<materialset>
    <material name="skin_limb" shader="Basic_CNS">
	    <sampler name="DiffuseMap" path="./sword.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="clamp" vaddr="clamp" waddr="wrap" maxaniso="2" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
        <state name="twosided" value="0" />
        <state name="alphatest" value="0" />
        <state name="alpharef" value="0" />
        <state name="alphablend" value="0" />
        <state name="blendmode" value="0" />
    </material>
</materialset>