Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 531, 10, 6, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 531, 21, 9, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 531, 30, 13, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 531, 31, 22, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 531, 16, 29, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 531, 52, 20, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 533, 51, 33, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 533, 52, 33, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 533, 51, 6, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 533, 52, 6, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1160, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mayor>"])
      ShowText(["Thank you for driving away the Roza Pirate Crew this time."])
      ShowText(["I won't spare any assistance to you..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mayor>"])
      ShowText(["...I wish I could say that, but I've been plundered multiple times."])
      ShowText(["The town's reserves are tight, and there isn't much I can give you."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You don't have to push yourself if it's too much..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["What we need right now is information."])
      ShowText(["Let's continue our inquiries to devise a strategy to defeat the Rozan Pirates――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 13, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mayor>"])
      ShowText(["Thank you for driving away the Roza Pirate Crew this time."])
      ShowText(["I won't spare any assistance to you..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mayor>"])
      ShowText(["...I wish I could say that, but I've been plundered multiple times."])
      ShowText(["The town's reserves are tight, and there isn't much I can give you."])
      ConditionalBranch([0, 1202, 1])
        ConditionalBranch([0, 2524, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["First, let's return to the Pirate Headquarters in our world."])
          ShowText(["We'll borrow the strength of the pirates who are said to be captured there――"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Asher>"])
      ShowText(["Then, can I count on you?"])
      ShowText(["I need to borrow a ship..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mayor>"])
      ShowText(["The large ships were the first to be taken by the pirate crew."])
      ShowText(["What remains in this town is only a small fishing boat..."])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Asher>"])
      ShowText(["Ah, that's fine."])
      ShowText(["A large-scale fleet battle is completely out of the question anyway."])
      ConditionalBranch([0, 1202, 0])
        ShowTextAttributes(["bonny_fc1", 1, 0, 2])
        ShowText(["\\n<Bonnie>"])
        ShowText(["So Asher, you're going to do that, right!?"])
        ShowTextAttributes(["ashel_fc1", 1, 0, 2])
        ShowText(["\\n<Asher>"])
        ShowText(["As you guessed, my lady..."])
        ShowText(["I was thinking of using fire tactics to burn their ships down."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1202, 1])
        ShowTextAttributes(["ashel_fc1", 1, 0, 2])
        ShowText(["\\n<Asher>"])
        ShowText(["So we won't engage them head-on."])
        ShowText(["I will use fire tactics to burn their ships down."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Fire tactics, huh? Sounds good!"])
      ShowText(["Actually, it's my favorite♪"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Asher>"])
      ShowText(["It's not fire punishment, it's fire tactics..."])
      ShowText(["Luka, can you borrow the power of the spirits?"])
      ShowTextAttributes(["salamander_fc1", 1, 0, 2])
      ShowText(["\\n<Salamander>"])
      ShowText(["Of course!"])
      ShowText(["I will show you the raging fury of my flames!"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Asher>"])
      ShowText(["No... what we need isn't fire, but the wind spirit."])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>"])
      ShowText(["Huh, me...!?"])
      ShowTextAttributes(["ashel_fc1", 1, 0, 2])
      ShowText(["\\n<Asher>"])
      ShowText(["Fire tactics are determined by wind direction and wind volume by ninety percent."])
      ShowText(["Fire is just fine with a match and oil."])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>"])
      ShowText(["Hmm, hmm, hmm..."])
      ShowTextAttributes(["sylph_fc1", 2, 0, 2])
      ShowText(["\\n<Sylph>"])
      ShowText(["Yay, leave it to me♪"])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>"])
      ShowText(["……………………"])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph>"])
      ShowText(["After all, it's impossible."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Huh...? Why!?"])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>"])
      ShowText(["This is the demon realm, right?"])
      ShowText(["The properties of wind are subtly different in different worlds..."])
      ShowTextAttributes(["sylph_fc1", 1, 0, 2])
      ShowText(["\\n<Sylph>"])
      ShowText(["So, I can't create regional winds."])
      ShowText(["It's totally impossible!"])
      ConditionalBranch([0, 2477, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["What a dilemma, what should I do..."])
        ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
        ShowText(["\\n<Heinrich>"])
        ShowText(["There should be wind spirits in this world too, right?"])
        ShowText(["How about asking her for help...?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["That's right, she should probably be in the Spirit Forest."])
        ShowText(["Then, let's go and recruit that wind spirit first..."])
        Empty([])
      Else([])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["In that case, let's ask Ambrosia for help."])
        ShowText(["Can I count on you, Ambrosia...?"])
        ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
        ShowText(["\\n<Ambrosia>"])
        ShowText(["……………………"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ambrosia is grinning..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["As always, I can't read her emotions..."])
        ShowText(["Well, I'll leave it to you."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mayor>"])
      ShowText(["Anyway, we'll provide a ship from our side."])
      ShowText(["I'll have it docked at the port, so feel free to use it."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Then, I'll make use of it."])
      ShowText(["Alright Luka, get ready and board the ship."])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Asher>"])
      ShowText(["I'll take care of all the preparations for the fire plan."])
      ShowText(["You just need to think about preparing to fight against Rosa and the others."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Then, I'll leave the fire plan to you."])
      ShowText(["Let's prepare for battle and board the borrowed ship!"])
      ConditionalBranch([0, 2477, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["First, we need to borrow the power of the wind spirit from the Spirit Forest."])
        ShowText(["If we don't do that, we won't be able to execute the fire plan at all."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mayor>"])
        ShowText(["To go to the Spirit Forest..."])
        ShowText(["Please proceed northwest along the mountain range to the north from here."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The ship borrowed from the town is docked at the port."])
      ShowText(["Let's get ready and board that ship――"])
      ControlVariables([1160, 1160, 0, 0, 14])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 14, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mayor>"])
      ShowText(["We will provide the ship from our side."])
      ShowText(["I'll have it docked at the port, so feel free to use it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The ship borrowed from the town is docked at the port."])
      ShowText(["Let's get ready and board that ship――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 16, 0])
      ControlVariables([1160, 1160, 0, 0, 17])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mayor>"])
      ShowText(["Right away, we have received news!"])
      ShowText(["It seems you have destroyed the Rozar pirate group!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mayor>"])
      ShowText(["It's just a token of appreciation, but we have prepared a gift for you..."])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I didn't intend for it to be a reward, though."])
      ShowText(["I just came here to return the ship..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["(That's quite disingenuous)"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([757, 0, 0, 1])
      ChangeWeapons([4657, 0, 0, 1, false])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You received a gift of appreciation!"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Well, a little good deed is nice but..."])
      ShowText(["We have a mission to accomplish."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Of course, I understand."])
      ShowText(["Let's continue saving the world at this pace!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, we defeated the Rozar pirate group that was attacking Natalia Port."])
      ShowText(["Now, let's continue our adventure――"])
      PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 17, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mayor>"])
      ShowText(["Thank you very much."])
      ShowText(["You will be remembered as heroes in this town..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Merchant Mermaid>"])
    ShowText(["For the citizens who were plundered!"])
    ShowText(["Our shop is open all year round~♪"])
    ShowChoices([["Go shopping", "Ask for Secret stone processing", "I don't have any business"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 4, 0, 0])
      ShopItem([0, 7, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 73, 0, 0])
      ShopItem([0, 3638, 0, 0])
      ShopItem([0, 3653, 0, 0])
      ShopItem([0, 3663, 0, 0])
      ShopItem([0, 3106, 0, 0])
      ShopItem([0, 3836, 0, 0])
      ShopItem([0, 3842, 0, 0])
      ShopItem([0, 3998, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(83)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Welcome!"])
    ShowText(["This shop is unrelated to the previous owner!"])
    ShowChoices([["Go shopping", "Ask for Secret stone processing", "I don't have any business"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 4, 0, 0])
      ShopItem([0, 7, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 73, 0, 0])
      ShopItem([0, 3638, 0, 0])
      ShopItem([0, 3653, 0, 0])
      ShopItem([0, 3663, 0, 0])
      ShopItem([0, 3106, 0, 0])
      ShopItem([0, 3836, 0, 0])
      ShopItem([0, 3842, 0, 0])
      ShopItem([0, 3998, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(83)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1160, 0, 15, 2])
      ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Merchant Mermaid>"])
      ShowText(["I hid the merchandise properly, so I avoided plunder."])
      ShowText(["Where I hid it is... a secret."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 16, 1])
      ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Merchant Mermaid>"])
      ShowText(["Welcome!"])
      ShowText(["An accessory that strengthens the chaos attribute, it's super rare!!"])
      Empty([])

    BranchEnd([])
    ShopProcessing([2, 4501, 0, 0, false])
    ShopItem([2, 4508, 0, 0])
    ShopItem([2, 4515, 0, 0])
    ShopItem([2, 4522, 0, 0])
    ShopItem([2, 4529, 0, 0])
    ShopItem([2, 4536, 0, 0])
    ShopItem([2, 4543, 0, 0])
    ShopItem([2, 4550, 0, 0])
    ShopItem([2, 4557, 0, 0])
    ShopItem([2, 4564, 0, 0])
    ShopItem([2, 4571, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1160, 0, 15, 2])
      ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Merchant Mermaid>"])
      ShowText(["I won't lose to any plundering!"])
      ShowText(["Items that can only be found here, take a look!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 16, 1])
      ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Merchant Mermaid>"])
      ShowText(["A weapon shop that didn't lose to plundering!"])
      ShowText(["We're still in business today!!"])
      Empty([])

    BranchEnd([])
    ShopProcessing([1, 504, 0, 0, false])
    ShopItem([1, 653, 0, 0])
    ShopItem([1, 4685, 0, 0])
    ShopItem([2, 441, 0, 0])
    ShopItem([2, 657, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Welcome to the rare and unique mermaid blacksmith."])
    ShowText(["The selection may be limited, but it rivals the three great blacksmiths of the world."])
    Script(["call_synthesize(31)"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Welcome to the mermaid inn!"])
    ShowText(["It's 10G per night, would you like to stay? \\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>"])
        ShowText(["I'm sorry, but you don't have enough money..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    CallCommonEvent([7501])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["In the Ilias continent, there is the Mitra Sealing Castle..."])
    ShowText(["There are said to be twenty weapons sealed by the gods there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["The Ilias continent was devastated in the Holy Magic War, but the sealing castle seems to still remain."])
    ShowText(["If we can reach there, we might be able to obtain the twenty divine weapons..."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1160, 0, 15, 2])
      ShowTextAttributes(["granabass_fc1", 0, 0, 2])
      ShowText(["\\n<Granavas>"])
      ShowText(["As the main country of San Ilia, we can't overlook the pirate damage..."])
      ShowText(["But for now, preparations against the angel army take priority."])
      ShowTextAttributes(["granabass_fc1", 0, 0, 2])
      ShowText(["\\n<Granavas>"])
      ShowText(["The war with the heavenly realm is a matter that concerns the survival of this demon realm."])
      ShowText(["Unfortunately, countermeasures against pirates have to be postponed..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 16, 1])
      ShowTextAttributes(["granabass_fc1", 0, 0, 2])
      ShowText(["\\n<Granavas>"])
      ShowText(["The hero who defeated the Rozza pirate crew... huh."])
      ShowText(["Could you be..."])
      ShowTextAttributes(["granabass_fc1", 0, 0, 2])
      ShowText(["\\n<Granavas>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1160, 0, 15, 2])
      ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
      ShowText(["\\n<General Mermaid>"])
      ShowText(["In the recent battle, I've damaged more weapons again."])
      ShowText(["It costs money to protect the town..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 16, 1])
      ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
      ShowText(["\\n<General Mermaid>"])
      ShowText(["We need to be ready for when the town is attacked at any time..."])
      ShowText(["We always have to keep new weapons prepared."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1160, 0, 15, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>"])
      ShowText(["About the products here..."])
      ShowText(["Don't they all seem a bit slimy?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 16, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>"])
      ShowText(["It's been a while since I could dress up normally."])
      ShowText(["I haven't had the mental space because I've been scared of pirates..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1160, 0, 15, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["For some reason, this store always escapes looting."])
      ShowText(["That's why it's always thriving."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 16, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Uncle>"])
      ShowText(["The store owner was found to be connected to the pirate crew..."])
      ShowText(["And was chased out of town."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["Right after our food supplies were stolen..."])
    ShowText(["I'm really grateful that the store is open."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Aunt>"])
    ShowText(["I had my clothes stolen too, so I need to buy new ones..."])
    ShowText(["If I don't hurry, they'll run out of stock."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fisherman>"])
    ShowText(["Anyway, I need to secure fresh water..."])
    ShowText(["It's a matter of life and death."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 1160, 0, 15, 2])
      ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
      ShowText(["\\n<Great Oak>"])
      ShowText(["I was hired as a mercenary..."])
      ShowText(["But getting caught up in that battle every time isn't worth the pay."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 16, 1])
      ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
      ShowText(["\\n<Great Oak>"])
      ShowText(["With the pirate crew wiped out, the mercenaries are out of work too."])
      ShowText(["That's a problem in itself..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Mage>"])
    ShowText(["To the west of Sabasa, there's a slum called Monte Carlo."])
    ShowText(["Beyond that, there are no towns or villages."])
    ConditionalBranch([1, 1142, 0, 50, 2])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Is there no human settlement west of Monte Carlo...?"])
      ShowText(["There should be various places like Sabasa and Rubiana..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1160, 0, 15, 2])
      ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Night Mermaid>"])
      ShowText(["I got seriously injured in the last battle."])
      ShowText(["I need to rest slowly and heal before the next one..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1160, 0, 16, 1])
      ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Night Mermaid>"])
      ShowText(["While I was slowly recuperating, the pirate crew got wiped out..."])
      ShowText(["What a blunder."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([266, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([111, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
