//Journal Pages - old-school decorate QuestTrackers since global arrays are bullshit
//                Never do a printinv - if you do, Lord Humongous will know and he will beat you and kill your dog while you look on in horror


ACTOR JournalMap1: Inventory  //Unlocks hub1 map and associated quests
{
    Inventory.Amount 1
    Inventory.MaxAmount 1
	Inventory.InterHubAmount 0
    -INVBAR
}
ACTOR JournalMap2: Inventory  //Unlocks hub2 map and associated quests
{
    Inventory.Amount 1
    Inventory.MaxAmount 1
	Inventory.InterHubAmount 0
    -INVBAR
}
Actor JournalMapUpdate: JournalMap1 //unlocks expanded directions on map
{
Inventory.MaxAmount 15
}

// Quests -  0 - no quest, 1 - quest started, 2 - Quest Updated, 3 - Quest updated2, 4 - Quest failed, 5 - Quest completed
ACTOR JournalPage1: Inventory  //Quest One
{
    Inventory.Amount 1
    Inventory.MaxAmount 5
	Inventory.InterHubAmount 0
    -INVBAR
}
Actor JournalPage2: JournalPage1 //quest two
{
}
Actor JournalPage3: JournalPage1  //quest three
{
}
Actor JournalPage4: JournalPage1  //quest four
{
}
Actor JournalPage5: JournalPage1 //quest five
{
}
Actor JournalPage6: JournalPage1 //quest six
{
}
Actor JournalPage7: JournalPage1  //quest seven
{
}
Actor JournalPage8: JournalPage1 //quest eight
{
}
Actor JournalPage9: JournalPage1 // quest nine damn I hope I remember to remove all the Adolf Hitlers I hid in every map jesus can't imagine what would happen if anyone found those 
{
}
Actor SecretPathMap: Inventory // added for Hard Reset
{
   Inventory.MaxAmount 1
}