namespace = "ZDoom";
include = "DIALOG00";
conversation{actor = "MSfiXd_Peasant9"; 
	page{//1
		name = "Beldin"; panel = "M_BELDIN";
		dialog = "I don't want any trouble; stay away from me. I'm in enough already with what that bastard Harris did to me. He promised me money; instead, I get to look forward to being 'questioned' by the Programmer.";
		drop = "BeldinsRing";
		choice{
			text = "Beldin? Who's he?";
			nextpage = 2;
			closedialog = false;}}
	page{//2
		name = "Beldin"; panel = "M_BELDIN";
		dialog = "That's right, Harris. He rents a room in the tavern. Wanted me to steal a chalice from this place. I snuck in through a tunnel down in the water, climbed up the wall, even got into the room where the chalice was. When I made it back to the tavern, though, I had half a dozen Acolytes staring down their gun barrels at me.";
		drop = "BeldinsRing";
		choice{
			text = "(Next)";
			nextpage = 3;
			closedialog = false;}}
	page{//3
		name = "Beldin"; panel = "M_BELDIN";
		dialog = "But why are you so interested? Did Harris let you in on his 'get rich quick' scheme? Well, now you know it's a deal too good to be true.";
		drop = "BeldinsRing";
		choice{
			text = "I'm breaking you out.";
			nextpage = 4;
			closedialog = false;}
		choice{
			text = "Rowan wants you dead.";
			nextpage = 8;
			closedialog = false;}}
	page{//4
		name = "Beldin"; panel = "M_BELDIN";
		dialog = "You mean it? Deus be praised! Anything you need from me, name it.";
		drop = "BeldinsRing";
		choice{
			text = "Yeah. Your ring.";
			giveitem = "BeldinsRingAlt";
			nextpage = 5;
			closedialog = false;}}
	page{//5
		name = "Beldin"; panel = "M_BELDIN";
		dialog = "My ring? But this was... No. She wouldn't want me dying over it. This Rowan wants it as proof you've done me in, does he? Here, take it.";
		choice{
			text = "I'd better get going.";
			nextpage = 6;
			closedialog = false;}}
	page{//6
		name = "Beldin"; panel = "M_BELDIN";
		dialog = "I'm grateful to you more than I can say. ...And if you run into Harris, you'll give that rat bastard my regards, won't you?";
		choice{
			text = "Count on it.";
			nextpage = 7;
			closedialog = true;}}
	page{//6
		name = "Beldin";
		dialog = "I'm grateful to you more than I can say. ...And if you run into Harris, you'll give that rat bastard my regards, won't you?";}	
	page{//8
		name = " ";
		dialog = "His eyes narrow and his mouth draws into a grimace. \"There's no convincing you otherwise, is there?\" he says. \"Fine. Just make it quick. Whatever the Programmer has in store for me, it won't be.\"";
		drop = "BeldinsRing";
		choice{
			text = "(End)";
			nextpage = 9;
			closedialog = true;}}
	page{//9
		name = "Beldin";
		dialog = "Just make it quick. Whatever the Programmer has in store for me, it won't be.";
		drop = "BeldinsRing";}}