Display Name = "San Ilia"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ControlSwitches([31, 31, 1])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>In the end, we didn't get any useful information in town. We'll just have to hope the King of San Ilia heard something through his information network."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>His castle might also contain some records about your father. You did say he was a renowned hero a few decades ago, after all."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Ultimately, the town was unable to provide any useful information. I shall expect more of the King of San Ilia's information network."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>There's a high probability that the castle still contains records regarding Marcellus. He is a genuine hero, after all."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 355, 22, 58, 0, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his party members outside and enters the house alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 17, 48, 0, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 6, 77, 0, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 29, 78, 0, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 51, 16, 0, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 82, 18, 0, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 77, 37, 0, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 35, 52, 0, 0])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 67, 82, 0, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 22, 26, 0, 0])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the holy city of San Ilia, the heart of the Ilias faith. Where would you like to go?"])
    ChangeMapDisplay([1])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Weapon Shop\",\"Armor - Accessory Shop\","])
    ScriptMore(["\"Blacksmith\",\"Item Shop\",\"Church\","])
    ScriptMore(["\"San Ilia Castle\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 27, 48, 54, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 27, 56, 23, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 27, 31, 54, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 27, 70, 29, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 27, 61, 40, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      TransferPlayer([0, 27, 61, 5, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      TransferPlayer([0, 27, 40, 13, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1023, 0, 1, 2])
        ControlVariables([1023, 1023, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman A>Did you hear? That ghost appeared in that manor again."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman B>Yes, it must've been that girl's ghost. Simon from the tool store saw her too."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman C>Oh, Ilias... Please save that pitiful ghost..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["That sounds kind of interesting..."])
        SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
        SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
        SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Excuse me... Could you tell me more about that ghost?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman A>Oh, an adventurer? It doesn't involve treasure or anything, but sure."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman A>If you go north before crossing the bridge to the west, you'll find a large mansion. A few decades ago, a millionaire and his family lived there."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman A>But their only daughter died of a disease... Torn by grief, they left their house."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman A>Now it's uninhabited... except by the ghost of the daughter!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>A ghost? Not a monster?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["That sounds pretty interesting... But there are other things to take care of first. When we have more time, we should go take a look, though."])
        SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
        SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
        SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1023, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman A>Did you hear? Apparently Father Robert's son flunked out of Sabasa's university."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman B>Oh dear, my son recently received a prayer from Father Robert. Moreover, it was a prayer for academic success..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman C>My, my, it doesn't seem like it'll protect him. How about having a different priest re-apply it?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It seems rumors are quick to blossom..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>My two housewife friends have been hospitalized.\nI will not forgive the Monster Lord or those mermaids..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["327"])
      ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
      ShowText(["\\n<El>This is all because I wasn't thinking..."])
      ExitEventProcessing([])
      Label(["328"])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Laura>The victims in question, their families, and friends will not let go of their resentment towards mermaids... Just as I had before."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Wow, amazing... So this is San Ilia."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 6, 0, 2])
      ShowText(["\\n<Sonya>Impressive, right? I've always wanted to pray here at least once."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Oh, that's right. Sonya, you're a priest, aren't you?"])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Why did you say that like you forgot?! Even if I wield a club, I'm a goddamn proper priest of the church first and foremost!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Can... Can I visit the great chapel? I've wanted to see it in person since I was young..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>Guaaaaa! This place strains a heart so evil as mine! As if I could visit a sacred place like this! I'm leaving, with or without you!"])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 3, 0, 2])
        ShowText(["\\n<Gob>Vanilla, that's a really big death flag..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>Don't turn this into a vacation, you idiot. Come on, let's gather some information."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We need to ask about the White Rabbit and your father. We should probably meet with the King of San Ilia too."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This is no time to play around. We need to gather information."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>It is imperative that we learn more about the White Rabbit and Marcellus. We also need to meet with the King of San Ilia."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It is said that the Pope allows all adventurers to have an audience with him. But because of that, the wait times can be a little long..."])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 2, 0, 2])
      ShowText(["\\n<Meia>Let's tour the city in the meantime♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>One more thing. There's something we need to do while we're in this region. But, for now, let's prioritize gathering information."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 6, 0, 2])
      ShowText(["\\n<Sonya>Once we've finished getting information in town, let's try getting an audience with the Pope. Shall we go? ♪"])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>Kyukyuu♪"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ConditionalBranch([1, 1023, 0, 1, 2])
      ControlVariables([1023, 1023, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>Did you hear? That ghost appeared in that manor again."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman B>Yes, it must've been that girl's ghost. Simon from the tool store saw her too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman C>Oh, Ilias... Please save that pitiful ghost..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That sounds kind of interesting..."])
      SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Excuse me... Could you tell me more about that ghost?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>Oh, an adventurer? It doesn't involve treasure or anything, but sure."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>If you go north before crossing the bridge to the west, you'll find a large mansion. A few decades ago, a millionaire and his family lived there."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>But their only daughter died of a disease... Torn by grief, they left their house."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>Now it's uninhabited... except for by the ghost of the daughter!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>A ghost? Not a monster?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That sounds pretty interesting... But there are other things to take care of first. When we have more time, we should go take a look, though."])
      SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1023, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>Did you hear? Apparently Father Robert's son flunked out of Sabasa's university."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman B>Oh dear, my son recently received a prayer from Father Robert. Moreover, it was a prayer for academic success..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman C>My, my, it doesn't seem like it'll protect him. How about having a different priest re-apply it?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems rumors are quick to blossom..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ConditionalBranch([1, 1023, 0, 1, 2])
      ControlVariables([1023, 1023, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>Did you hear? That ghost appeared in that manor again."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman B>Yes, it must've been that girl's ghost. Simon from the tool store saw her too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman C>Oh, Ilias... Please save that pitiful ghost..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That sounds kind of interesting..."])
      SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Excuse me... Could you tell me more about that ghost?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>Oh, an adventurer? It doesn't involve treasure or anything, but sure."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>If you go north before crossing the bridge to the west, you'll find a large mansion. A few decades ago, a millionaire and his family lived there."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>But their only daughter died of a disease... Torn by grief, they left their house."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>Now it's uninhabited... except for by the ghost of the daughter!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>A ghost? Not a monster?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That sounds pretty interesting... But there are other things to take care of first. When we have more time, we should go take a look, though."])
      SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      SetMoveRoute([86, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1023, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman A>Did you hear? Apparently Father Robert's son flunked out of Sabasa's university."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman B>Oh dear, my son recently received a prayer from Father Robert. Moreover, it was a prayer for academic success..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman C>My, my, it doesn't seem like it'll protect him. How about having a different priest re-apply it?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems rumors are quick to blossom..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Yaay! Yaay!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Kyaa! Yay!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The land to the north used to be an ancient execution ground. It's said that the hatred of those killed there still lingers in the manor they built on top of the place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>How terrifying..."])
      ConditionalBranch([1, 1023, 0, 1, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>It was an execution ground?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["There are as many stories about that manor as there are people in this city..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>It was a terrible commotion...\nIf the Seahorse Marines hadn't helped me, I wouldn't be alive."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["203"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Marines are the allies of the citizens!"])
      ExitEventProcessing([])
      Label(["204"])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>We did our best, Tatsuko-chan♪"])
      ExitEventProcessing([])
      Label(["205"])
      ShowTextAttributes(["levia_fc1", 1, 0, 2])
      ShowText(["\\n<Levia>It seems the seahorses did a fine job.\nI must prepare a strenuous effort to feed them."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>I heard there was a graveyard to the north where that manor is now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>And that's why the ghosts appeared."])
    ConditionalBranch([1, 1023, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Luka>It was a graveyard?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There are as many stories about that manor as there are people in this city..."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>Even orcs wouldn't raid a graveyard..."])
    ExitEventProcessing([])
    Label(["91"])
    ShowTextAttributes(["candle_fc1", 0, 0, 2])
    ShowText(["\\n<Chandra>A graveyard, huh? Maybe I should light some incense sticks there."])
    ExitEventProcessing([])
    Label(["97"])
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fell>Let's explore the graveyaaard♪"])
    ExitEventProcessing([])
    Label(["134"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>It's true there was a small graveyard underneath the manor, but I actually didn't find that many corpses buried there."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>I hate mermaids!\nThey seriously hurt my mommy!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>But there are also good mermaids.\nIt was a mermaid who treated me at the hospital..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Don't be fooled by them!\nThey're all monsters who serve the Monster Lord..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["327"])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>Sorry..."])
    ExitEventProcessing([])
    Label(["328"])
    ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Laura>We must end this war soon...\nThat is the only way to atone for our mistake."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>I heard there was a graveyard to the north where that manor is now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>And that's why the ghosts appeared."])
    ConditionalBranch([1, 1023, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Luka>It was a graveyard?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There are as many stories about that manor as there are people in this city..."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>Even orcs wouldn't raid a graveyard..."])
    ExitEventProcessing([])
    Label(["91"])
    ShowTextAttributes(["candle_fc1", 0, 0, 2])
    ShowText(["\\n<Chandra>A graveyard, huh? Maybe I should light some incense sticks there."])
    ExitEventProcessing([])
    Label(["97"])
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fell>Let's explore the graveyaaard♪"])
    ExitEventProcessing([])
    Label(["134"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>It's true there was a small graveyard underneath the manor, but I actually didn't find that many corpses buried there."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>I hate mermaids!\nThey seriously hurt my mommy!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>But there are also good mermaids.\nIt was a mermaid who treated me at the hospital..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Don't be fooled by them!\nThey're all monsters who serve the Monster Lord..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["327"])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>Sorry..."])
    ExitEventProcessing([])
    Label(["328"])
    ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Laura>We must end this war soon...\nThat is the only way to atone for our mistake."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Would you like me to tell you about this area's geography?"])
    ShowChoices([["Please do", "I'll pass"], 2])
    When([0, "Please do"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If you travel the road east of here, you'll reach Port Natalia, but since you came from there, I don't need to tell you that."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Now, you saw a sign on the way here from there, right?\nNorth of that sign is Luddite Village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If you go further north you'll reach the cave leading to Port Marle, but it's been sealed because of war."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Also, there's a mountain range northwest of Luddite including Mt. Saint Amos. It's a sacred peak that many monks have made pilgrimage to, but lately powerful monsters have been seen in the area."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Continuing to the west. The road that way forks north and south."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If you go north, you'll reach a large mansion. It's been abandoned, and there are various strange and eerie rumors about it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If you cross the bridge to the west you'll reach a sign. It'll direct you to the town of Monte Carlo, which is further to the west."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Monte Carlo is a slum with a reputation for lawlessness. Unless you're heading west to Sabasa, you should stay away from it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Also, another thing about that western sign. If you head north from it, you will arrive at a mysterious forest."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Elves and fairies show up all the time in there. It's without a doubt the most dangerous place in the Natalia Region. Unless you have unavoidable business in there, it's best not to enter it."])
      ConditionalBranch([1, 1001, 0, 15, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>The Forest of Spirits is where Sylph is. It's probably dangerous to go there without proper preparation."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>That's about it for the Natalia Region's geography.\nPlease, take care in your travels."])
      ExitEventProcessing([])
      Empty([])

    When([1, "I'll pass"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Maria... AaAAa..."])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>I can't face defeat in a place like this..."])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Ohh, Goddess... I can see... heaven..."])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>North of here is a town named Port Marle. It's part of Grand Noah's territory, though, so they're on high alert."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Because of that, the cave leading to it was blocked as well as its sea route. Sadly, that means the region's delicious sea breams and shrimps are no longer being imported."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["5"])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Seafood..."])
      ExitEventProcessing([])
      Label(["76"])
      ShowTextAttributes(["syuree_fc1", 1, 0, 2])
      ShowText(["\\n<Sully>Shrimp?! I'm a shrimp!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I... guess you sort of look like one, yeah."])
      ShowTextAttributes(["syuree_fc1", 2, 0, 2])
      ShowText(["\\n<Sully>So you won't import me? But I'm a really awesome shrimp..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Look, I already told you the cave to Port Marle is blocked... Wait, I guess that has nothing to do with this..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Seems that a special force led by a hero called Luka overpowered Grangold. I wonder if he'll make a triumphant return to San Ilia in time for the parade?"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>A mermaid medical team visited the hospital, but they were attacked with stones. Haha, it serves them right."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Both of my dad's legs were broken in that attack, and he'll never be able to walk again. Do they really expect us to get along with mermaids now?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["327"])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>Even if the people hate me, I've done something inexcusable..."])
    ExitEventProcessing([])
    Label(["328"])
    ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Laura>I've caused trouble for my brethren up until now... I truly am unworthy of being a queen."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The weather today is so nice. Lady Sylph must have blown away the rainy clouds with her wind."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>My grandfather used to say that kind of thing all the time. As a follower of the Goddess Ilias, I probably shouldn't say it outside, though..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Although lately that's not really the case anymore. A lot of youngsters seem to be getting interested in Lady Sylph as well. It's really rather surprising."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["12"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>Iii'm treendy! ♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Lady Sylph herself?! Ooh, what great luck!"])
      ExitEventProcessing([])
      Label(["97"])
      ShowTextAttributes(["fairy_fc1", 0, 0, 2])
      ShowText(["\\n<Fell>We also say that kind of stuff all the time! \"Sylph is in a good mood\" is another really great saying."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Faith in Sylph seems to have become taboo lately.\nHatred towards monsters is on the rise."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>We've got some nice weather today. Lady Sylph must be in a good mood."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>But yesterday her mood was TOO good, and my laundry got blown away."])
      SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>Oh, travelers. Are you on a pilgrimage? Sorry if our conversation made you upset."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>It's not like we actually believe in spirits. We were just keeping up with the latest sayings."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>Although, I'd rather have to worry about upsetting a child-like girl than angering a Goddess. And I'd love to craft and wear those accessories Sylph has on whenever she's depicted in old books."])
      SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Paganism has begun to spread in the Holy City?! Oohh... How can this be?"])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>The animist belief in the spirits has begun to be revived in many places. Rather than ban such a minor thing, I believe we should welcome it and be united by our shared beliefs."])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Can't stop the tides, man. We gotta ride this wave!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Y-your Holiness?"])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>Ah, it's just an idiom youngsters use. It's not like I glitched or anything."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>Why would humans and monsters hate each other?\nThere should be people who want just to live in peace, even among monsters..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Lady>If the hero defeats the Monster Lord...\nThe world will surely become peaceful, right?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>We've got nice weather today. Lady Sylph must be in a good mood."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>But yesterday her mood was TOO good, and my laundry got blown away."])
      SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>Oh, travelers. Are you on a pilgrimage? Sorry if our conversation made you upset."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>It's not like we actually believe in spirits. We were just keeping up with the latest sayings."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Girl>Although, I'd rather have to worry about upsetting a child-like girl than angering a Goddess. And I'd love to craft and wear those accessories Sylph has on whenever she's depicted in old books."])
      SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Paganism has begun to spread in the Holy City?! Oohh... How can this be?"])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>The animist belief in the spirits has begun to be revived in many places. Rather than ban such a minor thing, I believe we should welcome it and be united by our shared beliefs."])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Can't stop the tides, man. We gotta ride this wave!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Y-your Holiness?"])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>Ah, it's just an idiom youngsters use. It's not like I glitched or anything."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>Why would humans and monsters hate each other?\nThere should be people who want just to live in peace, even among monsters..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Lady>If the hero defeats the Monster Lord...\nThe world will surely become peaceful, right?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Youth>Heh. These days, Ilias ain't too popular. This is forbidden! That is forbidden! I've had enough of it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Youth>Sylph is definitely way more popular these days. Granny Hii says that she's super open-minded."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Youth>I heard that way back in the past there was a Sylph festival where her devotees danced in the forest. You think I should get my pals and try reviving the tradition?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["12"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>I'll dance with you too♪"])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>So the young ones are being attracted to heresy?! Such devious temptations must seem more convivial to immature minds."])
      ExitEventProcessing([])
      Label(["139"])
      ShowTextAttributes(["fairys_fc1", 3, 0, 2])
      ShowText(["\\n<Fairies>We want to have a Sylph festival toooo♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Youth>Naturally, the Sylph festival's been banned.\nI've been having to restrain myself from everything related to spirit worship."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Youth>I ain't denying there's good-for-nothing monsters among the bunch. But that doesn't mean all of them are."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dancer>Sylph dance! ♪ I read about this in an old book. It's a dance people used to do to praise Sylph♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dancer>Ilias' psalms are all wordy and lame. Sylph's dance is completely different and way more fun."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dancer>I think it's getting really popular. Should I invite some fairies and try doing it seriously, like as a ritual?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["97"])
      ShowTextAttributes(["fairy_fc1", 0, 0, 2])
      ShowText(["\\n<Fell>Invite me tooo♪"])
      ExitEventProcessing([])
      Label(["12"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>Yayy, let's dance together♪"])
      ExitEventProcessing([])
      Label(["138"])
      ShowTextAttributes(["tfairy_fc1", 0, 0, 2])
      ShowText(["\\n<Mil & Lil>We're good at the Sylph dance too♪"])
      ExitEventProcessing([])
      Label(["139"])
      ShowTextAttributes(["fairys_fc1", 3, 0, 2])
      ShowText(["\\n<Fairies>We'll dance a lot as well♪"])
      ExitEventProcessing([])
      Label(["155"])
      ShowTextAttributes(["saki_fc1", 3, 0, 2])
      ShowText(["\\n<Saki>Learning every dance from all over the world is one of my dreams. Let's master the Sylph dance☆!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dancer>The Sylph dance was banned because it's spirit worship.\nIn actuality, it's a ban issued in the name of self-restraint."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dancer>The Sylph dance was banned because it's spirit worship.\nIn actuality, it's a ban issued in the name of self-restraint."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["12"])
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>Awwww..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Ten years ago, the Ancient Temple's Ruins were discovered near what's currently Luddite Village. They're off-limits to the public for now, but I'm looking forward to their public opening."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I wonder how majestic those temple ruins are. Just imagining them gets me excited."])
      ConditionalBranch([1, 1022, 0, 6, 1])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["41"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>A public opening... I suspect they'll actually be closed forever."])
        ExitEventProcessing([])
        Label(["525"])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>I think you're better off just imagining..."])
        ExitEventProcessing([])
        Label(["531"])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>You'll have to wait for the public opening of the ruins until the people's hearts change."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>For our holy city to have been invaded like this...\nAre monsters our enemies, just as Ilias says...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>The anti-makina sect is at it again. Of all things, they've decided to build a village near the excavation site of the Ancient Temple's Ruins."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>They keep yelling stuff like, \"Do you truly think yours is the righteous path?!\" at us too. Ugh."])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>To think that anti-makina bunch would be massacred like that... Horrible."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["96"])
        ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
        ShowText(["\\n<Marion>Didn't they only get their just reward?"])
        ExitEventProcessing([])
        Label(["529"])
        ShowTextAttributes(["sara_fc1", 4, 0, 2])
        ShowText(["\\n<Sara>We were so powerless..."])
        ExitEventProcessing([])
        Label(["531"])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>I pray that their souls were saved."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I pray to the Goddess that the hero Luka will defeat the Monster Lord. I'll be going to church after work today."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Town Girl>I also think people should live modestly in accordance with the Goddess' teachings."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Town Girl>Still, those people from Luddite Village are way too extreme. They've abandoned civilization and are trying to live on faith alone."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["41"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>Abandoning civilization is the very pinnacle of stupidity. Do they imagine that their faith demands they commit a slow suicide?"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Town Girl>Luddite Village was destroyed. To think that something like that could happen so close to San Ilia..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>Ilias' teachings were correct after all.\nThe monsters are all evil, they exist to bring harm to humans..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>The public's hatred towards monsters has finally begun to rekindle... What the hell is Mother thinking...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>My teachings are not an outlet for detesting monsters. Hatred is the primary cause, faith is secondary in this matter..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Anti-Makina Doomsayer>Listen to me! This city has lost the Goddess' grace! By using makina, this land has become as corrupt as Sodom!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Anti-Makina Doomsayer>Soon you shall all be incinerated by the Goddess' wrath! Discard the capital's corruption, and prove your piety by moving to Luddite Village!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Makina certainly shouldn't be used, but who would destroy an entire city because of such simplistic reasoning?"])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>I suspect you would, if you could."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(She might have...)"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>Geez, this guy is always giving speeches here. I guess he's a missionary sent here from Luddite Village."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>He's lucky we're not like his Luddite pals. No matter how much he screams at us, we won't lock him up in prison for it."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["525"])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>I don't think anyone's actually listening to this guy..."])
        ExitEventProcessing([])
        Label(["531"])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>The ruler who takes free speech from those who are wrong will also begin taking free speech from those who are right."])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>A nation should not oppress any opinions. Should its leaders make that mistake, then that nation will eventually erode and destroy itself."])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>The guy who used to give speeches here stopped coming. I kinda miss him..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>I need to get out of here quickly...\nThe Monster Lord's army might attack again."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>The church has been split over the makina dispute. The anti-makina faction left San Ilia to build Luddite Village to the east."])
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Makina certainly are somewhat eerie, but I'm not at an age where I can just abandon civilization and go live a rural life."])
      ConditionalBranch([4, 531, 0])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>Makina are merely tools. Whether they are useful or dangerous is up to their users."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>N-no way... are you–?!"])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>I'm just a passing mecha."])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>To be razed by monsters... Oh, how absolutely horrible."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["95"])
      ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
      ShowText(["\\n<Lona>Honestly, I think they were purified. Besides, wasn't it all their own fault?"])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>We were powerless..."])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>I pray that their souls were saved."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>A mermaid from Port Natalia had offered medical assistance... Is this another one of the Monster Lord's tricks?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["327"])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>I'm sorry..."])
    ExitEventProcessing([])
    Label(["328"])
    ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Laura>They have completely lost trust in mermaids..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Ten years ago, the ruins of an ancient temple were discovered nearby to the east. They haven't been made open to the public yet, though."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>They say it's still under investigation, but isn't it taking a bit too long for just that? Could whatever's inside really be too dangerous for it to be opened to the public?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>For example, what if it was actually a heretical temple? Wait, whoops. That's a somewhat disrespectfully apostate remark to say in the City of the Goddess."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ConditionalBranch([1, 1083, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>There seems to be a shortage of medicine all throughout the Natalia region. Even in San Ilia, the stockpile isn't sufficient..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1083, 0, 8, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>There was a shortage of medicine in various places, but the mermaids granted us a medicinal herb garden. Now that medicine spread far and wide, it seems the shortage has been resolved."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>It appears not all mermaids are evil."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["327"])
        ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
        ShowText(["\\n<El>The medicine shortage has been taken care of... That's good."])
        ExitEventProcessing([])
        Label(["328"])
        ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
        ShowText(["\\n<Laura>El has done more than I ever could..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Did you hear the latest about the Tri-Alliance and the war with Grangold? It seems that Sabasa finally decided to withdraw from it."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Apparently the new Queen of Sabasa has no interest in diplomacy or her nation's defense. From what I hear, she's a completely incompetent ruler."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>That leaves just Grand Noah and us to fight against Grangold. I wonder how much we can really do against that land of magic..."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["71"])
        ShowTextAttributes(["okami_fc1", 0, 0, 2])
        ShowText(["\\n<Amara>But we need to protect our turf, don't we? If we lose, we'll all become slaves!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Did you hear the latest about the Tri-Alliance and the war with Grangold? Sabasa seems to have rejoined the alliance!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>It looks like this war might go on for a lot longer... I hope that peace returns soon."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ConditionalBranch([1, 1001, 0, 28, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>We thought the war against Grangold was over...\nBut it seems like the fighting may never end."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>I suffered an embarrassing defeat in the battle against the mermaids. If I can't get recovery after that...!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Now that Sabasa's army has broken off, our alliance has no chance of winning. Won't it be really bad if Grand Noah is invaded?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>I mean, the next country that Grangold will aim for is... Ahh, I don't want to think about it!"])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Even with Sabasa's army back in the alliance, the situation still doesn't look too good. Won't it be really bad if Grand Noah is invaded?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>I mean, the next country that Grangold will aim for is... Ahh, I don't want to think about it!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>It's all right. San Ilia is a traditionalist, holy nation. No matter how barbaric Grangold is, they won't attack us."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["93"])
      ShowTextAttributes(["liot_fc1", 0, 0, 2])
      ShowText(["\\n<Riot>If you don't prepare for war, then you've already lost."])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>If Grangold were that honorable, they wouldn't have started a war in the first place."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ConditionalBranch([1, 1001, 0, 28, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Just when we thought Grangold was defeated, the Monster Lord issued a declaration of war... What are we going to do?!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>I'm not sure what to say about that..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>What are you saying, you coward?!\nThis holy city could be overrun by the Monster Lord!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>What are you saying?!\nMermaids are monsters, aren't we all in danger?!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>But the mermaids of Port Natalia are friendly...\nNot all monsters are our enemies..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>I can't show my face around here with that thinking!\nBoth my son and my uncle Denny were met with cold glares!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Now that Sabasa's army has broken off, our alliance has no chance of winning. Won't it be really bad if Grand Noah is invaded?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>I mean, the next country that Grangold will aim for is... Ahh, I don't want to think about it!"])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Even with Sabasa's army back in the alliance, the situation still doesn't look too good. Won't it be really bad if Grand Noah is invaded?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>I mean, the next country that Grangold will aim for is... Ahh, I don't want to think about it!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>It's all right. San Ilia is a traditionalist, holy nation. No matter how barbaric Grangold is, they won't attack us."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["93"])
      ShowTextAttributes(["liot_fc1", 0, 0, 2])
      ShowText(["\\n<Riot>If you don't prepare for war, then you've already lost."])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>If Grangold were that honorable, they wouldn't have started a war in the first place."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ConditionalBranch([1, 1001, 0, 28, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Just when we thought Grangold was defeated, the Monster Lord issued a declaration of war... What are we going to do?!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>I'm not sure what to say about that..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>What are you saying, you coward?!\nThis holy city could be overrun by the Monster Lord!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>What are you saying?!\nMermaids are monsters, aren't we all in danger?!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>But the mermaids of Port Natalia are friendly...\nNot all monsters are our enemies..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>I can't show my face around here with that thinking!\nBoth my son and my uncle Denny were met with cold glares!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Did'ya hear? Sabasa's new queen is still just in her early twenties, but rumor says she's already super perverted."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>In fact, she brings in men to her room every night to have an orgy. A slutty princess! I wouldn't be able to get enough of her, that's for sure..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>You know what? I think I'm taking the next carriage bound for Sabasa."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>......"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>I won't pretend that I know what you're going through, but you have my sympathy."])
        ShowTextAttributes(["sara_fc1", 2, 0, 2])
        ShowText(["\\n<Sara>I didn't have any orgies! Not really! Everyone always instantly came when I used my mouth on them so I never had any actual sex!"])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Out of all that, that's the only part you're gonna delve into?!"])
        ShowTextAttributes(["sara_fc1", 4, 0, 2])
        ShowText(["\\n<Sara>D-delve into... Sonya, you're too obscene."])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>No I'm not!"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I was one of the few people who got raped by the mermaids... I came out fine, but those who got hurt have become intolerant of them."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The Pope's been targeted before. A carriage he was in was blown up with a bomb."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>But miraculously, the assassination failed. As expected of the Pope, he's different from regular people."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Miracles are something only the Goddess can do. What was done to my body is a bit more dreadful."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Y-you're–?!"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Just a passing mecha."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>What everyone's saying is strange.\nAren't the mermaids who attacked different from the ones living in Port Natalia...?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["327"])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>I know.\nEven though we're to blame, the mermaids of Port Natalia have done no wrong."])
    ExitEventProcessing([])
    Label(["328"])
    ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Laura>It was my lack of consideration which has created this racial conflict..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>The culprit behind the assassination attempt on the Pope still hasn't been caught. It's just a rumor, but some say the anti-makina faction was involved."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>Personally, I'm not sure if I would put it past them..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>Would the anti-makina sect go that far?"])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Even though our faith is the same, the rift between our hearts is remarkably deep. What began with distrust has now evolved into hate."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Woman>We must expel monsters from the Natalia region.\nOtherwise, we humans will be annihilated."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>The idea of banishing monsters has even spread in this holy city..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gruff Man>These are all goods that'll be sent to our expeditionary forces. War really eats up money, don't it?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gruff Man>If this keeps up for much longer, we'll be facing major shortages..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["60"])
      ShowTextAttributes(["dog_fc1", 0, 0, 2])
      ShowText(["\\n<Pochi>Will meat on the bone disappear too?"])
      ExitEventProcessing([])
      Label(["66"])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>Mmm, this sounds like a business opportunity..."])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>Wait, I can't become a war profiteer! I wouldn't be able to face my mentor back in Iliasburg ever again!"])
      ExitEventProcessing([])
      Label(["75"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mary>Liquor... the liquor will run out?!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gruff Man>To prepare for the war against the Monster Lord, I've been doing nothing but stockpiling. There's no telling how long the next battle will last..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>It seems Sabasa's king died in an accident during a visit to the Tartarus in the north. He fell into a large hole, and his corpse has yet to be recovered."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Because of that, there are rumors saying that he survived. A lot of people can't believe a warrior of his caliber just died."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["150"])
    ShowTextAttributes(["mummy_fc1", 2, 0, 2])
    ShowText(["\\n<Patra>Considering he has Sphinx blood flowing through him... maybe?"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>Father... Could it be that you're still alive somewhere?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>A lot of our knights and soldiers have been dispatched as an expeditionary force in the war. Now we've only got half the usual garrison in this city so every day is pretty hectic for us."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["77"])
      ShowTextAttributes(["jeid_fc1", 0, 0, 2])
      ShowText(["\\n<Jaide>Leave your security to me."])
      ExitEventProcessing([])
      Label(["80"])
      ShowTextAttributes(["orc_fc1", 1, 0, 2])
      ShowText(["\\n<Hip>I see, I see, so your security has thinned out... That's quite a weak point. Buhihihihi!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Never in my dreams did I imagine San Ilia would be invaded... It is thanks to you that we've managed to push them back."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>We're smack dab in the center of the Ilias faith's turf. The atmo in this city used to be real heavy, let me tell you."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>But, surprisingly, everyone's kinda loosened up around here these days. Heck, even my hometown is more devout than this place is now."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>Times've changed. Or, maybe it's just 'cause all the nutso fanatics went to Luddite Village."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["5"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I'll admit, it's certainly different from what I imagined. I thought any monster entering this city would get stoned on sight, but..."])
      ExitEventProcessing([])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>(People of San Ilia... Do you hear me? I'm speaking directly into your minds...)"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>(Regain your lost devotion... Wait, I think they can't hear me.)"])
      ConditionalBranch([4, 41, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>(Stupid! Stuuupid!)"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["\\n<Promestein>(Um, I can hear you. But that's probably because I'm an angel.)"])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>(Wahh! Tell me that sooner! A Goddess should never be surprised!)"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(Weird, I can hear you too...)"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Label(["525"])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>So Ilias Village is more pious than the holy nation of San Ilia? That's a bit of a shocker."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>The public becomes more hysterical towards monsters by the day. Is the fierce backlash because this land was where the Ilias faith originally prospered...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>A while ago there was a big debate about whether or not makina should be used. The anti-makina faction got so upset, they just up and left the city."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>In my opinion, the people who left are just a bunch of fanatics. Honestly, I don't want to get involved with them at all."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>You can hear voices of resentment towards mermaids everywhere in this town. It feels like we're going back to the times when humans and monsters antagonized one another."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["327"])
      ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
      ShowText(["\\n<El>I'm sorry..."])
      ExitEventProcessing([])
      Label(["328"])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Laura>My malice has infected these people...\nI wonder if it will ever disappear."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<White Mage>Ailments like Zombie and Minimum can't be cured. Don't forget to use special items to treat them."])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog>Woof! Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>Woof, woof, wo-woof!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog>*Whimper*..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi>Ah, really...?\nBoth of the children who played with you were..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([26, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([15, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([101, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([19, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([23, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Allow me to explain the revival skills \\C[1]Raise\\C[0] and \\C[1]Mega Raise\\C[0]. Do you know the difference between them?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>\\C[1]Raise\\C[0] brings back people who are near death with half of their HP. \\C[1]Mega Raise\\C[0] brings them back with full HP."])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>The skills a Spellsword learns consume both SP and MP. Hearing that, you might think their skills cost too much to use, but you'd be surprised."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>The SP consumption is half of what is consumed by a martial job. It's as if half the SP cost is replaced by the MP cost."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>As such, they can use a volley of skills with little SP consumption and at only a minor MP cost. Compared to a Warrior, who can quickly get worn out during a long battle, they're a lot more efficient."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk>I wish I could become one, but becoming an expert Magician would be a bit tricky for me."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, why is San Ilia's cathedral so huge?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nIt's because the Goddess is also huge."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>You're so smart, Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, why is San Ilia's cathedral so huge?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nIt's because the Goddess is also huge."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>You're so smart, Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Dog Girl>Woof, woof!"])
    ConditionalBranch([4, 60, 0])
      ShowTextAttributes(["dog_fc1", 2, 0, 2])
      ShowText(["\\n<Pochi>Even in the holy city there are comrades of mine who have turned fangless. They've succumbed to humans' wiles and lost their pride."])
      ShowTextAttributes(["dog_fc1", 4, 0, 2])
      ShowText(["\\n<Pochi>...Thinking about it, though, they never had any pride in the first place. Give them food, and they'll wag their tails for anyone."])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ControlVariables([1036, 1036, 1, 0, 1])
        ConditionalBranch([1, 1036, 0, 9, 1])
          CallCommonEvent([311])
          Empty([])
        Else([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip>Oink! This is an orc raid!"])
    ShowTextAttributes(["orc_fc1", 2, 0, 2])
    ShowText(["\\n<Hip>But, I don't think I can assault the castle, so... I'll just steal some lumber and sneak out, I guess."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>San Ilia Castle is open to everyone! Please, go on in."])
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>San Ilia Castle is open to everyone! Please, go on in."])
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
