Display Name = "ゴッダール"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 227, 173, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 227, 173, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 0, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 226, 173, 0, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    RecoverAll([0, 0])
    ShowPicture([5, "80_trooperloid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>"])
    ShowText(["U, uuu..."])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Hey, spit out the information quickly!"])
    ShowText(["Where's their hideout!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Girl>"])
    ShowText(["Th, this is terrible... why are you doing this..."])
    ShowPicture([5, "80_giriel_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["A village that colludes with the divine enemy deserves this fate!"])
    ShowText(["Now, hand over the minion of the Dark Goddess!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Godarl's village was under attack by the angels."])
    ShowText(["Could it be that they are searching for us――"])
    ConditionalBranch([4, 80, 0])
      ShowTextAttributes(["orc_fc1", 0, 0, 2])
      ShowText(["\\n<Hip>"])
      ShowText(["The town is being attacked!"])
      ShowText(["The orc's duties have been taken away!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This village was our base, and Sariela saw through it."])
    ShowText(["However, to launch an indiscriminate attack on their own territory..."])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Truly, an outrageous act typical of angels."])
      ShowText(["Of course, I won't just sit back and watch this happen, right?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it! We're here!!"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_hainu_st02b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele>"])
    ShowText(["Ahaha, I knew it."])
    ShowText(["I thought if I just toyed with the villagers, you would come out..."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You are that artificial demon..."])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele>"])
    ShowText(["I am Hainuwele..."])
    ShowText(["One of the Next Dolls created to defeat the Four Heavenly Kings."])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["To defeat the Four Heavenly Kings, huh..."])
      ShowText(["Could it be that you are my target?"])
      ShowTextAttributes(["hainu_fc1", 1, 0, 2])
      ShowText(["\\n<Hainuwele>"])
      ShowText(["That's right, I was created to kill you!"])
      ShowText(["It's really lucky that I can fight here...!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So you are the one leading the angels."])
    ShowText(["I'll make you leave this village by force!"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele>"])
    ShowText(["You plan to force me out...?!"])
    ShowText(["Ahahahahaha! Bring it on!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You, who unleash tyranny even on your own people...!"])
    ShowText(["I will show no mercy!!"])
    ConditionalBranch([4, 83, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Reina>"])
      ShowText(["The Harpy tribe gets along well with humans."])
      ShowText(["You’re giving us a bad image, so get out!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 501, 0])
      ShowTextAttributes(["hainu_fc1", 2, 0, 2])
      ShowText(["\\n<Hainuwele’>"])
      ShowText(["Looking at it objectively like this..."])
      ShowText(["I really have the worst image."])
      ShowTextAttributes(["hainu_fc1", 2, 0, 2])
      ShowText(["\\n<Hainuwele>"])
      ShowText(["My counterpart...?!"])
      ShowText(["What is that, I didn't hear about it!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1571, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_hainu_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ConditionalBranch([4, 754, 0])
      ShowTextAttributes(["coatlus_fc1", 3, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["Ahahaha!"])
      ShowText(["As a bird demon, it seems I'm the superior one!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["hainu_fc1", 2, 0, 2])
    ShowText(["\\n<Hainuwele>"])
    ShowText(["You're quite strong..."])
    ShowText(["As expected, you were able to destroy Rapunzel."])
    ShowPicture([5, "80_hainu_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele>"])
    ShowText(["But this is still a mission, so I can't play around too much."])
    ShowText(["I'm sorry, but I'll crush you with sheer numbers..."])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    ShowAnimation([42, 501, false])
    ShowAnimation([43, 501, false])
    ShowAnimation([40, 501, false])
    Wait([60])
    ControlVariables([1172, 1172, 0, 0, 1])
    Wait([120])
    ConditionalBranch([4, 82, 0])
      ShowTextAttributes(["suzume_fc1", 3, 0, 2])
      ShowText(["\\n<Chun>"])
      ShowText(["Wah wah, so many came out!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, this many is tough...!"])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele>"])
    ShowText(["Ahaha, did you figure out it's impossible!?"])
    ShowText(["Then, obediently--"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ControlVariables([1172, 1172, 0, 0, 2])
    PlaySE(["RPG::SE(@name=\"Fire4\", @pitch=100, @volume=80)"])
    SetMoveRoute([87, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 7])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_bom2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 7])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_bom2\\\", @pitch=100, @volume=100)\"])"])
    ControlVariables([1172, 1172, 0, 0, 3])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, something fell from above."])
    ShowText(["An object that appears to be artificial pierces the ground--"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is this... an attack from the angels?"])
    ShowPicture([5, "80_hainu_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["hainu_fc1", 2, 0, 2])
    ShowText(["\\n<Hainuwele>"])
    ShowText(["What is this... ?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No-- even Hainuwele is surprised by the suddenly arriving object."])
    ShowText(["It doesn't seem to be from the angels, but--"])
    ShowPicture([5, "80_hainu_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele>"])
    ShowText(["Is this also part of your attack?"])
    ShowText(["So, what happens now? Show me quickly..."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Um, excuse me..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No, we don't know..."])
    ShowText(["Isn't this your attack weapon?"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Um, may I have a moment..."])
    ShowTextAttributes(["alice_fc1", 5, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What is it, Promestein?"])
    ShowText(["If it's about the conversation, let's talk after we get out of this predicament--"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Um, the sky..."])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "iv_ryusei", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Looking up at the sky--"])
    ShowText(["Countless objects are descending like shooting stars."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What on earth is this--"])
    PlaySE(["RPG::SE(@name=\"Fire4\", @pitch=100, @volume=80)"])
    Wait([20])
    PlaySE(["RPG::SE(@name=\"Fire4\", @pitch=100, @volume=80)"])
    Wait([20])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    Wait([20])
    PlaySE(["RPG::SE(@name=\"Fire4\", @pitch=100, @volume=80)"])
    Wait([20])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    Wait([20])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    ControlVariables([1172, 1172, 0, 0, 4])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mysterious objects piercing the ground one after another."])
    ShowText(["What is happening... ?"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What is this--"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Furthermore, the doors equipped on the exterior of the flying objects open."])
    ShowText(["What came out from there was--"])
    ControlVariables([1172, 1172, 0, 0, 5])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_doppeleb_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Yes, we have arrived~♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From the looks of it, a human―― a female swordsman."])
    ShowText(["Moreover, her appearance is――"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Then, let the battle begin~!!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowAnimation([38, 3, false])
    Wait([10])
    ShowAnimation([43, 3, false])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The mysterious swordsman suddenly slashed at the Trooperloid!"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Whoa!!"])
    ControlVariables([1172, 1172, 0, 0, 6])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With her sharp sword flash, the TrooperRoid was swiftly cut down."])
    ShowText(["Furthermore, the other flying objects opened their doors one after another――"])
    ShowPicture([5, "80_doppeleb_st01", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_doppeleb_st01", 0, 0, 120, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 120, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel B>"])
    ShowText(["The target coordinates are Goddahl…… no doubt about it."])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel C>"])
    ShowText(["There they are, the angels and mechanical weapons……"])
    ShowText(["I'll take care of them all!!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[10, 6])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[10, 6])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowAnimation([36, 3, false])
    Wait([10])
    ShowAnimation([42, 3, false])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The female swordsmen that emerged from the flying objects challenged the angel army one after another!"])
    Wait([30])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Those guys, they look similar…… to Luka……"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What in the world is happening……?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We are bewildered by the sudden situation."])
    ShowText(["But the angels are just as confused――"])
    ShowPicture([5, "80_doppeleb_st01", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_doppeleb_st01", 0, 0, 120, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 120, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["giriel_fc1", 2, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["Hey, it's an attack from the lunar forces!"])
    ShowText(["Why are they here……!?"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["These guys are ridiculously strong…… gyaaah!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With overwhelming power, the female swordsmen took down the angels one after another."])
    ShowText(["The village of Goddahl quickly became a battlefield――"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["hainu_fc1", 2, 0, 2])
    ShowText(["\\n<Hainuwele>"])
    ShowText(["Ugh, we're being pushed back……"])
    ShowText(["The Monster Lord and the Hero, let's put the match on hold for now!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -8])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -8])"])
    SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([40, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hainuwele flew deeper into the village!"])
    ControlVariables([1172, 1172, 0, 0, 7])
    Wait([30])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What on earth is going on……"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["The enemy of my enemy is my ally!"])
    ShowText(["So, the Luka lookalike is an enemy of the angels, so they must be an ally, right?"])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_doppeleb_st01", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_doppeleb_st01", 0, 0, 120, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 120, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel A>"])
    ShowText(["There's an unfamiliar demon over there..."])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel B>"])
    ShowText(["Everyone from the heavenly realm is an enemy!"])
    ShowText(["I'll take them down here!!"])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["They're not allies!!"])
    ErasePicture([5])
    ErasePicture([6])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1573, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSwitches([2557, 2557, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, they're tough..."])
    ShowText(["To think there would be so many enemies at this level..."])
    ConditionalBranch([4, 368, 0])
      ShowTextAttributes(["cirquec_fc1", 2, 0, 2])
      ShowText(["\\n<Fernandez>"])
      ShowText(["I thought that if I followed you, I could fight many strong foes,"])
      ShowText(["but... there are definitely limits."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["What should we do in this situation?"])
    ShowText(["Should we retreat for now, or should we fight--"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That Luka lookalike said everyone from the heavenly realm is an enemy..."])
    ShowText(["They probably intend to attack even innocent villagers."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Indeed... and the Reverse Kreuz here is our ally."])
    ShowText(["I can't just stand by and watch them get attacked."])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["So, we end up fighting both the angels and the Luka lookalike..."])
    ShowText(["That's pretty heavy, isn't it?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There must be a leader among the enemies."])
    ShowText(["Let's find them and take them down!"])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["Alright, it's hunting time..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["While driving back the rampaging enemies, we must take down their leader."])
    ShowText(["Still, who are those female swordsmen that look so much like me..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "ハイヌウェレ2"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "リノア"

  Page 0
    Empty([])

CommonEvent 35
Name = "ハイヌウェレ1"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["We are the people of the moon!"])
    ShowText(["We won't show any mercy to those from the surface!"])
    ShowTextAttributes(["arumaeruma_fc2", 1, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Oh, look at all the Luka-chan's..."])
    ShowText(["Is it okay if I take one home?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["S-stop it..."])
    BattleProcessing([0, 1572, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["I'll use medicine to heal your body!"])
    ShowText(["Please, save the town...!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP have been fully restored!"])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "ドッペルB"

  Page 0
    Empty([])

CommonEvent 51
Name = "ドッペルA"

  Page 0
    Empty([])

CommonEvent 52
Name = "ドッペルC"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    CallCommonEvent([407])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    CallCommonEvent([407])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Hyaah!"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Whoa!! You're incredibly strong...!!"])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Hyaah!"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Whoa!! You're incredibly strong...!!"])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Swift as the wind... Hyaah!"])
    ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
    ShowText(["\\n<Sabiliel>"])
    ShowText(["W-what speed...!!"])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Swift as the wind... Hyaah!"])
    ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
    ShowText(["\\n<Sabiliel>"])
    ShowText(["W-what speed...!!"])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["You're slow... Hah!"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["M-my arm came off!!"])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["You're slow... Hah!"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["M-my arm came off!!"])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Y-you! Don't come near me!!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["You're not much of a threat... Hyaah!"])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Y-you! Don't come near me!!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["You're not much of a threat... Hyaah!"])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
    ShowText(["\\n<Sabiliel>"])
    ShowText(["What incredible swordsmanship, who are you...!?"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["We are the people of the moon!"])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["sabiriel_fc1", 2, 0, 2])
    ShowText(["\\n<Sabiliel>"])
    ShowText(["What incredible swordsmanship, who are you...!?"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["We are the people of the moon!"])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Who are you?"])
    ShowText(["Why do you look just like me...?"])
    ShowTextAttributes(["doppele_fc2", 2, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["You can't be..."])
    ShowText(["...No matter who the opponent is, it doesn't matter!"])
    BattleProcessing([0, 1572, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["There are no allies among the people of the moon."])
    ShowText(["All people of the surface are enemies!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I don't know your true identity..."])
    ShowText(["But if you harm the citizens, we will become your enemies!"])
    BattleProcessing([0, 1572, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["What the hell are you guys!"])
    ShowText(["Even if you're not angels, I won't show mercy if you stand in my way!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["We won't show mercy either!"])
    ShowText(["People of the surface, perish!"])
    BattleProcessing([0, 1572, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["What on earth are you all...?"])
    ShowText(["Why do you look just like Luka!?"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["I don't know who this Luka is, but..."])
    ShowText(["We are the enemies of all the people on the surface!"])
    ConditionalBranch([4, 801, 0])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["……………………"])
      ShowTextAttributes(["doppele_fc2", 0, 0, 2])
      ShowText(["\\n<Doppel>"])
      ShowText(["Hey, are you a hero too?"])
      ShowText(["You look different... but you're handsome♪"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 1572, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["No way, are you Luka's clone!?"])
    ShowText(["And what about this drop pod..."])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["You know the word clone..."])
    ShowText(["You don't seem like an uneducated person!"])
    BattleProcessing([0, 1572, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["You all are neither angels nor villagers..."])
    ShowText(["Well, whoever you are, I'll defeat you!"])
    ShowTextAttributes(["vgirl_fc2", 4, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["It seems we have no choice but to fight each other."])
    ShowText(["Sorry, but I will hunt you down..."])
    ConditionalBranch([4, 821, 0])
      ShowTextAttributes(["lira_fc1", 0, 0, 2])
      ShowText(["\\n<Lila>"])
      ShowText(["If I can capture a few of these girls..."])
      ShowText(["They might sell for a high price~"])
      ShowTextAttributes(["doppele_fc2", 2, 0, 2])
      ShowText(["\\n<Doppel>"])
      ShowText(["Hey, they're not for sale, you know!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 1572, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["Hehe, the ones who live on the moon are bunnies..."])
    ShowText(["But you all don't look like them at all."])
    ShowTextAttributes(["doppele_fc2", 2, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Who are you...!?"])
    ShowText(["You give off an incredibly dangerous vibe..."])
    BattleProcessing([0, 1572, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyukyu-kyu!"])
    ShowTextAttributes(["doppele_fc2", 3, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["This creature is so cute..."])
    ShowText(["Is it okay if I take it home?"])
    BattleProcessing([0, 1572, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["This is also part of the mission... Get ready!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde>"])
    ShowText(["Most of the DNA sequences match Luka..."])
    ShowText(["Is it really okay to beat you up?"])
    BattleProcessing([0, 1572, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["Ugh... Please protect the town..."])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["You're... too strong..."])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["Please... help the residents..."])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior of the Group>"])
    ShowText(["To be defeated so easily... How regrettable..."])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier of the Group>"])
    ShowText(["I have to protect this town..."])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    SetEventLocation([87, 0, 30, 50, 0])
    EraseEvent([])
    Empty([])
