<materialset>
	<material name="medic" shader="Pony">
		<sampler name="DiffuseMap" path="./body.dds" srgb="1" minfilter="linear" magfilter="linear" />
		<sampler name="NormalMap" path="./body.dds" srgb="0" minfilter="linear" magfilter="linear" />
		<sampler name="SpecularMap" path="./body.dds" srgb="1" minfilter="linear" magfilter="linear" />
		<sampler name="RoughnessMap" path="./body.dds" srgb="1" minfilter="linear" magfilter="linear" />
	</material>
</materialset>
