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=HELLFORGED Patch Notes=
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(V. 0.1) (2016)

►Big make-over, thanks to suggestions from Tarnsman. Refined theme to "hellish gothic/steampunk".

►Renamed "Demon Eclipse: Hellforged Edition" to "Hell-Forged".

►Removed the UAC-based Episode 1 in favor of a hellish and gothic theme.

►Merged all old Demon Eclipse wad files into 1 package.

►Removed unused monsters, weapon, sounds, textures and other resources.

►Resprited and/or redesigned all of Episode 2 weapons (too many changes to name).

►Replaced Maps 1-3, as well as secret map for the new Episode 1.

►Added Draugr (hell-revenant) and Aracknight (Hell-Arachnotron) monsters.

►Reduced number of new monsters needed for the three new Episodes drastically.


(v. 0.2) (August/2017)

►Fixed some minor bugs in maps DE1M3 and DE1M9.

►Darkened map DE1M9, as well as minor texture errors.

►Renamed and removed unused actors accordinly.

►Fixed a bug with the offsets in the Vorpal Blade after you swing.

►Reduced Vorpal Blade damage slightly. Reduced power-up blade damage significantly.

►Immolator redesign: weapon now more of a single-target weapon. 
	• Reduced ammo per shot. Reduced Hellfire ammo from pick-up by half accodingly.
	• Reduced single target damage by 50%, and splash damage by ~30%.
	• Reduced primary splash damage and area, but now deals full damage in that area.
	• Increased rate a bit to compensate loss of damage.
	• Added alt-fire mode: Short-range blast that repells projectiles and monsters.
	• Power-Up mode redesigned (no longer a crappy flame-thrower).
	
►Wheel of Pain redesign: Renamed from Bloodbane. Not deals more consistant damage without being OP.
	• Reduced splash damage, but increased initial target damage.
	• Splash now deals full damage in area.
	• Alt-Fire now gives 1 ammo per attack instead of 2 health.

►Nailgun rebalance: Reduced the damage of the fragmenting nails to be more in-line with normal nails.

►Mauler redesign: Now a super-nailgun + super-shotgun, instead of a super-shotgun + grenade launcher.
	• Removed the grenade function of the mauler, replaced with super-nailgun mode.
	• Power-Up mode redesigned. No longer some homing-bounce missile launcher + energy weapon.

►Irebolt redesign: Now a rocket + grenade launcher.
	• no longer charges up per attack, lose large when you take damage.
	• alt-fire now a energy-grenade attack instead of the Disc of Repulsion.
	• Weapon now deals more damage as you take damage.

►Basilisk Redesign: Completely redesigned the Basilisk, sprites and all.
	• Primary attack now behaves like the Duke 3D Devastator, rapidly fires multiple explosive projectiles.
	• Secondary attack now behaviors like a dual flame-thrower.
	• Powered-Up alt-fire lobs firewalls projectiles.
	
►Soultaker redesign: renamed from Souleater.
	• Redesigned the projeciles to be smaller and faster.
	• Redesigned the sounds to be more powerful.
	• Weapon now charges up 2% per attack, instead of 3%.
	• Reduced charge dissipation to 1% per second. No longer loses 33% charge from reselection weapon.
	• AltFire now does BFG-splash attack that increases in damage and # of sprays with charge.
	• AltFire sprays gives 2 armor bonus per hit.

►Reaper redesign:
	• Removed charging mechanic for altfire.
	• Altfire now releases a swarm of ravaging souls. For clearing rooms of weak enemies.

►Power-Up mode redesign:
	•No longer the OP, yet short-lived, power-up that gives 3-4x damage. Now lasts 60 seconds instead of 30.
	•Weapons are ~50% more effective while under its effect.
	•Alfire behavior changes, while primar attacks deal more damage (some weapons have minor primary fire changes)
	


►Updated most of the item pickup sprites.
 
►Changed how much the Hellfire ammo pickups give to compensate for the decrease in ammo per shot for the Immolator.
►Increased max Soul ammo to 250.
►Adding Rucksack pick-up to double ammo carrying capacity.

►The health of the Bloodfiend, Lurker (250) and Devil (120), to 225 and 90 respectively.


(v. 0.3) (September/2017)

►Changed the palette to incorate less saturated tones and more reds and yellows. Adjusted vanilla Doom2 sprites accordingly.

►Redesigned the Immolator's Alt-Fire: Fires out a volley of homing rockets with a delayed fuse.

►Replaced Irebolt with Hellbolt, with new sprites. Weapon slot changed to 5.

►Rebalanced Nailgun: molten nails no longer deal splash damage unless powered-up. Nails deal 25% less damage. 
 Normal-powered fire now shoots 1 normal, and 2 smaller nails.

►Redesigned Mauler: primary fire now a rotary super-nailgun - shoots 2 nails at once. 
 Alt-fire is the old shrapnel blaster. Damage is affected by Nailgun changes. Weapon slot changed to 6.

►Redesogmed Hellbolt powered-up attack - fires out a cluster of smaller projectiles.

►Reduced the Vorpal Blade attack speed by 25% to compensate for the new weaker enemies.

►To compensate for the reduced nail damage, ammo per nail-ammo item is increased by 25%, and maximum capacity increased to 300/600, from 240/480.

►Added some hellish industrial props like barrels of blood and explosive cannisters.

►Added some more hellish industrial textures. Added some temple textures for new opening map.

►Made some changes to the music.


(v. 0.4) (October-November/2017)

►Changed the alt-fire for the Immolator - rockets no longer have delayed fused, flies around randomly like the ROTT drunk missiles, and deals less damage for less ammo use.

►Added new opening map: Temple of the Patriarch.

►Added new starting weapon: Templar Sword.

►Made small modifications to the maps, mostly dealing with detailing. 

►Added redesigned Sentinel Monster. Now a boss-level monster with 3000 HP.

►Added some more props and textures.

►Remade the exit area for HF1M3, and moved some of its secrets around.

►Changed the weapons progression for all maps. Now more gradual. Each map will give you one weapon, and have a secret weapon that would otherwise be given in the next map. Larger maps have a super-secret weapon.

►Redesigned Mauler powered-up attack - fires non-peircing nails that split into 4 smaller piercing nails.

►Redesigned Hellbolt powered-up attack - fires out a projectile that shoots out smaller ones in a spiral temporarily.


(v. 0.5) (Nov-Dec/2017)

►Added Map HF1M4: Testing Grounds.

►Added a bunch of wall and floor textures.

►Added a backpack power up.

►Added icons for health and armor.

►Fixed the ammo pick up of the Box of Nails (Now gives the correct 80 nails, instead of 72).

►Increased blood ammo capacity from 60/120 to 100/200.

►Increased nail ammo capacity from 300/600 to 320/640.

►Increased Soultaker range back to default all primary attacks.

►Increased the verticle accuracy of the Mauler primary fire. Reduced the rate and accuracy of the alt-fire.

►Mauler shrapnel projectiles no longer bounce when not powered up.

►Mauler power-up alt-fire now uses different sprites.

►Added some props for the Assembly Line map.

►Simplified the way armor works - all armor pick-ups behave as armor bonuses and all reduce damage by 50%.

►Added 2 new armor pieces - faulds and helmet. Adjusted armor pick-up values accordingly so that 1 set adds up to 200%.

►Armor items no longer count torwards pick-up %.

►Updated all power-up sprites, fixed some vanilla Doom sprites to be compatible with the new palette.

►Changed the renderstyle of the Lurker and set its translation to Ice.

►Added new menu/status and intermission graphics and fonts.


(v. 0.6) (Dec/2017-Jan/2018)

►Increased Soultaker increased from 12/16/20/24 to 15/20/25/30. Base damage now on-par with Plasmagun.

►Increased Soultaker powered-up damage to 20/26/33/41. No longer pierces enemies.

►Decreased Basilisk Projectile speed from 50 to 35.

►Redesigned Immolator Alt-fire; shoots a fire-bomb that ignites the ground, and a fire-wall for powered-up mode.

►Change the Reaper Alt-fire; now unleashes a swarm of Ghasts (for clearing rooms).

►Changed Reaper Powered-up Alt-fire: Releases 4 additional souls and phased player out for 5 seconds.

►Added replacement of all menu graphics, fonts and numbers.

►Fixed some item placements in HF1M3 in of of the secrets.

►Fixed some minor map bugs, texture misalignments, and added and move some items.

►Replaced the health and armor status graphics (no longer uses doom's blue armor and medkit sprites).

►Changed the Lurker to be ice-blue.


(v.0.6a) (Feb-May/2018)

►Increased Basilisk firing rate by 40% for testing purposes.

►Increased opacity of Lurker; was too hard to see.

►Increased ammo by a bit on all maps. Moved some items around for more balance.

►Wheel of Pain health missile now has proper collision thanks to BlueShadow's ZScript.

►Fixed a bug that allowed the alt-fire of the Hellbolt not using ammo.

►Fixed a bug on map HF1M2 where the yellow door could be opened without the yellow skull.

►Fixed a bug on map HF1M3 where unused script caused unintended map changes.

►Made edits to map HF1m3's exit room to something that makes more structural sense.

►Made some small edits to map HF1M4.


(v.0.6b) (May-June/2018)

►Updated the graphics for the Devil and Bloodfiend.

►Added subcategory of "armored monsters". Monsters that look like they have armor will now get varying degrees of armor that protect 100%, but reduced health equal to the amount of armor. This is to make use of the armor-piercing effect of the soul weapons. Draugrs, Aracknights, Helldukes, Directors, Guardians, Sentinels, and the Hellsmith are now armored.

►Adding subcategory of Spirit monsters. Spirit-type monsters now takes 100% increased damage from soul-type damage. They also deal soul-type damage and pierce armor. Lost Souls, Phantoms, and Wights are spirits.

►Fixed a bug on map HF1M2 where you could reach the exit without getting the blue skull.

►Fixed a bug that molten pillar bug in HF1M3 that showed the wrong number of switches.

►Fixed the mission cargo lift tunnel under the lift at the begining of map HF1M4.

►Fixed a bugged secret in HF1M4, and added more health and ammo to a few areas.

►Fixed Juggernaut Sphere environmental damage bug by giving weapons and enemy attacks seperate damage-types.

►Fixed a bug that caused the powered-up Immolator to use no ammo.

►Fixed a bug that caused the Wheel of Pain effects to not spawn.

►Fixed a bug that caused the nailgun to give less ammo than it should.

►Fixed a bug that caused the Mauler's shrapnel to vanish.

►Fixed a bug that caused the Soultaker's alt-fire to no give armor.

►Fixed a bug that caused the Soultaker's powered-up beam to not spawn.

►The Hellbolt in HF1M3 no longer requires the green skull key.

►Added an "afterimage" effect for the Lurker (renamed to "Phantom"). Changed the blood missile to a ghostly blue to match the monster.

►Added new sprites for the Lifeforce and Rejuvenator items.

►Made the life missile from the Wheel of Pain rainbow-colored so it wont get confused for monster attacks.

►Added a few Vision Spheres to map HF1M9 for those that found the map too dark while using non-standard lighting.

►Modified the firing animation sprites of the Basilisk to make the lighting and recoil more pronounced.

►Increased the Reaper missile explosive flight damage to 16 (was 10). No longer alerts monsters (was unintended).

►Immolator primary attack now uses A_DamageTracer instead of A_Explode - now longer hurts player.

►Immolator powered-up attack now blasts enemies into the air, dealing 20 damage to the target and 70 splash damage.

►Basilisk now fires 3 rocket per volley. Spread pattern has been redesigned - each shot fires a rocket that goes dead center, while one goes right and the other left. Damage and firing rate has been adjusted accordingly.

►Decreased the Hellbolt firing slightly rate to match the Doom's rocket launcher.

►Hellbolt now damages the player; changed this because it made the Mauler alt-fire redundant when it did no self-damage.

►Hellbolt now deals blood damage instead of fire. This will increase it's usefulnesss agains fire-resistant enemies.

►Modified the alt-fire animation of the Mauler.

►Wheel of Pain no longer heals pass 100 health.

►Increased the damage of the Vorpal Blade wave from 75/tic to 128/tic and has it's own damagetype. It now has THRUACTORS flag. Also deals damage to bosses, but at a reduced effectiveness (50% to normal bosses, and 25% to End-game bosses).

►Increased the damage of the powered-up Soultaker beam, but decreased the damage of the secondary projectiles.

►Decreased the range of the Soultaker beam to 1280. Fixed missing range values.

►The Devil can no longer throws 4 fireballs per attack. (was a leftover from DE)

►Increased the duration of the vision sphere, but it will no longer give the full map. A new all-map item will be added.

►Increased the duration of the Doomsphere to 90 seconds.

►Increased the damage "ripper" damagefactor of Cacodemons, Infernals, and Pain Elementals by 5%.

►Regeneration effects now has an associated sound. 
