<materialset>
    <material name="skin_limb" shader="Skin_New">
	    <sampler name="DiffuseMap" path="./face.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="clamp" vaddr="clamp" waddr="wrap" maxaniso="2" />
		<sampler name="SpecularMap" path="./face.dds" srgb="0" minfilter="linear" magfilter="linear" />
	    <sampler name="NormalMap" path="./face.dds" srgb="0" minfilter="linear" magfilter="linear" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
        <state name="twosided" value="0" />
        <state name="alphatest" value="0" />
        <state name="alpharef" value="0" />
        <state name="alphablend" value="0" />
        <state name="blendmode" value="0" />
    </material>
</materialset>