namespace = "ZDoom";
include = "DIALOG00";
// Quest-Related NPCs //////////////////////////////////////////////////////////
conversation{actor = "MSfiXd_AcolyteRed";
	page{
		name = "Prison Guard"; panel = "M_GUARD2"; voice = "PDG01";
		dialog = "Halt. No one gets through here without authorization from the Warden or the Governor.";
		drop = "IDBadge";
		choice{
			text = "Here's my clearance from Mourel.";
			cost{item = "PrisonPass"; amount = 1;}
			displaycost = false;
			giveitem = "OpenDoor222";
			nomessage = "No, you aren't cleared.";
			nextpage = 2;
			closedialog = false;}}
	page{
		name = "Prison Guard"; panel = "M_GUARD2"; voice = "PDG02";
		dialog = "Okay. but talk only to the Warden.";
		drop = "IDBadge";
		link = 3;
		ifitem{item = "PrisonKey";}}
	page{
		name = "Prison Guard"; panel = "M_GUARD2"; voice = "ADG01";
		dialog = "Do I look like the Warden to you? Keep moving, this area's off limits.";
		drop = "IDBadge";}}
conversation{actor = "MSfiXd_Peasant7";
	page{//1
		name = "Warden Montag"; panel = "M_WARDEN"; voice = "WDM01";
		dialog = "I don't care if Mourel gave you a pass. This is MY prison. MY key is the only way in or out, and I'm not taking any chances. The Order does not tolerate mistakes.";
		drop = "PrisonKey";
		choice{
			text = "Prison key. I won't ask twice.";
			log = "LOG1010";
			giveitem = "RaiseAlarm";
			nextpage = 2;
			closedialog = false;}}
	page{//2
		name = "Warden Montag"; panel = "M_WARDEN"; voice = "WDM02";
		dialog = "Over my dead body!";
		drop = "PrisonKey";
		choice{
			text = "If you insist...";
			nextpage = 3;
			closedialog = false;}}
	page{//3
		name = "Warden Montag"; panel = "M_WARDEN"; voice = "MOTBL";
		dialog = "Shackles or chains, I want you to hang around.";
		drop = "PrisonKey";}}
conversation{actor = "MSfiXd_Peasant8";
	page{
		name = "Judge Wolenick"; panel = "M_JUDGE"; voice = "JDW01";
		dialog = "I don't know how you managed to get past the guards and the Warden, but I hope you like the decor, because you just moved in.";
		drop = "SeveredHand";
		choice{
			text = "Screw the decor. Open the cells.";
			giveitem = "RaiseAlarm";
			nextpage = 2;
			closedialog = false;}}
	page{
		name = "Judge Wolenick"; panel = "M_JUDGE"; voice = "JDW02";
		dialog = "Kill me and you'll never set anyone free. I possess the only pattern key that will unlock the cells.";
		drop = "SeveredHand";
		choice{
			text = "Would you lend a hand, then?";
			nextpage = 3;
			closedialog = true;}}
	page{
		name = "Judge Wolenick"; panel = "M_JUDGE"; voice = "JWTBL";
		dialog = "Move along, or join your friends.";
		drop = "SeveredHand";}}
// Miscellaneous NPCs //////////////////////////////////////////////////////////
conversation{actor = "MSfiXd_Peasant10"; page{name = "Prisoner"; dialog = "RANDOM_PRISONER"; link = 2; ifitem{item = "QuestItem13";}}page{name = "Prisoner"; dialog = "RANDOM_PRISONERFREED";}}
conversation{actor = "MSfiXd_Peasant11"; page{name = "Prisoner"; dialog = "RANDOM_PRISONER"; link = 2; ifitem{item = "QuestItem13";}}page{name = "Prisoner"; dialog = "RANDOM_PRISONERFREED";}}
conversation{actor = "MSfiXd_Peasant12"; page{name = "Prisoner"; dialog = "RANDOM_PRISONER"; link = 2; ifitem{item = "QuestItem13";}}page{name = "Prisoner"; dialog = "RANDOM_PRISONERFREED";}}
conversation{actor = "MSfiXd_Peasant13"; page{name = "Prisoner"; dialog = "RANDOM_PRISONER"; link = 2; ifitem{item = "QuestItem13";}}page{name = "Prisoner"; dialog = "RANDOM_PRISONERFREED";}}
conversation{actor = "MSfiXd_Peasant14"; page{name = "Prisoner"; dialog = "RANDOM_PRISONER"; link = 2; ifitem{item = "QuestItem13";}}page{name = "Prisoner"; dialog = "RANDOM_PRISONERFREED";}}
conversation{actor = "MSfiXd_Peasant15"; page{name = "Prisoner"; dialog = "RANDOM_PRISONER"; link = 2; ifitem{item = "QuestItem13";}}page{name = "Prisoner"; dialog = "RANDOM_PRISONERFREED";}}
conversation{actor = "MSfiXd_AcolyteTan"; page{dialog = "RANDOM_AGUARDPRISON";}}
conversation{actor = "MSfiXd_AcolyteRust"; page{name = "Prison Guard"; panel = "M_GUARD3"; voice = "AG301"; dialog = "The Order's wrath will rain down on these servants until they beg for death.";}}