Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 24, 15, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 37, 18, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 10, 26, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["It's a product you can never obtain outside."])
    ShowText(["<Dragon Head>"])
    ShowText(["I am one of the three great blacksmiths of the world."])
    ShowChoices([["装備品を買う", "アイテムを買う", "秘石の加工を頼む", "やめる"], 4])
    When([0, "装備品を買う"])
      ShopProcessing([1, 4185, 0, 0, false])
      ShopItem([1, 238, 0, 0])
      ShopItem([1, 4308, 0, 0])
      ShopItem([1, 4332, 0, 0])
      ShopItem([1, 4368, 0, 0])
      ShopItem([1, 4496, 0, 0])
      ShopItem([1, 4815, 0, 0])
      ShopItem([2, 474, 0, 0])
      ShopItem([2, 709, 0, 0])
      ShopItem([2, 845, 0, 0])
      ShopItem([2, 1093, 0, 0])
      ShopItem([2, 1097, 0, 0])
      ShopItem([2, 1136, 0, 0])
      ShopItem([2, 1156, 0, 0])
      ShopItem([2, 1590, 0, 0])
      Empty([])

    When([1, "アイテムを買う"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 5, 0, 0])
      ShopItem([0, 8, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 77, 0, 0])
      ShopItem([0, 81, 0, 0])
      ShopItem([0, 3310, 0, 0])
      ShopItem([0, 3317, 0, 0])
      ShopItem([0, 3285, 0, 0])
      ShopItem([0, 2853, 0, 0])
      ShopItem([0, 2857, 0, 0])
      ShopItem([0, 2450, 0, 0])
      ShopItem([0, 2465, 0, 0])
      ShopItem([0, 2475, 0, 0])
      Empty([])

    When([2, "秘石の加工を頼む"])
      Script(["call_synthesize(85)"])
      Empty([])

    When([3, "やめる"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 20, 30, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 30, 29, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1147, 0, 3, 2])
      ConditionalBranch([2, "A", 1])
        ShowTextAttributes(["dragonhead_fc1", 0, 0, 2])
        ShowText(["Carrying on my master's will, I help those pursued by my weapons."])
        ShowText(["You all seem to have some connection to this village."])
        ShowText(["Receiving the master's will, I am helping those who are hunted with my weapon."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["dragonhead_fc1", 0, 0, 2])
      ShowText(["Carrying on my master's will, I help those pursued by my weapons."])
      ShowText(["You are also said to be connected to this village."])
      ShowText(["May my weapon serve as an aid for your journey..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 4, 1])
      ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
      ShowText(["Carrying on my master's will, I help those pursued by my weapons."])
      ShowText(["The master has returned!"])
      ShowText(["It seems you were the ones who helped me, I thank you!"])
      Empty([])

    BranchEnd([])
    Script(["call_synthesize(37)"])
    ConditionalBranch([0, 1068, 0])
      ConditionalBranch([1, 1147, 0, 3, 2])
        ConditionalBranch([2, "A", 1])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["dragonhead_fc1", 2, 0, 2])
          ShowText(["Carrying on my master's will, I help those pursued by my weapons."])
          ShowText(["Our three masters... the legendary blacksmith Randolph has died."])
          ShowText(["He lost his life standing against the dominion of the evil gods out of chivalry."])
          ShowTextAttributes(["dragonhead_fc1", 2, 0, 2])
          ShowText(["Carrying on my master's will, I help those pursued by my weapons."])
          ShowText(["I have inherited the master's will."])
          ShowText(["When the time comes, I will fight wielding the weapons I crafted myself!"])
          ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
          ShowText(["<Papi>"])
          ShowText(["Master, you were dead in this world..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["It's against the rules to accommodate outside guests, but..."])
    ShowText(["If you are a familiar of Lady Micaela, it's a different story; feel free to stay for free."])
    ShowChoices([["はい", "いいえ"], 2])
    When([0, "はい"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    CallCommonEvent([7521])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["It's a product you can never obtain outside."])
    ShowText(["Welcome to the hidden village's church."])
    ShowText(["What brings you here...?"])
    ShowChoices([["お祈りをする", "用はない"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 104])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["It's a product you can never obtain outside."])
      ShowText(["Then, let us pray to Lord Ilias."])
      ShowText(["...Ah, I feel the bond of guidance in this place."])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["It's a product you can never obtain outside."])
      ShowText(["If anything happens during your journey, you will be guided back here."])
      ShowText(["May Lord Ilias' blessings be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["It's a product you can never obtain outside."])
      ShowText(["May Lord Ilias' blessings be upon you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["Lady Eden is said to have continued fighting in the demon realm until now."])
    ShowText(["However, we have no such spirit left..."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["Until now, this place has not even been found by the evil god army."])
    ShowText(["Perhaps we simply left the remnants of the angels alone..."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["The Second Holy Demon War... angels from another world..."])
    ShowText(["It has nothing to do with us."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["Lady Micaela has been reincarnated, but..."])
    ShowText(["It seems that great power has been lost."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["Even so, it is enough to protect this small hidden village."])
    ShowText(["As long as the likes of the Six Ancestors do not appear, that is..."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["I knew of the existence of the Angel Liberation Army, but..."])
    ShowText(["This is the first time I have received a visit like this."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["In any case, we cannot be of help."])
    ShowText(["The ones here are all lesser angels..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ControlSwitches([2532, 2532, 0])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["To the northwest of this hidden village, there exists the Mitra Seal Castle."])
    ShowText(["It is said that 20 divine weapons are resting there..."])
    ConditionalBranch([0, 2531, 1])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["The Mitra Seal Castle exists in the demon realm as well!?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["That castle existed in our world too."])
      ShowText(["I believe it was said that 20 divine weapons were resting there..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That castle also existed in our world."])
      ShowText(["However, not a single divine weapon remained..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["But the doors inside the castle are closed, and we cannot enter the treasure vault."])
    ShowText(["It is said that the key to the castle is strictly managed by the Sixth Ancestor, Saja."])
    ConditionalBranch([0, 2531, 1])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["Then, we cannot seize the divine weapons..."])
      ShowText(["For confirmation, we may as well go to the castle."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["We simply wish to live in peace."])
    ShowText(["We have no intention of restoring the angels..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["micaela_fc1", 0, 0, 2])
    ShowText(["<Micaela>"])
    ShowText(["No matter how many times you come, my will shall not waver."])
    ShowText(["In the first place, I do not have the power to fight alongside you."])
    ShowTextAttributes(["micaela_fc1", 0, 0, 2])
    ShowText(["<Micaela>"])
    ShowText(["As guests, you are welcome."])
    ShowText(["However, you cannot become comrades..."])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1147, 0, 4, 0])
      ControlVariables([1147, 1147, 0, 0, 6])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["<Randolph>"])
      ShowText(["Oh, it's you all."])
      ShowText(["As promised, I will forge weapons to defeat the evil gods!"])
      Script(["call_synthesize(40)"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["<Randolph>"])
      ShowText(["Hmm, what is that item...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Randolph has his eyes on the Sword of the Heavenly Army and the Shield of the Morning Star!"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["<Randolph>"])
      ShowText(["This possesses tremendous power..."])
      ShowText(["However, it seems to be degraded and unable to exhibit its true power."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["Mr. Randolph, can you restore it to its original state...?"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["<Randolph>"])
      ShowText(["I can't do it..."])
      ShowText(["This kind of holy artifact requires more than just blacksmithing skills."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["<Randolph>"])
      ShowText(["The one who made this has to fix it, I guess."])
      ShowText(["I don't know if it's a god or an angel..."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["This was crafted by a divine blacksmith."])
      ShowText(["It's a specialized angel created to forge the highest grade of holy artifacts."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["In terms of overall blacksmithing skills, Randolph might be better..."])
      ShowText(["But divine blacksmithing has specialized skills in refining holy artifacts."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["However... the divine blacksmith Lara lost her life in the Holy Demon War."])
      ShowText(["It's probably the same in this demon realm..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["Speaking of which..."])
      ShowText(["I met an angel who claimed to be the best blacksmith in the heavenly realm in San Ilia."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["She's probably just an overconfident angel."])
      ShowText(["Unless that person is a gambling addict, it can't be Lara."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["She was spinning the slots the whole time..."])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["Isn't that precisely Lara!?"])
      ShowText(["Has she been surviving in this world!?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["But immediately after, San Ilia was attacked by puppets..."])
      ShowText(["I don't know where she is now."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["I feel like she hasn't left the demon city of San Ilia."])
      ShowText(["Maybe she's drinking at a tavern..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["What a rather immoral angel..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In any case, I definitely want to borrow the power of the divine blacksmith."])
      ShowText(["Let's go look for her at the tavern in San Ilia—"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 6, 1])
      ConditionalBranch([1, 1147, 0, 7, 2])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["<Randolph>"])
        ShowText(["Oh, it's you all."])
        ShowText(["As promised, I will forge weapons to defeat the evil gods!"])
        ShowChoices([["鍛冶を頼む", "虚竜鱗石製品を造ってもらう", "話をする", "やめる"], 5])
        When([0, "鍛冶を頼む"])
          Script(["call_synthesize(40)"])
          ExitEventProcessing([])
          Empty([])
        When([1, "虚竜鱗石製品を造ってもらう"])
          JumpToLabel(["虚竜鱗石"])
          ExitEventProcessing([])
          Empty([])
        When([2, "話をする"])
          ConditionalBranch([1, 1147, 0, 6, 0])
            ShowTextAttributes(["randolph_fc1", 0, 0, 2])
            ShowText(["<Randolph>"])
            ShowText(["The divine blacksmith, huh..."])
            ShowText(["If she exists, I'd love to meet her."])
            ConditionalBranch([0, 2458, 1])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["I've asked Amira to search for the divine blacksmith."])
              ShowText(["I'll talk to her later—"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 2458, 0])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["If I can borrow the power of the divine blacksmith, further equipment enhancement is expected."])
              ShowText(["Let's go to the tavern in San Ilia—"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1147, 0, 7, 0])
            ConditionalBranch([1, 1007, 0, 6, 2])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["<Papi>"])
              ShowText(["Master... no, it's nothing."])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["<Randolph>"])
              ShowText(["Hmm... do you have something to say?"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["<Papi>"])
              ShowText(["(I can't say it until I approach Master...)"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([1, 1007, 0, 7, 1])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["<Papi>"])
              ShowText(["Master... no, Another Master."])
              ShowText(["I want you to teach me, please."])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["<Randolph>"])
              ShowText(["Little girl... you were said to be my disciple from another world."])
              ShowText(["Then, there's no need to see your skills."])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["<Randolph>"])
              ShowText(["So now, what do you want to create?"])
              ShowText(["With the skills I've honed, what do you want to do?"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["<Papi>"])
              ShowText(["For everyone, for Luka..."])
              ShowText(["I want to create the best equipment!"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["<Randolph>"])
              ShowText(["Then, let's collaborate, you and I!"])
              ShowText(["I will create the best weapon for the true hero!"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["<Papi>"])
              ShowText(["Together with Master... let's do this!"])
              ShowText(["Put everything I've learned into this!"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["<Randolph>"])
              ShowText(["Alright, let's do it!"])
              ShowText(["Hero Luka, what is your order...?"])
              Script(["call_synthesize(45)"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["<Randolph>"])
              ShowText(["As expected of you, Papi..."])
              ShowText(["I couldn't have made it this far alone."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["<Papi>"])
              ShowText(["I want to work with Master again!"])
              ShowText(["If you have any orders, just say them as many times as you want!"])
              PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Papi can now create the equipment of the Dark Emperor!"])
              Wait([30])
              ControlSwitches([7099, 7099, 0])
              ControlVariables([1147, 1147, 0, 0, 8])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "やめる"])
          ExitEventProcessing([])
          Empty([])
        WhenCancel([])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 8, 0])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["<Randolph>"])
      ShowText(["Oh, it's you all."])
      ShowText(["As promised, I will forge weapons to defeat the evil gods!"])
      ShowChoices([["鍛冶を頼む", "英雄鍛冶を頼む", "虚竜鱗石製品を造ってもらう", "やめる"], 5])
      When([0, "鍛冶を頼む"])
        Script(["call_synthesize(40)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "英雄鍛冶を頼む"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["<Randolph>"])
        ShowText(["Alright... let's do this, Papi!"])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["<Papi>"])
        ShowText(["It's a collaboration with Another Master!"])
        Script(["call_synthesize(45)"])
        ExitEventProcessing([])
        Empty([])
      When([2, "虚竜鱗石製品を造ってもらう"])
        JumpToLabel(["虚竜鱗石"])
        ExitEventProcessing([])
        Empty([])
      When([3, "やめる"])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["虚竜鱗石"])
    ConditionalBranch([8, 944])
      ShopProcessing([1, 4084, 0, 0, false])
      ShopItem([1, 4134, 0, 0])
      ShopItem([1, 4191, 0, 0])
      ShopItem([1, 4255, 0, 0])
      ShopItem([1, 4312, 0, 0])
      ShopItem([1, 4337, 0, 0])
      ShopItem([1, 4371, 0, 0])
      ShopItem([1, 4392, 0, 0])
      ShopItem([1, 4419, 0, 0])
      ShopItem([1, 4448, 0, 0])
      ShopItem([1, 4471, 0, 0])
      ShopItem([1, 4502, 0, 0])
      ShopItem([1, 4532, 0, 0])
      ShopItem([1, 4559, 0, 0])
      ShopItem([1, 4591, 0, 0])
      ShopItem([1, 4612, 0, 0])
      ShopItem([1, 4638, 0, 0])
      ShopItem([1, 4665, 0, 0])
      ShopItem([1, 4691, 0, 0])
      ShopItem([1, 4710, 0, 0])
      ShopItem([1, 4731, 0, 0])
      ShopItem([1, 4750, 0, 0])
      ShopItem([1, 4772, 0, 0])
      ShopItem([2, 453, 0, 0])
      ShopItem([2, 497, 0, 0])
      ShopItem([2, 541, 0, 0])
      ShopItem([2, 717, 0, 0])
      ShopItem([2, 760, 0, 0])
      ShopItem([2, 881, 0, 0])
      ShopItem([0, 939, 0, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["<Randolph>"])
      ShowText(["Without materials, there's nothing we can do."])
      ShowText(["The Void Dragon Scale Stone isn't just any ordinary ore lying around."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["<Randolph>"])
      ShowText(["If you want information, why not visit the blacksmiths in various places?"])
      ShowText(["Regulars at those places might know something."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_lala_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lala_fc1", 0, 0, 2])
    ShowText(["<Lala>"])
    ShowText(["It's you all again."])
    ShowText(["Honestly, you're quite demanding..."])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["<Randolph>"])
    ShowText(["Now, please state your order."])
    ShowText(["Together with Lara, we'll create something worthy of the goddess!"])
    ErasePicture([5])
    Script(["call_synthesize(44)"])
    ShowTextAttributes(["lala_fc1", 0, 0, 2])
    ShowText(["<Lala>"])
    ShowText(["I suppose you still intend to work me hard."])
    ShowText(["Please be gentle with me as much as possible..."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([78, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([111, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4107, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([875, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["If you head northwest from Sabasa and reach the tip of the peninsula—"])
    ShowText(["There is said to be a cave that was the hideout of the Rosar pirate crew."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["Of course, there are the treasures left behind by the pirate crew,"])
    ShowText(["And it is said that the legendary ore, the Void Dragon Scale Stone, is stored there."])
    ConditionalBranch([1, 1147, 0, 3, 2])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["<Angel Soldier>"])
      ShowText(["Well... there are no blacksmiths who can handle the Void Dragon Scale Stone anymore."])
      ShowText(["Even if you manage to obtain it, you would only be able to admire it, I suppose."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 4, 1])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["<Angel Soldier>"])
      ShowText(["And now, here stands the legendary blacksmith."])
      ShowText(["If it's him, he should be able to forge extremely powerful weapons..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 944])
      Empty([])

    Else([])
      ConditionalBranch([1, 1142, 0, 61, 2])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["<Ilias>"])
        ShowText(["Before storming the Black Mansion, it might be good to plunder the pirate's treasure."])
        ShowText(["I also want to acquire the Void Dragon Scale Stone, just in case."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ControlSwitches([5591, 5591, 0])
    ShowTextAttributes(["tennyo_fc1", 0, 0, 2])
    ShowText(["<Paipai>"])
    ShowText(["I've borrowed this shop here."])
    ShowText(["Luxurious secret stones made by Paipai, you can't get them anywhere else~♪"])
    ShowChoices([["買い物をする", "秘石の加工を頼む", "用はない"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 2132, 0, 0, false])
      ShopItem([0, 2137, 0, 0])
      ShopItem([0, 2148, 0, 0])
      ShopItem([0, 2122, 0, 0])
      ShopItem([0, 2306, 0, 0])
      ShopItem([0, 3105, 0, 0])
      ShopItem([0, 3078, 0, 0])
      ShopItem([0, 3084, 0, 0])
      ShopItem([0, 3361, 0, 0])
      ShopItem([0, 3364, 0, 0])
      ShopItem([0, 3350, 0, 0])
      ShopItem([0, 3207, 0, 0])
      ShopItem([0, 3345, 0, 0])
      ShopItem([0, 3375, 0, 0])
      ShopItem([0, 3111, 0, 0])
      ShopItem([0, 3603, 0, 0])
      ShopItem([0, 3608, 0, 0])
      ShopItem([0, 3595, 0, 0])
      ShopItem([0, 3591, 0, 0])
      ShopItem([0, 2480, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(87)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["<Angel Soldier>"])
    ShowText(["I've heard rumors that the thief who stole the Beast Sealing Orb,"])
    ShowText(["Disappeared in the Oasis of Blessings."])
    ConditionalBranch([8, 761])
      Empty([])

    Else([])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["The Oasis of Blessings was the rendezvous point with the Sabasa assault force, wasn't it?"])
      ShowText(["Speaking of which, it seems I haven't properly investigated that area..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["<Wytiel>"])
    ShowText(["Due to Lilith's attack, Goldport was devastated."])
    ShowText(["I am currently taking refuge here..."])
    ShopProcessing([0, 241, 0, 0, true])
    ShopItem([0, 256, 1, 2000])
    Empty([])
