<materialset>

  <material name="medic" shader="Pony">

    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="1" />
    <state name="alphatest" value="0" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="1" />
    <state name="blendmode" value="0" />
    <sampler name="DiffuseMap" path="./natsuki_c.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>

  </material>

</materialset>