<data>
 <itemSlot>
		<name>miscellaneous item</name>
 </itemSlot>
 <itemSlot>
		<name>hand weapon</name>
 </itemSlot>
 <itemSlot>
		<name>shield</name>
 </itemSlot>
 <itemSlot>
		<name>armor</name>
 </itemSlot>
 <itemSlot>
		<name>helm</name>
 </itemSlot>
 <itemSlot>
		<name>gloves</name>
 </itemSlot>
 <itemSlot>
		<name>instrument</name>
 </itemSlot>
 <itemSlot>
		<name>figurine</name>
 </itemSlot>
 <itemSlot>
		<name>ring</name>
 </itemSlot>
 <itemSlot>
		<name>wand</name>
 </itemSlot>
 <itemSlot>
		<name>bow</name>
 </itemSlot>
 <itemSlot>
		<name>arrow</name>
 </itemSlot>
 <itemSlot>
		<name>thrown weapon</name>
 </itemSlot>
	<itemType>
		<name>miscellaneous item</name>
		<slot>miscellaneous item</slot>
 </itemType>
 <itemType>
		<name>hand weapon</name>
		<toHitBonus>mustUse</toHitBonus>
		<slot>hand weapon</slot>
 </itemType>
 <itemType>
		<name>shield</name>
		<slot>shield</slot>
 </itemType>
 <itemType>
		<name>armor</name>
		<slot>armor</slot>
 </itemType>
 <itemType>
		<name>helm</name>
		<slot>helm</slot>
 </itemType>
 <itemType>
		<name>gloves</name>
		<slot>gloves</slot>
 </itemType>
 <itemType>
		<name>instrument</name>
		<slot>instrument</slot>
 </itemType>
 <itemType>
		<name>figurine</name>
		<slot>figurine</slot>
 </itemType>
 <itemType>
		<name>ring</name>
		<slot>ring</slot>
 </itemType>
 <itemType>
		<name>wand</name>
		<slot>wand</slot>
 </itemType>
 <itemType>
		<name>bow</name>
		<toHitBonus>mustUse</toHitBonus>
		<slot>bow</slot>
 </itemType>
 <itemType>
		<name>arrow</name>
		<mustEquip>false</mustEquip>
		<showCharges>true</showCharges>
		<toHitBonus>mustUse</toHitBonus>
		<slot>arrow</slot>
 </itemType>
 <itemType>
		<name>thrown weapon</name>
		<mustEquip>false</mustEquip>
		<toHitBonus>mustUse</toHitBonus>
		<slot>thrown weapon</slot>
 </itemType>
</data>

