namespace = "ZDoom";
include = "DIALOG00";

// Quest-Related NPCs //////////////////////////////////////////////////////////
conversation{actor = "MSfiXd_AcolyteRed";
	page{
		name = "Bailey Guard"; panel = "M_GUARD2"; voice = "RGTBL";
		dialog = "Move along or taste metal.";
		drop = "OrderKey";
		link = 2;
		ifitem{item = "OrderKey";}}
	page{
		name = "Bailey Guard"; panel = "M_GUARD2"; voice = "BGG01";
		dialog = "ID check.";
		drop = "OrderKey";
		choice{
			text = "*Wave ID in his face*";
			giveitem = "OpenDoor222";
			nextpage = 3;
			closedialog = false;}}
	page{
		name = "Bailey Guard"; panel = "M_GUARD2"; voice = "BGG03";
		dialog = "Stop waving your ID in my face and go in.";}}
conversation{actor = "Medic";
	page{//1
		name = "Quincy"; panel = "M_QUINCY"; voice = "QUI01";
		dialog = "What a healthy specimen. You don't need my help, do you?";
		link = 7;
		ifitem{item = "QuestItem27";} // 'Destroy Computer' Mission Completed
		choice{
			text = "Macil sent me.";
			nextpage = 2;
			closedialog = false;}}
	page{//2
		name = "Quincy"; panel = "M_QUINCY"; voice = "QUI02";
		dialog = "Shhhh... keep it quiet, unless you want us both killed. Now, what can I do for you?";
		choice{
			text = "Tell me where the Bishop is.";
			nextpage = 3;
			closedialog = false;}}
	page{//3
		name = "Quincy"; panel = "M_QUINCY"; voice = "QUI03";
		dialog = "Ohhh, I knew you would ask me for that. Look behind you. That's the entrance to The Bishop's Citadel. It's guarded by a force field that is only shut off for official visitors, Not you.";
		choice{
			text = "Let's make my visit official.";
			giveitem = "QuestItem19";
			nextpage = 4;
			closedialog = false;}}
	page{//4
		name = "Quincy"; panel = "M_QUINCY"; voice = "QUI04";
		dialog = "Oh, SURE you do. First, fight your way into the Security Complex and use the Teleporter. And this might be more to your liking, destroy the computer in Central Administration. No computer, no force field.";
		choice{
			text = "Sounds like my kind of plan.";
			nextpage = 5;
			closedialog = false;}}
	page{//5
		name = "Quincy"; panel = "M_QUINCY"; voice = "QUI05";
		dialog = "There's an advantage to destroying the Computer; that's where the plans to the Tower are kept. Can you say, 'five finger discount'? HEH HEH!";
		choice{
			text = "Anything else?";
			log = "LOG1022";
			nextpage = 6;
			closedialog = false;}}
	page{//6
		name = "Quincy"; panel = "M_QUINCY"; voice = "QUI06";
		dialog = "Oh well, word has it that the Bailey's warehouse received a shipment of big guns; a weapon that MELTS.";
		choice{
			text = "Looks like I've got a lot to do.";
			nextpage = 7;
			closedialog = false;}}
	page{//7
		name = "Quincy"; panel = "M_QUINCY"; voice = "QUTBL";
		dialog = "...Don't you know the meaning of the words 'get lost'?";}}
// Shopkeepers /////////////////////////////////////////////////////////////////
conversation{actor = "MSfiXd_Peasant7";
	page{
		name = "Assistant";
		dialog = "Talk to Quincy first. I'm not allowed to help anyone unless he says it's okay.";
		link = 2;
		ifitem{item = "QuestItem19";}} // 'Interview Quincy' Mission Completed
	page{
		name = "Assistant";
		dialog = "Now, how can I help you today?";
		choice{
			text = "Health Stim";
			cost{item = "Coin"; amount = 100;}
			displaycost = true;
			yesmessage = "Here, your health stim.";
			nomessage = "Those are one hundred gold, friend.";
			giveitem = "HealthStim";
			nextpage = 1;
			closedialog = false;}}
// Miscellanous NPCs ///////////////////////////////////////////////////////////
conversation{actor = "MSfiXd_AcolyteOlive"; page{name = "Warehouse Guard"; dialog = "Nothing to see here. Move along.";}}