// Utils.h -- Low-level helpers: game directory, memory patching
#ifndef UTILS_H
#define UTILS_H

#include "pch.h"

void GetGameDir(char* buffer, int size);
void FloatToHex(float value, char* outBuf);
void WriteFloat(DWORD address, float value);
void WriteBytes(DWORD address, const BYTE* patch, SIZE_T len);

#endif // UTILS_H
