CommonEvent 433
Name = "魔界グランドノア"

  999([433])
  ConditionalBranch([1, 1142, 0, 27, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Finally, we have reached Grand Noah..."])
    ShowText(["This time, without any prior reconnaissance, we will charge straight into the enemy castle."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Of course, a fierce battle is unavoidable."])
    ShowText(["Are you ready, Luka...?"])
    ShowChoices([["Still to prepare", "Get on board the Grand Noah"], 1])
    When([0, "まだ準備する"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "グランドノアに乗り込む"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Alright, let's board!"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The calamity and main forces are out on business in Grangold, leaving it unguarded."])
      ShowText(["Even so, there should still be some security left behind."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We must absolutely not let our guard down..."])
      ShowText(["Now, let's go!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, we boldly stepped into Grand Noah."])
      ShowText(["With the determination to not be surprised by anything that comes out..."])
      ControlSwitches([5066, 5066, 0])
      ControlSwitches([5409, 5409, 0])
      ControlSwitches([5362, 5362, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 519, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 28, 1])
    ConditionalBranch([1, 1142, 0, 32, 2])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 519, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 33, 1])
    ConditionalBranch([1, 1142, 0, 35, 2])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 844, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 36, 1])
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The castle town is under attack by the Calamity Army."])
      ShowText(["Let's leave this to the defense forces and attack San Ilia!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 44, 1])
    ConditionalBranch([1, 1142, 0, 46, 2])
      ConditionalBranch([1, 1153, 0, 3, 2])
        ChangeMapDisplay([0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 807, 38, 58, 8, 0])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 1153, 0, 4, 1])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["We have repelled the puppets here."])
        ShowText(["The city is in chaos, so let's leave the recovery to them."])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 47, 1])
    ConditionalBranch([1, 1142, 0, 58, 2])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 844, 38, 58, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 59, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 655, 38, 58, 8, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
