// Texture definitions generated by SLADE3
// on Wed Jul 03 22:30:31 2013

graphic SPFLY0,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY1,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY2,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY3,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY4,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY5,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY6,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY7,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY8,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY9,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY10,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY11,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY12,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY13,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY15,1,1{offset 0,0 patch TNT1A0,0,0}
graphic SPFLY16,1,1{offset 0,0 patch TNT1A0,0,0}

graphic XHAIRS10,1,1{offset 0,0 patch TNT1A0,0,0}
graphic XHAIRB10,1,1{offset 0,0 patch TNT1A0,0,0}

Sprite ARZIA0, 400, 400
{
	XScale 2.0
	YScale 2.0
	Offset -18, -40
	Patch A2ZIA0, 1, 0
}

Sprite ARZFA0, 508, 360
{
	XScale 2.0
	YScale 2.0
	Offset -14, -40
	Patch A2ZFA0, 1, 0
}

Sprite ARZFB0, 508, 360
{
	XScale 2.0
	YScale 2.0
	Offset -14, -40
	Patch A2ZFB0, 1, 0
}

Sprite ARZFC0, 508, 360
{
	XScale 2.0
	YScale 2.0
	Offset -14, -40
	Patch A2ZFC0, 1, 0
}

Sprite ARZFD0, 568, 420
{
	XScale 2.0
	YScale 2.0
	Offset -24, 8
	Patch A2ZFD0, 1, 0
}

Sprite ARZFE0, 568, 420
{
	XScale 2.0
	YScale 2.0
	Offset -24, 8
	Patch A2ZFE0, 1, 0
}

Sprite ARZFF0, 568, 420
{
	XScale 2.0
	YScale 2.0
	Offset -24, 8
	Patch A2ZFF0, 1, 0
}

Sprite ARZCB0, 380, 400
{
	XScale 2.0
	YScale 2.0
	Offset -46, -32
	Patch A2ZCB0, 1, 0
}

Sprite ARZCC0, 360, 400
{
	XScale 2.0
	YScale 2.0
	Offset -72, -24
	Patch A2ZCC0, 1, 0
}

Graphic M_DOOM, 375, 180
{
	XScale 2.3
	YScale 2.3
	Offset 40, 0
	Patch MENULOGO, 0, 0
}

Graphic M_SKILL, 347, 50
{
	XScale 1.8
	YScale 1.8
	Offset 0, 20
	Patch MSXSKILL, 0, 0
}

Graphic M_EPISOD, 277, 52
{
	XScale 1.8
	YScale 1.8
	Offset -40, 20
	Patch MSXEPIS, 0, 0
}

Graphic M_SKULL1, 40, 38
{
	XScale 1.6
	YScale 1.6
	Offset -10, 0
	Patch MSXSLCT1, 0, 0
}

Graphic M_SKULL2, 40, 38
{
	XScale 1.6
	YScale 1.6
	Offset -10, 0
	Patch MSXSLCT0, 0, 0
}

Graphic MSXPAUSE, 135, 22
{
	XScale 2.0
	YScale 2.0
	Patch MPAUS, 0, 0
}

Sprite SGZIA0, 1240, 480
{
	XScale 2.0
	YScale 2.0
	Offset 302, 101
	Patch S2ZIA0, 0, 0
	Patch SGZTA0P, 448, 295
	Patch SGZTC0P, 743, 163
	Patch SGZTF0P, 746, 323
}

Sprite SGZIB0, 1240, 480
{
	XScale 2.0
	YScale 2.0
	Offset 302, 101
	Patch S2ZIA0, 0, 0
	Patch SGZTB0P, 448, 295
	Patch SGZTC0P, 743, 163
	Patch SGZTF0P, 746, 323
}

Sprite SGZIC0, 1240, 480
{
	XScale 2.0
	YScale 2.0
	Offset 302, 101
	Patch S2ZIA0, 0, 0
	Patch SGZTA0P, 448, 295
	Patch SGZTE0P, 741, 161
	{
		Style Translucent
	}
	Patch SGZTF0P, 746, 323
}

Sprite SGZID0, 1240, 480
{
	XScale 2.0
	YScale 2.0
	Offset 302, 101
	Patch S2ZIA0, 0, 0
	Patch SGZTB0P, 448, 295
	Patch SGZTE0P, 741, 161
	{
		Style Translucent
	}
	Patch SGZTF0P, 746, 323
}

Sprite SGZFA0, 1240, 480
{
	XScale 2.0
	YScale 2.0
	Offset 302, 101
	Patch S2ZIA0, 0, 0
	Patch SGZTA0P, 448, 295
	Patch SGZTD0P, 741, 161
	{
		Style Translucent
	}
	Patch SGZTF0P, 746, 323
}

Sprite SGZFB0, 1240, 480
{
	XScale 2.0
	YScale 2.0
	Offset 302, 101
	Patch S2ZIA0, 0, 0
	Patch SGZTB0P, 448, 295
	Patch SGZTD0P, 741, 161
	{
		Style Translucent
	}
	Patch SGZTF0P, 746, 323
}

Sprite NLSKA0, 148, 140
{
	Offset 74, 70
	Patch SMK1A0, 4, 5
	{
		Blend "#FF771C"
	}
}

Sprite NLSKB0, 148, 140
{
	Offset 74, 70
	Patch SMK1B0, 3, 5
	{
		Blend "#FF771C"
	}
}

Sprite NLSKC0, 148, 140
{
	Offset 74, 70
	Patch SMK1C0, 2, 5
	{
		Blend "#FF771C"
	}
}

Sprite NLSKD0, 148, 140
{
	Offset 74, 70
	Patch SMK1D0, 3, 5
	{
		Blend "#FF771C"
	}
}

Sprite NLSKE0, 148, 140
{
	Offset 74, 70
	Patch SMK1E0, 4, 5
	{
		Blend "#FF771C"
	}
}

Sprite NLSKF0, 148, 140
{
	Offset 74, 70
	Patch SMK1F0, 4, 5
	{
		Blend "#FF771C"
	}
}

Sprite NLSKG0, 148, 140
{
	Offset 74, 70
	Patch SMK1G0, 4, 5
	{
		Blend "#FF771C"
	}
}

Sprite NLSKH0, 148, 140
{
	Offset 74, 70
	Patch SMK1H0, 5, 5
	{
		Blend "#FF771C"
	}
}

Sprite NLSKI0, 148, 140
{
	Offset 74, 70
	Patch SMK1I0, 4, 5
	{
		Blend "#FF8126"
	}
}

Sprite NLSKJ0, 148, 140
{
	Offset 74, 70
	Patch SMK1J0, 4, 5
	{
		Blend "#FF8B30"
	}
}

Sprite NLSKK0, 148, 140
{
	Offset 74, 70
	Patch SMK1K0, 5, 5
	{
		Blend "#FF953A"
	}
}

Sprite NLSKL0, 148, 140
{
	Offset 74, 70
	Patch SMK1L0, 4, 5
	{
		Blend "#FF9F44"
	}
}

Sprite NLSKM0, 148, 140
{
	Offset 74, 70
	Patch SMK1M0, 4, 5
	{
		Blend "#FFA94E"
	}
}

Sprite NLSKN0, 148, 140
{
	Offset 74, 70
	Patch SMK1N0, 4, 5
	{
		Blend "#FFB358"
	}
}

Sprite NLSKO0, 148, 140
{
	Offset 74, 70
	Patch SMK1O0, 4, 5
	{
		Blend "#FFBD62"
	}
}

Sprite NLSKP0, 148, 140
{
	Offset 74, 70
	Patch SMK1P0, 4, 5
	{
		Blend "#FFC76C"
	}
}

Sprite NLSKQ0, 148, 140
{
	Offset 74, 70
	Patch SMK1Q0, 4, 5
	{
		Blend "#FFD176"
	}
}

Sprite HEFXE0, 22, 22
{
	Patch HEFXB0, 0, 0
	{
		Blend "#0600F7", 1.0
	}
}

Sprite HEFXF0, 22, 22
{
	Patch HEFXB0, 0, 0
	{
		Blend "#F70006", 1.0
	}
}

Sprite RMNSA0, 148, 140
{
	Offset 74, 70
	Patch SMK1A0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSB0, 148, 140
{
	Offset 74, 70
	Patch SMK1B0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSC0, 148, 140
{
	Offset 74, 70
	Patch SMK1C0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSD0, 148, 140
{
	Offset 74, 70
	Patch SMK1C0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSE0, 148, 140
{
	Offset 74, 70
	Patch SMK1E0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSF0, 148, 140
{
	Offset 74, 70
	Patch SMK1F0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSG0, 148, 140
{
	Offset 74, 70
	Patch SMK1G0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSH0, 148, 140
{
	Offset 74, 70
	Patch SMK1H0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSI0, 148, 140
{
	Offset 74, 70
	Patch SMK1I0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSJ0, 148, 140
{
	Offset 74, 70
	Patch SMK1J0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSK0, 148, 140
{
	Offset 74, 70
	Patch SMK1K0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSL0, 148, 140
{
	Offset 74, 70
	Patch SMK1L0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSM0, 148, 140
{
	Offset 74, 70
	Patch SMK1M0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSN0, 148, 140
{
	Offset 74, 70
	Patch SMK1N0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSO0, 148, 140
{
	Offset 74, 70
	Patch SMK1O0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSP0, 148, 140
{
	Offset 74, 70
	Patch SMK1P0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite RMNSQ0, 148, 140
{
	Offset 74, 70
	Patch SMK1Q0, 4, 5
	{
		Blend "#FF0000"
	}
}

Sprite FVN2A0, 36, 36
{
	Offset 18, 18
	Patch FVN1E0, 7, 6
	{
		Blend "#FF0000"
	}
}

Sprite FVN2B0, 36, 36
{
	Offset 18, 18
	Patch FVN1F0, 4, 4
	{
		Blend "#FF0000"
	}
}

Sprite FVN2C0, 36, 36
{
	Offset 18, 18
	Patch FVN1G0, 1, 2
	{
		Blend "#FF0000"
	}
}

Sprite FVN2D0, 36, 36
{
	Offset 18, 18
	Patch FVN1H0, 1, 1
	{
		Blend "#FF0000"
	}
}

Sprite FVN2E0, 38, 36
{
	Offset 18, 18
	Patch FVN1I0, 1, 0
	{
		Blend "#FF0000"
	}
}

Sprite FVN2F0, 36, 36
{
	Offset 16, 18
	Patch FVN1J0, 0, 1
	{
		Blend "#FF0000"
	}
}

// End of texture definitions
