CommonEvent 7494
Name = "サンディ：勝利"

  999([7364])
  ShowPicture([5, "80_mob_rakunou1_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ErasePicture([6])
  ShowTextAttributes(["mob_rakunou1_fc1", 0, 0, 2])
  ShowText(["\\n<Sandy>"])
  ShowText(["Oh dear, you managed to hold on..."])
  ShowText(["It's unfortunate, but I lost."])
  PlaySE(["RPG::SE(@name=\"mon_lvup\", @pitch=100, @volume=100)"])
  ControlSwitches([98, 98, 1])
  ControlSwitches([96, 96, 1])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Luka won the battle fuck!"])
  ConditionalBranch([1, 850, 0, 2, 1])
    ShowTextAttributes(["mob_rakunou1_fc1", 0, 0, 2])
    ShowText(["\\n<Sandy>"])
    ShowText(["But there's no prize left."])
    ShowText(["I already gave you a secret stone before..."])
    Empty([])

  Else([])
    ShowTextAttributes(["mob_rakunou1_fc1", 0, 0, 2])
    ShowText(["\\n<Sandy>"])
    ShowText(["Well then, as a prize, I'll give you a secret stone."])
    ShowText(["When equipped, it increases the damage dealt to strong enemies, they say."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2185, 0, 0, 1])
    ControlVariables([850, 850, 0, 0, 2])
    CallCommonEvent([6999])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["mob_rakunou1_fc1", 0, 0, 2])
  ShowText(["\\n<Sandy>"])
  ShowText(["If you feel like it, come by again."])
  ShowText(["Next time, I'll make sure to win..."])
  ErasePicture([5])
  ConditionalBranch([0, 443, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 2331, 1])
    ChangeMapDisplay([1])
    ConditionalBranch([1, 1143, 0, 9, 2])
      ControlVariables([57, 57, 0, 0, 1520])
      TransferPlayer([0, 520, 39, 19, 2, 0])
      PlayBGM(["RPG::BGM(@name=\"mura2\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 10, 1])
      ControlVariables([57, 57, 0, 0, 1865])
      TransferPlayer([0, 865, 11, 38, 6, 0])
      PlayBGM(["RPG::BGM(@name=\"yamatai_makai\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ChangePlayerFollowers([0])
    Empty([])

  BranchEnd([])
  ExitEventProcessing([])
  Empty([])
