Display Name = "サキュバスの村"
Parallax Name = "DarkSea1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Rankyubasu>"])
    ShowText(["I don't know what your purpose is, but......"])
    ShowText(["I won't let you go any further!"])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Leekubus>"])
    ShowText(["I'll smash you here and turn you into the village's shared toy!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["You're the ones who will become the toys!"])
      ShowText(["Crush them all together!!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1741, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([2599, 2599, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 86, 24, 46, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly closed..."])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 33, 59, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 16, 18, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Sister Succubus>"])
    ShowText(["Even in this village, faith has not completely faded away."])
    ShowText(["Now, let us pray to the Goddess..."])
    ShowChoices([["お祈りをする", "用はない"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 74])
      ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Sister Succubus>"])
      ShowText(["Then, let's pray to Ilias-sama."])
      ShowText(["...Ah, I feel a connection of guidance in this place."])
      ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Sister Succubus>"])
      ShowText(["If anything happens during the journey, you will be guided back to this place."])
      ShowText(["May Ilias-sama's blessing be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Sister Succubus>"])
      ShowText(["May Ilias-sama's blessing be upon you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Rankyubasu>"])
    ShowText(["I don't know what your purpose is, but......"])
    ShowText(["I won't let you go any further!"])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Leekubus>"])
    ShowText(["I'll smash you here and turn you into the village's shared toy!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["You're the ones who will become the toys!"])
      ShowText(["Crush them all together!!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1741, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([2599, 2599, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Rankyubasu>"])
    ShowText(["I don't know what your purpose is, but......"])
    ShowText(["I won't let you go any further!"])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Leekubus>"])
    ShowText(["I'll smash you here and turn you into the village's shared toy!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["You're the ones who will become the toys!"])
      ShowText(["Crush them all together!!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1741, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([2599, 2599, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1157, 0, 8, 2])
      ShowPicture([5, "80_ranccubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Rankyubasu>"])
      ShowText(["This is the Queen's mansion."])
      ShowText(["It seems some commotion is happening, so we can't let you through here......"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Not all the slaves in the village have been rescued yet."])
      ShowText(["Before storming the mansion, let's first save the slaves throughout the village!"])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["So, get ready and wait!"])
      ShowText(["I'll come back later to crash the party!"])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Don't provoke unnecessarily, Zion..."])
      ShowText(["There's a 75% increase in the possibility of heightened security..."])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Don't get angry~!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["S-so, I'll come back later!"])
      ShowPicture([5, "80_ranccubus_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
      ShowText(["\\n<Rankyubasu>"])
      ShowText(["Huh... what?"])
      ErasePicture([5])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1157, 0, 9, 0])
      ShowPicture([5, "80_ranccubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Rankyubasu>"])
      ShowText(["This is the Queen's mansion."])
      ShowText(["It seems some commotion is happening, so we can't let you through here......"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I have business with the agents captured here!"])
      ShowText(["Release all the slaves!"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Treating humans as sex slaves, confining and selling them..."])
      ShowText(["Such outrageous acts, I will not allow!"])
      ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Rankyubasu>"])
      ShowText(["Are you part of that rebellious organization?"])
      ShowText(["Instead of sneaking in, coming straight in like this..."])
      ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
      ShowText(["\\n<Rankyubasu>"])
      ShowText(["It saves us the effort of capturing you too."])
      ShowText(["With this, the number of slaves will increase again, and the Queen will be pleased♪"])
      ErasePicture([5])
      ControlSwitches([81, 81, 0])
      BattleProcessing([0, 1737, false, false])
      ControlSwitches([81, 81, 1])
      ControlVariables([1157, 1157, 0, 0, 10])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Your methods go against the ways of the succubi."])
      ShowText(["As a fellow Queen, I will discipline you properly."])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now, let's storm the mansion!"])
      ShowText(["I'll wrap that Queen up and throw her into the river!"])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Well, I don't know about that..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Anyway, let's free the slaves captured in the mansion!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Among them, there are agents of the rebellion."])
      ShowText(["If we make contact with him, it should greatly open up our activities in the demon realm."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Of course, the Queen Succubus won't stay silent either."])
      ShowText(["Amidst the inevitable clash, we charge into the mansion--"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 9, 10, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 13, 49, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 27, 38, 20, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 141, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 141, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 141, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 141, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 141, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Leekubus>"])
    ShowText(["Hey, what are you doing!"])
    ShowText(["I will confiscate the slaves and drive them out of the village!"])
    BattleProcessing([0, 1738, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Leekubus>"])
    ShowText(["Could it be, a slave hunt by outsiders?"])
    ShowText(["Or has Minagi's forces finally come to attack!?"])
    BattleProcessing([0, 1738, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Rankyubasu>"])
    ShowText(["To disturb the peace and stability of this village..."])
    ShowText(["A fitting punishment is necessary!"])
    BattleProcessing([0, 1736, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Rankyubasu>"])
    ShowText(["A commotion in this village..."])
    ShowText(["You aren't related to the rumored Apocrypha, are you?"])
    BattleProcessing([0, 1736, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowPicture([5, "80_greatorc_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_greatorc_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
    ShowText(["\\n<Great Oak>"])
    ShowText(["I received a report and rushed over..."])
    ShowText(["To steal slaves, what brazen scoundrels!!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["To obstruct our path... you will be met with a counterattack!"])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Clear the way for Ilias-sama...!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1731, false, false])
    ControlSwitches([81, 81, 1])
    ControlVariables([1157, 1157, 0, 0, 8])
    ControlSwitches([100, 100, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Let's rescue the slaves as we go!"])
    ShowText(["After that, we'll storm the Queen's mansion!!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 31
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 32
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 33
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 34
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 35
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 36
Name = "通行止め"

  Page 0
    Empty([])
