namespace = "ZDoom";
include = "DIALOG00";
conversation{actor = "MSfiXd_Peasant19";
	page{//1
		name = "Keymaster"; panel = "M_KEVIN"; voice = "KNTBL";
		dialog = "I'm the keymaster.";
		link = 2;
		ifitem{item = "OraclePass";}}
		drop = "MilitaryID";
	page{//2
		name = "Keymaster"; panel = "M_KEVIN"; voice = "KEV01";
		dialog = "A lot of people would say this is a thankless and insignificant job. But it's not. In fact-";
		drop = "MilitaryID";
		choice{
			text = "I want a key, not a speech.";
			cost{item = "OraclePass"; amount = 1;}
			displaycost = false;
			log = "LOG1021";
			giveitem = "MilitaryID";
			nextpage = 3;
			closedialog = false;}}
	page{//3
		name = "Keymaster"; panel = "M_KEVIN"; voice = "KEV02";
		dialog = "Okay, but remember, I'm the keymaster.";
		choice{
			text = "Yeah, pal, whatever.";
			nextpage = 4;
			closedialog = true;}}
	page{//4
		name = "Keymaster"; panel = "M_KEVIN"; voice = "KNTBL";
		dialog = "I'm the keymaster.";}}
conversation{actor = "MSfiXd_AcolyteRed"; page{name = "Temple Guard"; dialog = "Die traitor!"; drop = "OracleKey";}}
conversation{actor = "MSfiXd_AcolyteGrey"; page{name = "Sergeant"; dialog = "Die traitor!"; drop = "OrderKey";}}
// Miscellaneous NPCs //////////////////////////////////////////////////////////
conversation{actor = "MSfiXd_Peasant10"; page{name = "Prisoner"; dialog = "Have you come to gloat? Even though we're behind these bars, as long as we hold on, you still lose.";}}
conversation{actor = "MSfiXd_Peasant11"; page{name = "Prisoner"; dialog = "Let us out of here!";}}
conversation{actor = "MSfiXd_Peasant12"; page{name = "Prisoner"; dialog = "Leave me alone!";}}