sky.getColor()?
1
1KeyA, KEY_A, a or just A)KeyA, KEY_A, a or just A) mntconfig.jsonmntconfig.json 
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LBracket
RBracket
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Comma
Period
Quote
Slash
BackSlash
Tilde
Equal
Dash
Space
Return
BackSpace
Tab
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Home
Insert
Delete
Add
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Divide
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ents.list()


debug.showLog(); there was a setter so that you can disable it again, sth like debug.setEnabled(bool). It would also be useful to have a getter like debug.isEnabled() that way you could implement your own debug visualisations.
1scene.load("empty.scene");scene.load(name: string, unload: bool) (edited)scene.load("empty.scene"); scene.load(name: string, unload: bool) (edited)yeeeah lua goes brrrrrr oh no i have a problems with cleaning my memory goosh jeeez why did i messed up with pointers uugggaaagh i need a function to remove everything lua related except for the hooks, i'll name it lua.clear, seems logical uuuaaagh (edited)

debug.showLog(); there was a setter so that you can disable it again, sth like debug.setEnabled(bool). It would also be useful to have a getter like debug.isEnabled() that way you could implement your own debug visualisations. 

setRectPos supports both overloads setRectPos(int x, int y) and setRectPos(mnt.vec2 pos) but setRectSize only the setRectSize(int w, int h)

mnt.sprite() without assigning it to a variable it doesn't show up the sprite, assigning it to variable shows it test = mnt.sprite()
global.addHook(
"physics",
function()
end
)global.addHook(
"physics",
function()
end
) fixed_think doesnt work at all 
fixed_think doesnt work at all
1

--help option would be nicesprite:remove() doesnt seam to work (same for text)


things to checkout:
___________________________
screen.addShader
sprite:remove()
Sprites flickering
Add --help argument
Allow to get window position
global and entity fixed_think
setRectPos / setRectSize overloading
Error messages when sprite, font etc tries to load an asset that doesnt exist
finally mess with saving (edited)