Display Name = "Lyra Falls B3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 73, 51, 42, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([254, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([73, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([161, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1370, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([8, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1071, 0, 1, 0])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_queenmermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Mermaid>Do you hate mermaids so much that you needed to come here, human hero?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't hate you or anything like that...\nWe've come here to put an end to\\*\\fi your\\*\\fi hatred!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>I used to sympathize with you for what you went through, but this revenge of yours has gone too far."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>I can sympathize with you because of what happened in the past, at least on an intellectual level. However, this revenge of yours has gone too far."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Mermaid>I act in the interests of the mermaid race as a whole. This has nothing to do with my personal history."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>This feels far worse than mixing public and private affairs. Your hatred is endangering the future of your entire race."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Is that so? This seems like more than mixing public and private affairs to me. Your hatred is endangering the future of your entire race."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Mermaid>So did you come here to fight or to preach to me?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>To fight, of course.\nYour hatred won't be stopped unless by the use of force."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Naturally we came to fight.\nYour hatred is too ingrained to be persuaded out of you."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Mermaid>That's right. I can't stop now.\nIf you call these emotions of mine hatred, then let hatred carve out a future for me!"])
      ConditionalBranch([4, 45, 0])
        ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
        ShowText(["\\n<Alicetroemeria>Ufufu...\nI cannot approve of unrestrained hatred being loosed so freely."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 328, 0])
        ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
        ShowText(["\\n<Laura>...There's nothing I can say that would have stopped me at this point."])
        ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
        ShowText(["\\n<Queen Mermaid>Whomever you are, you are exactly right!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>In that case, I'll stop you with my sword!\nLet's do it, Queen Mermaid!"])
      ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Mermaid>Come, hero.\nLet me show you the extent of my rage!"])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 802, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ChangeMapDisplay([1])
      TransferPlayer([0, 74, 32, 32, 8, 2])
      ControlVariables([1071, 1071, 0, 0, 2])
      ControlVariables([1080, 1080, 0, 0, 3])
      PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_queenmermaid_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      Script(["gain_medal(55)"])
      ConditionalBranch([4, 14, 0])
        ShowTextAttributes(["undine_fc1", 0, 0, 2])
        ShowText(["\\n<Undine>Is the mermaid queen done fighting now?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>I lost..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Hmph, it only stands to reason.\nWe'd never lose against someone who can't even acknowledge her own hatred."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Did you think we could be defeated by someone who cannot even acknowledge her own hatred?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Now call back your army from San Ilia!"])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>But I... I'm the Queen..."])
      ErasePicture([5])
      ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
      ShowText(["\\n<El>Moooooom!"])
      PlaySE(["RPG::SE(@name=\"Water2\", @pitch=100, @volume=80)"])
      ControlSwitches([31, 31, 0])
      SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Wait([60])
      ShowPicture([5, "80_ningyohime_st08", 0, 0, -150, 0, 100, 100, 0, 0])
      ShowPicture([6, "80_queenmermaid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
      MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>El..."])
      ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
      ShowText(["\\n<El>Hey, mom.\nI want to apologize to the humans."])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>........."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>El, when you become queen, the army will be yours to command. So let me teach you the foundational principle of military leadership."])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Everything an army does under orders is the responsibility of the one who gave the orders."])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>The soldiers who carry out the orders do not bear the responsibility for what occurs as a result, or at least they shouldn't."])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>One day you'll be the one giving the orders.\nNever forget this."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>So, in conclusion...?"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>In other words...?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The responsibility lies with Queen Mermaid.\nEl, you shouldn't be blamed for what happened."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I'm not trying to make you feel better. It's just that you taking responsibility would throw the entire chain of command out of order."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>What good would come of you apologizing now?\nQueen Mermaid gave the orders in the first place."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Subordinates who simply follow orders bear no responsibility or sin. You should study up on how organizations function."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>She's right, El...\nEverything happened under my orders."])
      ShowPicture([5, "80_ningyohime_st07", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
      ShowText(["\\n<El>But..."])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>Those who are not responsible cannot be allowed to accept responsibility, and those who are responsible must not be let off the hook..."])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>El, take this lesson to heart for when you're in charge. If you don't, you'll lose the right to rule."])
      ShowPicture([5, "80_ningyohime_st08", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
      ShowText(["\\n<El>O-okay..."])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>Therefore, Hero Luka..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>........."])
      ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Mermaid>I surrender to San Ilia.\nMy only condition is that I, as queen, bear full responsibility. The other mermaids committed no crimes and should not be punished."])
      ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Mermaid>Please convey the terms of surrender to the King of San Ilia."])
      ConditionalBranch([4, 531, 0])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>........."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_ningyohime_st09", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["ningyohime_fc2", 0, 0, 2])
      ShowText(["\\n<El>But... M-Mom..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 4, 0, 2])
        ShowText(["\\n<Sonya>Don't worry, it won't be so bad.\nThe King of San Ilia is a kind and just man..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>El, you should travel with the hero.\nAs the next queen, it's important to learn about the world with your own eyes."])
      ShowPicture([5, "80_ningyohime_st07", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
      ShowText(["\\n<El>Huh? Me? With the hero?"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>Will you take care of my daughter, Hero Luka?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yes, I accept."])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_ningyohime_st05", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["ningyohime_fc1", 4, 0, 2])
      ShowText(["\\n<El>Okay! I'll learn lots of things by the hero's side and become a great queen!"])
      ErasePicture([5])
      ErasePicture([6])
      SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(327)"])
      ControlSwitches([31, 31, 1])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["El has joined the party!"])
      Wait([60])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>It looks like we're done here.\nLet's go give the queen's terms of surrender to the King of San Ilia."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>It looks like our job here is done.\nLet's hurry back to the King of San Ilia to give him the queen's terms of surrender."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
      ShowText(["\\n<El>Is my mom really going to be fine?\nShe isn't going to suffer?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The king is lenient and also shrewd.\nHe won't treat your mother poorly and risk worsening the relationship with the mermaids."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>The King of San Ilia is a shrewd man... or a shrewd mecha. I doubt he will treat your mother poorly and risk worsening the relationship with the mermaids."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'll personally ask the king to be lenient with her. Anyway, let's head back to San Ilia."])
      PlayBGM(["RPG::BGM(@name=\"dungeon_izumi\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1071, 0, 2, 0])
      ShowPicture([5, "80_queenmermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Mermaid>Please convey my terms of surrender to the King of San Ilia. Take care of El, too."])
      ErasePicture([5])
      ConditionalBranch([1, 1068, 0, 3, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>That reminds me, we were looking for a way to restore Kraken...\nThis probably isn't the best time to ask, though."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1071, 0, 3, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowPicture([5, "80_queenmermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Mermaid>I heard that my surrender was accepted, and also about their proposal for an alliance."])
        ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Mermaid>It seems I won't even be imprisoned for war crimes, which means I can continue acting as the queen of the mermaids."])
        ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Mermaid>I had already resigned myself to being executed...\nI suppose humans aren't so cruel, after all."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Like we said before, times have changed.\nThe era you suffered through is a distant memory now."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>That is ancient history now.\nWe live in an age where humans and monsters walk hand in hand."])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Even I was forced to accept this.\nIf I can do it, so can you."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Mermaid>...Take care of El.\nDon't let her make the same mistakes I did."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Don't worry, you can count on us!"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 0])
        ShowPicture([5, "80_queenmermaid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Mermaid>I'll cooperate with you as part of the alliance. If there's anything you require, just ask..."])
        ConditionalBranch([1, 1016, 0, 3, 1])
          ConditionalBranch([0, 2251, 1])
            CallCommonEvent([363])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ShowChoices([["Join my party", "Nothing"], 2])
        When([0, "Join my party"])
          ConditionalBranch([1, 1083, 0, 7, 2])
            ShowPicture([5, "80_queenmermaid_st03", 0, 0, 0, 0, 100, 100, 255, 0])
            ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
            ShowText(["\\n<Queen Mermaid>My apologies, but I can't.\nThere's no way I could focus on fighting when I'm so concerned about El."])
            ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
            ShowText(["\\n<Queen Mermaid>I led my own daughter down a terrible path and taught her some terrible ideas..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Queen Mermaid is worried about El.\nUnless we can assuage her concerns, she won't join our party."])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1083, 0, 8, 1])
            ShowPicture([5, "80_queenmermaid_st03", 0, 0, 0, 0, 100, 100, 255, 0])
            ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
            ShowText(["\\n<Queen Mermaid>My apologies, but I can't.\nThere's no way I could focus on fighting when I'm so concerned about El."])
            ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
            ShowText(["\\n<Queen Mermaid>I led my own daughter down a terrible path and taught her some terrible ideas..."])
            PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
            ShowPicture([5, "80_ningyohime_st04", 0, 0, -150, 0, 100, 100, 255, 0])
            ShowPicture([6, "80_queenmermaid_st01", 0, 0, 150, 0, 100, 100, 255, 0])
            ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
            ShowText(["\\n<El>It's all right, mom! I'm fine!"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["El tells her mother about what happened in the field..."])
            ShowPicture([6, "80_queenmermaid_st01", 0, 0, 150, 0, 100, 100, 255, 0])
            ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Queen Mermaid>I see you've been working hard.\nYou're such a good girl, El."])
            ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Queen Mermaid>...I can't let you see me looking sullen like this forever.\nAll right, I shall go forth and conquer with you."])
            ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Queen Mermaid>To lead this world to peace and coexistence...\nTake full advantage of the power of the mermaid queen."])
            ErasePicture([5])
            ErasePicture([6])
            SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
            Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
            Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
            Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
            Script(["add_actor_ex(328)"])
            PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Laura has joined the party!"])
            Wait([60])
            ControlSelfSwitch(["C", 0])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Your name is Laura?\nI've heard legends about a mermaid with that name..."])
            ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Laura>The Laura of legend is dead now, along with her obsessive hatred towards humans."])
            ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Laura>I'm a new Laura who doesn't look back on past delusions. I've decided to move forward and embrace the future."])
            ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
            ShowText(["\\n<El>Yay, I get to adventure with my mom! ♪"])
            ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Laura>...and my daughter, too."])
            PlayBGM(["RPG::BGM(@name=\"dungeon_izumi\", @volume=100, @pitch=100)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Nothing"])
          ShowTextAttributes(["queenmermaid_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Mermaid>...Take care of El.\nDon't let her make the same mistakes I did."])
          ErasePicture([5])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowPicture([5, "80_ningyohime_st07", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
    ShowText(["\\n<El>But, but... Humans did such a horrible thing to my mother. They killed the man she loved just because he was friends with a monster."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>That was certainly a heinous act, but it happened decades ago. The humans of this generation are very different."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Simply living in coexistence with monsters would have been considered a crime in older generations."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>That was certainly a barbaric act, but it happened decades ago. The humans of this generation are very different."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Simply living in coexistence with monsters would have been considered a crime in older generations."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_ningyohime_st08", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>........."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>Do you want to apologize to those townspeople?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Do you want to apologize to those townspeople?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_ningyohime_st09", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc2", 0, 0, 2])
    ShowText(["\\n<El>Y-yeah..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>They'll probably be glad to accept your apology, but I can't say for sure. Your actions fanned the flames of hatred towards monsters, and those flames may linger for a while."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>You think you can just apologize after what you did? Your own barbarism rekindled the flames of hatred among humanity."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_ningyohime_st08", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>........."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>That said, Queen Mermaid is responsible for all this. It wouldn't be fair to blame you any more than we already have."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Although you are nothing more than a stupid girl doing her mother's bidding. The fault lies squarely with Queen Mermaid."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>........."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
    PlaySE(["RPG::SE(@name=\"Water2\", @pitch=100, @volume=80)"])
    ControlVariables([1080, 1080, 0, 0, 3])
    Wait([60])
    ConditionalBranch([0, 6, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>I feel kinda bad for her...\nThat was pretty harsh, don't you think, Alice?"])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>She's in line to be the next queen of the mermaids. It would be best if she took what happened to heart and learned a valuable lesson from it."])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>It does seem like she's considerate and honest, which bodes well for her reign as queen... As long as her mother doesn't lead her astray."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>I feel kinda bad for her...\nCouldn't you have been a bit nicer to her, Ilias?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I thought I was being more than nice...\nI didn't flatly oppose the idea of human-monster coexistence, now did I?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Besides, she will be the next Queen Mermaid.\nAll the better if this incident fosters some prudence in that fish brain of hers."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Assuming her mother does not lead her astray, of course."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Just another reason we need to stop Queen Mermaid... I definitely feel bad for El."])
      ConditionalBranch([4, 202, 0])
        ShowTextAttributes(["bonny_fc1", 0, 0, 2])
        ShowText(["\\n<Bonnie>Yeah, let's knock some sense into the mermaid queen! Not only is she hurting humans, but her own daughter, too!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 201, 0])
        ShowTextAttributes(["ashel_fc1", 0, 0, 2])
        ShowText(["\\n<Ashel>That gives us another reason to fight..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That was pretty harsh..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])
