Display Name = "Izumo Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 870, 10, 39, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 870, 26, 15, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 870, 13, 60, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 870, 39, 60, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 870, 43, 39, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Hold on, where do you think you're going?\nWe haven't gathered any information yet, so we can't be certain where we should go."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Come to think of it, wasn't there a soldier out in front of the inn? He didn't look like he came from this village..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nightmare>Oo...oooh..."])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>My seal is top-notch.\nThey won't be able to use their magic for a while."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>We contacted a nearby village, so help should arrive here soon. But it will be difficult to protect the villagers from this many women..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The burden of this outcome weighed heavily upon them.\nEst needs to be stopped so there will be no more victims..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1204, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>I'm a messenger sent here from Grand Noah...\nNo, more like an exile now."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>My country has been usurped by a white-winged demon.\nMost of the soldiers and courtiers have already been brainwashed by her."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>It's rumored that this demon came from another world...\nPlease share this news with as many people as you can."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Your country was taken over by a demon from another world...?"])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>Grand Noah, if I'm not mistaken...is a great country not too far from this region."])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>All right, let's head there at once!\nThis could be the work of Est or one of her allies!"])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>But shouldn't we search for the other heroes first? There are six others besides Lars."])
      ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
      ShowText(["\\n<Daimyokai>We don't even know who they are or what they look like... How are we supposed to find the other six?"])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lars>............"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Indeed, that would be difficult.\nAs long as their enemies are on the lookout for them, they won't be able to maintain a high profile."])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>I imagine the other six have turned some heads, being the heroes they are. We should probably take caution as we gather information."])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>This demon from another world has taken over Grand Noah... I'm certain the other heroes have heard gossip about this."])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>They will surely be making their way towards Grand Noah... Then we will meet a bunch of heroes!"])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>I see... You definitely have a point.\nLars, should we try heading to Grand Noah?"])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lars>............"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lars nodded quietly in agreement.\nThere was no helping it, they had no choice but to go there right away."])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>I've memorized the map of this area.\nTo reach Grand Noah, we'll need to pass through a long cavern."])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>The cave is to the south of this village.\nOnce we come out from there, Grand Noah should be directly to the west."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>A cave, huh... This is going to be a long journey."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["With that, their next destination was decided.\nGrand Noah--a great nation that had been taken over by a demon."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A fierce battle will surely await them there.\nThey may also encounter the other heroes as well..."])
      ControlVariables([1204, 1204, 0, 0, 4])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1204, 0, 4, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>My country has been usurped by a white-winged demon.\nMost of the soldiers and courtiers have already been brainwashed by her."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>It's rumored that this demon came from another world...\nPlease share this news with as many people as you can."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Hau... Fwaah..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Fwaaah... So good..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Houu...oooh..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Child>Hyauuuh..."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>They even went after the children...\nThis is unforgivable."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Merchant>I just arrived here, but...\nHoly crap, this is not a time I can do business."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Senior Priest>You're the group of heroes who fended off those terrible yoma. Allow me to help you."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Senior Priest>Would you like to change jobs...?"])
    ShowChoices([["Change jobs", "Nothing"], 2])
    When([0, "Change jobs"])
      Script(["SceneManager.call(Scene_JobChange)"])
      Wait([1])
      RecoverAll([0, 0])
      ExitEventProcessing([])
      Empty([])

    When([1, "Nothing"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([5, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Nekomata>Nyaaa."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Oh, what a cute little girl...♪\nAre you all right? That's good...♪"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Nekomata>Unyaaa♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rovissa rubs the Nekomata's chin, causing her to purr..."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nightmare>Aaah..."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nightmare>My body...won't move..."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nightmare>Oo...oooh..."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Aaah... I'm so lucky..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>More... I want to feel like this forever..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>This is paradise... Hauuu..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>Au...uuu..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Oo...ah..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>Those two were so... Hauu..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>I-it feels so good..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>Ua... Aaaaah..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([531])
      Empty([])

    BranchEnd([])
    Empty([])
