." Type: "Normal" "Evo-Force" Spell Card "Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster." Type: "Normal" "Evo-Instant" Trap Card "Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck." Type: "Normal" "Evo-Karma" Spell Card "When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects." Type: "Continuous" "Evo-Miracle" Spell Card "Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects." Type: "Quickplay" "Evorice" Spell Card "Once per turn, if a monster is Special Summoned by the effect of an "Evoltile" monster (except during the Damage Step): You can target 1 card on the field; destroy that target." Type: "Continuous" "Evo-Singularity" Trap Card "Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Materials." Type: "Normal" "Evocator Chevalier" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target." ATK: 1900 DEF: 900 Level: 4 Type: "Warrior" Attribute: "Fire" "Evocator Eveque" Effect Monster "This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Fire" "Evolsaur Cerato" Effect Monster "When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand." ATK: 1900 DEF: 1400 Level: 4 Type: "Dinosaur" Attribute: "Fire" "Evolsaur Darwino" Effect Monster "When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 face-up monster on the field; increase that target's Level by up to 2." ATK: 2200 DEF: 700 Level: 5 Type: "Dinosaur" Attribute: "Fire" "Evolsaur Diplo" Effect Monster "When this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target." ATK: 1600 DEF: 800 Level: 4 Type: "Dinosaur" Attribute: "Fire" "Evolsaur Elias" Effect Monster "When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand." ATK: 100 DEF: 2400 Level: 6 Type: "Dinosaur" Attribute: "Fire" "Evolsaur Pelta" Effect Monster "When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand." ATK: 1100 DEF: 2000 Level: 4 Type: "Dinosaur" Attribute: "Fire" "Evolsaur Terias" Effect Monster "When this card is Special Summoned by the effect of an "Evoltile" monster: This card loses 500 ATK." ATK: 2400 DEF: 600 Level: 6 Type: "Dinosaur" Attribute: "Fire" "Evolsaur Vulcano" Effect Monster "When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. It cannot declare an attack." ATK: 1200 DEF: 1000 Level: 4 Type: "Dinosaur" Attribute: "Fire" "Evoltile Casinerio" Effect Monster "At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase." ATK: 1600 DEF: 400 Level: 3 Type: "Reptile" Attribute: "Fire" "Evoltile Elginero" Effect Monster "When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand." ATK: 0 DEF: 0 Level: 2 Type: "Reptile" Attribute: "Fire" "Evoltile Gephyro" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target." ATK: 200 DEF: 400 Level: 1 Type: "Reptile" Attribute: "Fire" "Evoltile Lagosucho" Effect Monster "When this card is Normal Summoned: You can send 1 "Evolsaur" monster from your Deck to the Graveyard. When this card is flipped face-up: You can Special Summon 1 "Evoltile" monster from your Deck." ATK: 1200 DEF: 500 Level: 3 Type: "Reptile" Attribute: "Fire" "Evoltile Megachirella" Effect Monster "You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Reptile" Attribute: "Fire" "Evoltile Najasho" Effect Monster "If this card on the field is Tributed: You can Special Summon 1 "Evolsaur" monster from your Deck." ATK: 100 DEF: 2000 Level: 2 Type: "Reptile" Attribute: "Fire" "Evoltile Odonto" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand." ATK: 500 DEF: 1200 Level: 2 Type: "Reptile" Attribute: "Fire" "Evoltile Pleuro" Effect Monster "If this card you control is destroyed and sent to your Graveyard: You can Special Summon 1 "Evolsaur" monster from your hand." ATK: 200 DEF: 200 Level: 1 Type: "Reptile" Attribute: "Fire" "Evoltile Westlo" Flip Effect Monster "FLIP: Special Summon 1 "Evolsaur" monster from your Deck." ATK: 700 DEF: 1900 Level: 3 Type: "Reptile" Attribute: "Fire" "Evolution Burst" Spell Card "If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card." Type: "Normal" "Evolutionary Bridge" Trap Card "When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation." Type: "Normal" "Evolzar Dolkka" XYZ Monster "2 Level 4 Dinosaur-Type monsters" During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster." ATK: 2300 DEF: 1700 Level: 4 Type: "Dragon" Attribute: "Fire" "Evolzar Laggia" XYZ Monster "2 Level 4 Dinosaur-Type monsters" During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card." ATK: 2400 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Fire" "Evolzar Solda" XYZ Monster "2 Level 6 Dinosaur-Type monsters" This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s)." ATK: 2600 DEF: 1000 Level: 6 Type: "Dragon" Attribute: "Fire" "Exa, Enforcer of the Nekroz" Effect Monster "If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn." ATK: 2000 DEF: 1000 Level: 5 Type: "Dragon" Attribute: "Water" "Exarion Universe" Effect Monster "During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn." ATK: 1800 DEF: 1900 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Exchange" Spell Card "Both players reveal their hands and add 1 card from each other's hand to their hand." Type: "Normal" "Exchange of Night and Day" Trap Card "You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects; Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand. Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand." Type: "Continuous" "Exchange of the Spirit" Trap Card "If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel." Type: "Normal" "Excode Talker" Link Monster "2+ Cyberse monsters" When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects." ATK: 2300 Type: "Cyberse" Attribute: "Wind" Link Rating: 3 Link Markers: ["Left","Top","Right"] "Execute Protocols" Trap Card "During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn." Type: "Continuous" "Execution of the Contract" Spell Card "You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn." Type: "Equip" "Exhausting Spell" Trap Card "Remove all Spell Counters on both sides of the field." Type: "Normal" "Exile of the Wicked" Spell Card "Destroy all Fiend monsters on the field." Type: "Normal" "Exiled Force" Effect Monster "You can Tribute this card to target 1 monster on the field; destroy that target." ATK: 1000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Exodia Necross" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One"." ATK: 1800 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Exodia the Forbidden One" Effect Monster "If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel." ATK: 1000 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Exodia, the Legendary Defender" Effect Monster "Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step." ATK: 0 DEF: 0 Level: 10 Type: "Spellcaster" Attribute: "Dark" "Exodius the Ultimate Forbidden Lord" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel." ATK: 0 DEF: 0 Level: 10 Type: "Spellcaster" Attribute: "Dark" "Exorsister Amento" Spell Card "Pay 800 LP, then target 1 "Exorsister" monster you control; Special Summon from your Extra Deck, 1 "Exorsister" Xyz Monster with a different name from the cards you control, by using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate this card during your opponent's turn, unless your opponent controls a monster Special Summoned from the GY. You can only activate 1 "Exorsister Amento" per turn." Type: "Quickplay" "Exorsister Carpedibel" Spell Card "Neither player can target "Exorsister" monsters you control with effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exorsister Carpedibel" once per turn. If you Xyz Summon an "Exorsister" monster: You can declare 1 card name; for the rest of this turn, negate the activated effects and effects on the field of cards with that original name (even if this card leaves the field). When an attack is declared involving your "Exorsister" monster: You can target 1 Spell/Trap your opponent controls; destroy it." Type: "Continuous" "Exorsister Caspitelle" XYZ Monster "2 Level 4 monsters" Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exorsister Caspitelle" once per turn. If this card is Xyz Summoned by using an "Exorsister" monster as material: You can activate this effect; for the rest of this turn, neither player can Special Summon monsters from the GY. You can detach 1 material from this card; add 1 "Exorsister" monster from your Deck to your hand." ATK: 2300 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Light" "Exorsister Elaine" Effect Monster "You can place 1 "Exorsister" card from your hand on the bottom of the Deck; draw 1 card, then, if you control "Exorsister Sophia", gain 800 LP. If a card(s) leaves any GY(s) by an opponent's card: You can Special Summon 1 "Exorsister" Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exorsister Elaine" once per turn." ATK: 400 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Light" "Exorsister Elise" Effect Monster "If you control an "Exorsister" monster: You can Special Summon this card from your hand, then, if you control "Exorsister Stella", gain 800 LP. If a card(s) leaves any GY(s) by an opponent's card: You can Special Summon 1 "Exorsister" Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exorsister Elise" once per turn." ATK: 500 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Light" "Exorsister Jibrine" XYZ Monster "2 Level 4 monsters" Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exorsister Jibrine" once per turn. If this card was Xyz Summoned this turn by using an "Exorsister" monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control gain 800 ATK." ATK: 1400 DEF: 2800 Level: 4 Type: "Warrior" Attribute: "Light" "Exorsister Mikhaelise" XYZ Monster "2 Level 4 monsters" Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exorsister Mikhaelise" once per turn. If this card was Xyz Summoned this turn by using an "Exorsister" monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. You can detach 1 material from this card; add 1 "Exorsister" Spell/Trap from your Deck to your hand." ATK: 2500 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Light" "Exorsister Sophia" Effect Monster "If you control another "Exorsister" monster: You can draw 1 card, then, if you control "Exorsister Elaine", gain 800 LP. If a card(s) leaves any GY(s) by an opponent's card: You can Special Summon 1 "Exorsister" Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exorsister Sophia" once per turn." ATK: 100 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Light" "Exorsister Stella" Effect Monster "During your Main Phase: You can Special Summon 1 "Exorsister" monster from your hand, then, if you control "Exorsister Elise", gain 800 LP. If a card(s) leaves any GY(s) by an opponent's card: You can Special Summon 1 "Exorsister" Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exorsister Stella" once per turn." ATK: 300 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Light" "Exorsister Usophiel" XYZ Monster "2 Level 4 monsters" Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exorsister Usophiel" once per turn. If this card is Xyz Summoned by using an "Exorsister" monster as material: You can activate this effect; for the rest of this turn, neither player can activate card effects in the GY. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand." ATK: 2100 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Light" "Exorsister Vadis" Trap Card "Pay 800 LP; Special Summon from your Deck, 1 "Exorsister" monster and 1 "Exorsister" monster whose name is listed on that monster, but shuffle them into the Deck during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Exorsister" monsters. You can only activate 1 "Exorsister Vadis" per turn." Type: "Normal" "Expendable Dai" Trap Card "Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card." Type: "Normal" "Exploder Dragon" Effect Monster "If this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card." ATK: 1000 DEF: 0 Level: 3 Type: "Dragon" Attribute: "Earth" "Exploder Dragonwing" Synchro Monster "1 Tuner + 1 or more non-Tuner Dragon-Type monsters" At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. This card's ATK must be greater than or equal to the ATK of that monster to activate and to resolve this effect." ATK: 2400 DEF: 1600 Level: 7 Type: "Dragon" Attribute: "Dark" "Exploderokket Dragon" Effect Monster "When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then each player takes 2000 damage. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Exploderokket Dragon". You can only use each effect of "Exploderokket Dragon" once per turn." ATK: 2000 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" "Explosive Magician" Synchro Monster "1 Tuner + 1+ non-Tuner Spellcaster monsters" You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target." ATK: 2500 DEF: 1800 Level: 6 Type: "Spellcaster" Attribute: "Light" "Explosive Urchin" Trap Card "Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard." Type: "Continuous" "Explossum" Effect Monster "You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent's Standby Phases: Detach 1 Xyz Material from the equipped monster." ATK: 100 DEF: 100 Level: 1 Type: "Beast" Attribute: "Earth" "Express Train Trolley Olley" Effect Monster "An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: It gains 800 ATK." ATK: 1800 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Earth" "Expressroid" Effect Monster "When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand." ATK: 400 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Earth" "Exterio's Fang" Trap Card "Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard." Type: "Counter" "Extinction on Schedule" Trap Card "During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation." Type: "Normal" "Extra Buck" Trap Card "Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards." Type: "Continuous" "Extra Gate" Spell Card "Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card." Type: "Quickplay" "Extra Net" Spell Card "If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect. Draw 1 card." Type: "Field" "Extra Veiler" Effect Monster "When your opponent Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, your opponent takes any effect damage you would have taken from their card effects this turn, instead." ATK: 600 DEF: 200 Level: 2 Type: "Spellcaster" Attribute: "Light" "Extra-Foolish Burial" Spell Card "Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card." Type: "Normal" "Extraceratops" Effect Monster "When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position, to the field of that destroyed monster's owner. You can only use this effect of "Extraceratops" once per turn. If this card Summoned this way is destroyed and sent to the GY: Draw 1 card." ATK: 100 DEF: 100 Level: 1 Type: "Warrior" Attribute: "Earth" "Exxod, Master of The Guard" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "sphinx" monster. Each time an EARTH monster is Flip Summoned while this card remains face-up on the field, inflict 1000 damage to your opponent." ATK: 0 DEF: 4000 Level: 8 Type: "Rock" Attribute: "Earth" "Eye of the Void" Trap Card "Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn." Type: "Normal" "Eyearmor" Normal Monster "This warrior transforms into various creatures to confuse enemies in battle." ATK: 600 DEF: 500 Level: 2 Type: "Warrior" Attribute: "Earth" "F.A. Auto Navigator" Tuner Monster "If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Wind" "F.A. Circuit Grand Prix" Spell Card "Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn." Type: "Field" "F.A. City Grand Prix" Spell Card "Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn." Type: "Field" "F.A. Dark Dragster" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's Level by 3, and if you do, destroy that target." ATK: 0 DEF: 2000 Level: 7 Type: "Machine" Attribute: "Dark" "F.A. Dawn Dragster" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card." ATK: 0 DEF: 2000 Level: 7 Type: "Machine" Attribute: "Light" "F.A. Dead Heat" Trap Card "When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again." Type: "Continuous" "F.A. Downforce" Spell Card "Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn." Type: "Quickplay" "F.A. Hang On Mach" Effect Monster "Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead." ATK: 0 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Wind" "F.A. Motorhome Transport" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level. Level 11 or higher: Cannot be destroyed by battle or card effects. Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it." ATK: 0 DEF: 3000 Level: 9 Type: "Machine" Attribute: "Light" "F.A. Off-Road Grand Prix" Spell Card "Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn. When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix"." Type: "Field" "F.A. Overheat" Trap Card "If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn." Type: "Normal" "F.A. Pit Stop" Spell Card "Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn." Type: "Quickplay" "F.A. Shining Star GT" Link Monster "2 Machine monsters" Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn." ATK: 0 Type: "Machine" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "F.A. Sonic Meister" Effect Monster "Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase." ATK: 0 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Wind" "F.A. Test Run" Spell Card "Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn." Type: "Quickplay" "F.A. Turbo Charger" Effect Monster "Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step." ATK: 0 DEF: 1500 Level: 6 Type: "Machine" Attribute: "Wind" "F.A. Whip Crosser" Effect Monster "Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect." ATK: 0 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Wind" "F.A. Winners" Spell Card "If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than its original Level battles an opponent's monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You can only activate this effect of "F.A. Winners" once per turn. If 3 of your "F.A." Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel." Type: "Continuous" "FA.I.ghting Spirit" Spell Card "Target 1 "@Ignister" monster in your GY; Special Summon it. If an "@Ignister" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card becomes banished: You can activate this effect; your "@Ignister" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate 1 "FA.I.ghting Spirit" per turn." Type: "Normal" "Fabled Andwraith" Synchro Monster "1 "Fabled" Tuner + 1+ non-Tuner monsters" If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn." ATK: 2400 DEF: 1900 Level: 6 Type: "Fiend" Attribute: "Light" "Fabled Ashenveil" Effect Monster "If this card attacks or is attacked, during damage calculation (in either player's turn): You can send 1 card from your hand to the Graveyard once per battle; this card gains 600 ATK during that damage calculation only." ATK: 1600 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Light" "Fabled Dianaira" Effect Monster "You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Fabled" monster. Once per turn, the effect of the first Normal Spell Card your opponent activates becomes "Your opponent discards 1 card". ("Your opponent" means the controller of this monster.)" ATK: 2800 DEF: 100 Level: 8 Type: "Fiend" Attribute: "Light" "Fabled Dyf" Effect Monster "When a "Fabled" monster is sent from the hand to your Graveyard, you can Tribute this card to select that monster, and Special Summon it from the Graveyard." ATK: 1400 DEF: 1700 Level: 3 Type: "Fiend" Attribute: "Light" "Fabled Gallabas" Effect Monster "You can discard 1 card to the Graveyard to select and destroy 1 face-up monster your opponent controls with DEF less than or equal to this card's ATK." ATK: 1500 DEF: 800 Level: 4 Type: "Fiend" Attribute: "Light" "Fabled Grimro" Effect Monster "If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro"." ATK: 1700 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Light" "Fabled Krus" Effect Monster "When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it." ATK: 1000 DEF: 800 Level: 2 Type: "Fiend" Attribute: "Light" "Fabled Kushano" Tuner Monster "You can discard 1 "Fabled" monster to the Graveyard, except "Fabled Kushano", to add this card from your Graveyard to your hand." ATK: 1100 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Light" "Fabled Leviathan" Synchro Monster "1 "Fabled" Tuner + 1 or more non-Tuner monsters" When this card on the field is destroyed and sent to the Graveyard, you can select up to 3 "Fabled" monsters in your Graveyard. Add them to your hand." ATK: 3000 DEF: 2000 Level: 10 Type: "Fiend" Attribute: "Light" "Fabled Lurrie" Effect Monster "When this card is discarded to the Graveyard, Special Summon it." ATK: 200 DEF: 400 Level: 1 Type: "Fiend" Attribute: "Light" "Fabled Marcosia" Effect Monster "If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn." ATK: 1700 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Light" "Fabled Miztoji" Tuner Monster "You can send this card from your hand to the Graveyard to select 1 face-up "Fabled" monster you control. The selected monster is treated as a Tuner monster while face-up on the field." ATK: 400 DEF: 200 Level: 2 Type: "Fiend" Attribute: "Light" "Fabled Oltro" Tuner Monster "Once per turn, you can send 1 card from your hand to the Graveyard to Special Summon 1 Level 3 "Fabled" monster from your hand." ATK: 800 DEF: 500 Level: 2 Type: "Fiend" Attribute: "Light" "Fabled Ragin" Synchro Monster "1 "Fabled" Tuner + 1 or more non-Tuner monsters" When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand." ATK: 2300 DEF: 1800 Level: 5 Type: "Fiend" Attribute: "Light" "Fabled Raven" Tuner Monster "Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn." ATK: 1300 DEF: 1000 Level: 2 Type: "Fiend" Attribute: "Light" "Fabled Soulkius" Effect Monster "If this card is in your Graveyard: You can send 2 cards, except "Fabled Soulkius", from your hand to the Graveyard; Special Summon this card from the Graveyard." ATK: 2200 DEF: 2100 Level: 6 Type: "Fiend" Attribute: "Light" "Fabled Topi" Effect Monster "If your opponent has 2 or more cards in their hand than you do, you can reveal 1 "Fabled" monster in your hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them." ATK: 500 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Light" "Fabled Treason" Trap Card "Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn." Type: "Normal" "Fabled Urustos" Effect Monster "While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK." ATK: 1500 DEF: 200 Level: 4 Type: "Fiend" Attribute: "Light" "Fabled Valkyrus" Synchro Monster "1 "Fabled" Tuner + 1 or more non-Tuner monsters" Once per turn, you can discard 1 Fiend-Type monster to draw 1 card." ATK: 2900 DEF: 1700 Level: 8 Type: "Fiend" Attribute: "Light" "Face Card Fusion" Spell Card "Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn." Type: "Normal" "Face-Off" Trap Card "When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it." Type: "Counter" "Factory of 100 Machines" Spell Card "Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase." Type: "Quickplay" "Fairy Archer" Effect Monster "During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn." ATK: 1400 DEF: 600 Level: 3 Type: "Fairy" Attribute: "Light" "Fairy Archer Ingunar" Effect Monster "Cannot attack the turn this card is Special Summoned. If this card is Special Summoned by the effect of a Plant monster: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use this effect of "Fairy Archer Ingunar" once per turn." ATK: 2400 DEF: 1200 Level: 6 Type: "Plant" Attribute: "Earth" "Fairy Box" Trap Card "When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card." Type: "Continuous" "Fairy Cheer Girl" XYZ Monster "2 Level 4 Fairy-Type monsters" You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn." ATK: 1900 DEF: 1500 Level: 4 Type: "Fairy" Attribute: "Light" "Fairy Dragon" Normal Monster "This beautiful Dragon spirit harbors hidden strength." ATK: 1100 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Wind" "Fairy Guardian" Effect Monster "Tribute this face-up card to return 1 Spell Card sent to your Graveyard by your opponent's card effect during this turn to the bottom of your Deck." ATK: 1000 DEF: 1000 Level: 3 Type: "Fairy" Attribute: "Wind" "Fairy King Albverdich" XYZ Monster "2 Level 4 EARTH monsters" Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF." ATK: 2300 DEF: 1400 Level: 4 Type: "Plant" Attribute: "Earth" "Fairy King Truesdale" Effect Monster "While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF." ATK: 2200 DEF: 1500 Level: 6 Type: "Plant" Attribute: "Water" "Fairy Knight Ingunar" XYZ Monster "3 Level 6 monsters" Once per turn: You can detach 2 Xyz Materials from this card; return all other cards on the field to the hand. Your opponent cannot activate cards or effects in response to this effect's activation." ATK: 2200 DEF: 3000 Level: 6 Type: "Plant" Attribute: "Earth" "Fairy Meteor Crush" Spell Card "If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent." Type: "Equip" "Fairy of the Fountain" Normal Monster "This fairy protects a fountain from any who seek to muddy its waters." ATK: 1600 DEF: 1100 Level: 4 Type: "Aqua" Attribute: "Water" "Fairy of the Spring" Spell Card "Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn." Type: "Normal" "Fairy Tail - Luna" Effect Monster "When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand." ATK: 1850 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Fairy Tail - Rella" Effect Monster "Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase." ATK: 1850 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Fairy Tail - Rochka" Effect Monster "When this card is Normal Summoned: You can make your opponent gain 500 LP, then your opponent looks at the top 3 cards in your Deck, and chooses 1 of them for you to add to your hand, also shuffle the rest back into the Deck. You can only use this effect of "Fairy Tail - Rochka" once per turn. Once per battle, if this card battles, before damage calculation: You can send this card to the GY." ATK: 1850 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Fairy Tail - Sleeper" Flip Effect Monster "FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn." ATK: 1850 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Fairy Tail - Snow" Effect Monster "If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card." ATK: 1850 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Fairy Tail Tales" Spell Card "You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage." Type: "Continuous" "Fairy Wind" Trap Card "Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300." Type: "Normal" "Fairy's Gift" Normal Monster "This flying monster is known for delivering happiness to all." ATK: 1400 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Fairy's Hand Mirror" Trap Card "When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target." Type: "Normal" "Fairywitch" Normal Monster "Though destined to be a fairy, this creature chose the way of the witch instead." ATK: 800 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Faith Bird" Normal Monster "This long-tailed bird blinds its enemies with mystical light." ATK: 1500 DEF: 1100 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Fake Explosion" Trap Card "Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactoru30fbSK" from your hand or Graveyard." Type: "Normal" "Fake Feather" Trap Card "Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card." Type: "Normal" "Fake Hero" Spell Card "Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase." Type: "Normal" "Fake Trap" Trap Card "Activate only when your opponent activates a Spell, Trap, or Effect Monster's effect that would destroy a Trap Card(s) you control. Destroy this card instead. (If the cards that would have been destroyed are face-down, you can look at them to confirm.)" Type: "Normal" "Falchion Beta" Effect Monster "If this card destroys an opponent's monster by battle: Activate 1 of these effects. Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard. Target 1 LIGHT Machine-Type monster with 1200 or less ATK in your Graveyard; Special Summon that target." ATK: 1200 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Fallen Angel of Roses" Effect Monster "You can Special Summon this card (from your hand) by returning 1 Plant-Type monster you control to the hand, except "Fallen Angel of Roses", but banish it when it leaves the field." ATK: 2400 DEF: 1300 Level: 7 Type: "Plant" Attribute: "Earth" "Fallen of Albaz" Effect Monster "If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn." ATK: 1800 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Dark" "Fallen Paradise" Spell Card "Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn." Type: "Field" "Falling Current" Spell Card "Target 1 face-up monster you control and declare a Level between 1 and 3; it becomes that Level." Type: "Normal" "Falling Down" Spell Card "Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage." Type: "Equip" "Familiar Knight" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: Each player can Special Summon 1 Level 4 monster from their hand." ATK: 1200 DEF: 1400 Level: 3 Type: "Warrior" Attribute: "Dark" "Familiarossessed - Aussa" Effect Monster "You can send 1 "Aussa the Earth Charmer" and 1 EARTH monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 1850 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Familiarossessed - Dharc" Effect Monster "You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent." ATK: 1850 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Familiarossessed - Eria" Effect Monster "You can send 1 "Eria the Water Charmer" and 1 WATER monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 1850 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Water" "Familiarossessed - Hiita" Effect Monster "You can send 1 "Hiita the Fire Charmer" and 1 FIRE monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 1850 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Familiarossessed - Lyna" Effect Monster "You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiarossessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1850 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Light" "Familiarossessed - Wynn" Effect Monster "You can send 1 "Wynn the Wind Charmer" and 1 WIND monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 1850 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Wind" "Fandora, the Flying Furtress" Spell Card "During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage." Type: "Field" "Fantastic Striborg" Effect Monster "Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand." ATK: 2200 DEF: 2200 Level: 5 Type: "Machine" Attribute: "Wind" "Fantastical Dragon Phantazmay" Effect Monster "If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn." ATK: 2400 DEF: 1800 Level: 7 Type: "Dragon" Attribute: "Dark" "Farfa, Malebranche of the Burning Abyss" Effect Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase." ATK: 1000 DEF: 1900 Level: 3 Type: "Fiend" Attribute: "Dark" "Farm Delivery" Trap Card "If you control a Normal Monster: Target up to 3 of your banished Normal Monsters; shuffle them into the Deck." Type: "Normal" "FaSolfachord Fancia" Pendulum Effect Monster "While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster would be destroyed by battle, you can destroy this card instead. During your Main Phase: You can add 1 "Solfachord" Pendulum Monster from your Deck to your Extra Deck face-up, except "FaSolfachord Fancia". You can only use this effect of "FaSolfachord Fancia" once per turn." ATK: 1600 DEF: 400 Level: 4 Type: "Fairy" Attribute: "Fire" Scale: 5 "Fatal Abacus" Trap Card "Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points." Type: "Continuous" "Fateful Hour" Trap Card "Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it." Type: "Normal" "Faustian Bargain" Spell Card "Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand." Type: "Normal" "Favorite Hero" Spell Card "Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row." Type: "Equip" "Fear from the Dark" Effect Monster "When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card." ATK: 1700 DEF: 1500 Level: 4 Type: "Zombie" Attribute: "Dark" "Feast of the Wild LV5" Spell Card "Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack." Type: "Normal" "Feather Shot" Spell Card "Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn." Type: "Normal" "Feather Wind" Trap Card "When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it." Type: "Counter" "Featherizer" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card." ATK: 700 DEF: 1100 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Feedback Warrior" Effect Monster "When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3." ATK: 800 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Earth" "Feedran, the Winds of Mischief" Effect Monster "If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn." ATK: 1700 DEF: 0 Level: 3 Type: "Dragon" Attribute: "Wind" "Felgrand Dragon" Effect Monster "Cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. If this card is Special Summoned: Target 1 monster in your Graveyard; this card gains ATK equal to that monster's Level x 200." ATK: 2800 DEF: 2800 Level: 8 Type: "Dragon" Attribute: "Light" "Felis, Lightsworn Archer" Tuner Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY." ATK: 1100 DEF: 2000 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Fencing Fire Ferret" Effect Monster "If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent." ATK: 1700 DEF: 600 Level: 4 Type: "Beast" Attribute: "Fire" "Fenghuang" Spirit Monster "Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls." ATK: 2100 DEF: 1800 Level: 6 Type: "Winged Beast" Attribute: "Fire" "Fengsheng Mirror" Spell Card "Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand." Type: "Normal" "Fenrir" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase." ATK: 1400 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Water" "Fenrir the Nordic Wolf" Effect Monster "Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card." ATK: 4000 DEF: 4000 Level: 10 Type: "Beast" Attribute: "Dark" "Feral Imp" Normal Monster "A playful little fiend that lurks in the dark, waiting to attack an unwary enemy." ATK: 1300 DEF: 1400 Level: 4 Type: "Fiend" Attribute: "Dark" "Ferocious Flame Swordsman" Link Monster "2 monsters with different names" All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn." ATK: 1300 Type: "Warrior" Attribute: "Fire" Link Rating: 2 Link Markers: ["Left","Bottom-Left"] "Ferret Flames" Trap Card "If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP." Type: "Normal" "Fiber Jar" Flip Effect Monster "FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards." ATK: 500 DEF: 500 Level: 3 Type: "Plant" Attribute: "Earth" "Field Barrier" Spell Card "Field Spell Cards on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier"." Type: "Continuous" "Field-Commander Rahz" Effect Monster "When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Fiend Comedian" Trap Card "Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard." Type: "Normal" "Fiend Griefing" Trap Card "Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard." Type: "Normal" "Fiend Kraken" Normal Monster "A giant squid that drags its enemies to a watery grave." ATK: 1200 DEF: 1400 Level: 4 Type: "Aqua" Attribute: "Water" "Fiend Reflection #1" Normal Monster "This monster can draw its enemies into a mirror world that renders them helpless." ATK: 1300 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Fiend Reflection #2" Normal Monster "A bird-beast that summons reinforcements with a hand mirror." ATK: 1100 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Light" "Fiend Scorpion" Normal Monster "A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential." ATK: 900 DEF: 200 Level: 2 Type: "Insect" Attribute: "Earth" "Fiend Skull Dragon" Fusion Monster "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card." ATK: 2000 DEF: 1200 Level: 5 Type: "Dragon" Attribute: "Wind" "Fiend Sword" Normal Monster "Whoever resists the curse of this blade will gain untold power." ATK: 1400 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Dark" "Fiend's Hand" Normal Monster "Arms that reach out from the Swamp of Chaos to drag down the damned." ATK: 600 DEF: 600 Level: 2 Type: "Zombie" Attribute: "Dark" "Fiend's Hand Mirror" Trap Card "Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target." Type: "Normal" "Fiend's Mirror" Ritual Monster "You can Ritual Summon this card with "Beastly Mirror Ritual"." ATK: 2100 DEF: 1800 Level: 6 Type: "Fiend" Attribute: "Dark" "Fiend's Sanctuary" Spell Card "Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token." Type: "Normal" "Fiendish Chain" Trap Card "Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card." Type: "Continuous" "Fiendish Engine Omega" Effect Monster "During your End Phase: Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn: You can have this card gain 1000 ATK until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card." ATK: 2800 DEF: 2000 Level: 8 Type: "Machine" Attribute: "Dark" "Fiendish Portrait" Trap Card "Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn." Type: "Normal" "Fiendish Rhino Warrior" Effect Monster "Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn." ATK: 1400 DEF: 900 Level: 3 Type: "Fiend" Attribute: "Earth" "Fiery Fervor" Trap Card "Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only." Type: "Normal" "Fifth Hope" Spell Card "Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card)." Type: "Normal" "Fighting Dirty" Trap Card "If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn." Type: "Normal" "Fighting Spirit" Spell Card "The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead." Type: "Equip" "Filo, Messenger Fur Hire" Effect Monster "During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Final Attack Orders" Trap Card "All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed." Type: "Continuous" "Final Countdown" Spell Card "Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel." Type: "Normal" Spell Card "Discard 5 cards from your hand. Destroy all cards on the field." Type: "Normal" "Final Flame" Spell Card "Inflict 600 points of damage to your opponent's Life Points." Type: "Normal" "Final Fusion" Trap Card "During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters." Type: "Normal" "Final Geas" Trap Card "If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied)." Type: "Normal" "Final Gesture" Spell Card "Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card." Type: "Normal" "Final Inzektion" Spell Card "Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard." Type: "Normal" "Final Light" Spell Card "Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn." Type: "Normal" "Final Psychic Ogre" Effect Monster "If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand." ATK: 2200 DEF: 1700 Level: 5 Type: "Psychic" Attribute: "Earth" "Final Ritual of the Ancients" Spell Card "This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand." Type: "Ritual" "Fine" Trap Card "Discard 2 cards." Type: "Normal" "Finite Cards" Spell Card "The hand size limit of each player becomes 3." Type: "Continuous" "Fire Ant Ascator" Tuner Monster "When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn." ATK: 700 DEF: 1300 Level: 3 Type: "Insect" Attribute: "Earth" "Fire Cracker" Effect Monster "(Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each." ATK: 1700 DEF: 200 Level: 4 Type: "Fiend" Attribute: "Fire" "Fire Darts" Trap Card "Activate only while you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent equal to the sum of the die rolls u07 100." Type: "Normal" "Fire Eye" Normal Monster "An eye engulfed in flames that flaps its wings to create hot blasts of air." ATK: 800 DEF: 600 Level: 2 Type: "Pyro" Attribute: "Fire" "Fire Fighting Daruma Doll" Link Monster "2 Beast, Beast-Warrior, and/or Winged Beast monsters" This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand." ATK: 1500 Type: "Beast-Warrior" Attribute: "Fire" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Fire Flint Lady" Effect Monster "If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card you control to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Warrior" Attribute: "Fire" "Fire Formation - Domei" Spell Card "When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; Special Summon it. You can only use this effect of "Fire Formation - Domei" once per turn. You can only activate 1 "Fire Formation - Domei" per turn." Type: "Continuous" "Fire Formation - Gyokkou" Spell Card "Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK." Type: "Continuous" "Fire Formation - Ingen" Spell Card "When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn." Type: "Continuous" "Fire Formation - Kaiyo" Trap Card "During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK." Type: "Continuous" "Fire Formation - Tenken" Trap Card "Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK." Type: "Continuous" "Fire Formation - Tenki" Spell Card "When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn." Type: "Continuous" "Fire Formation - Tensen" Trap Card "When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK." Type: "Continuous" "Fire Formation - Tensu" Spell Card "During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK." Type: "Continuous" "Fire Formation - Yoko" Spell Card "When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior monsters you control gain 100 ATK." Type: "Continuous" "Fire Fortress atop Liang Peak" Spell Card "(This card is always treated as a "Fire Formation" card.) Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects; 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. 6: Add 1 Beast-Warrior monster from your Deck to your hand. 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions." Type: "Field" "Fire Hand" Effect Monster "When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck." ATK: 1600 DEF: 1000 Level: 4 Type: "Pyro" Attribute: "Fire" "Fire King Avatar Arvata" Effect Monster "When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn." ATK: 1800 DEF: 200 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Fire King Avatar Barong" Effect Monster "If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong"." ATK: 1800 DEF: 200 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Fire King Avatar Garunix" Effect Monster "If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck." ATK: 700 DEF: 1700 Level: 3 Type: "Winged Beast" Attribute: "Fire" "Fire King Avatar Kirin" Effect Monster "If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard." ATK: 1000 DEF: 200 Level: 3 Type: "Beast" Attribute: "Fire" "Fire King Avatar Yaksha" Effect Monster "If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn." ATK: 1800 DEF: 200 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Fire King High Avatar Garunix" Effect Monster "During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix"." ATK: 2700 DEF: 1700 Level: 8 Type: "Winged Beast" Attribute: "Fire" "Fire King Island" Spell Card "If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand." Type: "Field" "Fire Kraken" Normal Monster "A squid that thrives on fire and heat." ATK: 1600 DEF: 1500 Level: 4 Type: "Aqua" Attribute: "Fire" "Fire Lake of the Burning Abyss" Trap Card "Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets." Type: "Normal" "Fire Opalhead" Pendulum Normal Monster "A blazingly hardheaded dinosaur leader. It greets its enemies with its signature move Fire Opal Headbutt after toying with them with its dynamic movements and flames." ATK: 2500 DEF: 1000 Level: 6 Type: "Dinosaur" Attribute: "Fire" Scale: "Fire Phoenix @Ignister" Link Monster "2+ Cyberse monsters" During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn." ATK: 2300 Type: "Cyberse" Attribute: "Fire" Link Rating: 3 Link Markers: ["Left","Bottom","Right"] "Fire Princess" Effect Monster "Each time you gain Life Points, inflict 500 damage to your opponent." ATK: 1300 DEF: 1500 Level: 4 Type: "Pyro" Attribute: "Fire" "Fire Prison" Spell Card "All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. Negate the activated effects of Cyberse monsters. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects." Type: "Field" "Fire Reaper" Normal Monster "A reaper with a flaming arrow that burns an enemy to a crisp." ATK: 700 DEF: 500 Level: 2 Type: "Zombie" Attribute: "Dark" "Fire Sorcerer" Flip Effect Monster "FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of damage to your opponent's Life Points." ATK: 1000 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Fire Trooper" Effect Monster "When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent." ATK: 1000 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Fire" "Firebird" Effect Monster "Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK." ATK: 1000 DEF: 800 Level: 4 Type: "Winged Beast" Attribute: "Fire" "Firebrand Hymnist" Effect Monster "When this card is Normal Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. If this card is Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls. You can only use this effect of "Firebrand Hymnist" once per turn." ATK: 800 DEF: 200 Level: 3 Type: "Pyro" Attribute: "Fire" "Firegrass" Normal Monster "A fire-breathing plant found growing near volcanoes." ATK: 700 DEF: 600 Level: 2 Type: "Plant" Attribute: "Earth" "Fires of Doomsday" Spell Card "Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set)." Type: "Quickplay" "Firestorm Prominence" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters." ATK: 2000 DEF: 1500 Level: 7 Type: "Reptile" Attribute: "Fire" "Firewall" Trap Card "When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card." Type: "Continuous" "Firewall Dragon" Link Monster "2+ monsters" Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn." ATK: 2500 Type: "Cyberse" Attribute: "Light" Link Rating: 4 Link Markers: ["Left","Top","Right","Bottom"] "Firewall Dragon Darkfluid" Link Monster "3+ Effect monsters" If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row." ATK: 3000 Type: "Cyberse" Attribute: "Dark" Link Rating: 5 Link Markers: ["Top","Left","Bottom-Left","Bottom-Right","Right"] "Firewall eXceed Dragon" XYZ Monster "2+ Level 4 monsters" This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn." ATK: 2500 DEF: 2000 Level: 4 Type: "Cyberse" Attribute: "Dark" "Firewall Guardian" Effect Monster "If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn." ATK: 100 DEF: 2000 Level: 4 Type: "Cyberse" Attribute: "Dark" "Firewing Pegasus" Normal Monster "A heavenly stallion soaring through the skies on crimson wings." ATK: 2250 DEF: 1800 Level: 6 Type: "Beast" Attribute: "Fire" "Fireyarou" Normal Monster "A malevolent creature wrapped in flames that attacks enemies with intense fire." ATK: 1300 DEF: 1000 Level: 4 Type: "Pyro" Attribute: "Fire" "First of the Dragons" Fusion Monster "2 Normal monsters" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects." ATK: 2700 DEF: 2000 Level: 9 Type: "Dragon" Attribute: "Dark" "First Step Towards Infestation" Spell Card "Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card." Type: "Quickplay" "First-Aid Squad" Trap Card "Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field." Type: "Normal" "Fish and Kicks" Spell Card "If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it." Type: "Normal" "Fish and Swaps" Spell Card "Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand." Type: "Normal" "Fish Depth Charge" Trap Card "Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card." Type: "Normal" "Fish Rain" Trap Card "When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)" Type: "Normal" "Fishborg Archer" Tuner Monster "If this card is in your Graveyard and you control no monsters during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn." ATK: 300 DEF: 300 Level: 3 Type: "Fish" Attribute: "Water" "Fishborg Blaster" Tuner Monster "If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER." ATK: 100 DEF: 200 Level: 1 Type: "Fish" Attribute: "Water" Effect Monster "If this card is in your Graveyard and all monsters you control are "Fishborg" monsters (min. 1): You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card." ATK: 400 DEF: 400 Level: 4 Type: "Fish" Attribute: "Water" "Fishborg Launcher" Tuner Monster "If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn." ATK: 200 DEF: 100 Level: 1 Type: "Fish" Attribute: "Water" "Fishborg Planter" Effect Monster "Once, while this card is in the GY: You can send the top card of your Deck to the GY, then, if it is a WATER monster, Special Summon this card from the GY. You can only use this effect of "Fishborg Planter" once per turn." ATK: 200 DEF: 200 Level: 2 Type: "Fish" Attribute: "Water" "Fissure" Spell Card "Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied)." Type: "Normal" "Fist of Fate" Spell Card "This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect. Destroy all Spells and Traps your opponent controls. You can only activate 1 "Fist of Fate" per turn." Type: "Quickplay" "Fists of the Unrivaled Tenyi" Trap Card "When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck." Type: "Counter" "Five Brothers Explosion" Trap Card "When this card is activated: Gain 500 LP for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard." Type: "Continuous" "Five Star Twilight" Spell Card "If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh" from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 "Five Star Twilight" per turn." Type: "Normal" "Five-Headed Dragon" Fusion Monster "5 Dragon monsters" Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster." ATK: 5000 DEF: 5000 Level: 12 Type: "Dragon" Attribute: "Dark" "Five-Headed Link Dragon" Link Monster "5 monsters" Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY." ATK: 5000 Type: "Dragon" Attribute: "Dark" Link Rating: 5 Link Markers: ["Left","Bottom-Left","Bottom","Bottom-Right","Right"] "Flame Administrator" Link Monster "2 Cyberse monsters" All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator"." ATK: 1200 Type: "Cyberse" Attribute: "Fire" Link Rating: 2 Link Markers: ["Left","Bottom-Right"] "Flame Armor Ninja" Effect Monster "When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1." ATK: 1700 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Fire" "Flame Bufferlo" Effect Monster "If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn." ATK: 1400 DEF: 200 Level: 3 Type: "Cyberse" Attribute: "Fire" "Flame Cerebrus" Normal Monster "Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders." ATK: 2100 DEF: 1800 Level: 6 Type: "Pyro" Attribute: "Fire" "Flame Champion" Normal Monster "A warrior protected by a flaming shield that nullifies any attack." ATK: 1900 DEF: 1300 Level: 5 Type: "Pyro" Attribute: "Fire" "Flame Dancer" Normal Monster "This monster moves while swinging its burning rope." ATK: 550 DEF: 450 Level: 2 Type: "Pyro" Attribute: "Fire" "Flame Ghost" Fusion Monster "Skull Servant" + "Dissolverock" ATK: 1000 DEF: 800 Level: 3 Type: "Zombie" Attribute: "Dark" "Flame Manipulator" Normal Monster "This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire"." ATK: 900 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Fire" "Flame Ogre" Effect Monster "This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card." ATK: 2400 DEF: 1700 Level: 7 Type: "Fiend" Attribute: "Fire" "Flame Ruler" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster." ATK: 1500 DEF: 1600 Level: 4 Type: "Pyro" Attribute: "Fire" "Flame Spirit Ignis" Effect Monster "You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monsters in your Graveyard." ATK: 1500 DEF: 1200 Level: 4 Type: "Pyro" Attribute: "Fire" "Flame Swordsman" Fusion Monster "Flame Manipulator" + "Masaki the Legendary Swordsman" ATK: 1800 DEF: 1600 Level: 5 Type: "Warrior" Attribute: "Fire" "Flame Tiger" Effect Monster "During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card, and if you do, banish it when it leaves the field." ATK: 1800 DEF: 0 Level: 4 Type: "Beast" Attribute: "Fire" "Flame Viper" Normal Monster "A fire-breathing snake whose speed makes it a difficult target." ATK: 400 DEF: 450 Level: 2 Type: "Pyro" Attribute: "Earth" "Flamvell Archer" Tuner Monster "Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all "Flamvell" monsters on the field gain 800 ATK until the End Phase." ATK: 1000 DEF: 200 Level: 3 Type: "Pyro" Attribute: "Fire" "Flamvell Baby" Tuner Monster "During your Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up FIRE monster you control and have it gain 400 ATK." ATK: 800 DEF: 200 Level: 1 Type: "Pyro" Attribute: "Fire" "Flamvell Commando" Effect Monster "This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK." ATK: 2200 DEF: 200 Level: 6 Type: "Pyro" Attribute: "Fire" "Flamvell Counter" Trap Card "When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it." Type: "Counter" "Flamvell Dragnov" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand." ATK: 1100 DEF: 200 Level: 2 Type: "Dragon" Attribute: "Fire" "Flamvell Fiend" Effect Monster "When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard." ATK: 2100 DEF: 1200 Level: 5 Type: "Fiend" Attribute: "Fire" "Flamvell Firedog" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog"." ATK: 1900 DEF: 200 Level: 4 Type: "Beast" Attribute: "Fire" "Flamvell Grunika" Effect Monster "When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200." ATK: 1700 DEF: 200 Level: 4 Type: "Dragon" Attribute: "Fire" "Flamvell Guard" Normal Tuner Monster "A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders." ATK: 100 DEF: 2000 Level: 1 Type: "Dragon" Attribute: "Fire" "Flamvell Magician" Tuner Monster "While you control an "Ally of Justice" monster(s), this card gains 400 ATK." ATK: 1400 DEF: 200 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Flamvell Poun" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can add 1 monster with 200 DEF from your Deck to your hand." ATK: 200 DEF: 200 Level: 1 Type: "Pyro" Attribute: "Fire" "Flamvell Uruquizas" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent." ATK: 2100 DEF: 400 Level: 6 Type: "Pyro" Attribute: "Fire" "Flare Resonator" Tuner Monster "A Synchro Monster that used this card as a Synchro Material gains 300 ATK." ATK: 300 DEF: 1300 Level: 3 Type: "Fiend" Attribute: "Fire" "Flash Assailant" Effect Monster "Decrease the ATK and DEF of this card by 400 points for each card in your hand." ATK: 2000 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Dark" "Flash Charge Dragon" Link Monster "2+ Dragon monsters" You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal or Special Summoned, to a zone(s) this card points to (except during the Damage Step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation. " ATK: 2300 Type: "Dragon" Attribute: "Dark" Link Rating: 3 Link Markers: ["Top-Left","Top","Top-Right"] "Flash Fusion" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase." Type: "Quickplay" "Flash Knight" Pendulum Normal Monster "The power of the pendulum flashes forth from this shining knight." ATK: 1800 DEF: 600 Level: 4 Type: "Warrior" Attribute: "Light" Scale: 7 "Flash of the Forbidden Spell" Spell Card "Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field." Type: "Normal" "Flashbang" Trap Card "Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn." Type: "Normal" "Flawless Perfection of the Tenyi" Spell Card "All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards." Type: "Field" "Flelf" Effect Monster "Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase." ATK: 800 DEF: 1300 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Fleur Synchron" Tuner Monster "If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand." ATK: 400 DEF: 200 Level: 2 Type: "Machine" Attribute: "Light" "Fleuret de Fleur" Spell Card "Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to a Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn." Type: "Equip" "Flick Clown" Effect Monster "If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn." ATK: 1000 DEF: 1400 Level: 4 Type: "Cyberse" Attribute: "Dark" "Flint" Spell Card "The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster." Type: "Equip" "Flint Cragger" Effect Monster "If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card you control to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return 1 of your banished "Fossil Fusion", or 1 card that specifically lists that card in its text, to the GY. You can only use each effect of "Flint Cragger" once per turn." ATK: 800 DEF: 1600 Level: 3 Type: "Rock" Attribute: "Earth" "Flint Lock" Effect Monster "Once per turn: You can target 1 "Flint" in the Spell & Trap Zone; equip it to this card. During your Main Phase: You can target 1 "Flint" equipped to this card, and 1 face-up monster on the field, except this card; equip that "Flint" to that targeted monster. This card can only be equipped with 1 "Flint". While equipped with "Flint", this card is unaffected by the effect of "Flint", and cannot be destroyed by battle." ATK: 1500 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Flint Missile" Spell Card "Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves." Type: "Quickplay" "Flip Flop Frog" Effect Monster "Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam"." ATK: 500 DEF: 200 Level: 2 Type: "Aqua" Attribute: "Water" "Flip Frozen" Effect Monster "If this card is sent to the GY: You can change all Attack Position monsters your opponent controls to Defense Position." ATK: 500 DEF: 500 Level: 1 Type: "Cyberse" Attribute: "Water" "Flogos, the Ogdoadic Boundless" Effect Monster "If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn." ATK: 1800 DEF: 1400 Level: 4 Type: "Reptile" Attribute: "Light" "Floodgate Trap Hole" Trap Card "When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions." Type: "Normal" "Flourishing Frolic" Spell Card "Excavate cards from your Deck equal to the number of "Flourishing Frolic" in your GY + 3, and if you excavate at least 1 Monster, 1 Spell, and 1 Trap, add 1 of them to your hand and send the other cards to the GY. If you did not, shuffle all excavated cards into your Deck. You can only activate 1 "Flourishing Frolic" per turn." Type: "Normal" "Flower Cardian Boardefly" Synchro Monster "1 Tuner + 2 non-Tuner monsters" If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard." ATK: 2000 DEF: 2000 Level: 6 Type: "Warrior" Attribute: "Dark" "Flower Cardian Cherry Blossom" Effect Monster "If you control a Level 2 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can Tribute 1 "Flower Cardian" monster; draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can take 1 "Flower Cardian" monster from your Deck, except "Flower Cardian Cherry Blossom", and either add it to your hand or Special Summon it. Otherwise, send it to the GY." ATK: 100 DEF: 100 Level: 3 Type: "Warrior" Attribute: "Dark" "Flower Cardian Cherry Blossom with Curtain" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn." ATK: 2000 DEF: 2000 Level: 3 Type: "Warrior" Attribute: "Dark" "Flower Cardian Clover with Boar" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard." ATK: 1000 DEF: 1000 Level: 7 Type: "Warrior" Attribute: "Dark" "Flower Cardian Lightflare" Synchro Monster "1 Tuner + 4 non-Tuner monsters" Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare"." ATK: 5000 DEF: 0 Level: 10 Type: "Warrior" Attribute: "Dark" "Flower Cardian Lightshower" Synchro Monster "1 Tuner + 3 non-Tuner monsters" Your opponent cannot target "Flower Cardian" monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects; Skip the Draw Phase of your next turn. This card has its other effects negated until your opponent's next Standby Phase." ATK: 3000 DEF: 3000 Level: 8 Type: "Warrior" Attribute: "Dark" "Flower Cardian Maple with Deer" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard." ATK: 1000 DEF: 1000 Level: 10 Type: "Warrior" Attribute: "Dark" "Flower Cardian Moonflowerviewing" Synchro Tuner Monster "1 Tuner + 2 non-Tuner monsters" Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters." ATK: 2000 DEF: 2000 Level: 6 Type: "Warrior" Attribute: "Dark" "Flower Cardian Paulownia" Effect Monster "While you control a Level 11 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card." ATK: 100 DEF: 100 Level: 12 Type: "Warrior" Attribute: "Dark" "Flower Cardian Paulownia with Phoenix" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card." ATK: 2000 DEF: 2000 Level: 12 Type: "Warrior" Attribute: "Dark" "Flower Cardian Peony with Butterfly" Tuner Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters." ATK: 1000 DEF: 1000 Level: 6 Type: "Warrior" Attribute: "Dark" "Flower Cardian Pine" Effect Monster "If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card." ATK: 100 DEF: 100 Level: 1 Type: "Warrior" Attribute: "Dark" "Flower Cardian Pine with Crane" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card." ATK: 2000 DEF: 2000 Level: 1 Type: "Warrior" Attribute: "Dark" "Flower Cardian Willow" Effect Monster "While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your Graveyard; shuffle it into your Deck, then draw 1 card." ATK: 100 DEF: 100 Level: 11 Type: "Warrior" Attribute: "Dark" "Flower Cardian Willow with Calligrapher" Tuner Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters." ATK: 2000 DEF: 2000 Level: 11 Type: "Warrior" Attribute: "Dark" "Flower Cardian Zebra Grass" Effect Monster "While you control a Level 7 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. If this card is Normal or Special Summoned: You can reveal any number of "Flower Cardian" monsters in your hand, shuffle them into the Deck, then draw the same number of cards." ATK: 100 DEF: 100 Level: 8 Type: "Warrior" Attribute: "Dark" "Flower Cardian Zebra Grass with Moon" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card." ATK: 2000 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Dark" "Flower Gathering" Spell Card "Special Summon 4 "Flower Cardian" monsters with 100 ATK and different names from your Deck in Attack Position, but they have their effects negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 "Flower Gathering" per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except "Flower Cardian" monsters." Type: "Normal" "Flower Stacking" Spell Card "Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn." Type: "Normal" "Flower Wolf" Fusion Monster "Silver Fang" + "Darkworld Thorns" ATK: 1800 DEF: 1400 Level: 5 Type: "Beast" Attribute: "Earth" "Flowerbot" Effect Monster "If this card is sent to the Graveyard: Draw 1 card, then place 1 card from your hand on the top of the Deck." ATK: 1500 DEF: 800 Level: 3 Type: "Plant" Attribute: "Earth" "Fluffal Angel" Pendulum Effect Monster [Pendulum Effect] "You can target 1 "Fluffal" or "Edge Imp" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Fluffal Angel" once per turn. [Monster Effect] "You can Tribute this card, then target 1 "Frightfur" Fusion Monster in your GY; discard 1 card, and if you do, Special Summon that monster. You can only use this effect of "Fluffal Angel" once per turn." ATK: 600 DEF: 1200 Level: 2 Type: "Fairy" Attribute: "Light" Scale: 8 "Fluffal Bear" Effect Monster "You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn." ATK: 1200 DEF: 800 Level: 3 Type: "Fairy" Attribute: "Earth" "Fluffal Cat" Effect Monster "If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn." ATK: 700 DEF: 300 Level: 1 Type: "Fairy" Attribute: "Earth" "Fluffal Crane" Trap Card "When a face-up "Fluffal" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card." Type: "Normal" "Fluffal Dog" Effect Monster "When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn." ATK: 1700 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Earth" "Fluffal Dolphin" Effect Monster "You can target 1 "Toy Vendor" in your GY; Set it to your field, and if you do, send 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to the GY. If this card is sent to the GY as material for a Fusion Summon: You can shuffle 1 of your "Polymerization" Spells or "Fusion" Spells that is banished or in your GY into the Deck. You can only use each effect of "Fluffal Dolphin" once per turn." ATK: 1600 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Water" "Fluffal Leo" Effect Monster "When this card declares an attack: It gains 500 ATK until the end of the Battle Phase." ATK: 1600 DEF: 1200 Level: 4 Type: "Fairy" Attribute: "Earth" "Fluffal Mouse" Effect Monster "During your Main Phase: You can Special Summon up to 2 copies of "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Frightfur" monsters." ATK: 100 DEF: 100 Level: 1 Type: "Fairy" Attribute: "Earth" "Fluffal Octopus" Effect Monster "When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn." ATK: 800 DEF: 800 Level: 1 Type: "Fairy" Attribute: "Water" "Fluffal Owl" Effect Monster "When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn." ATK: 1000 DEF: 1000 Level: 2 Type: "Fairy" Attribute: "Earth" "Fluffal Penguin" Effect Monster "During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn." ATK: 1600 DEF: 1100 Level: 4 Type: "Fairy" Attribute: "Water" "Fluffal Rabbit" Effect Monster "If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn." ATK: 300 DEF: 1200 Level: 1 Type: "Fairy" Attribute: "Earth" "Fluffal Sheep" Effect Monster "If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn." ATK: 400 DEF: 800 Level: 2 Type: "Fairy" Attribute: "Earth" "Fluffal Wings" Effect Monster "If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Fairy" Attribute: "Light" "Flundereeze and the City of Dreams" Trap Card "During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Flundereeze and the City of Dreams" once per turn." Type: "Normal" "Flundereeze and the Mysterious Map" Spell Card "During your Main Phase: You can reveal 1 Level 1 "Flundereeze" monster in your hand, and if you do, banish 1 "Flundereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster, you can: Immediately after this effect resolves, Normal Summon 1 "Flundereeze" monster. You can only use each effect of "Flundereeze and the Mysterious Map" once per turn." Type: "Field" Trap Card "When your opponent would Special Summon a monster(s) while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Your opponent cannot Special Summon monsters for the rest of this turn, but they can conduct 3 Normal Summons/Sets this turn, not just 1, also negate the Summon, and if you do, return that monster(s) to the hand. You can only activate 1 "Flundereeze and the Scary Sea" per turn." Type: "Counter" Spell Card "You can conduct a Tribute Summon that requires 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of the Deck in any order, then draw the same number of cards. You can only use this effect of "Flundereeze and the Unknown Wind" once per turn." Type: "Continuous" "Flundereeze x Eaglen" Effect Monster "If this face-up card leaves the field, banish it. You can only use each of the following effects of "Flundereeze x Eaglen" once per turn, also you cannot Special Summon the turn you activate either of those effects. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand." ATK: 800 DEF: 1000 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Flundereeze x Empen" Effect Monster "If this card is Tribute Summoned: You can add 1 "Flundereeze" Spell/Trap from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. While you control this Tribute Summoned card, your opponent cannot activate the effects of Special Summoned monsters in Attack Position they control. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved, until the end of this turn." ATK: 2700 DEF: 1000 Level: 10 Type: "Winged Beast" Attribute: "Wind" "Flundereeze x Robina" Effect Monster "If this face-up card leaves the field, banish it. You can only use each of the following effects of "Flundereeze x Robina" once per turn, also you cannot Special Summon the turn you activate either of those effects. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand." ATK: 600 DEF: 1200 Level: 1 Type: "Winged Beast" Attribute: "Water" "Flundereeze x Snowl" Effect Monster "Once per turn, if you control this Tribute Summoned card: You can activate this effect; you can conduct 3 Normal Summons/Sets this turn, not just 1. While you control this Tribute Summoned card, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all opponent's Special Summoned monsters to face-down Defense Position." ATK: 2900 DEF: 800 Level: 10 Type: "Winged Beast" Attribute: "Water" "Flundereeze x Strich" Effect Monster "If this face-up card leaves the field, banish it. You can only use each of the following effects of "Flundereeze x Strich" once per turn, also you cannot Special Summon the turn you activate either of those effects. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand." ATK: 700 DEF: 1100 Level: 1 Type: "Winged Beast" Attribute: "Water" "Flundereeze x Toccan" Effect Monster "If this face-up card leaves the field, banish it. You can only use each of the following effects of "Flundereeze x Toccan" once per turn, also you cannot Special Summon the turn you activate either of those effects. If this card is Normal Summoned: You can target 1 of your banished "Flundereeze" cards; add it to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand." ATK: 500 DEF: 1300 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Flyfang" Effect Monster "If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase." ATK: 1600 DEF: 300 Level: 3 Type: "Fish" Attribute: "Wind" "Flying "C" Effect Monster "When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon." ATK: 700 DEF: 700 Level: 3 Type: "Insect" Attribute: "Earth" "Flying Carp" Effect Monster "(Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Carp" once per turn." ATK: 500 DEF: 500 Level: 4 Type: "Fish" Attribute: "Water" "Flying Elephant" Effect Monster "Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel." ATK: 1850 DEF: 1300 Level: 4 Type: "Beast" Attribute: "Wind" "Flying Fish" Normal Monster "Three wishes are granted to those fortunate enough to see this monster in flight." ATK: 800 DEF: 500 Level: 4 Type: "Fish" Attribute: "Wind" "Flying Fortress SKY FIRE" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactoru30fbSK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects: When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent. When your opponent Sets a card, destroy it and inflict 800 damage to your opponent." ATK: 3000 DEF: 2500 Level: 8 Type: "Machine" Attribute: "Wind" "Flying Kamakiri #1" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position." ATK: 1400 DEF: 900 Level: 4 Type: "Insect" Attribute: "Wind" "Flying Kamakiri #2" Normal Monster "A flying mantis that feeds primarily on insects." ATK: 1500 DEF: 800 Level: 4 Type: "Insect" Attribute: "Wind" "Flying Pegasus Railroad Stampede" Effect Monster "If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Earth" "Flying Penguin" Normal Monster "A very rare penguin that takes to the air with ears shaped like wings." ATK: 1200 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Flying Saucer Muusik'i" Effect Monster "While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase." ATK: 1000 DEF: 2000 Level: 5 Type: "Machine" Attribute: "Light" "Fog Control" Spell Card "Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster." Type: "Quickplay" "Fog King" Effect Monster "You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards." ATK: 0 DEF: 0 Level: 7 Type: "Spellcaster" Attribute: "Water" "Folgo, Justice Fur Hire" Link Monster "3 monsters with different TypesrnCannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn." ATK: 2400 Type: "Beast" Attribute: "Dark" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Follow Wind" Spell Card "Increase the ATK and DEF of a Winged Beast-Type monster equipped with this card by 300 points." Type: "Equip" "Follow Wing" Trap Card "Activate this card by targeting 1 Synchro Monster you control; it cannot be destroyed by battle or your opponent's card effects. At the start of the Damage Step, if it battles an opponent's Level 5 or higher monster: You can destroy that opponent's monster, and if you do, the targeted Synchro Monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn. When that monster leaves the field, destroy this card." Type: "Continuous" "Fool of Prophecy" Effect Monster "Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more "Spellbook" Spell Cards with different names in your Graveyard to activate and to resolve this effect." ATK: 1600 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Foolish Burial" Spell Card "Send 1 monster from your Deck to the GY." Type: "Normal" "Foolish Burial Goods" Spell Card "Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn." Type: "Normal" "Foolish Return" Spell Card "Select 1 card in your opponent's Graveyard. Return it to the Deck." Type: "Quickplay" "Foolish Revival" Trap Card "Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field." Type: "Normal" "Forbidden Apocrypha" Trap Card "Declare 1 monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the GY." Type: "Normal" "Forbidden Arts of the Gishki" Spell Card "This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute face-up monsters from anywhere on the field, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Halve the ATK of the monster Ritual Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card." Type: "Ritual" "Forbidden Chalice" Spell Card "Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated." Type: "Quickplay" "Forbidden Dark Contract with the Swamp King" Spell Card "Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage." Type: "Continuous" "Forbidden Dress" Spell Card "Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects." Type: "Quickplay" "Forbidden Droplet" Spell Card "Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn." Type: "Quickplay" "Forbidden Lance" Spell Card "Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps." Type: "Quickplay" "Forbidden Scripture" Spell Card "If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF." Type: "Quickplay" "Forbidden Trapezohedron" Spell Card "If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types. Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck. Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck. You can only activate 1 "Forbidden Trapezohedron" per turn." Type: "Normal" "Force Resonator" Tuner Monster "You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step." ATK: 500 DEF: 500 Level: 2 Type: "Fiend" Attribute: "Water" "Forced Back" Trap Card "Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand." Type: "Counter" "Forced Ceasefire" Trap Card "Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn." Type: "Normal" "Forced Requisition" Trap Card "You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand." Type: "Continuous" "Forest" Spell Card "All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF." Type: "Field" "Forge of the True Dracos" Spell Card "If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions." Type: "Normal" "Forgotten Temple of the Deep" Trap Card "While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect." Type: "Continuous" "Form Change" Spell Card "Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)" Type: "Quickplay" "Formation Union" Trap Card "Select and activate 1 of the following effects: Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position." Type: "Normal" "Formud Skipper" Effect Monster "During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Cyberse" Attribute: "Light" "Formula Synchron" Synchro Tuner Monster "1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control." ATK: 200 DEF: 1500 Level: 2 Type: "Machine" Attribute: "Light" "Fortissimo" Spell Card "Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials." Type: "Continuous" "Fortissimo the Mobile Fortress" Spell Card "Once per turn: You can Special Summon 1 "Meklord Army" monster from your hand." Type: "Field" "Fortress Warrior" Effect Monster "You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle." ATK: 600 DEF: 1200 Level: 2 Type: "Warrior" Attribute: "Earth" "Fortress Whale" Ritual Monster "You can Ritual Summon this card with "Fortress Whale's Oath"." ATK: 2350 DEF: 2150 Level: 7 Type: "Fish" Attribute: "Water" "Fortress Whale's Oath" Spell Card "This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more." Type: "Ritual" "Fortune Chariot" Union Effect Monster "(This card is also always treated as a "Valkyrie" card.) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved." ATK: 1000 DEF: 2000 Level: 6 Type: "Fairy" Attribute: "Wind" "Fortune Fairy Ann" Effect Monster "When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn." ATK: 0 DEF: 0 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Fortune Fairy Chee" Effect Monster "When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn." ATK: 0 DEF: 0 Level: 6 Type: "Spellcaster" Attribute: "Earth" "Fortune Fairy En" Effect Monster "When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn." ATK: 0 DEF: 0 Level: 2 Type: "Spellcaster" Attribute: "Fire" "Fortune Fairy Hikari" Effect Monster "When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Fortune Fairy Hu" Effect Monster "When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn." ATK: 0 DEF: 0 Level: 3 Type: "Spellcaster" Attribute: "Wind" "Fortune Fairy Swee" Effect Monster "When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn." ATK: 0 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Water" "Fortune Lady Calling" Spell Card "If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn." Type: "Normal" "Fortune Lady Dark" Effect Monster "This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard." ATK: 0 DEF: 0 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Fortune Lady Earth" Effect Monster "This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent." ATK: 0 DEF: 0 Level: 6 Type: "Spellcaster" Attribute: "Earth" "Fortune Lady Every" Synchro Monster "1 Tuner + 1+ non-Tuner Spellcaster monsters" This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn." ATK: 0 DEF: 0 Level: 7 Type: "Spellcaster" Attribute: "Light" "Fortune Lady Fire" Effect Monster "This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field." ATK: 0 DEF: 0 Level: 2 Type: "Spellcaster" Attribute: "Fire" "Fortune Lady Light" Effect Monster "This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Fortune Lady Past" Tuner Monster "This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Fortune Lady Rewind" Trap Card "Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn." Type: "Normal" "Fortune Lady Water" Effect Monster "This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards." ATK: 0 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Water" "Fortune Lady Wind" Effect Monster "This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control." ATK: 0 DEF: 0 Level: 3 Type: "Spellcaster" Attribute: "Wind" "Fortune Vision" Spell Card "When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn." Type: "Continuous" "Fortune's Future" Spell Card "Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards." Type: "Normal" "Fossil Dig" Spell Card "Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand." Type: "Normal" "Fossil Dragon Skullgar" Fusion Monster "1 Rock monster + 1 Level 4 or lower monster in your opponent's GYrnMust first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn." ATK: 2500 DEF: 0 Level: 4 Type: "Rock" Attribute: "Earth" "Fossil Dragon Skullgios" Fusion Monster "1 Rock monster + 1 Level 7 or higher monster in your opponent's GYrnMust first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK/DEF of that opponent's monster until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled." ATK: 3500 DEF: 0 Level: 8 Type: "Rock" Attribute: "Earth" "Fossil Dyna Pachycephalo" Effect Monster "If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters." ATK: 1200 DEF: 1300 Level: 4 Type: "Rock" Attribute: "Earth" "Fossil Excavation" Trap Card "Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card." Type: "Continuous" "Fossil Fusion" Spell Card "Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either player's GY, and if you banished monsters from both GYs, neither player can target the Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Fossil Fusion" once per turn." Type: "Normal" "Fossil Machine Skull Buggy" Fusion Monster "1 Rock monster in your GY + 1 Level 4 or lower monster" Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster that specifically lists "Fossil Fusion" in its text from your Deck to your hand. You can only use this effect of "Fossil Machine Skull Buggy" once per turn." ATK: 1400 DEF: 1200 Level: 4 Type: "Rock" Attribute: "Earth" "Fossil Machine Skull Convoy" Fusion Monster "1 Rock monster in your GY + 1 Level 7 or higher monster" Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their own original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent." ATK: 2100 DEF: 1800 Level: 8 Type: "Rock" Attribute: "Earth" "Fossil Machine Skull Wagon" Fusion Monster "1 Rock monster in your GY + 1 Level 5 or 6 monster" Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn." ATK: 1700 DEF: 1500 Level: 6 Type: "Rock" Attribute: "Earth" "Fossil Tusker" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent." ATK: 1800 DEF: 0 Level: 4 Type: "Rock" Attribute: "Earth" "Fossil Warrior Skull Bone" Fusion Monster "1 Rock monster + 1 Level 4 or lower monster" Must first be Special Summoned with "Fossil Fusion". This card can make a second attack on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn." ATK: 2000 DEF: 800 Level: 4 Type: "Rock" Attribute: "Earth" "Fossil Warrior Skull King" Fusion Monster "1 Rock monster + 1 Level 7 or higher monster" Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that target to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn." ATK: 2800 DEF: 1300 Level: 8 Type: "Rock" Attribute: "Earth" "Fossil Warrior Skull Knight" Fusion Monster "1 Rock monster + 1 Level 5 or 6 monster" Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; it can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn." ATK: 2400 DEF: 1100 Level: 6 Type: "Rock" Attribute: "Earth" "Foucault's Cannon" Pendulum Normal Monster [Pendulum Effect] "During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it. [Flavor Text] A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h?" ATK: 2200 DEF: 1200 Level: 5 Type: "Spellcaster" Attribute: "Dark" Scale: 2 "Fox Fire" Effect Monster "During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon." ATK: 300 DEF: 200 Level: 2 Type: "Pyro" Attribute: "Fire" "Fragment Fusion" Trap Card "Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase." Type: "Normal" "Fragrance Storm" Spell Card "Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card." Type: "Normal" "Fraud Freeze" Trap Card "Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard." Type: "Continuous" "Free-Range Monsters" Trap Card "During the Main Phase: Immediately after this effect resolves, Normal Summon/Set 1 monster." Type: "Normal" "Freed the Brave Wanderer" Effect Monster "Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target." ATK: 1700 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Freed the Matchless General" Effect Monster "Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect." ATK: 2300 DEF: 1700 Level: 5 Type: "Warrior" Attribute: "Earth" "Freezing Beast" Union Effect Monster "Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" ATK: 1500 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Freezing Chains of the Ice Barrier" Spell Card "When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn." Type: "Continuous" "Frenzied Panda" Normal Monster "A savage beast that carries a big bamboo stick for beating down its enemies." ATK: 1200 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Earth" "Frequency Magician" Tuner Monster "When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase." ATK: 800 DEF: 400 Level: 2 Type: "Spellcaster" Attribute: "Light" "Freya, Spirit of Victory" Effect Monster "While you control a Fairy-Type monster other than "Freya, Spirit of Victory", your opponent's monsters cannot target this card for attacks. All Fairy-Type monsters you control gain 400 ATK and DEF." ATK: 100 DEF: 100 Level: 1 Type: "Fairy" Attribute: "Light" "Frightfur Bear" Fusion Monster "Edge Imp Sabres" + "Fluffal Bear" When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect. The equipped monster gains 1000 ATK." ATK: 2200 DEF: 1800 Level: 6 Type: "Fiend" Attribute: "Dark" "Frightfur Chimera" Fusion Monster "3 "Frightfur" monsters" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent." ATK: 2800 DEF: 2000 Level: 8 Type: "Fiend" Attribute: "Dark" "Frightfur Cruel Whale" Fusion Monster "1 "Edge Imp" monster + 1 "Fluffal" monster" If this card is Fusion Summoned: You can destroy 1 card on both players' fields. Once per turn (Quick Effect): You can target 1 Fusion Monster you control; send 1 "Frightfur" card from your Deck or Extra Deck to the GY, except "Frightfur Cruel Whale", and if you do, the targeted monster gains ATK equal to half of its original ATK until the end of this turn." ATK: 2600 DEF: 2400 Level: 9 Type: "Fiend" Attribute: "Water" "Frightfur Daredevil" Fusion Monster "1 "Edge Imp" monster + 1 "Fluffal" monster" When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn." ATK: 3000 DEF: 2200 Level: 8 Type: "Fiend" Attribute: "Dark" "Frightfur Factory" Spell Card "You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn." Type: "Continuous" "Frightfur Fusion" Spell Card "Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 "Frightfur Fusion" per turn." Type: "Normal" "Frightfur Jar" Trap Card "This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn." Type: "Continuous" "Frightfur Kraken" Fusion Monster "1 "Edge Imp" monster + 1 "Fluffal" monster" Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position." ATK: 2200 DEF: 3000 Level: 8 Type: "Fiend" Attribute: "Water" "Frightfur Leo" Fusion Monster "Edge Imp Saw" + 1 "Fluffal" monsternMust be Fusion Summoned and cannot be Special Summoned by other ways. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of "Frightfur Leo" once per turn. This card cannot attack your opponent directly during the turn you activate this effect." ATK: 2400 DEF: 2000 Level: 7 Type: "Fiend" Attribute: "Dark" "Frightfur March" Trap Card "When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect." Type: "Counter" "Frightfur Meister" Pendulum Effect Monster [Pendulum Effect] "You can Tribute 1 Level 4 or lower "Fluffal", "Frightfur", or "Edge Imp" monster; Special Summon 1 Fiend monster from your Deck with the same Level the Tributed monster had on the field, but with a different name. You can only use this effect of "Frightfur Meister" once per turn. [Monster Effect] "During your Main Phase: You can Special Summon 1 Level 4 or lower "Fluffal", "Frightfur", or "Edge Imp" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can Tribute 2 or more Fiend monsters; Special Summon 1 "Frightfur" Fusion Monster from your Extra Deck whose Level equals the total original Levels of the Tributed monsters. (This is treated as a Fusion Summon.) You can only use each effect of "Frightfur Meister" once per turn." ATK: 0 DEF: 0 Level: 8 Type: "Fiend" Attribute: "Dark" Scale: 4 "Frightfur Patchwork" Spell Card "Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn." Type: "Normal" "Frightfur Reborn" Spell Card "Target 1 "Frightfur" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished "Fluffal" or "Frightfur" monsters; return it to the Graveyard." Type: "Normal" "Frightfur Repair" Spell Card "Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn." Type: "Normal" "Frightfur Sabre-Tooth" Fusion Monster "1 "Frightfur" Fusion Monster + 1+ "Fluffal" and/or "Edge Imp" monsters" When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your GY; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects." ATK: 2400 DEF: 2000 Level: 8 Type: "Fiend" Attribute: "Dark" "Frightfur Sanctuary" Spell Card "Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck." Type: "Continuous" "Frightfur Sheep" Fusion Monster "Edge Imp Chain" + 1 "Fluffal" monster If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn." ATK: 2000 DEF: 2000 Level: 5 Type: "Fiend" Attribute: "Dark" "Frightfur Tiger" Fusion Monster "Edge Imp Sabres" + 1 or more "Fluffal" monsters" When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger"." ATK: 1900 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Frightfur Wolf" Fusion Monster "Edge Imp Sabres" + 1 or more "Fluffal" monsters" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon." ATK: 2000 DEF: 1500 Level: 6 Type: "Fiend" Attribute: "Dark" "Friller Rabca" Effect Monster "When a Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard, then target the attacking monster; negate the attack, and if you do, that target loses 500 ATK until the end of the next turn. You can only use this effect of "Friller Rabca" once per turn." ATK: 700 DEF: 1500 Level: 3 Type: "Fish" Attribute: "Water" "Frodi, Generaider Boss of Swords" Effect Monster "You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn." ATK: 2500 DEF: 2000 Level: 9 Type: "Warrior" Attribute: "Wind" "Froggy Forcefield" Trap Card "Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls." Type: "Normal" "Frontier Wiseman" Effect Monster "Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card." ATK: 1600 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Frontline Base" Spell Card "Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand." Type: "Continuous" "Frontline Observer" Effect Monster "During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand." ATK: 1000 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Earth" "Frost and Flame Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 FIRE and 2 WATER monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 monster on the field; destroy that target." ATK: 2300 DEF: 2000 Level: 6 Type: "Dragon" Attribute: "Water" "Frost Blast of the Monarchs" Spell Card "If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it." Type: "Normal" "Frostosaurus" Normal Monster "This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage." ATK: 2600 DEF: 1700 Level: 6 Type: "Dinosaur" Attribute: "Water" "Frozen Fitzgerald" Synchro Monster "1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position." ATK: 2500 DEF: 2500 Level: 5 Type: "Fiend" Attribute: "Water" "Frozen Rose" Spell Card "Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field. Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card. Nonlant: Add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only activate 1 "Frozen Rose" per turn." Type: "Quickplay" "Frozen Soul" Trap Card "You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase." Type: "Normal" "Fruits of Kozaky's Studies" Trap Card "Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order." Type: "Normal" "Fuh-Rin-Ka-Zan" Trap Card "When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. Destroy all monsters your opponent controls. Destroy all Spell and Trap Cards your opponent controls. Discard 2 random cards from your opponent's hand. Draw 2 cards." Type: "Normal" "Fuhma Shuriken" Spell Card "Equip only to a "Ninja" monster. It gains 700 ATK. When this card is sent from the field to the Graveyard: Inflict 700 damage to your opponent." Type: "Equip" "Fuhma Wave" Trap Card "Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster." Type: "Normal" "Fukubiki" Trap Card "Each player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to that player's hand, also send the card with the lower ATK to that player's GY (Spells/Traps, and monsters with ? ATK, are treated as 0). If tied, place those cards on the bottoms of the Decks." Type: "Normal" "Fulfillment of the Contract" Spell Card "Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster." Type: "Equip" "Full Armored Black Ray Lancer" XYZ Monster "3 Level 4 WATER monsters" You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target." ATK: 2100 DEF: 600 Level: 4 Type: "Beast-Warrior" Attribute: "Water" "Full Armored Crystalzero Lancer" XYZ Monster "3 Level 6 WATER monsters" You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn." ATK: 2200 DEF: 1600 Level: 6 Type: "Warrior" Attribute: "Water" "Full Force Virus" Trap Card "Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF." Type: "Normal" "Full House" Trap Card "Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them." Type: "Normal" "Full Salvo" Trap Card "When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect." Type: "Normal" "Full-Force Strike" Spell Card "Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation." Type: "Normal" "Fullmetalfoes Alkahest" Fusion Monster "1 "Metalfoes" monster + 1 Normal monster" Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials." ATK: 0 DEF: 0 Level: 1 Type: "Psychic" Attribute: "Fire" "Fullmetalfoes Fusion" Spell Card "Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials." Type: "Quickplay" "Fungi of the Musk" Normal Monster "Melts away anything that dares to stand before it." ATK: 400 DEF: 300 Level: 1 Type: "Fiend" Attribute: "Dark" "Fury of Fire" Spell Card "(This card is always treated as a "Salamangreat" card.) Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn." Type: "Normal" "Fury of Kairyu-Shin" Spell Card "Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn." Type: "Normal" "Fuse Line" Trap Card "While this card is Set: Target 1 card on the field in this card's column; destroy it." Type: "Normal" "Fushi No Tori" Spirit Monster "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage." ATK: 1200 DEF: 0 Level: 4 Type: "Winged Beast" Attribute: "Fire" "Fushioh Richie" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard." ATK: 2600 DEF: 2900 Level: 7 Type: "Zombie" Attribute: "Dark" "Fusilier Dragon, the Dual-Mode Beast" Effect Monster "You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved." ATK: 2800 DEF: 2000 Level: 7 Type: "Machine" Attribute: "Dark" "Fusion Conscription" Spell Card "Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn." Type: "Normal" "Fusion Deployment" Spell Card "Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn." Type: "Normal" "Fusion Destiny" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn." Type: "Normal" "Fusion Devourer" Effect Monster "When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only." ATK: 1400 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Fusion Fright Waltz" Trap Card "Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field." Type: "Normal" "Fusion Gate" Spell Card "While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field." Type: "Field" "Fusion Guard" Trap Card "Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard." Type: "Counter" "Fusion of Fire" Spell Card "(This card is always treated as a "Salamangreat" card.) Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn." Type: "Normal" "Fusion Parasite" Effect Monster "This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card." ATK: 0 DEF: 0 Level: 1 Type: "Insect" Attribute: "Dark" "Fusion Recovery" Spell Card "Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand." Type: "Normal" "Fusion Recycling Plant" Spell Card "Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand." Type: "Field" "Fusion Reserve" Trap Card "Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand." Type: "Normal" "Fusion Sage" Spell Card "Add 1 "Polymerization" from your Deck to your hand." Type: "Normal" "Fusion Substitute" Spell Card "(This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card." Type: "Normal" "Fusion Sword Murasame Blade" Spell Card "Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects." Type: "Equip" "Fusion Tag" Spell Card "Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn." Type: "Normal" "Fusion Weapon" Spell Card "Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF." Type: "Equip" "Fusionist" Fusion Monster "Petit Angel" + "Mystical Sheep #2" ATK: 900 DEF: 700 Level: 3 Type: "Beast" Attribute: "Earth" "Future Drive" Spell Card "Target 1 "Utopic Future" Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn. It can attack all monsters your opponent controls once each. If it battles an opponent's monster, that monster's effects are negated during the Damage Step only. Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Future Drive" per turn." Type: "Quickplay" "Future Fusion" Spell Card "During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card." Type: "Continuous" "Future Glow" Spell Card "Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200." Type: "Continuous" "Future Samurai" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Future Visions" Spell Card "Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position." Type: "Field" "G.B. Hunter" Effect Monster "Cards on the field cannot be returned to the Deck." ATK: 1200 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Earth" "Gaap the Divine Soldier" Effect Monster "All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn." ATK: 2200 DEF: 2000 Level: 6 Type: "Fiend" Attribute: "Dark" "Gabrion, the Timelord" Effect Monster "Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Water" "Gachi Gachi Gantetsu" XYZ Monster "2 Level 2 monsters" If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card." ATK: 500 DEF: 1800 Level: 2 Type: "Rock" Attribute: "Earth" "Gadarla, the Mystery Dust Kaiju" Effect Monster "You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved." ATK: 2700 DEF: 1600 Level: 8 Type: "Insect" Attribute: "Wind" "Gadget Arms" Flip Effect Monster "FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand." ATK: 200 DEF: 400 Level: 2 Type: "Machine" Attribute: "Water" "Gadget Driver" Effect Monster "You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn." ATK: 200 DEF: 200 Level: 1 Type: "Machine" Attribute: "Earth" "Gadget Hauler" Effect Monster "Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each." ATK: 1300 DEF: 0 Level: 6 Type: "Machine" Attribute: "Earth" "Gadget Soldier" Normal Monster "A rust-free machine warrior born to battle." ATK: 1800 DEF: 2000 Level: 6 Type: "Machine" Attribute: "Fire" "Gagaga Academy Emergency Network" Spell Card "If your opponent controls a monster and you control no monsters: Special Summon 1 "Gagaga" monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 "Gagaga Academy Emergency Network" per turn." Type: "Normal" "Gagaga Caesar" Effect Monster "Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster." ATK: 1800 DEF: 600 Level: 3 Type: "Warrior" Attribute: "Earth" "Gagaga Child" Effect Monster "If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When you do: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect." ATK: 800 DEF: 1200 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Gagaga Clerk" Effect Monster "If you control a "Gagaga" monster other than "Gagaga Clerk", you can Special Summon this card (from your hand)." ATK: 400 DEF: 800 Level: 2 Type: "Warrior" Attribute: "Earth" "Gagaga Cowboy" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. Defense Position: Inflict 800 damage to your opponent." ATK: 1500 DEF: 2400 Level: 4 Type: "Warrior" Attribute: "Earth" "Gagaga Gardna" Effect Monster "When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle." ATK: 1500 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Earth" "Gagaga Girl" Effect Monster "You can target 1 "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect. When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0." ATK: 1000 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Gagaga Head" Effect Monster "If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your Graveyard, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: Draw 1 card." ATK: 2100 DEF: 2000 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Gagaga Magician" Effect Monster "Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster." ATK: 1500 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gagaga Mancer" Effect Monster "Once per turn: You can target 1 "Gagaga" monster in your Graveyard, except "Gagaga Mancer"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except "Gagaga" monsters. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 face-up Xyz Monster you control; it gains 500 ATK until the end of this turn." ATK: 100 DEF: 100 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gagaga Samurai" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation." ATK: 1900 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Gagaga Sister" Effect Monster "When this card is Normal Summoned: You can add 1 "Gagaga" Spell/Trap Card from your Deck to your hand. You can target 1 other "Gagaga" monster you control; the Levels of that monster and this card become their combined current Levels, until the end of this turn. You can only use this effect of "Gagaga Sister" once per turn." ATK: 200 DEF: 800 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Gagagaback" Spell Card "During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon from your Graveyard as many monsters as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 "Gagagaback" per turn." Type: "Quickplay" "Gagagabolt" Spell Card "If you control a "Gagaga" monster: Target 1 card on the field; destroy that target." Type: "Normal" "Gagagadraw" Spell Card "Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards." Type: "Normal" "Gagagaga Magician" XYZ Monster "2 Level 4 monsters" You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects." ATK: 2000 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Dark" {"id":7691,"Gagagaguard" Trap Card "If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects." Type: "Normal" Spell Card "Target 1 "Gagaga" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK." Type: "Equip" "Gagagarush" Trap Card "When a face-up "Gagaga" monster(s) you control is targeted by the effect of an opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher)." Type: "Normal" "Gagagashield" Trap Card "Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects." Type: "Normal" "Gagagatag" Spell Card "All "Gagaga" monsters you currently control gain 500 ATK for each "Gagaga" monster you currently control, until your next Standby Phase. You can only activate 1 "Gagagatag" per turn." Type: "Normal" "Gagagawind" Spell Card "Special Summon 1 "Gagaga" monster from your hand as a Level 4 monster." Type: "Normal" "Gagagigo" Normal Monster "This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice." ATK: 1850 DEF: 1000 Level: 4 Type: "Reptile" Attribute: "Water" "Gagagigo the Risen" XYZ Monster "3 Level 4 monsters" ATK: 2950 DEF: 2800 Level: 4 Type: "Reptile" Attribute: "Water" "Gagaku P.U.N.K. Crusher Beat" Spell Card "If your opponent activates a card, or a card effect, that targets a "P.U.N.K." monster in your possession: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Gagaku P.U.N.K. Crusher Beat" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; for the rest of this turn, "P.U.N.K." monsters you currently control cannot be targeted by, or destroyed by, your opponent's card effects." Type: "Continuous" "Gagaku P.U.N.K. Wagon" Tuner Monster "You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when an opponent's monster targets it for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku P.U.N.K. Wagon" once per turn." ATK: 900 DEF: 600 Level: 3 Type: "Psychic" Attribute: "Earth" "Gagaku P.U.N.K. Wild Picking" Spell Card "At the start of the Damage Step, if your "P.U.N.K." monster battles an opponent's monster: You can destroy that opponent's monster. You can only use this effect of "Gagaku P.U.N.K. Wild Picking" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your "P.U.N.K." monsters unable to be destroyed by battle this turn." Type: "Continuous" "Gaia Dragon, the Thunder Charger" XYZ Monster "2 Level 7 monsters" You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 2600 DEF: 2100 Level: 7 Type: "Dragon" Attribute: "Wind" "Gaia Drake, the Universal Force" Fusion Monster "1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster This card cannot be targeted by, or destroyed by, the effects of Effect Monsters." ATK: 3500 DEF: 2800 Level: 10 Type: "Beast-Warrior" Attribute: "Earth" "Gaia Knight, the Force of Earth" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" ATK: 2600 DEF: 800 Level: 6 Type: "Warrior" Attribute: "Earth" "Gaia Plate the Earth Giant" Effect Monster "You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card." ATK: 2800 DEF: 1000 Level: 8 Type: "Rock" Attribute: "Earth" "Gaia Power" Spell Card "All EARTH monsters gain 500 ATK and lose 400 DEF." Type: "Field" "Gaia Saber, the Lightning Shadow" Link Monster "2+ monsters" ATK: 2600 Type: "Machine" Attribute: "Earth" Link Rating: 3 Link Markers: ["Left","Right","Bottom"] "Gaia Soul the Combustible Collective" Effect Monster "Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card." ATK: 2000 DEF: 0 Level: 4 Type: "Pyro" Attribute: "Fire" "Gaia the Dragon Champion" Fusion Monster "Gaia The Fierce Knight" + "Curse of Dragon" ATK: 2600 DEF: 2100 Level: 7 Type: "Dragon" Attribute: "Wind" "Gaia The Fierce Knight" Normal Monster "A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with." ATK: 2300 DEF: 2100 Level: 7 Type: "Warrior" Attribute: "Earth" "Gaia the Fierce Knight Origin" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Gaia the Magical Knight" Effect Monster "(This card is always treated as a "Gaia The Fierce Knight" card.) If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn." ATK: 2300 DEF: 2100 Level: 7 Type: "Warrior" Attribute: "Light" "Gaia the Magical Knight of Dragons" Fusion Monster "1 "Gaia the Fierce Knight" monster + 1 Level 5 Dragon monster" This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK." ATK: 2600 DEF: 2100 Level: 7 Type: "Dragon" Attribute: "Wind" "Gaia, the Mid-Knight Sun" Effect Monster "You can only use each effect of "Gaia, the Mid-Knight Sun" once per turn. You can Tribute 1 other LIGHT monster; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK until the end of your opponent's turn." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Gaia, the Polar Knight" Effect Monster "You can only use each effect of "Gaia, the Polar Knight" once per turn. You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Gaiarmor Dragonshell" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn." ATK: 2000 DEF: 1300 Level: 6 Type: "Dragon" Attribute: "Earth" "Galactic Charity" Spell Card "If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn." Type: "Normal" "Galactic Spiral Dragon" Effect Monster "While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn." ATK: 2500 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Galatea, the Orcust Automaton" Link Monster "2 Effect Monsters, including an "Orcust" monster" This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn." ATK: 1800 Type: "Machine" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Top-Right"] "Galaxy Brave" Effect Monster "If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn." ATK: 0 DEF: 0 Level: 8 Type: "Warrior" Attribute: "Light" "Galaxy Cleric" Effect Monster "If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn." ATK: 1500 DEF: 600 Level: 4 Type: "Spellcaster" Attribute: "Light" "Galaxy Cyclone" Spell Card "Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn." Type: "Normal" "Galaxy Dragon" Effect Monster "This card cannot attack directly, and can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also that monster has its effects negated during this Battle Phase, as long as this card remains face-up on the field." ATK: 2000 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Light" "Galaxy Expedition" Spell Card "If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn." Type: "Normal" "Galaxy Knight" Effect Monster "If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn." ATK: 2800 DEF: 2600 Level: 8 Type: "Warrior" Attribute: "Light" "Galaxy Mirror Sage" Flip Effect Monster "FLIP: You gain 500 LP for each "Galaxy" monster in your Graveyard. When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field." ATK: 0 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Light" "Galaxy Queen's Light" Spell Card "Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase." Type: "Normal" "Galaxy Satellite Dragon" Link Monster "2 Dragon monsters" During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn." ATK: 2000 Type: "Dragon" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Galaxy Serpent" Normal Tuner Monster "Your hopes and dreams will be refreshed if you catch a glimpse of this rare creature in the evening twilight, soaring in the Sea of Stars." ATK: 1000 DEF: 0 Level: 2 Type: "Dragon" Attribute: "Light" "Galaxy Soldier" Effect Monster "You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn." ATK: 2000 DEF: 0 Level: 5 Type: "Machine" Attribute: "Light" "Galaxy Stealth Dragon" XYZ Monster "2 Level 4 Dragon-Type monsters" Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your hand. Your opponent cannot target other "Galaxy" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects." ATK: 2000 DEF: 1600 Level: 4 Type: "Dragon" Attribute: "Dark" "Galaxy Storm" Spell Card "Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target." Type: "Quickplay" "Galaxy Trance" Spell Card "Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters." Type: "Normal" "Galaxy Tyranno" Effect Monster "When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control." ATK: 2000 DEF: 0 Level: 8 Type: "Dinosaur" Attribute: "Light" "Galaxy Wave" Spell Card "Each time you Xyz Summon: Inflict 500 damage to your opponent." Type: "Continuous" "Galaxy Wizard" Effect Monster "Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard"." ATK: 0 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Light" "Galaxy Worm" Effect Monster "When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated." ATK: 1200 DEF: 1000 Level: 3 Type: "Insect" Attribute: "Light" "Galaxy Zero" Spell Card "Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn." Type: "Equip" "Galaxy-Eyes Afterglow Dragon" Effect Monster "If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it or attach it to an Xyz Monster you control as material, then if this effect was activated during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Light" "Galaxy-Eyes Cipher Blade Dragon" XYZ Monster "3 Level 9 monsters" You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it." ATK: 3200 DEF: 2800 Level: 9 Type: "Dragon" Attribute: "Light" "Galaxy-Eyes Cipher Dragon" XYZ Monster "2 Level 8 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon"." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Light" "Galaxy-Eyes Cipher X Dragon" XYZ Monster "2 Level 10 monsters" Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)" ATK: 4000 DEF: 3000 Level: 10 Type: "Dragon" Attribute: "Light" "Galaxy-Eyes Cloudragon" Effect Monster "You can Tribute this card; Special Summon 1 "Galaxy-Eyes" monster from your hand or Graveyard, except "Galaxy-Eyes Cloudragon". You can only use this effect of "Galaxy-Eyes Cloudragon" once per turn. If this card is in the Graveyard: You can target 1 "Galaxy-Eyes" Xyz Monster you control; attach this card to it as an Xyz Material. You can only use this effect of "Galaxy-Eyes Cloudragon" once per Duel." ATK: 300 DEF: 250 Level: 1 Type: "Dragon" Attribute: "Light" "Galaxy-Eyes Full Armor Photon Dragon" XYZ Monster "3 Level 8 monsters" You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it." ATK: 4000 DEF: 3500 Level: 8 Type: "Dragon" Attribute: "Light" "Galaxy-Eyes Photon Dragon" Effect Monster "You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Light" "Galaxy-Eyes Solflare Dragon" Link Monster "2 LIGHT monsters, including a monster with 2000 or more ATKr If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn." ATK: 2000 Type: "Dragon" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Gale Dogra" Effect Monster "You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard." ATK: 650 DEF: 600 Level: 2 Type: "Insect" Attribute: "Earth" "Gale Lizard" Flip Effect Monster "FLIP: Target 1 monster your opponent controls; return that target to the hand." ATK: 1400 DEF: 700 Level: 4 Type: "Reptile" Attribute: "Water" "Gallant Granite" XYZ Monster "2 Level 4 monsters" You can detach 1 material from this card, then activate 1 of these effects; Add 1 Rock monster from your Deck to your hand. Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn." ATK: 2300 DEF: 1800 Level: 4 Type: "Rock" Attribute: "Earth" "Gallis the Star Beast" Effect Monster "You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card." ATK: 800 DEF: 800 Level: 3 Type: "Beast" Attribute: "Earth" "Galloping Gaia" Spell Card "Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn." Type: "Field" "Gamble" Trap Card "You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn." Type: "Normal" "Gambler of Legend" Effect Monster "Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand." ATK: 500 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gameciel, the Sea Turtle Kaiju" Effect Monster "You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card." ATK: 2200 DEF: 3000 Level: 8 Type: "Aqua" Attribute: "Water" "Gamma The Electromagnet Warrior" Effect Monster "If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect)." ATK: 800 DEF: 2000 Level: 3 Type: "Rock" Attribute: "Earth" "Gamma the Magnet Warrior" Normal Monster "Alpha, Beta, and Gamma meld as one to form a powerful monster." ATK: 1500 DEF: 1800 Level: 4 Type: "Rock" Attribute: "Earth" "Gamushara" Trap Card "When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard." Type: "Normal" "Ganbara Knight" Effect Monster "When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position." ATK: 0 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Light" "Ganbara Lancer" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Ganbara Lancer" from your hand or Graveyard in face-up Defense Position." ATK: 1000 DEF: 2000 Level: 5 Type: "Warrior" Attribute: "Light" "Gandora Giga Rays the Dragon of Destruction" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 other monsters from your hand and/or field to the Graveyard. This card gains 300 ATK for each banished card. Once per turn: You can pay half your LP; apply this effect, depending on the number of "Gandora" monsters with different names in your Graveyard. 1: Destroy all other cards on the field. 2: Banish all other cards on the field. 3 or more: Banish all other cards on the field and in the Graveyards." ATK: 0 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Dark" "Gandora the Dragon of Destruction" Effect Monster "Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard." ATK: 0 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Dark" "Gandora-X the Dragon of Demolition" Effect Monster "When this card is Normal or Special Summoned from the hand: You can destroy as many other monsters on the field as possible, and if you do, inflict damage to your opponent equal to the highest original ATK on the field among those destroyed monsters (your choice, if tied). This card's ATK becomes equal to the damage inflicted to your opponent by this effect. Once per turn, during your End Phase: Halve your LP." ATK: 0 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Dark" Normal Monster "A crab that binds its enemies with a sticky web and attacks them with its sharp claws." ATK: 600 DEF: 800 Level: 2 Type: "Insect" Attribute: "Earth" "Garbage Collector" Effect Monster "You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of "Garbage Collector" once per turn." ATK: 100 DEF: 1900 Level: 2 Type: "Cyberse" Attribute: "Wind" "Garbage Lord" Effect Monster "You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster." ATK: 0 DEF: 2400 Level: 5 Type: "Fiend" Attribute: "Dark" "Garbage Ogre" Effect Monster "You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn." ATK: 800 DEF: 1300 Level: 3 Type: "Fiend" Attribute: "Dark" "Garden Rose Flora" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control." ATK: 800 DEF: 1600 Level: 5 Type: "Plant" Attribute: "Light" "Garden Rose Maiden" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn." ATK: 1600 DEF: 2400 Level: 5 Type: "Plant" Attribute: "Dark" "Garlandolf, King of Destruction" Ritual Effect Monster "This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect." ATK: 2500 DEF: 1400 Level: 7 Type: "Fiend" Attribute: "Dark" "Garma Sword" Ritual Monster "This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath"." ATK: 2550 DEF: 2150 Level: 7 Type: "Warrior" Attribute: "Dark" "Garma Sword Oath" Spell Card "This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand." Type: "Ritual" "Garmr of the Nordic Beasts" Effect Monster "If this card battles a Level 4 or lower monster, after damage calculation: You can return that monster to the hand." ATK: 800 DEF: 1900 Level: 4 Type: "Beast" Attribute: "Dark" "Garnecia Elefantis" Normal Monster "A monster so heavy that each step rocks the earth." ATK: 2400 DEF: 2000 Level: 7 Type: "Beast-Warrior" Attribute: "Earth" "Garoozis" Normal Monster "An axe-swinging beast-warrior with the head of a dragon." ATK: 1800 DEF: 1500 Level: 5 Type: "Beast-Warrior" Attribute: "Fire" "Garoth, Lightsworn Warrior" Effect Monster "Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect." ATK: 1850 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Light" "Garuda the Wind Spirit" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position." ATK: 1600 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Garum the Storm Vassal" Effect Monster "You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except "Garum the Storm Vassal". You can only use each effect of "Garum the Storm Vassal" once per turn." ATK: 800 DEF: 1000 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Garvas" Normal Monster "A wicked beast that resembles a winged lion." ATK: 2000 DEF: 1700 Level: 6 Type: "Beast" Attribute: "Earth" "Gash the Dust Lord" Effect Monster "When this card inflicts battle damage to your opponent: Increase the Level of this card by 1 (max. 12)." ATK: 1000 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Gashadokuro, the Skeletal Mayakashi" Synchro Monster "1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects." ATK: 3300 DEF: 2600 Level: 11 Type: "Zombie" Attribute: "Dark" "Gatchiri @Ignister" Effect Monster "The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn." ATK: 0 DEF: 3000 Level: 8 Type: "Cyberse" Attribute: "Earth" "Gate Blocker" Effect Monster "Negate the effects of your opponent's Field Spells. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control with card effects." ATK: 100 DEF: 2000 Level: 4 Type: "Rock" Attribute: "Earth" "Gate Deeg" Normal Monster "This weird monster has a portal in its belly that brings reinforcements from the farthest reaches of the netherworld." ATK: 700 DEF: 800 Level: 3 Type: "Beast" Attribute: "Dark" "Gate Guardian" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin"." ATK: 3750 DEF: 3400 Level: 11 Type: "Warrior" Attribute: "Dark" "Gatekeeper" Normal Monster "An indestructible mechanoid created for the sole purpose of guarding the gateways." ATK: 1500 DEF: 1800 Level: 5 Type: "Machine" Attribute: "Dark" "Gateway Dragon" Effect Monster "If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand." ATK: 1600 DEF: 1400 Level: 4 Type: "Dragon" Attribute: "Dark" "Gateway of the Six" Spell Card "Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target." Type: "Continuous" "Gateway to Chaos" Spell Card "When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn." Type: "Field" "Gateway to Dark World" Spell Card "Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn you activate this card (but you can Set)." Type: "Quickplay" "Gather Your Mind" Spell Card "Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn." Type: "Normal" "Gatling Dragon" Fusion Monster "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads." ATK: 2600 DEF: 1200 Level: 8 Type: "Machine" Attribute: "Dark" "Gauntlet Launcher" XYZ Monster "2 Level 6 monsters" You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it." ATK: 2400 DEF: 2800 Level: 6 Type: "Warrior" Attribute: "Earth" "Gauntlet Warrior" Effect Monster "During either player's turn: You can Tribute this card; each Warrior-Type monster you currently control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked." ATK: 400 DEF: 1600 Level: 3 Type: "Warrior" Attribute: "Earth" "Gazelle the King of Mythical Beasts" Normal Monster "This monster moves so fast that it looks like an illusion to mortal eyes.nnn(This card is always treated as a "Phantom Beast" card.)" ATK: 1500 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Earth" "Gazer Shark" Effect Monster "You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn." ATK: 1000 DEF: 1900 Level: 5 Type: "Fish" Attribute: "Water" "Gear Gigant X" XYZ Monster "2 Level 4 Machine-Type monsters" Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target." ATK: 2300 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Earth" "Gear Golem the Moving Fortress" Effect Monster "Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn." ATK: 800 DEF: 2200 Level: 4 Type: "Machine" Attribute: "Earth" "Gearbreed" Spell Card "During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn." Type: "Continuous" "Gearfried the Iron Knight" Effect Monster "If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s)." ATK: 1800 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Gearfried the Red-Eyes Iron Knight" Effect Monster "Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it." ATK: 1800 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Dark" "Gearfried the Swordmaster" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target." ATK: 2600 DEF: 2200 Level: 7 Type: "Warrior" Attribute: "Light" "Geargia Change" Spell Card "Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn." Type: "Quickplay" "Geargiaccelerator" Effect Monster "If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand." ATK: 1400 DEF: 800 Level: 4 Type: "Machine" Attribute: "Earth" "Geargiagear" Trap Card "Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn." Type: "Normal" "Geargiagear Gigant XG" XYZ Monster "3 Level 3 monsters" During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand." ATK: 2500 DEF: 1300 Level: 3 Type: "Machine" Attribute: "Earth" "Geargianchor" Effect Monster "Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control." ATK: 1800 DEF: 500 Level: 4 Type: "Machine" Attribute: "Earth" "Geargiano" Effect Monster "You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated." ATK: 500 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Earth" "Geargiano Mk-II" Effect Monster "When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position." ATK: 1000 DEF: 500 Level: 3 Type: "Machine" Attribute: "Earth" "Geargiano Mk-III" Effect Monster "When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn you activate this effect, except "Geargia" monsters." ATK: 1000 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Earth" "Geargiarmor" Effect Monster "Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor"." ATK: 1100 DEF: 1900 Level: 4 Type: "Machine" Attribute: "Earth" "Geargiarsenal" Effect Monster "This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal"." ATK: 1500 DEF: 500 Level: 4 Type: "Machine" Attribute: "Earth" "Geargiattacker" Effect Monster "Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control." ATK: 1900 DEF: 100 Level: 4 Type: "Machine" Attribute: "Earth" "Geargiauger" Effect Monster "When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannot declare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn." ATK: 500 DEF: 500 Level: 4 Type: "Machine" Attribute: "Earth" "Gearspring Spirit" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase." ATK: 100 DEF: 100 Level: 8 Type: "Machine" Attribute: "Dark" "Geartown" Spell Card "Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard." Type: "Field" "Geira Guile the Cubic King" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand." ATK: 0 DEF: 0 Level: 2 Type: "Fairy" Attribute: "Wind" "Gellenduo" Effect Monster "Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster." ATK: 1700 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Light" "Gem Flash Energy" Trap Card "During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300." Type: "Continuous" "Gem-Armadillo" Effect Monster "When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand." ATK: 1700 DEF: 500 Level: 4 Type: "Rock" Attribute: "Earth" "Gem-Elephant" Effect Monster "During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF." ATK: 400 DEF: 1900 Level: 3 Type: "Rock" Attribute: "Earth" "Gem-Enhancement" Trap Card "Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard." Type: "Normal" "Gem-Knight Alexandrite" Effect Monster "You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck." ATK: 1800 DEF: 1200 Level: 4 Type: "Rock" Attribute: "Earth" "Gem-Knight Amber" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand." ATK: 1600 DEF: 1400 Level: 4 Type: "Thunder" Attribute: "Earth" "Gem-Knight Amethyst" Fusion Monster "1 "Gem-Knight" monster + 1 Aqua-Type monsternMust first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand." ATK: 0 DEF: 2450 Level: 7 Type: "Aqua" Attribute: "Earth" "Gem-Knight Aquamarine" Fusion Monster "Gem-Knight Sapphire" + 1 "Gem-Knight" monsternMust first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand." ATK: 1400 DEF: 2600 Level: 6 Type: "Aqua" Attribute: "Earth" "Gem-Knight Citrine" Fusion Monster "1 "Gem-Knight" monster + 1 Pyro-Type monsternMust first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step." ATK: 2200 DEF: 0 Level: 7 Type: "Pyro" Attribute: "Earth" "Gem-Knight Crystal" Normal Monster "A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades." ATK: 2450 DEF: 0 Level: 7 Type: "Rock" Attribute: "Earth" "Gem-Knight Emerald" Effect Monster "You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard." ATK: 1800 DEF: 800 Level: 4 Type: "Rock" Attribute: "Earth" "Gem-Knight Fusion" Spell Card "Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand." Type: "Normal" "Gem-Knight Garnet" Normal Monster "The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies." ATK: 1900 DEF: 0 Level: 4 Type: "Pyro" Attribute: "Earth" "Gem-Knight Iolite" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand." ATK: 1300 DEF: 2000 Level: 4 Type: "Aqua" Attribute: "Earth" "Gem-Knight Lady Brilliant Diamond" Fusion Monster "3 "Gem-Knight" monsters" Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions." ATK: 3400 DEF: 2000 Level: 10 Type: "Rock" Attribute: "Earth" "Gem-Knight Lady Lapis Lazuli" Fusion Monster "Gem-Knight Lapis" + 1 "Gem-Knight" monsternMust first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field." ATK: 2400 DEF: 1000 Level: 5 Type: "Rock" Attribute: "Earth" "Gem-Knight Lapis" Normal Monster "The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends." ATK: 1200 DEF: 100 Level: 3 Type: "Rock" Attribute: "Earth" "Gem-Knight Lazuli" Effect Monster "If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand." ATK: 600 DEF: 100 Level: 1 Type: "Rock" Attribute: "Earth" "Gem-Knight Master Diamond" Fusion Monster "3 "Gem-Knight" monsters" Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects." ATK: 2900 DEF: 2500 Level: 9 Type: "Rock" Attribute: "Earth" Effect Monster "If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target." ATK: 1500 DEF: 1200 Level: 3 Type: "Rock" Attribute: "Earth" "Gem-Knight Pearl" XYZ Monster "2 Level 4 monsters" ATK: 2600 DEF: 1900 Level: 4 Type: "Rock" Attribute: "Earth" "Gem-Knight Phantom Quartz" Link Monster "2 "Gem-" monsters" If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn." ATK: 1450 Type: "Rock" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Gem-Knight Prismaura" Fusion Monster "1 "Gem-Knight" monster + 1 Thunder-Type monsternMust first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target." ATK: 2450 DEF: 1400 Level: 7 Type: "Thunder" Attribute: "Earth" "Gem-Knight Ruby" Fusion Monster "Gem-Knight Garnet" + 1 "Gem-Knight" monsternMust first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent." ATK: 2500 DEF: 1300 Level: 6 Type: "Pyro" Attribute: "Earth" "Gem-Knight Sapphire" Normal Monster "His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection." ATK: 0 DEF: 2100 Level: 4 Type: "Aqua" Attribute: "Earth" "Gem-Knight Sardonyx" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand." ATK: 1800 DEF: 900 Level: 4 Type: "Pyro" Attribute: "Earth" "Gem-Knight Seraphinite" Fusion Monster "1 "Gem-Knight" monster + 1 LIGHT monster" Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 2300 DEF: 1400 Level: 5 Type: "Fairy" Attribute: "Earth" "Gem-Knight Topaz" Fusion Monster "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster" Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard." ATK: 1800 DEF: 1800 Level: 6 Type: "Thunder" Attribute: "Earth" "Gem-Knight Tourmaline" Normal Monster "He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life." ATK: 1600 DEF: 1800 Level: 4 Type: "Thunder" Attribute: "Earth" "Gem-Knight Zirconia" Fusion Monster "1 "Gem-Knight" monster + 1 Rock-Type monster" ATK: 2900 DEF: 2500 Level: 8 Type: "Rock" Attribute: "Earth" "Gem-Merchant" Effect Monster "During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase." ATK: 1000 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Gem-Turtle" Flip Effect Monster "FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand." ATK: 0 DEF: 2000 Level: 4 Type: "Rock" Attribute: "Earth" "Gemini Ablation" Trap Card "During the Main Phase: You can discard 1 card, then activate 1 of these effects; Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn." Type: "Continuous" "Gemini Booster" Trap Card "Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster." Type: "Normal" "Gemini Counter" Trap Card "Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it." Type: "Counter" "Gemini Elf" Normal Monster "Elf twins that alternate their attacks." ATK: 1900 DEF: 900 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Gemini Imps" Effect Monster "During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card." ATK: 1000 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Gemini Lancer" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 1800 DEF: 1400 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Gemini Scorpion" Effect Monster "When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand." ATK: 1600 DEF: 400 Level: 4 Type: "Warrior" Attribute: "Earth" "Gemini Soldier" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier"." ATK: 500 DEF: 300 Level: 2 Type: "Warrior" Attribute: "Wind" Spell Card "Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card." Type: "Quickplay" "Gemini Summoner" Effect Monster "Once per turn, during your opponent's End Phase: You can pay 500 LP; Normal Summon/Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. The first time this card would be destroyed by battle each turn, it is not destroyed." ATK: 1500 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Water" "Gemini Trap Hole" Trap Card "Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls." Type: "Normal" "Gendo the Ascetic Monk" Effect Monster "Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects." ATK: 300 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Water" "Gene-Warped Warwolf" Normal Monster "This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction." ATK: 2000 DEF: 100 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Generaider Boss Bite" Trap Card "Tribute any number of "Generaider" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many "Generaider" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 "Generaider Boss Bite" per turn." Type: "Normal" "Generaider Boss Fight" Trap Card "Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn." Type: "Normal" "Generaider Boss Loot" Spell Card "While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn." Type: "Continuous" "Generaider Boss Quest" Spell Card "Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn." Type: "Normal" "Generaider Boss Room" Trap Card "When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn." Type: "Continuous" "Generaider Boss Stage" Spell Card "Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn." Type: "Field" "General Gantala of the Ice Barrier" Effect Monster "Once per turn, during your End Phase, you can select 1 "Ice Barrier" monster in your Graveyard, except "General Gantala of the Ice Barrier", and Special Summon it." ATK: 2700 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Water" "General Grunard of the Ice Barrier" Effect Monster "During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn." ATK: 2800 DEF: 1000 Level: 8 Type: "Warrior" Attribute: "Water" "General Raiho of the Ice Barrier" Effect Monster "When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice)." ATK: 2100 DEF: 2300 Level: 6 Type: "Warrior" Attribute: "Water" "General Wayne of the Ice Barrier" Effect Monster "Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand." ATK: 2100 DEF: 400 Level: 5 Type: "Warrior" Attribute: "Water" "Generation Force" Spell Card "If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand." Type: "Normal" "Generation Next" Spell Card "If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn." Type: "Quickplay" "Generation Shift" Trap Card "Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand." Type: "Normal" "Genesis Dragon" Effect Monster "Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters from your Graveyard to your Deck." ATK: 2200 DEF: 1800 Level: 6 Type: "Dragon" Attribute: "Light" "Genetic Woman" Effect Monster "Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand." ATK: 1700 DEF: 1200 Level: 4 Type: "Psychic" Attribute: "Wind" "Genex Ally Axel" Synchro Monster "1 "Genex" Tuner + 1 or more non-Tuner monsters" Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase." ATK: 2600 DEF: 2000 Level: 8 Type: "Machine" Attribute: "Dark" "Genex Ally Bellflame" Effect Monster "Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is banished, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. If this card is destroyed by battle and sent to the Graveyard: Inflict 300 damage to your opponent for each Genex Counter that was on this card." ATK: 1700 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Dark" "Genex Ally Birdman" Tuner Monster "You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field." ATK: 1400 DEF: 400 Level: 3 Type: "Machine" Attribute: "Dark" "Genex Ally Changer" Effect Monster "Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase." ATK: 1200 DEF: 1800 Level: 3 Type: "Machine" Attribute: "Dark" "Genex Ally Chemistrer" Tuner Monster "You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn." ATK: 200 DEF: 500 Level: 2 Type: "Machine" Attribute: "Dark" "Genex Ally Crusher" Effect Monster "Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it." ATK: 1000 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Dark" "Genex Ally Duradark" Effect Monster "Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect." ATK: 1800 DEF: 200 Level: 4 Type: "Machine" Attribute: "Dark" "Genex Ally Powercell" Effect Monster "Other face-up monsters you control with the same Attribute as this card gain 500 ATK." ATK: 1700 DEF: 0 Level: 4 Type: "Machine" Attribute: "Dark" "Genex Ally Reliever" Effect Monster "If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand." ATK: 2200 DEF: 1000 Level: 5 Type: "Machine" Attribute: "Dark" "Genex Ally Remote" Tuner Monster "Once per turn, you can select 1 face-up Tuner monster on the field. The selected monster's name is treated as "Genex Controller" until the End Phase." ATK: 500 DEF: 1800 Level: 3 Type: "Machine" Attribute: "Dark" "Genex Ally Solid" Effect Monster "Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards." ATK: 500 DEF: 1200 Level: 2 Type: "Machine" Attribute: "Dark" "Genex Ally Triarm" Synchro Monster "Genex Controller" + 1 or more non-Tuner monsters" This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: WIND: Send 1 random card from your opponent's hand to the Graveyard. WATER: Select 1 Spell/Trap Card on the field, and destroy it. DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card." ATK: 2400 DEF: 1600 Level: 6 Type: "Machine" Attribute: "Dark" "Genex Ally Triforce" Synchro Monster "1 "Genex" Tuner + 1 or more non-Tuner monsters" This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position." ATK: 2500 DEF: 2100 Level: 7 Type: "Machine" Attribute: "Dark" "Genex Ally Volcannon" Effect Monster "Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select 1 face-up monster your opponent controls, destroy it, and inflict damage to your opponent equal to the Level of the destroyed monster x 400." ATK: 1700 DEF: 600 Level: 4 Type: "Machine" Attribute: "Dark" "Genex Army" Effect Monster "When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls." ATK: 2300 DEF: 1300 Level: 6 Type: "Machine" Attribute: "Earth" "Genex Blastfan" Effect Monster "When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand." ATK: 1600 DEF: 1300 Level: 4 Type: "Spellcaster" Attribute: "Wind" {"id":5803,"Genex Controller" Normal Tuner Monster "As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions." ATK: 1400 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Dark" Effect Monster "You can Tribute 1 face-up "Genex Controller" to select and destroy 1 card on the field." ATK: 1500 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Genex Furnace" Effect Monster "If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing." ATK: 2000 DEF: 1300 Level: 5 Type: "Pyro" Attribute: "Fire" "Genex Gaia" Effect Monster "If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control instead." ATK: 1000 DEF: 1900 Level: 3 Type: "Rock" Attribute: "Earth" "Genex Neutron" Effect Monster "Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Machine-Type Tuner monster from your Deck to your hand." ATK: 1800 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Light" "Genex Power Planner" Effect Monster "When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand." ATK: 300 DEF: 200 Level: 1 Type: "Spellcaster" Attribute: "Light" "Genex Recycled" Tuner Monster "Once per turn, you can select 1 "Genex" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name." ATK: 200 DEF: 400 Level: 1 Type: "Machine" Attribute: "Dark" "Genex Searcher" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position." ATK: 1600 DEF: 400 Level: 4 Type: "Machine" Attribute: "Earth" "Genex Solar" Effect Monster "You can Normal Summon this card by Tributing 1 "Genex" monster. Inflict 500 damage to your opponent each time a face-up "Genex" monster you control is sent to the Graveyard." ATK: 2500 DEF: 1500 Level: 7 Type: "Machine" Attribute: "Light" "Genex Spare" Tuner Monster "Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase." ATK: 800 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Dark" "Genex Turbine" Effect Monster "All face-up "Genex" monsters you control gain 400 ATK." ATK: 1400 DEF: 1300 Level: 4 Type: "Machine" Attribute: "Earth" "Genex Undine" Effect Monster "When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand." ATK: 1200 DEF: 600 Level: 3 Type: "Aqua" Attribute: "Water" "Genex Worker" Effect Monster "You can Tribute this card to Special Summon 1 "Genex" monster from your hand." ATK: 1200 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Wind" "Genin" Normal Monster "A creature that defeats its enemies using sleight-of-hand." ATK: 600 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Light" "Genomix Fighter" Tuner Monster "You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type." ATK: 2200 DEF: 1100 Level: 6 Type: "Psychic" Attribute: "Wind" "Gentlemander" Effect Monster "When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent's monsters cannot attack any monsters, except this one." ATK: 1200 DEF: 1000 Level: 4 Type: "Reptile" Attribute: "Light" "Geo Genex" Synchro Monster "Genex Controller" + 1 or more non-Tuner EARTH monsters" Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up Level 4 or lower "Genex" monster(s)." ATK: 1800 DEF: 2800 Level: 6 Type: "Machine" Attribute: "Earth" "Geomancer of the Ice Barrier" Tuner Monster "Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with that Attribute. This effect can only be used once while this card is face-up on the field." ATK: 800 DEF: 1200 Level: 3 Type: "Spellcaster" Attribute: "Water" {"id":"Geomathmech Final Sigma" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn." ATK: 3000 DEF: 0 Level: 12 Type: "Cyberse" Attribute: "Fire" "Geomathmech Magma" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn." ATK: 2500 DEF: 0 Level: 8 Type: "Cyberse" Attribute: "Fire" "Geonator Transverser" Link Monster "2 Effect monsters" This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn." ATK: 1200 Type: "Rock" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Top-Right"] "Gergonne's End" Trap Card "Target 1 "Tindangle" Link Monster you control; equip this card to it. It cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if there are monsters in all zones the equipped monster points to: If there are still monsters in all zones the equipped monster points to, you can destroy this card and all of those monsters, then, inflict damage to your opponent equal to the equipped monster's ATK before they were destroyed." Type: "Normal" "Germ Infection" Spell Card "The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases." Type: "Equip" "Gernia" Effect Monster "During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it." ATK: 1300 DEF: 1200 Level: 4 Type: "Zombie" Attribute: "Dark" "Get Out!" Trap Card "Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn." Type: "Normal" "Get Your Game On!" Spell Card "You can only play this card if you were present at the 2007 Yu-Gi-Oh! TRADING CARD GAME World Championship. The ATK of all your "Elemental Hero" and "Neo-Spacian" monsters on the field is doubled." Type: "Continuous" "Getsu Fuhma" Effect Monster "If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step." ATK: 1700 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Ghost Beef" Pendulum Normal Monster [Pendulum Effect] "Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10). [Flavor Text] The Ghost of Christmas Dinner." ATK: 2000 DEF: 1000 Level: 7 Type: "Beast" Attribute: "Dark" Scale: 4 "Ghost Belle & Haunted Mansion" Tuner Monster "When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. Special Summon a Monster Card(s) from the GY. Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn." ATK: 0 DEF: 1800 Level: 3 Type: "Zombie" Attribute: "Earth" "Ghost Bird of Bewitchment" Effect Monster "This card gains an effect based on your Main Monster Zone it is in. Leftmost: Gains 1000 ATK/DEF. Rightmost: Can make up to 2 attacks on monsters during each Battle Phase. Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Others: Monsters in this column cannot activate their effects." ATK: 1300 DEF: 1500 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Ghost Charon, the Underworld Boatman" Tuner Monster "If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters." ATK: 500 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Dark" "Ghost Fairy Elfobia" Effect Monster "Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects." ATK: 900 DEF: 500 Level: 3 Type: "Psychic" Attribute: "Wind" "Ghost Gardna" Effect Monster "When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase." ATK: 0 DEF: 1900 Level: 4 Type: "Warrior" Attribute: "Dark" "Ghost Knight of Jackal" Effect Monster "You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position." ATK: 1700 DEF: 1600 Level: 5 Type: "Beast-Warrior" Attribute: "Earth" "Ghost Meets Girl - A Mayakashi's Manuscript" Spell Card "During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn." Type: "Quickplay" "Ghost Meets Girl - A Shiranui's Story" Spell Card "If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 "Shiranui" monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn." Type: "Quickplay" "Ghost Mourner & Moonlit Chill" Tuner Monster "If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn." ATK: 0 DEF: 1800 Level: 3 Type: "Zombie" Attribute: "Wind" "Ghost of a Grudge" Trap Card "If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0." Type: "Normal" "Ghost Ogre & Snow Rabbit" Tuner Monster "When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn." ATK: 0 DEF: 1800 Level: 3 Type: "Psychic" Attribute: "Light" "Ghost Reaper & Winter Cherries" Tuner Monster "If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn." ATK: 0 DEF: 1800 Level: 3 Type: "Zombie" Attribute: "Dark" "Ghost Ship" Effect Monster "Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard." ATK: 1900 DEF: 1000 Level: 5 Type: "Fiend" Attribute: "Light" "Ghost Sister & Spooky Dogwood" Tuner Monster "During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase." ATK: 0 DEF: 1800 Level: 3 Type: "Zombie" Attribute: "Water" "Ghostrick Alucard" XYZ Monster "2 Level 3 monsters" Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand." ATK: 1800 DEF: 1600 Level: 3 Type: "Zombie" Attribute: "Dark" "Ghostrick Angel of Mischief" XYZ Monster "2 Level 4 monsters" You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material." ATK: 2000 DEF: 2500 Level: 4 Type: "Fairy" Attribute: "Dark" "Ghostrick Break" Trap Card "When exactly 1 face-up "Ghostrick" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 2 "Ghostrick" monsters in your Graveyard with different names from the destroyed monster; Special Summon them in face-down Defense Position." Type: "Normal" "Ghostrick Doll" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect." ATK: 300 DEF: 1200 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Ghostrick Dullahan" XYZ Monster "2 Level 1 monsters" This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand." ATK: 1000 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Ghostrick Fairy" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control." ATK: 900 DEF: 1000 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Ghostrick Ghoul" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until the end of your opponent's next turn, but if it does, only that monster can attack this turn." ATK: 1100 DEF: 1200 Level: 3 Type: "Zombie" Attribute: "Dark" "Ghostrick Jackfrost" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position." ATK: 800 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Dark" "Ghostrick Jiangshi" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn." ATK: 400 DEF: 1800 Level: 3 Type: "Zombie" Attribute: "Dark" "Ghostrick Lantern" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position." ATK: 800 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Ghostrick Mansion" Spell Card "Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved." Type: "Field" "Ghostrick Mary" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Mary" once per turn." ATK: 100 DEF: 1600 Level: 1 Type: "Fiend" Attribute: "Dark" "Ghostrick Mummy" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters." ATK: 1500 DEF: 0 Level: 3 Type: "Zombie" Attribute: "Dark" "Ghostrick Museum" Spell Card "Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position." Type: "Field" "Ghostrick Nekomusume" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect." ATK: 400 DEF: 900 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Ghostrick Night" Trap Card "While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: Your opponent cannot declare attacks for the rest of this turn." Type: "Continuous" "Ghostrick Parade" Spell Card "Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand." Type: "Field" "Ghostrick Renovation" Trap Card "Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn." Type: "Normal" "Ghostrick Scare" Trap Card "Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1)." Type: "Normal" "Ghostrick Skeleton" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn." ATK: 1200 DEF: 1100 Level: 3 Type: "Zombie" Attribute: "Dark" "Ghostrick Socuteboss" XYZ Monster "2 Level 2 monsters" While you control another "Ghostrick" monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster." ATK: 1400 DEF: 1200 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Ghostrick Specter" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card." ATK: 600 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Ghostrick Stein" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn." ATK: 1600 DEF: 0 Level: 3 Type: "Zombie" Attribute: "Dark" "Ghostrick Vanish" Trap Card "Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects." Type: "Normal" "Ghostrick Warwolf" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn." ATK: 1400 DEF: 1500 Level: 3 Type: "Zombie" Attribute: "Dark" "Ghostrick Witch" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position." ATK: 1200 DEF: 200 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Ghostrick Yeti" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or card effects." ATK: 300 DEF: 2000 Level: 3 Type: "Zombie" Attribute: "Dark" "Ghostrick Yuki-onna" Effect Monster "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position." ATK: 1000 DEF: 800 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Ghostrick-Go-Round" Trap Card "Once per turn, during the Battle Phase: You can activate 1 of these effects. Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position. Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position." Type: "Continuous" "Ghosts From the Past" Trap Card "Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn." Type: "Normal" "Ghoul with an Appetite" Normal Monster "A monster with a heavy appetite that has never been satisfied." ATK: 1600 DEF: 1200 Level: 4 Type: "Zombie" Attribute: "Dark" "Giant Axe Mummy" Effect Monster "You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed." ATK: 1700 DEF: 2000 Level: 5 Type: "Zombie" Attribute: "Earth" "Giant Ballpark" Spell Card "During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn." Type: "Field" "Giant Beetrooper Invincible Atlas" Link Monster "2+ Insect monsters" While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;r Special Summon 1 "Beetrooper" monster from your Deck. This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn." ATK: 3000 Type: "Insect" Attribute: "Earth" Link Rating: 4 Link Markers: ["Bottom-Left","Bottom","Bottom-Right","Top"] "Giant Flea" Normal Monster "A massive flea that feeds on the blood of its enemies." ATK: 1500 DEF: 1200 Level: 4 Type: "Insect" Attribute: "Earth" "Giant Germ" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position." ATK: 1000 DEF: 100 Level: 2 Type: "Fiend" Attribute: "Dark" "Giant Kozaky" Effect Monster "If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller." ATK: 2500 DEF: 2400 Level: 4 Type: "Fiend" Attribute: "Dark" "Giant Mech-Soldier" Normal Monster "This monster swings an earth-shaking axe that cannot be blocked by a common sword." ATK: 1750 DEF: 1900 Level: 6 Type: "Machine" Attribute: "Earth" "Giant Orc" Effect Monster "If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn." ATK: 2200 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Giant Pairfish" Effect Monster "You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn." ATK: 2000 DEF: 1200 Level: 6 Type: "Wyrm" Attribute: "Water" "Giant Rat" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in Attack Position." ATK: 1400 DEF: 1450 Level: 4 Type: "Beast" Attribute: "Earth" "Giant Red Seasnake" Normal Monster "A sea-dwelling snake that attacks passing enemies with its sharp teeth." ATK: 1800 DEF: 800 Level: 4 Type: "Aqua" Attribute: "Water" "Giant Rex" Effect Monster "Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn." ATK: 2000 DEF: 1200 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Giant Scorpion of the Tundra" Normal Monster "An extraordinary blue scorpion found in the tundra, not in the desert." ATK: 1100 DEF: 1000 Level: 3 Type: "Insect" Attribute: "Earth" "Giant Soldier of Steel" XYZ Monster "2 Level 3 Rock-Type monsters" This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the end of this turn, and if it does, you take no effect damage from your opponent's card effects this turn." ATK: 1300 DEF: 2000 Level: 3 Type: "Rock" Attribute: "Earth" "Giant Soldier of Stone" Normal Monster "A giant warrior made of stone. A punch from this creature has earth-shaking results." ATK: 1300 DEF: 2000 Level: 3 Type: "Rock" Attribute: "Earth" "Giant Star Fall" Trap Card "Target 1 face-up monster on the field without a Level; until the end of this turn, change that face-up monster's ATK to 0, it cannot activate its effects, it cannot be destroyed by battle, also any battle damage either player takes from battles involving that face-up monster is halved. Neither player can activate the effects of monsters without a Level in response to this card's activation." Type: "Normal" "Giant Trap Hole" Trap Card "When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field." Type: "Normal" "Giant Trunade" Spell Card "Return all Spell and Trap Cards on the field to the hand." Type: "Normal" Normal Monster "A crimson-shelled tortoise that feeds on flames." ATK: 1400 DEF: 1800 Level: 5 Type: "Aqua" Attribute: "Water" "Gift Card" Trap Card "Your opponent gains 3000 Life Points." Type: "Normal" "Gift Exchange" Spell Card "Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect." Type: "Normal" "Gift of the Martyr" Spell Card "Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn." Type: "Normal" "Gift of the Mystical Elf" Trap Card "Increase your Life Points by 300 points for each monster on the field." Type: "Normal" "Giga Gagagigo" Normal Monster "In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption." ATK: 2450 DEF: 1500 Level: 5 Type: "Reptile" Attribute: "Water" "Giga-Tech Wolf" Normal Monster "An iron wolf with razor-sharp fangs that can penetrate any armor." ATK: 1200 DEF: 1400 Level: 4 Type: "Machine" Attribute: "Fire" "Gigantes" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field." ATK: 1900 DEF: 1300 Level: 4 Type: "Rock" Attribute: "Earth" "Gigantic Cephalotus" Effect Monster "This card gains 200 ATK each time a Plant-Type monster is sent from the field to the Graveyard." ATK: 1850 DEF: 700 Level: 4 Type: "Plant" Attribute: "Earth" "Giganticastle" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card." ATK: 2900 DEF: 2800 Level: 9 Type: "Rock" Attribute: "Earth" "Giganto" Normal Monster "A massive steel ball that mows down anything in its path." ATK: 1700 DEF: 1800 Level: 5 Type: "Machine" Attribute: "Dark" "Gigaplant" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once per turn: You can Special Summon 1 Insect or Plant monster from your hand or GY." ATK: 2400 DEF: 1200 Level: 6 Type: "Plant" Attribute: "Earth" "Gigastone Omega" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls." ATK: 1000 DEF: 2300 Level: 5 Type: "Rock" Attribute: "Earth" "Gigathunder Giclops" Pendulum Tuner Effect Monster "If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand." ATK: 1400 DEF: 1700 Level: 4 Type: "Thunder" Attribute: "Wind" Scale: 5 "Gigobyte" Normal Monster "He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil...." ATK: 350 DEF: 300 Level: 1 Type: "Reptile" Attribute: "Water" "Gil Garth" Normal Monster "This steel-armored terror machine ruthlessly strikes down enemies with its giant katana." ATK: 1800 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Gilasaurus" Effect Monster "You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY." ATK: 1400 DEF: 400 Level: 3 Type: "Dinosaur" Attribute: "Earth" "Gilford the Legend" Effect Monster "Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control." ATK: 2600 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Earth" "Gilford the Lightning" Effect Monster "You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls." ATK: 2800 DEF: 1400 Level: 8 Type: "Warrior" Attribute: "Light" "Gillagillancer" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect." ATK: 2200 DEF: 800 Level: 6 Type: "Warrior" Attribute: "Earth" "Gilti-Gearfried the Magical Steel Knight" Fusion Monster "2 Warrior monsters with different Attributesr Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. This card that was Fusion Summoned using only monsters on the field as material can make a second attack during each Battle Phase. Once per turn, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its DEF until the end of this turn." ATK: 2700 DEF: 1600 Level: 8 Type: "Warrior" Attribute: "Light" "Giltia the D. Knight" Fusion Monster "Guardian of the Labyrinth" + "Protector of the Throne" ATK: 1850 DEF: 1500 Level: 5 Type: "Warrior" Attribute: "Light" "Giltia the D. Knight - Soul Spear" Effect Monster "If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with ATK higher than or equal to this card's. You can discard 1 card; add 1 Level 7 DARK Dragon monster, 1 Level 6 DARK Machine monster, or 1 Level 5 WATER Warrior monster from your Deck to your hand. You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn." ATK: 1850 DEF: 1500 Level: 5 Type: "Warrior" Attribute: "Light" "Gimmick Puppet Bisque Doll" Effect Monster "You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn." ATK: 1000 DEF: 1000 Level: 8 Type: "Machine" Attribute: "Dark" "Gimmick Puppet Chimera Doll" Link Monster "2 Machine monsters" During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn." ATK: 1500 Type: "Machine" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Gimmick Puppet Des Troy" Effect Monster "Once while face-up on the field: You can target 1 "Gimmick Puppet" monster on the field; destroy it. When this card is sent from the field to the GY: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand." ATK: 1200 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Dark" "Gimmick Puppet Dreary Doll" Effect Monster "If this card is in your GY: You can banish 1 other "Gimmick Puppet" monster from your GY; Special Summon this card. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster." ATK: 0 DEF: 0 Level: 8 Type: "Machine" Attribute: "Dark" "Gimmick Puppet Egg Head" Effect Monster "You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects; Inflict 800 damage to your opponent. This card's Level becomes 8 until the End Phase." ATK: 1600 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Earth" "Gimmick Puppet Gear Changer" Effect Monster "Cannot be Special Summoned from the Deck. Once per turn: You can target 1 "Gimmick Puppet" monster you control, except this card; this card's Level becomes the Level of that monster." ATK: 100 DEF: 100 Level: 1 Type: "Machine" Attribute: "Earth" "Gimmick Puppet Gigantes Doll" XYZ Monster "2 Level 4 "Gimmick Puppet" monsters" You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn." ATK: 0 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Dark" "Gimmick Puppet Humpty Dumpty" Effect Monster "When this card is Normal or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn." ATK: 0 DEF: 100 Level: 4 Type: "Machine" Attribute: "Dark" "Gimmick Puppet Magnet Doll" Effect Monster "If your opponent controls a monster, and all monsters you control are face-up "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand)." ATK: 1000 DEF: 1000 Level: 8 Type: "Machine" Attribute: "Dark" "Gimmick Puppet Nightmare" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster you control. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or Graveyard. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters." ATK: 1000 DEF: 2000 Level: 8 Type: "Machine" Attribute: "Dark" "Gimmick Puppet Scissor Arms" Effect Monster "When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard." ATK: 1200 DEF: 600 Level: 4 Type: "Machine" Attribute: "Dark" "Gimmick Puppet Shadow Feeler" Effect Monster "Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead." ATK: 1000 DEF: 1000 Level: 8 Type: "Machine" Attribute: "Dark" "Gimmick Puppet Terror Baby" Effect Monster "When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn." ATK: 500 DEF: 0 Level: 4 Type: "Machine" Attribute: "Dark" "Gimmick Puppet Twilight Joker" Effect Monster "When a "Gimmick Puppet" monster you control is destroyed by battle and sent to your Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn." ATK: 800 DEF: 1600 Level: 8 Type: "Machine" Attribute: "Dark" "Gimzek Inaba, the Lagomorph of Legendary Land" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn." ATK: 50 DEF: 50 Level: 1 Type: "Machine" Attribute: "Wind" "Gingerbread House" Spell Card "During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn." Type: "Continuous" "Girochin Kuwagata" Normal Monster "Despite its small size, this monster has powerful jaws that can rip metal to shreds." ATK: 1700 DEF: 1000 Level: 4 Type: "Insect" Attribute: "Wind" "Girsu, the Orcust Mekk-Knight" Effect Monster "If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn." ATK: 1800 DEF: 0 Level: 4 Type: "Machine" Attribute: "Dark" "Gishki Abyss" Effect Monster "When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss"." ATK: 800 DEF: 500 Level: 2 Type: "Fish" Attribute: "Water" "Gishki Aquamirror" Spell Card "This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand." Type: "Ritual" "Gishki Ariel" Flip Effect Monster "FLIP: You can add 1 "Gishki" monster from your Deck to your hand." ATK: 1000 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Water" "Gishki Avance" Effect Monster "Once per turn: You can choose 1 "Gishki" monster from your Deck and place it on top of your Deck." ATK: 1500 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Water" "Gishki Beast" Effect Monster "When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position." ATK: 1500 DEF: 1300 Level: 4 Type: "Beast" Attribute: "Water" "Gishki Chain" Effect Monster "If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order." ATK: 1800 DEF: 1000 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Gishki Diviner" Effect Monster "Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck." ATK: 1200 DEF: 800 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Gishki Emilia" Spirit Monster "Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect." ATK: 1600 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Water" "Gishki Marker" Effect Monster "When this card is Summoned: You can target 1 "Gishki" Ritual Monster or "Gishki" Ritual Spell Card in your Graveyard; add that target to your hand." ATK: 1600 DEF: 1200 Level: 4 Type: "Aqua" Attribute: "Water" "Gishki Mollusk" Effect Monster "When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order." ATK: 1700 DEF: 900 Level: 4 Type: "Aqua" Attribute: "Water" "Gishki Natalia" Spirit Monster "Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck." ATK: 1800 DEF: 900 Level: 4 Type: "Spellcaster" Attribute: "Water" "Gishki Noellia" Effect Monster "When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, send any excavated Ritual Spell Cards and "Gishki" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order." ATK: 1700 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Water" "Gishki Photomirror" Spell Card "This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also pay Life Points equal to the Level of the Ritual Summoned monster x 500 (when this card resolves)." Type: "Ritual" "Gishki Psychelone" Ritual Effect Monster "You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand." ATK: 2150 DEF: 1650 Level: 4 Type: "Fiend" Attribute: "Water" "Gishki Reliever" Effect Monster "When this card is Normal or Flip Summoned: You can target 1 other monster you control; return that target to the hand. You must control another face-up "Gishki" monster to activate and to resolve this effect." ATK: 500 DEF: 800 Level: 2 Type: "Aqua" Attribute: "Water" "Gishki Shadow" Effect Monster "If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand." ATK: 1200 DEF: 1000 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Gishki Vanity" Effect Monster "During your Main Phase: You can discard this card; this turn, your opponent cannot activate Spells, Traps, Spell/Trap effects, or Monster Card effects when a "Gishki" monster is Ritual Summoned, or when a "Gishki" Ritual Spell Card is activated." ATK: 1000 DEF: 800 Level: 2 Type: "Aqua" Attribute: "Water" "Gishki Vision" Effect Monster "If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand." ATK: 700 DEF: 500 Level: 2 Type: "Sea Serpent" Attribute: "Water" "Gishki Zielgigas" Ritual Effect Monster "You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck." ATK: 3200 DEF: 0 Level: 10 Type: "Aqua" Attribute: "Water" "Give and Take" Trap Card "Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase." Type: "Normal" "Gizmek Arakami, the Hailbringer Hog" Effect Monster "If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn." ATK: 1850 DEF: 1850 Level: 4 Type: "Machine" Attribute: "Water" "Gizmek Kaku, the Supreme Shining Sky Stag" Effect Monster "If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn." ATK: 2750 DEF: 2750 Level: 9 Type: "Machine" Attribute: "Fire" "Gizmek Makami, the Ferocious Fanged Fortress" Effect Monster "While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck." ATK: 2150 DEF: 2150 Level: 6 Type: "Machine" Attribute: "Wind" "Gizmek Naganaki, the Sunrise Signaler" Effect Monster "You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn." ATK: 950 DEF: 950 Level: 2 Type: "Machine" Attribute: "Light" "Gizmek Okami, the Dreaded Deluge Dragon" Effect Monster "You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK." ATK: 2950 DEF: 2950 Level: 10 Type: "Machine" Attribute: "Water" "Gizmek Orochi, the Serpentron Sky Slasher" Effect Monster "If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn." ATK: 2450 DEF: 2450 Level: 8 Type: "Machine" Attribute: "Dark" "Gizmek Taniguku, the Immobile Intellect" Effect Monster "If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn." ATK: 1450 DEF: 1450 Level: 3 Type: "Machine" Attribute: "Earth" "Gizmek Uka, the Festive Fox of Fecundity" Effect Monster "Each time your opponent Normal or Special Summons a monster(s): Inflict 300 damage to them. You can only use each of the following effects of "Gizmek Uka, the Festive Fox of Fecundity" once per turn. If a monster(s) is Special Summoned from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from your hand or Deck whose ATK equals its own DEF, with a same Attribute as that monster." ATK: 2250 DEF: 2250 Level: 7 Type: "Machine" Attribute: "Earth" "Gizmek Yata, the Gleaming Vanguard" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn. During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster. If this card Special Summoned by its own effect is Tributed: Gain 2050 LP." ATK: 2050 DEF: 2050 Level: 5 Type: "Machine" Attribute: "Light" "Glacial Beast Blizzard Wolf" Effect Monster "When a monster declares an attack: You can negate that attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if you control no monsters and this card is in your GY: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn." ATK: 1400 DEF: 700 Level: 4 Type: "Aqua" Attribute: "Water" "Glacial Beast Iceberg Narwhal" Synchro Monster "1 Tuner + 1+ non-Tuner WATER monsters" Each time another monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect, while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn." ATK: 2700 DEF: 1600 Level: 7 Type: "Aqua" Attribute: "Water" "Glacial Beast Polar Penguin" Tuner Monster "If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn." ATK: 800 DEF: 1000 Level: 3 Type: "Aqua" Attribute: "Water" "Glacier Aqua Madoor" Effect Monster "At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster." ATK: 1200 DEF: 3000 Level: 6 Type: "Spellcaster" Attribute: "Water" "Gladiator Beast Alexander" Effect Monster "This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander"." ATK: 2400 DEF: 600 Level: 6 Type: "Beast" Attribute: "Light" "Gladiator Beast Andabata" Fusion Monster "Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck." ATK: 1000 DEF: 2800 Level: 8 Type: "Beast-Warrior" Attribute: "Dark" "Gladiator Beast Andal" Normal Monster "This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows." ATK: 1900 DEF: 1500 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Gladiator Beast Attorix" Effect Monster "If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix"." ATK: 800 DEF: 2000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Gladiator Beast Augustus" Effect Monster "When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus"." ATK: 2600 DEF: 1000 Level: 8 Type: "Winged Beast" Attribute: "Dark" "Gladiator Beast Bestiari" Effect Monster "If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari"." ATK: 1500 DEF: 800 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Gladiator Beast Charge" Trap Card "Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them." Type: "Normal" "Gladiator Beast Darius" Effect Monster "When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius"." ATK: 1700 DEF: 300 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Gladiator Beast Dimacari" Effect Monster "If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari"." ATK: 1600 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Earth" "Gladiator Beast Domitianus" Fusion Monster "Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck." ATK: 3500 DEF: 1200 Level: 10 Type: "Sea Serpent" Attribute: "Dark" "Gladiator Beast Dragases" Link Monster "2 "Gladiator Beast" monsters" If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn." ATK: 2000 Type: "Winged Beast" Attribute: "Wind" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Gladiator Beast Equeste" Effect Monster "When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste"." ATK: 1600 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Gladiator Beast Essedarii" Fusion Monster "2 "Gladiator Beast" monsters" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".)" ATK: 2500 DEF: 1400 Level: 5 Type: "Beast" Attribute: "Earth" "Gladiator Beast Gaiodiaz" Fusion Monster "Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus"." ATK: 2600 DEF: 1500 Level: 7 Type: "Dinosaur" Attribute: "Dark" "Gladiator Beast Gyzarus" Fusion Monster "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monsternMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari"." ATK: 2400 DEF: 1500 Level: 6 Type: "Winged Beast" Attribute: "Dark" "Gladiator Beast Heraklinos" Fusion Monster "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect." ATK: 3000 DEF: 2800 Level: 8 Type: "Beast-Warrior" Attribute: "Fire" "Gladiator Beast Hoplomus" Effect Monster "If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus"." ATK: 700 DEF: 2100 Level: 4 Type: "Rock" Attribute: "Earth" "Gladiator Beast Lanista" Effect Monster "When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster in your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista"." ATK: 1800 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Gladiator Beast Laquari" Effect Monster "If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari"." ATK: 1800 DEF: 400 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Gladiator Beast Murmillo" Effect Monster "When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo"." ATK: 800 DEF: 400 Level: 3 Type: "Fish" Attribute: "Water" "Gladiator Beast Nerokius" Fusion Monster "3 "Gladiator Beast" monsters" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck." ATK: 2800 DEF: 1900 Level: 8 Type: "Winged Beast" Attribute: "Dark" "Gladiator Beast Noxious" Effect Monster "When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious"." ATK: 0 DEF: 1000 Level: 5 Type: "Beast-Warrior" Attribute: "Dark" "Gladiator Beast Octavius" Effect Monster "When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card." ATK: 2500 DEF: 1200 Level: 7 Type: "Winged Beast" Attribute: "Light" "Gladiator Beast Retiari" Effect Monster "When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari"." ATK: 1200 DEF: 800 Level: 3 Type: "Aqua" Attribute: "Water" "Gladiator Beast Sagittarii" Effect Monster "If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii"." ATK: 1400 DEF: 1000 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Gladiator Beast Samnite" Effect Monster "If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite"." ATK: 1600 DEF: 1200 Level: 3 Type: "Beast" Attribute: "Earth" "Gladiator Beast Secutor" Effect Monster "If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor"." ATK: 400 DEF: 300 Level: 4 Type: "Reptile" Attribute: "Wind" "Gladiator Beast Spartacus" Effect Monster "This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus"." ATK: 2200 DEF: 1600 Level: 5 Type: "Dinosaur" Attribute: "Earth" "Gladiator Beast Tamer Editor" Fusion Monster "2 Level 5 or higher "Gladiator Beast" monsters" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck." ATK: 2400 DEF: 3000 Level: 8 Type: "Beast-Warrior" Attribute: "Dark" "Gladiator Beast Torax" Effect Monster "If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card." ATK: 1400 DEF: 400 Level: 3 Type: "Fish" Attribute: "Water" "Gladiator Beast Tygerius" Effect Monster "This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from your Deck to your hand." ATK: 1800 DEF: 800 Level: 4 Type: "Beast" Attribute: "Earth" "Gladiator Beast United" Spell Card "During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters." Type: "Quickplay" "Gladiator Beast Vespasius" Effect Monster "At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius"." ATK: 2300 DEF: 0 Level: 7 Type: "Sea Serpent" Attribute: "Water" "Gladiator Beast War Chariot" Trap Card "When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it." Type: "Counter" "Gladiator Beast's Battle Archfiend Shield" Spell Card "Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand." Type: "Equip" "Gladiator Beast's Battle Gladius" Spell Card "Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand." Type: "Equip" "Gladiator Beast's Battle Halberd" Spell Card "Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand." Type: "Equip" "Gladiator Beast's Battle Manica" Spell Card "Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand." Type: "Equip" "Gladiator Beast's Comeback" Spell Card "Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle." Type: "Normal" "Gladiator Beast's Respite" Spell Card "Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards." Type: "Normal" "Gladiator Lash" Trap Card "Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice." Type: "Normal" "Gladiator Naumachia" Trap Card "While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle." Type: "Continuous" "Gladiator Proving Ground" Spell Card "Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand." Type: "Normal" "Gladiator Rejection" Spell Card "Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn." Type: "Continuous" "Gladiator Taming" Spell Card "If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects: Select 1 face-up monster your opponent controls, and change its battle position. Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase." Type: "Quickplay" "Gladiator's Return" Spell Card "Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card." Type: "Normal" "Glass Slippers" Spell Card "If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn." Type: "Equip" "Gleipnir, the Fetters of Fenrir" Trap Card "Add 1 "Nordic" monster from your Deck to your hand." Type: "Normal" "Glife the Phantom Bird" Effect Monster "You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Glorious Illusion" Trap Card "Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card." Type: "Continuous" "Glorious Numbers" Spell Card "If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn." Type: "Normal" "Glory of the Noble Knights" Spell Card "Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn." Type: "Quickplay" "Glow-Up Bloom" Tuner Monster "If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Zombie" Attribute: "Dark" "Glow-Up Bulb" Tuner Monster "If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel." ATK: 100 DEF: 100 Level: 1 Type: "Plant" Attribute: "Earth" Spell Card "Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn. If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand." Type: "Equip" "Gluttonous Reptolphin Greethys" Tuner Monster "You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand." ATK: 1000 DEF: 1000 Level: 3 Type: "Fish" Attribute: "Water" "Gnomaterial" Effect Monster "If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn." ATK: 0 DEF: 1000 Level: 1 Type: "Fairy" Attribute: "Earth" "Go! - D/D/D Divine Zero King Rage" Pendulum Effect Monster [Pendulum Effect] "If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn. [Monster Effect] "When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card. You can Tribute 1 other monster; apply 1 of these effects until the end of this turn. This card can attack directly. Your opponent cannot activate cards or effects in the Spell & Trap Zones. Your opponent cannot activate card effects in their hand or GY." ATK: 0 DEF: 0 Level: 10 Type: "Fiend" Attribute: "Dark" Scale: 1 "Goblin Attack Force" Effect Monster "If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn." ATK: 2300 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Earth" "Goblin Black Ops" Effect Monster "This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect." ATK: 1300 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Goblin Calligrapher" Normal Monster "A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke." ATK: 400 DEF: 400 Level: 1 Type: "Fiend" Attribute: "Dark" "Goblin Circus" Spell Card "Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down." Type: "Continuous" "Goblin Decoy Squad" Effect Monster "When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect." ATK: 1000 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Dark" "Goblin Elite Attack Force" Effect Monster "If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn." ATK: 2200 DEF: 1500 Level: 4 Type: "Fiend" Attribute: "Earth" "Goblin Fan" Trap Card "When a Level 2 or lower monster is Flip Summoned, destroy it. Its effects do not activate at that time." Type: "Continuous" "Goblin King" Effect Monster "While you control another Fiend-Type monster, this card cannot be attacked. The ATK and DEF of this card are each equal to the number of Fiend-Type monsters on the field (excluding this card) x 1000." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Goblin Marauding Squad" Effect Monster "When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn." ATK: 1900 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Goblin of Greed" Effect Monster "As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand." ATK: 1000 DEF: 1800 Level: 4 Type: "Fiend" Attribute: "Earth" "Goblin Out of the Frying Pan" Trap Card "Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand." Type: "Counter" "Goblin Pothole Squad" Effect Monster "When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole"." ATK: 1500 DEF: 400 Level: 4 Type: "Warrior" Attribute: "Earth" "Goblin Recon Squad" Effect Monster "If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect." ATK: 1700 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Wind" "Goblin Thief" Spell Card "Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points." Type: "Normal" "Goblin Zombie" Effect Monster "If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand." ATK: 1100 DEF: 1050 Level: 4 Type: "Zombie" Attribute: "Dark" "Goblin's Secret Remedy" Spell Card "Increase your Life Points by 600 points." Type: "Normal" "Goblindbergh" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position." ATK: 1400 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Earth" "Goddess Bow" Fusion Monster "Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase." ATK: 1500 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Light" "Goddess of Sweet Revenge" Effect Monster "While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck." ATK: 1800 DEF: 2000 Level: 6 Type: "Fairy" Attribute: "Light" "Goddess of Whim" Effect Monster "Once per turn: You can toss a coin and call Heads or Tails. If you call it right, double this card's ATK during this turn. If you call it wrong, halve its ATK during this turn." ATK: 950 DEF: 700 Level: 3 Type: "Fairy" Attribute: "Light" "Goddess Skuld's Oracle" Spell Card "When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Verdande's Guidance" from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 "Goddess Skuld's Oracle" per turn." Type: "Continuous" "Goddess Urd's Verdict" Spell Card "Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control." Type: "Continuous" "Goddess Verdande's Guidance" Spell Card "When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn." Type: "Continuous" "Goddess with the Third Eye" Effect Monster "You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s)." ATK: 1200 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Goe Goe the Gallant Ninja" Effect Monster "When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect." ATK: 1500 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Wind" "Goggle Golem" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2100." ATK: 1500 DEF: 500 Level: 4 Type: "Rock" Attribute: "Earth" "Gogiga Gagagigo" Normal Monster "His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self...." ATK: 2950 DEF: 2800 Level: 8 Type: "Reptile" Attribute: "Water" "Gogogo Aristera & Dexia" Effect Monster "While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect. When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0." ATK: 0 DEF: 2200 Level: 4 Type: "Rock" Attribute: "Earth" "Gogogo Ghost" Effect Monster "If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn." ATK: 1900 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Dark" "Gogogo Giant" Effect Monster "When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase." ATK: 2000 DEF: 0 Level: 4 Type: "Rock" Attribute: "Earth" "Gogogo Gigas" Effect Monster "While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn." ATK: 0 DEF: 2200 Level: 4 Type: "Rock" Attribute: "Earth" "Gogogo Golem" Effect Monster "Once per turn, this Defense Position card cannot be destroyed by battle." ATK: 1800 DEF: 1500 Level: 4 Type: "Rock" Attribute: "Earth" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Gogogo" monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from attacks involving this card is halved. Once per turn, during either player's turn, if a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect." ATK: 0 DEF: 1500 Level: 4 Type: "Rock" Attribute: "Earth" "Gogogo Goram" Effect Monster "If this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard." ATK: 2300 DEF: 0 Level: 4 Type: "Rock" Attribute: "Earth" "Gogogo Talisman" Spell Card "While you control 2 or more "Gogogo" monsters, you take no effect damage. Once per turn, when an attack is declared involving a "Gogogo" monster you control: You can activate this effect; that monster you control cannot be destroyed by that battle." Type: "Continuous" "Goka, the Pyre of Malice" Effect Monster "If you control a FIRE monster, you can Special Summon this card (from your hand). When you do: Target 1 FIRE monster you control; destroy that target. During each of your Standby Phases: Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster; this card gains 500 ATK until the End Phase." ATK: 2200 DEF: 1900 Level: 6 Type: "Zombie" Attribute: "Fire" "Gokibore" Normal Monster "A large, spherical roach that attacks its enemies by rolling over them." ATK: 1200 DEF: 1400 Level: 4 Type: "Insect" Attribute: "Earth" "Gokipole" Effect Monster "If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn." ATK: 1000 DEF: 1200 Level: 3 Type: "Insect" Attribute: "Earth" "Gokipon" Effect Monster "When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1500 or less ATK from your Deck to your hand." ATK: 800 DEF: 800 Level: 2 Type: "Insect" Attribute: "Earth" "Gold Gadget" Effect Monster "When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn." ATK: 1700 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Gold Moon Coin" Spell Card "Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn." Type: "Normal" "Gold Sarcophagus" Spell Card "Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand." Type: "Normal" "Goldd, Wu-Lord of Dark World" Effect Monster "If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those targets (if any)." ATK: 2300 DEF: 1400 Level: 5 Type: "Fiend" Attribute: "Dark" "Golden Bamboo Sword" Spell Card "If you control a "Bamboo Sword" Equip Spell: Draw 2 cards." Type: "Normal" "Golden Castle of Stromberg" Spell Card "Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field." Type: "Field" "Golden Dragon Summoner" Effect Monster "You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Golden Flying Fish" Effect Monster "You can Tribute 1 other Fish-Type monster, then target 1 card on the field; destroy that target." ATK: 1700 DEF: 1000 Level: 4 Type: "Fish" Attribute: "Light" "Golden Gearbox" Spell Card "Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase." Type: "Quickplay" "Golden Homunculus" Effect Monster "This card gains 300 ATK and DEF for each of your banished cards." ATK: 1500 DEF: 1500 Level: 6 Type: "Warrior" Attribute: "Light" "Golden Ladybug" Effect Monster "During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP." ATK: 0 DEF: 0 Level: 1 Type: "Insect" Attribute: "Light" "Golden Land Forever!" Trap Card "When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn." Type: "Counter" "Golden-Eyes Idol" Effect Monster "Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Goldenhair, the Newest Plunder Patroll" Tuner Monster "You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn." ATK: 0 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Water" "Goldilocks the Battle Landscaper" Effect Monster "If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between." ATK: 0 DEF: 3000 Level: 10 Type: "Machine" Attribute: "Earth" "Golem Dragon" Effect Monster "Your opponent cannot target face-up Dragon-Type monsters for attacks, except this one." ATK: 200 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Earth" "Golem Sentry" Effect Monster "Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand." ATK: 800 DEF: 1800 Level: 4 Type: "Rock" Attribute: "Earth" "Golgoil" Normal Monster "An iron giant that appears from a dimensional rift." ATK: 900 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Earth" "Gonogo" Effect Monster "At the end of the Damage Step, if this card battled an opponent's monster: Change that monster to face-down Defense Position." ATK: 1350 DEF: 1600 Level: 3 Type: "Rock" Attribute: "Earth" "Good & Evil in the Burning Abyss" Spell Card "This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn." Type: "Ritual" "Good Goblin Housekeeping" Trap Card "Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck." Type: "Normal" XYZ Monster "2 Level 8 Machine-Type monsters" Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until the end of your opponent's next turn. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then, you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material." ATK: 3000 DEF: 2500 Level: 8 Type: "Machine" Attribute: "Earth" "Gora Turtle" Effect Monster "As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack." ATK: 1100 DEF: 1100 Level: 3 Type: "Aqua" Attribute: "Water" "Gora Turtle of Illusion" Effect Monster "Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field." ATK: 1200 DEF: 1400 Level: 4 Type: "Aqua" Attribute: "Water" "Gorgon Egg" Normal Monster "The gorgon egg's massive eyes are said to reflect the fate of its enemies." ATK: 300 DEF: 1300 Level: 3 Type: "Fiend" Attribute: "Dark" "Gorgon's Eye" Trap Card "Until the end of this turn, all effects of Defense Position monsters are negated." Type: "Normal" "Gorgon, Empress of the Evil Eyed" Link Monster "2 monsters including an "Evil Eye" monste Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to." ATK: 1900 Type: "Fiend" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] "Gorgonic Cerberus" Effect Monster "When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3." ATK: 1300 DEF: 300 Level: 3 Type: "Rock" Attribute: "Dark" "Gorgonic Gargoyle" Effect Monster "When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand." ATK: 1000 DEF: 800 Level: 3 Type: "Rock" Attribute: "Dark" "Gorgonic Ghoul" Effect Monster "If you control a "Gorgonic Ghoul": You can pay 300 LP; Special Summon this card from your hand. You can use the effect of "Gorgonic Ghoul" up to twice per turn." ATK: 100 DEF: 100 Level: 1 Type: "Rock" Attribute: "Dark" "Gorgonic Golem" Effect Monster "If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation." ATK: 1200 DEF: 600 Level: 3 Type: "Rock" Attribute: "Dark" "Gorgonic Guardian" XYZ Monster "2 Level 3 Rock-Type monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it." ATK: 1600 DEF: 1200 Level: 3 Type: "Rock" Attribute: "Dark" "Gorz the Emissary of Darkness" Effect Monster "When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage:r Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. Effect damage: Inflict damage to your opponent equal to the amount of damage you took." ATK: 2700 DEF: 2500 Level: 7 Type: "Fiend" Attribute: "Dark" "Gotterdammerung" Spell Card "Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls." Type: "Normal" "Gottoms' Emergency Call" Trap Card "If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field." Type: "Normal" "Gottoms' Second Call" Spell Card "If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Gouki Bearhug" Effect Monster "If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn." ATK: 2400 DEF: 0 Level: 6 Type: "Warrior" Attribute: "Earth" "Gouki Cage Match" Spell Card "When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card." Type: "Field" "Gouki Destroy Ogre" Link Monster "2+ "Gouki" monsters" The first time each monster this card points to would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Gouki" monsters, also, your opponent Special Summons 1 or 2 monsters from their GY, then, you Special Summon up to that many non-Link "Gouki" monsters from your GY to a Zone(s) this card points to. You can only use this effect of "Gouki Destroy Ogre" once per turn." ATK: 2800 Type: "Warrior" Attribute: "Earth" Link Rating: 4 Link Markers: ["Left","Bottom-Left","Bottom-Right","Right"] "Gouki Face Turn" Spell Card "Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Gouki Face Turn" per turn." Type: "Normal" "Gouki Finisher" Spell Card "Target 1 "Gouki" Link Monster you control; until the end of this turn, it gains ATK equal to its Link Rating x 1000, and if it does, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with "Gouki" monsters. You can only activate 1 "Gouki Finisher" per turn." Type: "Normal" "Gouki Guts" Effect Monster "This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts"." ATK: 800 DEF: 0 Level: 1 Type: "Warrior" Attribute: "Earth" "Gouki Headbatt" Effect Monster "If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn." ATK: 800 DEF: 0 Level: 2 Type: "Warrior" Attribute: "Earth" "Gouki Heel Ogre" Link Monster "2 "Gouki" monsters" Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Gouki" monster from your GY, except "Gouki Heel Ogre"." ATK: 1000 Type: "Warrior" Attribute: "Earth" Link Rating: 2 Link Markers: ["Top","Bottom"] "Gouki Iron Claw" Effect Monster "During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn." ATK: 1000 DEF: 0 Level: 2 Type: "Warrior" Attribute: "Earth" "Gouki Jet Ogre" Link Monster "2 "Gouki" monsters" Once per turn: You can target 1 "Gouki" card you control; destroy it, and if you do, change all monsters on the field to face-up Attack Position. If this card is sent from the field to the GY: You can make all "Gouki" monsters you currently control gain 500 ATK until the end of this turn. You can only use this effect of "Gouki Jet Ogre" once per turn." ATK: 2000 Type: "Warrior" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Bottom"] "Gouki Moonsault" Effect Monster "You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn." ATK: 1900 DEF: 0 Level: 6 Type: "Warrior" Attribute: "Earth" "Gouki Octostretch" Effect Monster "If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Warrior" Attribute: "Earth" "Gouki Re-Match" Spell Card "Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn." Type: "Normal" "Gouki Ringtrainer" Effect Monster "If you control no monsters: You can reveal this card in your hand, then target 1 "Gouki" Link Monster in your GY; Special Summon this card from your hand, then, Special Summon the target, but it loses 500 ATK. You can only use this effect of "Gouki Ringtrainer" once per turn. While you control a "Gouki" Link Monster, this card cannot be destroyed by battle." ATK: 0 DEF: 0 Level: 1 Type: "Warrior" Attribute: "Earth" "Gouki Riscorpio" Effect Monster "If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn." ATK: 2300 DEF: 0 Level: 5 Type: "Warrior" Attribute: "Earth" "Gouki Suprex" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn." ATK: 1800 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Earth" "Gouki Tagpartner" Effect Monster "If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck." ATK: 1700 DEF: 0 Level: 5 Type: "Warrior" Attribute: "Earth" "Gouki The Blade Ogre" Link Monster "2+ "Gouki" monsters" Gains 300 ATK for each monster it points to. Once per turn: You can Tribute 1 monster this card points to on either field; this card can make a second attack during each Battle Phase this turn." ATK: 2400 Type: "Warrior" Attribute: "Earth" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Top"] "Gouki The Giant Ogre" Link Monster "3+ "Gouki" monsters" Cannot be destroyed by battle, and is unaffected by the activated effects of your opponent's monsters with ATK less than or equal to this card. When your opponent activates a card or effect that targets this card, and/or a monster(s) this card points to (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation. Once per turn, if this card's current ATK is different from its original ATK (Quick Effect): You can make this card gain 1000 ATK until the end of this turn." ATK: 3000 Type: "Warrior" Attribute: "Earth" Link Rating: 4 Link Markers: ["Left","Bottom-Left","Bottom-Right","Right"] "Gouki The Great Ogre" Link Monster "2+ "Gouki" monsters" All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead." ATK: 2600 Type: "Warrior" Attribute: "Earth" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Gouki The Master Ogre" Link Monster "2+ "Gouki" monsters" Once per turn (Quick Effect): You can return to the hand any number of "Gouki" monsters you control that this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn. This card can attack all monsters your opponent controls, once each. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied). ATK: 2800 Type: "Warrior" Attribute: "Earth" Link Rating: 4 Link Markers: ["Top","Bottom-Left","Bottom","Bottom-Right"] "Gouki The Powerload Ogre" Link Monster "2+ Warrior monsters" Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn." ATK: 2800 Type: "Warrior" Attribute: "Earth" Link Rating: 4 Link Markers: ["Bottom-Left","Bottom","Bottom-Right","Right"] "Gouki The Solid Ogre" Link Monster "2+ "Gouki" monsters" Cannot be destroyed by battle or card effects while it points to a "Gouki" monster. Once per turn (Quick Effect): You can target 1 "Gouki" monster in your Main Monster Zone, except "Gouki The Solid Ogre"; move that monster you control to your Main Monster Zone this card points to." ATK: 2400 Type: "Warrior" Attribute: "Earth" Link Rating: 3 Link Markers: ["Left","Bottom","Top"] "Gouki Thunder Ogre" Link Monster "2+ "Gouki" monsters" If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field. During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.)" ATK: 2200 Type: "Warrior" Attribute: "Earth" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Gouki Twistcobra" Effect Monster "(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn." ATK: 1600 DEF: 0 Level: 3 Type: "Warrior" Attribute: "Earth" "Goyo Chaser" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved." ATK: 1900 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Earth" "Goyo Defender" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min. 1): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card), until the end of the Damage Step." ATK: 1000 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Earth" "Goyo Emperor" Fusion Monster "2 EARTH Warrior-Type Synchro monsters" When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner." ATK: 3300 DEF: 2500 Level: 10 Type: "Warrior" Attribute: "Earth" "Goyo Guardian" Synchro Monster "1 EARTH Tuner + 1 or more non-Tuner monsters" When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position." ATK: 2800 DEF: 2000 Level: 6 Type: "Warrior" Attribute: "Earth" "Goyo King" Synchro Monster "1 Tuner + 1 or more non-Tuner Synchro monsters" When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects;r Special Summon that monster to your side of the field. Take control of 1 face-up monster your opponent controls." ATK: 2800 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Earth" "Goyo Predator" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn." ATK: 2400 DEF: 1200 Level: 6 Type: "Warrior" Attribute: "Earth" "Gozen Match" Trap Card "Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY." Type: "Continuous" "Gozuki" Effect Monster "During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn." ATK: 1700 DEF: 800 Level: 4 Type: "Zombie" Attribute: "Earth" "Graceful Charity" Spell Card "Draw 3 cards, then discard 2 cards." Type: "Normal" Spell Card "Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn." Type: "Quickplay" "Graceful Revival" Trap Card "Activate this card by targeting 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card." Type: "Continuous" "Graceful Tear" Trap Card "Add 1 card from your hand to your opponent's hand, then gain 2000 LP." Type: "Normal" "Gradius" Normal Monster "A high-performance jet fighter with power capsules for variable attack capabilities." ATK: 1200 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Gradius' Option" Effect Monster "This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Graff, Malebranche of the Burning Abyss" Effect Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss"." ATK: 1000 DEF: 1500 Level: 3 Type: "Fiend" Attribute: "Dark" "Gragonith, Lightsworn Dragon" Effect Monster "This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard." ATK: 2000 DEF: 1600 Level: 6 Type: "Dragon" Attribute: "Light" "Granadora" Effect Monster "When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage." ATK: 1900 DEF: 700 Level: 4 Type: "Reptile" Attribute: "Water" "Grand Convergence" Spell Card "If you control "Macro Cosmos": Inflict 300 damage to your opponent and destroy all monsters on the field." Type: "Quickplay" "Grand Horn of Heaven" Trap Card "During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase." Type: "Counter" "Grand Spiritual Art - Ichirin" Spell Card "Once per turn, while you control a Spellcaster monster with 1500 DEF, negate any monster effect activated by your opponent. During your Main Phase: You can reveal 1 Spellcaster monster in your hand, and if you do, add 1 monster with 1500 ATK/200 DEF and the same Attribute from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn." Type: "Field" "Grand Tiki Elder" Normal Monster "A masked monster that wields the most deadly of curses." ATK: 1500 DEF: 800 Level: 4 Type: "Fiend" Attribute: "Dark" "Grandmaster of the Six Samurai" Effect Monster "You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand." ATK: 2100 DEF: 800 Level: 5 Type: "Warrior" Attribute: "Earth" "Grandpa Demetto" Effect Monster "You can detach 1 material from your "Princess Cologne"; Special Summon up to 2 Normal Monsters with 0 ATK or DEF from your GY as Level 8 DARK monsters. If your Xyz Monster activates an effect by detaching a material(s) that was originally a Normal Monster: You can target that Xyz Monster and 1 monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that Xyz Monster's Rank x 300. You can only use each effect of "Grandpa Demetto" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Grandram" Effect Monster "If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position." ATK: 0 DEF: 1400 Level: 4 Type: "Rock" Attribute: "Earth" "Grandsoil the Elemental Lord" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your GY. When this card is Special Summoned: You can target 1 monster in either player's GY; Special Summon that target. You can only use this effect of "Grandsoil the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn." ATK: 2800 DEF: 2200 Level: 8 Type: "Beast-Warrior" Attribute: "Earth" "Granmarg the Mega Monarch" Effect Monster "You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect. Also, draw 1 card after that." ATK: 2800 DEF: 1000 Level: 8 Type: "Rock" Attribute: "Earth" "Granmarg the Rock Monarch" Effect Monster "If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target." ATK: 2400 DEF: 1000 Level: 6 Type: "Rock" Attribute: "Earth" "GranSolfachord Musecia" Link Monster "2 Pendulum monsters" During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn." ATK: 1900 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Grapha, Dragon Lord of Dark World" Effect Monster "You can Special Summon this card (from your Graveyard) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field." ATK: 2700 DEF: 1800 Level: 8 Type: "Fiend" Attribute: "Dark" "Grapple Blocker" Effect Monster "When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card." ATK: 1200 DEF: 2000 Level: 4 Type: "Psychic" Attribute: "Earth" "Grappler" Normal Monster "A devious snake with a thick body that wraps around an enemy monster and squeezes the life out of it." ATK: 1300 DEF: 1200 Level: 4 Type: "Reptile" Attribute: "Water" "Grappler Angler" Tuner Monster "When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position." ATK: 100 DEF: 100 Level: 1 Type: "Warrior" Attribute: "Water" "Grass Phantom" Effect Monster "This card gains 500 ATK for each "Grass Phantom" in your Graveyard." ATK: 1000 DEF: 1000 Level: 3 Type: "Plant" Attribute: "Water" "Grasschopper" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack all monsters your opponent controls once each." ATK: 2350 DEF: 1000 Level: 5 Type: "Insect" Attribute: "Earth" "Grave Lure" Trap Card "Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard." Type: "Normal" "Grave of the Super Ancient Organism" Trap Card "All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects." Type: "Continuous" "Grave Ohja" Effect Monster "While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent." ATK: 1600 DEF: 1500 Level: 4 Type: "Rock" Attribute: "Earth" "Grave Protector" Effect Monster "Any monster destroyed by battle is shuffled into the Deck instead of going to the Graveyard." ATK: 0 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Dark" "Grave Squirmer" Effect Monster "If this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Gravedigger Ghoul" Spell Card "Select up to 2 Monster Card(s) from your opponent's Graveyard. Remove the selected card(s) from play." Type: "Normal" "Gravedigger's Trap Hole" Trap Card "When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent." Type: "Normal" "Gravekeeper's Ambusher" Effect Monster "When this card is flipped face-up: You can target 1 card in your opponent's GY; place that target on the bottom of their Deck. If this card is sent from the field to the GY after being flipped face-up: You can target 1 "Necrovalley" card in your GY; add that target to your hand. These effects are unaffected by "Necrovalley"." ATK: 1700 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Assailant" Effect Monster "When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position." ATK: 1500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Cannonholder" Effect Monster "You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder"; inflict 700 damage to your opponent." ATK: 1400 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Chief" Effect Monster "You can only control 1 face-up "Gravekeeper's Chief". Your GY is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your GY; Special Summon that target." ATK: 1900 DEF: 1200 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Commandant" Effect Monster "You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand." ATK: 1600 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Gravekeeper's Curse" Effect Monster "If this card is Summoned: Inflict 500 damage to your opponent." ATK: 800 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Descendant" Effect Monster "You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target." ATK: 1500 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Guard" Flip Effect Monster "FLIP: Target 1 monster your opponent controls; return that target to the hand." ATK: 1000 DEF: 1900 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Headman" Effect Monster "If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley"." ATK: 500 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Heretic" Effect Monster "This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field." ATK: 1800 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Nobleman" Effect Monster "When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman"." ATK: 1000 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Oracle" Effect Monster "You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for its Summon; This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100. Destroy all Set monsters your opponent controls. All monsters your opponent currently controls lose 2000 ATK/DEF." ATK: 2000 DEF: 1500 Level: 10 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Priestess" Effect Monster "While there is no face-up Field Spell, the field is treated as "Necrovalley". All "Gravekeeper's" monsters on the field gain 200 ATK/DEF." ATK: 1000 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Recruiter" Effect Monster "If this card you control is sent to your GY: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand." ATK: 1200 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Servant" Spell Card "Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack." Type: "Continuous" "Gravekeeper's Shaman" Effect Monster "Gains 200 DEF for each "Gravekeeper's" monster in your GY. Negate all monster effects that activate in the GY, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards cannot be destroyed by your opponent's card effects." ATK: 1500 DEF: 1500 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Spear Soldier" Effect Monster "If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent." ATK: 1500 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Spiritualist" Effect Monster "During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Spy" Flip Effect Monster "FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck." ATK: 1200 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Stele" Spell Card "Target 2 "Gravekeeper's" monsters in your GY; add those targets to your hand. This effect cannot be negated by the effect of "Necrovalley"." Type: "Normal" "Gravekeeper's Supernaturalist" Fusion Monster "2 "Gravekeeper's" monsters" Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn." ATK: 2000 DEF: 2000 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Vassal" Effect Monster "Any battle damage this card inflicts to your opponent is treated as effect damage instead." ATK: 700 DEF: 500 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Visionary" Effect Monster "You can Tribute Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card would be destroyed, you can discard 1 "Gravekeeper's" monster instead." ATK: 2000 DEF: 1800 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Gravekeeper's Watcher" Effect Monster "During either player's turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it." ATK: 1000 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Gravelstorm" Trap Card "Target 1 Spell/Trap Card on each side of the field; return them to the hand." Type: "Normal" "Graverobber" Trap Card "Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage." Type: "Normal" "Graverobber's Retribution" Trap Card "During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play." Type: "Continuous" "Graveyard and the Hand of Invitation" Normal Monster "A graveyard that serves as a power source for zombies." ATK: 700 DEF: 900 Level: 3 Type: "Zombie" Attribute: "Dark" "Graveyard of Wandering Souls" Trap Card "If this card is already face-up on the field:r If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100). If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn." Type: "Continuous" "Gravi-Crush Dragon" Effect Monster "You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target." ATK: 2400 DEF: 1200 Level: 6 Type: "Dragon" Attribute: "Dark" "Gravitic Orb" Flip Effect Monster "FLIP: Change the battle positions of all face-up monsters your opponent controls." ATK: 1100 DEF: 700 Level: 3 Type: "Fiend" Attribute: "Dark" "Gravity Axe - Grarl" Spell Card "The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions." Type: "Equip" "Gravity Behemoth" Effect Monster "If it is not the first turn of the Duel and there are no cards on the field, you can Normal Summon this card without Tributing. You can destroy all Field Spell Cards on the field. This card cannot attack the turn you activate this effect." ATK: 2300 DEF: 2000 Level: 6 Type: "Beast" Attribute: "Dark" "Gravity Bind" Trap Card "Level 4 or higher monsters cannot attack." Type: "Continuous{10Legendary Decks II"Y"0E073Realm of the Sea Emperor Structure Deck"SDRE3,:02", "Gravity Blaster" Spell Card "Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only." Type: "Equip" "Gravity Collapse" Trap Card "Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn." Type: "Counter" "Gravity Controller" Link Monster "1 non-Link Monster in an Extra Monster ZonernCannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck." ATK: 1000 Type: "Psychic" Attribute: "Dark" Link Rating: 1 Link Markers: ["Bottom-Left"] "Gravity Lash" Spell Card "Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn." Type: "Quickplay" "Gravity Warrior" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able." ATK: 2100 DEF: 1000 Level: 6 Type: "Warrior" Attribute: "Earth" "Gray Wing" Effect Monster "Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn." ATK: 1300 DEF: 700 Level: 3 Type: "Dragon" Attribute: "Wind" "Graydle Alligator" Effect Monster "If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster." ATK: 500 DEF: 1500 Level: 3 Type: "Aqua" Attribute: "Water" "Graydle Cobra" Effect Monster "If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster." ATK: 1000 DEF: 1000 Level: 3 Type: "Aqua" Attribute: "Water" "Graydle Combat" Trap Card "When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects; The activated effect becomes "Destroy that monster". Negate the activation, and if you do, destroy that card." Type: "Counter" "Graydle Dragon" Synchro Monster "1 Aqua-Type Tuner + 1 or more non-Tuner monsters" When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn." ATK: 3000 DEF: 2000 Level: 8 Type: "Aqua" Attribute: "Water" "Graydle Eagle" Effect Monster "If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster." ATK: 1500 DEF: 500 Level: 3 Type: "Aqua" Attribute: "Water" "Graydle Impact" Spell Card "You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn." Type: "Continuous" "Graydle Parasite" Trap Card "When an opponent's monster declares a direct attack: You can Special Summon 1 "Graydle" monster from your Deck in Attack Position, if you control no monsters. When a "Graydle" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of "Graydle Parasite" once per turn." Type: "Continuous" "Graydle Slime" Tuner Monster "If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position." ATK: 0 DEF: 2000 Level: 5 Type: "Aqua" Attribute: "Water" "Graydle Slime Jr." Tuner Monster "When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck." ATK: 0 DEF: 2000 Level: 2 Type: "Aqua" Attribute: "Water" "Graydle Split" Trap Card "Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn." Type: "Normal" "Great Angus" Normal Monster "A very violent beast, it is always berserk. People say that they have never seen it silent." ATK: 1800 DEF: 600 Level: 4 Type: "Beast" Attribute: "Fire" "Great Bill" Normal Monster "Nothing escapes from this beast's massive mouth." ATK: 1250 DEF: 1300 Level: 4 Type: "Beast" Attribute: "Earth" "Great Dezard" Effect Monster "When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:nOne: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.nTwo: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase." ATK: 1900 DEF: 2300 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Great Long Nose" Spirit Monster "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase." ATK: 1900 DEF: 1700 Level: 5 Type: "Beast-Warrior" Attribute: "Dark" "Great Maju Garzett" Effect Monster "The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card." ATK: 0 DEF: 0 Level: 6 Type: "Fiend" Attribute: "Dark" "Great Mammoth of Goldfine" Fusion Monster "The Snake Hair" + "Dragon Zombie" ATK: 2200 DEF: 1800 Level: 6 Type: "Zombie" Attribute: "Dark" "Great Moth" Effect Monster "This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" during your 4th turn after "Petit Moth" has been equipped with "Cocoon of Evolution"." ATK: 2600 DEF: 2500 Level: 8 Type: "Insect" Attribute: "Earth" "Great Phantom Thief" Effect Monster "If this card inflicts battle damage to your opponent: Declare 1 card name; look at your opponent's hand, and if you do, discard all cards with that name in their hand." ATK: 1000 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Great Poseidon Beetle" Effect Monster "If this card targets an opponent's face-up Attack Position monster for an attack, and that monster is not destroyed by the battle, this card can attack the same monster again in a row. This effect can only be used twice per turn." ATK: 2500 DEF: 2300 Level: 7 Type: "Insect" Attribute: "Earth" "Great Sand Sea - Gold Golgonda" Spell Card "All "Springans" Xyz Monsters on the field gain 1000 ATK. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field)." Type: "Field" "Great Shogun Shien" Effect Monster "If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead." ATK: 2500 DEF: 2400 Level: 7 Type: "Warrior" Attribute: "Fire" "Great Sorcerer of the Nekroz" Effect Monster "If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn." ATK: 1500 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Water" "Great Spirit" Effect Monster "Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn." ATK: 500 DEF: 1500 Level: 4 Type: "Rock" Attribute: "Earth" "Great White" Normal Monster "A giant white shark with razor-sharp teeth." ATK: 1600 DEF: 800 Level: 4 Type: "Fish" Attribute: "Water" "Greater Magikey - Mafteahl" Tuner Monster "Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; during your Main Phase this turn, you can Normal Summon 1 "Magikey" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster or "Magikey" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Greater Magikey - Mafteahl" once per turn." ATK: 1600 DEF: 1600 Level: 4 Type: "Fiend" Attribute: "Light" "Greater Polymerization" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. This card cannot be destroyed by card effects. If this card attacks a Defense Position monster, inflict piercing battle damage." Type: "Normal" "Greatfly" Link Monster "2 WIND monsters" All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn." ATK: 1400 Type: "Insect" Attribute: "Wind" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Greed" Trap Card "Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect." Type: "Continuous" "Greed Grado" Spell Card "Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards." Type: "Quickplay" "Greed Quasar" Effect Monster "This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle." ATK: 0 DEF: 0 Level: 7 Type: "Fiend" Attribute: "Dark" "Greedy Venom Fusion Dragon" Fusion Monster "1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higherrnMust first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard." ATK: 3300 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Dark" "Green Baboon, Defender of the Forest" Effect Monster "If this card is in your hand or Graveyard when a face-up Beast-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): You can pay 1000 Life Points; Special Summon this card." ATK: 2600 DEF: 1800 Level: 7 Type: "Beast" Attribute: "Earth" "Green Duston" Effect Monster "Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston"." ATK: 0 DEF: 1000 Level: 1 Type: "Fiend" Attribute: "Wind" "Green Gadget" Effect Monster "When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand." ATK: 1400 DEF: 600 Level: 4 Type: "Machine" Attribute: "Earth" "Green Phantom King" Normal Monster "This youthful king of the forests lives in a green world, abundant with trees and wildlife." ATK: 500 DEF: 1600 Level: 3 Type: "Plant" Attribute: "Earth" "Green Turtle Summoner" Effect Monster "FLIP: Target 1 monster your opponent controls; destroy it." ATK: 400 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Water" "Greenkappa" Flip Effect Monster "FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets." ATK: 650 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Dark" "Gren Maju Da Eiza" Effect Monster "This card's ATK/DEF are each equal to the number of your banished cards x 400." ATK: 0 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Fire" "Gren, Tactician of Dark World" Effect Monster "If this card is discarded to the Graveyard by a card effect: Target 1 Spell/Trap Card on the field; destroy that target." ATK: 300 DEF: 500 Level: 2 Type: "Fiend" Attribute: "Dark" "Grenosaurus" XYZ Monster "2 Level 3 monsters" When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent." ATK: 2000 DEF: 1900 Level: 3 Type: "Dinosaur" Attribute: "Fire" "Grid Rod" Spell Card "Equip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects until the end of this turn." Type: "Equip" "Grid Sweeper" Effect Monster "If a face-up Field Spell is in any Field Zone: You can Special Summon this card from your hand. You can banish this card in your GY and 1 Link Monster you control; destroy 1 card your opponent controls. You can only use each effect of "Grid Sweeper" once per turn." ATK: 100 DEF: 2000 Level: 4 Type: "Cyberse" Attribute: "Light" "Griffore" Normal Monster "This monster's tough hide deflects almost any attack." ATK: 1200 DEF: 1500 Level: 4 Type: "Beast" Attribute: "Earth" "Griggle" Effect Monster "When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field." ATK: 350 DEF: 300 Level: 1 Type: "Plant" Attribute: "Earth" "Grinder Golem" Effect Monster "Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn." ATK: 3000 DEF: 300 Level: 8 Type: "Fiend" Attribute: "Dark" "Grinning Grave Virus" Trap Card "Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effects cannot activate their own effects that same turn." Type: "Normal" "Grisaille Prison" Trap Card "If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated." Type: "Normal" "Grit" "Ground Attacker Bugroth" Normal Monster "A surface battle robot that was once used for sea warfare." ATK: 1500 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Earth" "Ground Collapse" Spell Card "Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card." Type: "Continuous" "Ground Spider" Effect Monster "Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position." ATK: 0 DEF: 1500 Level: 4 Type: "Insect" Attribute: "Earth" "Grozer the Thunderclap Tyrant" Synchro Monster "1 Tuner + 1+ non-Tuner Fiend monsters" During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate the targeted monster's effects until the end of this turn. You can only use this effect of "Grozer the Thunderclap Tyrant" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of these effects to this card until the end of this turn. Cannot be destroyed by battle. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects." ATK: 2800 DEF: 2800 Level: 8 Type: "Fiend" Attribute: "Dark" "Gruesome Goo" Normal Monster "A slime boss that is definitely tougher than it looks." ATK: 1300 DEF: 700 Level: 3 Type: "Aqua" Attribute: "Water" "Gryphon Wing" Trap Card "When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls." Type: "Normal" "Gryphon's Feather Duster" Spell Card "Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points." Type: "Normal" "Guard Dog" Flip Effect Monster "FLIP: Your opponent cannot Special Summon for the rest of this turn." ATK: 1500 DEF: 500 Level: 3 Type: "Beast" Attribute: "Earth" "Guard Ghost" Effect Monster "If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn." ATK: 1800 DEF: 100 Level: 4 Type: "Zombie" Attribute: "Dark" "Guard Go!" Trap Card "If a "Gagaga", "Dododo", and/or "Gogogo" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 "Gagaga", "Dododo", and/or "Gogogo" monsters from your hand in Defense Position." Type: "Normal" "Guard Mines" Trap Card "Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent." Type: "Normal" "Guard of the Agents - Moon" Link Monster "2 Fairy monsters" If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that specifically lists that card in its text from your Deck to the GY, or, if "The Sanctuary in the Sky" is on the field or in the GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Guard of the Agents - Moon" once per turn." ATK: 1800 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Right","Right"] "Guard Penalty" Spell Card "Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card." Type: "Quickplay" "Guard Penguin" Effect Monster "When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took." ATK: 0 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Water" "Guarded Treasure" Spell Card "Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase." Type: "Continuous" "Guardian Angel Joan" Effect Monster "When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard." ATK: 2800 DEF: 2000 Level: 7 Type: "Fairy" Attribute: "Light" "Guardian Baou" Effect Monster "Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card." ATK: 800 DEF: 400 Level: 4 Type: "Fiend" Attribute: "Dark" "Guardian Ceal" Effect Monster "Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target." ATK: 1700 DEF: 1400 Level: 4 Type: "Pyro" Attribute: "Fire" "Guardian Dreadscythe" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Guardian Eatos" is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard." ATK: 2500 DEF: 2000 Level: 8 Type: "Fiend" Attribute: "Dark" "Guardian Eatos" Effect Monster "If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn." ATK: 2500 DEF: 2000 Level: 8 Type: "Fairy" Attribute: "Wind" "Guardian Elma" Effect Monster "Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card." ATK: 1300 DEF: 1200 Level: 3 Type: "Fairy" Attribute: "Wind" "Guardian Grarl" Effect Monster "Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand)." ATK: 2500 DEF: 1000 Level: 5 Type: "Dinosaur" Attribute: "Earth" "Guardian Kay'est" Effect Monster "Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly." ATK: 1000 DEF: 1800 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Guardian of Felgrand" Effect Monster "If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it." ATK: 500 DEF: 500 Level: 4 Type: "Warrior" Attribute: "Light" "Guardian of Order" Effect Monster "If you control 2 or more LIGHT monsters, you can Special Summon this card (from your hand). You can only control 1 "Guardian of Order"." ATK: 2500 DEF: 1200 Level: 8 Type: "Warrior" Attribute: "Light" "Guardian of the Golden Land" Trap Card "Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn." Type: "Continuous" "Guardian of the Labyrinth" Normal Monster "A monster that guards the entrance to the Netherworld." ATK: 1000 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Guardian of the Throne Room" Normal Monster "A robot guard built to protect throne rooms, it is armed with homing missiles." ATK: 1650 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Light" "Guardian Slime" Effect Monster "If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can have this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap that specifically lists "The Winged Dragon of Ra" in its text from your Deck to your hand. You can only use each effect of "Guardian Slime" once per turn." ATK: 0 DEF: 0 Level: 10 Type: "Aqua" Attribute: "Water" "Guardian Sphinx" Effect Monster "Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand." ATK: 1700 DEF: 2400 Level: 5 Type: "Rock" Attribute: "Earth" "Guardian Statue" Effect Monster "Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand." ATK: 800 DEF: 1400 Level: 4 Type: "Rock" Attribute: "Earth" "Guardian Tryce" Effect Monster "Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon." ATK: 1900 DEF: 1700 Level: 5 Type: "Thunder" Attribute: "Light" "Guardragon Agarpain" Link Monster "2 Dragon monsters" You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck, to an Extra Monster Zone or Main Monster Zone you can Summon to, that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Agarpain" once per turn. You can only Special Summon "Guardragon Agarpain(s)" once per turn." ATK: 1500 Type: "Dragon" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn." ATK: 2000 DEF: 600 Level: 4 Type: "Dragon" Attribute: "Wind" "Guardragon Cataclysm" Trap Card "Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn." Type: "Normal" "Guardragon Corewakening" Trap Card "You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of "Guardragon Corewakening" once per turn." Type: "Continuous" "Guardragon Elpy" Link Monster "1 Level 4 or lower Dragon monster" You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Elpy" once per turn. You can only Special Summon "Guardragon Elpy(s)" once per turn." ATK: 1000 Type: "Dragon" Attribute: "Dark" Link Rating: 1 Link Markers: ["Left"] Effect Monster "If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of "Guardragon Garmides" once per turn." ATK: 1600 DEF: 1000 Level: 3 Type: "Dragon" Attribute: "Earth" "Guardragon Justicia" Normal Tuner Monster "The fate of the World depends on the Guardragons, born from the World Legacy." ATK: 0 DEF: 2100 Level: 2 Type: "Dragon" Attribute: "Water" "Guardragon Pisty" Link Monster "1 Level 4 or lower Dragon monster" You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn." ATK: 1000 Type: "Dragon" Attribute: "Dark" Link Rating: 1 Link Markers: ["Right"] "Guardragon Promineses" Effect Monster "You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Guardragon Promineses" once per turn." ATK: 500 DEF: 200 Level: 1 Type: "Dragon" Attribute: "Fire" "Guardragon Reincarnation" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all Link Monsters, from your field or GY. You can only activate 1 "Guardragon Reincarnation" per turn." Type: "Quickplay" "Guardragon Shield" Spell Card "You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead." Type: "Field" "Guerilla Kite" Tuner Monster "If this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. You can only use this effect of "Guerilla Kite" once per turn." ATK: 1600 DEF: 200 Level: 4 Type: "Fiend" Attribute: "Fire" "Guiding Ariadne" Pendulum Effect Monster [Pendulum Effect] "Apply these effects. You do not pay LP to activate Counter Trap Cards. You do not discard to activate Counter Trap Cards. [Monster Effect] "If this card is destroyed by battle or card effect: You can reveal 3 Counter Traps from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck." ATK: 1700 DEF: 800 Level: 4 Type: "Fairy" Attribute: "Light" Scale: 3 "Guiding Light" Effect Monster "When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your GY; Special Summon that target." ATK: 0 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Light" "Guitar Gurnards Duonigis" Effect Monster "If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn." ATK: 1500 DEF: 700 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Guldfaxe of the Nordic Beasts" Tuner Monster "If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card (from your hand)." ATK: 1600 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Light" "Gullveig of the Nordic Ascendant" Link Monster "1 Level 5 or lower "Nordic" monster" If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks." ATK: 800 Type: "Fairy" Attribute: "Light" Link Rating: 1 Link Markers: ["Bottom-Left"] "Gundari" Spirit Monster "This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owners' hands at the start of the Damage Step (without damage calculation)." ATK: 1000 DEF: 200 Level: 4 Type: "Pyro" Attribute: "Fire" "Gungnir, Dragon of the Ice Barrier" Synchro Monster "1 Tuner + 1 or more non-Tuner WATER monsters" Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them." ATK: 2500 DEF: 1700 Level: 7 Type: "Dragon" Attribute: "Water" "Gunkan Suship Daily Special" Trap Card "(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card." Type: "Normal" "Gunkan Suship Ikura" Effect Monster "If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn." ATK: 200 DEF: 300 Level: 4 Type: "Aqua" Attribute: "Fire" "Gunkan Suship Ikura-class Dreadnought" XYZ Monster "2 Level 4 monsters" If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn. "Gunkan Suship Shari": Draw 1 card. "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase. Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it." ATK: 2200 DEF: 300 Level: 4 Type: "Aqua" Attribute: "Fire" "Gunkan Suship Shari" Normal Monster "''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''" ATK: 2000 DEF: 0 Level: 4 Type: "Aqua" Attribute: "Fire" "Gunkan Sushipyard Seaside Supper Spot" Spell Card "Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.)" Type: "Field" "Gussari @Ignister" Effect Monster "When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn." ATK: 3000 DEF: 3000 Level: 8 Type: "Cyberse" Attribute: "Earth" "Gust" Trap Card "You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field." Type: "Normal" "Gust Fan" Spell Card "A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points." Type: "Equip" "Gusto Codor" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck." ATK: 1000 DEF: 400 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Gusto Egul" Tuner Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower non-Tuner "Gusto" monster from your Deck." ATK: 200 DEF: 400 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Gusto Falco" Tuner Monster "When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position." ATK: 600 DEF: 1400 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Gusto Griffin" Effect Monster "If this card is sent from the hand to your Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. You can only use the effect of "Gusto Griffin" once per turn." ATK: 800 DEF: 300 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Gusto Gulldo" Tuner Monster "When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck." ATK: 500 DEF: 500 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Gusto Squirro" Tuner Monster "When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 5 or higher "Gusto" monster from your Deck." ATK: 0 DEF: 1800 Level: 2 Type: "Thunder" Attribute: "Wind" "Gusto Thunbolt" Effect Monster "At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck." ATK: 1500 DEF: 1200 Level: 4 Type: "Thunder" Attribute: "Wind" "Gusto Vedir" Tuner Monster "If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn." ATK: 600 DEF: 1000 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Guts of Steel" Spell Card "Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play." Type: "Normal" "Gwenhwyfar, Queen of Noble Arms" Effect Monster "You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster. LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead. DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step: You can destroy that monster, then destroy this card." ATK: 300 DEF: 300 Level: 2 Type: "Spellcaster" Attribute: "Light" "Gyaku-Gire Panda" Effect Monster "Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points." ATK: 800 DEF: 1600 Level: 3 Type: "Beast" Attribute: "Earth" "Gyakutenno Megami" Normal Monster "This fairy uses her mystical power to protect the weak and provide spiritual support." ATK: 1800 DEF: 2000 Level: 6 Type: "Fairy" Attribute: "Light" "Gyroid" Effect Monster "Once per turn, this card cannot be destroyed by battle." ATK: 1000 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Wind" "H - Heated Heart" Spell Card "Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent." Type: "Normal" "Hack Worm" Effect Monster "If your opponent controls no monsters, you can Special Summon this card (from your hand)." ATK: 400 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "Hade-Hane" Flip Effect Monster "FLIP: You can return up to 3 monsters on the field to the owner's hand." ATK: 900 DEF: 1000 Level: 5 Type: "Beast" Attribute: "Earth" "Hailon, the Timelord" Effect Monster "Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: If your LP is lower than your opponent's, inflict damage to your opponent equal to the difference. Once per turn, during your Standby Phase: Shuffle this card into the Deck." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Earth" "Hajun, the Winged Mayakashi" Effect Monster "If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters." ATK: 600 DEF: 400 Level: 1 Type: "Zombie" Attribute: "Wind" "Half Counter" Trap Card "During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the End Phase." Type: "Normal" "Half or Nothing" Trap Card "During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. Halve the ATK of all monsters they currently control, until the end of the Battle Phase. End the Battle Phase." Type: "Normal" "Half Shut" Spell Card "Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn." Type: "Quickplay" "Half Unbreak" Trap Card "Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved." Type: "Normal" "Halfway to Forever" Trap Card "Target 2 monsters in your GY; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters." Type: "Normal" "Hallohallo" Pendulum Normal Monster [Pendulum Effect] "Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. [Flavor Text] Hallo Hallo, brain of tallow,rnGuts are gone, noggin's hollow. Seeking sweets and marshing mallows,rnWatch your back, and your candy sack." ATK: 800 DEF: 600 Level: 3 Type: "Fiend" Attribute: "Dark" Scale: 2 "Hallowed Life Barrier" Trap Card "Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0." Type: "Normal" "Hamburger Recipe" Spell Card "This card is used to Ritual Summon "Hungry Burger". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand." Type: "Ritual" "Hammer Bounzer" Effect Monster "If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step." ATK: 2300 DEF: 2000 Level: 6 Type: "Warrior" Attribute: "Earth" "Hammer Shark" Effect Monster "Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand." ATK: 1700 DEF: 1500 Level: 4 Type: "Fish" Attribute: "Water" "Hammer Shot" Spell Card "Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)" Type: "Normal" "Hamon, Lord of Striking Thunder" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one." ATK: 4000 DEF: 4000 Level: 10 Type: "Thunder" Attribute: "Light" "Hand Destruction" Spell Card "Each player sends 2 cards from their hand to the GY, then draws 2 cards." Type: "Quickplay" "Hand of Nephthys" Effect Monster "You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck." ATK: 600 DEF: 600 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Hand of the Six Samurai" Effect Monster "If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target." ATK: 1600 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Fire" "Hand-Holding Genie" Effect Monster "Monsters your opponent controls cannot target monsters for attacks, except this one. This card gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control." ATK: 1000 DEF: 1600 Level: 4 Type: "Fiend" Attribute: "Dark" "Handcuffs Dragon" Effect Monster "When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card." ATK: 1800 DEF: 1800 Level: 5 Type: "Dragon" Attribute: "Wind" "Handigallop" Effect Monster "Cannot attack directly. Gains ATK equal to the difference between your LP and your opponent's. If your LP are higher than your opponent's, you take any battle damage your opponent would have taken from battles involving this attacking card, instead." ATK: 0 DEF: 0 Level: 1 Type: "Beast" Attribute: "Earth" "Hane-Hane" Flip Effect Monster "FLIP: Select 1 monster on the field and return it to its owner's hand." ATK: 450 DEF: 500 Level: 2 Type: "Beast" Attribute: "Earth" "Hanewata" Tuner Monster "(Quick Effect): You can discard this card; you take no effect damage this turn." ATK: 200 DEF: 300 Level: 1 Type: "Fairy" Attribute: "Light" "Haniwa" Normal Monster "An earthen figure that protects the tomb of an ancient ruler." ATK: 500 DEF: 500 Level: 2 Type: "Rock" Attribute: "Earth" "Hannibal Necromancer" Effect Monster "If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap Card on the field; destroy that target." ATK: 1400 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Happy Lover" Normal Monster "Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub." ATK: 800 DEF: 500 Level: 2 Type: "Fairy" Attribute: "Light" "Hard Armor" Normal Monster "A living suit of armor that attacks enemies with a bone-jarring tackle." ATK: 300 DEF: 1200 Level: 3 Type: "Warrior" Attribute: "Earth" "Hard-sellin' Goblin" Trap Card "Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand." Type: "Continuous" "Hard-sellin' Zombie" Trap Card "Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck." Type: "Continuous" "Hardened Armed Dragon" Effect Monster "(This card is not treated as an "Armed Dragon" card.) You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the Graveyard. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects." ATK: 1500 DEF: 800 Level: 4 Type: "Dragon" Attribute: "Earth" "Harmonic Oscillation" Spell Card "If your opponent has 2 cards in their Pendulum Zones: Target those 2 cards; while both targets are in their Pendulum Zones, you can Pendulum Summon using their Pendulum Scales this turn, but only from the Extra Deck." Type: "Normal" "Harmonic Waves" Spell Card "Target 1 face-up monster on the field; it becomes Level 4 until the End Phase." Type: "Normal" "Harmonizing Magician" Pendulum Tuner Effect Monster [Pendulum Effect] "All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [Monster Effect] "Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn." ATK: 0 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Dark" Scale: 8 "Harpie Channeler" Effect Monster "You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard." ATK: 1400 DEF: 1300 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Harpie Conductor" Link Monster "2 WIND monsters" This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand." ATK: 1900 Type: "Winged Beast" Attribute: "Wind" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Harpie Dancer" Effect Monster "You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY." ATK: 1200 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Harpie Girl" Normal Monster "A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply." ATK: 500 DEF: 500 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Harpie Harpist" Effect Monster "This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn. When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand." ATK: 1700 DEF: 600 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Harpie Lady" Normal Monster "This human-shaped animal with wings is beautiful to watch but deadly in battle." ATK: 1300 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Harpie Lady 1" Effect Monster "(This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK." ATK: 1300 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Harpie Lady 2" Effect Monster "(This card's name is always treated as "Harpie Lady".)nNegate the effects of Flip monsters this card destroys by battle." ATK: 1300 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Harpie Lady 3" Effect Monster "(This card's name is always treated as "Harpie Lady".) An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns." ATK: 1300 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Harpie Lady Elegance" Trap Card "Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn." Type: "Normal" "Harpie Lady Phoenix Formation" Spell Card "If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card." Type: "Normal" "Harpie Lady Sisters" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist"." ATK: 0 DEF: 2100 Level: 6 Type: "Winged Beast" Attribute: "Wind" "Harpie Oracle" Effect Monster "This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn. If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn." ATK: 1300 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Harpie Perfumer" Effect Monster "This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn." ATK: 1400 DEF: 1300 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Harpie Queen" Effect Monster "This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand." ATK: 1900 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Harpie's Feather Duster" Spell Card "Destroy all Spell and Trap Cards your opponent controls." Type: "Normal" "Harpie's Feather Rest" Spell Card "Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn." Type: "Normal" "Harpie's Feather Storm" Trap Card "If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand." Type: "Normal" "Harpie's Pet Baby Dragon" Effect Monster "This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon". 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon". 2 or more: Double the original ATK and DEF of this card. 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target." ATK: 1200 DEF: 600 Level: 4 Type: "Dragon" Attribute: "Wind" "Harpie's Pet Dragon" Effect Monster "Gains 300 ATK/DEF for each "Harpie Lady" on the field." ATK: 2000 DEF: 2500 Level: 7 Type: "Dragon" Attribute: "Wind" "Harpie's Pet Dragon - Fearsome Fire Blast" Effect Monster "Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY." ATK: 2000 DEF: 2500 Level: 7 Type: "Dragon" Attribute: "Wind" "Harpie's Pet Phantasmal Dragon" XYZ Monster "3 Level 4 WIND monsters" This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card." ATK: 2000 DEF: 2500 Level: 4 Type: "Dragon" Attribute: "Wind" "Harpies' Hunting Ground" Spell Card "All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target." Type: "Field" "Harr, Generaider Boss of Storms" Effect Monster "You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn." ATK: 3000 DEF: 3000 Level: 9 Type: "Spellcaster" Attribute: "Dark" "Harvest Angel of Wisdom" Effect Monster "When this card is destroyed by battle and sent to the GY: You can target 1 Counter Trap in your GY; add it to your hand." ATK: 1800 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Hate Buster" Trap Card "When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster." Type: "Normal" "Haunted Shrine" Trap Card "If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn." Type: "Normal" "Hayabusa Knight" Effect Monster "This card can make a second attack during each Battle Phase." ATK: 1000 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Earth" "Hayate the Earth Star" Effect Monster "If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack." ATK: 2100 DEF: 0 Level: 5 Type: "Warrior" Attribute: "Earth" "Hazy Flame Basiltrice" XYZ Monster "2 or more (max. 5) Level 6 FIRE monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it. 3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it. 4 or more: This card cannot be targeted by your opponent's card effects. 5: This card cannot be destroyed by card effects." ATK: 2500 DEF: 1800 Level: 6 Type: "Pyro" Attribute: "Fire" "Hazy Flame Cerbereus" Effect Monster "You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand." ATK: 2000 DEF: 200 Level: 6 Type: "Beast" Attribute: "Fire" "Hazy Flame Griffin" Effect Monster "If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects." ATK: 200 DEF: 2100 Level: 6 Type: "Winged Beast" Attribute: "Fire" "Hazy Flame Hydra" Effect Monster "Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. When it is Xyz Summoned: You can target 1 "Hazy Flame" monster in your Graveyard; attach that target to this card as an Xyz Material." ATK: 2300 DEF: 200 Level: 6 Type: "Dinosaur" Attribute: "Fire" "Hazy Flame Hyppogrif" Effect Monster "Your opponent cannot target this card with card effects. Once per turn: You can Tribute 1 other FIRE monster; this card gains 300 ATK." ATK: 2100 DEF: 200 Level: 6 Type: "Pyro" Attribute: "Fire" "Hazy Flame Mantikor" Effect Monster "Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn." ATK: 2200 DEF: 300 Level: 6 Type: "Winged Beast" Attribute: "Fire" "Hazy Flame Peryton" Effect Monster "Cannot be Special Summoned, except by a "Hazy Flame" monster's effect. Your opponent cannot target this card with card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card; Special Summon 2 "Hazy Flame" monsters from your Deck. You can only use this effect of "Hazy Flame Peryton" once per turn." ATK: 1600 DEF: 1700 Level: 6 Type: "Pyro" Attribute: "Fire" "Hazy Flame Sphynx" Effect Monster "Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of "Hazy Flame Sphynx" once per turn." ATK: 1900 DEF: 1900 Level: 6 Type: "Beast-Warrior" Attribute: "Fire" "Hazy Glory" Trap Card "You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand." Type: "Continuous" "Hazy Pillar" Spell Card "You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material." Type: "Continuous" "Head Judging" Trap Card "When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn." Type: "Continuous" "Headless Knight" Normal Monster "A haunted spirit of a falsely accused knight who wanders in search of truth and justice." ATK: 1450 DEF: 1700 Level: 4 Type: "Fiend" Attribute: "Earth" "Healing Wave Generator" Effect Monster "Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100." ATK: 800 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Light" "Heart of Clear Water" Spell Card "If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)" Type: "Equip" "Heart of the Underdog" Spell Card "During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card." Type: "Continuous" "Heartfelt Appeal" Trap Card "When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects are negated, also it cannot declare an attack." Type: "Normal" "Heartless Drop Off" Trap Card "When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any." Type: "Counter" "Heat Wave" Spell Card "At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase." Type: "Normal" "Heavenly Dragon Circle" Spell Card "Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn." Type: "Quickplay" "Heavenly Zephyr - Miradora" Effect Monster "The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn." ATK: 2000 DEF: 2600 Level: 7 Type: "Dragon" Attribute: "Wind" "Heavy Armored Train Ironwolf" XYZ Monster "2 Level 4 Machine-Type monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand." ATK: 2200 DEF: 2200 Level: 4 Type: "Machine" Attribute: "Earth" "Heavy Forward" Spell Card "When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects;r Change its battle position. Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn." Type: "Continuous" "Heavy Freight Train Derricrane" Effect Monster "If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it." ATK: 2800 DEF: 2000 Level: 10 Type: "Machine" Attribute: "Earth" "Heavy Knight of the Flame" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster." ATK: 1800 DEF: 200 Level: 4 Type: "Zombie" Attribute: "Fire" "Heavy Mech Support Armor" Union Effect Monster "If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 500 DEF: 500 Level: 3 Type: "Machine" Attribute: "Light" "Heavy Mech Support Platform" Union Effect Monster "Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 500 DEF: 500 Level: 3 Type: "Machine" Attribute: "Dark" "Heavy Metal Raiders" Spell Card "The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand." Type: "Field" "Heavy Slump" Trap Card "If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards." Type: "Normal" "Heavy Storm" Spell Card "Destroy all Spell and Trap Cards on the field." Type: "Normal" Trap Card "Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Heavy Trigger" Spell Card "This card is used to Ritual Summon "Borreload Riot Dragon". You must also Tribute monsters from your hand or field and/or destroy "Rokket" monsters from your hand or field, whose total Levels equal 8 or more. The Summoned monster cannot be destroyed by battle with a monster Special Summoned from the Extra Deck, also it is unaffected by activated effects from any monster Special Summoned from the Extra Deck." Type: "Ritual" "Heavymetalfoes Amalgam" Link Monster "2 "Metalfoes" monsters" If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects;r Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK. Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Heavymetalfoes Amalgam" once per turn." ATK: 2000 Type: "Psychic" Attribute: "Fire" Link Rating: 2 Link Markers: ["Left","Right"] "Heavymetalfoes Electrumite" Link Monster "2 Pendulum monsters" If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn." ATK: 1800 Type: "Psychic" Attribute: "Fire" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] Spirit Monster "Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand." ATK: 1800 DEF: 600 Level: 4 Type: "Aqua" Attribute: "Water" "Hecatrice" Effect Monster "You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand." ATK: 1500 DEF: 1100 Level: 4 Type: "Fairy" Attribute: "Light" "Hedge Guard" Effect Monster "During damage calculation, in either player's turn, when a monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; halve the ATK of that monster you control until the end of this turn, but that monster cannot be destroyed by this battle." ATK: 0 DEF: 2100 Level: 3 Type: "Plant" Attribute: "Earth" "Hela, Generaider Boss of Doom" Effect Monster "You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn." ATK: 800 DEF: 2800 Level: 9 Type: "Zombie" Attribute: "Dark" "Helios - The Primordial Sun" Effect Monster "This card's ATK and DEF are each equal to the number of removed from play monsters x 100." ATK: 0 DEF: 0 Level: 4 Type: "Pyro" Attribute: "Light" "Helios Duo Megistus" Effect Monster "You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF." ATK: 0 DEF: 0 Level: 6 Type: "Pyro" Attribute: "Light" "Helios Trice Megistus" Effect Monster "You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF." ATK: 0 DEF: 0 Level: 8 Type: "Pyro" Attribute: "Light" "Heliosphere Dragon" Effect Monster "While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the end of this turn." ATK: 0 DEF: 1900 Level: 4 Type: "Dragon" Attribute: "Light" "Hellebore the Rikka Fairy" Effect Monster "When your opponent activates a monster effect that targets a monster(s) you control, while you control a "Rikka" monster (Quick Effect): You can Tribute this card from your hand or face-up field; negate that effect. If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Hellebore the Rikka Fairy" once per turn." ATK: 2600 DEF: 1200 Level: 8 Type: "Plant" Attribute: "Water" "Helmer, Helmsman Fur Hire" Effect Monster "During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn." ATK: 0 DEF: 2000 Level: 3 Type: "Aqua" Attribute: "Water" "Helping Robo for Combat" Effect Monster "If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck." ATK: 1600 DEF: 0 Level: 4 Type: "Machine" Attribute: "Light" "Helpoemer" Effect Monster "Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect." ATK: 2000 DEF: 1400 Level: 5 Type: "Fiend" Attribute: "Dark" "Helshaddoll Hollow" Flip Effect Monster "FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn." ATK: 2900 DEF: 2900 Level: 9 Type: "Fiend" Attribute: "Fire" "Herald of Creation" Effect Monster "Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand." ATK: 1800 DEF: 600 Level: 4 Type: "Spellcaster" Attribute: "Light" "Herald of Green Light" Effect Monster "When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it." ATK: 300 DEF: 500 Level: 2 Type: "Fairy" Attribute: "Light" "Herald of Mirage Lights" Link Monster "2 monsters with the same Type and Attribute, except Tokensr When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn." ATK: 600 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Herald of Orange Light" Tuner Monster "When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it." ATK: 300 DEF: 500 Level: 2 Type: "Fairy" Attribute: "Light" "Herald of Perfection" Ritual Effect Monster "You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it." ATK: 1800 DEF: 2800 Level: 6 Type: "Fairy" Attribute: "Light" "Herald of Pure Light" XYZ Monster "2 Level 2 monsters" You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn." ATK: 600 DEF: 1000 Level: 2 Type: "Fairy" Attribute: "Light" "Herald of Purple Light" Effect Monster "When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it." ATK: 300 DEF: 500 Level: 2 Type: "Fairy" Attribute: "Light" "Herald of the Abyss" Spell Card "Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn." Type: "Normal" "Herald of the Arc Light" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand." ATK: 600 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Herald of Ultimateness" Ritual Effect Monster "You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card." ATK: 2000 DEF: 3000 Level: 12 Type: "Fairy" Attribute: "Light" "Heraldic Beast Aberconway" Effect Monster "If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn." ATK: 1800 DEF: 900 Level: 4 Type: "Dragon" Attribute: "Wind" "Heraldic Beast Amphisbaena" Effect Monster "You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn." ATK: 1700 DEF: 1100 Level: 4 Type: "Dragon" Attribute: "Wind" "Heraldic Beast Basilisk" Effect Monster "After damage calculation: Destroy any opponent's monster that battles this card." ATK: 1000 DEF: 1400 Level: 4 Type: "Beast" Attribute: "Earth" "Heraldic Beast Berners Falcon" Effect Monster "When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4." ATK: 1000 DEF: 1600 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Heraldic Beast Eale" Effect Monster "If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand)." ATK: 1000 DEF: 1800 Level: 4 Type: "Beast" Attribute: "Earth" "Heraldic Beast Leo" Effect Monster "During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn." ATK: 2000 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Earth" "Heraldic Beast Twin-Headed Eagle" Effect Monster "You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn." ATK: 1200 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Heraldic Beast Unicorn" Effect Monster "You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn." ATK: 1100 DEF: 1600 Level: 4 Type: "Beast" Attribute: "Light" "Heraldry Change" Trap Card "When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase." Type: "Normal" "Heraldry Reborn" Spell Card "Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it." Type: "Normal" "Heraldry Record" Trap Card "When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it." Type: "Counter" "Herculean Power" Spell Card "Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand." Type: "Continuous" "Hercules Beetle" Normal Monster "A massive beetle with a tough carapace and a dangerous horn." ATK: 1500 DEF: 2000 Level: 5 Type: "Insect" Attribute: "Earth" "Heritage of the Chalice" Spell Card "Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn." Type: "Normal" "Hermit of Prophecy" Effect Monster "Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300." ATK: 1200 DEF: 700 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Hero Barrier" Trap Card "Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect." Type: "Normal" "Hero Blast" Trap Card "Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them." Type: "Normal" "Hero Counterattack" Trap Card "When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster." Type: "Normal" "Hero Flash!!" Spell Card "Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn." Type: "Normal" "Hero Heart" Spell Card "Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase." Type: "Normal" "Hero Kid" Effect Monster "When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck." ATK: 300 DEF: 600 Level: 2 Type: "Warrior" Attribute: "Earth" "Hero Mask" Spell Card "Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase." Type: "Normal" "Hero Medal" Trap Card "When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card." Type: "Normal" "Hero of the East" Normal Monster "Feel da strength ah dis sword-swingin' samurai from da Far East." ATK: 1100 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Earth" "Hero Ring" Trap Card "Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target." Type: "Normal" "Hero Signal" Trap Card "When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck." Type: "Normal" "Hero Spirit" Trap Card "During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0." Type: "Normal" "HERO's Bond" Spell Card "If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand." Type: "Normal" "Hero's Rule 2" Trap Card "Negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it." Type: "Counter" "Heroic Advance" Trap Card "When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle." Type: "Normal" "Heroic Challenger - Ambush Soldier" Effect Monster "During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1." ATK: 0 DEF: 0 Level: 1 Type: "Warrior" Attribute: "Earth" "Heroic Challenger - Assault Halberd" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand." ATK: 1800 DEF: 200 Level: 4 Type: "Warrior" Attribute: "Earth" "Heroic Challenger - Clasp Sword" Effect Monster "When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn." ATK: 300 DEF: 100 Level: 1 Type: "Warrior" Attribute: "Earth" "Heroic Challenger - Double Lance" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster." ATK: 1700 DEF: 900 Level: 4 Type: "Warrior" Attribute: "Earth" "Heroic Challenger - Extra Sword" Effect Monster "An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. When it is Xyz Summoned: It gains 1000 ATK." ATK: 1000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Heroic Challenger - Night Watchman" Effect Monster "If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster." ATK: 1200 DEF: 300 Level: 4 Type: "Warrior" Attribute: "Earth" "Heroic Challenger - Spartan" Effect Monster "Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase." ATK: 1600 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Heroic Challenger - Swordshield" Effect Monster "During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle." ATK: 0 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Earth" "Heroic Challenger - Thousand Blades" Effect Monster "Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn." ATK: 1300 DEF: 1100 Level: 4 Type: "Warrior" Attribute: "Earth" "Heroic Challenger - War Hammer" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK." ATK: 2100 DEF: 1300 Level: 6 Type: "Warrior" Attribute: "Earth" "Heroic Champion - Excalibur" XYZ Monster "2 Level 4 Warrior-Type monsters" Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase." ATK: 2000 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Light" "Heroic Champion - Gandiva" XYZ Monster "2 Level 4 Warrior-Type monsters" Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s)." ATK: 2100 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Earth" "Heroic Champion - Kusanagi" XYZ Monster "3 Level 4 Warrior-Type monsters" Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK." ATK: 2500 DEF: 2400 Level: 4 Type: "Warrior" Attribute: "Earth" "Heroic Chance" Spell Card "Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn." Type: "Normal" "Heroic Gift" Trap Card "If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn." Type: "Normal" "Heroic Retribution Sword" Trap Card "Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster." Type: "Normal" "Hexa Spirit of the Ice Barrier" Tuner Monster "While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn." ATK: 400 DEF: 200 Level: 1 Type: "Sea Serpent" Attribute: "Water" "Hexatellarknight" Spell Card "Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack." Type: "Field" "Hexe Trude" Effect Monster "If "Golden Castle of Stromberg" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK." ATK: 2600 DEF: 2100 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Hey, Trunade!" Spell Card "Return all Set Spells and Traps on the field to the hand." Type: "Normal" "Hi-Five the Sky" Trap Card "During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step." Type: "Normal" "Hi-Speed Re-Level" Spell Card "Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500." Type: "Normal" "Hi-Speedroid Chanbara" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn." ATK: 2000 DEF: 1000 Level: 5 Type: "Machine" Attribute: "Wind" "Hi-Speedroid Clear Wing Rider" Synchro Monster "1 WIND Tuner + 1 non-Tuner WIND Synchro monster" Once per turn: You can roll a six-sided die and shuffle WIND monsters from your GY into the Deck up to the result, then you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from your Extra Deck." ATK: 3500 DEF: 2000 Level: 11 Type: "Machine" Attribute: "Wind" "Hi-Speedroid Cork Blaster" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can activate 1 of these effects;r Add 1 "Speedroid" Spell/Trap from your Deck to your hand. If this card was Synchro Summoned using only "Speedroid" monsters as material, and all the materials that were used for its Synchro Summon are in your GY, Special Summon all of them. You can only use this effect of "Hi-Speedroid Cork Blaster" once per turn. You cannot Special Summon monsters the turn you activate this effect, except WIND monsters." ATK: 500 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Wind" "Hi-Speedroid Hagoita" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn." ATK: 2000 DEF: 1000 Level: 5 Type: "Machine" Attribute: "Wind" "Hi-Speedroid Kendama" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent. If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect." ATK: 2200 DEF: 1600 Level: 6 Type: "Machine" Attribute: "Wind" "Hi-Speedroid Kitedrake" Synchro Monster "1 WIND Machine Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can activate 1 of these effects. Destroy all other cards on the field. Negate the effects of all face-up cards your opponent currently controls. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn." ATK: 3000 DEF: 2800 Level: 8 Type: "Machine" Attribute: "Wind" "Hi-Speedroid Puzzle" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand." ATK: 1300 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Wind" "Hi-Speedroid Rubber Band Shooter" Link Monster "2 WIND monsters" During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn." ATK: 1000 Type: "Machine" Attribute: "Wind" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Hibernation Dragon" Effect Monster "If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn." ATK: 600 DEF: 1500 Level: 3 Type: "Dragon" Attribute: "Dark" "Hibikime" Normal Monster "Confuses enemy monsters with a noise that is harsh to the ears." ATK: 1450 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Hidden Armory" Spell Card "Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card." Type: "Normal" "Hidden Fangs of Revenge" Spell Card "When a monster declares an attack: Destroy 2 Set cards you control, and if you do, negate the attack, then, if a Monster Card(s) was destroyed by this effect and sent to the GY, choose 1 of them, and destroy as many monsters your opponent controls as possible with ATK less than or equal to the chosen monster's DEF, then it becomes the End Phase of this turn. You can only activate 1 "Hidden Fangs of Revenge" per turn. Neither player can activate cards or effects in response to this card's activation." Type: "Quickplay" "Hidden Soldiers" Trap Card "When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand." Type: "Normal" "Hidden Spellbook" Trap Card "During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck." Type: "Normal" "Hidden Springs of the Far East" Spell Card "Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. The Normal and Special Summons of their monsters cannot be negated. If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn." Type: "Field" "Hidden Temples of Necrovalley" Spell Card "Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card." Type: "Continuous" "Hidden Village of Ninjitsu Arts" Spell Card "If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn." Type: "Field" "Hieracosphinx" Effect Monster "Your opponent cannot select a face-down Defense Position monster as an attack target." ATK: 2400 DEF: 1200 Level: 6 Type: "Rock" Attribute: "Earth" "Hieratic Dragon King of Atum" XYZ Monster "2 Level 6 Dragon monsters" Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your Deck, but make its ATK/DEF 0. This card cannot attack during the turn you activate this effect." ATK: 2400 DEF: 2100 Level: 6 Type: "Dragon" Attribute: "Light" "Hieratic Dragon of Asar" Effect Monster "You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster instead, except this card." ATK: 2600 DEF: 700 Level: 7 Type: "Dragon" Attribute: "Light" "Hieratic Dragon of Eset" Effect Monster "You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon-Type Normal Monster on the field; the Levels of all face-up "Hieratic" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0." ATK: 1900 DEF: 1200 Level: 5 Type: "Dragon" Attribute: "Light" "Hieratic Dragon of Gebeb" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. When this card is Tributed: Special Summon 1 "Hieratic" Normal Monster from your hand, Deck or Graveyard." ATK: 1800 DEF: 400 Level: 4 Type: "Dragon" Attribute: "Light" "Hieratic Dragon of Nebthet" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 monster your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0." ATK: 2000 DEF: 1600 Level: 5 Type: "Dragon" Attribute: "Light" "Hieratic Dragon of Nuit" Effect Monster "Once per turn, during either player's turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0." ATK: 1700 DEF: 900 Level: 4 Type: "Dragon" Attribute: "Light" "Hieratic Dragon of Su" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 Spell/Trap Card your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0." ATK: 2200 DEF: 1000 Level: 6 Type: "Dragon" Attribute: "Light" "Hieratic Dragon of Sutekh" Effect Monster "Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters from your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target." ATK: 2800 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Light" "Hieratic Dragon of Tefnuit" Effect Monster "If only your opponent controls a monster, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, but make its ATK/DEF 0." ATK: 2100 DEF: 1400 Level: 6 Type: "Dragon" Attribute: "Light" "Hieratic Seal From the Ashes" Trap Card "Once per turn, during your opponent's turn: You can send 1 "Hieratic" monster from your Deck to your Graveyard. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the Graveyard. When this face-up card on the field is sent to the Graveyard: Target 1 "Hieratic" monster in your Graveyard; Special Summon that target." Type: "Continuous" "Hieratic Seal of Banishment" Trap Card "Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target." Type: "Normal" "Hieratic Seal of Convocation" Spell Card "Add 1 "Hieratic" monster from your Deck to your hand." Type: "Normal" "Hieratic Seal of Creation" Spell Card "Target 1 Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 "Hieratic" Xyz Monster with a different original name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Hieratic" monster in your GY; Special Summon it in Defense Position. You can only use 1 "Hieratic Seal of Creation" effect per turn, and only once that turn." Type: "Normal" "Hieratic Seal of Reflection" Trap Card "When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it." Type: "Counter" "Hieratic Seal of Supremacy" Spell Card "Special Summon 1 "Hieratic" monster from your hand." Type: "Normal" "Hieratic Seal of the Dragon King" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. You can Tribute this card; Special Summon 1 "Hieratic" monster, except "Hieratic Seal of the Dragon King", from your hand, Deck or Graveyard, in face-up Defense Position." ATK: 0 DEF: 0 Level: 6 Type: "Dragon" Attribute: "Light" "Hieratic Seal of the Heavenly Spheres" Link Monster "2 Dragon monsters" Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn." ATK: 0 Type: "Dragon" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Hieratic Seal of the Sun Dragon Overlord" Normal Monster "A mysterious engraved Hieratic relic. It was thought to be a simple stone, but it was actually infused with the power of a sun-wielding dragon. Aeons passed, and the power of the relic grew and grew until it finally shone like the sun itself." ATK: 0 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Light" "Hieratic Sky Dragon Overlord of Heliopolis" XYZ Monster "2 Level 8 monsters" Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card." ATK: 3000 DEF: 2400 Level: 8 Type: "Dragon" Attribute: "Light" "Hieratic Sun Dragon Overlord of Heliopolis" XYZ Monster "2 Level 8 monsters" Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field." ATK: 3000 DEF: 2400 Level: 8 Type: "Dragon" Attribute: "Light" "Hieroglyph Lithograph" Spell Card "Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7." Type: "Normal" "Hierophant of Prophecy" XYZ Monster "2 Level 7 Spellcaster-Type monsters" Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard." ATK: 2800 DEF: 2600 Level: 7 Type: "Spellcaster" Attribute: "Dark" "High Priestess of Prophecy" Effect Monster "You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target." ATK: 2500 DEF: 2100 Level: 7 Type: "Spellcaster" Attribute: "Light" "High Rate Draw" Trap Card "Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn." Type: "Normal" "High Ritual Art" Spell Card "This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn." Type: "Ritual" "High Tide Gyojin" Normal Monster "A very agile half-fish warrior known for its relentless attacks." ATK: 1650 DEF: 1300 Level: 4 Type: "Aqua" Attribute: "Water" "High Tide on Fire Island" Trap Card "If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time. WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control. FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard." Type: "Normal" "Hiita the Fire Charmer" Flip Effect Monster "FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field." ATK: 500 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Fire" "Hiita the Fire Charmer, Ablaze" Link Monster "2 monsters, including a FIRE monster" (This card is always treated as a "Familiarossessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn." ATK: 1850 Type: "Spellcaster" Attribute: "Fire" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Hinezumi Hanabi" Effect Monster "Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage." ATK: 2000 DEF: 200 Level: 4 Type: "Beast" Attribute: "Fire" "Hino-Kagu-Tsuchi" Spirit Monster "This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw." ATK: 2800 DEF: 2900 Level: 8 Type: "Pyro" Attribute: "Fire" "Hinotama" Spell Card "Inflict 500 damage to your opponent." Type: "Normal" "Hinotama Soul" Normal Monster "An intensely hot flame creature that rams anything standing in its way." ATK: 600 DEF: 500 Level: 2 Type: "Pyro" Attribute: "Fire" "Hip Hoshiningen" Link Monster "2 LIGHT monsters" All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn." ATK: 1400 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Hippo Carnival" Spell Card "Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens"." Type: "Quickplay" "Hiro's Shadow Scout" Flip Effect Monster "FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard." ATK: 650 DEF: 500 Level: 2 Type: "Fiend" Attribute: "Dark" "Hitodenchak" Normal Monster "A rabid starfish that spits a lethal acid that can melt almost anything." ATK: 600 DEF: 700 Level: 2 Type: "Aqua" Attribute: "Water" "Hitotsu-Me Giant" Normal Monster "A one-eyed behemoth with thick, powerful arms made for delivering punishing blows." ATK: 1200 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Hiyari @Ignister" Effect Monster "If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn." ATK: 300 DEF: 400 Level: 1 Type: "Cyberse" Attribute: "Water" "Holding Arms" Effect Monster "If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects." ATK: 500 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Holding Legs" Effect Monster "If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn." ATK: 800 DEF: 600 Level: 4 Type: "Fiend" Attribute: "Dark" "Hollow Giants" Spell Card "Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage." Type: "Continuous" "Holograh" Normal Monster "This machine generates illusions that leave an enemy wide open to attacks." ATK: 1100 DEF: 700 Level: 3 Type: "Machine" Attribute: "Earth" "Homunculus the Alchemic Being" Effect Monster "Once per turn: You can change the Attribute of this card." ATK: 1800 DEF: 1600 Level: 4 Type: "Plant" Attribute: "Light" "Honest" Effect Monster "During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn." ATK: 1100 DEF: 1900 Level: 4 Type: "Fairy" Attribute: "Light" "Honeybot" Link Monster "2 Cyberse monsters" Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle." ATK: 1900 Type: "Cyberse" Attribute: "Light" Link Rating: 2 Link Markers: ["Left","Right"] "Hop Ear Squadron" Tuner Monster "During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn." ATK: 300 DEF: 600 Level: 2 Type: "Beast" Attribute: "Wind" "Hope for Escape" Trap Card "If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's." Type: "Normal" "Horn Imp" Normal Monster "A small fiend that dwells in the dark, its single horn makes it a formidable opponent." ATK: 1300 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Horn of Heaven" Trap Card "When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s)." Type: "Counter" "Horn of Light" Spell Card "Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck." Type: "Equip" "Horn of Olifant" Trap Card "Activate 1 of these effects;r Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field. Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters. You can only activate 1 "Horn of Olifant" per turn." Type: "Normal" "Horn of the Phantom Beast" Trap Card "Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card." Type: "Normal" "Horn of the Unicorn" Spell Card "The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck." Type: "Equip" "Horse of the Floral Knights" Effect Monster "If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Materials." ATK: 400 DEF: 800 Level: 3 Type: "Beast" Attribute: "Wind" "Horseytail" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Horseytail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard." ATK: 400 DEF: 500 Level: 2 Type: "Plant" Attribute: "Wind" "Horus the Black Flame Dragon LV4" Effect Monster "Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck." ATK: 1600 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Fire" "Horus the Black Flame Dragon LV6" Effect Monster "This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck." ATK: 2300 DEF: 1600 Level: 6 Type: "Dragon" Attribute: "Fire" "Horus the Black Flame Dragon LV8" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect." ATK: 3000 DEF: 1800 Level: 8 Type: "Dragon" Attribute: "Fire" "Horus' Servant" Effect Monster "Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects." ATK: 100 DEF: 100 Level: 1 Type: "Beast-Warrior" Attribute: "Fire" "Hoshiningen" Effect Monster "All LIGHT monsters on the field gain 500 ATK, also all DARK monsters on the field lose 400 ATK." ATK: 500 DEF: 700 Level: 2 Type: "Fairy" Attribute: "Light" "Hot Red Dragon Archfiend" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect." ATK: 3000 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Hot Red Dragon Archfiend Abyss" Synchro Monster "1 Tuner + 1 non-Tuner DARK Dragon Synchro Monstern(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn." ATK: 3200 DEF: 2500 Level: 9 Type: "Dragon" Attribute: "Dark" "Hot Red Dragon Archfiend Bane" Synchro Monster "1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn." ATK: 3500 DEF: 3000 Level: 10 Type: "Dragon" Attribute: "Dark" "Hot Red Dragon Archfiend King Calamity" Synchro Monster "2 Tuners + 1 non-Tuner DARK Dragon Synchro monster" When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it." ATK: 4000 DEF: 3500 Level: 12 Type: "Dragon" Attribute: "Dark" "Hourglass of Courage" Effect Monster "If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled." ATK: 1100 DEF: 1200 Level: 4 Type: "Fairy" Attribute: "Light" "Hourglass of Life" Normal Monster "This creature grants power instead of shortening life." ATK: 700 DEF: 600 Level: 2 Type: "Fairy" Attribute: "Light" "House Dragonmaid" Fusion Monster "1 "Dragonmaid" monster + 1 Dragon monster" Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it." ATK: 3000 DEF: 2000 Level: 9 Type: "Dragon" Attribute: "Light" "House Duston" Effect Monster "When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side." ATK: 0 DEF: 1000 Level: 1 Type: "Fiend" Attribute: "Light" "House of Adhesive Tape" Trap Card "If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed." Type: "Normal" "Howl of the Wild" Trap Card "When a monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each face-up Beast-Type monster you control." Type: "Continuous" "Howling Insect" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck." ATK: 1200 DEF: 1300 Level: 3 Type: "Insect" Attribute: "Earth" "Hraesvelgr, the Desperate Doom Eagle" Link Monster "2+ WIND monsters" Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn." ATK: 2400 Type: "Winged Beast" Attribute: "Wind" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "HTS Psyhemuth" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card." ATK: 2400 DEF: 1800 Level: 6 Type: "Psychic" Attribute: "Earth" "Huaquero of the Golden Land" Trap Card "Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn." Type: "Continuous" "Huge Revolution" Trap Card "This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field." Type: "Normal" "Human-Wave Tactics" Trap Card "During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled." Type: "Continuous" "Humanoid Slime" Normal Monster "This slime apparently has some human genes in its genetic makeup." ATK: 800 DEF: 2000 Level: 4 Type: "Aqua" Attribute: "Water" "Humanoid Worm Drake" Fusion Monster "Worm Drake" + "Humanoid Slime" ATK: 2200 DEF: 2000 Level: 7 Type: "Aqua" Attribute: "Water" "Humhumming the Key Djinn" XYZ Monster "2 Level 3 monsters" When this card is Special Summoned: You can target 1 "Djinn" Xyz Monster in your Graveyard; Special Summon it, then you can attach up to 2 cards from your hand to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; this turn, it can attack your opponent directly." ATK: 1100 DEF: 1800 Level: 3 Type: "Fiend" Attribute: "Water" "Humid Winds" Trap Card "You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn." Type: "Continuous" "Humpty Grumpty" Effect Monster "Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: It gains 800 ATK until the end of this turn." ATK: 1400 DEF: 0 Level: 3 Type: "Zombie" Attribute: "Dark" "Hundred Dragon" Effect Monster "Once per turn, during your Main Phase: You can activate this effect; until the end of this turn, increase this card's Level by the number of cards you control, and if you do, this card gains ATK equal to the Level increase x 100. If this card is sent to the GY: You can target 1 face-up monster you control that was Special Summoned from the Extra Deck; the first time that face-up monster would be destroyed by battle or card effect, it is not destroyed. You can only use this effect of "Hundred Dragon" once per turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Wind" "Hundred Eyes Dragon" Synchro Monster "1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters" Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Hundred-Footed Horror" Effect Monster "If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing, but its original ATK becomes 1300." ATK: 2600 DEF: 1300 Level: 7 Type: "Insect" Attribute: "Dark" "Hungry Burger" Ritual Monster "This monster can only be Ritual Summoned with the Ritual Spell Card, "Hamburger Recipe". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand." ATK: 2000 DEF: 1850 Level: 6 Type: "Warrior" Attribute: "Dark" "Hunter Dragon" Normal Monster "This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack." ATK: 1700 DEF: 100 Level: 3 Type: "Dragon" Attribute: "Dark" "Hunter of Black Feathers" Effect Monster "While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls." ATK: 1700 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Hunter Owl" Effect Monster "This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target." ATK: 1000 DEF: 900 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Hunter Spider" Normal Monster "This monster feeds on whatever it catches in its web." ATK: 1600 DEF: 1400 Level: 5 Type: "Insect" Attribute: "Earth" "Hunting Instinct" Trap Card "When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand." Type: "Normal" "Hurricail" Normal Monster "A tornado that ravages the wastelands with sharp winds that can cut to the bone." ATK: 900 DEF: 200 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Hushed Psychic Cleric" Effect Monster "If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target." ATK: 0 DEF: 2100 Level: 3 Type: "Psychic" Attribute: "Earth" "Hydra Viper" Effect Monster "Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase." ATK: 1800 DEF: 400 Level: 4 Type: "Reptile" Attribute: "Water" {"id":4985,"Hydro Genex" Synchro Monster "Genex Controller" + 1 or more non-Tuner WATER monsters" When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster." ATK: 2300 DEF: 1800 Level: 6 Type: "Machine" Attribute: "Water" "Hydro Pressure Cannon" Spell Card "Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard." Type: "Equip" "Hydrogeddon" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck." ATK: 1600 DEF: 1000 Level: 4 Type: "Dinosaur" Attribute: "Water" "Hydrotortoise, the Empowered Warrior" Flip Effect Monster "FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it." ATK: 1400 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Water" "Hyena" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck." ATK: 1000 DEF: 300 Level: 3 Type: "Beast" Attribute: "Earth" "Hymn of Light" Spell Card "This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead." Type: "Ritual" "Hyo" Normal Monster "None can survive the cold touch of this sub-zero warrior." ATK: 800 DEF: 1200 Level: 3 Type: "Warrior" Attribute: "Water" "Hyosube" Normal Monster "This amphibian is strong on the attack, but leaves much to be desired when defending." ATK: 1500 DEF: 900 Level: 4 Type: "Aqua" Attribute: "Water" "Hyozanryu" Normal Monster "A dragon created from a massive diamond that sparkles with blinding light." ATK: 2100 DEF: 2800 Level: 7 Type: "Dragon" Attribute: "Light" "Hyper Blaze" Trap Card "To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can send face-down Traps you control to the GY instead of face-up ones (or any combination of both). Once per attack, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become 1000 x the number of Traps on the field and in the GYs for the rest of this turn (even if this card leaves the field). Once per turn: You can discard 1 card; take 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, and either Special Summon it (if it has been properly Summoned), ignoring its Summoning conditions, or add it to your hand (even if not)." Type: "Continuous" "Hyper Galaxy" Spell Card "Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn." Type: "Quickplay" "Hyper Hammerhead" Effect Monster "At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand." ATK: 1500 DEF: 1200 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Hyper Psychic Blaster" Synchro Monster "1 Tuner + 1 or more non-Tuner Psychic-Type monsters" If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus." ATK: 3000 DEF: 2500 Level: 9 Type: "Psychic" Attribute: "Earth" "Hyper Psychic Blaster/Assault Mode" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard." ATK: 3500 DEF: 3000 Level: 11 Type: "Psychic" Attribute: "Earth" "Hyper Psychic Riser" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn." ATK: 2000 DEF: 600 Level: 6 Type: "Psychic" Attribute: "Earth" "Hyper Synchron" Tuner Monster "If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase." ATK: 1600 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Hyper-Ancient Shark Megalodon" Effect Monster "When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target." ATK: 2900 DEF: 1300 Level: 8 Type: "Fish" Attribute: "Water" "Hyper-Rank-Up-Magic Hope Force" Spell Card "Target 1 Rank 9 or lower "Utopia" Xyz Monster you control; Special Summon from your Extra Deck, 1 Rank 10 or higher "Utopia" or "Utopic" Xyz Monster, by using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If an Xyz Monster(s) is Special Summoned by a Rank 10 or higher "Utopia" or "Utopic" Xyz Monster's effect while this card is in your GY (except during the Damage Step): You can target 1 of those Summoned monsters; attach this card to it as material. You can only use each effect of "Hyper-Rank-Up-Magic Hope Force" once per turn." Type: "Normal" "Hypernova Burst" Spell Card "Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn." Type: "Normal" "Hypnocorn" Effect Monster "When this card is Normal Summoned, if your opponent controls a monster and you control no other monsters: You can target 1 Set Spell/Trap Card on the field; destroy that target." ATK: 1400 DEF: 600 Level: 4 Type: "Beast" Attribute: "Dark" "Hypnosister" Effect Monster "This card gains effects based on the total number of cards in both players' Pendulum Zones. 1 or more: This card gains 800 ATK and DEF. 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster. 3 or more: Monsters your opponent controls must attack this card, if able. 4: If this card destroys a monster by battle or by its own effect: Draw 1 card." ATK: 1300 DEF: 1400 Level: 4 Type: "Psychic" Attribute: "Wind" "Hysteric Fairy" Effect Monster "Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points." ATK: 1800 DEF: 500 Level: 4 Type: "Fairy" Attribute: "Light" "Hysteric Party" Trap Card "Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters." Type: "Continuous" "Hysteric Sign" Spell Card "When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn." Type: "Continuous" "I:P Masquerena" Link Monster "2 non-Link monsters" During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects." ATK: 800 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Ib the World Chalice Justiciar" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar"." ATK: 1800 DEF: 2100 Level: 5 Type: "Spellcaster" Attribute: "Water" "Ib the World Chalice Priestess" Link Monster "2 monsters with different Types and Attributesr This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand." ATK: 1800 Type: "Spellcaster" Attribute: "Water" Link Rating: 2 Link Markers: ["Left","Right"] "Ibicella Lutea" Effect Monster "Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects." ATK: 1800 DEF: 100 Level: 4 Type: "Plant" Attribute: "Earth" "Icarus Attack" Trap Card "Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them." Type: "Normal" "Ice Barrier" Trap Card "When an attack is declared involving an opponent's monster: Change that opponent's monster's ATK to 0, its battle position cannot be changed, also its effects are negated. You can banish this card from your GY; you cannot Special Summon monsters until the end of your next turn, except WATER monsters, also send 1 Level 5 or higher WATER monster from your Deck to the GY, then you can add 1 WATER monster from your GY to your hand. You can only use this effect of "Ice Barrier" once per turn." Type: "Normal" "Ice Beast Zerofyne" XYZ Monster "2 Level 4 Winged Beast-Type monsters" Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase)." ATK: 2000 DEF: 2200 Level: 4 Type: "Winged Beast" Attribute: "Water" "Ice Dragon's Prison" Trap Card "Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn." Type: "Normal" "Ice Hand" Effect Monster "When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck." ATK: 1400 DEF: 1600 Level: 4 Type: "Aqua" Attribute: "Water" "Ice Knight" Effect Monster "Gains 400 ATK for each Aqua monster you control. Once per turn, during your Main Phase: You can activate this effect; you can Normal Summon 1 WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also you cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters." ATK: 1300 DEF: 1200 Level: 4 Type: "Aqua" Attribute: "Water" "Ice Master" Effect Monster "You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s)." ATK: 2500 DEF: 2000 Level: 8 Type: "Spellcaster" Attribute: "Water" "Ice Mirror" Spell Card "Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck. While you control that face-up Special Summoned monster, you cannot Special Summon monsters from the Extra Deck." Type: "Normal" "Ice Princess Zereort" XYZ Monster "2 Level 5 Winged Beast-Type monsters" You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0." ATK: 2500 DEF: 2100 Level: 5 Type: "Winged Beast" Attribute: "Water" "Ice Queen" Effect Monster "Cannot be Special Summoned from the GY. When this face-up card you control is destroyed and sent to your GY: You can target 1 Spell in your GY; add that target to your hand. You must have 3 or more Spellcaster monsters in your GY to activate and to resolve this effect." ATK: 2900 DEF: 2100 Level: 8 Type: "Spellcaster" Attribute: "Water" "Ice Water" Normal Monster "A very aggressive mermaid that attacks enemies with the spikes growing from its body." ATK: 1150 DEF: 900 Level: 3 Type: "Aqua" Attribute: "Water" "Icefish Suship" Effect Monster "If you control "Gunkan Suship Shari" or an Xyz Monster that has "Gunkan Suship Shari" as material: You can Special Summon this card from your hand. During your Main Phase: You can Special Summon 1 "Gunkan" monster from your hand, except "Icefish Suship", then you can take any number of "Gunkan Suship Shari" from your Deck or GY and place them on top of your Deck in any order. You can only use each effect of "Icefish Suship" once per turn." ATK: 200 DEF: 250 Level: 4 Type: "Aqua" Attribute: "Fire" "Icejade Cradel" Spell Card "Add 1 "Icejade" monster from your Deck to your hand, with a name different than the cards you control and in your GY." Type: "Quickplay" "Icy Breeze Refrain" Trap Card "Activate 1 of the following effects. Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position. When your opponent activates a card or effect in response to your "Windwitch" monster's effect activation: Negate that opponent's effect. You can only activate 1 "Icy Breeze Refrain" per turn." Type: "Normal" "Icy Crevasse" Trap Card "When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard, and if you do, inflict damage to your opponent equal to its original ATK in the Graveyard." Type: "Normal" "Idaten the Conqueror Star" Fusion Monster "2 Level 5 or higher Warrior monsters" If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only." ATK: 3000 DEF: 2200 Level: 10 Type: "Warrior" Attribute: "Light" "Ido the Supreme Magical Force" Effect Monster "You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control." ATK: 2200 DEF: 800 Level: 6 Type: "Fiend" Attribute: "Dark" "Igknight Burst" Trap Card "Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand." Type: "Continuous" "Igknight Cavalier" Pendulum Normal Monster [Pendulum Effect] "If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [Flavor Text] The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain." ATK: 2400 DEF: 1200 Level: 5 Type: "Warrior" Attribute: "Fire" Scale: 2 "Igknight Champion" Effect Monster "While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck." ATK: 2800 DEF: 2300 Level: 8 Type: "Warrior" Attribute: "Fire" "Igknight Crusader" Pendulum Normal Monster [Pendulum Effect] "If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [Flavor Text] This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length." ATK: 1600 DEF: 300 Level: 3 Type: "Warrior" Attribute: "Fire" Scale: 2 "Igknight Gallant" Pendulum Normal Monster [Pendulum Effect] "If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [Flavor Text] A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control." ATK: 2100 DEF: 2200 Level: 6 Type: "Warrior" Attribute: "Fire" Scale: 2 "Igknight Lancer" Effect Monster "While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck." ATK: 2600 DEF: 1800 Level: 7 Type: "Warrior" Attribute: "Fire" "Igknight Margrave" Pendulum Normal Monster [Pendulum Effect] "If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [Flavor Text] A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops." ATK: 1500 DEF: 2500 Level: 5 Type: "Warrior" Attribute: "Fire" Scale: 7 "Igknight Paladin" Pendulum Normal Monster [Pendulum Effect] "If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [Flavor Text] This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up." ATK: 1400 DEF: 1900 Level: 4 Type: "Warrior" Attribute: "Fire" Scale: 2 "Igknight Reload" Spell Card "Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn." Type: "Quickplay" "Igknight Squire" Pendulum Normal Monster [Pendulum Effect] "If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [Flavor Text] The cold steel armor of this young squire cannot hide the keen, burning mind contained within." ATK: 0 DEF: 2000 Level: 3 Type: "Warrior" Attribute: "Fire" Scale: 7 "Igknight Templar" Pendulum Normal Monster [Pendulum Effect] "If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [Flavor Text] An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness." ATK: 1700 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Fire" Scale: 7 "Igknight Veteran" Pendulum Normal Monster [Pendulum Effect] "If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [Flavor Text] This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him)." ATK: 1300 DEF: 2700 Level: 6 Type: "Warrior" Attribute: "Fire" Scale: 7 "Igknights Unite" Spell Card "Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn." Type: "Quickplay" "Ignis Heat, the True Dracowarrior" Effect Monster "To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand." ATK: 2400 DEF: 1000 Level: 5 Type: "Wyrm" Attribute: "Fire" "Ignister A.I.Land" Spell Card "If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn." Type: "Field" "Ignister Prominence, the Blasting Dracoslayer" Synchro Monster "1 Tuner + 1 or more non-Tuner Pendulum monsters" Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon." ATK: 2850 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Fire" "Ignition Beast Volcannon" Fusion Monster "1 Machine-Type monster + 1 Pyro-Type monster When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect." ATK: 2300 DEF: 1600 Level: 6 Type: "Machine" Attribute: "Earth" "Ignition Phoenix" Spell Card "All "Igknight" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand." Type: "Field" "Ignoble Knight of Black Laundsallyn" Effect Monster "You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 "Ignoble Knight of Black Laundsallyn"." ATK: 2000 DEF: 800 Level: 5 Type: "Warrior" Attribute: "Dark" "Ignoble Knight of High Laundsallyn" Synchro Monster "1 Tuner + 1 or more non-Tuner "Noble Knight" monsters" When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn"." ATK: 2100 DEF: 900 Level: 5 Type: "Warrior" Attribute: "Dark" "Ikelos, the Dream Mirror Mara" Effect Monster "If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn." ATK: 500 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Dark" "Ikelos, the Dream Mirror Sprite" Effect Monster "If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn." ATK: 0 DEF: 500 Level: 1 Type: "Fairy" Attribute: "Light" "Il Blud" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once per turn: You can Special Summon 1 Zombie monster from your hand or from either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect." ATK: 2100 DEF: 800 Level: 6 Type: "Zombie" Attribute: "Dark" "Ill Witch" Normal Monster "This monster blasts enemies with unexpected bursts of wind." ATK: 1600 DEF: 1500 Level: 5 Type: "Spellcaster" Attribute: "Light" "Illusion Balloons" Spell Card "If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck." Type: "Quickplay" "Illusion Magic" Spell Card "Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn." Type: "Quickplay" "Illusion of Chaos" Ritual Effect Monster "You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that specifically lists that card in its text, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn." ATK: 2100 DEF: 2500 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Illusionist Faceless Mage" Normal Monster "Manipulates enemy attacks with the power of illusion." ATK: 1200 DEF: 2200 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Illusionist Faceless Magician" Effect Monster "If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn." ATK: 1200 DEF: 2200 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Illusory Snatcher" Effect Monster "When you Tribute Summon a monster: You can Special Summon this card from your hand, and if you do, the Type, Attribute, and Level of this card become the same as that face-up Tribute Summoned monster." ATK: 2400 DEF: 1000 Level: 7 Type: "Fiend" Attribute: "Dark" "Imairuka" Effect Monster "If this card you control is destroyed by your opponent's card and sent to your GY: Send the top card of your Deck to the GY, then, if it is a WATER monster, draw 1 card." ATK: 1000 DEF: 1000 Level: 2 Type: "Sea Serpent" Attribute: "Water" "Imduk the World Chalice Dragon" Link Monster "1 Normal Monster, except a Token" During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand." ATK: 800 Type: "Dragon" Attribute: "Wind" Link Rating: 1 Link Markers: ["Top"] "Immortal Phoenix Gearfried" Effect Monster "You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn." ATK: 3000 DEF: 2200 Level: 9 Type: "Warrior" Attribute: "Fire" "Immortal Ruler" Effect Monster "Cannot be Special Summoned. You can Tribute this card, then target 1 "Zombie World" in your GY; add that target to your hand." ATK: 1800 DEF: 200 Level: 4 Type: "Zombie" Attribute: "Earth" "Impcantation Bookstone" Effect Monster "You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck." ATK: 0 DEF: 0 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Impcantation Candoll" Effect Monster "You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck." ATK: 0 DEF: 0 Level: 4 Type: "Pyro" Attribute: "Light" "Impcantation Chalislime" Ritual Effect Monster "You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn." ATK: 2500 DEF: 1800 Level: 7 Type: "Aqua" Attribute: "Dark" "Impcantation Inception" Spell Card "This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn." Type: "Ritual" "Impcantation Penciplume" Effect Monster "You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck." ATK: 0 DEF: 0 Level: 3 Type: "Psychic" Attribute: "Light" "Impcantation Talismandra" Effect Monster "You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck." ATK: 0 DEF: 0 Level: 6 Type: "Plant" Attribute: "Dark" "Impcantation Thanatosis" Spell Card "When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only activate 1 "Impcantation Thanatosis" per turn." Type: "Field" "Impenetrable Attack" Trap Card "During the Battle Phase, activate 1 of these effects. Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. You take no battle damage during this Battle Phase." Type: "Normal" "Impenetrable Formation" Spell Card "Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card." Type: "Continuous" "Imperial Bower" Effect Monster "If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Light" "Imperial Custom" Trap Card "Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can only control 1 "Imperial Custom"." Type: "Continuous" "Imperial Iron Wall" Trap Card "Neither player can banish cards." Type: "Continuous" "Imperial Order" Trap Card "Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed." Type: "Continuous" "Imperial Tombs of Necrovalley" Trap Card "When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn." Type: "Counter" "Imperion Magnum the Superconductive Battlebot" Fusion Monster "Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon both 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions." ATK: 4000 DEF: 4000 Level: 10 Type: "Rock" Attribute: "Earth" "Imprisoned Queen Archfiend" Effect Monster "During each of your Standby Phases, you must pay 1000 Life Points (this is not optional), or this card is destroyed. During your Standby Phase: Target 1 Level 4 or lower Fiend-Type monster on the field; that target gains 1000 ATK until the End Phase. "Pandemonium" must be on the field and this card must be in your Graveyard to activate and to resolve this effect." ATK: 2600 DEF: 1700 Level: 8 Type: "Fiend" Attribute: "Dark" "Inaba White Rabbit" Spirit Monster "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly." ATK: 700 DEF: 500 Level: 3 Type: "Beast" Attribute: "Earth" "Inari Fire" Effect Monster "You can only control 1 "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard." ATK: 1500 DEF: 200 Level: 4 Type: "Pyro" Attribute: "Fire" "Incandescent Ordeal" Spell Card "This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand." Type: "Ritual" "Incarnated Machine Angel" Spell Card "Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn." Type: "Continuous" "Indiora Doom Volt the Cubic Emperor" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand." ATK: 0 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Light" "Indomitable Beast Servant" Effect Monster "During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of "Indomitable Beast Servant" once per turn. This Attack Position card cannot be destroyed by battle while you control no other monsters." ATK: 900 DEF: 2000 Level: 2 Type: "Beast" Attribute: "Fire" "Indomitable Fighter Lei Lei" Effect Monster "If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect." ATK: 2300 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Indomitable Gladiator Beast" Spell Card "Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand." Type: "Quickplay" "Induced Explosion" Trap Card "When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it." Type: "Normal" "Indulged Darklord" Effect Monster "If this card is Normal or Special Summoned: You can take 2 "Darklord" monsters from your hand or Deck with different Levels, except "Indulged Darklord", Special Summon 1 of them to your opponent's field in Defense Position and add the other to your hand, also you cannot activate monster effects for the rest of this turn, except Fairy monsters. You can only use this effect of "Indulged Darklord" once per turn." ATK: 1600 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Dark" "Infected Mail" Spell Card "Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase." Type: "Continuous" "Infernal Dragon" Effect Monster "Once per turn, during the End Phase, if this card attacked this turn: Destroy this card. When this card on the field is destroyed and sent to the GY: You can Tribute 1 monster; Special Summon this card from the GY." ATK: 2000 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Dark" "Infernal Flame Emperor" Effect Monster "This card cannot be Special Summoned. When this card is Tribute Summoned, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell/Trap Cards on the field equal to the number of monsters removed from play for this effect." ATK: 2700 DEF: 1600 Level: 9 Type: "Pyro" Attribute: "Fire" "Infernal Flame Vixen" XYZ Monster "2 Pyro-Type Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets." ATK: 2200 DEF: 2000 Level: 4 Type: "Pyro" Attribute: "Fire" "Infernal Incinerator" Effect Monster "This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control." ATK: 2800 DEF: 1800 Level: 6 Type: "Fiend" Attribute: "Fire" "Infernalqueen Archfiend" Effect Monster "The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase." ATK: 900 DEF: 1500 Level: 4 Type: "Fiend" Attribute: "Fire" "Infernity Archer" Effect Monster "If you have no cards in your hand, this card can attack your opponent directly." ATK: 2000 DEF: 1000 Level: 6 Type: "Fiend" Attribute: "Dark" "Infernity Archfiend" Effect Monster "When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect." ATK: 1800 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" Tuner Monster "When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Infernity Barrier" Trap Card "When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card." Type: "Counter" "Infernity Beast" Effect Monster "If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step." ATK: 1600 DEF: 1200 Level: 3 Type: "Beast" Attribute: "Dark" "Infernity Beetle" Tuner Monster "While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck." ATK: 1200 DEF: 0 Level: 2 Type: "Insect" Attribute: "Dark" "Infernity Break" Trap Card "If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target." Type: "Normal" "Infernity Conjurer" Effect Monster "While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn." ATK: 1200 DEF: 900 Level: 3 Type: "Fiend" Attribute: "Dark" "Infernity Destroyer" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1600 damage to your opponent. You must have no cards in your hand to activate and to resolve this effect." ATK: 2300 DEF: 1000 Level: 6 Type: "Fiend" Attribute: "Dark" "Infernity Doom Archfiend" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase." ATK: 2200 DEF: 1600 Level: 6 Type: "Fiend" Attribute: "Dark" "Infernity Doom Dragon" Synchro Monster "1 DARK Tuner + 1 or more non-Tuner monsters" Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect." ATK: 3000 DEF: 2400 Level: 8 Type: "Dragon" Attribute: "Dark" "Infernity Dwarf" Effect Monster "While you have no cards in your hand, if a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 800 DEF: 500 Level: 2 Type: "Warrior" Attribute: "Dark" "Infernity Force" Trap Card "Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard." Type: "Normal" "Infernity General" Effect Monster "If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated." ATK: 2700 DEF: 1500 Level: 7 Type: "Fiend" Attribute: "Dark" "Infernity Guardian" Effect Monster "While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects." ATK: 1200 DEF: 1700 Level: 4 Type: "Fiend" Attribute: "Dark" "Infernity Inferno" Trap Card "Discard up to 2 cards, and send the same number of "Infernity" cards from your Deck to the Graveyard." Type: "Normal" "Infernity Knight" Effect Monster "When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from the Graveyard." ATK: 1400 DEF: 400 Level: 3 Type: "Fiend" Attribute: "Dark" "Infernity Launcher" Spell Card "Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect." Type: "Continuous" "Infernity Mirage" Effect Monster "This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Infernity Necromancer" Effect Monster "When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it." ATK: 0 DEF: 2000 Level: 3 Type: "Fiend" Attribute: "Dark" "Infernity Paranoia" Spell Card "Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn." Type: "Normal" "Infernity Patriarch" Effect Monster "If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead." ATK: 1000 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Dark" "Infernity Pawn" Effect Monster "During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects;r Place 1 "Infernity" card from your Deck on top of your Deck. Set 1 "Void" Spell/Trap directly from your Deck." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Infernity Randomizer" Effect Monster "Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage." ATK: 900 DEF: 0 Level: 1 Type: "Warrior" Attribute: "Dark" "Infernity Reflector" Trap Card "Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent." Type: "Normal" "Infernity Sage" Tuner Monster "During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn." ATK: 400 DEF: 800 Level: 2 Type: "Fiend" Attribute: "Dark" "Infernity Suppression" Trap Card "If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate that effect, then you can inflict damage to your opponent equal to that monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn." Type: "Normal" "Infernity Wildcat" Tuner Monster "You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster from your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. If you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or reduce this card's Level by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn." ATK: 1400 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Inferno" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent." ATK: 1100 DEF: 1900 Level: 4 Type: "Pyro" Attribute: "Fire" "Inferno Fire Blast" Spell Card "Target 1 "Red-Eyes B. Dragon" in your Monster Zone; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card." Type: "Normal" "Inferno Hammer" Effect Monster "When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position." ATK: 2400 DEF: 0 Level: 6 Type: "Fiend" Attribute: "Dark" "Inferno Reckless Summon" Spell Card "When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard." Type: "Quickplay" "Inferno Tempest" Spell Card "When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play." Type: "Quickplay" "Infernoble Knight - Renaud" Effect Monster "If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn." ATK: 500 DEF: 500 Level: 1 Type: "Warrior" Attribute: "Fire" "Infernoble Knight - Roland" Effect Monster "(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn." ATK: 500 DEF: 500 Level: 1 Type: "Warrior" Attribute: "Fire" "Infernoble Knight Astolfo" Effect Monster "You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel." ATK: 500 DEF: 200 Level: 1 Type: "Warrior" Attribute: "Fire" "Infernoble Knight Captain Oliver" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" When this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of "Infernoble Knight Captain Oliver" once per turn." ATK: 2000 DEF: 500 Level: 5 Type: "Warrior" Attribute: "Fire" "Infernoble Knight Captain Roland" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn." ATK: 2000 DEF: 500 Level: 5 Type: "Warrior" Attribute: "Fire" "Infernoble Knight Emperor Charles" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn." ATK: 3000 DEF: 200 Level: 9 Type: "Warrior" Attribute: "Fire" "Infernoble Knight Maugis" Effect Monster "While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control." ATK: 1500 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Fire" "Infernoble Knight Ogier" Effect Monster "While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control." ATK: 1500 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Fire" "Infernoble Knight Oliver" Tuner Monster "While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control." ATK: 1000 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Fire" "Infernoid Antra" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect)." ATK: 0 DEF: 2000 Level: 2 Type: "Fiend" Attribute: "Fire" "Infernoid Attondel" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it." ATK: 2800 DEF: 0 Level: 8 Type: "Fiend" Attribute: "Fire" "Infernoid Decatron" Tuner Monster "If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects." ATK: 500 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Fire" "Infernoid Devyaty" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it." ATK: 2900 DEF: 2900 Level: 9 Type: "Fiend" Attribute: "Fire" "Infernoid Harmadik" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect)." ATK: 1600 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Fire" "Infernoid Onuncu" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card." ATK: 3000 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Fire" "Infernoid Patrulea" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect)." ATK: 1800 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Fire" "Infernoid Piaty" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it." ATK: 2200 DEF: 0 Level: 5 Type: "Fiend" Attribute: "Fire" "Infernoid Pirmais" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect)." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Fire" "Infernoid Seitsemas" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it." ATK: 2600 DEF: 0 Level: 7 Type: "Fiend" Attribute: "Fire" "Infernoid Sjette" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it." ATK: 2400 DEF: 0 Level: 6 Type: "Fiend" Attribute: "Fire" "Infernoid Tierra" Fusion Monster "Infernoid Onuncu" + "Infernoid Devyaty" + 1 or more "Infernoid" monsters" When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon; 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard. 5 or more: Each player sends the top 3 cards from their Deck to the Graveyard. 8 or more: Each player returns up to 3 of their banished cards to the Graveyard. 10 or more: Each player sends their entire hand to the Graveyard." ATK: 3400 DEF: 3600 Level: 11 Type: "Fiend" Attribute: "Fire" "Infestation Infection" Trap Card "Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand." Type: "Continuous" "Infestation Pandemic" Spell Card "All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn." Type: "Quickplay" "Infestation Ripples" Trap Card "Pay 500 Life Points to target 1 Level 4 or lower "Steelswarm" monster in your Graveyard; Special Summon it from the Graveyard." Type: "Normal" "Infestation Terminus" Trap Card "Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand." Type: "Normal" "Infestation Tool" Trap Card "Send 1 "Steelswarm" monster from your Deck to the Graveyard to target 1 face-up "Steelswarm" monster you control; it gains 800 ATK until the End Phase." Type: "Normal" "Infestation Wave" Trap Card "Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target." Type: "Normal" "Infinite Cards" Spell Card "There is no limit to the number of cards in players' hands." Type: "ContinuousLabyrinth of Nightmare"LON-027Labyrinth of Nightmare"LON-E027Labyrinth of Nightmare"LO35] "Infinite Dismissal" Trap Card "Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned." Type: "Continuous" "Infinite Impermanence" Trap Card "Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand." Type: "Normal" "Infinite Light" Trap Card "Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions." Type: "Continuous" "Infinite Machine" Trap Card "Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. During the Main Phase: Special Summon 1 "Timelord" monster from your hand. You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck." Type: "Continuous" "Infinitrack Anchor Drill" Effect Monster "If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn." ATK: 1800 DEF: 500 Level: 4 Type: "Machine" Attribute: "Earth" "Infinitrack Brutal Dozer" Effect Monster "You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn." ATK: 1900 DEF: 2100 Level: 5 Type: "Machine" Attribute: "Earth" "Infinitrack Crab Crane" Effect Monster "You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn." ATK: 2100 DEF: 500 Level: 5 Type: "Machine" Attribute: "Earth" "Infinitrack Drag Shovel" Effect Monster "You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn." ATK: 1500 DEF: 2100 Level: 5 Type: "Machine" Attribute: "Earth" "Infinitrack Earth Slicer" XYZ Monster "2 Level 9 monsters" When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. You can detach any number of materials from this card, then target that many cards on the field; destroy them. If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position." ATK: 3100 DEF: 2100 Level: 9 Type: "Machine" Attribute: "Earth" "Infinitrack Fortress Megaclops" Link Monster "3 Xyz monsters" Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn." ATK: 4000 Type: "Machine" Attribute: "Earth" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom-Right","Right"] "Infinitrack Goliath" Link Monster "1 non-Link "Infinitrack" monster" If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. This card cannot be destroyed by card effects." ATK: 1000 Type: "Machine" Attribute: "Earth" Link Rating: 1 Link Markers: ["Bottom-Right"] "Infinitrack Harvester" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn." ATK: 0 DEF: 2100 Level: 2 Type: "Machine" Attribute: "Earth" "Infinitrack Mountain Smasher" XYZ Monster "2 Level 7 monsters" When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn. You can detach 1 material from this card; it gains 1000 ATK. If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position." ATK: 2100 DEF: 3100 Level: 7 Type: "Machine" Attribute: "Earth" "Infinitrack River Stormer" XYZ Monster "2 Level 5 monsters" When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position." ATK: 2500 DEF: 500 Level: 5 Type: "Machine" Attribute: "Earth" "Infinitrack Trencher" Effect Monster "You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn." ATK: 500 DEF: 2400 Level: 5 Type: "Machine" Attribute: "Earth" "Infinitrack Tunneller" Effect Monster "You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn." ATK: 2200 DEF: 500 Level: 5 Type: "Machine" Attribute: "Earth" "Infinity Dark" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls." ATK: 1500 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Influence Dragon" Tuner Monster "Once per turn: You can target 1 face-up monster you control; it becomes Dragon-Type until the End Phase." ATK: 300 DEF: 900 Level: 3 Type: "Dragon" Attribute: "Wind" "Informer Spider" Effect Monster "When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls." ATK: 500 DEF: 1800 Level: 4 Type: "Insect" Attribute: "Earth" "Inherited Fortune" Trap Card "Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase." Type: "Normal" "Injection Fairy Lily" Effect Monster "If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only." ATK: 400 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Inmato" Effect Monster "When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards." ATK: 1400 DEF: 800 Level: 3 Type: "Plant" Attribute: "Dark" "Inpachi" Normal Monster "A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit." ATK: 1600 DEF: 1900 Level: 4 Type: "Machine" Attribute: "Earth" "Insect Armor with Laser Cannon" Spell Card "Equip only to an Insect monster. It gains 700 ATK." Type: "Equip" "Insect Barrier" Spell Card "Insect-Type monsters your opponent controls cannot declare an attack." Type: "Continuous" "Insect Imitation" Spell Card "Tribute 1 monster. Special Summon 1 Insect-Type monster from your Deck whose Level is 1 higher than the Tributed monster's." Type: "Normal" "Insect Knight" Normal Monster "Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess." ATK: 1900 DEF: 1500 Level: 4 Type: "Insect" Attribute: "Earth" "Insect Neglect" Spell Card "When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack." Type: "Continuous" "Insect Princess" Effect Monster "All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: This card gains 500 ATK." ATK: 1900 DEF: 1200 Level: 6 Type: "Insect" Attribute: "Wind" "Insect Queen" Effect Monster "This card gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position." ATK: 2200 DEF: 2400 Level: 7 Type: "Insect" Attribute: "Earth" "Insect Shinobi Hagakuremino" Link Monster "2 monsters with different names While this card points to a monster, your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Insect Shinobi Hagakuremino" once per turn." ATK: 1000 Type: "Insect" Attribute: "Wind" Link Rating: 2 Link Markers: ["Top-Left","Bottom"] "Insect Soldiers of the Sky" Effect Monster "If this card attacks a WIND monster, it gains 1000 ATK during the Damage Step only." ATK: 1000 DEF: 800 Level: 3 Type: "Insect" Attribute: "Wind" "Inspection" Spell Card "During your opponent's Standby Phase, you can pay 500 Life Points to randomly select 1 card in your opponent's hand and look at it." Type: "Continuous" "Inspector Boarder" Effect Monster "Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)" ATK: 2000 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Light" "Inspiration" Trap Card "Target 1 face-up monster you control; it gains 700 ATK until the end of this turn." Type: "Normal" "Instant Fusion" Spell Card "Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn." Type: "Normal" "Instant Neo Space" Spell Card "Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY." Type: "Equip" "Intercept" Trap Card "Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster." Type: "Counter" "Intercept Wave" Spell Card "All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase." Type: "Quickplay" "Interceptomato" Effect Monster "During your opponent's turn: You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect)." ATK: 800 DEF: 800 Level: 2 Type: "Plant" Attribute: "Earth" "Interdimensional Matter Transporter" Trap Card "Target 1 face-up monster you control; banish that target until the End Phase." Type: "Normal" "Interdimensional Warp" Trap Card "Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters." Type: "Normal" "Interplanetary Invader "A" Effect Monster "Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase." ATK: 0 DEF: 500 Level: 1 Type: "Reptile" Attribute: "Light" "Interplanetarypurplythorny Beast" Effect Monster "When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn." ATK: 1100 DEF: 2200 Level: 5 Type: "Beast" Attribute: "Dark" "Interplanetarypurplythorny Dragon" Effect Monster "If a monster you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon this card from your hand." ATK: 2200 DEF: 1100 Level: 5 Type: "Dragon" Attribute: "Dark" "Interrupt Resistor" Effect Monster "When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation, your attacked monster's DEF becomes equal to this card's DEF, also it cannot be destroyed by that battle." ATK: 0 DEF: 2100 Level: 6 Type: "Cyberse" Attribute: "Light" "Interrupted Kaiju Slumber" Spell Card "Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn." Type: "Normal" "Into the Void" Spell Card "If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand." Type: "Normal" Trap Card "Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it." Type: "Normal" "Introduction to Gallantry" Trap Card "Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card." Type: "Normal" "Intruder Alarm - Yellow Alert" Trap Card "When an opponent's monster declares an attack: Special Summon 1 monster from your hand (but return it to the hand at the end of the Battle Phase), and if you do, while you control that face-up Summoned monster, your opponent's monsters cannot target other monsters for attacks. You can only activate 1 "Intruder Alarm - Yellow Alert" per turn." Type: "Normal" "Invader from Another Dimension" Normal Monster "An extraterrestrial monster that came from a distant galaxy." ATK: 950 DEF: 1400 Level: 4 Type: "Fiend" Attribute: "Dark" "Invader of Darkness" Effect Monster "Your opponent cannot activate Quickplay Spell Cards." ATK: 2900 DEF: 2500 Level: 8 Type: "Fiend" Attribute: "Dark" "Invader of the Throne" Flip Effect Monster "FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase." ATK: 1350 DEF: 1700 Level: 4 Type: "Warrior" Attribute: "Earth" "Invasion of Flames" Effect Monster "When this card is Normal Summoned successfully, no Trap Cards can be activated." ATK: 1300 DEF: 1200 Level: 3 Type: "Pyro" Attribute: "Fire" "Inverse Universe" Trap Card "Switch the ATK and DEF of all face-up Effect Monsters on the field." Type: "Normal" "Invigoration" Spell Card "An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points." Type: "Equip" "Invincibility Barrier" Trap Card "Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated." Type: "Continuous" "Invitation to a Dark Sleep" Effect Monster "When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack." ATK: 1500 DEF: 1800 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Invocation" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn." Type: "Normal" "Invoked Augoeides" Fusion Monster "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn." ATK: 2000 DEF: 2800 Level: 8 Type: "Fairy" Attribute: "Light" "Invoked Caliga" Fusion Monster "Aleister the Invoker" + 1 DARK monster" If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase." ATK: 1000 DEF: 1800 Level: 4 Type: "Beast" Attribute: "Dark" "Invoked Cocytus" Fusion Monster "Aleister the Invoker" + 1 WATER monster" Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation." ATK: 1800 DEF: 2900 Level: 6 Type: "Dragon" Attribute: "Water" "Invoked Elysium" Fusion Monster "1 "Invoked" monster + 1 monster that was Special Summoned from the Extra DeckrnMust first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster." ATK: 3200 DEF: 4000 Level: 10 Type: "Fairy" Attribute: "Light" "Invoked Magellanica" Fusion Monster "Aleister the Invoker" + 1 EARTH monster" ATK: 3000 DEF: 3300 Level: 8 Type: "Rock" Attribute: "Earth" "Invoked Mechaba" Fusion Monster "Aleister the Invoker" + 1 LIGHT monster" Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card." ATK: 2500 DEF: 2100 Level: 9 Type: "Machine" Attribute: "Light" "Invoked Purgatrio" Fusion Monster "Aleister the Invoker" + 1 FIRE monster" This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2300 DEF: 2000 Level: 7 Type: "Fiend" Attribute: "Fire" "Invoked Raidjin" Fusion Monster "Aleister the Invoker" + 1 WIND monster" Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position." ATK: 2200 DEF: 2400 Level: 5 Type: "Warrior" Attribute: "Wind" "Inzektor Ant" Effect Monster "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead." ATK: 200 DEF: 600 Level: 3 Type: "Insect" Attribute: "Dark" "Inzektor Axe - Zektahawk" Spell Card "Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards." Type: "Equip" "Inzektor Centipede" Effect Monster "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3." ATK: 1600 DEF: 1200 Level: 3 Type: "Insect" Attribute: "Dark" "Inzektor Crossbow - Zektarrow" Spell Card "Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster's effects." Type: "Equip" "Inzektor Dragonfly" Effect Monster "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3." ATK: 1000 DEF: 1800 Level: 3 Type: "Insect" Attribute: "Dark" "Inzektor Earwig" Effect Monster "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase." ATK: 1000 DEF: 1000 Level: 4 Type: "Insect" Attribute: "Dark" "Inzektor Exa-Beetle" XYZ Monster "2 Level 6 monsters" When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard." ATK: 1000 DEF: 1000 Level: 6 Type: "Insect" Attribute: "Dark" "Inzektor Exa-Stag" XYZ Monster "2 Level 5 Insect-Type monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster(s) equipped by this effect." ATK: 800 DEF: 800 Level: 5 Type: "Insect" Attribute: "Dark" "Inzektor Firefly" Effect Monster "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an "Inzektor" card equips to this card: You can look at all Set cards your opponent controls. While this card is equipped to a monster, that monster's Level is increased by 1, also it gains ATK and DEF equal to this card's ATK and DEF." ATK: 100 DEF: 100 Level: 1 Type: "Insect" Attribute: "Dark" "Inzektor Gauntlet" Trap Card "Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects." Type: "Normal" "Inzektor Giga-Cricket" Effect Monster "If this card is in your Graveyard: You can banish 1 Insect-Type monster from your Graveyard to target 1 face-up "Inzektor" monster you control; equip this card from the Graveyard to that target. This effect of "Inzektor Giga-Cricket" can only be used once per turn. While this card is equipped to a monster, that monster's original ATK becomes 2000, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent." ATK: 2000 DEF: 1300 Level: 5 Type: "Insect" Attribute: "Dark" "Inzektor Giga-Mantis" Effect Monster "You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn." ATK: 2400 DEF: 0 Level: 6 Type: "Insect" Attribute: "Dark" "Inzektor Giga-Weevil" Effect Monster "You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn." ATK: 0 DEF: 2600 Level: 6 Type: "Insect" Attribute: "Dark" "Inzektor Hopper" Effect Monster "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect." ATK: 1700 DEF: 1400 Level: 4 Type: "Insect" Attribute: "Dark" "Inzektor Hornet" Effect Monster "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target." ATK: 500 DEF: 200 Level: 3 Type: "Insect" Attribute: "Dark" "Inzektor Ladybug" Effect Monster "Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 face-up monster you control; increase that target's Level by up to 2." ATK: 500 DEF: 100 Level: 2 Type: "Insect" Attribute: "Dark" "Inzektor Orb" Trap Card "Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect." Type: "Normal" "Inzektor Picofalena" Link Monster "2 Insect monsters" If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn." ATK: 1000 Type: "Insect" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Inzektor Sword - Zektkaliber" Spell Card "Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand." Type: "Equip" "Ipiria" Effect Monster "If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn." ATK: 500 DEF: 500 Level: 2 Type: "Reptile" Attribute: "Earth" "Iris, the Earth Mother" Effect Monster "After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain." ATK: 2400 DEF: 1200 Level: 6 Type: "Fairy" Attribute: "Light" "Iron Blacksmith Kotetsu" Flip Effect Monster "FLIP: Add 1 Equip Spell from your Deck to your hand." ATK: 500 DEF: 500 Level: 2 Type: "Beast-Warrior" Attribute: "Fire" "Iron Cage" Spell Card "When this card is activated: Send 1 monster you control to the GY, or if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn." Type: "Continuous" "Iron Call" Spell Card "If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase." Type: "Normal" "Iron Chain Blaster" Effect Monster "Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent." ATK: 1100 DEF: 0 Level: 2 Type: "Warrior" Attribute: "Earth" "Iron Chain Coil" Tuner Monster "Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field." ATK: 1100 DEF: 1600 Level: 3 Type: "Machine" Attribute: "Earth" "Iron Chain Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard." ATK: 2500 DEF: 1300 Level: 6 Type: "Dragon" Attribute: "Earth" "Iron Chain Repairman" Effect Monster "When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Iron Chain Snake" Effect Monster "During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard." ATK: 800 DEF: 1200 Level: 3 Type: "Reptile" Attribute: "Earth" "Iron Core Armor" Spell Card "Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead." Type: "Equip" "Iron Core Immediate Disposal" Spell Card "Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard." Type: "Normal" "Iron Core Luster" Trap Card "Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it." Type: "Counter" "Iron Core of Koa'ki Meiru" Spell Card "During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand." Type: "Normal" "Iron Core Specimen Lab" Spell Card "During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand." Type: "Field" "Iron Dragon Tiamaton" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column." ATK: 2000 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Dark" "Iron Draw" Spell Card "If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn." Type: "Normal" "Iron Hans" Effect Monster "If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone." ATK: 1200 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Earth" "Iron Knight" Effect Monster "Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn." ATK: 1700 DEF: 700 Level: 4 Type: "Warrior" Attribute: "Earth" "Iron Knight of Revolution" Link Monster "3+ Machine Effect monsters" Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match." ATK: 2400 Type: "Machine" Attribute: "Earth" Link Rating: 4 Link Markers: ["Left","Bottom","Right","Top"] "Ironhammer the Giant" Effect Monster "If you control "D.D. Esper Star Sparrow", "Beast-Warrior Puma" and "Phoenix Beast Gairuda", you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot change its battle position. Once per turn: You can target 1 monster you control; it can attack your opponent directly this turn." ATK: 900 DEF: 3500 Level: 8 Type: "Rock" Attribute: "Earth" "Island Turtle" Normal Monster "A huge turtle that is often mistaken for an island." ATK: 1100 DEF: 2000 Level: 4 Type: "Aqua" Attribute: "WaterStarter Deck: Joey"SDJ-0 "Isolde, Belle of the Underworld" Effect Monster "If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn." ATK: 1000 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Dark" "Isolde, Two Tales of the Noble Knights" Link Monster "2 Warrior monsters" If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn." ATK: 1600 Type: "Warrior" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Ivy Shackles" Trap Card "All face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent's card effect: Draw 1 card." Type: "Continuous" "Izanagi" Effect Monster "You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated." ATK: 2200 DEF: 1000 Level: 6 Type: "Fairy" Attribute: "Wind" "Izanami" Spirit Monster "This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand." ATK: 1100 DEF: 1800 Level: 4 Type: "Fairy" Attribute: "Water" "Jabbing Panda" Effect Monster "If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Jabbing Panda" once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of "Jabbing Panda" once per turn." ATK: 1500 DEF: 1000 Level: 3 Type: "Beast-Warrior" Attribute: "Water" "Jack Wyvern" Effect Monster "You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn." ATK: 1800 DEF: 0 Level: 4 Type: "Machine" Attribute: "Dark" "Jack's Knight" Normal Monster "A strong master swordsman. His loyalty is to justice, his duty to protect the weak." ATK: 1900 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Light" "Jack-In-The-Hand" Spell Card "Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn." Type: "Normal" "Jack-o-Bolan" Effect Monster "You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn." ATK: 1500 DEF: 2200 Level: 7 Type: "Zombie" Attribute: "Fire" "Jackpot 7" Spell Card "When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel." Type: "Normal" "Jade Insect Whistle" Spell Card "Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck." Type: "Normal" "Jade Knight" Effect Monster "While this card is in Attack Position, Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by Trap effects. When this card is destroyed by battle and sent to the Graveyard: You can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand." ATK: 1000 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Light" "Jain, Lightsworn Paladin" Effect Monster "If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard." ATK: 1800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Jain, Twilightsworn General" Effect Monster "Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY." ATK: 1800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Jam Breeding Machine" Spell Card "During each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set)." Type: "ContinuousLabyrinth of Nightmare"LON-026Labyrinth of Nightmare"LON-E026Labyrinth of Nightmare"LON26 "Jam Defender" Trap Card "When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target." Type: "Continuous" "Jar of Avarice" Trap Card "Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn." Type: "Normal" "Jar of Generosity" Trap Card "Place 1 card from your hand on either the top or bottom of the Deck." Type: "Normal" "Jar of Greed" Trap Card "Draw 1 card." Type: "Normal" "Jar Robber" Spell Card "You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck." Type: "Quickplay" "Jar Turtle" Effect Monster "Each time "Jar of Greed" is activated, draw 1 card." ATK: 200 DEF: 2100 Level: 4 Type: "Reptile" Attribute: "Water" "Javelin Beetle" Ritual Monster "This card can only be Ritual Summoned with the Ritual Spell Card, "Javelin Beetle Pact"." ATK: 2450 DEF: 2550 Level: 8 Type: "Insect" Attribute: "Earth" "Javelin Beetle Pact" Spell Card "This card is used to Ritual Summon "Javelin Beetle". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more." Type: "Ritual" "Jawsman" Effect Monster "Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card." ATK: 2600 DEF: 1600 Level: 6 Type: "Beast-Warrior" Attribute: "Water" "Jelly Cannon" Trap Card "When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck." Type: "Normal" "Jellyfish" Normal Monster "An almost invisible, semi-transparent jellyfish that drifts in the sea." ATK: 1200 DEF: 1500 Level: 4 Type: "Aqua" Attribute: "Water" "Jenis, Lightsworn Mender" Effect Monster "During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn: Inflict 500 damage to your opponent, and if you do, gain 500 LP." ATK: 300 DEF: 2100 Level: 4 Type: "Spellcaster" Attribute: "Light" "Jerry Beans Man" Normal Monster "Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested." ATK: 1750 DEF: 0 Level: 3 Type: "Plant" Attribute: "Earth" "Jester Confit" Effect Monster "You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Jester Lord" Effect Monster "While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Jet Synchron" Tuner Monster "If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn." ATK: 500 DEF: 0 Level: 1 Type: "Machine" Attribute: "Fire" "Jet Warrior" Synchro Monster "Jet Synchron" + 1 or more non-Tuner monsters" If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn." ATK: 2100 DEF: 1200 Level: 5 Type: "Warrior" Attribute: "Fire" "Jetroid" Effect Monster "At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand." ATK: 1200 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Wind" "Jewels of the Valiant" Spell Card "If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn." Type: "Continuous" "Jiaotu, Darkness of the Yang Zing" Tuner Monster "When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn." ATK: 0 DEF: 2000 Level: 2 Type: "Wyrm" Attribute: "Dark" "Jigabyte" Effect Monster "You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte"." ATK: 1500 DEF: 200 Level: 4 Type: "Reptile" Attribute: "Water" "Jigen Bakudan" Flip Effect Monster "FLIP: After this card is flipped, Tribute it during your Standby Phase to destroy all monsters you control and inflict damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent." ATK: 200 DEF: 1000 Level: 2 Type: "Pyro" Attribute: "Fire" "Jinzo" Effect Monster "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." ATK: 2400 DEF: 1500 Level: 6 Type: "Machine" Attribute: "Dark" "Jinzo #7" Effect Monster "This monster can attack your opponent's Life Points directly." ATK: 500 DEF: 400 Level: 2 Type: "Machine" Attribute: "Dark" "Jinzo - Jector" Effect Monster "This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn." ATK: 800 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Dark" "Jinzo - Layered" XYZ Monster "2 Level 6 monsters" You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects, nor declare an attack. If a Trap(s) is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn." ATK: 2400 DEF: 1500 Level: 6 Type: "Machine" Attribute: "Dark" "Jinzo - Lord" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect." ATK: 2600 DEF: 1600 Level: 8 Type: "Machine" Attribute: "Dark" "Jinzo - Returner" Effect Monster "This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase." ATK: 600 DEF: 1400 Level: 3 Type: "Machine" Attribute: "Dark" "Jinzo the Machine Menace" Effect Monster "If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn." ATK: 2400 DEF: 1500 Level: 7 Type: "Machine" Attribute: "Dark" "Jirai Gumo" Effect Monster "When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your Life Points." ATK: 2200 DEF: 100 Level: 4 Type: "Insect" Attribute: "Earth" "Jizukiru, the Star Destroying Kaiju" Effect Monster "You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field." ATK: 3300 DEF: 2600 Level: 10 Type: "Machine" Attribute: "Light" "Job-Change Mirror" Normal Monster "A wicked mirror that blocks off the damaging effects of an attack." ATK: 800 DEF: 1300 Level: 3 Type: "Fiend" Attribute: "Dark" "Joker's Knight" Effect Monster "You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn." ATK: 2000 DEF: 1400 Level: 5 Type: "Warrior" Attribute: "Light" "Joker's Straight" Spell Card "Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn." Type: "Normal" "Joker's Wild" Trap Card "During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn." Type: "Normal" "Jolt Counter" Trap Card "During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card." Type: "Counter" "Jormungandr, Generaider Boss of Eternity" XYZ Monster "2+ Level 9 monsters" You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn." ATK: 0 DEF: 0 Level: 9 Type: "Reptile" Attribute: "Earth" "Jormungardr the Nordic Serpent" Effect Monster "Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field." ATK: 3000 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Dark" "Journey of Destiny" Spell Card "The first time your monster(s) equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Journey of Destiny" once per turn. During your Main Phase: You can add 1 monster that specifically lists "Brave Token" in its text from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can add to your hand, or equip it to 1 "Brave Token" you control, 1 Equip Spell that specifically lists "Brave Token" in its text from your Deck." Type: "Continuous" "Joururi P.U.N.K. Dangerous Gabu" Trap Card "Target 1 Effect Monster your opponent controls; negate its effects (for the rest of the turn), then, if you control a "P.U.N.K." monster, gain LP equal to the targeted monster's original ATK. You can only activate 1 "Joururi P.U.N.K. Dangerous Gabu" per turn." Type: "Normal" "Joururi P.U.N.K. Madame Spider" Tuner Monster "You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card(s) your opponent controls (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved, until the end of this turn. You can only use each effect of "Joururi P.U.N.K. Madame Spider" once per turn." ATK: 900 DEF: 600 Level: 3 Type: "Psychic" Attribute: "Earth" "Joururi P.U.N.K. Nashiwari Surprise" Trap Card Type: "Normal" "Jowgen the Spiritualist" Effect Monster "You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters." ATK: 200 DEF: 1300 Level: 3 Type: "Spellcaster" Attribute: "Light" "Jowls of Dark Demise" Flip Effect Monster "FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly." ATK: 200 DEF: 100 Level: 2 Type: "Fiend" Attribute: "Water" "Joyous Melffys" XYZ Monster "2+ Level 2 Beast monsters" You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn." ATK: 2000 DEF: 500 Level: 2 Type: "Beast" Attribute: "Earth" "Jubilation of the Branded" Spell Card "Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster with 2500 ATK or DEF of the same Type from your Extra Deck to the GY, then you can discard the revealed monster, and if you do, add 1 "Fallen of Albaz" or 1 monster that specifically lists that card in its text from your Deck to your hand. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from your GY to your hand. You can only use 1 "Jubilation of the Branded" effect per turn, and only once that turn." Type: "Quickplay" "Judge Man" Normal Monster "This club-wielding warrior battles to the end and will never surrender." ATK: 2200 DEF: 1500 Level: 6 Type: "Warrior" Attribute: "Earth" "Judge of the Ice Barrier" Effect Monster "While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position." ATK: 1800 DEF: 900 Level: 4 Type: "Warrior" Attribute: "Water" "Judgment Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY." ATK: 3000 DEF: 2600 Level: 8 Type: "Dragon" Attribute: "Light" "Judgment of Anubis" Trap Card "When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field." Type: "Counter" "Judgment of the Branded" Trap Card "Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher ATK than that monster. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Judgment of the Branded" once per turn." Type: "Normal" "Judgment of the Desert" Trap Card "The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect." Type: "Continuous" "Judgment of the Pharaoh" Trap Card "Pay half of your Life Points. Select and activate an appropriate effect which can be applied: If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s) or activate an Effect Monster's effect. If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards." Type: "Normal" "Judgment of Thunder" Trap Card "Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls." Type: "Normal" "Judgment, the Dragon of Heaven" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck." ATK: 3000 DEF: 2600 Level: 8 Type: "Dragon" Attribute: "Light" "Jumbo Drill" Effect Monster "When this card is Normal Summoned: You can increase the Levels of all Machine-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step." ATK: 1800 DEF: 100 Level: 4 Type: "Machine" Attribute: "Earth" "Junk Anchor" Tuner Monster "For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard." ATK: 0 DEF: 0 Level: 2 Type: "Warrior" Attribute: "Earth" "Junk Archer" Synchro Monster "Junk Synchron" + 1 or more non-Tuner monsters" Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position." ATK: 2300 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Earth" "Junk Barrage" Spell Card "When the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard." Type: "Equip" "Junk Berserker" Synchro Monster "Junk Synchron" + 1 or more non-Tuner monsters" You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster." ATK: 2700 DEF: 1800 Level: 7 Type: "Warrior" Attribute: "Wind" "Junk Blader" Effect Monster "You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the end of this turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Junk Box" Spell Card "Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase." Type: "Normal" "Junk Breaker" Effect Monster "During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" {6081,"Junk Changer" Tuner Monster "You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; Increase its Level by 1. Reduce its Level by 1." ATK: 1500 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Earth" "Junk Collector" Effect Monster "(Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.)" ATK: 1000 DEF: 2200 Level: 5 Type: "Warrior" Attribute: "Light" "Junk Connector" Link Monster "2 Effect Monsters (Warrior and/or Machine), including a Tuner" "Once per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only materials this card points to. If this Link Summoned card you control is destroyed by battle or opponent's card effect and sent to your GY: You can Special Summon 1 "Junk" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)" ATK: 1700 Type: "Warrior" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Junk Converter" Effect Monster "You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn." ATK: 400 DEF: 200 Level: 2 Type: "Warrior" Attribute: "Earth" "Junk Defender" Effect Monster "When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF until the end of this turn." ATK: 500 DEF: 1800 Level: 3 Type: "Warrior" Attribute: "Earth" "Junk Destroyer" Synchro Monster "Junk Synchron" + 1 or more non-Tuner monsters" When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets." ATK: 2600 DEF: 2500 Level: 8 Type: "Warrior" Attribute: "Earth" "Junk Forward" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand)." ATK: 900 DEF: 1500 Level: 3 Type: "Warrior" Attribute: "Earth" "Junk Gardna" Synchro Monster "Junk Synchron" + 1 or more non-Tuner monsters" Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position." ATK: 1400 DEF: 2600 Level: 6 Type: "Warrior" Attribute: "Earth" "Junk Giant" Effect Monster "If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned." ATK: 2000 DEF: 2400 Level: 6 Type: "Machine" Attribute: "Earth" "Junk Puppet" Spell Card "Target 1 "Gimmick Puppet" monster in your GY; Special Summon it. You can only activate 1 "Junk Puppet" per turn." Type: "Normal" "Junk Servant" Effect Monster "If you control a "Junk" monster, you can Special Summon this card (from your hand)." ATK: 1500 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Junk Sleep" Trap Card "If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn." Type: "Continuous" "Junk Speeder" Synchro Monster "1 "Synchron" Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn." ATK: 1800 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Wind" "Junk Synchron" Tuner Monster "When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated." ATK: 1300 DEF: 500 Level: 3 Type: "Warrior" Attribute: "Dark" "Junk Warrior" Synchro Monster "Junk Synchron" + 1 or more non-Tuner monsters" If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control." ATK: 2300 DEF: 1300 Level: 5 Type: "Warrior" Attribute: "Dark" "Junkuriboh" Effect Monster "When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card." ATK: 300 DEF: 200 Level: 1 Type: "Machine" Attribute: "Earth" "Juragedo" Effect Monster "During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn." ATK: 1700 DEF: 1300 Level: 4 Type: "Fiend" Attribute: "Dark" "Jurassic Impact" Trap Card "If you control 2 or more Dinosaur monsters and your LP is lower than your opponent's: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for each monster destroyed, then inflict damage to your opponent, equal to the damage you took. Until the end of the next turn after this card is activated, neither player can Normal or Special Summon." Type: "Normal" "Jurassic World" Spell Card "All Dinosaur-Type monsters gain 300 ATK and DEF." Type: "Field" "Jurrac Aeolo" Tuner Monster "You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard." ATK: 200 DEF: 200 Level: 1 Type: "Dinosaur" Attribute: "Fire" "Jurrac Brachis" Tuner Monster "While another face-up "Jurrac" monster is on the field, this card cannot be destroyed by battle." ATK: 1000 DEF: 1000 Level: 3 Type: "Dinosaur" Attribute: "Fire" "Jurrac Dino" Tuner Monster "Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards." ATK: 1700 DEF: 800 Level: 3 Type: "Dinosaur" Attribute: "Fire" "Jurrac Gallim" Tuner Monster "When this card is destroyed by battle and sent to the Graveyard: Your opponent can discard 1 card to negate this card's effect, otherwise destroy the monster that destroyed this card." ATK: 1200 DEF: 0 Level: 2 Type: "Dinosaur" Attribute: "Fire" "Jurrac Giganoto" Synchro Monster "1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters" All face-up "Jurrac" monsters you control gain 200 ATK for each "Jurrac" monster in your Graveyard." ATK: 2100 DEF: 1800 Level: 7 Type: "Dinosaur" Attribute: "Fire" "Jurrac Guaiba" Effect Monster "If this card destroys an opponent's monster by battle: You can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck, but it cannot declare an attack this turn." ATK: 1700 DEF: 400 Level: 4 Type: "Dinosaur" Attribute: "Fire" "Jurrac Herra" Effect Monster "When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the GY: You can Special Summon this card from your hand or GY." ATK: 2300 DEF: 1500 Level: 6 Type: "Dinosaur" Attribute: "Fire" "Jurrac Iguanon" Effect Monster "If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand." ATK: 1700 DEF: 700 Level: 4 Type: "Dinosaur" Attribute: "Fire" "Jurrac Impact" Trap Card "If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field." Type: "Normal" "Jurrac Meteor" Synchro Monster "1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters" When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard." ATK: 2800 DEF: 2000 Level: 10 Type: "Dinosaur" Attribute: "Fire" "Jurrac Monoloph" Tuner Monster "This card can attack all monsters your opponent controls once each." ATK: 1500 DEF: 1200 Level: 3 Type: "Dinosaur" Attribute: "Fire" "Jurrac Protops" Effect Monster "This card gains 100 ATK for each monster your opponent controls." ATK: 1700 DEF: 1200 Level: 4 Type: "Dinosaur" Attribute: "Fire" "Jurrac Ptera" Effect Monster "If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100." ATK: 800 DEF: 1500 Level: 3 Type: "Dinosaur" Attribute: "Fire" "Jurrac Spinos" Effect Monster "If this card destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 "Spinos Token" (Dinosaur/FIRE/Level 1/ATK 300/DEF 0) in Attack Position to your opponent's field." ATK: 2600 DEF: 1700 Level: 7 Type: "Dinosaur" Attribute: "Fire" "Jurrac Stauriko" Effect Monster "If this card is destroyed by battle: Special Summon 2 "Jurrac Tokens" (Dinosaur/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster." ATK: 500 DEF: 400 Level: 2 Type: "Dinosaur" Attribute: "Fire" "Jurrac Titano" Effect Monster "Cannot be Special Summoned. Cannot be targeted by Trap or monster effects. Once per turn: You can banish 1 "Jurrac" monster with 1700 or less ATK from your Graveyard; this card gains 1000 ATK until the End Phase." ATK: 3000 DEF: 2800 Level: 9 Type: "Dinosaur" Attribute: "Fire" "Jurrac Tyrannus" Effect Monster "You can Tribute 1 Dinosaur monster; this card gains 500 ATK. If this card destroys an opponent's monster by battle and sends it to the GY: This card gains 300 ATK." ATK: 2500 DEF: 1400 Level: 7 Type: "Dinosaur" Attribute: "Fire" "Jurrac Velo" Effect Monster "When this face-up Attack Position card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck." ATK: 1700 DEF: 1000 Level: 4 Type: "Dinosaur" Attribute: "Fire" "Jurrac Velphito" Synchro Monster "1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters" This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation." ATK: 0 DEF: 0 Level: 5 Type: "Dinosaur" Attribute: "Fire" "Just Desserts" Trap Card "Inflict 500 damage to your opponent for each monster they control." Type: "Normal" "Justi-Break" Trap Card "Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters." Type: "Normal" "Justice Bringer" Effect Monster "Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation." ATK: 1700 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Justice of Prophecy" Effect Monster "During your End Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn." ATK: 1600 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Jutte Fighter" Tuner Monster "Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position." ATK: 700 DEF: 900 Level: 2 Type: "Warrior" Attribute: "Earth" "KA-2 Des Scissors" Effect Monster "When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points." ATK: 1000 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Dark" "Kabazauls" Normal Monster "A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane." ATK: 1700 DEF: 1500 Level: 4 Type: "Dinosaur" Attribute: "Water" "Kabuki Dragon" Effect Monster "Once per turn, before damage calculation, if your monster attacked an opponent's monster: You can change the battle position of that monster your opponent controls. Once per turn, before damage calculation, if an opponent's monster attacked your monster: You can change the battle position of that monster you control." ATK: 2300 DEF: 2100 Level: 6 Type: "Dragon" Attribute: "Light" "Kachi Kochi Dragon" XYZ Monster "2 Level 4 monsters" Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row." ATK: 2100 DEF: 1300 Level: 4 Type: "Dragon" Attribute: "Earth" "Kagemucha Knight" Effect Monster "When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material." ATK: 0 DEF: 0 Level: 3 Type: "Warrior" Attribute: "Dark" "Kagemusha of the Blue Flame" Normal Monster "Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade." ATK: 800 DEF: 400 Level: 2 Type: "Warrior" Attribute: "Earth" "Kagemusha of the Six Samurai" Tuner Monster "During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead." ATK: 400 DEF: 1800 Level: 2 Type: "Warrior" Attribute: "Earth" "Kageningen" Normal Monster "He yoozes both a physical and a shadow form ta attack. So he's a tough monstah ta beat!" ATK: 800 DEF: 600 Level: 2 Type: "Warrior" Attribute: "Dark" "Kagetokage" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material." ATK: 1100 DEF: 1500 Level: 4 Type: "Reptile" Attribute: "Dark" "Kahkki, Guerilla of Dark World" Effect Monster "If this card is discarded to the Graveyard by a card effect: Target 1 monster on the field; destroy that target." ATK: 300 DEF: 500 Level: 2 Type: "Fiend" Attribute: "Dark" "Kai-Den Kendo Spirit" Pendulum Effect Monster [Pendulum Effect] "If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. [Monster Effect] "When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand." ATK: 2400 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Wind" Scale: 9 "Kaibaman" Effect Monster "You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand." ATK: 200 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Light" "Kaiju Capture Mission" Trap Card "Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn." Type: "Continuous" "Kaiki the Unity Star" Effect Monster "If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn." ATK: 1000 DEF: 2100 Level: 5 Type: "Warrior" Attribute: "Light" "Kairyu-Shin" Normal Monster "A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves." ATK: 1800 DEF: 1500 Level: 5 Type: "Sea Serpent" Attribute: "Water" "Kaiser Colosseum" Spell Card "If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect." Type: "Continuous" "Kaiser Dragon" Fusion Monster "Winged Dragon, Guardian of the Fortress #1" + "Fairy Dragon" ATK: 2300 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Light" "Kaiser Glider" Effect Monster "Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand." ATK: 2400 DEF: 2200 Level: 6 Type: "Dragon" Attribute: "Light" "Kaiser Glider - Golden Burst" Effect Monster "(Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. You can only use this effect of "Kaiser Glider - Golden Burst" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; this card's ATK becomes equal to that monster's, until the end of this turn." ATK: 2400 DEF: 2200 Level: 6 Type: "Dragon" Attribute: "Light" "Kaiser Sea Horse" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster." ATK: 1700 DEF: 1650 Level: 4 Type: "Sea Serpent" Attribute: "Light" "Kaiser Sea Snake" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Kaiser Sea Snake" once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent monster from your hand or GY, but its ATK/DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0." ATK: 2500 DEF: 1000 Level: 8 Type: "Sea Serpent" Attribute: "Water" "Kaiser Vorse Raider" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: This card gains 500 ATK. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK." ATK: 1900 DEF: 1200 Level: 5 Type: "Beast-Warrior" Attribute: "Dark" "Kalantosa, Mystical Beast of the Forest" Effect Monster "If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target." ATK: 200 DEF: 1400 Level: 2 Type: "Beast" Attribute: "Earth" "Kamakiriman" Normal Monster "A man-shaped mantis with two razor-sharp scythes." ATK: 1150 DEF: 1400 Level: 4 Type: "Insect" Attribute: "Earth" "Kaminari Attack" Fusion Monster "Ocubeam" + "Mega Thunderball" ATK: 1900 DEF: 1400 Level: 5 Type: "Thunder" Attribute: "Wind" "Kaminote Blow" Spell Card "Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step." Type: "Normal" "Kamion, the Timelord" Effect Monster "Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Earth" "Kamionwizard" Fusion Monster "Mystical Elf" + "Curtain of the Dark Ones" ATK: 1300 DEF: 1100 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Kamui, Hope of Gusto" Flip Effect Monster "FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck." ATK: 200 DEF: 1000 Level: 2 Type: "Psychic" Attribute: "Wind" "Kanan the Swordmistress" Normal Monster "A lady warrior armed with sword and shield, she floats lightly and stings sharply." ATK: 1400 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Earth" "Kangaroo Champ" Effect Monster "A monster that battles with this card is changed to Defense Position after damage calculation." ATK: 800 DEF: 700 Level: 4 Type: "Beast" Attribute: "Earth" "Kanikabuto" Normal Monster "A monster crab with huge claws for clipping enemies to little pieces." ATK: 650 DEF: 900 Level: 3 Type: "Aqua" Attribute: "Water" "Kanzashi the Rikka Queen" XYZ Monster "2 Level 6 monsters" If a monster(s) is Tributed (except during the Damage Step): You can detach 1 material from this card, then target 1 monster in either GY; Special Summon it, but negate its effects, also it becomes a Plant monster. If a Plant monster(s) you control would be destroyed by a card effect, you can Tribute 1 Plant monster from your hand or field instead. You can only use each effect of "Kanzashi the Rikka Queen" once per turn." ATK: 2400 DEF: 2400 Level: 6 Type: "Plant" Attribute: "Water" "Kappa Avenger" Normal Monster "An amphibian that sold his soul for unlimited power to avenge his late friend." ATK: 1200 DEF: 900 Level: 3 Type: "Aqua" Attribute: "Water" "Karakuri Anatomy" Spell Card "Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card." Type: "Continuous" "Karakuri Barrel mdl 96 "Shinkuro" Tuner Monster "This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle." ATK: 400 DEF: 400 Level: 2 Type: "Machine" Attribute: "Earth" "Karakuri Bonze mdl 9763 "Kunamzan" Effect Monster "This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan" once per turn." ATK: 2000 DEF: 1500 Level: 5 Type: "Machine" Attribute: "Earth" "Karakuri Bushi mdl 6318 "Muzanichiha" Effect Monster "This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK." ATK: 1800 DEF: 600 Level: 4 Type: "Machine" Attribute: "Earth" "Karakuri Cash Cache" Spell Card "Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster." Type: "Normal" "Karakuri Cash Inn" Trap Card "Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn." Type: "Normal" "Karakuri Cash Shed" Trap Card "Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it." Type: "Counter" "Karakuri Gama mdl 4624 "Shirokunishi" Effect Monster "This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi" once per turn." ATK: 200 DEF: 1000 Level: 1 Type: "Machine" Attribute: "Earth" "Karakuri Gama Oil" Spell Card "Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn." Type: "Equip" "Karakuri Gold Dust" Spell Card "Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase." Type: "Quickplay" "Karakuri Klock" Trap Card "Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls." Type: "Normal" "Karakuri Komachi mdl 224 "Ninishi" Tuner Monster "This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)" ATK: 0 DEF: 1900 Level: 3 Type: "Machine" Attribute: "Earth" "Karakuri Merchant mdl 177 "Inashichi" Effect Monster "This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand." ATK: 500 DEF: 1500 Level: 2 Type: "Machine" Attribute: "Earth" "Karakuri Muso mdl 818 "Haipa" Effect Monster "This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase." ATK: 2100 DEF: 1100 Level: 4 Type: "Machine" Attribute: "Earth" "Karakuri Ninja mdl 339 "Sazank" Effect Monster "This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly." ATK: 1200 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Earth" "Karakuri Ninja mdl 7749 "Nanashick" Effect Monster "This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control." ATK: 2200 DEF: 1800 Level: 5 Type: "Machine" Attribute: "Earth" "Karakuri Ninja mdl 919 "Kuick" Effect Monster "This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position." ATK: 1700 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Earth" "Karakuri Shogun mdl 00 "Burei" Synchro Monster "1 Tuner + 1 or more non-Tuner Machine-Type monsters" When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position." ATK: 2600 DEF: 1900 Level: 7 Type: "Machine" Attribute: "Earth" "Karakuri Showdown Castle" Spell Card "When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it." Type: "Field" "Karakuri Soldier mdl 236 "Nisamu" Effect Monster "This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position." ATK: 1400 DEF: 200 Level: 4 Type: "Machine" Attribute: "Earth" "Karakuri Spider" Effect Monster "If this card attacks a DARK monster, destroy the attack target after damage calculation." ATK: 400 DEF: 500 Level: 2 Type: "Machine" Attribute: "Earth" "Karakuri Steel Shogun mdl 00X "Bureido" Synchro Monster "1 Tuner + 1 or more non-Tuner Machine-Type monsters" When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card." ATK: 2800 DEF: 1700 Level: 8 Type: "Machine" Attribute: "Earth" "Karakuri Strategist mdl 248 "Nishipachi" Tuner Monster "This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position." ATK: 500 DEF: 1600 Level: 3 Type: "Machine" Attribute: "Earth" "Karakuri Super Shogun mdl 00N "Bureibu" Synchro Monster "1 Tuner + 1+ non-Tuner Machine monsters" If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it." ATK: 3000 DEF: 1500 Level: 9 Type: "Machine" Attribute: "Earth" "Karakuri Trick House" Trap Card "Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it." Type: "Normal" "Karakuri Watchdog mdl 313 "Saizan" Tuner Monster "This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle." ATK: 600 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Earth" "Karate Man" Effect Monster "You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase." ATK: 1000 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Earth" "Karbonala Warrior" Fusion Monster "M-Warrior #1" + "M-Warrior #2" ATK: 1500 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Karma Cut" Trap Card "Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard." Type: "Normal" "Karma of the Destruction Swordsman" Spell Card "Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn." Type: "Quickplay" "Kasha" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie." ATK: 0 DEF: 1000 Level: 8 Type: "Zombie" Attribute: "Earth" "Kattapillar" Normal Monster "Attacks enemies by spitting thin, sticky webs." ATK: 250 DEF: 300 Level: 1 Type: "Insect" Attribute: "Earth" "Kayenn, the Master Magma Blacksmith" Effect Monster "You can banish this card from your Graveyard; all face-up "Laval" monsters you currently control gain 400 ATK." ATK: 1200 DEF: 200 Level: 3 Type: "Rock" Attribute: "Fire" "Kazejin" Effect Monster "During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field." ATK: 2400 DEF: 2200 Level: 7 Type: "Spellcaster" Attribute: "Wind" "Keeper of Dragon Magic" Effect Monster "If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects." ATK: 1800 DEF: 1300 Level: 4 Type: "Dragon" Attribute: "Dark" "Keeper of the Shrine" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. While this card is in your hand or GY, if a face-up Dragon monster on the field, except "Keeper of the Shrine", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the GY is a Normal Monster, you can add 1 Dragon Normal Monster from your GY to your hand. You can only use this effect of "Keeper of the Shrine" once per turn." ATK: 0 DEF: 2100 Level: 4 Type: "Dragon" Attribute: "Dark" "Kelbek" Effect Monster "A monster that attacks this card returns to the hand. Damage calculation is applied normally." ATK: 1500 DEF: 1800 Level: 4 Type: "Fairy" Attribute: "Earth" "Keldo" Effect Monster "When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled." ATK: 1200 DEF: 1600 Level: 4 Type: "Fairy" Attribute: "Earth" "Keurse, the Ogdoadic Light" Effect Monster "If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn." ATK: 400 DEF: 2400 Level: 8 Type: "Reptile" Attribute: "Light" "Key Mace" Normal Monster "Enemies' hearts will melt at the sight of this small fairy's cuteness." ATK: 400 DEF: 300 Level: 1 Type: "Fairy" Attribute: "Light" "Key Mace #2" Normal Monster "This fiend brings out the worst in everyone." ATK: 1050 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Key Man the Key Warrior" Effect Monster "Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase." ATK: 1000 DEF: 500 Level: 2 Type: "Warrior" Attribute: "Earth" "Key Mouse" Tuner Monster "When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand." ATK: 100 DEF: 100 Level: 1 Type: "Beast" Attribute: "Earth" "Kickfire" Trap Card "Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card." Type: "Continuous" "Kid Guard" Trap Card "When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand." Type: "Normal" "Kidmodo Dragon" Effect Monster "If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn." ATK: 100 DEF: 200 Level: 3 Type: "Dragon" Attribute: "Earth" "Kikinagashi Fucho" XYZ Monster "2 Level 1 monsters" Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card." ATK: 0 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Killer Needle" Normal Monster "A huge bee with exceptional strength that's particularly dangerous in a swarm." ATK: 1200 DEF: 1000 Level: 4 Type: "Insect" Attribute: "Wind" "King Beast Barbaros" Effect Monster "This card can attack all monsters your opponent controls once each. You can only use each of the following effects of "King Beast Barbaros" once per turn. You can Tribute monsters whose total Levels equal 8 or more; Special Summon this card from your hand. You can banish 1 "Barbaros" monster from your GY or face-up field, then target 2 cards your opponent controls; destroy them." ATK: 3000 DEF: 1200 Level: 8 Type: "Beast-Warrior" Attribute: "Earth" "King Dragun" Fusion Monster "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand." ATK: 2400 DEF: 1100 Level: 7 Type: "Dragon" Attribute: "Dark" "King Fog" Normal Monster "A fiend that dwells in a blinding curtain of smoke." ATK: 1000 DEF: 900 Level: 3 Type: "Fiend" Attribute: "Dark" "King of Destruction - Xexex" Effect Monster "This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Fiend-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. " ATK: 3000 DEF: 2500 Level: 10 Type: "Fiend" Attribute: "Dark" "King of the Beasts" Effect Monster "You can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "King of the Beasts" on the field." ATK: 2500 DEF: 800 Level: 7 Type: "Beast" Attribute: "Earth" "King of the Feral Imps" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand." ATK: 2300 DEF: 2000 Level: 4 Type: "Reptile" Attribute: "Dark" "King of the Skull Servants" Effect Monster "The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card." ATK: 0 DEF: 0 Level: 1 Type: "Zombie" Attribute: "Dark" "King of the Sky Prison" Effect Monster "During your Main Phase: You can reveal this card in your hand (until the end of your opponent's turn), and if you do, while this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed in the hand, you can Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "King of the Sky Prison" effect per turn, and only once that turn." ATK: 3000 DEF: 3000 Level: 10 Type: "Rock" Attribute: "Dark" "King of the Swamp" Effect Monster "This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand." ATK: 500 DEF: 1100 Level: 3 Type: "Aqua" Attribute: "Water" "King of Yamimakai" Normal Monster "Wields the power of darkness to destroy its enemies." ATK: 2000 DEF: 1530 Level: 5 Type: "Fiend" Attribute: "Dark" "King Pyron" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can inflict 1000 damage to your opponent." ATK: 1500 DEF: 500 Level: 5 Type: "Pyro" Attribute: "Fire" "King Scarlet" Trap Card "If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)" Type: "Continuous" "King Tiger Wanghu" Effect Monster "When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect." ATK: 1700 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Earth" "King's Consonance" Trap Card "When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)" Type: "Normal" "King's Knight" Effect Monster "When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck." ATK: 1600 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Light" "King's Synchro" Trap Card "When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)" Type: "Normal" "Kingyo Sukui" Trap Card "You can target 1 monster in your opponent's GY; excavate the top card of your Deck, and if it is a monster with the same Attribute as the target, add it to your hand, and if you do, shuffle the target into the Deck. Otherwise, send the excavated card to the GY, also destroy this card. You can only use this effect of "Kingyo Sukui" once per turn." Type: "Continuous" "Kinka-byo" Spirit Monster "Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand." ATK: 400 DEF: 200 Level: 1 Type: "Beast" Attribute: "Dark" "Kiryu" Union Effect Monster "Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" ATK: 2000 DEF: 1500 Level: 5 Type: "Dragon" Attribute: "Dark" "Kiseitai" Effect Monster "When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card." ATK: 300 DEF: 800 Level: 2 Type: "Fiend" Attribute: "Dark" "Kishido Spirit" Spell Card "Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal." Type: "Continuous" "Kitchen Dragonmaid" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn." ATK: 500 DEF: 1700 Level: 3 Type: "Dragon" Attribute: "Fire" "Kiwi Magician Girl" Effect Monster "During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects." ATK: 1800 DEF: 1200 Level: 5 Type: "Spellcaster" Attribute: "Wind" "Knight Day Grepher" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn." ATK: 1700 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Light" "Knight of Armor Dragon" Ritual Effect Monster "You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn." ATK: 1900 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Wind" "Knight of the Red Lotus" Effect Monster "If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard." ATK: 2100 DEF: 1800 Level: 6 Type: "Warrior" Attribute: "Fire" "Knight's Title" Spell Card "Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard." Type: "Normal" "Knightmare Cerberus" Link Monster "2 monsters with different names" If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects." ATK: 1600 Type: "Fiend" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Top"] "Knightmare Corruptor Iblee" Effect Monster "When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn." ATK: 0 DEF: 0 Level: 2 Type: "Cyberse" Attribute: "Dark" "Knightmare Goblin" Link Monster "2 monsters with different names" If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects." ATK: 1300 Type: "Fiend" Attribute: "Wind" Link Rating: 2 Link Markers: ["Left","Right"] Link Monster "2+ monsters with different names" If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked." ATK: 2500 Type: "Fiend" Attribute: "Light" Link Rating: 4 Link Markers: ["Left","Top","Right","Bottom"] "Knightmare Incarnation Idlee" Effect Monster "Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn. If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY." ATK: 2100 DEF: 2100 Level: 9 Type: "Fairy" Attribute: "Dark" "Knightmare Mermaid" Link Monster "1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked." ATK: 1000 Type: "Fiend" Attribute: "Water" Link Rating: 1 Link Markers: ["Bottom"] Knightmare Phoenix Link Monster "2 monsters with different names" If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle." ATK: 1900 Type: "Fiend" Attribute: "Fire" Link Rating: 2 Link Markers: ["Top","Right"] "Knightmare Unicorn" Link Monster "2+ monsters with different names" If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card." ATK: 2200 Type: "Fiend" Attribute: "Dark" Link Rating: 3 Link Markers: ["Left","Bottom","Right"] "Koa'ki Meiru Beetle" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position." ATK: 1900 DEF: 1500 Level: 4 Type: "Insect" Attribute: "Earth" "Koa'ki Meiru Bergzak" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row." ATK: 2000 DEF: 200 Level: 4 Type: "Warrior" Attribute: "Earth" "Koa'ki Meiru Boulder" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand." ATK: 1200 DEF: 1000 Level: 4 Type: "Rock" Attribute: "Earth" "Koa'ki Meiru Crusader" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand." ATK: 1900 DEF: 1300 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Koa'ki Meiru Doom" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Negate the effects of LIGHT and DARK monsters that activate during the Main Phase." ATK: 1700 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Wind" "Koa'ki Meiru Drago" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters." ATK: 1900 DEF: 1600 Level: 4 Type: "Dragon" Attribute: "Wind" "Koa'ki Meiru Ghoulungulate" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead." ATK: 2500 DEF: 1700 Level: 5 Type: "Zombie" Attribute: "Earth" "Koa'ki Meiru Gravirose" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard." ATK: 1900 DEF: 1300 Level: 4 Type: "Plant" Attribute: "Fire" "Koa'ki Meiru Guardian" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster." ATK: 1900 DEF: 1200 Level: 4 Type: "Rock" Attribute: "Earth" "Koa'ki Meiru Hydro Barrier" Effect Monster "You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters." ATK: 1000 DEF: 1900 Level: 3 Type: "Aqua" Attribute: "Water" "Koa'ki Meiru Ice" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field." ATK: 1900 DEF: 1200 Level: 4 Type: "Aqua" Attribute: "Water" "Koa'ki Meiru Initialize!" Spell Card "Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand." Type: "Quickplay" "Koa'ki Meiru Maximus" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Wind" "Koa'ki Meiru Overload" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent would Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s)." ATK: 1900 DEF: 1200 Level: 4 Type: "Rock" Attribute: "Earth" "Koa'ki Meiru Powerhand" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during that Battle Phase, while this card remains on the field." ATK: 2100 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Earth" "Koa'ki Meiru Prototype" Effect Monster "If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800)." ATK: 1800 DEF: 1800 Level: 4 Type: "Rock" Attribute: "Earth" "Koa'ki Meiru Rooklord" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls." ATK: 2800 DEF: 2200 Level: 7 Type: "Warrior" Attribute: "Earth" "Koa'ki Meiru Sandman" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card." ATK: 1900 DEF: 1200 Level: 4 Type: "Rock" Attribute: "Earth" "Koa'ki Meiru Sea Panther" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck." ATK: 1900 DEF: 1200 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Koa'ki Meiru Shield" Trap Card "Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls." Type: "Normal" "Koa'ki Meiru Speeder" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card." ATK: 1200 DEF: 2200 Level: 3 Type: "Machine" Attribute: "Wind" "Koa'ki Meiru Supplier" Effect Monster "If a face-up Rock monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Iron Core of Koa'ki Meiru", or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, from your Deck to your hand, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn." ATK: 1400 DEF: 1600 Level: 4 Type: "Rock" Attribute: "Earth" "Koa'ki Meiru Tornado" Effect Monster "You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls." ATK: 1500 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Koa'ki Meiru Urnight" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight"." ATK: 2000 DEF: 1500 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Koa'ki Meiru Valafar" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effects of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 3000 DEF: 2100 Level: 8 Type: "Fiend" Attribute: "Fire" "Koa'ki Meiru Wall" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card." ATK: 1900 DEF: 1200 Level: 4 Type: "Rock" Attribute: "Earth" "Koa'ki Meiru War Arms" Effect Monster "During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn: You can target 1 Level 3 or lower Warrior-Type monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the combined ATK of the monsters equipped to it by this effect. If this card would be destroyed by battle, destroy all monsters equipped to it by this effect instead." ATK: 1400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Koa'ki Ring" Spell Card "Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage." Type: "Normal" "Koalo-Koala" Fusion Monster "Sea Koala" + "Tree Otter" You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it." ATK: 2800 DEF: 200 Level: 6 Type: "Beast" Attribute: "Earth" "Koitsu" Union Effect Monster "Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" ATK: 200 DEF: 100 Level: 10 Type: "Fairy" Attribute: "Water" "Kojikocy" Normal Monster "A man-hunter with powerful arms that can crush boulders." ATK: 1500 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Konohanasakuya" Spirit Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn." ATK: 1300 DEF: 1300 Level: 3 Type: "Fairy" Attribute: "Earth" "Korogashi" Normal Monster "A high-powered dung beetle that can roll dung larger than itself. It crushes its foes with its massive ball of dung." ATK: 550 DEF: 400 Level: 2 Type: "Insect" Attribute: "Earth" "Kotodama" Effect Monster "If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)" ATK: 0 DEF: 1600 Level: 3 Type: "Fairy" Attribute: "Earth" "Koumori Dragon" Normal Monster "A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims." ATK: 1500 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Dark" "Kozaky" Normal Monster "A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard." ATK: 400 DEF: 400 Level: 1 Type: "Fiend" Attribute: "Dark" "Kozaky's Self-Destruct Button" Trap Card "Inflict 1000 damage to the player who destroyed this Set card." Type: "Normal" "Kozmo Dark Destroyer" Effect Monster "If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck." ATK: 3000 DEF: 1800 Level: 8 Type: "Machine" Attribute: "Dark" "Kozmo Dark Eclipser" Effect Monster "Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand." ATK: 3000 DEF: 2600 Level: 9 Type: "Machine" Attribute: "Dark" "Kozmo Dark Planet" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand." ATK: 4000 DEF: 4000 Level: 10 Type: "Machine" Attribute: "Dark" "Kozmo Delta Shuttle" Effect Monster "Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck." ATK: 2000 DEF: 2000 Level: 5 Type: "Machine" Attribute: "Dark" "Kozmo DOG Fighter" Effect Monster "Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck." ATK: 2000 DEF: 2400 Level: 6 Type: "Machine" Attribute: "Dark" "Kozmo Farmgirl" Effect Monster "During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand." ATK: 1500 DEF: 1000 Level: 3 Type: "Psychic" Attribute: "Light" "Kozmo Forerunner" Effect Monster "Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck." ATK: 2800 DEF: 1400 Level: 7 Type: "Machine" Attribute: "Light" "Kozmo Goodwitch" Effect Monster "During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position." ATK: 1800 DEF: 1000 Level: 4 Type: "Psychic" Attribute: "Light" "Kozmo Landwalker" Effect Monster "If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck." ATK: 2400 DEF: 1200 Level: 6 Type: "Machine" Attribute: "Dark" "Kozmo Lightsword" Spell Card "Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn." Type: "Equip" "Kozmo Scaredy Lion" Effect Monster "During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent." ATK: 1200 DEF: 500 Level: 2 Type: "Psychic" Attribute: "Light" "Kozmo Sliprider" Effect Monster "If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck." ATK: 2300 DEF: 800 Level: 5 Type: "Machine" Attribute: "Light" "Kozmo Soartroopers" Effect Monster "During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it." ATK: 1000 DEF: 1000 Level: 3 Type: "Psychic" Attribute: "Dark" "Kozmo Strawman" Effect Monster "During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase." ATK: 500 DEF: 1800 Level: 2 Type: "Psychic" Attribute: "Light" "Kozmo Tincan" Effect Monster "During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard." ATK: 0 DEF: 0 Level: 1 Type: "Psychic" Attribute: "Light" "Kozmojo" Trap Card "Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn." Type: "Normal" "Kozmoll Dark Lady" Effect Monster "During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster." ATK: 2200 DEF: 1800 Level: 5 Type: "Psychic" Attribute: "Dark" "Kozmoll Wickedwitch" Effect Monster "During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects." ATK: 1900 DEF: 300 Level: 4 Type: "Psychic" Attribute: "Dark" "Kozmotown" Spell Card "Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand." Type: "Field" "Kozmourning" Trap Card "Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead." Type: "Continuous" "Kragen Spawn" XYZ Monster "2 Level 4 WATER monsters" Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card Special Summoned by a "Number" Xyz Monster's effect is destroyed: You can Special Summon other "Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material." ATK: 1900 DEF: 1500 Level: 4 Type: "Aqua" Attribute: "Water" "Krawler Axon" Flip Effect Monster "FLIP: You can target 1 Spell/Trap on the field; destroy it. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn." ATK: 500 DEF: 1800 Level: 2 Type: "Insect" Attribute: "Earth" "Krawler Dendrite" Flip Effect Monster "FLIP: You can send 1 monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn." ATK: 1300 DEF: 600 Level: 2 Type: "Insect" Attribute: "Earth" "Krawler Glial" Flip Effect Monster "FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial". If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn." ATK: 700 DEF: 1500 Level: 2 Type: "Insect" Attribute: "Earth" "Krawler Ranvier" Flip Effect Monster "FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn." ATK: 1100 DEF: 900 Level: 2 Type: "Insect" Attribute: "Earth" "Krawler Receptor" Flip Effect Monster "FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn." ATK: 900 DEF: 1200 Level: 2 Type: "Insect" Attribute: "Earth" "Krawler Spine" Flip Effect Monster "FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn." ATK: 300 DEF: 2100 Level: 2 Type: "Insect" Attribute: "Earth" "Krebons" Tuner Monster "When this card is targeted for an attack: You can pay 800 LP; negate the attack." ATK: 1200 DEF: 400 Level: 2 Type: "Psychic" Attribute: "Dark" "Krokodilus" Normal Monster "A vicious crocodile with great intelligence." ATK: 1100 DEF: 1200 Level: 4 Type: "Reptile" Attribute: "Water" "Krystal Avatar" Trap Card "When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK." Type: "Continuous" "Krystal Dragon" Effect Monster "Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand." ATK: 2500 DEF: 1000 Level: 6 Type: "Dragon" Attribute: "Light" "Kryuel" Effect Monster "When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field." ATK: 1000 DEF: 1700 Level: 4 Type: "Fiend" Attribute: "Dark" "Kujakujaku" Effect Monster "If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn." ATK: 1200 DEF: 900 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Kuji-Kiri Curse" Spell Card "Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn." Type: "Normal" "Kumongous, the Sticky String Kaiju" Effect Monster "You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated." ATK: 2400 DEF: 2500 Level: 7 Type: "Insect" Attribute: "Earth" "Kumootoko" Normal Monster "A massive, intelligent spider that traps enemies with webbing." ATK: 700 DEF: 1400 Level: 3 Type: "Insect" Attribute: "Earth" "Kunai with Chain" Trap Card "Activate 1 or both of these effects (simultaneously). When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK." Type: "Normal" "Kunoichi" Effect Monster "When control of this face-up card changes, its new controller discards 1 random card." ATK: 1800 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Wind" "Kurama" Normal Monster "A vicious bird that attacks from the skies with its whip-like tail." ATK: 800 DEF: 800 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Kuraz the Light Monarch" Effect Monster "When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned." ATK: 2400 DEF: 1000 Level: 6 Type: "Warrior" Attribute: "Light" "Kuribabylon" Effect Monster "Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn. If you have more monsters in your GY than your opponent does: You can Special Summon this card from your hand. During your Main or Battle Phase (except during the Damage Step): You can return this card to the hand, and if you do, Special Summon 1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh" from your hand and/or GY in Attack Position." ATK: 1500 DEF: 1000 Level: 5 Type: "Fiend" Attribute: "Dark" "Kuribah" Effect Monster "(This card is always treated as a "Kuriboh" card.) When this card or your "Kuriboh" monster is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of "Kuribee", "Kuriboo", "Kuribeh", and "Kuriboh"); Special Summon 1 "Kuribabylon" from your hand, Deck, or GY." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Kuribandit" Effect Monster "During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY." ATK: 1000 DEF: 700 Level: 3 Type: "Fiend" Attribute: "Dark" "Kuribee" Effect Monster "(This card is also always treated as a "Kuriboh" card.) When this card or your "Kuriboh" monster is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of as many other monsters you currently control as possible to 0 (until the end of this turn), and if you do, negate the attack." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Kuribeh" Effect Monster "(This card is also always treated as a "Kuriboh" card.) (Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of "Kuribah", "Kuribee", "Kuriboo", and "Kuriboh"); add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Kuriboh" Effect Monster "During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Kuribohrn" Effect Monster "At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Light" "Kuribon" Effect Monster "During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand." ATK: 300 DEF: 200 Level: 1 Type: "Fairy" Attribute: "Light" "Kuriboo" Effect Monster "(This card is also always treated as a "Kuriboh" card.) When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Kuriphoton" Effect Monster "(Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Light" "Kurivolt" Effect Monster "You can target 1 Xyz Monster that has material; detach 1 material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. Cannot be used as Synchro Material." ATK: 300 DEF: 200 Level: 1 Type: "Thunder" Attribute: "Light" "Kuro-Obi Karate Spirit" Pendulum Effect Monster [Pendulum Effect] "If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. [Monster Effect] "When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand." ATK: 2400 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Wind" Scale: 9 "Kuwagata u03b1" Normal Monster "A very vicious stag beetle that goes for the head." ATK: 1250 DEF: 1000 Level: 4 Type: "Insect" Attribute: "Earth" "Kwagar Hercules" Fusion Monster "Kuwagata u03b1" + "Hercules Beetle" ATK: 1900 DEF: 1700 Level: 6 Type: "Insect" Attribute: "Earth" "Kycoo the Ghost Destroyer" Effect Monster "When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard." ATK: 1800 DEF: 700 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Kyoutou Waterfront" Spell Card "Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead." Type: "Field" "La Jinn the Mystical Genie of the Lamp" Normal Monster "A genie of the lamp that is at the beck and call of its master." ATK: 1800 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Labradorite Dragon" Normal Tuner Monster "The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men." ATK: 0 DEF: 2400 Level: 6 Type: "Dragon" Attribute: "Dark" "Labyrinth of Nightmare" Trap Card "Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls." Type: "Continuous" "Labyrinth Tank" Fusion Monster "Giga-Tech Wolf" + "Cannon Soldier" ATK: 2400 DEF: 2400 Level: 7 Type: "Machine" Attribute: "Dark" "Labyrinth Wall" Normal Monster "These walls form a labyrinth with no exit for enemies." ATK: 0 DEF: 3000 Level: 5 Type: "Rock" Attribute: "Earth" "Lady Assailant of Flames" Flip Effect Monster "FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent." ATK: 1500 DEF: 1000 Level: 4 Type: "Pyro" Attribute: "Fire" "Lady Debug" Effect Monster "If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn." ATK: 1700 DEF: 1400 Level: 4 Type: "Cyberse" Attribute: "Light" "Lady Ninja Yae" Effect Monster "By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand." ATK: 1100 DEF: 200 Level: 3 Type: "Warrior" Attribute: "Wind" "Lady of D." Effect Monster "Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead." ATK: 1500 DEF: 1100 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Lady of Faith" Normal Monster "Soothes the souls of others by chanting a mysterious spell." ATK: 1100 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Light" "Lady of the Lake" Tuner Monster "Cannot be used as a Synchro Material, except for the Synchro Summon of a Warrior-Type monster. If this card is used for a Synchro Summon, banish it. When this card is Normal Summoned: You can target 1 "Noble Knight" Normal Monster in your Graveyard; Special Summon that target. If this card is in your Graveyard: You can target 1 Level 5 "Noble Knight" monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard." ATK: 200 DEF: 1800 Level: 1 Type: "Aqua" Attribute: "Light" "Lady Panther" Effect Monster "Tribute this face-up card to return 1 of your monsters destroyed as a result of battle during this turn to the top of your Deck." ATK: 1400 DEF: 1300 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Lair of Darkness" Spell Card "All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up." Type: "Field" "Lair Wire" Trap Card "Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster." Type: "Normal" "LaLa Li-Oon" Normal Monster "An electric cloud creature, its acid rain makes it very dangerous." ATK: 600 DEF: 600 Level: 2 Type: "Thunder" Attribute: "Wind" "LaMoon" Normal Monster "A sorcerer that draws its power from the lunar landscape." ATK: 1200 DEF: 1700 Level: 5 Type: "Spellcaster" Attribute: "Light" "Lancephorhynchus" Pendulum Normal Monster [Pendulum Effect] "If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. [Flavor Text] This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish." ATK: 2500 DEF: 800 Level: 6 Type: "Dinosaur" Attribute: "Wind" Scale: 7 "Lancer Archfiend" Effect Monster "Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1600 DEF: 1400 Level: 4 Type: "Fiend" Attribute: "Dark" "Lancer Dragonute" Effect Monster "If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1500 DEF: 1800 Level: 4 Type: "Dragon" Attribute: "Dark" {"id":4624,"Lancer Lindwurm" Effect Monster "If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1800 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Wind" Spell Card "Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn." Type: "Normal" "Landrobe the Rock Vassal" Effect Monster "If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn." ATK: 800 DEF: 1000 Level: 4 Type: "Rock" Attribute: "Earth" "LANphorhynchus" Link Monster "2 monsters" ATK: 1200 Type: "Cyberse" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Lantern Shark" Effect Monster "If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster." ATK: 1500 DEF: 900 Level: 4 Type: "Fish" Attribute: "Water" "Lappis Dragon" Tuner Monster "If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn." ATK: 0 DEF: 2600 Level: 5 Type: "Sea Serpent" Attribute: "Water" "Larvae Moth" Effect Monster "This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" during your 2nd turn after "Petit Moth" has been equipped with "Cocoon of Evolution"." ATK: 500 DEF: 400 Level: 2 Type: "Insect" Attribute: "Earth" "Larvas" Normal Monster "A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms." ATK: 800 DEF: 1000 Level: 3 Type: "Beast" Attribute: "Earth" "Laser Cannon Armor" Spell Card "Equip only to an Insect monster. It gains 300 ATK/DEF." Type: "Equip" "Laser Qlip" Spell Card "During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of "Qli" monsters cannot be negated." Type: "Field" "LaSolfachord Angelia" Pendulum Effect Monster "While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn." ATK: 2300 DEF: 1400 Level: 6 Type: "Fairy" Attribute: "Fire" Scale: 3 "Last C of the Noble Knights" Spell Card "If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last C of the Noble Knights" per turn." Type: "Normal" "Last Counter" Trap Card "When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect." Type: "Counter" "Last Day of Witch" Spell Card "Destroy all face-up Spellcaster-Type monsters on the field." Type: "Normal" "Last Hope of Nephthys" Spell Card "Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn." Type: "Normal" "Last Minute Cancel" Trap Card "When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard." Type: "Normal" "Last Resort" Trap Card "Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card." Type: "Normal" "Last Turn" Trap Card "This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW." Type: "Normal" "Last Will" Spell Card "If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck." Type: "Normal" Effect Monster "If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Latency" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Cyberse" Attribute: "Light" "Latinum, Exarch of Dark World" Effect Monster "If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the Graveyard, then that target (if any) gains 500 ATK." ATK: 1500 DEF: 2400 Level: 6 Type: "Fiend" Attribute: "Dark" "Laughing Flower" Normal Monster "A flower whose laugh can confuse the minds of enemies." ATK: 900 DEF: 500 Level: 2 Type: "Plant" Attribute: "Earth" "Launcher Commander" Effect Monster "All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it." ATK: 1700 DEF: 1200 Level: 4 Type: "Cyberse" Attribute: "Earth" "Launcher Spider" Normal Monster "A mechanical spider with rocket launchers capable of random fire." ATK: 2200 DEF: 2500 Level: 7 Type: "Machine" Attribute: "Fire" "Laundry Dragonmaid" Effect Monster "If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn." ATK: 500 DEF: 1600 Level: 2 Type: "Dragon" Attribute: "Water" "Laundry Trap" Trap Card "If a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from the Deck to the GY by card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but you cannot activate cards, or the effects of cards, with the same name as the card added to your hand by this effect until the end of your next turn. You can only use this effect of "Laundry Trap" once per turn." Type: "Continuous" "Lava Battleguard" Effect Monster "This card gains 500 ATK for each "Swamp Battleguard" you control." ATK: 1550 DEF: 1800 Level: 5 Type: "Warrior" Attribute: "Earth" "Lava Dragon" Effect Monster "You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard." ATK: 1600 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Fire" "Lava Golem" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage." ATK: 3000 DEF: 2500 Level: 8 Type: "Fiend" Attribute: "Fire" "Laval Archer" Effect Monster "If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn." ATK: 1000 DEF: 200 Level: 4 Type: "Pyro" Attribute: "Fire" "Laval Blaster" Effect Monster "When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect." ATK: 1200 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Fire" "Laval Burner" Effect Monster "If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand)." ATK: 2100 DEF: 1000 Level: 5 Type: "Pyro" Attribute: "Fire" "Laval Cannon" Effect Monster "When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target." ATK: 1600 DEF: 900 Level: 4 Type: "Warrior" Attribute: "Fire" "Laval Coatl" Tuner Monster "If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand)." ATK: 1300 DEF: 700 Level: 2 Type: "Pyro" Attribute: "Fire" "Laval Dual Slasher" Synchro Monster "1 Tuner + 1 or more non-Tuner FIRE monsters" This card gains effects based on the number of "Laval" monsters in your Graveyard: 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent." ATK: 2400 DEF: 200 Level: 5 Type: "Warrior" Attribute: "Fire" "Laval Forest Sprite" Tuner Monster "When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you currently control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase." ATK: 300 DEF: 200 Level: 2 Type: "Pyro" Attribute: "Fire" "Laval Judgment Lord" Effect Monster "Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. "Laval Judgment Lord" cannot declare an attack the turn this effect is activated." ATK: 2700 DEF: 1800 Level: 7 Type: "Warrior" Attribute: "Fire" "Laval Lakeside Lady" Tuner Monster "If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target." ATK: 200 DEF: 200 Level: 3 Type: "Pyro" Attribute: "Fire" "Laval Lancelord" Effect Monster "You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand." ATK: 2100 DEF: 200 Level: 6 Type: "Warrior" Attribute: "Fire" "Laval Magma Cannoneer" Effect Monster "Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent." ATK: 1700 DEF: 200 Level: 4 Type: "Pyro" Attribute: "Fire" "Laval Miller" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can send 2 "Laval" monsters from your Deck to the Graveyard." ATK: 300 DEF: 400 Level: 3 Type: "Pyro" Attribute: "Fire" "Laval Phlogis" Effect Monster "When this card is sent to the Graveyard: All "Laval" monsters you currently control gain 300 ATK." ATK: 1700 DEF: 800 Level: 4 Type: "Pyro" Attribute: "Fire" "Laval Stennon" Synchro Monster "1 Tuner + 1 or more non-Tuner FIRE monsters" When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 "Laval" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card." ATK: 2700 DEF: 1800 Level: 7 Type: "Pyro" Attribute: "Fire" "Laval the Greater" Synchro Monster "1 Tuner + 1 or more non-Tuner FIRE monsters" When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard instead." ATK: 2400 DEF: 800 Level: 6 Type: "Warrior" Attribute: "Fire" "Laval Volcano Handmaiden" Tuner Monster "When this card is sent to the Graveyard, if you have a "Laval" monster in your Graveyard other than "Laval Volcano Handmaiden": You can send 1 "Laval" monster from your Deck to your Graveyard." ATK: 100 DEF: 200 Level: 1 Type: "Pyro" Attribute: "Fire" "Laval Warrior" Effect Monster "When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect." ATK: 1800 DEF: 500 Level: 4 Type: "Warrior" Attribute: "Fire" "Lavalval Chain" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; Send 1 card from your Deck to the Graveyard. Choose 1 monster from your Deck and place it on top of your Deck." ATK: 1800 DEF: 1000 Level: 4 Type: "Sea Serpent" Attribute: "Fire" Synchro Monster "1 Tuner + 1 or more non-Tuner FIRE monsters" You can shuffle 2 "Laval" monsters from your Graveyard into your Main Deck to target 1 card your opponent controls; return it to the hand." ATK: 2000 DEF: 1100 Level: 5 Type: "Dragon" Attribute: "Fire" "Lavalval Dragun" Synchro Monster "1 Tuner + 1 or more non-Tuner FIRE monsters" Once per turn: You can add 1 "Laval" monster from your Deck to your hand, then send 1 "Laval" monster from your hand to the Graveyard." ATK: 2500 DEF: 1200 Level: 6 Type: "Dragon" Attribute: "Fire" "Lavalval Exlord" Synchro Monster "1 Tuner + 1+ non-Tuner FIRE monsters" When your opponent activates an effect of a monster on the field or in their hand (Quick Effect): You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon up to 3 non-Synchro FIRE monsters with 200 DEF from your GY in Defense Position, but negate their effects. You can only use each effect of "Lavalval Exlord" once per turn." ATK: 2900 DEF: 200 Level: 8 Type: "Warrior" Attribute: "Fire" "Lavalval Ignis" XYZ Monster "2 Level 3 monsters" If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn." ATK: 1800 DEF: 1400 Level: 3 Type: "Warrior" Attribute: "Fire" "Lavalval Salamander" Synchro Monster "1 Tuner + 1+ non-Tuner FIRE monsters" If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position." ATK: 2600 DEF: 200 Level: 7 Type: "Dragon" Attribute: "Fire" "Law of the Cosmos" Spell Card "Your opponent can Set 1 Trap directly from their hand or Deck to their Spell & Trap Zone, and if they do, Special Summon 1 "Jinzo" from your Deck. Otherwise, add 1 "Jinzo", or 1 monster that specifically lists that name in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn." Type: "Normal" "Layard the Liberator" Effect Monster "Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand." ATK: 1400 DEF: 1500 Level: 4 Type: "Fairy" Attribute: "Light" "Lazion, the Timelord" Effect Monster "Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Fire" "Lector Pendulum, the Dracoverlord" Pendulum Effect Monster [Pendulum Effect] "Negate the effects of face-up Pendulum Monsters while your opponent controls them. [Monster Effect] "At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card." ATK: 0 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Dark" Scale: 5 "Ledger of Legerdemain" Spell Card "Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn." Type: "Quickplay" "Lee the World Chalice Fairy" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn." ATK: 100 DEF: 2000 Level: 2 Type: "Fairy" Attribute: "Light" "Leeching the Light" Spell Card "Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase." Type: "Normal" "Left Arm of the Forbidden One" Normal Monster "A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power." ATK: 200 DEF: 300 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Left Arm Offering" Spell Card "If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card." Type: "Normal" "Left Leg of the Forbidden One" Normal Monster "A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power." ATK: 200 DEF: 300 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Left-Hand Shark" Effect Monster "If this card is Special Summoned from the GY: It becomes Level 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters, including this card on the field, as material gains this effect. Cannot be destroyed by card effects." ATK: 1300 DEF: 1500 Level: 3 Type: "Fish" Attribute: "Water" "Lefty Driver" Effect Monster "If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn." ATK: 300 DEF: 100 Level: 2 Type: "Machine" Attribute: "Earth" "Legacy Hunter" Effect Monster "When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled." ATK: 1000 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Earth" "Legacy of a HERO" Spell Card "Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn." Type: "Normal" "Legacy of the Duelist" Spell Card "When your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from their hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 monster from your Graveyard to your hand." Type: "Continuous" "Legacy of Yata-Garasu" Trap Card "Activate 1 of these effects: Draw 1 card. Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards." Type: "Normal" "Legend of Heart" Spell Card "Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 "Legendary Dragon" Spells with different names from your hand and/or GY, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or GY. You can only activate 1 "Legend of Heart" per turn." Type: "Normal" "Legendary Atlantean Tridon" Effect Monster "You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK." ATK: 1600 DEF: 800 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Legendary Black Belt" Spell Card "Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster." Type: "Equip" "Legendary Ebon Steed" Spell Card "Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead." Type: "Equip" "Legendary Fiend" Effect Monster "Once per turn, during your Standby Phase: This card gains 700 ATK." ATK: 1500 DEF: 1800 Level: 6 Type: "Fiend" Attribute: "Dark" "Legendary Flame Lord" Ritual Effect Monster "This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card." ATK: 2400 DEF: 2000 Level: 7 Type: "Spellcaster" Attribute: "Fire" "Legendary Jujitsu Master" Effect Monster "If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck." ATK: 1300 DEF: 1800 Level: 3 Type: "Rock" Attribute: "Earth" "Legendary Knight Critias" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn." ATK: 2800 DEF: 1800 Level: 8 Type: "Warrior" Attribute: "Light" "Legendary Knight Hermos" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects." ATK: 2800 DEF: 1800 Level: 8 Type: "Warrior" Attribute: "Light" "Legendary Knight Timaeus" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell in your GY; Set that target." ATK: 2800 DEF: 1800 Level: 8 Type: "Warrior" Attribute: "Light" "Legendary Maju Garzett" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 0 DEF: 0 Level: 8 Type: "Fiend" Attribute: "Dark" "Legendary Secret of the Six Samurai" Effect Monster "When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's." ATK: 500 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Dark" "Legendary Six Samurai - Enishi" Effect Monster "Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF." ATK: 1700 DEF: 700 Level: 4 Type: "Warrior" Attribute: "Light" "Legendary Six Samurai - Kageki" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK." ATK: 200 DEF: 2000 Level: 3 Type: "Warrior" Attribute: "Wind" "Legendary Six Samurai - Kizan" Effect Monster "If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF." ATK: 1800 DEF: 500 Level: 4 Type: "Warrior" Attribute: "Earth" "Legendary Six Samurai - Mizuho" Effect Monster "If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target." ATK: 1600 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Fire" "Legendary Six Samurai - Shi En" Synchro Monster "1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters" Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead." ATK: 2500 DEF: 1400 Level: 5 Type: "Warrior" Attribute: "Dark" "Legendary Six Samurai - Shinai" Effect Monster "If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand." ATK: 1500 DEF: 1500 Level: 3 Type: "Warrior" Attribute: "Water" "Legendary Sword" Spell Card "Equip only to a Warrior monster. It gains 300 ATK/DEF." Type: "Equip" "Legendary Wind-Up Key" Spell Card "Change all face-up "Wind-Up" monsters you control to face-down Defense Position." Type: "Quickplay" "Leghul" Effect Monster "This monster may attack your opponent's Life Points directly." ATK: 300 DEF: 350 Level: 1 Type: "Insect" Attribute: "Earth" "Legion the Fiend Jester" Effect Monster "During your Main Phase, you can Tribute Summon 1 Spellcaster monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can add 1 Spellcaster Normal Monster from your Deck or GY to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn." ATK: 1300 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Lekunga" Effect Monster "You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position." ATK: 1700 DEF: 500 Level: 4 Type: "Plant" Attribute: "Water" "Lemon Magician Girl" Effect Monster "Once per turn: You can Tribute 1 "Magician Girl" monster, except "Lemon Magician Girl"; add 1 Spellcaster-Type monster from your Deck to your hand. Once per turn, if this card is targeted for an attack: You can Special Summon 1 Spellcaster-Type monster from your hand, but its effects (if any) are negated, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK." ATK: 800 DEF: 600 Level: 2 Type: "Spellcaster" Attribute: "Light" "Lemuria, the Forgotten City" Spell Card "This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase." Type: "Field" "Leng Ling" Union Effect Monster "Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 1500 DEF: 0 Level: 3 Type: "Dragon" Attribute: "Dark" "Leo Utopia Ray" XYZ Monster "3 Level 5 monsters" (This card's name is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK." ATK: 2500 DEF: 2000 Level: 5 Type: "Warrior" Attribute: "Light" "Leo Wizard" Normal Monster "A wizard with a black mantle who is actually a talking lion in disguise." ATK: 1350 DEF: 1200 Level: 5 Type: "Spellcaster" Attribute: "Earth" "Leo, the Keeper of the Sacred Tree" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Your opponent cannot target this card with card effects, except during your Main Phase 2." ATK: 3100 DEF: 1900 Level: 10 Type: "Beast" Attribute: "Earth" "Leodrake's Mane" Spell Card "Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase." Type: "Normal" "Leogun" Normal Monster "Huge monster with a lion's mane similar to the King of Beasts." ATK: 1750 DEF: 1550 Level: 5 Type: "Beast" Attribute: "Earth" "Leotaur" Effect Monster "If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only." ATK: 1500 DEF: 1600 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Leotron" Normal Monster "A territorial electronic monster that guards its own domain." ATK: 2000 DEF: 0 Level: 4 Type: "Cyberse" Attribute: "Earth" "Leraje the God of Archery" Effect Monster "When this card is Normal Summoned: You can make this card gain 100 ATK for each different Monster Type in your GY, until the end of this turn. You can target 1 other face-up monster on the field; this card cannot attack for the rest of this turn, also that monster loses DEF equal to this card's ATK, then if its DEF has been reduced to 0 as a result, destroy it. You can only use this effect of "Leraje the God of Archery" once per turn." ATK: 1800 DEF: 1600 Level: 4 Type: "Fiend" Attribute: "Dark" "Lesser Dragon" Normal Monster "A minor dragon incapable of breathing fire." ATK: 1200 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Wind" "Lesser Fiend" Effect Monster "(This card is always treated as an "Archfiend" card.) Banish any monster destroyed by battle with this card." ATK: 2100 DEF: 1000 Level: 5 Type: "Fiend" Attribute: "Dark" "Level Conversion Lab" Trap Card "Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn." Type: "Normal" "Level Down!?" Spell Card "Select 1 face-up "LV" on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions)." Type: "Quickplay" {"id":5866,"Level Eater" Effect Monster "If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon." ATK: 600 DEF: 0 Level: 1 Type: "Insect" Attribute: "Dark" Spell Card "Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; until the end of this turn, their Levels become the original Level of the monster sent to the Graveyard to activate this card." Type: "Normal" "Level Limit - Area A" Trap Card "Change all face-up Level 3 or lower monsters to Attack Position." Type: "Continuous" "Level Limit - Area B" Spell Card "Change all face-up Level 4 or higher monsters to Defense Position." Type: "Continuous" Spell Card "Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn." Type: "Normal" "Level Resist Wall" Trap Card "If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn." Type: "Normal" "Level Retuner" Trap Card "Reduce the Level of 1 face-up monster you control by up to 2." Type: "Normal" "Level Tuning" Spell Card "Reduce the Level of all face-up monsters you control by 1, until the End Phase." Type: "Normal" "Level Up!" Spell Card "Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions." Type: "Normal" "Level Warrior" Effect Monster "If there are no monsters on the field, you can Normal Summon this card as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) as a Level 4 monster." ATK: 300 DEF: 600 Level: 3 Type: "Warrior" Attribute: "Light" {"id":"Levia-Dragon - Daedalus" Effect Monster "You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field." ATK: 2600 DEF: 1500 Level: 7 Type: "Sea Serpent" Attribute: "Water" "Leviair the Sea Dragon" XYZ Monster "2 Level 3 monsters" Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field." ATK: 1800 DEF: 1600 Level: 3 Type: "Aqua" Attribute: "Wind" "Lib the World Key Blademaster" Link Monster "2 monsters" Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck." ATK: 2000 Type: "Cyberse" Attribute: "Light" Link Rating: 2 Link Markers: ["Left","Bottom-Left"] "Liberty at Last!" Trap Card "When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck." Type: "Normal" "Libic, Malebranche of the Burning Abyss" Effect Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated." ATK: 1300 DEF: 700 Level: 3 Type: "Fiend" Attribute: "Dark" "Lich Lord, King of the Underworld" Effect Monster "If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card effect and sent to the GY: Add this card from your GY to your hand." ATK: 2400 DEF: 1200 Level: 6 Type: "Zombie" Attribute: "Dark" "Life Absorbing Machine" Trap Card "During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn." Type: "Continuous" "Life Equalizer" Trap Card "Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000." Type: "Normal" Synchro Tuner Monster "1 Tuner + "Power Tool Dragon" When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead." ATK: 2900 DEF: 2400 Level: 8 Type: "Dragon" Attribute: "Earth" "Lifeforce Harmonizer" Effect Monster "When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it." ATK: 800 DEF: 400 Level: 2 Type: "Psychic" Attribute: "Wind" "Lifeless Leaffish" Effect Monster "When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn." ATK: 1500 DEF: 1600 Level: 4 Type: "Fish" Attribute: "Water" "Light and Darkness Dragon" Effect Monster "Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any)." ATK: 2800 DEF: 2400 Level: 8 Type: "Dragon" Attribute: "Light" "Light Barrier" Spell Card "During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK." Type: "Field" "Light Bringer Lucifer" Normal Monster "I am the ruler of all creation sitting atop the supreme throne... let there be light!" ATK: 2600 DEF: 1800 Level: 6 Type: "Fairy" Attribute: "Dark" "Light Dragon @Ignister" XYZ Monster "2 Level 4 monsters" If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY." ATK: 2300 DEF: 1500 Level: 4 Type: "Cyberse" Attribute: "Light" "Light Effigy" Effect Monster "If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes." ATK: 1500 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Light" "Light End Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner LIGHT monsters" At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase." ATK: 2600 DEF: 2100 Level: 8 Type: "Dragon" Attribute: "Light" "Light Laser" Spell Card "Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step." Type: "Equip" "Light of Destruction" Trap Card "When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard." Type: "Continuous" "Light of Intervention" Trap Card "While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position." Type: "Continuous" "Light of Judgment" Trap Card "If "The Sanctuary in the Sky" is on the field: Discard 1 LIGHT monster to the GY; apply 1 of the following effects. Look at your opponent's hand and discard 1 card from their hand. Send 1 card your opponent controls to the GY." Type: "Normal" "Light of Redemption" Spell Card "Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand." Type: "Normal" "Light Spiral" Trap Card "Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck." Type: "Continuous" "Light Wing Shield" Spell Card "When a monster's attack is negated: Activate 1 of these effects;r It becomes the End Phase of this turn. Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn. If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead." Type: "Quickplay" "Light-Imprisoning Mirror" Trap Card "Negate all LIGHT monster effects activated on the field or in the Graveyard." Type: "Continuous" "Lighten the Load" Spell Card "Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card." Type: "Continuous" "Lightforce Sword" Trap Card "Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand." Type: "Normal" "Lightning Blade" Spell Card "Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK." Type: "EquipLabyrinth of Nightmare"LONLabyrinth of Nightmare"LON-Labyrinth of Nightmare"LON{315"YSDJ{"SD5 "Lightning Chidori" XYZ Monster "2 Level 4 WIND monsters" If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck." ATK: 1900 DEF: 1600 Level: 4 Type: "Thunder" Attribute: "Wind" "Lightning Conger" Normal Monster "This massive eel generates huge charges of electricity and unleashes them as thunderbolts." ATK: 350 DEF: 750 Level: 3 Type: "Thunder" Attribute: "Water" "Lightning Punisher" Effect Monster "After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain." ATK: 2600 DEF: 1600 Level: 7 Type: "Thunder" Attribute: "Dark" "Lightning Rod Lord" Effect Monster "Neither player can activate Spell Cards during Main Phase 1." ATK: 1800 DEF: 100 Level: 4 Type: "Thunder" Attribute: "Light" "Lightning Storm" Spell Card "If you control no face-up cards: Activate 1 of these effects;r Destroy all Attack Position monsters your opponent controls. Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn." Type: "Normal" "Lightning Tricorn" Synchro Monster "1 Tuner + 1 or more non-Tuner Beast-Type monsters" If this card is destroyed by your opponent's card (either by battle or by card effect), you can select 1 "Thunder Unicorn" or "Voltic Bicorn" in your Graveyard and Special Summon it." ATK: 2800 DEF: 2000 Level: 8 Type: "Beast" Attribute: "Light" "Lightning Vortex" Spell Card "Discard 1 card; destroy all face-up monsters your opponent controls." Type: "Normal" "Lightning Warrior" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand." ATK: 2400 DEF: 1200 Level: 7 Type: "Warrior" Attribute: "Light" "Lightning, Dragon Ruler of Drafts" Effect Monster "You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn." ATK: 500 DEF: 1800 Level: 3 Type: "Dragon" Attribute: "Wind" "Lightpulsar Dragon" Effect Monster "You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can Special Summon this card (from your GY) by sending 1 LIGHT and 1 DARK monster from your hand to the GY. When this card is sent from the field to the GY: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that target." ATK: 2500 DEF: 1500 Level: 6 Type: "Dragon" Attribute: "Light" "Lightray Daedalus" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them." ATK: 2600 DEF: 1500 Level: 7 Type: "Sea Serpent" Attribute: "Light" "Lightray Diabolos" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck." ATK: 2800 DEF: 1000 Level: 7 Type: "Dragon" Attribute: "Light" "Lightray Gearfried" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect." ATK: 2800 DEF: 2200 Level: 8 Type: "Warrior" Attribute: "Light" "Lightray Grepher" Effect Monster "You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck." ATK: 1700 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Light" "Lightray Madoor" Effect Monster "If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle." ATK: 1200 DEF: 3000 Level: 6 Type: "Spellcaster" Attribute: "Light" "Lightray Sorcerer" Effect Monster "Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect." ATK: 2300 DEF: 2000 Level: 6 Type: "Spellcaster" Attribute: "Light" "Lightserpent" Effect Monster "If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster." ATK: 1200 DEF: 800 Level: 3 Type: "Reptile" Attribute: "Light" "Lightsworn Barrier" Trap Card "When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack." Type: "Continuous" "Lightsworn Judgment" Trap Card "Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand." Type: "Normal" "Lightsworn Sabre" Spell Card "Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to the Graveyard: You can target 1 "Lightsworn" monster you control; equip this card to that target." Type: "Equip" "Lightsworn Sanctuary" Spell Card "Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead." Type: "Continuous" "Lightwave Tuning" Spell Card "Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field." Type: "Normal" "Lilith, Lady of Lament" Effect Monster "If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn." ATK: 2000 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Lillybot" Effect Monster "When this card is Normal Summoned or flipped face-up: You can target 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand." ATK: 500 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Light" "Limit Code" Trap Card "If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate "Limit Code" once per Duel." Type: "Normal" "Limit Impulse" Trap Card "Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon." Type: "Normal" "Limit Overdrive" Spell Card "Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn." Type: "Quickplay" "Limit Reverse" Trap Card "Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card." Type: "Continuous" "Limiter Overload" Trap Card "If this card is sent to the Graveyard: Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard." Type: "Normal" "Limiter Removal" Spell Card "Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters." Type: "Quickplay" "Lindbloom" Effect Monster "If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step." ATK: 0 DEF: 1800 Level: 4 Type: "Wyrm" Attribute: "Earth" "Lineage of Destruction" Trap Card "Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice." Type: "Normal" "Linear Accelerator Cannon" Spell Card "Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn." Type: "Normal" "Linear Equation Cannon" Trap Card "During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY. If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY. If no: You lose LP equal to the declared number x 500. You can only activate 1 "Linear Equation Cannon" per turn." Type: "Normal" "Linguriboh" Link Monster "1 Level 4 or lower Cyberse monster" When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn." ATK: 300 Type: "Cyberse" Attribute: "Dark" Link Rating: 1 Link Markers: ["Bottom-Left"] "Link Apple" Effect Monster "You can reveal this card in your hand; banish 1 random face-down card from your Extra Deck, then, if it is a Link Monster, Special Summon this card. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Cyberse" Attribute: "Fire" "Link Back" Spell Card "Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn." Type: "Normal" "Link Bound" Spell Card "Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn." Type: "Quickplay" "Link Bumper" Link Monster "2 Cyberse monsters" Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect." ATK: 1400 Type: "Cyberse" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Top"] "Link Burst" Spell Card "Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Link Burst" per turn." Type: "Normal" "Link Devotee" Link Monster "1 Level 4 or lower Cyberse monster" If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn." ATK: 500 Type: "Cyberse" Attribute: "Earth" Link Rating: 1 Link Markers: ["Top"] "Link Disciple" Link Monster "1 Level 4 or lower Cyberse monster" You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn." ATK: 500 Type: "Cyberse" Attribute: "Light" Link Rating: 1 Link Markers: ["Bottom"] "Link Hole" Spell Card "If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Link Hole" per turn." Type: "Normal" "Link Infra-Flier" Effect Monster "You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way." ATK: 0 DEF: 1800 Level: 2 Type: "Cyberse" Attribute: "Wind" "Link Party" Spell Card "Apply this effect depending on the number of different original Attributes of the Link Monsters on the field. 1: All Link Monsters you control gain 500 ATK. 2: All Link Monsters your opponent controls lose 1000 ATK. 3: Gain 1500 LP. 4: Inflict 2000 damage to your opponent. 5: Special Summon 1 monster with 2500 or more ATK from your Deck. 6: Destroy all monsters your opponent controls with 3000 or less ATK. You can only activate 1 "Link Party" per turn." Type: "Normal" "Link Restart" Trap Card "When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY." Type: "Counter" "Link Spider" Link Monster "1 Normal monster" Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to." ATK: 1000 Type: "Cyberse" Attribute: "Earth" Link Rating: 1 Link Markers: ["Bottom"] "Link Streamer" Effect Monster "When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn." ATK: 1600 DEF: 1800 Level: 4 Type: "Cyberse" Attribute: "Light" "Link Turret" Trap Card "When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but its effects are negated, also it is banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field)." Type: "Continuous" "Linkbelt Wall Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters." ATK: 0 DEF: 2100 Level: 6 Type: "Dragon" Attribute: "Earth" "Linkerbell" Link Monster "2 monsters" You cannot Link Summon this card unless you have at least 3 more cards in your Extra Deck than your opponent's." ATK: 1500 Type: "Fairy" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Linkmail Archfiend" Link Monster "2+ monsters, including a Ritual, Fusion, Synchro, or Xyz monster" If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead." ATK: 2800 Type: "Cyberse" Attribute: "Dark" Link Rating: 4 Link Markers: ["Top-Left","Left","Bottom-Left","Bottom-Right"] "Linkross" Link Monster "1 Link-2 or higher Link Monster If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn." ATK: 900 Type: "Cyberse" Attribute: "Light" Link Rating: 1 Link Markers: ["Bottom"] Effect Monster "If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them." ATK: 2000 DEF: 600 Level: 5 Type: "Cyberse" Attribute: "Earth" "Linkuriboh" Link Monster "1 Level 1 monster" When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn." ATK: 300 Type: "Cyberse" Attribute: "Dark" Link Rating: 1 Link Markers: ["Bottom"] "Lion Alligator" Effect Monster "While you control a Reptile-Type monster (other than this card), if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1900 DEF: 200 Level: 4 Type: "Reptile" Attribute: "Water" "Lionhearted Locomotive" Effect Monster "When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step." ATK: 2400 DEF: 2100 Level: 4 Type: "Machine" Attribute: "Earth" "Liquid Beast" Normal Monster "A liquid life form that thrives on water." ATK: 950 DEF: 800 Level: 3 Type: "Aqua" Attribute: "Water" "Lisark" Normal Monster "A creature with sapphire eyes that mesmerizes and confuses enemies." ATK: 1300 DEF: 1300 Level: 4 Type: "Beast" Attribute: "Earth" "Litmus Doom Ritual" Spell Card "This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn." Type: "Ritual" "Litmus Doom Swordsman" Ritual Effect Monster "You can Ritual Summon this card with "Litmus Doom Ritual". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone." ATK: 0 DEF: 0 Level: 8 Type: "Warrior" Attribute: "Dark" "Little Chimera" Effect Monster "All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK." ATK: 600 DEF: 550 Level: 2 Type: "Beast" Attribute: "Fire" "Little D" Normal Monster "Yo, this tyrannosaurus tot's got a terrible temper." ATK: 1100 DEF: 700 Level: 3 Type: "Dinosaur" Attribute: "Earth" "Little Fairy" Effect Monster "Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1." ATK: 800 DEF: 800 Level: 3 Type: "Fairy" Attribute: "Light" "Little Trooper" Effect Monster "If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position." ATK: 900 DEF: 500 Level: 1 Type: "Warrior" Attribute: "Earth" "Little-Winguard" Effect Monster "Once per turn, during your End Phase: You can change the battle position of this card." ATK: 1400 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Wind" "Live Twin Channel" Spell Card "When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live Twin Channel" once per turn." Type: "Field" "Live Twin Home" Spell Card "Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil Twin" monsters. You can only activate 1 "Live Twin Home" per turn." Type: "Quickplay" "Live Twin Ki-sikil" Effect Monster "Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live Twin Ki-sikil" once per turn." ATK: 500 DEF: 0 Level: 2 Type: "Cyberse" Attribute: "Light" "Live Twin Ki-sikil Frost" Effect Monster "If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live Twin Ki-sikil Frost" once per turn." ATK: 500 DEF: 0 Level: 2 Type: "Aqua" Attribute: "Light" "Live Twin Lil-la" Effect Monster "Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live Twin Lil-la" once per turn." ATK: 500 DEF: 0 Level: 2 Type: "Cyberse" Attribute: "Dark" "Live Twin Lil-la Treat" Effect Monster "If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live Twin Lil-la Treat" once per turn." ATK: 500 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Dark" "Live Twin Sunny's Snitch" Spell Card "When this card is activated: You can add 1 "Live Twin" monster from your Deck to your hand. While you control an "Evil Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live Twin Sunny's Snitch" per turn." Type: "Continuous" "Living Fossil" Spell Card "Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn." Type: "Equip" "Living Vase" Normal Monster "A living vase that bites enemies and blinds them with a blast of pollen from its flower." ATK: 900 DEF: 1100 Level: 3 Type: "Plant" Attribute: "Earth" "Lizard Soldier" Normal Monster "A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist." ATK: 1100 DEF: 800 Level: 3 Type: "Dragon" Attribute: "Wind" "Ljosalf of the Nordic Alfar" Effect Monster "When this card is Normal Summoned: You can target 1 face-up monster you control, except this card; Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to that face-up monster's Level." ATK: 1400 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Light" "Localized Tornado" Trap Card "Shuffle all cards from your hand and Graveyard into the Deck." Type: "Normal" "Lock Cat" Effect Monster "When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated." ATK: 1200 DEF: 1000 Level: 3 Type: "Beast" Attribute: "Earth" "Lockout Gardna" Effect Monster "When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Cyberse" Attribute: "Earth" "Locomotion R-Genex" Synchro Monster "1 "Genex" Tuner + 1 or more non-Tuner DARK monsters" When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)" ATK: 2500 DEF: 2000 Level: 9 Type: "Machine" Attribute: "Dark" "Loge's Flame" Trap Card "While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck." Type: "Continuous" "Loki, Lord of the Aesir" Synchro Monster "1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters" Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand." ATK: 3300 DEF: 3000 Level: 10 Type: "Spellcaster" Attribute: "Dark" "Lone Wolf" Trap Card "Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects." Type: "Continuous" "Lonefire Blossom" Effect Monster "Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck." ATK: 500 DEF: 1400 Level: 3 Type: "Plant" Attribute: "Fire" "Long Yuan, the Xiangjian Tactician" Effect Monster "You can discard 1 other "Swordsoul" card or Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Xiangjian Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0), and if you do, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while that Token is on the field. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Long Yuan, the Xiangjian Tactician" once per turn." ATK: 1200 DEF: 2300 Level: 6 Type: "Wyrm" Attribute: "Fire" Link Monster "2+ Effect Monsters, including an "Orcust" monster" This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn." ATK: 2500 Type: "Machine" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Right","Top-Left","Top"] "Loop of Destruction" Trap Card "This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage." Type: "Continuous" "Loptr, Shadow of the Generaider Bosses" Effect Monster "You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Fairy" Attribute: "Fire" "Lord British Space Fighter" Effect Monster "If this card destroys an opponent's monster by battle, select and activate 1 of these effects: You can attack once again in a row. Select and destroy 1 Set card on the field. Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200)." ATK: 1200 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Lord Gaia the Fierce Knight" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn." ATK: 2300 DEF: 2100 Level: 7 Type: "Warrior" Attribute: "Earth" "Lord of D." Effect Monster "Neither player can target Dragon monsters on the field with card effects." ATK: 1200 DEF: 1100 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Lord of the Lamp" Normal Monster "This spirit emerges from the mystic lamp and obeys the wishes of its summoner." ATK: 1400 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Lord of the Red" Ritual Effect Monster "You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it." ATK: 2400 DEF: 2100 Level: 8 Type: "Dragon" Attribute: "Fire" "Lord of Zemia" Normal Monster "A wicked entity that manipulates enemies towards a path of destruction." ATK: 1300 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Lord Poison" Effect Monster "If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target." ATK: 1500 DEF: 1000 Level: 4 Type: "Plant" Attribute: "Water" "Lose 1 Turn" Trap Card "Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position." Type: "Continuous" "Loss Time" Trap Card "If your opponent's LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 "Loss Time" per turn." Type: "Normal" "Lost Blue Breaker" Effect Monster "If there is another face-up Fish, Sea Serpent, or Aqua monster on the field: You can Tribute this card, then target 1 Spell/Trap on the field; destroy that target." ATK: 1400 DEF: 0 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Lost Guardian" Effect Monster "The original DEF of this card equals the number of your banished Rock-Type monsters u07 700." ATK: 100 DEF: 0 Level: 4 Type: "Rock" Attribute: "Earth" "Lost Sanctuary" Trap Card "When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that specifically lists that card in its text, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Lost Sanctuary" once per turn. You can only activate 1 "Lost Sanctuary" per turn." Type: "Continuous" "Lost Wind" Trap Card "Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field." Type: "Normal" "Lost World" Spell Card "All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead." Type: "Field-] "Loud Cloud the Storm Serpent" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn. You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK. You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it." ATK: 0 DEF: 2000 Level: 5 Type: "Reptile" Attribute: "Water" "Lucent, Netherlord of Dark World" Effect Monster "If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field." ATK: 2400 DEF: 0 Level: 6 Type: "Fiend" Attribute: "Dark" "Lucius the Shadow Vassal" Effect Monster "You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn." ATK: 800 DEF: 1000 Level: 1 Type: "Fiend" Attribute: "Dark" "Lucky Chance" Trap Card "Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves." Type: "Continuous" "Lucky Cloud" Spell Card "During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards." Type: "Normal" "Lucky Iron Axe" Spell Card "The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card." Type: "Equip" "Lucky Loan" Spell Card "Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn." Type: "Normal" "Lucky Pied Piper" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card." ATK: 1500 DEF: 500 Level: 4 Type: "Fairy" Attribute: "Wind" "Lucky Punch" Trap Card "Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points." Type: "Continuous" "Lucky Trinket" Normal Monster "This creature may look slim and weak, but it's protected by a mystical force." ATK: 600 DEF: 800 Level: 2 Type: "Spellcaster" Attribute: "Light" "Lullaby of Obedience" Spell Card "Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied. The declared monster is added to the hand of the player who activated this card. The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions." Type: "Normal" "Lumenize" Trap Card "When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase." Type: "Normal" "Lumina, Lightsworn Summoner" Effect Monster "Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY." ATK: 1000 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Light" "Lumina, Twilightsworn Shaman" Effect Monster "Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY." ATK: 1000 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Luminous Dragon Ritual" Spell Card "This card is used to Ritual Summon "Paladin of Photon Dragon". You must also Tribute monsters from your hand or field whose total Levels equal exactly 4. You can banish this card from your Graveyard; banish monsters from your Graveyard whose total Levels equal exactly 4, and Special Summon 1 "Paladin of Photon Dragon" from your hand after that. (This Special Summon is treated as a Ritual Summon.)" Type: "Ritual" "Luminous Soldier" Effect Monster "If this card battles a DARK monster, increase the ATK of this card by 500 points during the Damage Step only." ATK: 2100 DEF: 1400 Level: 5 Type: "Warrior" Attribute: "Light" "Luminous Spark" Spell Card "All LIGHT monsters gain 500 ATK and lose 400 DEF." Type: "Field" "Luna Light Perfume" Spell Card "Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand." Type: "Normal" "Luna the Dark Spirit" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent." ATK: 1600 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Lunalight Black Sheep" Effect Monster "You can discard this card, then activate 1 of these effects; Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep". Add 1 "Polymerization" from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep"." ATK: 100 DEF: 600 Level: 2 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Blue Cat" Effect Monster "If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck." ATK: 1600 DEF: 1200 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Cat Dancer" Fusion Monster "2 "Lunalight" monsters" Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent." ATK: 2400 DEF: 2000 Level: 7 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Crimson Fox" Effect Monster "If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP." ATK: 1800 DEF: 600 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Emerald Bird" Effect Monster "If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn." ATK: 1200 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Fusion" Spell Card "Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn." Type: "Normal" "Lunalight Kaleido Chick" Effect Monster "Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase." ATK: 1400 DEF: 800 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Leo Dancer" Fusion Monster "Lunalight Panther Dancer" + 2 "Lunalight" monsters" Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls." ATK: 3500 DEF: 3000 Level: 10 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Panther Dancer" Fusion Monster "Lunalight Cat Dancer" + 1 "Lunalight" monsternMust first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase." ATK: 2800 DEF: 2500 Level: 8 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Purple Butterfly" Effect Monster "You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Reincarnation Dance" Trap Card "If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn." Type: "Normal" "Lunalight Sabre Dancer" Fusion Monster "3 "Lunalight" monsters" Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn." ATK: 3000 DEF: 2600 Level: 9 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Serenade Dance" Trap Card "When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence. Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field. That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field).nDuring your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn." Type: "Continuous" "Lunalight Tiger" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [Monster Effect] "If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn." ATK: 1200 DEF: 800 Level: 3 Type: "Beast-Warrior" Attribute: "Light" Scale: 5 "Lunalight White Rabbit" Effect Monster "When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand." ATK: 800 DEF: 800 Level: 2 Type: "Beast-Warrior" Attribute: "Dark" "Lunalight Wolf" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. [Monster Effect] "If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2000 DEF: 1800 Level: 6 Type: "Beast-Warrior" Attribute: "Light" Scale: 1 "Lunalight Yellow Marten" Effect Monster "If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn." ATK: 800 DEF: 2000 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Lunar Queen Elzaim" Normal Monster "A lovely creature guarded by the moon. Her lunar curtain can block just about any attack." ATK: 750 DEF: 1100 Level: 3 Type: "Fairy" Attribute: "Light" "Luster Dragon" Normal Monster "A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power." ATK: 1900 DEF: 1600 Level: 4 Type: "Dragon" Attribute: "Wind" "Luster Dragon #2" Normal Monster "This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty." ATK: 2400 DEF: 1400 Level: 6 Type: "Dragon" Attribute: "Wind" "Luster Pendulum, the Dracoslayer" Pendulum Tuner Effect Monster [Pendulum Effect] "Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. [Monster Effect] "Cannot Special Summon Fusion, Synchro or Xyz Monsters using this card as a Material, except "Dracoslayer" monsters." ATK: 1850 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Light" Scale: 5 "ANG45Clash of Rebellions"CORE25,"] "Lycanthrope" Ritual Effect Monster "This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard." ATK: 2400 DEF: 1800 Level: 6 Type: "Beast-Warrior" Attribute: "Earth" "Lyla, Lightsworn Sorceress" Effect Monster "You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY." ATK: 1700 DEF: 200 Level: 4 Type: "Spellcaster" Attribute: "Light" "Lyla, Twilightsworn Enchantress" Effect Monster "Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY." ATK: 1700 DEF: 200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Lyna the Light Charmer" Flip Effect Monster "FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field." ATK: 500 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Light" "Lyna the Light Charmer, Lustrous" Link Monster "2 monsters, including a LIGHT monster" (This card is always treated as a "Familiarossessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn." ATK: 1850 Type: "Spellcaster" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Lyrilusc - Assembled Nightingale" XYZ Monster "2 or more Level 1 monsters" This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage." ATK: 0 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Lyrilusc - Beryl Canary" Effect Monster "If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that target, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect. This card gains 200 ATK, also possession of it cannot switch." ATK: 0 DEF: 200 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Lyrilusc - Bird Call" Spell Card "Add to your hand, or send to the GY, 1 "Lyrilusc" monster from your Deck, then you can Special Summon 1 "Lyrilusc" monster with a different name from your hand. You can only activate 1 "Lyrilusc - Bird Call" per turn." Type: "Normal" "Lyrilusc - Bird Sanctuary" Spell Card "You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn." Type: "Continuous" "Lyrilusc - Bird Strike" Spell Card "If you control a "Lyrilusc" monster: Negate the effects of all face-up monsters your opponent currently controls until the end of this turn. You can only activate 1 "Lyrilusc - Bird Strike" per turn." Type: "Normal" "Lyrilusc - Birds of a Feather" Trap Card "Target 1 "Lyrilusc" monster you control; the ATK of all face-up monsters your opponent currently controls become the targeted monster's ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your battling monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Birds of a Feather" once per turn." Type: "Normal" "Lyrilusc - Celeste Wagtail" Effect Monster "If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Lyrilusc - Celeste Wagtail" once per turn." ATK: 200 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Lyrilusc - Cobalt Sparrow" Effect Monster "If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. Your opponent cannot target this card with card effects." ATK: 0 DEF: 100 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Lyrilusc - Ensemblue Robin" XYZ Monster "2+ Level 1 monsters" Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand." ATK: 0 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Lyrilusc - Independent Nightingale" Fusion Monster "Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster" If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500." ATK: 1000 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Lyrilusc - Prom Thrush" XYZ Monster "2+ Level 1 monsters" Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if your other monster battles: You can detach any number of materials from this card; your battling monster gains 300 ATK for each material detached, until the end of this turn." ATK: 0 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Lyrilusc - Recital Starling" XYZ Monster "2+ Level 1 monsters" If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent." ATK: 0 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Lyrilusc - Sapphire Swallow" Effect Monster "If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your Graveyard; attach it to this card as Xyz Material." ATK: 100 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Lyrilusc - Turquoise Warbler" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or Graveyard. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Winged Beast" Attribute: "Wind" "M-Warrior #1" Normal Monster "Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape." ATK: 1000 DEF: 500 Level: 3 Type: "Warrior" Attribute: "Earth" "M-Warrior #2" Normal Monster "Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor." ATK: 500 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Earth" "M-X-Saber Invoker" XYZ Monster "2 Level 3 monsters" Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase." ATK: 1600 DEF: 500 Level: 3 Type: "Warrior" Attribute: "Earth" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 LIGHT Dragon-Type monster and 1 LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; excavate the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF each become equal to the number of cards added to your hand by this effect x 1000." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Light" "Mabarrel" Normal Monster "This cannon-like creature fires eyeballs so fast they can't be seen." ATK: 1700 DEF: 1400 Level: 5 Type: "Fiend" Attribute: "Dark" "Machina Air Raider" Effect Monster "You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn." ATK: 1500 DEF: 2600 Level: 8 Type: "Machine" Attribute: "Earth" "Machina Armored Unit" Spell Card "Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY." Type: "Continuous" "Machina Cannon" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon." ATK: 0 DEF: 2200 Level: 8 Type: "Machine" Attribute: "Earth" "Machina Citadel" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn." ATK: 3000 DEF: 2500 Level: 10 Type: "Machine" Attribute: "Earth" "Machina Defender" Flip Effect Monster "FLIP: Add 1 "Commander Covington" from your Deck to your hand." ATK: 1200 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Earth" "Machina Defense Perimeter" Spell Card "While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn." Type: "Continuous" "Machina Force" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets." ATK: 4600 DEF: 4100 Level: 10 Type: "Machine" Attribute: "Earth" "Machina Fortress" Effect Monster "You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand." ATK: 2500 DEF: 1600 Level: 7 Type: "Machine" Attribute: "Earth" "Machina Gearframe" Union Effect Monster "When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 1800 DEF: 0 Level: 4 Type: "Machine" Attribute: "Earth" "Machina Irradiator" Effect Monster "You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn." ATK: 1700 DEF: 2400 Level: 8 Type: "Machine" Attribute: "Earth" "Machina Megaform" Effect Monster "You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn." ATK: 2600 DEF: 1500 Level: 8 Type: "Machine" Attribute: "Earth" "Machina Metalcruncher" Effect Monster "If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn." ATK: 2800 DEF: 0 Level: 9 Type: "Machine" Attribute: "Earth" "Machina Overdrive" Trap Card "Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn." Type: "Normal" "Machina Peacekeeper" Union Effect Monster "When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 500 DEF: 400 Level: 2 Type: "Machine" Attribute: "Earth" "Machina Possesstorage" Effect Monster "If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn." ATK: 1600 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Dark" "Machina Redeployment" Spell Card "Activate 1 of these effects. Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn." Type: "Normal" "Machina Resavenger" Effect Monster "(Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Machina" monster you control; it gains 1200 ATK until the end of this turn. When your "Machina" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Machina Resavenger" once per turn." ATK: 1200 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Dark" "Machina Ruinforce" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. You can only use each of the following effects of "Machina Ruinforce" once per turn. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate the activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters whose total Levels equal 12 or less." ATK: 4600 DEF: 4100 Level: 10 Type: "Machine" Attribute: "Dark" "Machina Sniper" Effect Monster "Monsters cannot attack "Machina" monsters, except "Machina Sniper"." ATK: 1800 DEF: 800 Level: 4 Type: "Machine" Attribute: "Earth" "Machina Soldier" Effect Monster "When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier"." ATK: 1600 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Earth" "Machina Unclaspare" Effect Monster "If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn." ATK: 1800 DEF: 800 Level: 4 Type: "Machine" Attribute: "Dark" "Machine Angel Absolute Ritual" Spell Card "This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon." Type: "Ritual" "Machine Angel Ritual" Spell Card "This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead." Type: "Ritual" "Machine Assembly Line" Spell Card "All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target." Type: "Continuous" "Machine Attacker" Normal Monster "This machine, created to lead charges into enemy territory, mows down enemies by rushing." ATK: 1600 DEF: 1300 Level: 5 Type: "Machine" Attribute: "Earth" "Machine Conversion Factory" Spell Card "Equip only to a Machine monster. It gains 300 ATK/DEF." Type: "Equip" "Machine Duplication" Spell Card "Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster." Type: "Normal" "Machine King" Effect Monster "This card gains 100 ATK for each Machine-Type monster on the field." ATK: 2200 DEF: 2000 Level: 6 Type: "Machine" Attribute: "Earth" "Machine King - 3000 B.C." Trap Card "Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap Card.) You cannot Normal or Special Summon other monsters the turn you activate this card. Once per turn, during your Main Phase: You can Tribute 1 Machine-Type monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn." Type: "Continuous" "Machine King Prototype" Effect Monster "This card gains 100 ATK and DEF for each Machine-Type monster on the field, except this card." ATK: 1600 DEF: 1500 Level: 3 Type: "Machine" Attribute: "Earth" "Machine Lord Ur" Effect Monster "This card can attack all monsters your opponent controls once each. If this card attacks or is attacked, your opponent takes no battle damage." ATK: 1600 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Earth" "Macro Cosmos" Trap Card "When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead." Type: "Continuous" Effect Monster "If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Attack Position card is targeted for an attack: Change it to Defense Position." ATK: 1800 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Mad Dog of Darkness" Normal Monster "He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness." ATK: 1900 DEF: 1400 Level: 4 Type: "Beast" Attribute: "Dark" "Mad Lobster" Normal Monster "A gourmet food renowned by the Dark World upper crust. It has sensational flavor." ATK: 1700 DEF: 1000 Level: 3 Type: "Aqua" Attribute: "Water" "Mad Reloader" Effect Monster "If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Mad Sword Beast" Effect Monster "If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 1400 DEF: 1200 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Madjinn Gunn" Normal Monster "A living weapon that spits projectiles." ATK: 600 DEF: 800 Level: 2 Type: "Fiend" Attribute: "Dark" "Madolche Anjelly" Effect Monster "If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle." ATK: 1000 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Earth" "Madolche Baaple" Effect Monster "If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn." ATK: 0 DEF: 1800 Level: 3 Type: "Beast" Attribute: "Earth" "Madolche Butlerusk" Effect Monster "When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect." ATK: 1500 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Madolche Chateau" Spell Card "When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead." Type: "Field" "Madolche Chickolates" Effect Monster "When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated." ATK: 800 DEF: 1500 Level: 3 Type: "Beast" Attribute: "Earth" "Madolche Chouxvalier" Effect Monster "When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters for attacks, except "Madolche Chouxvalier"." ATK: 1700 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Earth" "Madolche Cruffssant" Effect Monster "When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up "Madolche" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300." ATK: 1500 DEF: 1200 Level: 3 Type: "Beast" Attribute: "Earth" "Madolche Fresh Sistart" Link Monster "2 "Madolche" monsters" While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead." ATK: 1500 Type: "Fairy" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Madolche Hootcake" Effect Monster "When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn." ATK: 1500 DEF: 1100 Level: 3 Type: "Beast" Attribute: "Earth" "Madolche Lesson" Trap Card "Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck." Type: "Normal" "Madolche Magileine" Effect Monster "If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand." ATK: 1400 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Madolche Marmalmaide" Effect Monster "When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand." ATK: 800 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Madolche Messengelato" Effect Monster "When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect." ATK: 1600 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Madolche Mewfeuille" Effect Monster "When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand." ATK: 500 DEF: 300 Level: 3 Type: "Beast" Attribute: "Earth" "Madolche Nights" Trap Card "When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck." Type: "Counter" "Madolche Petingcessoeur" Effect Monster "If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. If you have no monsters in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters." ATK: 1400 DEF: 1400 Level: 4 Type: "Fairy" Attribute: "Earth" "Madolche Promenade" Trap Card "Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn." Type: "Normal" "Madolche Puddingcess" Effect Monster "If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target." ATK: 1000 DEF: 1000 Level: 5 Type: "Fairy" Attribute: "Earth" "Madolche Puddingcess Chocolat-a-la-Mode" XYZ Monster "2 Level 5 EARTH monsters" You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the material. (Transfer its materials to this card.) Once per turn: You can target 1 "Madolche" card in your GY; shuffle it into the Deck. While this card has "Madolche Puddingcess" as material, when a "Madolche" card(s) in your GY is shuffled into the Main Deck (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position." ATK: 2500 DEF: 2200 Level: 5 Type: "Fairy" Attribute: "Earth" "Madolche Queen Tiaramisu" XYZ Monster "2 Level 4 "Madolche" monsters" Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned." ATK: 2200 DEF: 2100 Level: 4 Type: "Fairy" Attribute: "Earth" "Madolche Salon" Spell Card "During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn." Type: "Continuous" "Madolche Tea Break" Trap Card "When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls." Type: "Counter" "Madolche Teacher Glassouffle" XYZ Monster "2 Level 4 "Madolche" monsters" (Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn." ATK: 1800 DEF: 2500 Level: 4 Type: "Fairy" Attribute: "Earth" "Madolche Ticket" Spell Card "When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn." Type: "Continuous" "Madolche Waltz" Trap Card "Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent." Type: "Continuous" "Madolchepalooza" Trap Card "Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase." Type: "Normal" "Maestroke the Symphony Djinn" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead." ATK: 1800 DEF: 2300 Level: 4 Type: "Fiend" Attribute: "Dark" "Mage Power" Spell Card "The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control." Type: "Equip" "Magellanica, the Deep Sea City" Spell Card "(This card's name is always treated as "Umi".) When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase." Type: "Field" "Magi Magi Magician Gal" XYZ Monster "2 Level 6 Spellcaster-Type monsters" Once per turn: You can detach 1 Xyz Material from this card and banish 1 card from your hand, then activate 1 of these effects. Target 1 monster your opponent controls; take control of it until the End Phase. Target 1 monster in your opponent's Graveyard; Special Summon it to your field." ATK: 2400 DEF: 2000 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Magic Cylinder" Trap Card "When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK." Type: "Normal" "Magic Deflector" Trap Card "For the rest of this turn, negate all Equip, Field, Continuous and Quickplay Spell Card effects on the field." Type: "Normal" "Magic Drain" Trap Card "When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it." Type: "Counter" "Magic Formula" Spell Card "Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP." Type: "Equip" "Magic Gate of Miracles" Spell Card "If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle." Type: "Normal" "Magic Hand" Effect Monster "When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field." ATK: 800 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Magic Hole Golem" Effect Monster "Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack." ATK: 0 DEF: 2000 Level: 3 Type: "Rock" Attribute: "Dark" "Magic Jammer" Trap Card "When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it." Type: "Counter" "Magic Planter" Spell Card "Send 1 face-up Continuous Trap you control to the GY; draw 2 cards." Type: "Normal" "Magic Reflector" Spell Card "Target 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the counter instead." Type: "Normal" "Magic Triangle of the Ice Barrier" Spell Card "Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand." Type: "Normal" "Magical Abductor" Pendulum Effect Monster [Pendulum Effect] "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. [Monster Effect] "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand." ATK: 1700 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Earth" Scale: 3 "Magical Android" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control." ATK: 2400 DEF: 1700 Level: 5 Type: "Psychic" Attribute: "Light" "Magical Arm Shield" Trap Card "When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation." Type: "Normal" "Magical Blast" Spell Card "Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand." Type: "Normal" "Magical Broker" Effect Monster "While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn." ATK: 1500 DEF: 200 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Magical Cavalry of Cxulub" Pendulum Effect Monster "This card is unaffected by monsters' activated effects, except Pendulum Monsters'." ATK: 1500 DEF: 1800 Level: 4 Type: "Dinosaur" Attribute: "Earth" Scale: 3 "Magical Citadel of Endymion" Spell Card "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead." Type: "Field" "Magical Contract Door" Spell Card "Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand." Type: "Normal" "Magical Dimension" Spell Card "If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field." Type: "Quickplay" "Magical Exemplar" Effect Monster "Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed." ATK: 1700 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Magical Explosion" Trap Card "Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard." Type: "Normal" "Magical Ghost" Normal Monster "This creature casts a spell of terror and confusion just before attacking its enemies." ATK: 1300 DEF: 1400 Level: 4 Type: "Zombie" Attribute: "Dark" "Magical Hats" Trap Card "During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase." Type: "Normal" "Magical Hound" Tuner Monster "If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel." ATK: 500 DEF: 800 Level: 1 Type: "Machine" Attribute: "Earth" "Magical King Moonstar" Effect Monster "Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other monster you control or in your Graveyard; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon." ATK: 900 DEF: 600 Level: 3 Type: "Fiend" Attribute: "Dark" "Magical Labyrinth" Spell Card "Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck." Type: "Equip" "Magical Mallet" Spell Card "Shuffle any number of cards from your hand into the Deck, then draw that same number of cards." Type: "Normal" "Magical Marionette" Effect Monster "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target." ATK: 2000 DEF: 1000 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Magical Meltdown" Spell Card "When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn." Type: "Field" "Magical Merchant" Flip Effect Monster "FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY." ATK: 200 DEF: 700 Level: 1 Type: "Insect" Attribute: "Light" "Magical Mid-Breaker Field" Spell Card "Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards." Type: "Field" Trap Card "You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn." Type: "Continuous" "Magical Musket - Cross-Domination" Spell Card "If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn." Type: "Quickplay" "Magical Musket - Dancing Needle" Trap Card "If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn." Type: "Normal" "Magical Musket - Desperado" Trap Card "If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn." Type: "Normal" "Magical Musket - Fiendish Deal" Trap Card "Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn." Type: "Continuous" "Magical Musket - Last Stand" Trap Card "When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn." Type: "Counter" "Magical Musket - Steady Hands" Spell Card "Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn." Type: "Quickplay" "Magical Musket Mastermind Zakiel" Effect Monster "You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn." ATK: 2500 DEF: 2500 Level: 8 Type: "Fiend" Attribute: "Light" "Magical Musketeer Calamity" Effect Monster "During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn." ATK: 1500 DEF: 1300 Level: 4 Type: "Fiend" Attribute: "Light" "Magical Musketeer Caspar" Effect Monster "During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn." ATK: 1200 DEF: 2000 Level: 3 Type: "Fiend" Attribute: "Light" "Magical Musketeer Doc" Effect Monster "During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn." ATK: 1400 DEF: 1200 Level: 3 Type: "Fiend" Attribute: "Light" "Magical Musketeer Kidbrave" Effect Monster "During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn." ATK: 1600 DEF: 200 Level: 3 Type: "Fiend" Attribute: "Light" "Magical Musketeer Max" Link Monster "1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand." ATK: 1000 Type: "Fiend" Attribute: "Light" Link Rating: 1 Link Markers: ["Bottom"] "Magical Musketeer Starfire" Effect Monster "During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn." ATK: 1300 DEF: 1700 Level: 4 Type: "Fiend" Attribute: "Light" "Magical Musketeer Wild" Effect Monster "During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn." ATK: 1700 DEF: 900 Level: 4 Type: "Fiend" Attribute: "Light" "Magical Plant Mandragola" Flip Effect Monster "FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on." ATK: 500 DEF: 200 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Magical Reflect Slime" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card." ATK: 700 DEF: 1200 Level: 3 Type: "Aqua" Attribute: "Water" "Magical Scientist" Effect Monster "Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn." ATK: 300 DEF: 300 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Magical Something" Effect Monster "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quickplay Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn." ATK: 1800 DEF: 1300 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Magical Spring" Spell Card "Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn." Type: "Quickplay" "Magical Star Illusion" Spell Card "If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn." Type: "Normal" "Magical Stone Excavation" Spell Card "Discard 2 cards, then target 1 Spell in your GY; add it to your hand." Type: "Normal" "Magical Thorn" Trap Card "When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded." Type: "Continuous" "Magical Undertaker" Flip Effect Monster "FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target." ATK: 400 DEF: 400 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Magicalibra" Pendulum Normal Monster [Pendulum Effect] "You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. [Monster Effect] "A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side." ATK: 1000 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Water" Scale: 5 "Magicalized Duston Mop" Spell Card "You can only control 1 "Magicalized Duston Mop". The equipped monster cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Duston" monster from your Deck to your hand." Type: "Equip" "Magicalized Fusion" Spell Card "Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn." Type: "Normal" "Magicat" Effect Monster "If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck." ATK: 600 DEF: 500 Level: 2 Type: "Spellcaster" Attribute: "Light" "Magician Navigation" Trap Card "Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn." Type: "Normal" "Magician of Black Chaos" Ritual Monster "You can Ritual Summon this card with "Black Magic Ritual"." ATK: 2800 DEF: 2600 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Magician of Black Chaos MAX" Ritual Effect Monster "You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn." ATK: 2800 DEF: 2600 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Magician of Chaos" Ritual Effect Monster "You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions." ATK: 2500 DEF: 2100 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Magician of Dark Illusion" Effect Monster "This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field." ATK: 2100 DEF: 2500 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Magician of Faith" Flip Effect Monster "FLIP: Target 1 Spell in your GY; add that target to your hand." ATK: 300 DEF: 400 Level: 1 Type: "Spellcaster" Attribute: "Light" "Magician of Hope" XYZ Pendulum Effect Monster [Pendulum Effect] "Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card. [Monster Effect] "2 Level 4 monsters" If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material." ATK: 2500 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Light" Scale: 8 "Magician Salvation" Spell Card "When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" and/or "Dark Magician Girl": You can target 1 of them; Special Summon 1 "Dark Magician" or "Dark Magician Girl" with a different name from that monster from your GY. You can only use this effect of "Magician Salvation" once per turn. You can only activate 1 "Magician Salvation" per turn." Type: "Field" "Magician's Circle" Trap Card "When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position." Type: "Normal" "Magician's Left Hand" Spell Card "Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card." Type: "Continuous" "Magician's Restage" Spell Card "You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Restage"." Type: "Continuous" "Magician's Right Hand" Spell Card "Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card." Type: "Continuous" "Magician's Robe" Effect Monster "During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn." ATK: 700 DEF: 2000 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Magician's Rod" Effect Monster "When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn." ATK: 1600 DEF: 100 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Magician's Valkyria" Effect Monster "Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one." ATK: 1600 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Light" "Magicians Unite" Spell Card "If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack." Type: "Normal" "Magicians' Combination" Trap Card "Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field." Type: "Continuous" "Magicians' Defense" Trap Card "While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it." Type: "Continuous" "Magicians' Souls" Effect Monster "You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;r Special Summon this card. Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Magicite Warrior of the Ancient Ruins" Effect Monster "Cannot attack unless you control a "Brave Token". You can only use each of the following effects of "Magicite Warrior of the Ancient Ruins" once per turn. If you control "Brave Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that specifically lists "Brave Token" in its text battled: You can Set 1 Trap that specifically lists "Brave Token" in its text directly from your Deck to your Spell & Trap Zone." ATK: 2300 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Fire" "Magidog" Effect Monster "If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type monster, you can select and add 1 Field Spell Card from your Graveyard to your hand." ATK: 1700 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Magikey Battle" Spell Card "Target 1 Normal Monster, "Magikey" monster, or "Magikey Maftea" in your GY; shuffle it into the Deck, then, if you activated this card in response to the activation of an opponent's card or effect, non-Token Normal Monsters and "Magikey" monsters you control are unaffected by that opponent's effect." Type: "Quickplay" "Magikey Beast - Ansyalabolas" Fusion Monster "1 "Magikey" monster + 1 Normal Monster, except a Token" If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card." ATK: 2200 DEF: 2000 Level: 4 Type: "Beast" Attribute: "Dark" "Magikey Dragon - Andrabime" Fusion Monster "1 "Magikey" Effect Monster + 1 Normal Monster, except a Token" When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card." ATK: 2800 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Wind" "Magikey Duo" Trap Card "You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects. Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material. Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level." Type: "Normal" "Magikey Lock - Lock" Trap Card "Tribute 1 non-Token Normal Monster or "Magikey" monster, then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon them in Defense Position, then you can apply 1 of these effects. Immediately after this effect resolves, Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. Immediately after this effect resolves, Xyz Summon 1 "Magikey" Xyz Monster using monsters you control." Type: "Normal" "Magikey Maftea" Spell Card "Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute." Type: "Normal" "Magikey Mechmortar - Garesglasser" Ritual Effect Monster "You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand." ATK: 2000 DEF: 2800 Level: 8 Type: "Machine" Attribute: "Earth" "Magikey Mechmusket - Batosbuster" Ritual Effect Monster "You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck." ATK: 2000 DEF: 2200 Level: 4 Type: "Machine" Attribute: "Earth" "Magikey Unlocking" Trap Card "When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn." Type: "Counter" "Magikey World" Spell Card "When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn." Type: "Field" "Magikey-Mutated Ogre - Transfurmine" Synchro Monster "1 "Magikey" Tuner + 1+ non-Tuner Normal monsters" This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey-Mutated Ogre - Transfurmine" once per turn. During your Main Phase, if you control this card Synchro Summoned using monsters with 2 or more different Attributes as material: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster(s) in your GY (except during the Damage Step): You can destroy that monster(s)." ATK: 2800 DEF: 2800 Level: 8 Type: "Thunder" Attribute: "Fire" "Magikeyossessed Spirit - Weparthu" XYZ Monster "2 Level 4 monsters" If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; make your opponent send their battling monster to the GY." ATK: 2000 DEF: 2000 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Magikuriboh" Effect Monster "During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from your GY to your hand. You can only use each effect of "Magikuriboh" once per turn." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Magister of Endymion" Pendulum Effect Monster [Pendulum Effect] "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [Monster Effect] "You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster." ATK: 1500 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Earth" Scale: 8 "Magistery Alchemist" Trap Card "Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn." Type: "Normal" "Magistus Invocation" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn." Type: "Normal" "Magistus Theurgy" Spell Card "Target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each "Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or Link Monster from your Extra Deck, instead. You can only activate "Magistus Theurgy" once per turn." Type: "Quickplay" "Magistus Vritra" Spell Card "Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn." Type: "Normal" "Magma Dragon" Effect Monster "When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters." ATK: 1600 DEF: 1200 Level: 4 Type: "Wyrm" Attribute: "Fire" "Magna Drago" Tuner Monster "If this card inflicts battle damage to your opponent: It gains 200 ATK." ATK: 1400 DEF: 600 Level: 2 Type: "Dragon" Attribute: "Fire" "Magna-Slash Dragon" Effect Monster "You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls." ATK: 2400 DEF: 1200 Level: 6 Type: "Dragon" Attribute: "Light" "Magnarokket Dragon" Effect Monster "When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn." ATK: 1800 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Dark" "Magnet Circle LV2" Spell Card "Special Summon 1 Level 2 or lower Machine-Type monster from your hand." Type: "Normal" "Magnet Conversion" Trap Card "Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it." Type: "Normal" "Magnet Force" Trap Card "This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own)." Type: "Normal" "Magnet Induction" Spell Card "If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn." Type: "Normal" "Magnet Reverse" Spell Card "Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it." Type: "Quickplay" "Magnetic Field" Spell Card "If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand." Type: "Field" "Magnetic Mosquito" Flip Effect Monster "FLIP: Destroy all face-up Machine-Type monsters on the field." ATK: 300 DEF: 1000 Level: 3 Type: "Insect" Attribute: "Light" "Mag Ificent Machine Angel" Spell Card "Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Mag Ificent Machine Angel" per turn." Type: "Quickplay" "Magnum Shield" Spell Card "Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position. Attack Position: It gains ATK equal to its original DEF. Defense Position: It gains DEF equal to its original ATK." Type: "Equip" "Maha Vailo" Effect Monster "This card gains 500 ATK for each Equip Card equipped to this card." ATK: 1550 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Light" "Maha Vailo, Light of the Heavens" Effect Monster "This card gains the following effect(s), based on the number of Equip Cards equipped to it. 1+: Gains 1000 ATK for each Equip Card equipped to it. 2+: Your opponent cannot activate monster effects during the Battle Phase. 3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect. 4+: Your opponent cannot activate cards or effects during the Battle Phase. 5+: Any battle damage this card inflicts to your opponent is doubled." ATK: 1550 DEF: 1400 Level: 8 Type: "Spellcaster" Attribute: "Light" "Mahaama the Fairy Dragon" Tuner Monster "During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. Gain LP equal to that battle damage. Inflict damage to your opponent equal to that battle damage." ATK: 0 DEF: 2500 Level: 5 Type: "Dragon" Attribute: "Light" "Maharaghi" Spirit Monster "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck." ATK: 1200 DEF: 1700 Level: 4 Type: "Rock" Attribute: "Earth" "Mahjong Munia Maidens" Flip Effect Monster "FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position." ATK: 200 DEF: 2000 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Mahunder" Effect Monster "Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon." ATK: 1400 DEF: 700 Level: 4 Type: "Thunder" Attribute: "Light" "Maiden of Macabre" Effect Monster "Each time this card destroys an opponent's monster by battle, place 1 Spell Counter on it. This card gains 200 ATK for each Spell Counter on it." ATK: 1700 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Maiden of the Aqua" Effect Monster "As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied." ATK: 700 DEF: 2000 Level: 4 Type: "Aqua" Attribute: "Water" "Maiden of the Moonlight" Normal Monster "A sorcerer blessed by lunar light with powers far beyond mortal comprehension." ATK: 1500 DEF: 1300 Level: 4 Type: "Spellcaster" Attribute: "Light" "Maiden with Eyes of Blue" Tuner Monster "When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Majespecter Cat - Nekomata" Pendulum Effect Monster "When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects." ATK: 100 DEF: 1800 Level: 3 Type: "Spellcaster" Attribute: "Wind" Scale: 2 "Majespecter Crow - Yata" Pendulum Effect Monster "When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects." ATK: 1000 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Wind" Scale: 5 "Majespecter Cyclone" Spell Card "Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy it." Type: "Quickplay" "Majespecter Fox - Kyubi" Pendulum Effect Monster "When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Cannot be targeted or destroyed by your opponent's card effects." ATK: 1500 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Wind" Scale: 2 "Majespecter Gust" Trap Card "Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it." Type: "Normal" "Majespecter Raccoon - Bunbuku" Pendulum Effect Monster "When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects." ATK: 1200 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Wind" Scale: 5 "Majespecter Sonics" Spell Card "Target 1 "Majespecter" monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved." Type: "Quickplay" "Majespecter Storm" Spell Card "Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck." Type: "Normal" "Majespecter Supercell" Trap Card "While you have a "Majespecter" card in your Pendulum Zone, the activation and effects of other "Majespecter" cards activated on your side of the field cannot be negated. Once per turn: You can target 5 "Majespecter" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card." Type: "Continuous" "Majespecter Tempest" Trap Card "When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card." Type: "Counter" "Majespecter Toad - Ogama" Pendulum Effect Monster "When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects." ATK: 1300 DEF: 500 Level: 4 Type: "Spellcaster" Attribute: "Wind" Scale: 5 "Majespecter Tornado" Trap Card "Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it." Type: "Normal" "Majespecter Unicorn - Kirin" Pendulum Effect Monster "During either player's turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. Cannot be targeted or destroyed by your opponent's card effects." ATK: 2000 DEF: 2000 Level: 6 Type: "Spellcaster" Attribute: "Wind" Scale: 2 "Majester Paladin, the Ascending Dracoslayer" XYZ Monster "2 Level 4 Pendulum monsters" When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon." ATK: 1850 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Wind" "Majestic Absorption" Spell Card "Target 1 "Stardust Dragon", or 1 Synchro Monster that lists "Stardust Dragon" in its text, that you control, then activate 1 of these effects;r Equip 1 face-up monster your opponent controls to that target. It can attack directly this turn. This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Majestic Absorption" per turn." Type: "Normal" "Majestic Dragon" Tuner Monster "Cannot be used as a Synchro Material, except for the Synchro Summon of a "Majestic" monster." ATK: 0 DEF: 0 Level: 1 Type: "Dragon" Attribute: "Light" "Majestic Mech - Goryu" Effect Monster "You can Tribute Summon (but not Set) this card with 1 Tribute. If Summoned this way, during the End Phase: Send it to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2900 DEF: 1800 Level: 8 Type: "Fairy" Attribute: "Light" "Majestic Mech - Ohka" Effect Monster "You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard." ATK: 2400 DEF: 1400 Level: 6 Type: "Fairy" Attribute: "Light" "Majestic Mech - Senku" Effect Monster "When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard." ATK: 1000 DEF: 500 Level: 4 Type: "Fairy" Attribute: "Light" "Majestic Mirage" Trap Card "If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that listed "Stardust Dragon" in its text: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn. Special Summon 1 of those monsters. Banish 1 monster from your opponent's field or GY. Any damage you take this turn is halved." Type: "Continuous" "Majestic Red Dragon" Synchro Monster "Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monsternCannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target." ATK: 4000 DEF: 3000 Level: 10 Type: "Dragon" Attribute: "Dark" "Majestic Star Dragon" Synchro Monster "Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monsternDuring either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target." ATK: 3800 DEF: 3000 Level: 10 Type: "Dragon" Attribute: "Wind" "Majesty Hyperion" Effect Monster "You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. All battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in the GY, you can use this effect up to twice per turn." ATK: 2100 DEF: 2700 Level: 8 Type: "Fairy" Attribute: "Dark" "Majesty Maiden, the True Dracocaster" Effect Monster "To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand." ATK: 2300 DEF: 1500 Level: 5 Type: "Wyrm" Attribute: "Wind" "Majesty with Eyes of Blue" Spell Card "Send 1 "Blue-Eyes" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn." Type: "Quickplay" "Majesty's Fiend" Effect Monster "Cannot be Special Summoned. Neither player can activate monster effects." ATK: 2400 DEF: 1000 Level: 6 Type: "Fiend" Attribute: "Light" "Majesty's Pegasus" Spell Card "All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn." Type: "Field" "Maji-Gire Panda" Effect Monster "Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK." ATK: 1000 DEF: 800 Level: 4 Type: "Beast" Attribute: "Earth" "Majioshaleon" Effect Monster "Your opponent cannot select this card as an attack target while they control any Spell/Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 2000 DEF: 800 Level: 5 Type: "Reptile" Attribute: "Water" "Majiosheldon" Effect Monster "Cannot be Special Summoned, except by its own effect. If this card is Tributed for a Tribute Summon, during your next Standby Phase: You can Special Summon this card from your Graveyard. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect." ATK: 800 DEF: 2000 Level: 3 Type: "Warrior" Attribute: "Water" "Major Riot" Trap Card "You can activate this card when 1 or more of your monsters are returned from the field to your hand by your opponent's effect. Return all Monster Cards on the field to your respective hands. Both you and your opponent then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position." Type: "Normal" "Maju Garzett" Effect Monster "The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card." ATK: 0 DEF: 0 Level: 7 Type: "Fiend" Attribute: "Dark" "Makiu, the Magical Mist" Spell Card "Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Makyura the Destructor" Effect Monster "If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Malacoda, Netherlord of the Burning Abyss" Ritual Effect Monster "You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard." ATK: 2700 DEF: 2200 Level: 6 Type: "Fiend" Attribute: "Dark" "Malefic Blue-Eyes White Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Malefic Claw Stream" Trap Card "Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it." Type: "Normal" "Malefic Cyber End Dragon" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card." ATK: 4000 DEF: 2800 Level: 10 Type: "Machine" Attribute: "Dark" "Malefic Divide" Spell Card "Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase." Type: "Quickplay" "Malefic Paradigm Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; you can only attack with "Malefic" monsters for the rest of this turn, also return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from your Extra Deck." ATK: 4000 DEF: 4000 Level: 10 Type: "Dragon" Attribute: "Dark" "Malefic Paradox Dragon" Synchro Monster "Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card." ATK: 4000 DEF: 4000 Level: 10 Type: "Dragon" Attribute: "Dark" "Malefic Paradox Gear" Effect Monster "If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "Malefic Parallel Gear" Tuner Monster "When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand." ATK: 0 DEF: 0 Level: 2 Type: "Machine" Attribute: "Dark" "Malefic Rainbow Dragon" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card." ATK: 4000 DEF: 0 Level: 10 Type: "Dragon" Attribute: "Dark" "Malefic Red-Eyes Black Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Red-Eyes Black Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card." ATK: 2400 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" "Malefic Selector" Spell Card "Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn." Type: "Normal" "Malefic Stardust Dragon" Effect Monster "Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card." ATK: 2500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Malefic Territory" Spell Card "When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field." Type: "Continuous" "Malefic Truth Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls." ATK: 5000 DEF: 5000 Level: 12 Type: "Dragon" Attribute: "Dark" "Malefic Tune" Trap Card "If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn." Type: "Normal" "Malefic World" Spell Card "While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck." Type: "Field" "Malevolent Catastrophe" Trap Card "When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field." Type: "Normal" "Malevolent Mech - Goku En" Effect Monster "You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect." ATK: 2400 DEF: 1400 Level: 6 Type: "Zombie" Attribute: "Light" "Malevolent Nuzzler" Spell Card "The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck." Type: "Equip" "Malfunction" Trap Card "Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position." Type: "Counter" "Malice Ascendant" Effect Monster "During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each "Malice Ascendant" in your Graveyard." ATK: 700 DEF: 1000 Level: 4 Type: "Zombie" Attribute: "Dark" "Malice Dispersion" Spell Card "Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards." Type: "Quickplay" "Malice Doll of Demise" Effect Monster "During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard." ATK: 1600 DEF: 1700 Level: 4 Type: "Fiend" Attribute: "Dark" "Malice, Lady of Lament" Effect Monster "(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Dark" "Malicevorous Fork" Effect Monster "You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand." ATK: 400 DEF: 400 Level: 2 Type: "Fiend" Attribute: "Dark" "Malicevorous K Ife" Effect Monster "When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous K Ife"; Special Summon that target." ATK: 600 DEF: 100 Level: 2 Type: "Fiend" Attribute: "Dark" "Malicevorous Spoon" Effect Monster "When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn." ATK: 100 DEF: 500 Level: 2 Type: "Fiend" Attribute: "Dark" "Mamemaki" Trap Card "Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand." Type: "Normal" "Mammoth Graveyard" Normal Monster "A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers." ATK: 1200 DEF: 800 Level: 3 Type: "Dinosaur" Attribute: "Earth" "Man Beast of Ares" Effect Monster "After a Chain (of 2 or more Links) resolves, this card gains 500 ATK." ATK: 500 DEF: 500 Level: 3 Type: "Beast-Warrior" Attribute: "Earth" "Man Eater" Normal Monster "Man-eating plant with poison feelers for attacking enemies." ATK: 800 DEF: 600 Level: 2 Type: "Plant" Attribute: "Earth" "Man-Eater Bug" Flip Effect Monster "FLIP: Target 1 monster on the field; destroy it." ATK: 450 DEF: 600 Level: 2 Type: "Insect" Attribute: "Earth" "Man-Eating Black Shark" Fusion Monster "Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas" ATK: 2100 DEF: 1300 Level: 5 Type: "Fish" Attribute: "Water" "Man-Eating Plant" Normal Monster "A meat-eating plant that is attractive to the eye but dangerous when approached." ATK: 800 DEF: 600 Level: 2 Type: "Plant" Attribute: "Earth" "Man-Eating Treasure Chest" Normal Monster "A monster disguised as a treasure chest that is known to attack the unwary adventurer." ATK: 1600 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Man-Thro' Tro'" Effect Monster "By Tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points." ATK: 1000 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Mana Dragon Zirnitron" Effect Monster "If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field." ATK: 2200 DEF: 1200 Level: 6 Type: "Dragon" Attribute: "Dark" "Mandragon" Pendulum Normal Monster "This mandragora harbors the soul of a sorrowful dragon. The cursed tones of its wailing cause both fear and despair." ATK: 2500 DEF: 1000 Level: 5 Type: "Plant" Attribute: "Earth" Scale: 2 "Manga Ryu-Ran" Toon Monster "(This card is always treated as a "Toon" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks." ATK: 2200 DEF: 2600 Level: 7 Type: "Dragon" Attribute: "Fire" "Maniacal Servant" Effect Monster "Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase." ATK: 600 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Manju of the Ten Thousand Hands" Effect Monster "When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand." ATK: 1400 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Manticore of Darkness" Effect Monster "During the End Phase of the turn this card was sent to the Graveyard: You can send to the Graveyard 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or your side of the field; Special Summon this card from your Graveyard." ATK: 2300 DEF: 1000 Level: 6 Type: "Beast-Warrior" Attribute: "Fire" "Mara of the Nordic Alfar" Tuner Monster "When using this card as Synchro Material, the other Synchro Materials must be 2 "Nordic" monsters in your hand." ATK: 1000 DEF: 500 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Marauding Captain" Effect Monster "Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand." ATK: 1200 DEF: 400 Level: 3 Type: "Warrior" Attribute: "Earth" Spell Card "Target 1 "Lightsworn" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn." Type: "Normal" "March of the Monarchs" Spell Card "Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You cannot Special Summon monsters from the Extra Deck." Type: "Continuous" "March Towards Ragnarok" Spell Card "Target 1 "Aesir" monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spells/Traps." Type: "Quickplay" "Mardel, Generaider Boss of Light" Effect Monster "You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn." ATK: 2400 DEF: 2400 Level: 9 Type: "Plant" Attribute: "Light" "Mare Mare" Tuner Monster "Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn." ATK: 2100 DEF: 1400 Level: 7 Type: "Wyrm" Attribute: "Water" "Margin Trading" Spell Card "Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn." Type: "Normal" "Mariamne, the True Dracophoenix" Effect Monster "If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn." ATK: 2700 DEF: 2100 Level: 9 Type: "Wyrm" Attribute: "Wind" "Marina, Princess of Sunflowers" Effect Monster "If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect." ATK: 2800 DEF: 1600 Level: 8 Type: "Plant" Attribute: "Fire" "Marincess Basilalima" Effect Monster "If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn. You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand. If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK." ATK: 600 DEF: 2100 Level: 4 Type: "Cyberse" Attribute: "Water" "Marincess Battle Ocean" Spell Card "All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster." Type: "Field" "Marincess Blue Slug" Link Monster "1 Level 4 or lower "Marincess" monster" If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn." ATK: 1500 Type: "Cyberse" Attribute: "Water" Link Rating: 1 Link Markers: ["Bottom"] "Marincess Blue Tang" Effect Monster "If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn." ATK: 1500 DEF: 1200 Level: 4 Type: "Cyberse" Attribute: "Water" "Marincess Cascade" Trap Card "Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand." Type: "Normal" "Marincess Coral Anemone" Link Monster "2 WATER monsters" You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn." ATK: 2000 Type: "Cyberse" Attribute: "Water" Link Rating: 2 Link Markers: ["Left","Bottom"] "Marincess Crown Tail" Effect Monster "During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn." ATK: 600 DEF: 2300 Level: 5 Type: "Cyberse" Attribute: "Water" "Marincess Crystal Heart" Link Monster "2 WATER monsters" Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage." ATK: 0 Type: "Cyberse" Attribute: "Water" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Marincess Current" Trap Card "When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand." Type: "Normal" "Marincess Great Bubble Reef" Link Monster "2+ WATER monsters" Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn." ATK: 2600 Type: "Cyberse" Attribute: "Water" Link Rating: 4 Link Markers: ["Left","Bottom-Right","Bottom","Right"] "Marincess Mandarin" Effect Monster "If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Cyberse" Attribute: "Water" "Marincess Marbled Rock" Link Monster "2+ WATER monsters" You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage." ATK: 2500 Type: "Cyberse" Attribute: "Water" Link Rating: 3 Link Markers: ["Left","Bottom","Right"] "Marincess Pascalus" Effect Monster "If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it you your hand. You can only use each effect of "Marincess Pascalus" once per turn." ATK: 1200 DEF: 2000 Level: 4 Type: "Cyberse" Attribute: "Water" "Marincess Sea Angel" Link Monster "1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn." ATK: 1000 Type: "Cyberse" Attribute: "Water" Link Rating: 1 Link Markers: ["Left"] "Marincess Sea Horse" Effect Monster "You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn." ATK: 1400 DEF: 1000 Level: 3 Type: "Cyberse" Attribute: "Water" "Marincess Sea Star" Effect Monster "You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn." ATK: 800 DEF: 400 Level: 2 Type: "Cyberse" Attribute: "Water" "Marincess Snow" Trap Card "If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn." Type: "Normal" "Marincess Wave" Trap Card "If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand." Type: "Normal" "Marincess Wonder Heart" Link Monster "2+ WATER monsters" Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY." ATK: 2400 Type: "Cyberse" Attribute: "Water" Link Rating: 4 Link Markers: ["Left","Bottom-Left","Bottom-Right","Right"] "Marine Beast" Fusion Monster "Water Magician" + "Behegon" ATK: 1700 DEF: 1600 Level: 5 Type: "Fish" Attribute: "Water" "Marionette Mite" Effect Monster "You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase." ATK: 1000 DEF: 1000 Level: 3 Type: "Insect" Attribute: "Dark" "Mark of the Rose" Spell Card "Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase." Type: "Equip" "Marmiting Captain" Effect Monster "When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster." ATK: 1200 DEF: 400 Level: 3 Type: "Warrior" Attribute: "Earth" "Marshalling Field" Trap Card "You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand." Type: "Continuous" "Marshmacaron" Effect Monster "If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Marshmacaron" from your hand, Deck, and/or Graveyard. You can only use this effect of "Marshmacaron" once per turn." ATK: 200 DEF: 200 Level: 1 Type: "Fairy" Attribute: "Light" "Marshmallon" Effect Monster "Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage." ATK: 300 DEF: 500 Level: 3 Type: "Fairy" Attribute: "Light" "Marshmallon Glasses" Spell Card "While "Marshmallon" is in your Monster Zone, your opponent cannot target monsters other than "Marshmallon" for attacks." Type: "Continuous" "Martial Metal Marcher" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field." ATK: 500 DEF: 2200 Level: 3 Type: "Machine" Attribute: "Wind" "Maryokutai" Effect Monster "During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it." ATK: 900 DEF: 900 Level: 3 Type: "Aqua" Attribute: "Water" "Masaki the Legendary Swordsman" Normal Monster "Legendary swordmaster Masaki is a veteran of over 100 battles." ATK: 1100 DEF: 1100 Level: 4 Type: "Warrior" Attribute: "Earth" "Mask Change" Spell Card "Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down)." Type: "Quickplay" "Mask Change II" Spell Card "Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn." Type: "Quickplay" "Mask Charge" Spell Card "Target 1 "HERO" monster and 1 "Change" Quickplay Spell Card in your Graveyard; add them to your hand." Type: "Normal" "Mask of Brutality" Spell Card "The equipped monster gains 1000 ATK and loses 1000 DEF. During each of your Standby Phases, pay 1000 LP or destroy this card." Type: "Equip" "Mask of Darkness" Flip Effect Monster "FLIP: Target 1 Trap in your GY; add that target to your hand." ATK: 900 DEF: 400 Level: 2 Type: "Fiend" Attribute: "Dark" "Mask of Dispel" Spell Card "Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card." Type: "Continuous" "Mask of Restrict" Trap Card "Neither player can Tribute cards." Type: "Continuous" "Mask of the Accursed" Spell Card "The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster." Type: "Equip" "Mask of Weakness" Trap Card "Target 1 attacking monster; that target loses 700 ATK until the end of this turn." Type: "Normal" "Masked Beast Des Gardius" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field." ATK: 3300 DEF: 2500 Level: 8 Type: "Fiend" Attribute: "Dark" "Masked Chameleon" Tuner Monster "Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect." ATK: 1600 DEF: 1100 Level: 4 Type: "Reptile" Attribute: "Earth" "Masked Chopper" Effect Monster "If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent." ATK: 100 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Earth" "Masked Clown" Normal Monster "This warrior's fatal dance is performed with a lethal sickle." ATK: 500 DEF: 700 Level: 2 Type: "Warrior" Attribute: "Dark" "Masked Dragon" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck." ATK: 1400 DEF: 1100 Level: 3 Type: "Dragon" Attribute: "Fire" "Masked HERO Acid" Fusion Monster "Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK." ATK: 2600 DEF: 2100 Level: 8 Type: "Warrior" Attribute: "Water" "Masked HERO Anki" Fusion Monster "Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quickplay Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn." ATK: 2800 DEF: 1200 Level: 8 Type: "Warrior" Attribute: "Dark" "Masked HERO Blast" Fusion Monster "Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand." ATK: 2200 DEF: 1800 Level: 6 Type: "Warrior" Attribute: "Wind" "Masked HERO Dark Law" Fusion Monster "Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand." ATK: 2400 DEF: 1800 Level: 6 Type: "Warrior" Attribute: "Dark" "Masked HERO Dian" Fusion Monster "Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck." ATK: 2800 DEF: 3000 Level: 8 Type: "Warrior" Attribute: "Water" "Masked HERO Divine Wind" Fusion Monster "Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card." ATK: 2700 DEF: 1900 Level: 8 Type: "Warrior" Attribute: "Wind" "Masked HERO Goka" Fusion Monster "Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY." ATK: 2200 DEF: 1800 Level: 6 Type: "Warrior" Attribute: "Fire" "Masked HERO Koga" Fusion Monster "Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn." ATK: 2500 DEF: 1800 Level: 8 Type: "Warrior" Attribute: "Light" "Masked HERO Vapor" Fusion Monster "Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects." ATK: 2400 DEF: 2000 Level: 6 Type: "Warrior" Attribute: "Water" "Masked Ninja Ebisu" Effect Monster "Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn." ATK: 1200 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Wind" "Masked Sorcerer" Effect Monster "When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck." ATK: 900 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Masquerade, the Crimsongleam Dragon" Fusion Monster "1 "Despia" monster + 1 LIGHT or DARK monster" While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster (Quick Effect): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Masquerade, the Crimsongleam Dragon" once per turn." ATK: 2500 DEF: 2000 Level: 8 Type: "Fiend" Attribute: "Dark" "Mass Driver" Spell Card "Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points." Type: "Continuous" Trap Card "Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated." Type: "Continuous" "Massivemorph" Trap Card "Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly." Type: "Normal" "Master & Expert" Normal Monster "A deadly duo consisting of a beast master and its loyal servant." ATK: 1200 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Earth" "Master Craftsman Gamil" Effect Monster "During the Damage Step, when a face-up monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 300 ATK until the end of this turn." ATK: 200 DEF: 200 Level: 2 Type: "Pyro" Attribute: "Fire" "Master Flare Hyperion" Synchro Monster "1 Tuner + 1+ non-Tuner Fairy monsters" You can send 1 "The Agent" monster, or 1 monster that specifically lists "The Sanctuary in the Sky" in its text, from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes the sent monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Master Flare Hyperion" once per turn." ATK: 3200 DEF: 2600 Level: 10 Type: "Fairy" Attribute: "Light" "Master Gig" Effect Monster "Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control." ATK: 2600 DEF: 1400 Level: 8 Type: "Psychic" Attribute: "Earth" "Master Hyperion" Effect Monster "You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn." ATK: 2700 DEF: 2100 Level: 8 Type: "Fairy" Attribute: "Light" "Master Kyonshee" Normal Monster "A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts." ATK: 1750 DEF: 1000 Level: 4 Type: "Zombie" Attribute: "Earth" "Master Monk" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn." ATK: 1900 DEF: 1000 Level: 5 Type: "Rock" Attribute: "Earth" "Master of Oz" Fusion Monster "Big Koala" + "Des Kangaroo" ATK: 4200 DEF: 3700 Level: 9 Type: "Beast" Attribute: "Earth" "Master of the Flaming Dragonswords" Effect Monster "When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase." ATK: 1800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Fire" "Master Peace, the True Dracoslayer" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck." ATK: 2950 DEF: 2950 Level: 8 Type: "Dragon" Attribute: "Light" "Master Peace, the True Dracoslaying King" Effect Monster "To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it." ATK: 2950 DEF: 2950 Level: 8 Type: "Wyrm" Attribute: "Light" "Master Pendulum, the Dracoslayer" Pendulum Normal Monster [Pendulum Effect] "Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it. [Flavor Text] "Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?" ATK: 0 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Light" Scale: 3 "Master with Eyes of Blue" Tuner Monster "When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn." ATK: 300 DEF: 1200 Level: 1 Type: "Spellcaster" Attribute: "Light" "Master's Diploman" Effect Monster "If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones." ATK: 2000 DEF: 2000 Level: 5 Type: "Machine" Attribute: "Dark" "Masterking Archfiend" Link Monster "2 Fiend monsters" Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. 1: Add it to your hand. 2, 3, 4, 5: Shuffle into the Deck. 6: Special Summon it." ATK: 2000 Type: "Fiend" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Mataza the Zapper" Effect Monster "This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch." ATK: 1300 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Dark" "Matching Outfits" Trap Card "Both players reveal the top card of their Deck, and if they are the same type of card (Monster, Spell, or Trap), both players add them to their hands. Otherwise, banish them." Type: "Normal" "Materiactor Gigaboros" XYZ Monster "2+ Level 3 monsters" Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand." ATK: 500 DEF: 500 Level: 3 Type: "Dragon" Attribute: "Dark" "Materiactor Gigadra" Effect Monster "You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters." ATK: 1000 DEF: 1000 Level: 3 Type: "Dragon" Attribute: "Dark" "Mathematician" Effect Monster "When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card." ATK: 1500 DEF: 500 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Mathmech Addition" Effect Monster "You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Cyberse" Attribute: "Fire" "Mathmech Billionblade Nayuta" Spell Card "Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn." Type: "Equip" "Mathmech Diameter" Tuner Monster "When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" Synchro or Xyz Monster that was Summoned using this card on the field as material gains this effect. You can only use each of the preceding effects of "Mathmech Diameter" once per turn. Once during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect." ATK: 1000 DEF: 1500 Level: 4 Type: "Cyberse" Attribute: "Light" "Mathmech Division" Effect Monster "You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Cyberse" Attribute: "Earth" "Mathmech Equation" Spell Card "Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn." Type: "Normal" "Mathmech Induction" Trap Card "All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn." Type: "Continuous" "Mathmech Multiplication" Effect Monster "You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn." ATK: 500 DEF: 2000 Level: 4 Type: "Cyberse" Attribute: "Earth" "Mathmech Nabla" Tuner Monster "You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn." ATK: 1000 DEF: 1500 Level: 4 Type: "Cyberse" Attribute: "Dark" "Mathmech Sigma" Tuner Monster "If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner." ATK: 1000 DEF: 1500 Level: 4 Type: "Cyberse" Attribute: "Light" "Mathmech Subtraction" Effect Monster "You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Cyberse" Attribute: "Fire" "Mathmech Superfactorial" Trap Card "Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;r Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn." Type: "Normal" "Matriarch of Nephthys" Effect Monster "You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn." ATK: 600 DEF: 600 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Mausoleum of the Emperor" Spell Card "During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.)" Type: "Field" "Mausoleum of White" Spell Card "During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand." Type: "Field" "Mavelus" Fusion Monster "Tyhone" + "Wings of Wicked Flame" ATK: 1300 DEF: 900 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Max Warrior" Effect Monster "If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved." ATK: 1800 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Wind" "Maximum Six" Effect Monster "When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200." ATK: 1900 DEF: 1600 Level: 6 Type: "Warrior" Attribute: "Earth" "Maxx "C" Effect Monster "During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C" per turn." ATK: 500 DEF: 200 Level: 2 Type: "Insect" Attribute: "Earth" "Mayakashi Mayhem" Trap Card "If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn. Draw 1 card. Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem". Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied). Inflict 800 damage to your opponent. You can only activate the effect of "Mayakashi Mayhem" once per Chain." Type: "Continuous" "Mayakashi Metamorphosis" Trap Card "Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn." Type: "Normal" "Mayakashi Return" Spell Card "Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn." Type: "Normal" "Mayakashi Winter" Spell Card "Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card. Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it." Type: "Continuous" "Mayhem Fur Hire" Spell Card "Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn." Type: "Quickplay" "Mayosenju Daibak" Pendulum Effect Monster [Pendulum Effect] "When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase. [Monster Effect] "Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand." ATK: 3000 DEF: 300 Level: 10 Type: "Beast" Attribute: "Wind" Scale: 7 "Mayosenju Hitot" Pendulum Effect Monster [Pendulum Effect] "You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn. [Monster Effect] "Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand." ATK: 2000 DEF: 3000 Level: 10 Type: "Beast" Attribute: "Wind" Scale: 3 "Mazera DeVille" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied." ATK: 2800 DEF: 2300 Level: 8 Type: "Fiend" Attribute: "Dark" "Mech Bass" Normal Monster "A mechanized bass with a large mouth and a cannon on its back. The cannon fires blinding plasma rays." ATK: 1800 DEF: 1500 Level: 5 Type: "Machine" Attribute: "Water" "Mech Mole Zombie" Normal Monster "This creature attacks by launching missile-like arms." ATK: 500 DEF: 400 Level: 2 Type: "Zombie" Attribute: "Dark" "Mecha Bunny" Effect Monster "When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position." ATK: 800 DEF: 100 Level: 2 Type: "Machine" Attribute: "Earth" "Mecha Phantom Beast Aerosguin" Effect Monster "Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects." ATK: 1600 DEF: 400 Level: 3 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Auroradon" Link Monster "2+ Machine monsters" If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;r 1: Destroy 1 card on the field. 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. 3: Add 1 Trap from your GY to your hand." ATK: 2100 Type: "Machine" Attribute: "Wind" Link Rating: 3 Link Markers: ["Left","Bottom","Bottom-Right"] "Mecha Phantom Beast Blackfalcon" Effect Monster "When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position." ATK: 1200 DEF: 1700 Level: 4 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Blue Impala" Tuner Monster "Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0)." ATK: 1400 DEF: 1100 Level: 3 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Coltwing" Effect Monster "When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it." ATK: 1600 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Concoruda" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target." ATK: 2400 DEF: 1200 Level: 7 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Dracossack" XYZ Monster "2 Level 7 monsters" Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect." ATK: 2600 DEF: 2200 Level: 7 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Hamstrat" Effect Monster "When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn." ATK: 1100 DEF: 1600 Level: 3 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Harrliard" Effect Monster "Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand." ATK: 1800 DEF: 800 Level: 4 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Jaculuslan" Synchro Monster "1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters" When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can Set 1 Quickplay Spell Card directly from your Deck." ATK: 2700 DEF: 2000 Level: 9 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Kalgriffin" Effect Monster "You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0)." ATK: 1000 DEF: 2500 Level: 7 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Megaraptor" Effect Monster "When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand." ATK: 1900 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast O-Lion" Tuner Monster "You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn." ATK: 600 DEF: 1000 Level: 2 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Raiten" Effect Monster "You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects." ATK: 1500 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Sabre Hawk" Effect Monster "This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target." ATK: 2100 DEF: 100 Level: 4 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Stealthray" Effect Monster "When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target." ATK: 100 DEF: 2100 Level: 3 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Tetherwolf" Effect Monster "If this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per battle, during the Damage Step, when this card battles an opponent's monster (Quick Effect): You can Tribute 1 Token; this card gains 800 ATK, until the end of this turn." ATK: 1700 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Turtletracer" Effect Monster "This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed." ATK: 500 DEF: 2000 Level: 3 Type: "Machine" Attribute: "Wind" "Mecha Phantom Beast Warbluran" Tuner Monster "If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn." ATK: 300 DEF: 300 Level: 1 Type: "Machine" Attribute: "Wind" "Mecha Sea Dragon Plesion" Effect Monster "If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target." ATK: 2300 DEF: 1800 Level: 5 Type: "Machine" Attribute: "Water" "Mecha-Dog Marron" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent." ATK: 1000 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Light" "Mechaleon" Normal Monster "A large chameleon with the ability to alter its body coloring. Using this ability, it can conceal itself in any location." ATK: 800 DEF: 600 Level: 2 Type: "Reptile" Attribute: "Water" "Mechanical Hound" Effect Monster "While you have no cards in your hand, your opponent cannot activate Spell Cards." ATK: 2800 DEF: 1500 Level: 7 Type: "Machine" Attribute: "Earth" "Mechanical Snail" Normal Monster "A cyborg snail that still travels at a slow pace." ATK: 800 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Dark" "Mechanicalchaser" Normal Monster "A hunter that relentlessly pursues its target by order of the Machine King." ATK: 1850 DEF: 800 Level: 4 Type: "Machine" Attribute: "Dark" "Mechquipped Angineer" XYZ Monster "2 Level 3 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn." ATK: 1800 DEF: 1000 Level: 3 Type: "Fairy" Attribute: "Light" "Meda Bat" Normal Monster "An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies." ATK: 800 DEF: 400 Level: 2 Type: "Fiend" Attribute: "Dark" "Medallion of the Ice Barrier" Spell Card "Add 1 "Ice Barrier" monster from your Deck to your hand." Type: "Normal" "Medium of the Ice Barrier" Effect Monster "If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn." ATK: 2200 DEF: 1600 Level: 7 Type: "Spellcaster" Attribute: "Water" "Medium Piece Golem" Effect Monster "When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field." ATK: 1600 DEF: 0 Level: 4 Type: "Rock" Attribute: "Earth" "Medusa Worm" Effect Monster "Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field." ATK: 500 DEF: 600 Level: 2 Type: "Rock" Attribute: "Earth" "Medusa, Watcher of the Evil Eye" Effect Monster "When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY." ATK: 1400 DEF: 1600 Level: 4 Type: "Fiend" Attribute: "Dark" "Mefist the Infernal General" Effect Monster "If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card." ATK: 1800 DEF: 1700 Level: 5 Type: "Fiend" Attribute: "Dark" "Mega Thunderball" Normal Monster "Rolls along the ground releasing bolts of electricity to attack its enemies." ATK: 750 DEF: 600 Level: 2 Type: "Thunder" Attribute: "Wind" "Mega Ton Magical Cannon" Spell Card "Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field." Type: "Normal" "Megalith Aratron" Ritual Effect Monster "You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn." ATK: 2000 DEF: 3000 Level: 8 Type: "Rock" Attribute: "Earth" "Megalith Bethor" Ritual Effect Monster "You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn." ATK: 1500 DEF: 2600 Level: 8 Type: "Rock" Attribute: "Earth" "Megalith Emergence" Trap Card "You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn." Type: "Continuous" "Megalith Hagith" Ritual Effect Monster "You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn." ATK: 1300 DEF: 2600 Level: 4 Type: "Rock" Attribute: "Earth" "Megalith Och" Ritual Effect Monster "You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn." ATK: 1000 DEF: 2700 Level: 4 Type: "Rock" Attribute: "Earth" "Megalith Ophiel" Ritual Effect Monster "You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn." ATK: 1600 DEF: 2500 Level: 4 Type: "Rock" Attribute: "Earth" "Megalith Phaleg" Ritual Effect Monster "You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY." ATK: 2500 DEF: 1200 Level: 8 Type: "Rock" Attribute: "Earth" "Megalith Phul" Ritual Effect Monster "You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the same as that monster's, then add it to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Megalith Phul" once per turn." ATK: 500 DEF: 2000 Level: 2 Type: "Rock" Attribute: "Earth" "Megalith Portal" Spell Card "The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn." Type: "Field" "Megalith Promotion" Trap Card "You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Megalith Promotion" once per turn." Type: "Continuous" "Megalith Unformed" Spell Card "Activate 1 of these effects; All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn. Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level." Type: "Quickplay" "Megalosmasher X" Normal Monster "With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey." ATK: 2000 DEF: 0 Level: 4 Type: "Dinosaur" Attribute: "Water" "Megamorph" Spell Card "While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK." Type: "Equip" "Megarock Dragon" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700." ATK: 0 DEF: 0 Level: 7 Type: "Rock" Attribute: "Earth" "Megaroid City" Spell Card "You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field)." Type: "Field" "Megasonic Eye" Normal Monster "Made of mysterious metal, this monster is a doomsday machine from the edge of the universe." ATK: 1500 DEF: 1800 Level: 5 Type: "Machine" Attribute: "Dark" "Megazowler" Normal Monster "Nothing stands in the way of this spike-covered dinosaur!" ATK: 1800 DEF: 2000 Level: 6 Type: "Dinosaur" Attribute: "Earth" "Megirus Light" Normal Monster "The fatal beams from the eyes of this monster result in grim destruction." ATK: 900 DEF: 600 Level: 3 Type: "Fiend" Attribute: "Dark" "Megistric Maginician" Effect Monster "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn." ATK: 0 DEF: 2000 Level: 1 Type: "Spellcaster" Attribute: "Fire" "Mei-Kou, Master of Barriers" Effect Monster "You can Tribute this card, then target 1 face-up Continuous Spell or Continuous Trap Card on the field; destroy that target." ATK: 1700 DEF: 600 Level: 4 Type: "Spellcaster" Attribute: "Light" "Mekanikal Arkfiend" Effect Monster "When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard." ATK: 100 DEF: 2100 Level: 4 Type: "Fiend" Attribute: "Dark" "Mekk-Knight Avram" Normal Monster "Check THIS out!" ATK: 2000 DEF: 0 Level: 4 Type: "Psychic" Attribute: "Light" "Mekk-Knight Blue Sky" Effect Monster "If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn." ATK: 2000 DEF: 2500 Level: 5 Type: "Psychic" Attribute: "Light" "Mekk-Knight Crusadia Avramax" Link Monster "2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck." ATK: 3000 Type: "Cyberse" Attribute: "Light" Link Rating: 4 Link Markers: ["Left","Bottom-Left","Bottom-Right","Right"] "Mekk-Knight Green Horizon" Effect Monster "If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand." ATK: 2100 DEF: 1600 Level: 6 Type: "Psychic" Attribute: "Light" "Mekk-Knight Indigo Eclipse" Effect Monster "If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones." ATK: 2400 DEF: 2400 Level: 8 Type: "Psychic" Attribute: "Light" "Mekk-Knight of the Morning Star" Link Monster "2 monsters, including a "Mekk-Knight" monster" If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle." ATK: 2000 Type: "Machine" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Mekk-Knight Orange Sunset" Effect Monster "If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand." ATK: 800 DEF: 3000 Level: 6 Type: "Psychic" Attribute: "Light" "Mekk-Knight Purple Nightfall" Effect Monster "If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn." ATK: 2500 DEF: 2000 Level: 8 Type: "Psychic" Attribute: "Light" "Mekk-Knight Red Moon" Effect Monster "If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it." ATK: 2300 DEF: 2600 Level: 7 Type: "Psychic" Attribute: "Light" "Mekk-Knight Spectrum Supreme" Link Monster "2+ "Mekk-Knight" monsters" This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn." ATK: 3000 Type: "Cyberse" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Mekk-Knight Yellow Star" Effect Monster "If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it." ATK: 2200 DEF: 2800 Level: 7 Type: "Psychic" Attribute: "Light" "Meklord Army Deployer Obbligato" Effect Monster "During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn." ATK: 1200 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Light" "Meklord Army of Granel" Effect Monster "This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn." ATK: 1600 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Earth" "Meklord Army of Skiel" Effect Monster "This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck." ATK: 1200 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Wind" "Meklord Army of Wisel" Effect Monster "This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1800 DEF: 0 Level: 4 Type: "Machine" Attribute: "Dark" "Meklord Assembly" Spell Card "When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only use each of the following effects of "Meklord Assembly" once per turn. You can discard 1 card, then target 1 monster you control; destroy it. r If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it. You can only activate 1 "Meklord Assembly" per turn." Type: "Continuous" "Meklord Astro Dragon Asterisk" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the Graveyard, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the Graveyard by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player." ATK: 0 DEF: 0 Level: 10 Type: "Machine" Attribute: "Dark" "Meklord Astro Dragon Triskelion" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase." ATK: 3000 DEF: 0 Level: 10 Type: "Machine" Attribute: "Dark" "Meklord Astro Mekanikle" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect." ATK: 4000 DEF: 4000 Level: 12 Type: "Machine" Attribute: "Light" "Meklord Astro the Eradicator" Trap Card "Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn." Type: "Normal" "Meklord Deflection" Spell Card "Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn." Type: "Quickplay" "Meklord Emperor Granel" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. This card gains ATK and DEF equal to half your LP. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your side of the field in Defense Position." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Earth" "Meklord Emperor Skiel" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the Graveyard; this card can attack your opponent directly this turn." ATK: 2200 DEF: 2200 Level: 1 Type: "Machine" Attribute: "Wind" "Meklord Emperor Wisel" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it." ATK: 2500 DEF: 2500 Level: 1 Type: "Machine" Attribute: "Dark" "Meklord Emperor Wisel - Synchro Absorption" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card." ATK: 2500 DEF: 2500 Level: 1 Type: "Machine" Attribute: "Dark" "Meklord Factory" Trap Card "When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target." Type: "Normal" "Meklord Fortress" Spell Card "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard: You can add 1 "Meklord Emperor" monster from your Deck to your hand." Type: "Field" "Meklord Nucleus Infinity Core" Effect Monster "The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck, with a different Attribute from the monsters you control, ignoring its Summoning conditions, also you can attack with only 1 monster for the rest of this turn." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "Mektimed Blast" Trap Card "Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them." Type: "Normal" "Melchid the Four-Face Beast" Normal Monster "This monster has four different masks for four different attacks." ATK: 1500 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Melffy Catty" Effect Monster "If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn." ATK: 200 DEF: 200 Level: 2 Type: "Beast" Attribute: "Earth" "Melffy Fenny" Effect Monster "If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or this card is targeted for an attack by an opponent's monster: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn." ATK: 100 DEF: 300 Level: 2 Type: "Beast" Attribute: "Earth" "Melffy Hide-and-Seek" Spell Card "The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn." Type: "Continuous" "Melffy Mommy" XYZ Monster "2+ Level 2 Beast monsters" Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or field to this card as material. This card gains effects based on the number of materials attached to it. 3+: Cannot be destroyed by battle. 4+: You take no battle damage from attacks involving this card. 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK." ATK: 1000 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Earth" "Melffy of the Forest" XYZ Monster "2 Level 2 monsters" You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster(s) you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; while it is face-up on the field, it cannot attack, also negate its effects. You can only use each effect of "Melffy of the Forest" once per turn." ATK: 500 DEF: 2000 Level: 2 Type: "Beast" Attribute: "Earth" "Melffy Playhouse" Trap Card "Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn." Type: "Normal" "Melffy Pony" Effect Monster "If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or this card is targeted for an attack by an opponent's monster: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn." ATK: 400 DEF: 0 Level: 2 Type: "Beast" Attribute: "Earth" "Melffy Puppy" Effect Monster "If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or this card is targeted for an attack by an opponent's monster: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn." ATK: 300 DEF: 100 Level: 2 Type: "Beast" Attribute: "Earth" "Melffy Rabby" Normal Monster "Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!" ATK: 0 DEF: 2100 Level: 2 Type: "Beast" Attribute: "Earth" "Melffy Tag" Spell Card "Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn." Type: "Quickplay" "Meliae of the Trees" XYZ Monster "2 Level 3 EARTH monsters" Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Send 1 Plant-Type monster from your Deck to the Graveyard. Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position." ATK: 1700 DEF: 900 Level: 3 Type: "Plant" Attribute: "Earth" "Melodious Illusion" Trap Card "Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase." Type: "Normal" "Melomelody the Brass Djinn" XYZ Monster "2 Level 3 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn." ATK: 1400 DEF: 1600 Level: 3 Type: "Fiend" Attribute: "Light" "Meltiel, Sage of the Sky" Effect Monster "Each time a Counter Trap Card is activated, immediately after it resolves, gain 1000 LP, and if you do, if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls." ATK: 1600 DEF: 1200 Level: 4 Type: "Fairy" Attribute: "Light" "Memories of Hope" Spell Card "Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn." Type: "Normal" "Memory Crush King" Effect Monster "When this card inflicts Battle Damage to your opponent by a direct attack, remove from play all Synchro Monsters in your opponent's Graveyard, and inflict 1000 damage to your opponent for each monster removed." ATK: 2000 DEF: 0 Level: 5 Type: "Fiend" Attribute: "Dark" "Memory Crusher" Effect Monster "If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck." ATK: 1000 DEF: 600 Level: 3 Type: "Fiend" Attribute: "Dark" "Memory Loss" Trap Card "When a face-up Attack Position monster your opponent controls just activated an effect (except during the Damage Step): Negate that effect, and if you do, change that monster to face-up Defense Position." Type: "Normal" "Memory of an Adversary" Trap Card "When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field." Type: "Normal" "Mental Seeker" Tuner Monster "When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck. Choose 1 of those cards and remove it from play. Then, shuffle the others into the Deck." ATK: 800 DEF: 600 Level: 3 Type: "Psychic" Attribute: "Earth" "Meotoko" Normal Monster "Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha!" ATK: 700 DEF: 600 Level: 2 Type: "Beast" Attribute: "Earth" "Merciful Machine Angel" Spell Card "Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn." Type: "Normal" "Merlin" Effect Monster "You can only use each effect of "Merlin" once per turn. You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters. (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control. (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control." ATK: 1400 DEF: 500 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Mermaid Archer" Effect Monster "Once per turn: You can target 1 face-up Level 3 or lower monster you control; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) While equipped with a monster by this effect, this card gains 800 ATK. If this card would be destroyed, you can destroy the monster equipped to it with this effect, instead." ATK: 1200 DEF: 200 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Mermaid Knight" Effect Monster "While "Umi" is face-up on the field, this card can attack twice during the same Battle Phase." ATK: 1500 DEF: 700 Level: 4 Type: "Aqua" Attribute: "Water" "Mermaid Shark" Effect Monster "When this card is Normal Summoned: You can add 1 Level 3, 4 or 5 Fish-Type monster from your Deck to your hand." ATK: 100 DEF: 300 Level: 1 Type: "Fish" Attribute: "Water" "Mermail Abyssalacia" Link Monster "2 Fish, Sea Serpent, and/or Aqua monsters" Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position." ATK: 1600 Type: "Sea Serpent" Attribute: "Water" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Mermail Abyssbalaen" Effect Monster "You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn. At the start of the Damage Step, if this card battles a Defense Position monster: Destroy that monster." ATK: 2500 DEF: 2000 Level: 7 Type: "Aqua" Attribute: "Water" "Mermail Abyssdine" Effect Monster "When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn." ATK: 1000 DEF: 200 Level: 3 Type: "Aqua" Attribute: "Water" "Mermail Abyssgaios" XYZ Monster "2 Level 7 WATER monsters" While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn." ATK: 2800 DEF: 1600 Level: 7 Type: "Aqua" Attribute: "Water" "Mermail Abyssgunde" Effect Monster "If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn." ATK: 1400 DEF: 800 Level: 3 Type: "Aqua" Attribute: "Water" "Mermail Abysshilde" Effect Monster "If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn." ATK: 1300 DEF: 400 Level: 3 Type: "Aqua" Attribute: "Water" "Mermail Abyssleed" Effect Monster "You can discard 3 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can target 1 "Abyss-" Spell/Trap in your GY; add that target to your hand. You can Tribute 1 other Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mermail Abyssleed" once per turn." ATK: 2700 DEF: 1000 Level: 7 Type: "Sea Serpent" Attribute: "Water" "Mermail Abysslinde" Effect Monster "If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn." ATK: 1500 DEF: 1200 Level: 3 Type: "Aqua" Attribute: "Water" "Mermail Abysslung" Effect Monster "Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK." ATK: 1200 DEF: 1800 Level: 4 Type: "Fish" Attribute: "Water" "Mermail Abyssmander" Effect Monster "You can banish this card from your Graveyard to activate 1 of these effects; Increase the Levels of all "Mermail" monsters you currently control by 1. Increase the Levels of all "Mermail" monsters you currently control by 2." ATK: 100 DEF: 2000 Level: 4 Type: "Fish" Attribute: "Water" "Mermail Abyssmegalo" Effect Monster "You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn." ATK: 2400 DEF: 1900 Level: 7 Type: "Sea Serpent" Attribute: "Water" "Mermail Abyssnerei" Effect Monster "(Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn." ATK: 1200 DEF: 2000 Level: 3 Type: "Aqua" Attribute: "Water" "Mermail Abyssnose" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Fish" Attribute: "Water" "Mermail Abyssocea" Effect Monster "You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn." ATK: 1100 DEF: 1900 Level: 3 Type: "Aqua" Attribute: "Water" "Mermail Abysspike" Effect Monster "When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn." ATK: 1600 DEF: 800 Level: 4 Type: "Fish" Attribute: "Water" "Mermail Abyssteus" Effect Monster "You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn." ATK: 1700 DEF: 2400 Level: 7 Type: "Aqua" Attribute: "Water" "Mermail Abysstrite" XYZ Monster "3 Level 3 monsters" During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target." ATK: 1600 DEF: 2800 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Mermail Abyssturge" Effect Monster "When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn." ATK: 1700 DEF: 1100 Level: 4 Type: "Fish" Attribute: "Water" "Mesmeric Control" Spell Card "During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect." Type: "Normal" "Message in a Bottle" Spell Card "Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card." Type: "Normal" "Messenger of Peace" Spell Card "Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card." Type: "Continuous" "Metabo Globster" Effect Monster "When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon." ATK: 800 DEF: 300 Level: 3 Type: "Fiend" Attribute: "Dark" "Metabo-Shark" Effect Monster "When this card is Normal Summoned: You can target 2 Fish-Type monsters in your Graveyard; shuffle those targets into your Deck." ATK: 1800 DEF: 500 Level: 4 Type: "Fish" Attribute: "Water" "Metaion, the Timelord" Effect Monster "Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Fire" "Metal Armored Bug" Normal Monster "A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed." ATK: 2800 DEF: 1500 Level: 8 Type: "Insect" Attribute: "Earth" "Metal Detector" Trap Card "You can only activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated." Type: "Normal" "Metal Dragon" Fusion Monster "Steel Ogre Grotto #1" + "Lesser Dragon" ATK: 1850 DEF: 1700 Level: 6 Type: "Machine" Attribute: "Wind" "Metal Fish" Normal Monster "A metal fish with a razor-sharp caudal fin." ATK: 1600 DEF: 1900 Level: 5 Type: "Machine" Attribute: "Water" "Metal Guardian" Normal Monster "A fiend guarding the treasures of the netherworld, it's most at home in the dark." ATK: 1150 DEF: 2150 Level: 5 Type: "Fiend" Attribute: "Dark" "Metal Reflect Slime" Trap Card "Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack." Type: "Continuous" "Metal Shooter" Effect Monster "When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead." ATK: 800 DEF: 800 Level: 5 Type: "Machine" Attribute: "Light" "Metalfoes Adamante" Fusion Monster "1 "Metalfoes" monster + 1 monster with 2500 or less ATK" ATK: 2500 DEF: 2500 Level: 5 Type: "Psychic" Attribute: "Fire" "Metalfoes Combination" Trap Card "Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the Graveyard: You can add 1 "Metalfoes" monster from your Deck to your hand." Type: "Continuous" "Metalfoes Counter" Trap Card "If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand." Type: "Normal" "Metalfoes Crimsonite" Fusion Monster "1 "Metalfoes" monster + 2 monsters with 3000 or less ATK" ATK: 3000 DEF: 3000 Level: 9 Type: "Psychic" Attribute: "Fire" "Metalfoes Fusion" Spell Card "Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn." Type: "Normal" "Metalfoes Goldriver" Pendulum Normal Monster [Pendulum Effect] "Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. [Flavor Text] That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)" ATK: 1900 DEF: 500 Level: 4 Type: "Psychic" Attribute: "Fire" Scale: 1 "Metalfoes Mithrilium" Fusion Monster "1 "Metalfoes" monster + 1 Pendulum monster" You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck." ATK: 2600 DEF: 1000 Level: 6 Type: "Psychic" Attribute: "Fire" "Metalfoes Orichalc" Fusion Monster "2 "Metalfoes" monsters" If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it." ATK: 2800 DEF: 2200 Level: 8 Type: "Psychic" Attribute: "Fire" "Metalfoes Silverd" Pendulum Normal Monster [Pendulum Effect] "Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. [Flavor Text] Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser." ATK: 1700 DEF: 100 Level: 3 Type: "Psychic" Attribute: "Fire" Scale: 1 "Metalfoes Steelen" Pendulum Normal Monster [Pendulum Effect] "Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. [Flavor Text] Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!" ATK: 0 DEF: 2100 Level: 2 Type: "Psychic" Attribute: "Fire" Scale: 8 "Metalfoes Vanisher" Pendulum Normal Monster "While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn." ATK: 2900 DEF: 1900 Level: 9 Type: "Psychic" Attribute: "Fire" Scale: 1 "Metalfoes Volflame" Pendulum Normal Monster [Pendulum Effect] "Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. [Flavor Text] Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!" ATK: 2400 DEF: 2000 Level: 7 Type: "Psychic" Attribute: "Fire" Scale: 8 "Metalhold the Moving Blockade" Trap Card "Activate this card by targeting any number of Level 4 Machine-Type monsters you control; Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 0), then equip those face-up monsters to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK equal to the combined ATK of the monsters equipped to it by this effect, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one." Type: "Continuous" "Metallizing Parasite - Lunatite" Union Effect Monster "Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)" ATK: 1000 DEF: 500 Level: 7 Type: "Aqua" Attribute: "Water" "Metallizing Parasite - Soltite" Union Effect Monster "Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)" ATK: 1000 DEF: 500 Level: 7 Type: "Aqua" Attribute: "Water" "Metalmorph" Trap Card "Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only." Type: "Normal" "Metalrokket Dragon" Effect Monster "When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn." ATK: 1700 DEF: 1400 Level: 4 Type: "Dragon" Attribute: "Dark" "Metalsilver Armor" Spell Card "As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster." Type: "Equip" "Metaltron XII, the True Dracombatant" Effect Monster "Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck." ATK: 3000 DEF: 3000 Level: 9 Type: "Wyrm" Attribute: "Light" "Metalzoa" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Zoa" equipped with "Metalmorph"." ATK: 3000 DEF: 2300 Level: 8 Type: "Machine" Attribute: "Dark" "Metamorformation" Spell Card "All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects." Type: "Field" "Metamorphortress" Trap Card "Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step." Type: "Continuous" "Metamorphosed Insect Queen" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If another Insect monster is on the field, your opponent cannot target Insect monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. At the end of the Damage Step, if this card attacked: You can Tribute 1 monster; this card can attack an opponent's monster again in a row. Once per turn, during the End Phase: You can Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100)." ATK: 2800 DEF: 2400 Level: 7 Type: "Insect" Attribute: "Earth" "Metamorphosis" Spell Card "Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster." Type: "Normal" Normal Monster "Usually visible despite its phantom existence." ATK: 2800 DEF: 1000 Level: 7 Type: "Wyrm" Attribute: "Light" "Metaphys Ascension" Trap Card "Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn." Type: "Normal" "Metaphys Daedalus" Effect Monster "If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus"." ATK: 2600 DEF: 1500 Level: 7 Type: "Wyrm" Attribute: "Light" "Metaphys Decoy Dragon" Pendulum Effect Monster [Pendulum Effect] "When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. You can only use this effect of "Metaphys Decoy Dragon" once per turn. [Monster Effect] "When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Metaphys Decoy Dragon" once per turn." ATK: 300 DEF: 200 Level: 2 Type: "Wyrm" Attribute: "Light" Scale: 1 "Metaphys Dimension" Trap Card "If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn." Type: "Continuous" "Metaphys Executor" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn." ATK: 3000 DEF: 2500 Level: 10 Type: "Wyrm" Attribute: "Light" "Metaphys Factor" Spell Card "Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations." Type: "Field" "Metaphys Horus" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material; Normal Monster: This face-up card is unaffected by other card effects this turn. Effect Monster: You can target 1 other face-up card on the field; negate that target's effects. Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn." ATK: 2300 DEF: 1600 Level: 6 Type: "Wyrm" Attribute: "Light" "Metaphys Nephthys" Effect Monster "If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys"." ATK: 2400 DEF: 1600 Level: 8 Type: "Wyrm" Attribute: "Light" "Metaphys Ragnarok" Effect Monster "If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Wyrm" Attribute: "Light" "Metaphys Tyrant Dragon" Effect Monster "If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn." ATK: 2900 DEF: 2500 Level: 8 Type: "Wyrm" Attribute: "Light" "Metaverse" Trap Card "Take 1 Field Spell from your Deck, and either activate it or add it to your hand." Type: "Normal" "Meteo the Matchless" Effect Monster "This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. " ATK: 2400 DEF: 2000 Level: 8 Type: "Beast-Warrior" Attribute: "Dark" "Meteonis Drytron" Spell Card "This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn." Type: "Ritual" "Meteor Black Comet Dragon" Fusion Monster "1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it." ATK: 3500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Meteor Black Dragon" Fusion Monster "Red-Eyes Black Dragon" + "Meteor Dragon" ATK: 3500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Fire" "Meteor Dragon" Normal Monster "This dragon appeared from the sky and crashed to the earth." ATK: 1800 DEF: 2000 Level: 6 Type: "Dragon" Attribute: "Earth" "Meteor Dragon Red-Eyes Impact" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects." ATK: 1800 DEF: 2000 Level: 6 Type: "Dragon" Attribute: "Dark" "Meteor Flare" Trap Card "Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase." Type: "Normal" "Meteor of Destruction" Spell Card "If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent." Type: "Normal" "Meteorain" Trap Card "During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points." Type: "Normal" "Metrognome" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn. [Monster Effect] "While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones." ATK: 1800 DEF: 1600 Level: 4 Type: "Fairy" Attribute: "Earth" Scale: 4 "Meutering" Effect Monster "If a Field Spell Card is activated: You can Special Summon this card from your hand, then, if both players have a face-up card in their Field Zone, this card cannot be destroyed by battle or card effects this turn. You can only use this effect of "Meutering" once per turn. Negate the effects of any face-up card in your opponent's Field Zone during your turn only, also negate the effects of any face-up card in your Field Zone during your opponent's turn only." ATK: 1400 DEF: 1100 Level: 4 Type: "Cyberse" Attribute: "Earth" "Mezuki" Effect Monster "You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target." ATK: 1700 DEF: 800 Level: 4 Type: "Zombie" Attribute: "Earth" "Michael, the Arch-Lightsworn" Synchro Monster "1 Tuner + 1 or more non-Tuner LIGHT monsters" Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard." ATK: 2600 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Light" "Michion, the Timelord" Effect Monster "Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Fire" "Michizure" Trap Card "When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it." Type: "Normal" "Micro Coder" Effect Monster "If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn." ATK: 300 DEF: 0 Level: 1 Type: "Cyberse" Attribute: "Dark" "Micro Ray" Trap Card "Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn." Type: "Normal" "Mid Shield Gardna" Effect Monster "Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position." ATK: 100 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Earth" "Midnight Fiend" Normal Monster "This monster only appears when a midnight tribute is made." ATK: 800 DEF: 600 Level: 2 Type: "Fiend" Attribute: "Dark" "Mighty Guard" Normal Monster "A machine soldier that was developed as a guard. It is made of rust-proof metal." ATK: 500 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Earth" "Mighty Warrior" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK." ATK: 2200 DEF: 2000 Level: 6 Type: "Warrior" Attribute: "Earth" "Mikazukinoyaiba" Normal Monster "A dragon warrior of the moon armed with a crescent sword." ATK: 2200 DEF: 2350 Level: 7 Type: "Dragon" Attribute: "Dark" "Mild Turkey" Pendulum Normal Monster [Pendulum Effect] "Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1). [Flavor Text] The taste of victory will bowl you over." ATK: 1000 DEF: 2000 Level: 4 Type: "Winged Beast" Attribute: "Fire" Scale: 7 "Milla the Temporal Magician" Effect Monster "When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation." ATK: 1800 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Millennium Golem" Normal Monster "For nearly a millennium, this golem has served as guardian of an ancient treasure trove." ATK: 2000 DEF: 2200 Level: 6 Type: "Rock" Attribute: "Earth" "Millennium Revelation" Spell Card "You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card from your Spell & Trap Zone to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions, but send it to the GY during the End Phase of this turn. You can only use each effect of "Millennium Revelation" once per turn." Type: "Continuous" "Millennium Scorpion" Effect Monster "Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK." ATK: 2000 DEF: 1800 Level: 5 Type: "Insect" Attribute: "Earth" "Millennium Seeker" Effect Monster "When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Millennium Shield" Normal Monster "A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack." ATK: 0 DEF: 3000 Level: 5 Type: "Warrior" Attribute: "Earth" "Millennium-Eyes Illusionist" Effect Monster "(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn." ATK: 0 DEF: 1400 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Millennium-Eyes Restrict" Fusion Monster "Relinquished" + 1 Effect monster" Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Milus Radiant" Effect Monster "As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points." ATK: 300 DEF: 250 Level: 1 Type: "Beast" Attribute: "Earth" "Mimetizing Man-Eater Bug" Flip Effect Monster "FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can make this card's Type become the destroyed monster's original Type. This card cannot be destroyed by the effects of monsters with the same Type, also it cannot be destroyed by battle." ATK: 450 DEF: 600 Level: 4 Type: "Insect" Attribute: "Earth" "Mimicat" Spell Card "If you control "Toon World" and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn." Type: "Normal" "Mimiclay" Spell Card "If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn." Type: "Normal" "Mimikuril" Effect Monster "During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of "Mimikuril" once per turn." ATK: 0 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Mimimic" Effect Monster "If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" once per turn this way." ATK: 300 DEF: 300 Level: 3 Type: "Machine" Attribute: "Earth" "Mimir of the Nordic Ascendant" Effect Monster "Once per turn, at the start of your Standby Phase, if you control a "Nordic" monster and this card is in your GY: You can send 1 Spell from your hand to the GY; Special Summon this card." ATK: 600 DEF: 0 Level: 2 Type: "Fairy" Attribute: "Dark" "Minar" Effect Monster "When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points." ATK: 850 DEF: 750 Level: 3 Type: "Insect" Attribute: "Earth" "Mind Control" Spell Card "Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed." Type: "Normal" "Mind Crush" Trap Card "Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card." Type: "Normal" "Mind Drain" Trap Card "Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated." Type: "Continuous" "Mind Haxorz" Trap Card "Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field." Type: "Normal" "Mind Master" Tuner Monster "You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position." ATK: 100 DEF: 200 Level: 1 Type: "Psychic" Attribute: "Light" Effect Monster "Your opponent must play with their hand revealed." ATK: 1000 DEF: 1600 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Mind Over Matter" Trap Card "When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card." Type: "Counter" "Mind Pollutant" Spell Card "Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase." Type: "Normal" "Mind Protector" Effect Monster "This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters." ATK: 0 DEF: 2200 Level: 3 Type: "Psychic" Attribute: "Light" "Mind Trust" Spell Card "Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's." Type: "Normal" "Mind Wipe" Spell Card "Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck." Type: "Quickplay" "Mine Golem" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent." ATK: 1000 DEF: 1900 Level: 3 Type: "Rock" Attribute: "Earth" "Mine Mole" Effect Monster "Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's card effect, remove this card from play." ATK: 1000 DEF: 1200 Level: 3 Type: "Beast" Attribute: "Earth" "Minefield Eruption" Trap Card "Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field." Type: "Normal" "Minefieldriller" Effect Monster "When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand." ATK: 1500 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Earth" "Minerva, Lightsworn Maiden" Tuner Monster "When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard." ATK: 800 DEF: 200 Level: 3 Type: "Spellcaster" Attribute: "Light" "Minerva, Scholar of the Sky" Effect Monster "Each time a Counter Trap Card is activated, immediately after it resolves, this card gains 500 ATK, and if it does, and "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from your GY to your hand." ATK: 1700 DEF: 400 Level: 4 Type: "Fairy" Attribute: "Light" "Minerva, the Exalted Lightsworn" XYZ Monster "2 Level 4 monsters" You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn." ATK: 2000 DEF: 800 Level: 4 Type: "Fairy" Attribute: "Light" "Mini-Guts" Spell Card "Tribute 1 monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard." Type: "Normal" "Miniaturize" Trap Card "Activate this card by targeting 1 face-up monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card." Type: "Continuous" "Miniborrel Dragon" Link Monster "2 "Rokket" monsters" If you control a "Borrel" Link Monster while this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of "Miniborrel Dragon" once per turn." ATK: 800 Type: "Dragon" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Right"] "Minoan Centaur" Effect Monster "This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your Deck." ATK: 1800 DEF: 1000 Level: 6 Type: "Beast-Warrior" Attribute: "Earth" "Minomushi Warrior" Normal Monster "A rock warrior that wields a heavy blade carved from stone." ATK: 1300 DEF: 1200 Level: 4 Type: "Rock" Attribute: "Earth" "Minor Goblin Official" Trap Card "You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases." Type: "Continuous" "Mira the Star-Bearer" XYZ Monster "3 Level 1 monsters" If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level 4 or lower monsters you control cannot be destroyed by card effects." ATK: 1100 DEF: 1000 Level: 1 Type: "Warrior" Attribute: "Light" "Miracle Contact" Spell Card "Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions." Type: "Normal" "Miracle Dig" Spell Card "If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard." Type: "Normal" "Miracle Fertilizer" Spell Card "Once per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card." Type: "Continuous" "Miracle Flipper" Effect Monster "If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls." ATK: 300 DEF: 500 Level: 2 Type: "Spellcaster" Attribute: "Light" "Miracle Fusion" Spell Card "Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY." Type: "Normal" "Miracle Jurassic Egg" Effect Monster "While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card." ATK: 0 DEF: 2000 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Miracle Kids" Trap Card "Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase." Type: "Normal" "Miracle Locus" Trap Card "Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can make up to 2 attacks on monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack." Type: "Normal" "Miracle Restoring" Trap Card "Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target." Type: "Normal" "Miracle Rupture" Spell Card "Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn." Type: "Normal" "Miracle Stone" Spell Card "You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card." Type: "Continuous" "Miracle Synchro Fusion" Spell Card "Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card." Type: "Normal" "Miracle's Wake" Trap Card "Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it." Type: "Normal" "Miraculous Descent" Trap Card "Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card." Type: "Continuous" "Miraculous Rebirth" Spell Card "Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain." Type: "Quickplay" "Mirage Dragon" Effect Monster "Your opponent cannot activate Trap Cards during the Battle Phase." ATK: 1600 DEF: 600 Level: 4 Type: "Dragon" Attribute: "Light" "Mirage Knight" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card." ATK: 2800 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Light" "Mirage of Nightmare" Spell Card "Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards)." Type: "Continuous" "Mirage Tube" Spell Card "This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent." Type: "Quickplay" "Mirror Force" Trap Card "When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters." Type: "Normal" "Mirror Force Dragon" Fusion Monster "Must be Special Summoned with "The Fang of Critias", using "Mirror Force". When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls." ATK: 2800 DEF: 1200 Level: 8 Type: "Dragon" Attribute: "Light" "Mirror Force Launcher" Trap Card "Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn." Type: "Continuous" "Mirror Gate" Trap Card "When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase." Type: "Normal" "Mirror Ladybug" Effect Monster "If you control at least 1 face-up monster and have no monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, this card's Level becomes equal to the total Levels of all other monsters you control. If the Level of this card is higher than 12, destroy this card." ATK: 100 DEF: 100 Level: 1 Type: "Insect" Attribute: "Light" "Mirror Mail" Trap Card "When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster." Type: "Normal" "Mirror of Oaths" Trap Card "When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card." Type: "Normal" "Mirror of the Ice Barrier" Spell Card "During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. If a card you control is removed from play, remove from play up to 2 cards your opponent controls. If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard." Type: "Quickplay" "Mirror of Yata" Spell Card "Equip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead." Type: "Equip" "Mirror Resonator" Tuner Monster "If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Light" "Mirror Wall" Trap Card "Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card." Type: "Continuous" "Misairuzame" Normal Monster "A missile-launching fish protected by deadly spikes." ATK: 1400 DEF: 1600 Level: 5 Type: "Fish" Attribute: "Water" "Miscellaneousaurus" Effect Monster "During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Dinosaur" Attribute: "Fire" Trap Card "This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set)." Type: "Normal" "Mischief of the Time Goddess" Spell Card "Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn." Type: "Quickplay" "Mischief of the Yokai" Trap Card "Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster, and reduce its Level by 1, until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard." Type: "Normal" "Misfortune" Spell Card "Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn." Type: "Normal" "MiSolfachord Eliteia" Pendulum Effect Monster "While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn." ATK: 1100 DEF: 400 Level: 3 Type: "Fairy" Attribute: "Water" Scale: 6 "Mispolymerization" Trap Card "Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks." Type: "Normal" "Missing Force" Effect Monster "If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect." ATK: 1500 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Dark" "Missus Radiant" Link Monster "2 EARTH monsters" All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn." ATK: 1400 Type: "Beast" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Mist Archfiend" Effect Monster "You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage." ATK: 2400 DEF: 0 Level: 5 Type: "Fiend" Attribute: "Dark" "Mist Bird Clausolas" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn." ATK: 0 DEF: 2300 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Mist Body" Spell Card "The equipped monster cannot be destroyed by battle." Type: "Equip" "Mist Condor" Effect Monster "You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700." ATK: 1400 DEF: 400 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Mist Valley Apex Avian" Effect Monster "Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it." ATK: 2700 DEF: 2000 Level: 7 Type: "Winged Beast" Attribute: "Wind" "Mist Valley Baby Roc" Tuner Monster "When this card is sent directly from the hand to the Graveyard, you can Special Summon it." ATK: 400 DEF: 600 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Mist Valley Executor" Effect Monster "When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to their owners' hands." ATK: 2100 DEF: 1600 Level: 5 Type: "Thunder" Attribute: "Wind" "Mist Valley Falcon" Effect Monster "This card cannot declare an attack unless you return 1 card you control to the hand." ATK: 2000 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Mist Valley Shaman" Tuner Monster "Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase." ATK: 1200 DEF: 1200 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Mist Valley Soldier" Tuner Monster "While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by the battle, returns to its owner's hand at the end of the Damage Step." ATK: 1700 DEF: 300 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Mist Valley Thunder Lord" Synchro Monster "1 Tuner + 1 or more non-Tuner "Mist Valley" monsters" Once per turn, you can select 1 card you control. Return it to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn." ATK: 2600 DEF: 2400 Level: 7 Type: "Thunder" Attribute: "Wind" "Mist Valley Thunderbird" Effect Monster "When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect." ATK: 1100 DEF: 700 Level: 3 Type: "Thunder" Attribute: "Wind" "Mist Valley Watcher" Normal Monster "Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute." ATK: 1500 DEF: 1900 Level: 4 Type: "Spellcaster" Attribute: "Wind" "Mist Valley Windmaster" Tuner Monster "Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hand to the Graveyard until they have 4 cards." ATK: 400 DEF: 800 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Mist Wurm" Synchro Monster "1 Tuner + 2 or more non-Tuner monsters" If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand." ATK: 2500 DEF: 1500 Level: 9 Type: "Thunder" Attribute: "Wind" "Mistake" Trap Card "Neither player can add cards from their Deck to their hand except by drawing them." Type: "Continuous" "Mistaken Accusation" Spell Card "If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn." Type: "Quickplay" "Mistaken Arrest" Spell Card "Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them." Type: "Quickplay" "Mistar Boy" Link Monster "2 WATER monsters" All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn." ATK: 1400 Type: "Aqua" Attribute: "Water" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Mithra the Thunder Vassal" Effect Monster "If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn." ATK: 800 DEF: 1000 Level: 2 Type: "Thunder" Attribute: "Light" "Mixeroid" Effect Monster "You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn." ATK: 0 DEF: 2200 Level: 4 Type: "Machine" Attribute: "Wind" "Mo Ye, the Xiangjian Swordmaster" Effect Monster "If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Xiangjian Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0), and if you do, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while that Token is on the field. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Mo Ye, the Xiangjian Swordmaster" once per turn." ATK: 1700 DEF: 1800 Level: 4 Type: "Wyrm" Attribute: "Water" Effect Monster "Once per turn, you can flip this card into face-down Defense Position." ATK: 1100 DEF: 2000 Level: 4 Type: "Rock" Attribute: "Earth" "Mobius the Frost Monarch" Effect Monster "When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets." ATK: 2400 DEF: 1000 Level: 6 Type: "Aqua" Attribute: "Water" "Mobius the Mega Monarch" Effect Monster "You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. Your opponent cannot activate the targeted cards in response to this effect's activation." ATK: 2800 DEF: 1000 Level: 8 Type: "Aqua" Attribute: "Water" "Mogmole" Effect Monster "When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel." ATK: 800 DEF: 800 Level: 2 Type: "Beast" Attribute: "Earth" "Moisture Creature" Effect Monster "If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field." ATK: 2800 DEF: 2900 Level: 9 Type: "Fairy" Attribute: "Light" "Moja" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand." ATK: 100 DEF: 100 Level: 1 Type: "Beast" Attribute: "Earth" "Mokey Mokey" Normal Monster "An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful." ATK: 300 DEF: 100 Level: 1 Type: "Fairy" Attribute: "Light" "Mokey Mokey King" Fusion Monster "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard." ATK: 300 DEF: 100 Level: 6 Type: "Fairy" Attribute: "Light" "Mokey Mokey Smackdown" Spell Card "While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of each "Mokey Mokey" on your side of the field becomes 3000 until the end of this turn." Type: "Continuous" "Molten Behemoth" Normal Monster "A giant born from magma, it attacks with a magma punch." ATK: 1000 DEF: 2200 Level: 5 Type: "Pyro" Attribute: "Fire" "Molten Conduction Field" Spell Card "Send 2 "Laval" monsters from your Deck to the Graveyard." Type: "Normal" "Molten Destruction" Spell Card "All FIRE monsters gain 500 ATK and lose 400 DEF." Type: "Field" "Molten Whirlwind Wall" Trap Card "All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard." Type: "Continuous" "Molten Zombie" Effect Monster "When this card is Special Summoned from the Graveyard: Draw 1 card." ATK: 1600 DEF: 400 Level: 4 Type: "Pyro" Attribute: "Fire" "Molting Escape" Spell Card "Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied." Type: "Equip" "Mon Larvas" Normal Monster "A further step in the evolutionary chain, it is much more powerful than "Larvas"." ATK: 1300 DEF: 1400 Level: 4 Type: "Beast" Attribute: "Earth" "Monk Fighter" Effect Monster "Battle Damage to this card's controller from a battle involving this card becomes 0." ATK: 1300 DEF: 1000 Level: 3 Type: "Rock" Attribute: "Earth" "Monk of the Tenyi" Link Monster "1 non-Link "Tenyi" monster" ATK: 1000 Type: "Wyrm" Attribute: "Earth" Link Rating: 1 Link Markers: ["Bottom"] "Mono Synchron" Tuner Monster "When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "Monoceros" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard." ATK: 1000 DEF: 1000 Level: 3 Type: "Beast" Attribute: "Light" "Monster Assortment" Trap Card "Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn." Type: "Normal" "Monster Egg" Normal Monster "A warrior hidden within an egg that attacks enemies by flinging eggshells." ATK: 600 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Earth" "Monster Express" Effect Monster "You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of "Monster Express" once per turn." ATK: 1500 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Earth" "Monster Eye" Effect Monster "You can pay 1000 Life Points; add 1 "Polymerization" from your Graveyard to your hand." ATK: 250 DEF: 350 Level: 1 Type: "Fiend" Attribute: "Dark" "Monster Gate" Spell Card "Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY." Type: "Normal" "Monster Rebone" Trap Card "If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card." Type: "Continuous" "Monster Reborn" Spell Card "Target 1 monster in either GY; Special Summon it." Type: "Normal" "Monster Reborn Reborn" Spell Card "Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn." Type: "Normal" "Monster Recovery" Spell Card "Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)" Type: "Quickplay" "Monster Reincarnation" Spell Card "Discard 1 card, then target 1 monster in your GY; add it to your hand." Type: "Normal" "Monster Slots" Spell Card "Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it." Type: "Normal" "Monster Tamer" Normal Monster "A master of monsters that exercises control over several creatures." ATK: 1800 DEF: 1600 Level: 5 Type: "Warrior" Attribute: "Earth" "Monstrous Bird" Normal Monster "Few have set eyes on this dive-bombing bird and lived to tell the tale." ATK: 2000 DEF: 1900 Level: 6 Type: "Winged Beast" Attribute: "Wind" "Monsturtle" Normal Monster "Protected by a spiked shell, this turtle has a very nasty disposition." ATK: 800 DEF: 1000 Level: 3 Type: "Aqua" Attribute: "Water" "Montage Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original Levels of the sent monsters x 300." ATK: 0 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Earth" "Moon Dance Ritual" Trap Card "Activate this card by targeting 1 WIND Xyz Monster you control that has no Xyz Materials. While that monster is on the field, negate the effects of all face-up monsters on the field. When that monster leaves the field, destroy this card. During the End Phase of the turn this card was activated: Attach this card to that monster as an Xyz Material." Type: "Continuous" "Moon Dragon Quilla" Synchro Monster "Supay" + 1+ non-Tuner monsters" If this card is targeted for an attack: Gain LP equal to half the attacking monster's ATK. If this card on the field is destroyed: You can target 1 "Sun Dragon Inti" in your GY; Special Summon that target." ATK: 2500 DEF: 2000 Level: 6 Type: "Dragon" Attribute: "Dark" "Moon Envoy" Normal Monster "Many have fallen victim to this lunar warrior's crescent pike." ATK: 1100 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Moon Mirror Shield" Spell Card "If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck." Type: "Equip" "Moonlit Papillon" Effect Monster "When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 4 or lower "Butterspy" monster from your Deck." ATK: 1200 DEF: 1600 Level: 4 Type: "Insect" Attribute: "Light" "Mooyan Curry" Spell Card "Choose 1 player; that player gains 200 Life Points." Type: "Normal" "Morale Boost" Spell Card "Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage." Type: "Continuous" "Moray of Greed" Spell Card "Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards." Type: "Normal" "Mordschlag" Spell Card "Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only." Type: "Equip" "Morgan, the Enchantress of Avalon" Effect Monster "When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn." ATK: 1300 DEF: 1600 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Morinphen" Normal Monster "A strange fiend with long arms and razor-sharp talons." ATK: 1550 DEF: 1300 Level: 5 Type: "Fiend" Attribute: "Dark" "Mormolith" Effect Monster "You can Tribute 1 face-up EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed card." ATK: 1000 DEF: 900 Level: 4 Type: "Rock" Attribute: "Earth" "Morph King Stygi-Gel" Tuner Monster "If this card is Normal or Special Summoned: You can target 1 other face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters, also this card's Level becomes that target's Level, and if it does, gain LP equal to its Level x 200. During your Main Phase: You can Special Summon 1 Fiend monster from your hand, whose Level is lower than this card's. You can only use each effect of "Morph King Stygi-Gel" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Dark" "Morpheus, the Dream Mirror Black Knight" Effect Monster "If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror White Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror Black Knight" once per turn." ATK: 2800 DEF: 1000 Level: 8 Type: "Warrior" Attribute: "Dark" "Morpheus, the Dream Mirror White Knight" Effect Monster "If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn." ATK: 1000 DEF: 2800 Level: 8 Type: "Warrior" Attribute: "Light" "Morphing Jar" Flip Effect Monster "FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards." ATK: 700 DEF: 600 Level: 2 Type: "Rock" Attribute: "Earth" "Morphing Jar #2" Flip Effect Monster "FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard." ATK: 800 DEF: 700 Level: 3 Type: "Rock" Attribute: "Earth" "Morpho Butterspy" Effect Monster "Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF." ATK: 1200 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Dark" "Morphtransition" Trap Card "Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster." Type: "Normal" "Morphtronic Accelerator" Spell Card "Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card." Type: "Normal" "Morphtronic Bind" Trap Card "While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions." Type: "Continuous" "Morphtronic Boarden" Effect Monster " While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly. While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle." ATK: 500 DEF: 1800 Level: 3 Type: "Machine" Attribute: "Earth" "Morphtronic Boomboxen" Effect Monster " While in Attack Position, this card can attack twice during each Battle Phase. Once per turn, while in Defense Position, when a face-up "Morphtronic" monster you control is targeted for an attack: You can negate the attack." ATK: 1200 DEF: 400 Level: 4 Type: "Machine" Attribute: "Earth" "Morphtronic Cameran" Effect Monster " While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran". While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects." ATK: 800 DEF: 600 Level: 2 Type: "Machine" Attribute: "Light" "Morphtronic Celfon" Effect Monster " While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from top of your Deck equal to the roll, then return them in the same order." ATK: 100 DEF: 100 Level: 1 Type: "Machine" Attribute: "Earth" "Morphtronic Clocken" Effect Monster " While in Attack Position: This card gains 500 ATK for each Morph Counter on it. While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it." ATK: 600 DEF: 1100 Level: 2 Type: "Machine" Attribute: "Earth" "Morphtronic Cord" Spell Card "Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field." Type: "Equip" "Morphtronic Datatron" Effect Monster " While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent. While in Defense Position: Once per turn, you can inflict 300 damage to your opponent." ATK: 1200 DEF: 600 Level: 3 Type: "Pyro" Attribute: "Fire" "Morphtronic Engine" Spell Card "Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster." Type: "Equip" "Morphtronic Forcefield" Trap Card "Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand." Type: "Counter" "Morphtronic Lantron" Tuner Monster " While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead. While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn." ATK: 200 DEF: 200 Level: 1 Type: "Machine" Attribute: "Light" "Morphtronic Magnen" Effect Monster " While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target. While in Defense Position: Your opponent cannot select another monster as an attack target." ATK: 800 DEF: 800 Level: 3 Type: "Thunder" Attribute: "Earth" "Morphtronic Magnen Bar" Effect Monster " While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect. While in Defense Position: Monsters you control cannot attack." ATK: 100 DEF: 100 Level: 1 Type: "Thunder" Attribute: "Earth" "Morphtronic Map" Spell Card "Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard." Type: "Field" "Morphtronic Mix-up" Trap Card "If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2." Type: "Normal" "Morphtronic Monitron" Trap Card "When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position." Type: "Continuous" "Morphtronic Radion" Effect Monster " While in Attack Position: "Morphtronic" monsters you control gain 800 ATK. While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF." ATK: 1000 DEF: 900 Level: 4 Type: "Thunder" Attribute: "Light" "Morphtronic Remoten" Tuner Monster " Once per turn, while in Attack Position: You can target 1 "Morphtronic" monster in your Graveyard; banish that target and add 1 "Morphtronic" monster with the same Level as the target from your Deck to your hand. Once per turn, while in Defense Position: You can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 other "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand." ATK: 300 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Earth" "Morphtronic Repair Unit" Spell Card "Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster." Type: "Equip" "Morphtronic Rusty Engine" Spell Card "Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK." Type: "Equip" "Morphtronic Scopen" Tuner Monster " While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase. While in Defense Position: While this card is in face-up Defense Position, it is Level 4." ATK: 800 DEF: 1400 Level: 3 Type: "Machine" Attribute: "Light" "Morphtronic Slingen" Effect Monster " While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field. While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead." ATK: 1200 DEF: 800 Level: 4 Type: "Machine" Attribute: "Wind" "Morphtronic Smartfon" Tuner Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard. While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck. While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order." ATK: 100 DEF: 100 Level: 1 Type: "Machine" Attribute: "Earth" "Morphtronic Staplen" Effect Monster " While in Attack Position: Your opponent cannot select another monster as an attack target. If this card is destroyed by battle, the monster that destroyed this card loses 300 ATK. While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, after damage calculation, select 1 face-up Attack Position monster your opponent controls. Change it to Defense Position and this card to Attack Position." ATK: 1400 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Earth" "Morphtronic Vacuumen" Effect Monster " While in Attack Position: Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to inflict 500 damage to your opponent. n While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card as an Equip Card. (You can only equip 1 monster at a time to this card by this effect.)" ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Wind" "Morphtronic Videon" Effect Monster " While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it. While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it." ATK: 1000 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Light" "Morphtronics, Scramble!" Trap Card "Activate only when your opponent declares a direct attack while you control no monsters. Negate that attack and Special Summon 1 "Morphtronic" monster from your hand." Type: "Normal" "Mosaic Manticore" Effect Monster "During the Standby Phase of your next turn after you Tribute Summoned this face-up card on the field: Special Summon, from the Graveyard, as many monster(s) as possible that were used for its Tribute Summon. They cannot declare an attack, and their effects are negated." ATK: 2800 DEF: 2500 Level: 8 Type: "Beast" Attribute: "Earth" "Mother Grizzly" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position." ATK: 1400 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Water" "Mother Spider" Effect Monster "If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand." ATK: 2300 DEF: 1200 Level: 6 Type: "Insect" Attribute: "Dark" "Motivating Captain" Effect Monster "When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated." ATK: 400 DEF: 1200 Level: 1 Type: "Warrior" Attribute: "Earth" "Motor Shell" Effect Monster "If this card is sent from the field to the GY: You can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use this effect of "Motor Shell" once per turn." ATK: 1300 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Dark" "Moulinglacia the Elemental Lord" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn." ATK: 2800 DEF: 2200 Level: 8 Type: "Sea Serpent" Attribute: "Water" "Mound of the Bound Creator" Spell Card "Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand." Type: "Field" "Mount Sylvania" Spell Card "You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can only use this effect of "Mount Sylvania" once per turn. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on either the top or bottom of your Deck." Type: "Field" "Mountain" Spell Card "All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF." Type: "Field" "Mountain Warrior" Normal Monster "A tough warrior that can move smoothly on even the roughest terrain." ATK: 600 DEF: 1000 Level: 3 Type: "Beast-Warrior" Attribute: "Earth" "Mozarta the Melodious Maestra" Effect Monster "Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters." ATK: 2600 DEF: 2000 Level: 8 Type: "Fairy" Attribute: "Light" "Mr. Volcano" Normal Monster "This seemingly mild-mannered creature has an extremely volatile temper." ATK: 2100 DEF: 1300 Level: 5 Type: "Pyro" Attribute: "Fire" "Ms. Judge" Effect Monster "If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn." ATK: 1800 DEF: 600 Level: 4 Type: "Fiend" Attribute: "Light" "Mucus Yolk" Effect Monster "This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field." ATK: 0 DEF: 100 Level: 3 Type: "Aqua" Attribute: "Dark" "Mudan the Rikka Fairy" Effect Monster "You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 "Rikka" Spell/Trap from your Deck to your hand. You can only use each effect of "Mudan the Rikka Fairy" once per turn." ATK: 1000 DEF: 2400 Level: 6 Type: "Plant" Attribute: "Water" "Muddy Mudragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn." ATK: 500 DEF: 2200 Level: 6 Type: "Dragon" Attribute: "Dark" "Mudora" Effect Monster "This card gains 200 ATK for each Fairy-Type monster in your Graveyard." ATK: 1500 DEF: 1800 Level: 4 Type: "Fairy" Attribute: "Earth" "Mudragon of the Swamp" Fusion Monster "2 monsters with the same Attribute but different Typesr Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn." ATK: 1900 DEF: 1600 Level: 4 Type: "Wyrm" Attribute: "Water" "Muka Muka" Effect Monster "This card gains 300 ATK and DEF for each card in your hand." ATK: 600 DEF: 300 Level: 2 Type: "Rock" Attribute: "Earth" "Muko" Trap Card "Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard." Type: "Normal" "Multiple Destruction" Trap Card "If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 "Multiple Destruction" per turn." Type: "Normal" "Multiple Piece Golem" Fusion Monster "Big Piece Golem" + "Medium Piece Golem" At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them." ATK: 2600 DEF: 1300 Level: 7 Type: "Rock" Attribute: "Earth" "Multiplication of Ants" Spell Card "Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon." Type: "Normal" "Multiply" Spell Card "Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon." Type: "Quickplay" "Murmur of the Forest" Spell Card "Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand." Type: "Normal" "Musakani Magatama" Trap Card "When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it." Type: "Counter" "Muscle Medic" Effect Monster "If a player would take damage from a battle involving this card, they gain that much LP, instead." ATK: 2200 DEF: 100 Level: 4 Type: "Warrior" Attribute: "Water" "Muse-A" Normal Monster "A fairy of the arts that is unbeatable on the harp." ATK: 850 DEF: 900 Level: 3 Type: "Fairy" Attribute: "Light" "Mushroom Man" Normal Monster "Found in humid regions, this creature attacks enemies with a lethal rain of poison spores." ATK: 800 DEF: 600 Level: 2 Type: "Plant" Attribute: "Earth" "Mushroom Man #2" Effect Monster "A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase." ATK: 1250 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Earth" "Musician King" Fusion Monster "Witch of the Black Forest" + "Lady of Faith" ATK: 1750 DEF: 1500 Level: 5 Type: "Spellcaster" Attribute: "Light" "Mustering of the Dark Scorpions" Spell Card "If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each." Type: "Normal" "Musto, Oracle of Gusto" Effect Monster "Once per turn: You can target 1 "Gusto" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase." ATK: 1800 DEF: 900 Level: 4 Type: "Psychic" Attribute: "Wind" "Mutant Mindmaster" Effect Monster "When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase." ATK: 0 DEF: 2500 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Mutually Affured Destruction" Trap Card "Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects." Type: "Normal" "Muzurhythm the String Djinn" XYZ Monster "2 Level 3 monsters" When a "Djinn" Xyz Monster you control is attacking an opponent's monster, during the Damage Step: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. You can only use this effect of "Muzurhythm the String Djinn" once per turn." ATK: 1500 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Wind" "My Body as a Shield" Spell Card "When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it." Type: "Quickplay" "Mysterion the Dragon Crown" Fusion Monster "1 Spellcaster monster + 1 Dragon monster" Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn." ATK: 3000 DEF: 1500 Level: 8 Type: "Spellcaster" Attribute: "Light" "Mysterious Guard" Flip Effect Monster "FLIP: Target 1 face-up monster on the field, and if you control a face-up Warrior-Type monster, you can target 1 additional face-up monster on the field; return the first target to the top of the Deck, then return the additional target (if any) to the hand if you still control a face-up Warrior-Type monster." ATK: 800 DEF: 1200 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Mysterious Puppeteer" Effect Monster "Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points." ATK: 1000 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Earth" "Mysterious Triangle" Spell Card "Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase." Type: "Quickplay" "Mystery Hand" Normal Monster "This monster twists reality and reaches between dimensions to attack its enemies." ATK: 500 DEF: 500 Level: 2 Type: "Fiend" Attribute: "Dark" "Mystery Shell Dragon" Normal Monster "Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations." ATK: 2000 DEF: 0 Level: 4 Type: "Wyrm" Attribute: "Dark" "Mystic Box" Spell Card "Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent." Type: "Normal" "Mystic Clown" Normal Monster "Nothing can stop the mad attack of this powerful creature." ATK: 1500 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Mystic Horseman" Normal Monster "Half man and half horse, this monster is known for its extreme speed." ATK: 1300 DEF: 1550 Level: 4 Type: "Beast" Attribute: "Earth" "Mystic Lamp" Effect Monster "This monster can attack your opponent's Life Points directly." ATK: 400 DEF: 300 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Mystic Macrocarpa Seed" Tuner Monster "Cannot be used as a Synchro Material Monster, except for the Synchro Summon of an EARTH monster. You can target 1 EARTH monster on the field; reduce its Level by 1. You can use the effect of "Mystic Macrocarpa Seed" up to twice per turn." ATK: 500 DEF: 1000 Level: 3 Type: "Plant" Attribute: "Earth" "Mystic Mine" Spell Card "If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card." Type: "Field" "Mystic Piper" Effect Monster "You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Mystic Plasma Zone" Spell Card "Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points." Type: "Field" "Mystic Probe" Trap Card "You can only activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated." Type: "Normal" "Mystic Swordsman LV2" Effect Monster "At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck." ATK: 900 DEF: 0 Level: 2 Type: "Warrior" Attribute: "Earth" "Mystic Swordsman LV4" Effect Monster "Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck." ATK: 1900 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Mystic Swordsman LV6" Effect Monster "Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard." ATK: 2300 DEF: 1700 Level: 6 Type: "Warrior" Attribute: "Earth" "Mystic Tomato" Effect Monster "When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position." ATK: 1400 DEF: 1100 Level: 4 Type: "Plant" Attribute: "Dark" "Mystical Beast of Serket" Effect Monster "If you do not control "Temple of the Kings", destroy this card. Banish any monster destroyed by battle with this card. If this card destroys a monster by battle: It gains 500 ATK." ATK: 2500 DEF: 2000 Level: 6 Type: "Fairy" Attribute: "Earth" "Mystical Capture Chain" Normal Monster "A mystical chain that binds enemies, rendering them immobile." ATK: 700 DEF: 700 Level: 2 Type: "Fairy" Attribute: "Light" "Mystical Cards of Light" Spell Card "You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw." Type: "Continuous" "Mystical Elf" Normal Monster "A delicate elf that lacks offense, but has a terrific defense backed by mystical power." ATK: 800 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Mystical Elf - Mystical Burst Stream" Effect Monster "When a monster your opponent controls activates its effect while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent's Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it, and if you do, while you control it, all monsters your opponent controls must attack it this turn, if able. You can only use each effect of "Mystical Elf - Mystical Burst Stream" once per turn." ATK: 800 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Mystical Fairy Elfuria" Effect Monster "Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next turn, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Material." ATK: 1500 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Wind" "Mystical Knight of Jackal" Effect Monster "When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck." ATK: 2700 DEF: 1200 Level: 7 Type: "Beast-Warrior" Attribute: "Light" "Mystical Moon" Spell Card "Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF." Type: "Equip" "Mystical Refpanel" Trap Card "Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead." Type: "Normal" "Mystical Sand" Fusion Monster "Giant Soldier of Stone" + "Ancient Elf" ATK: 2100 DEF: 1700 Level: 6 Type: "Rock" Attribute: "Earth" "Mystical Sheep #1" Effect Monster "You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s)." ATK: 1150 DEF: 900 Level: 3 Type: "Beast" Attribute: "Earth" {"id":"Mystical Sheep #2" Normal Monster "A monstrous sheep with a long tail for hypnotizing enemies." ATK: 800 DEF: 1000 Level: 3 Type: "Beast" Attribute: "Earth" "Mystical Shine Ball" Normal Monster "A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true." ATK: 500 DEF: 500 Level: 2 Type: "Fairy" Attribute: "Light" "Mystical Space Typhoon" Spell Card "Target 1 Spell/Trap on the field; destroy that target." Type: "Quickplay" "Mystical Wind Typhoon" Spell Card "Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain." Type: "Quickplay" "Mystik Wok" Spell Card "Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points." Type: "Quickplay" "Mystrick Hulder" Effect Monster "If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded. Monster: Add 1 Trap from your GY to your hand. Spell: Add 1 monster from your GY to your hand. Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn." ATK: 1500 DEF: 2400 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Mythic Tree Dragon" Effect Monster "Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster." ATK: 100 DEF: 1400 Level: 4 Type: "Dragon" Attribute: "Earth" "Mythic Water Dragon" Effect Monster "If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way." ATK: 1000 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Water" "Mythical Beast Bashilisk" Pendulum Effect Monster [Pendulum Effect] "If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into the Deck, except "Mythical Beast Basilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn. [Monster Effect] "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn." ATK: 1800 DEF: 500 Level: 4 Type: "Spellcaster" Attribute: "Light" Scale: 4 "Mythical Beast Cerberus" Effect Monster "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it." ATK: 1400 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Light" "Mythical Beast Garuda" Pendulum Effect Monster [Pendulum Effect] "If you have no cards in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. [Monster Effect] "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return the opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn. " ATK: 1200 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Light" Scale: 4 "Mythical Beast Jackal" Pendulum Effect Monster [Pendulum Effect] "If you have no cards in your other Pendulum Zone: You can target 1 card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. [Monster Effect] "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal"." ATK: 0 DEF: 1400 Level: 1 Type: "Spellcaster" Attribute: "Dark" Scale: 4 "Mythical Beast Jackal King" Pendulum Effect Monster [Pendulum Effect] "If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [Monster Effect] "Each time a Spell is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card." ATK: 2400 DEF: 1400 Level: 6 Type: "Spellcaster" Attribute: "Dark" Scale: 4 "Mythical Beast Master Cerberus" Pendulum Effect Monster [Pendulum Effect] "If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [Monster Effect] "Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn." ATK: 2800 DEF: 2800 Level: 8 Type: "Spellcaster" Attribute: "Light" Scale: 4 "Mythical Beast Medusa" Pendulum Effect Monster [Pendulum Effect] "If you have no cards in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. [Monster Effect] "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Light" Scale: 4 "Mythical Bestiamorph" Trap Card "Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn." Type: "Continuous" "Mythical Bestiary" Spell Card "Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn." Type: "Quickplay" "Mythical Institution" Spell Card "Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead." Type: "Continuous" "Myutant Arsenal" Effect Monster "Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand." ATK: 3000 DEF: 1000 Level: 8 Type: "Machine" Attribute: "Fire" "Myutant Beast" Effect Monster "Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand." ATK: 2400 DEF: 2400 Level: 8 Type: "Beast" Attribute: "Earth" "Myutant Blast" Spell Card "Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn." Type: "Equip" "Myutant Clash" Trap Card "When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Myutant Clash" once per turn. You can only activate 1 "Myutant Clash" per turn." Type: "Continuous" "Myutant Cry" Trap Card "During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn." Type: "Normal" "Myutant Evolution Lab" Spell Card "When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn." Type: "Field" "Myutant Expansion" Trap Card "When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn." Type: "Continuous" "Myutant Fusion" Spell Card "Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn." Type: "Normal" "Myutant GB- Effect Monster "During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 "Myutant" monsters that is banished or in your GY. You can only use each effect of "Myutant GB- once per turn." ATK: 500 DEF: 500 Level: 4 Type: "Psychic" Attribute: "Water" "Myutant M- Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. Monster: "Myutant Beast" Spell: "Myutant Mist" Trap: "Myutant Arsenal" You can only use each effect of "Myutant M- once per turn." ATK: 0 DEF: 500 Level: 2 Type: "Psychic" Attribute: "Water" {"id":"Myutant Mist" Effect Monster "Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand." ATK: 2700 DEF: 2900 Level: 8 Type: "Spellcaster" Attribute: "Wind" "Myutant ST- Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. Monster: "Myutant Beast" Spell: "Myutant Mist" Trap: "Myutant Arsenal" You can only use each effect of "Myutant ST- once per turn." ATK: 500 DEF: 0 Level: 3 Type: "Psychic" Attribute: "Water" "Myutant Synthesis" Fusion Monster "2 "Myutant" monsters with different Attributesr If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn." ATK: 2500 DEF: 2000 Level: 9 Type: "Psychic" Attribute: "Water" "Myutant Ultimus" Fusion Monster "3 Level 8 or higher "Myutant" monsters" When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn." ATK: 3500 DEF: 3000 Level: 10 Type: "Psychic" Attribute: "Dark" "Nadir Servant" Spell Card "Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn." Type: "Normal" "Naelshaddoll Ariel" Flip Effect Monster "FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn." ATK: 1000 DEF: 1800 Level: 4 Type: "Psychic" Attribute: "Water" "Nagel's Protection" Spell Card "Tindangle" monsters in your Main Monster Zones cannot be destroyed by battle or your opponent's card effects. Once per turn, if your "Tindangle" monster inflicts battle damage to your opponent, the damage is doubled. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Nagel's Protection" from your Deck to your hand. You can only use this effect of "Nagel's Protection" once per turn." Type: "Continuous" "Naglfar, Generaider Boss of Fire" Effect Monster "You can only control 1 "Naglfar, Generaider Boss of Fire". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Generaider" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of "Naglfar, Generaider Boss of Fire" once per turn." ATK: 3100 DEF: 200 Level: 9 Type: "Beast-Warrior" Attribute: "Fire" "Nanana" Spell Card "Target 1 Level 7 or Rank 7 monster you control; it gains 700 ATK/DEF until the end of this turn." Type: "Normal" "Nanobreaker" Effect Monster "If this card attacks a face-up Level 3 or lower monster, destroy the monster immediately with this card's effect without applying damage calculation." ATK: 1600 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Earth" "Narrow Pass" Trap Card "This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field." Type: "Continuous" "Natural Disaster" Trap Card "Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster." Type: "Continuous" "Natural Tune" Spell Card "Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field." Type: "Normal" "Nature's Reflection" Trap Card "During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points." Type: "Normal" "Naturia Antjaw" Effect Monster "When your opponent Special Summons a monster(s), you can Special Summon 1 Level 3 or lower "Naturia" monster from your Deck." ATK: 400 DEF: 200 Level: 2 Type: "Insect" Attribute: "Earth" "Naturia Bamboo Shoot" Effect Monster "If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards." ATK: 2000 DEF: 2000 Level: 5 Type: "Plant" Attribute: "Earth" "Naturia Barkion" Synchro Monster "1 EARTH Tuner + 1 or more non-Tuner EARTH monsters nDuring either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect." ATK: 2500 DEF: 1800 Level: 6 Type: "Dragon" Attribute: "Earth" "Naturia Beans" Effect Monster "Once per turn, this card cannot be destroyed by battle. When this face-up card is selected as an attack target, inflict 500 damage to your opponent." ATK: 100 DEF: 1200 Level: 2 Type: "Plant" Attribute: "Earth" "Naturia Beast" Synchro Monster "1 EARTH Tuner + 1+ non-Tuner EARTH monsters r When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect." ATK: 2200 DEF: 1700 Level: 5 Type: "Beast" Attribute: "Earth" "Naturia Beetle" Effect Monster "Switch the original ATK and DEF of this card each time a Spell Card is activated." ATK: 400 DEF: 1800 Level: 4 Type: "Insect" Attribute: "Earth" "Naturia Butterfly" Tuner Monster "Once per turn, when your opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard and negate that attack." ATK: 500 DEF: 1200 Level: 3 Type: "Insect" Attribute: "Earth" "Naturia Cherries" Tuner Monster "If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position." ATK: 200 DEF: 200 Level: 1 Type: "Plant" Attribute: "Earth" "Naturia Cliff" Effect Monster "When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck in face-up Attack Position." ATK: 1500 DEF: 1000 Level: 4 Type: "Rock" Attribute: "Earth" "Naturia Cosmobeet" Tuner Monster "When your opponent Normal Summons or Sets a monster, you can Special Summon this card from your hand." ATK: 1000 DEF: 700 Level: 2 Type: "Plant" Attribute: "Earth" "Naturia Dragonfly" Effect Monster "This card cannot be destroyed by battle with a monster that has 2000 or more ATK. This card gains 200 ATK for each "Naturia" monster in your Graveyard." ATK: 1200 DEF: 400 Level: 4 Type: "Insect" Attribute: "Earth" "Naturia Eggplant" Effect Monster "When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand." ATK: 1000 DEF: 700 Level: 2 Type: "Plant" Attribute: "Earth" "Naturia Exterio" Fusion Monster "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard." ATK: 2800 DEF: 2400 Level: 10 Type: "Beast" Attribute: "Earth" "Naturia Forest" Spell Card "If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand." Type: "Field" "Naturia Fruitfly" Effect Monster "All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" monster you control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until the End Phase." ATK: 800 DEF: 1500 Level: 3 Type: "Insect" Attribute: "Earth" "Naturia Gaiastrio" Fusion Monster "2 EARTH Synchro monsters" During either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card." ATK: 3200 DEF: 2100 Level: 10 Type: "Rock" Attribute: "Earth" "Naturia Guardian" Effect Monster "When your opponent Normal Summons a monster, this card gains 300 ATK until the End Phase." ATK: 1600 DEF: 400 Level: 4 Type: "Plant" Attribute: "Earth" "Naturia Horneedle" Effect Monster "When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster." ATK: 1800 DEF: 100 Level: 4 Type: "Insect" Attribute: "Earth" "Naturia Hydrangea" Effect Monster "If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand." ATK: 1900 DEF: 2000 Level: 5 Type: "Plant" Attribute: "Earth" "Naturia Ladybug" Effect Monster "When you Synchro Summon a "Naturia" Synchro Monster, you can Special Summon this card from your Graveyard. During your Main Phase, you can Tribute this card to select 1 face-up "Naturia" monster you control. It gains 1000 ATK until the End Phase." ATK: 100 DEF: 100 Level: 1 Type: "Insect" Attribute: "Earth" "Naturia Landoise" Synchro Monster "1 EARTH Tuner + 1 or more non-Tuner EARTH monsters" While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect and destroy it." ATK: 2350 DEF: 1600 Level: 7 Type: "Rock" Attribute: "Earth" "Naturia Leodrake" Synchro Monster "1 EARTH Tuner + 1 or more non-Tuner EARTH monsters" ATK: 3000 DEF: 1800 Level: 9 Type: "Beast" Attribute: "Earth" "Naturia Mantis" Effect Monster "When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster." ATK: 1700 DEF: 1500 Level: 4 Type: "Insect" Attribute: "Earth" "Naturia Marron" Effect Monster "When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card." ATK: 1200 DEF: 700 Level: 3 Type: "Plant" Attribute: "Earth" "Naturia Mosquito" Effect Monster "While you control another face-up "Naturia" monster(s), your opponent cannot select this card as an attack target. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Naturia" monster you control, except this card." ATK: 200 DEF: 300 Level: 1 Type: "Insect" Attribute: "Earth" "Naturia Pineapple" Effect Monster "All face-up monsters you control are treated as Plant-Type. During your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your Graveyard except Plant or Beast-Type: You can Special Summon this card from your Graveyard. You must not control any Spell or Trap Cards to activate and resolve this effect." ATK: 100 DEF: 100 Level: 2 Type: "Plant" Attribute: "Earth" "Naturia Pumpkin" Effect Monster "When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your hand." ATK: 1400 DEF: 800 Level: 4 Type: "Plant" Attribute: "Earth" "Naturia Ragweed" Effect Monster "When your opponent draws a card(s), except during the Draw Phase, you can send this face-up card you control to the Graveyard to draw 2 cards." ATK: 1200 DEF: 2000 Level: 3 Type: "Plant" Attribute: "Earth" "Naturia Rock" Effect Monster "When a Trap Card is activated, you can send the top card of your Deck to the Graveyard to Special Summon this card from your hand." ATK: 1200 DEF: 1200 Level: 3 Type: "Rock" Attribute: "Earth" "Naturia Rosewhip" Tuner Monster "Your opponent can only activate 1 Spell/Trap Card per turn." ATK: 400 DEF: 1700 Level: 3 Type: "Plant" Attribute: "Earth" "Naturia Sacred Tree" Trap Card "If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck." Type: "Continuous" "Naturia Spiderfang" Effect Monster "This card cannot declare an attack unless your opponent activated a Spell, Trap, Spell/Trap effect, or Monster effect this turn." ATK: 2100 DEF: 400 Level: 4 Type: "Insect" Attribute: "Earth" "Naturia Stag Beetle" Effect Monster "Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard." ATK: 2200 DEF: 1500 Level: 6 Type: "Insect" Attribute: "Earth" "Naturia Stinkbug" Tuner Monster "When a face-up "Naturia" monster you control is selected as an attack target, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase." ATK: 200 DEF: 500 Level: 3 Type: "Insect" Attribute: "Earth" "Naturia Strawberry" Effect Monster "Once per turn, when your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; this card gains 100 ATK x the Level of that monster, until the End Phase." ATK: 1600 DEF: 1200 Level: 4 Type: "Plant" Attribute: "Earth" "Naturia Sunflower" Effect Monster "You can Tribute this card and 1 "Naturia" monster to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it." ATK: 500 DEF: 0 Level: 2 Type: "Plant" Attribute: "Earth" "Naturia Tulip" Tuner Monster "While you control this face-up card, each time your opponent activates a Spell or Trap Card, all face-up "Naturia" monsters you control gain 500 ATK until the End Phase." ATK: 600 DEF: 1500 Level: 2 Type: "Plant" Attribute: "Earth" "Naturia Vein" Tuner Monster "You can Tribute this card and 1 "Naturia" monster to negate the activation of your opponent's Spell or Trap Card, and destroy it." ATK: 200 DEF: 300 Level: 1 Type: "Plant" Attribute: "Earth" "Naturia White Oak" Effect Monster "When this card is targeted by an opponent's card effect, you can send this face-up card you control to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. They cannot declare an attack, and are destroyed during your End Phase." ATK: 1800 DEF: 1400 Level: 4 Type: "Plant" Attribute: "Earth" "Nauya, the Ogdoadic Remnant" Effect Monster "You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn." ATK: 0 DEF: 2000 Level: 4 Type: "Reptile" Attribute: "Dark" "Nebula Dragon" Effect Monster "You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn." ATK: 2000 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Light" "Neck Hunter" Normal Monster "A fiend that wields a mean sickle and fires devastating beams from its eyes." ATK: 1750 DEF: 1900 Level: 6 Type: "Fiend" Attribute: "Dark" "Necklace of Command" Spell Card "When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: Draw 1 card. OR Discard 1 random card from your opponent's hand." Type: "Equip" "Necro Defender" Effect Monster "During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it." ATK: 0 DEF: 800 Level: 2 Type: "Fiend" Attribute: "Dark" "Necro Fleur" Effect Monster "If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Sorciere de Fleur" from your Deck." ATK: 0 DEF: 0 Level: 1 Type: "Plant" Attribute: "Dark" "Necro Fusion" Trap Card "Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn." Type: "Normal" "Necro Gardna" Effect Monster "During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect)." ATK: 600 DEF: 1300 Level: 3 Type: "Warrior" Attribute: "Dark" "Necro Linker" Effect Monster "You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect." ATK: 600 DEF: 0 Level: 2 Type: "Fiend" Attribute: "Dark" "Necro Synchron" Tuner Monster "This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND Synchro Monster: You can Special Summon 1 Level 1 Plant monster from your Deck." ATK: 200 DEF: 400 Level: 2 Type: "Machine" Attribute: "Dark" "Necroface" Effect Monster "If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5)." ATK: 1200 DEF: 1800 Level: 4 Type: "Zombie" Attribute: "Dark" "Necroid Synchro" Spell Card "Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)" Type: "Normal" "Necrolancer the Time-lord" Normal Monster "The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air." ATK: 800 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Necroquip Prism" Spell Card "Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn." Type: "Normal" "Necrovalley" Spell Card "All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard." Type: "Field" "Necrovalley Temple" Trap Card "While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple"." Type: "Continuous" "Necrovalley Throne" Spell Card "Activate 1 of these effects. Add 1 "Gravekeeper's" monster from your Deck to your hand. Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn." Type: "Normal" "Necroworld Banshee" Effect Monster "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn." ATK: 1800 DEF: 200 Level: 4 Type: "Zombie" Attribute: "Dark" "Needle Ball" Flip Effect Monster "FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent." ATK: 750 DEF: 700 Level: 2 Type: "Fiend" Attribute: "Dark" "Needle Burrower" Effect Monster "When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points." ATK: 1700 DEF: 1700 Level: 5 Type: "Machine" Attribute: "Dark" "Needle Ceiling" Trap Card "When there are 4 or more monsters on the field: Destroy all face-up monsters." Type: "Normal" "Needle Soldier" Effect Monster "If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent." ATK: 100 DEF: 100 Level: 1 Type: "Machine" Attribute: "Earth" "Needle Sunfish" Effect Monster "When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK." ATK: 1500 DEF: 100 Level: 3 Type: "Fish" Attribute: "Water" "Needle Wall" Trap Card "Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again." Type: "Continuous" "Needle Worm" Flip Effect Monster "FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard." ATK: 750 DEF: 600 Level: 2 Type: "Insect" Attribute: "Earth" "Needlebug Nest" Trap Card "Send the top 5 cards of your Deck to the GY." Type: "Normal" "Nefarious Archfiend Eater of Nefariousness" Effect Monster "You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card." ATK: 1500 DEF: 200 Level: 4 Type: "Beast" Attribute: "Earth" "Nega-Ton Corepanel" Trap Card "Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it." Type: "Counter" "Negate Attack" Trap Card "When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase." Type: "Counter" "Nehshaddoll Genius" Flip Effect Monster "FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own. If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Earth" "Neiroy, the Dream Mirror Disciple" Effect Monster "If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Fairy" Attribute: "Light" "Neko Mane King" Effect Monster "During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn." ATK: 0 DEF: 0 Level: 1 Type: "Beast" Attribute: "Earth" "Nekogal #1" Normal Monster "A pussycat-fairy. Contrary to her lovely beauty, she claws on her enemies." ATK: 1100 DEF: 900 Level: 3 Type: "Beast" Attribute: "Earth" "Nekogal #2" Normal Monster "A fast and lethal creature with very dangerous claws." ATK: 1900 DEF: 2000 Level: 6 Type: "Beast-Warrior" Attribute: "Earth" "Nekroz Cycle" Spell Card "This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand." Type: "Ritual" "Nekroz Kaleidoscope" Spell Card "This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand." Type: "Ritual" "Nekroz Mirror" Spell Card "This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand." Type: "Ritual" "Nekroz of Areadbhair" Ritual Effect Monster "You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn. You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY. When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card." ATK: 3300 DEF: 3200 Level: 10 Type: "Warrior" Attribute: "Water" "Nekroz of Brionac" Ritual Effect Monster "You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck." ATK: 2300 DEF: 1400 Level: 6 Type: "Warrior" Attribute: "Water" "Nekroz of Catastor" Ritual Effect Monster "You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster." ATK: 2200 DEF: 1200 Level: 5 Type: "Dragon" Attribute: "Water" "Nekroz of Clausolas" Ritual Effect Monster "You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn. You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand. (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated." ATK: 1200 DEF: 2300 Level: 3 Type: "Warrior" Attribute: "Water" "Nekroz of Decisive Armor" Ritual Effect Monster "You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn. During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn. You can target 1 Set card your opponent controls; destroy it, and if you do, banish it." ATK: 3300 DEF: 2300 Level: 10 Type: "Dragon" Attribute: "Water" "Nekroz of Gungnir" Ritual Effect Monster "You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Gungnir" once per turn. During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or by card effects this turn. During either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it." ATK: 2500 DEF: 1700 Level: 7 Type: "Spellcaster" Attribute: "Water" "Nekroz of Sophia" Ritual Effect Monster "You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon monsters from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect." ATK: 3600 DEF: 3400 Level: 11 Type: "Spellcaster" Attribute: "Light" "Nekroz of Trishula" Ritual Effect Monster "You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation. When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)" ATK: 2700 DEF: 2000 Level: 9 Type: "Warrior" Attribute: "Water" "Nekroz of Unicore" Ritual Effect Monster "You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck." ATK: 2300 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Water" "Nekroz of Valkyrus" Ritual Effect Monster "You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed." ATK: 2900 DEF: 1700 Level: 8 Type: "Spellcaster" Attribute: "Water" "Nemeses Adrastea" Spell Card "Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn." Type: "Quickplay" "Nemeses Corridor" Effect Monster "You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn." ATK: 1900 DEF: 600 Level: 4 Type: "Thunder" Attribute: "Wind" "Nemeses Flag" Effect Monster "You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn." ATK: 1100 DEF: 200 Level: 2 Type: "Pyro" Attribute: "Fire" "Nemeses Keystone" Effect Monster "You can target 1 of your banished monsters, except "Nemeses Keystone"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Nemeses Keystone" once per turn." ATK: 700 DEF: 0 Level: 1 Type: "Rock" Attribute: "Earth" "Nemeses Umbrella" Effect Monster "You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn." ATK: 1500 DEF: 400 Level: 3 Type: "Aqua" Attribute: "Water" "Nemuriko" Normal Monster "A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber." ATK: 800 DEF: 700 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Neo Aqua Madoor" Normal Monster "The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice." ATK: 1200 DEF: 3000 Level: 6 Type: "Spellcaster" Attribute: "Water" "Neo Blue-Eyes Ultimate Dragon" Fusion Monster "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card." ATK: 4500 DEF: 3800 Level: 12 Type: "Dragon" Attribute: "Light" "Neo Bug" Normal Monster "A huge bug-like monster said to come from another planet. It gathers in swarms." ATK: 1800 DEF: 1700 Level: 4 Type: "Insect" Attribute: "Earth" "Neo Flamvell Garuda" Effect Monster "During your End Phase, if you control another face-up "Flamvell" monster, select 1 card in your opponent's Graveyard and remove it from play." ATK: 1200 DEF: 1800 Level: 3 Type: "Pyro" Attribute: "Fire" "Neo Flamvell Hedgehog" Tuner Monster "If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand." ATK: 800 DEF: 200 Level: 3 Type: "Pyro" Attribute: "Fire" "Neo Flamvell Lady" Effect Monster "(Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell Lady" once per turn." ATK: 1600 DEF: 200 Level: 4 Type: "Pyro" Attribute: "Fire" "Neo Flamvell Origin" Tuner Monster "If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand." ATK: 500 DEF: 200 Level: 2 Type: "Pyro" Attribute: "Fire" "Neo Flamvell Sabre" Effect Monster "While your opponent has 4 or less cards in their Graveyard, this card gains 600 ATK. While your opponent has 8 or more cards in their Graveyard, this card loses 300 ATK." ATK: 1500 DEF: 200 Level: 4 Type: "Pyro" Attribute: "Fire" "Neo Flamvell Shaman" Effect Monster "If this card destroys an opponent's monster by battle while you have 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard and remove it from play. If your opponent does not have any Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent." ATK: 1700 DEF: 200 Level: 3 Type: "Pyro" Attribute: "Fire" "Neo Galaxy-Eyes Cipher Dragon" XYZ Monster "3 Level 9 monsters" If this card has a "Cipher" card as Xyz Material, it gains this effect. Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon"." ATK: 4500 DEF: 3000 Level: 9 Type: "Dragon" Attribute: "Light" "Neo Galaxy-Eyes Photon Dragon" XYZ Monster "3 Level 8 monsters" If this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its materials: All other face-up cards currently on the field have their effects negated. Once per turn: You can detach 1 material from this card; detach all materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn." ATK: 4500 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Light" "Neo Kaiser Glider" Effect Monster "You can discard this card and 1 monster, then target 1 Dragon Normal Monster in your GY; Special Summon it. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK until the end of this turn. You can only use each effect of "Neo Kaiser Glider" once per turn." ATK: 2400 DEF: 2200 Level: 6 Type: "Dragon" Attribute: "Light" "Neo Space" Spell Card "Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck." Type: "Field" "Neo Space Connector" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn." ATK: 800 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Light" "Neo Space Pathfinder" Effect Monster "You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand." ATK: 1800 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Light" "Neo Super Quantal Mech King Blaster Magna" Link Monster "2+ Effect Monsters including a "Super Quant" monster This Link Summoned card cannot be destroyed by your opponent's card effects. Each time a "Super Quant" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Super Quant" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of "Neo Super Quantal Mech King Blaster Magna" once per turn." ATK: 2500 Type: "Machine" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Neo the Magic Swordsman" Normal Monster "A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master." ATK: 1700 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Neoarshath, the Sky Paladin" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP." ATK: 2300 DEF: 2000 Level: 7 Type: "Fairy" Attribute: "Light" "Neo-Spacian Air Hummingbird" Effect Monster "Once per turn: You can gain 500 LP for each card in your opponent's hand." ATK: 800 DEF: 600 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Neo-Spacian Aqua Dolphin" Effect Monster "Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage." ATK: 600 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Water" "Neo-Spacian Dark Panther" Effect Monster "Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any)." ATK: 1000 DEF: 500 Level: 3 Type: "Beast" Attribute: "Dark" "Neo-Spacian Flare Scarab" Effect Monster "Gains 400 ATK for each Spell/Trap your opponent controls." ATK: 500 DEF: 500 Level: 3 Type: "Insect" Attribute: "Fire" "Neo-Spacian Glow Moss" Effect Monster "If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. Monster: End the Battle Phase of this turn. Spell: If this card is attacking, you can change it to a direct attack instead. Trap: Change this card to Defense Position." ATK: 300 DEF: 900 Level: 3 Type: "Plant" Attribute: "Light" "Neo-Spacian Grand Mole" Effect Monster "At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand." ATK: 900 DEF: 300 Level: 3 Type: "Rock" Attribute: "Earth" "Neo-Spacian Marine Dolphin" Fusion Monster "This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent." ATK: 900 DEF: 1100 Level: 4 Type: "Warrior" Attribute: "Water" "Neo-Spacian Twinkle Moss" Fusion Monster "This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: Monster: End the Battle Phase. Spell: You can change this card's attack to a direct attack. Trap: This monster is changed to Defense Position." ATK: 500 DEF: 1100 Level: 4 Type: "Plant" Attribute: "Light" "Neos Force" Spell Card "Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck." Type: "Equip" "Neos Fusion" Spell Card "Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead." Type: "Normal" "Neos Wiseman" Effect Monster "Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF." ATK: 3000 DEF: 3000 Level: 10 Type: "Spellcaster" Attribute: "Light" "Nephe Shaddoll Fusion" Spell Card "Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn." Type: "Equip" "Nephthys, the Sacred Flame" Link Monster "2+ monsters, including a Ritual Monste While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon. 1+: Cannot be destroyed by battle. 2+: Cannot be destroyed by card effects, also it gains 1200 ATK. 3: Neither player can target this card with card effects, also it gains another 1200 ATK." ATK: 2400 Type: "Winged Beast" Attribute: "Fire" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Nephthys, the Sacred Preserver" Link Monster "2 "Nephthys" monsters" You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects; Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects." ATK: 1200 Type: "Winged Beast" Attribute: "Fire" Link Rating: 2 Link Markers: ["Bottom","Bottom-Right"] "Neptabyss, the Atlantean Prince" Effect Monster "You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn." ATK: 800 DEF: 0 Level: 1 Type: "Sea Serpent" Attribute: "Water" "Nettles" Tuner Monster "If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead." ATK: 1200 DEF: 400 Level: 2 Type: "Plant" Attribute: "Earth" "Network Trap Hole" Trap Card "When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down." Type: "Normal" "Neutron Blast" Spell Card "Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step." Type: "Normal" "Newdoria" Effect Monster "If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target." ATK: 1200 DEF: 800 Level: 4 Type: "Fiend" Attribute: "Dark" "NEX" Spell Card "Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck." Type: "Normal" "NEXT" Trap Card "Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand." Type: "Normal" "Next to be Lost" Trap Card "Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card." Type: "Normal" "Nibiru, the Primal Being" Effect Monster "During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn." ATK: 3000 DEF: 600 Level: 11 Type: "Rock" Attribute: "Light" "Nidhogg, Generaider Boss of Ice" Effect Monster "You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn." ATK: 2100 DEF: 2600 Level: 9 Type: "Wyrm" Attribute: "Water" "Night Assailant" Flip Effect Monster "FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand." ATK: 200 DEF: 500 Level: 3 Type: "Fiend" Attribute: "Dark" "Night Beam" Spell Card "Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation." Type: "Normal" "Night Dragolich" Effect Monster "Change all non-Wyrm-Type Attack Position monsters that were Special Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF." ATK: 1700 DEF: 0 Level: 4 Type: "Wyrm" Attribute: "Dark" "Night Express Knight" Effect Monster "Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0." ATK: 3000 DEF: 3000 Level: 10 Type: "Machine" Attribute: "Earth" "Night Flight" Spell Card "Target 1 face-up monster you control; return that face-up monster to the hand, and if you do, neither player can activate cards, or the effects of cards, with the same name as the card returned to the hand by this effect for the rest of this turn." Type: "Quickplay" "Night Lizard" Normal Monster "A lizard warrior protected by a hide of very tough emerald scales." ATK: 1150 DEF: 1300 Level: 4 Type: "Aqua" Attribute: "Water" "Night Papilloperative" XYZ Monster "3 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field." ATK: 2600 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Dark" "Night Wing Sorceress" Effect Monster "You can activate "Assault Mode Activate" the turn it is Set." ATK: 1300 DEF: 1200 Level: 3 Type: "Spellcaster" Attribute: "Wind" "Night's End Administrator" Synchro Monster "Night's End Sorcerer" + 1+ non-Tuner monsters" If this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent's GY; banish it. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it. You can only use this effect of "Night's End Administrator" once per turn." ATK: 2300 DEF: 1400 Level: 6 Type: "Spellcaster" Attribute: "Light" "Night's End Sorcerer" Tuner Monster "When this card is Special Summoned: You can target up to 2 cards in your opponent's GY; banish them." ATK: 1300 DEF: 400 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Nightmare Archfiends" Trap Card "Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage." Type: "Normal" "Nightmare Horse" Effect Monster "This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field." ATK: 500 DEF: 400 Level: 2 Type: "Zombie" Attribute: "Dark" "Nightmare Penguin" Effect Monster "All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand." ATK: 900 DEF: 1800 Level: 4 Type: "Aqua" Attribute: "Water" "Nightmare Scorpion" Normal Monster "A creature that generates nightmares to haunt an opponent, it attacks with four poisonous tails." ATK: 900 DEF: 800 Level: 3 Type: "Insect" Attribute: "Earth" "Nightmare Wheel" Trap Card "Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect." Type: "Continuous" "Nightmare's Steelcage" Spell Card "This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack." Type: "Normal" "Nikitama" Spirit Monster "Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect." ATK: 800 DEF: 1800 Level: 4 Type: "Fairy" Attribute: "Light" "Nimble Angler" Effect Monster "If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler"." ATK: 600 DEF: 100 Level: 2 Type: "Fish" Attribute: "Water" "Nimble Beaver" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY." ATK: 400 DEF: 200 Level: 2 Type: "Beast" Attribute: "Water" "Nimble Manta" Effect Monster "When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck." ATK: 800 DEF: 100 Level: 2 Type: "Fish" Attribute: "Water" "Nimble Momonga" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points, then you can Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position." ATK: 1000 DEF: 100 Level: 2 Type: "Beast" Attribute: "Earth" "Nimble Musasabi" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon." ATK: 800 DEF: 100 Level: 2 Type: "Beast" Attribute: "Earth" "Nimble Sunfish" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck." ATK: 1000 DEF: 100 Level: 2 Type: "Fish" Attribute: "Water" "Nin-Ken Dog" Normal Monster "A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being." ATK: 1800 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Ninaruru, the Magistus Glass Goddess" XYZ Monster "2 Level 4 Spellcaster monsters" While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them." ATK: 1800 DEF: 2400 Level: 4 Type: "Rock" Attribute: "Earth" "Nine Pillars of Yang Zing" Trap Card "When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control." Type: "Counter" "Nine-Lives Cat" XYZ Monster "2 Level 9 monsters" Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn." ATK: 900 DEF: 3300 Level: 9 Type: "Zombie" Attribute: "Earth" "Nine-Tailed Fox" Effect Monster "If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500)." ATK: 2200 DEF: 2000 Level: 6 Type: "Zombie" Attribute: "Fire" "Ningirsu the World Chalice Warrior" Link Monster "2+ Link monsters" If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand." ATK: 2500 Type: "Warrior" Attribute: "Earth" Link Rating: 3 Link Markers: ["Left","Top","Right"] "Ninja Grandmaster Hanzo" Effect Monster "When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo"." ATK: 1800 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Dark" "Ninja Grandmaster Saizo" Link Monster "2 "Ninja" monsters" During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects." ATK: 2000 Type: "Warrior" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Ninja Grandmaster Sasuke" Effect Monster "At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster." ATK: 1800 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Ninjitsu Art Notebook" Spell Card "Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook"." Type: "Continuous" "Ninjitsu Art of Decoy" Trap Card "Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle." Type: "Continuous" "Ninjitsu Art of Duplication" Trap Card "Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters." Type: "Continuous" "Ninjitsu Art of Mirage-Transformation" Trap Card "Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn." Type: "Continuous" "Ninjitsu Art of Shadow Sealing" Trap Card "Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position." Type: "Continuous" "Ninjitsu Art of Super-Transformation" Trap Card "Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster." Type: "Continuous" "Ninjitsu Art of Transformation" Trap Card "Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster." Type: "Continuous" "Nirvana High Paladin" Synchro Pendulum Effect Monster [Pendulum Effect] "If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn. [Monster Effect] "1 Tuner + 1 or more non-Tuner Synchro monsters" For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your Graveyard; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone." ATK: 3300 DEF: 2500 Level: 10 Type: "Spellcaster" Attribute: "Dark" Scale: 8 "Nitro Synchron" Tuner Monster "If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card." ATK: 300 DEF: 100 Level: 2 Type: "Machine" Attribute: "Fire" "Nitro Unit" Spell Card "Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster." Type: "Equip" "Nitro Warrior" Synchro Monster "Nitro Synchron" + 1 or more non-Tuner monsters" Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster." ATK: 2800 DEF: 1800 Level: 7 Type: "Warrior" Attribute: "Fire" "Nitwit Outwit" Trap Card "Discard 1 monster, then target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK." Type: "Normal" "Niwatori" Normal Monster "Swallows enemies whole and uses their essence as energy." ATK: 900 DEF: 800 Level: 3 Type: "Winged Beast" Attribute: "Earth" "No Entry!!" Trap Card "Change all Attack Position monsters to Defense Position." Type: "Normal" "Noble Arms - Arfeudutyr" Spell Card "You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn." Type: "Equip" "Noble Arms - Caliburn" Spell Card "You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn." Type: "Equip" "Noble Arms - Clarent" Spell Card "Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn." Type: "Equip" "Noble Arms - Excaliburn" Spell Card "Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn." Type: "Equip" "Noble Arms - Gallatin" Spell Card "You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn." Type: "Equip" "Noble Arms of Destiny" Spell Card "You can only control 1 "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn." Type: "Equip" "Noble Arms of Light - Dannel" Spell Card "Equip only to a monster you control. You can only control 1 "Noble Arms of Light - Dannel". The equipped monster gains 500 ATK for each monster you control with different names that specifically lists "Brave Token" in its text. If this card is sent to the GY: You can target 1 "Brave Token" you control; equip this card to that target. You can only use this effect of "Noble Arms of Light - Dannel" once per turn." Type: "Equip" "Noble Knight Artorigus" Normal Monster "No one shall ever know the truth behindnThat fateful day. Artorigus went forthnTo where the brilliant sword didst lay.nu2018Twas the first of many feats so great, A legend through and through. We sing of him, Artorigus, the Noble and the brave.n-From the Tales of the Noble Knights" ATK: 1800 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Bedwyr" Effect Monster "When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field." ATK: 1600 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Borz" Effect Monster "This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects. This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn." ATK: 1700 DEF: 900 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Brothers" Effect Monster "This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your GY; shuffle all 3 into the Deck, then draw 1 card." ATK: 1200 DEF: 2400 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Custennin" Effect Monster "If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters." ATK: 1000 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Drystan" Effect Monster "While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. If a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn." ATK: 1800 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Eachtar" Effect Monster "You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned." ATK: 1600 DEF: 2000 Level: 5 Type: "Warrior" Attribute: "Dark" "Noble Knight Gawayn" Effect Monster "If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in Defense Position." ATK: 1900 DEF: 500 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Gwalchavad" Effect Monster "This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn." ATK: 1500 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Iyvanne" Effect Monster "If a "Noble Arms" Equip Spell becomes equipped to this card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK." ATK: 1700 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Joan" Effect Monster "If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand." ATK: 1900 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Medraut" Effect Monster "This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect. This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control." ATK: 1700 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Pellinore" Effect Monster "You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn." ATK: 1900 DEF: 500 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight Peredur" Effect Monster "While equipped with a "Noble Arms" Equip Spell Card, this card becomes DARK and its Level is increased by 1. If this card is sent to the Graveyard while equipped with a "Noble Arms" Equip Spell Card: Target 1 "Noble Arms" card in your Graveyard; add that target to your hand." ATK: 1900 DEF: 300 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight's Shield-Bearer" Effect Monster "If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn." ATK: 800 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Light" "Noble Knight's Spearholder" Effect Monster "If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; until the End Phase, its name becomes "Fleur Synchron", also it is treated as a Tuner. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn." ATK: 800 DEF: 400 Level: 2 Type: "Warrior" Attribute: "Light" "Noble Knights of the Round Table" Spell Card "During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control; 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. 12: Draw 1 card." Type: "Field" "Nobledragon Magician" Pendulum Tuner Effect Monster "[ Pendulum Effect ] ATK: 700 DEF: 1400 Level: 3 Type: "Spellcaster" Attribute: "Fire" Scale: 5 "Nobleman of Crossout" Spell Card "Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name." Type: "Normal" Spell Card "Select, destroy, and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all copies of that card from their Decks." Type: "Normal" "Nobleman-Eater Bug" Flip Effect Monster "FLIP: Destroy 2 monsters on the field." ATK: 900 DEF: 1200 Level: 5 Type: "Insect" Attribute: "Earth" "Noctovision Dragon" Effect Monster "When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Link Material: You can draw 1 card." ATK: 0 DEF: 2800 Level: 7 Type: "Dragon" Attribute: "Dark" "Noh P.U.N.K. Foxy Tune" Effect Monster " ATK: 2300 DEF: 2600 Level: 8 Type: "Beast" Attribute: "Light" "Noh P.U.N.K. Seamin" Tuner Monster " ATK: 600 DEF: 600 Level: 3 Type: "Psychic" Attribute: "Earth" "Noisy Gnat" Effect Monster "You can send this card from your hand to the Graveyard to target 1 face-up monster on the field; increase that target's Level by 1, until the End Phase." ATK: 700 DEF: 300 Level: 2 Type: "Insect" Attribute: "Earth" "Nomadic Force" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card to target 1 face-down Defense Position monster your opponent controls; destroy that target." ATK: 1700 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Wind" "Non Aggression Area" Trap Card "You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn." Type: "Normal" "Non-Fusion Area" Trap Card "Neither player can Fusion Summon." Type: "Continuous" "Non-Spellcasting Area" Spell Card "All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects." Type: "Continuous" "Nopenguin" Effect Monster "During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead." ATK: 1600 DEF: 100 Level: 3 Type: "Aqua" Attribute: "Water" ="Nordic Relic Brisingamen" Trap Card "Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn." Type: "Normal" "Nordic Relic Draupnir" Spell Card "Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect: You can add 1 "Nordic Relic" card from your Deck to your hand." Type: "Equip" "Nordic Relic Gungnir" Trap Card "Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position." Type: "Normal" "Nordic Relic Laevateinn" Trap Card "Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation." Type: "Normal" "Nordic Relic Megingjord" Trap Card "Target 1 "Aesir" or "Nordic" monster you control; its ATK/DEF become double its original ATK/DEF, until the end of this turn, but it cannot attack your opponent directly this turn." Type: "Normal" "Norito the Moral Leader" XYZ Monster "2 Level 6 Spellcaster monsters" Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it." ATK: 2700 DEF: 2000 Level: 6 Type: "Spellcaster" Attribute: "Light" "Noritoshi in Darkest Rainment" Link Monster "3+ Spellcaster Effect monsters" Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match. " ATK: 2500 Type: "Spellcaster" Attribute: "Dark" Link Rating: 5 Link Markers: ["Left","Bottom-Left","Bottom","Bottom-Right","Right"] "Nova Summoner" Effect Monster "When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead." ATK: 1400 DEF: 800 Level: 4 Type: "Fairy" Attribute: "Light" "Novox's Prayer" Spell Card "This card is used to Ritual Summon "Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand." Type: "Ritual" "Nowruz Elise the Dragon of Beauty and Faith" Effect Monster "If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowruz Elise the Dragon of Beauty and Faith" once per turn." ATK: 2000 DEF: 2500 Level: 7 Type: "Dragon" Attribute: "Wind" "Nubian Guard" Effect Monster "If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck." ATK: 500 DEF: 500 Level: 2 Type: "Warrior" Attribute: "Fire" "Number 100: Numeron Dragon" XYZ Monster "2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card." ATK: 0 DEF: 0 Level: 1 Type: "Dragon" Attribute: "Light" "Number 101: Silent Honor ARK" XYZ Monster "2 Level 4 monsters" You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead." ATK: 2100 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Number 102: Star Seraph Sentry" XYZ Monster "3 Level 4 LIGHT monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved." ATK: 2500 DEF: 2000 Level: 4 Type: "Fairy" Attribute: "Light" "Number 103: Ragnazero" XYZ Monster "2 Level 4 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card." ATK: 2400 DEF: 1200 Level: 4 Type: "Fairy" Attribute: "Water" "Number 104: Masquerade" XYZ Monster "3 Level 4 monsters" During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard." ATK: 2700 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Light" "Number 105: Battlin' Boxer Star Cestus" XYZ Monster "3 Level 4 monsters" During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle." ATK: 2500 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Fire" "Number 106: Giant Hand" XYZ Monster "2 Level 4 monsters" During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position." ATK: 2000 DEF: 2000 Level: 4 Type: "Rock" Attribute: "Earth" "Number 107: Galaxy-Eyes Tachyon Dragon" XYZ Monster "2 Level 8 monsters" Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Light" "Number 10: Illumiknight" XYZ Monster "3 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card." ATK: 2400 DEF: 2400 Level: 4 Type: "Warrior" Attribute: "Light" "Number 11: Big Eye" XYZ Monster "2 Level 7 monsters" Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated." ATK: 2600 DEF: 2000 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Number 12: Crimson Shadow Armor Ninja" XYZ Monster "2 Level 5 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects." ATK: 2400 DEF: 1700 Level: 5 Type: "Warrior" Attribute: "Earth" "Number 13: Embodiment of Crime" XYZ Monster "2 Level 1 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. This card cannot be destroyed by battle or by card effects while it has Xyz Material. Your opponent takes any battle damage you would have taken from attacks on this card." ATK: 500 DEF: 500 Level: 1 Type: "Fiend" Attribute: "Dark" "Number 14: Greedy Sarameya" XYZ Monster "2 Level 5 monsters" Your opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard." ATK: 2500 DEF: 1500 Level: 5 Type: "Beast" Attribute: "Dark" "Number 15: Gimmick Puppet Giant Grinder" XYZ Monster "2 Level 8 monsters" Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK." ATK: 1500 DEF: 2500 Level: 8 Type: "Machine" Attribute: "Dark" "Number 16: Shock Master" XYZ Monster "3 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn." ATK: 2300 DEF: 1600 Level: 4 Type: "Fairy" Attribute: "Light" XYZ Monster "2 Level 3 monsters" Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly." ATK: 2000 DEF: 0 Level: 3 Type: "Dragon" Attribute: "Water" "Number 18: Heraldry Patriarch" XYZ Monster "2 Level 4 monsters" Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard." ATK: 2200 DEF: 2200 Level: 4 Type: "Psychic" Attribute: "Light" "Number 19: Freezadon" XYZ Monster "2 Level 5 monsters" Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials." ATK: 2000 DEF: 2500 Level: 5 Type: "Dinosaur" Attribute: "Water" "Number 1: Numeron Gate Ekam" XYZ Monster "3 Level 1 monsters" Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn." ATK: 1000 DEF: 100 Level: 1 Type: "Machine" Attribute: "Light" "Number 20: Giga-Brilliant" XYZ Monster "2 Level 3 monsters" Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK." ATK: 1800 DEF: 1800 Level: 3 Type: "Insect" Attribute: "Light" "Number 21: Frozen Lady Justice" XYZ Monster "2 Level 6 monsters" You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls." ATK: 500 DEF: 500 Level: 6 Type: "Aqua" Attribute: "Water" "Number 22: Zombiestein" XYZ Monster "2 Level 8 DARK monsters" Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn." ATK: 4500 DEF: 1000 Level: 8 Type: "Zombie" Attribute: "Dark" "Number 23: Lancelot, Dark Knight of the Underworld" XYZ Monster "2 Level 8 monsters" This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation." ATK: 2000 DEF: 1500 Level: 8 Type: "Zombie" Attribute: "Dark" "Number 24: Dragulas the Vampiric Dragon" XYZ Monster "2 Level 6 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard." ATK: 2400 DEF: 2800 Level: 6 Type: "Wyrm" Attribute: "Dark" "Number 25: Force Focus" XYZ Monster "2 Level 6 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn." ATK: 2800 DEF: 2400 Level: 6 Type: "Machine" Attribute: "Light" "Number 26: Spaceway Octobypass" XYZ Monster "2 Level 3 monsters" At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent." ATK: 800 DEF: 2400 Level: 3 Type: "Psychic" Attribute: "Light" "Number 27: Dreadnought Dreadnoid" XYZ Monster "2+ Level 4 monsters" At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead." ATK: 2200 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Water" {"id":5377,"Number 28: Titanic Moth" XYZ Monster "2 Level 7 monsters" If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand." ATK: 2400 DEF: 2200 Level: 7 Type: "Insect" Attribute: "Fire" XYZ Monster "2 Level 2 monsters" Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn." ATK: 2000 DEF: 900 Level: 2 Type: "Beast" Attribute: "Light" "Number 2: Numeron Gate Dve" XYZ Monster "3 Level 1 monsters" Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn." ATK: 1000 DEF: 100 Level: 1 Type: "Machine" Attribute: "Light" "Number 30: Acid Golem of Destruction" XYZ Monster "2 Level 3 monsters" During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack." ATK: 3000 DEF: 3000 Level: 3 Type: "Rock" Attribute: "Water" "Number 31: Embodiment of Punishment" XYZ Monster "2 Level 1 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects. This card cannot be destroyed by battle or by card effects while it has Xyz Material. Your opponent takes any battle damage you would have taken from attacks on this card." ATK: 500 DEF: 500 Level: 1 Type: "Fiend" Attribute: "Dark" "Number 32: Shark Drake" XYZ Monster "3 Level 4 monsters" Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase." ATK: 2800 DEF: 2100 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Number 33: Chronomaly Machu Mech" XYZ Monster "2 Level 5 monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted." ATK: 2400 DEF: 1500 Level: 5 Type: "Machine" Attribute: "Light" "Number 34: Terror-Byte" XYZ Monster "3 Level 3 monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase." ATK: 0 DEF: 2900 Level: 3 Type: "Machine" Attribute: "Dark" "Number 35: Ravenous Tarantula" XYZ Monster "2 Level 10 monsters" All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's." ATK: 0 DEF: 0 Level: 10 Type: "Insect" Attribute: "Dark" "Number 36: Chronomaly Chateau Huyuk" XYZ Monster "2 Level 4 "Chronomaly" monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can Tribute 1 "Chronomaly" monster, then target 1 monster your opponent controls, whose current ATK is different from its original ATK; destroy that target." ATK: 2000 DEF: 2500 Level: 4 Type: "Machine" Attribute: "Light" "Number 37: Hope Woven Dragon Spider Shark" XYZ Monster "2 Level 4 WATER monsters" When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn." ATK: 2600 DEF: 2100 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Number 38: Hope Harbinger Dragon Titanic Galaxy" XYZ Monster "2 Level 8 monsters" Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Light" "Number 39: Utopia" XYZ Monster "2 Level 4 monsters" When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card." ATK: 2500 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Light" "Number 39: Utopia Beyond" XYZ Monster "2 Level 6 monsters" If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP." ATK: 3000 DEF: 2500 Level: 6 Type: "Warrior" Attribute: "Light" "Number 39: Utopia Double" XYZ Monster "2 Level 4 monsters" (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn." ATK: 0 DEF: 2500 Level: 4 Type: "Warrior" Attribute: "Light" "Number 39: Utopia Roots" XYZ Monster "2 Level 1 monsters" When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, and if you negated an Xyz Monster's attack, this card gains ATK equal to that monster's Rank x 500." ATK: 500 DEF: 100 Level: 1 Type: "Warrior" Attribute: "Light" "Number 3: Cicada King" XYZ Monster "2 Level 3 monsters" If the battle position of this card is changed (except during the Damage Step): You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect (Quick Effect): You can detach 1 material from this card, then target that monster; negate its effects, then choose 1 Insect monster on the field, and either make it gain 500 DEF or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn." ATK: 1200 DEF: 2500 Level: 3 Type: "Insect" Attribute: "Wind" "Number 3: Numeron Gate Trini" XYZ Monster "3 Level 1 monsters" Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn." ATK: 1000 DEF: 100 Level: 1 Type: "Machine" Attribute: "Light" "Number 40: Gimmick Puppet of Strings" XYZ Monster "2 Level 8 monsters" Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed." ATK: 3000 DEF: 2000 Level: 8 Type: "Machine" Attribute: "Dark" "Number 41: Bagooska the Terribly Tired Tapir" XYZ Monster "2 Level 4 monsters" Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated." ATK: 2100 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Earth" "Number 42: Galaxy Tomahawk" XYZ Monster "2 Level 7 monsters" Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn." ATK: 0 DEF: 3000 Level: 7 Type: "Machine" Attribute: "Wind" "Number 43: Manipulator of Souls" XYZ Monster "3 Level 2 DARK monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain LP (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field." ATK: 0 DEF: 0 Level: 2 Type: "Fiend" Attribute: "Dark" "Number 44: Sky Pegasus" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect." ATK: 1800 DEF: 1600 Level: 4 Type: "Beast" Attribute: "Light" "Number 45: Crumble Logos the Prophet of Demolition" XYZ Monster "2 or more Level 2 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated." ATK: 2200 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Earth" "Number 46: Dragluon" XYZ Monster "2 Level 8 Dragon-Type monsters" Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Special Summon 1 Dragon-Type monster from your hand. Target 1 Dragon-Type monster your opponent controls; take control of that target. Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn." ATK: 3000 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Light" "Number 47: Nightmare Shark" XYZ Monster "2 Level 3 monsters" When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack." ATK: 2000 DEF: 2000 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Number 48: Shadow Lich" XYZ Monster "2 Level 3 monsters" Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control." ATK: 1800 DEF: 0 Level: 3 Type: "Zombie" Attribute: "Dark" "Number 49: Fortune Tune" XYZ Monster "2 Level 3 monsters" During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn." ATK: 400 DEF: 900 Level: 3 Type: "Winged Beast" Attribute: "Light" "Number 4: Numeron Gate Catvari" XYZ Monster "3 Level 1 monsters" Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn." ATK: 1000 DEF: 100 Level: 1 Type: "Machine" Attribute: "Light" "Number 4: Stealth Kragen" XYZ Monster "2 Level 4 WATER monsters" All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material." ATK: 1900 DEF: 1500 Level: 4 Type: "Aqua" Attribute: "Water" "Number 50: Blackship of Corn" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect." ATK: 2100 DEF: 1500 Level: 4 Type: "Plant" Attribute: "Dark" "Number 51: Finisher the Strong Arm" XYZ Monster "3 Level 3 monsters" Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls." ATK: 2600 DEF: 0 Level: 3 Type: "Rock" Attribute: "Earth" "Number 52: Diamond Crab King" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King"." ATK: 0 DEF: 3000 Level: 4 Type: "Rock" Attribute: "Earth" "Number 53: Heart-eartH" XYZ Monster "3 Level 5 monsters" Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)" ATK: 100 DEF: 100 Level: 5 Type: "Fiend" Attribute: "Dark" "Number 54: Lion Heart" XYZ Monster "3 Level 1 monsters" This face-up Attack Position card cannot be destroyed by battle. When you take battle damage from battles involving this card: Inflict damage to your opponent equal to the amount of battle damage you took. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card; your opponent takes any battle damage you would have taken from that battle." ATK: 100 DEF: 100 Level: 1 Type: "Warrior" Attribute: "Earth" "Number 55: Gogogo Goliath" XYZ Monster "2 Level 4 monsters" All monsters you control gain 800 DEF. You can detach 1 Xyz Material from this card, then target 1 Level 4 EARTH Rock-Type monster in your Graveyard; add that target to your hand. You can only use this effect of "Number 55: Gogogo Goliath" once per turn." ATK: 2400 DEF: 1200 Level: 4 Type: "Rock" Attribute: "Earth" "Number 56: Gold Rat" XYZ Monster "3 Level 1 monsters" Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck." ATK: 500 DEF: 600 Level: 1 Type: "Beast" Attribute: "Light" "Number 57: Tri-Head Dust Dragon" XYZ Monster "3 Level 4 monsters" When this card is Special Summoned: You can target 1 monster your opponent controls; this card gains ATK equal to that monster's current ATK. If your opponent controls more cards than you do: You can detach 1 Xyz Material from this card, then choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is face-up on the field, that zone cannot be used." ATK: 100 DEF: 2600 Level: 4 Type: "Dragon" Attribute: "Fire" "Number 58: Burner Visor" XYZ Monster "2 Level 4 monsters" Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent." ATK: 1000 DEF: 1000 Level: 4 Type: "Pyro" Attribute: "Fire" "Number 59: Crooked Cook" XYZ Monster "2 Level 4 monsters" While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the Graveyard." ATK: 2300 DEF: 200 Level: 4 Type: "Warrior" Attribute: "Fire" "Number 5: Doom Chimera Dragon" XYZ Monster "2+ Level 5 monsters" Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects. Target 1 monster in your GY; attach it to this card as material. Target 1 card in your opponent's GY; place it on top of their Deck." ATK: 0 DEF: 0 Level: 5 Type: "Dragon" Attribute: "Dark" "Number 60: Dugares the Timeless" XYZ Monster "2 Level 4 monsters" You can detach 2 materials from this card, then activate 1 of the following effects;r Skip your next Draw Phase, also draw 2 cards, then discard 1 card. Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn." ATK: 1200 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Fire" "Number 61: Volcasaurus" XYZ Monster "2 Level 5 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect." ATK: 2500 DEF: 1000 Level: 5 Type: "Dinosaur" Attribute: "Fire" "Number 62: Galaxy-Eyes Prime Photon Dragon" XYZ Monster "2 Level 8 monsters" If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material." ATK: 4000 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Light" "Number 63: Shamoji Soldier" XYZ Monster "2 Level 1 monsters" You can only use the effect of "Number 63: Shamoji Soldier" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects; At the start of your opponent's next Standby Phase, each player draws 1 card. Each player gains 1000 Life Points." ATK: 0 DEF: 2000 Level: 1 Type: "Fairy" Attribute: "Light" "Number 64: Ronin Raccoon Sandayu" XYZ Monster "2 Level 2 Beast-Type monsters" Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects." ATK: 1000 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Earth" "Number 65: Djinn Buster" XYZ Monster "2 Level 2 DARK monsters" During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent." ATK: 1300 DEF: 0 Level: 2 Type: "Fiend" Attribute: "Dark" "Number 66: Master Key Beetle" XYZ Monster "2 Level 4 DARK monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead." ATK: 2500 DEF: 800 Level: 4 Type: "Insect" Attribute: "Dark" "Number 67: Pair-a-Dice Smasher" XYZ Monster "2+ Level 5 monsters" Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7." ATK: 2100 DEF: 2100 Level: 5 Type: "Fairy" Attribute: "Light" "Number 68: Sanaphond the Sky Prison" XYZ Monster "2 Level 8 monsters" Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs." ATK: 2100 DEF: 2700 Level: 8 Type: "Rock" Attribute: "Dark" "Number 69: Heraldry Crest" XYZ Monster "3 Level 4 monsters" When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn." ATK: 2600 DEF: 1400 Level: 4 Type: "Psychic" Attribute: "Light" "Number 6: Chronomaly Atlandis" XYZ Monster "2 Level 6 monsters" When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect." ATK: 2600 DEF: 3000 Level: 6 Type: "Machine" Attribute: "Light" "Number 70: Malevolent Sin" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3." ATK: 2400 DEF: 1200 Level: 4 Type: "Insect" Attribute: "Dark" "Number 71: Rebarian Shark" XYZ Monster "2 Level 3 monsters" Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck." ATK: 0 DEF: 2000 Level: 3 Type: "Dragon" Attribute: "Water" "Number 72: Shogi Rook" XYZ Monster "2 Level 6 monsters" Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap Card your opponent controls; destroy them, but any battle damage your opponent takes is halved for the rest of this turn." ATK: 2500 DEF: 1200 Level: 6 Type: "Beast-Warrior" Attribute: "Earth" "Number 73: Abyss Splash" XYZ Monster "2 Level 5 WATER monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved." ATK: 2400 DEF: 1400 Level: 5 Type: "Warrior" Attribute: "Water" "Number 74: Master of Blades" XYZ Monster "2 Level 7 monsters" During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field." ATK: 2700 DEF: 2100 Level: 7 Type: "Psychic" Attribute: "Earth" "Number 75: Bamboozling Gossip Shadow" XYZ Monster "2+ Level 3 monsters" Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn." ATK: 1000 DEF: 2600 Level: 3 Type: "Spellcaster" Attribute: "Wind" "Number 76: Harmonizer Gradielle" XYZ Monster "2 Level 7 monsters" This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn." ATK: 2700 DEF: 2100 Level: 7 Type: "Fairy" Attribute: "Light" "Number 77: The Seven Sins" XYZ Monster "2 Level 12 monsters" You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead." ATK: 4000 DEF: 3000 Level: 12 Type: "Fiend" Attribute: "Dark" "Number 78: Number Archive" XYZ Monster "2 Level 1 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between and " in its name, Special Summon it by using this face-up card you control as the Xyz Material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)" ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Number 79: Battlin' Boxer Nova Kaiser" XYZ Monster "2 Level 4 monsters" Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets." ATK: 2300 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Fire" "Number 7: Lucky Straight" XYZ Monster "3 Level 7 monsters" You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700 until your opponent's next End Phase, then if the total roll was exactly 7, apply 1 of these effects. Send all other cards on the field to the Graveyard. Special Summon 1 monster from your hand or from either Graveyard. Draw 3 cards, then discard 2 cards." ATK: 700 DEF: 700 Level: 7 Type: "Fairy" Attribute: "Light" "Number 80: Rhapsody in Berserk" XYZ Monster "2 Level 4 monsters" You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn." ATK: 0 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Number 81: Superdreadnought Rail Cannon Super Dora" XYZ Monster "2 Level 10 monsters" Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn." ATK: 3200 DEF: 4000 Level: 10 Type: "Machine" Attribute: "Earth" "Number 82: Heartlandraco" XYZ Monster "2 Level 4 monsters" While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack." ATK: 2000 DEF: 1500 Level: 4 Type: "Dragon" Attribute: "Earth" "Number 83: Galaxy Queen" XYZ Monster "3 Level 1 monsters" Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 500 DEF: 500 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Number 84: Pain Gainer" XYZ Monster "2 Level 11 monsters" You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's." ATK: 0 DEF: 0 Level: 11 Type: "Insect" Attribute: "Dark" "Number 85: Crazy Box" XYZ Monster "2 Level 4 monsters" This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result.n1: Halve your Life Points. 2: Draw 1 card.n3: Your opponent discards 1 card.n4: Negate the effects of 1 face-up card on the field until the end of this turn.n5: Destroy 1 card on the field. 6: Destroy this card." ATK: 3000 DEF: 300 Level: 4 Type: "Fiend" Attribute: "Dark" "Number 86: Heroic Champion - Rhongomyniad" XYZ Monster "2 or more (max. 5) Level 4 Warrior monsters" Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. 1+: Cannot be destroyed by battle. 2+: Gains 1500 ATK/DEF. 3+: Unaffected by other cards' effects. 4+: Your opponent cannot Normal or Special Summon monsters. 5: Once per turn: You can destroy all cards your opponent controls." ATK: 1500 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Dark" "Number 87: Queen of the Night" XYZ Monster "3 Level 8 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Target 1 Set Spell/Trap Card your opponent controls; while this card is face-up on the field, that Set card cannot be activated. Target 1 Plant-Type monster on the field; change that target to face-down Defense Position. Target 1 face-up monster on the field; that target gains 300 ATK." ATK: 3200 DEF: 2800 Level: 8 Type: "Plant" Attribute: "Water" "Number 88: Gimmick Puppet of Leo" XYZ Monster "3 Level 8 monsters" Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel." ATK: 3200 DEF: 2300 Level: 8 Type: "Machine" Attribute: "Dark" "Number 89: Diablosis the Mind Hacker" XYZ Monster "2 Level 7 monsters" Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn." ATK: 2800 DEF: 1200 Level: 7 Type: "Psychic" Attribute: "Dark" "Number 8: Heraldic King Genom-Heritage" XYZ Monster "2 Level 4 "Heraldic Beast" monsters" Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase." ATK: 2400 DEF: 1800 Level: 4 Type: "Psychic" Attribute: "Light" "Number 90: Galaxy-Eyes Photon Lord" XYZ Monster "2 Level 8 monsters" If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material." ATK: 2500 DEF: 3000 Level: 8 Type: "Warrior" Attribute: "Light" "Number 91: Thunder Spark Dragon" XYZ Monster "3 Level 4 monsters" Once per turn, you can activate 1 of these effects. Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. Detach 5 Xyz Materials from this card; destroy all cards your opponent controls." ATK: 2400 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Light" "Number 92: Heart-eartH Dragon" XYZ Monster "3 Level 9 monsters" This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished." ATK: 0 DEF: 0 Level: 9 Type: "Dragon" Attribute: "Dark" "Number 93: Utopia Kaiser" XYZ Monster "2+ "Number" Xyz Monsters, with the same Rank, that have materialr Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of materials with different names attached to this card, but their effects are negated, then detach 1 material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects." ATK: 2500 DEF: 2000 Level: 12 Type: "Warrior" Attribute: "Light" "Number 94: Crystalzero" XYZ Monster "2 Level 5 WATER monsters" During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn." ATK: 2200 DEF: 1600 Level: 5 Type: "Warrior" Attribute: "Water" "Number 95: Galaxy-Eyes Dark Matter Dragon" XYZ Monster "3 Level 9 monsters" You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. When this card is Xyz Summoned: You can send 3 Dragon-Type monsters with different names from your Deck to the Graveyard; your opponent banishes 3 monsters from their Deck. You can detach 1 Xyz Material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn." ATK: 4000 DEF: 0 Level: 9 Type: "Dragon" Attribute: "Dark" XYZ Monster "3 Level 2 monsters" Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK." ATK: 100 DEF: 1000 Level: 2 Type: "Fiend" Attribute: "Dark" "Number 97: Draglubion" XYZ Monster "2 Level 8 monsters" Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn." ATK: 3000 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Dark" "Number 98: Antitopian" XYZ Monster "2 Level 4 monsters" When any player's monster declares an attack: You can detach 1 Xyz Material from this card; change that monster to Defense Position. During either player's turn, while this card is in your Graveyard: You can target 1 "Utopia" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as an Xyz Material. You can only use this effect of "Number 98: Antitopian" once per turn." ATK: 2000 DEF: 2500 Level: 4 Type: "Warrior" Attribute: "Dark" "Number 99: Utopia Dragner" XYZ Monster "3+ Level 12 monsters" (Quick Effect): You can detach 2 materials from this card; Special Summon 1 "Number" monster that has a number between and "1 in its name from your Extra Deck. (This is treated as an Xyz Summon.) You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters, and your monsters other than this card cannot attack directly, the turn you activate this effect. When an opponent's monster declares an attack: You can change that opponent's monster's ATK to 0. You can only use each effect of "Number 99: Utopia Dragner" once per turn." ATK: 3000 DEF: 3000 Level: 12 Type: "Warrior" Attribute: "Light" "Number 99: Utopic Dragon" XYZ Monster "3 Level 10 monsters" You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card." ATK: 4000 DEF: 2000 Level: 10 Type: "Dragon" Attribute: "Light" "Number 9: Dyson Sphere" XYZ Monster "2 Level 9 monsters" Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect." ATK: 2800 DEF: 3000 Level: 9 Type: "Machine" Attribute: "Light" "Number C1000: Numeronius" XYZ Monster "5 Level 12 monsters" (This card is not treated as a "Numeron" card.) Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible, then you can Special Summon 1 monster from your opponent's GY in Defense Position. If this card you control is destroyed by an opponent's card effect and sent to your GY while it has material: You can Special Summon 1 "Number iC1000: Numeronius Numeronia" from your Extra Deck, and if you do, attach this card to it as material." ATK: 0 DEF: 0 Level: 12 Type: "Fiend" Attribute: "Light" "Number C101: Silent Honor DARK" XYZ Monster "3 Level 5 monsters" Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn." ATK: 2800 DEF: 1500 Level: 5 Type: "Aqua" Attribute: "Water" "Number C102: Archfiend Seraph" XYZ Monster "4 Level 5 LIGHT monsters" If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects." ATK: 2900 DEF: 2400 Level: 5 Type: "Fairy" Attribute: "Light" "Number C103: Ragnafinity" XYZ Monster "3 Level 5 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect." ATK: 2800 DEF: 2400 Level: 5 Type: "Fairy" Attribute: "Water" "Number C104: Umbral Horror Masquerade" XYZ Monster "4 Level 5 monsters" When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points." ATK: 3000 DEF: 1500 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Number C105: Battlin' Boxer Comet Cestus" XYZ Monster "4 Level 5 monsters" When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field." ATK: 2800 DEF: 2000 Level: 5 Type: "Warrior" Attribute: "Fire" "Number C106: Giant Red Hand" XYZ Monster "3 Level 5 monsters" If this card has a "Number" monster as an Xyz Material, it gains this effect. Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn." ATK: 2600 DEF: 2000 Level: 5 Type: "Rock" Attribute: "Earth" "Number C107: Neo Galaxy-Eyes Tachyon Dragon" XYZ Monster "3 Level 9 monsters" Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn." ATK: 4500 DEF: 3000 Level: 9 Type: "Dragon" Attribute: "Light" "Number C15: Gimmick Puppet Giant Hunter" XYZ Monster "3 Level 9 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK." ATK: 2500 DEF: 1500 Level: 9 Type: "Machine" Attribute: "Dark" "Number C1: Numeron Chaos Gate Sunya" XYZ Monster "4 Level 2 monsters" You can also Xyz Summon this card by using 1 "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then, if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters." ATK: 2000 DEF: 1000 Level: 2 Type: "Machine" Attribute: "Dark" "Number C32: Shark Drake Veiss" XYZ Monster "4 Level 4 WATER monsters" You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase." ATK: 2800 DEF: 2100 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Number C39: Utopia Ray" XYZ Monster "3 Level 4 LIGHT monsters" You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect." ATK: 2500 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Light" "Number C39: Utopia Ray V" XYZ Monster "3 Level 5 monsters" When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 Xyz Monster in your Graveyard; return that target to the Extra Deck. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field." ATK: 2600 DEF: 2000 Level: 5 Type: "Warrior" Attribute: "Light" "Number C39: Utopia Ray Victory" XYZ Monster "3 Level 5 monsters" If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn." ATK: 2800 DEF: 2500 Level: 5 Type: "Warrior" Attribute: "Light" "Number C40: Gimmick Puppet of Dark Strings" XYZ Monster "3 Level 9 monsters" When this card is Special Summoned: Destroy the monsters with String Counters, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls." ATK: 3300 DEF: 2000 Level: 9 Type: "Machine" Attribute: "Dark" "Number C43: High Manipulator of Chaos" XYZ Monster "4 Level 3 DARK monsters" All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current LP.)" ATK: 0 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Number C5: Chaos Chimera Dragon" XYZ Monster "3 or more Level 6 monsters" This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material." ATK: 0 DEF: 0 Level: 6 Type: "Dragon" Attribute: "Dark" "Number C65: King Overfiend" XYZ Monster "3 Level 3 DARK monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect. Effect Monsters your opponent controls cannot activate their effects." ATK: 1600 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Number C69: Heraldry Crest of Horror" XYZ Monster "4 Level 5 monsters" When an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has "Number 69: Heraldry Crest" as an Xyz Material, it gains this effect. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase." ATK: 4000 DEF: 1800 Level: 5 Type: "Psychic" Attribute: "Light" "Number C6: Chronomaly Chaos Atlandis" XYZ Monster "3 Level 7 monsters" If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this monster gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect. You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100." ATK: 3300 DEF: 3300 Level: 7 Type: "Machine" Attribute: "Light" "Number C73: Abyss Supra Splash" XYZ Monster "3 Level 6 monsters" If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as Xyz Material, it gains this effect. This card cannot be destroyed by card effects." ATK: 3000 DEF: 2000 Level: 6 Type: "Warrior" Attribute: "Water" "Number C80: Requiem in Berserk" XYZ Monster "3 Level 5 monsters" You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect. You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target." ATK: 0 DEF: 2000 Level: 5 Type: "Fiend" Attribute: "Dark" "Number C88: Gimmick Puppet Disaster Leo" XYZ Monster "4 Level 9 monsters" Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel." ATK: 3500 DEF: 2500 Level: 9 Type: "Machine" Attribute: "Dark" "Number C92: Heart-eartH Chaos Dragon" XYZ Monster "4 Level 10 monsters" Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated." ATK: 1000 DEF: 0 Level: 10 Type: "Dragon" Attribute: "Dark" "Number C96: Dark Storm" XYZ Monster "4 Level 3 DARK monsters" This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect. Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster." ATK: 1000 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Dark" "Number C9: Chaos Dyson Sphere" XYZ Monster "3 Level 10 monsters" At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each." ATK: 3600 DEF: 3200 Level: 10 Type: "Machine" Attribute: "Light" "Number F0: Utopic Draco Future" XYZ Monster "3 Xyz Monsters with the same Rank, except "Number" monsters" (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it." ATK: 3000 DEF: 2000 Level: 0 Type: "Warrior" Attribute: "Light" "Number F0: Utopic Future" XYZ Monster "2 Xyz Monsters with the same Rank, except "Number" monsters" (This card's original Rank is always treated as 1.)nCannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead." ATK: 0 DEF: 0 Level: 0 Type: "Warrior" Attribute: "Light" "Number F0: Utopic Future - Future Slash" XYZ Monster "2 Xyz Monsters with the same Rank, except "Number" monsters" (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by using a "Utopia" monster or "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each "Number" Xyz Monster in the GY. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn. " ATK: 0 DEF: 0 Level: 0 Type: "Warrior" Attribute: "Light" "Number iC1000: Numeronius Numeronia" XYZ Monster "5 Level 13 monsters" (This card is not treated as a "Numeron" card.) If this card was Special Summoned by the effect of "Number C1000: Numeronius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following starting from the next turn after it was Special Summoned. Your opponent's monsters must attack this card, if able. At the end of your opponent's turn, if this card did not battle this turn, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK." ATK: 0 DEF: 0 Level: 13 Type: "Fiend" Attribute: "Light" "Number S0: Utopic ZEXAL" XYZ Monster "3 "Number" Xyz Monsters with the same Rankrn(This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using a "Utopia" monster you control as the Xyz Material. (Transfer its Xyz Materials to this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. Gains 1000 ATK and DEF for each Xyz Material attached to it. Once per opponent's turn (Quick Effect): You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn." ATK: 0 DEF: 0 Level: 0 Type: "Warrior" Attribute: "Light" "Number S39: Utopia Prime" XYZ Monster "3 Level 4 LIGHT monsters" You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished." ATK: 2510 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Light" "Number S39: Utopia the Lightning" XYZ Monster "3 Level 5 LIGHT monsters" You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only." ATK: 2500 DEF: 2000 Level: 5 Type: "Warrior" Attribute: "Light" "Number Wall" Trap Card "Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card." Type: "Continuous" "Number XX: Utopic Dark Infinity" XYZ Monster "2+ Level 10 monsters" When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn." ATK: 4000 DEF: 4000 Level: 10 Type: "Warrior" Attribute: "Dark" "Numbers Overlay Boost" Trap Card "Target 1 "Number" Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials." Type: "Normal" "Numbers Protect" Trap Card "When a Spell/Trap Card, or monster effect, is activated while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protect" effect per turn, and only once that turn." Type: "Counter" Effect Monster "When this card is Normal Summoned, select 1 unused Main Monster Zone. While this card is face-up on the field, that selected Main Monster Zone cannot be used." ATK: 1300 DEF: 1800 Level: 4 Type: "Insect" Attribute: "Water" "Numen erat Testudo" Effect Monster "Neither player can Special Summon monsters with 1800 or less ATK." ATK: 1800 DEF: 0 Level: 5 Type: "Aqua" Attribute: "Water" "Numeral Hunter" Effect Monster "If this card is Summoned: Return all "Number" Xyz Monsters on the field to the Extra Deck. Neither player can Special Summon "Number" Xyz Monsters. Cannot be destroyed by battle with an Xyz Monster. This card is unaffected by the effects of Xyz Monsters." ATK: 1600 DEF: 1400 Level: 4 Type: "Warrior" Attribute: "Light" "Numeron Calling" Spell Card "If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters from your Extra Deck with different names, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn." Type: "Normal" "Numeron Chaos Ritual" Spell Card "If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: Target 1 of your "Numeron Network" and 4 of your "Number" Xyz Monsters that are banished and/or in your GY; Special Summon 1 "Number C1000: Numeronius" from your Extra Deck, and if you do, its ATK/DEF become 10,000, attach all 5 targeted cards to it as material, also you can only Normal or Special Summon once for the rest of this turn." Type: "Normal" "Numeron Network" Spell Card "You can send 1 "Numeron" Normal Spell that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. You can activate the effects of "Numeron" Xyz Monsters you control without detaching materials." Type: "Field" "Numeron Storm" Spell Card "If you control a "Numeronius" monster: Destroy as many Spells and Traps your opponent controls as possible, and if you do, inflict 1000 damage to your opponent." Type: "Normal" "Numeron Wall" Effect Monster "If you control no cards, or all cards you control are "Numeron Wall" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Numinous Healer" Trap Card "You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard." Type: "Normal" "Nunu, the Ogdoadic Remnant" Effect Monster "You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn." ATK: 0 DEF: 0 Level: 4 Type: "Reptile" Attribute: "Light" "Nurse Dragonmaid" Effect Monster "If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn." ATK: 500 DEF: 1600 Level: 2 Type: "Dragon" Attribute: "Earth" "Nutrient Z" Trap Card "During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first." Type: "Normal" "Nuvia the Wicked" Effect Monster "If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field." ATK: 2000 DEF: 800 Level: 4 Type: "Fiend" Attribute: "Dark" "O - Oversoul" Spell Card "Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target." Type: "Normal" "Oafdragon Magician" Pendulum Effect Monster [Pendulum Effect] "If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [Monster Effect] "If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or 1 "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn." ATK: 2100 DEF: 1400 Level: 6 Type: "Spellcaster" Attribute: "Wind" Scale: 2 "Oasis of Dragon Souls" Trap Card "Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card." Type: "Continuous" "Oath of Companionship" Trap Card "If you control no monsters that were Special Summoned from the Extra Deck: Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; take control of it until the End Phase. You cannot Special Summon during the turn you activate this card." Type: "Normal" "Obedience Schooled" Spell Card "If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters." Type: "Normal" "Obelisk the Tormentor" Effect Monster "Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated." ATK: 4000 DEF: 4000 Level: 10 Type: "Divine-Beast" Attribute: "DIVINE" Normal Monster "An ill-mannered field varmint that will sink its teeth into anything." ATK: 750 DEF: 800 Level: 3 Type: "Beast" Attribute: "Earth" "Obliterate!!!" Trap Card "You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn." Type: "Continuous" "Obnoxious Celtic Guard" Effect Monster "Cannot be destroyed by battle with a monster that has 1900 or more ATK." ATK: 1400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Oboro-Guruma, the Wheeled Mayakashi" Synchro Monster "1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle." ATK: 800 DEF: 2100 Level: 3 Type: "Zombie" Attribute: "Earth" "Obsessive Uvualoop" Tuner Monster "If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn." ATK: 1200 DEF: 1800 Level: 4 Type: "Fiend" Attribute: "Earth" "Obsidian Dragon" Effect Monster "Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them." ATK: 800 DEF: 2100 Level: 4 Type: "Rock" Attribute: "Dark" "Ocean Dragon Lord - Neo-Daedalus" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus". You can send "Umi" you control to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card." ATK: 2900 DEF: 1600 Level: 8 Type: "Sea Serpent" Attribute: "Water" "Ocean's Keeper" Effect Monster "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand." ATK: 1500 DEF: 1200 Level: 3 Type: "Fish" Attribute: "Water" "Octoberser" Normal Monster "With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears." ATK: 1600 DEF: 1400 Level: 5 Type: "Aqua" Attribute: "Water" "Ocubeam" Normal Monster "Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement." ATK: 1550 DEF: 1650 Level: 5 Type: "Fairy" Attribute: "Light" "Odd-Eyes Absolute Dragon" XYZ Monster "2 Level 7 monsters" When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn." ATK: 2800 DEF: 2500 Level: 7 Type: "Dragon" Attribute: "Water" "Odd-Eyes Advance Dragon" Effect Monster "You can Tribute Summon this card by Tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You can only use this effect of "Odd-Eyes Advance Dragon" once per turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Odd-Eyes Advent" Spell Card "This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the GY. You can only activate 1 "Odd-Eyes Advent" per turn." Type: "Ritual" "Odd-Eyes Arc Pendulum Dragon" Pendulum Normal Monster [Pendulum Effect] "If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. [Flavor Text] Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky." ATK: 2700 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" Scale: 8 "Odd-Eyes Dragon" Effect Monster "If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of that monster in the Graveyard." ATK: 2500 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" "Odd-Eyes Fusion" Spell Card "Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn." Type: "Normal" "Odd-Eyes Gravity Dragon" Ritual Effect Monster "You can Ritual Summon this card with "Odd-Eyes Advent". When this card is Special Summoned: You can return all Spells and Traps your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Odd-Eyes Gravity Dragon" once per turn. Your opponent must pay 500 LP to activate card effects." ATK: 2800 DEF: 2500 Level: 7 Type: "Dragon" Attribute: "Water" "Odd-Eyes Lancer Dragon" Effect Monster "If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an "Odd-Eyes" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Odd-Eyes" card in your hand, Monster Zone, or Pendulum Zone instead." ATK: 3000 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Light" "Odd-Eyes Meteorburst Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase." ATK: 2500 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Fire" "Odd-Eyes Mirage Dragon" Pendulum Effect Monster [Pendulum Effect] "Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon". [Monster Effect] "During either player's turn, while an "Odd-Eyes" card is in your Pendulum Zone: You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn." ATK: 1200 DEF: 600 Level: 3 Type: "Dragon" Attribute: "Dark" Scale: 8 "Odd-Eyes Pendulum Dragon" Pendulum Effect Monster [Pendulum Effect] "You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [Monster Effect] "If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled." ATK: 2500 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" Scale: 4 "Odd-Eyes Persona Dragon" Pendulum Effect Monster [Pendulum Effect] "Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon". [Monster Effect] "Once per turn (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn." ATK: 1200 DEF: 2400 Level: 5 Type: "Dragon" Attribute: "Dark" Scale: 1 "Odd-Eyes Phantasma Dragon" Pendulum Effect Monster [Pendulum Effect] "You can discard 1 card; add 1 face-up Dragon Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Odd-Eyes Phantasma Dragon" once per turn. [Monster Effect] "If you have 2 cards in your Pendulum Zones and a face-up "Odd-eyes" Pendulum Monster in your Extra Deck: You can Special Summon this card from your hand. You cannot Pendulum Summon the turn you activate this effect. During damage calculation, if this card attacks an opponent's monster: You can make that opponent's monster lose 1000 ATK for each face-up Pendulum Monster in your Extra Deck, during damage calculation only. You can only use each effect of "Odd-Eyes Phantasma Dragon" once per turn." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" Scale: 0 "Odd-Eyes Phantom Dragon" Pendulum Effect Monster [Pendulum Effect] "Once per turn, when an attack is declared involving a face-up monster you control and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field). [Monster Effect] "When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn." ATK: 2500 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" Scale: 4 "Odd-Eyes Raging Dragon" XYZ Pendulum Effect Monster [Pendulum Effect] "Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [Monster Effect] "2 Level 7 Dragon-Type monsters" If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects. It can make a second attack during each Battle Phase. Once per turn: You can detach 1 Xyz Material from this card; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn." ATK: 3000 DEF: 2500 Level: 7 Type: "Dragon" Attribute: "Dark" Scale: 1 "Odd-Eyes Rebellion Dragon" XYZ Pendulum Effect Monster [Pendulum Effect] "Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [Monster Effect] "2 Level 7 Dragon-Type monsters" If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, inflict 1000 damage to your opponent for each card destroyed, and if you do, this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone." ATK: 3000 DEF: 2500 Level: 7 Type: "Dragon" Attribute: "Dark" Scale: 4 "Odd-Eyes Rebellion Dragon - Overlord" XYZ Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can Special Summon this card from your Pendulum Zone, and if you do, Special Summon 1 "Rebellion" or "The Phantom Knights" Xyz Monster from your Extra Deck, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material. [Monster Effect] "2 Level 7 monsters" You can also Xyz Summon this card by using a "Rebellion" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make a second and third attack during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon "Odd-Eyes Rebellion Dragon - Overlord(s)" once per turn." ATK: 3000 DEF: 2500 Level: 7 Type: "Dragon" Attribute: "Dark" Scale: "Odd-Eyes Revolution Dragon" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that monster. [Monster Effect] "Cannot be Normal Summoned/Set. Must be either Pendulum Summoned from the hand, or Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP; add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards on the field and in the GYs into the Deck." ATK: 0 DEF: 0 Level: 12 Type: "Dragon" Attribute: "Light" Scale: 1 "Odd-Eyes Saber Dragon" Effect Monster "If this card is in your hand: You can Tribute 1 LIGHT monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or your side of the field to the Graveyard, and if you do, Special Summon this card. When this card destroys a monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls." ATK: 2800 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Light" "Odd-Eyes Venom Dragon" Pendulum Effect Fusion Monster [Pendulum Effect] "Once per turn: You can target 1 Fusion Monster you control; it gains 1000 ATK for each monster your opponent controls, until the end of this turn. [Monster Effect] "1 "Starving Venom" monster + 1 "Odd-Eyes" monster" Must be Fusion Summoned, and can then be Pendulum Summoned. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zone is destroyed: You can Special Summon 1 monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone." ATK: 3300 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Dark" Scale: 1 "Odd-Eyes Vortex Dragon" Fusion Monster "1 "Odd-Eyes" monster + 1 Pendulum monster" When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn." ATK: 2500 DEF: 3000 Level: 7 Type: "Dragon" Attribute: "Wind" "Odd-Eyes Wing Dragon" Synchro Pendulum Effect Monster [Pendulum Effect] "Once per turn, if a monster you control battles an opponent's monster, before damage calculation: You can make that monster you control gain ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step (even if this card leaves the field). [Monster Effect] "1 DARK Tuner + 1 non-Tuner "Clear Wing" monster" If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use 1 of the following effects of "Odd-Eyes Wing Dragon" per turn, and only once that turn. You can target 1 Effect Monster your opponent controls; it has its effects negated until the end of this turn. During the Battle Phase, if you control this Synchro Summoned monster (Quick Effect): You can destroy all Level 5 or higher monsters your opponent controls." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" Scale: "Odd-Eyes Wizard Dragon" Effect Monster "If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand." ATK: 2500 DEF: 2500 Level: 7 Type: "Dragon" Attribute: "Dark" "Odin's Eye" Trap Card "Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation." Type: "Continuous" "Odin, Father of the Aesir" Synchro Monster "1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters" Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card." ATK: 4000 DEF: 3500 Level: 10 Type: "Fairy" Attribute: "Light" "Offering to the Immortals" Trap Card "When your opponent's monster declares a direct attack while you have 3000 or less LP: Negate the attack, and if you do, Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and if you do that, add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material." Type: "Normal" "Offering to the Snake Deity" Trap Card "Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets." Type: "Normal" "Offerings to the Doomed" Spell Card "Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase." Type: "Quickplay" "Ogdoabyss, the Ogdoadic Overlord" Effect Monster "If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn." ATK: 3100 DEF: 2200 Level: 10 Type: "Reptile" Attribute: "Light" "Ogdoadic Calling" Trap Card "Special Summon 2 "Ogdoadic Tokens" (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more "Ogdoadic" monsters with different names in your GY, you can apply this effect instead. Special Summon 2 Reptile monsters with different names from your GY. You can only activate 1 "Ogdoadic Calling" per turn." Type: "Normal" "Ogdoadic Hollow" Trap Card "During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of "Ogdoadic Hollow" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY." Type: "Continuous" "Ogdoadic Origin" Spell Card "If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn." Type: "Field" "Ogdoadic Water Lily" Spell Card "Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn." Type: "Normal" "Ogre of the Black Shadow" Normal Monster "An ogre possessed by the powers of the dark. Few can withstand its rapid charge." ATK: 1200 DEF: 1400 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Ogre of the Scarlet Sorrow" Effect Monster "During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field." ATK: 0 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Oh F!sh!" Trap Card "When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it." Type: "Counter" "Oh Tokenbaum!" Trap Card "Tribute 2 or more Tokens with the same Level, then target monsters in your GY with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase." Type: "Normal" "Oilman" Union Effect Monster "Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)" ATK: 400 DEF: 400 Level: 2 Type: "Machine" Attribute: "Earth" {"id":"Ojama Black" Normal Monster "He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens." ATK: 0 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Light" "Ojama Blue" Effect Monster "When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand." ATK: 0 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Light" "Ojama Country" Spell Card "Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)" Type: "Field" "Ojama Delta Hurricane!!" Spell Card "You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field." Type: "Normal" "Ojama Duo" Trap Card "Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck." Type: "Normal" "Ojama Emperor" Link Monster "3 Beast monsters, including an "Ojama" monster" While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn." ATK: 0 Type: "Beast" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Ojama Green" Normal Monster "He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens." ATK: 0 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Light" "Ojama King" Fusion Monster "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used." ATK: 0 DEF: 3000 Level: 6 Type: "Beast" Attribute: "Light" "Ojama Knight" Fusion Monster "1 "Ojama" monster + 1 "Ojama" monster" Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used." ATK: 0 DEF: 2500 Level: 5 Type: "Beast" Attribute: "Light" "Ojama Pajama" Trap Card "If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible." Type: "Continuous" "Ojama Pink" Effect Monster "If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn." ATK: 0 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Light" "Ojama Red" Effect Monster "When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position." ATK: 0 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Light" "Ojama Trio" Trap Card "Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage." Type: "Normal" "Ojama Yellow" Normal Monster "He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens." ATK: 0 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Light" "Ojamagic" Spell Card "If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand." Type: "Normal" "Ojamandala" Spell Card "[THIS IS A DUEL LINKS EXCLUSIVE CARD] Type: "Normal" "Ojamassimilation" Spell Card "Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card." Type: "Normal" "Ojamatch" Spell Card "Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card." Type: "Quickplay" "Ojamuscle" Spell Card "(This card is always treated as a "Ojama" card.) Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way." Type: "Normal" "Old Entity Cthugua" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: Draw 1 card." ATK: 2200 DEF: 200 Level: 4 Type: "Pyro" Attribute: "Fire" "Old Entity Hastorr" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to." ATK: 2300 DEF: 1000 Level: 4 Type: "Reptile" Attribute: "Wind" "Old Mind" Spell Card "Look at 1 random card in your opponent's hand, then apply 1 of the following effects. Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card. Lose 1000 LP. You can only activate 1 "Old Mind" per turn." Type: "Normal" "Old Vindictive Magician" Flip Effect Monster "FLIP: Target 1 monster your opponent controls; destroy that target." ATK: 450 DEF: 600 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Omega Goggles" Spell Card "Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect." Type: "Equip" "Omega Summon" Trap Card "Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position." Type: "Normal" "Ominous Fortunetelling" Trap Card "During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn." Type: "Continuous" "Omni Dragon Brotaur" Effect Monster "If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Dragon" Attribute: "Dark" "One by One" Trap Card "Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn." Type: "Normal" "One Day of Peace" Spell Card "Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn." Type: "Normal" "One for One" Spell Card "Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck." Type: "Normal" "One or Eight" Trap Card "If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects. The player who activated this card has their LP become 1000. The opponent of the player who activated this card gains LP so it becomes 8000. You can only activate 1 "One or Eight" per turn." Type: "Normal" {"id":36One Who Hunts Souls" Normal Monster "This dangerous creature brandishes a soul-sucking sword." ATK: 1100 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "One-Eyed Shield Dragon" Normal Monster "This dragon wears a shield not only for its own protection, but also for ramming its enemies." ATK: 700 DEF: 1300 Level: 3 Type: "Dragon" Attribute: "Wind" "One-Eyed Skill Gainer" XYZ Monster "3 Level 4 monsters" You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field." ATK: 2500 DEF: 2600 Level: 4 Type: "Warrior" Attribute: "Light" "One-Kuri-Way" Spell Card "Target 1 Link-1 monster in either GY; return it to the Extra Deck or Special Summon it to its owner's field. You can only activate 1 "One-Kuri-Way" per turn." Type: "Normal" "One-Shot Wand" Spell Card "Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card." Type: "Equip" "One-Time Passcode" Spell Card "Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn." Type: "Normal" "Oneiros, the Dream Mirror Erlking" Fusion Monster "2 "Dream Mirror" monsters with different Attributes While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Erlking" once per turn. If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Erlking"." ATK: 3000 DEF: 3000 Level: 10 Type: "Fairy" Attribute: "Light" "Oneiros, the Dream Mirror Tormentor" Fusion Monster "2 "Dream Mirror" monsters with different Attributes While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Tormentor" once per turn. When a monster effect is activated while "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can negate that effect. If "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position." ATK: 3000 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Dark" "Oni Tank T- Normal Monster "An armored tank possessed by a fiend that will pursue enemies until they're crushed." ATK: 1400 DEF: 1700 Level: 4 Type: "Machine" Attribute: "Earth" "Oni-Gami Combo" Spell Card "Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase." Type: "Normal" "Onikuji" Trap Card "Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck." Type: "Continuous" "Onmoraki" Effect Monster "If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can draw 1 card. You can only use this effect of "Onmoraki" once per turn." ATK: 1200 DEF: 1000 Level: 4 Type: "Zombie" Attribute: "Earth" "Onomatopaira" Spell Card "You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category). 1 "Zubaba" monster 1 "Gagaga" monster 1 "Gogogo" monster 1 "Dododo" monster" Type: "Normal" "Onomatopia" Spell Card "Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck." Type: "Field" "Onomatopickup" Spell Card "When this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Onomatopickup" once per turn. You can only activate 1 "Onomatopickup" per turn." Type: "Continuous" "Onslaught of the Fire Kings" Spell Card "If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck. Its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn." Type: "Normal" "Ooguchi" Effect Monster "This monster may attack your opponent's Life Points directly." ATK: 300 DEF: 250 Level: 1 Type: "Aqua" Attribute: "Water" "Ookazi" Spell Card "Inflict 800 damage to your opponent." Type: "Normal" "Oops!" Trap Card "Target 1 card you control; destroy it." Type: "Normal" "Opening of the Spirit Gates" Spell Card "When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn." Type: "Continuous" "Opera the Melodious Diva" Effect Monster "Cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, "Melodious" monsters you control cannot be destroyed by battle or card effects." ATK: 2300 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Oppressed People" Normal Monster "They are oppressed, but believe they will have their freedom someday." ATK: 400 DEF: 2000 Level: 1 Type: "Aqua" Attribute: "Water" "Opti-Camouflage Armor" Spell Card "You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly." Type: "Equip" "Opticlops" Normal Monster "A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces." ATK: 1800 DEF: 1700 Level: 4 Type: "Fiend" Attribute: "Dark" "Option Hunter" Trap Card "Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster." Type: "Normal" "Oracle of the Herald" Spell Card "This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation." Type: "Ritual" "Oracle of the Sun" Effect Monster "If only your opponent controls a monster, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the GY: You can add 1 "Fire Ant Ascator" or "Supay" from your Deck to your hand." ATK: 1000 DEF: 2000 Level: 5 Type: "Spellcaster" Attribute: "Light" "Oracle of Zefra" Spell Card "When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effects depending on the monster Summoned, once per turn per effect: Ritual: Shuffle 1 monster on the field into the Deck. Fusion: Special Summon 1 monster from your hand. Synchro: Choose 1 monster from your Deck and place it on top of your Deck. Xyz: Draw 1 card, then discard 1 card. You can only activate 1 "Oracle of Zefra" per turn." Type: "Field" "Orb of Yasaka" Spell Card "Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand." Type: "Equip" "Orbital 7" Effect Monster "When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters on this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand." ATK: 500 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Light" "Orbital Bombardment" Trap Card "Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field." Type: "Normal" "Orbital Hydralander" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect." ATK: 3000 DEF: 1500 Level: 8 Type: "Machine" Attribute: "Dark" "Orca Mega-Fortress of Darkness" Effect Monster "By Tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field." ATK: 2100 DEF: 1200 Level: 5 Type: "Sea Serpent" Attribute: "Water" "Orcust Brass Bombard" Tuner Monster "You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn." ATK: 500 DEF: 1900 Level: 1 Type: "Machine" Attribute: "Dark" "Orcust Crescendo" Trap Card "When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn." Type: "Counter" "Orcust Cymbal Skeleton" Effect Monster "You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn." ATK: 1200 DEF: 1500 Level: 3 Type: "Machine" Attribute: "Dark" "Orcust Harp Horror" Effect Monster "You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn." ATK: 1700 DEF: 1400 Level: 4 Type: "Machine" Attribute: "Dark" Effect Monster "Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn." ATK: 100 DEF: 2000 Level: 7 Type: "Machine" Attribute: "Dark" "Orcustrated Attack" Trap Card "When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it." Type: "Normal" "Orcustrated Babel" Spell Card "You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand." Type: "Field" "Orcustrated Core" Trap Card "Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead." Type: "Continuous" "Orcustrated Einsatz" Spell Card "If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn." Type: "Continuous" "Orcustrated Release" Trap Card "Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target 2 monsters, instead. You can only activate 1 "Orcustrated Release" per turn." Type: "Normal" "Orcustrated Return" Spell Card "Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn." Type: "Normal" "Orcustrion" Link Monster "2+ Effect Monsters, including an "Orcust" monster" This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn." ATK: 3000 Type: "Machine" Attribute: "Dark" Link Rating: 4 Link Markers: ["Top","Top-Right","Bottom-Left","Bottom"] "Ordeal of a Traveler" Trap Card "When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand." Type: "Continuous" "Order to Charge" Spell Card "Target 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls." Type: "Quickplay" "Order to Smash" Trap Card "Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls." Type: "Normal" "Orea, the Sylvan High Arbiter" XYZ Monster "2 Level 7 monsters" Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck equal to the Level that the sent monster had in the hand or on the field, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards on the field to the hand (min.1), except this card. Also, place the other cards on the bottom of your Deck in any order." ATK: 2800 DEF: 2500 Level: 7 Type: "Plant" Attribute: "Dark" "Orgoth the Relentless" Effect Monster "Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. 3 or 4: Draw 2 cards. 5 or 6: This card can attack directly this turn." ATK: 2500 DEF: 2450 Level: 7 Type: "Warrior" Attribute: "Earth" "Orichalcos Shunoros" Effect Monster "This card cannot be Normal Summoned or Set. If a Normal Monster you control is destroyed by battle, you can Special Summon this card from your hand. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects." ATK: 0 DEF: 0 Level: 10 Type: "Machine" Attribute: "Dark" "Orient Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target." ATK: 2300 DEF: 1000 Level: 6 Type: "Dragon" Attribute: "Wind" "Orion the Battle King" Normal Monster "None have lived to tell tales of this powerful battle fairy." ATK: 1800 DEF: 1500 Level: 5 Type: "Fairy" Attribute: "Light" "Oscillo Hero" Normal Monster "A strange warrior from another dimension." ATK: 1250 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Earth" "Oshaleon" Effect Monster "While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 or less ATK from your Deck to your hand." ATK: 1400 DEF: 800 Level: 3 Type: "Reptile" Attribute: "Water" "Ostinato" Spell Card "If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them." Type: "Normal" "Otherworld - The "A" Zone" Spell Card "If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only." Type: "Field" "Otohime" Spirit Monster "Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position." ATK: 0 DEF: 100 Level: 3 Type: "Spellcaster" Attribute: "Light" "Otoshidamashi" Tuner Monster "While you control a monster that is not a Tuner, your opponent's monsters cannot target this card for attacks. If a monster(s) is sent from the field to your opponent's GY: Place 1 Otoshidamashi Counter on this card, then Special Summon "Otoshidamashi Tokens" (Beast/EARTH/Level 1/ATK ?/DEF ?) up to the number of Otoshidamashi Counters on this card. Each Token's Level is increased when Summoned by the number of Otoshidamashi Counters on this card, also each Token's ATK/DEF are its Level when Summoned x 500. You can only use this effect of "Otoshidamashi" once per turn." ATK: 1000 DEF: 1000 Level: 1 Type: "Beast" Attribute: "Earth" "Out of the Blue" Spell Card "Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck." Type: "Continuous" "Outburst Dragon" Effect Monster "If you control a monster: You can Special Summon this card from your hand, then destroy all other monsters you control, also you cannot Special Summon monsters, except DARK monsters, while this card is face-up in the Monster Zone. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Dragon Link Monster using materials you control, including this card. You can only use each effect of "Outburst Dragon" once per turn." ATK: 2100 DEF: 2800 Level: 8 Type: "Dragon" Attribute: "Dark" "Outer Entity Azathot" XYZ Monster "3 Level 5 monsters" You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls." ATK: 2400 DEF: 0 Level: 5 Type: "Fiend" Attribute: "Dark" XYZ Monster "2 Level 4 monsters" When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by the number of discarded cards. Once per turn, while this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that target to this card as material. When a monster is attached by this effect, this card's Type and Attribute become the same as that monster's original Type and Attribute." ATK: 0 DEF: 2600 Level: 4 Type: "Fiend" Attribute: "Earth" "Outrigger Extension" Spell Card "Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)" Type: "Continuous" "Outstanding Dog Marron" Effect Monster "When this card is sent to your Graveyard, add it to your Deck and shuffle it." ATK: 100 DEF: 100 Level: 1 Type: "Beast" Attribute: "Light" "Outstanding Dog Mary" Effect Monster "If this card is sent to the GY: You can activate 1 of these effects;r Place this card on the bottom of the Deck. Add 1 "Outstanding Dog Marron" from your Deck to your hand, and if you do, place this card on the top of the Deck. You can only use this effect of "Outstanding Dog Mary" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Beast" Attribute: "Light" "Over Capacity" Trap Card "When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field." Type: "Normal" "Over Destiny" Spell Card "Target 1 "Destiny HERO" monster in your GY; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn." Type: "Normal" "Over Limit" Trap Card "Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn." Type: "Normal" "Overburst Dragon" Link Monster "2 "Rokket" monsters" You can target 1 other Link Monster you control; Special Summon 1 "Rokket" monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of "Overburst Dragon" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Rokket" monster in your GY; add it to your hand." ATK: 1800 Type: "Dragon" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Right"] "Overdone Burial" Spell Card "Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn." Type: "Equip" "Overdoom Line" Trap Card "If a Plant-Type monster(s) is Special Summoned from the Graveyard to your side of the field: It gains 1000 ATK while this card is face-up on the field. Destroy this card during your 2nd End Phase after activation." Type: "Continuous" "Overdrive" Normal Monster "An all-terrain armored vehicle armed with a heavy-duty machine gun." ATK: 1600 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Earth" "Overdrive Teleporter" Effect Monster "This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field." ATK: 2100 DEF: 1200 Level: 6 Type: "Psychic" Attribute: "Light" "Overflow Dragon" Effect Monster "When a monster(s) on the field is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand, then, if 2 or more monsters on the field were destroyed by that card effect, you can Special Summon 1 "Overflow Token" (Dragon/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Overflow Dragon" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Dragon" Attribute: "Dark" "Overlay Booster" Effect Monster "If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it." ATK: 2000 DEF: 0 Level: 5 Type: "Warrior" Attribute: "Light" "Overlay Capture" Spell Card "Target 1 face-up Xyz Monster your opponent controls that has Xyz Material and 1 face-up Xyz Monster you control; detach all Xyz Materials from the opponent's monster, and if you do, attach this card to your monster as an Xyz Material." Type: "Normal" "Overlay Eater" Effect Monster "You can banish this card from your Graveyard; take 1 Xyz Material from a monster your opponent controls and attach it to an Xyz Monster you control as Xyz Material." ATK: 300 DEF: 800 Level: 2 Type: "Reptile" Attribute: "Light" "Overlay Owl" Effect Monster "Once per turn: You can pay 600 Life Points; detach 1 Xyz Material from a monster on the field." ATK: 800 DEF: 1600 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Overlay Regen" Spell Card "Target 1 face-up Xyz Monster on the field; attach this card to it as an Xyz Material." Type: "Normal" "Overlay Sentinel" Effect Monster "Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control." ATK: 2000 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Light" "Overload Fusion" Spell Card "Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY." Type: "Normal" "Overmind Archfiend" Synchro Monster "1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters" Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect." ATK: 3300 DEF: 3000 Level: 9 Type: "Psychic" Attribute: "Dark" "Overpowering Eye" Spell Card "Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn." Type: "Normal" "Overtex Qoatlus" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn." ATK: 2700 DEF: 2100 Level: 7 Type: "Dinosaur" Attribute: "Dark" "Overwhelm" Trap Card "Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card." Type: "Counter" "Overwind" Trap Card "Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn." Type: "Normal" "Overworked" Trap Card "Destroy each monster whose ATK is higher than its original ATK." Type: "Normal" "Owner's Seal" Spell Card "Return control of all monsters on the field to their original owners." Type: "Normal" "Oxygeddon" Effect Monster "If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage." ATK: 1800 DEF: 800 Level: 4 Type: "Dinosaur" Attribute: "Wind" "Oyster Meister" Effect Monster "If this card is sent from the field to the Graveyard, except when destroyed by battle: Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0)." ATK: 1600 DEF: 200 Level: 3 Type: "Fish" Attribute: "Water" "P.M. Captor" Pendulum Effect Monster [Pendulum Effect] "When you Pendulum Summon a Zombie-Type monster(s): You can activate this effect; it cannot be destroyed by battle or card effects this turn. [Monster Effect] "If this card destroys a monster by battle: You can target 1 Pendulum Monster in your Graveyard; add it to your hand." ATK: 1800 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Dark" Scale: 5 "Pacifis, the Phantasm City" Spell Card "(This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000)." Type: "Field" "Packet Link" Trap Card "During Main Phase 2: Special Summon any number of Level 2 or lower monsters with different names from your hand, Deck, and/or GY to your zone(s) a Link Monster(s) points to. You can only activate 1 "Packet Link" per turn." Type: "Normal" "Packet Swap" Spell Card "Target 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. You can only activate 1 "Packet Swap" per turn." Type: "Normal" "Pahunder" Effect Monster "Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon." ATK: 1300 DEF: 600 Level: 4 Type: "Thunder" Attribute: "Light" "Pain Painter" Tuner Monster "While this card is face-up on the field, its name is treated as "Plaguesp Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Zombie-Type monster." ATK: 400 DEF: 200 Level: 2 Type: "Zombie" Attribute: "Dark" "Painful Choice" Spell Card "Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard." Type: "Normal" "Painful Decision" Spell Card "Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn." Type: "Normal" "Painful Escape" Trap Card "Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand." Type: "Normal" "Painful Return" Spell Card "Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand." Type: "Normal" "Pair Cycroid" Fusion Monster "2 Machine-Type monsters with the same name This card can attack your opponent directly." ATK: 1600 DEF: 1200 Level: 5 Type: "Machine" Attribute: "Earth" "Palace of the Elemental Lords" Spell Card "All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead." Type: "Field" "Paladin of Dark Dragon" Ritual Effect Monster "You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Paladin of Dark Dragon" once per turn." ATK: 1900 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Dark" "Paladin of Felgrand" Effect Monster "If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon monster from your hand or Deck to this card. This card is unaffected by other monsters' effects, while equipped with an Equip Card. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it." ATK: 1700 DEF: 300 Level: 4 Type: "Warrior" Attribute: "Light" "Paladin of Photon Dragon" Ritual Effect Monster "You can Ritual Summon this card with "Luminous Dragon Ritual". You can Tribute this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card." ATK: 1900 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Light" "Paladin of Storm Dragon" Ritual Effect Monster "You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn." ATK: 1900 DEF: 900 Level: 4 Type: "Cyberse" Attribute: "Light" "Paladin of the Cursed Dragon" Effect Monster "Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target." ATK: 1900 DEF: 1200 Level: 4 Type: "Zombie" Attribute: "Light" "Paladin of White Dragon" Ritual Effect Monster "You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragons" cannot attack for the rest of this turn." ATK: 1900 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Light" "Pale Beast" Normal Monster "With skin tinged a bluish-white, this strange creature is a fearsome sight to behold." ATK: 1500 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Earth" "Paleozoic Anomalocaris" XYZ Monster "3 or more Level 2 monsters" This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it." ATK: 2400 DEF: 0 Level: 2 Type: "Aqua" Attribute: "Water" "Paleozoic Cambroraster" Link Monster "2 "Paleozoic" monsters" Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead." ATK: 1200 Type: "Aqua" Attribute: "Water" Link Rating: 2 Link Markers: ["Top","Bottom"] "Paleozoic Canadia" Trap Card "Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field." Type: "Normal" "Paleozoic Dinomischus" Trap Card "Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field." Type: "Normal" {"id":23Paleozoic Eldonia" Trap Card "Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field." Type: "Normal" "Paleozoic Hallucigenia" Trap Card "Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field." Type: "Normal" "Paleozoic Leanchoilia" Trap Card "Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field." Type: "Normal" "Paleozoic Marrella" Trap Card "Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field." Type: "Normal" "Paleozoic Olenoides" Trap Card "Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field." Type: "Normal" "Paleozoic Opabinia" XYZ Monster "2 Level 2 monsters" This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn." ATK: 0 DEF: 2400 Level: 2 Type: "Aqua" Attribute: "Water" "Paleozoic Pikaia" Trap Card "Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field." Type: "Normal" "Palladium Oracle Mahad" Effect Monster "When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard." ATK: 2500 DEF: 2100 Level: 7 Type: "Spellcaster" Attribute: "Light" "Palladium Oracle Mana" Effect Monster "When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY." ATK: 2000 DEF: 1700 Level: 6 Type: "Spellcaster" Attribute: "Light" "Pandaborg" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck." ATK: 1700 DEF: 1400 Level: 4 Type: "Psychic" Attribute: "Water" "Pandemic Dragon" Effect Monster "Once per turn: You can pay LP in multiples of 100; other face-up monsters on the field lose that much ATK. Once per turn: You can target 1 monster on the field with ATK less than or equal to this card's; destroy it. If this card is destroyed by battle or card effect: All face-up monsters on the field lose 1000 ATK." ATK: 2500 DEF: 1000 Level: 7 Type: "Dragon" Attribute: "Dark" "Pandemonium" Spell Card "Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card." Type: "Field" "Pandemonium Watchbear" Effect Monster "As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects." ATK: 1300 DEF: 1800 Level: 4 Type: "Beast" Attribute: "Dark" "Pandora's Jewelry Box" Pendulum Effect Monster [Pendulum Effect] "While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone. [Monster Effect] "While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase." ATK: 1500 DEF: 1500 Level: 4 Type: "Wyrm" Attribute: "Dark" Scale: 4 "Pantheism of the Monarchs" Spell Card "Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn." Type: "Normal" "Panther Shark" Effect Monster "If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 "Panther Shark"." ATK: 1100 DEF: 2000 Level: 5 Type: "Fish" Attribute: "Water" "Panther Warrior" Effect Monster "This card cannot declare an attack unless you Tribute 1 monster." ATK: 2000 DEF: 1600 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Panzer Dragon" Fusion Monster "1 Machine monster + 1 Dragon monster" If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it." ATK: 1000 DEF: 2600 Level: 5 Type: "Machine" Attribute: "Light" "Papa-Corn" Effect Monster "While a Field Spell Card is face-up on the field, this card gains 1000 ATK." ATK: 1200 DEF: 800 Level: 4 Type: "Plant" Attribute: "Earth" "Paradox Fusion" Trap Card "When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position." Type: "Counter" "Parallel eXceed" Effect Monster "If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck." ATK: 2000 DEF: 2000 Level: 8 Type: "Cyberse" Attribute: "Wind" "Parallel Panzer" Spell Card "Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of "Parallel Panzer" once per turn." Type: "Equip" "Parallel Port Armor" Trap Card "Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn." Type: "Normal" "Parallel Selection" Trap Card "Activate only when a Synchro Monster you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand." Type: "Normal" "Parallel Twister" Spell Card "Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it." Type: "Normal" "Parallel World Fusion" Spell Card "Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card." Type: "Normal" "Paralyzing Chain" Spell Card "When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent." Type: "Continuous" "Paralyzing Potion" Spell Card "A non Machine-Type monster equipped with this card cannot attack." Type: "Equip" "Parametalfoes Azortless" Fusion Monster "1 "Metalfoes" monster + 1 Fusion monster" If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone." ATK: 2500 DEF: 2000 Level: 7 Type: "Psychic" Attribute: "Fire" Scale: 8 "Parametalfoes Fusion" Spell Card "Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn." Type: "Normal" "Parametalfoes Melcaster" Pendulum Normal Monster "If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn." ATK: 2000 DEF: 2500 Level: 7 Type: "Psychic" Attribute: "Fire" Scale: 1 "Parasite Paracide" Flip Effect Monster "FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned to their side of the field in face-up Defense Position, and inflicts 1000 damage to them. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters." ATK: 500 DEF: 300 Level: 2 Type: "Insect" Attribute: "Earth" "Parasite Paranoid" Effect Monster "(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions." ATK: 500 DEF: 300 Level: 2 Type: "Insect" Attribute: "Earth" "Parasitic Ticky" Effect Monster "The ATK and DEF of this card are each equal to the number of tokens on the field x 500." ATK: 0 DEF: 0 Level: 1 Type: "Insect" Attribute: "Earth" "Parlor Dragonmaid" Effect Monster "If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn." ATK: 500 DEF: 1700 Level: 3 Type: "Dragon" Attribute: "Wind" "Parrot Dragon" Normal Monster "A dragon from the cartoons that's more dangerous than it appears to be." ATK: 2000 DEF: 1300 Level: 5 Type: "Dragon" Attribute: "Wind" "Parry" Trap Card "Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it." Type: "Counter" "Parry Knights" Effect Monster "When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took." ATK: 2300 DEF: 2100 Level: 6 Type: "Warrior" Attribute: "Earth" "Parsec, the Interstellar Dragon" Effect Monster "If you control a Level 8 monster, you can Normal Summon this card without Tributing." ATK: 800 DEF: 800 Level: 8 Type: "Dragon" Attribute: "Light" "Parthian Shot" Trap Card "At the end of the Battle Phase: It becomes the End Phase of this turn." Type: "Counter" "Particle Fusion" Spell Card "Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase." Type: "Normal" "Past Image" Trap Card "If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position." Type: "Normal" "Patchwork Fluffal" Effect Monster "This card is also treated as a "Frightfur" monster while face-up on the field. This card on the field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a "Frightfur" Fusion Monster, but the other Fusion Material(s) must be correct." ATK: 0 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Earth" "Patrician of Darkness" Effect Monster "You choose the attack targets for your opponent's attacks." ATK: 2000 DEF: 1400 Level: 5 Type: "Zombie" Attribute: "Dark" "Patroid" Effect Monster "Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position." ATK: 1200 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Earth" "Patrol Robo" Effect Monster "During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field." ATK: 1100 DEF: 900 Level: 3 Type: "Machine" Attribute: "Earth" "Pazuzule" Pendulum Normal Monster "Pendulum Summons of your monsters cannot be negated." ATK: 500 DEF: 500 Level: 1 Type: "Fiend" Attribute: "Dark" Scale: 1 "Peaceful Burial" Trap Card "Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn." Type: "Normal" "Peacock" Normal Monster "A large peacock that launches its feathers in a lethal attack." ATK: 1700 DEF: 1500 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Peeking Goblin" Spell Card "Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order." Type: "Normal" "Pegasus Wing" Spell Card "If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved." Type: "Normal" "Penalty Game!" Trap Card "When your opponent has 4 cards in their hand: Activate 1 of these effects. Your opponent cannot draw during their next Draw Phase. Your opponent cannot activate Spell/Trap Cards this turn." Type: "Normal" "Pendransaction" XYZ Monster "2 Level 4 monsters" You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference. 1+: This card gains 1000 ATK until the end of your opponent's turn. 5+: Neither player can target this card with card effects until the end of your opponent's turn. 10+: Banish 1 card your opponent controls. 15+: Make your opponent's LP 3000. You can only use this effect of "Pendransaction" once per turn." ATK: 2000 DEF: 1000 Level: 4 Type: "Cyberse" Attribute: "Water" "Pendulum Area" Trap Card "If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon." Type: "Normal" "Pendulum Back" Trap Card "If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand." Type: "Normal" "Pendulum Call" Spell Card "Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn." Type: "Normal" "Pendulum Dimension" Trap Card "If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field). Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. Synchro: Add 1 "Polymerization" from your Deck to your hand. Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it." Type: "Continuous" "Pendulum Encore" Trap Card "During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn." Type: "Normal" "Pendulum Fusion" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn." Type: "Normal" "Pendulum Halt" Spell Card "If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves." Type: "Normal" "Pendulum Hole" Trap Card "When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck." Type: "Counter" "Pendulum Impenetrable" Spell Card "This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones." Type: "Quickplay" "Pendulum Machine" Normal Monster "A horrible torture machine with a large pendulum blade." ATK: 1750 DEF: 2000 Level: 6 Type: "Machine" Attribute: "Dark" "Pendulum Paradox" Spell Card "Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn." Type: "Normal" "Pendulum Reborn" Trap Card "Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY." Type: "Normal" "Pendulum Rising" Spell Card "Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn." Type: "Normal" "Pendulum Shift" Spell Card "Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale." Type: "Quickplay" "Pendulum Storm" Spell Card "Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls." Type: "Normal" "Pendulum Switch" Trap Card "You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn." Type: "Continuous" "Pendulum Transfer" Spell Card "Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zone. You can only activate 1 "Pendulum Transfer" per turn." Type: "Normal" "Pendulum Treasure" Spell Card "Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn." Type: "Normal" "Pendulum Xyz" Spell Card "Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. (You can treat the Level of 1 of those monsters as the other monster's.) You can only activate 1 "Pendulum Xyz" per turn." Type: "Normal" "Pendulumucho" Pendulum Effect Monster [Pendulum Effect] "Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your GY, except "Pendulumucho"; add it to your Extra Deck face-up. [Monster Effect] "If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field." ATK: 0 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Earth" Scale: 0 "Penguin Brave" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up." ATK: 2400 DEF: 1200 Level: 6 Type: "Aqua" Attribute: "Water" "Penguin Champion" Tuner Monster "Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster(s) is Set on your field: You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, negate its effects unless it is a "Penguin" monster. You can only use each effect of "Penguin Champion" once per turn." ATK: 1800 DEF: 600 Level: 5 Type: "Aqua" Attribute: "Water" "Penguin Knight" Effect Monster "When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck." ATK: 900 DEF: 800 Level: 3 Type: "Aqua" Attribute: "Water" "Penguin Ninja" Flip Effect Monster "FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn." ATK: 1400 DEF: 700 Level: 3 Type: "Aqua" Attribute: "Water" "Penguin Priest" Effect Monster "If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of those monsters; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Priest" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK (until the end of this turn), and if it does, gain 600 LP." ATK: 600 DEF: 1700 Level: 3 Type: "Aqua" Attribute: "Water" "Penguin Soldier" Flip Effect Monster "FLIP: You can target up to 2 monsters on the field; return those targets to the hand." ATK: 750 DEF: 500 Level: 2 Type: "Aqua" Attribute: "Water" "Penguin Sword" Spell Card "Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card they control to the hand. If a face-up card(s) your opponent controls leaves the field by a "Penguin" card's effect, and is now in the hand or banished: Until the end of the next turn, negate the activated effects of that card(s), as well as the activated effects and effects on the field of cards with the same original name. You can only use this effect of "Penguin Sword" once per turn." Type: "Equip" "Penguin Torpedo" Effect Monster "This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but negate its effects, also it cannot declare an attack. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card." ATK: 550 DEF: 300 Level: 3 Type: "Aqua" Attribute: "Water" "Pentestag" Link Monster "2 Effect monsters" If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1600 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] "Penumbral Soldier Lady" Effect Monster "If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only." ATK: 2100 DEF: 1400 Level: 6 Type: "Warrior" Attribute: "Dark" "People Running About" Normal Monster "Although they always suffer in silence, they swear an oath to inevitably revolt." ATK: 600 DEF: 600 Level: 2 Type: "Pyro" Attribute: "Fire" "Perditious Puppeteer" Effect Monster "Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster." ATK: 2700 DEF: 500 Level: 7 Type: "Fiend" Attribute: "Dark" "Perfect Machine King" Effect Monster "This card gains 500 ATK for each other Machine-Type monster on the field." ATK: 2700 DEF: 1500 Level: 8 Type: "Machine" Attribute: "Earth" "Perfect Sync - A-Un" Spell Card "When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn." Type: "Field" "Perfectly Ultimate Great Moth" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution"." ATK: 3500 DEF: 3000 Level: 8 Type: "Insect" Attribute: "Earth" "Perform Puppet" Spell Card "You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn." Type: "Continuous" "Performage Damage Juggler" Effect Monster "When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Performage Flame Eater" Effect Monster "During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage." ATK: 1200 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Performage Hat Tricker" Effect Monster "If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300." ATK: 1100 DEF: 1100 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Performage Mirror Conductor" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up Special Summoned monster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field). [Monster Effect] "Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn." ATK: 600 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Light" Scale: 3 "Performage Plushfire" Pendulum Effect Monster [Pendulum Effect] "If a "Performage" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn. [Monster Effect] "If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire"." ATK: 1000 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Fire" Scale: 5 "Performage Stilts Launcher" Effect Monster "If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent, while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn." ATK: 2200 DEF: 0 Level: 6 Type: "Spellcaster" Attribute: "Earth" "Performage Trapeze Magician" XYZ Monster "2 Level 4 Spellcaster-Type monsters" You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck." ATK: 2500 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Performage Trick Clown" Effect Monster "If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn." ATK: 1600 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Light" "Performance Hurricane" Spell Card "Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn." Type: "Normal" "Performance of Sword" Ritual Monster "This monster can only be Ritual Summoned with the Ritual Spell Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand." ATK: 0 DEF: 1850 Level: 6 Type: "Warrior" Attribute: "Earth" "Performapal Ballad" Pendulum Effect Monster [Pendulum Effect] "Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field). [Monster Effect] "If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster." ATK: 500 DEF: 1100 Level: 3 Type: "Plant" Attribute: "Earth" Scale: 2 "Performapal Barracuda" Pendulum Effect Monster [Pendulum Effect] "Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field). [Monster Effect] "During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn." ATK: 500 DEF: 1100 Level: 3 Type: "Plant" Attribute: "Earth" Scale: 5 "Performapal Bit Bite Turtle" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field). [Monster Effect] "When this card is destroyed by battle: You can destroy the monster that destroyed it." ATK: 800 DEF: 1200 Level: 3 Type: "Reptile" Attribute: "Water" Scale: 3 "Performapal Bot-Eyes Lizard" Effect Monster "Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase." ATK: 1600 DEF: 1200 Level: 4 Type: "Reptile" Attribute: "Water" "Performapal Bowhopper" Effect Monster "You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Insect" Attribute: "Earth" "Performapal Bubblebowwow" Pendulum Effect Monster [Pendulum Effect] "If a face-up nonendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead. [Monster Effect] "When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects." ATK: 2300 DEF: 1000 Level: 6 Type: "Beast" Attribute: "Earth" Scale: 5 "Performapal Call" Trap Card "When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck." Type: "Normal" "Performapal Camelump" Pendulum Effect Monster [Pendulum Effect] "Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.) [Monster Effect] "If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK." ATK: 800 DEF: 1800 Level: 4 Type: "Beast" Attribute: "Earth" Scale: 2 "Performapal Card Gardna" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up Defense Position monster you control; its DEF becomes the combined original DEF of all face-up Defense Position monsters you control (even if this card leaves the field). [Monster Effect] "This card gains DEF equal to the combined original DEF of all other "Performapal" monsters you control." ATK: 1000 DEF: 1000 Level: 3 Type: "Rock" Attribute: "Earth" Scale: 8 "Performapal Celestial Magician" Pendulum Effect Monster [Pendulum Effect] "When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn. [Monster Effect] "During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control. Fusion: This card can attack directly. Synchro: Your opponent cannot activate monster effects. Xyz: This card's ATK becomes double its original ATK. Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Celestial Magician" once per turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Dark" Scale: 8 "Performapal Changeraffe" Pendulum Effect Monster [Pendulum Effect] "When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field). [Monster Effect] "When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field." ATK: 100 DEF: 500 Level: 1 Type: "Beast" Attribute: "Earth" Scale: 5 "Performapal Cheermole" Pendulum Effect Monster [Pendulum Effect] "All Pendulum Monsters you control gain 300 ATK. [Monster Effect] "You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn. If that monster's current ATK is higher than its original ATK, it gains 1000 ATK. If that monster's current ATK is lower than its original ATK, it loses 1000 ATK." ATK: 600 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Earth" Scale: 5 "Performapal Clay Breaker" Effect Monster "If this Tribute Summoned card battles an opponent's monster, during damage calculation: You can make that opponent's monster lose 500 ATK for each face-up Pendulum Monster currently in your Extra Deck, until the end of this turn. When you Pendulum Summon 2 or more monsters at the same time while this card is in your GY: You can add this card from the GY to your hand. You can only use each effect of "Performapal Clay Breaker" once per turn." ATK: 2000 DEF: 1000 Level: 6 Type: "Warrior" Attribute: "Earth" "Performapal Coin Dragon" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field). [Monster Effect] "Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects." ATK: 1700 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Water" Scale: 5 "Performapal Corn" Effect Monster "Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your Graveyard; gain 500 LP (this is a Quick Effect)." ATK: 600 DEF: 1000 Level: 3 Type: "Beast-Warrior" Attribute: "Light" "Performapal Dag Daggerman" Pendulum Effect Monster [Pendulum Effect] "During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn. [Monster Effect] "During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn." ATK: 2000 DEF: 600 Level: 5 Type: "Warrior" Attribute: "Earth" Scale: 2 "Performapal Dramatic Theater" Spell Card "Monsters you control gain 200 ATK for each monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard." Type: "Field" "Performapal Drummerilla" Pendulum Effect Monster [Pendulum Effect] "Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field). [Monster Effect] "If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase." ATK: 1600 DEF: 900 Level: 5 Type: "Beast" Attribute: "Earth" Scale: 2 "Performapal Elephammer" Effect Monster "If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand." ATK: 2600 DEF: 1800 Level: 6 Type: "Beast" Attribute: "Earth" "Performapal Extra Slinger" Pendulum Effect Monster [Pendulum Effect] "During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect. [Monster Effect] "Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent." ATK: 800 DEF: 1100 Level: 3 Type: "Spellcaster" Attribute: "Dark" Scale: 6 "Performapal Fire Mufflerlion" Pendulum Effect Monster [Pendulum Effect] "When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone. [Monster Effect] "Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row." ATK: 800 DEF: 800 Level: 3 Type: "Beast" Attribute: "Fire" Scale: 5 "Performapal Fireflux" Pendulum Effect Monster [Pendulum Effect] "Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase. [Monster Effect] "If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step." ATK: 1200 DEF: 1600 Level: 4 Type: "Insect" Attribute: "Light" Scale: 5 "Performapal Five-Rainbow Magician" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones. 0: All monsters they control cannot attack or activate their effects. 4 or more: The ATK of all monsters they control become double their original ATK. [Monster Effect] "If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone." ATK: 100 DEF: 100 Level: 1 Type: "Spellcaster" Attribute: "Light" Scale: 1 "Performapal Flip Hippo" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position." ATK: 800 DEF: 800 Level: 3 Type: "Beast" Attribute: "Earth" "Performapal Friendonkey" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Performapal" monster from your hand or Graveyard." ATK: 1600 DEF: 600 Level: 3 Type: "Beast" Attribute: "Earth" "Performapal Gatlinghoul" Fusion Monster "1 "Performapal" monster + 1 Level 5 or higher DARK monster" If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as Material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Performapal Gatlinghoul" once per turn." ATK: 2900 DEF: 900 Level: 8 Type: "Fiend" Attribute: "Dark" "Performapal Gold Fang" Pendulum Effect Monster [Pendulum Effect] "Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. [Monster Effect] "If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn." ATK: 1800 DEF: 700 Level: 4 Type: "Beast" Attribute: "Light" Scale: 3 "Performapal Gongato" Pendulum Effect Monster [Pendulum Effect] "Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field). [Monster Effect] "Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle." ATK: 100 DEF: 100 Level: 1 Type: "Beast" Attribute: "Earth" Scale: 2 "Performapal Guitartle" Pendulum Effect Monster [Pendulum Effect] "If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn. [Monster Effect] "Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn." ATK: 300 DEF: 400 Level: 1 Type: "Aqua" Attribute: "Water" Scale: 6 "Performapal Gumgumouton" Pendulum Effect Monster [Pendulum Effect] "Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle. [Monster Effect] "Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle." ATK: 900 DEF: 2400 Level: 5 Type: "Beast" Attribute: "Earth" Scale: 1 "Performapal Handsamuraiger" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn." ATK: 1800 DEF: 400 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Performapal Handstandaccoon" Pendulum Effect Monster [Pendulum Effect] "You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, your cards with the same name as the one returned to the hand by by this effect, and their effects, cannot be activated (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn. [Monster Effect] "When this card is destroyed by battle: You can target 1 card on the field; return it to the hand." ATK: 400 DEF: 600 Level: 2 Type: "Beast" Attribute: "Earth" Scale: 3 "Performapal Helpprincess" Effect Monster "When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand." ATK: 1200 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Performapal Hip Hippo" Effect Monster "After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 800 DEF: 800 Level: 3 Type: "Beast" Attribute: "Earth" "Performapal Inflater Tapir" Effect Monster "During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn." ATK: 1000 DEF: 2000 Level: 6 Type: "Beast" Attribute: "Wind" "Performapal Kaleidoscorp" Pendulum Effect Monster [Pendulum Effect] "All LIGHT monsters you control gain 300 ATK. [Monster Effect] "Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each." ATK: 100 DEF: 2300 Level: 6 Type: "Insect" Attribute: "Light" Scale: 4 "Performapal King Bear" Pendulum Effect Monster [Pendulum Effect] "Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck. [Monster Effect] "Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only." ATK: 2200 DEF: 1000 Level: 6 Type: "Beast-Warrior" Attribute: "Earth" Scale: 7 "Performapal Kuribohble" Effect Monster "When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. If you would take battle damage from that battle, you gain that much LP instead." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Performapal Laugh Maker" Pendulum Effect Monster [Pendulum Effect] "Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP. [Monster Effect] "When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 "Performapal Laugh Maker" effect per turn, and only once that turn." ATK: 2500 DEF: 2000 Level: 8 Type: "Spellcaster" Attribute: "Light" Scale: 5 "Performapal Lebellman" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can increase the Levels of all Pendulum Summoned monsters you currently control by 1 (even if this card leaves the field). [Monster Effect] "Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level or the other monster by the same amount." ATK: 100 DEF: 2600 Level: 6 Type: "Fairy" Attribute: "Light" Scale: 1 "Performapal Life Swordsman" Effect Monster "When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn." ATK: 0 DEF: 0 Level: 1 Type: "Warrior" Attribute: "Light" "Performapal Lizardraw" Pendulum Effect Monster [Pendulum Effect] "If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [Monster Effect] "If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn." ATK: 1200 DEF: 600 Level: 3 Type: "Reptile" Attribute: "Earth" Scale: 6 "Performapal Longphone Bull" Effect Monster "If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn." ATK: 1600 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Earth" "Performapal Miss Director" Tuner Monster "While you control an "Odd-Eyes" monster, your opponent's monsters cannot target this card for attacks. While this card is in Defense Position, your "Odd-Eyes" monsters cannot be destroyed by battle, also you take no battle damage from that battle. You can target 1 Level 1 monster in your GY; Special Summon it, but negate its effects (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card. You can only use this effect of "Performapal Miss Director" once per turn." ATK: 0 DEF: 2000 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Performapal Momoncarpet" Pendulum Flip Effect Monster [Pendulum Effect] "Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any battle damage you take becomes halved. [Monster Effect] "FLIP: You can target 1 Set card on the field; destroy it. If this card is Special Summoned: You can change it to face-down Defense Position." ATK: 1000 DEF: 100 Level: 3 Type: "Beast" Attribute: "Earth" Scale: 7 "Performapal Monkeyboard" Pendulum Effect Monster [Pendulum Effect] "Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [Monster Effect] "You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set)." ATK: 1000 DEF: 2400 Level: 6 Type: "Beast" Attribute: "Water" Scale: 1 reakers of Shadow"BOSOTS "OP0108, "Performapal Odd-Eyes Dissolver" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. [Monster Effect] "At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control as Fusion Material, as well as other monsters you control or cards in your Pendulum Zones." ATK: 2000 DEF: 2600 Level: 8 Type: "Spellcaster" Attribute: "Dark" Scale: 4 "Performapal Odd-Eyes Light Phoenix" Pendulum Effect Monster [Pendulum Effect] "When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. [Monster Effect] "(Quick Effect): You can Tribute this card, then target 1 "Performapal" monster you control; it gains 1000 ATK until the end of this turn." ATK: 2000 DEF: 1000 Level: 5 Type: "Winged Beast" Attribute: "Light" Scale: 3 "Performapal Odd-Eyes Metal Claw" Fusion Monster "1 "Odd-Eyes" monster + 1 "Performapal" monsternCannot be used as Fusion Material. If this card was Fusion Summoned with "Polymerization", it is unaffected by other cards' effects. When this card declares an attack: All monsters you currently control gain 300 ATK until the end of the Battle Phase." ATK: 3000 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Dark" "Performapal Odd-Eyes Minitaurus" Pendulum Effect Monster [Pendulum Effect] "If your "Performapal" or "Odd-Eyes" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. [Monster Effect] "During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 100 ATK for each "Performapal" and "Odd-Eyes" card you control, during damage calculation only." ATK: 1200 DEF: 1600 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" Scale: 6 "Performapal Odd-Eyes Synchron" Pendulum Tuner Effect Monster [Pendulum Effect] "Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field). [Monster Effect] "If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card." ATK: 200 DEF: 600 Level: 2 Type: "Spellcaster" Attribute: "Dark" Scale: 6 "Performapal Odd-Eyes Unicorn" Pendulum Effect Monster [Pendulum Effect] "Once, while this card is in your Pendulum Zone, when your "Odd-Eyes" monster declares an attack: You can target 1 other "Performapal" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field). [Monster Effect] "When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your GY; gain LP equal to its ATK." ATK: 100 DEF: 600 Level: 1 Type: "Beast" Attribute: "Light" Scale: 8 "Performapal Parrotrio" Pendulum Effect Monster [Pendulum Effect] "Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn. [Monster Effect] "When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster." ATK: 500 DEF: 500 Level: 3 Type: "Winged Beast" Attribute: "Wind" Scale: 2 "Performapal Partnaga" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each "Performapal" card you currently control, until the end of this turn. [Monster Effect] "If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control. Level 5 or lower monsters cannot attack." ATK: 500 DEF: 2100 Level: 5 Type: "Reptile" Attribute: "Earth" Scale: 3 "Performapal Pendulum Sorcerer" Pendulum Effect Monster [Pendulum Effect] "If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). [Monster Effect] "If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn." ATK: 1500 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Earth" Scale: 2 "Performapal Pinch Helper" Trap Card "Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle." Type: "Continuous" "Performapal Popperup" Spell Card "Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn." Type: "Normal" "Performapal Radish Horse" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up monster your opponent controls, and 1 "Performapal" monster you control; that opponent's monster loses ATK equal to the ATK of that "Performapal" monster you control (even if this card leaves the field). [Monster Effect] "If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster on each player's field; until the end of this turn, that opponent's monster loses ATK equal to this card's ATK, and if it does, that monster you control gains ATK equal to this card's ATK." ATK: 500 DEF: 2000 Level: 4 Type: "Plant" Attribute: "Earth" Scale: 3 "Performapal Rain Goat" Effect Monster "When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; make that effect damage to you 0. During the Main Phase (Quick Effect): You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects." ATK: 0 DEF: 0 Level: 1 Type: "Beast" Attribute: "Water" "Performapal Recasting" Spell Card "Reveal any number of "Performapal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn." Type: "Normal" "Performapal Revival" Trap Card "If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard." Type: "Normal" "Performapal Revue Dancer" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Performapal" monster." ATK: 800 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Light" "Performapal Salutiger" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Performapal" Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Salutiger" once per turn." ATK: 1700 DEF: 500 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Performapal Seal Eel" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field). [Monster Effect] "When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation." ATK: 100 DEF: 100 Level: 1 Type: "Fish" Attribute: "Water" Scale: 3 "Performapal Secondonkey" Effect Monster "When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead." ATK: 1000 DEF: 2000 Level: 4 Type: "Beast" Attribute: "Earth" "Performapal Sellshell Crab" Pendulum Effect Monster [Pendulum Effect] "Once per turn, when a "Performapal" monster you control is destroyed by battle: You can target 1 "Performapal" or "Odd-Eyes" card in your Pendulum Zone; Special Summon it. [Monster Effect] "Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn." ATK: 500 DEF: 2500 Level: 5 Type: "Aqua" Attribute: "Water" Scale: 2 "Performapal Show Down" Trap Card "Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position." Type: "Normal" "Performapal Silver Claw" Pendulum Effect Monster [Pendulum Effect] "All "Performapal" monsters you control gain 300 ATK. [Monster Effect] "When this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase." ATK: 1800 DEF: 800 Level: 4 Type: "Beast" Attribute: "Dark" Scale: 5 "Performapal Skeeter Skimmer" Effect Monster "When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack." ATK: 500 DEF: 1600 Level: 4 Type: "Insect" Attribute: "Water" "Performapal Skullcrobat Joker" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [Monster Effect] "When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker"." ATK: 1800 DEF: 100 Level: 4 Type: "Spellcaster" Attribute: "Dark" Scale: 8 "Performapal Sky Magician" Effect Monster "Once per turn, if you activate a Spell Card: This card gains 300 ATK. (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it." ATK: 2500 DEF: 2000 Level: 7 Type: "Spellcaster" Attribute: "Wind" "Performapal Sky Pupil" Effect Monster "During either player's turn: You can return 1 Level 5 or higher "Performapal" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of "Performapal Sky Pupil" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another "Performapal" monster: You can destroy that opponent's monster." ATK: 800 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Light" "Performapal Sleight Hand Magician" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it." ATK: 2500 DEF: 2000 Level: 7 Type: "Spellcaster" Attribute: "Light" "Performapal Smile Sorcerer" Pendulum Effect Monster [Pendulum Effect] "If a monster(s) you control whose current ATK is higher than its original ATK is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Smile Sorcerer" once per turn. [Monster Effect] "If this card is Normal or Special Summoned: You can add 1 "Smile" Spell/Trap from your Deck to your hand. If every monster you control is a "Performapal" or "Odd-Eyes" monster, or a "Magician" Pendulum Monster, and this card's current ATK is higher than its original ATK: You can draw cards equal to the number of monsters you control whose current ATK is higher than their original ATK, also you cannot Special Summon monsters for the rest of this turn. You can only use each monster effect of "Performapal Smile Sorcerer" once per turn." ATK: 2500 DEF: 2000 Level: 8 Type: "Spellcaster" Attribute: "Light" Scale: 1 "Performapal Spikeagle" Effect Monster "Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent." ATK: 900 DEF: 900 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Performapal Splashmammoth" Pendulum Effect Monster [Pendulum Effect] "Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck. [Monster Effect] "During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel." ATK: 1900 DEF: 2300 Level: 6 Type: "Beast" Attribute: "Water" Scale: 4 "Performapal Springoose" Effect Monster "You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn." ATK: 1100 DEF: 2400 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Performapal Stamp Turtle" Effect Monster "Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1." ATK: 100 DEF: 1800 Level: 4 Type: "Aqua" Attribute: "Water" "Performapal Swincobra" Pendulum Effect Monster [Pendulum Effect] "Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard. [Monster Effect] "This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase." ATK: 300 DEF: 1800 Level: 4 Type: "Reptile" Attribute: "Earth" Scale: 2 "Performapal Sword Fish" Effect Monster "If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF." ATK: 600 DEF: 600 Level: 2 Type: "Fish" Attribute: "Water" "Performapal Teeter Totter Hopper" Effect Monster "The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn." ATK: 100 DEF: 1200 Level: 4 Type: "Insect" Attribute: "Earth" "Performapal Thunderhino" Effect Monster "Monsters your opponent controls cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead." ATK: 200 DEF: 1800 Level: 3 Type: "Rock" Attribute: "Light" "Performapal Trampolynx" Pendulum Effect Monster [Pendulum Effect] "When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return it to the hand. You can only use this effect of "Performapal Trampolynx" once per turn. [Monster Effect] "When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand." ATK: 300 DEF: 300 Level: 2 Type: "Beast" Attribute: "Earth" Scale: 4 "Performapal Trump Girl" Pendulum Effect Monster "Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase." ATK: 200 DEF: 200 Level: 2 Type: "Spellcaster" Attribute: "Dark" Scale: 4 "Performapal Trump Witch" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. [Monster Effect] "You can Tribute this card; add 1 "Polymerization" from your Deck or Graveyard to your hand." ATK: 100 DEF: 100 Level: 1 Type: "Spellcaster" Attribute: "Dark" Scale: 4 "Performapal Trumpanda" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12). [Monster Effect] "When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn." ATK: 800 DEF: 800 Level: 3 Type: "Beast" Attribute: "Earth" Scale: 3 "Performapal Turn Toad" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. [Monster Effect] "Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn." ATK: 0 DEF: 800 Level: 2 Type: "Aqua" Attribute: "Water" Scale: 3 "Performapal Turn Trooper" Effect Monster "At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it. 1: Once per turn, when an opponent's monster declares an attack: You can negate that attack. 2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase." ATK: 1200 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Performapal U Go Golem" Pendulum Effect Monster [Pendulum Effect] "Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your GY or face-up in your Extra Deck to your hand. [Monster Effect] "Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon monsters you control as Fusion Materials." ATK: 1600 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" Scale: 1 "Performapal Uni" Effect Monster "Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your Graveyard; the next time you would take battle damage this turn, you do not (this is a Quick Effect)." ATK: 800 DEF: 1500 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Performapal Whim Witch" Pendulum Effect Monster [Pendulum Effect] "If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn. [Monster Effect] "This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster." ATK: 800 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Dark" Scale: 4 "Performapal Whip Snake" Effect Monster "Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn." ATK: 1700 DEF: 900 Level: 4 Type: "Reptile" Attribute: "Earth" "Periallis, Empress of Blossoms" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Gains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except "Periallis, Empress of Blossoms". You can only use this effect of "Periallis, Empress of Blossoms" once per turn." ATK: 1600 DEF: 2400 Level: 7 Type: "Plant" Attribute: "Light" "Peropero Cerperus" Effect Monster "If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it." ATK: 0 DEF: 1800 Level: 3 Type: "Beast" Attribute: "Earth" "Personal Spoofing" Trap Card "Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand." Type: "Continuous" "Pestilence" Spell Card "Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster." Type: "Equip" "Peten the Dark Clown" Effect Monster "When this card is sent to your Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Peten the Dark Clown" from your hand or Deck." ATK: 500 DEF: 1200 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Petit Angel" Normal Monster "A quick-moving and tiny fairy that's very difficult to hit." ATK: 600 DEF: 900 Level: 3 Type: "Fairy" Attribute: "Light" "Petit Dragon" Normal Monster "A very small dragon known for its vicious attacks." ATK: 600 DEF: 700 Level: 2 Type: "Dragon" Attribute: "Wind" "Petit Moth" Normal Monster "This small but deadly creature is better off avoided." ATK: 300 DEF: 200 Level: 1 Type: "Insect" Attribute: "Earth" "Petiteranodon" Effect Monster "If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn." ATK: 500 DEF: 500 Level: 2 Type: "Dinosaur" Attribute: "Earth" "Phalanx Pike" Spell Card "The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does." Type: "Equip" "Phantasm Emperor Trilojig" Fusion Monster "3 Level 10 monsters" If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn." ATK: 4000 DEF: 4000 Level: 10 Type: "Fiend" Attribute: "Dark" "Phantasm Spiral Assault" Trap Card "Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead." Type: "Normal" "Phantasm Spiral Battle" Trap Card "If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it." Type: "Normal" "Phantasm Spiral Crash" Spell Card "Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn." Type: "Equip" "Phantasm Spiral Dragon" Normal Monster "A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault." ATK: 2900 DEF: 2900 Level: 8 Type: "Wyrm" Attribute: "Water" "Phantasm Spiral Grip" Spell Card "Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn." Type: "Equip" "Phantasm Spiral Power" Trap Card "If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster." Type: "Normal" "Phantasm Spiral Wave" Spell Card "Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn." Type: "Equip" "Phantasmal Lord Ultimitl Bishbaalkin" Synchro Monster "(This card's original Level is always treated as 12.)nCannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn." ATK: 0 DEF: 0 Level: 0 Type: "Dragon" Attribute: "Dark" "Phantasmal Martyrs" Spell Card "Activate only while you have 2 or more cards in your hand, and control a face-up "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder". Send your entire hand to the Graveyard to Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position." Type: "Normal" "Phantasos, the Dream Mirror Foe" Effect Monster "If this card is Special Summoned by the effect of a "Dream Mirror" monster: This card can attack directly this turn. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Friend" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Foe" once per turn." ATK: 1900 DEF: 900 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Phantasos, the Dream Mirror Friend" Effect Monster "If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 Level 8 or lower "Dream Mirror" monster in your GY, except "Phantasos, the Dream Mirror Friend"; Special Summon it in Defense Position. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Foe" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Friend" once per turn." ATK: 900 DEF: 1900 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Phantom Beast Cross-Wing" Effect Monster "While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK." ATK: 1300 DEF: 1300 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Phantom Beast Rock-Lizard" Effect Monster "If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent." ATK: 2200 DEF: 2000 Level: 7 Type: "Beast-Warrior" Attribute: "Dark" "Phantom Beast Thunderegasus" Effect Monster "When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle." ATK: 700 DEF: 2000 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Phantom Beast Wild-Horn" Effect Monster "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 1700 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Phantom Bounzer" Effect Monster "If this card on the field is destroyed and sent to the Graveyard: You can add 2 "Bounzer" cards from your Deck to your hand." ATK: 2400 DEF: 1200 Level: 6 Type: "Warrior" Attribute: "Dark" "Phantom Cricket" Flip Effect Monster "FLIP: Return 1 face-down monster from the field to the top of its owner's Deck." ATK: 300 DEF: 1000 Level: 2 Type: "Insect" Attribute: "Earth" "Phantom Dewan" Normal Monster "A sorcerer that can paralyze an enemy with a single curse." ATK: 700 DEF: 600 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Phantom Dragon" Effect Monster "When your opponent Special Summons a monster (except during the Damage Step): You can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used." ATK: 2300 DEF: 2200 Level: 8 Type: "Dragon" Attribute: "Light" "Phantom Dragonray Bronto" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect." ATK: 1500 DEF: 1000 Level: 4 Type: "Fish" Attribute: "Water" "Phantom Fortress Enterblathnir" XYZ Monster "2 Level 9 monsters" Once per turn: You can detach 1 material from this card, then activate 1 of these effects;r Banish 1 card your opponent controls. Banish 1 random card from your opponent's hand. Banish 1 card from your opponent's GY. Banish the top card of your opponent's Deck, face-up." ATK: 2900 DEF: 2500 Level: 9 Type: "Machine" Attribute: "Wind" "Phantom Ghost" Normal Monster "A vengeful spirit made up of many restless souls." ATK: 600 DEF: 800 Level: 2 Type: "Zombie" Attribute: "Dark" "Phantom Gryphon" Normal Monster "A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms." ATK: 2000 DEF: 0 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Phantom Hand" Trap Card "Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase." Type: "Continuous" "Phantom King Hydride" Tuner Monster "If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster." ATK: 1500 DEF: 300 Level: 3 Type: "Fiend" Attribute: "Dark" "Phantom Knights' Fog Blade" Trap Card "Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn." Type: "Continuous" "Phantom Knights' Rank-Up-Magic Force" Spell Card "During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn." Type: "Quickplay" "Phantom Knights' Spear" Spell Card "Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead." Type: "Continuous" "Phantom Knights' Sword" Trap Card "Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn." Type: "Continuous" "Phantom Knights' Wing" Trap Card "Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn." Type: "Normal" "Phantom Magician" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position." ATK: 600 DEF: 700 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Phantom of Chaos" Effect Monster "Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect." ATK: 0 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Phantom Skyblaster" Effect Monster "When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect." ATK: 1100 DEF: 800 Level: 4 Type: "Fiend" Attribute: "Dark" "Pharaoh's Servant" Normal Monster "An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver." ATK: 900 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Dark" "Pharaoh's Treasure" Trap Card "Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand." Type: "Normal" "Pharaonic Guardian Sphinx" Effect Monster "Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of "Pharaonic Guardian Sphinx" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position." ATK: 2300 DEF: 3000 Level: 8 Type: "Rock" Attribute: "Earth" "Pharaonic Protector" Normal Monster "The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass." ATK: 900 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Earth" "Phoenix Beast Gairuda" Effect Monster "If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only." ATK: 2500 DEF: 1200 Level: 6 Type: "Winged Beast" Attribute: "Wind" "Phoenix Gearfried" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it." ATK: 2800 DEF: 2200 Level: 8 Type: "Warrior" Attribute: "Fire" "Phoenix Wing Wind Blast" Trap Card "Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck." Type: "Normal" "Phoenixian Cluster Amaryllis" Effect Monster "This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position." ATK: 2200 DEF: 0 Level: 8 Type: "Plant" Attribute: "Fire" Effect Monster "You can send this face-up card to the Graveyard to Special Summon 1 "Phoenixian Cluster Amaryllis" from your hand." ATK: 800 DEF: 0 Level: 2 Type: "Plant" Attribute: "Fire" "Phonon Pulse Dragon" Synchro Tuner Monster "1 Tuner + 1 or more non-Tuner monsters" When this card is Synchro Summoned: You can declare a Level from 1 to 3; this card becomes that Level, also you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material. You can only Special Summon "Phonon Pulse Dragon(s)" once per turn." ATK: 1900 DEF: 800 Level: 4 Type: "Dragon" Attribute: "Dark" "Phosphorage the Elemental Lord" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn." ATK: 2800 DEF: 2200 Level: 8 Type: "Fairy" Attribute: "Light" "Photon Advancer" Effect Monster "If a "Photon" monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Photon Advancer" once per turn this way. Gains 1000 ATK if another "Photon" monster is on the field." ATK: 1000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Photon Alexandra Queen" XYZ Monster "2 Level 4 "Butterspy" monsters" You can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand." ATK: 2400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Photon Booster" Spell Card "Target 1 Level 4 or lower LIGHT monster on the field, except a Token; the ATK of all monsters currently on the field with its name become 2000, until the end of this turn." Type: "Normal" "Photon Caesar" Effect Monster "When this card is Normal or Flip Summoned: You can Special Summon 1 "Photon Caesar" from your hand or Deck." ATK: 2000 DEF: 2800 Level: 8 Type: "Warrior" Attribute: "Light" "Photon Cerberus" Effect Monster "During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field." ATK: 1300 DEF: 600 Level: 3 Type: "Beast" Attribute: "Light" "Photon Change" Trap Card "Send this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of "Photon Change" once per turn. Send 1 "Photon" or "Galaxy" monster you control to the GY to activate 1 of these effects, or, if you send "Galaxy-Eyes Photon Dragon", you can activate both, in sequence; Special Summon 1 "Photon" monster from your Deck with a different original name than the sent monster. Add 1 "Photon" card from your Deck to your hand, except "Photon Change"." Type: "Continuous" "Photon Chargeman" Effect Monster "Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect." ATK: 1000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Photon Circle" Effect Monster "Any Battle Damage you take from battles involving this card is halved." ATK: 1000 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Photon Crusher" Effect Monster "If this card attacks, it is changed to Defense Position at the end of the Damage Step." ATK: 2000 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Light" "Photon Current" Trap Card "When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the attacking monster's ATK, until the end of the Damage Step." Type: "Normal" "Photon Generator Unit" Spell Card "Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard." Type: "Quickplay" "Photon Hand" Spell Card "If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. During activation, if you do not control "Galaxy-Eyes Photon Dragon", you cannot target monsters, except an Xyz Monster. You can only activate 1 "Photon Hand" per turn." Type: "Normal" "Photon Lead" Spell Card "Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position." Type: "Quickplay" "Photon Leo" Effect Monster "When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck." ATK: 2100 DEF: 1100 Level: 6 Type: "Beast" Attribute: "Light" "Photon Lizard" Effect Monster "You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. You can only use this effect of "Photon Lizard" once per turn." ATK: 900 DEF: 1200 Level: 3 Type: "Dragon" Attribute: "Light" "Photon Orbital" Effect Monster "During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn." ATK: 500 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Light" "Photon Papilloperative" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK." ATK: 2100 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Light" "Photon Pirate" Effect Monster "You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Light" "Photon Sabre Tiger" Effect Monster "When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK." ATK: 2000 DEF: 300 Level: 3 Type: "Beast" Attribute: "Light" "Photon Sanctuary" Spell Card "Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters." Type: "Normal" "Photon Satellite" Effect Monster "Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Photon Slasher" Effect Monster "If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position." ATK: 2100 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Light" "Photon Stream of Destruction" Spell Card "If you control a "Galaxy-Eyes" monster: Target 1 card on the field; banish that target. You can only activate this card during your turn, unless you control "Galaxy-Eyes Photon Dragon"." Type: "Quickplay" "Photon Strike Bounzer" XYZ Monster "2 Level 6 monsters" Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent." ATK: 2700 DEF: 2000 Level: 6 Type: "Warrior" Attribute: "Light" "Photon Thrasher" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster." ATK: 2100 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Light" "Photon Trident" Spell Card "Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target." Type: "Quickplay" "Photon Vanisher" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. Banish any monster destroyed by battle with this card." ATK: 2000 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Light" "Photon Veil" Spell Card "Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name." Type: "Normal" "Photon Wyvern" Effect Monster "When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls." ATK: 2500 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Light" "Physical Double" Trap Card "During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase." Type: "Normal" "Pianissimo" Spell Card "Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects." Type: "Quickplay" "Piercing Moray" Effect Monster "Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent." ATK: 1500 DEF: 500 Level: 4 Type: "Fish" Attribute: "Water" "Pikari @Ignister" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn." ATK: 1200 DEF: 600 Level: 4 Type: "Cyberse" Attribute: "Light" "Pikeru's Circle of Enchantment" Trap Card "Damage to you from card effects becomes 0 until the end of this turn." Type: "Normal" "Pikeru's Second Sight" Trap Card "Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand." Type: "Normal" "Pile Armed Dragon" Effect Monster "You can send 1 other WIND Dragon or Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; this turn, you can only attack with 1 monster, also the targeted monster gains ATK equal to the Level of the monster sent to the GY x 300. You can only use each effect of "Pile Armed Dragon" once per turn." ATK: 2800 DEF: 1000 Level: 7 Type: "Dragon" Attribute: "Wind" "Pilgrim of the Ice Barrier" Effect Monster "This card cannot be destroyed by battle with a monster with 1900 or more ATK." ATK: 1500 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Water" "Pilgrim Reaper" XYZ Monster "2 Level 6 monsters" This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn." ATK: 0 DEF: 0 Level: 6 Type: "Zombie" Attribute: "Dark" "Pilica, Descendant of Gusto" Effect Monster "When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn." ATK: 1000 DEF: 1500 Level: 3 Type: "Psychic" Attribute: "Wind" "Pinch Hopper" Effect Monster "When this card you control is sent to your GY: You can Special Summon 1 Insect monster from your hand." ATK: 1000 DEF: 1200 Level: 4 Type: "Insect" Attribute: "Earth" "Pineapple Blast" Trap Card "When you Normal Summon a monster, if your opponent controls more monsters than you do: Destroy your opponent's monsters so that your opponent controls the same number of monsters as you (your opponent chooses which of their monsters are destroyed)." Type: "Normal" "Pinecono" Effect Monster "If this card is sent to the Graveyard by the effect of "Acorno": You can Special Summon this card from the Graveyard." ATK: 400 DEF: 200 Level: 1 Type: "Plant" Attribute: "Earth" "Pinpoint Dash" Trap Card "Each player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send your opponent's card to the GY, and if you do, Special Summon your card, then, if the cards have the same original Type and Attribute, your opponent loses LP equal to their revealed card's ATK. Otherwise, send your card to the GY, and if you do, your opponent Special Summons their card. You can only activate 1 "Pinpoint Dash" per turn." Type: "Normal" "Pinpoint Guard" Trap Card "When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn." Type: "Normal" "Pinpoint Landing" Spell Card "If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY." Type: "Continuous" "Piranha Army" Effect Monster "The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled." ATK: 800 DEF: 200 Level: 2 Type: "Fish" Attribute: "Water" "Piri Reis Map" Spell Card "At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, and if you do, halve your LP, also you cannot activate cards, or the effects of cards, with that added monster's name until the end of the next turn after this card resolves or until you Normal Summon a monster with that name." Type: "Normal" "Pitch-Black Power Stone" Trap Card "Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it." Type: "Continuous" "Pitch-Black Warwolf" Effect Monster "Your opponent cannot activate Trap Cards during the Battle Phase." ATK: 1600 DEF: 600 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Pitch-Dark Dragon" Union Effect Monster "Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" ATK: 900 DEF: 600 Level: 3 Type: "Dragon" Attribute: "Dark" Effect Monster "If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn." ATK: 1500 DEF: 500 Level: 4 Type: "Aqua" Attribute: "Water" "Pixie Knight" Effect Monster "When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck." ATK: 1300 DEF: 200 Level: 2 Type: "Spellcaster" Attribute: "Light" "Pixie Ring" Trap Card "While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack." Type: "Continuous" "Plague Wolf" Effect Monster "Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card." ATK: 1000 DEF: 1000 Level: 3 Type: "Zombie" Attribute: "Dark" "Plaguesp Zombie" Tuner Monster "If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field." ATK: 400 DEF: 200 Level: 2 Type: "Zombie" Attribute: "Dark" "Planckton" Trap Card "Apply these effects until the end of this turn. Rank 3 or lower Xyz Monsters gain 500 ATK and DEF. Rank 4 or higher Xyz Monsters cannot attack." Type: "Normal" "Planet Pathfinder" Effect Monster "You can Tribute this card; add 1 Field Spell Card from your Deck to your hand." ATK: 1000 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Earth" "Planet Pollutant Virus" Trap Card "Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon." Type: "Normal" "Plant Food Chain" Trap Card "Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target." Type: "Normal" "Plasma Ball" Effect Monster "This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card." ATK: 900 DEF: 900 Level: 3 Type: "Thunder" Attribute: "Light" "Platinum Gadget" Link Monster "2 Machine monsters" Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn." ATK: 1600 Type: "Machine" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Playful Possum" Effect Monster "During your Main Phase: You can destroy this face-up card on the field. Your opponent must control a monster with a higher ATK than this card for you to activate and to resolve this effect. During your Standby Phase, if this card was destroyed by this effect: You can Special Summon this card from the Graveyard." ATK: 800 DEF: 600 Level: 2 Type: "Beast" Attribute: "Earth" "Plunder Patroll Booty" Trap Card "You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY." Type: "Continuous" "Plunder Patroll Parrrty" Trap Card "If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect. The equipped monster gains 500 ATK. You can only use this effect of "Plunder Patroll Parrrty" once per Duel." Type: "Normal" "Plunder Patroll Shipshape Ships Shipping" Spell Card "Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn." Type: "Normal" "Plunder Patroll Shipyarrrd" Spell Card "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand." Type: "Field" "Plunder Patrollship Brann" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn." ATK: 2500 DEF: 1000 Level: 8 Type: "Fiend" Attribute: "Fire" "Plunder Patrollship Lys" Fusion Monster "2 "Plunder Patroll" monsters" During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn." ATK: 2000 DEF: 2000 Level: 8 Type: "Fiend" Attribute: "Light" "Plunder Patrollship Moerk" XYZ Monster "2 Level 4 monsters" You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead." ATK: 1000 DEF: 2500 Level: 4 Type: "Fiend" Attribute: "Dark" "Poison Chain" Spell Card "During the End Phase of your turn, if you did not attack, you can make your opponent send cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard." Type: "Continuous" "Poison Draw Frog" Effect Monster "When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card." ATK: 100 DEF: 100 Level: 2 Type: "Aqua" Attribute: "Water" "Poison Fangs" Spell Card "Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent." Type: "Continuous" "Poison Mummy" Flip Effect Monster "FLIP: Inflict 500 damage to your opponent." ATK: 1000 DEF: 1800 Level: 4 Type: "Zombie" Attribute: "Earth" "Poison of the Old Man" Spell Card "Activate 1 of these effects; Gain 1200 LP. Inflict 800 damage to your opponent." Type: "Quickplay" "Poisonous Winds" Spell Card "WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK." Type: "Continuous" "Poki Draco" Effect Monster "When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand." ATK: 200 DEF: 100 Level: 3 Type: "Dragon" Attribute: "Fire" "Pole Position" Trap Card "The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field." Type: "Continuous" "Pollinosis" Trap Card "When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card." Type: "Counter" "Poly-Chemicritter Dioxogre" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. The Normal Summon of a Gemini monster cannot be negated. Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it." ATK: 2800 DEF: 200 Level: 8 Type: "Fiend" Attribute: "Dark" "Poly-Chemicritter Hydragon" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. When another Gemini monster is Normal Summoned: You can make that monster gain 500 ATK and DEF. If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead." ATK: 200 DEF: 2800 Level: 8 Type: "Dragon" Attribute: "Water" "Polymerization" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material." Type: "Normal" "Pop-Up" Spell Card "If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn." Type: "Quickplay" "Portable Battery Pack" Trap Card "Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card." Type: "Continuous" "Poseidon Wave" Trap Card "When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control." Type: "Normal" "Poseidra, the Atlantean Dragon" Effect Monster "You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each." ATK: 2800 DEF: 1600 Level: 7 Type: "Sea Serpent" Attribute: "Water" "Possessed Dark Soul" Effect Monster "You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls." ATK: 1200 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Dark" "Possessed Partnerships" Trap Card "Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn." Type: "Normal" "Pot of Acquisitiveness" Spell Card "Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn." Type: "Quickplay" "Pot of Avarice" Spell Card "Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards." Type: "Normal" "Pot of Benevolence" Spell Card "Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn." Type: "Normal" "Pot of Desires" Spell Card "Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn." Type: "Normal" "Pot of Dichotomy" Spell Card "At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Pot of Duality" Spell Card "Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card." Type: "Normal" "Pot of Extravagance" Spell Card "At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects." Type: "Normal" "Pot of Generosity" Spell Card "Return 2 cards from your hand to your Deck. Then shuffle your Deck." Type: "Normal" "Pot of Greed" Spell Card "Draw 2 cards." Type: "Normal" Spell Card "Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card." Type: "Normal" "Pot of Riches" Spell Card "Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon." Type: "Normal" "Pot of The Forbidden" Flip Effect Monster "FLIP: You can activate 1 of these effects; Draw 2 cards. Return all Spell and Trap Cards on the field to the hand. Destroy all monsters your opponent controls. Look at your opponent's hand, also shuffle 1 card from their hand into the Deck. You can only use this effect of "Pot of The Forbidden" once per turn." ATK: 2000 DEF: 3000 Level: 9 Type: "Rock" Attribute: "Earth" "Pot the Trick" Normal Monster "A not-so-powerful servant, he is an errand boy of a master sorcerer." ATK: 400 DEF: 400 Level: 2 Type: "Rock" Attribute: "Earth" "Potato & Chips" Normal Monster "Potato and Chips always get along. They always idle in their room eating potato chips. Consommu00e9 punch ones are delicious too. Norishio ones are delicious too. Potato and Chips' delicious life." ATK: 200 DEF: 200 Level: 2 Type: "Plant" Attribute: "Earth" "Power Angel Valkyria" Effect Monster "If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn." ATK: 1800 DEF: 1050 Level: 4 Type: "Fairy" Attribute: "Light" "Power Bond" Spell Card "Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon." Type: "Normal" "Power Break" Trap Card "Activate only while you control a face-up "Power Tool Dragon". Select up to 3 Equip Cards on your side of the field and/or in your Graveyard and return them to the Deck, and inflict 500 damage to your opponent for each card returned." Type: "Normal" "Power Breaker" Effect Monster "If this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step." ATK: 1900 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Earth" "Power Capsule" Spell Card "Select 1 face-up "Victory Viper XX you control to activate this card. Select 1 effect of "Victory Viper XX, and apply it as this card's effect." Type: "Normal" "Power Filter" Spell Card "Neither player can Special Summon monsters with 1000 or less ATK." Type: "Continuous" "Power Frame" Trap Card "When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves." Type: "Normal" "Power Giant" Effect Monster "You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0." ATK: 2200 DEF: 0 Level: 6 Type: "Rock" Attribute: "Earth" "Power Injector" Effect Monster "Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn." ATK: 1300 DEF: 1400 Level: 4 Type: "Psychic" Attribute: "Earth" "Power Invader" Effect Monster "If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing." ATK: 2200 DEF: 0 Level: 5 Type: "Fiend" Attribute: "Dark" "Power of Kaishin" Spell Card "Equip only to an Aqua monster. It gains 300 ATK/DEF." Type: "Equip" "Power of the Guardians" Spell Card "If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead." Type: "Equip" "Power Pickaxe" Spell Card "Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase." Type: "Equip" "Power Supplier" Effect Monster "Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)" ATK: 400 DEF: 400 Level: 2 Type: "Spellcaster" Attribute: "Earth" "Power Tool Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn: You can reveal 3 Equip Spell Cards from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. If this card would be destroyed while equipped with an Equip Spell Card(s), you can send 1 of those cards to the Graveyard instead." ATK: 2300 DEF: 2500 Level: 7 Type: "Machine" Attribute: "Earth" "Power Tool Mecha Dragon" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card." ATK: 2300 DEF: 2500 Level: 7 Type: "Machine" Attribute: "Dark" "Power Wall" Trap Card "During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the Graveyard for every 500 damage (round up) you are about to take, also you take no battle damage from that battle." Type: "Normal" "Power-Up Adapter" Trap Card "After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster." Type: "Normal" "Powercode Talker" Link Monster "3 monsters" Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only." ATK: 2300 Type: "Cyberse" Attribute: "Fire" Link Rating: 3 Link Markers: ["Left","Bottom-Left","Right"] "Powered Crawler" Effect Monster "If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with ATK less than this card's. You can only use this effect of "Powered Crawler" once per turn. All monsters your opponent controls must attack, if able." ATK: 2700 DEF: 2000 Level: 7 Type: "Machine" Attribute: "Earth" "Powered Inzektron" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage." ATK: 2500 DEF: 1600 Level: 6 Type: "Machine" Attribute: "Light" "Powered Tuner" Effect Monster "This card gains 500 ATK for each face-up Tuner monster on the field." ATK: 1400 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Water" "Powerful Rebirth" Trap Card "Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card." Type: "Continuous" "Powerhold the Moving Battery" Trap Card "Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect." Type: "Continuous" "Powersink Stone" Trap Card "Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card." Type: "Continuous" "Pragtical" Fusion Monster "Trakodon" + "Flame Viper" ATK: 1900 DEF: 1500 Level: 5 Type: "Dinosaur" Attribute: "Earth" "Prank-Kids Battle Butler" Fusion Monster "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn." ATK: 3000 DEF: 3000 Level: 10 Type: "Thunder" Attribute: "Wind" "Prank-Kids Bow-Wow-Bark" Link Monster "2 "Prank-Kids" monsters" A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn." ATK: 2000 Type: "Pyro" Attribute: "Fire" Link Rating: 2 Link Markers: ["Right","Bottom"] "Prank-Kids Dodo-Doodle-Doo" Link Monster "2 "Prank-Kids" monsters" If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn." ATK: 2000 Type: "Thunder" Attribute: "Wind" Link Rating: 2 Link Markers: ["Left","Bottom"] "Prank-Kids Dropsies" Effect Monster "If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn." ATK: 1000 DEF: 1000 Level: 2 Type: "Aqua" Attribute: "Water" "Prank-Kids Fansies" Effect Monster "If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn." ATK: 0 DEF: 2000 Level: 1 Type: "Thunder" Attribute: "Wind" "Prank-Kids Lampsies" Effect Monster "If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn." ATK: 1500 DEF: 500 Level: 3 Type: "Pyro" Attribute: "Fire" "Prank-Kids Meow-Meow-Mu" Link Monster "1 Level 4 or lower "Prank-Kids" monster" You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn." ATK: 1000 Type: "Rock" Attribute: "Earth" Link Rating: 1 Link Markers: ["Bottom"] "Prank-Kids Pandemonium" Spell Card "During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters." Type: "Quickplay" "Prank-Kids Place" Spell Card "When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn." Type: "Field" "Prank-Kids Plan" Trap Card "During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn." Type: "Continuous" "Prank-Kids Pranks" Spell Card "You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn." Type: "Continuous" "Prank-Kids Rip-Roarin-Roaster" Link Monster "2+ "Prank-Kids" monsters" Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn." ATK: 3000 Type: "Aqua" Attribute: "Water" Link Rating: 4 Link Markers: ["Top","Left","Bottom","Right"] "Prank-Kids Rocket Ride" Fusion Monster "2 "Prank-Kids" monsters" If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn." ATK: 2000 DEF: 0 Level: 5 Type: "Pyro" Attribute: "Fire" "Prank-Kids Rocksies" Effect Monster "If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Rock" Attribute: "Earth" "Prank-Kids Weather Washer" Fusion Monster "2 "Prank-Kids" monsters" If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn." ATK: 2000 DEF: 0 Level: 5 Type: "Aqua" Attribute: "Water" "Prereparation of Rites" Spell Card "Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Prereparation of Rites" per turn." Type: "Normal" "Precious Cards from Beyond" Spell Card "When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards." Type: "Continuous" "Predaplanet" Trap Card "If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect." Type: "Continuous" "Predaplanning" Trap Card "Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn." Type: "Normal" "Predaplant Banksiogre" Tuner Monster "You can Special Summon this card (from your hand) by Tributing 1 opponent's monster with a Predator Counter. If this card is sent from the field to the GY: Place 1 Predator Counter on each face-up monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter." ATK: 2000 DEF: 100 Level: 6 Type: "Plant" Attribute: "Dark" "Predaplant Chimerafflesia" Fusion Monster "1 "Predaplant" monster + 1 DARK monster" Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand." ATK: 2500 DEF: 2000 Level: 7 Type: "Plant" Attribute: "Dark" "Predaplant Chlamydosundew" Effect Monster "Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn." ATK: 600 DEF: 200 Level: 2 Type: "Plant" Attribute: "Dark" "Predaplant Cordyceps" Effect Monster "During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters." ATK: 0 DEF: 0 Level: 1 Type: "Plant" Attribute: "Dark" "Predaplant Darlingtonia Cobra" Effect Monster "If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel." ATK: 1000 DEF: 1500 Level: 3 Type: "Plant" Attribute: "Dark" "Predaplant Dragostapelia" Fusion Monster "1 Fusion Monster + 1 DARK monster" Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters." ATK: 2700 DEF: 1900 Level: 8 Type: "Plant" Attribute: "Dark" "Predaplant Drosophyllum Hydra" Effect Monster "You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other "Predaplant" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn." ATK: 800 DEF: 2300 Level: 5 Type: "Plant" Attribute: "Dark" "Predaplant Flytrap" Effect Monster "Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster." ATK: 400 DEF: 800 Level: 2 Type: "Plant" Attribute: "Dark" "Predaplant Heliamphorhynchus" Effect Monster "If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 DARK Dragon or 1 DARK Plant monster in your GY, except "Predaplant Heliamphorhynchus"; Special Summon it. You can only use each effect of "Predaplant Heliamphorhynchus" once per turn." ATK: 1200 DEF: 2400 Level: 8 Type: "Plant" Attribute: "Dark" "Predaplant Moray Nepenthes" Effect Monster "This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK." ATK: 1600 DEF: 1000 Level: 4 Type: "Plant" Attribute: "Dark" "Predaplant Ophrys Scorpio" Effect Monster "If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn." ATK: 1200 DEF: 800 Level: 3 Type: "Plant" Attribute: "Dark" "Predaplant Pterapenthes" Effect Monster "When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase." ATK: 300 DEF: 2100 Level: 3 Type: "Plant" Attribute: "Dark" "Predaplant Sarraceniant" Effect Monster "When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Sarraceniant". You can only use this effect of "Predaplant Sarraceniant" once per turn." ATK: 100 DEF: 600 Level: 1 Type: "Plant" Attribute: "Dark" "Predaplant Spider Orchid" Pendulum Effect Monster [Pendulum Effect] "During your Main Phase, if this card was activated this turn: You can target 1 other face-up card in the Spell & Trap Zone; destroy it. You can only use this effect of "Predaplant Spider Orchid" once per turn. [Monster Effect] "During the End Phase, if this card was Normal or Special Summoned this turn: You can discard 1 Plant monster; add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only use this effect of "Predaplant Spider Orchid" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Plant" Attribute: "Dark" Scale: 8 "Predaplant Spinodionaea" Effect Monster "If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea"." ATK: 1800 DEF: 0 Level: 4 Type: "Plant" Attribute: "Dark" "Predaplant Squid Drosera" Effect Monster "You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter." ATK: 800 DEF: 400 Level: 2 Type: "Plant" Attribute: "Dark" "Predaplant Triphyoverutum" Fusion Monster "3 DARK monsters on the fieldnGains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position." ATK: 3000 DEF: 3000 Level: 9 Type: "Plant" Attribute: "Dark" "Predaplant Verte Anaconda" Link Monster "2 Effect monsters" You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quickplay Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn." ATK: 500 Type: "Plant" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Predaplast" Spell Card "Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead." Type: "Quickplay" "Predaponics" Spell Card "Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card." Type: "Continuous" "Predapractice" Spell Card "Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn." Type: "Normal" "Predaprime Fusion" Spell Card "If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn." Type: "Quickplay" "Predapruning" Spell Card "Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster." Type: "Equip" "Prediction Princess Arrowsylph" Flip Effect Monster "FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand." ATK: 1000 DEF: 1400 Level: 4 Type: "Fairy" Attribute: "Wind" "Prediction Princess Astromorrigan" Flip Effect Monster "FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed." ATK: 1300 DEF: 0 Level: 3 Type: "Fairy" Attribute: "Dark" "Prediction Princess Coinorma" Flip Effect Monster "FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'." ATK: 800 DEF: 1400 Level: 3 Type: "Fairy" Attribute: "Earth" "Prediction Princess Crystaldine" Flip Effect Monster "FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand." ATK: 1400 DEF: 2200 Level: 5 Type: "Fairy" Attribute: "Water" "Prediction Princess Petalelf" Flip Effect Monster "FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions." ATK: 800 DEF: 700 Level: 3 Type: "Fairy" Attribute: "Earth" "Prediction Princess Tarotrei" Ritual Effect Monster "You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn. During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position. During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position." ATK: 2700 DEF: 1200 Level: 9 Type: "Fairy" Attribute: "Light" "Prediction Ritual" Spell Card "This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand." Type: "Ritual" "Premature Burial" Spell Card "Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster." Type: "Equip" Trap Card "Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position." Type: "Normal" "Preparation of Rites" Spell Card "Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand." Type: "Normal" "Prepare to Strike Back" Trap Card "Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target." Type: "Continuous" "Present Card" Trap Card "Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn." Type: "Normal" "Prevent Rat" Normal Monster "This creature is shielded with a tough hide of hair and is excellent at defending itself." ATK: 500 DEF: 2000 Level: 4 Type: "Beast" Attribute: "Earth" "Prevention Star" Spell Card "Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster." Type: "Equip" "Prickle Fairy" Effect Monster "Your opponent cannot attack Insect monsters. If this card battled a monster, at the end of the Damage Step: Change that monster to Defense Position." ATK: 300 DEF: 2000 Level: 4 Type: "Plant" Attribute: "Earth" "Pride of the Plunder Patroll" Trap Card "If your "Plunder Patroll" monster destroys an opponent's monster by battle: Draw 1 card. If you control a "Plunder Patroll" monster: You can send this face-up card from your field to the GY, then activate 1 of these effects;r Your opponent draws 1 card, then you look at their hand and send 1 monster from it to the GY. Look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use each effect of "Pride of the Plunder Patroll" once per turn." Type: "Continuous" "Pride of the Weak" Spell Card "When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards." Type: "Continuous" "Prideful Roar" Trap Card "During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only." Type: "Normal" "Priestess with Eyes of Blue" Tuner Monster "When a card or effect is activated that targets this card (Quick Effect): You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Primal Cry" Spell Card "This card is used to Ritual Summon "Vennu, Bright Bird of Divinity". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it." Type: "Ritual" "Primal Dragon the Primordial Dragon" Effect Monster "Your opponent takes no battle damage from attacks involving this card. You can only use each of the following effects of "Primal Dragon the Primordial Dragon" once per turn. You can banish 1 Dragon monster from your GY; this card gains ATK/DEF equal to the banished monster's ATK until the end of the next turn. If this card is Tributed: You can target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn." ATK: 2000 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Light" "Primal Seed" Spell Card "If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand." Type: "Normal" "Primathmech Alembertian" XYZ Monster "2+ Level 4 monsters" You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;r 2: Add 1 "Mathmech" card from your Deck to your hand. 3: Add 1 Level 4 monster from your Deck to your hand. 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn." ATK: 2000 DEF: 0 Level: 4 Type: "Cyberse" Attribute: "Earth" "Primathmech Laplacian" XYZ Monster "3 Level 4 monsters / If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); Send 1 random card from your opponent's hand to the GY. Send 1 monster your opponent controls to the GY. Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn." ATK: 2000 DEF: 0 Level: 4 Type: "Cyberse" Attribute: "Earth" "Prime Material Dragon" Effect Monster "Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it." ATK: 2400 DEF: 2000 Level: 6 Type: "Dragon" Attribute: "Light" "Prime Material Falcon" Effect Monster "When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card." ATK: 2200 DEF: 800 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Primineral Kongreat" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them." ATK: 3000 DEF: 2000 Level: 8 Type: "Rock" Attribute: "Earth" "Primineral Mandstrong" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except "Primineral Mandstrong". You can only use this effect of "Primineral Mandstrong" once per turn." ATK: 2000 DEF: 3000 Level: 8 Type: "Rock" Attribute: "Earth" "Primitive Butterfly" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currently control by 1." ATK: 1200 DEF: 900 Level: 5 Type: "Insect" Attribute: "Wind" "Primordial Soup" Spell Card "Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup"." Type: "Continuous" "Primula the Rikka Fairy" Effect Monster "If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. You can target up to 2 Plant monsters you control; increase their Level(s) by 2 until the end of this turn. You can only use each effect of "Primula the Rikka Fairy" once per turn." ATK: 800 DEF: 1800 Level: 4 Type: "Plant" Attribute: "Water" "Princess Cologne" XYZ Monster "2 Level 4 monsters" When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position." ATK: 500 DEF: 2200 Level: 4 Type: "Fairy" Attribute: "Light" "Princess Curran" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, inflict 600 damage to your opponent for each monster they control." ATK: 2000 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Princess of Tsurugi" Flip Effect Monster "FLIP: Inflict 500 damage to your opponent for each Spell and Trap Card on your opponent's side of the field." ATK: 900 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Wind" "Princess Pikeru" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, gain 800 Life Points for each monster you control." ATK: 2000 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Light" "Prinzessin" Effect Monster "If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target." ATK: 300 DEF: 600 Level: 4 Type: "Fairy" Attribute: "Light" "Prior of the Ice Barrier" Effect Monster "If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target." ATK: 1000 DEF: 400 Level: 2 Type: "Aqua" Attribute: "Water" "Prisman" Normal Monster "This crystalline monster focuses light to create a lethal laser." ATK: 800 DEF: 1000 Level: 3 Type: "Rock" Attribute: "Light" "Progleo" Link Monster "2 monsters, except TokensrnDuring your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn." ATK: 1000 Type: "Cyberse" Attribute: "Light" Link Rating: 2 Link Markers: ["Left","Right"] "Prohibit Snake" Effect Monster "At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn." ATK: 500 DEF: 1000 Level: 2 Type: "Cyberse" Attribute: "Light" "Prohibition" Spell Card "Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards)." Type: "Continuous" "P of the Destruction Swordsman" Trap Card "Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "P of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "P of the Destruction Swordsman" per turn." Type: "Normal" "Prometeor, the Burning Star" Effect Monster "When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn." ATK: 2800 DEF: 1000 Level: 8 Type: "Machine" Attribute: "Fire" "Prometheus, King of the Shadows" Effect Monster "If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn." ATK: 1200 DEF: 800 Level: 4 Type: "Fiend" Attribute: "Dark" "Prominence Hand" Effect Monster "If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you can Special Summon this card (from your hand)." ATK: 600 DEF: 2000 Level: 4 Type: "Pyro" Attribute: "Fire" "Prominence, Molten Swordsman" Effect Monster "Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase." ATK: 1800 DEF: 600 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Prompthorn" Effect Monster "You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn." ATK: 200 DEF: 400 Level: 1 Type: "Cyberse" Attribute: "Dark" "Proof of Powerlessness" Trap Card "Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn." Type: "Normal" "Proof of Pruflas" Effect Monster "If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of "Proof of Pruflas" once per turn. If this card is Normal or Special Summoned, you can: Immediately after this effect resolves, Tribute Summon 1 monster." ATK: 100 DEF: 100 Level: 3 Type: "Fiend" Attribute: "Dark" "Prophecy Destroyer" Effect Monster "If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard." ATK: 2500 DEF: 1200 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Protecting Spirit Loagaeth" Effect Monster "If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position." ATK: 2400 DEF: 2100 Level: 7 Type: "Fairy" Attribute: "Light" "Protective Soul Ailin" Union Effect Monster "Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)" ATK: 0 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Light" "Protector of the Sanctuary" Effect Monster "Your opponent cannot draw cards except during Draw Phases." ATK: 1100 DEF: 1900 Level: 4 Type: "Fiend" Attribute: "Earth" "Protector of the Throne" Normal Monster "While the king is away, this queen protects his throne with a mighty defense." ATK: 800 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Earth" "Protector Whelp of the Destruction Swordsman" Link Monster "2 monsters" If this card is Link Summoned: You can send 1 "Destruction Sword" card from your Deck to the GY, then, you can Special Summon 1 "Buster Blader" monster from your hand. At the end of your Battle Phase, if your opponent controls no monsters: You can target 1 "Buster Blader" monster you control that did not declare an attack this turn; inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Protector Whelp of the Destruction Swordsman" once per turn." ATK: 400 Type: "Dragon" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Protector with Eyes of Blue" Tuner Monster "When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn." ATK: 800 DEF: 1300 Level: 1 Type: "Spellcaster" Attribute: "Light" "Proto-Cyber Dragon" Effect Monster "This card's name becomes "Cyber Dragon" while on the field." ATK: 1100 DEF: 600 Level: 3 Type: "Machine" Attribute: "Light" "Protocol Gardna" Link Monster "2 Cyberse monsters" Your opponent's monsters cannot target monsters this card points to for attacks. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle." ATK: 1000 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Right"] "Proton Blast" Trap Card "Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads. 1+: Inflict 500 damage to your opponent. 2+: Destroy 1 card your opponent controls. 3+: Look at your opponent's hand and discard 1 card from their hand. When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads." Type: "Continuous" "Protron" Normal Monster "Ancestral species found in electronic space. No one knows how much information it holds." ATK: 100 DEF: 100 Level: 1 Type: "Cyberse" Attribute: "Earth" "Proxy Dragon" Link Monster "2 monsters" If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead." ATK: 1400 Type: "Cyberse" Attribute: "Light" Link Rating: 2 Link Markers: ["Left","Right"] "Proxy F Magician" Link Monster "2 Effect monsters" During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn." ATK: 1400 Type: "Cyberse" Attribute: "Fire" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Proxy Horse" Effect Monster "If you would use this card you control as Link Material for a Cyberse monster, 1 Cyberse monster in your hand can also be used as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY, including at least 1 Cyberse monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn." ATK: 1100 DEF: 1100 Level: 4 Type: "Cyberse" Attribute: "Light" "Prufinesse, the Tactical Trapper" Effect Monster "If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn." ATK: 1800 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Pseudo Space" Spell Card "Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects." Type: "Field" "Psi-Beast" Effect Monster "When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster." ATK: 700 DEF: 500 Level: 2 Type: "Psychic" Attribute: "Earth" "Psi-Blocker" Effect Monster "Once per turn: You can declare 1 card name; cards with that name, and their effects, cannot be used until the end of your opponent's next turn." ATK: 1200 DEF: 300 Level: 4 Type: "Psychic" Attribute: "Wind" "Psi-Curse" Trap Card "When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target the opponent's monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300." Type: "Normal" "Psi-Impulse" Spell Card "Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards." Type: "Normal" "Psi-Reflector" Tuner Monster "If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn." ATK: 400 DEF: 300 Level: 1 Type: "Psychic" Attribute: "Dark" "Psi-Station" Spell Card "When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)" Type: "Continuous" "PSY-Frame Accelerator" Trap Card "Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand." Type: "Continuous" "PSY-Frame Circuit" Spell Card "If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn." Type: "Field" "PSY-Frame Driver" Normal Monster "A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame"." ATK: 2500 DEF: 0 Level: 6 Type: "Psychic" Attribute: "Light" "PSY-Frame Multi-Th" Effect Monster "This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Th" once per turn." ATK: 0 DEF: 2500 Level: 6 Type: "Psychic" Attribute: "Light" "PSY-Frame Overload" Trap Card "Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload"." Type: "Continuous" "PSY-Framegear Alpha" Tuner Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect." ATK: 500 DEF: 0 Level: 1 Type: "Psychic" Attribute: "Light" "PSY-Framegear Beta" Tuner Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect." ATK: 700 DEF: 0 Level: 1 Type: "Psychic" Attribute: "Light" "PSY-Framegear Delta" Tuner Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect." ATK: 1200 DEF: 0 Level: 2 Type: "Psychic" Attribute: "Light" "PSY-Framegear Epsilon" Tuner Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect." ATK: 1500 DEF: 0 Level: 2 Type: "Psychic" Attribute: "Light" "PSY-Framegear Gamma" Tuner Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect." ATK: 1000 DEF: 0 Level: 2 Type: "Psychic" Attribute: "Light" "PSY-Framelord Lambda" Link Monster "2 monsters, except Tokensr You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn." ATK: 1700 Type: "Psychic" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "PSY-Framelord Omega" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck." ATK: 2800 DEF: 2200 Level: 8 Type: "Psychic" Attribute: "Light" "PSY-Framelord Zeta" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand." ATK: 2500 DEF: 1800 Level: 7 Type: "Psychic" Attribute: "Light" "Psychic Ace" Effect Monster "If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it." ATK: 1000 DEF: 0 Level: 2 Type: "Psychic" Attribute: "Dark" "Psychic Blade" Spell Card "Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn." Type: "Equip" "Psychic Bounder" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn." ATK: 1700 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Light" "Psychic Commander" Tuner Monster "When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase." ATK: 1400 DEF: 800 Level: 3 Type: "Psychic" Attribute: "Earth" "Psychic Emperor" Effect Monster "When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard." ATK: 2400 DEF: 1000 Level: 6 Type: "Psychic" Attribute: "Light" "Psychic Eraser Laser" Spell Card "Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn." Type: "Normal" "Psychic Feel Zone" Spell Card "Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters." Type: "Normal" "Psychic Fervor" Spell Card "During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Psychic Fervor" per turn." Type: "Quickplay" "Psychic Jumper" Tuner Monster "Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn." ATK: 100 DEF: 1500 Level: 2 Type: "Psychic" Attribute: "Earth" "Psychic Kappa" Normal Monster "An amphibian with a myriad of powers to shield it from enemy attacks." ATK: 400 DEF: 1000 Level: 2 Type: "Aqua" Attribute: "Water" "Psychic Lifetrancer" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points." ATK: 2400 DEF: 2000 Level: 7 Type: "Psychic" Attribute: "Earth" "Psychic Megacyber" Effect Monster "If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn." ATK: 2200 DEF: 1200 Level: 6 Type: "Machine" Attribute: "Dark" "Psychic Nightmare" Synchro Monster "1 Tuner + 1 or more non-Tuner Psychic-Type monsters" Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase." ATK: 2400 DEF: 1800 Level: 6 Type: "Psychic" Attribute: "Wind" "Psychic Overload" Trap Card "Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards." Type: "Normal" "Psychic Path" Spell Card "Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand." Type: "Normal" "Psychic Reactor" Trap Card "If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster." Type: "Normal" "Psychic Rejuvenation" Trap Card "Gain 1000 Life Points for each face-up Psychic-Type monster you control." Type: "Normal" "Psychic Shockwave" Trap Card "Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck." Type: "Normal" "Psychic Snail" Effect Monster "You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect." ATK: 1900 DEF: 1200 Level: 4 Type: "Psychic" Attribute: "Earth" "Psychic Soul" Trap Card "Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300." Type: "Normal" "Psychic Sword" Spell Card "Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000)." Type: "Equip" "Psychic Tracker" Effect Monster "If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK." ATK: 1600 DEF: 600 Level: 3 Type: "Psychic" Attribute: "Earth" "Psychic Trigger" Trap Card "Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards." Type: "Normal" "Psychic Tuning" Trap Card "Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400." Type: "Continuous" "Psychic Wave" Spell Card "If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add the targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn." Type: "Quickplay" "Psychic Wheeleder" Tuner Monster "If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn." ATK: 600 DEF: 0 Level: 3 Type: "Psychic" Attribute: "Earth" "Psychokinesis" Spell Card "If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage." Type: "Normal" "Pulao, Wind of the Yang Zing" Effect Monster "When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects." ATK: 0 DEF: 1800 Level: 1 Type: "Wyrm" Attribute: "Wind" "Pulling the Rug" Trap Card "Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster." Type: "Counter" "Pulse Mines" Trap Card "If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position." Type: "Normal" "Pumpkin Carriage" Effect Monster "Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects." ATK: 0 DEF: 300 Level: 3 Type: "Plant" Attribute: "Earth" "Pumpking the King of Ghosts" Effect Monster "If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated." ATK: 1800 DEF: 2000 Level: 6 Type: "Zombie" Attribute: "Dark" "Pumprincess the Princess of Ghosts" Effect Monster "If this face-up card is destroyed while in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card." ATK: 900 DEF: 1000 Level: 3 Type: "Zombie" Attribute: "Dark" "Punch-in-the-Box" Trap Card "When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if you do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard." Type: "Normal" "Punished Eagle" Fusion Monster "Blue-Winged Crown" + "Niwatori" ATK: 2100 DEF: 1800 Level: 6 Type: "Winged Beast" Attribute: "Wind" "Punishment Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY." ATK: 3000 DEF: 2600 Level: 8 Type: "Dragon" Attribute: "Dark" "Puny Penguin" Effect Monster "When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position." ATK: 400 DEF: 200 Level: 1 Type: "Aqua" Attribute: "Water" "Puppet King" Effect Monster "When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase." ATK: 2800 DEF: 2600 Level: 7 Type: "Warrior" Attribute: "Earth" "Puppet Master" Effect Monster "When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn." ATK: 0 DEF: 0 Level: 6 Type: "Fiend" Attribute: "Dark" "Puppet Parade" Trap Card "If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn." Type: "Normal" "Puppet Plant" Effect Monster "You can discard this card to the Graveyard, then target 1 Warrior or Spellcaster-Type monster your opponent controls; take control of that target until the End Phase." ATK: 1000 DEF: 1000 Level: 3 Type: "Plant" Attribute: "Earth" "Puppet Queen" Effect Monster "When your opponent adds a monster(s) from the Deck to their hand, except by drawing them: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 EARTH Warrior monster from your hand or GY, and if it is "Puppet King", all EARTH Warrior monsters you currently control gain 1000 ATK until the end of the next turn. You can only use this effect of "Puppet Queen" once per turn." ATK: 2200 DEF: 2500 Level: 6 Type: "Warrior" Attribute: "Earth" "Puppet Ritual" Spell Card "If your opponent's Life Points are at least 2000 higher than yours: You can target 2 Level 8 "Gimmick Puppet" monsters in your Graveyard; Special Summon those targets. You can only activate 1 "Puppet Ritual" per turn. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Puralis, the Purple Pyrotile" Synchro Tuner Monster "1 Tuner + 1 non-Tuner monster When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK." ATK: 800 DEF: 1400 Level: 2 Type: "Reptile" Attribute: "Fire" "Purge Ray" Trap Card "Tribute 1 Xyz Monster; during the End Phase, Special Summon from your Extra Deck, 1 "Number" monster with the same Type, but 1 Rank lower, as the Tributed monster had when it was on the field." Type: "Normal" "Purple Poison Magician" Pendulum Effect Monster [Pendulum Effect] "Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [Monster Effect] "(This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it." ATK: 1200 DEF: 2100 Level: 4 Type: "Spellcaster" Attribute: "Dark" Scale: 1 "Pursuit Chaser" Effect Monster "When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent." ATK: 1400 DEF: 600 Level: 3 Type: "Machine" Attribute: "Earth" "Purushaddoll Aeon" Trap Card "Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase." Type: "Normal" "Putrid Pudding Body Buddies" Effect Monster "Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage." ATK: 300 DEF: 300 Level: 1 Type: "Fiend" Attribute: "Water" "Puzzle Reborn" Trap Card "If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target." Type: "Normal" "Puzzlomino, the Drop-n-Deleter" Link Monster "2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn." ATK: 1300 Type: "Spellcaster" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom","Right"] "Pyramid Energy" Spell Card "You can select and activate 1 of the following effects: Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated." Type: "Quickplay" "Pyramid of Light" Trap Card "If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play." Type: "Continuous" "Pyramid of Wonders" Spell Card "All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead." Type: "Continuous" "Pyramid Turtle" Effect Monster "When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck." ATK: 1200 DEF: 1400 Level: 4 Type: "Zombie" Attribute: "Earth" "Pyro Clock of Destiny" Trap Card "Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal." Type: "Normal" "Pyrorex the Elemental Lord" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your GY. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn." ATK: 2800 DEF: 2200 Level: 8 Type: "Dinosaur" Attribute: "Fire" "Pyrotech Mech - Shiryu" Effect Monster "You can Tribute Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2900 DEF: 1800 Level: 8 Type: "Pyro" Attribute: "Fire" "Pyroxene Fusion" Trap Card "Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)" Type: "Normal" "Qadshaddoll Keios" Flip Effect Monster "FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn." ATK: 900 DEF: 100 Level: 2 Type: "Spellcaster" Attribute: "Light" "Qlife's End" Trap Card "Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster." Type: "Normal" "Qlimate Change" Trap Card "Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 "Qlimate Change" per turn." Type: "Normal" "Qliphort Carrier" Pendulum Effect Monster [Pendulum Effect] "You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK. [Monster Effect] "You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 monster on the field; return it to the hand." ATK: 2400 DEF: 1000 Level: 6 Type: "Machine" Attribute: "Earth" Scale: 1 "Qliphort Cephalopod" Pendulum Effect Monster [Pendulum Effect] "You can only Special Summon "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK. [Monster Effect] "You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can activate this effect; if your opponent has more monsters in their Graveyard than you do, you gain LP equal to the difference x 300, and if you do, inflict the same amount of damage to your opponent." ATK: 2800 DEF: 1000 Level: 7 Type: "Machine" Attribute: "Earth" Scale: 9 "Qliphort Disk" Pendulum Effect Monster [Pendulum Effect] "You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK. [Monster Effect] "You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can Special Summon 2 "Qli" monsters from your Deck, but destroy them during the End Phase." ATK: 2800 DEF: 1000 Level: 7 Type: "Machine" Attribute: "Earth" Scale: 1 "Qliphort Genius" Link Monster "2 Machine monsters" This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand." ATK: 1800 Type: "Machine" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Qliphort Helix" Pendulum Effect Monster [Pendulum Effect] "You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK. [Monster Effect] "You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Card on the field; destroy it." ATK: 2400 DEF: 1000 Level: 6 Type: "Machine" Attribute: "Earth" Scale: 9 "Qliphort Monolith" Pendulum Normal Monster [Pendulum Effect] "You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn, during the End Phase, if you Tribute Summoned this turn: You can draw a number of cards equal to the number of "Qli" monsters you Tributed for Tribute Summons this turn. [Flavor Text] Unhandled exception at 0x1i-666 in qliphort.exe: Access violation writing location 0x00-000rnContinue, ignoring this error? ...[ ] ATK: 2400 DEF: 1000 Level: 5 Type: "Machine" Attribute: "Earth" Scale: 1 "Qliphort Scout" Pendulum Normal Monster [Pendulum Effect] "You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout". [Flavor Text] Booting in Replica Modeu2026r An error has occurred while executing C:sophiazefra.exernUnknown publisher. Allow C:tierraqliphort.exe ? u2026[Y] ATK: 1000 DEF: 2800 Level: 5 Type: "Machine" Attribute: "Earth" Scale: 9 "Qliphort Shell" Pendulum Effect Monster [Pendulum Effect] "You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK. [Monster Effect] "You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Normal Summoned by Tributing a "Qli" monster(s), it can make a second attack during each Battle Phase, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2800 DEF: 1000 Level: 8 Type: "Machine" Attribute: "Earth" Scale: 9 "Qliphort Stealth" Pendulum Effect Monster [Pendulum Effect] "You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK. [Monster Effect] "You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation." ATK: 2800 DEF: 1000 Level: 8 Type: "Machine" Attribute: "Earth" Scale: 1 "Qlipper Launch" Trap Card "Until the end of this turn, all Normal Summoned/Set "Qli" monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated." Type: "Normal" "Quadborrel Dragon" Link Monster "2 Dragon monsters, including a "Rokket" monster" You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn." ATK: 1000 Type: "Dragon" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Bottom"] "Quaking Mirror Force" Trap Card "When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions." Type: "Normal" "Quantum Cat" Trap Card "Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.)" Type: "Continuous" "Quarantine" Spell Card "Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position." Type: "Continuous" "Queen Angel of Roses" Effect Monster "You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied)." ATK: 2400 DEF: 1300 Level: 7 Type: "Plant" Attribute: "Earth" "Queen Bird" Normal Monster "This monster attacks enemies using its huge beak." ATK: 1200 DEF: 2000 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Queen Dragun Djinn" XYZ Monster "2 Level 4 monsters" Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated." ATK: 2200 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Dark" "Queen of Autumn Leaves" Normal Monster "Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves." ATK: 1800 DEF: 1500 Level: 5 Type: "Plant" Attribute: "Earth" "Queen of Fate - Eternia" Effect Monster "This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Fairy-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match." ATK: 2400 DEF: 2000 Level: 8 Type: "Fairy" Attribute: "Light" "Queen of Thorns" Synchro Monster "1 Tuner + 1 or more non-Tuner Plant-Type monsters" Each player must pay 1000 LP for each monster Normal or Special Summoned from their hand, except for Plant-Type monsters." ATK: 2200 DEF: 1800 Level: 6 Type: "Plant" Attribute: "Light" "Queen's Bodyguard" Effect Monster "Allure Queen" monsters on your side of the field cannot be selected as an attack target." ATK: 1700 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Queen's Double" Effect Monster "This monster may attack your opponent's Life Points directly." ATK: 350 DEF: 300 Level: 1 Type: "Warrior" Attribute: "Earth" "Queen's Knight" Normal Monster "This knight catches her opponents off guard, dominating them with swift yet graceful attacks." ATK: 1500 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Light" "Queen's Pawn" Trap Card "Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck." Type: "Normal" "Question" Spell Card "When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field." Type: "Normal" "Quick Booster" Spell Card "Target 1 Quickplay Spell in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quickplay Spell from your Deck to your hand, except "Quick Booster"." Type: "Quickplay" "Quick Charger" Spell Card "Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand." Type: "Quickplay" "Quick Launch" Spell Card "Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase." Type: "Quickplay" "Quick-Span Knight" Tuner Monster "If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK." ATK: 1000 DEF: 800 Level: 3 Type: "Machine" Attribute: "Earth" "Quickdraw Synchron" Tuner Monster "You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material." ATK: 700 DEF: 1400 Level: 5 Type: "Machine" Attribute: "Wind" "Quiet Life" Spell Card "Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn." Type: "Continuous" "Quill Pen of Gulldos" Spell Card "Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand." Type: "Normal" "Quillbolt Hedgehog" Effect Monster "If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect." ATK: 800 DEF: 800 Level: 2 Type: "Machine" Attribute: "Earth" "Quintet Magician" Fusion Monster "5 Spellcaster monsters" Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects." ATK: 4500 DEF: 4500 Level: 12 Type: "Spellcaster" Attribute: "Dark" "R - Righteous Justice" Spell Card "Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control." Type: "Normal" "R-Genex Accelerator" Effect Monster "When a "Genex" monster is added from your Deck to your hand, you can reveal that monster to Special Summon it." ATK: 1500 DEF: 1900 Level: 4 Type: "Machine" Attribute: "Wind" "R-Genex Crusher" Effect Monster "When this card is Normal Summoned, you can add 1 Level 4 "R-Genex" monster from your Deck to your hand." ATK: 800 DEF: 800 Level: 2 Type: "Machine" Attribute: "Earth" "R-Genex Magma" Effect Monster "When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand." ATK: 1000 DEF: 200 Level: 3 Type: "Pyro" Attribute: "Fire" "R-Genex Oracle" Tuner Monster "If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" monster." ATK: 300 DEF: 300 Level: 1 Type: "Spellcaster" Attribute: "Dark" "R-Genex Overseer" Tuner Monster "When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand." ATK: 200 DEF: 100 Level: 2 Type: "Spellcaster" Attribute: "Dark" "R-Genex Turbo" Effect Monster "When this card is Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand." ATK: 1500 DEF: 1300 Level: 4 Type: "Machine" Attribute: "Wind" "R-Genex Ultimum" Effect Monster "When this face-up card on the field is destroyed and sent to the Graveyard, you can select 2 "Genex" monsters from your Graveyard, and return them to the Deck." ATK: 1800 DEF: 1400 Level: 4 Type: "Machine" Attribute: "Earth" "Ra's Disciple" Effect Monster "When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple"." ATK: 1100 DEF: 600 Level: 4 Type: "Fairy" Attribute: "Light" "Ra'ten, the Heavenly General" Link Monster "2+ monsters with the same Typer Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn." ATK: 2200 Type: "Warrior" Attribute: "Earth" Link Rating: 3 Link Markers: ["Top-Left","Bottom-Left","Bottom-Right"] "Rabid Horseman" Fusion Monster "Battle Ox" + "Mystic Horseman" ATK: 2000 DEF: 1700 Level: 6 Type: "Beast-Warrior" Attribute: "Earth" "Rabidragon" Normal Monster "It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape." ATK: 2950 DEF: 2900 Level: 8 Type: "Dragon" Attribute: "Light" "Radian, the Multidimensional Kaiju" Effect Monster "You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material." ATK: 2800 DEF: 2500 Level: 7 Type: "Fiend" Attribute: "Dark" "Radiant Jeral" Effect Monster "When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field." ATK: 1000 DEF: 2000 Level: 4 Type: "Fairy" Attribute: "Light" "Radiant Mirror Force" Trap Card "When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls." Type: "Normal" "Radiant Spirit" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters." ATK: 2000 DEF: 1500 Level: 7 Type: "Reptile" Attribute: "Light" "Radiant Vouirescence" Effect Monster "When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of "Radiant Vouirescence" from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn." ATK: 1600 DEF: 800 Level: 4 Type: "Dragon" Attribute: "Light" "Radius, the Half-Moon Dragon" Effect Monster "If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). If you do, this card's Level becomes 8." ATK: 1400 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Light" "Rafale, Champion Fur Hire" Effect Monster "If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn." ATK: 2800 DEF: 2200 Level: 8 Type: "Dragon" Attribute: "Light" "Rafflesia Seduction" Flip Effect Monster "FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn." ATK: 300 DEF: 900 Level: 2 Type: "Plant" Attribute: "Earth" "Rage of Kairyu-Shin" Spell Card "If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn." Type: "Quickplay" "Rage of the Deep Sea" Effect Monster "This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard." ATK: 0 DEF: 0 Level: 5 Type: "Fish" Attribute: "Water" "Rage with Eyes of Blue" Spell Card "Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon"." Type: "Quickplay" "Raging Cloudian" Trap Card "Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect." Type: "Normal" "Raging Earth" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters." ATK: 2000 DEF: 1500 Level: 7 Type: "Reptile" Attribute: "Earth" "Raging Eria" Effect Monster "Once per turn, you can Tribute 1 WATER monster (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field." ATK: 800 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Water" "Raging Flame Sprite" Effect Monster "This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: This card gains 1000 ATK." ATK: 100 DEF: 200 Level: 3 Type: "Pyro" Attribute: "Fire" "Raging Mad Plants" Spell Card "All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control." Type: "Quickplay" "Raging Storm Dragon - Beaufort IX" Ritual Effect Monster "You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn." ATK: 2800 DEF: 2800 Level: 9 Type: "Dragon" Attribute: "Wind" "Rai Rider" Effect Monster "If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field." ATK: 1200 DEF: 1400 Level: 3 Type: "Thunder" Attribute: "Light" "Rai-Jin" Effect Monster "All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field." ATK: 0 DEF: 1000 Level: 4 Type: "Thunder" Attribute: "Light" "Rai-Mei" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand." ATK: 1400 DEF: 1200 Level: 3 Type: "Thunder" Attribute: "Light" "Raiden, Hand of the Lightsworn" Tuner Monster "During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY." ATK: 1700 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Raider's Knight" XYZ Monster "2 Level 4 DARK monsters" (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn." ATK: 2000 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Dark" "Raider's Unbreakable Mind" Trap Card "(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn." Type: "Continuous" "Raider's Wing" Effect Monster "(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. Your opponent cannot target this card with card effects." ATK: 0 DEF: 2000 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Arsenal Falcon" XYZ Monster "2 Level 7 monsters" Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material." ATK: 2500 DEF: 2000 Level: 7 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Avenge Vulture" Effect Monster "If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters." ATK: 1700 DEF: 100 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Blade Burner Falcon" XYZ Monster "2 Level 4 Winged Beast-Type monsters" If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of Xyz Materials from this card; destroy exactly that number of monsters your opponent controls." ATK: 1000 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Blaze Falcon" XYZ Monster "3 Level 5 Winged Beast-Type monsters" This card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it. Once per turn: You can detach 1 Xyz Material from this card; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed." ATK: 1000 DEF: 2000 Level: 5 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Booster Strix" Effect Monster "When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster." ATK: 100 DEF: 1700 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Call" Spell Card "Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters." Type: "Normal" "Raidraptor - Fiend Eagle" XYZ Monster "2 Level 3 "Raidraptor" monsters" You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn." ATK: 1000 DEF: 0 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Final Fortress Falcon" XYZ Monster "3 Level 12 monsters" If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" Xyz Monster from your GY; this card can attack again in a row." ATK: 3800 DEF: 2800 Level: 12 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Force Strix" XYZ Monster "2 Level 4 monsters" This card gains 500 ATK and DEF for each Winged Beast monster you control (other than this card). Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand." ATK: 100 DEF: 2000 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Fuzzy Lanius" Effect Monster "If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptor" monsters." ATK: 500 DEF: 1500 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Heel Eagle" Effect Monster "If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn." ATK: 700 DEF: 700 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Last Strix" Effect Monster "If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Mimicry Lanius" Effect Monster "Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn." ATK: 1100 DEF: 1900 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Napalm Dragonius" Effect Monster "Once per turn: You can inflict 600 damage to your opponent, also monsters in your possession cannot activate their effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Raidraptor" monster from your Deck, but it has its effects negated." ATK: 1000 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Necro Vulture" Effect Monster "Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card." ATK: 1000 DEF: 1600 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Nest" Spell Card "If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or Graveyard to your hand. You can only use this effect of "Raidraptor - Nest" once per turn." Type: "Continuous" "Raidraptor - Pain Lanius" Effect Monster "Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Readiness" Trap Card "This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn." Type: "Normal" "Raidraptor - Return" Trap Card "If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn." Type: "Normal" "Raidraptor - Revolution Falcon" XYZ Monster "3 Level 6 Winged Beast-Type monsters" You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as Xyz Material, it gains this effect. Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field." ATK: 2000 DEF: 3000 Level: 6 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Revolution Falcon - Air Raid" XYZ Monster "3 Level 6 Winged Beast monsters" You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell and using a Rank 5 or lower "Raidraptor" Xyz Monster you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: You can target 1 monster your opponent controls; destroy it, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Raidraptor - Revolution Falcon" from your Extra Deck, and if you do, attach this card to it as material." ATK: 2000 DEF: 3000 Level: 6 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Rise Falcon" XYZ Monster "3 Level 4 Winged Beast-Type monsters" This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK." ATK: 100 DEF: 2000 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Rudder Strix" Effect Monster "If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn." ATK: 0 DEF: 1600 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Satellite Cannon Falcon" XYZ Monster "2 Level 8 Winged Beast monsters" If this card is Xyz Summoned by using a "Raidraptor" monster as material: You can destroy all Spells and Traps your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. Quick Effect: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your GY." ATK: 3000 DEF: 2000 Level: 8 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Sharp Lanius" Effect Monster "Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor - Sharp Lanius" once per turn." ATK: 1700 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Singing Lanius" Effect Monster "If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way." ATK: 100 DEF: 100 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Skull Eagle" Effect Monster "If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: It gains 300 ATK." ATK: 1000 DEF: 500 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Stranger Falcon" XYZ Monster "2 Level 5 monsters" If this card has an Xyz Monster as Xyz Material, it gains this effect. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material." ATK: 2000 DEF: 2000 Level: 5 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Strangle Lanius" Effect Monster "If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster that has a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but negate its effects. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn." ATK: 1600 DEF: 1100 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Tribute Lanius" Effect Monster "During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quickplay Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn." ATK: 1800 DEF: 400 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Ultimate Falcon" XYZ Monster "3 Level 10 Winged Beast-Type monsters" Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent." ATK: 3500 DEF: 2000 Level: 10 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Vanishing Lanius" Effect Monster "Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand." ATK: 1300 DEF: 1600 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Wild Vulture" Effect Monster "During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6." ATK: 1600 DEF: 2000 Level: 6 Type: "Winged Beast" Attribute: "Dark" "Raidraptor - Wise Strix" Link Monster "2 DARK Winged Beast monsters" If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quickplay Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn." ATK: 1400 Type: "Winged Beast" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Raidraptor Replica" Trap Card "Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects." Type: "Normal" "Raidraptor's Phantom Knights Claw" Trap Card "When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn." Type: "Counter" "Raigeki" Spell Card "Destroy all monsters your opponent controls." Type: "Normal" "Raigeki Bottle" Trap Card "Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls." Type: "Continuous" "Raigeki Break" Trap Card "Discard 1 card, then target 1 card on the field; destroy it." Type: "Normal" "Raimei" Spell Card "Decrease your opponent's Life Points by 300 points." Type: "Normal" "Rain Bozu" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in both players' Extra Decks x 100, until the end of this turn (even if this card leaves the field). [Monster Effect] "Gains ATK equal to the difference between the number of cards in both players' Extra Decks x 200 during your turn only. Gains DEF equal to the difference between the number of cards in both players' Extra Decks x 200 during your opponent's turn only. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone." ATK: 0 DEF: 0 Level: 7 Type: "Fairy" Attribute: "Light" Scale: 8 "Rain of Mercy" Spell Card "Increases the Life Points of both players by 1000 points." Type: "Normal" "Rain Storm" Trap Card "Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: 1000 points: Destroy 1 Spell or Trap Card your opponent controls. 2000 points: Destroy 2 cards your opponent controls." Type: "Normal" "Rainbow Bridge" Spell Card "Add 1 "Crystal" Spell/Trap from your Deck to your hand." Type: "Normal" "Rainbow Dark Dragon" Effect Monster "(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way." ATK: 4000 DEF: 0 Level: 10 Type: "Dragon" Attribute: "Dark" "Rainbow Dragon" Effect Monster "(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck." ATK: 4000 DEF: 0 Level: 10 Type: "Dragon" Attribute: "Light" "Rainbow Dragon, the Zenith Crystal Beast" Effect Monster "If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Rainbow Dragon, the Zenith Crystal Beast" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand." ATK: 3000 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Light" "Rainbow Flower" Effect Monster "This monster may attack your opponent's Life Points directly." ATK: 400 DEF: 500 Level: 2 Type: "Plant" Attribute: "Earth" "Rainbow Gravity" Trap Card "If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Ultimate Crystal" monster from your Deck or Graveyard, ignoring the Summoning conditions." Type: "Normal" "Rainbow Kuriboh" Effect Monster "You can only use each effect of "Rainbow Kuriboh" once per turn. When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack. When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field." ATK: 100 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Light" "Rainbow Life" Trap Card "Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead." Type: "Normal" "Rainbow Marine Mermaid" Normal Monster "A reticent mermaid who appears only on very rare occasions. She emerges only when a large rainbow arches across the sky." ATK: 1550 DEF: 1700 Level: 5 Type: "Fish" Attribute: "Water" "Rainbow Neos" Fusion Monster "Elemental HERO Neos" + 1 "Ultimate Crystal" monsternMust be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck." ATK: 4500 DEF: 3000 Level: 10 Type: "Warrior" Attribute: "Light" "Rainbow Overdragon" Fusion Monster "7 "Crystal Beast" monsters" (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck." ATK: 4000 DEF: 0 Level: 12 Type: "Dragon" Attribute: "Light" "Rainbow Path" Trap Card "When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand." Type: "Normal" "Rainbow Refraction" Spell Card "If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck." Type: "Quickplay" "Rainbow Veil" Spell Card "If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only." Type: "Equip" "Raise Body Heat" Spell Card "Equip only to a Dinosaur monster. It gains 300 ATK/DEF." Type: "Equip" "Raiza the Mega Monarch" Effect Monster "You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand." ATK: 2800 DEF: 1000 Level: 8 Type: "Winged Beast" Attribute: "Wind" "Raiza the Storm Monarch" Effect Monster "If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck." ATK: 2400 DEF: 1000 Level: 6 Type: "Winged Beast" Attribute: "Wind" "Rallis the Star Bird" Effect Monster "This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase." ATK: 800 DEF: 800 Level: 3 Type: "Winged Beast" Attribute: "Wind" "RAM Clouder" Effect Monster "You can Tribute 1 monster, then target 1 Cyberse monster in your GY; Special Summon it. You can only use this effect of "RAM Clouder" once per turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Cyberse" Attribute: "Light" "Rampaging Rhynos" Effect Monster "Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step." ATK: 1500 DEF: 1500 Level: 3 Type: "Beast-Warrior" Attribute: "Earth" "Rampaging Smashtank Rhynosaber" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" You can discard any number of cards; this card gains 700 ATK for each card discarded. At the end of the Battle Phase, if this card battled: You can send this card to the GY; Special Summon monsters from your GY whose total Levels equal 7, except "Rampaging Smashtank Rhynosaber", but their effects are negated. You can only use each effect of "Rampaging Smashtank Rhynosaber" once per turn." ATK: 2400 DEF: 2100 Level: 7 Type: "Machine" Attribute: "Fire" "Rank-Down-Magic Numeron Fall" Spell Card "Target 1 "Utopia" monster you control; Special Summon from your Extra Deck, 1 "Utopia" monster with a lower Rank than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) The monster Xyz Summoned by this effect gains this effect. If this card attacks, or is attacked by, an opponent's monster, the opponent's monster's effects are negated during the Battle Phase only." Type: "Normal" "Rank-Up-Magic - The Seventh One" Spell Card "To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 1 and "Number 1 in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel." Type: "Normal" "Rank-Up-Magic Admiration of the Thousands" Spell Card "Target 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn." Type: "Normal" "Rank-Up-Magic Argent Chaos Force" Spell Card "Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel." Type: "Normal" "Rank-Up-Magic Astral Force" Spell Card "Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force"." Type: "Normal" "Rank-Up-Magic Barian's Force" Spell Card "Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material." Type: "Normal" "Rank-Up-Magic Cipher Ascension" Spell Card "During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect. This card gains 500 ATK for each Level 4 or higher monster you control." Type: "Quickplay" "Rank-Up-Magic Doom Double Force" Spell Card "Target 1 "Raidraptor" Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)" Type: "Quickplay" "Rank-Up-Magic Limited Barian's Force" Spell Card "Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)" Type: "Normal" "Rank-Up-Magic Numeron Force" Spell Card "Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards." Type: "Normal" "Rank-Up-Magic Quick Chaos" Spell Card "Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)" Type: "Quickplay" "Rank-Up-Magic Raid Force" Spell Card "Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand." Type: "Normal" "Rank-Up-Magic Raptor's Force" Spell Card "If a "Raidraptor" Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)" Type: "Quickplay" "Rank-Up-Magic Revolution Force" Spell Card " During your turn: Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. During your opponent's turn: Target 1 Xyz Monster your opponent controls with no Xyz Materials; take control of that Xyz Monster, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material.n(These Special Summons are treated as Xyz Summons. Attached Xyz Materials also become Xyz Materials on the Summoned monster.)" Type: "Quickplay" "Rank-Up-Magic Skip Force" Spell Card "Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it." Type: "Normal" "Rank-Up-Magic Soul Shave Force" Spell Card "Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)" Type: "Normal" "Rank-Up-Magic Zexal Force" Spell Card "Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn." Type: "Normal" "Ranryu" Effect Monster "You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except "Ranryu"; Special Summon it." ATK: 1500 DEF: 200 Level: 4 Type: "Dragon" Attribute: "Wind" "Raphion, the Timelord" Effect Monster "Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Wind" "Rapid Trigger" Spell Card "Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can only activate 1 "Rapid Trigger" per turn." Type: "Quickplay" "Rapid Warrior" Effect Monster "During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect." ATK: 1200 DEF: 200 Level: 4 Type: "Warrior" Attribute: "Wind" "Rapid-Fire Magician" Effect Monster "Inflict 400 damage to your opponent each time you activate a Normal Spell Card." ATK: 1600 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Raptor Wing Strike" Spell Card "Shuffle 1 "Blackwing" monster you control into the Main Deck; add 1 "Blackwing" monster from your Deck to your hand." Type: "Normal" "Raptor's Gust" Trap Card "When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate the activation, and if you do, destroy that card." Type: "Counter" "Raptor's Ultimate Mace" Spell Card "Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle." Type: "Equip" "Rare Fish" Fusion Monster "Fusionist" + "Enchanting Mermaid" ATK: 1500 DEF: 1200 Level: 4 Type: "Fish" Attribute: "Water" "Rare Metal Dragon" Effect Monster "This card cannot be Normal Summoned or Set." ATK: 2400 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Dark" "Rare Metalmorph" Trap Card "Activate this card by targeting 1 Machine-Type monster on the field; it gains 500 ATK. Once, negate a Spell effect that targets that monster. When that monster leaves the field, destroy this card." Type: "Continuous" "Rare Value" Spell Card "If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards." Type: "Normal" "Raregold Armor" Spell Card "As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster." Type: "Equip" "Raremetalfoes Bismugear" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. [Monster Effect] "If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Psychic" Attribute: "Fire" Scale: 8 "Rasetsu" Spirit Monster "Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect." ATK: 1500 DEF: 1900 Level: 4 Type: "Fairy" Attribute: "Fire" "Rasterliger" Link Monster "2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn." ATK: 2000 Type: "Cyberse" Attribute: "Light" Link Rating: 4 Link Markers: ["Top","Left","Bottom","Right"] "Ravenous Crocodragon Archethys" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it." ATK: 1000 DEF: 1000 Level: 9 Type: "Fish" Attribute: "Water" "Raviel, Lord of Phantasms" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn." ATK: 4000 DEF: 4000 Level: 10 Type: "Fiend" Attribute: "Dark" "Raviel, Lord of Phantasms - Shimmering Scraper" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn. (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each. If this card is in your GY: You can Tribute 1 monster; add this card to your hand." ATK: 4000 DEF: 4000 Level: 10 Type: "Fiend" Attribute: "Dark" "Ray & Temperature" Normal Monster "The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds." ATK: 1000 DEF: 1000 Level: 3 Type: "Fairy" Attribute: "Light" "Ray of Hope" Trap Card "Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it." Type: "Normal" "Razor Lizard" Effect Monster "While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation." ATK: 1500 DEF: 300 Level: 3 Type: "Reptile" Attribute: "Earth" "Re-Cover" Tuner Monster "If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn." ATK: 700 DEF: 300 Level: 1 Type: "Psychic" Attribute: "Earth" "Re-dyce-cle" Trap Card "Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster." Type: "Normal" "Re-Fusion" Spell Card "Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster." Type: "Equip" "Re-qliate" Trap Card "If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no "Qli" card on the field, except "Re-qliate", send this card to the Graveyard." Type: "Continuous" "Re: EX" Effect Monster "If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only." ATK: 1900 DEF: 1200 Level: 4 Type: "Dinosaur" Attribute: "Light" "Reactan, Dragon Ruler of Pebbles" Effect Monster "You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn." ATK: 1800 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Earth" "Reactor Slime" Effect Monster "During your Main Phase: You can Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" directly from your hand, Deck, or GY to your Spell & Trap Zone, also it can be activated this turn. You can only use each effect of "Reactor Slime" once per turn." ATK: 500 DEF: 500 Level: 4 Type: "Aqua" Attribute: "Water" "Ready for Intercepting" Trap Card "Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position." Type: "Normal" "Ready Fusion" Spell Card "Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn." Type: "Normal" "Really Eternal Rest" Trap Card "Destroy all monsters equipped with an Equip Card(s)." Type: "Normal" "Realm of Danger!" Spell Card "Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly." Type: "Field" "Realm of Light" Spell Card "Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead." Type: "Field" "Reanimation Wave" Trap Card "Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard." Type: "Normal" "Reaper of Prophecy" Effect Monster "When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn. 3 or more: This card gains 600 ATK. 4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand. 5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck." ATK: 2000 DEF: 1600 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Reaper of the Cards" Flip Effect Monster "FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position." ATK: 1380 DEF: 1930 Level: 5 Type: "Fiend" Attribute: "Dark" "Reaper on the Nightmare" Fusion Monster "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand." ATK: 800 DEF: 600 Level: 5 Type: "Zombie" Attribute: "Dark" "Reaper Scythe - Dreadscythe" Spell Card "Equip only to "Guardian Dreadscythe". It gains 500 ATK for each monster in the Graveyards." Type: "Equip" "Reasoning" Spell Card "Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY." Type: "Normal" Spell Card "During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn." Type: "Quickplay" "Rebirth Judgment" Trap Card "Once per turn: You can declare 1 Monster Type; all monsters in the GYs become that Type this turn (even if this card leaves the field)." Type: "Continuous" "Rebirth of Nephthys" Spell Card "This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field." Type: "Ritual" "Rebirth of Parshath" Trap Card "When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck." Type: "Counter" "Reboot" Spell Card "Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your Graveyard; add that target to your hand." Type: "Normal" "Reborn Tengu" Effect Monster "If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck." ATK: 1700 DEF: 600 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Reborn Zombie" Effect Monster "While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle." ATK: 1000 DEF: 1600 Level: 4 Type: "Zombie" Attribute: "Dark" "Rebound" Trap Card "When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card." Type: "Counter" "Rebuildeer" Effect Monster "When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it." ATK: 1800 DEF: 800 Level: 4 Type: "Cyberse" Attribute: "Wind" "Recall" Trap Card "When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it." Type: "Counter" "Recardination" Spell Card "Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order." Type: "Normal" "Reckless Greed" Trap Card "Draw 2 cards and skip your next 2 Draw Phases." Type: "Normal" "Reckoned Power" Trap Card "Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls." Type: "Normal" "Recoded Alive" Trap Card "Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it." Type: "Normal" "Recon, Scout Fur Hire" Effect Monster "During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn." ATK: 1000 DEF: 500 Level: 2 Type: "Beast" Attribute: "Wind" "Recovery Sorcerer" Link Monster "2 Cyberse monsters" (Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn." ATK: 1500 Type: "Cyberse" Attribute: "Light" Link Rating: 2 Link Markers: ["Left","Bottom"] "Recurring Nightmare" Spell Card "Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand." Type: "Normal" "Recycle" Spell Card "During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck." Type: "Continuous" "Recycling Batteries" Spell Card "Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand." Type: "Normal" "Red Archery Girl" Normal Monster "A mermaid archer that hides in a protective shell, waiting for the right moment to strike." ATK: 1400 DEF: 1500 Level: 4 Type: "Aqua" Attribute: "Water" "Red Blossoms from Underroot" Effect Monster "If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Red Carpet" Trap Card "If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them." Type: "Normal" "Red Cocoon" Trap Card "Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it." Type: "Normal" "Red Dragon Archfiend" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect." ATK: 3000 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Red Dragon Archfiend/Assault Mode" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard." ATK: 3500 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Dark" "Red Dragon Ninja" Effect Monster "When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn." ATK: 2400 DEF: 1200 Level: 6 Type: "Winged Beast" Attribute: "Fire" "Red Dragon Vase" Spell Card "If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated." Type: "Normal" "Red Duston" Effect Monster "Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller takes 500 damage. You can only control 1 face-up "Red Duston"." ATK: 0 DEF: 1000 Level: 1 Type: "Fiend" Attribute: "Fire" "Red Familiar" Effect Monster "You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn." ATK: 1600 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Red Gadget" Effect Monster "When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand." ATK: 1300 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Earth" "Red Gardna" Effect Monster "During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects." ATK: 0 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Fire" "Red Hared Hasty Horse" Effect Monster "If there is a column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Red Hared Hasty Horse" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn." ATK: 2000 DEF: 1800 Level: 5 Type: "Beast" Attribute: "Wind" "Red Medicine" Spell Card "Increase your Life Points by 500 points." Type: "Normal" "Red Mirror" Effect Monster "When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Fire" "Red Nova" Tuner Monster "If a Level 8 or higher Dragon-Type Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the Graveyard for a Synchro Summon that uses 2 or more Tuner monsters as Materials: You can Special Summon 1 FIRE Fiend-Type monster from your Deck in Defense Position." ATK: 0 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Fire" "Red Nova Dragon" Synchro Monster "2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect." ATK: 3500 DEF: 3000 Level: 12 Type: "Dragon" Attribute: "Dark" "Red Ogre" Effect Monster "When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard, then target the same number of cards on the field; return those targets to the hand." ATK: 2800 DEF: 2100 Level: 7 Type: "Zombie" Attribute: "Earth" "Red Potan" Effect Monster "You can target 1 "Potan" monster you control; it is treated as a Tuner until the end of the next turn. If a monster is Synchro Summoned while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Potan" monster from your hand or Deck. You can only use each effect of "Red Potan" once per turn." ATK: 100 DEF: 200 Level: 1 Type: "Fairy" Attribute: "Fire" "Red Reboot" Trap Card "When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP." Type: "Counter" "Red Reign" Trap Card "If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn." Type: "Normal" "Red Resonator" Tuner Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn." ATK: 600 DEF: 200 Level: 2 Type: "Fiend" Attribute: "Fire" "Red Rising Dragon" Synchro Monster "1 Fiend Tuner + 1+ non-Tuner monsters" When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both." ATK: 2100 DEF: 1600 Level: 6 Type: "Dragon" Attribute: "Dark" "Red Rose Dragon" Tuner Monster "If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn." ATK: 1000 DEF: 1800 Level: 3 Type: "Dragon" Attribute: "Dark" "Red Screen" Trap Card "Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect." Type: "Continuous" "Red Sparrow Summoner" Effect Monster "When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position." ATK: 1600 DEF: 1300 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Red Sprinter" Effect Monster "When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn." ATK: 1700 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Fire" "Red Supernova Dragon" Synchro Monster "3 Tuners + 1+ non-Tuner Synchro monsters" Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent activates a monster effect, or when an opponent's monster declares an attack (Quick Effect): You can banish this card and all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card." ATK: 4000 DEF: 3000 Level: 12 Type: "Dragon" Attribute: "Dark" "Red Supremacy" Trap Card "Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects." Type: "Normal" "Red Warg" Effect Monster "When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved." ATK: 1400 DEF: 2200 Level: 6 Type: "Fiend" Attribute: "Fire" "Red Wyvern" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field." ATK: 2400 DEF: 2000 Level: 6 Type: "Dragon" Attribute: "Fire" "Red-Eyes Alternative Black Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Red-Eyes" monster from your hand or field. You can only Special Summon "Red-Eyes Alternative Black Dragon" once per turn this way. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY, except "Red-Eyes Alternative Black Dragon"; Special Summon it, and if it was a "Red-Eyes B. Dragon" that was Special Summoned, its original ATK becomes doubled." ATK: 2400 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" "Red-Eyes Archfiend of Lightning" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK." ATK: 2500 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Red-Eyes Baby Dragon" Effect Monster "When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand." ATK: 1200 DEF: 700 Level: 3 Type: "Dragon" Attribute: "Dark" "Red-Eyes Black Dragon" Normal Monster "''A ferocious dragon with a deadly attack.''" ATK: 2400 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" "Red-Eyes Black Dragon Sword" Fusion Monster "Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs." ATK: 2400 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" "Red-Eyes Black Flare Dragon" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of "Red-Eyes Black Flare Dragon" once per turn." ATK: 2400 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" "Red-Eyes Black Metal Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph"." ATK: 2800 DEF: 2400 Level: 8 Type: "Machine" Attribute: "Dark" "Red-Eyes Burn" Trap Card "If a face-up "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn." Type: "Normal" "Red-Eyes Dark Dragoon" Fusion Monster "Dark Magician" + "Red-Eyes B. Dragon" or 1 Dragon Effect monster" Neither player can target or destroy this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. This effect can be used a number of times per turn, up to the number of Normal Monsters used as Fusion Material for this card's Summon. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK." ATK: 3000 DEF: 2500 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Red-Eyes Darkness Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard." ATK: 2400 DEF: 2000 Level: 9 Type: "Dragon" Attribute: "Dark" "Red-Eyes Darkness Metal Dragon" Effect Monster "You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn." ATK: 2800 DEF: 2400 Level: 10 Type: "Dragon" Attribute: "Dark" "Red-Eyes Fang with Chain" Trap Card "Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster." Type: "Normal" "Red-Eyes Flare Metal Dragon" XYZ Monster "2 Level 7 monsters" Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it." ATK: 2800 DEF: 2400 Level: 7 Type: "Dragon" Attribute: "Dark" "Red-Eyes Fusion" Spell Card "Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn." Type: "Normal" "Red-Eyes Insight" Spell Card "Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn." Type: "Normal" "Red-Eyes Retro Dragon" Effect Monster "If a Level 7 or lower "Red-Eyes" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 1700 DEF: 1600 Level: 4 Type: "Dragon" Attribute: "Dark" "Red-Eyes Slash Dragon" Fusion Monster "Red-Eyes B. Dragon" + 1 Warrior monster" When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card." ATK: 2800 DEF: 2400 Level: 7 Type: "Dragon" Attribute: "Dark" "Red-Eyes Spirit" Trap Card "Target 1 "Red-Eyes" monster in your GY; Special Summon it." Type: "Normal" "Red-Eyes Toon Dragon" Toon Monster "Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions." ATK: 2400 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" "Red-Eyes Transmigration" Spell Card "This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more." Type: "Ritual" "Red-Eyes Wyvern" Effect Monster "During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick"." ATK: 1800 DEF: 1600 Level: 4 Type: "Dragon" Attribute: "Wind" "Red-Eyes Zombie Dragon" Effect Monster "You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster." ATK: 2400 DEF: 2000 Level: 7 Type: "Zombie" Attribute: "Dark" "Red-Eyes Zombie Necro Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn." ATK: 2400 DEF: 2000 Level: 7 Type: "Zombie" Attribute: "Dark" "Red-Headed Oni" Effect Monster "When this card is Special Summoned from the Graveyard by the effect of a Zombie-Type monster: You can target 1 face-up Zombie-Type monster you control; detach 1 Xyz Material from a monster on the field, and if you do, increase the targeted monster's Level by 1 and its ATK by 300 (even if the targeting conditions are no longer correct)." ATK: 1700 DEF: 1000 Level: 4 Type: "Zombie" Attribute: "Dark" "Redbeard, the Plunder Patroll Matey" Effect Monster "During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Water" "Redeemable Jar" Trap Card "You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn." Type: "Continuous" "Redox, Dragon Ruler of Boulders" Effect Monster "If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn." ATK: 1600 DEF: 3000 Level: 7 Type: "Dragon" Attribute: "Earth" Effect Monster "If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand." ATK: 300 DEF: 600 Level: 1 Type: "Insect" Attribute: "Wind" "Reese the Ice Mistress" Tuner Monster "This card cannot be destroyed by battle with a Level 4 or higher monster." ATK: 800 DEF: 800 Level: 2 Type: "Sea Serpent" Attribute: "Water" "Reeshaddoll Wendi" Flip Effect Monster "FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn." ATK: 1500 DEF: 1000 Level: 3 Type: "Psychic" Attribute: "Wind" "Reeze, Whirlwind of Gusto" Effect Monster "Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters." ATK: 1900 DEF: 1400 Level: 5 Type: "Psychic" Attribute: "Wind" "Reflect Bounder" Effect Monster "Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card." ATK: 1700 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Light" "Reflection of Endymion" Pendulum Effect Monster [Pendulum Effect] "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [Monster Effect] "You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand." ATK: 1850 DEF: 2700 Level: 7 Type: "Spellcaster" Attribute: "Light" Scale: 2 "Regenerating Mummy" Effect Monster "When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand." ATK: 1800 DEF: 1500 Level: 4 Type: "Zombie" Attribute: "Dark" "Regenerating Rose" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200)." ATK: 0 DEF: 1500 Level: 7 Type: "Plant" Attribute: "Dark" "Regretful Rebirth" Trap Card "When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase." Type: "Normal" "Regulus" Effect Monster "Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck." ATK: 1700 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Light" "Reign-Beaux, Overlord of Dark World" Effect Monster "If this card is discarded from your hand to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all monsters your opponent controls OR all Spell/Trap Cards they control." ATK: 2500 DEF: 1800 Level: 7 Type: "Fiend" Attribute: "Dark" "Reinforce Truth" Trap Card "Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Reinforced Human Psychic Borg" Effect Monster "Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK." ATK: 1500 DEF: 800 Level: 4 Type: "Psychic" Attribute: "Earth" "Reinforced Space" Trap Card "Each face-up Xyz Monster you control gains 300 ATK for each Xyz Material attached to it, until the End Phase." Type: "Normal" "Reinforcement of the Army" Spell Card "Add 1 Level 4 or lower Warrior monster from your Deck to your hand." Type: "Normal" "Reinforcement of the Army's Troops" Spell Card "When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn." Type: "Continuous" "Reinforcements" Trap Card "Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn." Type: "Normal" "Reject Reborn" Trap Card "When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated." Type: "Normal" "Rekindling" Spell Card "Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn." Type: "Normal" "Relay Soul" Trap Card "Special Summon 1 monster from your hand. While it is face-up on your side of the field, you take no damage. When it leaves the field, your opponent wins the Duel." Type: "Normal" "Release from Stone" Trap Card "Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card." Type: "Continuous" "Release Restraint" Spell Card "Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck." Type: "Normal" "Release Restraint Wave" Spell Card "Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls." Type: "Normal" "Release, Reverse, Burst" Trap Card "Tribute 1 "Utopia" monster; destroy all Set Spell and Trap Cards your opponent controls." Type: "Normal" "Relieve Monster" Trap Card "When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand." Type: "Normal" "Relinkuriboh" Effect Monster "If this card is Tributed: Draw 1 card. If your monster would be destroyed by battle, you can banish this card from your GY instead." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Relinquished" Ritual Effect Monster "You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Relinquished Anima" Link Monster "1 Level 1 monster, except a Token" You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's." ATK: 0 Type: "Spellcaster" Attribute: "Dark" Link Rating: 1 Link Markers: ["Top"] "Relinquished Fusion" Spell Card "Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn." Type: "Quickplay" "Relinquished Spider" Effect Monster "If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls." ATK: 300 DEF: 500 Level: 2 Type: "Insect" Attribute: "Earth" "Reload" Spell Card "Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck." Type: "Quickplay" "Reloaded Cylinder" Trap Card "Set 1 "Magic Cylinder" directly from your Deck or GY, and if it was Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double the damage inflicted to your opponent by its effect. You can only use this effect of "Reloaded Cylinder" once per turn." Type: "Normal" "Remote Rebirth" Trap Card "Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to." Type: "Normal" "Remote Revenge" Trap Card "Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls." Type: "Normal" "Remove Brainwashing" Trap Card "The control of all monsters on the field returns to the owners." Type: "Continuous" "Remove Trap" Spell Card "Select 1 face-up Trap Card on the field and destroy it." Type: "Normal" "Renewal of the World" Trap Card "When this card is activated: Banish 1 Ritual Monster from your Deck. You can send this card to the GY, then activate 1 of these effects;r Tribute 1 monster from your hand or field, or shuffle 1 Ritual Monster from your GY into the Deck, whose Level equals or exceeds the Level of the monster banished by this card's effect, then Ritual Summon that monster. Add the monster banished by this card's effect to your hand. You can only use 1 "Renewal of the World" effect per turn, and only once that turn." Type: "Continuous" "Renge, Gatekeeper of Dark World" Normal Monster "His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses." ATK: 100 DEF: 2100 Level: 4 Type: "Fiend" Attribute: "Dark" "Reprodocus" Link Monster "2 monsters" You can activate 1 of these effects. Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn." ATK: 800 Type: "Dinosaur" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom","Top"] "Reptia Egg" Effect Monster "Cannot be destroyed by battle. During the Standby Phase of your next turn after this card was Normal Summoned: You can Tribute this card; Special Summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck (if you Special Summon 2 or more monsters, they must have the same name), but banish them during the End Phase. You can only use this effect of "Reptia Egg" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Reptile" Attribute: "Earth" "Reptilianne Coatl" Tuner Monster "If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls a monster(s) with 0 ATK, you can Special Summon "Reptilianne" monsters from your hand up to the number of those monsters. You can only use this effect of "Reptilianne Coatl" once per turn. If this card you control is used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner." ATK: 1400 DEF: 1000 Level: 4 Type: "Reptile" Attribute: "Dark" "Reptilianne Echidna" Link Monster "2 monsters, including a Reptile monster" If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn." ATK: 200 Type: "Reptile" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Bottom-Right"] "Reptilianne Gardna" Effect Monster "When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand." ATK: 0 DEF: 2000 Level: 4 Type: "Reptile" Attribute: "Water" "Reptilianne Gorgon" Effect Monster "If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position." ATK: 1400 DEF: 1400 Level: 3 Type: "Reptile" Attribute: "Dark" "Reptilianne Hydra" Synchro Monster "1 "Reptilianne" Tuner + 1 or more non-Tuner monsters" When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed." ATK: 2100 DEF: 1500 Level: 6 Type: "Reptile" Attribute: "Dark" "Reptilianne Lamia" Tuner Monster "If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn." ATK: 0 DEF: 0 Level: 2 Type: "Reptile" Attribute: "Dark" "Reptilianne Lamification" Spell Card "Send 1 card from your hand to the GY, then activate 2 of these effects;r Add 1 "Reptilianne" monster from your Deck to your hand. Add 1 "Reptilianne" Spell/Trap from your Deck to your hand, except "Reptilianne Lamification". Change the ATK of 1 face-up monster your opponent controls to 0. You can only activate 1 "Reptilianne Lamification" per turn." Type: "Normal" "Reptilianne Medusa" Effect Monster "Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position." ATK: 2200 DEF: 800 Level: 6 Type: "Reptile" Attribute: "Dark" "Reptilianne Melusine" Synchro Monster "1 Reptile Tuner + 1+ non-Tuner monsters" If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can target 1 face-up monster they control; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand." ATK: 2500 DEF: 2800 Level: 8 Type: "Reptile" Attribute: "Dark" "Reptilianne Naga" Effect Monster "This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position." ATK: 0 DEF: 0 Level: 1 Type: "Reptile" Attribute: "Dark" "Reptilianne Nyaminy" Effect Monster "During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 "Reptilianne Nyaminy" effect per turn, and only once that turn." ATK: 200 DEF: 0 Level: 2 Type: "Reptile" Attribute: "Dark" "Reptilianne Poison" Spell Card "Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0." Type: "Normal" "Reptilianne Rage" Spell Card "The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK." Type: "Equip" "Reptilianne Recoil" Spell Card "You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon the other monster from your GY. If your opponent activates a monster effect: You can target 1 face-up monster they control with 0 ATK; take control of it, then Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of "Reptilianne Recoil" once per turn." Type: "Field" Effect Monster "If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated." ATK: 1800 DEF: 1200 Level: 4 Type: "Reptile" Attribute: "Dark" "Reptilianne Servant" Effect Monster "Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field." ATK: 100 DEF: 100 Level: 1 Type: "Reptile" Attribute: "Dark" "Reptilianne Spawn" Spell Card "Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field." Type: "Normal" "Reptilianne Vaskii" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field." ATK: 2600 DEF: 0 Level: 8 Type: "Reptile" Attribute: "Dark" "Reptilianne Viper" Tuner Monster "When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls." ATK: 0 DEF: 0 Level: 2 Type: "Reptile" Attribute: "Dark" "Rescue Cat" Effect Monster "You can send this card to the Graveyard; Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck, but they have their effects negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn." ATK: 300 DEF: 100 Level: 4 Type: "Beast" Attribute: "Earth" "Rescue Ferret" Effect Monster "You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn." ATK: 300 DEF: 100 Level: 4 Type: "Beast" Attribute: "Earth" "Rescue Hamster" Pendulum Effect Monster [Pendulum Effect] "You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel. [Monster Effect] "During the turn this card was Normal Summoned, if you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but their effects are negated, also they are destroyed during the End Phase." ATK: 300 DEF: 100 Level: 4 Type: "Beast" Attribute: "Earth" Scale: 5 "Rescue Interlacer" Effect Monster "During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Rescue Interlacer" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card." ATK: 1000 DEF: 1200 Level: 3 Type: "Cyberse" Attribute: "Light" "Rescue Rabbit" Effect Monster "Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn." ATK: 300 DEF: 100 Level: 4 Type: "Beast" Attribute: "Earth" "Rescue Warrior" Effect Monster "You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it." ATK: 1600 DEF: 1700 Level: 4 Type: "Warrior" Attribute: "Earth" "Rescueroid" Effect Monster "When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand." ATK: 1600 DEF: 1800 Level: 6 Type: "Machine" Attribute: "Fire" "Resh Shaddoll Incarnation" Trap Card "Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;r Change 1 face-down monster you control to face-up Defense Position. Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn." Type: "Normal" "Reshef the Dark Being" Ritual Effect Monster "This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn." ATK: 2500 DEF: 1500 Level: 8 Type: "Fiend" Attribute: "Light" "ReSolfachord Dreamia" Pendulum Effect Monster "While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn." ATK: 600 DEF: 400 Level: 2 Type: "Fairy" Attribute: "Wind" Scale: 7 "Resonance Device" Spell Card "Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase." Type: "Normal" "Resonance Insect" Effect Monster "If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect"." ATK: 1000 DEF: 700 Level: 4 Type: "Insect" Attribute: "Earth" "Resonant Destruction" Spell Card "Each time a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation." Type: "Continuous" "Resonator Call" Spell Card "Add 1 "Resonator" monster from your Deck to your hand." Type: "Normal" "Resonator Command" Spell Card "Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn." Type: "Quickplay" "Resonator Engine" Spell Card "Target 2 "Resonator" monsters in your Graveyard; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck." Type: "Normal" "Respect Play" Trap Card "During their respective turns, each player must show their opponent their hand." Type: "Continuous" "Restoration of the Monarchs" Spell Card "Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 "Restoration of the Monarchs" per turn." Type: "Equip" "Restoration Point Guard" Link Monster "2 Cyberse monsters" Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent's card effect, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Restoration Point Guard" once per turn." ATK: 1000 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Bottom-Left"] "Restructer Revolution" Spell Card "Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand." Type: "Normal" "Resurgam Xyz" Trap Card "All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field)." Type: "Continuous" "Resurrection Breath" Trap Card "If you control "Brave Token": Special Summon up to 2 monsters with different names from your hand and/or GY (but banish them when they leave the field), then you can equip 1 Equip Spell that specifically lists "Brave Token" in its text from your hand or GY to 1 appropriate monster you control. You can only activate 1 "Resurrection Breath" per turn." Type: "Normal" "Resurrection of Chakra" Spell Card "This card is used to Ritual Summon "Chakra". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more." Type: "Ritual" "Ret-time Reviver Emit-ter" Tuner Monster "If this card is in your hand or GY: You can target 1 face-up monster on each field; change them to face-down Defense Position, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Ret-time Reviver Emit-ter" once per turn." ATK: 800 DEF: 0 Level: 2 Type: "Fairy" Attribute: "Dark" "Retaliating "C" Effect Monster "During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"." ATK: 1400 DEF: 1400 Level: 4 Type: "Insect" Attribute: "Earth" "Retort" Trap Card "When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand." Type: "Counter" "Return" Trap Card "When your opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck." Type: "Normal" "Return from the Different Dimension" Trap Card "Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect." Type: "Normal" Spell Card "Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn." Type: "Normal" "Return of the Dragon Lords" Spell Card "Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead." Type: "Normal" "Return of the Monarchs" Spell Card "You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects; Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only use this effect of "Return of the Monarchs" once per turn." Type: "Continuous" "Return of the Red-Eyes" Trap Card "If you control a "Red-Eyes" monster, except "Red-Eyes B. Chick": You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn." Type: "Continuous" "Return of the Six Samurai" Trap Card "Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn." Type: "Normal" "Return of the Zombies" Trap Card "Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn." Type: "Normal" "Return Soul" Trap Card "Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks." Type: "Normal" "Return Zombie" Effect Monster "During your Standby Phase: You can pay 500 Life Points; add this card from your Graveyard to your hand. You must have no cards in your hand to activate and to resolve this effect." ATK: 1000 DEF: 1600 Level: 4 Type: "Zombie" Attribute: "Dark" "Revealer of the Ice Barrier" Effect Monster "While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards." ATK: 1700 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Water" "Revendread Evolution" Spell Card "This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn." Type: "Ritual" "Revendread Executor" Ritual Effect Monster "You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn." ATK: 3000 DEF: 0 Level: 8 Type: "Zombie" Attribute: "Dark" "Revendread Origin" Spell Card "This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead." Type: "Ritual" "Revendread Slayer" Ritual Effect Monster "You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn." ATK: 2400 DEF: 0 Level: 6 Type: "Zombie" Attribute: "Dark" "Revenge Rally" Trap Card "Target 1 face-up monster your opponent controls; equip this card to that target. It gains 500 ATK/DEF. If this card is sent to the GY because the equipped monster has left the field: Draw 1 card, or if you activated this card this turn, draw 2 cards then discard 1 card, instead. You can only use this effect of "Revenge Rally" once per turn." Type: "Normal" "Revered Banner of the Revolution" Trap Card "If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by card effect, you can destroy 1 monster you control instead. You can only use each effect of "Revered Banner of the Revolution" once per turn." Type: "Continuous" "Reversal of Fate" Trap Card "Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result." Type: "Normal" "Reversal Quiz" Spell Card "Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones." Type: "Normal" "Reverse Breaker" Spell Card "Equip only to a "Utopia" monster. When the equipped monster declares an attack: Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation." Type: "Equip" "Reverse Buster" Effect Monster "This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacked a face-down Defense Position monster, at the start of the Damage Step: You can destroy that face-down monster." ATK: 1500 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Light" "Reverse Glasses" Trap Card "Halve the ATK of all face-up monsters currently on the field, until the End Phase." Type: "Normal" "Reverse of Neos" Spell Card "Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn." Type: "Quickplay" "Reverse Reuse" Trap Card "Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position." Type: "Normal" "Reverse Trap" Trap Card "Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)" Type: "Normal" "Reversible Beetle" Effect Monster "FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s). If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn." ATK: 1100 DEF: 1500 Level: 3 Type: "Insect" Attribute: "Earth" "Revival Gift" Trap Card "Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field." Type: "Normal" "Revival Golem" Effect Monster "The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. Special Summon this card from the Graveyard. Add this card from the Graveyard to your hand." ATK: 100 DEF: 2100 Level: 4 Type: "Rock" Attribute: "Earth" "Revival Jam" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase." ATK: 1500 DEF: 500 Level: 4 Type: "Aqua" Attribute: "Water" "Revival of Dokurorider" Spell Card "This card is used to Ritual Summon "Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand." Type: "Ritual" "Revival of the Immortals" Trap Card "Target 1 "Earthbound Immortal" monster in your Graveyard; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it." Type: "Normal" "Revival Rose" Effect Monster "If a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card from the Graveyard." ATK: 1300 DEF: 1300 Level: 4 Type: "Plant" Attribute: "Dark" "Revival Swarm" Spell Card "Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn." Type: "Normal" "Revived King Ha Des" Synchro Monster "Plaguesp Zombie" + 1 or more non-Tuner Zombie-Type monsters" Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control." ATK: 2450 DEF: 0 Level: 6 Type: "Zombie" Attribute: "Dark" "Revoke Fusion" Spell Card "Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn." Type: "Normal" "Revolving Switchyard" Spell Card "If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn." Type: "Field" "Rhaimundos of the Red Sword" Normal Monster "Armed with the Sword of Crimson Flames, this warrior can bind a monster with fiery restraints." ATK: 1200 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Earth" "Rhinotaurus" Effect Monster "If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can make a second attack during that Battle Phase." ATK: 1800 DEF: 600 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Ribbon of Rebirth" Spell Card "During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field." Type: "Equip" "Ride of the Valkyries" Spell Card "Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn." Type: "Normal" "Rider of the Storm Winds" Tuner Monster "You can target 1 Dragon Normal Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead." ATK: 500 DEF: 200 Level: 1 Type: "Dragon" Attribute: "Light" "Right Arm of the Forbidden One" Normal Monster "A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power." ATK: 200 DEF: 300 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Right Leg of the Forbidden One" Normal Monster "A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power." ATK: 200 DEF: 300 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Right-Hand Shark" Effect Monster "When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters, including this card on the field, as material gains this effect. Cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn." ATK: 1500 DEF: 1300 Level: 4 Type: "Fish" Attribute: "Water" "Righty Driver" Tuner Monster "For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn." ATK: 100 DEF: 300 Level: 1 Type: "Machine" Attribute: "Earth" "Rigorous Reaver" Flip Effect Monster "FLIP: Each player discards 1 card. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF." ATK: 1600 DEF: 100 Level: 3 Type: "Plant" Attribute: "Fire" "Rikka Flurries" Spell Card "If a "Rikka" monster you control is Tributed (except during the Damage Step): You can make your opponent Tribute 1 monster they control (their choice). You can only use this effect of "Rikka Flurries" once per turn. Once per turn, during your opponent's End Phase, if you control a face-up nonlant monster: Destroy this card." Type: "Continuous" "Rikka Glamour" Spell Card "When you activate this card, you can also Tribute 1 Plant monster; add 1 "Rikka" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that "Rikka" monster but a different name, from your Deck to your hand. You can only activate 1 "Rikka Glamour" per turn." Type: "Normal" "Rikka Petal" Effect Monster "During your Main Phase: You can take 1 "Rikka" monster from your Deck, except "Rikka Petal", and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of "Rikka Petal" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Plant" Attribute: "Water" "Rikka Queen Strenna" XYZ Monster "2 Level 4 monsters" You can detach 1 material from this card, then target 1 Plant monster or "Rikka" card in your GY; add it to your hand. If this card with Xyz Material is Tributed: You can Special Summon 1 Rank 5 or higher Plant Xyz Monster from your Extra Deck or GY, then you can attach this card to it as material. You can only use each effect of "Rikka Queen Strenna" once per turn." ATK: 2000 DEF: 2000 Level: 4 Type: "Plant" Attribute: "Water" "Rikka Sheet" Trap Card "Target 1 face-up monster your opponent controls, also, you can Tribute 1 Plant monster; players cannot activate that face-up monster's effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster until the End Phase. You can only activate 1 "Rikka Sheet" per turn." Type: "Normal" "Rikka Tranquility" Trap Card "When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 "Rikka" monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 "Rikka Tranquility" per turn." Type: "Normal" "Rilliona, the Magistus of Verre" Effect Monster "If this card is Normal or Special Summoned: You can activate 1 of these effects;r Add 1 "Magistus" Spell/Trap from your Deck to your hand. Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn." ATK: 800 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Light" "Rilliona, the Wondrous Magistus Witch Wardrobe" XYZ Monster "2 Level 4 Spellcaster monsters with different Attributesr You can detach 1 material from this card; Special Summon 1 "Magistus" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistus" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Rilliona, the Wondrous Magistus Witch Wardrobe" once per turn." ATK: 1000 DEF: 2800 Level: 4 Type: "Spellcaster" Attribute: "Light" "Ring of Defense" Spell Card "When a Trap effect that inflicts damage is activated: Make that effect damage 0." Type: "Quickplay" "Ring of Destruction" Trap Card "During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn." Type: "Normal" "Ring of Magnetism" Spell Card "You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack." Type: "Equip" "Rinyan, Lightsworn Rogue" Flip Effect Monster "FLIP: Target 1 "Lightsworn" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card." ATK: 100 DEF: 100 Level: 2 Type: "Beast" Attribute: "Light" "Riryoku" Spell Card "Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn." Type: "Normal" "Riryoku Field" Trap Card "When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it." Type: "Counter" "Rise of the Salamangreat" Spell Card "This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions." Type: "Ritual" "Rise of the Snake Deity" Trap Card "When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck." Type: "Normal" "Rise to Full Height" Trap Card "Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn." Type: "Normal" "Risebell the Star Adjuster" Effect Monster "When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the end of this turn." ATK: 800 DEF: 800 Level: 3 Type: "Psychic" Attribute: "Wind" "Risebell the Star Psycher" Effect Monster "Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1." ATK: 1500 DEF: 1500 Level: 4 Type: "Psychic" Attribute: "Wind" "Risebell the Summoner" Pendulum Normal Monster [Pendulum Effect] "Once per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field). [Flavor Text] A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone." ATK: 800 DEF: 800 Level: 3 Type: "Psychic" Attribute: "Wind" Scale: 2 "Rising Air Current" Spell Card "All WIND monsters gain 500 ATK and lose 400 DEF." Type: "Field" "Rising Energy" Trap Card "Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase." Type: "Normal" "Rising Fire" Spell Card "(This card is always treated as a "Salamangreat" card.) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn." Type: "Equip" "Rising Sun Slash" Spell Card "Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its Xyz Material to activate its effect, you can treat this card as 1 of the Xyz Materials." Type: "Equip" "Rite of Aramesia" Spell Card "If you control no "Brave Tokens": Special Summon 1 "Brave Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then, if you do not control "Journey of Destiny", you can place 1 "Journey of Destiny" from your Deck face-up in your Spell & Trap Zone. You can only activate 1 "Rite of Aramesia" per turn. You cannot activate monster effects on the field the turn you activate this card, except Special Summoned monsters'." Type: "Normal" "Rite of Spirit" Trap Card "Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley"." Type: "Normal" "Ritual Beast Ambush" Trap Card "Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn." Type: "Normal" "Ritual Beast Return" Spell Card "Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it." Type: "Quickplay" "Ritual Beast Steeds" Trap Card "If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control." Type: "Normal" "Ritual Beast Tamer Elder" Effect Monster "After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn." ATK: 200 DEF: 1000 Level: 2 Type: "Psychic" Attribute: "Wind" "Ritual Beast Tamer Lara" Effect Monster "If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn." ATK: 100 DEF: 2000 Level: 1 Type: "Psychic" Attribute: "Wind" "Ritual Beast Tamer Wen" Effect Monster "If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn." ATK: 1500 DEF: 1000 Level: 3 Type: "Psychic" Attribute: "Wind" "Ritual Beast Tamer Zeframpilica" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Ritual Beast" or "Zefra" monsters. This effect cannot be negated. [Monster Effect] "When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn." ATK: 1000 DEF: 1500 Level: 3 Type: "Psychic" Attribute: "Wind" Scale: 1 "Ritual Beast Tamer Zefrawendi" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. [Monster Effect] "When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn." ATK: 1500 DEF: 1000 Level: 3 Type: "Psychic" Attribute: "Wind" Scale: 7 "Ritual Beast Ulti-Apelio" Fusion Monster "1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monsternMust be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position." ATK: 2600 DEF: 400 Level: 6 Type: "Pyro" Attribute: "Wind" "Ritual Beast Ulti-Cannahawk" Fusion Monster "1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monsternMust be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position." ATK: 1400 DEF: 1600 Level: 6 Type: "Thunder" Attribute: "Wind" "Ritual Beast Ulti-Gaiapelio" Fusion Monster "1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monsternMust be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect. During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it." ATK: 3200 DEF: 2100 Level: 10 Type: "Psychic" Attribute: "Light" "Ritual Beast Ulti-Kimunfalcos" Link Monster "2 "Ritual Beast" monsters" "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position." ATK: 1800 Type: "Psychic" Attribute: "Wind" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Ritual Beast Ultiettlephin" Fusion Monster "1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monsternMust be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position." ATK: 200 DEF: 2800 Level: 6 Type: "Aqua" Attribute: "Wind" "Ritual Beast's Bond" Spell Card "Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions." Type: "Quickplay" "Ritual Buster" Trap Card "Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase." Type: "Normal" "Ritual Cage" Spell Card "You take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects." Type: "Continuous" "Ritual Foregone" Spell Card "Pay 1000 LP; Special Summon 1 Ritual Monster from your hand, but it cannot attack, also destroy it during the End Phase. You can only activate 1 "Ritual Foregone" per turn." Type: "Normal" "Ritual of Destruction" Spell Card "This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard." Type: "Ritual" "Ritual of Grace" Spell Card "This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn." Type: "Ritual" "Ritual Raven" Effect Monster "If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute." ATK: 300 DEF: 300 Level: 1 Type: "Fiend" Attribute: "Dark" "Ritual Sanctuary" Spell Card "You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn." Type: "Field" "Ritual Sealing" Trap Card "Destroy 1 face-up Ritual Monster on the field." Type: "Normal" "Ritual Weapon" Spell Card "Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK and DEF." Type: "Equip" "Rivalry of Warlords" Trap Card "Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY." Type: "Continuous" "Road Synchron" Tuner Monster "When using this card as Synchro Material for the Synchro Summon of a monster other than "Road Warrior", reduce this card's Level by 2. If this card attacks, at the end of the Damage Step: Increase its Level by 1 until the end of this turn." ATK: 1600 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Road Warrior" Synchro Monster "Road Synchron" + 2 or more non-Tuner monsters" Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck." ATK: 3000 DEF: 1500 Level: 8 Type: "Warrior" Attribute: "Light" "Roar of the Earthbound Immortal" Trap Card "Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect." Type: "Continuous" "Roaring Earth" Trap Card "If a Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you inflict battle damage to your opponent with this effect: Target 1 face-up monster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this card leaves the field.)" Type: "Continuous" "Roaring Ocean Snake" Fusion Monster "Mystic Lamp" + "Hyosube" ATK: 2100 DEF: 1800 Level: 6 Type: "Aqua" Attribute: "Water" "Robbin' Goblin" Trap Card "Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card." Type: "Continuous" "Robbin' Zombie" Trap Card "If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY." Type: "Continuous" "Robolady" Normal Monster "A warrior fully covered with metal. It upgrades by fusing with "Roboyarou"." ATK: 450 DEF: 900 Level: 3 Type: "Machine" Attribute: "Earth" "Robot Buster Destruction Sword" Effect Monster "You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn." ATK: 1600 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Dark" "Robotic Knight" Normal Monster "The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops." ATK: 1600 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Fire" "Roboyarou" Normal Monster "A warrior fully covered with metal. It upgrades by fusing with "Robolady"." ATK: 900 DEF: 450 Level: 3 Type: "Machine" Attribute: "Earth" "Roc from the Valley of Haze" Effect Monster "When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it." ATK: 2400 DEF: 1400 Level: 6 Type: "Winged Beast" Attribute: "Wind" "Rock Band Xenoguitar" Effect Monster "If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn." ATK: 1000 DEF: 2000 Level: 4 Type: "Rock" Attribute: "Earth" "Rock Bombardment" Trap Card "Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent." Type: "Normal" "Rock Ogre Grotto #1" Normal Monster "Protected by a solid body of rock, this monster throws a bone-shattering punch." ATK: 800 DEF: 1200 Level: 3 Type: "Rock" Attribute: "Earth" "Rock Ogre Grotto #2" Normal Monster "A golem formed by boulders, this monster turns its enemies to stone and crushes them to dust." ATK: 700 DEF: 1400 Level: 3 Type: "Rock" Attribute: "Earth" "Rock Spirit" Normal Monster "A fairy of boulders that looks like an earthenware statue. It is quite strong in terms of both attack and defense." ATK: 1650 DEF: 1900 Level: 5 Type: "Spellcaster" Attribute: "Earth" "Rocket Arrow Express" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send your entire hand to the Graveyard (min.1)." ATK: 5000 DEF: 0 Level: 10 Type: "Machine" Attribute: "Earth" "Rocket Hand" Trap Card "Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn." Type: "Normal" "Rocket Hermos Cannon" Fusion Monster "Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1500 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Light" "Rocket Jumper" Effect Monster "If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly." ATK: 1000 DEF: 800 Level: 3 Type: "Rock" Attribute: "Earth" "Rocket Pilder" Spell Card "While the equipped monster is attacking, it cannot be destroyed by battle. At the end of the Damage Step, if the equipped monster attacked: The attack target loses ATK equal to the ATK of the equipped monster, until the End Phase." Type: "Equip" "Rocket Warrior" Effect Monster "During your Battle Phase, this card cannot be destroyed by battle and you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn." ATK: 1500 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Light" "Rockstone Warrior" Effect Monster "You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon." ATK: 1800 DEF: 1600 Level: 4 Type: "Rock" Attribute: "Earth" "Rod of Silence - Kay'est" Spell Card "The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card." Type: "Equip" "Rod of the Mind's Eye" Spell Card "If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points." Type: "Equip" "Rodenut" Effect Monster "Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target." ATK: 100 DEF: 100 Level: 1 Type: "Beast" Attribute: "Earth" "Rogue Doll" Normal Monster "A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces." ATK: 1600 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Rogue of Endymion" Effect Monster "If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of "Rogue of Endymion" once per turn." ATK: 1500 DEF: 200 Level: 3 Type: "Spellcaster" Attribute: "Fire" "Rokket Caliber" Tuner Monster "You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon "Rokket Caliber" once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except "Rokket Caliber". You can only use this effect of "Rokket Caliber" once per turn." ATK: 1700 DEF: 100 Level: 4 Type: "Dragon" Attribute: "Dark" Effect Monster "If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of "Rokket Recharger" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks." ATK: 0 DEF: 2100 Level: 4 Type: "Dragon" Attribute: "Dark" "Rokket Synchron" Tuner Monster "When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters." ATK: 0 DEF: 0 Level: 1 Type: "Dragon" Attribute: "Dark" "Rokket Tracer" Tuner Monster "(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn." ATK: 1600 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Dark" "Roll Out!" Trap Card "Target 1 Union monster in your Graveyard; equip that target to a monster you control that would be an appropriate target for that Union monster's effect." Type: "Normal" "ROM Cloudia" Effect Monster "When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia"." ATK: 1800 DEF: 0 Level: 4 Type: "Cyberse" Attribute: "Dark" "Ronintoadin" Effect Monster "Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card." ATK: 100 DEF: 2000 Level: 2 Type: "Aqua" Attribute: "Water" "Rookie Fur Hire" Spell Card "Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn." Type: "Quickplay" "Root Water" Normal Monster "An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters." ATK: 900 DEF: 800 Level: 3 Type: "Fish" Attribute: "Water" "Rope of Life" Trap Card "When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK." Type: "Normal" "Rosaria, the Stately Fallen Angel" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (1 from your hand and 1 from your Graveyard). Once per turn: You can negate the effects of all other face-up cards currently on the field, until the end of this turn." ATK: 2900 DEF: 2400 Level: 8 Type: "Plant" Attribute: "Earth" "Rose Archer" Effect Monster "During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it." ATK: 1000 DEF: 100 Level: 3 Type: "Warrior" Attribute: "Earth" "Rose Bell of Revelation" Spell Card "Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn." Type: "Normal" "Rose Bud" Spell Card "Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck." Type: "Normal" "Rose Fairy" Effect Monster "If this card is added from your Deck to your hand by a card effect: You can Special Summon this card." ATK: 600 DEF: 1200 Level: 3 Type: "Plant" Attribute: "Wind" "Rose Girl" Tuner Monster "If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn." ATK: 800 DEF: 600 Level: 3 Type: "Plant" Attribute: "Earth" "Rose Lover" Effect Monster "You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn." ATK: 800 DEF: 800 Level: 1 Type: "Plant" Attribute: "Earth" "Rose Paladin" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn." ATK: 1800 DEF: 200 Level: 4 Type: "Warrior" Attribute: "Earth" "Rose Princess" Effect Monster "If only your opponent controls a monster, you can Special Summon this card (from your hand), and if you do, it is treated as a Tuner. You can only Special Summon "Rose Princess" once per turn this way. You can discard this card; add 1 "White Rose Cloister" from your Deck to your hand." ATK: 1200 DEF: 800 Level: 3 Type: "Plant" Attribute: "Earth" "Rose Spectre of Dunn" Fusion Monster "Feral Imp" + "Snakeyashi" ATK: 2000 DEF: 1800 Level: 6 Type: "Plant" Attribute: "Dark" "Rose Tentacles" Effect Monster "Cannot be Special Summoned. At the start of your Battle Phase, for each Plant-Type monster your opponent currently controls, this card gains 1 additional attack during each Battle Phase this turn. Each time this card destroys a Plant-Type monster by battle: Inflict 300 damage to your opponent." ATK: 2200 DEF: 1200 Level: 6 Type: "Plant" Attribute: "Earth" "Rose Witch" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster." ATK: 1600 DEF: 1000 Level: 4 Type: "Plant" Attribute: "Earth" "Rose, Warrior of Revenge" Tuner Monster "When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent." ATK: 1600 DEF: 600 Level: 4 Type: "Warrior" Attribute: "Fire" "Roulette Barrel" Effect Monster "Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result." ATK: 1000 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Light" "Roulette Spider" Spell Card "When an opponent's monster declares an attack: Roll a six-sided die and apply the result.n1: Halve your LP.n2: Make that attack a direct attack.n3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.n4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.n5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.n6: Destroy that opponent's monster." Type: "Quickplay" "Roxrose Dragon" Tuner Monster "If this card is Normal or Special Summoned: You can add 1 card that specifically lists "Black Rose Dragon" in its text, from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn." ATK: 1600 DEF: 1200 Level: 3 Type: "Dragon" Attribute: "Dark" "Royal Command" Trap Card "Flip monsters' effects cannot be activated, also their effects are negated." Type: "Continuous" "Royal Decree" Trap Card "Negate all other Trap effects on the field." Type: "Continuous" "Royal Firestorm Guards" Effect Monster "If this card is Normal Summoned: Target 4 Pyro-Type monsters in your Graveyard; shuffle all 4 into the Deck, then draw 2 cards." ATK: 1700 DEF: 1200 Level: 4 Type: "Pyro" Attribute: "Fire" "Royal Guard" Normal Monster "A mechanized soldier created to protect royalty." ATK: 1900 DEF: 2200 Level: 6 Type: "Machine" Attribute: "Earth" "Royal Keeper" Effect Monster "Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)" ATK: 1600 DEF: 1700 Level: 4 Type: "Zombie" Attribute: "Earth" "Royal Knight" Effect Monster "When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster." ATK: 1300 DEF: 800 Level: 3 Type: "Fairy" Attribute: "Light" "Royal Knight of the Ice Barrier" Effect Monster "When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon." ATK: 2000 DEF: 2000 Level: 5 Type: "Warrior" Attribute: "Water" "Royal Magical Library" Effect Monster "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card." ATK: 0 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Royal Oppression" Trap Card "Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards." Type: "Continuous" Spell Card "When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can reduce the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn." Type: "Continuous" "Royal Prison" Trap Card "Monsters cannot be Special Summoned from the Graveyard." Type: "Continuous" "Royal Surrender" Trap Card "Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it." Type: "Counter" "Royal Swamp Eel" Tuner Monster "If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type." ATK: 1700 DEF: 1200 Level: 4 Type: "Fish" Attribute: "Water" "Royal Tribute" Spell Card "If you control "Necrovalley": Both players discard any monsters in their hands." Type: "Normal" "Royal Writ of Taxation" Trap Card "Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage." Type: "Normal" "Rubic, Malebranche of the Burning Abyss" Tuner Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn." ATK: 100 DEF: 2100 Level: 3 Type: "Fiend" Attribute: "Dark" "Ruddy Rose Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY." ATK: 3200 DEF: 2400 Level: 10 Type: "Dragon" Attribute: "Fire" "Ruddy Rose Witch" Tuner Monster "You can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Witch of the Black Rose" from your hand. You can banish this card from your GY; return 1 of your "Black Rose Dragon" or "Ruddy Rose Dragon" that is banished or in your GY to the Extra Deck. You can only use each effect of "Ruddy Rose Witch" once per turn." ATK: 800 DEF: 1700 Level: 1 Type: "Plant" Attribute: "Light" "Rude Kaiser" Normal Monster "With an axe in each hand, this monster delivers heavy damage." ATK: 1800 DEF: 1600 Level: 5 Type: "Beast-Warrior" Attribute: "Earth" "Ruffian Railcar" Effect Monster "Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Earth" "Ruin, Angel of Oblivion" Ritual Effect Monster "You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. If this card is Ritual Summoned: It can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects when your Ritual Monsters declare an attack." ATK: 1700 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Ruin, Queen of Oblivion" Ritual Effect Monster "You can Ritual Summon this card with "End of the World". When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row." ATK: 2300 DEF: 2000 Level: 8 Type: "Fairy" Attribute: "Light" "Ruin, Supreme Queen of Oblivion" Ritual Effect Monster "You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK." ATK: 2900 DEF: 3000 Level: 10 Type: "Fairy" Attribute: "Light" "Ruins of the Divine Dragon Lords" Spell Card "If a monster(s) is Special Summoned, except from the GY while you control a Level 7 or 8 Dragon monster: Negate that face-up Special Summoned monster(s)'s effects until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the GY; Special Summon 1 "Dragon Lord Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). If this card is in your GY: You can send 1 Level 7 or 8 Dragon monster from your hand or face-up field to the GY; add this card to your hand." Type: "Continuous" "Runaway Karakuri" Spell Card "Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated." Type: "Quickplay" "Rune-Eyes Pendulum Dragon" Fusion Monster "Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster" If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon". Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase. Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase." ATK: 3000 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Rush Recklessly" Spell Card "Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn." Type: "Quickplay" "Rush Warrior" Effect Monster "During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn." ATK: 300 DEF: 1200 Level: 2 Type: "Warrior" Attribute: "Wind" "Ruthless Denial" Spell Card "Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard." Type: "Normal" "Ryko, Lightsworn Hunter" Flip Effect Monster "FLIP: Apply these effects (simultaneously). You can destroy 1 card on the field. Send the top 3 cards of your Deck to the GY." ATK: 200 DEF: 100 Level: 2 Type: "Beast" Attribute: "Light" "Ryko, Twilightsworn Fighter" Effect Monster "If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY." ATK: 200 DEF: 100 Level: 2 Type: "Beast" Attribute: "Dark" "Ryu Kokki" Effect Monster "At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster." ATK: 2400 DEF: 2000 Level: 6 Type: "Zombie" Attribute: "Dark" "Ryu Okami" Effect Monster "If your opponent Special Summons a monster(s): Your opponent sends 1 card from their Extra Deck to the Graveyard." ATK: 2900 DEF: 1200 Level: 8 Type: "Wyrm" Attribute: "Light" "Ryu Senshi" Fusion Monster "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it." ATK: 2000 DEF: 1200 Level: 6 Type: "Warrior" Attribute: "Earth" "Ryu-Kishin" Normal Monster "A very elusive creature that looks like a harmless statue until it attacks." ATK: 1000 DEF: 500 Level: 3 Type: "Fiend" Attribute: "Dark" "Ryu-Kishin Clown" Effect Monster "When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position." ATK: 800 DEF: 500 Level: 2 Type: "Fiend" Attribute: "Dark" "Ryu-Kishin Powered" Normal Monster "A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent." ATK: 1600 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Ryu-Ran" Normal Monster "A vicious little dragon sheltered in an egg that looks deceptively harmless." ATK: 2200 DEF: 2600 Level: 7 Type: "Dragon" Attribute: "Fire" "S-Force Bridgehead" Spell Card "When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effect of "S-Force Bridgehead" once per turn. You can only activate 1 "S-Force Bridgehead" per turn." Type: "Field" "S-Force Chase" Trap Card "Target face-up cards your opponent controls, up to the number of "S-Force" monsters you control with different names; return them to the hand. If a "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Chase" once per turn." Type: "Normal" "S-Force Dog Tag" Effect Monster "During your Main Phase, your opponent cannot activate the effects of monsters in the same column as one of your "S-Force" monsters. If your opponent Normal or Special Summons a monster(s) while you control an "S-Force" monster (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "S-Force Dog Tag" once per turn." ATK: 1600 DEF: 2100 Level: 5 Type: "Machine" Attribute: "Light" "S-Force Edge Razor" Effect Monster "Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot be used as material for the Link Summon of a Link-3 or higher monster. If this card is Normal or Special Summoned: You can Special Summon 1 "S-Force" monster from your hand in Attack Position, except "S-Force Edge Razor". You can only use this effect of "S-Force Edge Razor" once per turn." ATK: 1500 DEF: 1300 Level: 4 Type: "Cyberse" Attribute: "Dark" "S-Force Gravitino" Effect Monster "Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn." ATK: 2000 DEF: 1400 Level: 5 Type: "Psychic" Attribute: "Light" "S-Force Justify" Link Monster "3 Effect Monsters, including an "S-Force" monster" You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of "S-Force Justify" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to." ATK: 2600 Type: "Cyberse" Attribute: "Light" Link Rating: 3 Link Markers: ["Top-Left","Top","Top-Right"] "S-Force Orrafist" Effect Monster "Your opponent cannot target any of their monsters in the same column as one of your "S-Force" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 "S-Force" card from your hand; destroy that monster. You can only use this effect of "S-Force Orrafist" once per turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Cyberse" Attribute: "Light" "S-Force Pla-Tina" Effect Monster "Each of your opponent's monsters in the same column as one of your "S-Force" monsters loses 600 ATK. If this card is Normal or Special Summoned: You can target 1 of your banished "S-Force" monsters, except "S-Force Pla-Tina"; Special Summon it. You can only use this effect of "S-Force Pla-Tina" once per turn." ATK: 2200 DEF: 2000 Level: 6 Type: "Spellcaster" Attribute: "Dark" "S-Force Professor DiGamma" Effect Monster "Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot change its battle position. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change its battle position. You can only use this effect of "S-Force Professor DiGamma" once per turn." ATK: 1000 DEF: 1500 Level: 3 Type: "Psychic" Attribute: "Dark" "S-Force Rappa Chiyomaru" Effect Monster "Each of your opponent's monsters in the same column as one of your "S-Force" monsters can only target that monster for attacks. (Quick Effect): You can banish 1 "S-Force" card from your hand; return this card to the hand, and if you do, Special Summon 1 "S-Force" monster from your Deck in Defense Position, except "S-Force Rappa Chiyomaru". You can only use this effect of "S-Force Rappa Chiyomaru" once per turn." ATK: 800 DEF: 1000 Level: 2 Type: "Warrior" Attribute: "Dark" "S-Force Showdown" Spell Card "Activate 1 of the following effects. Special Summon 1 "S-Force" monster from your hand in Defense Position. Target 1 "S-Force" monster in your GY; add it to your hand. You can only activate 1 "S-Force Showdown" per turn." Type: "Quickplay" "S-Force Specimen" Trap Card "If your opponent controls a monster: Target 1 of your "S-Force" monsters that is banished or in your GY; Special Summon it to your field in the same column as an opponent's monster. You can banish this card from your GY, then target 1 "S-Force" monster you control; move that target to another of your Main Monster Zones. You can only use 1 "S-Force Specimen" effect per turn, and only once that turn." Type: "Normal" "Saambell the Star Bonder" Pendulum Effect Monster "If a monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 monster from your hand with the same Level as this card. You can only use this effect of "Saambell the Star Bonder" once per turn." ATK: 1400 DEF: 1300 Level: 3 Type: "Spellcaster" Attribute: "Wind" Scale: 7 "Saambell the Summoner" Effect Monster "During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field." ATK: 600 DEF: 400 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Sabatiel - The Philosopher's Stone" Spell Card "If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn." Type: "Normal" "Saber Beetle" Effect Monster "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 2400 DEF: 600 Level: 6 Type: "Insect" Attribute: "Earth" "Saber Hole" Trap Card "Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it." Type: "Counter" "Saber Reflection" Spell Card "When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn." Type: "Quickplay" "Saber Shark" Effect Monster "Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects. Increase its Level by 1. Reduce its Level by 1. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters." ATK: 1600 DEF: 1200 Level: 4 Type: "Fish" Attribute: "Water" "Saber Slash" Spell Card "Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control." Type: "Normal" "Saber Vault" Spell Card "Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level." Type: "Field" "Sabersaurus" Normal Monster "This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious." ATK: 1900 DEF: 500 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Sacred Arch-Airknight Parshath" Effect Monster "If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand." ATK: 2800 DEF: 2300 Level: 9 Type: "Fairy" Attribute: "Light" "Sacred Crane" Effect Monster "If this card is Special Summoned: Draw 1 card." ATK: 1600 DEF: 400 Level: 4 Type: "Winged Beast" Attribute: "Light" "Sacred Noble Knight of King Artorigus" XYZ Monster "2 Level 5 "Noble Knight" monsters" When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card is sent from the field to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target." ATK: 2200 DEF: 2200 Level: 5 Type: "Warrior" Attribute: "Light" "Sacred Noble Knight of King Custennin" XYZ Monster "2+ Level 4 "Noble Knight" monsters" You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn." ATK: 1500 DEF: 2500 Level: 4 Type: "Warrior" Attribute: "Light" "Sacred Phoenix of Nephthys" Effect Monster "Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field." ATK: 2400 DEF: 1600 Level: 8 Type: "Winged Beast" Attribute: "Fire" "Sacred Scrolls of the Gizmek Legend" Spell Card "During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF." Type: "Field" "Sacred Serpent's Wake" Spell Card "You can only activate 1 "Sacred Serpent's Wake" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro or Xyz): Activate 1 or more effects, depending on the number of different kinds you control, and resolve in sequence; 2 or more: Target 1 monster in your Graveyard or 1 of your banished monsters; add that target to your hand. 3 or more: Target 1 Trap Card in your Graveyard; add that target to your hand. 4: Target 1 Spell Card in your Graveyard, except "Sacred Serpent's Wake"; add that target to your hand." Type: "Quickplay" "Sacred Spirit of the Ice Barrier" Spirit Monster "This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead." ATK: 1600 DEF: 1200 Level: 4 Type: "Zombie" Attribute: "Water" "Sacred Sword of Seven Stars" Spell Card "Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn." Type: "Normal" "Sacred Tree Beast, Hyperyton" XYZ Monster "2 Level 9 monsters" During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Sacred Tree Beast, Hyperyton" once per turn." ATK: 2600 DEF: 1900 Level: 9 Type: "Plant" Attribute: "Earth" "Sadion, the Timelord" Effect Monster "Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled and your LP is less than 4000: Your LP becomes 4000. Once per turn, during your Standby Phase: Shuffle this card into the Deck." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Wind" "Safe Zone" Trap Card "Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card." Type: "Continuous" "Saffira, Queen of Dragons" Ritual Effect Monster "You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects; Draw 2 cards, then discard 1 card. Discard 1 random card from your opponent's hand. Add 1 LIGHT monster from your Graveyard to your hand. You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn." ATK: 2500 DEF: 2400 Level: 6 Type: "Dragon" Attribute: "Light" "Sage de Fleur" Effect Monster "You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy the targeted cards. If this card is sent from the field to the GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sage de Fleur" once per turn." ATK: 2900 DEF: 0 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Sage of Silence" Effect Monster "If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn." ATK: 1400 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Sage of Stillness" Effect Monster "If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn." ATK: 1400 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Sage with Eyes of Blue" Tuner Monster "When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn." ATK: 0 DEF: 1500 Level: 1 Type: "Spellcaster" Attribute: "Light" "Sage's Stone" Spell Card "If you control a face-up "Dark Magician Girl": Special Summon 1 "Dark Magician" from your hand or Deck." Type: "Normal" "Saggi the Dark Clown" Normal Monster "This clown appears from nowhere and executes very strange moves to avoid enemy attacks." ATK: 600 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Sagitta, Maverick Fur Hire" Effect Monster "If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one." ATK: 1200 DEF: 2400 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Sakuretsu Armor" Trap Card "When an opponent's monster declares an attack: Target the attacking monster; destroy that target." Type: "Normal" "Salamandra" Spell Card "Equip only to a FIRE monster. It gains 700 ATK." Type: "Equip" "Salamangreat Almiraj" Link Monster "1 Normal Summoned monster with 1000 or less ATKrn(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn." ATK: 0 Type: "Cyberse" Attribute: "Fire" Link Rating: 1 Link Markers: ["Bottom-Right"] "Salamangreat Balelynx" Link Monster "1 Level 4 or lower Cyberse monster" If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn." ATK: 500 Type: "Cyberse" Attribute: "Fire" Link Rating: 1 Link Markers: ["Bottom"] "Salamangreat Beat Bison" Effect Monster "If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn." ATK: 2800 DEF: 1000 Level: 8 Type: "Cyberse" Attribute: "Fire" "Salamangreat Blaze Dragon" XYZ Monster "2 Level 4 monsters" If this card would be destroyed by battle or card effect, detach 1 material from this card instead. During the Battle Phase, if this card has no material (Quick Effect): You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Salamangreat Blaze Dragon" once per turn. If this card is Xyz Summoned using "Salamangreat Blaze Dragon" as material: You can destroy 1 monster your opponent controls." ATK: 2300 DEF: 1200 Level: 4 Type: "Cyberse" Attribute: "Fire" "Salamangreat Burning Shell" Spell Card "Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn." Type: "Quickplay" "Salamangreat Circle" Spell Card "Activate 1 of these effects. Add 1 "Salamangreat" monster from your Deck to your hand. Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn." Type: "Quickplay" "Salamangreat Claw" Spell Card "Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw"." Type: "Equip" "Salamangreat Coyote" Effect Monster "During the End Phase, if this card is in the GY because it was sent there as Link Material this turn: You can activate 1 of the following effects. Target 1 "Salamangreat" monster in your GY, except "Salamangreat Coyote"; Special Summon it in Defense Position. Target 1 "Salamangreat" card in your GY, except "Salamangreat Coyote"; add it to your hand. You can only use this effect of "Salamangreat Coyote" once per turn." ATK: 1000 DEF: 200 Level: 3 Type: "Cyberse" Attribute: "Fire" "Salamangreat Emerald Eagle" Ritual Effect Monster "You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect. At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK." ATK: 2800 DEF: 2000 Level: 8 Type: "Cyberse" Attribute: "Fire" "Salamangreat Falco" Effect Monster "If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn." ATK: 1200 DEF: 1600 Level: 4 Type: "Cyberse" Attribute: "Fire" "Salamangreat Fennec" Effect Monster "If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn." ATK: 1600 DEF: 200 Level: 3 Type: "Cyberse" Attribute: "Fire" "Salamangreat Fowl" Effect Monster "If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn." ATK: 1800 DEF: 200 Level: 4 Type: "Cyberse" Attribute: "Fire" "Salamangreat Foxer" Effect Monster "If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn." ATK: 1200 DEF: 1000 Level: 3 Type: "Cyberse" Attribute: "Fire" "Salamangreat Foxy" Effect Monster "When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn." ATK: 1000 DEF: 1200 Level: 3 Type: "Cyberse" Attribute: "Fire" "Salamangreat Gazelle" Effect Monster "If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn." ATK: 1500 DEF: 1000 Level: 3 Type: "Cyberse" Attribute: "Fire" "Salamangreat Gift" Trap Card "You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn." Type: "Continuous" "Salamangreat Heatleo" Link Monster "2+ FIRE Effect monsters" If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn." ATK: 2300 Type: "Cyberse" Attribute: "Fire" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Salamangreat Jack Jaguar" Effect Monster "If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn." ATK: 1800 DEF: 1200 Level: 4 Type: "Cyberse" Attribute: "Fire" "Salamangreat Meer" Effect Monster "If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn." ATK: 800 DEF: 600 Level: 2 Type: "Cyberse" Attribute: "Fire" "Salamangreat Miragestallio" XYZ Monster "2 Level 3 monsters" You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn." ATK: 2000 DEF: 900 Level: 3 Type: "Cyberse" Attribute: "Fire" Effect Monster "During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Cyberse" Attribute: "Fire" "Salamangreat Parro" Effect Monster "When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn." ATK: 2000 DEF: 1000 Level: 5 Type: "Cyberse" Attribute: "Fire" "Salamangreat Pyro Phoenix" Link Monster "2+ FIRE Effect monsters" If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK." ATK: 2800 Type: "Cyberse" Attribute: "Fire" Link Rating: 4 Link Markers: ["Top","Left","Bottom","Right"] "Salamangreat Raccoon" Effect Monster "When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn." ATK: 400 DEF: 800 Level: 1 Type: "Cyberse" Attribute: "Fire" "Salamangreat Rage" Trap Card "Activate 1 of these effects. Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn." Type: "Normal" "Salamangreat Recureance" Spell Card "Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn." Type: "Normal" "Salamangreat Roar" Trap Card "When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn." Type: "Counter" "Salamangreat Sanctuary" Spell Card "If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn." Type: "Field" "Salamangreat Spinny" Effect Monster "If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn." ATK: 1000 DEF: 1500 Level: 3 Type: "Cyberse" Attribute: "Fire" "Salamangreat Sunlight Wolf" Link Monster "2 FIRE Effect monsters" If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn." ATK: 1800 Type: "Cyberse" Attribute: "Fire" Link Rating: 2 Link Markers: ["Top","Bottom"] "Salamangreat Transcendence" Spell Card "Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn." Type: "Quickplay" "Salamangreat Violet Chimera" Fusion Monster "1 "Salamangreat" monster + 1 Link monster" If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only." ATK: 2800 DEF: 2000 Level: 8 Type: "Cyberse" Attribute: "Fire" "Salamangreat Wolvie" Effect Monster "A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn. If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand." ATK: 1700 DEF: 1000 Level: 4 Type: "Cyberse" Attribute: "Fire" "Salamangreat Zebroid X" Effect Monster "While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect. This card gains 300 ATK for each material attached to it." ATK: 1500 DEF: 100 Level: 4 Type: "Cyberse" Attribute: "Fire" "Sales Pitch" Trap Card "If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn." Type: "Normal" "Salvage" Spell Card "Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand." Type: "Normal" "Salvage Warrior" Effect Monster "When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard." ATK: 1900 DEF: 1600 Level: 5 Type: "Warrior" Attribute: "Water" "Salvagent Driver" Effect Monster "If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn." ATK: 2200 DEF: 2100 Level: 6 Type: "Cyberse" Attribute: "Light" "Samsara" Spell Card "Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard." Type: "Continuous" "Samsara Dragon" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can banish this card from your GY, then target 1 Level 5 or higher Dragon monster in your GY; add it to your hand, then immediately after this effect resolves, you can Tribute Summon it. You can only use this effect of "Samsara Dragon" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Dragon" Attribute: "Light" "Samsara Kaiser" Effect Monster "When you Tribute Summon a monster by Tributing this card, return this card to your hand." ATK: 200 DEF: 100 Level: 2 Type: "Warrior" Attribute: "Earth" "Samsara Lotus" Effect Monster "During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases." ATK: 0 DEF: 0 Level: 1 Type: "Plant" Attribute: "Dark" "Samsara, Dragon of Rebirth" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn." ATK: 100 DEF: 2600 Level: 5 Type: "Dragon" Attribute: "Dark" "Samurai Cavalry of Reptier" Pendulum Effect Monster "At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster." ATK: 1800 DEF: 1200 Level: 4 Type: "Dinosaur" Attribute: "Earth" Scale: 3 "Samurai Destroyer" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it." ATK: 2600 DEF: 1400 Level: 7 Type: "Machine" Attribute: "Earth" "Samurai of the Ice Barrier" Effect Monster "When this face-up Attack Position card is changed to face-up Defense Position: Destroy this card, and if you do, draw 1 card." ATK: 1800 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "WaterHidden Arsenal 3"HA19] "Samurai Skull" Effect Monster "When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull"." ATK: 1700 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Dark" "Samurai Sword Baron" Effect Monster "Once per turn, you can select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Sanctity of Dragon" Link Monster "3+ Dragon Effect monsters" Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match." ATK: 3000 Type: "Dragon" Attribute: "Light" Link Rating: 5 Link Markers: ["Left","Bottom-Left","Bottom","Bottom-Right","Right"] "Sand Gambler" Effect Monster "Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase." ATK: 300 DEF: 1600 Level: 3 Type: "Spellcaster" Attribute: "Light" "Sand Moth" Effect Monster "When this face-down Defense Position card is destroyed and sent to the Graveyard, except by battle, switch the original ATK and DEF of this card and Special Summon it." ATK: 1000 DEF: 2000 Level: 4 Type: "Rock" Attribute: "Earth" "Sand Stone" Normal Monster "Appears from underground and attacks with long, snake-like tentacles." ATK: 1300 DEF: 1600 Level: 5 Type: "Rock" Attribute: "Earth" "Sandaion, the Timelord" Effect Monster "Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck." ATK: 4000 DEF: 4000 Level: 10 Type: "Fairy" Attribute: "Light" "Sanga of the Thunder" Effect Monster "During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field." ATK: 2600 DEF: 2200 Level: 7 Type: "Thunder" Attribute: "Light" "Sangan" Effect Monster "If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn." ATK: 1000 DEF: 600 Level: 3 Type: "Fiend" Attribute: "Dark" "Sanguine Swamp" Trap Card "If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation." Type: "Continuous" "Santa Claws" Effect Monster "You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card." ATK: 1200 DEF: 2500 Level: 6 Type: "Fiend" Attribute: "Light" "Sanwitch" Fusion Monster "Sangan" + "Witch of the Black Forest" ATK: 2100 DEF: 1800 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Saqlifice" Spell Card "Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Qli" monster. If this card is sent from the field to the Graveyard: You can add 1 "Qli" monster from your Deck to your hand." Type: "Equip" "Sargasso Lighthouse" Spell Card "When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Sargasso the D.D. Battlefield". When this Set card is sent to the Graveyard: You can add 1 "Sargasso the D.D. Battlefield" from your Deck to your hand." Type: "Quickplay" "Sargasso the D.D. Battlefield" Spell Card "Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster." Type: "Field" "Saryuja Skull Dread" Link Monster "2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order." ATK: 2800 Type: "Dragon" Attribute: "Earth" Link Rating: 4 Link Markers: ["Bottom-Left","Bottom","Bottom-Right","Top"] "Saryuja's Shackles" Trap Card "Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn." Type: "Normal" "Sasuke Samurai" Effect Monster "At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster." ATK: 500 DEF: 800 Level: 2 Type: "Warrior" Attribute: "Wind" "Sasuke Samurai #2" Effect Monster "Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated." ATK: 200 DEF: 300 Level: 1 Type: "Warrior" Attribute: "Wind" "Sasuke Samurai #3" Effect Monster "When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards." ATK: 1000 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Light" "Sasuke Samurai #4" Effect Monster "If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect." ATK: 1200 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Wind" "Satellarknight Alsahm" Effect Monster "If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn." ATK: 1400 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Light" "Satellarknight Altair" Effect Monster "If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn." ATK: 1700 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Light" "Satellarknight Betelgeuse" Effect Monster "If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn." ATK: 700 DEF: 1900 Level: 4 Type: "Warrior" Attribute: "Light" "Satellarknight Capella" Effect Monster "If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Satellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times). You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials." ATK: 1100 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Light" "Satellarknight Deneb" Effect Monster "If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Satellarknight Procyon" Effect Monster "If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn." ATK: 1300 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Satellarknight Rigel" Effect Monster "If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn." ATK: 1900 DEF: 700 Level: 4 Type: "Warrior" Attribute: "Light" "Satellarknight Sirius" Effect Monster "If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn." ATK: 1600 DEF: 900 Level: 4 Type: "Warrior" Attribute: "Light" "Satellarknight Skybridge" Spell Card "Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn." Type: "Quickplay" "Satellarknight Unukalhai" Effect Monster "If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Satellarknight Vega" Effect Monster "If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn." ATK: 1200 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Light" "Satellarknight Zefrathuban" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. [Monster Effect] "If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn." ATK: 0 DEF: 2100 Level: 4 Type: "Warrior" Attribute: "Light" Scale: 1 "Satellite Cannon" Effect Monster "This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases: This card gains 1000 ATK. If this card attacks, this increased ATK returns to 0, after damage calculation." ATK: 0 DEF: 0 Level: 5 Type: "Machine" Attribute: "Light" "Satellite Synchron" Effect Monster "If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn." ATK: 700 DEF: 100 Level: 2 Type: "Machine" Attribute: "Dark" "Satellite Warrior" Synchro Monster "1 Tuner + 1+ non-Tuner Synchro monsters" If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn." ATK: 2500 DEF: 2000 Level: 10 Type: "Warrior" Attribute: "Dark" "Sauravis, the Ancient and Ascended" Ritual Effect Monster "You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s)." ATK: 2600 DEF: 2800 Level: 7 Type: "Dragon" Attribute: "Light" "Sauropod Brachion" Effect Monster "Cannot be Special Summoned from the Deck. You can Tribute Summon this card face-up by Tributing 1 Dinosaur-Type monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled." ATK: 1500 DEF: 3000 Level: 8 Type: "Dinosaur" Attribute: "Earth" "Savage Colosseum" Spell Card "If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack." Type: "Field" "Scanner" Effect Monster "Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Scapeghost" Tuner Monster "FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0)." ATK: 0 DEF: 0 Level: 1 Type: "Zombie" Attribute: "Dark" "Scapegoat" Spell Card "Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set)." Type: "Quickplay" "Scarlet Security" Spell Card "If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls." Type: "Normal" "Scarlight Red Dragon Archfiend" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Scarm, Malebranche of the Burning Abyss" Effect Monster "If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss"." ATK: 800 DEF: 2000 Level: 3 Type: "Fiend" Attribute: "Dark" "Scarr, Scout of Dark World" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand." ATK: 500 DEF: 500 Level: 2 Type: "Fiend" Attribute: "Dark" "Scarred Warrior" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed." ATK: 2100 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Earth" "Scary Moth" Effect Monster "Each player can only Special Summon a monster(s) once per turn." ATK: 1800 DEF: 2300 Level: 6 Type: "Insect" Attribute: "Wind" "Schuberta the Melodious Maestra" Fusion Monster "2 "Melodious" monsters" During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field." ATK: 2400 DEF: 2000 Level: 6 Type: "Fairy" Attribute: "Light" "Schwarzschild Limit Dragon" Effect Monster "If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand)." ATK: 2000 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Dark" "Science Soldier" Normal Monster "Soldiers equipped with state-of-the-art weaponry to face unknown creatures." ATK: 800 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Dark" "Score the Melodious Diva" Effect Monster "During damage calculation (in either player's turn), if a "Melodious" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn." ATK: 200 DEF: 200 Level: 2 Type: "Fairy" Attribute: "Light" "Scramble Egg" Trap Card "If a monster you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Sonic Chick" from your hand, Deck or GY." Type: "Normal" "Scramble!! Scramble!!" Spell Card "If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn." Type: "Quickplay" "Scrap Archfiend" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" ATK: 2700 DEF: 1800 Level: 7 Type: "Fiend" Attribute: "Earth" "Scrap Beast" Tuner Monster "If this face-up Defense Position card is targeted for an attack, at the end of the Battle Phase: Destroy this card. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard: You can target 1 "Scrap" monster in your Graveyard, except "Scrap Beast"; add that target to your hand." ATK: 1600 DEF: 1300 Level: 4 Type: "Beast" Attribute: "Earth" "Scrap Breaker" Effect Monster "If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it." ATK: 2100 DEF: 700 Level: 6 Type: "Machine" Attribute: "Earth" "Scrap Chimera" Effect Monster "This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it." ATK: 1700 DEF: 500 Level: 4 Type: "Beast" Attribute: "Earth" "Scrap Crash" Trap Card "Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field." Type: "Normal" "Scrap Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target." ATK: 2800 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Earth" "Scrap Factory" Spell Card "All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "Scrap Factory" once per turn." Type: "Field" "Scrap Fist" Spell Card "Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. Your opponent cannot activate cards or effects until the end of the Damage Step. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Double any battle damage your opponent takes. It cannot be destroyed by battle. Destroy the opponent's monster that battled it at the end of the Damage Step." Type: "Quickplay" "Scrap Goblin" Tuner Monster "This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and add it to your hand." ATK: 0 DEF: 500 Level: 3 Type: "Beast-Warrior" Attribute: "Earth" "Scrap Golem" Effect Monster "Once per turn: You can target 1 Level 4 or lower "Scrap" monster in your GY; Special Summon that target to either player's field." ATK: 2300 DEF: 1400 Level: 5 Type: "Rock" Attribute: "Earth" "Scrap Hunter" Effect Monster "Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tuner monster from your Deck to the Graveyard." ATK: 1600 DEF: 400 Level: 3 Type: "Machine" Attribute: "Earth" "Scrap Kong" Effect Monster "When this card is Normal Summoned, destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Kong", and add it to your hand." ATK: 2000 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Earth" "Scrap Lube" Spell Card "Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card." Type: "Continuous" "Scrap Mind " Tuner Monster "Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind ". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Earth" "Scrap Orthros" Tuner Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Scrap" monster. If Summoned this way: Target 1 "Scrap" monster you control; destroy that target. If this card is destroyed by the effect of a "Scrap" card and sent to the GY: You can target 1 "Scrap" monster in your GY, except "Scrap Orthros"; add that target to your hand." ATK: 1700 DEF: 1100 Level: 4 Type: "Beast" Attribute: "Earth" "Scrap Rage" Trap Card "Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase." Type: "Normal" "Scrap Raptor" Tuner Monster "You can target 1 monster you control; destroy it, also, during your Main Phase this turn, you can Normal Summon 1 "Scrap" monster in addition to your Normal Summon/Set. If this card is destroyed by the effect of a "Scrap" card and sent to your GY: You can add 1 "Scrap Factory" or 1 non-Tuner "Scrap" monster from your Deck to your hand. You can only use each effect of "Scrap Raptor" once per turn." ATK: 1400 DEF: 1000 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Scrap Recycler" Effect Monster "When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card." ATK: 900 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Earth" "Scrap Searcher" Effect Monster "When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters." ATK: 100 DEF: 300 Level: 1 Type: "Winged Beast" Attribute: "Earth" "Scrap Shark" Effect Monster "When an Effect Monster's effect or a Spell/Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard." ATK: 2100 DEF: 0 Level: 4 Type: "Fish" Attribute: "Earth" "Scrap Sheen" Spell Card "Select 1 face-up "Scrap" monster you control and destroy it. All face-up "Scrap" monsters you control gain 1000 ATK until the End Phase." Type: "Quickplay" "Scrap Soldier" Tuner Monster "This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand." ATK: 2100 DEF: 700 Level: 5 Type: "Warrior" Attribute: "Earth" "Scrap Twin Dragon" Synchro Monster "1 "Scrap" Tuner + 1 or more non-Tuner monsters" Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it." ATK: 3000 DEF: 2200 Level: 9 Type: "Dragon" Attribute: "Earth" "Scrap Worm" Tuner Monster "This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand." ATK: 500 DEF: 100 Level: 2 Type: "Insect" Attribute: "Earth" "Scrap Wyvern" Link Monster "2 monsters, including a "Scrap" monster" You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn." ATK: 1700 Type: "Dragon" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Bottom"] "Scrap-Iron Scarecrow" Trap Card "When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY." Type: "Normal" "Scrap-Iron Signal" Trap Card "When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn." Type: "Counter" "Scrap-Iron Statue" Trap Card "When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn." Type: "Normal" "Scrapstorm" Spell Card "Target 1 "Scrap" monster you control; send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card, then destroy that monster." Type: "Quickplay" "Scrapyard" Spell Card "Add 1 "Scrap" Tuner monster from your Deck to your hand." Type: "Normal" "Screams of the Branded" Trap Card "If a Fusion Monster is sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Screams of the Branded" once per turn." Type: "Normal" "Scroll of Bewitchment" Spell Card "Select 1 Attribute. Change the Attribute of the equipped monster to the one you select." Type: "Equip" "Scrounging Goblin" Effect Monster "If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan"." ATK: 1000 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Earth" "Scrubbed Raid" Trap Card "During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase." Type: "Continuous" "Scrum Force" Trap Card "While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead." Type: "Continuous" "Scrypton" Effect Monster "You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn." ATK: 1500 DEF: 1500 Level: 5 Type: "Cyberse" Attribute: "Water" "Sea Archiver" Effect Monster "If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn." ATK: 300 DEF: 2100 Level: 3 Type: "Cyberse" Attribute: "Water" "Sea Dragon Lord Gishilnodon" Synchro Monster "1 Tuner + 1 Level 3 non-Tuner monster" When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn." ATK: 2300 DEF: 1800 Level: 5 Type: "Sea Serpent" Attribute: "Water" "Sea Dragoons of Draconia" Pendulum Normal Monster [Pendulum Effect] "When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn. [Flavor Text] Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores." ATK: 200 DEF: 2100 Level: 3 Type: "Sea Serpent" Attribute: "Water" Scale: 7 "Sea Kamen" Normal Monster "A merciless monster that tears opponents to shreds with razor-like claws." ATK: 1100 DEF: 1300 Level: 4 Type: "Aqua" Attribute: "Water" "Sea King Dragon" Normal Monster "Protected by a tough shell, this master of the sea attacks its enemies with toxic bubbles." ATK: 2000 DEF: 1700 Level: 6 Type: "Sea Serpent" Attribute: "Water" "Sea Koala" Effect Monster "Once per turn: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect." ATK: 100 DEF: 1600 Level: 2 Type: "Beast" Attribute: "Earth" "Sea Lancer" Effect Monster "You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect." ATK: 1300 DEF: 1000 Level: 5 Type: "Beast-Warrior" Attribute: "Water" "Sea Lord's Amulet" Spell Card "Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects." Type: "Continuous" "Sea Monster of Theseus" Fusion Monster "2 Tuners" ATK: 2200 DEF: 1800 Level: 5 Type: "Zombie" Attribute: "Water" "Sea Serpent Warrior of Darkness" Normal Monster "A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water." ATK: 1800 DEF: 1500 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Sea Stealth Attack" Trap Card "When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster." Type: "Continuous" "Seal of the Ancients" Spell Card "Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.)" Type: "Normal" "Seal of Wickedness" Trap Card "Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card." Type: "Continuous" "Seal, Strategist Fur Hire" Effect Monster "During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn." ATK: 1600 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Sealing Ceremony of Katon" Trap Card "Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target." Type: "Continuous" "Sealing Ceremony of Mokuton" Trap Card "Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in the opponent's Graveyard, and remove them from play." Type: "Continuous" "Sealing Ceremony of Raiton" Trap Card "Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets." Type: "Continuous" "Sealing Ceremony of Suiton" Trap Card "Once per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent's GY; banish that target." Type: "Continuous" "Sealmaster Meisei" Normal Monster "One of the few people who has a good command of Talismans. His history is a mystery." ATK: 1100 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Search Striker" Effect Monster "If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect." ATK: 1600 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Wind" "Searchlightman" Flip Effect Monster "FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Light" "Searing Fire Wall" Spell Card "Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position." Type: "Quickplay" "Sebek's Blessing" Spell Card "If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP." Type: "Quickplay" "Second Booster" Effect Monster "You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase." ATK: 1000 DEF: 500 Level: 3 Type: "Machine" Attribute: "Fire" "Second Coin Toss" Spell Card "When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn." Type: "Continuous" "Second Expedition into Danger!" Trap Card "Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn." Type: "Continuous" "Second Goblin" Union Effect Monster "Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" ATK: 100 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Dark" "Secret Barrel" Trap Card "Inflict 200 damage to your opponent for each card in their hand and for each card they control." Type: "Normal" "Secret Blast" Trap Card "Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent." Type: "Normal" "Secret Guards of the Ice Barrier" Effect Monster "Face-up "Ice Barrier" monsters you control cannot be targeted by effects of your opponent's Effect Monsters." ATK: 100 DEF: 1600 Level: 2 Type: "Aqua" Attribute: "Water" "Secret Pass to the Treasures" Spell Card "Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly." Type: "Normal" "Secret Password" Spell Card "Add 1 "Live Twin" or "Evil Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn." Type: "Normal" "Secret Sanctuary of the Spellcasters" Spell Card "When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card." Type: "Continuous" "Secret Sect Druid Dru" Effect Monster "When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn." ATK: 1800 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Secret Sect Druid Wid" Effect Monster "If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn." ATK: 0 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Secret Six Samurai - Doji" Effect Monster "When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead." ATK: 1700 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Secret Six Samurai - Fuma" Tuner Monster "If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead." ATK: 200 DEF: 1800 Level: 1 Type: "Warrior" Attribute: "Wind" "Secret Six Samurai - Genba" Tuner Monster "When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead." ATK: 500 DEF: 2100 Level: 2 Type: "Warrior" Attribute: "Fire" "Secret Six Samurai - Hatsume" Effect Monster "You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead." ATK: 1600 DEF: 1500 Level: 3 Type: "Warrior" Attribute: "Water" "Secret Six Samurai - Kizaru" Effect Monster "When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead." ATK: 1900 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Secret Six Samurai - Rihan" Fusion Monster "3 "Six Samurai" monsters with different AttributesrnMust first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead." ATK: 2400 DEF: 2400 Level: 5 Type: "Warrior" Attribute: "Light" "Secret Skills of the Six Samurai" Spell Card "Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn." Type: "Quickplay" "Secret Village of the Spellcasters" Spell Card "If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards." Type: "Field" "Secrets of Dark Magic" Spell Card "Activate 1 of the following effects. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster." Type: "Quickplay" "Secrets of the Gallant" Trap Card "Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards." Type: "Normal" "Sectarian of Secrets" Normal Monster "This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion." ATK: 700 DEF: 500 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Secure Gardna" Link Monster "1 Cyberse Link monster" After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna"." ATK: 1000 Type: "Cyberse" Attribute: "Light" Link Rating: 1 Link Markers: ["Right"] "Security Block" Spell Card "Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle." Type: "Quickplay" "Security Dragon" Link Monster "2 monsters" Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn." ATK: 1100 Type: "Cyberse" Attribute: "Light" Link Rating: 2 Link Markers: ["Top","Bottom"] "Security Orb" Trap Card "When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field." Type: "Normal" "Seed Cannon" Spell Card "Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it." Type: "Continuous" "Seed of Deception" Spell Card "Special Summon 1 Level 2 or lower Plant-Type monster from your hand." Type: "Quickplay" "Seed of Flame" Effect Monster "When this card you control is destroyed by a card effect and sent to your Graveyard: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard, except "Seed of Flame"; Special Summon that target, and if you do, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon." ATK: 1600 DEF: 1200 Level: 3 Type: "Plant" Attribute: "Fire" "Segmental Dragon" Effect Monster "You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, destroy all monsters in the Main Monster Zones with ATK less than or equal to the ATK this card had on the field." ATK: 2600 DEF: 2400 Level: 7 Type: "Cyberse" Attribute: "Light" "Seismic Crasher" Effect Monster "Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent." ATK: 1400 DEF: 300 Level: 3 Type: "Rock" Attribute: "Earth" "Seismic Shockwave" Trap Card "Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand." Type: "Continuous" "Seiyaryu" Normal Monster "A mystical dragon that burns away the unworthy with its mystic flames." ATK: 2500 DEF: 2300 Level: 7 Type: "Dragon" Attribute: "Light" "Sekka's Light" Spell Card "If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn." Type: "Normal" Effect Monster "You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1500. During the Main Phase (Quick Effect): You can target 1 monster your opponent controls with ATK less than or equal to this card; return this card to the hand, and if you do, take control of that opponent's monster until the End Phase. You can only use this effect of "Seleglare the Luminous Lunar Dragon" once per turn." ATK: 2400 DEF: 1000 Level: 6 Type: "Dragon" Attribute: "Light" "Selene, Queen of the Master Magicians" Link Monster "2+ monsters, including a Spellcaster monster" If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to." ATK: 1850 Type: "Spellcaster" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Self-Destruct Ant" Flip Effect Monster "FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn." ATK: 1500 DEF: 1000 Level: 3 Type: "Insect" Attribute: "Earth" "Self-Destruct Button" Trap Card "You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0." Type: "Normal" "Self-Mummification" Spell Card "Select 1 monster you control, and send it to the Graveyard." Type: "Quickplay" "Senet Switch" Spell Card "Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent (horizontal) unoccupied Monster Card Zone." Type: "Continuous" "Sengenjin" Normal Monster "An unstoppable savage that carries Millennium Items." ATK: 2750 DEF: 2500 Level: 8 Type: "Beast-Warrior" Attribute: "Earth" "Senior Silver Ninja" Effect Monster "When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field." ATK: 2300 DEF: 2200 Level: 6 Type: "Warrior" Attribute: "Earth" "Senju of the Thousand Hands" Effect Monster "When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand." ATK: 1400 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Senri Eye" Spell Card "Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card." Type: "Continuous" "Sentence of Doom" Trap Card "You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn." Type: "Continuous" "Sentinel of the Seas" Normal Monster "A merman warrior that relentlessly attacks those who pollute the seas with their presence." ATK: 1300 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Sentry Soldier of Stone" Effect Monster "If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn." ATK: 1300 DEF: 2000 Level: 3 Type: "Rock" Attribute: "Earth" "Sephylon, the Ultimate Timelord" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000." ATK: 4000 DEF: 4000 Level: 10 Type: "Fairy" Attribute: "Light" "Seraphim Papillon" Link Monster "2+ monsters with different namesnGains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position." ATK: 2100 Type: "Insect" Attribute: "Wind" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Serenade the Melodious Diva" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a Fairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 400 DEF: 1900 Level: 4 Type: "Fairy" Attribute: "Light" "Serene Psychic Witch" Effect Monster "When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect." ATK: 1400 DEF: 1200 Level: 3 Type: "Psychic" Attribute: "Earth" "Sergeant Electro" Effect Monster "Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is face-up on the field, its target(s) cannot be activated." ATK: 1600 DEF: 1300 Level: 4 Type: "Machine" Attribute: "Fire" "Serial Spell" Spell Card "Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card." Type: "Quickplay" "Serpent Marauder" Normal Monster "A snake with a single eye that blows an icy breath to freeze its opponents." ATK: 700 DEF: 600 Level: 2 Type: "Reptile" Attribute: "Earth" "Serpent Night Dragon" Normal Monster "A dragon created from the soul of a wicked knight." ATK: 2350 DEF: 2400 Level: 7 Type: "Dragon" Attribute: "Dark" "Serpent Suppression" Trap Card "Face-up Attack Position monsters with 0 ATK your opponent controls cannot be destroyed by battle with "Reptilianne" monsters." Type: "Continuous" "Serpentine Princess" Effect Monster "If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck." ATK: 1400 DEF: 2000 Level: 4 Type: "Reptile" Attribute: "Water" "Servant of Catabolism" Effect Monster "This monster may attack your opponent's Life Points directly." ATK: 700 DEF: 500 Level: 3 Type: "Aqua" Attribute: "Light" "Servant of Endymion" Pendulum Effect Monster [Pendulum Effect] "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [Monster Effect] "You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster." ATK: 900 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Wind" Scale: 2 "Serziel, Watcher of the Evil Eye" Effect Monster "When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control." ATK: 1600 DEF: 1400 Level: 4 Type: "Fiend" Attribute: "Dark" "Set Rotation" Spell Card "Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells." Type: "Quickplay" "Setuppercut" Trap Card "When a monster you control is destroyed by battle: Special Summon 1 monster from your hand or Deck with ATK less than or equal to that destroyed monster, in face-down Defense Position. You can only activate 1 "Setuppercut" per turn." Type: "Normal" "Seven Cities of the Golden Land" Spell Card "During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn." Type: "Continuous" "Seven Swords Warrior" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target." ATK: 2300 DEF: 1800 Level: 7 Type: "Warrior" Attribute: "Earth" "Seven Tools of the Bandit" Trap Card "When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it." Type: "Counter" "Sextet Summon" Spell Card "Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn." Type: "Normal" "Shaddoll Beast" Flip Effect Monster "FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn." ATK: 2200 DEF: 1700 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Shaddoll Construct" Link Monster "2 Flip monsters" During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn." ATK: 1200 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Left","Right"] "Shaddoll Core" Trap Card "Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 0). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand." Type: "Continuous" "Shaddoll Dragon" Flip Effect Monster "FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn." ATK: 1900 DEF: 0 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Shaddoll Falco" Tuner Monster "FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position. If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn." ATK: 600 DEF: 1400 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Shaddoll Fusion" Spell Card "Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn." Type: "Normal" "Shaddoll Hedgehog" Flip Effect Monster "FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn." ATK: 800 DEF: 200 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Shaddoll Hound" Flip Effect Monster "FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand. If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn." ATK: 1600 DEF: 900 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Shaddoll Schism" Trap Card "During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn." Type: "Continuous" "Shaddoll Squamata" Flip Effect Monster "FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn." ATK: 1800 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Shaddoll Zefracore" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. [Monster Effect] "If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn." ATK: 450 DEF: 0 Level: 4 Type: "Rock" Attribute: "Dark" Scale: 7 "Shaddoll Zefranaga" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. [Monster Effect] "If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn." ATK: 900 DEF: 100 Level: 2 Type: "Spellcaster" Attribute: "Dark" Scale: 1 "Shadow Delver" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn." ATK: 1500 DEF: 500 Level: 4 Type: "Fiend" Attribute: "Dark" "Shadow Ghoul" Effect Monster "This card gains 100 ATK for each monster in your Graveyard." ATK: 1600 DEF: 1300 Level: 5 Type: "Zombie" Attribute: "Dark" "Shadow Impulse" Trap Card "When a Synchro Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 "Shadow Impulse" per turn." Type: "Normal" "Shadow of Eyes" Trap Card "When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)" Type: "Normal" "Shadow of the Six Samurai - Shien" XYZ Monster "2 Level 4 "Six Samurai" monsters" Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn." ATK: 2500 DEF: 400 Level: 4 Type: "Warrior" Attribute: "Earth" "Shadow Specter" Normal Monster "Powerful in groups, this animal spirit can be found in the wastelands." ATK: 500 DEF: 200 Level: 1 Type: "Zombie" Attribute: "Dark" "Shadow Spell" Trap Card "Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card." Type: "Continuous" "Shadow Tamer" Flip Effect Monster "(This card is always treated as an "Archfiend" card.) FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase." ATK: 800 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Earth" "Shadow Toon" Spell Card "If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn." Type: "Normal" "Shadow Vampire" Effect Monster "Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster." ATK: 2000 DEF: 0 Level: 5 Type: "Zombie" Attribute: "Dark" "Shadow-Imprisoning Mirror" Trap Card "Negate all DARK monster effects activated on the field or in the Graveyard." Type: "Continuous" "Shadowknight Archfiend" Effect Monster "The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved." ATK: 2000 DEF: 1600 Level: 4 Type: "Fiend" Attribute: "Wind" "Shadowpriestess of Ohm" Effect Monster "You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent." ATK: 1700 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Shadowslayer" Effect Monster "If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly." ATK: 1400 DEF: 200 Level: 4 Type: "Fiend" Attribute: "Dark" "Shafu, the Wheeled Mayakashi" Effect Monster "If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters." ATK: 1200 DEF: 400 Level: 3 Type: "Zombie" Attribute: "Earth" "Shaman of the Tenyi" Link Monster "2 Wyrm monsters" You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn." ATK: 1600 Type: "Wyrm" Attribute: "Fire" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Shapesister" Trap Card "Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn." Type: "Continuous" "Shapesnatch" Normal Monster "A bow tie with horrible power, it attacks an opponent by controlling others." ATK: 1200 DEF: 1700 Level: 5 Type: "Machine" Attribute: "Dark" "Shard of Greed" Spell Card "Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards." Type: "Continuous" "Share the Pain" Spell Card "Tribute 1 monster; make your opponent Tribute 1 monster (for no effect)." Type: "Normal" "Shared Ride" Spell Card "For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn." Type: "Quickplay" "Shark Caesar" XYZ Monster "3 or more (max. 5) Level 3 monsters" Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it, during the Damage Step only." ATK: 1800 DEF: 2000 Level: 3 Type: "Fish" Attribute: "Water" "Shark Cruiser" Effect Monster "If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck." ATK: 1800 DEF: 2200 Level: 5 Type: "Fish" Attribute: "Water" "Shark Fortress" XYZ Monster "2 Level 5 monsters" Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn." ATK: 2400 DEF: 1800 Level: 5 Type: "Fish" Attribute: "Dark" "Shark Stickers" Effect Monster "When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster." ATK: 200 DEF: 1000 Level: 3 Type: "Fish" Attribute: "Water" "Sharkraken" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 WATER monster." ATK: 2400 DEF: 2100 Level: 6 Type: "Fish" Attribute: "Water" "Shatter the Darkness" Spell Card "If you Normal or Special Summon a non-Token Normal Monster(s): You can draw 1 card. When an attack is declared involving your monster listed below and an opponent's monster: You can make your monster gain ATK equal to that opponent's monster's ATK, until the end of this turn. Level 5 or higher Normal monster" Monster that was Ritual Summoned using a Normal monster" Monster that was Fusion, Synchro, or Xyz Summoned using a Normal Monster as materialr You can only use each effect of "Shatter the Darkness" once per turn." Type: "Continuous" "Shattered Axe" Trap Card "Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card." Type: "Continuous" "Shell Knight" Effect Monster "When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or, if "Fossil Fusion" is in your GY, you can Special Summon it instead, also, in either case, you cannot activate cards, or the effects of cards, with the same name as that card for the rest of this turn. You can only use this effect of "Shell Knight" once per turn." ATK: 0 DEF: 2000 Level: 4 Type: "Rock" Attribute: "Earth" "Shelrokket Dragon" Effect Monster "When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Shelrokket Dragon". You can only use each effect of "Shelrokket Dragon" once per turn." ATK: 1100 DEF: 2000 Level: 2 Type: "Dragon" Attribute: "Dark" "Shiba-Warrior Taro" Tuner Monster "This card cannot be destroyed by battle. When a card on the field is destroyed by battle or by a card effect, return this face-up card to its owner's hand." ATK: 800 DEF: 600 Level: 2 Type: "Beast-Warrior" Attribute: "Earth" "Shield & Sword" Spell Card "Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn." Type: "Normal" "Shield Crush" Spell Card "Target 1 Defense Position monster on the field; destroy that target." Type: "Normal" "Shield Handler" Trap Card "When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent's targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroyed by card effects." Type: "Normal" "Shield Spear" Trap Card "Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn." Type: "Normal" "Shield Warrior" Effect Monster "During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle." ATK: 800 DEF: 1600 Level: 3 Type: "Warrior" Attribute: "Earth" "Shield Wing" Effect Monster "Twice per turn, this card cannot be destroyed by battle." ATK: 0 DEF: 900 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Shield Worm" Effect Monster "When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control." ATK: 800 DEF: 2000 Level: 4 Type: "Insect" Attribute: "Earth" "Shien's Advisor" Effect Monster "If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned." ATK: 1200 DEF: 400 Level: 4 Type: "Warrior" Attribute: "Earth" "Shien's Castle of Mist" Spell Card "When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only." Type: "Field" "Shien's Daredevil" Effect Monster "When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target." ATK: 1600 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Shien's Dojo" Spell Card "Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card." Type: "Continuous" "Shien's Footsoldier" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck." ATK: 700 DEF: 300 Level: 2 Type: "Warrior" Attribute: "Earth" "Shien's Scheme" Trap Card "If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand." Type: "Normal" "Shien's Smoke Signal" Spell Card "Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand." Type: "Normal" "Shien's Spy" Spell Card "Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn." Type: "Normal" "Shien's Squire" Tuner Monster "During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn." ATK: 300 DEF: 700 Level: 1 Type: "Warrior" Attribute: "Earth" "Shift" Trap Card "When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target." Type: "Normal" "Shifting Shadows" Spell Card "Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position." Type: "Continuous" "Shinato's Ark" Spell Card "This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand." Type: "Ritual" "Shinato, King of a Higher Plane" Ritual Effect Monster "This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster." ATK: 3300 DEF: 3000 Level: 8 Type: "Fairy" Attribute: "Light" "Shine Knight" Effect Monster "This card is Level 4 while in face-up Defense Position." ATK: 400 DEF: 1900 Level: 3 Type: "Warrior" Attribute: "Light" "Shine Palace" Spell Card "Equip only to a LIGHT monster. It gains 700 ATK." Type: "Equip" "Shining Abyss" Normal Monster "This monster employs the powers of both Light and Darkness." ATK: 1600 DEF: 1800 Level: 4 Type: "Fairy" Attribute: "Light" "Shining Angel" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position." ATK: 1400 DEF: 800 Level: 4 Type: "Fairy" Attribute: "Light" "Shining Draw" Spell Card "To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can target 1 "Utopia" Xyz Monster you control, then activate 1 of these effects;r Equip any number of "ZW -" monsters with different names from your Deck/Extra Deck to it. Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster with a different name from that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)" Type: "Normal" "Shining Elf" XYZ Monster "2 Level 2 monsters" When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK." ATK: 1600 DEF: 1000 Level: 2 Type: "Spellcaster" Attribute: "Wind" "Shining Friendship" Normal Monster "The peacemaker among monsters." ATK: 1300 DEF: 1100 Level: 4 Type: "Fairy" Attribute: "Light" "Shining Hope Road" Spell Card "Target 3 monsters in your Graveyard; Special Summon all 3, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 "Utopia" or "Utopic" Xyz Monster using only those 3 monsters. You cannot Special Summon other monsters during the turn you activate this card." Type: "Normal" "Shining Silver Force" Trap Card "Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls." Type: "Counter" "Shinobaron Peacock" Ritual Effect Monster "You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500)." ATK: 3000 DEF: 2500 Level: 8 Type: "Winged Beast" Attribute: "Wind" "Shinobaroness Peacock" Ritual Effect Monster "You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500)." ATK: 2500 DEF: 3000 Level: 8 Type: "Winged Beast" Attribute: "Wind" "Shinobi Necro" Tuner Monster "If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn." ATK: 800 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Dark" "Shinobird Crane" Spirit Monster "Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand." ATK: 1500 DEF: 1500 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Shinobird Crow" Spirit Monster "Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand." ATK: 0 DEF: 0 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Shinobird Pigeon" Spirit Monster "Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand." ATK: 1000 DEF: 1800 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Shinobird Power Spot" Spell Card "Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn." Type: "Continuous" "Shinobird Salvation" Trap Card "If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn." Type: "Continuous" "Shinobird's Calling" Spell Card "This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon." Type: "Ritual" "Shiny Black "C" Effect Monster "During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target." ATK: 200 DEF: 500 Level: 1 Type: "Insect" Attribute: "Earth" "Shiny Black "C" Squadder" Normal Monster "Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!" ATK: 2000 DEF: 0 Level: 4 Type: "Insect" Attribute: "Earth" "Shiranui Samurai" Effect Monster "(Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your GY, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn." ATK: 1800 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Fire" 064,"Shiranui Samuraisaga" Synchro Monster "1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters" Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn." ATK: 2500 DEF: 0 Level: 6 Type: "Zombie" Attribute: "Fire" "Shiranui Shogunsaga" Synchro Monster "1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters" If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn." ATK: 3000 DEF: 0 Level: 8 Type: "Zombie" Attribute: "Fire" "Shiranui Skillsaga Supremacy" Link Monster "2+ Zombie monsters" Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn." ATK: 2300 Type: "Zombie" Attribute: "Fire" Link Rating: 3 Link Markers: ["Top","Left","Bottom"] "Shiranui Smith" Effect Monster "If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle." ATK: 1000 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Fire" "Shiranui Solitaire" Effect Monster "You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn." ATK: 500 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Fire" "Shiranui Spectralsword" Tuner Monster "If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn." ATK: 800 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Fire" "Shiranui Spectralsword Shade" Tuner Monster "You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn." ATK: 800 DEF: 0 Level: 3 Type: "Zombie" Attribute: "Fire" "Shiranui Spiritmaster" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn." ATK: 1500 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Fire" "Shiranui Squire" Effect Monster "When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn." ATK: 1500 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Fire" "Shiranui Squiresaga" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. Zombie: You can have all monsters you control gain 300 ATK. FIRE: You can destroy 1 Spell/Trap on the field. Synchro: You can destroy 1 monster on the field." ATK: 2100 DEF: 0 Level: 7 Type: "Zombie" Attribute: "Fire" "Shiranui Style Samsara" Trap Card "This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card." Type: "Continuous" "Shiranui Style Solemnity" Spell Card "This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects. Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field). Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY." Type: "Continuous" "Shiranui Style Success" Trap Card "Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn." Type: "Normal" "Shiranui Style Swallow's Slash" Trap Card "Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn." Type: "Normal" "Shiranui Style Synthesis" Spell Card "Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only activate 1 "Shiranui Style Synthesis" per turn." Type: "Field" "Shiranui Sunsaga" Synchro Monster "1 Zombie Tuner + 1+ non-Tuner Zombie monsters" If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn." ATK: 3500 DEF: 0 Level: 10 Type: "Zombie" Attribute: "Fire" "Shiranui Swordmaster" Effect Monster "If this card is in your GY and you control 2 or more "Shiranui" monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn." ATK: 600 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Fire" "Shiranui Swordsaga" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn." ATK: 1900 DEF: 0 Level: 5 Type: "Zombie" Attribute: "Fire" "Shire, Lightsworn Spirit" Effect Monster "This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard." ATK: 400 DEF: 1400 Level: 3 Type: "Fairy" Attribute: "Light" "Shock Surprise" Spell Card "Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them." Type: "Normal" "Shock Troops of the Ice Barrier" Effect Monster "You can Tribute this card to select 1 face-up WATER monster on the field, destroy it, and add 1 "Ice Barrier" monster from your Deck to your hand." ATK: 1500 DEF: 800 Level: 3 Type: "Spellcaster" Attribute: "Water" "Shocktopus" Effect Monster "When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position." ATK: 1600 DEF: 800 Level: 4 Type: "Fish" Attribute: "Water" "Shogi Knight" Effect Monster "When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon 1 Level 3 EARTH monster from your hand in face-up Defense Position." ATK: 800 DEF: 400 Level: 3 Type: "Beast-Warrior" Attribute: "Earth" "Shogi Lance" Effect Monster "Once per turn: You can target 1 other Level 3 Beast-Warrior-Type monster you control; the Levels of that monster and this card become the combined Levels of those monsters." ATK: 500 DEF: 500 Level: 3 Type: "Beast-Warrior" Attribute: "Earth" "Shooting Majestic Star Dragon" Synchro Monster "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro monster" Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card." ATK: 4000 DEF: 3300 Level: 11 Type: "Dragon" Attribute: "Wind" "Shooting Quasar Dragon" Synchro Monster "1 Tuner Synchro Monster + 2 or more non-Tuner Synchro monsters" Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck." ATK: 4000 DEF: 4000 Level: 12 Type: "Dragon" Attribute: "Light" "Shooting Riser Dragon" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control." ATK: 2100 DEF: 1700 Level: 7 Type: "Dragon" Attribute: "Light" "Shooting Star" Trap Card "If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target." Type: "Normal" "Shooting Star Bow - Ceal" Spell Card "The equipped monster loses 1000 ATK, but it can attack your opponent directly." Type: "Equip" "Shooting Star Dragon" Synchro Monster "1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect." ATK: 3300 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Wind" "Shooting Star Dragon T.G. EX" Synchro Monster "1 Tuner Synchro Monster + 1+ non-Tuner Synchro monsters" When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. When an opponent's monster declares an attack: You can negate the attack. During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card." ATK: 3300 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Wind" "Shootingcode Talker" Link Monster "2+ Cyberse monsters" At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn." ATK: 2300 Type: "Cyberse" Attribute: "Water" Link Rating: 3 Link Markers: ["Top","Left","Bottom"] "Shopina the Melodious Maestra" Effect Monster "Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect." ATK: 2300 DEF: 1700 Level: 7 Type: "Fairy" Attribute: "Light" "Shore Knight" Effect Monster "Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY." ATK: 1400 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Water" "Short Circuit" Spell Card "Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls." Type: "Normal" "Shovel Crusher" Normal Monster "Armed with a pair of shovels, this monster will destroy anything that stands in its way." ATK: 900 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Earth" "Showdown of the Secret Sense Scroll Techniques" Trap Card "When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card." Type: "Counter" "Shreddder" Effect Monster "Once per turn: You can send 1 Machine-Type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's; destroy that target." ATK: 1600 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Earth" "Shrine of Mist Valley" Spell Card "Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated." Type: "Field" "Shrink" Spell Card "Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn." Type: "Quickplay" "Shuffle Reborn" Spell Card "If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn." Type: "Normal" "Shura the Combat Star" Fusion Monster "Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster" Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)" ATK: 0 DEF: 0 Level: 12 Type: "Warrior" Attribute: "Dark" "Shurit, Strategist of the Nekroz" Effect Monster "If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn." ATK: 300 DEF: 1800 Level: 3 Type: "Warrior" Attribute: "Water" "Shutendoji" Effect Monster "Once per turn: You can activate 1 of these effects. Banish 2 Zombie monsters from your GY; draw 1 card. Target 1 of your banished Zombie monsters; place that target on the top of your Deck." ATK: 1500 DEF: 800 Level: 4 Type: "Zombie" Attribute: "Earth" "Shuttleroid" Effect Monster "When this card is targeted for an attack: You can banish this card. During your next Standby Phase: Special Summon this card banished by this effect. If Summoned this way: Inflict 1000 damage to your opponent." ATK: 1000 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Wind" "Side Effects?" Trap Card "Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect." Type: "Normal" "Signal Warrior" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed. 4: Inflict 800 damage to your opponent. 7: Draw 1 card. 10: Destroy 1 card on the field." ATK: 2400 DEF: 1000 Level: 7 Type: "Warrior" Attribute: "Light" "Silent Abyss" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters." ATK: 2000 DEF: 1500 Level: 7 Type: "Reptile" Attribute: "Water" "Silent Angler" Effect Monster "If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn." ATK: 800 DEF: 1400 Level: 4 Type: "Fish" Attribute: "Water" "Silent Burning" Spell Card "During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand." Type: "Quickplay" "Silent Doom" Spell Card "Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack." Type: "Normal" "Silent Graveyard" Spell Card "Discard 1 card; effects that activate in the GY this turn are negated." Type: "Quickplay" "Silent Insect" Effect Monster "This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards." ATK: 200 DEF: 300 Level: 2 Type: "Insect" Attribute: "Earth" "Silent Magician" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions." ATK: 1000 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Silent Magician LV4" Effect Monster "Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck." ATK: 1000 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Light" "Silent Magician LV8" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects." ATK: 3500 DEF: 1000 Level: 8 Type: "Spellcaster" Attribute: "Light" "Silent Paladin" Effect Monster "When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand." ATK: 500 DEF: 1500 Level: 4 Type: "Fairy" Attribute: "Light" "Silent Psychic Wizard" Effect Monster "When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect." ATK: 1900 DEF: 0 Level: 4 Type: "Psychic" Attribute: "Earth" "Silent Sea Nettle" Effect Monster "If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters the turn you activate this effect, except WATER monsters. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn." ATK: 800 DEF: 1300 Level: 4 Type: "Aqua" Attribute: "Water" "Silent Strider" Effect Monster "You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase." ATK: 300 DEF: 700 Level: 2 Type: "Insect" Attribute: "Earth" "Silent Sword Slash" Spell Card "Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand." Type: "Quickplay" "Silent Swordsman" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions." ATK: 1000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Silent Swordsman LV3" Effect Monster "Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up." ATK: 1000 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Light" "Silent Swordsman LV5" Effect Monster "Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck." ATK: 2300 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Light" "Silent Swordsman LV7" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field." ATK: 2800 DEF: 1000 Level: 7 Type: "Warrior" Attribute: "Light" "Silent Wobby" Effect Monster "During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3." ATK: 1000 DEF: 2000 Level: 4 Type: "Fish" Attribute: "Water" "Sillva, Warlord of Dark World" Effect Monster "If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order." ATK: 2300 DEF: 1400 Level: 5 Type: "Fiend" Attribute: "Dark" "Silpheed" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand." ATK: 1700 DEF: 700 Level: 4 Type: "Fairy" Attribute: "Wind" "Silver Bow and Arrow" Spell Card "A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points." Type: "Equip" "Silver Fang" Normal Monster "A snow wolf that's beautiful to the eye, but absolutely vicious in battle." ATK: 1200 DEF: 800 Level: 3 Type: "Beast" Attribute: "Earth" "Silver Gadget" Effect Monster "When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Light" "Silver Sentinel" Effect Monster "You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any)." ATK: 1500 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Earth" "Silver Wing" Spell Card "Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead." Type: "Equip0 "Silver's Cry" Spell Card "Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn." Type: "Quickplay" "Silverrokket Dragon" Effect Monster "When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn." ATK: 1900 DEF: 100 Level: 4 Type: "Dragon" Attribute: "Dark" "SIMM Tablir" Effect Monster "You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn." ATK: 0 DEF: 1800 Level: 5 Type: "Cyberse" Attribute: "Dark" "Simorgh of Darkness" Effect Monster "While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn. If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not). When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card." ATK: 2900 DEF: 2000 Level: 8 Type: "Winged Beast" Attribute: "Dark" "Simorgh Onslaught" Spell Card "Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn." Type: "Normal" "Simorgh Repulsion" Spell Card "Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn." Type: "Normal" "Simorgh Sky Battle" Trap Card "Winged Beast monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 "Simorgh" monsters you control with different original Attributes whose original Levels are 7 or higher; return as many cards on the field to the hand as possible, and if you do, take 500 damage for each card returned to the hand, then inflict damage to your opponent equal to the damage you took. You can only use this effect of "Simorgh Sky Battle" once per turn." Type: "Continuous" "Simorgh, Bird of Ancestry" Effect Monster "Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand." ATK: 2900 DEF: 2000 Level: 8 Type: "Winged Beast" Attribute: "Wind" "Simorgh, Bird of Beginning" Effect Monster "When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn." ATK: 0 DEF: 1600 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Simorgh, Bird of Bringing" Effect Monster "When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn." ATK: 1000 DEF: 1000 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Simorgh, Bird of Calamity" Effect Monster "When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn." ATK: 1500 DEF: 200 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Simorgh, Bird of Divinity" Effect Monster "This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls." ATK: 2700 DEF: 1000 Level: 7 Type: "Winged Beast" Attribute: "Wind" "Simorgh, Bird of Protection" Effect Monster "When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn." ATK: 1400 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Simorgh, Bird of Sovereignty" Link Monster "2+ monsters, including a Winged Beast monster" Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn." ATK: 2400 Type: "Winged Beast" Attribute: "Wind" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Simorgh, Lord of the Storm" Effect Monster "Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck. When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand." ATK: 2900 DEF: 2000 Level: 8 Type: "Winged Beast" Attribute: "Wind" "Simultaneous Loss" Trap Card "Each player sends the top card of their Deck to the Graveyard." Type: "Normal" "Single Purchase" Spell Card "If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name." Type: "Normal" "Sinister Seeds" Trap Card "When a monster you control is destroyed by a battle in which you took damage, and it was in face-up Attack Position at the start of the Damage Step and when it was destroyed: Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of battle damage you took from that battle." Type: "Normal" "Sinister Serpent" Effect Monster "During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn." ATK: 300 DEF: 250 Level: 1 Type: "Reptile" Attribute: "Water" "Sinister Shadow Games" Trap Card "Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position." Type: "Normal" "Sinister Sprocket" Tuner Monster "If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card." ATK: 400 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Sinister Yorishiro" Trap Card "Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead." Type: "Continuous" "Sirenorca" Effect Monster "If you control both Fish and Winged Beast-Type monsters, you can Special Summon this card (from your hand). When you do: You can declare a Level from 3 to 5; the Levels of all monsters you currently control become the declared Level. If you activate this effect, monsters you control cannot activate their effects for the rest of this turn, except WATER monsters." ATK: 2200 DEF: 1000 Level: 5 Type: "Winged Beast" Attribute: "Water" "Sishunder" Effect Monster "When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand." ATK: 900 DEF: 400 Level: 4 Type: "Thunder" Attribute: "Light" "Six Samurai United" Spell Card "Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card." Type: "Continuous" "Six Scrolls of the Samurai" Spell Card "Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck." Type: "Quickplay" "Six Strike - Thunder Blast" Trap Card "Remove 1 Bushido Counter from your side of the field to activate 1 of these effects. Target 1 monster your opponent controls; destroy that target. Target 1 card your opponent controls; return that target to the hand." Type: "Normal" "Six Strike - Triple Impact" Spell Card "If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: Destroy all face-up monsters your opponent controls. Destroy all face-up Spell/Trap Cards your opponent controls. Destroy all Set Spell/Trap Cards your opponent controls." Type: "Normal" "Six Style - Dual Wield" Trap Card "If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand." Type: "Normal" "Sixth Sense" Trap Card "Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result." Type: "Normal" Flip Effect Monster "FLIP: Draw 1 card." ATK: 900 DEF: 400 Level: 2 Type: "Fairy" Attribute: "Light" "Skelesaurus" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position, and if you do, it becomes Zombie-Type." ATK: 1700 DEF: 1400 Level: 4 Type: "Zombie" Attribute: "Dark" "Skelgon" Fusion Monster "The Snake Hair" + "Blackland Fire Dragon" ATK: 1700 DEF: 1900 Level: 6 Type: "Zombie" Attribute: "Dark" "Skill Drain" Trap Card "Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated)." Type: "Continuous4949-4The Lost Art Promotion L"LART01, "Skill Prisoner" Trap Card "Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect." Type: "Normal" {"id":"Skill Successor" Trap Card "Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn." Type: "Normal" "Skilled Blue Magician" Effect Monster "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it." ATK: 1800 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Light" "Skilled Dark Magician" Effect Monster "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY." ATK: 1900 DEF: 1700 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Skilled Red Magician" Effect Monster "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it." ATK: 1600 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Skilled White Magician" Effect Monster "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard." ATK: 1700 DEF: 1900 Level: 4 Type: "Spellcaster" Attribute: "Light" "Skreech" Effect Monster "If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY." ATK: 1500 DEF: 400 Level: 4 Type: "Reptile" Attribute: "Water" "Skull Archfiend of Lightning" Effect Monster "During each of your Standby Phases, you must pay 500 Life Points (this is not optional), or this card is destroyed. Before resolving an opponent's card effect that targets this card, roll a six-sided die, negate the effect if you roll 1, 3, or 6, and if you do, destroy that card." ATK: 2500 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Skull Conductor" Effect Monster "If this card is face-up on the field at the end of the Battle Phase: Destroy this face-up card. You can send this card from your hand to the Graveyard; Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000." ATK: 2000 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Dark" "Skull Dice" Trap Card "Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn." Type: "Normal" "Skull Dog Marron" Normal Monster "A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him." ATK: 1350 DEF: 2000 Level: 4 Type: "Beast" Attribute: "Earth" "Skull Flame" Effect Monster "Once per turn, you can Special Summon 1 "Burning Skull Head" from your hand. You cannot conduct your Battle Phase the turn you activate this effect. You can add 1 "Burning Skull Head" from your Graveyard to your hand instead of conducting a normal draw in your Draw Phase." ATK: 2600 DEF: 2000 Level: 8 Type: "Zombie" Attribute: "Fire" "Skull Guardian" Ritual Monster "This monster can only be Ritual Summoned with the Ritual Spell Card, "Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand." ATK: 2050 DEF: 2500 Level: 7 Type: "Warrior" Attribute: "Light" "Skull Invitation" Trap Card "Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent." Type: "Continuous" "Skull Knight" Fusion Monster "Tainted Wisdom" + "Ancient Brain" ATK: 2650 DEF: 2250 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Skull Knight #2" Effect Monster "If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck." ATK: 1000 DEF: 1200 Level: 3 Type: "Fiend" Attribute: "Dark" "Skull Kraken" Effect Monster "When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the battle position of this card." ATK: 600 DEF: 1600 Level: 3 Type: "Aqua" Attribute: "Dark" "Skull Lair" Trap Card "Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play." Type: "Continuous" "Skull Mariner" Normal Monster "A pirate ship that appears out of the mist and sinks any seagoing vessels." ATK: 1600 DEF: 900 Level: 4 Type: "Warrior" Attribute: "Water" "Skull Meister" Effect Monster "When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect." ATK: 1700 DEF: 400 Level: 4 Type: "Fiend" Attribute: "Dark" "Skull Red Bird" Normal Monster "This monster swoops down and attacks with a rain of knives stored in its wings." ATK: 1550 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Skull Servant" Normal Monster "A skeletal ghost that isn't strong but can mean trouble in large numbers." ATK: 300 DEF: 200 Level: 1 Type: "Zombie" Attribute: "Dark" "Skull Stalker" Normal Monster "Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah!" ATK: 900 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Dark" "Skull-Mark Ladybug" Effect Monster "When this card is sent to the Graveyard, increase your Life Points by 1000 points." ATK: 500 DEF: 1500 Level: 4 Type: "Insect" Attribute: "Earth" "Skullbird" Fusion Monster "Takuhee" + "Temple of Skulls" ATK: 1900 DEF: 1700 Level: 6 Type: "Winged Beast" Attribute: "Wind" "Sky Cavalry Centaurea" XYZ Monster "2 Level 2 monsters" This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand." ATK: 2000 DEF: 0 Level: 2 Type: "Beast-Warrior" Attribute: "Light" "Sky Dragon" Normal Monster "A flying dragon with four wings housing some very dangerous blades." ATK: 1900 DEF: 1800 Level: 6 Type: "Dragon" Attribute: "Wind" "Sky Dragoons of Draconia" Pendulum Normal Monster [Pendulum Effect] "Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. [Flavor Text] Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security." ATK: 2200 DEF: 200 Level: 5 Type: "Winged Beast" Attribute: "Wind" Scale: 7 "Sky Galloping Gaia the Dragon Champion" Fusion Monster "1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster." ATK: 2600 DEF: 2100 Level: 7 Type: "Dragon" Attribute: "Wind" "Sky Iris" Spell Card "Your opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn." Type: "Field" "Sky Scourge Cidhels" Effect Monster "Cannot be Special Summoned. If this card is Tribute Summoned by Tributing one of the following monsters from the field: You can apply that effect. LIGHT Fairy: Add 1 LIGHT Fairy or 1 DARK Fiend monster from your Deck to your hand. DARK Fiend: Send 1 LIGHT Fairy monster and/or 1 DARK Fiend monster from your Deck to the GY." ATK: 2200 DEF: 1600 Level: 6 Type: "Fiend" Attribute: "Earth" "Sky Scourge Enrise" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn." ATK: 2400 DEF: 1500 Level: 8 Type: "Fairy" Attribute: "Light" "Sky Scourge Invicil" Effect Monster "This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: LIGHT Fairy-Type monster: Negate the effects of all Spell Cards. DARK Fiend-Type monster: Negate the effects of all Trap Cards." ATK: 2200 DEF: 1600 Level: 6 Type: "Fairy" Attribute: "Earth" "Sky Scourge Norleras" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card." ATK: 2400 DEF: 1500 Level: 8 Type: "Fiend" Attribute: "Dark" "Sky Scout" Normal Monster "With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky." ATK: 1800 DEF: 600 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Sky Striker Ace - Hayate" Link Monster "1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY." ATK: 1500 Type: "Machine" Attribute: "Wind" Link Rating: 1 Link Markers: ["Bottom-Left"] "Sky Striker Ace - Kagari" Link Monster "1 non-FIRE "Sky Striker Ace" monster" If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn." ATK: 1500 Type: "Machine" Attribute: "Fire" Link Rating: 1 Link Markers: ["Top-Left"] "Sky Striker Ace - Kaina" Link Monster "1 non-EARTH "Sky Striker Ace" monster" If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn." ATK: 1500 Type: "Machine" Attribute: "Earth" Link Rating: 1 Link Markers: ["Bottom-Right"] "Sky Striker Ace - Raye" Effect Monster "(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Dark" "Sky Striker Ace - Roze" Effect Monster "If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Light" "Sky Striker Ace - Shizuku" Link Monster "1 non-WATER "Sky Striker Ace" monster" Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn." ATK: 1500 Type: "Machine" Attribute: "Water" Link Rating: 1 Link Markers: ["Top-Right"] "Sky Striker Ace - Zeke" Link Monster "2 monsters, including a "Sky Striker Ace" monster" Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY." ATK: 1500 Type: "Machine" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] "Sky Striker Airspace - Area Zero" Spell Card "You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn." Type: "Field" "Sky Striker Maneuver - Afterburners!" Spell Card "If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field." Type: "Normal" "Sky Striker Maneuver - Jamming Waves!" Spell Card "If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field." Type: "Normal" "Sky Striker Maneuver - Scissors Cross" Spell Card "If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead." Type: "Normal" "Sky Striker Maneuver - Vector Blast" Spell Card "If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck." Type: "Normal" "Sky Striker Mecha - Eagle Booster" Spell Card "If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn." Type: "Quickplay" "Sky Striker Mecha - Hornet Drones" Spell Card "If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead." Type: "Quickplay" "Sky Striker Mecha - Shark Cannon" Spell Card "If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack." Type: "Quickplay" "Sky Striker Mecha - Widow Anchor" Spell Card "If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase." Type: "Quickplay" "Sky Striker Mecha Modules - Multirole" Spell Card "Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field." Type: "Continuous" Spell Card "Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck." Type: "Normal" "Sky Striker Mobilize - Engage!" Spell Card "If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card." Type: "Normal" "Skydive Scorcher" Spell Card "Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead." Type: "Normal" "Skypalace Gangaridai" XYZ Monster "2 Level 10 monsters" You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect." ATK: 3400 DEF: 3000 Level: 10 Type: "Machine" Attribute: "Wind" "Skyscraper" Spell Card "If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only." Type: "Field" "Skyscraper 2 - Hero City" Spell Card "Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target." Type: "Field" "Skystarray" Effect Monster "This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase." ATK: 600 DEF: 300 Level: 3 Type: "Sea Serpent" Attribute: "Wind" "Slacker Magician" XYZ Monster "2 Level 1 monsters" Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card." ATK: 200 DEF: 2100 Level: 1 Type: "Spellcaster" Attribute: "Light" "Slash Draw" Spell Card "Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn." Type: "Normal" Flip Effect Monster "FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF." ATK: 1900 DEF: 400 Level: 4 Type: "Fiend" Attribute: "Wind" "Sleeping Lion" Normal Monster "A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie." ATK: 700 DEF: 1700 Level: 4 Type: "Beast" Attribute: "Earth" "Slifer the Sky Dragon" Effect Monster "Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it." ATK: 0 DEF: 0 Level: 10 Type: "Divine-Beast" Attribute: "DIVINE" "Slime Toad" Normal Monster "A slime with the head of a frog, it attacks by croaking terribly." ATK: 700 DEF: 500 Level: 2 Type: "Aqua" Attribute: "Water" "Slip of Fortune" Trap Card "Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase." Type: "Normal" "Slip Summon" Trap Card "Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase." Type: "Normal" "Slot Machine" Normal Monster "The machine's ability is said to vary according to its slot results." ATK: 2000 DEF: 2300 Level: 7 Type: "Machine" Attribute: "Dark" "Slower Swallow" Effect Monster "If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase." ATK: 100 DEF: 100 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Slushy" Effect Monster "When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copies of "Slushy" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of "Slushy" once per turn." ATK: 0 DEF: 0 Level: 2 Type: "Aqua" Attribute: "Water" "Small Piece Golem" Effect Monster "When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field." ATK: 1100 DEF: 0 Level: 3 Type: "Rock" Attribute: "Earth" "Small World" Spell Card "Reveal 1 monster in your hand and show 1 monster in your Deck with its same Type, Attribute, Level, ATK, or DEF (exactly 1 of these), and if you do, banish the revealed monster face-down, then add 1 monster from your Deck to your hand with the same Type, Attribute, Level, ATK, or DEF (exactly 1 of these) as the shown monster, and if you do, banish the shown monster face-down. You can only activate 1 "Small World" per turn." Type: "Normal" "Smashing Ground" Spell Card "Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied)." Type: "Normal" "Smashing Horn" Trap Card "When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it." Type: "Counter" "Smile Action" Spell Card "When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;r You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field)." Type: "Field" "Smile Potion" Trap Card "If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn." Type: "Normal" "Smile Universe" Spell Card "Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card." Type: "Quickplay" "Smile World" Spell Card "All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn." Type: "Normal" "Smoke Grenade of the Thief" Spell Card "When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand." Type: "Equip" "Smoke Mosquito" Effect Monster "During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Smoke Mosquito" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Insect" Attribute: "Dark" "Snake Deity's Command" Trap Card "Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it." Type: "Counter" "Snake Fang" Trap Card "Decrease 1 selected monster's DEF by 500 points during the turn this card is activated." Type: "Normal" "Snake Rain" Spell Card "Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard." Type: "Normal" "Snake Whistle" Trap Card "Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck." Type: "Normal" "Snakeyashi" Normal Monster "This monster is formed by several serpents that break off to individually attack nearby enemies." ATK: 1000 DEF: 1200 Level: 4 Type: "Plant" Attribute: "Earth" "Snapdragon" Effect Monster "When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn." ATK: 300 DEF: 100 Level: 2 Type: "Plant" Attribute: "Earth" "Snatch Steal" Spell Card "S Iffer Dragon" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "S Iffer Dragon" from your Deck to your hand. You can only use this effect of "S Iffer Dragon" once per turn." ATK: 800 DEF: 400 Level: 2 Type: "Dragon" Attribute: "Dark" "Snipe Hunter" Effect Monster "You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6." ATK: 1500 DEF: 600 Level: 4 Type: "Fiend" Attribute: "Dark" "Snow Dragon" Effect Monster "When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field." ATK: 1400 DEF: 900 Level: 4 Type: "Dragon" Attribute: "Water" "Snow Plow Hustle Rustle" Effect Monster "When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters." ATK: 2500 DEF: 3000 Level: 10 Type: "Machine" Attribute: "Earth" "Snowdrop the Rikka Fairy" Effect Monster "You can Tribute 1 Plant monster; Special Summon both this card and 1 other Plant monster from your hand, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can target 1 Plant monster you control; all Plant monsters you currently control become that monster's Level until the end of this turn. You can only use each effect of "Snowdrop the Rikka Fairy" once per turn." ATK: 1200 DEF: 2600 Level: 8 Type: "Plant" Attribute: "Water" "Snowdust Dragon" Effect Monster "You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions." ATK: 2800 DEF: 1800 Level: 8 Type: "Dragon" Attribute: "Water" "Snowdust Giant" XYZ Monster "2 Level 4 WATER monsters" Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field." ATK: 2200 DEF: 800 Level: 4 Type: "Beast-Warrior" Attribute: "Water" "Snowman Creator" Effect Monster "When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls." ATK: 1600 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Water" "Snowman Eater" Effect Monster "If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target." ATK: 0 DEF: 1900 Level: 3 Type: "Aqua" Attribute: "Water" "Snowman Effect" Trap Card "Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Snowman Effect" per turn." Type: "Normal" "Snoww, Unlight of Dark World" Effect Monster "If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position." ATK: 1700 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Snyffus" Tuner Monster "Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field." ATK: 100 DEF: 100 Level: 1 Type: "Beast" Attribute: "Earth" "Soaring Eagle Above the Searing Land" Tuner Monster "If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field." ATK: 100 DEF: 0 Level: 1 Type: "Winged Beast" Attribute: "Fire" "Sogen" Spell Card "All Warrior and Beast-Warrior monsters on the field gain 200 ATK/DEF." Type: "Field" "Soitsu" Normal Monster "Apparently totally unreliable, he wonders if he has incredible potential." ATK: 0 DEF: 0 Level: 3 Type: "Fairy" Attribute: "Wind" "Solar Flare Dragon" Effect Monster "While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent." ATK: 1500 DEF: 1000 Level: 4 Type: "Pyro" Attribute: "Fire" "Solar Ray" Trap Card "Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field." Type: "Normal" "Solar Recharge" Spell Card "Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY." Type: "Normal" "Solar Wind Jammer" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field." ATK: 800 DEF: 2400 Level: 5 Type: "Machine" Attribute: "Light" "Soldier Dragons" Effect Monster "Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck." ATK: 700 DEF: 800 Level: 2 Type: "Dragon" Attribute: "Earth" "Soldier Gaia The Fierce Knight" Effect Monster "(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia The Fierce Knight". You can only use each effect of "Soldier Gaia The Fierce Knight" once per turn." ATK: 2600 DEF: 2100 Level: 8 Type: "Warrior" Attribute: "Dark" "Soldrapom Fengli" Tuner Monster "If this card is sent from the Deck to the GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 monster on the field. You can only use this effect of "Soldrapom Fengli" once per turn. Once per turn, if this card on the field would be destroyed by battle or card effect, you can send 1 Plant monster from your Deck to the GY instead." ATK: 800 DEF: 0 Level: 1 Type: "Plant" Attribute: "Fire" "Solemn Authority" Trap Card "Activate this card by targeting 1 "Aesir" monster you control; it cannot be targeted by other card effects while this card is on the field. Send this card to the GY during your 2nd Standby Phase after activation." Type: "Continuous" "Solemn Judgment" Trap Card "When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card." Type: "Counter" "Solemn Scolding" Trap Card "If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card." Type: "Counter" "Solemn Strike" Trap Card "When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card." Type: "Counter" "Solemn Warning" Trap Card "When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it." Type: "Counter" "Solemn Wishes" Trap Card "Increase your Life Points by 500 points each time you draw a card (or cards)." Type: "Continuous" "Solfachord Elegance" Spell Card "Activate 1 of these effects;r Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn." Type: "Normal" "Solfachord Formal" Trap Card "While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects. Pendulum Monsters you control are unaffected by that effect. Cards in your Pendulum Zone cannot be destroyed by that effect. Cards in your Pendulum Zone cannot be banished by that effect. You can only activate 1 "Solfachord Formal" per turn." Type: "Counter" "Solfachord Harmonia" Spell Card "You can activate 1 of these effects;r Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can only use each effect of "Solfachord Harmonia" once per turn." Type: "Field" "Solfachord Musica" Trap Card "Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control;r Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck. Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck. Even and Odd: Target 1 card your opponent controls; destroy it. You can only activate 1 "Solfachord Musica" per turn." Type: "Normal" "Solfachord Scale" Spell Card "You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names. 3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone. 5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand. 7+: Destroy all face-up cards your opponent controls. You can only activate 1 "Solfachord Scale" per turn." Type: "Normal" "Solidarity" Spell Card "If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK." Type: "Continuous" "Solitaire Magician" Effect Monster "Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster." ATK: 1600 DEF: 1300 Level: 4 Type: "Spellcaster" Attribute: "Light" "Solitary Sword of Poison" Spell Card "Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison"." Type: "Equip" "Solitude" Normal Monster "This beast-warrior swings a massive scythe that feeds on the souls of the slain." ATK: 1050 DEF: 1000 Level: 3 Type: "Beast-Warrior" Attribute: "Earth" "Solo the Melodious Songstress" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress"." ATK: 1600 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Solomon's Lawbook" Trap Card "Skip your next Standby Phase." Type: "Normal" "SolSolfachord Gracia" Pendulum Effect Monster "While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn." ATK: 2100 DEF: 1400 Level: 5 Type: "Fairy" Attribute: "Water" Scale: 4 "Some Summer Summoner" Link Monster "2 Thunder monsters" Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to." ATK: 1600 Type: "Thunder" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Sonata the Melodious Diva" Effect Monster "If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF." ATK: 1200 DEF: 1000 Level: 3 Type: "Fairy" Attribute: "Light" "Sonic Bird" Effect Monster "When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand." ATK: 1400 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Sonic Boom" Trap Card "During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card." Type: "Normal" "Sonic Chick" Effect Monster "Cannot be destroyed by battle with a monster that has 1900 or more ATK." ATK: 300 DEF: 300 Level: 1 Type: "Winged Beast" Attribute: "Earth" "Sonic Duck" Normal Monster "A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control." ATK: 1700 DEF: 700 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Sonic Jammer" Flip Effect Monster "FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn." ATK: 350 DEF: 650 Level: 2 Type: "Machine" Attribute: "Wind" "Sonic Maid" Normal Monster "A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note." ATK: 1200 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Earth" "Sonic Shooter" Effect Monster "If there are no cards in your opponent's Spell & Trap Zone, this card can attack your opponent directly. If it does, the battle damage inflicted to your opponent is the original ATK of this card." ATK: 1300 DEF: 600 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Sonic Stun" Trap Card "When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck." Type: "Normal" "Sonic Tracker" Spell Card "This card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Special Summoned monster's Level becomes equal to the total Levels of the monsters used for its Ritual Summon. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type and/or Attribute as that face-up monster from your Deck to the GY. You can only use this effect of "Sonic Tracker" once per turn." Type: "Ritual" "Sonic Warrior" Effect Monster "If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK." ATK: 1000 DEF: 0 Level: 2 Type: "Warrior" Attribute: "Wind" "Sophia, Goddess of Rebirth" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation." ATK: 3600 DEF: 3400 Level: 11 Type: "Fairy" Attribute: "Dark" "Soprano the Melodious Songstress" Effect Monster "When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card." ATK: 1400 DEF: 1400 Level: 4 Type: "Fairy" Attribute: "Light" "Sorcerer of Dark Magic" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect." ATK: 3200 DEF: 2800 Level: 9 Type: "Spellcaster" Attribute: "Dark" "Sorcerer of the Doomed" Normal Monster "A slave of the dark arts, this sorcerer is a master of life-extinguishing spells." ATK: 1450 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Sorcerous Spell Wall" Spell Card "All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only." Type: "Field" "Sorciere de Fleur" Effect Monster "When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn." ATK: 2900 DEF: 0 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Soul Absorption" Spell Card "If a card(s) is banished: Gain 500 LP for each." Type: "Continuous" "Soul Binding Gate" Spell Card "Activate this card if you control no monsters and a Set Spell/Trap you control was destroyed by card effect this turn. During the Main Phase, if exactly 1 monster whose ATK is lower than your LP is Summoned and "Z-ONE" is in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent." Type: "Field" "Soul Charge" Spell Card "Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn." Type: "Normal" "Soul Crossing" Spell Card "During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn." Type: "Quickplay" "Soul Demolition" Trap Card "You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play." Type: "Continuous" "Soul Devouring Bamboo Sword" Spell Card "Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation." Type: "Continuous" "Soul Drain" Trap Card "Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects." Type: "Continuous" "Soul Drain Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly." ATK: 4000 DEF: 0 Level: 8 Type: "Dragon" Attribute: "Light" "Soul Exchange" Spell Card "Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Soul Hunter" Fusion Monster "Lord of the Lamp" + "Invader from Another Dimension" ATK: 2200 DEF: 1800 Level: 6 Type: "Fiend" Attribute: "Dark" "Soul Levy" Trap Card "You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY." Type: "Continuous" "Soul of Fire" Spell Card "Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn." Type: "Normal" "Soul of Purity and Light" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only." ATK: 2000 DEF: 1800 Level: 6 Type: "Fairy" Attribute: "Light" "Soul of Silvermountain" XYZ Monster "2 Level 3 EARTH monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position." ATK: 1800 DEF: 2200 Level: 3 Type: "Rock" Attribute: "Earth" "Soul of the Pure" Spell Card "Increase your Life Points by 800 points." Type: "Normal" "Soul Pendulum" Spell Card "You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)" Type: "Continuous" "Soul Release" Spell Card "Target up to 5 cards in any GY(s); banish them." Type: "Normal" "Soul Resurrection" Trap Card "Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card." Type: "Continuous" "Soul Reversal" Spell Card "Return 1 Flip Effect Monster from your Graveyard to the top of your Deck." Type: "Quickplay" "Soul Rope" Trap Card "When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck." Type: "Normal" "Soul Servant" Spell Card "Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn." Type: "Quickplay" "Soul Strike" Trap Card "If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000 until the end of your opponent's turn. You can only activate 1 "Soul Strike" per turn." Type: "Normal" "Soul Taker" Spell Card "Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP." Type: "Normal" "Soul Tiger" Normal Monster "The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley." ATK: 0 DEF: 2100 Level: 4 Type: "Beast" Attribute: "Earth" "Soul Transition" Trap Card "If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card." Type: "Normal" "Soul Unseal" Spell Card "If your opponent controls a monster and you control a Normal Monster: Choose 5 Normal Monsters in your Deck, add 1 of them to your hand and banish the rest." Type: "Normal" "Soul-Absorbing Bone Tower" Effect Monster "If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard." ATK: 400 DEF: 1500 Level: 3 Type: "Zombie" Attribute: "Dark" "Souleater" Normal Monster "A living wonder of mystery." ATK: 1200 DEF: 0 Level: 4 Type: "Fish" Attribute: "Earth" "Souleating Oviraptor" Effect Monster "If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn." ATK: 1800 DEF: 500 Level: 4 Type: "Dinosaur" Attribute: "Dark" "Souls of the Forgotten" Normal Monster "A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies." ATK: 900 DEF: 200 Level: 2 Type: "Fiend" Attribute: "Dark" "Sound the Retreat!" Trap Card "Return all monsters you control to the hand." Type: "Normal" "Soundproofed" Spell Card "This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase." Type: "Normal" "Space Cyclone" Spell Card "Detach 1 Xyz Material from a monster." Type: "Quickplay" "Space Dragster" Trap Card "Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone." Type: "Continuous" "Space Gift" Spell Card "Draw 1 card for each different "Neo-Spacian" name on the monsters you control." Type: "Normal" "Space Insulator" Link Monster "2 monsters" Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field." ATK: 1200 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] "Space Mambo" Normal Monster "A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4." ATK: 1700 DEF: 1000 Level: 4 Type: "Fish" Attribute: "Water" "Space-Time Police" Effect Monster "When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field." ATK: 2300 DEF: 1500 Level: 5 Type: "Psychic" Attribute: "Wind" "Spacegate" Trap Card "Each time a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase: You can send this card to the Graveyard; Special Summon 1 monster from your hand whose Level is less than or equal to the number of Gate Counters on this card." Type: "Continuous" "Spacetime Transcendence" Spell Card "Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn." Type: "Normal" "Spark Blaster" Spell Card "Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card." Type: "Equip" "Sparks" Spell Card "Inflict 200 points of damage to your opponent's Life Points." Type: "Normal" "Spatial Collapse" Trap Card "You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5." Type: "Continuous" "Spawn Alligator" Effect Monster "During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard." ATK: 2200 DEF: 1000 Level: 5 Type: "Reptile" Attribute: "Water" "Speaker for the Ice Barriers" Effect Monster "While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0)." ATK: 1000 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Water" "Spear Cretin" Flip Effect Monster "FLIP: When this card is sent to the Graveyard after being flipped, each player selects 1 monster from their Graveyard, and Special Summons it in face-up Attack Position or face-down Defense Position." ATK: 500 DEF: 500 Level: 2 Type: "Fiend" Attribute: "Dark" "Spear Dragon" Effect Monster "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step." ATK: 1900 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Wind" "Spear Shark" Effect Monster "When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1600 DEF: 1400 Level: 4 Type: "Fish" Attribute: "Water" "Spearfish Soldier" Effect Monster "This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters." ATK: 1700 DEF: 1100 Level: 4 Type: "Sea Serpent" Attribute: "Wind" "Special Hurricane" Spell Card "Discard 1 card from your hand. Destroy all Special Summoned monsters on the field." Type: "Normal" "Special Schedule" Spell Card "Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn." Type: "Normal" "Specimen Inspection" Spell Card "Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare 1 Type and Level, your opponent looks at their hand and Deck, and sends 1 monster of the declared Type and Level to the GY if there is any. You can only activate 1 "Specimen Inspection" per turn." Type: "Normal" "Speed Bird" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated." ATK: 1200 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Speed Recovery" Spell Card "Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand." Type: "Normal" "Speed Warrior" Effect Monster "Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase." ATK: 900 DEF: 400 Level: 2 Type: "Warrior" Attribute: "Wind" "Speedburst Dragon" Effect Monster "When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn." ATK: 2400 DEF: 600 Level: 6 Type: "Dragon" Attribute: "Dark" "Speedlift" Spell Card "If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned. " Type: "Quickplay" "Speedroid Block-n-Roll" Effect Monster "If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Speedroid Token" (Machine/WIND/ATK 0/DEF 0) with a Level equal to the original Level of the Synchro Monster that used this card as material. You can only use this effect of "Speedroid Block-n-Roll" once per turn." ATK: 1000 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Wind" "Speedroid CarTurbo" Tuner Monster "If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters'. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn." ATK: 800 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Wind" "Speedroid Den-Den Daiko Duke" Tuner Monster "You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Wind" "Speedroid Dominobutterfly" Pendulum Tuner Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn. [Monster Effect] "Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it." ATK: 100 DEF: 300 Level: 2 Type: "Machine" Attribute: "Wind" Scale: 8 "Speedroid Double Yoyo" Effect Monster "When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it." ATK: 1400 DEF: 1400 Level: 4 Type: "Machine" Attribute: "Wind" "Speedroid Dupligate" Trap Card "Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel." Type: "Normal" "Speedroid Gum Prize" Tuner Monster "During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK." ATK: 0 DEF: 800 Level: 1 Type: "Machine" Attribute: "Wind" "Speedroid Hexasaucer" Pendulum Effect Monster [Pendulum Effect] "You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn. [Monster Effect] "Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck." ATK: 100 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Wind" Scale: 6 "Speedroid Horse Stilts" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn." ATK: 1100 DEF: 1100 Level: 4 Type: "Machine" Attribute: "Wind" "Speedroid Magic Hound" Effect Monster "When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Magic Hound" once per turn." ATK: 800 DEF: 800 Level: 3 Type: "Machine" Attribute: "Wind" "Speedroid Maliciousmagnet" Tuner Monster "Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Wind" "Speedroid Marble Machine" Pendulum Effect Monster [Pendulum Effect] "Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field). [Monster Effect] "When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn." ATK: 200 DEF: 100 Level: 2 Type: "Machine" Attribute: "Wind" Scale: 1 "Speedroid Menko" Effect Monster "When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position." ATK: 100 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Wind" "Speedroid Ohajikid" Effect Monster "When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only." ATK: 1000 DEF: 200 Level: 3 Type: "Machine" Attribute: "Wind" "Speedroid Pachingo-Kart" Effect Monster "Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it." ATK: 1800 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Wind" "Speedroid Party Horn Kid" Tuner Monster "If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of the Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Party Horn Kid" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Wind" "Speedroid Passinglider" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn. [Monster Effect] "If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one." ATK: 2200 DEF: 2000 Level: 5 Type: "Machine" Attribute: "Wind" Scale: 3 "Speedroid Razorang" Effect Monster "Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn." ATK: 2000 DEF: 0 Level: 4 Type: "Machine" Attribute: "Wind" "Speedroid Red-Eyed Dice" Tuner Monster "When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn." ATK: 100 DEF: 100 Level: 1 Type: "Machine" Attribute: "Wind" "Speedroid Roulette" Spell Card "Discard 1 card; roll a six-sided die and Special Summon up to 2 "Speedroid" monsters from your hand and/or Deck whose total Levels equal the result, but negate their effects. If you did not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Roulette" per turn." Type: "Quickplay" "Speedroid Rubberband Plane" Effect Monster "If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn." ATK: 1800 DEF: 0 Level: 5 Type: "Machine" Attribute: "Wind" "Speedroid Scratch" Spell Card "Send 1 "Speedroid" card from your hand to the GY; add 1 "Speedroid" monster from your Deck to your hand. You can only activate 1 "Speedroid Scratch" per turn." Type: "Normal" "Speedroid Skull Marbles" Effect Monster "Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card." ATK: 0 DEF: 3000 Level: 7 Type: "Machine" Attribute: "Wind" "Speedroid Taketomborg" Effect Monster "If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn." ATK: 600 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Wind" "Speedroid Terrortop" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn." ATK: 1200 DEF: 600 Level: 3 Type: "Machine" Attribute: "Wind" "Speedroid Tri-Eyed Dice" Tuner Monster "During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect)." ATK: 300 DEF: 1500 Level: 3 Type: "Machine" Attribute: "Wind" "Spell Absorption" Spell Card "Each time a Spell Card is activated, gain 500 LP immediately after it resolves." Type: "Continuous" "Spell Calling" Spell Card "When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quickplay Spell Card from your Deck and Set it after showing it to your opponent." Type: "Normal" "Spell Canceller" Effect Monster "Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field." ATK: 1800 DEF: 1600 Level: 5 Type: "Machine" Attribute: "Wind" "Spell Chronicle" Spell Card "Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect." Type: "Continuous" "Spell Economics" Spell Card "You do not pay Life Points to activate Spell Cards." Type: "Continuous" "Spell Gear" Spell Card "Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn." Type: "Normal" "Spell of Pain" Spell Card "When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead." Type: "Quickplay" "Spell Power Grasp" Spell Card "Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn." Type: "Normal" "Spell Power Mastery" Spell Card "Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn." Type: "Normal" "Spell Purification" Trap Card "Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards." Type: "Normal" "Spell Reactor RE" Effect Monster "Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent." ATK: 1200 DEF: 900 Level: 3 Type: "Machine" Attribute: "Dark" "Spell Reclamation" Trap Card "Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand." Type: "Normal" "Spell Recycler" Effect Monster "When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Spell Reproduction" Spell Card "Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand." Type: "Normal" "Spell Shattering Arrow" Spell Card "Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each." Type: "Quickplay" "Spell Shield Type-8" Trap Card "Activate 1 of these effects. When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it." Type: "Counter" "Spell Strider" Effect Monster "If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card." ATK: 1800 DEF: 600 Level: 4 Type: "Warrior" Attribute: "Earth" "Spell Striker" Effect Monster "You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card." ATK: 600 DEF: 200 Level: 3 Type: "Warrior" Attribute: "Earth" "Spell Vanishing" Trap Card "Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard." Type: "Counter" "Spell Wall" Spell Card "Activate 1 of these effects. Your opponent takes no further damage this turn. During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects. Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step." Type: "Normal" "Spell-Stopping Statute" Trap Card "Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it." Type: "Counter" "Spellbinding Circle" Trap Card "Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card." Type: "Continuous" "Spellbook Library of the Crescent" Spell Card "If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards." Type: "Normal" "Spellbook Library of the Heliosphere" Spell Card "If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated "Spellbook" Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards." Type: "Normal" "Spellbook Magician of Prophecy" Effect Monster "If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand." ATK: 500 DEF: 400 Level: 2 Type: "Spellcaster" Attribute: "Water" "Spellbook of Eternity" Spell Card "Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn." Type: "Normal" "Spellbook of Fate" Spell Card "If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. 1: Return 1 Set Spell/Trap Card on the field to the hand. 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. 3: Banish 1 card your opponent controls." Type: "Quickplay" "Spellbook of Judgment" Spell Card "During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn." Type: "Quickplay" Spell Card "Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn." Type: "Normal" "Spellbook of Life" Spell Card "Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn." Type: "Equip" "Spellbook of Miracles" Spell Card "Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn." Type: "Normal" "Spellbook of Power" Spell Card "Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn." Type: "Normal" "Spellbook of Secrets" Spell Card "Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn." Type: "Normal" "Spellbook of the Master" Spell Card "If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn." Type: "Normal" "Spellbook of Wisdom" Spell Card "Target 1 Spellcaster monster on the field, then activate 1 of these effects; That face-up monster is unaffected by other Spell effects this turn. That face-up monster is unaffected by Trap effects this turn." Type: "Quickplay" "Spellbook Organization" Spell Card "Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order." Type: "Quickplay" "Spellbook Star Hall" Spell Card "Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card." Type: "Continuous" "Spellbreaker of the Ice Barrier" Effect Monster "Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field." ATK: 1200 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Water" "Spellstone Sorcerer Karood" Effect Monster "Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play." ATK: 800 DEF: 1900 Level: 3 Type: "Spellcaster" Attribute: "Light" "Sphere Kuriboh" Effect Monster "When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon." ATK: 300 DEF: 200 Level: 1 Type: "Fiend" Attribute: "Dark" "Sphere of Chaos" Effect Monster "While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand." ATK: 1600 DEF: 0 Level: 5 Type: "Machine" Attribute: "Dark" "Spherous Lady" Normal Monster "Many have been deceived by the beauty of this vampire." ATK: 400 DEF: 1400 Level: 3 Type: "Rock" Attribute: "Earth" "Sphinx Teleia" Effect Monster "You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed monster." ATK: 2500 DEF: 3000 Level: 10 Type: "Beast" Attribute: "Light" "Spider Egg" Trap Card "When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position." Type: "Normal" "Spider Web" Spell Card "If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field." Type: "Field" "Spiders' Lair" Spell Card "Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field." Type: "Continuous" "Spike Seadra" Normal Monster "Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity." ATK: 1600 DEF: 1300 Level: 5 Type: "Sea Serpent" Attribute: "Water" "Spikebot" Normal Monster "A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms." ATK: 1800 DEF: 1700 Level: 5 Type: "Machine" Attribute: "Dark" "Spiked Snail" Normal Monster "A very fast, bipedal snail with a pair of lethal arms." ATK: 700 DEF: 1300 Level: 3 Type: "Insect" Attribute: "Dark" "Spikeshield with Chain" Trap Card "Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only." Type: "Normal" "Spin Turn" Trap Card "Activate 1 of the following effects. Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster. Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap." Type: "Normal" "Spined Gillman" Effect Monster "All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK." ATK: 1300 DEF: 0 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Spiral Discharge" Trap Card "While "Gaia the Dragon Champion" is in your Monster Zone, your opponent's monsters cannot target monsters for attacks, except "Gaia the Dragon Champion". When an attack is declared involving your "Gaia the Dragon Champion": You can target 1 card on the field; destroy it. You can only use this effect of "Spiral Discharge" once per turn." Type: "Continuous" "Spiral Flame Strike" Spell Card "Activate 1 of these effects;r If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck." Type: "Normal" "Spiral Fusion" Spell Card "Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and if it is "Gaia the Dragon Champion", it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase." Type: "Normal" "Spiral Reborn" Trap Card "Target 1 Level 7 or lower Dragon monster in your GY; Special Summon it, and if it is "Gaia the Dragon Champion", your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. You can only activate 1 "Spiral Reborn" per turn." Type: "Normal" "Spiral Serpent" Normal Monster "When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced." ATK: 2900 DEF: 2900 Level: 8 Type: "Sea Serpent" Attribute: "Water" "Spiral Spear Strike" Spell Card "If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card." Type: "Continuous" "Spirit Barrier" Trap Card "While you control a monster, you take no battle damage." Type: "Continuous" "Spirit Burner" Spell Card "Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase." Type: "Equip" "Spirit Caller" Flip Effect Monster "FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field." ATK: 1000 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Light" "Spirit Charmers" Spell Card "Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiarossessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn." Type: "Quickplay" "Spirit Converter" Spell Card "Once per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that target as an Xyz Material. When this card is sent from the field to the Graveyard: Target 2 Level 4 LIGHT Thunder-Type monsters with the same name in your Graveyard; add those targets to your hand." Type: "Continuous" "Spirit Elimination" Spell Card "When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play." Type: "Normal" "Spirit Force" Trap Card "During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand." Type: "Normal" "Spirit Message "A" Spell Card "This card can only be placed on the field by the effect of "Destiny Board"." Type: "Continuous" "Spirit Message "I" Spell Card "This card can only be placed on the field by the effect of "Destiny Board"." Type: "Continuous" "Spirit Message "L" Spell Card "This card can only be placed on the field by the effect of "Destiny Board"." Type: "Continuous" "Spirit Message "N" Spell Card "This card can only be placed on the field by the effect of "Destiny Board"." Type: "Continuous" "Spirit of Flames" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only." ATK: 1700 DEF: 1000 Level: 4 Type: "Pyro" Attribute: "Fire" "Spirit of the Books" Normal Monster "This wise spirit dwells in books, using its accumulated knowledge to defeat enemies." ATK: 1400 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Spirit of the Breeze" Effect Monster "As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases." ATK: 0 DEF: 1800 Level: 3 Type: "Fairy" Attribute: "Wind" "Spirit of the Fall Wind" Effect Monster "If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand." ATK: 1800 DEF: 900 Level: 4 Type: "Fairy" Attribute: "Wind" "Spirit of the Harp" Normal Monster "A spirit that soothes the soul with the music of its heavenly harp." ATK: 800 DEF: 2000 Level: 4 Type: "Fairy" Attribute: "Light" "Spirit of the Mountain" Normal Monster "An elderly magician that raises mountains with his flute." ATK: 1300 DEF: 1800 Level: 5 Type: "Spellcaster" Attribute: "Earth" "Spirit of the Pharaoh" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard." ATK: 2500 DEF: 2000 Level: 6 Type: "Zombie" Attribute: "Light" "Spirit of the Pot of Greed" Effect Monster "While this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", they can draw 1 more card." ATK: 100 DEF: 100 Level: 1 Type: "Fairy" Attribute: "Light" "Spirit of the Six Samurai" Union Effect Monster "Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)" ATK: 500 DEF: 500 Level: 3 Type: "Warrior" Attribute: "Earth" "Spirit of the Winds" Normal Monster "A free-spirited wind elemental that flits about as it desires. It brings storms when it becomes upset." ATK: 1700 DEF: 1400 Level: 5 Type: "Spellcaster" Attribute: "Wind" "Spirit Reaper" Effect Monster "Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand." ATK: 300 DEF: 200 Level: 3 Type: "Zombie" Attribute: "Dark" "Spirit Ryu" Effect Monster "During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase." ATK: 1000 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Wind" "Spirit Sculptor" Effect Monster "You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn." ATK: 1600 DEF: 2100 Level: 4 Type: "Fairy" Attribute: "Light" "Spirit's Invitation" Trap Card "Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card." Type: "Continuous" "Spiritual Beast Apelio" Effect Monster "Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn." ATK: 1800 DEF: 200 Level: 4 Type: "Pyro" Attribute: "Wind" "Spiritual Beast Cannahawk" Effect Monster "Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn." ATK: 1400 DEF: 600 Level: 4 Type: "Thunder" Attribute: "Wind" "Spiritual Beast Pettlephin" Effect Monster "Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn." ATK: 0 DEF: 2000 Level: 4 Type: "Aqua" Attribute: "Wind" "Spiritual Beast Rampengu" Effect Monster "Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn." ATK: 1600 DEF: 400 Level: 4 Type: "Beast" Attribute: "Wind" "Spiritual Beast Tamer Winda" Effect Monster "If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn." ATK: 1600 DEF: 1800 Level: 4 Type: "Psychic" Attribute: "Wind" "Spiritual Earth Art - Kurogane" Trap Card "Tribute 1 EARTH monster. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster." Type: "Normal" "Spiritual Energy Settle Machine" Spell Card "As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands." Type: "Continuous" "Spiritual Entanglement" Spell Card "Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn." Type: "Normal" "Spiritual Fire Art - Kurenai" Trap Card "Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK." Type: "Normal" "Spiritual Forest" Spell Card "Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed." Type: "Continuous" "Spiritual Light Art - Hijiri" Trap Card "Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster." Type: "Normal" "Spiritual Swords of Revealing Light" Trap Card "Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly." Type: "Continuous" "Spiritual Water Art - Aoi" Trap Card "Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard." Type: "Normal" "Spiritual Whisper" Effect Monster "Once per turn, this card cannot be destroyed by battle. When this card is Pendulum Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand." ATK: 200 DEF: 2000 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Spiritual Wind Art - Miyabi" Trap Card "Tribute 1 WIND monster, then target 1 card your opponent controls; place that card on the bottom of the Deck." Type: "Normal" "Spiritualism" Spell Card "Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated." Type: "Normal" "Splash Capture" Trap Card "When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target." Type: "Normal" "Splash Mage" Link Monster "2 Cyberse monsters" You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn." ATK: 1100 Type: "Cyberse" Attribute: "Water" Link Rating: 2 Link Markers: ["Top-Right","Bottom-Right"] "Splendid Rose" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase." ATK: 2200 DEF: 2000 Level: 6 Type: "Plant" Attribute: "Wind" "Splendid Venus" Effect Monster "All non-Fairy monsters lose 500 ATK/DEF. The activation and effects of Spell/Trap Cards activated on your field cannot be negated." ATK: 2800 DEF: 2400 Level: 8 Type: "Fairy" Attribute: "Light" "Spool Code" Spell Card "When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon." Type: "Quickplay" "Spore" Tuner Monster "If this card is in your Graveyard: You can banish 1 other Plant-Type monster from your Graveyard; Special Summon this card from your Graveyard and increase its Level by the Level of that banished monster. Each player can only activate the effect of "Spore" once per Duel." ATK: 400 DEF: 800 Level: 1 Type: "Plant" Attribute: "Wind" "Sprind the Irondash Dragon" Fusion Monster "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn." ATK: 2500 DEF: 2000 Level: 8 Type: "Machine" Attribute: "Dark" "Spring of Rebirth" Spell Card "Increase your Life Points by 500 points every time monsters return from the field to the owner's hand." Type: "Continuous" "Springans Blast!" Trap Card "If you control a "Springans" monster: Choose 1 opponent's Main Monster Zone; if a monster is face-up in that zone, during this turn, it cannot attack directly, also its effects are negated. If no monster is in that zone, it cannot be used this turn. If you control a Fusion Monster that lists "Fallen of Albaz" as material, you can choose 2 zones instead. You can only activate 1 "Springans Blast!" per turn." Type: "Normal" "Springans Booty" Spell Card "If a face-up Xyz Monster you control leaves the field by card effect: You can target 1 Effect Monster your opponent controls; neither player can activate that Effect Monster's effects on the field this turn. You can send this face-up card to the GY; activate 1 "Great Sand Sea - Gold Golgonda" directly from your Deck or GY. You can only use each effect of "Springans Booty" once per turn." Type: "Continuous" "Springans Branga" Effect Monster "If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn." ATK: 500 DEF: 2500 Level: 8 Type: "Machine" Attribute: "Fire" "Springans Brothers" Effect Monster "If this card is sent from the hand or Deck to the GY: You can target 1 "Springans" monster in your GY, except "Springans Brothers"; Special Summon it in Defense Position. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Brothers" once per turn." ATK: 300 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Fire" "Springans Call!" Trap Card "Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn." Type: "Normal" "Springans Captain Sargas" Effect Monster "If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect. This card gains 500 ATK." ATK: 1500 DEF: 2800 Level: 8 Type: "Machine" Attribute: "Fire" "Springans Ir" Trap Card "When your opponent activates a card or effect: You can return 1 "Springans" Xyz Monster you control to the Extra Deck, then apply 1 of these effects. Negate that activated effect. Special Summon 1 Level 8 monster from your GY. If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of "Springans Ir" once per turn." Type: "Continuous" "Springans Merrymaker" XYZ Monster "2 Level 4 monsters" If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn." ATK: 1100 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Fire" "Springans Pedor" Effect Monster "You can Tribute this card, then target 1 "Springans" monster in your GY, except "Springans Pedor"; Special Summon it. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Pedor" once per turn." ATK: 0 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Fire" "Springans Rockey" Effect Monster "If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn." ATK: 1800 DEF: 800 Level: 4 Type: "Machine" Attribute: "Fire" "Springans Ship - Exblowrer" XYZ Monster "2+ Level 8 monsters" You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn." ATK: 1600 DEF: 2500 Level: 8 Type: "Machine" Attribute: "Fire" "Springans Watch" Spell Card "Add 1 "Great Sand Sea - Gold Golgonda" from your Deck to your hand. If "Great Sand Sea - Gold Golgonda" is in your Field Zone, you can apply this effect instead. Add 1 "Springans" monster from your Deck to your hand, and if you do, send 1 "Springans" monster from your Deck to the GY. You can only activate 1 "Springans Watch" per turn." Type: "Normal" "Sprite's Blessing" Spell Card "This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon." Type: "Ritual" "Spy-C-Spy" Effect Monster "If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK." ATK: 1200 DEF: 1300 Level: 3 Type: "Warrior" Attribute: "Fire" "Spyder Spider" Effect Monster "When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard." ATK: 1500 DEF: 1000 Level: 4 Type: "Insect" Attribute: "Earth" "SPYGAL Misty" Effect Monster "If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand." ATK: 1500 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Dark" "SPYRAL Double Helix" Link Monster "2 "SPYRAL" monsters" This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn." ATK: 1900 Type: "Warrior" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Bottom"] "SPYRAL GEAR - Big Red" Spell Card "Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn." Type: "Equip" "SPYRAL GEAR - Drone" Effect Monster "If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand." ATK: 100 DEF: 100 Level: 1 Type: "Machine" Attribute: "Wind" "SPYRAL GEAR - Fully Armed" Spell Card "Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it." Type: "Equip" "SPYRAL GEAR - Last Resort" Effect Monster "You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Earth" "SPYRAL GEAR - Utility Wire" Trap Card "If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn." Type: "Normal" "SPYRAL Master Plan" Effect Monster "Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn." ATK: 1200 DEF: 2800 Level: 7 Type: "Spellcaster" Attribute: "Dark" "SPYRAL MISSION - Assault" Spell Card "Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand." Type: "Continuous" "SPYRAL MISSION - Recapture" Trap Card "Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters." Type: "Continuous" "SPYRAL MISSION - Rescue" Trap Card "Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue"." Type: "Continuous" "SPYRAL Quik-Fix" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field." ATK: 500 DEF: 400 Level: 1 Type: "Machine" Attribute: "Earth" "SPYRAL Resort" Spell Card "Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card." Type: "Field" "SPYRAL Sleeper" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard." ATK: 2800 DEF: 1200 Level: 8 Type: "Fiend" Attribute: "Light" "SPYRAL Super Agent" Effect Monster "If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn." ATK: 1900 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "SPYRAL Tough" Effect Monster "This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type." ATK: 1900 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Wind" "Squeaknight" Union Effect Monster "If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 500 DEF: 500 Level: 1 Type: "Warrior" Attribute: "Fire" "Squib Draw" Spell Card "Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn." Type: "Quickplay" "Squirt Squid" Effect Monster "Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 "Squid Ink Token" (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks." ATK: 0 DEF: 1800 Level: 2 Type: "Aqua" Attribute: "Water" "St. Joan" Fusion Monster "The Forgiving Maiden" + "Darklord Marie" ATK: 2800 DEF: 2000 Level: 7 Type: "Fairy" Attribute: "Light" "Stack Reviver" Effect Monster "If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel." ATK: 100 DEF: 600 Level: 2 Type: "Cyberse" Attribute: "Dark" "Stained Glass of the Valiant" Trap Card "Apply these effects, in sequence, based on the Types of Effect Monsters you control. Fairy: Draw 3 cards, then place 2 cards from your hand on the bottom of the Deck in any order. Fiend: Your opponent draws 1 card, then they discard 1 random card, then, if they have any other cards in their hand, discard 1 more card of their choice. You can only activate 1 "Stained Glass of the Valiant" per turn." Type: "Normal" "Stairs of Mail" Spell Card "During your Main Phase: You can activate this effect; discard 1 "Tindangle" card, and if you do, apply 1 of these effects. Change 1 face-down Defense Position monster you control to face-up Attack Position. Change 1 face-up Attack Position monster you control to face-down Defense Position. This turn, you cannot discard another card with the same name for the effect of "Stairs of Mail" (even if this card leaves the field)." Type: "Continuous" "Stairway to a Fabled Realm" Spell Card "When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of "Stairway to a Fabled Realm" once per turn. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 "Stairway to a Fabled Realm" per turn." Type: "Field" "Stall Turn" Trap Card "When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck." Type: "Counter" "Stamping Destruction" Spell Card "If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller." Type: "Normal" "Stand In" Spell Card "Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn." Type: "Quickplay" "Stand-Off" Spell Card "Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions." Type: "Normal" "Star Blast" Spell Card "Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase." Type: "Normal" "Star Boy" Effect Monster "As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points." ATK: 550 DEF: 500 Level: 2 Type: "Aqua" Attribute: "Water" "Star Changer" Spell Card "Target 1 face-up monster on the field and activate 1 of these effects; Increase that target's Level by 1. Reduce that target's Level by 1." Type: "Quickplay" "Star Drawing" Effect Monster "If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. If it is Xyz Summoned: Draw 1 card." ATK: 1600 DEF: 1000 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Star Eater" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step." ATK: 3200 DEF: 2800 Level: 11 Type: "Dragon" Attribute: "Light" "Star Light, Star Bright" Spell Card "Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase." Type: "Normal" "Star Mine" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" You can only Special Summon "Star Mine(s)" once per turn. If this card in its owner's possession is destroyed by an opponent's attack or card effect: Take 2000 damage, then inflict 2000 damage to your opponent. If a monster in this card's adjacent zone is destroyed by your opponent's attack or card effect: Destroy this card, and if you do, take 2000 damage, then inflict 2000 damage to your opponent." ATK: 2000 DEF: 200 Level: 4 Type: "Pyro" Attribute: "Fire" "Star Pendulumgraph" Spell Card "Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn." Type: "Continuous" "Star Power!!" Spell Card "During damage calculation, if your Link Monster battles an opponent's monster: Your monster gains ATK equal to the total Levels/Ranks of the monsters it points to x 400, during that damage calculation only. You can only activate 1 "Star Power!!" per turn." Type: "Quickplay" "Star Seraph Sage" Effect Monster "Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand." ATK: 1600 DEF: 1400 Level: 4 Type: "Fairy" Attribute: "Light" "Star Seraph Scale" Effect Monster "When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card." ATK: 1500 DEF: 900 Level: 4 Type: "Fairy" Attribute: "Light" "Star Seraph Scepter" Effect Monster "When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card." ATK: 1800 DEF: 400 Level: 4 Type: "Fairy" Attribute: "Light" "Star Seraph Scout" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand." ATK: 1200 DEF: 1800 Level: 4 Type: "Fairy" Attribute: "Light" "Star Seraph Sovereignty" Effect Monster "Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster." ATK: 800 DEF: 2000 Level: 4 Type: "Fairy" Attribute: "Light" "Star Seraph Sword" Effect Monster "Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase." ATK: 1400 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Star Siphon" Trap Card "When a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster's current Level and that monster's Level becomes 1." Type: "Normal" "Star Staring Starling" Effect Monster "This card gains an effect based on your Main Monster Zone it is in. Leftmost: Increase its Level by 4. Rightmost: Increase its Level by 3. Center: Increase its Level by 2. Others: Increase its Level by 1." ATK: 1000 DEF: 1500 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Stardust Assault Warrior" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 2100 DEF: 1200 Level: 6 Type: "Warrior" Attribute: "Wind" "Stardust Charge Warrior" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each." ATK: 2000 DEF: 1300 Level: 6 Type: "Warrior" Attribute: "Wind" "Stardust Chronicle Spark Dragon" Synchro Monster "1 Tuner Synchro Monster + 1+ non-Tuner Synchro monsters" Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it." ATK: 3000 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Light" "Stardust Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY." ATK: 2500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Wind" "Stardust Dragon/Assault Mode" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways except by its own effect. When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon that target." ATK: 3000 DEF: 2500 Level: 10 Type: "Dragon" Attribute: "Wind" "Stardust Flash" Trap Card "Target 1 "Stardust" monster in your Graveyard; Special Summon it." Type: "Normal" "Stardust Illumination" Spell Card "Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that lists "Stardust Dragon" in its text, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn." Type: "Normal" "Stardust Mirage" Trap Card "If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn." Type: "Normal" "Stardust Phantom" Effect Monster "When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can select 1 "Stardust Dragon" in your Graveyard and Special Summon it in face-up Defense Position. You can remove from play this card in the Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle, but each time this effect is applied, it loses 800 ATK and DEF at the end of the Damage Step." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "Stardust Re-Spark" Trap Card "When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn." Type: "Normal" "Stardust Shimmer" Spell Card "Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard." Type: "Normal" "Stardust Sifr Divine Dragon" Synchro Monster "1 Tuner Synchro Monster + 2 or more non-Tuner Synchro monsters" Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it." ATK: 4000 DEF: 4000 Level: 12 Type: "Dragon" Attribute: "Light" "Stardust Spark Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects." ATK: 2500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Light" "Stardust Synchron" Tuner Monster "If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists "Stardust Dragon" in its text. You can only use each effect of "Stardust Synchron" once per turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Light" "Stardust Trail" Effect Monster "If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn." ATK: 500 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Light" "Stardust Warrior" Synchro Monster "1 Tuner Synchro Monster + 1 or more non-Tuner Synchro monsters" During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)" ATK: 3000 DEF: 2500 Level: 10 Type: "Warrior" Attribute: "Wind" "Stardust Wish" Trap Card "Once per turn, if a "Stardust" Synchro Monster you control is Tributed to activate its own effect (except during the Damage Step): You can target that monster; Special Summon it. Your opponent cannot activate cards or effects in response to this effect's activation. Monsters Special Summoned by this effect cannot be destroyed by battle while in Attack Position." Type: "Continuous" "Stardust Xiaolong" Effect Monster "When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed." ATK: 100 DEF: 100 Level: 1 Type: "Dragon" Attribute: "Light" "Starduston" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent to the Graveyard for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Starfish" Effect Monster "Once per turn: You can increase the Levels of all "Starfish" you currently control by 1." ATK: 300 DEF: 300 Level: 3 Type: "Aqua" Attribute: "Water" "Stargazer Magician" Pendulum Effect Monster [Pendulum Effect] "If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [Monster Effect] "Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand." ATK: 1200 DEF: 2400 Level: 5 Type: "Spellcaster" Attribute: "Dark" Scale: 1 "Staring Contest" Spell Card "When you Special Summon a monster to the Extra Monster Zone: You can target 1 monster in your opponent's Main Monster Zone; move that target to their zone in the same column as that Extra Monster Zone monster. When your opponent Special Summons a monster to the Extra Monster Zone: You can target 1 monster in your Main Monster Zone; move that target to your zone in the same column as that Extra Monster Zone monster. These effects cannot be activated in the Damage Step." Type: "Continuous" "Starliege Lord Galaxion" XYZ Monster "2 Level 4 "Photon" monsters" Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached. 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand. 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck." ATK: 2000 DEF: 2100 Level: 4 Type: "Warrior" Attribute: "Light" "Starliege Paladynamo" XYZ Monster "2 Level 4 LIGHT monsters" Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card." ATK: 2000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Light" "Starliege Photon Blast Dragon" XYZ Monster "2 Level 4 monsters" If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it." ATK: 1800 DEF: 2500 Level: 4 Type: "Dragon" Attribute: "Light" "Starliege Seyfert" Effect Monster "You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn." ATK: 1800 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Light" {3840,"Starlight Junktion" Spell Card "You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn." Type: "FieldMAGSynchron Extreme Structure Deck"SDSE "Starlight Road" Trap Card "When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck." Type: "Normal" "Starlit Papillon" Spell Card "Equip only to a monster you control. You can only control 1 "Starlit Papillon". Monsters your opponent controls lose 500 ATK for each monster you control with different names that specifically lists "Brave Token" in its text. If this card is sent to the GY: You can target 1 "Brave Token" you control; equip this card to that target. You can only use this effect of "Starlit Papillon" once per turn." Type: "Equip" "Starry Knight Arrival" Trap Card "During the Main Phase: You can activate 1 of these effects;r Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn." Type: "Continuous" "Starry Knight Astel" Effect Monster "(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn." ATK: 500 DEF: 2000 Level: 4 Type: "Fairy" Attribute: "Light" "Starry Knight Balefire" Spell Card "Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn." Type: "Normal" "Starry Knight Blast" Trap Card "When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn." Type: "Normal" "Starry Knight Ceremony" Spell Card "During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn." Type: "Continuous" "Starry Knight Ciel" Effect Monster "If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn." ATK: 1700 DEF: 800 Level: 4 Type: "Fairy" Attribute: "Light" "Starry Knight Flamel" Effect Monster "When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Starry Knight Orbitael" Effect Monster "(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn." ATK: 400 DEF: 2100 Level: 4 Type: "Fairy" Attribute: "Light" "Starry Knight Rayel" Effect Monster "When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn." ATK: 1800 DEF: 700 Level: 4 Type: "Fairy" Attribute: "Light" "Starry Knight Sky" Spell Card "During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn." Type: "Field" "Starry Night, Starry Dragon" Effect Monster "If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row." ATK: 2500 DEF: 2300 Level: 7 Type: "Dragon" Attribute: "Light" "Starship Spy Plane" Effect Monster "If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand." ATK: 1100 DEF: 500 Level: 4 Type: "Machine" Attribute: "Wind" "Starving Venemy Dragon" Fusion Monster "1 DARK monster + 1 Pendulum monster" You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, then that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone." ATK: 2500 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Dark" Scale: "Starving Venemy Lethal Dose Dragon" Pendulum Effect Fusion Monster [Pendulum Effect] "Once per turn, during your Main Phase: You can place 1 Venemy Counter on each face-up monster your opponent controls. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. [Monster Effect] "3 DARK Pendulum monsters" Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, during your Main Phase: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone." ATK: 2800 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" Scale: 1 "Starving Venom Fusion Dragon" Fusion Monster "2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters." ATK: 2800 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Statue of Anguish Pattern" Trap Card "Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it." Type: "Continuous" "Statue of the Wicked" Trap Card "When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field." Type: "Normal" "Staunch Defender" Trap Card "You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters." Type: "Normal" "Staysailor Romarin" Tuner Monster "(Quick Effect): You can target 1 face-up monster you control; send 1 other Plant monster you control to the GY, and if you do, the next time the targeted monster would be destroyed by battle or card effect this turn, it is not destroyed. If this card is sent to the GY by a card effect: You can send 1 Level 5 or lower Plant monster from your Deck or Extra Deck to the GY. You can only use each effect of "Staysailor Romarin" once per turn." ATK: 1600 DEF: 300 Level: 4 Type: "Plant" Attribute: "Light" "Stealth Bird" Effect Monster "Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent." ATK: 700 DEF: 1700 Level: 3 Type: "Winged Beast" Attribute: "Dark" "Stealthroid" Effect Monster "If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster." ATK: 1200 DEF: 0 Level: 4 Type: "Machine" Attribute: "Dark" "Steam Gyroid" Fusion Monster "Gyroid" + "Steamroid" ATK: 2200 DEF: 1600 Level: 6 Type: "Machine" Attribute: "Earth" "Steam Synchron" Tuner Monster "During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect)." ATK: 600 DEF: 800 Level: 3 Type: "Machine" Attribute: "Water" "Steamroid" Effect Monster "If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only." ATK: 1800 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Earth" "Steel Cavalry of Dinon" Pendulum Effect Monster "At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step." ATK: 1600 DEF: 2600 Level: 4 Type: "Dinosaur" Attribute: "Earth" Scale: 5 "Steel Ogre Grotto #1" Normal Monster "A steel idol worshipped in the Land of Machines." ATK: 1400 DEF: 1800 Level: 5 Type: "Machine" Attribute: "Earth" "Steel Ogre Grotto #2" Normal Monster "A mechanized iron doll with tremendous strength." ATK: 1900 DEF: 2200 Level: 6 Type: "Machine" Attribute: "Earth" "Steel Scorpion" Effect Monster "A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack." ATK: 250 DEF: 300 Level: 1 Type: "Machine" Attribute: "Earth" "Steel Shell" Spell Card "A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points." Type: "Equip" "Steel Star Regulator" Link Monster "3 non-Link monsters" Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn." ATK: 1000 Type: "Machine" Attribute: "Light" Link Rating: 3 Link Markers: ["Top-Left","Bottom-Left","Bottom-Right"] "Steelswarm Caller" Effect Monster "When a "Steelswarm" monster is Tribute Summoned face-up by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck." ATK: 1700 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Steelswarm Caucastag" Effect Monster "When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects. Destroy all monsters on the field, except this card. Destroy all Spell and Trap Cards on the field." ATK: 2800 DEF: 0 Level: 8 Type: "Fiend" Attribute: "Dark" "Steelswarm Cell" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Steelswarm Gatekeeper" Effect Monster "If a "Steelswarm" monster is Tribute Summoned face-up while this card is face-up on the field, you can Normal Summon or Set 1 monster in addition to your Normal Summon or Set that turn." ATK: 1500 DEF: 1900 Level: 4 Type: "Fiend" Attribute: "Dark" "Steelswarm Genome" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a "Steelswarm" monster." ATK: 1000 DEF: 0 Level: 2 Type: "Fiend" Attribute: "Dark" "Steelswarm Girastag" Effect Monster "You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Steelswarm" monster. When this card is Tribute Summoned by Tributing a "Steelswarm" monster(s): You can target 1 card your opponent controls; send that target to the Graveyard and gain 1000 Life Points." ATK: 2600 DEF: 0 Level: 7 Type: "Fiend" Attribute: "Dark" "Steelswarm Hercules" Effect Monster "Cannot be Special Summoned. Requires 3 "Steelswarm" Tributes to Normal Summon (cannot be Normal Set). Once per turn: You can pay half your Life Points; destroy all other cards on the field." ATK: 3200 DEF: 0 Level: 10 Type: "Fiend" Attribute: "Dark" "Steelswarm Longhorn" Effect Monster "Once per turn, if this card was Tribute Summoned by Tributing a "Steelswarm" monster(s): You can pay 1000 Life Points to target 1 monster on the field; destroy that target." ATK: 3000 DEF: 0 Level: 9 Type: "Fiend" Attribute: "Dark" "Steelswarm Mantis" Effect Monster "When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard; Special Summon that target." ATK: 2200 DEF: 0 Level: 5 Type: "Fiend" Attribute: "Dark" "Steelswarm Moth" Effect Monster "When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return those targets to the hand." ATK: 2400 DEF: 0 Level: 6 Type: "Fiend" Attribute: "Dark" "Steelswarm Origin" Link Monster "2 "lswarm" monsters" While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed." ATK: 2000 Type: "Fiend" Attribute: "Light" Link Rating: 2 Link Markers: ["Top","Bottom"] "Steelswarm Roach" XYZ Monster "2 Level 4 monsters" During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it." ATK: 1900 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Steelswarm Scout" Effect Monster "At the start of your Main Phase 1, if you control no Spell/Trap Cards: You can Special Summon this card from your Graveyard. You cannot Special Summon another monster(s) the turn you activate this effect. While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster." ATK: 200 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Steelswarm Sentinel" Effect Monster "While this card is in face-up Attack Position, Special Summoned Level 5 or higher monsters on the field cannot activate their effects." ATK: 1100 DEF: 0 Level: 3 Type: "Fiend" Attribute: "Dark" "Steelswarm Sting" Effect Monster "When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target." ATK: 1850 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Stegocyber" Effect Monster "During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn." ATK: 1200 DEF: 2400 Level: 6 Type: "Dinosaur" Attribute: "Dark" "Stellar Wind Wolfrayet" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck." ATK: 2500 DEF: 0 Level: 9 Type: "Beast" Attribute: "Wind" "Stellarknight Alpha" Spell Card "Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card." Type: "Equip" "Stellarknight Constellar Diamond" XYZ Monster "3 or more Level 5 LIGHT monsters" During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it." ATK: 2700 DEF: 2000 Level: 5 Type: "Wyrm" Attribute: "Light" "Stellarknight Delteros" XYZ Monster "3 Level 4 monsters" While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck." ATK: 2500 DEF: 2100 Level: 4 Type: "Warrior" Attribute: "Light" "Stellarknight Triverr" XYZ Monster "3 Level 4 "tellarknight" monsters" During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it." ATK: 2100 DEF: 2500 Level: 4 Type: "Warrior" Attribute: "Light" "Stellarknight Zefraxciton" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. [Monster Effect] "If this card is Normal, Flip or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn." ATK: 1900 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Light" Scale: 7 "Stellarnova Alpha" Trap Card "When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card." Type: "Counter" "Stellarnova Wave" Trap Card "Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand." Type: "Continuous" "Stimack" Spell Card "The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK." Type: "Equip" "Stinging Swordsman" Effect Monster "When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand." ATK: 300 DEF: 600 Level: 1 Type: "Warrior" Attribute: "Wind" "Stoic Challenge" Spell Card "You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be activated. During your opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster." Type: "Equip" "Stoic of Prophecy" Effect Monster "When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand." ATK: 300 DEF: 200 Level: 1 Type: "Spellcaster" Attribute: "Water" "Stone Armadiller" Normal Monster "Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense!" ATK: 800 DEF: 1200 Level: 3 Type: "Rock" Attribute: "Earth" "Stone Dragon" Normal Monster "A dragon formed by huge boulders that are also used to attack the enemy." ATK: 2000 DEF: 2300 Level: 7 Type: "Rock" Attribute: "Earth" "Stone Ghost" Normal Monster "With a head that erupts when angered, this monster launches a dangerous shower of boulders." ATK: 1200 DEF: 1000 Level: 4 Type: "Rock" Attribute: "Earth" "Stone Ogre Grotto" Normal Monster "A behemoth shaped by giant boulders." ATK: 1600 DEF: 1500 Level: 5 Type: "Rock" Attribute: "Earth" "Stone Statue of the Aztecs" Effect Monster "Double any Battle Damage your opponent takes when they attack this monster." ATK: 300 DEF: 2000 Level: 4 Type: "Rock" Attribute: "Earth" "Stonehenge Methods" Trap Card "When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position." Type: "Normal" "Stop Defense" Spell Card "Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position." Type: "Normal" "Storm" Spell Card "Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect." Type: "Normal" "Storm Caller" Effect Monster "You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes damage equal to its original ATK." ATK: 2300 DEF: 2000 Level: 6 Type: "Psychic" Attribute: "Wind" "Storm Cipher" Effect Monster "Cannot attack directly, or attack monsters in the Extra Monster Zone. Unaffected by monster effects activated in the Extra Monster Zone. Cannot be destroyed by battle with monsters in the Extra Monster Zone." ATK: 2400 DEF: 0 Level: 4 Type: "Cyberse" Attribute: "Dark" "Storm Dragon's Return" Trap Card "Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn." Type: "Normal" "Storm Shooter" Effect Monster "Once per turn, you can select and activate 1 of these effects: Move this card to an adjacent (horizontal) unoccupied Monster Card Zone. Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand." ATK: 2300 DEF: 500 Level: 7 Type: "Winged Beast" Attribute: "Wind" "Storming Mirror Force" Trap Card "When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand." Type: "Normal" "Storming Wynn" Effect Monster "Once per turn, you can Tribute 1 WIND monster (except this card) to Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field." ATK: 800 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Wind" "Straight Flush" Trap Card "Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones." Type: "Normal" "Strategist of the Ice Barrier" Effect Monster "Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card." ATK: 1600 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Water" "Stray Asmodian" Effect Monster "When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points." ATK: 1300 DEF: 1700 Level: 3 Type: "Fiend" Attribute: "Fire" "Stray Lambs" Spell Card "Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set)." Type: "Normal" "Stream, Dragon Ruler of Droplets" Effect Monster "You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn." ATK: 1600 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Water" "Strength in Unity" Spell Card "If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn." Type: "Continuous" "Strength of Prophecy" Effect Monster "Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500." ATK: 1500 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Strike Ninja" Effect Monster "(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn." ATK: 1700 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Strike of the Monarchs" Spell Card "You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn." Type: "Quickplay" "Strike Slash" Trap Card "When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent." Type: "Normal" "Striker Dragon" Link Monster "1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn." ATK: 1000 Type: "Dragon" Attribute: "Dark" Link Rating: 1 Link Markers: ["Left"] Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn." ATK: 1200 DEF: 1600 Level: 4 Type: "Cyberse" Attribute: "Light" "Strong Wind Dragon" Effect Monster "Cannot be destroyed by battle with a monster that has the same ATK. If this card is Tribute Summoned by Tributing a Dragon-Type monster: It gains ATK equal to half the original ATK of the Tributed monster. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2400 DEF: 1000 Level: 6 Type: "Dragon" Attribute: "Wind" "Stronghold Guardian" Effect Monster "If a Defense Position monster you control is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have your attacked monster gain 1500 DEF until the End Phase." ATK: 0 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Earth" "Stronghold the Moving Fortress" Trap Card "Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK." Type: "Continuous" "Stuffed Animal" Normal Monster "It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite." ATK: 1200 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Earth" "Stumbling" Spell Card "Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position." Type: "Continuous" "Stygian Dirge" Trap Card "Reduce the Levels of all monsters your opponent controls by 1." Type: "Continuous" "Stygian Security" Tuner Monster "If this card is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 1 Fiend-Type monster from your Deck." ATK: 100 DEF: 600 Level: 1 Type: "Fiend" Attribute: "Dark" "Stygian Sergeants" Synchro Monster "1 Fiend-Type Tuner + 1 or more non-Tuner monsters" When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can have this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row." ATK: 2200 DEF: 1800 Level: 5 Type: "Fiend" Attribute: "Dark" "Stygian Street Patrol" Effect Monster "If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand." ATK: 1600 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Suanni, Fire of the Yang Zing" Effect Monster "When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF." ATK: 1900 DEF: 0 Level: 4 Type: "Wyrm" Attribute: "Fire" "Sublimation Knight" Effect Monster "If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn." ATK: 1300 DEF: 200 Level: 3 Type: "Warrior" Attribute: "Fire" "Submarine Frog" Effect Monster "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 1200 DEF: 600 Level: 2 Type: "Aqua" Attribute: "Water" "Submarineroid" Effect Monster "This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position." ATK: 800 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Water" "Submersible Carrier Aero Shark" XYZ Monster "2 Level 3 monsters" Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters." ATK: 1900 DEF: 1000 Level: 3 Type: "Fish" Attribute: "Water" "Substitoad" Effect Monster "You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle." ATK: 100 DEF: 2000 Level: 1 Type: "Aqua" Attribute: "Water" Trap Card "If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn." Type: "Normal" "Subterror Behemoth Burrowing" Trap Card "You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position." Type: "Normal" "Subterror Behemoth Dragossuary" Flip Effect Monster "FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position." ATK: 2400 DEF: 1600 Level: 6 Type: "Zombie" Attribute: "Earth" "Subterror Behemoth Fiendess" Link Monster "2 Flip monsters" Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand." ATK: 2000 Type: "Wyrm" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Subterror Behemoth Phospheroglacier" Flip Effect Monster "FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position." ATK: 2600 DEF: 2500 Level: 8 Type: "Aqua" Attribute: "Earth" "Subterror Behemoth Speleogeist" Flip Effect Monster "FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position." ATK: 3000 DEF: 1400 Level: 11 Type: "Fiend" Attribute: "Earth" "Subterror Behemoth Stalagmo" Flip Effect Monster "FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position." ATK: 2800 DEF: 2100 Level: 10 Type: "Rock" Attribute: "Earth" "Subterror Behemoth Stygokraken" Flip Effect Monster "FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position." ATK: 1400 DEF: 2600 Level: 5 Type: "Sea Serpent" Attribute: "Earth" "Subterror Behemoth Ultramafus" Flip Effect Monster "FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position." ATK: 3000 DEF: 1800 Level: 12 Type: "Pyro" Attribute: "Earth" "Subterror Behemoth Umastryx" Flip Effect Monster "FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position." ATK: 2000 DEF: 2700 Level: 7 Type: "Reptile" Attribute: "Earth" "Subterror Behemoth Voltelluric" Flip Effect Monster "FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position." ATK: 1900 DEF: 3000 Level: 9 Type: "Thunder" Attribute: "Earth" "Subterror Cave Clash" Spell Card "All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand." Type: "Continuous" "Subterror Fiendess" Effect Monster "When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn." ATK: 800 DEF: 500 Level: 1 Type: "Spellcaster" Attribute: "Earth" "Subterror Final Battle" Trap Card "Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. This turn, activated effects of "Subterror" cards cannot be negated." Type: "Normal" "Subterror Guru" Flip Effect Monster "FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn." ATK: 1600 DEF: 1800 Level: 4 Type: "Dragon" Attribute: "Earth" "Subterror Nemesis Archer" Effect Monster "At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn." ATK: 1600 DEF: 1400 Level: 3 Type: "Fairy" Attribute: "Earth" "Subterror Nemesis Defender" Effect Monster "During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects." ATK: 100 DEF: 2000 Level: 2 Type: "Beast-Warrior" Attribute: "Earth" "Subterror Nemesis Warrior" Effect Monster "During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn." ATK: 1800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Subterror Succession" Trap Card "Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY. Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY. You can only activate 1 "Subterror Succession" per turn." Type: "Normal" "Success Probability 0%" Trap Card "Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard." Type: "Normal" "Successor Soul" Spell Card "Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card." Type: "Quickplay" "Succubus Knight" Normal Monster "A warrior wizard adept in casting bone-chilling spells." ATK: 1650 DEF: 1300 Level: 5 Type: "Warrior" Attribute: "Dark" "Suijin" Effect Monster "During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field." ATK: 2500 DEF: 2400 Level: 7 Type: "Aqua" Attribute: "Water" "Summon Breaker" Spell Card "During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase." Type: "Field" "Summon Cloud" Spell Card "Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card." Type: "Continuous" "Summon Dice" Spell Card "Pay 1000 LP; roll a six-sided die and apply the result. 1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster. 3 or 4: You can Special Summon 1 monster from your GY. 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand. You can only activate 1 "Summon Dice" per turn." Type: "Normal" "Summon Gate" Trap Card "Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn." Type: "Continuous" "Summon Limit" Trap Card "Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)" Type: "Continuous" "Summon Over" Spell Card "Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent controls to the GY." Type: "Field" "Summon Reactor SK" Effect Monster "The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactoru30fbY FI", 1 face-up "Spell Reactoru30fbRE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard." ATK: 2000 DEF: 1400 Level: 5 Type: "Machine" Attribute: "Dark" "Summon Sorceress" Link Monster "2+ monsters with the same Type, except Tokensr If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck in Defense Position, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn." ATK: 2400 Type: "Spellcaster" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Top","Bottom-Right"] "Summon Storm" Spell Card "Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand. You can only use this effect of "Summon Storm" once per turn." Type: "Normal" "Summoned Skull" Normal Monster "A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.nn(This card is always treated as an "Archfiend" card.)" ATK: 2500 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Summoner Monk" Effect Monster "While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn." ATK: 800 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Summoner of Illusions" Flip Effect Monster "FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn." ATK: 800 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Light" "Summoner's Art" Spell Card "Add 1 Level 5 or higher Normal Monster from your Deck to your hand." Type: "Normal" "Summoning Curse" Spell Card "If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card." Type: "Continuous" "Summoning Swarm" Spell Card "Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters." Type: "Normal" "Sun Dragon Inti" Synchro Monster "Fire Ant Ascator" + 1+ non-Tuner monsters" If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, during the Standby Phase of the next turn after this card on the field was destroyed: You can target 1 "Moon Dragon Quilla" in your GY; Special Summon that target." ATK: 3000 DEF: 2800 Level: 8 Type: "Dragon" Attribute: "Light" "Sun God U Ification" Trap Card "If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain." Type: "Continuous" "Sunavalon Bloom" Trap Card "When this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the combined ATK of monsters it currently points to, until the end of this turn. (These effects remain even if this card leaves the field.) You can only use this effect of "Sunavalon Bloom" once per turn. You can only activate 1 "Sunavalon Bloom" per turn." Type: "Continuous" "Sunavalon Daphne" Link Monster "2 Plant monsters" This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except "Sunavalon Daphne"; return them to the Extra Deck. You can only use this effect of "Sunavalon Daphne" once per turn." ATK: 0 Type: "Plant" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Right"] "Sunavalon Dryades" Link Monster "2 Plant monsters, including a "Sunavalon" Link monster" This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Twice per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck." ATK: 0 Type: "Plant" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Sunavalon Dryanome" Link Monster "2+ Plant monsters" This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Three times per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck. Once per turn, when a monster this card points to is targeted for an attack: You can negate the attack, and if you do, move that monster you control to another of your Main Monster Zones." ATK: 0 Type: "Plant" Attribute: "Earth" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Sunavalon Dryas" Link Monster "1 Level 4 or lower Plant monster" If this card is Link Summoned in the Extra Monster Zone using "Sunseed Genius Loci" as material: You can add 1 "Sunvine" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck." ATK: 0 Type: "Plant" Attribute: "Earth" Link Rating: 1 Link Markers: ["Bottom"] "Sunavalon Dryatrentiay" Link Monster "2+ Link monsters" If this card is Link Summoned: You can add 1 "Sunavalon" Spell/Trap from your Deck to your hand. This card cannot be destroyed by your opponent's card effects, and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can Tribute 1 Link Monster this card points to; destroy any number of cards your opponent controls, up to that monster's Link Rating." ATK: 0 Type: "Plant" Attribute: "Earth" Link Rating: 4 Link Markers: ["Bottom-Left","Bottom","Bottom-Right","Top"] "Sunavalon Melias" Link Monster "2+ Plant monsters, including a Link monster" If this card is Link Summoned: You can Special Summon 1 "Sunseed Genius Loci" from your GY. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can target 1 "Sunvine" Link Monster you control that this card points to; this turn, it can attack a number of times each Battle Phase, up to the number of "Sunavalon" Link Monsters you currently control." ATK: 0 Type: "Plant" Attribute: "Earth" Link Rating: 3 Link Markers: ["Left","Right","Top"] "Sunlight Unicorn" Effect Monster "Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck." ATK: 1800 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Light" "Sunny Pixie" Tuner Monster "If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points." ATK: 300 DEF: 400 Level: 1 Type: "Spellcaster" Attribute: "Light" "Sunseed Genius Loci" Normal Monster "''This seed can only be harvested from the sacred tree once every thousand years, and will become the guardian spirit of its land after a thousand more.''" ATK: 0 DEF: 600 Level: 1 Type: "Plant" Attribute: "Earth" "Sunseed Shadow" Effect Monster "If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower "Sunavalon" or "Sunvine" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Sunseed Shadow" once per turn." ATK: 0 DEF: 400 Level: 1 Type: "Plant" Attribute: "Earth" "Sunseed Twin" Effect Monster "If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn." ATK: 0 DEF: 800 Level: 2 Type: "Plant" Attribute: "Earth" "Sunvine Cross Breed" Spell Card "Tribute 1 Link Monster, then target 1 other Plant monster in your GY; Special Summon it, but negate its effects. You can only use this effect of "Sunvine Cross Breed" once per turn." Type: "Continuous" "Sunvine Gardna" Link Monster "1 Plant Normal monster" If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. When an attack is declared involving this card, linked to a "Sunavalon" Link Monster, and an opponent's monster: You can activate this effect; the damage you take from that battle is halved. When this card is destroyed by battle: End the Battle Phase after the Damage Step." ATK: 600 Type: "Plant" Attribute: "Earth" Link Rating: 1 Link Markers: ["Top"] "Sunvine Healer" Link Monster "1 Plant Normal monster" If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; gain LP equal to its Link Rating x 300. When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP." ATK: 600 Type: "Plant" Attribute: "Earth" Link Rating: 1 Link Markers: ["Top"] "Sunvine Maiden" Effect Monster "When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Sunvine Maiden" once per turn. Your opponent cannot target "Sunavalon" or "Sunvine" Spells/Traps you control with card effects." ATK: 0 DEF: 0 Level: 1 Type: "Plant" Attribute: "Earth" "Sunvine Shrine" Spell Card "Activate this card by sending 1 card from your hand to the GY while you control a "Sunavalon" Link Monster. You cannot Special Summon monsters from the Extra Deck, except Plant monsters. Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY. Once per turn, during your opponent's End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone." Type: "Continuous" "Sunvine Sowing" Spell Card "Special Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you do not control a "Sunavalon" Link Monster, you can only Special Summon "Sunseed Genius Loci" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 "Sunvine Sowing" per turn." Type: "Normal" "Sunvine Thrasher" Link Monster "1 Plant Normal monster" If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; this card gains ATK equal to that monster's Link Rating x 800. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but negate its effects." ATK: 800 Type: "Plant" Attribute: "Earth" Link Rating: 1 Link Markers: ["Bottom"] "Supay" Tuner Monster "When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn." ATK: 300 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Earth" "Supay, Duskwalker" Effect Monster "You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn." ATK: 2200 DEF: 1900 Level: 5 Type: "Spellcaster" Attribute: "Earth" "Super All In!" Spell Card "Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand." Type: "Normal" "Super Anti-Kaiju War Machine Mecha-Dogoran" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect." ATK: 0 DEF: 2000 Level: 8 Type: "Machine" Attribute: "Light" "Super Anti-Kaiju War Machine Mecha-Thunder-King" Effect Monster "During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel." ATK: 2200 DEF: 2100 Level: 9 Type: "Machine" Attribute: "Light" "Super Armored Robot Armed Black Iron "C" Effect Monster "If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use each effect of "Super Armored Robot Armed Black Iron "C" once per turn." ATK: 2400 DEF: 2000 Level: 8 Type: "Insect" Attribute: "Earth" "Super Conductor Tyranno" Effect Monster "Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn this effect is activated." ATK: 3300 DEF: 1400 Level: 8 Type: "Dinosaur" Attribute: "Light" "Super Crashbug" Effect Monster "Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field." ATK: 0 DEF: 3000 Level: 4 Type: "Fiend" Attribute: "Dark" "Super Defense Robot Elephan" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the end of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster." ATK: 1400 DEF: 2500 Level: 8 Type: "Machine" Attribute: "Earth" "Super Defense Robot Lio" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand." ATK: 1200 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Earth" "Super Defense Robot Monki" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand." ATK: 800 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Earth" "Super Double Summon" Spell Card "Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand." Type: "Quickplay" "Super Express Bullet Train" Effect Monster "Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand." ATK: 3000 DEF: 0 Level: 10 Type: "Machine" Attribute: "Earth" "Super Hippo Carnival" Spell Card "Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone." Type: "Quickplay" "Super Junior Confrontation" Trap Card "Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase." Type: "Normal" "Super Koi Koi" Spell Card "Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn." Type: "Normal" "Super Polymerization" Spell Card "Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation." Type: "Quickplay" "Super Quantal Alphan Spike" Spell Card "If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck." Type: "Normal" "Super Quantal Alphancall Appeal" Spell Card "If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn." Type: "Quickplay" "Super Quantal Fairy Alphan" Effect Monster "Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Light" "Super Quantal Mech Beast Aeroboros" XYZ Monster "2 Level 4 monsters" Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material." ATK: 2200 DEF: 2400 Level: 4 Type: "Machine" Attribute: "Wind" "Super Quantal Mech Beast Grampulse" XYZ Monster "2 Level 3 monsters" Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material." ATK: 1800 DEF: 2800 Level: 3 Type: "Machine" Attribute: "Water" "Super Quantal Mech Beast Lusterrex" XYZ Monster "2 Level 7 monsters" Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material." ATK: 2700 DEF: 1900 Level: 7 Type: "Machine" Attribute: "Light" "Super Quantal Mech Beast Magnaliger" XYZ Monster "2 Level 5 monsters" Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material." ATK: 2600 DEF: 2000 Level: 5 Type: "Machine" Attribute: "Fire" "Super Quantal Mech King Great Magnus" XYZ Monster "3 Level 12 monsters" If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. 4+: It is unaffected by card effects, except "Super Quant" cards. 6+: Your opponent cannot add cards from the Deck to the hand by card effects." ATK: 3600 DEF: 3200 Level: 12 Type: "Machine" Attribute: "Light" "Super Quantal Mech Ship Magnacarrier" Spell Card "Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material." Type: "Field" "Super Quantal Mech Sword - Magnaslayer" Trap Card "Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn." Type: "Normal" "Super Quantal Union - Magnaformation" Trap Card "Your opponent cannot target "Super Quant" cards on the field with card effects during your Main Phase 1. You can target 1 "Super Quant" Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of "Super Quantal Union - Magnaformation" once per turn." Type: "Continuous" "Super Quantum Blue Layer" Effect Monster "When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn." ATK: 1200 DEF: 2000 Level: 3 Type: "Psychic" Attribute: "Water" "Super Quantum Green Layer" Effect Monster "When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn." ATK: 1600 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Wind" "Super Quantum Red Layer" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects." ATK: 2000 DEF: 800 Level: 5 Type: "Warrior" Attribute: "Fire" "Super Quantum White Layer" Effect Monster "You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn." ATK: 2400 DEF: 2400 Level: 7 Type: "Fairy" Attribute: "Light" "Super Rejuvenation" Spell Card "During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn." Type: "Quickplay" "Super Robolady" Fusion Monster "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points." ATK: 1200 DEF: 500 Level: 6 Type: "Machine" Attribute: "Earth" "Super Roboyarou" Fusion Monster "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster." ATK: 1200 DEF: 500 Level: 6 Type: "Machine" Attribute: "Earth" "Super Rush Headlong" Spell Card "Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step." Type: "Quickplay" "Super Rush Recklessly" Trap Card "Target 1 Beast-Type monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck." Type: "Normal" "Super Solar Nutrient" Spell Card "Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card." Type: "Continuous" "Super Soldier Rebirth" Trap Card "Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn." Type: "Normal" "Super Soldier Ritual" Spell Card "This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn." Type: "Ritual" "Super Soldier Shield" Trap Card "When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field." Type: "Counter" "Super Soldier Soul" Effect Monster "You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Warrior" Attribute: "Earth" "Super Soldier Synthesis" Spell Card "This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn." Type: "Ritual" "Super Strident Blaze" Spell Card "Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect." Type: "Equip" "Super Team Buddy Force Unite!" Trap Card "Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone." Type: "Normal" "Super Vehicroid - Mobile Base" Fusion Monster "1 "roid" Fusion Monster + 1 "roid" monster" You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone." ATK: 0 DEF: 5000 Level: 10 Type: "Machine" Attribute: "Earth" "Super Vehicroid - Stealth Union" Fusion Monster "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 3600 DEF: 3000 Level: 9 Type: "Machine" Attribute: "Earth" "Super Vehicroid Jumbo Drill" Fusion Monster "Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 3000 DEF: 2000 Level: 8 Type: "Machine" Attribute: "Earth" "Super War-Lion" Ritual Monster "You can Ritual Summon this card with "War-Lion Ritual"." ATK: 2300 DEF: 2100 Level: 7 Type: "Beast" Attribute: "Earth" "Super-Ancient Dinobeast" Effect Monster "You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur monster. When a Dinosaur monster(s) is Special Summoned from your GY while this monster is on the field (except during the Damage Step): You can draw 1 card." ATK: 2700 DEF: 1400 Level: 8 Type: "Dinosaur" Attribute: "Earth" "Super-Electromagnetic Voltech Dragon" Effect Monster "If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Batteryman AA: This card gains 1000 ATK." ATK: 2400 DEF: 1000 Level: 5 Type: "Thunder" Attribute: "Light" "Super-Nimble Mega Hamster" Flip Effect Monster "FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position." ATK: 1100 DEF: 1800 Level: 4 Type: "Beast" Attribute: "Earth" "Superalloy Beast Raptinus" Fusion Monster "1 Gemini Monster + 1 Gemini Monster All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects." ATK: 2200 DEF: 2200 Level: 8 Type: "Dragon" Attribute: "Light" "Superancient Deepsea King Coelacanth" Effect Monster "Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card." ATK: 2800 DEF: 2200 Level: 7 Type: "Fish" Attribute: "Water" "Supercharge" Trap Card "When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards." Type: "Normal" "Superdimensional Robot Galaxy Destroyer" XYZ Monster "3 Level 10 monsters" Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation." ATK: 5000 DEF: 2000 Level: 10 Type: "Machine" Attribute: "Light" "Superdreadnought Rail Cannon Gustav Max" XYZ Monster "2 Level 10 monsters" Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent." ATK: 3000 DEF: 3000 Level: 10 Type: "Machine" Attribute: "Earth" "Superdreadnought Rail Cannon Juggernaut Liebe" XYZ Monster "3 Level 11 monsters" Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of Xyz Materials it has +1." ATK: 4000 DEF: 4000 Level: 11 Type: "Machine" Attribute: "Earth" "Superdreadnought Suship - Urchin-Class Second Wardish" XYZ Monster "2 Level 5 monsters" If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used You can only use this effect of "Superdreadnought Suship - Urchin-Class Second Wardish" once per turn. "Gunkan Suship Shari": Draw 1 card. "Urchin Suship": This card can attack directly. Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control that were Special Summoned from the Extra Deck; negate their effects." ATK: 2900 DEF: 500 Level: 5 Type: "Aqua" Attribute: "Fire" "Superheavy Samurai Battleball" Tuner Monster "If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn." ATK: 100 DEF: 800 Level: 2 Type: "Machine" Attribute: "Dark" {"id":"Superheavy Samurai Beast Kyubi" Synchro Monster "1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters" This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls." ATK: 1900 DEF: 2500 Level: 9 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Big Benkei" Effect Monster "When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation." ATK: 1000 DEF: 3500 Level: 8 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Big Waraji" Effect Monster "If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster." ATK: 800 DEF: 1800 Level: 5 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Blowtorch" Effect Monster "When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle." ATK: 500 DEF: 300 Level: 1 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Blue Brawler" Effect Monster "When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle." ATK: 0 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Drum" Tuner Monster "If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn." ATK: 300 DEF: 300 Level: 1 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Fist" Tuner Monster "During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn." ATK: 900 DEF: 900 Level: 2 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Flutist" Effect Monster "You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn." ATK: 500 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Earth" "Superheavy Samurai General Coral" Pendulum Effect Monster [Pendulum Effect] "While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field). [Monster Effect] "If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn." ATK: 300 DEF: 500 Level: 1 Type: "Machine" Attribute: "Earth" Scale: 8 "Superheavy Samurai General Jade" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field). [Monster Effect] "You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation." ATK: 1800 DEF: 2800 Level: 8 Type: "Machine" Attribute: "Earth" Scale: 1 "Superheavy Samurai Gigagloves" Effect Monster "If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard." ATK: 100 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Helper" Effect Monster "During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Kabuto" Effect Monster "If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn." ATK: 1000 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Magnet" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one." ATK: 900 DEF: 1900 Level: 4 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Ninja Sarutobi" Synchro Monster "1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters" This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent." ATK: 2000 DEF: 2800 Level: 8 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Ogre Shutendoji" Synchro Monster "1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters" This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls." ATK: 500 DEF: 2500 Level: 6 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Prepped Defense" Effect Monster "Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn." ATK: 100 DEF: 2100 Level: 3 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Scales" Effect Monster "If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn." ATK: 800 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Scarecrow" Link Monster "1 "Superheavy Samurai" monster" Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it in Defense Position to your zone this card points to. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn." ATK: 0 Type: "Machine" Attribute: "Earth" Link Rating: 1 Link Markers: ["Bottom-Left"] "Superheavy Samurai Soulbang Cannon" Effect Monster "You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage." ATK: 1000 DEF: 1000 Level: 3 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Soulbeads" Effect Monster "You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Soulbreaker Armor" Effect Monster "You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF." ATK: 0 DEF: 500 Level: 1 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Soulbuster Gauntlet" Effect Monster "You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn." ATK: 0 DEF: 400 Level: 1 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Soulclaw" Effect Monster "You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn." ATK: 500 DEF: 500 Level: 2 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Soulfire Suit" Effect Monster "You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects." ATK: 800 DEF: 800 Level: 2 Type: "Machine" Attribute: "Fire" "Superheavy Samurai Soulhorns" Effect Monster "You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn." ATK: 0 DEF: 300 Level: 1 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Soulpeacemaker" Effect Monster "You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Soulpiercer" Effect Monster "You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer"." ATK: 1200 DEF: 0 Level: 4 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Soulshield Wall" Effect Monster "You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0." ATK: 1200 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Stealth Ninja" Synchro Monster "1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters" This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card." ATK: 1200 DEF: 2800 Level: 7 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Steam Train King" Synchro Monster "1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters" This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished." ATK: 2000 DEF: 4800 Level: 12 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Swordmaster Musashi" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation." ATK: 300 DEF: 2300 Level: 5 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Swordsman" Effect Monster "When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0." ATK: 1000 DEF: 1800 Level: 3 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Thief" Effect Monster "If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects;r Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field. Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone." ATK: 1000 DEF: 1000 Level: 10 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Transporter" Effect Monster "If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn." ATK: 1200 DEF: 1800 Level: 5 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Trumpeter" Tuner Monster "If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card." ATK: 300 DEF: 600 Level: 2 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Wagon" Effect Monster "When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn." ATK: 1200 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Earth" "Superheavy Samurai Warlord Susanowo" Synchro Monster "1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters" This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field." ATK: 2400 DEF: 3800 Level: 10 Type: "Machine" Attribute: "Earth" "Supermagic Sword of Raptinus" Spell Card "At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position. Attack Position: Your opponent cannot target the equipped monster with card effects. Defense Position: The equipped monster cannot be destroyed by battle." Type: "Equip" "Supernatural Danger Zone" Spell Card "If a non-Effect Monster(s) is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn." Type: "Continuous" "Supernatural Regeneration" Trap Card "Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn." Type: "Normal" "Supersonic Skull Flame" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Skull Flame" from your Graveyard. Once per turn, you can inflict 400 damage to your opponent for each "Burning Skull Head" in your Graveyard. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Skull Flame" from your Graveyard." ATK: 2600 DEF: 2000 Level: 10 Type: "Zombie" Attribute: "Wind" "Supervise" Spell Card "Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it." Type: "Equip" "Supply" Flip Effect Monster "FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand." ATK: 1300 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Earth" "Supply Squad" Spell Card "Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card." Type: "Continuous" "Supporter in the Shadows" Normal Monster "A cute little elf that hides in the shadows and provides spiritual support." ATK: 1000 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Earth" "Suppression Collider" Normal Monster "All data crushed by this network warrior's hammer is irretrievably compressed." ATK: 2800 DEF: 2600 Level: 8 Type: "Cyberse" Attribute: "Dark" "Supremacy Berry" Spell Card "If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage." Type: "Normal" "Supreme Arcanite Magician" Fusion Monster "1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects: Select 1 card on the field, and destroy it. Draw 1 card." ATK: 1400 DEF: 2800 Level: 10 Type: "Spellcaster" Attribute: "Light" "Supreme King Dragon Clear Wing" Synchro Monster "1 Tuner + 1+ non-Tuner DARK Pendulum monsters" If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card." ATK: 2500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Supreme King Dragon Dark Rebellion" XYZ Monster "2 Level 4 DARK Pendulum monsters" Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position." ATK: 2500 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Dark" "Supreme King Dragon Darkwurm" Pendulum Effect Monster [Pendulum Effect] "Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [Monster Effect] "If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn." ATK: 1800 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Dark" Scale: 5 "Supreme King Dragon Odd-Eyes" Pendulum Effect Monster [Pendulum Effect] "You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. [Monster Effect] "You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes"." ATK: 2500 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" Scale: 4 "Supreme King Dragon Starving Venom" Fusion Monster "2 DARK Pendulum monsters" Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 2800 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Dark" "Supreme King Gate Infinity" Pendulum Effect Monster [Pendulum Effect] "If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. [Monster Effect] "Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone." ATK: 0 DEF: 0 Level: 7 Type: "Fiend" Attribute: "Dark" Scale: 1 "Supreme King Gate Zero" Pendulum Effect Monster [Pendulum Effect] "If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [Monster Effect] "Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone." ATK: 0 DEF: 0 Level: 7 Type: "Fiend" Attribute: "Dark" Scale: 0 "Supreme King Z-ARC" Pendulum Effect Fusion Monster [Pendulum Effect] "Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [Monster Effect] "4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone." ATK: 4000 DEF: 4000 Level: 12 Type: "Dragon" Attribute: "Dark" Scale: 1 "Supreme King's Castle" Spell Card "You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field)." Type: "Field" "Supreme Rage" Trap Card "If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck." Type: "Normal" "Supreme Sovereign Serpent of Golgonda" Effect Monster "While "Great Sand Sea - Gold Golgonda" is on the field, this card's original ATK becomes 3000. You can only use each of the following effects of "Supreme Sovereign Serpent of Golgonda" once per turn. While this card is in your hand or GY, if you control a face-up card in your Field Zone: You can Special Summon this card, but banish it when it leaves the field. If "Great Sand Sea - Gold Golgonda" on the field would be destroyed by card effect, you can banish 1 monster from your GY instead." ATK: 0 DEF: 0 Level: 8 Type: "Reptile" Attribute: "Fire" "Surface" Spell Card "Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in face-up Defense Position." Type: "Normal" "Survival Instinct" Trap Card "Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card." Type: "Normal" "Survival of the Fittest" Trap Card "Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When that attacking monster destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; the equipped monster can make a second attack on an opponent's monster in a row." Type: "Normal" "Survival's End" Trap Card "Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them." Type: "Normal" "Susa Soldier" Spirit Monster "This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved." ATK: 2000 DEF: 1600 Level: 4 Type: "Thunder" Attribute: "Earth" "Suture Rebirth" Spell Card "Target 1 "Fluffal" or "Frightfur" monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 "Suture Rebirth" per turn." Type: "Normal" "Svartalf of the Nordic Alfar" Tuner Monster "When this card is Normal Summoned: You can target 1 "Nordic" monster in your GY; add that target to your hand." ATK: 1400 DEF: 1600 Level: 5 Type: "Spellcaster" Attribute: "Dark" "Swallow Flip" Trap Card "Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it." Type: "Counter" "Swallow's Nest" Spell Card "Tribute 1 face-up Winged Beast-Type monster; Special Summon 1 Winged Beast-Type monster from your Deck with the same Level the Tributed monster had on the field." Type: "Quickplay" "Swallowtail Butterspy" Effect Monster "When another monster you control inflicts battle damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the battle damage inflicted." ATK: 1800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Swamp Battleguard" Effect Monster "This card gains 500 ATK for each "Lava Battleguard" you control." ATK: 1800 DEF: 1500 Level: 5 Type: "Warrior" Attribute: "Earth" "Swamp Mirrorer" Trap Card "Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)" Type: "Continuous" "Swap Cleric" Effect Monster "If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn." ATK: 500 DEF: 1000 Level: 2 Type: "Cyberse" Attribute: "Earth" "Swap Frog" Effect Monster "You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 1000 DEF: 500 Level: 2 Type: "Aqua" Attribute: "Water" "Swarm of Crows" Effect Monster "Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand." ATK: 1200 DEF: 1800 Level: 5 Type: "Winged Beast" Attribute: "Dark" "Swarm of Locusts" Effect Monster "Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target." ATK: 1000 DEF: 500 Level: 3 Type: "Insect" Attribute: "Dark" "Swarm of Scarabs" Effect Monster "Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target." ATK: 500 DEF: 1000 Level: 3 Type: "Insect" Attribute: "Dark" "Sweet Corn" Effect Monster "Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0)." ATK: 0 DEF: 0 Level: 2 Type: "Plant" Attribute: "Earth" "Swift Birdman Joe" Effect Monster "If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands." ATK: 2300 DEF: 1400 Level: 6 Type: "Winged Beast" Attribute: "Wind" "Swift Gaia the Fierce Knight" Effect Monster "If this is the only card in your hand, you can Normal Summon it without Tributing." ATK: 2300 DEF: 2100 Level: 7 Type: "Warrior" Attribute: "Dark" "Swift Samurai Storm!" Trap Card "Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn." Type: "Continuous" "Swift Scarecrow" Effect Monster "When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Earth" "Swiftstrike Armor" Trap Card "During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it." Type: "Continuous" "Swing of Memories" Spell Card "Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn." Type: "Normal" "Switcheroroo" Trap Card "If you control the same number of monsters as your opponent, switch control of all those monsters." Type: "Normal" "Sword Arm of Dragon" Normal Monster "This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls." ATK: 1750 DEF: 2 Level: 6 Type: "Dinosaur" Attribute: "Earth" "Sword Breaker" XYZ Monster "2 Level 6 monsters" Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster." ATK: 2700 DEF: 1000 Level: 6 Type: "Warrior" Attribute: "Earth" "Sword Hunter" Effect Monster "At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect. The equipped monster gains 200 ATK." ATK: 2450 DEF: 1700 Level: 7 Type: "Warrior" Attribute: "Earth" "Sword Master" Tuner Monster "If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." ATK: 1200 DEF: 0 Level: 3 Type: "Warrior" Attribute: "Earth" "Sword of Dark Destruction" Spell Card "Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF." Type: "Equip" "Sword of Dark Rites" Spell Card "Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand." Type: "Equip" "Sword of Deep-Seated" Spell Card "The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck." Type: "Equip" "Sword of Dragon's Soul" Spell Card "Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase." Type: "Equip" "Sword of Kusanagi" Spell Card "Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand." Type: "Equip" "Sword of Sparkles" Spell Card "Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck." Type: "Equip" "Sword of the Soul-Eater" Spell Card "You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed." Type: "Equip" "Sword Slasher" Normal Monster "A lethal engine of destruction that wields two well-honed blades." ATK: 1450 DEF: 1500 Level: 5 Type: "Machine" Attribute: "Dark" "Swords at Dawn" Spell Card "Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn." Type: "Quickplay" "Swords of Burning Light" Spell Card "While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card." Type: "Continuous" "Swords of Concealing Light" Spell Card "Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions." Type: "Continuous" "Swords of Revealing Light" Spell Card "After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack." Type: "Normal" "Swordsman from a Distant Land" Effect Monster "If this card attacked an opponent's monster, after damage calculation: Destroy that monster during the 5th End Phase after the attack." ATK: 250 DEF: 250 Level: 1 Type: "Warrior" Attribute: "Earth" "Swordsman of Landstar" Normal Monster "An amateur with a sword, this fairy warrior relies on its mysterious powers." ATK: 500 DEF: 1200 Level: 3 Type: "Warrior" Attribute: "Earth" "Swordsman of Revealing Light" Effect Monster "When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. Each turn, the first time this card would be destroyed by battle, it is not destroyed." ATK: 0 DEF: 2400 Level: 8 Type: "Warrior" Attribute: "Light" "Swordstalker" Normal Monster "A monster formed by the vengeful souls of those who passed away in battle." ATK: 2000 DEF: 1600 Level: 6 Type: "Warrior" Attribute: "Dark" "Sylvan Bladefender" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand." ATK: 1900 DEF: 700 Level: 4 Type: "Plant" Attribute: "Earth" "Sylvan Blessing" Trap Card "Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase." Type: "Normal" "Sylvan Charity" Spell Card "Draw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2 cards from your hand including at least 1 "Sylvan" card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 "Sylvan Charity" per turn." Type: "Normal" "Sylvan Cherubsprout" Effect Monster "When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of "Sylvan Cherubsprout" once per turn." ATK: 100 DEF: 100 Level: 1 Type: "Plant" Attribute: "Light" "Sylvan Flowerknight" Effect Monster "When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck." ATK: 1800 DEF: 1000 Level: 4 Type: "Plant" Attribute: "Earth" "Sylvan Guardioak" Effect Monster "Once per turn: You can choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 other Plant-Type monster in your Graveyard; place that target on the top of your Deck." ATK: 2400 DEF: 1500 Level: 6 Type: "Plant" Attribute: "Earth" "Sylvan Hermitree" Effect Monster "Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order." ATK: 2700 DEF: 1800 Level: 8 Type: "Plant" Attribute: "Fire" "Sylvan Komushroomo" Effect Monster "When this card is flipped face-up: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target." ATK: 100 DEF: 2000 Level: 2 Type: "Plant" Attribute: "Fire" "Sylvan Lotuswain" Effect Monster "Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place them on the bottom of your Deck in any order." ATK: 2300 DEF: 1100 Level: 5 Type: "Plant" Attribute: "Water" "Sylvan Marshalleaf" Effect Monster "When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target." ATK: 1500 DEF: 1200 Level: 3 Type: "Plant" Attribute: "Water" "Sylvan Mikorange" Effect Monster "When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF." ATK: 400 DEF: 1100 Level: 3 Type: "Plant" Attribute: "Water" "Sylvan Peaskeeper" Effect Monster "When this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard; Special Summon that target. You can only use this effect of "Sylvan Peaskeeper" once per turn." ATK: 400 DEF: 100 Level: 1 Type: "Plant" Attribute: "Wind" "Sylvan Princessprite" XYZ Monster "2 Level 1 monsters" You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn." ATK: 1800 DEF: 100 Level: 1 Type: "Plant" Attribute: "Light" "Sylvan Princessprout" Effect Monster "You can only activate each effect of "Sylvan Princessprout" once per turn. You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 "sprout" monster in your Graveyard on top of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level." ATK: 100 DEF: 100 Level: 1 Type: "Plant" Attribute: "Light" "Sylvan Sagequoia" Effect Monster "When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand." ATK: 2600 DEF: 2100 Level: 7 Type: "Plant" Attribute: "Wind" "Sylvan Snapdrassinagon" Effect Monster "If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck." ATK: 900 DEF: 400 Level: 1 Type: "Plant" Attribute: "Dark" "Sylvan Waterslide" Trap Card "Each time an opponent's monster declares a direct attack: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, add it to your hand." Type: "Continuous" "Symbol of Friendship" Spell Card "To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no cards, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand." Type: "Normal" "Symbol of Heritage" Spell Card "Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster." Type: "Equip" "Symbols of Duty" Spell Card "Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster." Type: "Equip" "Symph Amplifire" Spell Card "Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field." Type: "Field" "Symphonic Warrior Basses" Tuner Monster "Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase." ATK: 600 DEF: 400 Level: 1 Type: "Machine" Attribute: "Wind" "Symphonic Warrior Drumss" Tuner Monster "Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute." ATK: 700 DEF: 700 Level: 2 Type: "Machine" Attribute: "Wind" "Symphonic Warrior Guitaar" Pendulum Effect Monster [Pendulum Effect] "You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn. [Monster Effect] "When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it." ATK: 1500 DEF: 100 Level: 3 Type: "Machine" Attribute: "Wind" Scale: 7 "Symphonic Warrior Miccs" Pendulum Effect Monster [Pendulum Effect] "Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand. [Monster Effect] "You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 2300 DEF: 1100 Level: 5 Type: "Machine" Attribute: "Wind" Scale: 1 "Symphonic Warrior Piaano" Tuner Monster "Once per turn, you can declare 1 Monster Type and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Monster Type. You can declare 1 Monster Type and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Monster Type." ATK: 900 DEF: 1300 Level: 3 Type: "Machine" Attribute: "Wind" "Symphonic Warrior Synthess" Flip Effect Monster "FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess". Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it." ATK: 1200 DEF: 1900 Level: 4 Type: "Machine" Attribute: "Wind" "Synchar" Normal Monster "This two-headed creature spits laser blasts at its enemies." ATK: 800 DEF: 900 Level: 3 Type: "Beast" Attribute: "Earth" "Synchro Barrier" Trap Card "Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn." Type: "Normal" "Synchro Blast Wave" Spell Card "If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target." Type: "Normal" "Synchro Boost" Spell Card "The equipped monster gains 500 ATK, and its Level is increased by 1." Type: "Equip" "Synchro Call" Trap Card "Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster." Type: "Normal" "Synchro Change" Spell Card "Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated." Type: "Normal" "Synchro Chase" Spell Card "Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn." Type: "Continuous" "Synchro Control" Spell Card "Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn." Type: "Quickplay" "Synchro Cracker" Spell Card "Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK." Type: "Normal" "Synchro Deflector" Trap Card "Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls." Type: "Normal" "Synchro Dilemma" Spell Card "You can activate 1 of these effects. Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand. Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name than the destroyed card from your hand or GY. You can only use this effect of "Synchro Dilemma" once per turn." Type: "Continuous" "Synchro Ejection" Trap Card "Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card." Type: "Normal" "Synchro Fusionist" Effect Monster "If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion"." ATK: 800 DEF: 600 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Synchro Gift" Spell Card "Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK." Type: "Normal" "Synchro Magnet" Tuner Monster "This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand." ATK: 1000 DEF: 600 Level: 3 Type: "Machine" Attribute: "Earth" "Synchro Material" Trap Card "Target 1 face-up monster your opponent controls; you can use that monster as Synchro Material this turn, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Synchro Overtake" Spell Card "Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials whose name is listed on that card, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn." Type: "Normal" "Synchro Soldier" Effect Monster "Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Earth" "Synchro Strike" Trap Card "Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase." Type: "Normal" "Synchro Transcend" Spell Card "Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 "Synchro Transcend" per turn." Type: "Quickplay" "Synchro Transmission" Trap Card "During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn." Type: "Normal" "Synchron Carrier" Effect Monster "During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn." ATK: 0 DEF: 1000 Level: 2 Type: "Machine" Attribute: "Earth" "Synchron Explorer" Effect Monster "When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated." ATK: 0 DEF: 700 Level: 2 Type: "Machine" Attribute: "Earth" "Synchronized Realm" Spell Card "Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent." Type: "Continuous" "Synkron Resonator" Tuner Monster "If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand." ATK: 100 DEF: 100 Level: 1 Type: "Fiend" Attribute: "Dark" "Synthesis Spell" Spell Card "This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand." Type: "Ritual" "Synthetic Seraphim" Trap Card "Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300)." Type: "Continuous" {"id":1694, "System Down" Spell Card "Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard." Type: "Normal" "SZW - Fenrir Sword" Effect Monster "When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand." ATK: 1800 DEF: 1100 Level: 4 Type: "Beast" Attribute: "Light" "T.A.D.P.O.L.E." Effect Monster "When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand." ATK: 0 DEF: 0 Level: 1 Type: "Aqua" Attribute: "Water" "T.G. Blade Blaster" Synchro Monster "1 Tuner Synchro Monster + 1 or more non-Tuner Synchro monsters" During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card." ATK: 3300 DEF: 2200 Level: 10 Type: "Machine" Attribute: "Earth" "T.G. Booster Raptor" Effect Monster "If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor"." ATK: 400 DEF: 300 Level: 1 Type: "Dinosaur" Attribute: "Wind" "T.G. Catapult Dragon" Effect Monster "Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand." ATK: 900 DEF: 1300 Level: 2 Type: "Dragon" Attribute: "Earth" "T.G. Cyber Magician" Tuner Monster "If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician"." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Light" "T.G. Drill Fish" Effect Monster "This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it." ATK: 100 DEF: 800 Level: 1 Type: "Fish" Attribute: "Water" "T.G. Gear Zombie" Tuner Monster "You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn." ATK: 600 DEF: 0 Level: 1 Type: "Zombie" Attribute: "Dark" "T.G. Halberd Cannon" Synchro Monster "1 Tuner Synchro Monster + 2 or more non-Tuner Synchro monsters" Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target." ATK: 4000 DEF: 4000 Level: 12 Type: "Machine" Attribute: "Earth" "T.G. Halberd Cannon/Assault Mode" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls. When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions." ATK: 4500 DEF: 4500 Level: 12 Type: "Machine" Attribute: "Earth" "T.G. Hyper Librarian" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect." ATK: 2400 DEF: 1800 Level: 5 Type: "Spellcaster" Attribute: "Dark" "T.G. Jet Falcon" Tuner Monster "If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent." ATK: 1400 DEF: 1200 Level: 3 Type: "Winged Beast" Attribute: "Wind" "T.G. Metal Skeleton" Effect Monster "If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn." ATK: 1100 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Dark" "T.G. Power Gladiator" Synchro Monster "1 Tuner + 1 or more non-Tuner "T.G." monsters" If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card." ATK: 2300 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Earth" "T.G. Recipro Dragonfly" Synchro Monster "1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them." ATK: 300 DEF: 300 Level: 2 Type: "Insect" Attribute: "Wind" "T.G. Rush Rhino" Effect Monster "If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino"." ATK: 1600 DEF: 800 Level: 4 Type: "Beast" Attribute: "Earth" "T.G. Screw Serpent" Tuner Monster "If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn." ATK: 1300 DEF: 500 Level: 4 Type: "Sea Serpent" Attribute: "Water" "T.G. Star Guardian" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner "T.G." monsters" Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 "T.G." monster from your hand." ATK: 100 DEF: 2200 Level: 5 Type: "Warrior" Attribute: "Light" "T.G. Striker" Tuner Monster "If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker"." ATK: 800 DEF: 0 Level: 2 Type: "Warrior" Attribute: "Earth" "T.G. Tank Grub" Tuner Monster "If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Insect" Attribute: "Earth" "T.G. Trident Launcher" Link Monster "2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects." ATK: 2200 Type: "Machine" Attribute: "Earth" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "T.G. Warwolf" Effect Monster "When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf"." ATK: 1200 DEF: 0 Level: 3 Type: "Beast-Warrior" Attribute: "Dark" "T.G. Wonder Magician" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner "T.G." monsters" If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control." ATK: 1900 DEF: 0 Level: 5 Type: "Spellcaster" Attribute: "Light" "TA.I. Strike" Spell Card "During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn." Type: "Quickplay" "Tachyon Chaos Hole" Trap Card "When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target." Type: "Normal" "Tachyon Spiral Galaxy" Trap Card "Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand." Type: "Normal" "Tachyon Transmigration" Trap Card "If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand." Type: "Counter" "Tackle Crusader" Effect Monster "If this card is sent to the Graveyard: You can activate 1 of these effects. Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect." ATK: 1500 DEF: 1800 Level: 4 Type: "Rock" Attribute: "Earth" "Tactical Espionage Expert" Effect Monster "When this card is Normal Summoned successfully, no Trap Cards can be activated." ATK: 1300 DEF: 1200 Level: 3 Type: "Warrior" Attribute: "Earth" "Tactical Exchanger" Trap Card "Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 "Rokket" monster with a different original name from your Deck or GY. You can only activate 1 "Tactical Exchanger" per turn." Type: "Normal" "Tai A, the Xiangjian Swordmaster" Effect Monster "You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Xiangjian Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0), and if you do, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while that Token is on the field. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Tai A, the Xiangjian Swordmaster" once per turn." ATK: 1800 DEF: 1500 Level: 4 Type: "Wyrm" Attribute: "Wind" Spell Card "Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand." Type: "Normal" "Tailor of the Fickle" Spell Card "Switch 1 Equip Card equipped to a monster to another correct target." Type: "Quickplay" "Tailwind of Gusto" Spell Card "Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster;r 4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster. 5 or higher: Special Summon 1 Level 1 Tuner from your Deck." Type: "Equip" "Tainted Wisdom" Effect Monster "If this Attack Position card is changed to face-up Defense Position: Shuffle your Deck." ATK: 1250 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Dark" "Takriminos" Normal Monster "A member of a race of sea serpents that freely travels through the sea." ATK: 1500 DEF: 1200 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Takuhee" Normal Monster "This bird is known far and wide as a harbinger of doom." ATK: 1450 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Talaya, Princess of Cherry Blossoms" Effect Monster "Gains 100 ATK for each Plant monster you control. Other Plant monsters on the field cannot be destroyed by card effects." ATK: 2800 DEF: 1200 Level: 8 Type: "Plant" Attribute: "Water" "Talisman of Spell Sealing" Trap Card "You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." Type: "Continuous" "Talisman of Trap Sealing" Spell Card "You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." Type: "Continuous" "Talkback Lancer" Link Monster "1 Level 2 or lower Cyberse monster You can Tribute 1 other Cyberse monster, then target 1 "Code Talker" monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can only use this effect of "Talkback Lancer" once per turn." ATK: 1200 Type: "Cyberse" Attribute: "Dark" Link Rating: 1 Link Markers: ["Bottom"] "Tamtam the Melodious Diva" Effect Monster "If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent." ATK: 1000 DEF: 2000 Level: 4 Type: "Fairy" Attribute: "Light" "Tanngnjostr of the Nordic Beasts" Effect Monster "When a monster you control is destroyed by battle and sent to your GY: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts"." ATK: 800 DEF: 1100 Level: 3 Type: "Beast" Attribute: "Earth" "Tanngrisnir of the Nordic Beasts" Effect Monster "If this card is destroyed by battle and sent to the GY: Special Summon 2 "Nordic Beast Tokens" (Beast/EARTH/Level 3/ATK 0/DEF 0)." ATK: 1200 DEF: 800 Level: 3 Type: "Beast" Attribute: "Earth" "Tannhauser Gate" Spell Card "Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters." Type: "Normal" "Tao the Chanter" Normal Monster "Master of Yin and Yang, this wizard handles a delicate balance of spells and counter spells." ATK: 1200 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Taotie Dragon" Link Monster "2+ monsters Special Summoned from the Extra Deckr This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon. Fusion: Your opponent cannot activate monster effects during the Battle Phase. Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase. Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase." ATK: 2500 Type: "Wyrm" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Taotie, Shadow of the Yang Zing" Effect Monster "When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch." ATK: 2200 DEF: 0 Level: 5 Type: "Wyrm" Attribute: "Dark" "Tardy Orc" Effect Monster "This card cannot attack the turn it is Normal Summoned." ATK: 2200 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Tasuke Knight" Effect Monster "When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use this effect of "Tasuke Knight" once per Duel." ATK: 1700 DEF: 100 Level: 4 Type: "Warrior" Attribute: "Light" "Tatakawa Knight" Effect Monster "If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent." ATK: 1500 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Earth" "Tatsunecro" Tuner Monster "If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters." ATK: 500 DEF: 1700 Level: 3 Type: "Zombie" Attribute: "Dark" "Tatsunoko" Synchro Tuner Monster "1 Tuner + 1+ non-Tuner monsters" If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other materials. Unaffected by other monsters' effects." ATK: 1700 DEF: 500 Level: 3 Type: "Wyrm" Attribute: "Water" "Tatsunootoshigo" Normal Monster "A bizarre monster with the torso of a horse and a fish's tail. It gallops through the sea as if it were the wind." ATK: 1350 DEF: 1600 Level: 5 Type: "Beast" Attribute: "Earth" "Taunt" Trap Card "Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target." Type: "Normal" "Teardrop the Rikka Queen" XYZ Monster "2 Level 8 monsters" You can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material. You can only use this effect of "Teardrop the Rikka Queen" once per turn. Each time a monster(s) is Tributed: This card gains 200 ATK for each, until the end of this turn." ATK: 2800 DEF: 2800 Level: 8 Type: "Plant" Attribute: "Water" "Telekinetic Charging Cell" Spell Card "Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand." Type: "Equip" "Telekinetic Power Well" Spell Card "Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300." Type: "Quickplay" "Telekinetic Shocker" Effect Monster "If a Psychic-Type monster(s) on the field would be destroyed, you can pay 500 LP and destroy this card instead." ATK: 1700 DEF: 700 Level: 4 Type: "Psychic" Attribute: "Earth" "Telepathic Power" Trap Card "When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field." Type: "Normal" "Teleport" Spell Card "Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand." Type: "Continuous" "Tellarknight Genesis" Spell Card "Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control." Type: "Quickplay" "Tellarknight Ptolemaeus" XYZ Monster "2 or more Level 4 monsters" Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material." ATK: 550 DEF: 2600 Level: 4 Type: "Warrior" Attribute: "Light" Effect Monster "If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Tellus Wing Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a "Tellus Wing Token": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 "Tellus Wing Tokens", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of "Tellus the Little Angel" once per turn." ATK: 500 DEF: 500 Level: 3 Type: "Fairy" Attribute: "Light" "Temperance of Prophecy" Effect Monster "During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect." ATK: 1000 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Earth" "Tempest Magician" Synchro Monster "1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters" When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter." ATK: 2200 DEF: 1400 Level: 6 Type: "Spellcaster" Attribute: "Dark" Effect Monster "You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn." ATK: 2400 DEF: 2200 Level: 7 Type: "Dragon" Attribute: "Wind" "Temple of Skulls" Normal Monster "A mysterious temple of skulls and bones that pulls in unsuspecting enemies." ATK: 900 DEF: 1300 Level: 4 Type: "Zombie" Attribute: "Dark" "Temple of the Kings" Spell Card "You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn." Type: "Continuous" "Temple of the Mind's Eye" Spell Card "Any battle damage a player takes becomes 1000." Type: "Field" "Temple of the Six" Spell Card "Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card." Type: "Field" "Temple of the Sun" Spell Card "Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK." Type: "Continuous" "Temtempo the Percussion Djinn" XYZ Monster "2 Level 3 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and if you do, all "Djinn" Xyz Monsters you currently control gain 500 ATK." ATK: 1700 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Earth" {00,"Ten Thousand Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing monsters whose sum of combined ATK/DEF equals 10,000 or more. If Summoned this way, this card's ATK/DEF become 10,000." ATK: 0 DEF: 0 Level: 10 Type: "Dragon" Attribute: "Dark" "Tenacity of the Monarchs" Spell Card "Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn." Type: "Normal" "Tenderness" Normal Monster "An adorable fairy that celebrates the gift of love." ATK: 700 DEF: 1400 Level: 3 Type: "Fairy" Attribute: "Light" "Tengu, the Winged Mayakashi" Synchro Monster "1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls." ATK: 2600 DEF: 1500 Level: 7 Type: "Zombie" Attribute: "Wind" "Tenkabito Shien" Effect Monster "This card is unaffected by the effects of Trap Cards." ATK: 1500 DEF: 1000 Level: 4 Type: "Pyro" Attribute: "Fire" "Tenma the Sky Star" Effect Monster "If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card." ATK: 2100 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Light" "Tenmataitei" Effect Monster "Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set." ATK: 2400 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Dark" "Tenshin" Effect Monster "This card gains 400 ATK for each face-up Level 2 monster you control." ATK: 800 DEF: 100 Level: 2 Type: "Fairy" Attribute: "Light" "Tentacle Plant" Normal Monster "A carnivorous plant that has an outgrowth of tentacles. It attacks someone nearby by extending its tentacles." ATK: 500 DEF: 600 Level: 2 Type: "Plant" Attribute: "Water" "Tenyi Spirit - Adhara" Tuner Monster "If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Wyrm" Attribute: "Earth" "Tenyi Spirit - Ashuna" Effect Monster "If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn." ATK: 1600 DEF: 2600 Level: 7 Type: "Wyrm" Attribute: "Light" "Tenyi Spirit - Mapura" Effect Monster "If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn." ATK: 600 DEF: 1500 Level: 4 Type: "Wyrm" Attribute: "Fire" "Tenyi Spirit - Nahata" Effect Monster "If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn." ATK: 800 DEF: 1000 Level: 4 Type: "Wyrm" Attribute: "Wind" "Tenyi Spirit - Sahasrara" Link Monster "2+ Wyrm monsters" While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn." ATK: 3000 Type: "Wyrm" Attribute: "Light" Link Rating: 4 Link Markers: ["Top","Top-Right","Bottom-Right","Bottom"] "Tenyi Spirit - Shthana" Effect Monster "If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn." ATK: 400 DEF: 2000 Level: 4 Type: "Wyrm" Attribute: "Water" "Tenyi Spirit - Vishuda" Effect Monster "If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn." ATK: 1500 DEF: 2500 Level: 7 Type: "Wyrm" Attribute: "Dark" "Terminal World" Spell Card "Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2." Type: "Continuous" "Terminal World NEXT" Spell Card "Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field." Type: "Continuous" "Terra Firma Gravity" Trap Card "During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack." Type: "Normal" "Terra the Terrible" Normal Monster "Known as a swamp dweller, this creature is a minion of the dark forces." ATK: 1200 DEF: 1300 Level: 4 Type: "Fiend" Attribute: "Dark" "Terraforming" Spell Card "Add 1 Field Spell from your Deck to your hand." Type: "Normal" "Terratiger, the Empowered Warrior" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position." ATK: 1800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Terrene Toothed Tsuchinoko" Effect Monster "When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn." ATK: 1600 DEF: 500 Level: 3 Type: "Reptile" Attribute: "Earth" "Terrible Deal" Trap Card "Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card." Type: "Normal" "Terrifying Toddler of Torment" Flip Effect Monster "FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn." ATK: 0 DEF: 2000 Level: 3 Type: "Fiend" Attribute: "Dark" "Terror of Trishula" Trap Card "Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;r 1+: Banish 1 card your opponent controls. 2+: Banish 1 card from your opponent's GY. 3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn." Type: "Normal" "Terrorking Archfiend" Effect Monster "This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated." ATK: 2000 DEF: 1500 Level: 4 Type: "Fiend" Attribute: "Dark" "Terrorking Salmon" Normal Monster "A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness." ATK: 2400 DEF: 1000 Level: 5 Type: "Fish" Attribute: "Water" "Terrors of the Underroot" Trap Card "Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 "Terrors of the Underroot" per turn." Type: "Normal" "Test Ape" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck." ATK: 700 DEF: 300 Level: 2 Type: "Beast" Attribute: "Earth" "Test Panther" Link Monster "2 monsters including a "Gladiator Beast" monster If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn." ATK: 800 Type: "Beast" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom"] "Test Tiger" Effect Monster "If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster." ATK: 600 DEF: 300 Level: 3 Type: "Beast" Attribute: "Earth" "Testament of the Arcane Lords" Effect Monster "This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Spellcaster-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match." ATK: 3000 DEF: 3000 Level: 10 Type: "Spellcaster" Attribute: "Light" "492..Testudo erat Numen" Effect Monster "Neither player can Special Summon monsters with 1800 or more ATK." ATK: 0 DEF: 1800 Level: 1 Type: "Aqua" Attribute: "Water" "Tethys, Goddess of Light" Effect Monster "When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect." ATK: 2400 DEF: 1800 Level: 5 Type: "Fairy" Attribute: "Light" "Teva" Effect Monster "When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn." ATK: 2000 DEF: 1500 Level: 5 Type: "Warrior" Attribute: "Light" {"id":0057,"Texchanger" Effect Monster "Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY." ATK: 100 DEF: 100 Level: 1 Type: "Cyberse" Attribute: "Dark" "TG-SX1" Trap Card "When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 "T.G." Synchro Monster in your Graveyard; Special Summon that target." Type: "Normal" "TG1-EM1" Trap Card "Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters." Type: "Normal" "TGX1-HL" Spell Card "Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field." Type: "Quickplay" "TGX3-DX2" Trap Card "Target 3 "T.G." monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards." Type: "Normal" "TGX3 Spell Card "All face-up monsters you control gain 300 ATK for each "T.G." monster you control." Type: "Continuous" "That Grass Looks Greener" Spell Card "If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent." Type: "Normal" "That Six" Trap Card "Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. 1, 3, or 5: The die result is treated as 6. 2, 4, or 6: The die result is treated as 1." Type: "Continuous" "That Wacky Alchemy!" Trap Card "If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target." Type: "Normal" "That Wacky Magic!" Spell Card "Banish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300." Type: "Normal" "That Which Feeds on Life" Normal Monster "A monster that feeds on the energy of other creatures." ATK: 1200 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "The 13th Grave" Normal Monster "A zombie that suddenly appeared from plot #13 - an empty grave." ATK: 1200 DEF: 900 Level: 3 Type: "Zombie" Attribute: "Dark" "The A. Forces" Spell Card "All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control." Type: "Continuous" "The Accumulator" Effect Monster "Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300." ATK: 0 DEF: 0 Level: 1 Type: "Thunder" Attribute: "Light" "The Agent of Creation - Venus" Effect Monster "You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck." ATK: 1600 DEF: 0 Level: 3 Type: "Fairy" Attribute: "Light" "The Agent of Entropy - Uranus" Tuner Monster "If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect." ATK: 2200 DEF: 1200 Level: 5 Type: "Fairy" Attribute: "Dark" "The Agent of Force - Mars" Effect Monster "This card is unaffected by any Spell Cards. While you control a face-up "The Sanctuary in the Sky" and your Life Points are higher than your opponent's, this card gains ATK and DEF by the difference between your and your opponent's Life Points." ATK: 0 DEF: 0 Level: 3 Type: "Fairy" Attribute: "Light" "The Agent of Judgment - Saturn" Effect Monster "While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control a face-up "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect." ATK: 2400 DEF: 0 Level: 6 Type: "Fairy" Attribute: "Light" "The Agent of Life - Neptune" Effect Monster "You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", but it cannot be Tributed until the end of your opponent's turn. If "The Sanctuary in the Sky" is on the field or in the GY, you can Special Summon 1 "Hyperion" monster instead. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn." ATK: 0 DEF: 600 Level: 1 Type: "Fairy" Attribute: "Light" "The Agent of Miracles - Jupiter" Effect Monster "Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it." ATK: 1800 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "The Agent of Mystery - Earth" Tuner Monster "When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead." ATK: 1000 DEF: 800 Level: 2 Type: "Fairy" Attribute: "Light" "The Agent of Wisdom - Mercury" Effect Monster "During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card." ATK: 0 DEF: 1700 Level: 4 Type: "Fairy" Attribute: "Light" "The All-Seeing White Tiger" Normal Monster "A proud ruler of the jungle that some fear and others respect." ATK: 1300 DEF: 500 Level: 3 Type: "Beast" Attribute: "Wind" "The Arrival Cyberse @Ignister" Link Monster "3+ monsters with different Attributesr You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to." ATK: 0 Type: "Cyberse" Attribute: "Dark" Link Rating: 6 Link Markers: ["Top","Left","Bottom-Left","Bottom","Bottom-Right","Right"] "The Ascended of Thunder" Effect Monster "You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP." ATK: 2700 DEF: 2400 Level: 7 Type: "Thunder" Attribute: "Light" "The Atmosphere" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster." ATK: 1000 DEF: 800 Level: 8 Type: "Winged Beast" Attribute: "Wind" "The Beginning of the End" Spell Card "If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards." Type: "Normal" "The Bewitching Phantom Thief" Normal Monster "An elegant thief with a black cloak that charms its enemies." ATK: 700 DEF: 700 Level: 2 Type: "Spellcaster" Attribute: "Dark" "The Big Cattle Drive" Spell Card "If you control a Beast, Beast-Warrior, or Winged Beast-Type monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card." Type: "Normal" "The Big March of Animals" Spell Card "Until the end of this turn, all face-up Beast-Type monsters on your side of the field gain 200 ATK for each Beast-Type monster on your side of the field." Type: "Quickplay" "The Big Saturn" Effect Monster "Cannot be Special Summoned from the hand or Deck. Once per turn: You can discard 1 card and pay 1000 Life Points; this card gains 1000 ATK until the End Phase. When this card in your possession is destroyed by your opponent's card effect and sent to your Graveyard: Both players take damage equal to this card's ATK in the Graveyard." ATK: 2800 DEF: 2200 Level: 8 Type: "Machine" Attribute: "Dark" "The Bistro Butcher" Effect Monster "When this card inflicts Battle Damage to your opponent, your opponent draws 2 cards." ATK: 1800 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "The Black Stone of Legend" Effect Monster "You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn." ATK: 0 DEF: 0 Level: 1 Type: "Dragon" Attribute: "Dark" "The Blazing Mars" Effect Monster "While this card is in your hand or Graveyard: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the Graveyard; inflict 500 damage to your opponent for each monster sent to the Graveyard. You can only use each effect of "The Blazing Mars" once per turn." ATK: 2600 DEF: 2200 Level: 8 Type: "Pyro" Attribute: "Fire" "The Book of the Law" Spell Card "Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn." Type: "Quickplay" "The Calculator" Effect Monster "The ATK of this card is the combined Levels of all face-up monsters you control x 300." ATK: 0 DEF: 0 Level: 2 Type: "Thunder" Attribute: "Light" "The Calibrator" Effect Monster "This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300." ATK: 1500 DEF: 1500 Level: 4 Type: "Thunder" Attribute: "Light" "The Chaos Creator" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn." ATK: 2300 DEF: 3000 Level: 8 Type: "Thunder" Attribute: "Dark" "The Cheerful Coffin" Spell Card "Discard up to 3 Monster Cards from your hand to the Graveyard." Type: "Normal" "The Claw of Hermos" Spell Card "(This card is also always treated as "Legendary Dragon Hermos".) Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn." Type: "Normal" "The Creator" Effect Monster "Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target." ATK: 2300 DEF: 3000 Level: 8 Type: "Thunder" Attribute: "Light" "The Creator God of Light, Horakhty" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters whose original names are "Slifer the Sky Dragon", "Obelisk the Tormentor", and "The Winged Dragon of Ra", and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. The player that Special Summons this card wins the Duel." ATK: 0 DEF: 0 Level: 12 Type: "Creator-God" Attribute: "DIVINE" "The Creator Incarnate" Effect Monster "You can Tribute this card; Special Summon 1 "The Creator" from your hand." ATK: 1600 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Light" "The Dark - Hex-Sealed Fusion" Effect Monster "You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck." ATK: 1000 DEF: 1600 Level: 3 Type: "Rock" Attribute: "Dark" "The Dark Creator" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target." ATK: 2300 DEF: 3000 Level: 8 Type: "Thunder" Attribute: "Dark" "The Dark Door" Spell Card "Only 1 monster can attack during each Battle Phase." Type: "Continuous" "The Dark Magicians" Fusion Monster "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster" Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quickplay Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY." ATK: 2800 DEF: 2300 Level: 8 Type: "Spellcaster" Attribute: "Dark" "The Deep Grave" Trap Card "Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY." Type: "Normal" "The Despair Uranus" Effect Monster "When this card is Tribute Summoned while you control no Spell/Trap Cards: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap Card you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects." ATK: 2900 DEF: 2300 Level: 8 Type: "Rock" Attribute: "Light" "The Door of Destiny" Trap Card "When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Utopia" monsters with different names from your Graveyard; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took." Type: "Continuous" "The Dragon Dwelling in the Cave" Normal Monster "A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures." ATK: 1300 DEF: 2000 Level: 4 Type: "Dragon" Attribute: "Wind" "The Dragon Dwelling in the Deep" Effect Monster "Place 1 Ocean Counter on this card during each player's Standby Phase. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase." ATK: 1700 DEF: 1400 Level: 4 Type: "Sea Serpent" Attribute: "Water" "The Dragon's Bead" Trap Card "Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card." Type: "Continuous" "The Drdek" Normal Monster "A bipedal eyeball that seldom misses an enemy with its lethal talons." ATK: 700 DEF: 800 Level: 3 Type: "Fiend" Attribute: "Dark" "The Earl of Demise" Normal Monster "This gentlemanly creature is extremely wicked, feared by man and fiend alike." ATK: 2000 DEF: 700 Level: 5 Type: "Fiend" Attribute: "Dark" "The Earth - Hex-Sealed Fusion" Effect Monster "You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck." ATK: 1000 DEF: 1600 Level: 3 Type: "Rock" Attribute: "Earth" "The Emperor's Holiday" Trap Card "Negate all Equip Card effects on the field." Type: "Continuous" "The End of Anubis" Effect Monster "While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated." ATK: 2500 DEF: 0 Level: 6 Type: "Fiend" Attribute: "Dark" "The Executor of Hades - Pluto" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in the GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of Hades - Pluto" once per turn." ATK: 2300 DEF: 0 Level: 5 Type: "Fairy" Attribute: "Dark" "The Eye of Timaeus" Spell Card "(This card is also always treated as "Legendary Dragon Timaeus".)nTarget 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn." Type: "Normal" "The Eye of Truth" Trap Card "Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution." Type: "Continuous" "The Fabled Abanc" Tuner Monster "If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn." ATK: 1000 DEF: 600 Level: 2 Type: "Beast" Attribute: "Light" "The Fabled Catsith" Tuner Monster "When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it." ATK: 800 DEF: 600 Level: 1 Type: "Beast" Attribute: "Light" "The Fabled Cerburrel" Tuner Monster "If this card is discarded to the Graveyard: Special Summon it." ATK: 1000 DEF: 400 Level: 2 Type: "Beast" Attribute: "Light" "The Fabled Chawa" Tuner Monster "During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand." ATK: 200 DEF: 100 Level: 1 Type: "Beast" Attribute: "Light" "The Fabled Ganashia" Effect Monster "When this card is discarded to the Graveyard, Special Summon it. If this card is Special Summoned this way, it gains 200 ATK and is removed from play when it is removed from the field." ATK: 1600 DEF: 1000 Level: 3 Type: "Beast" Attribute: "Light" "The Fabled Kokkator" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to draw 1 card." ATK: 1700 DEF: 1500 Level: 4 Type: "Beast" Attribute: "Light" "The Fabled Kudabbi" Synchro Monster "1 "Fabled" Tuner + 1 or more non-Tuner monsters" This card gains the following effect based on the number of cards in your hand: 0: This card cannot be destroyed by battle or card effects. 3 or more: Destroy this card during the End Phase." ATK: 2200 DEF: 1100 Level: 4 Type: "Beast" Attribute: "Light" "The Fabled Nozoochee" Effect Monster "During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand." ATK: 1200 DEF: 800 Level: 2 Type: "Beast" Attribute: "Light" "The Fabled Peggulsus" Tuner Monster "When this card is discarded to the Graveyard, you can Special Summon it face-down on your side of the field. When this card is flipped face-up, you can reveal 1 "Fabled" monster in your hand to send 1 "Fabled" monster from your Deck to the Graveyard." ATK: 100 DEF: 1600 Level: 1 Type: "Beast" Attribute: "Light" "The Fabled Rubyruda" Tuner Monster "When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack." ATK: 1100 DEF: 800 Level: 4 Type: "Beast" Attribute: "Light" "The Fabled Unicore" Synchro Monster "1 "Fabled" Tuner + 1 or more non-Tuner monsters" While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster." ATK: 2300 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Light" "The Fang of Critias" Spell Card "(This card is also always treated as "Legendary Dragon Critias".) Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn." Type: "Normal" "The Fiend Megacyber" Effect Monster "If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand)." ATK: 2200 DEF: 1200 Level: 6 Type: "Warrior" Attribute: "Dark" "The First Darklord" Fusion Monster "3 DARK Fairy monsters" Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position." ATK: 4000 DEF: 4000 Level: 12 Type: "Fairy" Attribute: "Dark" "The First Monarch" Trap Card "Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Card.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute." Type: "Continuous" "The First Sarcophagus" Trap Card "During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck." Type: "Continuous" "The Flute of Summoning Dragon" Spell Card "Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect." Type: "Normal" "The Flute of Summoning Kuriboh" Spell Card "Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it." Type: "Quickplay" "The Forceful Checkpoint" Trap Card "When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice)." Type: "Normal" "The Forceful Sentry" Spell Card "Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled." Type: "Normal" "The Forces of Darkness" Trap Card "Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand." Type: "Normal" "The Forgiving Maiden" Effect Monster "Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn." ATK: 850 DEF: 2000 Level: 4 Type: "Fairy" Attribute: "Light" "The Fountain in the Sky" Spell Card "When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK." Type: "Continuous" "The Furious Sea King" Normal Monster "Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy." ATK: 800 DEF: 700 Level: 3 Type: "Aqua" Attribute: "Water" "The Gates of Dark World" Spell Card "All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card." Type: "Field" "The Gift of Greed" Trap Card "Your opponent draws 2 cards." Type: "Normal" "The Golden Apples" Trap Card "When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect." Type: "Normal" "The Grand Jupiter" Effect Monster "Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field." ATK: 2500 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Dark" "The Grand Spellbook Tower" Spell Card "Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard." Type: "Field" "The Grave of Enkindling" Trap Card "You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect." Type: "Normal" "The Graveyard in the Fourth Dimension" Spell Card "Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it." Type: "Normal" "The Great Emperor Penguin" Effect Monster "You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin"." ATK: 1800 DEF: 1500 Level: 5 Type: "Aqua" Attribute: "Water" "The Gross Ghost of Fled Dreams" Normal Monster "This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber." ATK: 1300 DEF: 1800 Level: 4 Type: "Fiend" Attribute: "Dark" "The Hidden City" Spell Card "When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn." Type: "Field" "The Huge Revolution is Over" Trap Card "When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it." Type: "Counter" "The Humble Sentry" Spell Card "Reveal your hand, choose 1 card, and shuffle it into the Deck." Type: "Normal" "The Hunter with 7 Weapons" Effect Monster "When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation." ATK: 1000 DEF: 600 Level: 3 Type: "Warrior" Attribute: "Earth" "The Ice-Bound God" Trap Card "If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn." Type: "Normal" "The Illusory Gentleman" Normal Monster "Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes." ATK: 1500 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Dark" "The Immortal Bushi" Effect Monster "While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect." ATK: 1200 DEF: 600 Level: 3 Type: "Warrior" Attribute: "Dark" "The Immortal of Thunder" Flip Effect Monster "FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points." ATK: 1500 DEF: 1300 Level: 4 Type: "Thunder" Attribute: "Light" "The Inexperienced Spy" Spell Card "Select and see 1 card in your opponent's hand." Type: "Normal" "The Iris Swordsoul" Effect Monster "During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;r Hand: Special Summon 1 monster from your hand. Deck: Draw 2 cards. Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn." ATK: 2500 DEF: 2500 Level: 8 Type: "Spellcaster" Attribute: "Light" "The Judgement Hand" Normal Monster "An all-powerful hand that delivers ruthless attacks." ATK: 1400 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Earth" "The Kaiju Files" Spell Card "Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files"." Type: "Continuous" "The Kick Man" Effect Monster "When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card." ATK: 1300 DEF: 300 Level: 3 Type: "Zombie" Attribute: "Dark" "The King of D." Effect Monster "This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand." ATK: 1200 DEF: 1100 Level: 4 Type: "Spellcaster" Attribute: "Dark" "The Lady in Wight" Effect Monster "Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard." ATK: 0 DEF: 2200 Level: 3 Type: "Zombie" Attribute: "Dark" "The Last Warrior from Another Planet" Fusion Monster "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters." ATK: 2350 DEF: 2300 Level: 7 Type: "Warrior" Attribute: "Earth" "The Law of the Normal" Spell Card "You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters." Type: "Normal" "The League of U Iform Nomenclature" Trap Card "Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster." Type: "Normal" "The Legendary Exodia Incarnate" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each." ATK: 0 DEF: 0 Level: 10 Type: "Spellcaster" Attribute: "Dark" "The Legendary Fisherman" Effect Monster "While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly." ATK: 1850 DEF: 1600 Level: 5 Type: "Warrior" Attribute: "Water" "The Legendary Fisherman II" Effect Monster "This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand." ATK: 2200 DEF: 1800 Level: 5 Type: "Warrior" Attribute: "Water" "The Legendary Fisherman III" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled." ATK: 2500 DEF: 2000 Level: 7 Type: "Warrior" Attribute: "Water" "The Light - Hex-Sealed Fusion" Effect Monster "You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck." ATK: 1000 DEF: 1600 Level: 3 Type: "Rock" Attribute: "Light" "The Little Swordsman of Aile" Effect Monster "Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn." ATK: 800 DEF: 1300 Level: 3 Type: "Warrior" Attribute: "Water" "The Mask of Remnants" Spell Card "Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius", this card is treated as an Equip Card. Control of the equipped monster is switched." Type: "Normal" "The Masked Beast" Ritual Monster "You can Ritual Summon this card with "Curse of the Masked Beast"." ATK: 3200 DEF: 1800 Level: 8 Type: "Fiend" Attribute: "Dark" "The Melody of Awakening Dragon" Spell Card "Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand." Type: "Normal" "The Melting Red Shadow" Normal Monster "This monster melts away to materialize under its enemies, taking them by surprise." ATK: 500 DEF: 700 Level: 2 Type: "Aqua" Attribute: "Water" "The Monarchs Awaken" Trap Card "If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card." Type: "Normal" "The Monarchs Erupt" Trap Card "Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard." Type: "Continuous" "The Monarchs Stormforth" Spell Card "Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck." Type: "Quickplay" "The Nordic Lights" Spell Card "Nordic" monsters on the field cannot be destroyed by battle. If this card on the field is destroyed: Destroy all "Nordic" monsters on the field." Type: "Field" "The Paths of Destiny" Trap Card "Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage." Type: "Normal" "The Phantom Knights of Ancient Cloak" Effect Monster "If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn." ATK: 800 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Dark" "The Phantom Knights of Break Sword" XYZ Monster "2 Level 3 monsters" Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters." ATK: 2000 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Dark" "The Phantom Knights of Cloven Helm" Effect Monster "If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn." ATK: 1500 DEF: 500 Level: 4 Type: "Warrior" Attribute: "Dark" "The Phantom Knights of Cursed Javelin" XYZ Monster "2 Level 2 monsters" You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn." ATK: 1600 DEF: 0 Level: 2 Type: "Warrior" Attribute: "Dark" "The Phantom Knights of Dark Gauntlets" Trap Card "Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY." Type: "Normal" "The Phantom Knights of Fragile Armor" Effect Monster "If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn." ATK: 1000 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Dark" "The Phantom Knights of Lost Vambrace" Trap Card "Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)" Type: "Normal" "The Phantom Knights of Mist Claws" Trap Card "Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon that monster, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field." Type: "Normal" "The Phantom Knights of Ragged Gloves" Effect Monster "A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn." ATK: 1000 DEF: 500 Level: 3 Type: "Warrior" Attribute: "Dark" "The Phantom Knights of Rusty Bardiche" Link Monster "2+ DARK monsters" During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material." ATK: 2100 Type: "Warrior" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom-Right","Right"] "The Phantom Knights of Shade Brigandine" Trap Card "Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn." Type: "Normal" "The Phantom Knights of Shadow Veil" Trap Card "Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field." Type: "Normal" "The Phantom Knights of Silent Boots" Effect Monster "If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn." ATK: 200 DEF: 1200 Level: 3 Type: "Warrior" Attribute: "Dark" "The Phantom Knights of Stained Greaves" Effect Monster "If a "The Phantom Knights" monster(s) is Special Summoned to your field: You can Special Summon this card from your hand, then you can increase its Level by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn." ATK: 1200 DEF: 600 Level: 3 Type: "Warrior" Attribute: "Dark" "The Phantom Knights of Tomb Shield" Trap Card "Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn." Type: "Normal" "The Phantom Knights of Torn Scales" Effect Monster "You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn." ATK: 600 DEF: 1600 Level: 3 Type: "Warrior" Attribute: "Dark" "The Phantom Knights of Wrong Magnetring" Trap Card "When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards." Type: "Normal" "The Phantom Knights' Rank-Up-Magic Launch" Spell Card "During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material." Type: "Quickplay" "The Portrait's Secret" Normal Monster "A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it." ATK: 1200 DEF: 1500 Level: 4 Type: "Fiend" Attribute: "Earth" "The Prime Monarch" Trap Card "Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn." Type: "Continuous" "The Puppet Magic of Dark Ruler" Spell Card "Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard." Type: "Normal" "The Regulation of Tribe" Trap Card "Declare 1 Type of monster. Monsters of the declared Type cannot attack. Tribute 1 monster from your side of the field during each of your Standby Phases. If you do not, this card is destroyed." Type: "Continuous" "The Reliable Guardian" Spell Card "Increase 1 face-up monster's DEF by 700 points until the end of this turn." Type: "Quickplay" "The Resolute Meklord Army" Spell Card "All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated." Type: "Continuous" "The Return to the Normal" Trap Card "When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 "The Return to the Normal" per turn." Type: "Normal" "The Revenge of the Normal" Trap Card "Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn." Type: "Normal" "The Rock Spirit" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase." ATK: 1700 DEF: 1000 Level: 4 Type: "Rock" Attribute: "Earth" "The Sacred Water of the Sky" Spell Card "Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that specifically lists that card in its text from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in the GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that specifically lists "The Sanctuary in the Sky" in its text would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Water of the Sky" once per turn." Type: "Normal" "The Sanctified Darklord" Trap Card "Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn." Type: "Normal" "The Sanctuary in the Sky" Spell Card "Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0." Type: "Field" "The Sanctum of Parshath" Spell Card "This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order." Type: "Continuous" "The Seal of Orichalcos" Spell Card "All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel." Type: "Field" "The Second Sarcophagus" Spell Card "This card can only be placed on the field by the effect of "The First Sarcophagus"." Type: "Continuous" "The Secret of the Bandit" Spell Card "This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card." Type: "Normal" "The Selection" Trap Card "Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it." Type: "Counter" "The Shadow Who Controls the Dark" Normal Monster "A shadow that dwells in the dark, paralyzing its opponents and rendering them harmless." ATK: 800 DEF: 700 Level: 3 Type: "Fiend" Attribute: "Dark" "The Shallow Grave" Spell Card "Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position." Type: "Normal" "The Six Samurai - Irou" Effect Monster "At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead." ATK: 1700 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "The Six Samurai - Kamon" Effect Monster "Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead." ATK: 1500 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Fire" "The Six Samurai - Nisashi" Effect Monster "While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead." ATK: 1400 DEF: 700 Level: 4 Type: "Warrior" Attribute: "Wind" "The Six Samurai - Yaichi" Effect Monster "Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead." ATK: 1300 DEF: 800 Level: 3 Type: "Warrior" Attribute: "Water" "The Six Samurai - Yariza" Effect Monster "While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead." ATK: 1000 DEF: 500 Level: 3 Type: "Warrior" Attribute: "Earth" "The Six Samurai - Zanji" Effect Monster "At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead." ATK: 1800 DEF: 1300 Level: 4 Type: "Warrior" Attribute: "Light" "The Six Shinobi" Trap Card "If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn." Type: "Normal" "The Snake Hair" Normal Monster "A monster with a head of poison snakes. One look from this monster can turn an opponent to stone." ATK: 1500 DEF: 1200 Level: 4 Type: "Zombie" Attribute: "Dark" "The Spell Absorbing Life" Trap Card "Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field." Type: "Normal" "The Statue of Easter Island" Normal Monster "A stone monument from Easter Island that launches laser blasts from its rock-hewn lips." ATK: 1100 DEF: 1400 Level: 4 Type: "Rock" Attribute: "Earth" "The Stern Mystic" Flip Effect Monster "FLIP: Reveal all face-down cards on the field (Flip Effects are not activated), then return them to their original positions." ATK: 1500 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Light" "The Suppression Pluto" Effect Monster "Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects. Take control of 1 monster your opponent controls. Destroy 1 Spell/Trap Card your opponent controls, then you can Set the destroyed Spell/Trap Card on your field." ATK: 2600 DEF: 2000 Level: 8 Type: "Fiend" Attribute: "Dark" "The Supremacy Sun" Effect Monster "Cannot be Special Summoned, except by its own effect. After this face-up card on the field is destroyed and sent to the Graveyard, during the Standby Phase of the next turn: You can discard 1 card; Special Summon this card from the Graveyard." ATK: 3000 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Dark" "The Terminus of the Burning Abyss" Spell Card "Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent's next turn." Type: "Normal" "The Thing in the Crater" Effect Monster "When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand." ATK: 1000 DEF: 1200 Level: 4 Type: "Pyro" Attribute: "Fire" "The Thing That Hides in the Mud" Normal Monster "This monster melts its way underground to attack enemies from below." ATK: 1200 DEF: 1300 Level: 4 Type: "Rock" Attribute: "Earth" "The Third Sarcophagus" Spell Card "This card can only be placed on the field by the effect of "The First Sarcophagus"." Type: "Continuous" "The Transmigration Prophecy" Trap Card "Target 2 cards in the GY(s); shuffle those targets into the Deck(s)." Type: "Normal" "The Traveler and the Burning Abyss" Trap Card "Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn." Type: "Normal" "The Tricky" Effect Monster "You can Special Summon this card (from your hand) by discarding 1 card." ATK: 2000 DEF: 1200 Level: 5 Type: "Spellcaster" Attribute: "Wind" "The Tripper Mercury" Effect Monster "When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase." ATK: 2000 DEF: 2000 Level: 8 Type: "Aqua" Attribute: "Water" "The Trojan Horse" Effect Monster "When Tribute Summoning an EARTH monster, you can treat this 1 monster as 2 Tributes." ATK: 1600 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Earth" "The True Light" Trap Card "Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can activate 1 of these effects;r Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. Set 1 Spell/Trap that specifically lists "Blue-Eyes White Dragon" in its text directly from your Deck, with a different name from the cards you control and in your GY. You can only use this effect of "The True Light" once per turn." Type: "Continuous" "The True Name" Spell Card "Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn." Type: "Normal" "The Tyrant Neptune" Effect Monster "Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects." ATK: 0 DEF: 0 Level: 10 Type: "Reptile" Attribute: "Water" Trap Card "Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn." Type: "Normal" "The Unfriendly Amazon" Effect Monster "Tribute 1 of your monsters on the field (excluding this monster) during each of your Standby Phases. If you do not, this card is destroyed." ATK: 2000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "The Unhappy Girl" Effect Monster "While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field." ATK: 400 DEF: 300 Level: 2 Type: "Spellcaster" Attribute: "Light" "The Unhappy Maiden" Effect Monster "When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately." ATK: 0 DEF: 100 Level: 1 Type: "Spellcaster" Attribute: "Light" "The Wandering Doomed" Normal Monster "A monster that wanders the edges of the netherworld." ATK: 800 DEF: 600 Level: 2 Type: "Zombie" Attribute: "Dark" "The Warrior Returning Alive" Spell Card "Target 1 Warrior-Type monster in your Graveyard; add that target to your hand." Type: "Normal" "The Weather Auroral Canvas" Trap Card "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas"." Type: "Continuous" "The Weather Cloudy Canvas" Spell Card "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas"." Type: "Continuous" "The Weather Painter Aurora" Effect Monster "When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card." ATK: 2200 DEF: 2000 Level: 6 Type: "Fairy" Attribute: "Dark" "The Weather Painter Cloud" Effect Monster "If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card." ATK: 1500 DEF: 1000 Level: 3 Type: "Fairy" Attribute: "Wind" "The Weather Painter Rain" Effect Monster "If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card." ATK: 1200 DEF: 1400 Level: 3 Type: "Fairy" Attribute: "Water" "The Weather Painter Rainbow" Link Monster "3 "The Weather" monsters" When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card." ATK: 2400 Type: "Fairy" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "The Weather Painter Snow" Effect Monster "When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card." ATK: 0 DEF: 2200 Level: 3 Type: "Fairy" Attribute: "Earth" "The Weather Painter Sun" Effect Monster "If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card." ATK: 1600 DEF: 400 Level: 3 Type: "Fairy" Attribute: "Fire" "The Weather Painter Thunder" Effect Monster "You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card." ATK: 1700 DEF: 0 Level: 3 Type: "Fairy" Attribute: "Light" "The Weather Rainbowed Canvas" Trap Card "You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn." Type: "Continuous" Spell Card "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand. You can only control 1 "The Weather Rainy Canvas"." Type: "Continuous" "The Weather Snowy Canvas" Spell Card "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas"." Type: "Continuous" "The Weather Sunny Canvas" Spell Card "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field. You can only control 1 "The Weather Sunny Canvas"." Type: "Continuous" "The Weather Thundery Canvas" Trap Card "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas"." Type: "Continuous" "The White Stone of Ancients" Tuner Monster "Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn." ATK: 600 DEF: 500 Level: 1 Type: "Dragon" Attribute: "Light" "The White Stone of Legend" Tuner Monster "If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand." ATK: 300 DEF: 250 Level: 1 Type: "Dragon" Attribute: "Light" "The Wicked Avatar" Effect Monster "This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar")." ATK: 0 DEF: 0 Level: 10 Type: "Fiend" Attribute: "Dark" "The Wicked Dreadroot" Effect Monster "This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card." ATK: 4000 DEF: 4000 Level: 10 Type: "Fiend" Attribute: "Dark" "The Wicked Eraser" Effect Monster "This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card." ATK: 0 DEF: 0 Level: 10 Type: "Fiend" Attribute: "Dark" "The Wicked Worm Beast" Effect Monster "This face-up card on the field is returned to the owner's hand during the End Phase of your turn." ATK: 1400 DEF: 700 Level: 3 Type: "Beast" Attribute: "Earth" "The Winged Dragon of Ra" Effect Monster "Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target." ATK: 0 DEF: 0 Level: 10 Type: "Divine-Beast" Attribute: "DIVINE" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions." ATK: 4000 DEF: 4000 Level: 10 Type: "Divine-Beast" Attribute: "DIVINE" "The Winged Dragon of Ra - Sphere Mode" Effect Monster "Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000." ATK: 0 DEF: 0 Level: 10 Type: "Divine-Beast" Attribute: "DIVINE" "The Woods of Lost Flowers" Spell Card "Your monsters equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Brave Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if this effect was activated this turn: You can add 1 Field Spell that specifically lists "Brave Token" in its text from your Deck or GY to your hand, except "The Woods of Lost Flowers"." Type: "Field" "The World Legacy" Spell Card "You can only control 1 "The World Legacy". Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck." Type: "Continuous" "The World Tree" Spell Card "Each time a face-up Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove any number of Flower Counters from this card to activate these effects. 1 Counter: Target 1 Plant-Type monster on the field; that target gains 400 ATK and DEF until the end of this turn. (This ATK gain remains even if this card leaves the field.) 2 Counters: Target 1 card on the field; destroy that target. 3 Counters: Target 1 Plant-Type monster in your Graveyard; Special Summon that target." Type: "Continuous" "The Xiangjian Dragonsword Appears" Spell Card "Add 1 "Swordsoul" monster from your Deck to your hand, or, if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" or Wyrm monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "The Xiangjian Dragonsword Appears" once per turn." Type: "Normal" Effect Monster "Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones." ATK: 1500 DEF: 500 Level: 4 Type: "Fiend" Attribute: "Light" "Theinen the Great Sphinx" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase." ATK: 3500 DEF: 3000 Level: 10 Type: "Beast" Attribute: "Light" "There Can Be Only One" Trap Card "Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type." Type: "Continuous" "Thermal Genex" Synchro Monster "Genex Controller" + 1 or more non-Tuner FIRE monsters" This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard." ATK: 2400 DEF: 1200 Level: 8 Type: "Machine" Attribute: "Fire" "Thestalos the Firestorm Monarch" Effect Monster "If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100." ATK: 2400 DEF: 1000 Level: 6 Type: "Pyro" Attribute: "Fire" "Thestalos the Mega Monarch" Effect Monster "You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tribute Summoned by Tributing a FIRE monster, add this additional effect. Also, inflict 1000 damage to your opponent after that." ATK: 2800 DEF: 1000 Level: 8 Type: "Pyro" Attribute: "Fire" "Thor, Lord of the Aesir" Synchro Monster "1 "Nordic Beast" Tuner + 2+ non-Tuner monsters" Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Beast" Tuner from your GY; Special Summon this card. If Summoned this way: Inflict 800 damage to your opponent." ATK: 3500 DEF: 2800 Level: 10 Type: "Beast-Warrior" Attribute: "Earth" "Thorn of Malice" Spell Card "Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK and DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle." Type: "Equip" "Thought Ruler Archfiend" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it." ATK: 2700 DEF: 2300 Level: 8 Type: "Psychic" Attribute: "Dark" "Thousand Dragon" Fusion Monster "Time Wizard" + "Baby Dragon" ATK: 2400 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Wind" "Thousand Energy" Spell Card "Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase." Type: "Normal" "Thousand Knives" Spell Card "If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target." Type: "Normal" "Thousand Needles" Effect Monster "When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step." ATK: 1000 DEF: 1800 Level: 4 Type: "Beast" Attribute: "Earth" "Thousand-Eyes Idol" Normal Monster "A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Thousand-Eyes Jellyfish" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed." ATK: 300 DEF: 2100 Level: 5 Type: "Fish" Attribute: "Water" "Thousand-Eyes Restrict" Fusion Monster "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Threatening Roar" Trap Card "Your opponent cannot declare an attack this turn." Type: "Normal" "Three of a Kind" Trap Card "If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets." Type: "Normal" "Three Strikes Barrier" Trap Card "If your opponent controls exactly 3 cards: Activate 1 of these effects;r This turn, your monsters cannot be destroyed by battle. This turn, you take no battle damage. This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP." Type: "Normal" "Three Thousand Needles" Effect Monster "At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster." ATK: 3000 DEF: 1800 Level: 8 Type: "Beast" Attribute: "Earth" "Three Trolling Trolls" Tuner Monster "If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters." ATK: 1000 DEF: 1300 Level: 3 Type: "Beast-Warrior" Attribute: "Water" "Three-Headed Geedo" Normal Monster "A three-headed nocturnal monster that is absolutely ruthless when fighting." ATK: 1200 DEF: 1400 Level: 4 Type: "Fiend" Attribute: "Dark" "Three-Legged Zombies" Normal Monster "A pair of friendly skeletons, lean and fat, that travel with extreme difficulty." ATK: 1100 DEF: 800 Level: 3 Type: "Zombie" Attribute: "Dark" "Threshold Borg" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. Monsters your opponent controls lose 500 ATK." ATK: 2400 DEF: 2000 Level: 7 Type: "Cyberse" Attribute: "Earth" "Thron the Disciplined Angel" Effect Monster "If a monster(s) that was originally an EARTH Fairy is sent from your hand or field to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Thron the Disciplined Angel" once per turn." ATK: 1500 DEF: 600 Level: 4 Type: "Fairy" Attribute: "Earth" "Throwstone Unit" Effect Monster "Tribute 1 Warrior-Type monster on your side of the field to destroy 1 face-up monster on the field whose DEF is equal to or less than the ATK of this card." ATK: 900 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Earth" "Thunder Crash" Spell Card "Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed." Type: "Normal" "Thunder Discharge" Trap Card "If you control "Brave Token": Target 1 of your monsters, equipped with an Equip Card that specifically lists "Brave Token" in its text; destroy as many monsters your opponent controls with an equal or lower ATK as possible, then you can equip 1 Equip Spell that specifically lists "Brave Token" in its text from your hand or GY to 1 appropriate monster you control. You can only activate 1 "Thunder Discharge" per turn." Type: "Normal" "Thunder Dragon" Effect Monster "You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand." ATK: 1600 DEF: 1500 Level: 5 Type: "Thunder" Attribute: "Light" "Thunder Dragon Colossus" Fusion Monster "Thunder Dragon" + 1 Thunder monster" Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead." ATK: 2600 DEF: 2400 Level: 8 Type: "Thunder" Attribute: "Dark" Trap Card "The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target." Type: "Continuous" "Thunder Dragon Fusion" Spell Card "Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn." Type: "Normal" "Thunder Dragon Thunderstormech" Link Monster "2+ Thunder monsters" During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead." ATK: 2800 Type: "Thunder" Attribute: "Light" Link Rating: 4 Link Markers: ["Left","Bottom","Bottom-Right","Right"] "Thunder Dragon Titan" Fusion Monster "3 "Thunder Dragon" monsters" Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead." ATK: 3200 DEF: 3200 Level: 10 Type: "Thunder" Attribute: "Light" "Thunder Dragondark" Effect Monster "(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn." ATK: 1600 DEF: 1500 Level: 5 Type: "Thunder" Attribute: "Dark" "Thunder Dragonduo" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck." ATK: 2800 DEF: 0 Level: 8 Type: "Thunder" Attribute: "Dark" "Thunder Dragonhawk" Effect Monster "You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn." ATK: 1800 DEF: 2200 Level: 6 Type: "Thunder" Attribute: "Light" "Thunder Dragonlord" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY." ATK: 3000 DEF: 2000 Level: 9 Type: "Thunder" Attribute: "Light" "Thunder Dragonmatrix" Effect Monster "(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn." ATK: 0 DEF: 2000 Level: 1 Type: "Thunder" Attribute: "Light" "Thunder Dragonroar" Effect Monster "You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn." ATK: 2400 DEF: 0 Level: 6 Type: "Thunder" Attribute: "Dark" "Thunder Dragons' Hundred Thunders" Trap Card "Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn." Type: "Normal" "Thunder End Dragon" XYZ Monster "2 Level 8 Normal monsters" Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field." ATK: 3000 DEF: 2000 Level: 8 Type: "Dragon" Attribute: "Light" "Thunder Hand" Effect Monster "If a face-up monster(s) you control with 1600 original ATK or original DEF is destroyed by battle or an opponent's card effect and sent to the GY: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not), and if you do, destroy 1 card your opponent controls. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Thunder Hand" once per turn." ATK: 1600 DEF: 1600 Level: 4 Type: "Thunder" Attribute: "Light" "Thunder Kid" Normal Monster "This monster stores electricity within his body, and can unleash it with catastrophic power." ATK: 700 DEF: 600 Level: 2 Type: "Thunder" Attribute: "Wind" "Thunder King Rai-Oh" Effect Monster "Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it." ATK: 1900 DEF: 800 Level: 4 Type: "Thunder" Attribute: "Light" "Thunder King, the Lightningstrike Kaiju" Effect Monster "You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn." ATK: 3300 DEF: 2100 Level: 9 Type: "Thunder" Attribute: "Light" "Thunder Nyan Nyan" Effect Monster "If there is a non-LIGHT monster on your side of the field, destroy this face-up card." ATK: 1900 DEF: 800 Level: 4 Type: "Thunder" Attribute: "Light" "Thunder of Ruler" Trap Card "During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn." Type: "Normal" "Thunder Sea Horse" Effect Monster "You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect." ATK: 1600 DEF: 1200 Level: 4 Type: "Thunder" Attribute: "Light" "Thunder Short" Spell Card "Inflict 400 damage to your opponent for each monster they control." Type: "Normal" "Thunder Unicorn" Synchro Monster "1 Beast-Type Tuner + 1 or more non-Tuner monsters" Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card." ATK: 2200 DEF: 1800 Level: 5 Type: "Beast" Attribute: "Light" "Thunderclap Monk" Effect Monster "When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn." ATK: 1900 DEF: 200 Level: 4 Type: "Thunder" Attribute: "Light" "Thunderclap Skywolf" Effect Monster "If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect." ATK: 2500 DEF: 2000 Level: 7 Type: "Thunder" Attribute: "Light" "Thunderforce Attack" Spell Card "This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect. Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn. You can only activate 1 "Thunderforce Attack" per turn." Type: "Quickplay" "Thunderspeed Summon" Spell Card "During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead. Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster. You can only activate 1 "Thunderspeed Summon" per turn." Type: "Quickplay" "Tidal, Dragon Ruler of Waterfalls" Effect Monster "If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn." ATK: 2600 DEF: 2000 Level: 7 Type: "Dragon" Attribute: "Water" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation." ATK: 3400 DEF: 3600 Level: 11 Type: "Fiend" Attribute: "Light" "Ties of the Brethren" Spell Card "Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card." Type: "Normal" "Tiger Axe" Normal Monster "A fast and powerful axe-wielding beast-warrior." ATK: 1300 DEF: 1100 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Tiger Dragon" Effect Monster "When this card is Tribute Summoned by Tributing a Dragon monster: You can target up to 2 Set cards in your opponent's Spell & Trap Zone; destroy those targets." ATK: 2400 DEF: 1800 Level: 6 Type: "Dragon" Attribute: "Earth" "Tiki Curse" Trap Card "Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster." Type: "Continuous" "Tiki Soul" Trap Card "Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead." Type: "Continuous" "Tilted Try" Spell Card "When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card." Type: "Field" "Timaeus the Dragon of Destiny" Effect Monster "You can send 1 Spellcaster monster, or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including a Spellcaster monster. You can only use each effect of "Timaeus the Dragon of Destiny" once per turn." ATK: 2800 DEF: 1800 Level: 8 Type: "Dragon" Attribute: "Light" "Timaeus the Knight of Destiny" Fusion Monster "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos" Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions." ATK: 0 DEF: 0 Level: 10 Type: "Warrior" Attribute: "Light" "Time Escaper" Effect Monster "During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase." ATK: 500 DEF: 100 Level: 2 Type: "Psychic" Attribute: "Earth" "Time Machine" Trap Card "When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed." Type: "Normal" "Time Magic Hammer" Fusion Monster "Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result)." ATK: 500 DEF: 400 Level: 2 Type: "Spellcaster" Attribute: "Light" "Time Maiden" Effect Monster "If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect." ATK: 0 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Light" "Time Passage" Spell Card "Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase." Type: "Quickplay" "Time Pendulumgraph" Trap Card "Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard." Type: "Continuous" "Time Seal" Trap Card "Skip the Draw Phase of your opponent's next turn." Type: "Normal" Spell Card "Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon from your Extra Deck, 1 "Fossil" Fusion Monster whose original Level is 2 higher than the Tributed monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it." Type: "Normal" "Time Thief Adjuster" Effect Monster "If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn." ATK: 1200 DEF: 1800 Level: 4 Type: "Psychic" Attribute: "Dark" "Time Thief Bezel Ship" Effect Monster "(Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn." ATK: 1000 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Dark" "Time Thief Chronocorder" Effect Monster "During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Dark" "Time Thief Double Barrel" XYZ Monster "2 Level 4 monsters" When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence. Monster: This card gains 400 ATK. Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn. Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn. You can only use this effect of "Time Thief Double Barrel" once per turn." ATK: 2200 DEF: 2200 Level: 4 Type: "Psychic" Attribute: "Dark" "Time Thief Flyback" Trap Card "Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn." Type: "Normal" "Time Thief Hack" Spell Card "During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn." Type: "Continuous" "Time Thief Perpetua" XYZ Monster "2 Level 4 monsters" During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn." ATK: 1900 DEF: 2500 Level: 4 Type: "Psychic" Attribute: "Dark" "Time Thief Redoer" XYZ Monster "2 Level 4 monsters" Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. Monster: Banish this card until the End Phase. Spell: Draw 1 card. Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn." ATK: 2400 DEF: 2000 Level: 4 Type: "Psychic" Attribute: "Dark" "Time Thief Regulator" Effect Monster "If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn." ATK: 600 DEF: 200 Level: 4 Type: "Machine" Attribute: "Dark" "Time Thief Retrograde" Trap Card "When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn." Type: "Counter" "Time Thief Startup" Spell Card "Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 3 "Time Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 "Time Thief Startup" effect per turn, and only once that turn." Type: "Quickplay" "Time Thief Tempwhaler" Effect Monster "You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 "Time Thief" monster you control, except "Time Thief Tempwhaler"; return it to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Tempwhaler" once per turn." ATK: 800 DEF: 1400 Level: 4 Type: "Machine" Attribute: "Dark" "Time Thief Winder" Effect Monster "You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn." ATK: 1800 DEF: 1300 Level: 4 Type: "Psychic" Attribute: "Dark" "Time Wizard" Effect Monster "Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field." ATK: 500 DEF: 400 Level: 2 Type: "Spellcaster" Attribute: "Light" "Time Wizard of Tomorrow" Fusion Monster "Time Wizard" + 1 Effect monster" Once per turn, if this card was Fusion Summoned: You can toss a coin and call it. If you call it right, destroy as many monsters on the field as possible, and if you do, inflict damage to your opponent equal to half the combined original ATK of the face-up destroyed monsters. If you call it wrong, destroy as many monsters on the field as possible, and if you do, you take damage equal to half the combined original ATK of the face-up destroyed monsters." ATK: 2000 DEF: 1900 Level: 5 Type: "Spellcaster" Attribute: "Light" "Time-Space Trap Hole" Trap Card "When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster." Type: "Normal" "Timeater" Effect Monster "If this card destroys an opponent's monster by battle: Your opponent skips their next Main Phase 1." ATK: 1900 DEF: 1700 Level: 6 Type: "Machine" Attribute: "Dark" "Timebreaker Magician" Pendulum Effect Monster [Pendulum Effect] "Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed. [Monster Effect] "When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field, but return them in your next Standby Phase." ATK: 1400 DEF: 0 Level: 3 Type: "Spellcaster" Attribute: "Dark" Scale: 2 "Timegazer Magician" Pendulum Effect Monster [Pendulum Effect] "You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [Monster Effect] "Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed." ATK: 1200 DEF: 600 Level: 3 Type: "Spellcaster" Attribute: "Dark" Scale: 8 "Timelord Progenitor Vorpgate" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Dark" "Timestar Magician" XYZ Monster "2 Level 4 "Magician" Pendulum monsters" Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead." ATK: 2400 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Timidity" Spell Card "Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase." Type: "Normal" "Tin Archduke" XYZ Monster "3 Level 4 monsters" Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.)" ATK: 2200 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Earth" "Tin Goldfish" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand." ATK: 800 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Water" "Tindangle Acute Cerberus" Link Monster "3 "Tindangle" monsters" Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0)." ATK: 0 Type: "Fiend" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Top","Bottom-Right"] "Tindangle Angel" Flip Effect Monster "FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then, if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn." ATK: 500 DEF: 1800 Level: 4 Type: "Fiend" Attribute: "Dark" "Tindangle Base Gardna" Effect Monster "If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position." ATK: 0 DEF: 2300 Level: 5 Type: "Fiend" Attribute: "Dark" "Tindangle Delaunay" Trap Card "When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position." Type: "Normal" "Tindangle Dholes" Flip Effect Monster "FLIP: You can send 1 Spell/Trap from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make a second and third attack during each Battle Phase." ATK: 1000 DEF: 1000 Level: 5 Type: "Fiend" Attribute: "Dark" "Tindangle Hound" Flip Effect Monster "FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position." ATK: 2500 DEF: 0 Level: 7 Type: "Fiend" Attribute: "Dark" "Tindangle Intruder" Flip Effect Monster "FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn." ATK: 2200 DEF: 0 Level: 6 Type: "Fiend" Attribute: "Dark" "Tindangle Jhrelth" Flip Effect Monster "FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn." ATK: 0 DEF: 1800 Level: 3 Type: "Fiend" Attribute: "Dark" "Tindangle Protector" Flip Effect Monster "FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn." ATK: 800 DEF: 1600 Level: 3 Type: "Fiend" Attribute: "Dark" "Tindangle Trinity" Flip Effect Monster "FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck. If this card was flipped face-up, your "Tindangle" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn." ATK: 0 DEF: 1500 Level: 4 Type: "Fiend" Attribute: "Dark" "Tinola of the Icejade" Effect Monster "You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Tinola of the Icejade". You can only use each effect of "Tinola of the Icejade" once per turn." ATK: 1000 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Tiras, Keeper of Genesis" XYZ Monster "2 Level 5 monsters" This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card." ATK: 2600 DEF: 1700 Level: 5 Type: "Fairy" Attribute: "Light" "TiSolfachord Beautia" Pendulum Effect Monster "(Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster." ATK: 2500 DEF: 2400 Level: 7 Type: "Fairy" Attribute: "Earth" Scale: 2 20] "Titaniklad the Ash Dragon" Fusion Monster "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn." ATK: 2500 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Titanocider" Trap Card "Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn." Type: "Normal" "Tlakalel, His Malevolent Majesty" Effect Monster "If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is less than or equal to the original ATK of the monster Tributed to Tribute Summon this card." ATK: 2400 DEF: 1000 Level: 5 Type: "Fiend" Attribute: "Dark" "Toad Master" Normal Monster "A hermit frog that has been in existence for thousands of years, it attacks with tadpoles." ATK: 1000 DEF: 1000 Level: 3 Type: "Aqua" Attribute: "Water" "Toadally Awesome" XYZ Monster "2 Level 2 Aqua-Type monsters" Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand." ATK: 2200 DEF: 0 Level: 2 Type: "Aqua" Attribute: "Water" "Togex" Normal Monster "An agile monster that rolls up to ram its opponents." ATK: 1600 DEF: 1800 Level: 5 Type: "Beast" Attribute: "Earth" "Token Collector" Effect Monster "If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Token was Special Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens." ATK: 0 DEF: 2000 Level: 4 Type: "Fiend" Attribute: "Earth" "Token Feastevil" Trap Card "When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed." Type: "Norma0Yu-Gi-Oh! Advent Calendar (2018)"AC18- "Token Stampede" Trap Card "All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle." Type: "Continuous" "Token Sundae" Spell Card "Destroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect." Type: "Normal" "Token Thanksgiving" Spell Card "Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points." Type: "Normal" "Tokkosho of Ghost Destroying" Spell Card "When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play." Type: "Equip" "Toll" Spell Card "Each player must pay 500 Life Points to declare an attack." Type: "Continuous" "Toll Hike" Trap Card "Each player must send 1 card from their hand to the GY to declare an attack." Type: "Continuous" "Tomozaurus" Normal Monster "Small but vicious, this monster even attacks its own kind." ATK: 500 DEF: 400 Level: 2 Type: "Dinosaur" Attribute: "Earth" "Tongue Twister" Effect Monster "If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play." ATK: 400 DEF: 300 Level: 6 Type: "Fiend" Attribute: "Dark" "Tongyo" Normal Monster "This monster captures other fish with its long tongue and sucks the energy out of them." ATK: 1350 DEF: 800 Level: 4 Type: "Fish" Attribute: "Water" "Toon Alligator" Normal Monster "An alligator monster straight from the cartoons." ATK: 800 DEF: 1600 Level: 4 Type: "Reptile" Attribute: "Water" "Toon Ancient Gear Golem" Toon Monster "Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step." ATK: 3000 DEF: 3000 Level: 8 Type: "Machine" Attribute: "Earth" "Toon Barrel Dragon" Toon Monster "Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads." ATK: 2600 DEF: 2200 Level: 7 Type: "Machine" Attribute: "Dark" "Toon Black Luster Soldier" Toon Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated." ATK: 3000 DEF: 2500 Level: 8 Type: "Warrior" Attribute: "Earth" "Toon Bookmark" Spell Card "Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn." Type: "Normal" "Toon Briefcase" Trap Card "When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck." Type: "Normal" "Toon Buster Blader" Toon Monster "Cannot attack the turn it is Summoned. Gains 500 ATK for each Dragon monster your opponent controls or is in their GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly." ATK: 2600 DEF: 2300 Level: 7 Type: "Warrior" Attribute: "Earth" "Toon Cannon Soldier" Toon Monster "This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent." ATK: 1400 DEF: 1300 Level: 4 Type: "Machine" Attribute: "Dark" Toon Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly." ATK: 2100 DEF: 1600 Level: 5 Type: "Machine" Attribute: "Light" "Toon Dark Magician" Toon Monster "Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. Add 1 "Toon" Spell/Trap from your Deck to your hand." ATK: 2500 DEF: 2100 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Toon Dark Magician Girl" Toon Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY." ATK: 2000 DEF: 1700 Level: 6 Type: "Spellcaster" Attribute: "Dark" "Toon Defense" Trap Card "When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon Monster you control: You can make the attack a direct attack instead." Type: "Continuous" "Toon Gemini Elf" Toon Monster "Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand." ATK: 1900 DEF: 900 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Toon Goblin Attack Force" Toon Monster "This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn." ATK: 2300 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Earth" "Toon Harpie Lady" Toon Monster "Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly." ATK: 1300 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Toon Kingdom" Spell Card "When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead." Type: "Field" "Toon Mask" Trap Card "If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions." Type: "Normal" "Toon Masked Sorcerer" Toon Monster "Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card." ATK: 900 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Toon Mermaid" Toon Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks." ATK: 1400 DEF: 1500 Level: 4 Type: "Aqua" Attribute: "Water" "Toon Page-Flip" Spell Card "If you control "Toon World": Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn." Type: "Quickplay" "Toon Rollback" Spell Card "Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn." Type: "Normal" "Toon Summoned Skull" Toon Monster "(This card is always treated as an "Archfiend" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks." ATK: 2500 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Toon T" Spell Card "Add 1 "Toon" card from your Deck to your hand." Type: "Normal" "Toon Terror" Trap Card "When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn." Type: "Counter" "Toon World" Spell Card "Activate this card by paying 1000 LP." Type: "Continuous" "Top Runner" Tuner Monster "All face-up Synchro Monsters you control gain 600 ATK." ATK: 1100 DEF: 800 Level: 4 Type: "Machine" Attribute: "Wind" "Topologic Bomber Dragon" Link Monster "2+ Effect monsters" If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK." ATK: 3000 Type: "Cyberse" Attribute: "Dark" Link Rating: 4 Link Markers: ["Top","Bottom-Left","Bottom","Bottom-Right"] "Topologic Gum Dragon" Link Monster "2+ Effect monsters" If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number. During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gum Dragon" effect per turn, and only once that turn." ATK: 3000 Type: "Cyberse" Attribute: "Dark" Link Rating: 4 Link Markers: ["Top","Left","Right","Bottom"] Link Monster "2+ Effect monsters" If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect." ATK: 2500 Type: "Cyberse" Attribute: "Dark" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Topologic Zeroboros" Link Monster "2+ Effect monsters" You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of your next turn after this card was banished by its own effect: Special Summon this banished card." ATK: 3000 Type: "Cyberse" Attribute: "Dark" Link Rating: 4 Link Markers: ["Top-Left","Bottom-Left","Bottom-Right","Top-Right"] "Torapart" Tuner Monster "This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step." ATK: 600 DEF: 600 Level: 2 Type: "Warrior" Attribute: "Dark" "Torike" Normal Monster "Although a poor defender, this monster's sharp horn gives it an edge when attacking." ATK: 1200 DEF: 600 Level: 3 Type: "Beast" Attribute: "Earth" "Tornado" Spell Card "Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone." Type: "Quickplay" "Tornado Bird" Flip Effect Monster "FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands." ATK: 1100 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Tornado Dragon" XYZ Monster "2 Level 4 monsters" Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it." ATK: 2100 DEF: 2000 Level: 4 Type: "Wyrm" Attribute: "Wind" "Tornado Wall" Trap Card "Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field." Type: "Continuous" "Torpedo Fish" Effect Monster "While "Umi" is face-up on the field, this card is unaffected by any Spell Cards." ATK: 1000 DEF: 1000 Level: 3 Type: "Fish" Attribute: "Water" "Torpedo Takedown" Spell Card "Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn." Type: "Normal" "Torque Tune Gear" Tuner Monster "Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Light" "Torrential Reborn" Trap Card "When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn." Type: "Normal" "Torrential Tribute" Trap Card "When a monster(s) is Summoned: Destroy all monsters on the field." Type: "Normal" "Total Defense Shogun" Effect Monster "This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation." ATK: 1550 DEF: 2500 Level: 6 Type: "Warrior" Attribute: "Dark" "Totem Bird" XYZ Monster "2 Level 3 WIND monsters" During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials." ATK: 1900 DEF: 1400 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Totem Dragon" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field." ATK: 400 DEF: 200 Level: 2 Type: "Dragon" Attribute: "Earth" "Totem Five" Effect Monster "If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed." ATK: 500 DEF: 200 Level: 3 Type: "Rock" Attribute: "Fire" "Tour Bus From the Underworld" Effect Monster "When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck." ATK: 1000 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Dark" "Tour Bus To Forbidden Realms" Flip Effect Monster "FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster." ATK: 600 DEF: 1000 Level: 3 Type: "Fiend" Attribute: "Dark" "Tour Guide From the Underworld" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material." ATK: 1000 DEF: 600 Level: 3 Type: "Fiend" Attribute: "Dark" "Tour of Doom" Trap Card "During your opponent's Standby Phase, toss a coin. Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. Tails: You cannot Normal Summon or Flip Summon during your next turn." Type: "Continuous" "Tower of Babel" Trap Card "Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage." Type: "Continuous" "Toy Knight" Effect Monster "Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand." ATK: 200 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Earth" "Toy Magician" Effect Monster "You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the GY this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field." ATK: 1600 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Light" "Toy Parade" Spell Card "(This card is always treated as a "Frightfur" card.) Target 1 of your DARK monsters Special Summoned from the Extra Deck; this turn, you can only declare attacks with that monster, also each time it destroys a monster by battle and sends it to the GY, it can make another attack in a row. If you control a Fairy monster: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand. You can only use 1 "Toy Parade" effect per turn, and only once that turn." Type: "Normal" "Toy Vendor" Spell Card "Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand." Type: "Continuous" "Trackblack" Link Monster "2 Effect monsters" You can target 1 monster you control this card points to; this turn, each time it destroys an opponent's monster by battle, draw 1 card. You can only use this effect of "Trackblack" once per turn." ATK: 1200 Type: "Cyberse" Attribute: "Light" Link Rating: 2 Link Markers: ["Top-Left","Bottom-Right"] "Trade-In" Spell Card "Discard 1 Level 8 monster; draw 2 cards." Type: "Normal" "Tradetoad" Effect Monster "Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard." ATK: 100 DEF: 2000 Level: 1 Type: "Aqua" Attribute: "Water" "Trading Places" Spell Card "If your LP is higher than your opponent's, switch your LP with your opponent." Type: "Quickplay" "Traffic Ghost" Link Monster "3 monsters" ATK: 1800 Type: "Cyberse" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Tragedy" Trap Card "When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls." Type: "Normal" "Tragoedia" Effect Monster "When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn." ATK: 0 DEF: 0 Level: 10 Type: "Fiend" Attribute: "Dark" "Train Connection" Spell Card "Must be equipped to an EARTH Machine-Type monster, by banishing 2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack." Type: "Equip" "Training Fur Hire, Fur All Your Training Needs" Trap Card "If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn." Type: "Continuous" "Trakodon" Normal Monster "A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds." ATK: 1300 DEF: 800 Level: 3 Type: "Dinosaur" Attribute: "Earth" "Trance Archfiend" Effect Monster "Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand." ATK: 1500 DEF: 500 Level: 4 Type: "Fiend" Attribute: "Dark" "Trance the Magic Swordsman" Normal Monster "A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space." ATK: 2600 DEF: 200 Level: 6 Type: "Spellcaster" Attribute: "Earth" "Trancefamiliar" Effect Monster "Once per turn: You can target 1 monster you control; move that target to another of your Main Monster Zones." ATK: 0 DEF: 0 Level: 1 Type: "Psychic" Attribute: "Dark" "Transcendent Wings" Spell Card "Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV from your hand or Deck." Type: "Quickplay" "Transcicada" Tuner Monster "If this card is Special Summoned: You can Special Summon 1 "Moult Token" (Insect/EARTH/Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn." ATK: 800 DEF: 1000 Level: 3 Type: "Insect" Attribute: "Earth" "Transcode Talker" Link Monster "2+ Effect monsters" While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn." ATK: 2300 Type: "Cyberse" Attribute: "Earth" Link Rating: 3 Link Markers: ["Top","Right","Bottom"] "Transforming Sphere" Effect Monster "Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position." ATK: 100 DEF: 100 Level: 3 Type: "Winged Beast" Attribute: "Wind" "Transmigration Break" Trap Card "Any cards that would be returned to the Deck from the Graveyard are removed from play instead." Type: "Continuous" "Transmission Gear" Trap Card "During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down." Type: "Normal" "Transmodify" Spell Card "Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn." Type: "Normal" "Transonic Bird" Ritual Effect Monster "You can Ritual Summon this card with "Sonic Tracker". Once per turn: You can reveal 1 Ritual Spell in your hand, and if you do, add 1 Ritual Monster from your Deck to your hand whose name is listed on it, and if you do that, shuffle the revealed card into the Deck. Once per opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that Ritual Spell's effect that Ritual Summons a monster when that card is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn." ATK: 0 DEF: 2400 Level: 4 Type: "Winged Beast" Attribute: "Dark" "Trap Dustshoot" Trap Card "Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck." Type: "Normal" Tuner Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by sending 1 face-up Trap Card your opponent controls to the Graveyard, and cannot be Special Summoned by other ways." ATK: 1900 DEF: 1600 Level: 4 Type: "Fiend" Attribute: "Dark" "Trap Hole" Trap Card "When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target." Type: "Normal" "Trap Hole of Spikes" Trap Card "When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster." Type: "Normal" "Trap Jammer" Trap Card "When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it." Type: "Counter" "Trap Master" Flip Effect Monster "FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position." ATK: 500 DEF: 1100 Level: 3 Type: "Warrior" Attribute: "Earth" "Trap of Board Eraser" Trap Card "You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it." Type: "Counter" "Trap of Darkness" Trap Card "If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target." Type: "Normal" "Trap of the Imperial Tomb" Trap Card "When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them." Type: "Normal" "Trap Reactor Y FI" Effect Monster "Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent." ATK: 800 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Dark" "Trap Reclamation" Trap Card "Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand." Type: "Normal" "Trap Stun" Trap Card "Negate all other Trap effects on the field this turn." Type: "Normal" "Trap Trick" Trap Card "Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn." Type: "Normal" "Traptrix Allomerus" XYZ Monster "2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field." ATK: 2200 DEF: 600 Level: 4 Type: "Insect" Attribute: "Earth" "Traptrix Atrax" Effect Monster "This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated." ATK: 1800 DEF: 1000 Level: 4 Type: "Insect" Attribute: "Earth" "Traptrix Cularia" Link Monster "2 Insect and/or Plant monsters" This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position." ATK: 1800 Type: "Plant" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom","Right"] "Traptrix Dionaea" Effect Monster "This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn." ATK: 1700 DEF: 1100 Level: 4 Type: "Plant" Attribute: "Earth" "Traptrix Genlisea" Effect Monster "Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn." ATK: 1200 DEF: 1600 Level: 4 Type: "Plant" Attribute: "Earth" "Traptrix Mantis" Effect Monster "When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand." ATK: 1500 DEF: 1300 Level: 4 Type: "Insect" Attribute: "Earth" "Traptrix Myrmeleo" Effect Monster "This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target." ATK: 1600 DEF: 1200 Level: 4 Type: "Insect" Attribute: "Earth" "Traptrix Nepenthes" Effect Monster "This card is unaffected by the effects of "Hole" Normal Trap Cards. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn." ATK: 800 DEF: 2000 Level: 4 Type: "Plant" Attribute: "Earth" "Traptrix Rafflesia" XYZ Monster "2 Level 4 monsters" This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated." ATK: 300 DEF: 2500 Level: 4 Type: "Plant" Attribute: "Earth" "Traptrix Sera" Link Monster "1 non-Link "Traptrix" monster" This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck." ATK: 800 Type: "Plant" Attribute: "Earth" Link Rating: 1 Link Markers: ["Bottom"] "Traptrix Trap Hole Nightmare" Trap Card "When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card." Type: "Normal" "Traptrix Vesiculo" Effect Monster "Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field." ATK: 1400 DEF: 1400 Level: 4 Type: "Plant" Attribute: "Earth" "Treacherous Trap Hole" Trap Card "If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets." Type: "Normal" "Treasure Map" Trap Card "You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand." Type: "Normal" "Treasure Panda" Effect Monster "You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect." ATK: 1100 DEF: 2000 Level: 4 Type: "Beast" Attribute: "Earth" "Treaty on U Iform Nomenclature" Trap Card "If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. Exactly 3: Destroy all Spell/Trap Cards your opponent controls." Type: "Normal" "Tree Otter" Effect Monster "Once per turn: You can target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect." ATK: 1200 DEF: 100 Level: 2 Type: "Beast" Attribute: "Water" "Treeborn Frog" Effect Monster "Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect." ATK: 100 DEF: 100 Level: 1 Type: "Aqua" Attribute: "Water" "Tremendous Fire" Spell Card "Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points." Type: "Normal" "Tremolat of the Icejade" Effect Monster "You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Tremolat of the Icejade". You can only use each effect of "Tremolat of the Icejade" once per turn." ATK: 1500 DEF: 1500 Level: 5 Type: "Aqua" Attribute: "Water" "Trent" Normal Monster "A guardian of the woods, this massive tree is believed to be immortal." ATK: 1500 DEF: 1800 Level: 5 Type: "Plant" Attribute: "Earth" "Tri-and-Guess" Trap Card "If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points." Type: "Normal" "Tri-Blaze Accelerator" Spell Card "Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do." Type: "Continuous" "Tri-Brigade Airborne Assault" Spell Card "Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck, in Defense Position, with a different Type and with ATK less than or equal to that monster, but its effects are negated until the end of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters. You can only activate 1 "Tri-Brigade Airborne Assault" per turn." Type: "Quickplay" "Tri-Brigade Bearbrumm the Rampant Rampager" Link Monster "2 "Tri-Brigade" monsters" You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn." ATK: 1700 Type: "Beast" Attribute: "Fire" Link Rating: 2 Link Markers: ["Left","Bottom-Right"] "Tri-Brigade Ferrijit the Barren Blossom" Link Monster "2 Beast, Beast-Warrior, and/or Winged Beast monsters" During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn." ATK: 1600 Type: "Beast" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Bottom-Left"] "Tri-Brigade Fraktall" Effect Monster "You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn." ATK: 1900 DEF: 1600 Level: 4 Type: "Beast-Warrior" Attribute: "Fire" "Tri-Brigade Kerass" Effect Monster "You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn." ATK: 1200 DEF: 1500 Level: 2 Type: "Beast" Attribute: "Earth" "Tri-Brigade Kitt" Effect Monster "You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn." ATK: 700 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Fire" "Tri-Brigade Nervall" Effect Monster "You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn." ATK: 0 DEF: 2000 Level: 1 Type: "Winged Beast" Attribute: "Wind" "Tri-Brigade Oath" Trap Card "Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 "Tri-Brigade Oath" effect per turn, and only once that turn." Type: "Normal" "Tri-Brigade Rendezvous" Spell Card "Target any number of linked Beast, Beast-Warrior, and/or Winged Beast monsters you control; they gain 700 ATK until the end of this turn. If a linked Beast, Beast-Warrior, or Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Tri-Brigade Rendezvous" once per turn." Type: "Quickplay" "Tri-Brigade Revolt" Trap Card "Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn." Type: "Normal" "Tri-Brigade Rugal the Silver Sheller" Link Monster "2+ Beast, Beast-Warrior, and/or Winged Beast monsters" During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn." ATK: 2300 Type: "Beast-Warrior" Attribute: "Earth" Link Rating: 3 Link Markers: ["Bottom","Bottom-Right","Right"] "Tri-Brigade Shuraig the Ominous Omen" Link Monster "2+ Beast, Beast-Warrior, and/or Winged Beast monsters" If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn." ATK: 3000 Type: "Winged Beast" Attribute: "Dark" Link Rating: 4 Link Markers: ["Left","Bottom-Left","Bottom-Right","Right"] "Tri-Brigade Stand-Off" Spell Card "You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast monsters. You can send 1 monster from your hand or field to the GY; add 1 "Tri-Brigade" monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can only use this effect of "Tri-Brigade Stand-Off" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; your opponent cannot declare an attack this turn." Type: "Continuous" "Tri-Edge Levia" XYZ Monster "3 Level 3 monsters" Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn." ATK: 1800 DEF: 1500 Level: 3 Type: "Sea Serpent" Attribute: "Water" "Tri-gate Wizard" Link Monster "2+ monsters, except Tokensr This card gains these effects based on the number of monsters co-linked to this card. 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. 2+: Once per turn: You can target 1 card on the field; banish it. 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card." ATK: 2200 Type: "Cyberse" Attribute: "Earth" Link Rating: 3 Link Markers: ["Left","Top","Right"] "Tri-Horned Dragon" Normal Monster "An unworthy dragon with three sharp horns sprouting from its head." ATK: 2850 DEF: 2350 Level: 8 Type: "Dragon" Attribute: "Dark" "Tri-Wight" Spell Card "Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard." Type: "Normal" "Trial and Tribulation" Spell Card "You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens. 1: Draw 1 card. 2: Add 2 monsters from your Graveyard to your hand. 3+: Destroy up to 3 face-up cards on the field." Type: "Normal" "Trial of Nightmare" Normal Monster "This fiend passes judgment on enemies that are locked in coffins." ATK: 1300 DEF: 900 Level: 4 Type: "Fiend" Attribute: "Dark" "Trial of the Princesses" Spell Card "Equip only to "White Magician Pikeru" or "Ebon Magician Curran"; it gains 800 ATK. During a turn that the equipped monster destroyed a Level 5 or higher monster by battle, you can Tribute the equipped monster and this card to Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran"." Type: "Equip" "Triamid Cruiser" Spell Card "Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn." Type: "Field" "Triamid Dancer" Effect Monster "Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect)." ATK: 600 DEF: 1900 Level: 3 Type: "Rock" Attribute: "Earth" "Triamid Fortress" Spell Card "All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn." Type: "Field" "Triamid Hunter" Effect Monster "If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect)." ATK: 1400 DEF: 1100 Level: 3 Type: "Rock" Attribute: "Earth" "Triamid Kingolem" Spell Card "All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn." Type: "Field" "Triamid Loading" Spell Card "If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn." Type: "Continuous" "Triamid Master" Effect Monster "Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect)." ATK: 1800 DEF: 700 Level: 4 Type: "Rock" Attribute: "Earth" "Triamid Pulse" Trap Card "Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; Target 1 other face-up card on the field; destroy it. Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card." Type: "Continuous" "Triamid Sphinx" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx"." ATK: 2500 DEF: 2500 Level: 10 Type: "Rock" Attribute: "Earth" "Triangle Ecstasy Spark" Spell Card "Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field." Type: "Normal" "Triangle Power" Spell Card "Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase." Type: "Normal" "Trias Hierarchia" Effect Monster "During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. 2+: Destroy 1 card your opponent controls. 3: Draw 2 cards. You can only use this effect of "Trias Hierarchia" once per turn." ATK: 1900 DEF: 2900 Level: 9 Type: "Fairy" Attribute: "Light" "Tribe-Infecting Virus" Effect Monster "Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field." ATK: 1600 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Tribe-Shocking Virus" Effect Monster "Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster." ATK: 1700 DEF: 1000 Level: 4 Type: "Thunder" Attribute: "Water" "Tribute Burial" Spell Card "You cannot Special Summon for the rest of this turn. Once during this turn, you can conduct a Tribute Summon that requires 2 Tributes by banishing 1 monster from each Graveyard instead of Tributing (it is still treated as a Tribute Summon)." Type: "Normal" "Tribute Doll" Spell Card "Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn." Type: "Normal" "Tribute to the Doomed" Spell Card "Discard 1 card, then target 1 monster on the field; destroy it." Type: "Normal" "Trick Box" Trap Card "If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner." Type: "Normal" "Trickstar Band Sweet Guitar" Fusion Monster "1 "Trickstar" Link Monster + 1 "Trickstar" monster" Effect damage inflicted to your opponent by your "Trickstar" Link Monster linked to this card is doubled. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 "Trickstar" monster from your GY to your hand." ATK: 2200 DEF: 1200 Level: 7 Type: "Fairy" Attribute: "Light" "Trickstar Bella Madonna" Link Monster "2+ "Trickstar" monsters" While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn." ATK: 2800 Type: "Fairy" Attribute: "Light" Link Rating: 4 Link Markers: ["Top","Right","Bottom-Left","Bottom"] "Trickstar Black Catbat" Link Monster "2 "Trickstar" monsters" Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn." ATK: 2000 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Left","Right"] "Trickstar Bloom" Link Monster "1 Level 2 or lower "Trickstar" monster" If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn." ATK: 100 Type: "Fairy" Attribute: "Light" Link Rating: 1 Link Markers: ["Bottom"] "Trickstar Bouquet" Spell Card "Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn." Type: "Quickplay" "Trickstar Candina" Effect Monster "When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves." ATK: 1800 DEF: 400 Level: 4 Type: "Fairy" Attribute: "Light" "Trickstar Corobane" Effect Monster "If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn." ATK: 2000 DEF: 1000 Level: 5 Type: "Fairy" Attribute: "Light" "Trickstar Crimson Heart" Link Monster "2 "Trickstar" monsters" Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn." ATK: 2000 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Right"] "Trickstar Delfiendium" Link Monster "2+ "Trickstar" monsters" When this card declares an attack while pointing to a "Trickstar" monster: You can target your banished "Trickstar" cards, up to the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added, until the end of this turn." ATK: 2200 Type: "Fairy" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Top","Bottom-Right"] "Trickstar Divaridis" Link Monster "2 Level 3 or lower "Trickstar" monsters" You can only control 1 "Trickstar Divaridis". If this card is Special Summoned: You can inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent." ATK: 1800 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom"] "Trickstar Fes" Spell Card "Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Trickstar Fes" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters." Type: "Normal" "Trickstar Foxglove Witch" Link Monster "2+ Fairy monsters" If this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Trickstar" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of "Trickstar Foxglove Witch" once per turn." ATK: 2200 Type: "Fairy" Attribute: "Light" Link Rating: 3 Link Markers: ["Top","Left","Right"] "Trickstar Fusion" Spell Card "Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn." Type: "Normal" "Trickstar Holly Angel" Link Monster "2 "Trickstar" monsters" Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn." ATK: 2000 Type: "Fairy" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Trickstar Light Arena" Spell Card "If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand." Type: "Field" "Trickstar Light Stage" Spell Card "When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them." Type: "Field" "Trickstar Lilybell" Effect Monster "If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand." ATK: 800 DEF: 2000 Level: 2 Type: "Fairy" Attribute: "Light" "Trickstar Live Stage" Spell Card "When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token"." Type: "Field" "Trickstar Lycoris" Effect Monster "(Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each." ATK: 1600 DEF: 1200 Level: 3 Type: "Fairy" Attribute: "Light" "Trickstar Magical Laurel" Spell Card "Activate this card by targeting 1 "Trickstar" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn." Type: "Equip" "Trickstar Mandrake" Effect Monster "If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn." ATK: 0 DEF: 1000 Level: 2 Type: "Fairy" Attribute: "Light" "Trickstar Narkissus" Effect Monster "If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves." ATK: 1000 DEF: 1800 Level: 4 Type: "Fairy" Attribute: "Light" "Trickstar Nightshade" Effect Monster "If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn." ATK: 100 DEF: 0 Level: 1 Type: "Fairy" Attribute: "Light" "Trickstar Reincarnation" Trap Card "Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it." Type: "Normal" "Trickstar Rhodode" Effect Monster "You can discard 1 "Trickstar" card, then target 1 "Trickstar" Link Monster in your GY; Special Summon it. You can only use this effect of "Trickstar Rhodode" once per turn. Each time a card(s) is banished from your opponent's GY, immediately inflict 200 damage to your opponent for each card banished." ATK: 1400 DEF: 1900 Level: 4 Type: "Fairy" Attribute: "Light" "Tricky Spell 4" Spell Card "Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack." Type: "Quickplay" "Tricular" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck." ATK: 300 DEF: 300 Level: 3 Type: "Machine" Attribute: "Earth" "Trident Dragion" Synchro Monster "1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters" Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn." ATK: 3000 DEF: 2800 Level: 10 Type: "Dragon" Attribute: "Fire" "Trident Warrior" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand." ATK: 1800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Trifortressops" Effect Monster "During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If Summoned this way, it is unaffected by other cards' effects, but loses 500 DEF during each player's Standby Phase." ATK: 1600 DEF: 2800 Level: 6 Type: "Machine" Attribute: "Dark" "Triggered Summon" Trap Card "Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand." Type: "Normal" "Triggering Wurm" Effect Monster "If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn." ATK: 600 DEF: 600 Level: 2 Type: "Dragon" Attribute: "Dark" "Trigon" Union Effect Monster "Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)" ATK: 500 DEF: 1700 Level: 3 Type: "Dragon" Attribute: "Fire" "Triple Burst Dragon" Link Monster "2+ monsters, except Tokensr Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand." ATK: 2400 Type: "Dragon" Attribute: "Dark" Link Rating: 3 Link Markers: ["Top","Left","Bottom"] "Triple Star Trion" Effect Monster "During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from your Graveyard." ATK: 100 DEF: 100 Level: 1 Type: "Warrior" Attribute: "Light" "Triple Tactics Talent" Spell Card "If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;r Draw 2 cards. Take control of 1 monster your opponent controls until the End Phase. Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn." Type: "Normal" 121..Tripod Fish" Effect Monster "When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1." ATK: 300 DEF: 1300 Level: 3 Type: "Fish" Attribute: "Water" "Tripwire Beast" Normal Monster "This creature attacks with electromagnetic waves." ATK: 1200 DEF: 1300 Level: 4 Type: "Thunder" Attribute: "Earth" "Trishula, Dragon of the Ice Barrier" Synchro Monster "1 Tuner + 2+ non-Tuner monsters" When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)" ATK: 2700 DEF: 2000 Level: 9 Type: "Dragon" Attribute: "Water" "Trishula, the Dragon of Icy Imprisonment" Fusion Monster "3 monsters with different names"nMust first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn." ATK: 2700 DEF: 2000 Level: 9 Type: "Dragon" Attribute: "Water" "Trishula, Zero Dragon of the Ice Barrier" Synchro Monster "1 Tuner + 2+ non-Tuner monsters" When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn." ATK: 2700 DEF: 2000 Level: 11 Type: "Dragon" Attribute: "Water" "Trismagistus" Spell Card "The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand." Type: "Continuous" "Tristan, Knight of the Underworld" Effect Monster "When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s)." ATK: 1800 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Dark" "Trojan Blast" Trap Card "Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK." Type: "Normal" "Trojan Gladiator Beast" Trap Card "Special Summon 1 "Gladiator Beast" monster from your hand to your opponent's side of the field. Then, draw 1 card." Type: "Normal" "Troop Dragon" Effect Monster "If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck." ATK: 700 DEF: 800 Level: 2 Type: "Dragon" Attribute: "Wind" "Troposphere" Effect Monster "If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards." ATK: 2400 DEF: 2000 Level: 6 Type: "Winged Beast" Attribute: "Wind" "Truckroid" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect." ATK: 1000 DEF: 2000 Level: 4 Type: "Machine" Attribute: "Earth" "True Draco Apocalypse" Trap Card "If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn." Type: "Continuous" "True Draco Heritage" Spell Card "During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn." Type: "Continuous" "True Exodia" Effect Monster "If the only monsters on the field are this card you control and 4 "Forbidden One" Normal Monsters with different names, your opponent wins the Duel." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "True King Agnimazud, the Vanisher" Effect Monster "If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn." ATK: 2900 DEF: 1900 Level: 9 Type: "Wyrm" Attribute: "Fire" "True King Bahrastos, the Fathomer" Effect Monster "If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn." ATK: 1800 DEF: 3000 Level: 9 Type: "Wyrm" Attribute: "Water" "True King Lithosagym, the Disaster" Effect Monster "If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn." ATK: 2500 DEF: 2300 Level: 9 Type: "Wyrm" Attribute: "Earth" XYZ Monster "2+ Level 9 monsters" Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field." ATK: 3000 DEF: 3000 Level: 9 Type: "Wyrm" Attribute: "Dark" Trap Card "If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn." Type: "Continuous" "Trust Guardian" Tuner Monster "This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step." ATK: 0 DEF: 800 Level: 3 Type: "Fairy" Attribute: "Light" "Tsuchigumo, the Poisonous Mayakashi" Synchro Monster "1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY." ATK: 2000 DEF: 1800 Level: 5 Type: "Zombie" Attribute: "Earth" "Tsukahagi, the Poisonous Mayakashi" Tuner Monster "You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters." ATK: 0 DEF: 2000 Level: 2 Type: "Zombie" Attribute: "Earth" "Tsukumo Slash" Spell Card "If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can only activate 1 "Tsukumo Slash" per turn." Type: "Quickplay" "Tsukuyomi" Spirit Monster "Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand." ATK: 1100 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Tualatin" Effect Monster "If it is your opponent's Battle Phase, a monster you controlled at the start of this Battle Phase was just destroyed, and all monsters you controlled at the start of this Battle Phase (min. 2) have now been destroyed by battle and sent to the GY: You can Special Summon this card from your hand. If Summoned this way: Choose an Attribute, and if you do, destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute." ATK: 2800 DEF: 2500 Level: 8 Type: "Fairy" Attribute: "Light" "Tune Warrior" Normal Tuner Monster "The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception." ATK: 1600 DEF: 200 Level: 3 Type: "Warrior" Attribute: "Earth" "Tuned Magician" Gemini Monster "This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card is treated as a Tuner monster." ATK: 1800 DEF: 1600 Level: 4 Type: "Spellcaster" Attribute: "Wind" "Tuner Capture" Trap Card "Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field." Type: "Normal" "Tuner's Barrier" Trap Card "Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn." Type: "Normal" "Tuner's High" Spell Card "Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand." Type: "Normal" "Tuner's Scheme" Trap Card "Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field." Type: "Continuous" "Tuning" Spell Card "Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY." Type: "Normal" "Tuning Gum" Tuner Monster "You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation." ATK: 400 DEF: 1200 Level: 1 Type: "Fiend" Attribute: "Dark" "Tuning Magician" Tuner Monster "If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage." ATK: 0 DEF: 0 Level: 1 Type: "Spellcaster" Attribute: "Dark" "Tuningware" Effect Monster "This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card." ATK: 100 DEF: 300 Level: 1 Type: "Machine" Attribute: "Light" "Turbo Booster" Effect Monster "If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Earth" "Turbo Cannon" Synchro Monster "Turbo Rocket" + 1 or more non-Tuner monsters" Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK." ATK: 0 DEF: 0 Level: 3 Type: "Machine" Attribute: "Fire" "Turbo Rocket" Tuner Monster "While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent." ATK: 0 DEF: 0 Level: 2 Type: "Machine" Attribute: "Wind" "Turbo Synchron" Tuner Monster "When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took." ATK: 100 DEF: 500 Level: 1 Type: "Machine" Attribute: "Wind" "Turbo Warrior" Synchro Monster "Turbo Synchron" + 1 or more non-Tuner monsters" When this card declares an attack on a Level 6 or higher Synchro Monster: Halve the ATK of the attack target until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters." ATK: 2500 DEF: 1500 Level: 6 Type: "Warrior" Attribute: "Wind" "Turnabout" Trap Card "If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position." Type: "Normal" "Turning of the World" Spell Card "This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Turning of the World" per turn." Type: "Quickplay" "Turret Warrior" Effect Monster "You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK." ATK: 1200 DEF: 2000 Level: 5 Type: "Warrior" Attribute: "Earth" "Turtle Bird" Normal Monster "An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies." ATK: 1900 DEF: 1700 Level: 6 Type: "Aqua" Attribute: "Water" "Turtle Oath" Spell Card "This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand." Type: "Ritual" "Turtle Raccoon" Normal Monster "A cunning raccoon protected by a solid turtle shell, it attacks with deception." ATK: 700 DEF: 900 Level: 3 Type: "Aqua" Attribute: "Water" "Turtle Tiger" Normal Monster "A tiger encased in a protective shell that attacks with razor-sharp fangs." ATK: 1000 DEF: 1500 Level: 4 Type: "Aqua" Attribute: "Water" "Turuurun" Normal Monster "A strange, one-eyed monster that can fell an enemy with a single stab of its spear." ATK: 450 DEF: 500 Level: 2 Type: "Aqua" Attribute: "Water" "Tutan Mask" Trap Card "When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it." Type: "Counter" "Twilight Cloth" Trap Card "Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects." Type: "Normal" "Twilight Eraser" Trap Card "If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand." Type: "Normal" "Twilight Ninja Getsuga, the Shogun" Effect Monster "You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your GY, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn." ATK: 2000 DEF: 3000 Level: 8 Type: "Warrior" Attribute: "Dark" "Twilight Ninja Jogen" Pendulum Effect Monster [Pendulum Effect] "If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. [Monster Effect] "You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 2000 DEF: 1000 Level: 7 Type: "Warrior" Attribute: "Dark" Scale: 1 "Twilight Ninja Kagen" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field). [Monster Effect] "You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn." ATK: 0 DEF: 2000 Level: 1 Type: "Warrior" Attribute: "Dark" Scale: 1 "Twilight Ninja Nichirin, the Chunin" Effect Monster "Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects; This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects. 1 "Ninja" monster you control gains 1000 ATK until the end of this turn." ATK: 2300 DEF: 1000 Level: 6 Type: "Warrior" Attribute: "Dark" "Twilight Ninja Shingetsu" Effect Monster "Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn." ATK: 1500 DEF: 100 Level: 4 Type: "Warrior" Attribute: "Dark" "Twilight Rose Knight" Tuner Monster "Monsters your opponent controls cannot target Plant monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand." ATK: 1000 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Dark" "Twilight Twin Dragons" Spell Card "If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your GY; add it to your hand, then banish the top 4 cards of your Deck." Type: "Normal" "Twin Long Rods #2" Normal Monster "An amphibious creature with two whip-like tails." ATK: 850 DEF: 700 Level: 3 Type: "Aqua" Attribute: "Water" "Twin Long Rods 1" Normal Monster "With whip-like arms, this creature can attack enemies from a distance." ATK: 900 DEF: 700 Level: 3 Type: "Aqua" Attribute: "Water" "Twin Photon Lizard" Fusion Monster "2 "Photon" monsters" You can Tribute this card; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card." ATK: 2400 DEF: 1000 Level: 6 Type: "Dragon" Attribute: "Light" "Twin Swords of Flashing Light - Tryce" Spell Card "Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase." Type: "Equip" "Twin Triangle Dragon" Link Monster "2 Level 4 or lower Dragon monsters, except Tokensr When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated." ATK: 1200 Type: "Dragon" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom","Right"] "Twin Twisters" Spell Card "Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them." Type: "Quickplay" "Twin-Barrel Dragon" Effect Monster "When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it." ATK: 1700 DEF: 200 Level: 4 Type: "Machine" Attribute: "Dark" "Twin-Headed Behemoth" Effect Monster "During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel." ATK: 1500 DEF: 1200 Level: 3 Type: "Dragon" Attribute: "Wind" "Twin-Headed Fire Dragon" Normal Monster "Two dragons fused as one from the effects of the Big Bang." ATK: 2200 DEF: 1700 Level: 6 Type: "Pyro" Attribute: "Fire" "Twin-Headed Thunder Dragon" Fusion Monster "Thunder Dragon" + "Thunder Dragon" ATK: 2800 DEF: 2100 Level: 7 Type: "Thunder" Attribute: "Light" "Twin-Headed Wolf" Effect Monster "While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card." ATK: 1500 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Twin-Shield Defender" Effect Monster "When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase." ATK: 700 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Twin-Sword Marauder" Effect Monster "Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1600 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Dark" "Twinheaded Beast" Effect Monster "This card can attack twice during the same Battle Phase." ATK: 1700 DEF: 1900 Level: 6 Type: "Beast" Attribute: "Fire" "Twister" Spell Card "Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target." Type: "Quickplay" "Two Frogs with One Hop" Spell Card "Activate this card by targeting 1 monster in your opponent's GY; Special Summon it to your opponent's field, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster cannot attack, also monsters cannot target it for attacks. If this card is sent to the GY because the equipped monster is used as Fusion, Synchro, Xyz, or Link Material: You can take control of that Fusion, Synchro, Xyz, or Link Summoned monster. You can only activate 1 "Two Toads with One Hop" per turn." Type: "Equip" "Two Thousand Needles" Effect Monster "When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step." ATK: 2000 DEF: 1800 Level: 5 Type: "Beast" Attribute: "Earth" "Two-for-One Team" Effect Monster "Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type. Monster: Each player can Special Summon their monster. Spell: Each player draws 2 cards. Trap: Each player sends exactly 2 cards from their Deck to their GY." ATK: 1200 DEF: 1200 Level: 2 Type: "Warrior" Attribute: "Light" "Two-Headed King Rex" Normal Monster "A powerful monster whose two heads attack as one." ATK: 1600 DEF: 1200 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Two-Man Cell Battle" Spell Card "During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand." Type: "Continuous" "Two-Mouth Darkruler" Normal Monster "A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back." ATK: 900 DEF: 700 Level: 3 Type: "Dinosaur" Attribute: "Earth" "Tworonged Attack" Trap Card "Select and destroy 2 of your monsters and 1 of your opponent's monsters." Type: "Normal" "Tyhone" Normal Monster "Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles." ATK: 1200 DEF: 1400 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Tyhone #2" Normal Monster "A crimson dragon that spits fireballs to create a blazing sea of fire." ATK: 1700 DEF: 1900 Level: 6 Type: "Dragon" Attribute: "Fire" "Tyler the Great Warrior" Effect Monster "This monster cannot be Special Summoned. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster." ATK: 3000 DEF: 1500 Level: 8 Type: "Warrior" Attribute: "Earth" "Type Zero Magic Crusher" Trap Card "Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points." Type: "Continuous" "Typhoon" Trap Card "Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand." Type: "Normal" "Tyr of the Nordic Champions" Effect Monster "Your opponent's monsters cannot target "Nordic" monsters for attacks, except "Tyr of the Nordic Champions". If there is no other "Nordic" monster on the field, destroy this card." ATK: 2000 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Light" "Tyranno Infinity" Effect Monster "The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000." ATK: 0 DEF: 0 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Tyrant Burst Dragon" Fusion Monster "Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase." ATK: 2900 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Light" "Tyrant Dino Fusion" Spell Card "Fusion Summon 1 "Dinowrestler" monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed." Type: "Quickplay" "Tyrant Dragon" Effect Monster "During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster." ATK: 2900 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Fire" "Tyrant Farm" Spell Card "Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 "Tyrant Farm" per turn." Type: "Normal" "Tyrant Red Dragon Archfiend" Synchro Monster "2 Tuners + 1 or more non-Tuner monsters" Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK." ATK: 3500 DEF: 3000 Level: 10 Type: "Dragon" Attribute: "Dark" "Tyrant Wing" Trap Card "Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card." Type: "Normal" "Tyrant's Tantrum" Trap Card "Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard." Type: "Continuous" "Tyrant's Temper" Trap Card "Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards." Type: "Continuous" "Tyrant's Throes" Trap Card "Activate by Tributing 2 Normal Monsters (except Tokens). Neither player can Normal or Special Summon Effect Monsters." Type: "Continuous" "Tyrant's Tirade" Trap Card "Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated." Type: "Continuous" "Tyrant's Tummyache" Trap Card "Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card." Type: "Continuous" "Tytannial, Princess of Camellias" Effect Monster "When a card or effect is activated that targets a card(s) on the field (Quick Effect): You can Tribute 1 face-up Plant monster; negate the activation, and if you do, destroy it." ATK: 2800 DEF: 2600 Level: 8 Type: "Plant" Attribute: "Wind" "U.A. Blockbacker" Effect Monster "You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects." ATK: 1600 DEF: 2700 Level: 7 Type: "Warrior" Attribute: "Earth" "U.A. Dreadnought Dunker" Effect Monster "You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it." ATK: 2500 DEF: 1800 Level: 7 Type: "Warrior" Attribute: "Earth" "U.A. Goalkeeper" Effect Monster "You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect)." ATK: 1000 DEF: 2800 Level: 6 Type: "Warrior" Attribute: "Earth" "U.A. Hyper Stadium" Spell Card "(This card is always treated as a "F.A." card.) When this card is activated: You can add to your hand, 1 "U.A." or "F.A." monster from your Deck or 1 "U.A. Stadium" from your GY. You can reveal 1 Field Spell in your hand and pay 1000 LP; this turn, you can Normal Summon 1 "U.A." or "F.A." monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn." Type: "Field" "U.A. Libero Spiker" Effect Monster "You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster with a different name from your Deck, then return this card from the field to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn." ATK: 1800 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Earth" "U.A. Locker Room" Spell Card "(This card is always treated as a "F.A." card.) Target 1 "U.A." or "F.A." monster you control or in your GY; return it to the hand, and if you do, gain 500 LP, then you can reveal any number of "U.A." and/or "F.A." monsters in your hand and shuffle them into the Deck, then draw the same number of cards. You can only activate 1 "U.A. Locker Room" per turn." Type: "Quickplay" "U.A. Man of the Match" Trap Card "(This card is always treated as a "F.A." card.) After damage calculation, if your "U.A." or "F.A." monster destroyed an opponent's monster by battle, OR when your "U.A." or "F.A." monster inflicts battle damage to your opponent: Special Summon any number of "U.A." and/or "F.A." monsters with different names from your hand and/or GY in Defense Position. You can only activate 1 "U.A. Man of the Match" per turn." Type: "Normal" "U.A. Midfielder" Effect Monster "You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn." ATK: 1200 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "U.A. Mighty Slugger" Effect Monster "You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step." ATK: 2300 DEF: 700 Level: 5 Type: "Warrior" Attribute: "Earth" "U.A. Penalty Box" Trap Card "At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand." Type: "Continuous" "U.A. Perfect Ace" Effect Monster "You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect)." ATK: 1500 DEF: 2500 Level: 5 Type: "Warrior" Attribute: "Earth" "U.A. Player Manager" Effect Monster "If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects. Target 1 card on the field; destroy it. Negate the effects of all face-up monsters on the field until the end of this turn, except "U.A." monsters. You can only use each effect of "U.A. Player Manager" once per turn." ATK: 2000 DEF: 2600 Level: 8 Type: "Warrior" Attribute: "Earth" "U.A. Playmaker" Effect Monster "You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK." ATK: 2600 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Earth" "U.A. Powered Jersey" Spell Card "Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand." Type: "Equip" "U.A. Rival Rebounder" Effect Monster "You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn." ATK: 2200 DEF: 2300 Level: 6 Type: "Warrior" Attribute: "Earth" "U.A. Signing Deal" Spell Card "Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 "U.A. Signing Deal" per turn." Type: "Normal" "U.A. Stadium" Spell Card "If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field)." Type: "Field" "U.A. Turnover Tactics" Spell Card "If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn." Type: "Quickplay" "UFO Turtle" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position." ATK: 1400 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Fire" "UFOroid" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position." ATK: 1200 DEF: 1200 Level: 6 Type: "Machine" Attribute: "Light" "UFOroid Fighter" Fusion Monster "UFOroid" + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card." ATK: 0 DEF: 0 Level: 10 Type: "Machine" Attribute: "Light" "Ukiyoe P.U.N.K. Amazing Dragon" Synchro Monster " ATK: 3000 DEF: 2800 Level: 11 Type: "Sea Serpent" Attribute: "Wind" "Ukiyoe P.U.N.K. Carp Rising" Fusion Monster " ATK: 1000 DEF: 2600 Level: 8 Type: "Fish" Attribute: "Water" "Ukiyoe P.U.N.K. Sharakusai" Tuner Monster " ATK: 1200 DEF: 600 Level: 3 Type: "Psychic" Attribute: "Earth" "Ulevo" Effect Monster "This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. " ATK: 3000 DEF: 2500 Level: 10 Type: "Winged Beast" Attribute: "Earth" "Ultimate Ancient Gear Golem" Fusion Monster "Ancient Gear Golem" + 2 "Ancient Gear" monsters" Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions." ATK: 4400 DEF: 3400 Level: 10 Type: "Machine" Attribute: "Earth" "Ultimate Axon Kicker" Fusion Monster "1 Psychic-Type Synchro Monster + 1 Psychic-Type monster" This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK." ATK: 2900 DEF: 1700 Level: 10 Type: "Psychic" Attribute: "Light" "Ultimate Baseball Kid" Effect Monster "This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent." ATK: 500 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Fire" "Ultimate Conductor Tyranno" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard." ATK: 3500 DEF: 3200 Level: 10 Type: "Dinosaur" Attribute: "Light" "Ultimate Crystal Magic" Trap Card "When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells." Type: "Normal" "Ultimate Divine-Beast" Trap Card "When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn." Type: "Continuous" "Ultimate Dragonic Utopia Ray" XYZ Monster "3 Level 5 monsters" (This card's name is always treated as "Number C39: Utopia Ray".) Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can equip 1 "ZW -" monster from your hand or Deck to this card as if it were equipped by that monster's effect. Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of "ZW -" Monster Cards equipped to this card; negate their effects." ATK: 2500 DEF: 2000 Level: 5 Type: "Warrior" Attribute: "Light" "Ultimate Earthbound Immortal" Trap Card "If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn." Type: "Continuous" "Ultimate Fire Formation - Seito" Trap Card "Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect." Type: "Normal" "Ultimate Fire Formation - Sinto" Trap Card "When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn." Type: "Counter" "Ultimate Insect LV1" Effect Monster "While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)" ATK: 0 DEF: 0 Level: 1 Type: "Insect" Attribute: "Wind" "Ultimate Insect LV3" Effect Monster "If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)" ATK: 1400 DEF: 900 Level: 3 Type: "Insect" Attribute: "Wind" "Ultimate Insect LV5" Effect Monster "If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)" ATK: 2300 DEF: 900 Level: 5 Type: "Insect" Attribute: "Wind" "Ultimate Insect LV7" Effect Monster "If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all your opponent's monsters lose 700 ATK and DEF." ATK: 2600 DEF: 1200 Level: 7 Type: "Insect" Attribute: "Wind" "Ultimate Obedient Fiend" Effect Monster "This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated." ATK: 3500 DEF: 3000 Level: 10 Type: "Fiend" Attribute: "Fire" "Ultimate Offering" Trap Card "During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster." Type: "Continuous" "Ultimate Providence" Trap Card "When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it." Type: "Counter" "Ultimate Tyranno" Effect Monster "This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack." ATK: 3000 DEF: 2200 Level: 8 Type: "Dinosaur" Attribute: "Earth" "Ultimaya Tzolkin" Synchro Monster "(This card's original Level is always treated as 12.)nCannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster." ATK: 0 DEF: 0 Level: 0 Type: "Dragon" Attribute: "Dark" "Ultra Evolution Pill" Spell Card "Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand." Type: "Normal" "Ultra Polymerization" Spell Card "Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated." Type: "Normal" "Umbral Horror Ghost" Effect Monster "During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn." ATK: 200 DEF: 200 Level: 2 Type: "Fiend" Attribute: "Dark" "Umbral Horror Ghoul" Effect Monster "Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand." ATK: 1800 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Umbral Horror Unform" Effect Monster "When this card is destroyed by battle and sent to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn." ATK: 0 DEF: 0 Level: 4 Type: "Fiend" Attribute: "Dark" "Umbral Horror Will o' the Wisp" Effect Monster "When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Umbral Soul" Effect Monster "When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters." ATK: 2000 DEF: 1500 Level: 7 Type: "Reptile" Attribute: "Dark" "Umbramirage the Elemental Lord" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Umbramirage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn." ATK: 2800 DEF: 2200 Level: 8 Type: "Fiend" Attribute: "Dark" "Umi" Spell Card "All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF." Type: "Field" "Umiiruka" Spell Card "Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points." Type: "Field" "Uminotaurus" Effect Monster "If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1700 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Unacceptable Result" Spell Card "If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand." Type: "Quickplay" "Unauthorized Bootup Device" Union Effect Monster "Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Unauthorized Bootup Device" once per turn." ATK: 500 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "Unauthorized Reactivation" Spell Card "Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn." Type: "Quickplay" "Unbreakable Spirit" Trap Card "If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied)." Type: "Normal" "Unchained Abomination" Link Monster "2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn." ATK: 3000 Type: "Fiend" Attribute: "Dark" Link Rating: 4 Link Markers: ["Top","Bottom-Left","Bottom","Bottom-Right"] "Unchained Soul of Anguish" Link Monster "2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn." ATK: 2400 Type: "Fiend" Attribute: "Dark" Link Rating: 3 Link Markers: ["Top","Bottom-Left","Bottom-Right"] "Unchained Soul of Disaster" Effect Monster "Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn. You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material. If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it." ATK: 0 DEF: 3000 Level: 8 Type: "Fiend" Attribute: "Dark" "Unchained Soul of Rage" Link Monster "2 monsters including an "Unchained Soul" monsternDuring your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn." ATK: 1800 Type: "Fiend" Attribute: "Dark" Link Rating: 2 Link Markers: ["Top","Bottom"] "Unchained Twins - Aruha" Effect Monster "You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn." ATK: 1500 DEF: 1500 Level: 3 Type: "Fiend" Attribute: "Fire" "Unchained Twins - Rakea" Effect Monster "(Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn." ATK: 1500 DEF: 1500 Level: 3 Type: "Fiend" Attribute: "Water" "Unchained Twins - Sarama" Effect Monster "You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn." ATK: 1500 DEF: 1500 Level: 3 Type: "Fiend" Attribute: "Dark" "Underclock Taker" Link Monster "2 Effect monsters" Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn." ATK: 1000 Type: "Cyberse" Attribute: "Dark" Link Rating: 2 Link Markers: ["Left","Bottom"] "Underdog" Trap Card "During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control." Type: "Continuous" "Underground Arachnid" Synchro Monster "1 DARK Tuner + 1 non-Tuner Insect-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)" ATK: 2400 DEF: 1200 Level: 6 Type: "Insect" Attribute: "Earth" "Underworld Egg Clutch" Trap Card "When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand." Type: "Normal" "Underworld Fighter Balmung" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target." ATK: 2100 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Dark" "Underworld Goddess of the Closed World" Link Monster "4+ Effect monsters" You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation." ATK: 3000 Type: "Fiend" Attribute: "Light" Link Rating: 5 Link Markers: ["Bottom","Bottom-Right","Right","Top-Right","Top"] "Unending Nightmare" Trap Card "You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain." Type: "Continuous" "Unexpected Dai" Spell Card "If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck." Type: "Normal" "Unformed Void" XYZ Monster "3 Level 4 monsters" Once per turn, during your opponent's Main Phase: You can detach 1 Xyz Material from this card; this card gains ATK and DEF equal to the total ATK of all face-up Xyz Monsters your opponent currently controls (this is a Quick Effect)." ATK: 0 DEF: 0 Level: 4 Type: "Aqua" Attribute: "Light" "Uni-Horned Familiar" Tuner Monster "When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During your next Standby Phase, if this card was removed from play by this effect, this card returns to the field." ATK: 0 DEF: 1000 Level: 2 Type: "Beast" Attribute: "Light" "Uni-Song Tuning" Spell Card "Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 "Uni-Song Tuning" per turn." Type: "Quickplay" "Uni-Zombie" Tuner Monster "You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn." ATK: 1300 DEF: 0 Level: 3 Type: "Zombie" Attribute: "Dark" "Unibird" Effect Monster "You can remove from play this face-up card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster." ATK: 100 DEF: 600 Level: 2 Type: "Winged Beast" Attribute: "Wind" "Unicorn Beacon" Spell Card "Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position." Type: "Normal" "Unicycular" Normal Monster "The third of the brothers, following Tricular and Bicular." ATK: 100 DEF: 100 Level: 1 Type: "Machine" Attribute: "Earth" "U Ification" Trap Card "Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard." Type: "Continuous" "U Ification of the Cubic Lords" Trap Card "Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn." Type: "Normal" "U Ified Front" Trap Card "Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card." Type: "Normal" "U Iflora, Mystical Beast of the Forest" Effect Monster "If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "U Iflora, Mystical Beast of the Forest", but it cannot attack this turn." ATK: 700 DEF: 500 Level: 1 Type: "Beast" Attribute: "Earth" "U Ifrog" Effect Monster "This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "U Ifrog", you can destroy 1 Spell or Trap your opponent controls." ATK: 400 DEF: 400 Level: 2 Type: "Aqua" Attribute: "Water" "Union Attack" Spell Card "Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict battle damage to your opponent, also other face-up Attack Position monsters cannot attack." Type: "Normal" "Union Carrier" Link Monster "2 monsters with the same Type or AttributernCannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn." ATK: 1000 Type: "Machine" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom","Right"] "Union Driver" Union Effect Monster "Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn." ATK: 2100 DEF: 1000 Level: 5 Type: "Machine" Attribute: "Light" "Union Hangar" Spell Card "When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn." Type: "Field" "Union Rider" Effect Monster "You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect." ATK: 1000 DEF: 1000 Level: 2 Type: "Machine" Attribute: "Wind" "Union Scramble" Trap Card "Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn." Type: "Normal" "United Front" Trap Card "When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it." Type: "Counter" "United Resistance" Normal Monster "The people that gather to swear to fight their oppressors. A revolution is coming." ATK: 1000 DEF: 400 Level: 3 Type: "Thunder" Attribute: "Wind" "United We Stand" Spell Card "The equipped monster gains 800 ATK/DEF for each face-up monster you control." Type: "EquipD{92Labyrinth of Nightmare"LON-049Labyrinth of Nightmare"LON-E049Labyrinth of Nightmare"LON49 2"OPRemote Duel at Home Sweepstakes"SBPR "SBCB7Starter Deck: Codebreaker"Starter Deck: Link Strike"{"ban_goat" "Unity" Spell Card "Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn." Type: "Quickplay" "Universal Adapter" Trap Card "Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's current ATK, until the end of this turn." Type: "Normal" "Unknown Synchron" Tuner Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "Unknown Warrior of Fiend" Normal Monster "The speed of this warrior creates an intense vacuum that can slice through a monster's hide." ATK: 1000 DEF: 500 Level: 3 Type: "Warrior" Attribute: "Dark" "Unleash Your Power!" Spell Card "All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect." Type: "Quickplay" "Unmasked Dragon" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster with 1500 or less DEF from your Deck." ATK: 1400 DEF: 1100 Level: 3 Type: "Wyrm" Attribute: "Fire" "Unpossessed" Trap Card "Charmer" monsters you control cannot be destroyed by battle. If a "Familiarossessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn." Type: "Continuous" "Unshaven Angler" Effect Monster "When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes." ATK: 1500 DEF: 1600 Level: 4 Type: "Fish" Attribute: "Water" "Unstable Evolution" Spell Card "While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000." Type: "Equip" "Until Noble Arms are Needed Once Again" Trap Card "Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn." Type: "Normal" "Unwavering Bond" Trap Card "When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card." Type: "Counter" "Update Jammer" Link Monster "2 Level 2 or higher Cyberse monsters" Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn." ATK: 2000 Type: "Cyberse" Attribute: "Wind" Link Rating: 2 Link Markers: ["Top","Left"] "Updraft" Trap Card "Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed." Type: "Normal" "Upstart Goblin" Spell Card "Draw 1 card, then your opponent gains 1000 LP." Type: "Normal" "Upstart Golden Ninja" Effect Monster "Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position." ATK: 500 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Light" "Uraby" Normal Monster "Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws." ATK: 1500 DEF: 800 Level: 4 Type: "Dinosaur" Attribute: "Earth" "Urchin Suship" Effect Monster "You can target 1 "Gunkan" monster you control; its Level becomes 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand. You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply this effect based on the revealed card. "Gunkan Suship Shari": You can Special Summon the revealed monster. Otherwise: Place the revealed card on the bottom of the Deck. You can only use each effect of "Urchin Suship" once per turn." ATK: 900 DEF: 500 Level: 5 Type: "Aqua" Attribute: "Fire" "Urgent Ritual Art" Trap Card "If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated." Type: "Normal" "Urgent Schedule" Spell Card "If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn." Type: "Quickplay" "Urgent Synthesis" Spell Card "Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard." Type: "Normal" "Urgent Tuning" Trap Card "During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control." Type: "Normal" "Uria, Lord of Searing Flames" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation." ATK: 0 DEF: 0 Level: 10 Type: "Pyro" Attribute: "Fire" "Ursarctic Big Dipper" Spell Card "Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it." Type: "Field" "Ursarctic Departure" Spell Card "Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn." Type: "Normal" "Ursarctic Drytron" Spell Card "Banish both 1 "Ursarctic Big Dipper" and 1 "Drytron Fafnir" from your hand and/or field (even if face-down), then Special Summon 1 "Ursatron, the Celestial Polar Illuminaship" from your Extra Deck. If "Ursarctic Polari" or "Drytron Alpha Thuban" is on the field, you can banish 1 of the above cards from your Deck instead. If you would Tribute a monster(s) to activate an "Ursarctic" or "Drytron" monster's effect, you can banish this card from your GY instead. You can only use this effect of "Ursarctic Drytron" once per turn." Type: "Normal" "Ursarctic Grand Chariot" Synchro Monster "Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation." ATK: 2700 DEF: 700 Level: 7 Type: "Beast-Warrior" Attribute: "Water" "Ursarctic Megabilis" Tuner Monster "During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ursarctic Megabilis" once per turn." ATK: 2800 DEF: 700 Level: 8 Type: "Beast-Warrior" Attribute: "Water" "Ursarctic Megapolar" Tuner Monster "During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ursarctic Megapolar" once per turn." ATK: 2500 DEF: 700 Level: 8 Type: "Beast-Warrior" Attribute: "Water" "Ursarctic Megatanus" Tuner Monster "During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Ursarctic Megatanus" once per turn." ATK: 2400 DEF: 700 Level: 8 Type: "Beast-Warrior" Attribute: "Water" "Ursarctic Mikbilis" Effect Monster "During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 "Ursarctic" monster from your hand, except "Ursarctic Mikbilis". You can only use each effect of "Ursarctic Mikbilis" once per turn." ATK: 700 DEF: 1400 Level: 7 Type: "Beast" Attribute: "Water" "Ursarctic Mikpolar" Effect Monster "During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn." ATK: 700 DEF: 2000 Level: 7 Type: "Beast" Attribute: "Water" "Ursarctic Miktanus" Effect Monster "During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn." ATK: 700 DEF: 1700 Level: 7 Type: "Beast" Attribute: "Water" "Ursarctic Polari" Synchro Monster "Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn." ATK: 700 DEF: 1000 Level: 1 Type: "Beast" Attribute: "Water" "Ursarctic Quint Charge" Trap Card "Once per turn: You can pay 700 LP, then activate 1 of the following effects;r Add 1 "Ursarctic" monster from your GY to your hand. Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions. When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7." Type: "Continuous" "Ursarctic Septentrion" Synchro Monster "Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). Negate the effects of face-up monsters without a Level that were Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Ursarctic" card from your Deck to your hand. You can only use this effect of "Ursarctic Septentrion" once per turn." ATK: 3000 DEF: 700 Level: 7 Type: "Beast-Warrior" Attribute: "Water" "Ursarctic Slider" Spell Card "Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn." Type: "Quickplay" "Ursatron, the Celestial Polar Illuminaship" Fusion Monster "(This card is always treated as an "Ursarctic" and "Drytron" card.) Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster(s) is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand." ATK: 2000 DEF: 700 Level: 7 Type: "Machine" Attribute: "Water" "Ushi Oni" Normal Monster "A bull fiend restored by the dark arts, this monster appears out of a jar." ATK: 2150 DEF: 0 Level: 6 Type: "Fiend" Attribute: "Dark" "Utgarda, Generaider Boss of Delusion" Effect Monster "You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn." ATK: 2200 DEF: 2700 Level: 9 Type: "Rock" Attribute: "Light" "Utopia Buster" Spell Card "If you control a "Utopia" monster: Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field." Type: "Normal" "Utopian Aura" Trap Card "Detach 1 Xyz Material from a monster you control; the face-up Xyz Monsters you currently control cannot be destroyed by card effects until the End Phase." Type: "Normal" "Utopic Astral Hope" Effect Monster "If an Xyz Monster is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap from your Deck to your hand. You can only use each effect of "Utopic Astral Hope" once per turn." ATK: 0 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Light" "Utopic Onomatopoeia" Effect Monster "(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) During your Main Phase: You can Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s) from your hand in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Utopic Onomatopoeia" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Warrior" Attribute: "Light" "V Salamander" Effect Monster "When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect." ATK: 1500 DEF: 1300 Level: 4 Type: "Spellcaster" Attribute: "Fire" "V-LAN Hydra" Link Monster "2+ monsters, except TokensnGains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn." ATK: 1900 Type: "Cyberse" Attribute: "Light" Link Rating: 3 Link Markers: ["Top","Left","Bottom"] "V-Tiger Jet" Normal Monster "This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks." ATK: 1600 DEF: 1800 Level: 4 Type: "Machine" Attribute: "Light" "Vahram, the Magistus Divinity Dragon" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster." ATK: 2500 DEF: 2900 Level: 8 Type: "Dragon" Attribute: "Fire" "Vain Betrayer" Trap Card "When an opponent's Xyz Monster declares an attack: Activate this card by targeting the attacking monster. It cannot attack, also its effects are negated. While that monster is on the field, during each of your opponent's End Phases: Send the top 3 cards of the opponent's Deck to the Graveyard. When that monster leaves the field, destroy this card." Type: "Continuous" "Valerifawn, Mystical Beast of the Forest" Tuner Monster "You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn." ATK: 400 DEF: 900 Level: 2 Type: "Beast" Attribute: "Earth" "Valhalla, Hall of the Fallen" Spell Card "Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect." Type: "Continuous" "Valiant Shark Lancer" XYZ Monster "2 Level 5 monsters" You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn." ATK: 2500 DEF: 1600 Level: 5 Type: "Beast-Warrior" Attribute: "Water" "Valkyrian Knight" Effect Monster "Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target." ATK: 1900 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Fire" "Valkyrie Brunhilde" Effect Monster "Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn." ATK: 1800 DEF: 2000 Level: 7 Type: "Fairy" Attribute: "Light" "Valkyrie Chariot" Union Effect Monster "Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.)" ATK: 500 DEF: 1000 Level: 3 Type: "Fairy" Attribute: "Wind" "Valkyrie Dritte" Effect Monster "If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters." ATK: 1000 DEF: 1600 Level: 4 Type: "Fairy" Attribute: "Light" "Valkyrie Erda" Effect Monster "You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead." ATK: 2000 DEF: 2200 Level: 8 Type: "Fairy" Attribute: "Light" "Valkyrie Erste" Effect Monster "If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY; add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn." ATK: 1600 DEF: 1800 Level: 6 Type: "Fairy" Attribute: "Light" "Valkyrie Funfte" Effect Monster "Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn." ATK: 800 DEF: 1200 Level: 2 Type: "Fairy" Attribute: "Light" "Valkyrie of the Nordic Ascendant" Tuner Monster "(This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position." ATK: 400 DEF: 800 Level: 2 Type: "Fairy" Attribute: "Light" "Valkyrie Sechste" Effect Monster "If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn." ATK: 0 DEF: 2000 Level: 1 Type: "Fairy" Attribute: "Light" "Valkyrie Sigrun" Effect Monster "If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn." ATK: 2200 DEF: 2400 Level: 9 Type: "Fairy" Attribute: "Light" "Valkyrie Vierte" Effect Monster "During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn." ATK: 1400 DEF: 1400 Level: 3 Type: "Fairy" Attribute: "Light" "Valkyrie Zweite" Effect Monster "If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn." ATK: 1600 DEF: 1600 Level: 5 Type: "Fairy" Attribute: "Light" "Valkyrie's Embrace" Spell Card "If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn." Type: "Normal" "Valkyrion the Magna Warrior" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them." ATK: 3500 DEF: 3850 Level: 8 Type: "Rock" Attribute: "Earth" "Vampire Awakening" Trap Card "Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn." Type: "Normal" "Vampire Baby" Effect Monster "At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field." ATK: 700 DEF: 1000 Level: 3 Type: "Zombie" Attribute: "Dark" "Vampire Domination" Trap Card "When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn." Type: "Counter" "Vampire Dragon" Effect Monster "When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand." ATK: 2400 DEF: 0 Level: 5 Type: "Zombie" Attribute: "Dark" "Vampire Duke" Effect Monster "When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster." ATK: 2000 DEF: 0 Level: 5 Type: "Zombie" Attribute: "Dark" "Vampire Familiar" Effect Monster "If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn." ATK: 500 DEF: 0 Level: 1 Type: "Zombie" Attribute: "Dark" "Vampire Fraulein" Effect Monster "When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field." ATK: 600 DEF: 2000 Level: 5 Type: "Zombie" Attribute: "Dark" "Vampire Genesis" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target." ATK: 3000 DEF: 2100 Level: 8 Type: "Zombie" Attribute: "Dark" "Vampire Grace" Effect Monster "When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard." ATK: 2000 DEF: 1200 Level: 6 Type: "Zombie" Attribute: "Dark" "Vampire Grimson" Effect Monster "If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field." ATK: 2000 DEF: 1400 Level: 5 Type: "Zombie" Attribute: "Dark" "Vampire Hunter" Effect Monster "At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster." ATK: 1600 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Dark" "Vampire Kingdom" Spell Card "Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target." Type: "Field" "Vampire Lady" Effect Monster "When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard." ATK: 1550 DEF: 1550 Level: 4 Type: "Zombie" Attribute: "Dark" "Vampire Lord" Effect Monster "If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY." ATK: 2000 DEF: 1500 Level: 5 Type: "Zombie" Attribute: "Dark" Effect Monster "Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field." ATK: 2400 DEF: 1000 Level: 6 Type: "Zombie" Attribute: "Dark" "Vampire Retainer" Effect Monster "If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn." ATK: 1200 DEF: 0 Level: 2 Type: "Zombie" Attribute: "Dark" "Vampire Scarlet Scourge" Effect Monster "If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field." ATK: 2200 DEF: 2200 Level: 6 Type: "Zombie" Attribute: "Dark" "Vampire Sorcerer" Effect Monster "If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing." ATK: 1500 DEF: 1500 Level: 4 Type: "Zombie" Attribute: "Dark" "Vampire Sucker" Link Monster "2 Zombie monsters" If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card." ATK: 1600 Type: "Zombie" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Vampire Takeover" Trap Card "If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn." Type: "Normal" "Vampire Vamp" Effect Monster "Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card." ATK: 2000 DEF: 2000 Level: 7 Type: "Zombie" Attribute: "Dark" "Vampire Voivode" Effect Monster "If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn." ATK: 2800 DEF: 2100 Level: 8 Type: "Zombie" Attribute: "Dark" "Vampire's Curse" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK." ATK: 2000 DEF: 800 Level: 6 Type: "Zombie" Attribute: "Dark" "1..Vampire's Desire" Spell Card "Activate 1 of these effects. Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn." Type: "Normal" "Vampire's Domain" Spell Card "Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP." Type: "Continuous" "Vampiric Koala" Effect Monster "If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted." ATK: 1800 DEF: 1500 Level: 4 Type: "Beast" Attribute: "Earth" "Vampiric Orchis" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Des Dendle" from your hand." ATK: 1700 DEF: 1000 Level: 4 Type: "Plant" Attribute: "Earth" "Van'Dalgyon the Dark Dragon Lord" Effect Monster "If you negate the activation of an opponent's Spell/Trap Card(s), or opponent's monster effect(s), with a Counter Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If Summoned this way, activate these effects and resolve in sequence, depending on the type of card(s) negated by that Counter Trap: Spell: Inflict 1500 damage to your opponent. Trap: Target 1 card your opponent controls; destroy that target. Monster: Target 1 monster in your Graveyard; Special Summon it." ATK: 2800 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Dark" "Vanadis of the Nordic Ascendant" Tuner Monster "For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn." ATK: 1200 DEF: 400 Level: 4 Type: "Fairy" Attribute: "Dark" "Vanguard of the Dragon" Effect Monster "You can send 1 Dragon-Type monster from your hand to the Graveyard; this card gains 300 ATK. When this card you control is sent to your Graveyard by your opponent's card effect: You can target 1 Dragon-Type Normal Monster in either player's Graveyard; Special Summon that target." ATK: 1700 DEF: 1300 Level: 4 Type: "Dragon" Attribute: "Earth" "Vanity's Call" Trap Card "Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them." Type: "Counter" "Vanity's Emptiness" Trap Card "Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card." Type: "Continuous" Effect Monster "Cannot be Special Summoned. Neither player can Special Summon monsters." ATK: 2400 DEF: 1200 Level: 6 Type: "Fiend" Attribute: "Dark" "Vanity's Ruler" Effect Monster "Cannot be Special Summoned. Your opponent cannot Special Summon monsters." ATK: 2500 DEF: 1600 Level: 8 Type: "Fairy" Attribute: "Light" "Vanquishing Light" Trap Card "When a monster(s) would be Summoned: Tribute 1 "Lightsworn" monster; negate the Summon, and if you do, destroy that monster(s)." Type: "Counter" "Variable Form" Trap Card "Once per turn, you can activate 1 of these effects. Target 2 face-up "Inzektor" monsters you control; equip one to the other. Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position." Type: "Continuous" "Variety Comes Out" Spell Card "Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card." Type: "Normal" "Vector Pendulum, the Dracoverlord" Pendulum Normal Monster [Pendulum Effect] "Negate all card effects in your opponent's Pendulum Zones. [Flavor Text] This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional." ATK: 1850 DEF: 0 Level: 4 Type: "Dragon" Attribute: "Dark" Scale: 3 "Vector Scare Archfiend" Link Monster "2+ Cyberse monsters" When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster)." ATK: 2400 Type: "Cyberse" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Top","Right"] "Vehicroid Connection Zone" Spell Card "Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated." Type: "Normal" "Veil of Darkness" Spell Card "During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card." Type: "Continuous" "Vendread Anima" Effect Monster "You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. Banish any monster destroyed by battle with this card." ATK: 0 DEF: 0 Level: 1 Type: "Zombie" Attribute: "Dark" "Vendread Battlelord" Ritual Effect Monster "You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn." ATK: 2700 DEF: 0 Level: 7 Type: "Zombie" Attribute: "Dark" "Vendread Charge" Spell Card "Send 1 Zombie monster from your hand or face-up from your field to the GY; Special Summon 1 "Vendread" monster from your Deck. You can only activate 1 "Vendread Charge" per turn." Type: "Quickplay" "Vendread Chimera" Ritual Effect Monster "You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn." ATK: 2300 DEF: 0 Level: 5 Type: "Zombie" Attribute: "Dark" "Vendread Core" Effect Monster "If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn. Your opponent cannot target this card with card effects." ATK: 0 DEF: 500 Level: 1 Type: "Zombie" Attribute: "Dark" "Vendread Daybreak" Trap Card "If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn." Type: "Normal" "Vendread Houndhorde" Effect Monster "If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it." ATK: 0 DEF: 2100 Level: 3 Type: "Zombie" Attribute: "Dark" "Vendread Nightmare" Spell Card "Once per turn: You can Tribute 1 or more "Vendread" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking "Vendread" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of "Vendread Nightmare" once per turn." Type: "Continuous" "Vendread Nights" Spell Card "You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row." Type: "Field" "Vendread Reorigin" Trap Card "Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters." Type: "Normal" "Vendread Reunion" Trap Card "Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect." Type: "Normal" "Vendread Revenants" Effect Monster "If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it." ATK: 1800 DEF: 200 Level: 4 Type: "Zombie" Attribute: "Dark" "Vendread Revolution" Trap Card "Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn." Type: "Normal" "Vendread Striges" Effect Monster "If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card." ATK: 500 DEF: 2000 Level: 2 Type: "Zombie" Attribute: "Dark" "Vengeful Bog Spirit" Spell Card "Monsters cannot attack the turn they are Summoned." Type: "Continuous" "Vengeful Servant" Spell Card "When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller." Type: "Equip" "Vengeful Shinobi" Effect Monster "When this face-up Attack Position card is targeted for an attack: Draw 1 card." ATK: 400 DEF: 800 Level: 2 Type: "Warrior" Attribute: "Dark" "Vennominaga the Deity of Poisonous Snakes" Effect Monster "Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel." ATK: 0 DEF: 0 Level: 10 Type: "Reptile" Attribute: "Dark" "Vennominon the King of Poisonous Snakes" Effect Monster "Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card." ATK: 0 DEF: 0 Level: 8 Type: "Reptile" Attribute: "Dark" "Vennu, Bright Bird of Divinity" Ritual Effect Monster "You can Ritual Summon this card with "Primal Cry". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand." ATK: 2800 DEF: 2000 Level: 8 Type: "Fairy" Attribute: "Light" "Venom Boa" Effect Monster "Once per turn, you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn." ATK: 1600 DEF: 1200 Level: 5 Type: "Reptile" Attribute: "Earth" "Venom Burn" Trap Card "Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed." Type: "Normal" "Venom Cobra" Normal Monster "Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted." ATK: 100 DEF: 2000 Level: 4 Type: "Reptile" Attribute: "Earth" "Venom Serpent" Effect Monster "Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls." ATK: 1000 DEF: 800 Level: 4 Type: "Reptile" Attribute: "Dark" "Venom Shot" Spell Card "Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls." Type: "Normal" "Venom Snake" Effect Monster "Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn." ATK: 1200 DEF: 600 Level: 3 Type: "Reptile" Attribute: "Earth" "Venom Swamp" Spell Card "During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect." Type: "Field" "Ventdra, the Empowered Warrior" Effect Monster "This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand." ATK: 2000 DEF: 800 Level: 5 Type: "Warrior" Attribute: "Wind" "Verdant Sanctuary" Spell Card "When a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand." Type: "Continuous" "Vermillion Dragon Mech" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand." ATK: 2700 DEF: 1800 Level: 9 Type: "Machine" Attribute: "Fire" "Vermillion Sparrow" Fusion Monster "Rhaimundos of the Red Sword" + "Fireyarou" ATK: 1900 DEF: 1500 Level: 5 Type: "Pyro" Attribute: "Fire" "Versago the Destroyer" Effect Monster "You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s)." ATK: 1100 DEF: 900 Level: 3 Type: "Fiend" Attribute: "Dark" "Vertical Landing" Spell Card "Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn." Type: "Quickplay" "Vessel for the Dragon Cycle" Spell Card "Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn." Type: "Normal" "Vic Viper T3 Effect Monster "When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T3 once per turn. Other LIGHT Machine monsters you control gain 1200 ATK." ATK: 1200 DEF: 800 Level: 4 Type: "Machine" Attribute: "Light" "Vice Berserker" Effect Monster "If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase." ATK: 1000 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Dark" "Vice Dragon" Effect Monster "If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved." ATK: 2000 DEF: 2400 Level: 5 Type: "Dragon" Attribute: "Dark" "Vicious Claw" Spell Card "The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand." Type: "Equip" "Victoria" Effect Monster "Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one." ATK: 1800 DEF: 1500 Level: 4 Type: "Fairy" Attribute: "Light" "Victory Dragon" Effect Monster "This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match." ATK: 2400 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Dark" Effect Monster "If this card destroys an opponent's monster by battle: Activate 1 of these effects. This card gains 400 ATK. Target 1 face-up Spell/Trap Card on the field; destroy that target. Special Summon 1 "Option Token". Its Type, Attribute, Level, ATK and DEF are always the same as this card, but it leaves the field if this card is no longer face-up on the field." ATK: 1200 DEF: 1000 Level: 4 Type: "Machine" Attribute: "Light" "Vijam the Cubic Seed" Effect Monster "Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone." ATK: 0 DEF: 0 Level: 1 Type: "Fiend" Attribute: "Dark" "Vile Germs" Spell Card "A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points." Type: "Equip" "Vilepawn Archfiend" Effect Monster "The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend"." ATK: 1200 DEF: 200 Level: 2 Type: "Fiend" Attribute: "Earth" "Vindikite R-Genex" Synchro Monster "1 "Genex" Tuner + 1 or more non-Tuner WIND monsters" Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand." ATK: 2400 DEF: 1000 Level: 8 Type: "Machine" Attribute: "Wind" "Violent Rain" Normal Monster "This monster can call forth sudden torrents of battering rain." ATK: 1550 DEF: 800 Level: 4 Type: "Aqua" Attribute: "Water" "Violet Crystal" Spell Card "(This card is not treated as a "Crystal" card.) Equip only to a Zombie monster. It gains 300 ATK/DEF." Type: "Equip" "Violet Witch" Effect Monster "If this card is destroyed by battle and sent to the Graveyard: Add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand." ATK: 1100 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Viper's Rebirth" Spell Card "Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase." Type: "Normal" "Virgil, Rock Star of the Burning Abyss" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn." ATK: 2500 DEF: 1000 Level: 6 Type: "Spellcaster" Attribute: "Light" "Virtual World Beast - Jiujiu" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn." ATK: 2400 DEF: 1700 Level: 6 Type: "Psychic" Attribute: "Wind" "Virtual World City - Kauwloon" Spell Card "Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. 2+: All "Virtual World" monsters you control gain 200 ATK this turn. 3+: Send the top 3 cards of your Deck to the GY. 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn." Type: "Normal" "Virtual World Dragon - Longlong" XYZ Monster "2+ Level 3 monsters with the same Type and Attributer Your opponent cannot target this card with card effects while it has Xyz Material. When your opponent activates the effect of a monster with an Attribute that is not on their field, while they control a face-up monster (Quick Effect): You can detach 2 materials from this card; negate the activation. You can only use this effect of "Virtual World Dragon - Longlong" once per turn." ATK: 2400 DEF: 2000 Level: 3 Type: "Wyrm" Attribute: "Earth" "Virtual World Gate - Chuche" Trap Card "You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn." Type: "Continuous" "Virtual World Gate - Qinglong" Spell Card "You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn." Type: "Continuous" "Virtual World Gate - Xuanwu" Trap Card "During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn." Type: "Continuous" "Virtual World Hime - Nyannyan" Effect Monster "If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn." ATK: 1500 DEF: 1500 Level: 3 Type: "Psychic" Attribute: "Wind" "Virtual World Kirin - Lili" Effect Monster "If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn." ATK: 1800 DEF: 600 Level: 6 Type: "Wyrm" Attribute: "Earth" "Virtual World Kyubi - Shenshen" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY." ATK: 2800 DEF: 2400 Level: 9 Type: "Psychic" Attribute: "Wind" "Virtual World Mai-Hime - Lulu" Tuner Monster "If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn." ATK: 1600 DEF: 600 Level: 3 Type: "Psychic" Attribute: "Wind" "Virtual World Oto-Hime - Toutou" Effect Monster "If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn." ATK: 1200 DEF: 1800 Level: 6 Type: "Wyrm" Attribute: "Earth" "Virtual World Phoenix - Fanfan" XYZ Monster "2+ Level 6 monsters" Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 "Virtual World" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of "Virtual World Phoenix - Fanfan" once per turn." ATK: 2600 DEF: 2000 Level: 6 Type: "Wyrm" Attribute: "Earth" "Virtual World Roshi - Laolao" Tuner Monster "If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn." ATK: 0 DEF: 2400 Level: 6 Type: "Psychic" Attribute: "Wind" "Virtual World Shell - Jaja" XYZ Monster "2+ Level 3 monsters" Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster." ATK: 1000 DEF: 2400 Level: 3 Type: "Wyrm" Attribute: "Earth" "Virtual World Xiezhi - Jiji" Effect Monster "If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn." ATK: 1000 DEF: 1600 Level: 3 Type: "Wyrm" Attribute: "Earth" "Virus Cannon" Trap Card "Tribute any number of monsters, except Tokens; your opponent sends an equal number of Spells from their Deck to the GY (or all their Spells, if lower than the number of Tributes)." Type: "Normal" "Viser Des" Effect Monster "If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field." ATK: 500 DEF: 1200 Level: 4 Type: "Fiend" Attribute: "Dark" "Vishwar Randi" Normal Monster "This lady warrior with unquenchable bloodlust serves the forces of darkness." ATK: 900 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Dark" "Vision Fusion" Spell Card "Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn." Type: "Normal" "Vision HERO Adoration" Fusion Monster "2 "HERO" monsters" Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn." ATK: 2800 DEF: 2100 Level: 8 Type: "Warrior" Attribute: "Dark" "Vision HERO Faris" Effect Monster "You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn." ATK: 1600 DEF: 1800 Level: 5 Type: "Warrior" Attribute: "Dark" "Vision HERO Gravito" Effect Monster "If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn." ATK: 500 DEF: 2000 Level: 4 Type: "Warrior" Attribute: "Dark" "Vision HERO Increase" Effect Monster "If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn." ATK: 900 DEF: 1100 Level: 3 Type: "Warrior" Attribute: "Dark" "Vision HERO Minimum Ray" Effect Monster "If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn." ATK: 1200 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Dark" "Vision HERO Multiply Guy" Effect Monster "If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn." ATK: 800 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Dark" "Vision HERO Poisoner" Effect Monster "If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn." ATK: 900 DEF: 700 Level: 3 Type: "Warrior" Attribute: "Dark" "Vision HERO Trinity" Fusion Monster "3 "HERO" monsters" After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly." ATK: 2500 DEF: 2000 Level: 8 Type: "Warrior" Attribute: "Dark" "Vision HERO Vyon" Effect Monster "If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand." ATK: 1000 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Dark" "Vision HERO Witch Raider" Effect Monster "To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters." ATK: 2700 DEF: 1900 Level: 8 Type: "Warrior" Attribute: "Dark" "Vision Release" Spell Card "Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand." Type: "Normal" "Vivid Knight" Effect Monster "During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand." ATK: 1700 DEF: 800 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Void Apocalypse" Spell Card "You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn." Type: "Continuous" "Void Cauldron" Trap Card "If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by an opponent's card effect, you can banish 1 "Infernity" card from your GY instead. If you have any cards in your hand, send this card to the GY." Type: "Continuous" "Void Expansion" Spell Card "During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied)." Type: "Field" "Void Feast" Trap Card "Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions." Type: "Normal" "Void Imagination" Spell Card "Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials." Type: "Continuous" "Void Launch" Trap Card "During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard." Type: "Continuous" "Void Ogre Dragon" Synchro Monster "1 DARK Tuner + 1 or more non-Tuner monsters" Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it." ATK: 3000 DEF: 3000 Level: 8 Type: "Dragon" Attribute: "Dark" "Void Purification" Trap Card "If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn. During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand. During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard." Type: "Continuous" "Void Seer" Spell Card "Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters." Type: "Quickplay" {5587,"Void Trap Hole" Trap Card "When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it." Type: "Normal" "Void Vanishment" Spell Card "You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters." Type: "Continuous" "Vola-Chemicritter Methydraco" XYZ Monster "2 Level 8 Gemini monsters" When this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target Gemini monsters you control for attacks, also your opponent cannot target Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice)." ATK: 3000 DEF: 3000 Level: 8 Type: "Beast-Warrior" Attribute: "Fire" "Volcanic Blaster" Effect Monster "When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck." ATK: 1200 DEF: 600 Level: 3 Type: "Pyro" Attribute: "Fire" "Volcanic Counter" Effect Monster "When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took." ATK: 300 DEF: 1300 Level: 3 Type: "Pyro" Attribute: "Fire" "Volcanic Doomfire" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending a face-up "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect." ATK: 3000 DEF: 1800 Level: 8 Type: "Pyro" Attribute: "Fire" "Volcanic Eruption" Trap Card "During your End Phase, if you control "Jurassic World": Destroy all cards on the field." Type: "Normal" "Volcanic Hammerer" Effect Monster "Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn." ATK: 2400 DEF: 1500 Level: 5 Type: "Pyro" Attribute: "Fire" "Volcanic Queen" Effect Monster "This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage." ATK: 2500 DEF: 1200 Level: 6 Type: "Pyro" Attribute: "Fire" "Volcanic Rat" Normal Monster "This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear." ATK: 500 DEF: 500 Level: 1 Type: "Pyro" Attribute: "Fire" "Volcanic Recharge" Trap Card "Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck." Type: "Normal" "Volcanic Rocket" Effect Monster "When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand." ATK: 1900 DEF: 1400 Level: 4 Type: "Pyro" Attribute: "Fire" "Volcanic Scattershot" Effect Monster "If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls." ATK: 500 DEF: 0 Level: 2 Type: "Pyro" Attribute: "Fire" "Volcanic Shell" Effect Monster "Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect." ATK: 100 DEF: 0 Level: 1 Type: "Pyro" Attribute: "Fire" "Volcanic Slicer" Effect Monster "Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn." ATK: 1800 DEF: 1200 Level: 4 Type: "Pyro" Attribute: "Fire" "Voloferniges, the Darkest Dragon Doomrider" XYZ Monster "2 Level 7 monsters" Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step." ATK: 2500 DEF: 2100 Level: 7 Type: "Dragon" Attribute: "Dark" "Voltanis the Adjudicator" Effect Monster "After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed." ATK: 2800 DEF: 1400 Level: 8 Type: "Fairy" Attribute: "Light" "Voltester" Effect Monster "If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.) You can only use this effect of "Voltester" once per turn." ATK: 2500 DEF: 1000 Level: 7 Type: "Thunder" Attribute: "Dark" "Voltic Bicorn" Synchro Monster "1 Beast-Type Tuner + 1 or more non-Tuner monsters" If this card is destroyed by your opponent's card (either by battle or by card effect), both players send the top 7 cards of their Deck to the Graveyard." ATK: 2500 DEF: 2000 Level: 7 Type: "Beast" Attribute: "Light" "Voltic Kong" Effect Monster "When this card inflicts Battle Damage to your opponent: Send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control." ATK: 1800 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Light" "Vorse Raider" Normal Monster "This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims." ATK: 1900 DEF: 1200 Level: 4 Type: "Beast-Warrior" Attribute: "Dark" "Vortex the Whirlwind" Synchro Monster "1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters" When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck." ATK: 2100 DEF: 700 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Vortex Trooper" Effect Monster "When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card." ATK: 0 DEF: 600 Level: 3 Type: "Aqua" Attribute: "Wind" "Vorticular Drumgon" Link Monster "3 DARK Dragon monsters" If this card is Special Summoned: You can draw 1 card. You can only use this effect of "Vorticular Drumgon" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn." ATK: 1000 Type: "Dragon" Attribute: "Dark" Link Rating: 3 Link Markers: ["Left","Bottom","Right"] "Vulcan Dragni the Cubic King" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand." ATK: 0 DEF: 0 Level: 3 Type: "Fairy" Attribute: "Fire" "Vulcan the Divine" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn." ATK: 2000 DEF: 1600 Level: 6 Type: "Beast-Warrior" Attribute: "Fire" "VW-Tiger Catapult" Fusion Monster "V-Tiger Jet" + "W-Wing Catapult" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip Effects are not activated.)" ATK: 2000 DEF: 2100 Level: 6 Type: "Machine" Attribute: "Light" "VWXYZ-Dragon Catapult Cannon" Fusion Monster "VW-Tiger Catapult" + "XYZ-Dragon Cannon" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip Effects are not activated.)" ATK: 3000 DEF: 2800 Level: 8 Type: "Machine" Attribute: "Light" "Vylon Alpha" Synchro Monster "1 "Vylon" Tuner + 1 or more non-Tuner monsters" When this card is Synchro Summoned: You can target 1 Equip Spell Card in your Graveyard; equip that target to this card. While this card is equipped with an Equip Card, it cannot be destroyed by Spell/Trap effects, except for Equip Cards." ATK: 2200 DEF: 1100 Level: 9 Type: "Machine" Attribute: "Light" "Vylon Charger" Effect Monster "All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card." ATK: 1000 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Vylon Component" Spell Card "Equip only to a "Vylon" monster. If it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand." Type: "Equip" "Vylon Cube" Tuner Monster "If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand." ATK: 800 DEF: 800 Level: 3 Type: "Machine" Attribute: "Light" "Vylon Delta" Synchro Monster "1 Tuner + 1 or more non-Tuner LIGHT monsters" If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand." ATK: 1700 DEF: 2800 Level: 7 Type: "Fairy" Attribute: "Light" "Vylon Disigma" XYZ Monster "3 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster." ATK: 2500 DEF: 2100 Level: 4 Type: "Fairy" Attribute: "Light" "Vylon Element" Spell Card "When any face-up "Vylon" Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of "Vylon" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a "Vylon" Synchro Monster." Type: "Continuous" "Vylon Epsilon" Synchro Monster "1 LIGHT Tuner + 1 or more non-Tuner monsters" Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target." ATK: 2800 DEF: 1200 Level: 8 Type: "Fairy" Attribute: "Light" "Vylon Filament" Spell Card "Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand." Type: "Equip" "Vylon Hept" Effect Monster "Once per turn: You can target 1 "Vylon" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field." ATK: 1800 DEF: 800 Level: 4 Type: "Fairy" Attribute: "Light" "Vylon Material" Spell Card "Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand." Type: "Equip" "Vylon Matter" Spell Card "Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects: Draw 1 card. Destroy 1 card your opponent controls." Type: "Normal" "Vylon Ohm" Effect Monster "If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase." ATK: 1500 DEF: 200 Level: 4 Type: "Fairy" Attribute: "Light" "Vylon Omega" Synchro Monster "2 Tuners + 1 non-Tuner "Vylon" monster When this card is Synchro Summoned: Destroy all face-up monsters that were Normal Summoned/Set. Once per turn: You can target 1 "Vylon" monster in your Graveyard; equip that target to this card. During either player's turn, when a monster effect activates: You can send 1 Equip Card equipped to this card to the Graveyard; negate the activation, and if you do, destroy that monster." ATK: 3200 DEF: 1900 Level: 10 Type: "Fairy" Attribute: "Light" "Vylon Pentachloro" Union Effect Monster "Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)" ATK: 500 DEF: 400 Level: 4 Type: "Machine" Attribute: "Light" "Vylon Polytope" Spell Card "Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field." Type: "Quickplay" "Vylon Prism" Tuner Monster "If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only." ATK: 1500 DEF: 1500 Level: 4 Type: "Thunder" Attribute: "Light" "Vylon Segment" Spell Card "Equip only to a "Vylon" monster. It cannot be targeted by the opponent's monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand." Type: "Equip" "Vylon Sigma" Synchro Monster "1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters" When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card." ATK: 1800 DEF: 1000 Level: 7 Type: "Fairy" Attribute: "Light" "Vylon Soldier" Effect Monster "When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions." ATK: 1700 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Vylon Sphere" Tuner Monster "If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to." ATK: 400 DEF: 400 Level: 1 Type: "Machine" Attribute: "Light" "Vylon Stella" Tuner Monster "If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster." ATK: 1400 DEF: 200 Level: 3 Type: "Fairy" Attribute: "Light" "Vylon Stigma" Effect Monster "Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target." ATK: 1600 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "Vylon Tesseract" Union Effect Monster "Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)" ATK: 800 DEF: 600 Level: 4 Type: "Machine" Attribute: "Light" "Vylon Tetra" Tuner Monster "If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead." ATK: 900 DEF: 900 Level: 2 Type: "Machine" Attribute: "Light" "Vylon Vanguard" Effect Monster "When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card." ATK: 1400 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Light" "W Nebula Meteorite" Trap Card "Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck." Type: "Normal" "W-Wing Catapult" Union Effect Monster "Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 1300 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Light" "Waboku" Trap Card "You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn." Type: "Normal" "Wailing of the Unchained Souls" Spell Card "If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn." Type: "Continuous" "Waking the Dragon" Trap Card "If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck." Type: "Normal" "Wall of Disruption" Trap Card "When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control." Type: "Normal" "Wall of Illusion" Effect Monster "If this card is attacked by a monster, after damage calculation: Return that monster to the hand." ATK: 1000 DEF: 1850 Level: 4 Type: "Fiend" Attribute: "Dark" "Wall of Ivy" Flip Effect Monster "FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage." ATK: 300 DEF: 1200 Level: 2 Type: "Plant" Attribute: "Earth" "Wall of Revealing Light" Trap Card "Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid." Type: "Continuous" Trap Card "When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls." Type: "Normal" "Wall Shadow" Effect Monster "Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth"." ATK: 1600 DEF: 3000 Level: 7 Type: "Warrior" Attribute: "Dark" "Wandering Gryphon Rider" Effect Monster "During the Main Phase, if you control no monsters, or you control "Brave Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control "Brave Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn." ATK: 2000 DEF: 2800 Level: 7 Type: "Winged Beast" Attribute: "Wind" "Wandering King Wildwind" Effect Monster "If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand." ATK: 1700 DEF: 1300 Level: 4 Type: "Fiend" Attribute: "Dark" "Wandering Mummy" Effect Monster "You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position." ATK: 1500 DEF: 1500 Level: 4 Type: "Zombie" Attribute: "Earth" "War Rock Bashileos" Effect Monster "During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn." ATK: 2700 DEF: 2700 Level: 8 Type: "Warrior" Attribute: "Earth" "War Rock Big Blow" Trap Card "During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn." Type: "Normal" "War Rock Dignity" Spell Card "You must control a "War Rock" monster to activate either of these effects. When a monster your opponent controls activates its effect: Negate that effect. During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn." Type: "Quickplay" "War Rock Fortia" Effect Monster "If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn." ATK: 1700 DEF: 1700 Level: 4 Type: "Warrior" Attribute: "Earth" "War Rock Gactos" Effect Monster "If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn." ATK: 1900 DEF: 1900 Level: 4 Type: "Warrior" Attribute: "Earth" "War Rock Generations" Trap Card "During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 "War Rock Generations" per turn." Type: "Normal" "War Rock Mammud" Effect Monster "If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn." ATK: 2000 DEF: 2000 Level: 5 Type: "Warrior" Attribute: "Earth" "War Rock Meteoragon" Effect Monster "Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn." ATK: 2600 DEF: 2600 Level: 7 Type: "Warrior" Attribute: "Earth" "War Rock Mountain" Spell Card "When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn." Type: "Field" "War Rock Ordeal" Spell Card "You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY." Type: "Continuous" "War Rock Orpis" Effect Monster "If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn." ATK: 2100 DEF: 2100 Level: 5 Type: "Warrior" Attribute: "Earth" "War Rock Skyler" Effect Monster "Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn." ATK: 2200 DEF: 2200 Level: 6 Type: "Warrior" Attribute: "Earth" "War Rock Spirit" Spell Card "During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects;r Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly. Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed. You can only activate 1 "War Rock Spirit" per turn." Type: "Quickplay" "War Rock Wento" Effect Monster "If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn." ATK: 1800 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Earth" "War-Lion Ritual" Spell Card "This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more." Type: "Ritual" "Warlock of the Ice Barrier" Effect Monster "While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn." ATK: 400 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "WaterStructure Deck: Freezing Chains"SDFC "Warm Worm" Effect Monster "If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard." ATK: 600 DEF: 1400 Level: 3 Type: "Insect" Attribute: "Fire" "Warning Point" Trap Card "When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon." Type: "Normal" "Warrior Dai Grepher" Normal Monster "The warrior who can manipulate dragons. Nobody knows his mysterious past." ATK: 1700 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Warrior Elimination" Spell Card "Destroy all Warrior monsters on the field." Type: "Normal" "Warrior Lady of the Wasteland" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position." ATK: 1100 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Warrior of Atlantis" Effect Monster "You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand." ATK: 1900 DEF: 1200 Level: 4 Type: "Aqua" Attribute: "Water" "Warrior of Tradition" Fusion Monster "Sonic Maid" + "Beautiful Headhuntress" ATK: 1900 DEF: 1700 Level: 6 Type: "Warrior" Attribute: "Earth" "Warrior of Zera" Normal Monster "A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day." ATK: 1600 DEF: 1600 Level: 4 Type: "Warrior" Attribute: "Earth" "Wasteland" Spell Card "All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF." Type: "Field" "Watapon" Effect Monster "If this card is added from your Deck to your hand by a card effect: You can Special Summon this card." ATK: 200 DEF: 300 Level: 1 Type: "Fairy" Attribute: "Light" "Watch Cat" Effect Monster "If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck. You can only use each effect of "Watch Cat" once per turn." ATK: 0 DEF: 1800 Level: 1 Type: "Beast" Attribute: "Earth" "Watch Dog" Effect Monster "During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect." ATK: 0 DEF: 0 Level: 1 Type: "Pyro" Attribute: "Fire" "Water Dragon" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them." ATK: 2800 DEF: 2600 Level: 8 Type: "Sea Serpent" Attribute: "Water" "Water Dragon Cluster" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions." ATK: 2800 DEF: 2600 Level: 10 Type: "Sea Serpent" Attribute: "Water" "Water Element" Normal Monster "A sea-dwelling spirit that takes away sight by clouding the area in fog." ATK: 900 DEF: 700 Level: 3 Type: "Aqua" Attribute: "Water" "Water Girl" Normal Monster "A lovely lady who can launch water projectiles that turn into lethal ice spikes before they reach an opponent." ATK: 1250 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Water Hazard" Spell Card "Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect." Type: "Continuous" "Water Leviathan @Ignister" Ritual Effect Monster "You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only." ATK: 2300 DEF: 2000 Level: 7 Type: "Cyberse" Attribute: "Water" "Water Magician" Normal Monster "This monster swamps an opponent with an almost endless supply of water." ATK: 1400 DEF: 1000 Level: 4 Type: "Aqua" Attribute: "Water" "Water of Life" Spell Card "If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn." Type: "Normal" "Water Omotics" Normal Monster "Transforms the water overflowing from a jar into attacking dragons." ATK: 1400 DEF: 1200 Level: 4 Type: "Aqua" Attribute: "Water" "Water Spirit" Normal Tuner Monster "This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone." ATK: 400 DEF: 1200 Level: 1 Type: "Aqua" Attribute: "Water" "Waterdragon Fairy" Normal Monster "A water fairy that is said to be able to summon a giant sea serpent." ATK: 1100 DEF: 700 Level: 3 Type: "Aqua" Attribute: "Water" "Waterfall of Dragon Souls" Trap Card "Activate 1 of these effects;r Add 1 Wyrm monster from your Deck to your hand. Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1." Type: "Normal" "Wattaildragon" Normal Monster "Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.nIMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles." ATK: 2500 DEF: 1000 Level: 6 Type: "Dragon" Attribute: "Light" "Wattberyx" Tuner Monster "When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand." ATK: 300 DEF: 0 Level: 3 Type: "Thunder" Attribute: "Light" "Wattbetta" Tuner Monster "When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice." ATK: 100 DEF: 0 Level: 2 Type: "Thunder" Attribute: "Light" "Wattcancel" Trap Card "When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it." Type: "Counter" "Wattcannon" Trap Card "Once per turn, when a Level 4 or lower Thunder-Type monster(s) is Normal or Special Summoned to the field, inflict 600 damage to your opponent." Type: "Continuous" "Wattcastle" Spell Card "Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation." Type: "Field" "Wattchimera" Synchro Monster "1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters" This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck." ATK: 1400 DEF: 1200 Level: 6 Type: "Thunder" Attribute: "Light" "Wattcine" Spell Card "When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted." Type: "Continuous" "Wattcobra" Effect Monster "This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand." ATK: 1000 DEF: 500 Level: 4 Type: "Thunder" Attribute: "Light" "Wattcube" Spell Card "Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card from the field to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK." Type: "Equip" "Wattdragonfly" Effect Monster "If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck." ATK: 900 DEF: 100 Level: 2 Type: "Thunder" Attribute: "Light" "Wattfox" Tuner Monster "If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn." ATK: 800 DEF: 100 Level: 2 Type: "Thunder" Attribute: "Light" "Wattgiraffe" Effect Monster "This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn." ATK: 1200 DEF: 100 Level: 4 Type: "Thunder" Attribute: "Light" "Watthopper" Effect Monster "Your opponent cannot select another face-up "Watt" monster as an attack target, or target them with card effects." ATK: 0 DEF: 0 Level: 1 Type: "Thunder" Attribute: "Light" "Watthydra" Synchro Monster "1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters" This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect." ATK: 1500 DEF: 1500 Level: 7 Type: "Thunder" Attribute: "Light" "Wattjustment" Spell Card "Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card." Type: "Equip" "Wattkeeper" Trap Card "Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase." Type: "Normal" "Wattkey" Spell Card "Face-up "Watt" monsters you control can attack your opponent directly this turn." Type: "Normal" "Wattkid" Normal Monster "A creature that electrocutes opponents with bolts of lightning." ATK: 1000 DEF: 500 Level: 3 Type: "Thunder" Attribute: "Light" "Wattkinetic Puppeteer" Effect Monster "(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones." ATK: 1800 DEF: 0 Level: 4 Type: "Psychic" Attribute: "Light" "Wattkiwi" Tuner Monster "Watt" monsters you control cannot be destroyed by battle while they are attacking." ATK: 600 DEF: 100 Level: 3 Type: "Thunder" Attribute: "Light" "Wattlemur" Effect Monster "If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn." ATK: 800 DEF: 100 Level: 2 Type: "Thunder" Attribute: "Light" "Wattmole" Effect Monster "This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation." ATK: 0 DEF: 100 Level: 3 Type: "Thunder" Attribute: "Light" "Wattpheasant" Effect Monster "This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn." ATK: 1000 DEF: 800 Level: 4 Type: "Thunder" Attribute: "Light" "Wattrain" Spell Card "Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn." Type: "Normal" "Wattsquirrel" Effect Monster "This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled, after damage calculation (including in the Graveyard)." ATK: 700 DEF: 100 Level: 3 Type: "Thunder" Attribute: "Light" "Wattsychic Fighter" Effect Monster "When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn." ATK: 1500 DEF: 300 Level: 3 Type: "Psychic" Attribute: "Light" "Wattwoodpecker" Effect Monster "This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position." ATK: 1000 DEF: 100 Level: 3 Type: "Thunder" Attribute: "Light" "Wave-Motion Cannon" Spell Card "During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated." Type: "Continuous" "Wave-Motion Inferno" Spell Card "While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard." Type: "Continuous" "Wavering Eyes" Spell Card "Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect. 1 or more: Inflict 500 damage to your opponent. 2 or more: You can add 1 Pendulum Monster from your Main Deck to your hand. 3 or more: You can banish 1 card on the field. 4: You can add 1 "Wavering Eyes" from your Deck to your hand." Type: "Quickplay" "Weapon Change" Spell Card "Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn." Type: "Continuous "Weather Control" Normal Monster "This creature controls weather and is often the cause of mountain storms." ATK: 600 DEF: 400 Level: 2 Type: "Fairy" Attribute: "Light" "Weather Report" Flip Effect Monster "FLIP: Destroys all of your opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn)." ATK: 950 DEF: 1500 Level: 4 Type: "Aqua" Attribute: "Water" "Weathering Soldier" Effect Monster "If this card is sent to the GY by a card effect, or destroyed by battle: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text, from your Deck to your hand, except "Weathering Soldier". You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK." ATK: 2000 DEF: 1200 Level: 4 Type: "Rock" Attribute: "Earth" "Wee Witch's Apprentice" Link Monster "2 DARK monsters" All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn." ATK: 1400 Type: "Spellcaster" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Weed Out" Trap Card "Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters." Type: "Normal" "Weeping Idol" Effect Monster "You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand." ATK: 0 DEF: 500 Level: 2 Type: "Rock" Attribute: "Dark" "Weights & Zenmaisures" Spell Card "Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card." Type: "Normal" "Wetha" Normal Monster "A spirit that controls rain and is capable of summoning hurricanes to blow the enemy away." ATK: 1000 DEF: 900 Level: 3 Type: "Aqua" Attribute: "Water" "Wetlands" Spell Card "All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK." Type: "Field" "Wheel of Prophecy" Effect Monster "When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn." ATK: 2700 DEF: 1700 Level: 8 Type: "Spellcaster" Attribute: "Dark" "Where Arf Thou?" Spell Card "If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card." Type: "Normal" "Whiptail Crow" Normal Monster "Attacks from the skies with a whip-like tail." ATK: 1650 DEF: 1600 Level: 4 Type: "Fiend" Attribute: "Dark" "Whirlwind of Gusto" Trap Card "If you control no monsters: Target 2 "Gusto" monsters in your Graveyard; shuffle both targets into the Deck, then Special Summon 1 "Gusto" monster with 1000 or less DEF from your Deck." Type: "Normal" "Whirlwind Prodigy" Effect Monster "When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes." ATK: 1500 DEF: 1600 Level: 4 Type: "Fairy" Attribute: "Wind" "Whirlwind Weasel" Flip Effect Monster "FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn." ATK: 500 DEF: 1500 Level: 3 Type: "Beast" Attribute: "Wind" "White Aura Bihamut" Synchro Monster "1 Tuner Synchro Monster + 1+ non-Tuner monsters" During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense position." ATK: 3300 DEF: 3000 Level: 10 Type: "Fish" Attribute: "Water" "White Aura Dolphin" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner." ATK: 2400 DEF: 1000 Level: 6 Type: "Fish" Attribute: "Water" "White Aura Monoceros" Synchro Monster "1 WATER Tuner + 1+ non-Tuner monsters" When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner." ATK: 2500 DEF: 1500 Level: 7 Type: "Fish" Attribute: "Water" "White Aura Whale" Synchro Monster "1 WATER Tuner + 1+ non-Tuner WATER monsters" When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner." ATK: 2800 DEF: 2000 Level: 8 Type: "Fish" Attribute: "Water" "White Dolphin" Normal Monster "A white dolphin with a horn that summons huge tidal waves." ATK: 500 DEF: 400 Level: 2 Type: "Fish" Attribute: "Water" "White Dragon Ninja" Effect Monster "Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spells/Traps you control cannot be destroyed by card effects." ATK: 2700 DEF: 1200 Level: 7 Type: "Dragon" Attribute: "Light" "White Dragon Ritual" Spell Card "This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more." Type: "Ritual" "White Dragon Wyverburster" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand." ATK: 1700 DEF: 1800 Level: 4 Type: "Dragon" Attribute: "Light" Normal Monster "The proudust of them all." ATK: 0 DEF: 1000 Level: 1 Type: "Fiend" Attribute: "Light" "White Elephant's Gift" Spell Card "Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards." Type: "Normal" "White Hole" Trap Card "When your opponent activates "Dark Hole": Monsters you control cannot be destroyed by that "Dark Hole's" effect." Type: "Normal" "White Howling" Trap Card "If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field." Type: "Normal" "White Knight of Dogmatika" Ritual Effect Monster "You can Ritual Summon this card with "Dogmatikalamity". You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent's Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of "White Knight of Dogmatika" once per turn." ATK: 500 DEF: 2500 Level: 8 Type: "Spellcaster" Attribute: "Light" "White Magical Hat" Effect Monster "When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand." ATK: 1000 DEF: 700 Level: 3 Type: "Spellcaster" Attribute: "Light" "White Magician Pikeru" Effect Monster "During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field." ATK: 1200 DEF: 0 Level: 2 Type: "Spellcaster" Attribute: "Light" "White Mirror" Spell Card "Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster with the same original name from your Deck to your hand. You can only activate 1 "White Mirror" per turn." Type: "Normal" "White Moray" Effect Monster "During the turn you Normal Summoned this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn." ATK: 600 DEF: 200 Level: 2 Type: "Fish" Attribute: "Water" "White Night Dragon" Effect Monster "During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card." ATK: 3000 DEF: 2500 Level: 8 Type: "Dragon" Attribute: "Water" "White Night Queen" Effect Monster "Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target." ATK: 2100 DEF: 800 Level: 7 Type: "Fairy" Attribute: "Light" "White Ninja" Flip Effect Monster "FLIP: Target 1 Defense Position monster on the field; destroy that target." ATK: 1500 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Light" "White Potan" Effect Monster "If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent." ATK: 100 DEF: 200 Level: 1 Type: "Fairy" Attribute: "Light" "White Rose Cloister" Spell Card "If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "White Rose Cloister" once per turn. During your Draw Phase, before you draw: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your Deck, and if it was the declared type, for the rest of this turn, Level 7 or higher Synchro Monsters you control gain 1000 ATK (even if this card leaves the field)." Type: "Field" "White Rose Dragon" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn: If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY." ATK: 1200 DEF: 1000 Level: 4 Type: "Dragon" Attribute: "Dark" "White Steed of the Floral Knights" Effect Monster "If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy the targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn." ATK: 2400 DEF: 1800 Level: 6 Type: "Beast" Attribute: "Wind" "White Stingray" Effect Monster "You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn." ATK: 1400 DEF: 1000 Level: 4 Type: "Fish" Attribute: "Water" "White Tiger Summoner" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF." ATK: 1000 DEF: 1700 Level: 3 Type: "Spellcaster" Attribute: "Earth" "White Veil" Spell Card "While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage." Type: "Equip" "White Wing Magician" Pendulum Tuner Effect Monster [Pendulum Effect] "Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card. [Monster Effect] "(This card is always treated as a "Synchro Dragon" card.) If this Pendulum Summoned card is used for a Synchro Summon, banish it." ATK: 1600 DEF: 1400 Level: 4 Type: "Spellcaster" Attribute: "Wind" Scale: 1 "White-Horned Dragon" Effect Monster "When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect." ATK: 2200 DEF: 1400 Level: 6 Type: "Dragon" Attribute: "Dark" "Whitebeard, the Plunder Patroll Helm" Tuner Monster "During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn." ATK: 1500 DEF: 1000 Level: 4 Type: "Fiend" Attribute: "Water" "Whitefish Salvage" Spell Card "You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it." Type: "Continuous" "Wicked Acolyte Chilam Sabak" Effect Monster "If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn." ATK: 2500 DEF: 0 Level: 8 Type: "Reptile" Attribute: "Dark" "Wicked Dragon with the Ersatz Head" Normal Monster "A two-headed dragon with a pair of jaws that can tear an enemy to shreds." ATK: 900 DEF: 900 Level: 3 Type: "Dragon" Attribute: "Wind" "Wicked Rebirth" Trap Card "Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card." Type: "Continuous" "Wicked-Breaking Flamberge - Baou" Spell Card "Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster." Type: "Equip" "Widespread Dud" Trap Card "Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s)." Type: "Continuous" "Widespread Ruin" Trap Card "When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied)." Type: "Normal" "Widget Kid" Effect Monster "If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn." ATK: 1500 DEF: 900 Level: 3 Type: "Cyberse" Attribute: "Earth" "Wightbaking" Effect Monster "This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or specifically list "Skull Servant" in their text, then discard 1 card. You can only use this effect of "Wightbaking" once per turn." ATK: 300 DEF: 200 Level: 1 Type: "Zombie" Attribute: "Dark" "Wightmare" Effect Monster "This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects. Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY. Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it." ATK: 300 DEF: 200 Level: 1 Type: "Zombie" Attribute: "Dark" "Wightprince" Effect Monster "If this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard." ATK: 0 DEF: 0 Level: 1 Type: "Zombie" Attribute: "Dark" "Wightprincess" Effect Monster "This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn." ATK: 1600 DEF: 0 Level: 3 Type: "Zombie" Attribute: "Light" "Wild Fire" Spell Card "Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn." Type: "Quickplay" "Wild Nature's Release" Spell Card "Target 1 Beast or Beast-Warrior-Type monster; it gains ATK equal to its current DEF until the End Phase. During the End Phase, destroy it." Type: "Normal" "Wild Tornado" Trap Card "Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target." Type: "Normal" "Will of the Salamangreat" Spell Card "During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn." Type: "Continuous" "Wilmee" Normal Monster "A rabid rabbit that shears through opposition with its sharp skewers." ATK: 1000 DEF: 1200 Level: 4 Type: "Beast" Attribute: "Earth" "Wind Effigy" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster." ATK: 1800 DEF: 200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Wind Pegasus @Ignister" Synchro Monster "1 Tuner + 1+ non-Tuner monsters" During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn." ATK: 2300 DEF: 1500 Level: 7 Type: "Cyberse" Attribute: "Wind" "Wind-Up Arsenal Zenmaioh" XYZ Monster "2 Level 5 monsters" Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them." ATK: 2600 DEF: 1900 Level: 5 Type: "Machine" Attribute: "Wind" "Wind-Up Bat" Effect Monster "You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field." ATK: 300 DEF: 350 Level: 1 Type: "Machine" Attribute: "Wind" "Wind-Up Carrier Zenmaity" XYZ Monster "2 Level 3 monsters" Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand." ATK: 1500 DEF: 1500 Level: 3 Type: "Machine" Attribute: "Water" Effect Monster "During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field." ATK: 1200 DEF: 900 Level: 3 Type: "Beast" Attribute: "Earth" "Wind-Up Factory" Spell Card "Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand." Type: "Continuous" "Wind-Up Honeybee" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck." ATK: 100 DEF: 300 Level: 1 Type: "Insect" Attribute: "Earth" "Wind-Up Hunter" Effect Monster "You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field." ATK: 1600 DEF: 500 Level: 3 Type: "Beast-Warrior" Attribute: "Dark" Effect Monster "After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field." ATK: 1700 DEF: 1000 Level: 4 Type: "Psychic" Attribute: "Wind" "Wind-Up Kitten" Effect Monster "You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field." ATK: 800 DEF: 500 Level: 2 Type: "Beast" Attribute: "Earth" "Wind-Up Knight" Effect Monster "When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field." ATK: 1800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Light" "Wind-Up Magician" Effect Monster "If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field." ATK: 600 DEF: 1800 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Wind-Up Rabbit" Effect Monster "(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field." ATK: 1400 DEF: 600 Level: 3 Type: "Beast-Warrior" Attribute: "Earth" "Wind-Up Rat" Effect Monster "During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field." ATK: 600 DEF: 600 Level: 3 Type: "Beast" Attribute: "Earth" "Wind-Up Shark" Effect Monster "When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. Increase this card's Level by 1, until the End Phase. Reduce this card's Level by 1, until the End Phase." ATK: 1500 DEF: 1300 Level: 4 Type: "Fish" Attribute: "Water" "Wind-Up Snail" Effect Monster "During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field." ATK: 100 DEF: 2000 Level: 2 Type: "Aqua" Attribute: "Water" "Wind-Up Soldier" Effect Monster "During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field." ATK: 1800 DEF: 1200 Level: 4 Type: "Warrior" Attribute: "Earth" "Wind-Up Warrior" Effect Monster "You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field." ATK: 1200 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Earth" "Wind-Up Zenmaines" XYZ Monster "2 Level 3 monsters" If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it." ATK: 1500 DEF: 2100 Level: 3 Type: "Machine" Attribute: "Fire" "Wind-Up Zenmaintenance" Link Monster "2 "Wind-Up" monsters" If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field." ATK: 1800 Type: "Machine" Attribute: "Light" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Wind-Up Zenmaister" XYZ Monster "2 Level 4 monsters" This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position." ATK: 1900 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Earth" "Winda, Priestess of Gusto" Effect Monster "When this card is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gusto" Tuner monster from your Deck." ATK: 1000 DEF: 400 Level: 2 Type: "Psychic" Attribute: "Wind" "Windaar, Sage of Gusto" Effect Monster "When this card destroys a monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster in your Graveyard; Special Summon that target in face-up Defense Position." ATK: 2000 DEF: 1000 Level: 6 Type: "Psychic" Attribute: "Wind" "Windmill Genex" Synchro Monster "Genex Controller" + 1 or more non-Tuner WIND monsters" This card gains 300 ATK for each face-down Spell and Trap Card on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 face-down Spell or Trap Card." ATK: 2000 DEF: 1600 Level: 7 Type: "Machine" Attribute: "Wind" "Windrose the Elemental Lord" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn." ATK: 2800 DEF: 2200 Level: 8 Type: "Winged Beast" Attribute: "Wind" "Winds Over the Ice Barrier" Spell Card "Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn." Type: "Normal" "Windstorm of Etaqua" Trap Card "Change the battle positions of all face-up monsters your opponent controls." Type: "Normal" "Windwitch - Blizzard Bell" Tuner Monster "If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn." ATK: 1800 DEF: 1800 Level: 5 Type: "Spellcaster" Attribute: "Wind" "Windwitch - Crystal Bell" Fusion Monster "Windwitch - Winter Bell" + 1 "Windwitch" monster" You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn." ATK: 2800 DEF: 2400 Level: 8 Type: "Spellcaster" Attribute: "Wind" "Windwitch - Diamond Bell" Synchro Monster "1 Tuner + 1+ non-Tuner WIND monsters" If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn." ATK: 2800 DEF: 2400 Level: 8 Type: "Spellcaster" Attribute: "Wind" "Windwitch - Freeze Bell" Effect Monster "If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle." ATK: 1200 DEF: 1200 Level: 3 Type: "Spellcaster" Attribute: "Wind" "Windwitch - Glass Bell" Tuner Monster "If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Wind" "Windwitch - Ice Bell" Effect Monster "If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn." ATK: 1000 DEF: 1000 Level: 3 Type: "Spellcaster" Attribute: "Wind" "Windwitch - Snow Bell" Tuner Monster "If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects." ATK: 100 DEF: 100 Level: 1 Type: "Spellcaster" Attribute: "Wind" "Windwitch - Winter Bell" Synchro Monster "1 Tuner + 1+ non-Tuner WIND monsters" You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn." ATK: 2400 DEF: 2000 Level: 7 Type: "Spellcaster" Attribute: "Wind" "Windwitch Chimes" Spell Card "Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters." Type: "Normal" "Wing Eagle" Normal Monster "This flying creature never misses its intended target." ATK: 1800 DEF: 1500 Level: 5 Type: "Winged Beast" Attribute: "Wind" "Wing Egg Elf" Normal Monster "This fairy in an eggshell uses massive wings to blow back almost any projectile attack." ATK: 500 DEF: 1300 Level: 3 Type: "Fairy" Attribute: "Light" "Wing Requital" Spell Card "If you control 2 or more monsters with different original names and no non-Winged Beast monsters: Pay 600 LP; draw 2 cards. You can only activate 1 "Wing Requital" per turn." Type: "Normal" "Winged Cleaver" Normal Monster "Few can withstand the scythe-like arms of this dangerous creature." ATK: 700 DEF: 700 Level: 2 Type: "Insect" Attribute: "Earth" "Winged Dragon, Guardian of the Fortress #1" Normal Monster "A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue." ATK: 1400 DEF: 1200 Level: 4 Type: "Dragon" Attribute: "Wind" "Winged Dragon, Guardian of the Fortress #2" Normal Monster "This monster's wings are capable of generating tornadoes." ATK: 1200 DEF: 1000 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Winged Egg of New Life" Normal Monster "Legend has it that this creature can foretell the birth of children." ATK: 1400 DEF: 1700 Level: 5 Type: "Fairy" Attribute: "Light" "Winged Kuriboh" Effect Monster "If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage." ATK: 300 DEF: 200 Level: 1 Type: "Fairy" Attribute: "Light" "Winged Kuriboh LV Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s)." ATK: 300 DEF: 200 Level: 10 Type: "Fairy" Attribute: "Light" "Winged Kuriboh LV9" Effect Monster "Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9"." ATK: 0 DEF: 0 Level: 9 Type: "Fairy" Attribute: "Light" "Winged Minion" Effect Monster "Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field." ATK: 700 DEF: 700 Level: 2 Type: "Fiend" Attribute: "Dark" "Winged Rhynos" Effect Monster "During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand." ATK: 1800 DEF: 500 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Winged Sage Falcos" Effect Monster "When this card destroys an opponent's face-up Attack Position monster by battle and sends it to their Graveyard: You can place that monster on top of their Deck." ATK: 1700 DEF: 1200 Level: 4 Type: "Winged Beast" Attribute: "Wind" "Wings of Wicked Flame" Normal Monster "Crimson wings of fire make this a very lethal creature." ATK: 700 DEF: 600 Level: 2 Type: "Pyro" Attribute: "Fire" "Wingtortoise" Effect Monster "When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)" ATK: 1500 DEF: 1400 Level: 3 Type: "Aqua" Attribute: "Wind" "Wingweaver" Normal Monster "A six-winged fairy who prays for peace and hope." ATK: 2750 DEF: 2400 Level: 7 Type: "Fairy" Attribute: "Light" "Wiretap" Trap Card "When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck." Type: "Counter" "Wisdom-Eye Magician" Pendulum Effect Monster [Pendulum Effect] "If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [Monster Effect] "You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Light" Scale: 5 "Wiseman's Chalice" Spell Card "If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. The monster cannot be Tributed, or used as a Synchro Material Monster, while it is face-up on the field." Type: "Normal" "Witch Doctor of Chaos" Flip Effect Monster "FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play." ATK: 500 DEF: 500 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Witch Doctor of Sparta" Effect Monster "Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck." ATK: 400 DEF: 2000 Level: 4 Type: "Spellcaster" Attribute: "Earth" "Witch of the Black Forest" Effect Monster "If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn." ATK: 1100 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Witch of the Black Rose" Tuner Monster "Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card." ATK: 1700 DEF: 1200 Level: 4 Type: "Spellcaster" Attribute: "Dark" "Witch's Apprentice" Effect Monster "As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points." ATK: 550 DEF: 500 Level: 2 Type: "Spellcaster" Attribute: "Dark" "Witch's Strike" Trap Card "If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand." Type: "Normal" "Witchcrafter Bystreet" Spell Card "The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone." Type: "Continuous" "Witchcrafter Collaboration" Spell Card "Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn." Type: "Normal" "Witchcrafter Creation" Spell Card "Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn." Type: "Normal" "Witchcrafter Draping" Spell Card "Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn." Type: "Quickplay" "Witchcrafter Edel" Effect Monster "(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn." ATK: 2000 DEF: 2300 Level: 5 Type: "Spellcaster" Attribute: "Light" "Witchcrafter Genni" Effect Monster "During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn." ATK: 300 DEF: 500 Level: 1 Type: "Spellcaster" Attribute: "Wind" "Witchcrafter Golem Aruru" Effect Monster "When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand." ATK: 2800 DEF: 0 Level: 8 Type: "Spellcaster" Attribute: "Light" "Witchcrafter Haine" Effect Monster "Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn." ATK: 2400 DEF: 1000 Level: 7 Type: "Spellcaster" Attribute: "Dark" "Witchcrafter Holiday" Spell Card "Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn." Type: "Normal" "Witchcrafter Madame Verre" Effect Monster "During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn." ATK: 1000 DEF: 2800 Level: 8 Type: "Spellcaster" Attribute: "Light" "Witchcrafter Masterpiece" Trap Card "If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn." Type: "Normal" "Witchcrafter Patronus" Trap Card "You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn." Type: "Continuous" "Witchcrafter Pittore" Effect Monster "During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn." ATK: 1000 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Water" "Witchcrafter Potterie" Effect Monster "During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn." ATK: 0 DEF: 2000 Level: 2 Type: "Spellcaster" Attribute: "Earth" "Witchcrafter Schmietta" Effect Monster "During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn." ATK: 1800 DEF: 600 Level: 4 Type: "Spellcaster" Attribute: "Fire" "Witchcrafter Scroll" Spell Card "Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn. If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone." Type: "Continuous" "Witchcrafter Unveiling" Spell Card "Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn." Type: "Quickplay" "Witty Phantom" Normal Monster "Dressed in a night-black tuxedo, this creature presides over the darkness." ATK: 1400 DEF: 1300 Level: 4 Type: "Fiend" Attribute: "Dark" "Wiz, Sage Fur Hire" Effect Monster "If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn." ATK: 1600 DEF: 2800 Level: 7 Type: "Spellcaster" Attribute: "Water" "Wizard Buster Destruction Sword" Effect Monster "You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand." ATK: 1200 DEF: 900 Level: 3 Type: "Spellcaster" Attribute: "Dark" "Wodan the Resident of the Forest" Effect Monster "Increase this card's ATK by 100 points for every Plant-Type monster that is face-up on the field." ATK: 900 DEF: 1200 Level: 3 Type: "Warrior" Attribute: "Earth" "Wolf" Normal Monster "Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit s Iffin at my socks!" ATK: 1200 DEF: 800 Level: 3 Type: "Beast" Attribute: "Earth" "Wolf Axwielder" Normal Monster "Once it has started battle, this monster attacks fiercely and cannot stop." ATK: 1650 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Wolf in Sheep's Clothing" Trap Card "Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck." Type: "Normal" "Wonder Balloons" Spell Card "Once per turn: You can send any number of cards from your hand to the GY; place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card." Type: "Continuous" "Wonder Clover" Spell Card "Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack." Type: "Normal" "Wonder Garage" Trap Card "When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand." Type: "Normal" "Wonder Wand" Spell Card "Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards." Type: "Equip" "Wonder Xyz" Trap Card "Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials." Type: "Normal" "Wood Clown" Normal Monster "A creature with a wicked smile and a lethal sickle." ATK: 800 DEF: 1200 Level: 3 Type: "Warrior" Attribute: "Earth" "Wood Remains" Normal Monster "A living corpse of wood re-animated by the power of darkness." ATK: 1000 DEF: 900 Level: 3 Type: "Zombie" Attribute: "Dark" "Woodborg Inpachi" Normal Monster "The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important." ATK: 500 DEF: 2500 Level: 5 Type: "Machine" Attribute: "Fire" "Woodland Archer" Effect Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand." ATK: 1400 DEF: 1300 Level: 3 Type: "Beast-Warrior" Attribute: "Earth" "Woodland Sprite" Effect Monster "Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points." ATK: 900 DEF: 400 Level: 3 Type: "Plant" Attribute: "Earth" "World Carrotweight Champion" Effect Monster "If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn." ATK: 1900 DEF: 0 Level: 4 Type: "Plant" Attribute: "Dark" "World Chalice Guardragon" Effect Monster "When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn." ATK: 400 DEF: 400 Level: 1 Type: "Dragon" Attribute: "Wind" "World Chalice Guardragon Almarduke" Fusion Monster "3 Link monsters" Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK." ATK: 3000 DEF: 2600 Level: 9 Type: "Dragon" Attribute: "Wind" "World Dino Wrestling" Spell Card "While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn." Type: "Field" "World Gears of Theurlogical Demiurgy" Link Monster "3 Level 5 or higher monsters" Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field. If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck." ATK: 3500 Type: "Cyberse" Attribute: "Dark" Link Rating: 3 Link Markers: ["Left","Bottom","Right"] "World Legacy - "World Ark" Effect Monster "This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark" once per turn. If a Link Monster(s) you control is destroyed by an opponent's card effect and sent to your GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it. If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY." ATK: 2500 DEF: 500 Level: 7 Type: "Machine" Attribute: "Dark" "World Legacy - "World Armor" Effect Monster "When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor" once per turn." ATK: 2500 DEF: 2500 Level: 7 Type: "Machine" Attribute: "Dark" 08,"World Legacy - "World Chalice" Effect Monster "If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice" once per turn. If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand." ATK: 0 DEF: 0 Level: 5 Type: "Machine" Attribute: "Dark" "World Legacy - "World Crown" Effect Monster "You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown" once per turn." ATK: 2000 DEF: 2000 Level: 6 Type: "Machine" Attribute: "Dark" "World Legacy - "World Key" Effect Monster "You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key" once per turn." ATK: 0 DEF: 0 Level: 1 Type: "Machine" Attribute: "Dark" "World Legacy - "World Lance" Effect Monster "Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance" once per turn. During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK. If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position." ATK: 3000 DEF: 0 Level: 8 Type: "Machine" Attribute: "Dark" "World Legacy - "World Shield" Effect Monster "Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield" once per turn." ATK: 0 DEF: 3000 Level: 6 Type: "Machine" Attribute: "Dark" "World Legacy - "World Wand" Effect Monster "This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand" once per turn. If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters." ATK: 500 DEF: 2500 Level: 8 Type: "Machine" Attribute: "Dark" "World Legacy Awakens" Trap Card "Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn." Type: "Normal" "World Legacy Bestowal" Trap Card "Activate 1 of the following effects. Send 1 Link Monster your opponent controls to the GY. Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand. You can only activate 1 "World Legacy Bestowal" per turn." Type: "Normal" "World Legacy Clash" Spell Card "Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster." Type: "Quickplay" "World Legacy Cliffhanger" Trap Card "When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon." Type: "Normal" "World Legacy Collapse" Trap Card "You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn." Type: "Continuous" "World Legacy Discovery" Spell Card "All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position." Type: "Field" "World Legacy Guardragon" Spell Card "When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn." Type: "Continuous" "World Legacy Guardragon Mardark" Effect Monster "All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn. You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card." ATK: 2600 DEF: 3000 Level: 9 Type: "Dragon" Attribute: "Wind" "World Legacy in Shadow" Spell Card "All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY." Type: "Field" "World Legacy Key" Spell Card "When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control." Type: "Continuous" "World Legacy Landmark" Trap Card "Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn." Type: "Normal" "World Legacy Monstrosity" Spell Card "Activate 1 of these effects. Special Summon 1 Level 9 monster from your hand. Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn." Type: "Quickplay" "World Legacy Pawns" Trap Card "You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn." Type: "Continuous" "World Legacy Scars" Spell Card "All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY." Type: "Field" "World Legacy Struggle" Trap Card "Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them." Type: "Normal" "World Legacy Succession" Spell Card "Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn." Type: "Normal" "World Legacy Survivor" Spell Card "Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn." Type: "Normal" "World Legacy Trap Globe" Trap Card "Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn." Type: "Normal" "World Legacy Whispers" Trap Card "When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control." Type: "Continuous" "World Legacy's Corruption" Spell Card "Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy's Corruption"." Type: "Continuous" "World Legacy's Heart" Spell Card "Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn." Type: "Normal" "World Legacy's Memory" Spell Card "Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn." Type: "Quickplay" "World Legacy's Mind Meld" Trap Card "When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn." Type: "Normal" "World Legacy's Nightmare" Spell Card "You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;r Move 1 "Knightmare" monster you control to another of your Main Monster Zones. Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones." Type: "Field" "World Legacy's Secret" Trap Card "When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control." Type: "Continuous" "World Legacy's Sorrow" Trap Card "When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn." Type: "Counter" "World of Prophecy" Effect Monster "When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field." ATK: 2900 DEF: 2400 Level: 9 Type: "Spellcaster" Attribute: "Light" "World Reassembly" Trap Card "Special Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 "World Reassembly" per turn." Type: "Normal" "World Soul - Carbon" Effect Monster "You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn." ATK: 0 DEF: 0 Level: 4 Type: "Fairy" Attribute: "Earth" "World Suppression" Trap Card "You can only activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated." Type: "Normal" "Worm Apocalypse" Flip Effect Monster "FLIP: Target 1 Spell/Trap Card on the field; destroy that target." ATK: 300 DEF: 200 Level: 1 Type: "Reptile" Attribute: "Light" "Worm Bait" Spell Card "If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card." Type: "Normal" "Worm Barses" Effect Monster "When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position." ATK: 1400 DEF: 1500 Level: 3 Type: "Reptile" Attribute: "Light" "Worm Call" Spell Card "Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position." Type: "Continuous" "Worm Cartaros" Flip Effect Monster "FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand." ATK: 1200 DEF: 500 Level: 4 Type: "Reptile" Attribute: "Light" "Worm Dimikles" Flip Effect Monster "FLIP: This card gains 300 ATK and DEF." ATK: 1700 DEF: 1400 Level: 4 Type: "Reptile" Attribute: "Light" "Worm Drake" Normal Monster "Once this monster wraps itself around a victim, there is no escape." ATK: 1400 DEF: 1500 Level: 4 Type: "Reptile" Attribute: "Earth" "Worm Erokin" Effect Monster "This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it to face-down Defense Position." ATK: 2400 DEF: 1200 Level: 6 Type: "Reptile" Attribute: "Light" "Worm Falco" Flip Effect Monster "FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card." ATK: 500 DEF: 800 Level: 2 Type: "Reptile" Attribute: "Light" "Worm Gulse" Effect Monster "Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it." ATK: 1500 DEF: 300 Level: 4 Type: "Reptile" Attribute: "Light" "Worm Hope" Flip Effect Monster "FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card. When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard." ATK: 800 DEF: 1500 Level: 1 Type: "Reptile" Attribute: "Light" "Worm Illidan" Effect Monster "Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to select 1 card your opponent controls, and destroy it." ATK: 2000 DEF: 1800 Level: 5 Type: "Reptile" Attribute: "Light" "Worm Jetelikpse" Flip Effect Monster "FLIP: When this card is destroyed and sent to the Graveyard this turn: Special Summon it from the Graveyard in face-up Defense Position." ATK: 1200 DEF: 0 Level: 3 Type: "Reptile" Attribute: "Light" "Worm King" Effect Monster "This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it." ATK: 2700 DEF: 1100 Level: 8 Type: "Reptile" Attribute: "Light" "Worm Linx" Flip Effect Monster "FLIP: During each End Phase, if this card is face-up, draw 1 card." ATK: 300 DEF: 1000 Level: 2 Type: "Reptile" Attribute: "Light" "Worm Millidith" Flip Effect Monster "FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase." ATK: 400 DEF: 1600 Level: 4 Type: "Reptile" Attribute: "Light" "Worm Noble" Flip Effect Monster "FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage to your opponent equal to half the attacking monster's ATK." ATK: 1500 DEF: 2400 Level: 6 Type: "Reptile" Attribute: "Light" "Worm Opera" Flip Effect Monster "FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters." ATK: 400 DEF: 800 Level: 2 Type: "Reptile" Attribute: "Light" "Worm Prince" Effect Monster "If this card destroys an opponent's monster by battle, you can add 1 Reptile-Type "Worm" monster from your Deck to your hand. Destroy this card during the End Phase if you do not control another Reptile-Type "Worm" monster." ATK: 2200 DEF: 400 Level: 6 Type: "Reptile" Attribute: "Light" "Worm Queen" Effect Monster "You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon 1 Reptile-Type "Worm" monster from your Deck with a Level less than or equal to the Tributed monster." ATK: 2700 DEF: 1100 Level: 8 Type: "Reptile" Attribute: "Light" "Worm Rakuyeh" Effect Monster "This card can only declare an attack the turn it was flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase." ATK: 2100 DEF: 1200 Level: 4 Type: "Reptile" Attribute: "Light" "Worm Solid" Effect Monster "This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it." ATK: 1000 DEF: 1600 Level: 4 Type: "Reptile" Attribute: "Light" "Worm Tentacles" Effect Monster "Once per turn, you can remove from play 1 Reptile-Type "Worm" monster in your Graveyard to allow this card to attack twice during the same Battle Phase." ATK: 1700 DEF: 700 Level: 4 Type: "Reptile" Attribute: "Light" "Worm Ugly" Effect Monster "When you Tribute Summon a Reptile-Type "Worm" monster by Tributing this card, you can Special Summon this card from your Graveyard to your opponent's side of the field, in face-up Attack Position." ATK: 100 DEF: 100 Level: 1 Type: "Reptile" Attribute: "Light" "Worm Victory" Flip Effect Monster "FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard." ATK: 0 DEF: 2500 Level: 7 Type: "Reptile" Attribute: "Light" "Worm Warlord" Effect Monster "This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row." ATK: 2350 DEF: 1800 Level: 6 Type: "Reptile" Attribute: "Light" "Worm Xex" Effect Monster "When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle." ATK: 1800 DEF: 1000 Level: 4 Type: "Reptile" Attribute: "Light" "Worm Yagan" Effect Monster "If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand." ATK: 1000 DEF: 1800 Level: 4 Type: "Reptile" Attribute: "Light" "Worm Zero" Fusion Monster "2 or more Reptile-Type "Worm" monsters" For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: 2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. 6+: Once per turn, you can draw 1 card." ATK: 0 DEF: 0 Level: 10 Type: "Reptile" Attribute: "Light" "Wow Warrior" Normal Monster "A fish with arms, legs, and some very sharp teeth." ATK: 1250 DEF: 900 Level: 4 Type: "Fish" Attribute: "Water" "Wrath of Neos" Spell Card "Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field." Type: "Normal" "Wrecker Panda" Effect Monster "Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied)." ATK: 800 DEF: 800 Level: 2 Type: "Beast" Attribute: "Earth" "Wretched Ghost of the Attic" Normal Monster "A harmless monster found lurking in just about any attic." ATK: 550 DEF: 400 Level: 2 Type: "Fiend" Attribute: "Dark" "Wroughtweiler" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand." ATK: 800 DEF: 1200 Level: 3 Type: "Machine" Attribute: "Earth" "Wulf, Lightsworn Beast" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it." ATK: 2100 DEF: 300 Level: 4 Type: "Beast-Warrior" Attribute: "Light" "Wynn the Wind Channeler" Effect Monster "(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn." ATK: 1850 DEF: 1500 Level: 5 Type: "Spellcaster" Attribute: "Wind" "Wynn the Wind Charmer" Flip Effect Monster "FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls." ATK: 500 DEF: 1500 Level: 3 Type: "Spellcaster" Attribute: "Wind" "Wynn the Wind Charmer, Verdant" Link Monster "2 monsters, including a WIND monster" (This card is always treated as a "Familiarossessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn." ATK: 1850 Type: "Spellcaster" Attribute: "Wind" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "X-Head Cannon" Normal Monster "A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters." ATK: 1800 DEF: 1500 Level: 4 Type: "Machine" Attribute: "Light" "X-Krawler Neurogos" Link Monster "2 Insect monsters" "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position." ATK: 1900 Type: "Insect" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Right"] "X-Krawler Qualiark" Link Monster "2 "Krawler" monsters" If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of "Krawler" monsters you control. 2+: All monsters you control gain 300 ATK/DEF. 4+: Your opponent's cards and effects cannot be activated during the Battle Phase. 6+: Your monsters can attack directly." ATK: 2000 Type: "Insect" Attribute: "Earth" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "X-Krawler Synaphysis" Link Monster "2 EARTH monsters" "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position." ATK: 1800 Type: "Insect" Attribute: "Earth" Link Rating: 2 Link Markers: ["Left","Right"] "X-Saber Airbellum" Tuner Monster "If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand." ATK: 1600 DEF: 200 Level: 3 Type: "Beast" Attribute: "Earth" "X-Saber Anu Piranha" Normal Monster "A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies." ATK: 1800 DEF: 1100 Level: 4 Type: "Warrior" Attribute: "Water" "X-Saber Axel" Effect Monster "While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card." ATK: 400 DEF: 100 Level: 1 Type: "Beast-Warrior" Attribute: "Earth" "X-Saber Galahad" Effect Monster "If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack." ATK: 1800 DEF: 800 Level: 4 Type: "Warrior" Attribute: "Earth" "X-Saber Palomuro" Tuner Monster "When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard." ATK: 200 DEF: 300 Level: 1 Type: "Reptile" Attribute: "Earth" "X-Saber Pashuul" Tuner Monster "This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect." ATK: 100 DEF: 0 Level: 2 Type: "Warrior" Attribute: "Earth" "X-Saber Souza" Synchro Monster "1 Tuner + 1 or more non-Tuner "X-Saber" monsters" You can Tribute 1 "X-Saber" monster, then choose 1 of these effects; this card gains that effect until the end of this turn. At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster. This card cannot be destroyed by Trap effects." ATK: 2500 DEF: 1600 Level: 7 Type: "Warrior" Attribute: "Earth" "X-Saber Urbellum" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck." ATK: 2200 DEF: 1300 Level: 7 Type: "Warrior" Attribute: "Earth" "X-Saber Uruz" Effect Monster "When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck." ATK: 1600 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "X-Saber Wayne" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand." ATK: 2100 DEF: 400 Level: 5 Type: "Warrior" Attribute: "Earth" "Xiangjian Research" Trap Card "Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, the targeted monster gains 300 ATK for each. If this card is banished: You can Special Summon 1 "Xiangjian Token" (Wyrm/WATER/Tuner/Level 4/ATK 0/DEF 0), and if you do, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while that Token is on the field. You can only use each effect of "Xiangjian Research" once per turn." Type: "Normal" Trap Card "Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Xiangjian Token" (Wyrm/WATER/Tuner/Level 4/ATK 0/DEF 0), and if you do, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while that Token is on the field. You can only use each effect of "Xiangjian Sudden Shift" once per turn." Type: "Normal" Spell Card "Target 1 "Swordsoul" monster in your GY, or, if you control a Synchro Monster, you can target 1 Wyrm monster in your GY instead; Special Summon it. If this card is banished: You can target 1 "Swordsoul" or Wyrm monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "Xiangjianmen the Grand Spiritual Peak" once per turn." Type: "Normal" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field). [Monster Effect] "Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn." ATK: 2500 DEF: 500 Level: 7 Type: "Spellcaster" Attribute: "Dark" Scale: 3 "Xiangsheng Magician" Pendulum Effect Monster [Pendulum Effect] "Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4. [Monster Effect] "Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn." ATK: 500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Light" Scale: 8 "Xing Zhen Hu" Trap Card "Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated." Type: "Continuous" "Xing Zhen Hu Replica" Trap Card "Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation." Type: "Continuous" "Xtra HERO Cross Crusader" Link Monster "2 Warrior monsters" If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters." ATK: 1600 Type: "Warrior" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "Xtra HERO Dread Decimator" Link Monster "2+ "HERO" monsters" This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage." ATK: 2500 Type: "Warrior" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Xtra HERO Infernal Devicer" Link Monster "2 "HERO" monsters" If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100." ATK: 1700 Type: "Fiend" Attribute: "Dark" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom"] "Xtra HERO Wonder Driver" Link Monster "2 "HERO" monsters" If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quickplay Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand." ATK: 1900 Type: "Warrior" Attribute: "Light" Link Rating: 2 Link Markers: ["Top","Bottom"] "XX-Saber Boggart Knight" Effect Monster "When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster." ATK: 1900 DEF: 1000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "XX-Saber Darksoul" Effect Monster "During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand." ATK: 100 DEF: 100 Level: 3 Type: "Beast" Attribute: "Earth" "XX-Saber Emmersblade" Effect Monster "When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck." ATK: 1300 DEF: 800 Level: 3 Type: "Insect" Attribute: "Earth" "XX-Saber Faultroll" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target." ATK: 2400 DEF: 1800 Level: 6 Type: "Warrior" Attribute: "Earth" "XX-Saber Fulhelmknight" Tuner Monster "When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it." ATK: 1300 DEF: 1000 Level: 3 Type: "Warrior" Attribute: "Earth" "XX-Saber Gardestrike" Effect Monster "If you have 2 or more "X-Saber" monsters in your Graveyard and control no monsters, you can Special Summon this card from your hand." ATK: 2100 DEF: 1400 Level: 5 Type: "Beast-Warrior" Attribute: "Earth" "XX-Saber Garsem" Effect Monster "When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control." ATK: 1400 DEF: 400 Level: 4 Type: "Beast" Attribute: "Earth" "XX-Saber Gottoms" Synchro Monster "1 Tuner + 1 or more EARTH monsters" You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand." ATK: 3100 DEF: 2600 Level: 9 Type: "Beast-Warrior" Attribute: "Earth" "XX-Saber Hyunlei" Synchro Monster "1 Tuner + 1 or more non-Tuner "X-Saber" monsters" When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field." ATK: 2300 DEF: 1300 Level: 6 Type: "Warrior" Attribute: "Earth" "XX-Saber Ragigura" Effect Monster "When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand." ATK: 200 DEF: 1000 Level: 1 Type: "Beast-Warrior" Attribute: "Earth" "XY-Dragon Cannon" Fusion Monster "X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target." ATK: 2200 DEF: 1900 Level: 6 Type: "Machine" Attribute: "Light" "Xyz Agent" Effect Monster "If this card is in your Graveyard: You can target 1 "Utopia" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of "Xyz Agent" once per Duel." ATK: 900 DEF: 300 Level: 2 Type: "Spellcaster" Attribute: "Light" "Xyz Avenger" Effect Monster "This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card; Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard. Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard. Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank." ATK: 1800 DEF: 700 Level: 4 Type: "Fiend" Attribute: "Dark" "Xyz Block" Trap Card "When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster." Type: "Counter" "Xyz Burst" Spell Card "If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls." Type: "Normal" "Xyz Change Tactics" Spell Card "When a "Utopia" monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics"." Type: "Continuous" "Xyz Dimension Splash" Trap Card "If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed." Type: "Normal" "Xyz Double Back" Spell Card "During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster's; Special Summon these targets, but they are destroyed during the End Phase." Type: "Quickplay" "Xyz Effect" Trap Card "When you Xyz Summon a monster: You can target 1 card on the field; destroy it." Type: "Normal" "Xyz Encore" Spell Card "Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation." Type: "Quickplay" "Xyz Energy" Spell Card "Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target." Type: "Normal" "Xyz Gift" Spell Card "If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards." Type: "Normal" "XYZ Hyper Cannon" Trap Card "You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is. Your turn: You can target 1 of your banished Union monsters; place it on the bottom of your Deck, and if you do, draw 1 card. Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards. You can only use this effect of "XYZ Hyper Cannon" once per turn." Type: "Continuous" "Xyz Import" Spell Card "Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn." Type: "Quickplay" "Xyz Override" Spell Card "If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn." Type: "Field" "Xyz Reborn" Trap Card "Target 1 Xyz Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material." Type: "Normal" {"id":7428,"Xyz Reception" Spell Card "Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0." Type: "Normal" Trap Card "When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent." Type: "Counter" "Xyz Remora" Effect Monster "You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster." ATK: 800 DEF: 800 Level: 4 Type: "Fish" Attribute: "Water" "Xyz Revenge" Spell Card "If your opponent controls a face-up Xyz Monster that has Xyz Material: Target 1 Xyz monster in your Graveyard; Special Summon it, then detach 1 Xyz Material from a monster your opponent controls and attach it to that monster as an Xyz Material. You can only activate 1 "Xyz Revenge" per turn." Type: "Normal" "Xyz Revenge Shuffle" Trap Card "When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material." Type: "Normal" "Xyz Reversal" Trap Card "Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control; switch control of both monsters." Type: "Normal" "Xyz Revive Splash" Trap Card "Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn." Type: "Normal" "Xyz Shift" Spell Card "Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only activate 1 "Xyz Shift" per turn." Type: "Normal" "Xyz Slidolphin" Effect Monster "If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn." ATK: 1200 DEF: 1800 Level: 4 Type: "Sea Serpent" Attribute: "Water" "Xyz Soul" Trap Card "Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase." Type: "Normal" "Xyz Territory" Spell Card "When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead." Type: "Field" "Xyz Tribalrivals" Trap Card "Face-up Xyz Monsters on the field with 2 or more Xyz Materials cannot be destroyed by card effects. After damage calculation, if an Xyz Monster you control battles an opponent's monster: Destroy that opponent's monster. That Xyz Monster must have 2 or more Xyz Materials attached to activate and to resolve this effect." Type: "Continuous" "Xyz Unit" Spell Card "Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its Xyz Material to activate its effect: You can detach this card as 1 of the Xyz Materials." Type: "Equip" "Xyz Universe" Trap Card "Target 2 face-up Xyz Monsters on the field; send both monsters to the Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as an Xyz Material. If you activated this card, your opponent takes no further damage this turn." Type: "Normal" "Xyz Veil" Trap Card "Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects." Type: "Continuous" "Xyz Wrath" Trap Card "Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster." Type: "Continuous" "Xyz Xtreme !!" Trap Card "When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster." Type: "Normal" "XYZ-Dragon Cannon" Fusion Monster "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target." ATK: 2800 DEF: 2600 Level: 8 Type: "Machine" Attribute: "Light" "Xyz-Raypierce" Effect Monster "You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn." ATK: 1700 DEF: 200 Level: 4 Type: "Dragon" Attribute: "Fire" "XZ-Tank Cannon" Fusion Monster "X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target." ATK: 2400 DEF: 2100 Level: 6 Type: "Machine" Attribute: "Light" "Y-Dragon Head" Union Effect Monster "Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 1500 DEF: 1600 Level: 4 Type: "Machine" Attribute: "Light" "Yado Karu" Effect Monster "When this card is changed from Attack Position to Defense Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire." ATK: 900 DEF: 1700 Level: 4 Type: "Aqua" Attribute: "Water" "Yaiba Robo" Normal Monster "A cubical machine equipped with cutting blades for shredding an opponent to mincemeat." ATK: 1000 DEF: 1300 Level: 4 Type: "Machine" Attribute: "Dark" "Yajiro Invader" Effect Monster "If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column." ATK: 2200 DEF: 0 Level: 5 Type: "Reptile" Attribute: "Dark" "Yaksha" Spirit Monster "Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Spell/Trap Card your opponent controls; return that target to the hand." ATK: 1900 DEF: 1500 Level: 4 Type: "Fairy" Attribute: "Water" "Yamadron" Normal Monster "This monster has three fire-breathing heads and can form a sea of blazing flames." ATK: 1600 DEF: 1800 Level: 5 Type: "Dragon" Attribute: "Fire" "Yamata Dragon" Spirit Monster "This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand." ATK: 2600 DEF: 3100 Level: 7 Type: "Dragon" Attribute: "Fire" "Yamatano Dragon Scroll" Normal Monster "A dragon conjured from the very scroll in which it was depicted." ATK: 900 DEF: 300 Level: 2 Type: "Dragon" Attribute: "Wind" "Yamato-no-Kami" Spirit Monster "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls." ATK: 2200 DEF: 1200 Level: 6 Type: "Warrior" Attribute: "Dark" "Yami" Spell Card "All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF." Type: "Field" "Yaminabe Party" Spell Card "At the start of your Battle Phase: You can target 1 face-up monster you control; this turn, your opponent chooses the attack target(s) for that monster, also if that monster you control battles an opponent's monster, it gains ATK equal to its original ATK during damage calculation only. You can only use this effect of "Yaminabe Party" once per turn." Type: "Continuous" "Yamorimori" Effect Monster "You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects;r Change those monsters to face-down Defense Position. Destroy that monster you control, and if you do, change the ATK of the other monster to 0 until the end of this turn. You can only use this effect of "Yamorimori" once per turn." ATK: 0 DEF: 0 Level: 2 Type: "Reptile" Attribute: "Water" "Yang Zing Brutality" Trap Card "If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step." Type: "Normal" "Yang Zing Creation" Trap Card "Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters." Type: "Continuous" "Yang Zing Path" Spell Card "Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn." Type: "Normal" "Yang Zing Prana" Spell Card "This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have. 2 or more: All "Yang Zing" monsters you control gain 500 ATK. 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead. 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. 5 or more: You can send this card to the Graveyard; destroy all cards on the field." Type: "Continuous" "Yang Zing Unleashed" Trap Card "All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials." Type: "Continuous" "Yaranzo" Normal Monster "A treasure box containing a monster that attacks any unwary bandit." ATK: 1300 DEF: 1500 Level: 4 Type: "Zombie" Attribute: "Dark" "Yasha, the Skeletal Mayakashi" Effect Monster "You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters." ATK: 2000 DEF: 0 Level: 5 Type: "Zombie" Attribute: "Dark" "Yashinoki" Normal Monster "An intelligent palm tree that drops a hail of rock-hard coconuts on its enemies." ATK: 800 DEF: 600 Level: 2 Type: "Plant" Attribute: "Earth" "Yata-Garasu" Spirit Monster "This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase." ATK: 200 DEF: 100 Level: 2 Type: "Fiend" Attribute: "Wind" "Yazi, Evil of the Yang Zing" Synchro Monster "1 Tuner + 1 or more non-Tuner monsters" Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position." ATK: 2600 DEF: 2100 Level: 7 Type: "Wyrm" Attribute: "Dark" "Yellow Baboon, Archer of the Forest" Effect Monster "When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand." ATK: 2600 DEF: 1800 Level: 7 Type: "Beast" Attribute: "Earth" "Yellow Dragon Ninja" Effect Monster "Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them." ATK: 3000 DEF: 1500 Level: 8 Type: "Dinosaur" Attribute: "Wind" "Yellow Duston" Effect Monster "Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston"." ATK: 0 DEF: 1000 Level: 1 Type: "Fiend" Attribute: "Earth" "Yellow Gadget" Effect Monster "When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand." ATK: 1200 DEF: 1200 Level: 4 Type: "Machine" Attribute: "Earth" "Yellow Luster Shield" Spell Card "Increase the DEF of all monsters on your side of the field by 300 points." Type: "Continuous" "Yellow Ninja" Effect Monster "If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn." ATK: 1900 DEF: 1800 Level: 4 Type: "Warrior" Attribute: "Wind" "Yellow-Bellied Oni" Effect Monster "When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK." ATK: 1000 DEF: 1000 Level: 4 Type: "Zombie" Attribute: "Dark" "Yoko, the Graceful Mayakashi" Synchro Monster "1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls." ATK: 2900 DEF: 2400 Level: 9 Type: "Zombie" Attribute: "Fire" "Yoko-Zuna Sumo Spirit" Pendulum Effect Monster [Pendulum Effect] "If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. [Monster Effect] "When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand." ATK: 2400 DEF: 1000 Level: 5 Type: "Warrior" Attribute: "Wind" Scale: 1 "Yokotuner" Tuner Monster "When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated." ATK: 800 DEF: 600 Level: 1 Type: "Beast" Attribute: "Earth" "Yomi Ship" Effect Monster "If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card." ATK: 800 DEF: 1400 Level: 3 Type: "Aqua" Attribute: "Water" "Yormungarde" Normal Monster "An extremely long snake that dwells in the world of myth." ATK: 1200 DEF: 900 Level: 3 Type: "Reptile" Attribute: "Earth" "Yosen Training Grounds" Spell Card "Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn. 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field). 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand." Type: "Continuous" "Yosen Whirlwind" Spell Card "Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card." Type: "Continuous" "Yosenju Izna" Effect Monster "Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. If you control another "Yosenju" monster: You can draw 1 card." ATK: 800 DEF: 1200 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Yosenju Kama 1" Effect Monster "If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand." ATK: 1600 DEF: 500 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Yosenju Kama 2" Effect Monster "If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand." ATK: 1800 DEF: 200 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Yosenju Kama 3" Effect Monster "If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand." ATK: 1500 DEF: 800 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Yosenju Kodam" Effect Monster "You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)" ATK: 0 DEF: 0 Level: 1 Type: "Beast-Warrior" Attribute: "Wind" "Yosenju Magat" Effect Monster "If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand." ATK: 2000 DEF: 100 Level: 6 Type: "Beast" Attribute: "Wind" "Yosenju Misak" Effect Monster "At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand." ATK: 2300 DEF: 200 Level: 6 Type: "Beast" Attribute: "Wind" "Yosenju Oroshi Channeling" Spell Card "If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase." Type: "Normal" "Yosenju Oyam" Effect Monster "When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand." ATK: 0 DEF: 0 Level: 6 Type: "Beast" Attribute: "Wind" "Yosenju Sabu" Effect Monster "Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck." ATK: 1700 DEF: 400 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Yosenju Shinchu L" Pendulum Effect Monster [Pendulum Effect] "If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. [Monster Effect] "If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one." ATK: 0 DEF: 2100 Level: 4 Type: "Rock" Attribute: "Wind" Scale: 3 "Yosenju Shinchu R" Pendulum Effect Monster [Pendulum Effect] "Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). [Monster Effect] "If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one." ATK: 0 DEF: 2100 Level: 4 Type: "Rock" Attribute: "Wind" Scale: 5 "Yosenju Tsujik" Effect Monster "During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn. During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn. You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn." ATK: 1000 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Wind" "Yosenju Wind Worship" Spell Card "If you control 3 or more "Yosenju" Monster Cards with different names: Return as many "Yosenju" Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn." Type: "Quickplay" "Yosenjus' Secret Move" Trap Card "When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card." Type: "Counter" "Yosenjus' Sword Sting" Trap Card "If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn." Type: "Normal" "You and A.I." Spell Card "If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field;r EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn. WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn. FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "You and A.I." once per turn for each Attribute." Type: "Continuous" "You're in Danger!" Trap Card "Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn." Type: "Normal" "Yowie" Effect Monster "If this card is Summoned (and no other cards are Summoned at the same time): You can skip your opponent's next Draw Phase. You can only Special Summon once the turn you activate this effect. You can only use this effect of "Yowie" once per Duel." ATK: 500 DEF: 500 Level: 3 Type: "Reptile" Attribute: "Earth" "Yu-Jo Friendship" Spell Card "Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake." Type: "Normal" "Yubel" Effect Monster "This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard." ATK: 0 DEF: 0 Level: 10 Type: "Fiend" Attribute: "Dark" "Yubel - Terror Incarnate" Effect Monster "Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard." ATK: 0 DEF: 0 Level: 11 Type: "Fiend" Attribute: "Dark" "Yubel - The Ultimate Nightmare" Effect Monster "Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster." ATK: 0 DEF: 0 Level: 12 Type: "Fiend" Attribute: "Dark" "Yuki-Musume, the Ice Mayakashi" Effect Monster "If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters." ATK: 0 DEF: 1900 Level: 1 Type: "Zombie" Attribute: "Water" "Yuki-Onna, the Absolute Zero Mayakashi" Link Monster "2+ Zombie monsters" You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn." ATK: 2900 Type: "Zombie" Attribute: "Water" Link Rating: 4 Link Markers: ["Left","Bottom-Left","Bottom-Right","Right"] "Yuki-Onna, the Ice Mayakashi" Link Monster "2 "Mayakashi" monsters" You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn." ATK: 1900 Type: "Zombie" Attribute: "Water" Link Rating: 2 Link Markers: ["Bottom-Left","Bottom-Right"] "YZ-Tank Dragon" Fusion Monster "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target." ATK: 2100 DEF: 2200 Level: 6 Type: "Machine" Attribute: "Light" "Z-Metal Tank" Union Effect Monster "Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead." ATK: 1500 DEF: 1300 Level: 4 Type: "Machine" Attribute: "Light" "Z-ONE" Spell Card "When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand." Type: "Normal" "Zaborg the Mega Monarch" Effect Monster "You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the GY, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. You choose the cards your opponent sends to the GY." ATK: 2800 DEF: 1000 Level: 8 Type: "Thunder" Attribute: "Light" "Zaborg the Thunder Monarch" Effect Monster "If this card is Tribute Summoned: Target 1 monster on the field; destroy that target." ATK: 2400 DEF: 1000 Level: 5 Type: "Thunder" Attribute: "Light" "Zanki" Normal Monster "His swiftly drawn blade delivers quick and fatal damage." ATK: 1500 DEF: 1700 Level: 5 Type: "Warrior" Attribute: "Earth" "Zany Zebra" Pendulum Effect Monster [Pendulum Effect] "Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used. [Monster Effect] "If this card is Normal or Special Summoned: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used." ATK: 0 DEF: 2000 Level: 2 Type: "Beast" Attribute: "Dark" Scale: 7 "Zap Mustung" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn." ATK: 1600 DEF: 1500 Level: 4 Type: "Thunder" Attribute: "Light" "Zaphion, the Timelord" Effect Monster "Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck." ATK: 0 DEF: 0 Level: 10 Type: "Fairy" Attribute: "Water" "Zararham the Dark Temple" Spell Card "While you control a monster equipped with "Noble Arms of Light - Dannel", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Brave Token" destroys an opponent's monster by battle: You can inflict damage to them equal to that opponent's monster's original ATK. Once per turn, during your Main Phase, if this effect was activated this turn: You can add 1 Field Spell that specifically lists "Brave Token" in its text from your Deck or GY to your hand, except "Zararham the Dark Temple"." Type: "Field" "Zarigun" Normal Monster "A lethal crawfish with extremely dangerous claws." ATK: 600 DEF: 700 Level: 2 Type: "Aqua" Attribute: "Water" "Zefra Divine Strike" Trap Card "When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it." Type: "Counter" "Zefra Metaltron" Link Monster "2+ monsters Special Summoned from the Extra Deckr If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn." ATK: 2500 Type: "Wyrm" Attribute: "Light" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom","Bottom-Right"] "Zefra Path" Spell Card "Activate this card only if you have 2 "Zefra" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except "Zefra" monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed." Type: "Continuous" "Zefra Providence" Spell Card "Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn." Type: "Normal" "Zefra War" Trap Card "Target 1 other "Zefra" card you control and 1 card your opponent controls; destroy them. If you have 2 "Zefra" cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 "Zefra War" per turn." Type: "Normal" "Zefraath" Pendulum Effect Monster [Pendulum Effect] "During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn. [Monster Effect] "Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck." ATK: 3450 DEF: 2950 Level: 11 Type: "Rock" Attribute: "Earth" Scale: 5 "Zefraniu, Secret of the Yang Zing" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. [Monster Effect] "When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn." ATK: 0 DEF: 2600 Level: 6 Type: "Wyrm" Attribute: "Earth" Scale: 7 "Zefrasaber, Swordmaster of the Nekroz" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated. [Monster Effect] "You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Zefrasaber, Swordmaster of the Nekroz" once per turn." ATK: 1500 DEF: 800 Level: 4 Type: "Spellcaster" Attribute: "Water" Scale: 1 "Zefraxa, Flame Beast of the Nekroz" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated. [Monster Effect] "While this card is in your hand or Graveyard, if a face-up "Nekroz" or "Zefra" card(s), except "Zefraxa, Flame Beast of the Nekroz", is destroyed by battle or card effect while in your Monster Zone or Pendulum Zone: You can Special Summon this card. You can only use this effect of "Zefraxa, Flame Beast of the Nekroz" once per turn." ATK: 2000 DEF: 1000 Level: 5 Type: "Dragon" Attribute: "Fire" Scale: 7 "Zefraxi, Treasure of the Yang Zing" Pendulum Effect Monster [Pendulum Effect] "You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. [Monster Effect] "If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that monster is treated as a Tuner monster this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn." ATK: 1500 DEF: 0 Level: 3 Type: "Wyrm" Attribute: "Earth" Scale: 1 "Zekt Conversion" Trap Card "When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an "Inzektor" monster by this effect." Type: "Normal" "Zeman the Ape King" Synchro Monster "1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack." ATK: 2500 DEF: 1800 Level: 7 Type: "Beast" Attribute: "Earth" "Zenmaiday" Trap Card "Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain." Type: "Continuous" "Zenmailfunction" Spell Card "Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster." Type: "Normal" "Zenmailstrom" Trap Card "Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect." Type: "Normal" "Zenmairch" Trap Card "Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's." Type: "Normal" "Zera Ritual" Spell Card "This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more." Type: "Ritual" "Zera the Mant" Ritual Monster "This card can only be Ritual Summoned with the Ritual Spell Card, "Zera Ritual"." ATK: 2800 DEF: 2300 Level: 8 Type: "Fiend" Attribute: "Dark" "Zeradias, Herald of Heaven" Effect Monster "You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card." ATK: 2100 DEF: 800 Level: 4 Type: "Fairy" Attribute: "Light" "Zero Extra Link" Spell Card "Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the same ATK increase that the targeted monster had, until the end of this turn (even if this card leaves the field). After damage calculation, if the targeted monster attacked: Destroy this card." Type: "Continuous" "Zero Force" Trap Card "Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0." Type: "Normal" "Zero Gardna" Effect Monster "You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn." ATK: 0 DEF: 0 Level: 4 Type: "Warrior" Attribute: "Earth" "Zero Gravity" Trap Card "Change the battle positions of all face-up monsters on the field." Type: "Normal" "Zero-Day Blaster" Trap Card "Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them." Type: "Normal" "ZERO-MAX" Spell Card "Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card." Type: "Normal" "Zerozerock" Spell Card "Your opponent cannot target face-up Attack Position monsters with 0 ATK for attacks." Type: "Continuous" "Zerrziel, Ruler of the Evil Eyed" Link Monster "2+ "Evil Eye" monsters" If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to." ATK: 2600 Type: "Fiend" Attribute: "Dark" Link Rating: 3 Link Markers: ["Bottom-Left","Bottom-Right","Top"] "Zeta Reticulant" Effect Monster "You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500)." ATK: 2400 DEF: 2100 Level: 7 Type: "Fairy" Attribute: "Dark" "Zexal Alliance" Trap Card "If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects." Type: "Normal" "Zexal Catapult" Spell Card "Special Summon 1 "ZW -" or "ZS -" monster from your hand, then if you control a "Utopia" monster, you can make the Levels of all face-up monsters you currently control become 4 or 5. If this card is in your GY, except the turn it was sent there: You can banish this card and 1 "ZW -" or "ZS -" monster from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Zexal Catapult" once per turn." Type: "Normal" "Zexal Construction" Spell Card "Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. "ZW -" monster" "ZS -" monster" "Zexal" Spell/Trapr "Rank-Up-Magic" Spellr "Rank-Down-Magic" Spellr You can only activate 1 "Zexal Construction" per turn." Type: "Normal" "Zexal Entrust" Spell Card "Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Zexal" Spell/Trap in your GY, except "Zexal Entrust"; add it to your hand. You can only use each effect of "Zexal Entrust" once per turn." Type: "Normal" "Zexal Field" Spell Card "Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster(s) you control. If an Xyz Monster(s) is Special Summoned to your field: You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to it as material. You can only use this effect of "Zexal Field" once per turn. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of the Deck." Type: "Field" "Zoa" Normal Monster "A monster whose full potential can be achieved when outfitted with "Metalmorph"." ATK: 2600 DEF: 1900 Level: 7 Type: "Fiend" Attribute: "Dark" "Zodiac Sign" Spell Card "All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster." Type: "Field" "Zohah, the Ogdoadic Boundless" Effect Monster "If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn." ATK: 1500 DEF: 1700 Level: 4 Type: "Reptile" Attribute: "Dark" "Zolga" Effect Monster "When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points." ATK: 1700 DEF: 1200 Level: 4 Type: "Fairy" Attribute: "Earth" "Zolga the Prophet" Effect Monster "If you control an EARTH Fairy monster, except "Zolga the Prophet": You can Special Summon this card from your hand, then look at up to 5 cards from the top of each player's Deck. When a monster that was Normal Summoned by Tributing this card declares an attack: You can banish this card from your GY; destroy that monster, and if you do, inflict 2000 damage to your opponent. You can only use each effect of "Zolga the Prophet" once per turn." ATK: 1700 DEF: 1200 Level: 4 Type: "Fairy" Attribute: "Earth" "Zoma the Spirit" Trap Card "Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it." Type: "Continuous" "Zombie Mammoth" Effect Monster "Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK." ATK: 1900 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Earth" "Zombie Master" Effect Monster "Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect." ATK: 1800 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Dark" "Zombie Necronize" Spell Card "If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn." Type: "Normal" "Zombie Power Struggle" Spell Card "Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn." Type: "Quickplay" "Zombie Tiger" Union Effect Monster "Once per turn, you can either: Target 1 "Decayed Commander" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 500 ATK/DEF. If the equipped monster destroys an opponent's monster by battle: Discard 1 random card from their hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)" ATK: 1400 DEF: 1600 Level: 3 Type: "Zombie" Attribute: "Earth" "Zombie Warrior" Fusion Monster "Skull Servant" + "Battle Warrior" ATK: 1200 DEF: 900 Level: 3 Type: "Zombie" Attribute: "Dark" "Zombie World" Spell Card "All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters." Type: "Field" "Zombina" Effect Monster "If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it." ATK: 1400 DEF: 1500 Level: 4 Type: "Zombie" Attribute: "Earth" "Zombino" Normal Monster "The two are so close, They die and return to life, Inseparable" ATK: 2000 DEF: 0 Level: 4 Type: "Zombie" Attribute: "Earth" "Zombowwow" Effect Monster "When this card declares an attack, it gains 500 ATK. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End Phase." ATK: 1000 DEF: 1000 Level: 2 Type: "Zombie" Attribute: "Dark" "Zombyra the Dark" Effect Monster "This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK." ATK: 2100 DEF: 500 Level: 4 Type: "Warrior" Attribute: "Dark" "Zone Eater" Effect Monster "A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack." ATK: 250 DEF: 200 Level: 1 Type: "Aqua" Attribute: "Water" "Zoodiac Barrage" Spell Card "You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material." Type: "Continuous" "Zoodiac Boarbow" XYZ Monster "5 Level 4 monsters" Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position." ATK: 0 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Zoodiac Broadbull" XYZ Monster "2 Level 4 monsters" Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand." ATK: 0 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" Effect Monster "If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation." ATK: 800 DEF: 800 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Zoodiac Chakanine" XYZ Monster "2 or more Level 4 monsters" Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon." ATK: 0 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Zoodiac Combo" Trap Card "Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card." Type: "Normal" "Zoodiac Drident" XYZ Monster "4 Level 4 monsters" Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it." ATK: 0 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" Trap Card "If a "Zoodiac" Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of "Zoodiac Gathering" once per turn. You can banish this card from your Graveyard, then target 2 "Zoodiac" Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material." Type: "Continuous" "Zoodiac Hammerkong" XYZ Monster "3 or more Level 4 monsters" Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card." ATK: 0 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Zoodiac Kataroost" Effect Monster "If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Kataroost"; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation." ATK: 800 DEF: 1200 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Zoodiac Ramram" Effect Monster "If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect. When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation." ATK: 400 DEF: 2000 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Zoodiac Ratpier" Effect Monster "If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck." ATK: 0 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Zoodiac Thoroughblade" Effect Monster "If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." ATK: 1600 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Zoodiac Tigermortar" XYZ Monster "3 Level 4 monsters" Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material." ATK: 0 DEF: 0 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Zoodiac Whiptail" Effect Monster "(Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect. If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster." ATK: 1200 DEF: 400 Level: 4 Type: "Beast-Warrior" Attribute: "Earth" "Zoroa, the Magistus Daimon" Synchro Monster "1 Spellcaster Tuner + 1+ non-Tuner monsters" If this card is Synchro Summoned: You can equip it with 1 "Magistus" monster from your Extra Deck. Your opponent cannot activate the effects of monsters of the same type (Fusion, Synchro, Xyz, Link) as "Magistus" Monster Cards in your Spell & Trap Zone. You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card from your GY. You can only use this effect of "Zoroa, the Magistus Daimon" once per turn." ATK: 2900 DEF: 1500 Level: 8 Type: "Spellcaster" Attribute: "Fire" "Zoroa, the Magistus of Flame" Tuner Monster "You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn." ATK: 1500 DEF: 1500 Level: 4 Type: "Spellcaster" Attribute: "Fire" "ZS - Armed Sage" Effect Monster "If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn." ATK: 300 DEF: 900 Level: 4 Type: "Warrior" Attribute: "Light" "ZS - Ascended Sage" Effect Monster "If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn." ATK: 900 DEF: 300 Level: 4 Type: "Warrior" Attribute: "Light" "ZS - Ouroboros Sage" Effect Monster "When this card is Normal Summoned: You can activate this effect; you can only declare 1 attack for the rest of this turn, also Special Summon 1 non-LIGHT "Number" monster from your GY, but negate its effects, and if you do, equip both this card and 1 "Utopia" monster you control to the Summoned monster as Equip Spells that each give it 1700 ATK. When the monster equipped with this card by this effect declares an attack on an opponent's monster: You can double the attacking monster's current ATK, but destroy it during the End Phase." ATK: 600 DEF: 0 Level: 3 Type: "Warrior" Attribute: "Dark" "ZS - Utopic Sage" XYZ Monster "2 Level 4 monsters" You can detach 2 materials from this card; Special Summon 1 "ZW -" or "ZS -" monster from your Deck, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters, nor attack, except with "Number" monsters. You can only use this effect of "ZS - Utopic Sage" once per turn. If a "Utopia" and/or "Utopic" Xyz Monster(s) you control whose original Attribute is LIGHT other than "ZS - Utopic Sage" would be destroyed by battle or card effect, you can banish this card from your field or GY instead." ATK: 2000 DEF: 2500 Level: 4 Type: "Warrior" Attribute: "Light" "ZS - Vanish Sage" Effect Monster "If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during the Damage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn." ATK: 500 DEF: 100 Level: 1 Type: "Warrior" Attribute: "Light" "Zubaba Buster" Effect Monster "If this card inflicts battle damage to your opponent, at the end of that Damage Step: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, this card loses 800 ATK." ATK: 1800 DEF: 600 Level: 3 Type: "Warrior" Attribute: "Earth" "Zubaba General" XYZ Monster "2 Level 4 monsters" Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect." ATK: 2000 DEF: 1000 Level: 4 Type: "Warrior" Attribute: "Earth" "Zubaba Knight" Effect Monster "At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster." ATK: 1600 DEF: 900 Level: 3 Type: "Warrior" Attribute: "Earth" "Zubababancho Gagagacoat" Effect Monster "If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn." ATK: 1800 DEF: 100 Level: 4 Type: "Warrior" Attribute: "Earth" "Zuijin of the Ice Barrier" Effect Monster "You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn." ATK: 500 DEF: 300 Level: 2 Type: "Warrior" Attribute: "Water" "Zure, Knight of Dark World" Normal Monster "The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners." ATK: 1800 DEF: 1500 Level: 4 Type: "Fiend" Attribute: "Dark" "Zushin the Sleeping Giant" Effect Monster "Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters, and cannot be Special Summoned by other ways. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK and DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only." ATK: 0 DEF: 0 Level: 10 Type: "Warrior" Attribute: "Earth" "ZW - Asura Strike" Effect Monster "You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. While this card is equipped to a monster, that monster can attack all monsters your opponent controls once each. You can only control 1 "ZW - Asura Strike"." ATK: 1000 DEF: 1000 Level: 4 Type: "Fairy" Attribute: "Fire" "ZW - Dragonic Halberd" XYZ Monster "2 Level 5 monsters" Cannot attack directly. Once per turn: You can detach 1 material from this card; add 1 "Zexal" Spell/Trap from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this card you control to it. It gains 3000 ATK. When the equipped monster destroys a monster by battle: You can Special Summon to your field any number of "ZW -" Monster Cards equipped to it." ATK: 3000 DEF: 1200 Level: 5 Type: "Dragon" Attribute: "Dark" "ZW - Eagle Claw" Effect Monster "If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw"." ATK: 2000 DEF: 1200 Level: 5 Type: "Winged Beast" Attribute: "Wind" "ZW - Leo Arms" XYZ Monster "2 Level 5 monsters" This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase." ATK: 3000 DEF: 1200 Level: 5 Type: "Beast" Attribute: "Light" "ZW - Lightning Blade" Effect Monster "You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up "ZW -" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up "ZW - Lightning Blade"." ATK: 1200 DEF: 2000 Level: 5 Type: "Beast" Attribute: "Light" "ZW - Pegasus Twin Saber" Effect Monster "You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field." ATK: 1000 DEF: 2100 Level: 5 Type: "Beast" Attribute: "Light" "ZW - Phoenix Bow" Effect Monster "You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1100 ATK. When the equipped monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. You can only control 1 face-up "ZW - Phoenix Bow"." ATK: 1100 DEF: 0 Level: 3 Type: "Winged Beast" Attribute: "Fire" "ZW - Sleipnir Mail" Effect Monster "You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. When this card you control is sent to your Graveyard because the equipped monster was destroyed by your opponent's card (by battle or card effect): You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can only control 1 "ZW - Sleipnir Mail"." ATK: 1000 DEF: 1000 Level: 4 Type: "Beast" Attribute: "Light" "ZW - Sylphid Wing" Effect Monster "You can only control 1 "ZW - Sylphid Wing". You can target 1 "Utopia" monster you control; equip this card from your hand or field to it as an Equip Spell that gives it 800 ATK. Once per turn, if your opponent Special Summons a monster(s) by an activated effect: You can have the equipped monster gain 1600 ATK. If the equipped monster would activate an effect by detaching material(s), you can send this card to the GY instead of 1 of those materials." ATK: 800 DEF: 1600 Level: 4 Type: "Beast" Attribute: "Light" "ZW - Tornado Bringer" Effect Monster "You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer"." ATK: 1300 DEF: 1800 Level: 5 Type: "Dragon" Attribute: "Wind" "ZW - Ultimate Shield" Effect Monster "When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield"." ATK: 0 DEF: 2000 Level: 4 Type: "Aqua" Attribute: "Earth" "ZW - Unicorn Spear" Effect Monster "You can target 1 "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 "ZW - Unicorn Spear"." ATK: 1900 DEF: 0 Level: 4 Type: "Beast" Attribute: "Light"