// Cosmetic //
user float MSfiXd_HUDLineOpacity = 1.0;
user float MSfiXd_HUDCosmeticOpacity = 1.0;
user float MSfiXd_HUDGaugeBitOpacity = 1.0;
user float MSfiXd_HUDNumericalOpacity = 1.0;
user float MSfiXd_HUDWarningOpacity = 1.0;
user float MSfiXd_HUDKeyOpacity = 1.0;
user float MSfiXd_HUDItemOpacity = 1.0;
user bool MSfiXd_BloodyScreenSoReal_Audio = true;
user bool MSfiXd_BloodyScreenSoReal_Visual = true;
user bool MSfiXd_ShowHelmet = true;
// Monsters //
server bool MSfiXd_DoomUseMSXMonsters = true;
server int MSfiXd_FireGargoylesReplaceRate = 0;
server int MSfiXd_NitrogolemsReplaceRate = 0;
server int MSfiXd_StrifeStalkerGun = 0;
server int MSfiXd_StrifeAcolyteRandomizeWeapon = 0;
server int MSfiXd_HexStalkerLeaderReplaceRate = 0;
server int MSfiXd_SlaughtaurReplaceRate = 0;
// Gameplay //
user float MSfiXd_BarracudaZoomMagnification = 2.0;
user bool MSfiXd_BarracudaHoldingZoom = false;
user bool MSfiXd_BarracudaLensZoom = false;
user bool MSfiXd_BarracudaLensZoomFireMagnify = false;
user bool MSfiXd_GrenadeCancelling = true;
user int MSfiXd_AutoReloads = 0;
user bool MSfiXd_GolamAutoReloads = false;
user bool MSfiXd_HydraAutoReloads = false;
user bool MSfiXd_RaptorAutoReloads = false;
user bool MSfiXd_BarracudaAutoReloads = false;
user bool MSfiXd_TaurusAutoReloads = false;
user bool MSfiXd_ChimeraAutoReloads = false;
user bool MSfiXd_OrionAutoReloads = false;
user bool MSfiXd_RealReloads = false;
user bool MSfiXd_GolamRealReloads = false;
user bool MSfiXd_HydraRealReloads = false;
user bool MSfiXd_BarracudaRealReloads = false;
user bool MSfiXd_TaurusRealReloads = false;
user bool MSfiXd_ChimeraRealReloads = false;
user bool MSfiXd_OrionRealReloads = false;
// General Weapon Stuff //
user bool MSfiXd_SprintHands = false;
server bool MSfiXd_QuickSwap = true;
// Scope Stuff //
server bool MSfiXd_BarracudaDisableZoomScaling = false;
user int MSfiXd_BarracudaZoomReturn = 0;
user bool MSfiXd_BarracudaZoomReturn_Reload = false;
user bool MSfiXd_BarracudaZoomReturn_WeaponMelee = false;
user bool MSfiXd_BarracudaZoomReturn_Sprint = false;
user bool MSfiXd_BarracudaZoomReturn_Grenades = false;
user bool MSfiXd_BarracudaZoomReturn_Jetpack = false;
user bool MSfiXd_BarracudaZoomReturn_HealthStim = false;
user bool MSfiXd_BarracudaZoomReturn_ShieldBooster = false;
server int MSfiXd_OrionDisableZoomScaling = 0;
user int MSfiXd_OrionZoomReturn = 0;
user bool MSfiXd_OrionZoomReturn_Reload = false;
user bool MSfiXd_OrionZoomReturn_WeaponMelee = false;
user bool MSfiXd_OrionZoomReturn_Sprint = false;
user bool MSfiXd_OrionZoomReturn_Grenades = false;
user bool MSfiXd_OrionZoomReturn_Jetpack = false;
user bool MSfiXd_OrionZoomReturn_HealthStim = false;
user bool MSfiXd_OrionZoomReturn_ShieldBooster = false;
// Melee on scope exit
user int MSfiXd_BarracudaMeleeOnScopeExit = 0;
user int MSfiXd_OrionMeleeOnScopeExit = 0;

// Shield Stuff //
server int MSfiXd_ShieldRechargeDelay = 3;
server int MSfiXd_ShieldRechargeSpeed = 3;
// Dash Stuff //
user bool MSfiXd_FowardDashChargePunchRelease = false;
user int MSfiXd_DashType = 0;
user int MSfiXd_DoubleTapForwardDodgeOrSprint = 0;
user int MSfiXd_DashInterval = 7;
// Equipment Stuff //
server bool MSfiXd_HolsterWeapForItems = false;
user int MSfiXd_Jetpactive = 0;
// General Monster Stuff //
server bool MSfiXd_MonsterLOSCheck = false;
// CHEATS //
server bool MSfiXd_InfiniteJetpack = false;
server int MSfiXd_SprintSpeed = 200;
server bool MSfiXd_SprintStaminaUse = true;
server bool MSfiXd_SprintCooldown = true;
server bool MSfiXd_EvadeStaminaUse = true;
server bool MSfiXd_EvadeCooldown = true;
server float MSfiXd_JumpHeightMultiplier = 1.0;
server bool MSfiXd_JumpStaminaUse = true;
