namespace = "ZDoom";
include = "DIALOG00";
conversation{
	actor = "MSfiXd_Peasant5";
	page{
		name = "Assistant";
		dialog = "The Master doesn't like visitors. He likes all of his work to remain undisturbed. I've got to go get fresh parts from the storage room. I think he said a leg and an arm? Oh well, no time to talk anymore. ...I'd leave before he finds you.";
		choice{
			text = "What, he shy or something?";
			nextpage = 2;
			closedialog = false;}}
	page{
		name = "Assistant";
		dialog = "I told you already; he doesn't like visitors! And you're an odd visitor, even for this place.";}}