namespace = "ZDoom";
include = "DIALOG00";
conversation{actor = "MSfiXd_Peasant19";
	page{
		name = "Programmer?"; panel = "M_FALSP2"; voice = "FP201A";
		dialog = "Oh no, I'm not the real Programmer; he's hiding. Continue past the Guard Training Area, very tough. If you survive, you might be able to talk to him. Or kill him.";
		choice{
			text = "Think we'll go for the latter.";
			nextpage = 2;
			closedialog = false;}}
	page{
		name = "Technician"; panel = "M_FALSP2"; voice = "F2TBLA";
		dialog = "You'll never find anything if you hang around here.";}}
