Display Name = "Haunted Mansion Kitchen"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 343, 8, 26, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 343, 8, 26, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    GatherFollowers([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>That cake looks really good. Let's have a taste."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>That cake looks quite appetizing. A small sample couldn't hurt."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>W-wait! Are you telling me you are just going to eat a cake that you found in a haunted mansion?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is about to eat some of the cake."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias is about to eat some of the cake..."])
      Empty([])

    BranchEnd([])
    ShowChoices([["Stop her", "Leave her be"], 1])
    When([0, "Stop her"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>......"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>......"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([1, "Leave her be"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 7, 0, 2])
        ShowText(["\\n<Alice>I can't resist. I'll only have a small taste."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Alice took a little bite of the cake."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>It is futile for me to resist. I'll only have a small sample."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ilias took a little bite of the cake."])
        Empty([])
      BranchEnd([])
      ShotBalloonIcon([5, 1, false])
      ShotBalloonIcon([6, 1, false])
      ShotBalloonIcon([8, 1, false])
      Wait([60])
      SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Wait([60])
      SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ShowTextAttributes(["ghost_fc1", 0, 0, 2])
      ShowText(["\\n<Ghost>They took the food we worked so hard on..."])
      PlaySE(["RPG::SE(@name=\"Scream\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["ghost_fc1", 0, 0, 2])
      ShowText(["\\n<Ghost>HOOOOOOOW DAAAAAREEEE YOOOOOUUUUU!!!!!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 4, 0, 2])
        ShowText(["\\n<Alice>I didn't do it!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
        ShowText(["\\n<Ilias>I didn't eat any!"])
        Empty([])
      BranchEnd([])
      BattleProcessing([0, 185, false, false])
      ControlSwitches([2069, 2069, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>Hmph! I just took a little. Now to take my pri..."])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>Ah... the cake..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>I-I wasn't scared at all!"])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>Eh... the cake is..."])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The cake now looks rotten and revolting. As expected, she doesn't want to eat it anymore."])
    ConditionalBranch([4, 70, 0])
      ConditionalBranch([0, 2145, 1])
        ControlSwitches([2145, 2145, 0])
        ShowTextAttributes(["nezumi_fc1", 1, 0, 2])
        ShowText(["\\n<Ratty>Yay, a cake!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Hey, you really shouldn't eat that..."])
        ShowTextAttributes(["nezumi_fc1", 1, 0, 2])
        ShowText(["\\n<Ratty>*nom* *nom* *nom*..."])
        ShowTextAttributes(["nezumi_fc1", 0, 0, 2])
        ShowText(["\\n<Ratty>......"])
        PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["nezumi_fc1", 1, 0, 2])
        ShowText(["\\n<Ratty>I can feel my poisonous powers sweelll!!"])
        ChangeSkills([0, 70, 0, 3085])
        ChangeSkills([0, 70, 0, 3081])
        ChangeSkills([0, 70, 0, 860])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ratty learned \\I[144]\\C[1]Poison Breath\\C[0]!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ratty learned \\I[144]\\C[1]Bio Breath\\C[0]!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ratty learned \\I[99]\\C[1]Skill Use: Breath\\C[0]!"])
        ShowTextAttributes(["nezumi_fc1", 1, 0, 2])
        ShowText(["\\n<Ratty>Thanks for the treat!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>......"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost>It sure is busy today."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost>Let's prepare dinner."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost>We have to prepare the meal."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([79, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([329, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
