namespace = "ZDoom";
include = "DIALOG00";
// Miscellaneous NPCs //////////////////////////////////////////////////////////
conversation{actor = "MSfiXd_AcolyteRed"; page{dialog = "What the hell? Who opened the gates? Sound the alarm!!!";}}
conversation{actor = "MSfiXd_Peasant10"; page{dialog = "There's another way into the Sewers. Throw that switch and then go up and purge the reclamation tank.";}}
conversation{actor = "MSfiXd_Peasant1"; page{dialog = "What the hell's your problem?! If the Programmer comes up from his Audience Chamber, you're dead.";}}
conversation{actor = "MSfiXd_AcolyteRust"; page{dialog = "Hey, you're not cleared to go down there.";}}
conversation{actor = "MSfiXd_Peasant16"; 
	page{
		name = "Programmer?"; panel = "M_FALSP3"; voice = "FP301A";
		dialog = "Programmer? Who told you that? There is no Programmer. That story was spread ages ago. Don't tell me the Front actually believed that crap. Idiots.";
		choice{
			text = "I'll see about that.";
			nextpage = 2;
			closedialog = false;}}
	page{
		name = "Technician"; panel = "M_FALSP3"; voice = "F3TBLA";
		dialog = "I told you all I know. You are wasting your time.";}}
conversation{actor = "MSfiXd_Peasant10";
	page{
		name = "Sewer Tech"; panel = "M_DKWRKR";
		dialog = "D-Don't hurt me! Look, there's another way into the sewers. Throw that switch; it'll drop the bars next to the castle's rear entrance. Past those bars, you'll find the manual controls to purge the Fluid Reclamation Tank.";
		choice{
			text = "Then what?";
			yesmessage = "Hop in. And hold your nose.";
			nextpage = 2;
			closedialog = true;}}
	page{
		name = "Sewer Tech"; panel = "M_DKWRKR";
		dialog = "Look, there isn't anything more I can tell you.";}}
conversation{actor = "MSfiXd_Peasant1"; 
	page{
		name = "Castle Worker"; panel = "M_CSWRKR"; 
		dialog = "What the hell's your problem?! If the Programmer comes up from his Audience Chamber, you're dead.";
		choice{
			text = "Tell me how to lure him out.";
			nextpage = 2;
			closedialog = false;}}
	page{
		name = "Castle Worker"; panel = "M_CSWRKR"; 
		dialog = "You think they tell me anything? I just mop the floors in this dump. I don't think I'd tell you if I did know; I like all my body parts just fine where they are, thank you very much.";}}
conversation{actor = "MSfiXd_Rebel1"; page{name = "Front Soldier"; dialog = "RANDOM_REBEL_CASTLERAID";}}
conversation{actor = "MSfiXd_Rebel2"; page{name = "Front Soldier"; dialog = "RANDOM_REBEL_CASTLERAID";}}
conversation{actor = "MSfiXd_Rebel3"; page{name = "Front Soldier"; dialog = "RANDOM_REBEL_CASTLERAID";}}
conversation{actor = "MSfiXd_Rebel4"; page{name = "Front Soldier"; dialog = "RANDOM_REBEL_CASTLERAID";}}
conversation{actor = "MSfiXd_Rebel5"; page{name = "Front Soldier"; dialog = "RANDOM_REBEL_CASTLERAID";}}
conversation{actor = "MSfiXd_Rebel6"; page{name = "Front Soldier"; dialog = "RANDOM_REBEL_CASTLERAID";}}