namespace = "ZDoom";
include = "DIALOG00";
conversation{actor = "MSfiXd_AcolyteGold";
	page{
		name = "Warehouse Guard";
		dialog = "What is it?";
		drop = "MaulerKey";
		choice{
			text = "Just... sightseeing.";
			displaycost = false;
			yesmessage = "You'll be seeing my gun sights if you don't stop bothering me.";
			nextpage = 2;
			closedialog = false;}}
	page{
		name = "Warehouse Guard";
		dialog = "The troops will be here soon to pick up their new weapons. You get in their way, and you're dead.";
		drop = "MaulerKey";
		choice{
			text = "'New weapons'?";
			displaycost = false;
			yesmessage = "The 'Chimera' Concussion Rifle. Point, shoot, everything melts.";
			nextpage = 3;
			closedialog = false;}}
	page{
		name = "Warehouse Guard";
		dialog = "They came in earlier; that's what all the security's about. I got a chance to look at them when I locked up. Nobody's supposed to go in or out of there until the platoon comes to claim their weapons.";
		drop = "MaulerKey";}}