effect/crowbar/parrysfx         WPARRY00
$limit effect/crowbar/parrysfx 16000

effect/crowbar/parrybass         WPARRY01
$limit effect/crowbar/parrybass 16000

$random MutantStomp { stomp1 stomp2 stomp3 stomp4 }
stomp1 stomp1
stomp2 stomp2
stomp3 stomp3
stomp4 stomp4

EyesInTheDark/Run                 EYESEEU2
$rolloff EyesInTheDark/Run 3200 7400

weapons/revolverfire              revfir1

weapons/Popistol                   dspistl2
weapons/pistolup                DSPISGUP
weapons/PistolClipout           dspisclp
weapons/Pistolclipin            dspslod2
weapons/Pistolclipslide         dspislod

$random weapons/PunchMiss    { PUNMiss1 PunMiss2 PunMiss3}
PunMiss1                        PUNMIS1
PunMiss2                        PUNMIS2
PunMiss3                        PUNMIS3

$random weapons/PunchFlesh    { PUNHurt1 PunHurt2 PunHurt3}
PunHurt1                        PUNHIT1
PunHurt2                        PUNHIT2
PunHurt3                        PUNHIT3

$random weapons/PunchHard    { PUNHard1 PunHard2 PunHard3}
PunHard1                        PUNHRD1
PunHard2                        PUNHRD2
PunHard3                        PUNHRD3

weapons/knifeswing              kniswsh
weapons/knifemiss               kniwal
weapons/knifehit                knihit
weapons/crowbarswing            crswing
weapons/crowbarmiss             crowal
weapons/crowbarhit              crobar

weapons/grizlygun             	SHOTFIRE
weapons/grizlyout               dscsgout
weapons/grizlydeploy            dsgrizup
weapons/grizlyload              dscsglod
weapons/grizlyfill              dscsgmag
weapons/grizcock1               PUMP1
weapons/grizcock2               PUMP2
weapons/grimelmiss              thumlod
weapons/grimelhit               grimel2

weapons/leverempty              WINCOK1
weapons/leveropen               WINCOK2
weapons/leverclose              WINCOK3
weapons/leverdistant            WINDIST
$rolloff weapons/leverdistant 3200 7400
$volume weapons/leverdistant 0.8
weapons/leverload               WINLOAD

weapons/sawedofffire            dsshotgn
weapons/sawedoffopen            dsshtopn
weapons/sawedoffload            dsshtlod
weapons/sawedoffclose           dsshtcls
weapons/sawedoffdeploy          dsshtgup
weapons/sawedoffdouble          dsdblsht


$random weapons/pistolSuppressed { SupFir1 SupFir2}
SupFir1 SupFire1
SupFir2 SupFire2


weapons/flamestream             dsflstrm
weapons/flamestart              dsflstrt
weapons/flamestop              dsflstop
master/launch                   dsnlaunc
blaster/molotov                 dsmoltov
weapons/napalmup                dsmisgup
weapons/boomerreload            dsbomrld
weapons/napalmburst             NAPBURST

weapons/zippo                   dszippo1
weapons/fuselit                 dsfuslit
weapons/fuseloop                dsfuslop
weapons/pipethrow               dspipthr
weapons/tripplace               dstrpplc
weapons/tripwire                dstrpwir
weapons/tripdisarm              dstrpdis
$random weapons/pipebounce { Pipebonce1 Pipebonce2 Pipebonce3}
Pipebonce1                    dspipbo1
Pipebonce2                     dspipbo2
Pipebonce3                     dspipbo3
weapons/grenexplode             dsgrboom
weapons/explodedistant              dsexpdis
$rolloff weapons/explodedistant 3200 7400
$volume weapons/explodedistant 1.0

distant/medexp1              mxp1
$rolloff weapons/explodedistant 3200 7400
$volume weapons/explodedistant 1.0

Primo/Hit                    PRIMHIT

weapons/Flaresignal                  FLASHOT
$rolloff weapons/flaresignal 3200 7400

$random weapons/M16Fire    { M16Fire1 M16Fire2}
M16Fire1                        556FIR1
M16Fire2                        556FIR2
weapons/m16up                   dsriflup
weapons/m16clipout              ds556out
weapons/m16clipin               ds556lod
weapons/m16cock                 ds556COK

weapons/xbowhit1                XBOHIT1
weapons/xbowhit2                XBOHIT2
weapons/xbowload1                XBOLOD1
weapons/xbowload2                XBOLOD2
weapons/xbowfire1                XBOFIR1
weapons/xbowfly1                XBOFLY1
weapons/heavyup                 DSHEVYUP

weapons/stonerfire              STONFIRE
weapons/Stonerdistant           STONDIST
$rolloff weapons/stonerdistant 4000 8000
weapons/modreload1              MODRE1
weapons/modreload2              MODRE2
weapons/modreload3              MODRE3

weapons/rifleshot                 dsrifir1
weapons/riflemedium               dsrifir3
weapons/riflestrong               dsrifir4
weapons/riflemega                 dsrifir5
weapons/rifledistant              dsrifir2
$rolloff weapons/rifledistant 4000 8000
$volume weapons/rifledistant 0.7


weapons/thumperfire             THUMFIR
weapons/thumperempty            THUMEMP
weapons/thumperload             THUMLOD
weapons/thumperclose           THUMCLS

weapons/csawstart               MCSW1
weapons/csawidle               MCSW2
weapons/csawswing1             MCSW3
weapons/csawswing2             MCSW4

Distant/revolver              DISREV1
$rolloff Distant/revolver 3200 7400
$volume Distant/revolver 0.7

Distant/pistol              DISPIS1
$rolloff Distant/pistol 3200 7400
$volume Distant/pistol 0.5

Distant/m16              DISRIF1
$rolloff Distant/m16  4200 8400
$volume Distant/m16  0.5

Distant/shotgun              DISSHT1
$rolloff Distant/shotgun   3200 7400
$volume Distant/shotgun   0.5

weapons/dryfire                   dryfir

items/pickupclip                  PKCLIP
items/pickuploose                 PKLOOS
items/foodpickup                DSFOPKUP
items/colapickup                DSCOPKUP
items/ammopickup                DSAMPKUP
items/shardpickup               DSARPKUP
items/armorpickup               DSJKPKUP
items/armorpickup2              DSMTPKUP
items/legendpickup              DSLGPKUP
items/gunspickup                DSWPPKUP
items/stimuse                   DSREGENS
items/BWVuse                    BWVIAL
items/stimuse2                  DSPURGES
items/stimuse3                  DSFRNZYS
items/stimuse4                  DSTITANS
items/pilluse                   DSPAINKS
items/mediuse                   DSMEDPAK
Special/FlareLight	            DSFLLITE
Special/FlareLoop	            DSFLLOOP
Special/CyliLoop	            FLAMLOOP
Special/Workbench               DSWRKBNC
Explode/Large                   LEXP1
weapons/lampclickon               DSLMPCK1
weapons/lampclickoff               DSLMPCK2
items/bakpakpk                   BAKPAK
items/NightVisionOn              NVGON
items/NightVisionOff             NVGOFF
items/flashlighton             FLSHKLIK
items/flashlightload           FLSHLOAD

world/Jukebox                    JUKEBOX

Vulture/FarmRaiders             FARMRADS

$random vulture/sight { vulsit1 vulsit2 vulsit3 vulsit4 vulsit5 vulsit6}
vulsit1 dsvulsi1
vulsit2 dsvulsi2
vulsit3 dsvulsi3
vulsit4 dsvulsi4
vulsit5 dsvulsi5
vulsit6 dsvulsi6
$random vulture/search { vullook1 vullook2 vullook3 vullook4 vullook5 vullook6}
vullook1 dsvullk1
vullook2 dsvullk2
vullook3 dsvullk3
vullook4 dsvullk4
vullook5 dsvullk5
vullook6 dsvullk6
$random vulture/rally { vulrally1 vulrally2 vulrally3 vulrally4 vulrally5}
vulrally1 dsvulry1
vulrally2 dsvulry2
vulrally3 dsvulry3
vulrally4 dsvulry4
vulrally5 dsvulry5
$random vulture/run { vulrun1 vulrun2 vulrun3 vulrun4 vulrun5 vulrun6}
vulrun1 dsvulrn1
vulrun2 dsvulrn2
vulrun3 dsvulrn3
vulrun4 dsvulrn4
vulrun5 dsvulrn5
vulrun6 dsvulrn6
$random goon/pain { vulpain1 vulpain2 vulpain3 vulpain4}
Vulpain1     dsvulpa1
Vulpain2     dsvulpa2
Vulpain3     dsvulpa3
Vulpain4     dsvulpa4
$random goon/orders { vulorder1 vulorder2 vulorder3 vulorder4}
Vulorder1     dsvulsr1
Vulorder2     dsvulsr2
Vulorder3     dsvulsr3
Vulorder4     dsvulsr4
$random goon/death { vuldeth1 vuldeth2 vuldeth3 vuldeth4}
vuldeth1 dsvudth1
vuldeth2 dsvudth2
vuldeth3 dsvudth3
vuldeth4 dsvudth4
$random goon/explode { vulsplod1 vulsplod2 vulsplod3 vulsplod4}
vulsplod1 dsvulex1
vulsplod2 dsvulex2
vulsplod3 dsvulex3
vulsplod4 dsvulex4

$random BWB/death { BWBdeth1 BWBdeth2 BWBdeth3 BWBdeth4}
BWBdeth1 bwcdie1
BWBdeth2 bwcdie2
BWBdeth3 bwcdie3
BWBdeth4 bwcdie4
$random BWB/firedeath { BWfdeth1 BWfdeth2 BWfdeth3 BWfdeth4}
BWfdeth1 bwcfir1
BWfdeth2 bwcfir2
BWfdeth3 bwcfir3
BWfdeth4 bwcfir4
$random BWB/search { BWBserc1 BWBserc2 BWBserc3 BWBserc4 BWBserc5}
BWBserc1 BWCid02
BWBserc2 BWCid03
BWBserc3 BWCid04
BWBserc4 BWCid05
BWBserc5 BWCid01
$random BWB/active { BWBact1 BWBact2 BWBact3 BWBact4 BWBact5}
BWBact1 BWCid06
BWBact2 BWCid07
BWBact3 BWCid08
BWBact4 BWCid09
BWBact5 BWCid10
$random BWB/pain { BWBpain1 BWBpain2 BWBpain3 BWBpain4}
BWBpain1 bwcpai1
BWBpain2 bwcpai2
BWBpain3 bwcpai3
BWBpain4 bwcpai4
$random BWB/drugged { BWBdrug1 BWBdrug2 BWBdrug3 BWBdrug4}
BWBdrug1 bwcpry1
BWBdrug2 bwcpry2
BWBdrug3 bwcpry3
BWBdrug4 bwcpry4
$random BWB/rampage { BWBrams1 BWBrams2 BWBrams3 BWBrams4 BWBrams5 BWBrams6 BWBrams7 BWBrams8}
BWBrams1 bwcins1
BWBrams2 bwcins2
BWBrams3 bwcins3
BWBrams4 bwcins4
BWBrams5 bwcins5
BWBrams6 bwcins6
BWBrams7 bwcins7
BWBrams8 bwcins8

BWB/headshot  BWCCR1


Vulture/active   DSVULAC1

$random fiend/death { pfdeth1 pfdeth2}
pfdeth1 dspfdth1
pfdeth2 dspfdth2
fiend/sight dspfsigt
fiend/active dspfidle
$random fiend/pain { pfpain1 pfpain2}
pfpain1 dspfpain
pfpain2 dspfpai2
fiend/claw dspfclaw
$random fiend/spit { pfspit pfspi2}
pfspit dspfspit
pfspi2 dspfspi2
pfburn dspfburn

$random possessor/active { possact1 possact2 possact3 possact4}
possact1 POSWAC1
possact2 POSWAC2
possact3 POSWAC3
possact4 POSWAC4

$random possessor/sight { posssit1 posssit2 }
posssit1 POSWSI1
posssit2 POSWSI2

$random possessor/attack { possatt1 possatt2 }
possatt1 POSWAT1
possatt2 POSWAT2

$random possessor/pain { posspai1 posspai2 }
posspai1 POSWPA1
posspai2 POSWPA2

$random possessor/death { possdie1 possdie2 }
possdie1 POSWDI1
possdie2 POSWDI2

possessor/firedeath POSWDI3
possessor/gibdeath POSWDI4


$random cannibal/active { canact1 canact2 canact3 canact4 canact5}
canact1 dscaact1
canact2 dscaact2
canact3 dscaact3
canact4 dscaact4
canact5 dscaact5
$random cannibal/pain { canpain1 canpain2 canpain3}
canpain1 dscapai1
canpain2 dscapai2
canpain3 dscapai3
$random cannibal/death { candeth1 candeth2 candeth3}
candeth1 dscadth1
candeth2 dscadth2
candeth3 dscadth3
$random cannibal/sight { cansit1 cansit2 cansit3}
cansit1 dscasit1
cansit2 dscasit2
cansit3 dscasit3
$random cannibal/fire { canburn1 canburn2 canburn3 canburn4 canburn5 canburn6}
canburn1 MUFRDTH1
canburn2 MUFRDTH2
canburn3 MUFRDTH3
canburn4 MUFRDTH4
canburn5 MUFRDTH5
canburn6 MUFRDTH6
canbanter1 MUBANT1
canbanter2 MUBANT2


$random Overseer/See { Oversee1 Oversee2}
Oversee1 OVRSEE1
Oversee2 OVRSEE2
$random Overseer/act { Overact1 Overact2 Overact3 Overact4 Overact5}
Overact1 OVRACT1
Overact2 OVRACT2
Overact3 OVRACT3
Overact4 OVRACT4
Overact5 OVRACT5
$random Overseer/pain { Overpain1 Overpain2 Overpain3}
Overpain1 OVRPAN1
Overpain2 OVRPAN2
Overpain3 OVRPAN3
$random Overseer/die { Overdie1 Overdie2}
Overdie1 OVRDIE1
Overdie2 OVRDIE2

$random Gladiator/active { Gladact1 Gladact2 Gladatt1}
$random Gladiator/attack { Gladatt1 Gladatt2 Gladatt3}
Gladact1 GLADAC1
Gladact2 GLADAC2
Gladatt1 GLADAT1
Gladatt2 GLADAT2
Gladatt3 GLADAT3

$random Gladiator/death { GladDie1 GladDie2}
GladDie1 GLADDI1
GladDie2 GLADDI2

Gladiator/Firedeath GLADDI3
Gladiator/Gibdeath GLADDI4

$random Gladiator/pain { GladPai1 GladPai2 GladPai3}
GladPai1 GLADPA1
GladPai2 GLADPA2
GladPai3 GLADPA3

$random Gladiator/Sight { GladSit1 GladSit2 GladSit3}
GladSit1 GLADSI1
GladSit2 GLADSI2
GladSit3 GLADSI3

$random Empty/See { Emtysee1 Emtysee2 Emtysee3}
Emtysee1 EMTYAC1
Emtysee2 EMTYAC2
Emtysee3 EMTYAC3

$random Empty/Sight { Emtysit1 Emtysit2 Emtysit3}
Emtysit1 EMTYSI1
Emtysit2 EMTYSI2
Emtysit3 EMTYSI3

Empty/Pain EMTYPA1

$random Empty/death { Emtydie1 Emtydie2 Emtydie3}
Emtydie1 EMTYDI1
Emtydie2 EMTYDI2
Emtydie3 EMTYDI3

$random Empty/emerge { Emtyemg1 Emtyemg2 }
Emtyemg1 EMTYEM1
Emtyemg2 EMTYEM2

Empty/vomit EMTYVOM
Empty/Wither EMTYWIT
Empty/WitherThrow WITTHROW



gasbag/sight dsgasbgs
gasbag/attack dsgasbak
gasbag/death dsgasbdh
gasbag/pain dsgasbpa
$random gasbag/active { gasact1 gasact2 gasact3}
gasact1 dsgasba1
gasact2 dsgasba2
gasact3 dsgasba3

$random Colony/groan { colgron1 colgron2 colgron3}
colgron1 COLGRN1
colgron2 COLGRN2
colgron3 COLGRN3

lurker/pain dslrkpan
lurker/death dslrkdi1
lurker/crash dslrkdi2
lurker/burn dslrkdi2
$random lurker/jump { lurkjump1 lurkjump2}
lurkjump1 dslrkjm1
lurkjump2 dslrkjm2
lurker/sight dslrksit
lurker/attack dslrkatk


acidsplash1 acid1
acidsplash2 acid2
$random creeper/acidsplash {acidsplash1 acidsplash2}
creeper/acidspray  acid3

spore/open SPROPEN
spore/close SPRCLSE
SPORE/DEATH SPRDETH
SPORE/BOMB SPRBOMB

$random lurker/active { lurkrun1 lurkrun2 lurkrun3}
lurkrun1 dslrkac1
lurkrun2 dslrkac2
lurkrun3 dslrkac3

$random haunt/sight { ghosit1 ghosit2}
ghosit1 dsghosi1
ghosit2 dsghosi2

$random haunt/idle { ghosidl1 ghosidl2}
ghosidl1 dsghoid1
ghosidl2 dsghoid2

haunt/pain dsghopan
haunt/death dsghodi1
haunt/burn dsghodi2
haunt/ball dsghobal
haunt/fall dsghofal
$random haunt/attack { ghosatk1 ghosatk2}
ghosatk1 dsghoak1
ghosatk2 dsghoak2
haunt/hit dsghohit


wendigo/wake WENWAKE
$rolloff wendigo/wake 1024 2048
wendigo/attack1 WENATK1
wendigo/attack2 WENATK2
$random wendigo/pain {Wendpain1 wendpain2}
Wendpain1 Wenpain
Wendpain2 Wenpan2
Wendigo/death Wendead
Wendigo/fire Wenfire

Wendigo/Scream1 WENSCR3
Wendigo/Scream2 WENSCR2
Wendigo/Scream3 WENSCR1
Wendigo/Scream4 WENSCR4
Wendigo/Scream5 WENSCR5
Wendigo/Scream6 WENSCR6
$rolloff Wendigo/Scream1 1000 3200
$rolloff Wendigo/Scream2 1200 3200 
$rolloff Wendigo/Scream3 1300 3200 
$rolloff Wendigo/Scream4 2500 3200 
$rolloff Wendigo/Scream5 2500 3200
$rolloff Wendigo/Scream6 2500 3200   

Chokatom/voice1 CHTOM1
Chokatom/voice2 CHTOM2
Chokatom/voice3 CHTOM4
Chokatom/see    CHTOM3
Chokatom/laugh1 CHTOM5
Chokatom/laugh2 CHTOM6
Chokatom/death  CHTOM7
Chokatom/splash COLAWATA
$rolloff Chokatom/death 1000 3200
$rolloff Chokatom/splash 1200 3200 

Arc/pain ARCPAIN
Arc/Death ARCDETH

RJShieldBreak RJSHBRK
RJShieldBounce RJSHBNCE
RJChunkBounce1 RJSHBNC1
RJChunkBounce2 RJSHBNC2
$random RJChunkBounce {RJChunkBounce1 RJChunkBounce2}
$limit RJChunkBounce 0
$volume RJChunkBounce 0.5

RadGrenade1 RADEXP1
Radgrenade2 RADEXP2
$random Radgrenade {RadGrenade1 Radgrenade2}

RJRichochet1 RJRIC01
RJRichochet2 RJRIC02
RJRichochet3 RJRIC03
RJRichochet4 RJRIC04
RJRichochet5 RJRIC05

$random RJRichochet {RJRichochet1 RJRichochet2 RJRichochet3 RJRichochet4 RJRichochet5}

Special/Gibdeath     DSGIBDTH
$random Special/fleshdrop { fleshdrop1 fleshdrop2 fleshdrop3}
fleshdrop1          DSGIBDP1
fleshdrop2          DSGIBDP2
fleshdrop3          DSGIBDP3

$random Misc/casing { casing1 casing2 casing3}
casing1          DSCASIN1
casing2          DSCASIN2
casing3          DSCASIN3

$random Misc/shellhit { shellhit1 shellhit2 shellhit3}
shellhit1          DSSHELL1
shellhit2          DSSHELL2
shellhit3          DSSHELL3

$random bullet/ricochet { rico1 rico2 rico3 rico4 rico5 rico6}
rico1          DSRICOT1
rico2          DSRICOT2
rico3          DSRICOT3
rico4          DSRICOT4
rico5          DSRICOT5
rico6          DSRICOT6


$random weapons/Heavyfire { MgFir1 MgFir2}
MgFir1 MGFIRE1
MgFir2 MGFIRE2
$rolloff weapons/heavyfire 4500 8200 




$random pl_death { player/death1 player/death2 player/death3 }
player/death1 dspldth1
player/death2 dspldth2
player/death3 dspldth3

$random pl_pain100 { player/pain1 player/pain2 player/pain3 }
player/pain1 dsppain1
player/pain2 dsppain2
player/pain3 dsppain3

$random pl_pain75 { player/pain4 player/pain5 player/pain6 }
player/pain4 dsppain4
player/pain5 dsppain5
player/pain6 dsppain6

$random pl_pain50 { player/pain7 player/pain8 player/pain9 }
player/pain7 dsppain7
player/pain8 dsppain8
player/pain9 dsppain9

$random pl_pain25 { player/pain10 player/pain11 player/pain12 }
player/pain10 dsppai10
player/pain11 dsppai11
player/pain12 dsppai12

pl_fall dsplfall
pl_xdeath dspdiehi
player/male/land1 dsland1

player/drown1   DSDRWN1
player/drown2   DSDRWN2
player/uwdeath DSDRWN3 
player/Radpain DSRADP
player/deathrads DSRADD

$playeralias  	Player	male	*pain100	pl_pain100
$playeralias  	Player	male	*pain75		pl_pain75
$playeralias  	Player	male	*pain50		pl_pain50
$playeralias  	Player	male	*pain25		pl_pain25
$playeralias    Player  male    *death      pl_death
$playeralias    Player  male    *falling    pl_fall
$playeralias    Player male    *xdeath     pl_xdeath
$playersound player male *gasp       dspgasp
$playersound player male *dive       dswtrhit
$playersound player male *surface    dssurfce
$playeralias           player    male    *pain100-drowning       player/drown1
$playeralias        player    male    *pain75-drowning        player/drown2 
$playeralias        player    male    *pain50-drowning        player/drown1
$playeralias        player    male    *pain25-drowning        player/drown2
$playeralias           player    male    *death-drowning         player/uwdeath
$playersound           player  male    *pain100-slime      DSRADP
$playersoundup           player  male    *pain75-slime     DSRADP
$playersoundup           player  male    *pain50-slime     DSRADP
$playersoundup           player  male    *pain25-slime     DSRADP
$playersound           player  male    *Death-slime      DSRADD

$random special/firedeath {burndeth1 burndeth2 burndeth3 burndeth4}
burndeth1 DSHMNFD1
burndeth2 DSHMNFD2
burndeth3 DSHMNFD3
burndeth4 DSHMNFD4

$random femraider/pain { fempain1 fempain2}
fempain1 femhit1
fempain2 femhit2

$random femraider/death { femdeth1 femdeth2 femdeth3}
femdeth1 femded1
femdeth2 femded2
femdeth3 femded3

$random special/firefemale {burnfem1 burnfem2 burnfem3 burnfem4}
burnfem1 FEMBURN1
burnfem2 FEMBURN2
burnfem3 FEMBURN3
burnfem4 FEMBURN4

$random femraider/explode { femsplod1 femsplod2 femsplod3 femsplod4}
femsplod1 dsfemex1
femsplod2 dsfemex2
femsplod3 dsfemex3
femsplod4 dsfemex4

Turret/see         TURETSEE
Turret/Start       TURETATT
Turret/Fire        TURETFIR
Turret/End         TURETEND
Turret/Far         TURETFAR
$rolloff Turret/far 1800 5400
$volume Turret/far   0.5

overseer/crossbow XBOWO1

master/idle dsmasact
master/molotov dsmoltov
master/melee dscleave

Hammer/Death HAMDIE1
$random Hammer/pain {hamm/pai1 hamm/pai2 hamm/pai3 hamm/pai4 }
hamm/pai1  HAMPAI1
hamm/pai2  HAMPAI2
hamm/pai3  HAMPAI3
hamm/pai4  HAMPAI4
Hammer/voice1 HAMVO1
Hammer/Voice2 HAMVO2
Hammer/Voice3 HAMVO3
Hammer/Voice4 HAMVO4
Hammer/Voice5 HAMVO5
Hammer/Flashfire FLMISFIR
$rolloff hammer/flashfire 1800 5400

CroHam/swing1 HAMMIS1
CroHam/swing2 HAMMIS2
CroHam/hit1 HAMWAL1
CroHam/hit2 HAMWAL2
CroHam/gotcha HAMFLSH



$volume FOOTSTEP/DEFAULT 0.99

$random footstep/default { player/step1  player/step2  player/step3  player/step4 }
player/step1              WALKDEF1
player/step2              WALKDEF2
player/step3              WALKDEF3
player/step4              WALKDEF4

$random footstep/dirt { player/drt1  player/drt2  player/drt3  player/drt4 }
player/drt1             WALKDRT1
player/drt2             WALKDRT2
player/drt3             WALKDRT3
player/drt4             WALKDRT4

$random floor/water { player/watr1  player/watr2  player/watr3  player/watr4 }
player/watr1             WALKWAT1
player/watr2             WALKWAT2
player/watr3             WALKWAT3
player/watr4             WALKWAT4

$random floor/slimy { player/mud1  player/mud2  player/mud3  player/mud4 }
player/mud1             WALKMUD1
player/mud2             WALKMUD2
player/mud3             WALKMUD3
player/mud4             WALKMUD4

$random floor/carpet { player/soft1  player/soft2  player/soft3  player/soft4 }
player/soft1             WALKCPT1
player/soft2             WALKCPT2
player/soft3             WALKCPT3
player/soft4             WALKCPT4

$random floor/wood { player/wood1  player/wood2  player/wood3  player/wood4 }
player/wood1             WALKWOD1
player/wood2             WALKWOD2
player/wood3             WALKWOD3
player/wood4             WALKWOD4

$random floor/tile2 { player/tileb1  player/tileb2  player/tileb3  player/tileb4 }
player/tileb1             WLKTILB1
player/tileb2             WLKTILB2
player/tileb3             WLKTILB3
player/tileb4             WLKTILB4

$random floor/hard { player/hard1  player/hard2  player/hard3  player/hard4 }
player/hard1             WALKTIL1
player/hard2             WALKTIL2
player/hard3             WALKTIL3
player/hard4             WALKTIL4

$random floor/rock { player/rock1  player/rock2  player/rock3  player/rock4 }
player/rock1             WALKROK1
player/rock2             WALKROK2
player/rock3             WALKROK3
player/rock4             WALKROK4

$random floor/metal { player/metal1  player/metal2  player/metal3  player/metal4 }
player/metal1             WALKMET1
player/metal2             WALKMET2
player/metal3             WALKMET3
player/metal4             WALKMET4

$random floor/gravel { player/gravel1  player/gravel2  player/gravel3  player/gravel4 }
player/gravel1             WALKGRV1
player/gravel2             WALKGRV2
player/gravel3             WALKGRV3
player/gravel4             WALKGRV4

$random floor/met2 { player/met21  player/met22  player/met23  player/met24 }
player/met21             WLKMETB1
player/met22             WLKMETB2
player/met23             WLKMETB3
player/met24             WLKMETB4

$random footstep/glass { player/glass1  player/glass2  player/glass3  player/glass4 }
player/glass1              GLASSST1
player/glass2              GLASSST2
player/glass3              GLASSST3
player/glass4              GLASSST4


$random footstep/Ballpit { Balls01 Balls02 Balls03 }
Balls01 BALPT1
Balls02 BALPT2
Balls03 BALPT3
// Menu Sounds

menu/activate		MENUOPEN
menu/backup			MENUNO
menu/prompt			MENUOPEN
menu/cursor			MENUMOVE
menu/change			MENUSLID
menu/invalid		MENUSLID
menu/dismiss		MENUPICK
menu/choose			MENUPICK
menu/clear			MENUCLS
menu/quit1          dscaact1
menu/quit2          dsvulsi1
//startuptick         TICK

//bike sounds
bike/start		dsbiksta
bike/revup		dsbikrev
bike/idle		dsbikidl

Collectible/Gsouls  COINSND
Collectible/Selaco  SESECRET

RJGeneratorLarge RJGenny
$ambient 55 RJGeneratorLarge point Continuous 1.0//Dont know why I didnt just do this before...
RJStartReactor RJStart
RJAlarm1 RJAlarm1

RJCrowdCheer RJCheer
$ambient 52 RJCrowdCheer Surround Continuous 1.0

RJAmbientReactor RJNukAmb
$ambient 64 RJAmbientReactor Surround Continuous 0.5

RJReactorRun1 RJReact1
$ambient 63 RJReactorRun1 point Continuous 1.0

RJReactorRun1a RJReact2
$ambient 62 RJReactorRun1a point Continuous 0.7

$random RJSubAmb1 {caves6 caves7 caves8 caves9}
$ambient 61 RJSubAmb1 random 10.0 20.0 1

RJReels RJReels
$ambient 60 RJReels point Continuous 0.1

RJReactorRun2 RJReact3
$ambient 59 RJReactorRun2 point Continuous 0.7

RJMuffledGenerator RJGenny2
$ambient 56 RJMuffledGenerator point Continuous 0.7

BlazingFireAmb FIRBLAZ1

schoolthud1 SMTHUD1
schoolthud2 SMTHUD2
schoolthud3 SMTHUD3
schoolthud4 SMTHUD4
$random SchoolDoorThuds {schoolthud1 schoolthud2 schoolthud3 schoolthud4}


RJElectricDoor1 RJEDOOR1
RJElectricDoor1C RJEDOOR2

RJFlame RJFLAME

RJKnock1 RJKNOCK1

RJThing RJTHING

RJDomeBack1 RJBOID1
RJDomeBack2 RJBOID2
RJDomeBack3 RJBOID3
RJDomeBack4 RJBOID4
RJDomeBack5 RJBOID5
RJDomeBack6 RJFRIG1

$random RJDomeAmb {RJDomeBack1 RJDomeBack2 RJDomeBack3 RJDomeBack4 RJDomeBack5 RJDomeBack6}
$ambient 58 RJDomeAmb random 15.0 20.0 1

RJWailerSiren RJAlarm2
$ambient 54 RJWailerSiren point Continuous 1.0

RJBigDoorStart RJBDRSTR

RJBigDoorRun RJBDRRUN

//rain
RJRainOutside AMBRAIN
RJRainInside AMBCAVE

ComboTick RJTICK

//thunder
RJThunder1 RJTHUND1
RJThunder2 RJTHUND2
RJThunder3 RJTHUND3
$RANDOM RJThunder {RJThunder1 RJThunder2 RJThunder3}
$ambient 53 RJThunder Surround Random 10.0 30.0 1.0



buildcrk1 WODCRK1
buildcrk2 WODCRK2
buildcrk3 WODCRK3
$random world/buildingamb {buildcrk1 buildcrk2 buildcrk3}
$rolloff world/buildingamb 1024 2046

world/SchoolIntercom   INTRSCOL


woodbreak1 WOODBRK1
woodbreak2 WOODBRK2
$random break/wood {woodbreak1 woodbreak2}
Floorfalling FLORFALL

Plant/run   treerun
plant/breath PLNTBRH
Plantdeath1 PLNTDTH1
Plantdeath2 PLNTDTH2
$random flora/death {Plantdeath1 Plantdeath2}

Plantzap1 FLZAP1
Plantzap2 FLZAP2
Plantzap3 FLZAP3
$random flora/zap1 {Plantzap1 Plantzap2 Plantzap3}

Plantzap4 FLZAP4
Plantzap5 FLZAP5
$random flora/zap2 {Plantzap4 Plantzap5}

RJAmbientCrickets RJCrick
$ambient 57 RJAmbientCrickets Surround Continuous 1.0

items/asheskeys  dsnewkey
items/keypickup    DSKYPKUP
items/capssmall   CAPPK1
items/capslarge   CAPPK2
items/capssuper   CAPPK3
intercom          INTCOM
questgeneric jrnupd
questcomplete jrnqst


hazmaton  HAZON
gasseqend  GASEND

Ambience/DayJunction DAYCICAD
Ambience/NightJunction NITECRIK


roach/squish dsroach1
roach/active dsroach2

world/truckarrive TRUKARRV
$rolloff world/truckarrive 1024 2566

plant/ambient dsplntam
plant/hide    dsplnthd

cutscene/breath AMBBRT
$rolloff world/truckarrive 256 1024

break/box dsbrkbox
break/bin dsbrkbin
break/gumball dsgumbal
break/glass dsbrkgls
break/window glass5
amb/firecrackle dsfircrk
amb/liftsound liftding
flood/scream FLOSCREM
elevator/isfalling dselefal
elevator/doors     elvdors
elevator/travel    ELEVMOVE
explode/medium MEXP4
special/shopcartmove SHOPCART
world/floodloop flodloop
world/bigbang BIGBANG
world/FloodFill Floodfil
world/exitgate EXITGATE
world/ambienthum ambhum1
world/powerdown POWDOWN
$rolloff world/powerdown 512 1024
world/ComputerOn     CompOn   
World/ambiencomp    ambcomp
Register   dsregstr
Traincar      TRNCAR
strobelight   AMBSTRB
world/Chokadoor CHKADOOR
$random world/thunder {ASHTHUN1 ASHTHUN2 ASHTHUN3 ASHTHUN4 ASHTHUN5 ASHTHUN6 ASHTHUN7 ASHTHUN8 ASHTHUN9 ASHTHUN0}
ASHTHUN1    ATHUN1
ASHTHUN2    ATHUN2
ASHTHUN3    ATHUN3
ASHTHUN4    ATHUN4
ASHTHUN5    ATHUN5
ASHTHUN6    ATHUN6
ASHTHUN7    ATHUN7
ASHTHUN8    ATHUN8
ASHTHUN9    ATHUN9
ASHTHUN0    ATHUN0

world/GenDoorPolymer DORGEN01
world/GenDoorMetal DORGEN02
world/GenDoorRoller DORGEN03
world/GenDoorWood DORGEN04

world/Harvester COMBINE1
world/waterwheel WTERWEEL


$random special/geigerLow { geiger1 geiger2 geiger3}
geiger1          DSGEIG01
geiger2          DSGEIG02
geiger3          DSGEIG03
$random special/geigermed { geiger4 geiger5 geiger6}
geiger4          DSGEIG04
geiger5          DSGEIG05
geiger6          DSGEIG06
$random special/geigerhigh { geiger7 geiger8 geiger9}
geiger7          DSGEIG07
geiger8          DSGEIG08
geiger9          DSGEIG09
$random special/geigerextreme { geiger10 geiger11 geiger12}
geiger10          DSGEIG10
geiger11          DSGEIG11
geiger12          DSGEIG12

Firedoor  dsfirdor
MetalGate  dsgatopn
lightdoor  dsdorlit
revolvedoor dsrevdor
cablepulley CABLPULL
valveturn  valve
gongclang  biggong
OpenTrash  DSTRHOPN
Wooddraggin DRAGWOOD
Locksnd1    lOCKRATL
locksnd2    lOCKUNLO
Locksnd3    ELECLOCK
ambient/mutantnest ANGRYM
ambient/GeminiReveal GEMBACK
world/brook brook1
world/marsh dsammrsh
world/roaringriver dsrorwat
world/drips dsamdrps
world/clubmusic CLUBSONG
world/conveyorbelt CONVEY
world/flickerlamp FLKLOOP
world/buzzlamp    LAMLOOP
world/ventwind    VENLOOP
world/radiationblues  BLURAD
world/RoadToSigma  SIGRAD
world/WastelandBeat  WASRAD
$random world/townambience { ambican ambimet1 ambippl1 ambippl2 ambippl3}
ambican          ambcan1
ambimet1         ambmet1
ambippl1         ambppl1
ambippl2         ambppl2
ambippl3         ambppl3
$random world/towncreak { ambiwal1 ambiwal2}
ambiwal1         ambwal1
ambiwal2         ambwal2
$random world/crowcaw { ambicro1 ambicro2}
ambicro1         ambcro1
ambicro2         ambcro2
$rolloff world/crowcaw 1000 2000
world/distantwork  ambmet2
$rolloff world/distantwork 2000 6000 
$random world/pipeambience { ambipip1 ambipip2 ambipip3 ambipip4}
ambipip1         ambpip1
ambipip2         ambpip2
ambipip3         ambpip3
ambipip4         ambpip4
$rolloff world/pipeambience 4000 8000 
$random world/distantcombat { ambicom1 ambicom2 ambicom3 ambicom4 ambicom5 ambicom6}
ambicom1         ambcom1
ambicom2         ambcom2
ambicom3         ambcom3
ambicom4         ambcom4
ambicom5         ambcom5
ambicom6         ambcom6
$rolloff world/distantcombat 4000 8000 
$random world/windambience { ambiwnd1 ambiwnd2 ambiwnd3}
ambiwnd1         ambwnd1
ambiwnd2         ambwnd2
ambiwnd3         ambwnd3
ambiwnd4         ambwnd4
$rolloff world/windambience 2000 6000 
electricSpark  ELECSPRK
CameraFlash    CAMERA1
CameraPrint    CAMERA2
world/detonation DTONTE
$rolloff world/detonation 4000 8000 

world/flycloud FLYBUZZ1

gunfire1    dsgunfir
laughin1    dslaughn
creaking1   dsdorcrk




$random world/ambientcaves { caves1 caves2 caves3 caves4 caves5 caves6 caves7 caves8 caves9 }
caves1  dsamcav1
caves2  dsamcav2
caves3  dsamcav3
caves4  dsamcav4
caves5  dsamcav5
caves6  dsamcav6
caves7  dsamcav7
caves8  dsamcav8
caves9  dsamcav9

$random world/ambientruins{windy1 windy2 windy3 windy4}
windy1  DSWINDD1
windy2  DSWINDD2
windy3  DSWINDD3
windy4  DSWINDD4

$random world/Pigsnorts{PIGSNO1 PIGSNO2 PIGSNO3 PIGSNO4 PIGSNO5 PIGSNO6}
PIGSNO1  PIGGY1
PIGSNO2  PIGGY2
PIGSNO3  PIGGY3
PIGSNO4  PIGGY4
PIGSNO5  PIGGY5
PIGSNO6  PIGGY6

World/RaiderShit  RAIDED5


world/bowlingball BWLBAL
world/bowlingpin BWLPIN
$rolloff world/bowlingpin 900 2500

world/drip gloop
world/flowing dswatrun
world/ruewhistle dsruewhs
world/watersplash gloop
world/lavasizzle acid5
world/sludgegloop muck5
world/truckby trukby
world/citywind CITWIND
world/crowscare CROWSCRE
$rolloff world/truckby 2000 6000 
$rolloff world/citywind 2200 4096 
$rolloff world/clubmusic 512 1500
$rolloff world/bigbang 3000 8000 

//choka cola guy
Narrator/001  ChoNar01
Narrator/002  ChoNar02
Narrator/003  ChoNar03
Narrator/004  ChoNar04
Narrator/005  ChoNar05
Narrator/006  ChoNar06
Narrator/007  ChoNar07

//jimmy the storekeep
svox/JM001 JM001
svox/JM002 JM002
svox/JM003 JM003
svox/JM004 JM004
svox/JM005 JM005
svox/JM006 JM006
svox/JM007 JM007
svox/JM008 JM008
svox/JM009 JM009
svox/JM010 JM010
svox/JM011 JM011
svox/JM012 JM012
svox/JM013 JM013
svox/JM014 JM014
svox/JM015 JM015
svox/JM016 JM016
svox/JM017 JM017
svox/JM018 JM018
svox/JM019 JM019
svox/JM020 JM020
svox/JM021 JM021
svox/JM022 JM022
svox/JM023 JM023
svox/JM024 JM024
svox/JM025 JM025
svox/JM026 JM026
svox/JM027 JM027
svox/JM028 JM028
svox/JM029 JM029
svox/JM030 JM030

//jack miller
svox/MI001 MI001
svox/MI002 MI002
svox/MI003 MI003
svox/MI004 MI004
svox/MI005 MI005
svox/MI006 MI006
svox/MI007 MI007
svox/MI008 MI008

//ticket guy
svox/TIC01 TIC001
svox/TIC02 TIC002
svox/TIC03 TIC003
svox/TIC04 TIC004
svox/TIC05 TIC005
svox/TIC06 TIC006
svox/TIC07 TIC007

//varni
svox/VN001 VN001
svox/VN002 VN002
svox/VN003 VN003
svox/VN004 VN004
svox/VN005 VN005
svox/VN006 VN006
svox/VN007 VN007
svox/VN008 VN008
svox/VN009 VN009
svox/VN010 VN010
svox/VN011 VN011
svox/VN012 VN012
svox/VN013 VN013
svox/VN014 VN014
svox/VN015 VN015
svox/VN016 VN016
svox/VN017 VN017
svox/VN018 VN018
svox/VN019 VN019
svox/VN020 VN020

//jarrad
svox/JAR01 JAR01
svox/JAR02 JAR02
svox/JAR03 JAR03
svox/JAR04 JAR04
svox/JAR05 JAR05
svox/JAR06 JAR06
svox/JAR07 JAR07
svox/JAR08 JAR08
svox/JAR09 JAR09
svox/JAR10 JAR10
svox/JAR11 JAR11
svox/JAR12 JAR12
svox/JAR13 JAR13
svox/JAR14 JAR14
svox/JAR15 JAR15
svox/JAR16 JAR16
svox/JAR17 JAR17
svox/JAR18 JAR18
svox/JAR19 JAR19
svox/JAR20 JAR20
svox/JAR21 JAR21
svox/JAR22 JAR22
svox/JAR23 JAR23
svox/JAR24 JAR24

//jerry-Blackwater boss
svox/JER01 JER01
svox/JER02 JER02
svox/JER03 JER03
svox/JER04 JER04
svox/JER05 JER05
svox/JER06 JER06
svox/JER07 JER07
svox/JER08 JER08

//porcelain
svox/POR01 POR01
svox/POR02 POR02
svox/POR03 POR03
svox/POR04 POR04
svox/POR05 POR05
svox/POR06 POR06
svox/POR07 POR07
svox/POR08 POR08
svox/POR09 POR09
svox/POR10 POR10
svox/POR11 POR11
svox/POR12 POR12
svox/POR13 POR13
svox/POR14 POR14
svox/POR15 POR15

//doc murphy
svox/MPY01 MPY01
svox/MPY02 MPY02
svox/MPY03 MPY03
svox/MPY04 MPY04
svox/MPY05 MPY05
svox/MPY06 MPY06
svox/MPY07 MPY07
svox/MPY08 MPY08
svox/MPY09 MPY09
svox/MPY10 MPY10
svox/MPY11 MPY11
svox/MPY12 MPY12
svox/MPY13 MPY13
svox/MPY14 MPY14
svox/MPY15 MPY15
svox/MPY16 MPY16
svox/MPY17 MPY17
svox/MPY18 MPY18
svox/MPY19 MPY19
svox/MPY20 MPY20
svox/MPY21 MPY21
svox/MPY22 MPY22
svox/MPY23 MPY23
svox/MPY24 MPY24
svox/MPY25 MPY25
svox/MPY26 MPY26
svox/MPY27 MPY27
svox/MPY28 MPY28
svox/MPY29 MPY29
svox/MPY30 MPY30
svox/MPY31 MPY31
svox/MPY32 MPY32
svox/MPY33 MPY33
svox/MPY34 MPY34
svox/MPY35 MPY35
svox/MPY36 MPY36
svox/MPY37 MPY37
svox/MPY38 MPY38
svox/MPY39 MPY39
svox/MPY40 MPY40
svox/MPY41 MPY41
svox/MPY42 MPY42
svox/MPY43 MPY43
svox/MPY44 MPY44

//rigs
svox/RIG01 RIG01
svox/RIG02 RIG02
svox/RIG03 RIG03
svox/RIG04 RIG04
svox/RIG05 RIG05
svox/RIG06 RIG06
svox/RIG07 RIG07
svox/RIG08 RIG08
svox/RIG09 RIG09
svox/RIG10 RIG10
svox/RIG11 RIG11
svox/RIG12 RIG12
svox/RIG13 RIG13
svox/RIG14 RIG14
svox/RIG15 RIG15
svox/RIG16 RIG16
svox/RIG17 RIG17
svox/RIG18 RIG18
svox/RIG19 RIG19
svox/RIG20 RIG20
svox/RIG21 RIG21
svox/RIG22 RIG22
svox/RIG23 RIG23
svox/RIG24 RIG24
svox/RIG25 RIG25
svox/RIG26 RIG26
svox/RIG27 RIG27
svox/RIG28 RIG28
svox/RIG29 RIG29
svox/RIG30 RIG30

//Vance
svox/VNC01 VNC01
svox/VNC02 VNC02
svox/VNC03 VNC03
svox/VNC04 VNC04
svox/VNC05 VNC05
svox/VNC06 VNC06
svox/VNC07 VNC07
svox/VNC08 VNC08
svox/VNC09 VNC09
svox/VNC10 VNC10
svox/VNC11 VNC11
svox/VNC12 VNC12
svox/VNC13 VNC13
svox/VNC14 VNC14
svox/VNC15 VNC15
svox/VNC16 VNC16
svox/VNC17 VNC17
svox/VNC18 VNC18
svox/VNC19 VNC19
svox/VNC20 VNC20
svox/VNC21 VNC21
svox/VNC22 VNC22
svox/VNC23 VNC23
svox/VNC24 VNC24
svox/VNC25 VNC25
svox/VNC26 VNC26
svox/VNC27 VNC27
svox/VNC28 VNC28

//bishop
svox/BIS01 BIS01
svox/BIS02 BIS02
svox/BIS03 BIS03
svox/BIS04 BIS04
svox/BIS05 BIS05
svox/BIS06 BIS06
svox/BIS07 BIS07
svox/BIS08 BIS08
svox/BIS09 BIS09
svox/BIS10 BIS10
svox/BIS11 BIS11
svox/BIS12 BIS12
svox/BIS13 BIS13
svox/BIS14 BIS14

//lukas
svox/LUK01 LUK01
svox/LUK02 LUK02
svox/LUK03 LUK03
svox/LUK04 LUK04
svox/LUK05 LUK05
svox/LUK06 LUK06
svox/LUK07 LUK07
svox/LUK08 LUK08
svox/LUK09 LUK09
svox/LUK10 LUK10
svox/LUK11 LUK11

//zachary the arcter
svox/ZAC01 ZAC01
svox/ZAC02 ZAC02
svox/ZAC03 ZAC03
svox/ZAC04 ZAC04
svox/ZAC05 ZAC05
svox/ZAC06 ZAC06
svox/ZAC07 ZAC07
svox/ZAC08 ZAC08
svox/ZAC09 ZAC09
svox/ZAC10 ZAC10
svox/ZAC11 ZAC11
svox/ZAC12 ZAC12
svox/ZAC13 ZAC13
svox/ZAC14 ZAC14

//General Gray
svox/GN001 GN001
svox/GN002 GN002
svox/GN003 GN003
svox/GN004 GN004
svox/GN005 GN005
svox/GN006 GN006
svox/GN007 GN007
svox/GN008 GN008
svox/GN009 GN009
svox/GN010 GN010
svox/GN011 GN011
svox/GN012 GN012
svox/GN013 GN013
svox/GN014 GN014
svox/GN015 GN015
svox/GN016 GN016
svox/GN017 GN017
svox/GN018 GN018
svox/GN019 GN019
svox/GN020 GN020
svox/GN021 GN021
svox/GN022 GN022
svox/GN023 GN023
svox/GN024 GN024
svox/GN025 GN025
svox/GN026 GN026
svox/GN027 GN027
svox/GN028 GN028
svox/GN029 GN029
svox/GN030 GN030
svox/GN031 GN031
svox/GN032 GN032
svox/GN033 GN033
svox/GN034 GN034
svox/GN035 GN035
svox/GN036 GN036
svox/GN037 GN037
svox/GN038 GN038
svox/GN039 GN039
svox/GN040 GN040
svox/GN041 GN041
svox/GN042 GN042
svox/GN043 GN043
svox/GN044 GN044
svox/GN045 GN045
svox/GN046 GN046
svox/GN047 GN047
svox/GN048 GN048
svox/GN049 GN049
svox/GN050 GN050
svox/GN051 GN051
svox/GN052 GN052
svox/GN053 GN053
svox/GN054 GN054

Ending/Voice1 EndVOC01
Ending/Voice2 EndVOC02
Ending/Voice3 EndVOC03
Ending/Voice4 EndVOC04
Ending/Voice5 EndVOC05
Ending/Voice6 EndVOC06
Ending/Voice7 EndVOC07
Ending/Voice8 EndVOC08
Ending/Voice9 EndVOC09

//Violet
svox/VI001 VI001
svox/VI002 VI002
svox/VI003 VI003
svox/VI004 VI004
svox/VI005 VI005
svox/VI006 VI006
svox/VI007 VI007
svox/VI008 VI008
svox/VI009 VI009
svox/VI010 VI010
svox/VI011 VI011
svox/VI012 VI012
svox/VI013 VI013
svox/VI014 VI014
svox/VI015 VI015
svox/VI016 VI016
svox/VI017 VI017
svox/VI018 VI018
svox/VI019 VI019

//Robin
svox/ROB01 ROBIN1
Robin/Call1 ROBIN2
Robin/Call2 ROBIN3
Robin/Call3 ROBIN4
Robin/Call4 ROBIN5
Robin/Call5 ROBIN6

//Durabone
svox/DUR01 DUR01

//Athena
Athena/Warning  ATHWARN1

Choka/movie1 CHOMOV1
Choka/movie2 CHOMOV2
Choka/movie3 CHOMOV3
Choka/movie4 CHOMOV4
Choka/movie5 CHOMOV5
Choka/movie6 CHOMOV6
Choka/movie7 CHOMOV7
Choka/movie8 CHOMOV8
Choka/movie9 CHOMOV9
Choka/movie10 CHOMO10
Choka/movie11 CHOMO11
Choka/movie12 CHOMO12
Choka/movie13 CHOMO13

Walker/vocals01 WALKR01
Walker/vocals02 WALKR02
Walker/vocals03 WALKR03
Walker/vocals04 WALKR04
Walker/vocals05 WALKR05
Walker/vocals06 WALKR06
Walker/vocals07 WALKR07
Walker/vocals08 WALKR08
Walker/vocals09 WALKR09
Walker/vocals10 WALKR10
Walker/vocals11 WALKR11

$ambient 1 world/brook point continuous 0.8
$ambient 2 world/ambientcaves random 15.0 20.0 1.0
$ambient 3 world/ambientruins random 10.0 20.0 1.0
$ambient 4 world/drips point continuous 1.0
$ambient 5 world/marsh point continuous 1.0
$ambient 6 world/flowing point continuous 0.8
$ambient 7 bike/idle point continuous 0.7
$ambient 8 world/WastelandBeat point continuous 1.0
$ambient 9 world/roaringriver point continuous 0.8
$ambient 10 world/conveyorbelt point continuous 1.0
$ambient 11 world/flickerlamp point continuous 1.0
$ambient 12 world/buzzlamp point continuous 1.0
$ambient 13 world/ventwind point continuous 1.0
$ambient 14 world/radiationblues point continuous 1.0
$ambient 15 world/buildingamb point random 10.0 20.0 1.0
$ambient 16 world/RoadToSigma point continuous 1.0
$ambient 17 world/townambience point random 10.0 30.0 1.0
$ambient 18 world/towncreak point random 10.0 20.0 1.0
$ambient 19 world/crowcaw point random 10.0 20.0 1.0
$ambient 20 world/distantwork point random 10.0 30.0 1.0
$ambient 21 world/windambience point random 15.0 45.0 1.0
$ambient 22 world/pipeambience point random 20.0 40.0 1.0
$ambient 23 world/distantcombat point random 20.0 30.0 1.0
$ambient 24 world/ambienthum world continuous 1.0 
$ambient 25 world/ambiencomp point continuous 1.0 
$ambient 26 world/Pigsnorts point random 15.0 30.0 1.0
$ambient 27 world/citywind point continuous 1.0
$ambient 28 world/flycloud point continuous 1.0
$ambient 29 BlazingFireAmb point Continuous 0.8
$ambient 30 ambience/nightjunction point random 10.0 20.0 1.0
$ambient 31 ambience/dayjunction point random 10.0 20.0 1.0



