gameinfo{
	playerclasses = "MSXStrifePlayer"
	dimcolor = "00 05 10"
	dimamount = 0.75
	titlepage = "MSXTITLE"
	infopage = "MSXHELP"
	cursorpic = "MSXCURSR"
	pausesign = "MSXPAUSE"
	pickupcolor = "36 255 0"
	titlemusic = "MSXTITLE"
	menufontcolor_title = "DarkCyan"
	menufontcolor_action = "gray"
	menufontcolor_label = "DarkCyan"
	menufontcolor_selection = "orange"
	menufontcolor_header = "darkred"}

clearskills

skill easy{
	aggressiveness = 0.3
	monsterhealth = 3.0
	ammofactor = 1.0
	damagefactor = 0.75
	SpawnFilter = Normal
	TextColor = "DarkCyan"
	Name = "Easy"
	ACSReturn = 0
	key = "e"
	easybossbrain}

skill casual{
	aggressiveness = 0.7
	monsterhealth = 3.5
	damagefactor = 1.0
	ammofactor = 1.0
	SpawnFilter = Hard
	TextColor = "DarkCyan"
	Name = "Casual"
	ACSReturn = 1
	Key = "c"}

skill hard{
	aggressiveness = 1.0
	monsterhealth = 3.65
	ammofactor = 1.0
	damagefactor = 1.2
	SpawnFilter = Hard
	TextColor = "DarkCyan"
	Name = "Hard"
	ACSReturn = 2
	key = "h"
	defaultskill}

skill insane{
	aggressiveness = 1.0
	monsterhealth = 4.2
	ammofactor = 1.0
	damagefactor = 1.4
	SpawnFilter = Nightmare
	TextColor = "DarkCyan"
	Name = "Insane"
	ACSReturn = 3
	key = "i"}

skill masochist{
	aggressiveness = 1.0
	monsterhealth = 6.5
	ammofactor = 1.0
	damagefactor = 1.8
	SpawnFilter = Nightmare
	TextColor = "BloodRed"
	Name = "Masochist"
	ACSReturn = 4
	Key = "m"
	disablecheats
	fastmonsters
	replaceactor = "MedicalKit", "HealthStim_MasochistSpawner"
	replaceactor = "MedPatch", "NullActor"
	mustconfirm = "Relentless foes, unfaithful defense, less luck, more pain... Is this what you want?"}

map MAP01 "Order Sanctuary"{next = "MAP02" sky1 = "SKYMNT02" music = "D_ACTION" cluster = 1}
map MAP02 "The Town of Tarnhill"{next = "MAP03" sky1 = "SKYMNT02" music = "D_TAVERN" cluster = 1}
map MAP03 "Front Base"{next = "MAP04" sky1 = "SKYMNT02" music = "D_DANGER" cluster = 1 noallies redirect = "ProgrammerIsDead","map30" slideshow = "Inter_Strife_MAP03"}
map MAP04 "Tarnhill Power Station"{next = "MAP05" sky1 = "SKYMNT02" music = "D_FAST" cluster = 1}
map MAP05 "Norwall Prison"{next = "MAP06" sky1 = "SKYMNT02" music = "D_INTRO" cluster = 1}
map MAP06 "Tarnhill Sewers"{next = "MAP07" sky1 = "SKYMNT02" music = "D_DARKER" cluster = 1}
map MAP07 "Programmer's Castle"{next = "MAP08" sky1 = "SKYMNT02" music = "D_STRIKE" cluster = 1 redirect = "ProgrammerIsDead", "map10"}
map MAP08 "Programmer's Castle: Audience Chamber"{next = "MAP09" sky1 = "SKYMNT02" music = "D_SLIDE" cluster = 1}
map MAP09 "Programmer's Castle: The Keep"{
	next = "MAP10"
	sky1 = "SKYMNT02"
	music = "D_TRIBAL"
	cluster = 1
	specialaction = "MSfiXd_Programmer","ACS_Execute",0,1,256
	specialaction = "MSfiXd_Programmer","ACS_Execute",0,2,256
	specialaction = "MSfiXd_Programmer","ACS_Execute",0,3,256
	specialaction = "MSfiXd_Programmer","ACS_Execute",0,4,256
	specialaction = "MSfiXd_Programmer","ACS_Execute",0,5,256
	specialaction = "MSfiXd_Programmer","ACS_Execute",0,6,256
	specialaction = "MSfiXd_Programmer","ACS_Execute",0,7,256
	specialaction = "MSfiXd_Programmer","ACS_Execute",0,8,256}
map MAP10 "New Front Base"{next = "MAP11" sky1 = "SKYMNT01" music = "D_MARCH" cluster = 1 slideshow = "Inter_Strife_MAP10"}
map MAP11 "The Borderlands"{next = "MAP12" sky1 = "SKYMNT01" music = "D_DANGER" cluster = 1}
map MAP12 "Temple of the Oracle"{next = "MAP13" sky1 = "SKYMNT01" music = "D_MOOD" cluster = 1}
map MAP13 "Order Commons Catacombs"{next = "MAP14" sky1 = "SKYMNT01" music = "D_CASTLE" cluster = 1}
map MAP14 "The Mines of Degnin"{next = "MAP15" sky1 = "SKYMNT01" music = "D_DARKER" cluster = 1}
map MAP15 "Bishop's Fortress: Administration"{next = "MAP16" sky1 = "SKYMNT01" music = "D_ACTION" cluster = 1}
map MAP16 "Bishop's Fortress: Tower"{next = "MAP17" sky1 = "SKYMNT01" music = "D_FIGHT" cluster = 1}
map MAP17 "Bishop's Fortress: Bailey"{next = "MAP18" sky1 = "SKYMNT01" music = "D_SPENSE" cluster = 1}
map MAP18 "Bishop's Fortress: Stores"{next = "MAP19" sky1 = "SKYMNT01" music = "D_SLIDE" cluster = 1}
map MAP19 "Bishop's Fortress: Security Complex"{next = "MAP20" sky1 = "SKYMNT01" music = "D_STRIKE" cluster = 1}
map MAP20 "Order Factory: Receiving"{next = "MAP21" sky1 = "SKYMNT01" music = "D_DARK" cluster = 1}
map MAP21 "Order Factory: Manufacturing"{next = "MAP22" sky1 = "SKYMNT01" music = "D_TECH" cluster = 1}
map MAP22 "Order Factory: Forge"{next = "MAP23" sky1 = "SKYMNT01" music = "D_SLIDE" cluster = 1}
map MAP23 "Order Commons"{next = "MAP24" sky1 = "SKYMNT01" music = "D_DRONE" cluster = 1}
map MAP24 "Order Factory: Conversion Chapel"{next = "MAP25" sky1 = "SKYMNT01" music = "D_PANTHR" cluster = 1}
map MAP25 "Catacombs: Ruined Temple"{next = "MAP26" sky1 = "SKYMNT01" music = "D_SAD" cluster = 1}
map MAP26 "Proving Grounds"{next = "MAP27" sky1 = "SKYMNT01" music = "D_INSTRY" cluster = 1}
map MAP27 "The Lab"{next = "MAP28" sky1 = "SKYMNT01" music = "D_TECH" cluster = 1}
map MAP28 "Alien Ship"{next = "MAP29" sky1 = "SKYMNT01" music = "D_ACTION" cluster = 1}
map MAP29 "Lair of the Entity"{next = "EndGameS" sky1 = "SKYMNT01" music = "D_INSTRY" cluster = 1 deathsequence = "Inter_Strife_Lose"}
map MAP30 "Abandoned Front Base"{next = "MAP31" sky1 = "SKYMNT01" music = "D_DRONE" cluster = 1}
map MAP31 "Order Training Facility"{next = "MAP01" sky1 = "SKYMNT01" music = "D_FIGHT" cluster = 1}
map MAP32 "Sanctuary (TEASER)"{next = "MAP33" sky1 = "SKYMNT02" music = "D_MAP1" cluster = 2}
map MAP33 "Town (TEASER)"{next = "MAP34" sky1 = "SKYMNT02" music = "D_MAP2" cluster = 2}
map MAP34 "Movement Base (TEASER)"{next = "EndBuyStrife" sky1 = "SKYMNT02" music = "D_MAP3" cluster = 2 noallies}
cluster 1{hub}
cluster 2{hub exittext = "T1TEXT" music = "d_fmfast" pic = "PANEL7" exittextislump}