namespace = "ZDoom";
include = "SCRIPT00";

/////////"-Ruler for checking the length of dialog fields-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------320-"
///////////////////"-Ruler for text field length-32-"

// Peasants //
conversation{actor = "MSfiXd_Peasant1"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant2"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant3"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant4"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant5"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant6"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant7"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant8"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant9"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant10"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant11"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant12"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant13"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant14"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant15"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant16"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant17"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant18"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant19"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant20"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant21"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
conversation{actor = "MSfiXd_Peasant22"; page{name = "Peasant"; dialog = "RANDOM_PEASANT";}}
// Rebels //
conversation{actor = "MSfiXd_Rebel1"; page{name = "Front Trooper"; dialog = "RANDOM_REBEL";}}
conversation{actor = "MSfiXd_Rebel2"; page{name = "Front Trooper"; dialog = "RANDOM_REBEL";}}
conversation{actor = "MSfiXd_Rebel3"; page{name = "Front Trooper"; dialog = "RANDOM_REBEL";}}
conversation{actor = "MSfiXd_Rebel4"; page{name = "Front Trooper"; dialog = "RANDOM_REBEL";}}
conversation{actor = "MSfiXd_Rebel5"; page{name = "Front Trooper"; dialog = "RANDOM_REBEL";}}
conversation{actor = "MSfiXd_Rebel6"; page{name = "Front Trooper"; dialog = "RANDOM_REBEL";}}
// Acolytes //
conversation{actor = "MSfiXd_AcolyteShadow"; page{name = "Acolyte"; dialog = "RANDOM_AGUARD";}}
conversation{actor = "MSfiXd_AcolyteTan"; page{name = "Acolyte"; dialog = "RANDOM_AGUARD";}}
conversation{actor = "MSfiXd_AcolyteRed"; page{name = "Acolyte"; dialog = "RANDOM_AGUARD";}}
conversation{actor = "MSfiXd_AcolyteRust"; page{name = "Acolyte"; dialog = "RANDOM_AGUARD";}}
conversation{actor = "MSfiXd_AcolyteGrey"; page{name = "Acolyte"; dialog = "RANDOM_AGUARD";}}
conversation{actor = "MSfiXd_AcolyteOlive"; page{name = "Acolyte"; dialog = "RANDOM_AGUARD";}}
conversation{actor = "MSfiXd_AcolyteGreen"; page{name = "Acolyte"; dialog = "RANDOM_AGUARD";}}
conversation{actor = "MSfiXd_AcolyteGold"; page{name = "Acolyte"; dialog = "RANDOM_AGUARD";}}
// Beggars //
conversation{actor = "Beggar1"; name = "Beggar"; page{dialog = "RANDOM_BEGGAR";}}
conversation{actor = "Beggar2"; name = "Beggar"; page{dialog = "RANDOM_BEGGAR";}}
conversation{actor = "Beggar3"; name = "Beggar"; page{dialog = "RANDOM_BEGGAR";}}
conversation{actor = "Beggar4"; name = "Beggar"; page{dialog = "RANDOM_BEGGAR";}}
conversation{actor = "Beggar5"; name = "Beggar"; page{dialog = "RANDOM_BEGGAR";}}
// Templar //
conversation{actor = "Templar"; name = "Templar"; page{dialog = "RANDOM_PGUARD";}}
