namespace = "ZDoom";
include = "DIALOG00";
conversation{actor = "MSfiXd_AcolyteShadow"; page{name = "Acolyte"; dialog = "RANDOM_AGUARD";}}
// No unique conversations, but this lump is necessary anyway; otherwise the 
// vanilla SCRIPTXX lump for this level will be used and mess lots of things up.
// This is also the case with DIALOG13, 16, 20-22, 24-26 and 28-30.