CommonEvent 9027
Name = "混沌土の精霊イベント"

  999([0])
  ChangeMapDisplay([1])
  TransferPlayer([0, 240, 23, 7, 8, 0])
  ConditionalBranch([0, 3060, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the lost spirits have returned to their respective homes."])
    ShowText(["Moreover, the spirits of both the heavenly realm and the demon realm are gathered here together――"])
    Empty([])

  BranchEnd([])
  PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
  ShowPicture([6, "80_gnome_st01", 0, 0, -200, 0, 100, 100, 0, 0])
  ShowPicture([5, "80_loa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  ShowPicture([7, "80_gnomaren_st01", 0, 0, 230, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, -300, 0, 100, 100, 255, 0, 60, false])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
  MovePicture([7, nil, 0, 0, 330, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["loa_fc1", 0, 0, 2])
  ShowText(["\\n<Roar>"])
  ShowText(["So, as fellow earth spirits,"])
  ShowText(["I would like to have a discussion, knee to knee."])
  ShowTextAttributes(["gnome_fc1", 1, 0, 2])
  ShowText(["\\n<Gnome>"])
  ShowText(["……………………"])
  SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  ShowTextAttributes(["loa_fc1", 0, 0, 2])
  ShowText(["\\n<Roar>"])
  ShowText(["By the way, does Normalen-chan have knees?"])
  ShowText(["Ah, it doesn't really matter if she doesn't, it's just a figure of speech."])
  ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
  ShowText(["\\n<Normalen>"])
  ShowText(["……………………"])
  SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  ShowTextAttributes(["loa_fc1", 0, 0, 2])
  ShowText(["\\n<Roar>"])
  ShowText(["Gnome-chan's little feet are cute."])
  ShowText(["Should I change mine to be small and cute too?"])
  ShowTextAttributes(["gnome_fc1", 1, 0, 2])
  ShowText(["\\n<Gnome>"])
  ShowText(["……………………"])
  SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  ShowTextAttributes(["loa_fc1", 0, 0, 2])
  ShowText(["\\n<Roar>"])
  ShowText(["It's not that Normalen-chan's feet aren't cute."])
  ShowText(["How should I put it... they're nice in a steampunk way."])
  ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
  ShowText(["\\n<Normalen>"])
  ShowText(["……………………"])
  Wait([30])
  ConditionalBranch([0, 1026, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems like she is talking endlessly by herself..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1027, 0])
    ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems like she is talking endlessly by herself..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1028, 0])
    ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems like she is talking endlessly by herself..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Both Gnome and Normalen seem genuinely fed up."])
  ErasePicture([5])
  ErasePicture([6])
  ErasePicture([7])
  Wait([30])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowAnimation([22, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([90])
  ShowPicture([5, "80_exkyubi_st11", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["exkyubi_fc1", 1, 0, 2])
  ShowText(["\\n<Exquib>"])
  ShowText(["What are you all doing..."])
  ShowText(["This land is under our control."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A kitsune apotheosis, huh..."])
    ShowText(["Moreover, it seems much of her body has been mechanized."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A kitsune apotheosis, huh..."])
    ShowText(["Moreover, it seems much of her body has been mechanized."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A kitsune apotheosis, huh..."])
    ShowText(["Moreover, it seems much of her body has been mechanized."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["She looks quite strong..."])
  ShowText(["And her hostility seems high, so we can't leave her be."])
  PlaySE(["RPG::SE(@name=\"Machine\", @pitch=150, @volume=80)"])
  ShowPicture([5, "80_exkyubi_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["exkyubi_fc1", 0, 0, 2])
  ShowText(["\\n<Exquib>"])
  ShowText(["Combat mode, on..."])
  ShowText(["Commencing extermination battle from here."])
  ConditionalBranch([4, 761, 0])
    ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
    ShowText(["\\n<Sigurd>"])
    ShowText(["Combat mode, on..."])
    ShowText(["We will now exterminate Apoptosis."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If the enemy is a fox, as the leader, I cannot remain silent."])
    ShowText(["In the name of the moon, I shall punish you."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 22, 0])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If the enemy is a fox, as the leader, I cannot remain silent."])
    ShowText(["In the name of the moon, I shall punish you."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 682, 0])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If you are also a fox, you should know."])
    ShowText(["There are things you must never oppose me on..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 680, 0])
    ShowTextAttributes(["hiruko_fc1", 1, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["This desert is my domain! Everything here is my prey!"])
    ShowText(["Therefore, you are also my prey!"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2017, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ControlSwitches([31, 31, 1])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...Phew, is it done?"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  ShowTextAttributes(["loa_fc1", 0, 0, 2])
  ShowText(["\\n<Roar>"])
  ShowText(["By the way... Norn's hat is cute, isn't it?"])
  ShowText(["Should I try wearing a hat too?"])
  ShowTextAttributes(["gnome_fc1", 1, 0, 2])
  ShowText(["\\n<Gnome>"])
  ShowText(["……………………"])
  SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  ShowTextAttributes(["loa_fc1", 0, 0, 2])
  ShowText(["\\n<Roar>"])
  ShowText(["But, I’m not wearing any clothes..."])
  ShowText(["Isn’t it strange to just wear a hat?"])
  ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
  ShowText(["\\n<Normalen>"])
  ShowText(["……………………"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Loa is just continuing to talk..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...Still going."])
  ShowText(["Hey, I'm coming!"])
  SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShotBalloonIcon([12, 1, false])
  ShotBalloonIcon([16, 1, false])
  ShowTextAttributes(["gnome_fc1", 0, 0, 2])
  ShowText(["\\n<Gnome>"])
  ShowText(["…………！！"])
  ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
  ShowText(["\\n<Normalen>"])
  ShowText(["…………！！"])
  Wait([30])
  SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_actor_ex(13)"])
  ScriptMore(["add_actor_ex(497)"])
  Script(["level_adjust(13,117)"])
  ScriptMore(["set_class_level(13, 15, 10, false, false)"])
  ScriptMore(["set_class_level(13, 16, 10, false, false)"])
  ScriptMore(["set_class_level(13, 17, 10, false, false)"])
  ScriptMore(["set_class_level(13, 18, 10, false, false)"])
  ScriptMore(["set_class_level(13, 24, 10, false, false)"])
  ScriptMore(["set_class_level(13, 25, 10, false, false)"])
  ScriptMore(["set_class_level(13, 33, 10, false, false)"])
  Script(["set_class_level(13, 215, 10, false, false)"])
  ScriptMore(["set_class_level(13, 216, 10, false, false)"])
  ScriptMore(["set_class_level(13, 217, 10, false, false)"])
  ScriptMore(["set_class_level(13, 218, 10, false, false)"])
  ScriptMore(["set_class_level(13, 222, 20, false, false)"])
  ScriptMore(["set_class_level(13, 7015, 15, false, false)"])
  Script(["level_adjust(497,117)"])
  ScriptMore(["set_class_level(497, 222, 20, false, false)"])
  ScriptMore(["set_class_level(497, 361, 20, false, false)"])
  ScriptMore(["set_class_level(497, 7015, 15, false, false)"])
  ScriptMore(["set_class_level(497, 7055, 15, false, false)"])
  RecoverAll([0, 13])
  RecoverAll([0, 497])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Norn and Normaren immediately joined the party!"])
  Wait([60])
  ShowTextAttributes(["loa_fc1", 0, 0, 2])
  ShowText(["\\n<Roar>"])
  ShowText(["Oh my, such lively two..."])
  ShowText(["Did they somehow escape... No, that can't be right?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Loa, let's go together."])
  ShowText(["Let's join forces and save the world."])
  ShowTextAttributes(["loa_fc1", 0, 0, 2])
  ShowText(["\\n<Roar>"])
  ShowText(["If it's for the world, then I have no choice."])
  ShowText(["Well then, I’ll do my best too."])
  SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_actor_ex(675)"])
  Script(["level_adjust(675,118)"])
  ScriptMore(["set_class_level(675, 222, 20, false, false)"])
  ScriptMore(["set_class_level(675, 231, 20, false, false)"])
  ScriptMore(["set_class_level(675, 7030, 15, false, false)"])
  RecoverAll([0, 675])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Loa has joined the party!"])
  Wait([60])
  ControlSwitches([3031, 3031, 0])
  Script(["gain_medal(159)"])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Norn and Normaren..."])
  ShowText(["Do they dislike Loa?"])
  ShowTextAttributes(["gnome_fc1", 0, 0, 2])
  ShowText(["\\n<Gnome>"])
  ShowText(["……………………"])
  ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
  ShowText(["\\n<Normalen>"])
  ShowText(["……………………"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I don't hate her, but she's a hassle... you see."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Well then... that's fine."])
  ShowTextAttributes(["micaela_fc3", 0, 0, 2])
  ShowText(["\\n<Micaela>"])
  ShowText(["Lucifina..."])
  ShowText(["You're surprisingly good at taking care of children, huh."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Hehe."])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I also govern the earth."])
    ShowText(["Earth spirits, let's get along."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 22, 0])
    ShowTextAttributes(["tamamo_fc2", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I also govern the earth."])
    ShowText(["Earth spirits, let's get along."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["gnome_fc1", 0, 0, 2])
  ShowText(["\\n<Gnome>"])
  ShowText(["……………………"])
  ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
  ShowText(["\\n<Normalen>"])
  ShowText(["……………………"])
  ShowTextAttributes(["loa_fc1", 0, 0, 2])
  ShowText(["\\n<Roar>"])
  ShowText(["Both of you seem a bit intimidated."])
  ShowText(["They're shy around strangers, you know."])
  CallCommonEvent([9070])
  PlayBGM(["RPG::BGM(@name=\"dungeon_safar\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
