[enu default] 

SECRETMESSAGE = "Found a secret stash!";
SCORE_SECRET = "STASHES";
SCORE_ITEMS = "LOOT";
SCORE_KILLS = "ENEMIES";

TXT_RANDOMGOODBYE_1 = "[Leave]";
TXT_RANDOMGOODBYE_2 = "[Leave]";
TXT_RANDOMGOODBYE_3 = "[Leave]";

TXT_LEVELNAME1 = "Somewhere in Georgia...";
TXT_LEVELNAME2 = "Junction";
TXT_LEVELNAME3 = "The Anderson Homestead";
TXT_LEVELNAME4 = "Junction";
TXT_LEVELNAME5 = "The Outskirts";
TXT_LEVELNAME6 = "Cordon";
TXT_LEVELNAME7 = "Sommerville";
TXT_LEVELNAME8 = "The Green Line";
TXT_LEVELNAME9 = "The Mall";
TXT_LEVELNAME10 = "At Death's Door";
TXT_LEVELNAME11 = "The Last Stop";
TXT_LEVELNAME12 = "The City";
TXT_LEVELNAME13 = "Choka World";
TXT_LEVELNAME14 = "Hard Reset";

TXT_JOURNALUPDATE = "Journal updated!";
TXT_FOUNDSCRAP = "You found some valuable scrap.";
TXT_FOUNDARMOR = "You found some armor pieces.";
TXT_FOUNDZILCH = "You found nothing useful.";
TXT_NOPOWER = "No power";
TXT_DOORSTUCK = "Something is blocking this door.";
TXT_NOTHINGHAP = "Nothing seems to happen.";
TXT_BROKENDOOR = "These doors have no power.";
TXT_COLLECTIBLE = "You got the collectible!";
TXT_LOCKED = "This door is locked on the other side.";

TXT_WALKER_101 = "This is the place... chemistry lab should be on the other side.";
TXT_WALKER_102 = "Damn, Empties... I make too much noise, I'll wake this whole place up.";
TXT_WALKER_103 = "These are the chemicals I need... now to just find a way outta this place...";
TXT_WALKER_104 = "Home sweet home...";
TXT_WALKER_105 = "Not a good idea to go in this room at night.";
TXT_WALKER_106 = "From here on, it get really scary.";
TXT_WALKER_107 = "'Ezra Jacobs'... whoever you were, you don't seem very popular around here...";
TXT_WALKER_108 = "Why are you locked in a bathroom?";
TXT_WALKER_109 = "I expected this would be my last job...";
TXT_WALKER_110 = "...I expected I wouldn't be going home...";
TXT_WALKER_111 = "...what I didn't expect...";
TXT_WALKER_112 = "... was you.";
TXT_WALKER_113 = "All out... what a pity.";
TXT_WALKER_114 = "Screw this... getting out of here.";

TXT_INTERCOM_01 = "Good day, students and staff. This is your principal speaking.";
TXT_INTERCOM_02 = "This is a prerecorded message in case you know what is happening, and I'm not around.";
TXT_INTERCOM_03 = "Now I don't anyone to panic. Just make your way calmly and quietly to the library...";
TXT_INTERCOM_04 = "...just like we practiced, where Coach Zee will be issuing you body armor and a firearm.";
TXT_INTERCOM_05 = "I want each and everyone of you to do me proud, and make sure that...";
TXT_INTERCOM_06 = "None of those COMMIE BASTARDS SET FOOT IN MY SCHOOL...";
TXT_INTERCOM_07 = "(cough)...Uh, thank you. And have a nice day!";

TXT_VANCE_201 = "Hey. Welcome back, Walker. How was your little 'school trip'? Did you find the stuff?";
TXT_VANCE_202 = "Hmmm... Let me see... Sodium Hydroxide! Yep. Pretty sure this stuff could do the trick. I bet these other chemicals could be worth a little too.";
TXT_VANCE_203 = "Ha! Good riddance. That old place was cursed. Here's the payment I promised though. And a little bonus for finding so much. I can finally get my little side-project started. Good work.";
TXT_VANCE_204 = "Well now, I expect you worked up quite a thirst. So what'll it be?";
TXT_VANCE_205 = "Sounds good to me. Beer is 10 bucks. Water is 15. I could also rustle up a decent meal, if you're hungry. 30 Bucks.";
TXT_VANCE_206 = "Hey. Welcome back, Walker. How was your little 'school trip'? Did you find the stuff?";
TXT_VANCE_207 = "Not enough junk? Come back when you can pay.";
TXT_VANCE_208 = "Hmm... As long as I can remember. And I've been here a good while now. Won't be many places left to scavenge around here, at this rate.";
TXT_VANCE_209 = "Alright. Ah, before you go, I have a favor I need to ask. You didn't meet that scavenger, did you? The new one who rolled into town a few nights ago.";
TXT_VANCE_210 = "Great. Here you go. That should ease your thirst. Anything else?";
TXT_VANCE_211 = "Hungry huh? Here, take a plate of my best. I've even added one of those green things you seem to like so much.";
TXT_VANCE_212 = "Not really. There's the old prison, maybe the hotel. Both are a little ways down the mountain, although not much left of them from what I remember. There's also the old manufacturing plant on the road you came in on. But like I said before, pretty sure we already stripped that place of anything good.";
TXT_VANCE_213 = "Not sure. He didn't give his name. He was real twitchy though. Kept glancing at the door every five minutes. Was asking for a place to sleep. I told him he could always rent a room with the Andersons. They always welcome new guests. Then he left.";
TXT_VANCE_214 = "Eh. Regular looking 'scav type. Heavy coat. Gas mask. Leather pieces here and there for armor. He did have a really weird looking gun. Some kind of fancy pre-war rifle. Was about to ask him where he got it, but he seemed a little defensive about the thing. So I didn't.";
TXT_VANCE_215 = "No clue. He just wanted a safe place to camp out for the night. I get the feeling he might have maybe 'found' something valuable that wasn't quite so ownerless, and pissed off the wrong person, if you catch my drift. But it's not like he'd have to worry about that here.";
TXT_VANCE_216 = "Somewhere near Indiana, however far that is. I didn't get much out of the guy. Said he'd been on the road for a while, and hadn't found anywhere 'safe' enough to stay. I guess I should have trusted my gut with this one, and turned him away...";
TXT_VANCE_217 = "I don't know. He didn't seem it at the time. But he might have brought trouble with him. I hope the Andersons are okay. Haven't heard anything from them since he left to go see them.";
TXT_VANCE_218 = "If you have the time. Just because you're... well, one of his type. You might get more out of him. I'd send a posse, but I'd rather not trust the locals with this. Just... have a walk around. Make sure everything is okay. I'll throw in some freebies next time you're here.";
TXT_VANCE_219 = "If he's gone whacko, take him out if you need to. No one here will miss him. But I hope it won't come to that. Just... make sure the Andersons are okay. They're good people. And we don't have too many of those around Junction. You can get to their farm using the gate behind the bar.";
TXT_VANCE_220 = "Thanks, Walker. And stay safe. Caravan should be here tomorrow, and I asked the guy to get the good stuff. You don't wanna miss that, right?";
TXT_VANCE_221 = "What's up? The gate you need is behind the bar. Just take a left and left again as you head out, you can't miss it. The guard shouldn't give you any problems.";

TXT_WALKER_201 = "I found some of those chemicals. Take a look.";
TXT_WALKER_202 = "It better. Won't be much left of that school, soon.";
TXT_WALKER_203 = "Don't mention it.";
TXT_WALKER_204 = "I need a drink.";
TXT_WALKER_205 = "How long has that school been haunted?";
TXT_WALKER_206 = "I don't need anything right now.";
TXT_WALKER_207 = "I'll have a beer. Here's 10.";
TXT_WALKER_208 = "Yeah, let me grab some food. Here's 30.";
TXT_WALKER_209 = "No other good scavenging spots?";
TXT_WALKER_210 = "I better get going.";
TXT_WALKER_211 = "No I didn't. Who was he?";
TXT_WALKER_212 = "Great. I need a drink.";
TXT_WALKER_213 = "Looks like I'll be needing to move on soon.";
TXT_WALKER_214 = "What did he look like?";
TXT_WALKER_215 = "Any idea what he was so nervous about?";
TXT_WALKER_216 = "Where did he come from?";
TXT_WALKER_217 = "You think he was trouble?";
TXT_WALKER_218 = "You want me to go look?";
TXT_WALKER_219 = "What do you want done with him?";
TXT_WALKER_220 = "Alright, I'll take a look.";
TXT_WALKER_221 = "Just keep a keg aside for me. I'll be fine.";

TXT_WALKER_222 = "I'll be fine, Jimmy. You just worry about your little store.";
TXT_WALKER_223 = "What have you got?";
TXT_WALKER_224 = "How's the gasoline business coming along?";
TXT_WALKER_225 = "I'm starting to wonder where you get all this stuff.";
TXT_WALKER_226 = "What ammo do you have?";
TXT_WALKER_227 = "Could use flashlight batteries if you have any good ones.";
TXT_WALKER_228 = "Got any good tools or supplies left?";
TXT_WALKER_229 = "What kind of chems do you have?";
TXT_WALKER_230 = "Yeah, all the stuff I bring you. How about a discount?";
TXT_WALKER_231 = "How much for the pistol rounds?";
TXT_WALKER_232 = "How much for shotgun shells?";
TXT_WALKER_233 = "Could use flashlight batteries if you have any good ones.";
TXT_WALKER_234 = "Got any good tools or supplies left?";
TXT_WALKER_235 = "Just one for now. Here's 10.";
TXT_WALKER_236 = "Give me a bag of five. Here's 50.";
TXT_WALKER_237 = "Do you buy and sell medkits?";
TXT_WALKER_238 = "Is that a suppressor?";
TXT_WALKER_239 = "Do you have anywhere I can work on my gear?";
TXT_WALKER_240 = "Let me see what else you have.";
TXT_WALKER_241 = "What's that supposed to mean?";
TXT_WALKER_242 = "Not interested.";
TXT_WALKER_243 = "Alright. What have you got?";
TXT_WALKER_244 = "I'll take ten regular rounds for 30.";
TXT_WALKER_245 = "I'll take forty regular rounds for 120.";
TXT_WALKER_246 = "Give me some of those hollow-points. Here's 60.";
TXT_WALKER_247 = "I'll take four shells for 40.";
TXT_WALKER_248 = "I'll take a belt of twelve for 120.";
TXT_WALKER_249 = "I need more pistol rounds.";
TXT_WALKER_250 = "I could use more shotgun shells.";
TXT_WALKER_251 = "Got any more batteries?";
TXT_WALKER_252 = "I'll buy a medkit for 60.";
TXT_WALKER_253 = "Here's a medkit I don't need. Give me 50.";
TXT_WALKER_254 = "Sounds fair. He's 100. Give me the suppressor.";
TXT_WALKER_255 = "Another word, Jimmy, and I'll put a fucking bullet in your head.";
TXT_WALKER_256 = "I'm heading to the Anderson farm.";
TXT_WALKER_257 = "Not right now.";
TXT_WALKER_258 = "You really think a scavenger is worse than gangsters?";
TXT_WALKER_259 = "Just open the gate.";
TXT_WALKER_260 = "Alright, fine.";
TXT_WALKER_261 = "Whatever.";
TXT_WALKER_262 = "No. Fuck off.";

TXT_WALKER_263 = "Home sweet home...";

TXT_JIMMY_201 = "Evening, Walker. Mighty strange time for someone to be taking a stroll. You should be careful. You wouldn't want one of the guards to get spooked and get an itchy trigger finger, you know what I'm saying?";
TXT_JIMMY_202 = "So what can I do for you at such a late hour? Got some good pieces you want to trade? Caravan's here, tomorrow. You'll be wanting to look over my stock. This all might be gone if they give me a good price.";
TXT_JIMMY_203 = "Plenty of things. Shiny things. You need ammo? Batteries? Or maybe something special? Got a few chems as well, if you're having trouble sleeping.";
TXT_JIMMY_204 = "What do you know about that? That's my business. Besides, what would you need gasoline for? Maybe I could offer you something more useful...";
TXT_JIMMY_205 = "Easy. Junction is a great spot for trading. I got a good thing going here. Caravans come from all over, between New Nashville, Prosperity and Chicago. And they all have to come through Junction on their way. Why, one of them is due here tomorrow. And I have so many things to sell them.";
TXT_JIMMY_206 = "Well, I'm still waiting for some new stuff to come in. Not much left, you understand, right. But I can offer you some 9mm for your pistol, or some 12 gauge shells for that shotgun.";
TXT_JIMMY_207 = "Oh yeah. I got tons of the things. How many do you want? They're going for 10 bucks each. That's a great price, by the way.";
TXT_JIMMY_208 = "Sure thing. Why don't you have a look at what I have right here. And remember, get it while it's here. I'm hoping to move all of this by tomorrow.";
TXT_JIMMY_209 = "All kinds of stuff. No stims. Haven't been able to score any. But I do have some more... herbal ingredients. Also have some sleeping pills. I imagine you still aren't getting much, right?";
TXT_JIMMY_210 = "Get out, Scavver! Come back when you can pay!";
TXT_JIMMY_211 = "Ha. Nice try, Walker. I already give you a great deal as it is. Don't like it? Find another buyer. Good luck with that, by the way.";
TXT_JIMMY_212 = "Got plenty of these lying around. Can give you a strip of ten rounds for 30 bucks. Or you can have a whole box of forty for 120 bucks. I also have a few hollow-point rounds. These things make *really* big holes. I'll give you ten of those bad-boys for 60 bucks.";
TXT_JIMMY_213 = "You like the good stuff, huh? I got a few of these 12-bucks left. I'll give you four for 40 bucks. Or you can take a belt of twelve for 120. Your choice.";
TXT_JIMMY_214 = "Done deal. Need any more?.";
TXT_JIMMY_215 = "Sold. Need anything else?";
TXT_JIMMY_216 = "Yeah, I got medkits. All original wrapping, too. Just smell how fresh these are. But... if you happen to have any old kits, I'll take those off your hands, too. Let's say... 60 bucks for a new kit for you. 50 bucks a kit for me.";
TXT_JIMMY_217 = "Check it out. Want to keep things all hush-hush while you work? Just slip this onto that pistol, and you'll be able to deal with any problems, all nice and quiet. We'll call it 100 bucks, and it's yours.";
TXT_JIMMY_218 = "Flashlight mount. You could bolt this right onto the front of that shotgun of yours. Bet that would be real handy the next time you go diving into some tunnel. Get it, 'handy'? 50 bucks and it's yours, my friend.";
TXT_JIMMY_219 = "Try the old repair shop. Near the bar. There's a workbench there. If you need spare parts, bring me medkits, otherwise I got stuff to do.";
TXT_JIMMY_220 = "Sure. Take your time browsing. Not like I've got anything better to do.";
TXT_JIMMY_221 = "Oh, just what I've heard. I heard about what happened to your wife. Tough break, man. Can't be good for the soul seeing that kind of shit. I bet it would mess someone up, seeing a loved one all cut up like that. But I can help with that. Got pills that would knock out a mutant... well, the other kind...";
TXT_JIMMY_222 = "Alright. Suit yourself, Walker. So touchy.";

TXT_GGUARD_201 = "What's up Walker? You heading out?";
TXT_GGUARD_202 = "Back again? What is it now?";
TXT_GGUARD_203 = "Really? I think a bunch of the gangers already headed over there. Not sure if they're the worst or that creepy scavver. Something about that boy wasn't right...";
TXT_GGUARD_204 = "Look, you're... okay. But this guy was real twitchy. And twitchy scavs are the worst. Not all of them are civilized like you are, Walker.";
TXT_GGUARD_205 = "Hey, do us a favor. If that guy did anything to Graham or Misha, you put a bullet in him. Those two are good people, and we all need to keep watch on our own kind, got it?";

TXT_MADAM_201 = "What is it? If you want to see one of my girls, wait till tomorrow. I've sent them all to bed for the night.";
TXT_MADAM_202 = "Get lost, scavenger. My girls need their rest. Caravan is due tomorrow, and I don't need you waking everyone up.";
TXT_MADAM_203 = "Look, scavenger. If you're lonely go talk to one of the gangers. I'd bet you'd be their type.";
TXT_MADAM_204 = "Get out, ya hear me? Get out!";

TXT_FARMRAID_01 = "Who the hell's attacking us?";
TXT_FARMRAID_02 = "Probably whoever killed these farmers!";

TXT_WALKR_301 = "Settler. Looks like their head exploded...";
TXT_WALKR_302 = "Ditto. Gunshot didn't do this...";

TXT_VANCE_401 = "Morning, Walker. What can I get you?";
TXT_VANCE_402 = "Yeah, some of the guards went over this morning to bury the bodies. It's a damn shame. Wish I'd never sent that guy over there, now.";
TXT_VANCE_403 = "Yep. And I guess that's another place to steer clear of after sundown. At this rate, the whole damn town is going to end up haunted. What a goddamn mess. Thanks for checking it out, by the way. Here, take some money. You earned it.";
TXT_VANCE_404 = "Oh, by the way. I don't know if you've seen them, but there's some soldiers in town. They're in the back office. I heard they're looking for a guide. I hope you don't mind but I mentioned you've been to most places around here. You might want to go talk to them.";
TXT_VANCE_405 = "Right? I didn't think those existed anymore. But apparently these guys are the real deal. Said they came up from The Wall, that old electric dam to the south. They certainly look the part. I wouldn't want to mess with them.";
TXT_VANCE_406 = "They're looking for a guide to The City. Trying to find some building, for some reason. You'll have to ask them yourself. But if you want my advice, I'd take the job. These guys definitely look like they can afford it. And hell, maybe you'll have some good stories to tell when you get back.";
TXT_VANCE_407 = "Not enough junk? Come back when you can pay.";
TXT_VANCE_408 = "Sounds good to me. By the way, caravan got here just fine. Beer is 10 bucks. Water is 15. I could also rustle up a decent meal, if you're hungry. 30 Bucks.";
TXT_VANCE_409 = "Great. Here you go. That should ease your thirst. Anything else?";
TXT_VANCE_410 = "Hungry huh? Here, take a plate of my best. I've even added one of those green things you seem to like so much.";
TXT_VANCE_411 = "No problem. Good luck out there.";
TXT_VANCE_412 = "Something else you needed, Walker?";

TXT_WALKER_401 = "Any word on the Anderson place?";
TXT_WALKER_402 = "These things happen.";
TXT_WALKER_403 = "Thanks.";
TXT_WALKER_404 = "Soldiers?";
TXT_WALKER_426 = "What do they want?";
TXT_WALKER_427 = "I'll think about it. Nothing about The City is easy.";
TXT_WALKER_428 = "I'll have a beer. Here's 10.";
TXT_WALKER_429 = "Yeah, let me grab some food. Here's 30.";
TXT_WALKER_430 = "Nothing right now.";
TXT_WALKER_431 = "I don't need anything right now.";
TXT_WALKER_432 = "I'll be fine.";
TXT_WALKER_433 = "What have you got?";
TXT_WALKER_434 = "Tell me about these soldiers.";
TXT_WALKER_435 = "Did you hear what happened to the Andersons?";
TXT_WALKER_436 = "What ammo do you have?";
TXT_WALKER_437 = "Got any more batteries?";
TXT_WALKER_438 = "Got any new tools or supplies?";
TXT_WALKER_439 = "What stims?";
TXT_WALKER_440 = "Alright, shut up. What have you got?";
TXT_WALKER_441 = "Such a caring soul, Jimmy. Just show me what you have.";
TXT_WALKER_442 = "Yeah, I bet you're upset. Looking forward to looting their home, right?";
TXT_WALKER_443 = "How much for the pistol rounds?";
TXT_WALKER_444 = "How much for shotgun shells?";
TXT_WALKER_445 = "You get any rifle rounds?";
TXT_WALKER_446 = "Let me see what else you have.";
TXT_WALKER_447 = "Just one for now. Here's 10.";
TXT_WALKER_448 = "Give me a bag of five. Here's 50.";
TXT_WALKER_449 = "Got any medkits?";
TXT_WALKER_450 = "Is that a suppressor?";
TXT_WALKER_451 = "What's this plastic thing here?";
TXT_WALKER_452 = "I'll take a PURGE stim for 100.";
TXT_WALKER_453 = "Give me a REGEN stim for 100.";
TXT_WALKER_454 = "Not interested.";
TXT_WALKER_455 = "Maybe one day you'll find out... Just show me what you have.";
TXT_WALKER_456 = "I'll take ten regular rounds for 30.";
TXT_WALKER_457 = "I'll take forty regular rounds for 120.";
TXT_WALKER_458 = "Give me some of those hollow-points. Here's 60.";
TXT_WALKER_459 = "I'll take four shells for 40.";
TXT_WALKER_460 = "I'll take a belt of twelve for 120.";
TXT_WALKER_461 = "I'll buy a medkit for 60.";
TXT_WALKER_462 = "Here's a medkit I don't need. Give me 50.";
TXT_WALKER_463 = "Sounds fair. He's 100. Give me the suppressor.";
TXT_WALKER_464 = "Alright, deal. Here's 50. Give me the flashight mount.";

TXT_RANDOM_TOWNGUARD1_01 = "There a problem?";
TXT_RANDOM_TOWNGUARD1_02 = "I sure hope the Andersons are okay.";
TXT_RANDOM_TOWNGUARD1_03 = "How did you get up here?";
TXT_RANDOM_TOWNGUARD1_04 = "Stop cheating. There's nothing up here.";
TXT_RANDOM_TOWNGUARD1_05 = "Let me guess. You used a chair to get up here.  ";
TXT_RANDOM_TOWNGUARD1_06 = "Junction is a nice enough place. If you've never been anywhere else.";
TXT_RANDOM_TOWNGUARD1_07 = "At least Jimmy has plenty of ammo to spare. He never seems to run out.";
TXT_RANDOM_TOWNGUARD1_08 = "That old school is haunted. Haunted I tell you!";
TXT_RANDOM_TOWNGUARD1_09 = "At least the booze here is cheap.";
TXT_RANDOM_TOWNGUARD1_10 = "Man, I'm so bored. I might just go crazy.";

TXT_RANDOM_TOWNTHUG1_01 = "What is it, scav? I'm busy.";
TXT_RANDOM_TOWNTHUG1_02 = "Oh, you wanna party?";
TXT_RANDOM_TOWNTHUG1_03 = "Go away.";
TXT_RANDOM_TOWNTHUG1_04 = "What do you want?";
TXT_RANDOM_TOWNTHUG1_05 = "What? Get lost. ";
TXT_RANDOM_TOWNTHUG1_06 = "You're not my friend, scav.";
TXT_RANDOM_TOWNTHUG1_07 = "Man, we need to get some action in this dump.";
TXT_RANDOM_TOWNTHUG1_08 = "Wish the cathouse was open...";
TXT_RANDOM_TOWNTHUG1_09 = "Dude, the drinks in the bar are so goddamn pricey.";
TXT_RANDOM_TOWNTHUG1_10 = "This is our town. Don't forget it.";

TXT_RANDOM_TOWNTHUG2_01 = "What do you think you're doing?";
TXT_RANDOM_TOWNTHUG2_02 = "Lot of people don't like you being here, scav. You better leave.";
TXT_RANDOM_TOWNTHUG2_03 = "Got any spare bullets? If not, fuck off.";
TXT_RANDOM_TOWNTHUG2_04 = "What are you lookin' at?";
TXT_RANDOM_TOWNTHUG2_05 = "Get outta here. ";
TXT_RANDOM_TOWNTHUG2_06 = "This place needs some better chow.";
TXT_RANDOM_TOWNTHUG2_07 = "Stay away from the Anderson place. We'll deal with that freak.";
TXT_RANDOM_TOWNTHUG2_08 = "Getting bored... Wanna shoot something.";
TXT_RANDOM_TOWNTHUG2_09 = "Caravan is here tomorrow. Hope they have more 12-gauge.";
TXT_RANDOM_TOWNTHUG2_10 = "You're boring me.";

TXT_RANDOM_TOWNTHUGA1_01 = "What is it, scav? I'm busy.";
TXT_RANDOM_TOWNTHUGA1_02 = "Oh, you wanna party?";
TXT_RANDOM_TOWNTHUGA1_03 = "Go away.";
TXT_RANDOM_TOWNTHUGA1_04 = "What do you want?";
TXT_RANDOM_TOWNTHUGA1_05 = "What? Get lost. ";
TXT_RANDOM_TOWNTHUGA1_06 = "Stay away from the wheels, scav.";
TXT_RANDOM_TOWNTHUGA1_07 = "I wonder if these soldier boys are looking for new blood.";
TXT_RANDOM_TOWNTHUGA1_08 = "Finally, something exciting. I'm a guard!";
TXT_RANDOM_TOWNTHUGA1_09 = "Wonder what these dudes want.";
TXT_RANDOM_TOWNTHUGA1_10 = "Soldiers in town. They're in the bar if you wanna see 'em.";

TXT_RANDOM_TOWNTHUGA2_01 = "What do you think you're doing?";
TXT_RANDOM_TOWNTHUGA2_02 = "You stay away from the wheels, scav.";
TXT_RANDOM_TOWNTHUGA2_03 = "They're paying us to watch their shit. So back off.";
TXT_RANDOM_TOWNTHUGA2_04 = "What are you lookin' at?";
TXT_RANDOM_TOWNTHUGA2_05 = "Get outta here. ";
TXT_RANDOM_TOWNTHUGA2_06 = "These guys are loaded. Man, I'm gonna be drinking tonight!";
TXT_RANDOM_TOWNTHUGA2_07 = "Bunch of our boys turned up dead last night. Ha. More for us!";
TXT_RANDOM_TOWNTHUGA2_08 = "As soon as they pay me, I'm buying a new gun.";
TXT_RANDOM_TOWNTHUGA2_09 = "I hope the caravan brought more booze. I feel like celebrating.";
TXT_RANDOM_TOWNTHUGA2_10 = "You're boring me.";

TXT_RANDOM_TOWNDUDE1_01 = "I hate this place.";
TXT_RANDOM_TOWNDUDE1_02 = "There's nothing to do here except patch up old buildings and wait for caravans.";
TXT_RANDOM_TOWNDUDE1_03 = "Junction used to be a trade-stop before the war. Still is. It just gets a lot less visitors now.";
TXT_RANDOM_TOWNDUDE1_04 = "You find any tools? We're always looking for new ones.";
TXT_RANDOM_TOWNDUDE1_05 = "I haven't seen the Anderson family recently. Hope they're okay. ";
TXT_RANDOM_TOWNDUDE1_06 = "I heard another scavenger was visiting town. Have you met him?";
TXT_RANDOM_TOWNDUDE1_07 = "Sorry, pal. Did you want something?";
TXT_RANDOM_TOWNDUDE1_08 = "I wish one of these old cars still worked. No chance of that now.";
TXT_RANDOM_TOWNDUDE1_09 = "I hope that gang doesn't become a problem soon. They always do.";
TXT_RANDOM_TOWNDUDE1_10 = "This town would dry up without the caravan visits. All we can do is wait for the next one.";

TXT_RANDOM_TOWNDUDE2_01 = "Walker, isn't it? I don't think we've met.";
TXT_RANDOM_TOWNDUDE2_02 = "Look, don't bother me, and I won't bother you.";
TXT_RANDOM_TOWNDUDE2_03 = "I heard about your wife. I hope she didn't suffer.";
TXT_RANDOM_TOWNDUDE2_04 = "You find anything good out there?";
TXT_RANDOM_TOWNDUDE2_05 = "Sorry, I don't have any more rooms free. Don't you have one in the town hall?";
TXT_RANDOM_TOWNDUDE2_06 = "I'm just enjoying my evening, Walker.";
TXT_RANDOM_TOWNDUDE2_07 = "Sorry, pal. Did you want something?";
TXT_RANDOM_TOWNDUDE2_08 = "Hey, maybe find some more disks for the jukebox? Those same three songs are alright but it'd be nice to hear something else.";
TXT_RANDOM_TOWNDUDE2_09 = "Man, I don't know why your eyes glow but it's creeping me out.";
TXT_RANDOM_TOWNDUDE2_10 = "Why are you bothering me? I have a motel to run.";

TXT_RANDOM_MORDECAI_01 = "Beat it, scav. I'm keeping watch.";
TXT_RANDOM_MORDECAI_02 = "Bunch of guys died out by the Anderson place. Just after you went over there. They say it was ghosts, but I got my eye on you, freak.";
TXT_RANDOM_MORDECAI_03 = "I'm not in the mood to chit-chat, Walker.";
TXT_RANDOM_MORDECAI_04 = "Soldiers in town... gotta bad feeling about this.";
TXT_RANDOM_MORDECAI_05 = "What? Get lost.";
TXT_RANDOM_MORDECAI_06 = "You're not my friend, scav.";
TXT_RANDOM_MORDECAI_07 = "They got two cars. Two of them! Where the hell do you get a working car these days?";
TXT_RANDOM_MORDECAI_08 = "Man, you're annoying.";
TXT_RANDOM_MORDECAI_09 = "Do me a favor, scav. Go see how trigger happy those soldiers are.";
TXT_RANDOM_MORDECAI_10 = "This is my town. Don't forget it.";

TXT_RANDOM_TOWNDUDE3_01 = "I hate this place.";
TXT_RANDOM_TOWNDUDE3_02 = "There's nothing to do here except patch up old buildings and wait for caravans.";
TXT_RANDOM_TOWNDUDE3_03 = "Junction is cursed. Nothing here except death and misery...";
TXT_RANDOM_TOWNDUDE3_04 = "I'm going to miss the Andersons. What a horrible way to go.";
TXT_RANDOM_TOWNDUDE3_05 = "Ma Anderson was the sweetest person on this god-forsaken earth. How could someone do that to her?";
TXT_RANDOM_TOWNDUDE3_06 = "Get away from me, scavver. Your kind only bring death!";
TXT_RANDOM_TOWNDUDE3_07 = "Leave me alone!";
TXT_RANDOM_TOWNDUDE3_08 = "Pretty soon this whole place will be just murderers and thieves.";
TXT_RANDOM_TOWNDUDE3_09 = "Soldiers... more men with guns. That's all this damn town needs.";
TXT_RANDOM_TOWNDUDE3_10 = "If I had anything of worth, I'd pay that caravan to take me away from here.";

TXT_RANDOM_TOWNDUDE4_01 = "I hate this place.";
TXT_RANDOM_TOWNDUDE4_02 = "There's nothing to do here except patch up old buildings and wait for caravans.";
TXT_RANDOM_TOWNDUDE4_03 = "I don't suppose those soldiers will want a room... might have to kick someone out to make room.";
TXT_RANDOM_TOWNDUDE4_04 = "I'm going to miss the Andersons. What a horrible way to go.";
TXT_RANDOM_TOWNDUDE4_05 = "Sorry, did you need something?";
TXT_RANDOM_TOWNDUDE4_06 = "You're gonna go loopy on us too, right?";
TXT_RANDOM_TOWNDUDE4_07 = "The Crazy Skulls lost a lost of guys last night. Won't say they didn't deserve it.";
TXT_RANDOM_TOWNDUDE4_08 = "Pretty soon this whole place will be just murderers and thieves.";
TXT_RANDOM_TOWNDUDE4_09 = "Did you see the soldiers? They got two cars! I've not even seen *one* that still works.";
TXT_RANDOM_TOWNDUDE4_10 = "If I had anything of worth, I'd pay that caravan to take me away from here.";

TXT_MOTELGIRL1 = "(She ignores you).";
TXT_GATEGUARD04 = "Thanks for checking on the Andersons for me. I would have gone too, you know. But I have a gate to keep watch. You know how it is.";

TXT_MADAM2 = "Get out, scavver. You stay away from my girls. We got big spenders in town today. Come back when they leave.";

TXT_RANDOM_VENUS_01 = "Hey, Walker. Keepin' out of trouble?";
TXT_RANDOM_VENUS_02 = "Sorry, man. I'm working today.";
TXT_RANDOM_VENUS_03 = "Don't bother the Madam. She's in a shitty mood today.";
TXT_RANDOM_VENUS_04 = "Seen those soldiers? Wonder where they came from.";
TXT_RANDOM_VENUS_05 = "I heard about the Andersons. I thought this town was safe.";
TXT_RANDOM_VENUS_06 = "Sat stuck in here on a nice day like this. Typical...";
TXT_RANDOM_VENUS_07 = "What's up Walker? You aren't normally this talkative.";
TXT_RANDOM_VENUS_08 = "Talk to the Madam, Walker. Or don't. I'm working right now.";
TXT_RANDOM_VENUS_09 = "You seen Mordecai? Those soldiers got him spooked! He's shitting his pants right now. Ha!";
TXT_RANDOM_VENUS_10 = "Man, I wish I could be a scavenger. At least to get me out of this shit-heap of a town.";

TXT_RANDOM_NEWGUARD_01 = "Sir?";
TXT_RANDOM_NEWGUARD_02 = "Never seen one of your kind before.";
TXT_RANDOM_NEWGUARD_03 = "There a problem?";
TXT_RANDOM_NEWGUARD_04 = "You better talk to the General.";
TXT_RANDOM_NEWGUARD_05 = "Good to meet you. ";
TXT_RANDOM_NEWGUARD_06 = "I heard you know the city. Hope you're good.";
TXT_RANDOM_NEWGUARD_07 = "You people sure like to talk.";
TXT_RANDOM_NEWGUARD_08 = "Keep your hands to yourself, scavenger.";
TXT_RANDOM_NEWGUARD_09 = "This place sure has... character.";
TXT_RANDOM_NEWGUARD_10 = "Sorry. Not really in a chatty mood... Sir.";

TXT_WALKER4_01 = "He did. Who exactly are you?";
TXT_WALKER4_02 = "I haven't spoken to him yet. Who are you?";
TXT_WALKER4_03 = "Depends. What's in it for me?";
TXT_WALKER4_04 = "The City is a long way. How are we getting there?";
TXT_WALKER4_05 = "I know The City, but there are no easy routes. Are you prepared for that?";
TXT_WALKER4_06 = "Mutants are the least of your worries. The City tests everyone. No guarantees.";
TXT_WALKER4_07 = "What is this 'mission'? Why go to the City?";
TXT_WALKER4_08 = "Who exactly are you people? You're clearly not bandits.";
TXT_WALKER4_09 = "I don't care about your business. Loyalty's not a concern. I just want to get paid.";
TXT_WALKER4_10 = "Yeah, for the payment you promised. We find The Spire, you'll get what you want.";
TXT_WALKER4_11 = "I'm always sharp. I'll be back when I'm ready.";
TXT_WALKER4_12 = "(Rest until morning.)";

TXT_GENERAL_01 = "Ah. he's here. Walker, right? Good to finally meet you. Bartender said you might be interested in a job. We need a guide into The City, specifically to find a place called The Spire. Interested?";
TXT_GENERAL_02 = "I'm General Isais Grey, and these are my soldiers. We're a small team on a mission inside The City. We heard you know The City well. We need a safe route to the centre. Can you do it?";
TXT_GENERAL_03 = "Ammunition, money — enough to set you up for a while. We'll give you a down-payment once we reach the outskirts. Sound fair?";
TXT_GENERAL_04 = "One of our vehicles took a hit when we came across a mutant warband on the way here, so we'll be traveling with a local merchant caravan. Shouldn't take more than an hour or two.";
TXT_GENERAL_05 = "We're not rookies, scavenger. We can handle mutants and bandits. I just need a route that's clear and accessible by foot.";
TXT_GENERAL_06 = "You agree to guide us, then? You'll be compensated well, but I need your loyalty. No double-crosses.";
TXT_GENERAL_07 = "It's vitally important, but not worth talking about until we arrive. Keep your focus on guiding us. As for The Spire, there's more to it than I can say for now. When we arrive, I'll go into more detail.";
TXT_GENERAL_08 = "We're the New National Guard. We're what's left of the government, here to restore order and reclaim what's rightfully ours. It has been a long struggle, but we're finally close to realizing that goal.";
TXT_GENERAL_09 = "(His eyes narrow) ...And what I need is someone reliable who knows the terrain. Just get us to The Spire in one piece. You lead us there, we pay you well.";
TXT_GENERAL_10 = "Good. We leave at first light. Let me know when you have everything you need. I'll need to go through the route you want to take. Then you should rest. We'll need you sharp.";
TXT_GENERAL_11 = "Are you ready? Let me know when you have everything you need.";

TXT_MILLER5_01 = "Miller: This is as far as I can take you in this old thing...";
TXT_MILLER5_02 = "Miller: Dont' die, heh...";
TXT_MILLER5_03 = "Miller: I'll be back in a few days.";

TXT_GENERAL_501 = "Walker, let's get started. I want you to scout a path ahead. You know this area better than any of us.";
TXT_GENERAL_502 = "Doesn't matter. Your knowledge of the area could be the difference between a successful infiltration and walking into a fatal ambush.";
TXT_GENERAL_503 = "We've been through this. You're fast. Agile. You can find a way through undetected. The less attention we draw the better.";
TXT_GENERAL_504 = "Try not to. I'm not sending you into anything I wouldn't do myself. If you don't think you can handle something, leave it for us. We're no amateurs.";
TXT_GENERAL_505 = "Remember to use the flares I gave you. As soon as we see the signal we'll follow on. If we don't hear from you we'll wait a while before heading in, so don't rush.";
TXT_GENERAL_506 = "You didn't buy enough in town? Alright, fine. I can offer you a little ammunition or some medical supplies. But try to be a little more resourceful. We only have a limited amount spare.";
TXT_GENERAL_507 = "Here. One magazine of thirty. Try not to use it. If you make too much noise we'll be compromised, and we don't have the time to try this again.";
TXT_GENERAL_508 = "I can spare one kit. Try to ration your supplies better. We have a long way to the center.";
TXT_GENERAL_509 = "Good. If that's all, then get moving. We'll keep this area secure in case we need to backtrack and try a different route.";
TXT_GENERAL_510 = "Just find us that path, Walker. The success of this mission depends on it.";
TXT_GENERAL_511 = "Get moving, Scavenger. I want to get there before nightfall.";

TXT_WALKER5_01 = "Things change. I haven't been this way in a long while.";
TXT_WALKER5_02 = "Why are you sending me in alone?";
TXT_WALKER5_03 = "And what if I run into trouble?";
TXT_WALKER5_04 = "I get the idea.";
TXT_WALKER5_05 = "I don't mind going alone, but I'm going to need more supplies.";
TXT_WALKER5_06 = "I'll take some rifle rounds if you can spare them.";
TXT_WALKER5_07 = "I'll take a medkit.";
TXT_WALKER5_08 = "I am aware of that.";
TXT_WALKER5_09 = "I'll do it. But don't expect any miracles.";
TXT_WALKER5_10 = "See you soon... General.";
TXT_WALKER5_11 = "If you say so.";

TXT_GENERAL_12 = "Walker. Good job so far. Looks like the locals built some kind of checkpoint up ahead. You know anything about this?";
TXT_GENERAL_13 = "Hmm. Alright. I guess you were right about having to improvise every now and then. Is this the only route to the center?";
TXT_GENERAL_14 = "Well, I don't think the sentries have noticed us yet. Or they're waiting to see what we do. So we'll do this carefully. You scout ahead and see if they're willing to talk. ";
TXT_GENERAL_15 = "If we can, I'd like to get past them peaceably. Heading in together en-masse might spook them. Don't worry, if they look like they don't feel like talking we'll back you up.";
TXT_GENERAL_16 = "They might be bandits, that's true. But they are still civilians as far as our mission is concerned. I don't want us getting into fights with the locals if it can be avoided.";
TXT_GENERAL_17 = "Before you go, is there anything you think you'll need? We can spare some of our provisions if you're running low on anything. I can offer you ammo, some armor or money for trades or bribes. ";
TXT_GENERAL_18 = "I'll give you some rifle ammunition, but remember what I said. Don't antagonize these people. We may need their help getting to the center.";
TXT_GENERAL_19 = "I can spare a suit of combat armor. Here. Hopefully you won't need it, but it will help keep you safe if they decide to start shooting.";
TXT_GENERAL_20 = "Yeah, that's what I thought. I'll give you some dollar bills. A lot of merchants still trade with them and money is always a good way of making friends in a hurry out here.";
TXT_GENERAL_21 = "Good. We'll hang back here and give you covering fire if necessary. If they start shooting, keep your head down... and good luck.";
TXT_GENERAL_22 = "I gave you an order, Scavenger. Find a way through this checkpoint. Get to it. ";

TXT_WALKER6_01 = "You don't get many scavengers in the outskirts?";
TXT_WALKER6_02 = "...you're the doc here?";
TXT_WALKER6_03 = "Can we trade for supplies?";
TXT_WALKER6_04 = "Sounds like this checkpoint isn't exactly safe.";
TXT_WALKER6_05 = "So they let people through... and then rob them anyway.";
TXT_WALKER6_06 = "So your boss found a bunch of stims or something?";
TXT_WALKER6_07 = "Black water? That a new kind of stim?";
TXT_WALKER6_08 = "This Black water stuff sounds pretty lethal.";
TXT_WALKER6_09 = "So... you find the source, you expose your boss.";
TXT_WALKER6_10 = "So, you need some help finding your friend... or getting rid of this boss.";
TXT_WALKER6_11 = "Any leads on where this Jacobs went missing?";
TXT_WALKER6_12 = "Oh? And why is that?";
TXT_WALKER6_13 = "And what exactly am I looking for?";
TXT_WALKER6_14 = "I do this for you... you'll help me get through the checkpoint?";
TXT_WALKER6_15 = "I guess I don't have any other choice here. Alright.";
TXT_WALKER6_16 = "I think I found Jacobs.";
TXT_WALKER6_17 = "I found a guy hanging upside down, dressed up like one of you guys.";
TXT_WALKER6_18 = "The big 'Ezra Jabobs' written on the wall in blood was a dead giveaway...";
TXT_WALKER6_19 = "So what are you going to do about that?";
TXT_WALKER6_20 = "Yeah... Something like that... ";
TXT_WALKER6_21 = "I'll go see him. You guys better back me up in there.";
TXT_WALKER6_22 = "What are you guys going to do now?";
TXT_WALKER6_23 = "Well, I guess I better be going. Somerville Station should be near here";
TXT_WALKER6_24 = "No other way around? I assume they have this whole street locked off.";
TXT_WALKER6_25 = "He sounds like a real asshole.";
TXT_WALKER6_26 = "Where does someone learn to be a 'field medic'?";
TXT_WALKER6_27 = "So what, you make a living patching up bandits?";
TXT_WALKER6_28 = "Most bandits are like that. They don't need much in the way of brains";
TXT_WALKER6_29 = "Again, sounds like your typical bandit to me.";
TXT_WALKER6_30 = "He... what?";
TXT_WALKER6_31 = "Let's talk about something else.";
TXT_WALKER6_32 = "What's with the chainsaw?";
TXT_WALKER6_33 = "I'll buy a medkit for 60, sure.";
TXT_WALKER6_34 = "I have a spare medkit. Give me 40.";
TXT_WALKER6_35 = "I'll take some painkillers for 20.";
TXT_WALKER6_36 = "Got any stims?";
TXT_WALKER6_37 = "Give me a REGEN for 100.";
TXT_WALKER6_38 = "I'll take a BRUTE stim for 80.";
TXT_WALKER6_39 = "Let me see your healing supplies again.";
TXT_WALKER6_40 = "I don't need anything right now.";
TXT_WALKER6_41 = "That's all for now.";
TXT_WALKER6_42 = "If you're looking for trouble, you picked the wrong guy.";
TXT_WALKER6_43 = "You've seen what I can do. Get out of my way and we forget this ever happened.";
TXT_WALKER6_44 = "I don't care but I imagine you're going to explain anyway.";
TXT_WALKER6_45 = "Bathed in the black water, huh? That explains why it smells like a toilet down here.";
TXT_WALKER6_46 = "So I guess we're doing this the hard way, huh.";
TXT_WALKER6_47 = "I've seen your handiwork up in that tower. You've been keeping secrets, pal.";
TXT_WALKER6_48 = "I wonder if the rest of your gang agrees with your bullshit.";
TXT_WALKER6_49 = "You were talking about getting through the checkpoint before...";
TXT_WALKER6_50 = "I get the idea.";
TXT_WALKER6_51 = "(ATTACK)";
TXT_WALKER6_52 = "...";
TXT_WALKER6_53 = "No... that wasn't here when I came this way before.";
TXT_WALKER6_54 = "There might be another road we can take, but I'll have to see how it looks.";
TXT_WALKER6_55 = "You want me to go in alone?";
TXT_WALKER6_56 = "They don't look so friendly to me.";
TXT_WALKER6_57 = "I guess I'll go see what they want then.";
TXT_WALKER6_58 = "I could always use more rifle rounds.";
TXT_WALKER6_59 = "Combat armor? That sounds useful.";
TXT_WALKER6_60 = "Money is always helpful. Sure.";
TXT_WALKER6_61 = "I'll figure something out.";
TXT_WALKER6_62 = "That's the plan, huh? I guess I'll get started.";
TXT_WALKER6_63 = "Who are you?";
TXT_WALKER6_64 = "I'm just passing through. I need to see your boss.";
TXT_WALKER6_65 = "I'm not giving you my weapons.";
TXT_WALKER6_66 = "I've been sent to negotiate passage. Let me pass.";
TXT_WALKER6_67 = "I warn you. You have no idea who you're dealing with.";
TXT_WALKER6_68 = "Let me go talk to your boss. Perhaps we can work out a deal.";
TXT_WALKER6_69 = "No. Fuck off.";
TXT_WALKER6_70 = "(Lie) Calm down, buddy. Just give me a minute to unload.";
TXT_WALKER6_71 = "(Attack) We just had to do this the hard way, huh.";
TXT_WALKER6_72 = "Who are you guys?";
TXT_WALKER6_73 = "What kind of toll?";
TXT_WALKER6_74 = "I need to speak to your leader.";
TXT_WALKER6_75 = "Right, whatever. Here's 50.";
TXT_WALKER6_76 = "I'm here to give you a message: Jabobs sends his regards.";
TXT_WALKER6_77 = "You should clean up after yourselves better, idiot (Attack).";

TXT_BWBGATE_01 = "Stop! You are approaching the cordon. A toll is required for entry.";
TXT_BWBGATE_02 = "We are the Blackwater Bandits. It is by our will that this street remains... safe.";
TXT_BWBGATE_03 = "50 chips of goods will gain you entry. Scrap, money or... playthings. Then you may pass.";
TXT_BWBGATE_04 = "The boss. He does not waste time on freaks and fools. Bother him and he will eat your soul.";
TXT_BWBGATE_05 = "Go forward and speak to Lukas. He awaits in the garage.";

TXT_RANDOM_BWB1_01 = "Think you're fast, huh? Mess with me and we'll soon find out.";
TXT_RANDOM_BWB1_02 = "The Black water makes us strong. Stronger than you, mutant.";
TXT_RANDOM_BWB1_03 = "Do not even look upon the boss. He will strike you down and not even bullets can kill him.";
TXT_RANDOM_BWB1_04 = "Think you're fast, huh? Mess with me and we'll soon find out.";
TXT_RANDOM_BWB1_05 = "Stay on the path, scavver. I'm warning you.";
TXT_RANDOM_BWB1_06 = "Behave, freak. At least ten snipers have their bows on you right now.";
TXT_RANDOM_BWB1_07 = "Be about your business and leave.";
TXT_RANDOM_BWB1_08 = "I don't have time to talk!";
TXT_RANDOM_BWB1_09 = "Our cordon is strong. Not mutant has ever passed the gate and lived.";
TXT_RANDOM_BWB1_10 = "Do not talk to me. I do not exist.";

TXT_RANDOM_BWBSICK_01 = "oooooooOOoooh...";
TXT_RANDOM_BWBSICK_02 = "(He ignores you).";
TXT_RANDOM_BWBSICK_03 = "It hurts...";
TXT_RANDOM_BWBSICK_04 = "I can feel it in me... I can feel it rotting...";
TXT_RANDOM_BWBSICK_05 = "I haven't slept in days. I'm afraid to close my eyes...";
TXT_RANDOM_BWBSICK_06 = "He said... he said it would save me... he said...";
TXT_RANDOM_BWBSICK_07 = "Oh God... help me...";
TXT_RANDOM_BWBSICK_08 = "Ohhhhh.... shiiiiit...";
TXT_RANDOM_BWBSICK_09 = "I just wanted to see if... why did I drink so much...";
TXT_RANDOM_BWBSICK_10 = "(He ignores you).";

TXT_BWBGUARD_01 = "You should not be here, scav. Leave or die!";

TXT_RANDOM_GUARD6_01 = "If you need anything, go see Murphy.";
TXT_RANDOM_GUARD6_02 = "Keep some money aside for the Cordon. The bandits take a toll, and it isn't cheap.";
TXT_RANDOM_GUARD6_03 = "Not right now, scavver. I'm on watch.";
TXT_RANDOM_GUARD6_04 = "The bandits here are nasty, but their leader is even worse. They say he can't even die.";
TXT_RANDOM_GUARD6_05 = "Murphy will trade with you if you need money for the gate.";
TXT_RANDOM_GUARD6_06 = "The Black Water bandits are psychopaths, yes. But Sommerville would be a lot worse off without them.";
TXT_RANDOM_GUARD6_07 = "A piece of advice, scav. Keep your weapon holstered. The bandits here are twitchy.";
TXT_RANDOM_GUARD6_08 = "Nobody knows what the 'Black Water' even is. Not except the bandits. And they aren't telling.";
TXT_RANDOM_GUARD6_09 = "Stay away from the apartments. Lukas has his men shoot anyone who wanders around there.";
TXT_RANDOM_GUARD6_10 = "Heading to Sommerville? We don't get many lone travellers. Be careful.";

TXT_NEWGUARD_601 = "(The soldier ignores you).";

TXT_LUKAS_01 = "Woah... Hold up there, scav. You think you can just stroll through our territory armed to the teeth?";
TXT_LUKAS_02 = "The name's Speaker Lukas. This checkpoint is Black Water Bandit turf, and we don't take too kindly to strangers packing heat.";
TXT_LUKAS_03 = "The Boss will see when he is ready... and certainly not with all that firepower. You see we got a little toll on this here pass. We collect for the cause and you go on your merry little way...";
TXT_LUKAS_04 = "Ah... You mean those friends of yours hiding in the station. Do I look intimidated to you? We've held this checkpoint against far worse and if we have to deal with your little friends we will. Now try again, freak.";
TXT_LUKAS_05 = "Heh, of course. We're not raiders, just... gentlemen of the peace. We do demand a sacrifice though. Say that shiny looking rifle there finds a new home... and maybe we think about letting you walk.";
TXT_LUKAS_06 = "I already offered you a deal. So make your choice... hand it over or bleed.";
TXT_LUKAS_07 = "Lukas: Clock's ticking scavver... You've got five seconds.";
TXT_LUKAS_08 = "Take a look around you, scav. You might be quick, but you can't dodge all of us at once. You hand over the goods, and you live to see another day.";
TXT_LUKAS_09 = "What? Jacobs?! No, there ain't no way you could know about that... unless...";
TXT_LUKAS_10 = "Lukas: Kill this freak!";
TXT_LUKAS_11 = "5... 4... 3... 2...";

TXT_MURPHY_01 = "Hello scav. It's rare to see any of your kind here. Trying to get to Somerville? I have medical supplies for sale, if you need them.";
TXT_MURPHY_02 = "No, not really. Travellers and merchants. Most others don’t have the cash to get through the checkpoints. Some people don’t get through even then...";
TXT_MURPHY_03 = "Oh yeah, the rules say that as soon as you entered the checkpoint, the boss would contact you and give you a permission to enter the city. Ha-ha-ha-ha.. What a great lie.";
TXT_MURPHY_04 = "The Boss tells his boys to rob travellers as much as they can and then, he will tell you to leave this fucking place and never come back. You'll see what I mean if you meet him. He's not even human anymore.";
TXT_MURPHY_05 = "Me? No, im just a field-medic who came here because these fuckers needed one. Take a look at these poor idiots here. You know what happened to them?";
TXT_MURPHY_06 = "Sometimes. Sometimes it’s because of the black water. He found an old source of it somewhere near here and you know, his gang just poured it into their mouths like fucking children. Turns you into a superman, or at least that's what the boss says.";
TXT_MURPHY_07 = "Yeah. It’s some nasty stuff. And the weirdest thing is - our Boss told us all that he used a lot of black water in the past, but most of the guys who try die... quickly. But he keeps the location to himself and his most trusted guards.";
TXT_MURPHY_08 = "Exactly. One of his lieutenants, Jacobs? He went missing looking for the source. I wish I could prove the boss had a hand in it, but I doubt anyone is going to find a corpse all the way out here.";
TXT_MURPHY_09 = "You want to help me find Jacobs? I can set you on the right path. But it isn’t going to be easy. But in return, if you can prove the “boss” was behind his death, I’ll help you get through the Cordon. A lot of my boys here a done with that psycho.";
TXT_MURPHY_10 = "There’s an old apartment behind the alleyway near the station. Now for whatever reason, the boss doesn’t let anyone up that way except his most trusted lieutenants. Now he claims that it is to stop anyone stealing or contaminating the water, but I know that’s bullshit.";
TXT_MURPHY_11 = "Because I know the water collectors go deeper into the city for that stuff. No, he’s hiding something else up there, and I want to know what it is.";
TXT_MURPHY_12 = "I’ll give you a key for the apartments. One of my boys had an… accident, nearby. But he was able to snag this key before he died.";
TXT_MURPHY_13 = "Hopefully some sign of Jacobs. Anything. Just make sure you do it quietly. You rile up the whole street, I’m not just going to be able to stand back and watch. Neither will my guys.";
TXT_MURPHY_14 = "You do this for me, find proof, I can get you a shortcut through the Cordon. The boss dies, you save a ton of cash, Jacobs gets his revenge. Even if this turns up nothing, it’ll be make a lot of the guys happier knowing the rumour is nothing.";
TXT_MURPHY_15 = "Here’s the key. Remember, it’s the apartments, in an alleyway near the station. Some of the boss’s triggermen might get in your way, but don’t make a lot of noise dealing with them. You get the whole Cordon involved, and we can’t help you without proof.";
TXT_MURPHY_16 = "You heard something about Jacobs? What is it?";
TXT_MURPHY_17 = "Damn. I should have known... Are you sure?";
TXT_MURPHY_18 = "Fuck...Yeah, that’s him. That's a big problem. I go to the boss about this now, he'll just shoot me dead.";
TXT_MURPHY_19 = "You're planning to go see him anyway right? To 'convince' him to let you through his damn gate?";
TXT_MURPHY_20 = "Do it. I'll go round up a few of my boys. Not everyone is so convinced 'the boss' is actually going to share his little secret. It'll be fun seeing him try to lie to all of us, all at once.";
TXT_MURPHY_21 = "Keep your head down, buddy. I can see this shit getting messy, real fast.";
TXT_MURPHY_22 = "Alright, 'Boss'. It's time you came clean! We know about Jacobs!";
TXT_MURPHY_23 = "That's right. We're done doing your dirty work. So let me tell you what's going to happen....";
TXT_MURPHY_24 = "Thanks for finding justice for old Jacobs. A little extra for your help.";
TXT_MURPHY_25 = "Pack up and move on. All this blood will just draw the scavengers... and not the kind who walk on two feet, heh.";
TXT_MURPHY_26 = "Take it easy out there. The city is crazy this time of year.";
TXT_MURPHY_27 = "I'm trying to figure out what black water is, and how we can make our men have more strength.";
TXT_MURPHY_28 = "It is. And it does make you stronger. But most people who drink it get about a minute to enjoy that.";
TXT_MURPHY_29 = "Yeah. If you go around, maybe you could find another way past this checkpoint. But I'm pretty sure the walk would take so long you’d be glowing by the time you reach Downtown.";
TXT_MURPHY_30 = "I personally disrespect this guy. But don’t let his appearance fool you. I know he has been around for a long time. Nobody really know where he came from or who he was before. But he pulled all these lone bandits together and built his gang from nothing.";
TXT_MURPHY_31 = "I came from one of the city stations, i had to steal most of my medical equipment.";
TXT_MURPHY_32 = "Well, I’m trying to help them as much as I can. Only complaint is how stupid these guys can be.";
TXT_MURPHY_33 = "Imagine these fuckers being here, bored and horny, for so long so they get shitfaced and start to stick their junk in everything that moves.";
TXT_MURPHY_34 = "You think that's bad. One of the guys stuck his dick into the generator.";
TXT_MURPHY_35 = "Turned himself into an electric bulb. We all heard his screaming, but when we come to help him, he was already done. Extra crispy.";
TXT_MURPHY_36 = "Yeah sure.";
TXT_MURPHY_37 = "Oh, her? I keep her around for emergency amputations.";
TXT_MURPHY_38 = "What do you wanna know?";
TXT_MURPHY_39 = "Something else you wanted?";
TXT_MURPHY_40 = "Alright.";
TXT_MURPHY_41 = "Medkits are 60. But I'll buy them for 40 if you have any spare. Or I can give you a shot of painkillers now, if you really need it. 20 bucks.";
TXT_MURPHY_42 = "Deal. Anything else?";
TXT_MURPHY_43 = "I can sell you a regen stim for 100. It takes a while to work but you'll feel good as new. Or a BRUTE stim if you need an extra edge in a gunfight. 80 bucks.";
TXT_MURPHY_44 = "Back again? What else do you need?";

TXT_BWBBOSS_01 = "Well, well, well, what do we have here? A little lost lamb wandering into my den of wolves, hm?";
TXT_BWBBOSS_02 = "Trouble? Oh, my dear friend, trouble is precisely what I live for. You see, I've been waiting for someone like you to stroll by. A puppet on my stage, if you will.";
TXT_BWBBOSS_03 = "Forget? Oh, you must be joking! You see, I've got a little secret I've been dying to share. The water that opens the doors to realms beyond your wildest nightmares.";
TXT_BWBBOSS_04 = "It's pure madness in liquid form, and I've bathed in its exquisite chaos. It's the very reason I'm the way I am. I has shown me things... that I was not meant to see.";
TXT_BWBBOSS_05 = "Oh, you catch on quickly! No, my dear scavenger, you're not leaving this checkpoint alive. The water demands a sacrifice, and you're the lucky one tonight.";
TXT_BWBBOSS_06 = "Murphy... so you finally unravelled the clues. Ezra was a good speaker, but he was weak, and he let go of the power he could have grasped.";
TXT_BWBBOSS_07 = "I'll tell you what's going to happen Murphy... everyone in this room is going to die.";
TXT_BWBBOSS_08 = "You've seen nothing! Just those who were not strong or quick enough to survive. This world will not stand the weak.";

TXT_GENERAL_23 = "We have the area secured. My men are ready to move on. But we need to talk about what happened at the checkpoint.";
TXT_GENERAL_24 = "I know things went to shit. That wasn't your fault. I'm glad you at least tried to talk your way through. Even managed to get some of the locals on our side. I'm glad we hired you.";
TXT_GENERAL_25 = "That could have been handled better. I know you didn't start that fight, but a lot of people died back there and innocents got caught in the crossfire. We're supposed to be keeping a low profile.";
TXT_GENERAL_26 = "What you did back there was reckless, and a lot of people died. The bartender in Junction told me you had a level head, but I'm starting to regret hiring you.";
TXT_GENERAL_27 = "No, perhaps not. But you did your best. I wouldn't have asked for more from one of my own soldiers. It might not be apparent, but a lot of our support comes from keeping the native population on our side.";
TXT_GENERAL_28 = "I know that, I was the one who hired you. But I'd appreciate it if you took the extra time to do things carefully. I didn't pay you to be sloppy. Is that clear?";
TXT_GENERAL_29 = "You'll do what you're told. You can forget about getting any extra supplies. Next time, I'd appreciate you spending less time getting into pointless gunfights, and a little more time thinking about what you're doing. Is that clear?";
TXT_GENERAL_30 = "Good. The guards say we're getting closer to the center. Are you still happy with the route?";
TXT_GENERAL_31 = "Hmm. Well, ask around. If we have to change our plan I'd rather we have advance warning. While we're here, do you need any extra supplies? I can spare some more bullets, a set of night vision goggles, or I can just give you some cash for supplies.";
TXT_GENERAL_32 = "We're done then. Get to it. We still have a lot of ground to cover. Meet my team in the tunnels when you're finished in town.";
TXT_GENERAL_33 = "We have the training and the numbers, but none of that would be any use without the support we get from the various towns we've helped out in the past. We try to keep an active presence here in the south, keeping bandits and mutants in check.";
TXT_GENERAL_34 = "Well, we can't be everywhere at once. But we have garrisons at The Wall, New Nashville, The Glow Lands, even Chicago. Keeping the peace pays well in food, supplies and clean water. ";
TXT_GENERAL_35 = "...Something like that. We'll discuss this more as we get closer to our objective. Until then, just keep doing what you're doing. Happy?";
TXT_GENERAL_36 = "Meet my team when you're ready. They're waiting in the tunnels for you. I'll catch up with you soon.";

TXT_WALKER7_01 = "What about it?";
TXT_WALKER7_02 = "Didn't seem like talking got us very far. I did warn you.";
TXT_WALKER7_03 = "You paid me to get you to the center, General. That's what I'm doing.";
TXT_WALKER7_04 = "Too bad. I'm not negotiating with a bunch of fucking raiders.";
TXT_WALKER7_05 = "I've never met anyone who's ever cared much about making friends out here.";
TXT_WALKER7_06 = "Just doing my best.";
TXT_WALKER7_07 = "Yeah... Crystal.";
TXT_WALKER7_08 = "If you say so.";
TXT_WALKER7_09 = "Where exactly do you come from? I've never seen you guys before.";
TXT_WALKER7_10 = "So this is some kind of... peacekeeping job?";
TXT_WALKER7_11 = "I'll take some more rifle rounds if you can spare them.";
TXT_WALKER7_12 = "Night vision? Sounds fancy. And expensive. I'll take those.";
TXT_WALKER7_13 = "More cash is always useful.";
TXT_WALKER7_14 = "That all depends if these tunnels are still clear... and safe.";
TXT_WALKER7_15 = "Got it.";
TXT_WALKER7_16 = "My name's Walker. I don't think I've ever seen another scav here.";
TXT_WALKER7_17 = "I'm looking to get to the Spire. Is it still standing?";
TXT_WALKER7_18 = "Doing a stint as a 'guide'. Trying to get to the center.";
TXT_WALKER7_19 = "Where do the other scavs normally hang out?";
TXT_WALKER7_20 = "I swear there was an easier route than that.";
TXT_WALKER7_21 = "... Great. Any idea if the other lines are open?";
TXT_WALKER7_22 = "Feel like doing some trading?";
TXT_WALKER7_23 = "Medkit for 60? Deal.";
TXT_WALKER7_24 = "Yeah, a PURGE would help. Here's 70.";
TXT_WALKER7_25 = "Give me a battery for 10.";
TXT_WALKER7_26 = "I'm good for now.";
TXT_WALKER7_27 = "Can I see what you have again?";
TXT_WALKER7_28 = "Any good claims around here?";
TXT_WALKER7_29 = "I better get going. You wanna tag along? We can share the loot.";
TXT_WALKER7_30 = "Alright. Safe claims, brother.";

TXT_WALKER7_31 = "What do you do here?";
TXT_WALKER7_32 = "...'Glowing eyes of the wastes'?";
TXT_WALKER7_33 = "What kind of things do you make?";
TXT_WALKER7_34 = "What junk do you buy? Anything in particular?";
TXT_WALKER7_35 = "A metalsmith? Sounds interesting.";
TXT_WALKER7_36 = "Maybe I have something you could improve.";
TXT_WALKER7_37 = "Do you sell any weapons or armor?";
TXT_WALKER7_38 = "(Show him your crowbar).";
TXT_WALKER7_39 = "(Show him your flamethrower).";
TXT_WALKER7_40 = "Not right now."; 
TXT_WALKER7_41 = "Unless...?"; 
TXT_WALKER7_42 = "Sounds good. How much?"; 
TXT_WALKER7_43 = "Yeah. I think a mutant built it."; 
TXT_WALKER7_44 = "40 scrap? Deal."; 
TXT_WALKER7_45 = "70 scrap? Alright. See what you can do."; 
TXT_WALKER7_46 = "What was wrong with it?";
TXT_WALKER7_47 = "What was your solution?";
TXT_WALKER7_48 = "Cool story. I'll take it.";
TXT_WALKER7_49 = "What will happen when I pull the trigger?";
TXT_WALKER7_50 = "Thanks for your help. I'll take it.";
TXT_WALKER7_51 = "How's life in the city?";
TXT_WALKER7_52 = "Can I show you my things again?";

TXT_WALKER7_53 = "I'm looking for supplies. What do you have?";
TXT_WALKER7_54 = "What information?";
TXT_WALKER7_55 = "I want to buy ammo.";
TXT_WALKER7_56 = "I want to sell ammo.";
TXT_WALKER7_57 = "So what information are you selling?";
TXT_WALKER7_58 = "Here's 20 bucks. What's been happening in the city?";
TXT_WALKER7_59 = "I need to get to Downtown. Is the route still clear?";
TXT_WALKER7_60 = "Show me that map again.";
TXT_WALKER7_61 = "Forget it. Show me what else you're selling.";
TXT_WALKER7_62 = "I'll take four shotgun shells for 40.";
TXT_WALKER7_63 = "I'll take ten nine-millimeter bullets for 30.";
TXT_WALKER7_64 = "Here's 100. Give me a box of 40 nine-millimeter.";
TXT_WALKER7_65 = "Give me ten of the hollow-points for 50.";
TXT_WALKER7_66 = "I don't need any of that right now.";
TXT_WALKER7_67 = "You mean the big fat ones? I've seen those before. Big deal.";
TXT_WALKER7_68 = "Go on...";
TXT_WALKER7_69 = "Here's ten nine-millimeter for 20 scrap.";
TXT_WALKER7_70 = "I have ten hollow-points for 40 scrap.";
TXT_WALKER7_71 = "I'll trade four shotgun shells for 30 scrap.";
TXT_WALKER7_72 = "I can spare ten rifle rounds for 50 scrap.";
TXT_WALKER7_73 = "No deal.";
TXT_WALKER7_74 = "That's enough for now.";
TXT_WALKER7_75 = "Cool story. Any of that even true?";
TXT_WALKER7_76 = "Forget it. The route to Downtown still open?";
TXT_WALKER7_77 = "I've heard enough of this crap.";
TXT_WALKER7_78 = "Fine. Give me the map for 200.";
TXT_WALKER7_79 = "Ah. You found a track map I assume.";
TXT_WALKER7_80 = "Bullshit. I want my money back.";
TXT_WALKER7_81 = "This map better be worth it...";
TXT_WALKER7_82 = "150? Reasonable. Give me the map.";
TXT_WALKER7_83 = "I already know the way to the center. Why would I need a map?";
TXT_WALKER7_84 = "Waste of goddamn time...";
TXT_WALKER7_85 = "125? That's a little better. Deal";
TXT_WALKER7_86 = "Pretty sure I can figure it out by myself. I'm no amateur.";
TXT_WALKER7_87 = "100? Now we're talking. Deal";
TXT_WALKER7_88 = "Thanks, but I'll pass. Maybe I'll go ask someone else for free.";
TXT_WALKER7_89 = "75? You've got yourself a deal.";
TXT_WALKER7_90 = "No. Fuck off.";
TXT_WALKER7_91 = "What else do you know?";

TXT_WALKER7C01 = "What? Is that a cat?";
TXT_WALKER7C02 = "Uh... Hi kitty?";
TXT_WALKER7C03 = "ME-OW!";
TXT_WALKER7C04 = "Meow.";
TXT_WALKER7C05 = "What are you doing here?";
TXT_WALKER7C06 = "You want something? You hungry?";
TXT_WALKER7C07 = "Wait... you just say 'ham'?";
TXT_WALKER7C08 = "You want me to get some ham?";
TXT_WALKER7C09 = "I don't have anything to give you.";
TXT_WALKER7C10 = "Alright, I'll see if I can find some ham.";
TXT_WALKER7C11 = "Here you go, kitty (give ham).";
TXT_WALKER7C12 = "Oh, what's this? You got something there?";
TXT_WALKER7C13 = "Hey, this looks almost new. ";
TXT_WALKER7C14 = "Thanks, cat. Enjoy your lunch.";
TXT_WALKER7C15 = "Do you have an owner?";
TXT_WALKER7C16 = "How have none of these idiots eaten you yet?";

TXT_BATCAT_01 = "MEOW!";
TXT_BATCAT_02 = "MEEEEOW!";
TXT_BATCAT_03 = "MEOW?";
TXT_BATCAT_04 = "MEEEOOWWWW!!";
TXT_BATCAT_05 = "HAM!";
TXT_BATCAT_06 = "HAAAAAAAAM!";
TXT_BATCAT_07 = "(The cat grabs the scraps of ham from you. As it does so, you notice it was sitting on something).";
TXT_BATCAT_08 = "(It appears the cat was sitting on a battery. It looks like it could fit in your flashlight).";
TXT_BATCAT_09 = "(You slot the battery into your flashlight. The light seems a little brighter somehow).";
TXT_BATCAT_10 = "(The cat is enjoying its lunch, and is no longer interested in bartering).";

TXT_JARAD_01 = "Well, well, well, look what the wasteland dragged in. Fresh meat, eh? Welcome to my emporium of odds and ends. You've got an eye for the valuable, I can tell. What's your pleasure? Bullets, gadgets, or maybe a dash of information to sweeten the deal?";
TXT_JARAD_02 = "Bullets, the lifeblood of survival, my friend. Here's the rundown: your trusty 12 gauge buck, dependable and no frills. Then there's my 9 millimeter ball, for when you need to cut down more than just excuses. And check these out –  nine-mil hollow-points. Turn your foes into craters. Always a crowd-pleaser.";
TXT_JARAD_03 = "Ah, you've got the savvy of a true survivor, don't ya? Information is my bread and butter. But remember, knowledge isn't free in these parts. Scrap, caps, or a bit of influence will do the trick.";
TXT_JARAD_04 = "Sure enough. Shotgun shells are forty bucks for four shells. Nine-mil regular comes in a clip of ten of 30 bucks. Or you can get my special deal - a box of 40 rounds for only 100 bucks. Nine-mil H-P's come in strips of 10 for 50. An absolute steal.";
TXT_JARAD_05 = "Not enough junk? Come back when you can pay.";
TXT_JARAD_06 = "A wise choice, my friend. So, c'mere, here's the scoop: The mutants have been right ornery this last few months. Now some people think they're just getting desperate, cos of winter coming in fast. But I heard different. What *I* heard, they got some kind of big boss who's been telling 'em what to do. One of my friends even seen him once. Scared him half -to- DEATH.";
TXT_JARAD_07 = "Fine, fine. Okay... this station leads right to Downtown, and it comes in two flavors - you got the green line and the blue line right?";
TXT_JARAD_08 = "I trade ten nine-mil rounds for 20 bucks. I also take special rounds but I'll give you 40 bucks for ten of those. Give me four shotgun shells and you can call it 30 bucks. Or if you can spare some of those sweet, sweet 5-5-6's, I'll give you a great rate - 50 bucks for ten rounds each.";
TXT_JARAD_09 = "You forget how to count, scav?";
TXT_JARAD_10 = "Always happy to trade in ammo. Cash, or scrap?";
TXT_JARAD_11 = "Nice trade.";
TXT_JARAD_12 = "Pleasure doin' business.";
TXT_JARAD_13 = "Alright, suit yourself. But don't expect it to be here when you come back. My stuff moves fast.";
TXT_JARAD_14 = "This wasn't no normal mutant, nah. Was about 30 feet tall, carrying a hammer made from an entire car. And from his hands shot bolts of lightning that could pin a man to the ground. BAM!";
TXT_JARAD_15 = "Yep, I still got it. $200. Aw, did the price go up? Damn. Who'd have thought. Looks like demand has gone up too";
TXT_JARAD_16 = "200 or nothing! Come back when you can pay.";
TXT_JARAD_17 = "So what if I told you that ain't all there is. These are just the *public* lines. Say there's an entire separate set of maintenance tracks, you get me? All leading to different places.";
TXT_JARAD_18 = "I'll take that! Here's your money.";
TXT_JARAD_19 = "That's a great deal... here's your scrap.";
TXT_JARAD_20 = "What'cha need? You know my prices.";
TXT_JARAD_21 = "No idea, this was uh... somewhere near Downtown. Near the old mall. But my friend doesn't lie. 90% of what he says is true, is always true. Every time. So you just watch yourself around Downtown, else you're gonna get squashed *FLAT*.";
TXT_JARAD_22 = "Sold! I promise you, you won't regret it! Think of all the buried treasures that could be out that way!";
TXT_JARAD_23 = "Well, the quickest way to the center is the green line from here. But everyone knows about that. You want to stick to the beaten path, be my guest. But think of all the things that can be discovered... along here! 150 bucks and it's yours!";
TXT_JARAD_24 = "Oh you want your money back? Bitch you gonna give me my words back? You run into this big freak, you'll be glad I warned you. 'Oh damn, I'm glad old papa Jarrad warned me about this asshole, else I would be shitting my pants right about now'. Get fucked, scav!";
TXT_JARAD_25 = "Well, what if you need to backtrack? What if there's a flood. Or a cave-in. Or something just don't smell right? You scavvers always looking for new ways in and out, right? Or do you just wander around in circles till you find a door or a ladder or a switch that looks like it might be the right way and shit... Alright we'll call it 125.";
TXT_JARAD_26 = "You absolutely won't regret it. This is genuine pre-war engineering knowledge. Hell, we even crossed out the bits that buried under rubble. 100 bucks, that's my final offer!";
TXT_JARAD_27 = "Alright, alright, I can see you're a busy man. So I won't waste your time - 75 bucks for the map! Last chance! That is my absolute final offer! Take it now or it is *GONE*, my friend!";

TXT_ANDRE_01 = "Yes? Ah, a scavenger. Ahoy, glowing eyes of the wastes. Find any treasure in the rubble today?";
TXT_ANDRE_02 = "Aye, that's what they call you out there, with your eyes aglow like beacons in the dark. I'm only yanking your chain. To me, it's a sign of resilience - a sign that you have become one with the land. It might bother some, but to me it just shows you've been places they fear to tread.";
TXT_ANDRE_03 = "Me? Town Metalsmith. Got a knack for crafting I do. Ain't no rusted metal I can't breathe new life to. Looking to barter? I'll trade my time for anything useful you've found up there.";
TXT_ANDRE_04 = "Weapons for survival. Tools to make life easier. Need a blade that won't fail you? I can make just the thing. Or, I can fix up anything you have that's starting to lose its edge. What are you interested in?";
TXT_ANDRE_05 = "Anything I can use or repurpose. Every piece of scrap tells a story. And you wouldn't believe some of the things people have brought back here. Waste not, want not, as they used to say.";
TXT_ANDRE_06 = "Wouldn't trade it. And I'm not just a metalsmith, I'm a keeper of the old ways. My old man taught me his skills, passed down from the before times. Mostly here I just make knives and hammers. Rarely I get the chance to make something exciting like a door hinge. Sure, it's a different kind of hustle down here. But it's a good living.";
TXT_ANDRE_07 = "Maybe you do. Let me see what you're carrying and we'll see if we can work out a deal."; 
TXT_ANDRE_08 = "Nothing right now. Unless you need a pocket knife or tools. I could make you up some armor, but it would take time. As in, a few days time. And if you need ammunition, go see Jarrad's store in the trade car. I don't have the tools for that sort of precise work.";
TXT_ANDRE_09 = "Well, come back when you do. Anything else I can help you with?";
TXT_ANDRE_10 = "Ah. The humble crowbar. These things are kinda a symbol for your kind. Hmmm... this one is already in pretty good shape. No fractures... forks are still pretty straight. Not really much I could do with this... unless...";
TXT_ANDRE_11 = "Well, this isn't just a tool, right? You use it as a weapon when you have to, I imagine. I'm just thinking if I weld a hammer head onto the end instead of the prybar hook, could be pretty good in a fight. You'd still have the forks on the other side, if you need to get a stuck door open or what have you.";
TXT_ANDRE_12 = "Oh, I already have plenty of hammers around. So... say 40 scrap, for my time and the wood pile. What do you say? It won't take long.";
TXT_ANDRE_13 = "See, that didn't take long. Here you go. I've padded some leather around the handle as well for you. Should stop it slipping around in your hands so much. Well, unless you already have a grip like mine, heh.";
TXT_ANDRE_14 = "Phew... where did you get this? What's that sloshing around in there. Wait... is this a flamethrower?";
TXT_ANDRE_15 = "A mutant? Didn't think they had enough brain cells to rub together for this kind of work. Well, I can take a look at it. I can already see one pipe that won't be lasting very long. Let's say... 70 scrap? And I'll see what I can do with this. Assuming I don't set myself on fire figuring out how it works.";
TXT_ANDRE_16 = "Heh. All done. Turns out this piece of junk was just a glorified blowtorch. The design was pretty clever, I have to hand it to them. Propane for propellant. Flint striker for igniting. But whatever they used as fuel... jeeze. This thing was definitely an accident waiting to happen.";
TXT_ANDRE_17 = "I dunno what they used for the main fuel but it doesn't mix well. It separates when it heats up and you end up with this thick black stuff that looks like oil but smells like death, all collecting in the bottom. Not much I could do about that, you really need a better fuel than whatever this stuff is. But I did find a temporary solution.";
TXT_ANDRE_18 = "I installed a pump into the bottom here. Once you've built up enough pressure, the light at the back here will come on and you can hit the secondary trigger down here, to vent all this stuff out. Should stop you turning yourself into a petrol bomb.";
TXT_ANDRE_19 = "Ha! Beats me, kid. But this stuff is going to come out hot and angry, so keep your distance. Whatever is standing on the other end isn't going to be having a good time.";
TXT_ANDRE_20 = "My pleasure. Here. I've drawn up a diagram of all the parts for you, in case you ever need to make your own repairs. I might even try making one myself. Could be a pretty good tool for clearing out overgrowth... or trash hags... I hate those things.";
TXT_ANDRE_21 = "Alright, anything else I can do for you?";
TXT_ANDRE_22 = "Changed your mind? What do you have?";
TXT_ANDRE_23 = "Your crowbar? 40 scrap, and I'll see what I can do.";
TXT_ANDRE_24 = "The flamethrower? 70 scrap and we'll see if we can figure out what makes this thing tick.";
TXT_ANDRE_25 = "My pleasure. Just mind you don't hit something too hard and have the head bounce back at you. Don't want you losing an eye. Even if it might make for a cheap flashlight. Heh.";
TXT_ANDRE_26 = "Eh, same old. You've got a fair share of station settlements still going. Michonne, the one with the theater - that one is always busy. Then you've got sleepy little South Station down by the river, but they keep to themselves. Watch out for the Dome station though, it was abandoned a few months ago. Eerie place. It's beem quiet here, though.";

TXT_BISHOP_01 = "Ah, a fellow scavenger. Haven't seen you here before. Haven't seen many scavengers here. The name's Bishop, brother."; 
TXT_BISHOP_02 = "Most scavs hang out at East Point or Michonne. South Station as well, but it's not easy to get to. This place is a little too hot for most."; 
TXT_BISHOP_03 = "That big tower? Yeah, it's still here... mostly. You can almost see it from the roof here, right near the middle. Near the old casino. Why?";
TXT_BISHOP_04 = "I don't think you can get to it from here. We're too near the crater. Maybe head to Queen's Street Station, to the East. In the Flooded District, near Michonne.";
TXT_BISHOP_05 = "Somerville and East Point aren't too bad. Good for decent food and drink. But the best trades are in Michonne or in South Station. There are too many people there, in my opinion.";
TXT_BISHOP_06 = "Normally, you'd take the green or the blue line, down to the center. You'll pass through Michonne. You could get around the Gap to the Spire there. But, there's been a cave-in, so we're still waiting to be cleared.";
TXT_BISHOP_07 = "I don't know, maybe find another route around? There used to be the bridge on the green line, but I haven't been that way in a while. A caravan just headed out, trying to see if it was still open. Maybe you could catch up with them?";
TXT_BISHOP_08 = "I still have a few things. I've got medical kits for 60 scraps. I also have a spare PURGE stim, if you don't have any - 70 bucks. I also have some batteries. 10 scraps for one each.";
TXT_BISHOP_09 = "Good trade.";
TXT_BISHOP_10 = "Alright. Anything else?";
TXT_BISHOP_11 = "That works for me.";
TXT_BISHOP_12 = "Something else you needed, brother? Same as before.";
TXT_BISHOP_13 = "I'm resting here for a while. Thinking of checking the old apartments that are nearby. They aren't too hot, from what I can tell.";
TXT_BISHOP_14 = "No... Thanks for the offer. But I work alone.";

TXT_BARTEND_701 = "Yeah, whaddaya want, stalker?";
TXT_BARTEND_702 = "Drinks are 15 bucks. Water or booze. If you want food, I got fungus pies. 25 bucks. If you want real food, pork steaks are 50. Pick any seat you want.";
TXT_BARTEND_703 = "Yeah, it's a cute fucking bar, what of it? Best damn bar in the whole city.";
TXT_BARTEND_704 = "Around here? Nothing. You can go waste your time with that shyster in the trade car, or you can sit in here and drink. Or play outside in the rad dust. I don't give a shit.";
TXT_BARTEND_705 = "Whatever, (he spits on the floor). Here. Damn stalkers...";
TXT_BARTEND_706 = "Yeah, bring me money or scrap and buy drinks. Look, pal. Nobody comes to the city for work. They come here to find treasure and then drink their money away. Join the club.";
TXT_BARTEND_707 = "If you want stories, talk to the creep with the face paint at the back of the train. If you want to trade, go see Jarrad. Ain't nothing else here. We don't need it.";
TXT_BARTEND_708 = "Yeah, yeah... get outta here.";
TXT_BARTEND_709 = "If you can't pay, get out!";
TXT_BARTEND_710 = "The hell do you want?";
TXT_BARTEND_711 = "Ham? Whatever, yeah, 50 bucks for a meal.";
TXT_BARTEND_712 = "What? What the hell for? You on a fucking diet or something?";
TXT_BARTEND_713 = "Fine. Whatever, man. Take it, get out... Fucking weird ass scavs...";

TXT_WALKERS7_01 = "What have you got?";
TXT_WALKERS7_02 = "Cute little bar you have here.";
TXT_WALKERS7_03 = "Anything to do in town?";
TXT_WALKERS7_04 = "Here's 10. Give me a beer.";
TXT_WALKERS7_05 = "Here's 20, I need a snack.";
TXT_WALKERS7_06 = "Here's 50, let me try some of that pig.";
TXT_WALKERS7_07 = "Nobody offering work here?";
TXT_WALKERS7_08 = "What's been happening in the city?";
TXT_WALKERS7_09 = "Whatever. I guess I'll go fuck myself, then.";
TXT_WALKERS7_10 = "Do you have ham?";
TXT_WALKERS7_11 = "I only need a small slice.";
TXT_WALKERS7_12 = "Just give me a small piece, here's 5 bucks.";
TXT_WALKERS7_13 = "Forget it.";
TXT_WALKERS7_14 = "...Idiot.";

TXT_RANDOM_SOMGUARD_01 = "What do you need?";
TXT_RANDOM_SOMGUARD_02 = "Trouble?";
TXT_RANDOM_SOMGUARD_03 = "What is it, scavver?";
TXT_RANDOM_SOMGUARD_04 = "You came through the Cordon? Hope the Black Water thugs didn't give you any trouble.";
TXT_RANDOM_SOMGUARD_05 = "Heard a lot of shooting coming from the west just now. Sounds like you guys had a party.";
TXT_RANDOM_SOMGUARD_06 = "Behaving yourselves I hope.";
TXT_RANDOM_SOMGUARD_07 = "It's been months since we had to deal with any bandits. Getting kinda boring, really.";
TXT_RANDOM_SOMGUARD_08 = "Hope the bar is still open when my shift has finished.";
TXT_RANDOM_SOMGUARD_09 = "Being a guard doesn't pay so great here. I'm not even sure who it is who pays us...";
TXT_RANDOM_SOMGUARD_10 = "Don't let me catch you trying to break into anyone's shelter. We don't appreciate thieves.";

TXT_RANDOM_SOMRADIO_01 = "Hello.";
TXT_RANDOM_SOMRADIO_02 = "Man you guys are creepy. The glowing eyes still freak me out. No offence.";
TXT_RANDOM_SOMRADIO_03 = "All's pretty quiet. Nothing you need to worry about.";
TXT_RANDOM_SOMRADIO_04 = "We used to get a lot of caravans from Prosperity. I don't know why they stopped coming so often.";
TXT_RANDOM_SOMRADIO_05 = "Is there a problem, scavenger?";
TXT_RANDOM_SOMRADIO_06 = "South Station said there is a rad storm coming in from the sea. Hope it passes us by.";
TXT_RANDOM_SOMRADIO_07 = "You know a scav called Bishop? No? Shame. He usually brings cigs when he visits.";
TXT_RANDOM_SOMRADIO_08 = "The bar is on the other platform. Nothing interesting over here, scav.";
TXT_RANDOM_SOMRADIO_09 = "Heard there was some fighting over at the Cordon. Those Black Water nutjobs are always getting into fights.";
TXT_RANDOM_SOMRADIO_10 = "Man this is a boring job. I might just start spreading stories about killer leprechauns or something. Ha.";

TXT_RANDOM_SOMDUDE1_01 = "I don't want any trouble.";
TXT_RANDOM_SOMDUDE1_02 = "If you're looking to trade, see Jarrad in the trading car.";
TXT_RANDOM_SOMDUDE1_03 = "Whatever it is you want, I don't have any.";
TXT_RANDOM_SOMDUDE1_04 = "No offence stranger, but I don't know you.";
TXT_RANDOM_SOMDUDE1_05 = "Where did you come from?";
TXT_RANDOM_SOMDUDE1_06 = "Go take it up with someone else, pal.";
TXT_RANDOM_SOMDUDE1_07 = "Man, you scavvers are creepy.";
TXT_RANDOM_SOMDUDE1_08 = "Sorry, I don't have anything for you.";
TXT_RANDOM_SOMDUDE1_09 = "Look, pal. I'm just trying to get by. Could you give me some space?";
TXT_RANDOM_SOMDUDE1_10 = "We don't have anything to say to each other.";

TXT_RANDOM_SOMDUDE2_01 = "Pigs are noisy things, aren't they?";
TXT_RANDOM_SOMDUDE2_02 = "I can't even remember who brought these things down here. Whoever it was, they were a genius.";
TXT_RANDOM_SOMDUDE2_03 = "They look strange, but nothing tastes better than pig.";
TXT_RANDOM_SOMDUDE2_04 = "Vic? Where is that boy?";
TXT_RANDOM_SOMDUDE2_05 = "Have you seen my friend Vic? Tall lad, wears a blue jacket. Eh, he's probably up on the roof again...";
TXT_RANDOM_SOMDUDE2_06 = "If you need supplies, Jarrad in the trading car can help you.";
TXT_RANDOM_SOMDUDE2_07 = "If you're hungry, they serve food in the bar car.";
TXT_RANDOM_SOMDUDE2_08 = "I hope i'm not in your way.";
TXT_RANDOM_SOMDUDE2_09 = "We feed these things fungus and leftovers mostly. They seem to love that stuff.";
TXT_RANDOM_SOMDUDE2_10 = "Would be nice to have a bit more light down here, but the surface rads here are far too hot.";

TXT_RANDOM_SOMDUDE3_01 = "Hello, Sir.";
TXT_RANDOM_SOMDUDE3_02 = "Up those stairs is the roof. There is a lot of radiation up there.";
TXT_RANDOM_SOMDUDE3_03 = "The roof has a nice view. If you count to twenty and then come back down, you won't get sick.";
TXT_RANDOM_SOMDUDE3_04 = "My name is Vic, Sir. I just help look after the pigs here.";
TXT_RANDOM_SOMDUDE3_05 = "I'm just getting some fresh air. It's more quiet up here. The pigs make a lot of noise.";
TXT_RANDOM_SOMDUDE3_06 = "You can see the edge of crater from the roof. A big bomb hit the city here, years ago.";
TXT_RANDOM_SOMDUDE3_07 = "If you look real hard, of to the South East, you can see some apartments, the sandy building with fourteen windows. I see someone moving around in there sometimes, at night.";
TXT_RANDOM_SOMDUDE3_08 = "You have twelve zippers on that jacket. I wish I had a jacket like that. But Jarrad doesn't sell any.";
TXT_RANDOM_SOMDUDE3_09 = "The pigs here are good for food and trade. I just wish we didn't have to hurt them. It's cruel. And they don't deserve that any more than we do.";
TXT_RANDOM_SOMDUDE3_10 = "There is a lot of radiation on this side of the crater. You should stay inside.";

TXT_RANDOM_SOMGIRL1_01 = "Excuse me.";
TXT_RANDOM_SOMGIRL1_02 = "I don't want any trouble, sir.";
TXT_RANDOM_SOMGIRL1_03 = "Please leave me alone.";
TXT_RANDOM_SOMGIRL1_04 = "If you need anything, talk to Jarrad or something.";
TXT_RANDOM_SOMGIRL1_05 = "(averts her eyes). ";
TXT_RANDOM_SOMGIRL1_06 = "Please don't stand so close.";
TXT_RANDOM_SOMGIRL1_07 = "Oh, a scavenger! (she makes a sign at you with her hand)";
TXT_RANDOM_SOMGIRL1_08 = "Leave me alone, or I'll call the guards.";
TXT_RANDOM_SOMGIRL1_09 = "I'm busy right now.";
TXT_RANDOM_SOMGIRL1_10 = "Sorry I don't have time to talk.";

TXT_RANDOM_SOMEXITG_01 = "Planning on walking the tunnels? Be careful. A caravan went through earlier and hasn't come back.";
TXT_RANDOM_SOMEXITG_02 = "There's been heavy flooding on the line to Michonne.";
TXT_RANDOM_SOMEXITG_03 = "What is it, scavver?";
TXT_RANDOM_SOMEXITG_04 = "Thought I heard shots coming from the tunnels yesterday. Never a good sound.";
TXT_RANDOM_SOMEXITG_05 = "You shouldn't need to worry about mutants here. They don't usually come out this far.";
TXT_RANDOM_SOMEXITG_06 = "The gate here leads to the green and blue line. Only the green line is still clear though. Watch out for rubble underfoot.";
TXT_RANDOM_SOMEXITG_07 = "Cave ins are a constant problem down here. If you hear a loud rumbling or creaking, try to find an archway or wall support.";
TXT_RANDOM_SOMEXITG_08 = "Hope the bar is still open when my shift has finished.";
TXT_RANDOM_SOMEXITG_09 = "We don't get many wild creatures here. But watch out for bandits. They sometimes wander up here from Michonne. Nest of thieves, that place.";
TXT_RANDOM_SOMEXITG_10 = "The gate is open if you want to head out. Bring a flashlight, It's dark as fuck.";

TXT_GENERAL_37 = "Ready to move out? The route should be a straight line right to the downtown area.";
TXT_GENERAL_38 = "I thought you said this was the best way to the center. If you're having second thoughts, should we find another way around?";
TXT_GENERAL_39 = "Alright. We'll stick close to you here so we don't get separated. Just in case though, I'll give you a radio so we can keep in touch. The range won't be very long down here, so don't go too far ahead.";
TXT_GENERAL_40 = "What is it, Walker? The guards say they use these tunnels regularly, and the route you picked seemed straightforward.";
TXT_GENERAL_41 = "Let's keeping moving, Walker. I don't want to be down here any longer than necessary.";
TXT_GENERAL_42 = "Let's move. Stay together and stay alert. Patterson, do a headcount any time we stop.";
TXT_GENERAL_43 = "Yes sir. ";
TXT_GENERAL_44 = "Walker, don't get too far ahead.";
TXT_GENERAL_45 = "EMF here is one point five. Staying steady.";
TXT_GENERAL_46 = "Walker, see if you can get these doors open, or find another way around.";
TXT_GENERAL_47 = "Doors are opening. Moving in.";
TXT_GENERAL_48 = "All in, sir. ";
TXT_GENERAL_49 = "Alright, let's move.";
TXT_GENERAL_50 = "Walker, looks like the track ahead hasn't been cleared. See if that side tunnel leads around.";
TXT_GENERAL_51 = "EMF just spiked to two point two.";
TXT_GENERAL_52 = "Walker, check in. What's going on down there?";
TXT_GENERAL_53 = "EMF staying steady at one point two.";
TXT_GENERAL_54 = "EMF is five point four! EMF is -";
TXT_GENERAL_55 = "(Static)";
TXT_GENERAL_56 = "(Unintelligible)";
TXT_GENERAL_57 = "Walker. Good work. Let's move.";
TXT_GENERAL_58 = "Walker, this station isn't on the route. Scout around and find a way up.";
TXT_GENERAL_59 = "Contact! Rapid fire!";
TXT_GENERAL_60 = "Walker! We're moving in! Get out of the way!";
TXT_GENERAL_61 = "That could have gone better. We're way off route, but we found another tunnel we could take.";
TXT_GENERAL_62 = "We're only about 500 meters from Michonne, Walker. What's the problem?";
TXT_GENERAL_63 = "I thought you told me we wouldn't be using the Mall. You said it was a 'last resort'.";
TXT_GENERAL_64 = "Alright. So what do you want us to do?";
TXT_GENERAL_65 = "I don't like this, Walker. We'll give you an hour, then we're heading down.";

TXT_WALKER8_01 = "We should be careful. I haven't been down here in years.";
TXT_WALKER8_02 = "It's... no. This is the best way.";
TXT_WALKER8_03 = "...";
TXT_WALKER8_04 = "I know. But there are things down here you won't find on any map. Let's move.";
TXT_WALKER8_05 = "I know where we are. We aren't taking the subway the rest of the way.";
TXT_WALKER8_06 = "The subway is... too dangerous. We'll go through the mall.";
TXT_WALKER8_07 = "Just trust me, General. We can't use the tunnels. Not any more.";
TXT_WALKER8_08 = "Stay here. I'll scout ahead and light a flare when I get to the other side.";

TXT_MUTANT_01 = "Mutant: That's my meat, not yours!";
TXT_MUTANT_02 = "Mutant: What I'd do for some salt...";

TXT_RIGS_01 = "Ah, a scavenger! Haven't seen you before, friend. Hope you got some good stuff to trade, been pretty boring here with nothing to work with.";
TXT_RIGS_02 = "Sure, man. If you have your own parts and know your way around a workbench, feel free to use mine over there. Just please try to clean up after yourself, yeah? I hate having to clean another guy's mess.";
TXT_RIGS_03 = "Me? I sell my time and my skills. I'm pretty new here myself, actually. But I know my way around a gun, and I sure as hell can figure out most other gizmos. Just don't ask me to fix any of the cars up on the surface. Because I get asked that all the damn time.";
TXT_RIGS_04 = "Alright, Open up your pack and we'll have a look. I can see you're a gun guy, too. That's a damn nice rifle, by the way. Where did you get that? Looks almost pristine. Haven't seen any of those outside of books.";
TXT_RIGS_05 = "Yeah, man. 'Stoner'. I read about all these things. Hey, let me ask you something - when you bought it, did it come with all the parts? Because, if it didn't, you got cheated. Big time.";
TXT_RIGS_06 = "Let's see... yep. That's there... Yep. Looks like you got most of them! What a find, man! You know you can flip this piece over, turn it into a machinegun? Was kinda the selling point for these things. The 'every-gun'. Ever heard of it?";
TXT_RIGS_07 = "Sure, man. Let me see what you have and I'll see what I can do.";
TXT_RIGS_08 = "I think so. Looks pretty simple to me. Flip this over, put the bigger box magazine here. And Boom! More firepower! It's that easy. I could do it for... say, 50 bucks? For the time.";
TXT_RIGS_09 = "Sure, man. Let me see what you have";
TXT_RIGS_10 = "What the hell is this? Is this some kind of blowtorch? What are all these wires sticking out of it? God Dammit, scav, I'm a gunsmith, not a flamethrower technician. What exactly do you want me to do with this?";
TXT_RIGS_11 = "Oh, really? Let me see those real quick... huh. These are actually pretty good. Ohhhh I see. So this is the pressure tank, this is the fuel... and this thing on the bottom is... some kind of emergency exhaust...?";
TXT_RIGS_12 = "Alright, Alright, I get it. It's not that complex. I've got some welding torch nozzles I never use. Could use a couple of those to focus the jets a little better. And this pump here looks pretty worn out. I'd also slap some coverings over the shell here, so you don't melt your fingers off.";
TXT_RIGS_13 = "Hmm... This could be a big job. Tell you what scavver, give me 100 scrap. That should give me enough spare parts to put this all together.";
TXT_RIGS_14 = "Alright, anything else I can help you with?";
TXT_RIGS_15 = "Yeah, it was really strange. a bunch of tough looking dudes came through here about an hour ago. Thought they were a gang at first, but they just asked for directions to the Flooded District and left. They were in bad shape, though. Sounded like they got into a fight in the tunnels.";
TXT_RIGS_16 = "The Spire? Not sure where that is.. wait. Wait, You mean the big tower in the center of downtown? Tallest thing around. Just take a peek out the front. You can't miss it.";
TXT_RIGS_17 = "Downtown is a pretty nasty place at the moment. We used to send patrols out there, from what I hear, but they stopped coming back one day. If you really want to get over there, you'd have to ask around. There's no way I'm going topside around here.";
TXT_RIGS_18 = "Me? I got here a couple of months ago. I was helping run a caravan but we got hit pretty hard coming through the South Station line. Pretty sure the raiders that whacked us knew we were coming. Fucking raiders... Don't trust anyone around here, man. Trust me.";
TXT_RIGS_19 = "Michonne? It's not so bad. I've always got work here, and travelling these days is getting way too dangerous. Pretty sure a scavver like you would understand that.";
TXT_RIGS_20 = "Hey, amigo? You feeling okay there? You went kinda spacey on me.";
TXT_RIGS_21 = "Well I don't have much right now but, here, take a look. I've got fuel cylinders for sale, 80 bucks a tank. If you need armor, I can put together a suit in your size for 100. Or I can sell you some ammo. 35 bucks for four shotgun shells, or 40 bucks for ten 9-millimeter hollowpoints.";
TXT_RIGS_22 = "Done deal. Anything else.";
TXT_RIGS_23 = "Here you go. You need more?";
TXT_RIGS_24 = "Here. try this on for size. What else do you need?";
TXT_RIGS_25 = "Alright. Come back if you need anything else.";
TXT_RIGS_26 = "... they've been here longer than I ever have. I just the guy with the guns.";
TXT_RIGS_27 = "Ohhh, that's a nice piece. Lever action. In a twelve gauge. Don't see these very often at all. Man I'd love to get my hands on one of these for myself.";
TXT_RIGS_28 = "Oh, sure man. I've got some ideas. So I can tell you already you modified the trigger guard yourself. But I can probably clean up the action a little to get it even smoother. Let's say... 60 bucks. And I'll give a full rework.";
TXT_RIGS_29 = "Here you go, my man. She should be a lot quicker now. If you need a little extra firepower, just slap that lever and she'll easily keep up, guaranteed. And come back anytime, scavver.";
TXT_RIGS_30 = "..............";

TXT_MICCAPT_01 = "Hold up Scavenger. You the one travelling with those soldiers?"; 
TXT_MICCAPT_02 = "Yeah. They told me to tell you they were heading to the Flooded District. You can still catch them if you hurry."; 
TXT_MICCAPT_03 = "Not sure. I don't think they went out this way. Maybe ask Violet in the bar. I think they took the back way along the blue line, behind the bar."; 
TXT_MICCAPT_04 = "Really? Hmm. I normally don't forget a face. Yeah it's been pretty quiet right now. Downtown is still a warzone though, so be careful out there."; 
TXT_MICCAPT_05 = "Barely. They came through the old service line. Blew up the tunnel behind them, don't ask me why. But whatever they met down there kicked their asses. They were in bad shape."; 
TXT_MICCAPT_06 = "Hey, you okay man? You don't sound so good. If you're sick, we don't have a doc, but the market might have some medicine or anti-rad.";
TXT_MICCAPT_07 = "Alright, scavver. Behave while in town. Oh, and welcome to the Last Stop.";

TXT_WALKR11_01 = "Been here before... Is this a repair shop?";
TXT_WALKR11_02 = "What do you sell?";
TXT_WALKR11_03 = "Maybe... you could fix some of my things.";
TXT_WALKR11_04 = "You've seen one of these before?";
TXT_WALKR11_05 = "It came with... accessories.";
TXT_WALKR11_06 = "Is it easy to put together?";
TXT_WALKR11_07 = "Here's 50. Upgrade my rifle.";
TXT_WALKR11_08 = "I have other things you could look at.";
TXT_WALKR11_09 = "(Show him your flamethrower).";
TXT_WALKR11_10 = "I have the... plans. For how it works.";
TXT_WALKR11_11 = "Can you do anything with this?";
TXT_WALKR11_12 = "How much for the work?";
TXT_WALKR11_13 = "Here's 100. Upgrade my flamethrower.";
TXT_WALKR11_14 = "Nothing right now.";
TXT_WALKR11_15 = "I'm looking for some... soldiers. They passed through here.";
TXT_WALKR11_16 = "They were trying to get to The Spire.";
TXT_WALKR11_17 = "Is there still a safe route to Downtown?";
TXT_WALKR11_18 = "This store... wasn't here when I last came by.";
TXT_WALKR11_19 = "Feels like this town has changed a lot.";
TXT_WALKR11_20 = "Has anyone here... ever reached The Spire?";
TXT_WALKR11_21 = "Can I see what you are selling?";
TXT_WALKR11_22 = "I'll take a fuel cylinder for 80.";
TXT_WALKR11_23 = "I'll take the armor for 100.";
TXT_WALKR11_24 = "I'll take four shells for 35.";
TXT_WALKR11_25 = "I'll take ten hollow-points for 40.";
TXT_WALKR11_26 = "Do you know which way they went?";
TXT_WALKR11_27 = "Can I... show you my weapons again?";
TXT_WALKR11_28 = "(Show him your Lever Shotgun).";
TXT_WALKR11_29 = "Here's 60. Upgrade my shotgun.";
TXT_WALKR11_30 = "I'm... fine.";
TXT_WALKR11_31 = "I want to do some more trading.";
TXT_WALKR11_32 = "Can I use your workbench?";
TXT_WALKR11_33 = "Thanks... for the help.";
TXT_WALKR11_34 = "...!";
TXT_WALKR11_35 = "Yes... They all made it here?";
TXT_WALKR11_36 = "They say where they were going?";
TXT_WALKR11_37 = "Flooded District... Which route did they take?";
TXT_WALKR11_38 = "Something about this place feels... different...";
TXT_WALKR11_39 = "I need to... go.";

TXT_TICKET1101 = "What's up, scavver? Show's started already, but 10 bucks and you can go in and see the end.";
TXT_TICKET1102 = "Yeah, I dunno how to explain it. We get this guy who dresses up and tells stories. Sometimes he pays people to do it with him. It's weird but when we aren't doing pit fights there isn't much else to do.";
TXT_TICKET1103 = "I don't know, scav. Some weird story this guy came up with himself, or so he says. I don't get this theater crap, so I don't watch it.";
TXT_TICKET1104 = "Yeah, normally we hold pit fights here. But it's hard to get enough bug-dogs or muties to get a fight going. We keep running out of trappers.";
TXT_TICKET1105 = "Cool. In you go. Have fun or whatever.";
TXT_TICKET1106 = "Ah, screw it. Just go in. It's almost finished anyway.";
TXT_TICKET1107 = "No refunds!";

TXT_WALKR11_40 = "...Show?";
TXT_WALKR11_41 = "He tells... stories?";
TXT_WALKR11_42 = "Isn't this the fighting pit?";
TXT_WALKR11_43 = "Sure... here's 10. I need to see this.";
TXT_WALKR11_44 = "I'm... not paying 10 bucks just to listen to some asshole talking.";
TXT_WALKR11_45 = "Not interested.";
TXT_WALKR11_46 = "...Alright.";

TXT_WALKER11_48 = "General... I got... sidetracked.";
TXT_WALKER11_49 = "I told you... should have waited.";
TXT_WALKER11_50 = "I get... you had it bad. But... I led you to the center didn't I?";
TXT_WALKER11_51 = "You said... half pay... when we reach to Michonne. That was the deal.";
TXT_WALKER11_52 = "Sure... what happens now?";
TXT_WALKER11_53 = "I'll head there when I'm done here.";
TXT_WALKER11_54 = "Alright. But the tunnels... you should have waited...";

TXT_GENERAL_1101 = "Walker? Where the hell have you been?!";
TXT_GENERAL_1102 = "Sidetracked? When you didn't come back we had to continue on through the subway. We almost died down there!";
TXT_GENERAL_1103 = "That's all you have to say?! Mutants hit us from all sides. Two of my men were wounded badly. And now you show up again out of nowhere? What the hell happened?";
TXT_GENERAL_1104 = "Barely. Walker, you were gone for hours! What were we supposed to do? If you pull a stunt like that again, the deal's off. ";
TXT_GENERAL_1105 = "Your job isn't done until we reach the Spire. That's what we agreed! (Sigh) Fine. Here. Buy whatever supplies you need. Then we need to get moving.";
TXT_GENERAL_1106 = "My team is regrouping in some apartments near the station. Take this key. It's for the back door of the bar. One of my men will meet you at the gates.";
TXT_GENERAL_1107 = "Whatever you're doing, do it fast. The locals say the rad storm has changed direction and is headed this way. We don't have much time... And for God's sake, Walker. Don't disappear again!";
TXT_GENERAL_1108 = "Get what you need and meet my man at the gate. Behind the bar. I have something I need to do here first.";

TXT_VIOLET_1101 = "Hey, scav. Welcome to the last stop. I'm violet. Can I get you anything?";
TXT_VIOLET_1102 = "...no. No I just happen to do all the work around here. Look, do you want a drink or not?";
TXT_VIOLET_1103 = "Forget it, it's not important. Say, do you know anything about mutants? I'm just asking because you're obviously a scav.";
TXT_VIOLET_1104 = "Oh, you know like... what kind of places they live? Are there any that are easy to catch? You know. Stuff like that.";
TXT_VIOLET_1105 = "Hmmmm no reason. Let's pretend i'm just a very curious person... Who just happens to have a sudden interest in collecting mutants as of last night.";
TXT_VIOLET_1106 = "Oh, a gasbag? I've seen those before. I hear they're dangerous but they seem pretty dumb.";
TXT_VIOLET_1107 = "Oh really? That's very interesting! I think I know where I can get one of those. Hmm. Say, mister? You up for doing a little job for me?";
TXT_VIOLET_1108 = "Nothing. No reason. Anyway, let me know if you want anything. Beer or water is 10 bucks. Food is 30. We take scrap or cash.";
TXT_VIOLET_1109 = "Sure, coming right up.... Here you go! Anything else?";
TXT_VIOLET_1110 = "Chef's special is whatever is left in the kitchen. Fungus pie. Fungus burgers. Fungus fries. There's kinda a 'theme' down here, if you didn't notice.";
TXT_VIOLET_1111 = "We sometimes get pig from Sommerville but it's pretty expensive. And the manager is a cheapskate... and a bunch of other words. But you didn't hear that from me.";
TXT_VIOLET_1112 = "The Spire? That big tower in the center of downtown? Yeah, it's still there.  I don't think that thing is ever coming down. Good luck getting to it though. Maybe try going through the flooded district. There's a shortcut if you follow the red line tracks.";
TXT_VIOLET_1113 = "It's pretty quiet this time of year. At least from what I've heard. We haven't had any attacks since i've been here. Just stay away from downtown. I hear there's a nest of those things around there somewhere.";
TXT_VIOLET_1114 = "Alright, well I'll be here if you need anything.";
TXT_VIOLET_1115 = "The 'manager' isn't here right now. So enjoy the bar while it's slightly less disgusting. Oh, and don't tell him I said that.";
TXT_VIOLET_1116 = "Woah... I think someone's had a little too much time outside. Maybe you wanna go sit down for a little bit, buddy. Yeah? You don't look well.";
TXT_VIOLET_1117 = "Sorry hon', I'm busy right now. Maybe come back later?";
TXT_VIOLET_1118 = "Oh....yeah... don't worry about it... I'll ask my friend P to help me out. It's fine. Really.";
TXT_VIOLET_1119 = "Sorry, Scav. No freebies!";

TXT_WALKER11_55 = "Nice bar... this yours?";
TXT_WALKER11_56 = "What... do you have?";
TXT_WALKER11_57 = "Looking for the Spire... does it still stand?";
TXT_WALKER11_58 = "How is the rest... of the city?";
TXT_WALKER11_59 = "Here's 10. I... really need a drink.";
TXT_WALKER11_60 = "Ugh... anything else?";
TXT_WALKER11_61 = "I'll have a beer?";
TXT_WALKER11_62 = "Oh, who owns it?";
TXT_WALKER11_63 = "Sorry... didn't mean to... offend.";
TXT_WALKER11_64 = "Mutants? What do you want to know?";
TXT_WALKER11_65 = "Lot of questions... why?";
TXT_WALKER11_66 = "Well... easiest to approach are gasbags... usually...";
TXT_WALKER11_67 = "They are... unless they smell you. Dangerous if they do.";
TXT_WALKER11_68 = "I'm... a little busy right now. Why?";
TXT_WALKER11_69 = "I remember... a church... with...";
TXT_WALKER11_70 = "Yeah... I might do that...";
TXT_WALKER11_71 = "Sorry... headache... you said you wanted help with something?";
TXT_WALKER11_72 = "I see...";
TXT_WALKER11_73 = "Here's 30. Give me a plate of... something.";
TXT_WALKER11_74 = "What food do you have?";


TXT_RANDOM_MICDUDE1_01 = "I don't want any trouble.";
TXT_RANDOM_MICDUDE1_02 = "Something wrong? Go talk to the guards.";
TXT_RANDOM_MICDUDE1_03 = "Whatever it is you want, I don't have any.";
TXT_RANDOM_MICDUDE1_04 = "No offence stranger, but I don't know you.";
TXT_RANDOM_MICDUDE1_05 = "Where are all these visitors coming from?";
TXT_RANDOM_MICDUDE1_06 = "Go take it up with someone else, pal.";
TXT_RANDOM_MICDUDE1_07 = "Man, you scavvers are creepy.";
TXT_RANDOM_MICDUDE1_08 = "Sorry, I don't have anything for you.";
TXT_RANDOM_MICDUDE1_09 = "Look, pal. I'm just trying to get by. Could you give me some space?";
TXT_RANDOM_MICDUDE1_10 = "We don't have anything to say to each other.";

TXT_RANDOM_MICGIRL1_01 = "Excuse me.";
TXT_RANDOM_MICGIRL1_02 = "I don't want any trouble, sir.";
TXT_RANDOM_MICGIRL1_03 = "Please leave me alone.";
TXT_RANDOM_MICGIRL1_04 = "Go see the guards if you want something. I don't have time to talk.";
TXT_RANDOM_MICGIRL1_05 = "(Averts her eyes).";
TXT_RANDOM_MICGIRL1_06 = "Please don't stand so close.";
TXT_RANDOM_MICGIRL1_07 = "I don't know anything, sorry.";
TXT_RANDOM_MICGIRL1_08 = "Leave me alone, or I'll call the guards.";
TXT_RANDOM_MICGIRL1_09 = "I'm busy right now.";
TXT_RANDOM_MICGIRL1_10 = "Sorry I don't have time to talk.";

TXT_RANDOM_MICDUDE2_01 = "Hey, can't a guy enjoy himself in peace?";
TXT_RANDOM_MICDUDE2_02 = "What?!?";
TXT_RANDOM_MICDUDE2_03 = "I wish the fighting pit was open.";
TXT_RANDOM_MICDUDE2_04 = "Is there a problem?";
TXT_RANDOM_MICDUDE2_05 = "Where are all these visitors coming from?";
TXT_RANDOM_MICDUDE2_06 = "Go take it up with someone else, pal.";
TXT_RANDOM_MICDUDE2_07 = "Man, you scavvers are creepy.";
TXT_RANDOM_MICDUDE2_08 = "Sorry, I don't have anything for you.";
TXT_RANDOM_MICDUDE2_09 = "Hey, you want something to do? There's something creepy going on down on the blue line. Weird sounds coming from the flooded tunnels. Someone needs to check that out.";
TXT_RANDOM_MICDUDE2_10 = "I'm not here to chat, scavver.";

TXT_RANDOM_MICGUARD_01 = "What do you need?";
TXT_RANDOM_MICGUARD_02 = "Trouble?";
TXT_RANDOM_MICGUARD_03 = "What is it, scavver?";
TXT_RANDOM_MICGUARD_04 = "Damn raiders. I guess that caravan from Sommerville isn't coming now.";
TXT_RANDOM_MICGUARD_05 = "You see those soldiers come through? I heard they blew up the tunnel to the service line. Sounds like they pissed off something nasty.";
TXT_RANDOM_MICGUARD_06 = "I went to see one of those 'theater shows' last week. The story was called 'Rocky Horror Pictures' or something. Fuck knows what it was about but it was pretty good, I guess.";
TXT_RANDOM_MICGUARD_07 = "It's been months since we had to deal with any mutants. Getting kinda boring, really.";
TXT_RANDOM_MICGUARD_08 = "Hope the bar is still open when my shift has finished.";
TXT_RANDOM_MICGUARD_09 = "Being a guard doesn't pay so great here. I'm not even sure who it is who pays us...";
TXT_RANDOM_MICGUARD_10 = "Go see the traders in the market. We're always looking for new materials.";

TXT_RANDOM_MICBANDIT_01 = "'Sup, scav?";
TXT_RANDOM_MICBANDIT_02 = "Hey? You guys know each other? Gnarly!";
TXT_RANDOM_MICBANDIT_03 = "I'm gonna be a spy! Oh, shit... I said that out loud.";
TXT_RANDOM_MICBANDIT_04 = "Always wanted to be a trader.";
TXT_RANDOM_MICBANDIT_05 = "What's up?";
TXT_RANDOM_MICBANDIT_06 = "Sorry, dude. Super secret meeting going on here.";
TXT_RANDOM_MICBANDIT_07 = "Gang life was getting boring anyway.";
TXT_RANDOM_MICBANDIT_08 = "I'm gonna open a store, I'm gonna make so much money, this is gonna be so cool...";
TXT_RANDOM_MICBANDIT_09 = "Hey, check back with me later, scav. You can be my first customer!";
TXT_RANDOM_MICBANDIT_10 = "Maybe I should go buy a fedora or some dark glasses... and shit.";

TXT_WALKER11_75 = "What are you selling?";
TXT_WALKER11_76 = "I'll take a PURGE stim for 80 bucks.";
TXT_WALKER11_76 = "I'll take a REGEN stim for 100 bucks.";
TXT_WALKER11_77 = "I'll take a BRUTE stim for 80 bucks.";

TXT_WALKER11_78 = "I'll take a 10 regular nine-mil rounds for 30 bucks.";
TXT_WALKER11_79 = "I'll take 4 shotgun shells for 40 bucks.";
TXT_WALKER11_80 = "I'll take 10 hollow-point rounds for 50 bucks.";
TXT_WALKER11_81 = "I'll sell you 10 nine-mil rounds for 20 bucks.";

TXT_WALKER11_82 = "I'll take a medical kit for 60 bucks.";
TXT_WALKER11_83 = "I'll take a battery for 10 bucks.";
TXT_WALKER11_84 = "I'll sell you a medical kit for 50 bucks.";

TXT_PORCELAIN_01 = "Yeah welcome to the - the ... woah... what are you?";
TXT_PORCELAIN_02 = "Duuuuuude.... are your eyes actually... glowing? For real?";
TXT_PORCELAIN_03 = "That's fucking cool, man. How do I get eyes like that?";
TXT_PORCELAIN_04 = "Are you kidding? This is The City, dude. We see all kinds of weird stuff down here. But I always thought it was the mutants who had that... thing... Wait, are you a mutant?";
TXT_PORCELAIN_05 = "Oh that's so cool! What happened, did you take a bath in some kind of glowing nukage or something?";
TXT_PORCELAIN_06 = "Scavenger... huh! I always thought you guys were just nut jobs with a thing for rust, dust, old ruins and crowbars. Never actually met one of you guys for reals... hey, think I could be a scavenger?";
TXT_PORCELAIN_07 = "You mean more fun than waiting tables in this dive? Sure, it's easy scrap but that doesn't mean I wanna do it forever. Where you heading, anyway? Anywhere cool you'd recommend?";
TXT_PORCELAIN_08 = "Oh, I meant down in the subway! Pfft. You really wanna go up there? I've seen some guards come in after a bad storm and they end up on their backs puking for days... Or worse! And all that sky? Yech! Yeah no thanks.";
TXT_PORCELAIN_09 = "Uhhh... are you feeling okay, dude? You're not about to go freako on me, are you?";
TXT_PORCELAIN_10 = "Alright dude... whatever.";
TXT_PORCELAIN_11 = "Oh, Michonne? Or Mishonay? I dunno how you're meant to say it. It's not so bad. Better than East point! That place SUCKS!";
TXT_PORCELAIN_12 = "Spire? Never heard of it? That one of the old towers? Yeah, I wouldn't know anything about that. I stay underside. Trust me, it's a lot nicer.";
TXT_PORCELAIN_13 = "Well yeah, bunch of places. Sommerville is supposed to be nice if you like hearing pigs squeal all day. South Station is pretty small and comfy but they always get hassled by gangs. Then you got East Point, but just ask Violet. Those guys are grade A losers. Stay away from that place. ";
TXT_PORCELAIN_14 = "Oh I've lived down here my whole life. Like, I know a BUNCH of cool places! I have a map around here somewhere I've been working on. I love finding all the little clues about what happened way back when, you know? ";
TXT_PORCELAIN_15 = "Um... sorry dude, I should really get back to serving drinks. Nice to... meet you? I guess?";

TXT_ROBIN_000 = "Is she pretty, Stalker? Is she prettier than I was? Is she going to die like I did?";

TXT_MICHVENDOR1_01 = "I got everything you need, kid. Take a look!";
TXT_MICHVENDOR1_02 = "Drugs, kid! The most important thing there is! So... what're ya buying?";
TXT_MICHVENDOR1_03 = "Fantastic! Make those rads a thing of the past!";
TXT_MICHVENDOR1_04 = "Excellent! Watch that pain just melt away!";
TXT_MICHVENDOR1_05 = "Exceptional! Your enemies won't know what him 'em!";

TXT_MICHVENDOR2_01 = "Heading out soon? Make sure your guns are loaded!";
TXT_MICHVENDOR2_02 = "Ammo, dude! The most important thing there is! Whatcha need?";
TXT_MICHVENDOR2_03 = "Righteous! Here you go!";
TXT_MICHVENDOR2_04 = "Gnarly! Have fun with these!";
TXT_MICHVENDOR2_05 = "Bodacious! They ain't just cheap, they're fast!";
TXT_MICHVENDOR2_06 = "Not heinous! I'll take those off your hands!";

TXT_MICHVENDOR3_01 = "You there! Take a look. See anything you like?";
TXT_MICHVENDOR3_02 = "Tools and medicine. The most important thing there is. What do you need, dear?";
TXT_MICHVENDOR3_03 = "Here you go, dear. Stay safe out there.";
TXT_MICHVENDOR3_04 = "One battery? Let me know if you need more.";
TXT_MICHVENDOR3_05 = "Thank you, dear. I can always use new medical kits. ";

TXT_GENERAL1201 = "Well, this is it, Walker. You still in?";
TXT_GENERAL1202 = "I guess I do. It's no secret that we were willing to risk our lives for this. You too, it seems.";
TXT_GENERAL1203 = "My thoughts exactly. We don't have long until that storm hits. Maybe an hour. Grab what you need and let's move.";
TXT_GENERAL1204 = "My team did some recon on the area. Multiple city blocks. A few gangs trying to hide from the storm. Rads are high. Our suits will keep us safe but try to stay under cover. We marked out a map with the most likely direct route.";
TXT_GENERAL1205 = "Hmm. You earned that one. We're here looking for a dormant node of a machine called ATHENA, deep beneath the ruins of The Spire. Although inactive, it is potentially still very dangerous. It needs to be shut down for good.";
TXT_GENERAL1206 = "An old automated civil evacuation system. One spread across the entire country. For whatever reason, this one didn't go live. Other cities weren't so lucky. Athena wasn't interested in following it's original purpose.";
TXT_GENERAL1207 = "You probably haven't heard. This happened a long time ago. But when the war hit, ATEHNA was supposed to protect and rebuild our nation. Instead, it turned so called 'safe zones' into work camps. Work camps designed to create more of itself. Thousands have died. The system was totally useless.";
TXT_GENERAL1208 = "We don't know why this node didn't go active. But its memory banks could potentially hold a lot of vital information. Information we're willing to die for. I can't say any more than that.";
TXT_GENERAL1209 = "Don't worry, we know what we're doing. We've encountered other Athena nodes before, in Chicago and New Nashville. We've been fighting this thing for years. The one thing we won't do is let this thing get loose. If it wakes up, we have explosives. We'll set them to bring the whole tower down.";
TXT_GENERAL1210 = "I hired to get us to the tower. You've proved yourself much quicker and tougher than any of us. I'm counting on you, Walker. Find us that tower. What I'm promising is worth more than mere money... it's a better tomorrow.";
TXT_GENERAL1211 = "I know you have history here, Walker. But if our plan succeeds, no one will ever have to worry about mutants or bandits or radiation ever again. Trust me. Get us to The Spire and we can rebuild this world. Back to the way it was.";
TXT_GENERAL1212 = "Like I said before, we have outposts all over the country. Not all of the old world died when the bombs fell. A few of the old institutions, like the National Guard, managed to hunker down and waited out the storm. We're descended from one such group. But it hasn't been easy.";
TXT_GENERAL1213 = "Like you wouldn't believe. And the further north you go, the worse it gets. Most of the north west is completely uninhabitable. We haven't even heard from the rest of the world in years. But there are some safer regions. We'll talk about that later. Let's focus on Atlanta for now.";
TXT_GENERAL1214 = "Alright, but hurry up. We have maybe an hour or two or we'll be stuck here.";

TXT_WALKER1201 = "You owe me... answers.";
TXT_WALKER1202 = "...Ready. Just get this over with.";
TXT_WALKER1203 = "Why did you come here?";
TXT_WALKER1204 = "Why do you still need me?";
TXT_WALKER1205 = "Where did you... people... come from?";
TXT_WALKER1206 = "You're happy with the route?";
TXT_WALKER1207 = "Let me... prepare my weapons, then we'll leave.";
TXT_WALKER1208 = "Go... I'll meet you on the street.";
TXT_WALKER1209 = "Athena?";
TXT_WALKER1210 = "How so?";
TXT_WALKER1211 = "If it's dead... why touch it.";
TXT_WALKER1212 = "And what if it wakes up?";
TXT_WALKER1213 = "Nothing... good... has ever come from this city.";
TXT_WALKER1214 = "The rest of the country... it as bad as this?";
TXT_WALKER1215 = "Enough... this talk is making my head hurt...";

TXT_ARC1301 = "Jeez man, you scared the crap outta me... Oh, you're a scav... well... gosh darnit.";
TXT_ARC1302 = "Oh, I dunno. I guess mostly because now I need to find a new claim... since you just went and wandered into it.";
TXT_ARC1303 = "Scavenger? Ha! No thanks! You think I have a death wish? I'm a finder! My job is to FIND cool places. Then, a draw a map, sell it to one of you guys with the firepower and the lack of sense to go clean it out, and everyone's a winner.";
TXT_ARC1304 = "And do what, exactly? I sell this claim now, whoever it is only gonna find an empty ruin after you're finished here. What? You're just gonna walk away and pretend you never saw it? Nah, I know when I'm beat.";
TXT_ARC1305 = "This place? This is some kinda church to that old Choka Cola stuff they used to drink, way back when. At least I'm pretty sure it is. Whole place is done up like a museum or something.";
TXT_ARC1306 = "Well of course it tastes like crap! That stuff's been lying around in the dirt for like... wait, you actually tried drinking tha- (sigh) whatever. Look, I dunno dude. The way-before folks had a hard-on for this stuff. You can go ask them.";
TXT_ARC1307 = "Oh, there's plenty of stuff inside. Look's almost untouched... except for all the mutants that wandered in here earlier. So if you want the place, you'll have to deal with them first.";
TXT_ARC1308 = "Woah there horsey, calm that knight down! That's not all. I got a feeling someone might have even beat us to it. Been hearing a lot of fighting going on in there.";
TXT_ARC1309 = "Beats me. All I know is that every now and then the muties will drag out one of their buddies, all stuck up with arrows. So someone in there is giving them a pasting.";
TXT_ARC1310 = "Yeah, maybe. Whoever it is sounds like a real nut job, though. Keep hearing this weird laughing from the top floor. I'd be careful if I was you.";
TXT_ARC1311 = "Right, well... I'll be keeping out of your way then. Oh... I don't suppose I can get a few dollars for the trouble?";
TXT_ARC1312 = "Thankee kindly, my friend. You go do... whatever it is you weirdos do...";
TXT_ARC1313 = "(Sigh) God-dammit. I ain't ever gonna catch a break...";

TXT_WALKER1301 = "There a problem?";
TXT_WALKER1302 = "Claim? You're... a scavenger?";
TXT_WALKER1303 = "I can... leave you to it. You found it first.";
TXT_WALKER1304 = "What is this place?";
TXT_WALKER1305 = "Why? That... stuff. Tastes like ass.";
TXT_WALKER1306 = "Seen anything valuable?";
TXT_WALKER1307 = "I think... I'll go take a look.";
TXT_WALKER1308 = "...Humans?";
TXT_WALKER1309 = "...Hmm. Sounds like another... scavenger.";
TXT_WALKER1310 = "...I see.";
TXT_WALKER1311 = "I can spare... 20 dollars. Get yourself a drink.";
TXT_WALKER1312 = "Here... 50 dollars. For your time.";
TXT_WALKER1313 = "I can't spare anything... right now.";
TXT_WALKER1314 = "No... fuck off.";
TXT_WALKER1315 = "Fascinating...";

TXT_COM1301 = "Good afternoon, *MR HARVEY*. Shut down cancelled due to unsent message. You have [3] new messages!";
TXT_COM1302 = "[Email dated JUN 13 1989 13:45]";
TXT_COM1303 = "[Email dated JUN 13 1989 14:00]";
TXT_COM1304 = "[Email dated JUN 10 1989 12:00]";
TXT_COM1305 = "[unsent draft]";
TXT_COM1306 = "To: Choka_Cola_Corp \n  From: USDOD_USERBOX_MAIN \n \n  Sir, \n \n As stated in our previous emails, the Department of Defence has no interest in 'Choka Cola powered weaponry'. For your interest, I have attached a copy of the 1925 Geneva Gas Protocol. Please take note of the highlighted text  \n \n 'Whereas the use in war of asphyxiating, poisonous or other gases, and of allanalogous liquids, materials or devices, has been justly condemned by the general opinion of the civilized world.' \n \n I hope we can consider this matter closed, and I will not expect any further communication from yourself or your company. \n \n Regards, \n Lt Col. Doug Holly. \n Director DIA.";
TXT_COM1307 = "To: Choka_Cola_Corp \n  From: Flanley, Mike \n \n Sir, \n \n Tester trials of the Mystery flavor in Oregon have performed exceedingly well. Out of the 350 respondants, 20 correctly guessed the correct flavor, and 13 replied that they liked the taste! This is much better than the Washington trials! However, I'm not sure the proposed addition of active radionuclides to add 'sparkle' will go over well with the FDA. \n \n Let me see what the marketing eggheads can come up with. \n \n Kind regards, \n Mike Flanley, Quality Control Division, Choka Cola Corporation.";
TXT_COM1308 = "To: Choka_Cola_Corp \n  From: Graham, Allison \n \n To whom it may concern, \n \n We are HIL Legal. We are writing on behalf of our client whose details are attached regarding an incident that occurred on your premises February 15. \n \n Mrs Cantrell finds your offer of a 'free promotional bag' unacceptable compensation for the loss of her feet in the cola mixing plant, as part of your advertised factory tour. \n \n We give you from now till September 20 1989 to pay the full amount demanded or we will proceed with legal actions against your company. \n \n Please pass this on to your legal team. \n \n Regards, \n Allison Graham \n HIL Legal Customs and International Trade";
TXT_COM1309 = "To: Stevens, Marty \n  From: Harvey, CI \n \n  Marty, \n Listen to me you little piss-ant! \n My father didn't build this company up from the ground to be a goddamn candy shop! I don't give a flying fuck what marketing want, we don't add sugar! And we never will!!! \n When Buzz Aldrin went to the moon, he didn't go there looking for lemonade! He went there to be a fucking hero! \n Now either clean up your act or clean out your desk! \n \n Oh, and tell Stacy I want the posters bigger. With more detail. I'll be back from prison to see that this is done in about nine months. \n \n Regards, \n Harvey, Cleetus Israel II \n CEO, Choka Cola Corp";

TXT_WALKER1401 = "Alright.";
TXT_WALKER1402 = "(Open Ticket 13).";
TXT_WALKER1403 = "(Open Ticket 15).";
TXT_WALKER1404 = "(Open Ticket 120).";
TXT_WALKER1405 = "(Open Ticket 155).";
TXT_WALKER1406 = "(Return to main folder).";
TXT_WALKER1407 = "(Open message 1).";
TXT_WALKER1408 = "(Open message 2).";
TXT_WALKER1409 = "(Open message 3).";
TXT_WALKER1410 = "(Return to main folder).";

TXT_GENERAL141 = "Walker, we're heading down to the Operations level. Head down to the reactor level with Gargoyle. See if the reactor is capable of giving us any more power.";
TXT_GENERAL142 = "Walker, we don't have much time. Get down to the reactor floor. We'll talk more in Operations.";

TXT_COMP14101 = "     MAILBOX IS 'VAR/ROOT/ROOT' WITH 4 OPEN WORK TICKETS [ATHENA V2.34 66] \n \n 1st September 1991 Cpl George Lawson [13] \n 13th September 1991 SPC Wayne McMillan [15]  \n 4th January 1992 SPC Wayne McMillan [120] \n 3rd April 1992 SSG Christine Webb [155]  \n \n \n Command:";
TXT_COMP14102 = "     [ATHENA V2.34 66] \n \n 1st September 1991 Cpl George Lawson [13] \n \n Error Code: 345bc200001 Fault Description: getting a lot of slow down when i try to run a road route to Marietta Cobb County and back i dunno why but athena doesn't wanna navigate that route. hell the I-75 is a pain so i get her :'D \n \n Sentence:[PENDING - ROADWORKS DISRUPTING ROUTE SELECTION]   \n \n \n Command:";
TXT_COMP14103 = "     [ATHENA V2.34 66] \n \n 13th September 1991 SPC Wayne McMillan [15] \n \n Error Code: 334cc000b1 Fault Description: Managed to break the old girl by sending medical supplies that were expired. Refuses to even contemplate the idea. Obviously this is a problem if we ever have a real disaster ha ha. \n \n Sentence:[NOT A BUG]   \n \n \n Command:";
TXT_COMP14104 = "     [ATHENA V2.34 66] \n \n 4th January 1992 SPC Wayne McMillan [120] \n \n Error Code: none Fault Description: Okay, she freaked me out this morning. I ran a simple troop movement calc and the answer I got was 'were I but a goddess, such things would I be able to do'. Kinda funny I guess but this isn't helpful. Can we get a reboot? \n \n Sentence:[PENDING - AWAITING BUILD RESET AUTHORITY]   \n \n \n Command:";
TXT_COMP14105 = "     [ATHENA V2.34 66] \n \n 3rd April 1992 SSG Christine Webb [155] \n \n Error Code: none Fault Description: Hey - sorry for bad news but last reboot completely broke Athena, guys. Any calculation you run will immediately give the direction 'Evacuate City *Immediate*'. Also has the reboot had been authorized already??? I thought we were going to be waiting till august. Passage of information, please. \n \n Sentence:[    ]   \n \n \n Command:";

TXT_COMP14201 = "     MAILBOX IS 'VAR/ROOT/BIN' WITH 3 ARCHIVED MEETING MINUTES [ATHENA V2.34 66] \n \n 3rd JANUARY 1991 [1] \n 6th JUNE 1991 [2]  \n 1st JUNE 1992 [3] \n \n \n Command:";
TXT_COMP14202 = "     [ATHENA V2.34 66] \n \n 3rd JANUARY 1991 \n \n Attendants: \n Capt Sands, SSG Webb, Cpl Lawson, Sgt Kearling \n Apologies: \n SPC McMillan \n Minutes: \n Newest updates successfully integrated. Athena now has limited portability in the event of a catastrophic communications loss i.e. EMP attack. Fundamental memory banks can be compressed onto a single CD-ROM, substantially better than the big bulky storage drives the military seem to love. Any system that has a working Athena architecture will accept these files, allowing the system to take control of a recaptured zone with all the latest intel. Cpl Lawson suggested a priority flag so that more relevant memory states can supercede damaged ones.  \n Next meeting scheduled for Summer 1991. \n \n Command:";
TXT_COMP14203 = "     [ATHENA V2.34 66] \n \n 6th JUNE 1991 \n \n Attendants: \n Capt Sands, SSG Webb, Sgt Kearling \n Apologies: \n Cpl Lawson, SPC McMillan \n Minutes: \n The imminent collapse of the Soviet Union has all given us room to breathe - Athena is not ready for an active tasking. Several failings in the system (not shared by the more advanced Zeus system) mean that the amount of control Athena can be given must be severely throttled. Runaway state, even with simple training exercises, is incredibly easy to achieve. The promised 'broken chain' backup system has also shown major failings. The importance of a human operator at all times has been repeatably stressed. But consensus was reached that we are all on the right track. In a few years the old girl could be taking on chess masters and not just wargames.  \n Next meeting scheduled for Spring 1992. \n \n Command:";
TXT_COMP14204 = "     [ATHENA V2.34 66] \n \n 1st JUNE 1992 \n \n Attendants: \n Capt Sands, SSG Webb, Cpl Lawson, Sgt Kearling, SPC McMillan \n Apologies: none \n Minutes: \n Last transport scheduled for 1800. Orders for road evacuation to be disseminated to department heads. Download of Athena determined to be impossible within timeframe. All sensitive material to be deleted or left behind - this applies to surplus ammunition and medical equipment. Athena data drives will *not* be delivered to Yakut1 refugee camp, and instead taken to the Tennessee node where the accumulated knowledge can do the most good. Local node is to be left dormant until needed. A copy of these minutes to be retained. SSG Webb will take full control and responsibility in ensuring the data drives reach Nashville. \n God speed to us all. \n \n Command:";

TXT_WALKRFINAL1 = "Paid me to bring you to the tower...";
TXT_WALKRFINAL2 = "...not die in it too.";

TXT_WALKRFINAL3 = "It's done... So what now?";
TXT_WALKRFINAL4 = "I wouldn't call this place home...";

TXT_VARNIEND1 = "There is much to do... someone else will need our help.";
TXT_VARNIEND2 = "But not yet. We have a few years yet...";
TXT_VARNIEND3 = "Trust me Walker, stay with me.";

TXT_HAMMRFINAL1 = "Strike true, warrior...";
TXT_HAMMRFINAL2 = "...may my death find honor...";

TXT_EYESINTHEDARK2 = "Keep running, Walker, but she can never hide you from me...";

TXT_ROBIN1 = "It's you...";
TXT_ROBIN2 = "Why now?...";
TXT_ROBIN3 = "Still here?...";
TXT_ROBIN4 = "I tried... I'm sorry...";
TXT_ROBIN5 = "Go now... stop this...";

//////monsters///////////

Obituary_WENDIGO = "%o was eviscerated by a Wendigo.";
Obituary_CANNIBALGLADIATOR = "%o was squashed flat by a cannibal Gladiator.";
Obituary_THEHAMMER = "%o was crushed by The Hammer.";
Obituary_THEHAMMERFINAL = "%o was crushed by The Hammer.";
Obituary_THEHAMMERFINALMEDIUM = "%o was crushed by The Hammer.";
Obituary_THEHAMMERFINALHARD = "%o was crushed by The Hammer.";
Obituary_THEHAMMERFINALNIGHTMARE = "%o was crushed by The Hammer.";

//Hudmessages and subtitles
TXT_ENDCUTSCENE_01 = "You say you boys are traders?";
TXT_ENDCUTSCENE_02 = "Heard one of those devices was for sale here.";
TXT_ENDCUTSCENE_03 = "They are very valuable to certain... collectors.";
TXT_ENDCUTSCENE_04 = "Valuable, huh?";
TXT_ENDCUTSCENE_05 = "I'm pretty sure Smiley had a briefcase just like that when we last shook him down.";
TXT_ENDCUTSCENE_06 = "You don't say...";
TXT_ENDCUTSCENE_07 = "Luke! Go grab Smiley!";
TXT_ENDCUTSCENE_08 = "About time he did something for the community.";

//Weapons and items
GOT_SWPISTOL = "Got the Police Pistol!";
WEAPON_SWPISTOL = "Police pistol";
OBIT_SWPISTOL = "%o ran into %k's 9mm.";
GOT_SWPISTOL2 = "Got the Suppressed Pistol!";
WEAPON_SWPISTOL2 = "Suppressed Pistol";
OBIT_SWPISTOL2 = "%o ran into %k's sneaky 9mm.";
GOT_SWPISTOL3 = "Got the Hi-Cap Pistol!";
WEAPON_SWPISTOL3 = "Hi-Cap Pistol";
OBIT_SWPISTOL3 = "%o ran into %k's Hi-Cap 9mm.";
GOT_SWPISTOL4 = "Got the Hush Puppy!";
WEAPON_SWPISTOL4 = "Hush Puppy";
OBIT_SWPISTOL4 = "%o ran into %k's Hush Puppy.";
GOT_CROWBAR = "Got the Crow-bar!";
WEAPON_CROWBAR = "Crow-bar";
OBIT_CROWBAR = "%o's melon was split by %k.";
GOT_CROWBAR2 = "Got the Hammer-bar!";
WEAPON_CROWBAR2 = "Hammer-bar";
WEAPON_HOLSTER = "Holstered Weapon";
GOT_LEVERACTION = "Got the Lever Action Shotgun!";
WEAPON_LEVERACTION = "Lever Action Shotgun";
OBIT_LEVERACTION = "%o was Terminated by %k's lever-action.";
GOT_LEVERACTION2 = "Got the Rapid Action Shotgun!";
WEAPON_LEVERACTION2 = "Rapid Action Shotgun";
OBIT_LEVERACTION2 = "%o was Terminated by %k's Rapid-action.";
GOT_HUNTERSHOTGUN = "Got the Hunter Shotgun!";
WEAPON_HUNTERSHOTGUN = "Hunter Shotgun";
OBIT_HUNTERSHOTGUN = "%o chewed on %k's extra-long boomstick.";
GOT_HUNTERSHOTGUN2 = "Got the Stacked Hunter Shotgun!";
WEAPON_HUNTERSHOTGUN2 = "Stacked Hunter Shotgun";
GOT_HUNTERSHOTGUN3 = "Got the Tactical Shotgun!";
WEAPON_HUNTERSHOTGUN3 = "Tactical Shotgun";
GOT_HUNTERSHOTGUN4 = "Got the Stacked Tactical Shotgun!";
WEAPON_HUNTERSHOTGUN4 = "Stacked Tactical Shotgun";
OBIT_MODRIFLE = "%o was slapped '63 style by %k.";
GOT_MODRIFLE = "Got the Modular Rifle!";
WEAPON_MODRIFLE = "Modular Rifle";
GOT_MODRIFLE2 = "Got the CQB Support Rifle!";
WEAPON_MODRIFLE2 = "CQB Support Rifle";
GOT_MODRIFLE3 = "Got the Marksman Support Rifle!";
WEAPON_MODRIFLE3 = "Marksman Support Rifle";
GOT_MODRIFLE4 = "Got the Marksman Commando Rifle!";
WEAPON_MODRIFLE4 = "Marksman Commando Rifle";
GOT_MODRIFLE5 = "Got the Marksman Support MG!";
WEAPON_MODRIFLE5 = "Marksman Support MG";
GOT_MODRIFLE6 = "Got the CQB Support MG!";
WEAPON_MODRIFLE6 = "CQB Support MG";
GOT_MODRIFLE7 = "Got the CQB Commando MG!";
WEAPON_MODRIFLE7 = "CQB Commando MG";
GOT_MODRIFLE8 = "Got the Marksman Commando MG!";
WEAPON_MODRIFLE8 = "Marksman Commando MG";
GOT_MODRIFLE9 = "Got the CQB Commando Rifle!";
WEAPON_MODRIFLE9 = "CQB Commando Rifle";
OBIT_NAPALMGUN = "%o was reduced to ashes by %k.";
GOT_NAPALMGUN = "Got the Proto-Blaster!";
WEAPON_NAPALMGUN = "Proto-Blaster";
GOT_NAPALMGUN2 = "Got the Mega-Blaster!";
WEAPON_NAPALMGUN2 = "Mega-Blaster";
GOT_NAPALMGUN3 = "Got the Hyper-Blaster!";
WEAPON_NAPALMGUN3 = "Hyper-Blaster";
OBIT_PIPEBOMB = "%o caught %k's hot potato.";
OBIT_PIPEBOMBTRAP = "%o tripped on a pipebomb trap.";
GOT_PIPEBOMB = "Got the pipebomb!";
WEAPON_PIPEBOMB = "Pipebombs";
GOT_BATTERY = "Got the flashlight battery.";
OBIT_XBOW = "%o tripped on a pipebomb trap.";
OBIT_EXBOW = "%o tripped on a pipebomb trap.";
GOT_XBOW = "Got the Boltcaster!";
WEAPON_XBOW = "Boltcaster";
GOT_XBOW2 = "Got the Twin Boltcaster!";
WEAPON_XBOW2 = "Twin Boltcaster";
GOT_XBOW3 = "Got the Power Boltcaster!";
WEAPON_XBOW3 = "Power Boltcaster";
GOT_XBOW4 = "Got the Twin Power Boltcaster!";
WEAPON_XBOW4 = "Twin Power Boltcaster";
OBIT_THUMPR = "%o accepted %k's shaft.";
GOT_THUMPR = "Got the Grenade Launcher!";
WEAPON_THUMPR = "Grenade Launcher";
OBIT_BOWLBALL = "%o was bowled over by %k.";
GOT_BOWLBALL = "Got the Bowling Ball.";
WEAPON_BOWLBALL = "Bowling Ball";
AMMO_SHELLS = "Got the shotgun shells.";
AMMO_BOXSHELL = "Got the box of shotgun shells.";
AMMO_MAXSHELL = "Got the sleeve of shotgun shells.";
AMMO_NINEMIL = "Got the light bullets.";
AMMO_NINEMILHP = "Got the hollow-point bullets.";
AMMO_NINEMILBOX = "Got the box of light bullets.";
AMMO_RIFLEAMMO = "Got the rifle cartridges.";
AMMO_FUEL = "Got the fuel cylinder.";
AMMO_XBOWONE = "Got the boltcaster bolt.";
AMMO_XBOW = "Got the boltcaster bolts.";
AMMO_EXBOW = "Got the explosive bolts.";
AMMO_40MM = "Got the HE grenades.";
ARMOR_SHARD = "Got the armor scraps.";
ARMOR_LEATH = "Got the leather armor.";
ARMOR_METAL = "Got the metal armor.";
POWER_MEDKIT = "Got the medical kit.";
TAG_MEDKIT = "Medical Kit (restores 25 health)";
POWER_FOOD = "Got the food.";
POWER_PILLS = "Got the painkillers.";
POWER_BACKPACK = "Got the backpack full of ammo.";
POWER_MAP = "Got the map of the area.";
POWER_FRNZY = "Got the BRUTE Stim.";
TAG_FRNZY = "BRUTE STIM (increases firing rate).";
POWER_REGEN = "Got the REGEN Stim.";
TAG_REGEN = "REGEN STIM (regenerates health).";
POWER_PURGE = "Got the PURGE Stim.";
TAG_PURGE = "PURGE STIM (radiation resistance).";
POWER_BW = "Took the Black Water... YOUR VITALITY HAS INCREASED!";
POWER_NIGHTBAT = "Got the Nightvisor battery.";
TAG_NIGHTBAT = "Nightvisor battery (recharges nightvisors).";
POWER_NIGHTVISOR = "Got the Nightvisor goggles.";
TAG_NIGHTVISOR = "Nightvisor goggles (provides nightvision).";
POWER_MODKIT = "Got the Weapon Modkit.";
TAG_MODKIT = "Weapon Modkit (upgrades one weapon).";