ACTOR Shotgunammo : Ammo replaces Shell
{
 Inventory.Amount 4 
 Inventory.MaxAmount 90
 Ammo.BackpackAmount 8 
 Ammo.BackpackMaxAmount 150 
 Inventory.PickupSound "items/ammopickup"
 Inventory.Icon "SBOXA0"
 Inventory.PickupMessage "$AMMO_SHELLS"
 scale 0.4
  +ignoreskill
 States
 {
 Spawn:
  SHEL A 10
  SHEL A 1 bright
  loop
 }
}
ACTOR Shotgunbox : Shotgunammo replaces Shellbox
{
  Inventory.Amount 16
  Inventory.PickupMessage "$AMMO_BOXSHELL"
  Inventory.PickupSound "items/pickupclip"
  scale 0.7
   -ignoreskill
 States
 {
 Spawn:
  SBOX A 10
  SBOX A 1 bright
  loop
 }
}
ACTOR ShotgunAmmoSleeve : Shotgunammo
{
  Inventory.Amount 12
  Inventory.PickupMessage "$AMMO_MAXSHELL"
  scale 0.7
 States
 {
 Spawn:
  SBOX A 10
  SBOX A 1 bright
  loop
 }
}
ACTOR NineMilAmmo : Ammo
{
 Inventory.Amount 8
 Inventory.MaxAmount 320
 Ammo.BackpackAmount 20 
 Ammo.BackpackMaxAmount 480
 Inventory.Icon "CLIPA0"
 Inventory.PickupSound "items/ammopickup"
 Inventory.PickupMessage "$AMMO_NINEMIL"
 scale 0.5
 States
 {
 Spawn:
  CLIP A 10
  CLIP A 1 bright
  loop
 }
}
ACTOR NineMilMag : NineMilAmmo
{
 Inventory.Amount 8
 Inventory.PickupSound "items/ammopickup"
 Inventory.PickupMessage "$AMMO_NINEMIL"
 +IGNORESKILL
 scale 0.5
 States
 {
 Spawn:
  CLIP A 10
  CLIP A 1 bright
  loop
 }
}
ACTOR HollowPointAmmo : Ammo 
{
 Inventory.Amount 10
 Inventory.MaxAmount 160
 Ammo.BackpackAmount 30 
 Ammo.BackpackMaxAmount 320
 Inventory.Icon "CLI2A0"
 Inventory.PickupSound "items/ammopickup"
 Inventory.PickupMessage "$AMMO_NINEMILHP"
 scale 0.5
 States
 {
 Spawn:
  CLI2 A 10
  CLI2 A 1 bright
  loop
 }
}
ACTOR HollowpointMag : HollowPointAmmo
{
 Inventory.Amount 10
 Inventory.PickupSound "items/ammopickup"
 Inventory.PickupMessage "$AMMO_NINEMILHP"
 +IGNORESKILL
 scale 0.5
 States
 {
 Spawn:
  CLI2 A 10
  CLI2 A 1 bright
  loop
 }
}

ACTOR NineMilbigMag : NineMilAmmo
{
 Inventory.Amount 40
 Inventory.PickupSound "items/ammopickup"
 Inventory.PickupMessage "$AMMO_NINEMILBOX"
 +IGNORESKILL
 scale 0.5
 States
 {
 Spawn:
  CLIP A 10
  CLIP A 1 bright
  loop
 }
}
ACTOR RifleAmmo : Ammo replaces clipbox
{
 Inventory.Amount 30 
 Inventory.MaxAmount 150
 Ammo.BackpackAmount 30 
 Ammo.BackpackMaxAmount 240
 Inventory.Icon "AMMOA0" 
 Inventory.PickupSound "items/pickupclip"
 Inventory.PickupMessage "$AMMO_RIFLEAMMO"
 scale 0.5
 States
 {
 Spawn:
   AMMO A 10
  AMMO A 1 bright
  loop
 }
}
ACTOR RifleMagFull : RifleAmmo
{
+ignoreskill
}
ACTOR RifleMagDouble : RifleAmmo
{
Inventory.Amount 60 
+ignoreskill
}
ACTOR PipeAmmo : Ammo
{
   Inventory.Amount 1
   Inventory.MaxAmount 10
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 15
   Inventory.PickupSound "items/ammopickup"
   Inventory.PickupMessage "$GOT_PIPEBOMB"
   Inventory.Icon "ROCKA0"
   Scale 0.6
   +IGNORESKILL
   States
   {
   Spawn:
      ROCK A 10
	  ROCK A 1 bright
      Loop
   }
}
ACTOR Napalmammo: Ammo replaces RocketBox
{
  Inventory.Amount 6
   Inventory.MaxAmount 48
   Ammo.BackpackAmount 6
   Ammo.BackpackMaxAmount 72
   Inventory.PickupSound "items/ammopickup"
   Inventory.Icon "BROKA0"
  Inventory.PickupMessage "$AMMO_FUEL"
  scale 0.8
 States
 {
 Spawn:
  BROK A 10
  BROK A 1 bright
  loop
 }
}
ACTOR NapalmammoBIG: Napalmammo
{
  +IGNORESKILL
}
ACTOR XbowAmmo: Ammo 
{
  Inventory.Amount 1
   Inventory.MaxAmount 25
   Ammo.BackpackAmount 4
   Ammo.BackpackMaxAmount 40
   Inventory.PickupSound "items/ammopickup"
   Inventory.Icon "CELLA0"
  Inventory.PickupMessage "$AMMO_XBOWONE"
  scale 0.6
  +ignoreskill
 States
 {
 Spawn:
  CELL A 10 
  CELL A 1 bright
  loop
 }
}
ACTOR Xbowpack : XbowAmmo 
{
  Inventory.Amount 4
  Inventory.PickupMessage "$AMMO_XBOW"
  Inventory.PickupSound "items/pickupclip"
  scale 0.7
  +ignoreskill
 States
 {
 Spawn:
  CELP A 10
  CELP A 1 bright
  loop
 }
}
ACTOR Xbowsmall : XbowAmmo
{
  Inventory.Amount 5
  Inventory.PickupMessage "$AMMO_XBOW"
  Inventory.PickupSound "items/pickupclip"
  scale 0.7
 States
 {
 Spawn:
  CELP A 10
  CELP A 1 bright
  loop
 }
}
ACTOR Xbowlarge : XbowAmmo
{
  Inventory.Amount 10
  Inventory.PickupMessage "$AMMO_XBOW"
  Inventory.PickupSound "items/pickupclip"
  scale 0.7
 States
 {
 Spawn:
  CELP A 10
  CELP A 1 bright
  loop
 }
}
ACTOR EXbowAmmo: Ammo 
{
  Inventory.Amount 1
   Inventory.MaxAmount 15
   Ammo.BackpackAmount 4
   Ammo.BackpackMaxAmount 30
   Inventory.PickupSound "items/ammopickup"
   Inventory.Icon "CELLB0"
  Inventory.PickupMessage "$AMMO_EXBOW"
  scale 0.6
  +ignoreskill
 States
 {
 Spawn:
  CELL B 10 
  CELL B 1 bright
  loop
 }
}
ACTOR EXbowpack : EXbowAmmo 
{
  Inventory.Amount 4
  Inventory.PickupMessage "$AMMO_EXBOW"
  Inventory.PickupSound "items/pickupclip"
  scale 0.7
  -ignoreskill
 States
 {
 Spawn:
  CELP B 10
  CELP B 1 bright
  loop
 }
}
ACTOR EXbowsmall : EXbowAmmo
{
  Inventory.Amount 4
  Inventory.PickupMessage "$AMMO_EXBOW"
  Inventory.PickupSound "items/pickupclip"
  scale 0.7
 States
 {
 Spawn:
  CELP B 10
  CELP B 1 bright
  loop
 }
}
ACTOR Thumperammo: Ammo replaces Cellpack
{
  Inventory.Amount 6
   Inventory.MaxAmount 12
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 18
   Inventory.PickupSound "items/ammopickup"
   Inventory.Icon "40MMA0"
  Inventory.PickupMessage "$AMMO_40MM"
  scale 0.6
 States
 {
 Spawn:
  40MM A 10
  40MM A 1 bright
  loop
 }
}