Display Name = "Warp Shrine"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 350, 285, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his party members outside and enters the house alone..."])
    ChangePlayerFollowers([1])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 213, 34, 15, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 213, 11, 15, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 213, 12, 15, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>This place is nice... It's damp and quiet..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["61"])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi>Oh, hello Namay. Nice place you've found..."])
    ExitEventProcessing([])
    Label(["73"])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru>You must be very pleased to have all this moss around to eat. Well, I don't know if it's good moss or not. I don't eat the stuff."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Earthworm Girl>So shady and moist... This is paradise."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 2, 0, 2])
    ShowText(["\\n<Melk>Lots of moss too...\nCan I have some?"])
    ExitEventProcessing([])
    Label(["73"])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru>Let's stay here awhile... It's nice and damp."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Leech Girl>I never want to leave here..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 2, 0, 2])
    ShowText(["\\n<Melk>This is paradise for us too...\nNice and damp..."])
    ExitEventProcessing([])
    Label(["61"])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi>The ground has nice foliage...\nI'm in Heaven."])
    ExitEventProcessing([])
    Empty([])
