namespace = "ZDoom";
include = "DIALOG00";
conversation{actor = "MSfiXd_Peasant4";
	page{//1
		name = "James";
		dialog = "Are you here to free us? Because I've been good, they took my implant out. I still have to stay down here and wipe up the drool, though.";
		link = 3; 
		ifitem{item = "QuestItem29";} // 'Destroy Transmitter' Mission Completed
		choice{
			text = "Tell me about the ore.";
			nextpage = 4;
			closedialog = false;}
		choice{
			text = "Yeah, I can break you out.";
			nextpage = 2;
			closedialog = false;}}
	page{//2
		name = "James";
		dialog = "I can't help anybody else, not until you've blown up the Transmitter, at least. That's what's behind the forcefield upstairs.";
		link = 3; 
		ifitem{item = "QuestItem29";}}
	page{//3
		name = "James";
		dialog = "We're free! We're free! We're free!";}
	page{//4
		name = "James";
		dialog = "You mean the Degnin ore? The Order uses it to make its robots. It's pretty unstable in its raw form; it has to be refined for it to be of any use.";
		link = 3; 
		ifitem{item = "QuestItem29";}
		choice{
			text = "Anything else?";
			nextpage = 5;
			closedialog = false;}}
	page{//5
		name = "James";
		dialog = "You know, one time, one of the worker's implants went on the fritz, and he attacked a guard. The guard shot him, of course, but one of the bullets went wide, hit a deposit of ore, and fried the forcefield in back. I'll bet the guards are glad the implants keep the workers too dumb to figure out what that meant.";
		link = 3; 
		ifitem{item = "QuestItem29";}
		choice{
			text = "How do I get you guys out?";
			nextpage = 2;
			closedialog = false;}}}
conversation{actor = "MSfiXd_Peasant19"; 
	page{
		name = "Drone"; 
		dialog = "Must mine more ore!"; 
		link = 2; 
		ifitem{item = "QuestItem29";}
	page{
		name = "Peasant";
		dialog = "We're free! We're free! We're free!";}}
conversation{actor = "MSfiXd_Peasant20";
	page{
		name = "Drone"; 
		dialog = "Must mine more ore!"; 
		link = 2; 
		ifitem{item = "QuestItem29";}
	page{
		name = "Peasant";
		dialog = "We're free! We're free! We're free!";}}
conversation{actor = "MSfiXd_Peasant21";
	page{
		name = "Drone"; 
		dialog = "Must mine more ore!"; 
		link = 2; 
		ifitem{item = "QuestItem29";}
	page{
		name = "Peasant";
		dialog = "We're free! We're free! We're free!";}}