namespace = "ZDoom";
include = "DIALOG00";
// Quest-Related NPCs //////////////////////////////////////////////////////////
conversation{actor = "MSfiXd_AcolyteRed"; 
	page{
		dialog = "We've got those little beggars right where we want them. A few more days of this, and they'll have starved themselves into oblivion."; 
		drop = "IDCard";}}
conversation{actor = "MSfiXd_Peasant14";
	page{//1
		name = "Weran"; panel = "M_WERAN"; voice = "WER01";
		dialog = "Ah, a surfacer in need of a favor. Down here, you do a favor to get a favor, and I need the town entrance that is our path to food opened. The Order has it sealed and guarded.";
		link = 9;
		ifitem{item = "GuardUniform";}
		choice{
			text = "Where are the gate controls?";
			nextpage = 2;
			closedialog = false;}}
	page{//2
		name = "Weran"; panel = "M_WERAN"; voice = "WER02";
		dialog = "Do my favor first, or you'll get squat from me.";
		choice{
			text = "How will you know it's open?";
			nextpage = 3;
			closedialog = false;}}
	page{//3
		name = "Weran"; panel = "M_WERAN"; voice = "WER03";
		dialog = "Bring me back the guard's uniform. That way, one of my ratfellows can wear it and no one will try to shut the door again.";
		choice{
			text = "You'll have your uniform.";
			log = "LOG1015";
			nextpage = 4;
			closedialog = true;}}
	page{//4
		name = "Weran"; panel = "M_WERAN"; voice = "WER06";
		dialog = "Have you brought me what I want?";
		choice{
			text = "How about this uniform?";
			cost{item = "GuardUniform"; amount = 1;}
			displaycost = false;
			nomessage = "Quit fooling around, and bring me that uniform.";
			giveitem = "FlamethrowerParts";
			nextpage = 5;
			closedialog = false;}}
	page{//5
		name = "Weran"; panel = "M_WERAN"; voice = "WER07";
		dialog = "Good. Here's something extra. My fellows tore this off of a fallen tank; it's the parts that make up a Chimera. Now Irale can make one for you. You can have such fun.";
		choice{
			text = "Now, about the gate controls?";
			giveitem = "OpenDoor222";
			nextpage = 6;
			closedialog = false;}}
	page{//6
		name = "Weran"; panel = "M_WERAN"; voice = "WER08";
		dialog = "You have to enter another part of the sewers. To get there, you must enter the castle from a sewer maintainence door and drain the fluid reclamation tank. At the bottom is the hidden entrance to the sewers, and right beyond that is the manual gate control.";
		choice{
			text = "Anything else you can do?";
			nextpage = 7;
			closedialog = false;}}
	page{//7
		name = "Weran"; panel = "M_WERAN"; voice = "WER09";
		dialog = "Good luck. I've opened several of our tunnels for you. It should make your task easier. Oh, size ten, perfect! ...But, dreadful colors.";
		choice{
			text = "I've got a gate to open.";
			log = "LOG1016";
			nextpage = 8;
			closedialog = true;}}
	page{//8
		name = "Weran"; panel = "M_WERAN"; voice = "WNTBL";
		dialog = "You give me nothing, you get nothing.";}
	page{//9
		name = "Weran"; panel = "M_WERAN"; voice = "WER01";
		dialog = "Ah, a surfacer in need of a favor. Down here, you do a favor to get a favor, and I need the town entrance that is our path to food opened. The Order has it sealed and guarded.";
		choice{
			text = "Way ahead of you.";
			nextpage = 5;
			cost{item = "GuardUniform"; amount = 1;}
			giveitem = "FlamethrowerParts";
			closedialog = false;}}
// Miscellaneous NPCs //////////////////////////////////////////////////////////
conversation{actor = "Beggar1"; page{name = "Beggar"; link = 2; ifitem{item = "QuestItem15";}dialog = "RANDOM_WERANBEGGARS";}page{dialog = "RANDOM_WERANBEGGARS_GOTUNI";}}
conversation{actor = "Beggar2"; page{name = "Beggar"; link = 2; ifitem{item = "QuestItem15";}dialog = "RANDOM_WERANBEGGARS";}page{dialog = "RANDOM_WERANBEGGARS_GOTUNI";}}
conversation{actor = "Beggar3"; page{name = "Beggar"; link = 2; ifitem{item = "QuestItem15";}dialog = "RANDOM_WERANBEGGARS";}page{dialog = "RANDOM_WERANBEGGARS_GOTUNI";}}
conversation{actor = "Beggar4"; page{name = "Beggar"; link = 2; ifitem{item = "QuestItem15";}dialog = "RANDOM_WERANBEGGARS";}page{dialog = "RANDOM_WERANBEGGARS_GOTUNI";}}
conversation{actor = "Beggar5"; page{name = "Beggar"; link = 2; ifitem{item = "QuestItem15";}dialog = "RANDOM_WERANBEGGARS";}page{dialog = "RANDOM_WERANBEGGARS_GOTUNI";}}
conversation{actor = "MSfiXd_AcolyteTan"; page{name = "Sewer Guard"; dialog = "This is my 'reward' for letting prisoners escape from Norwall; guarding the sewers. If I ever run into the punk that broke them out, I'll slaughter them.";}}
conversation{actor = "MSfiXd_AcolyteRust"; page{name = "Sewer Watchman"; dialog = "What's your clearance? There's no unauthorized personnel allowed up here.";}}