CommonEvent 393
Name = "天界サバサ偵察撤退"

  999([393])
  ChangeMapDisplay([1])
  ShowPicture([5, "80_angels_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  TransferPlayer([0, 553, 14, 9, 8, 2])
  ShowTextAttributes(["angels_fc1", 0, 0, 2])
  ShowText(["\\n<Angel Soldier>"])
  ShowText(["Hey, you over there."])
  ShowText(["What is a mere soldier doing in a place like this...?"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Aren't you just a mere soldier as well...?"])
  ShowText(["I have an urgent report for Lady Gabriela, let me pass."])
  ShowTextAttributes(["angels_fc1", 0, 0, 2])
  ShowText(["\\n<Angel Soldier>"])
  ShowText(["If it's a report for Lady Gabriela, I will listen."])
  ShowText(["Now, speak."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["This is not something that can be conveyed to a mere soldier."])
  ShowText(["I must convey it directly to Lady Gabriela."])
  ShowTextAttributes(["angels_fc5", 0, 0, 2])
  ShowText(["\\n<Angel Soldier>"])
  ShowText(["So, you are telling me to speak to you... right?"])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Huh? Can’t you hear me, you bastard?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["What are you saying, you... ?"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["angels_fc5", 0, 0, 2])
  ShowText(["\\n<Angel Soldier>"])
  ShowText(["It's quite an interesting illusion technique, but..."])
  ShowText(["When you're the one being attacked, you surprisingly don't notice it."])
  ConditionalBranch([4, 525, 0])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Huh? The atmosphere feels..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["This is bad, this one is――"])
  ErasePicture([5])
  ShowAnimation([76, 501, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([120])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_gaburiera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Angel Soldier has revealed its true identity!"])
  Wait([30])
  ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
  ShowText(["\\n<Gabriela>"])
  ShowText(["One of the Seven Archangels and the ruler of Sabasa――"])
  ShowText(["Gabriela, it's my first time meeting you."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["So, you are Gabriela..."])
  ShowText(["Ugh, what a tremendous magical power..."])
  ConditionalBranch([4, 322, 0])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alruna>"])
    ShowText(["This person's power to control plants..."])
    ShowText(["Even I seem to fall short in comparison..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 129, 0])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hilde>"])
    ShowText(["Magical power detection level exceeded the limit..."])
    ShowText(["The sensor is broken."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The pressure emanating from that body――"])
  ShowText(["It's at the same level as what I felt from Raphaela in the Monster Lord's Castle."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As expected, it seems there is no doubt that she rivals the Six Ancestors."])
  ShowText(["At our current state, we have no chance of winning――"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ugh, I can’t believe our infiltration was discovered..."])
  ConditionalBranch([4, 53, 0])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Rhyme>"])
    ShowText(["W-We're in big trouble~!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["We need to retreat! Let's run!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I realized immediately that we couldn't win against this opponent."])
  ShowText(["Then, we have no choice but to retreat――"])
  ErasePicture([5])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
  ShowAnimation([97, 501, false])
  ShowAnimation([98, 501, false])
  ShowAnimation([99, 501, false])
  GatherFollowers([])
  ControlSwitches([33, 33, 0])
  Wait([60])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowAnimation([94, 501, false])
  ShowAnimation([95, 501, false])
  ShowAnimation([96, 501, false])
  Wait([60])
  ControlSwitches([32, 32, 0])
  Wait([120])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Damn it...!"])
  ConditionalBranch([4, 323, 0])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["Ugh, that was a quick reaction..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["We've been surrounded by angels!"])
  ShowText(["At this rate, escaping is impossible――"])
  ShowPicture([5, "80_gaburiera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
  ShowText(["\\n<Gabriela>"])
  ShowText(["Oh dear, trying to escape from me..."])
  ShowText(["Don't you realize you're already a trapped rat?"])
  ConditionalBranch([4, 56, 0])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Lami>"])
    ShowText(["We've been surrounded!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Tamamo, can't you do something...?"])
  ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["I can only summon my true form for a short time—"])
  ShowText(["Defeating Gabriela and breaking the situation is impossible."])
  ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["I would say we're evenly matched, so a long battle cannot be avoided."])
  ShowText(["Moreover, the possibility of involving you all is high..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ugh, what should I do—"])
  ConditionalBranch([4, 15, 0])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Let's just charge in! We have no choice but to do this!"])
    ConditionalBranch([4, 14, 0])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine>"])
      ShowText(["It's sad to go along with this idiot's plan..."])
      ShowText(["But it seems we have no other choice."])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["If we've run out of options, we might as well fight recklessly—"])
  ShowText(["That's when I resolved myself."])
  ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Sister..."])
  ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Yes, we have no choice but to do this..."])
  ErasePicture([5])
  Wait([30])
  ConditionalBranch([1, 912, 0, 0, 0])
    Script(["delete_actor_ex(382)"])
    Script(["delete_actor_ex(394)"])
    Script(["delete_actor_ex(395)"])
    Empty([])

  BranchEnd([])
  SetEventLocation([101, 0, 14, 10, 0])
  SetEventLocation([102, 0, 14, 10, 0])
  ControlSwitches([34, 34, 0])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  SetMoveRoute([100, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -4])"])
  SetMoveRoute([101, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-1, -5])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, -5])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  SetMoveRoute([102, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, -5])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, -5])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Lilith sisters stood in front of Gabriela!"])
  ShowPicture([5, "80_lilith2_st04b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["lilith2_fc1", 4, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["We three sisters will hold Gabriela back!"])
  ShowText(["You all break through the encirclement and escape!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["But if you do that, you all...!"])
  ConditionalBranch([4, 287, 0])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["If you do that, survival is unlikely...!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Monster Lord, leave this to the Liliths!"])
  ShowText(["At this rate, we will be annihilated!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["If the Liliths remain here, they will have no chance."])
  ShowText(["Even so, we have no choice but to escape..."])
  ErasePicture([5])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Damn, I can't believe I have to abandon my comrades again..."])
  ShowText(["Everyone, fall back!"])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Those three should be fine...!"])
    Empty([])

  BranchEnd([])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  SetMoveRoute([97, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  ShowPicture([5, "80_ratael_st01", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_ratael_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["ratael_fc1", 0, 0, 2])
  ShowText(["\\n<Latael>"])
  ShowText(["I won't let you escape..."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Don't get in my way, move aside!"])
  ConditionalBranch([4, 240, 0])
    ShowTextAttributes(["dina_fc1", 0, 0, 2])
    ShowText(["\\n<Dina>"])
    ShowText(["I can't believe there are similar beings among the angels..."])
    ShowText(["I will indulge without hesitation!"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ErasePicture([6])
  BattleProcessing([0, 1539, false, false])
  SetMoveRoute([97, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["With this momentum, we will break through the encirclement!"])
  ShowPicture([5, "80_gaburiera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
  ShowText(["\\n<Gabriela>"])
  ShowText(["You're putting up quite a struggle..."])
  ShowText(["Everyone, if you let the Monster Lords escape, there will be punishment!"])
  ShowPicture([5, "80_gaburiera_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_morrigan_st06b", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["What punishment?!"])
  ShowText(["I'll take you down here..."])
  PlaySE(["RPG::SE(@name=\"Wind7\", @pitch=50, @volume=80)"])
  Wait([20])
  PlaySE(["RPG::SE(@name=\"Blow8\", @pitch=100, @volume=80)"])
  ShowPicture([5, "80_gaburiera_st11b", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_morrigan_st03b", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Gabriela's whip struck Morrigan!"])
  ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Ughhh!!"])
  ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Morrigan!"])
  ErasePicture([5])
  ErasePicture([6])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["This is bad, at this rate..."])
  ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Don't look, I'm telling you to escape!"])
  ShowText(["Those people are on a mission to save you!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Don't look back, Luka! We are escaping from Sabasa!"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  ShowPicture([5, "80_ratael_st01", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_ratael_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["ratael_fc1", 0, 0, 2])
  ShowText(["\\n<Latael>"])
  ShowText(["I can't let you through...!!"])
  ConditionalBranch([4, 15, 0])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Get out of the way! Do you want to be burned?!"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ErasePicture([6])
  BattleProcessing([0, 1539, false, false])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Those who block the way will be defeated! Move aside!"])
  ConditionalBranch([4, 218, 0])
    ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
    ShowText(["\\n<Bull Monster Lord>"])
    ShowText(["Try to stop my charge if you can...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 171, 0])
    ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
    ShowText(["\\n<Miranda>"])
    ShowText(["I will slash down anyone who obstructs the path...!!"])
    Empty([])

  BranchEnd([])
  SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
  PlaySE(["RPG::SE(@name=\"mon_asioto1\", @pitch=100, @volume=100)"])
  FadeoutBGM([1])
  FadeoutScreen([])
  Wait([120])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ControlSwitches([33, 33, 1])
  ControlSwitches([34, 34, 1])
  TransferPlayer([0, 193, 103, 293, 2, 2])
  FadeinScreen([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Hah, hah..."])
  ShowText(["It seems we've finally shaken off our pursuers..."])
  ConditionalBranch([4, 286, 0])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["I searched the surroundings, but it seems no one is following us."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["We managed to slip through the angels' pursuit and dash through the city of Sabasa—"])
  ShowText(["Somehow, we were able to escape Sabasa."])
  ShowTextAttributes(["alice_fc1", 2, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["If we've made it this far, we should be safe now."])
  ShowText(["However, the three sisters of Lilith..."])
  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["To think they would become sacrifices to protect us..."])
  ShowTextAttributes(["alice_fc1", 4, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Even without entering the castle, they suffered great losses—"])
  ShowText(["Who would have thought the initial reconnaissance mission would end so disastrously?"])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Those who stand above others should not utter such weakness."])
  ShowText(["It will affect the morale of the entire group..."])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Moreover, this time's results are unexpectedly not bad."])
  ShowText(["In my eyes, a reasonable chance of victory is also coming into view..."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["A chance of victory, you say?"])
  ShowText(["But sacrificing the three sisters before the operation even begins..."])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["I can still sense the life wavelengths of those three."])
  ShowText(["It seems they have been captured and imprisoned in a cell."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["What!? They still have their lives...!?"])
  ConditionalBranch([4, 413, 0])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["You managed to survive in that situation!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["For some reason, the folks from the celestial realm don’t kill many monsters."])
  ShowText(["Tamamo and Elvetia from our Lord's world must also be captured, right?"])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["It can't be compassion; there must be some kind of intent behind it..."])
  ShowText(["If they are captured, there will definitely be a chance to take them back."])
  ShowTextAttributes(["alice_fc1", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I see, then... there’s no time for regrets."])
  ShowText(["I mentioned seeing a chance of victory; let’s hear about that."])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Heh... I can indeed see how to bring this country down."])
  ShowText(["First, let’s return to Rubiana and hold a strategy meeting."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Alright, let's go back to the Reverse Croitz's hideout."])
  ShowText(["Let's discuss based on the information we obtained and devise a plan!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Not only the fall of Sabasa, but also the objective of rescuing the three sisters has increased."])
  ShowText(["This is something we absolutely cannot fail at..."])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["This time it's them who will be on the capturing side..."])
    ShowText(["It seems I've created a significant debt."])
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  BranchEnd([])
  ConditionalBranch([4, 56, 0])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Lami>"])
    ShowText(["We will definitely save them..."])
    Empty([])

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  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Clones of workers, the layout of the castle town, the back entrance to the castle――"])
  ShowText(["It was a dangerous mission, but we gained a lot of information."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Now, let's hurry to the hideout in Rubiana and plan our strategy."])
  ShowText(["We must rescue the three sisters at all costs and bring this country to ruin――"])
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  ExitEventProcessing([])
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