Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 9, 24, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 24, 26, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 32, 9, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 12, 36, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["<Weapon Shop Owner>"])
    ShowText(["The selection hasn't changed much..."])
    ShowText(["Now then, what do you need?"])
    ShopProcessing([1, 15, 0, 0, false])
    ShopItem([1, 94, 0, 0])
    ShopItem([1, 215, 0, 0])
    ShopItem([1, 304, 0, 0])
    ShopItem([1, 374, 0, 0])
    ShopItem([1, 484, 0, 0])
    ShopItem([1, 522, 0, 0])
    ShopItem([1, 563, 0, 0])
    ShopItem([1, 598, 0, 0])
    ShopItem([1, 897, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Mage>"])
      ShowText(["It seems there is a hero from the north as well."])
      ShowText(["They say he's been doing great things on the Helgond continent..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Mage>"])
      ShowText(["A traveler from Remina was boasting about it proudly."])
      ShowText(["By the way, Remina is a town that was destroyed a long time ago, right?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Mage>"])
      ShowText(["I wonder if the hero from the north is among the fifteen heroes or not..."])
      ShowText(["It's different depending on the storyteller."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Mage>"])
      ShowText(["People from Remina strongly insist that the hero is the leader of the fifteen heroes..."])
      ShowText(["The hero from the north is really popular in Remina, huh?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["<Item Shop>"])
    ShowText(["Welcome!"])
    ShowText(["Please buy a lot!"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    ShopItem([0, 2133, 0, 0])
    ShopItem([0, 2138, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["<Mimi>"])
    ShowText(["I have acquired top-tier accessories!"])
    ShowText(["They are a bit pricey, but they are definitely items you want to have!"])
    ShopProcessing([2, 1005, 0, 0, false])
    ShopItem([2, 1010, 0, 0])
    ShopItem([2, 1015, 0, 0])
    ShopItem([2, 1020, 0, 0])
    ShopItem([2, 1025, 0, 0])
    ShopItem([2, 1030, 0, 0])
    ShopItem([2, 1035, 0, 0])
    ShopItem([2, 1040, 0, 0])
    ShopItem([2, 1045, 0, 0])
    ShopItem([2, 1082, 0, 0])
    ShopItem([2, 1086, 0, 0])
    ShopItem([2, 1123, 0, 0])
    ShopItem([2, 1153, 0, 0])
    ShopItem([2, 1197, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 37, 35, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 43, 32, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 441, 12, 50, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 454, 42, 28, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 454, 43, 28, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 454, 42, 54, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 454, 42, 54, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1340, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Shopkeeper>"])
      ShowText(["All of them are from the Noah region, so they are safe."])
      ShowText(["The fruits and vegetables harvested here aren't really suitable for selling..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Shopkeeper>"])
      ShowText(["All of them are from the Noah region, so they are safe."])
      ShowText(["Soon, the fruits and vegetables harvested here should be on sale as well."])
      Empty([])

    BranchEnd([])
    ShopProcessing([0, 301, 0, 0, false])
    ShopItem([0, 302, 0, 0])
    ShopItem([0, 307, 0, 0])
    ShopItem([0, 313, 0, 0])
    ShopItem([0, 316, 0, 0])
    ShopItem([0, 331, 0, 0])
    ShopItem([0, 343, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowPicture([5, "80_mob_bukiya1_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
    ShowText(["<Orlan>"])
    ShowText(["Hey, what do you want...?"])
    ShowChoices([["クリスタルの武具を頼む", "用はない"], 2])
    When([0, "クリスタルの武具を頼む"])
      ConditionalBranch([8, 154])
        ShopProcessing([1, 17, 0, 0, false])
        ShopItem([1, 95, 0, 0])
        ShopItem([1, 154, 0, 0])
        ShopItem([1, 218, 0, 0])
        ShopItem([1, 307, 0, 0])
        ShopItem([1, 343, 0, 0])
        ShopItem([1, 378, 0, 0])
        ShopItem([1, 416, 0, 0])
        ShopItem([1, 450, 0, 0])
        ShopItem([1, 487, 0, 0])
        ShopItem([1, 524, 0, 0])
        ShopItem([1, 565, 0, 0])
        ShopItem([1, 600, 0, 0])
        ShopItem([1, 635, 0, 0])
        ShopItem([1, 674, 0, 0])
        ShopItem([1, 708, 0, 0])
        ShopItem([1, 735, 0, 0])
        ShopItem([1, 760, 0, 0])
        ShopItem([1, 782, 0, 0])
        ShopItem([1, 804, 0, 0])
        ShopItem([1, 829, 0, 0])
        ShopItem([1, 851, 0, 0])
        ShopItem([2, 40, 0, 0])
        ShopItem([2, 78, 0, 0])
        ShopItem([2, 110, 0, 0])
        ShopItem([2, 208, 0, 0])
        ShopItem([2, 244, 0, 0])
        ShopItem([2, 304, 0, 0])
        ShopItem([0, 103, 0, 0])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["But, I don't have a crystal..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "用はない"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_mob_bukiya1_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ConditionalBranch([1, 820, 0, 2, 1])
      ConditionalBranch([0, 1562, 1])
        ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
        ShowText(["<Orlan>"])
        ShowText(["Watching you all makes me want to go wild too."])
        ShowText(["I may be an assassin, but I can't remember any ninjutsu..."])
        ShowChoices([["仲間にする", "仲間にしない"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
          ShowText(["<Orlan>"])
          ShowText(["But I have muscles! Nice to meet you!"])
          ShowText(["Orlan has joined the party!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(562)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["I see, well, you all have your own circumstances..."])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
          ShowText(["<Orlan>"])
          ShowText(["<Papi>"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
    ShowText(["<Orlan>"])
    ShowText(["Hey, what do you want...?"])
    ShowChoices([["クリスタルの武具を頼む", "話をする", "バトルファックを挑む", "用はない"], 4])
    When([0, "クリスタルの武具を頼む"])
      ShopProcessing([1, 17, 0, 0, false])
      ShopItem([1, 95, 0, 0])
      ShopItem([1, 154, 0, 0])
      ShopItem([1, 218, 0, 0])
      ShopItem([1, 307, 0, 0])
      ShopItem([1, 343, 0, 0])
      ShopItem([1, 378, 0, 0])
      ShopItem([1, 416, 0, 0])
      ShopItem([1, 450, 0, 0])
      ShopItem([1, 487, 0, 0])
      ShopItem([1, 524, 0, 0])
      ShopItem([1, 565, 0, 0])
      ShopItem([1, 600, 0, 0])
      ShopItem([1, 635, 0, 0])
      ShopItem([1, 674, 0, 0])
      ShopItem([1, 708, 0, 0])
      ShopItem([1, 735, 0, 0])
      ShopItem([1, 760, 0, 0])
      ShopItem([1, 782, 0, 0])
      ShopItem([1, 804, 0, 0])
      ShopItem([1, 829, 0, 0])
      ShopItem([1, 851, 0, 0])
      ShopItem([2, 40, 0, 0])
      ShopItem([2, 78, 0, 0])
      ShopItem([2, 110, 0, 0])
      ShopItem([2, 208, 0, 0])
      ShopItem([2, 244, 0, 0])
      ShopItem([2, 304, 0, 0])
      ShopItem([0, 103, 0, 0])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "話をする"])
      ConditionalBranch([1, 1007, 0, 2, 0])
        ConditionalBranch([4, 68, 0])
          ConditionalBranch([2, "A", 1])
            ControlSelfSwitch(["A", 0])
            ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
            ShowText(["I have a request."])
            ShowText(["I want you to teach me how to strike crystals!"])
            ShowText(["Well, I don't mind that..."])
            ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
            ShowText(["<Orlan>"])
            ShowText(["But it's not something you can do so easily."])
            ShowText(["Besides, you'll need star crystal sand for polishing."])
            ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
            ShowText(["<Orlan>"])
            ShowText(["Without that, it's impossible to handle crystals."])
            ShowText(["Where can I find that star crystal sand?"])
            ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
            ShowText(["I have a request."])
            ShowText(["It should be found on Saloon Hill."])
            ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
            ShowText(["<Orlan>"])
            ShowText(["If you want to learn the technique, bring that first."])
            ShowText(["Have you brought the star crystal sand...?"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ConditionalBranch([8, 525])
              ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
              ShowText(["<Orlan>"])
              ShowText(["I'll teach you how to do it, but whether you can do it or not depends on you."])
              ShowText(["Leave it to me! I'll do my best!"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["I have a request."])
              ShowText(["...I got it, like this, right!?"])
              FadeoutScreen([])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              FadeinScreen([])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["I have a request."])
              ShowText(["Dragons and blacksmiths have a good compatibility, but..."])
              ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
              ShowText(["<Orlan>"])
              ShowText(["Dragons and blacksmiths have a good compatibility, but..."])
              ShowText(["You seem to have a particular talent."])
              ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
              ShowText(["I have a request."])
              ShowText(["Thank you, I appreciate your help!"])
              ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
              ShowText(["<Orlan>"])
              ShowText(["From what I've seen, you still have a lot of potential to grow."])
              ShowText(["Don't become complacent and keep training."])
              PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Papi has become able to create crystal equipment!"])
              ControlVariables([1007, 1007, 0, 0, 3])
              Wait([60])
              ErasePicture([5])
              Script(["gain_medal(1512)"])
              ExitEventProcessing([])
              Empty([])
            Else([])
              ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
              ShowText(["<Orlan>"])
              ShowText(["To polish the crystal, star crystal sand is needed."])
              ShowText(["Where can I find that star crystal sand?"])
              ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
              ShowText(["<Orlan>"])
              ShowText(["Star crystal sand should be found on the Saloon Hill."])
              ShowText(["Have you brought the star crystal sand...?"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
      ShowText(["<Orlan>"])
      ShowText(["Recently, these are the times we're in..."])
      ShowText(["Those who desire crystal weapons are lining up to come here."])
      ShowTextAttributes(["mob_bukiya1_fc1", 0, 0, 2])
      ShowText(["<Orlan>"])
      ShowText(["Carrying weapons that are above your ability won't lead to anything good..."])
      ShowText(["Well, that's a story that doesn't concern you all."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([2, "バトルファックを挑む"])
      CallCommonEvent([7191])
      ExitEventProcessing([])
      Empty([])

    When([3, "用はない"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["<Sam>"])
    ShowText(["I specialize in processing secret stones."])
    ShowText(["Please place your order."])
    Script(["call_synthesize(127)"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1340, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Traveler Warrior>"])
      ShowText(["Black snow, earthquakes, auroras, glowing seas, bleeding trees..."])
      ShowText(["What on earth is happening around this village?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Traveler Warrior>"])
      ShowText(["Black snow, earthquakes, auroras, glowing seas, bleeding trees..."])
      ShowText(["Such anomalies have completely disappeared."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Traveler Warrior>"])
      ShowText(["Of course, it's a good thing without a doubt."])
      ShowText(["But, can things just disappear without reason?"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["<Traveler Warrior>"])
    ShowText(["I'm traveling in the footsteps of the great hero Luka."])
    ShowText(["Next is Magistear Village—ugh, maybe I'll skip that one."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["<Inn Daughter>"])
    ShowText(["It will be 10G, would you like to stay? \\$"])
    ShowChoices([["はい", "いいえ"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        ConditionalBranch([0, 3263, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["<Inn Daughter>"])
          ShowText(["Last night was quite the experience, wasn't it?"])
          ShowText(["I was excited too!"])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3264, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["<Inn Daughter>"])
          ShowText(["Last night was quite the experience, wasn't it?"])
          ShowText(["I was excited too!"])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Inn Daughter>"])
        ShowText(["It seems you don't have enough money..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Aunt>"])
      ShowText(["I never thought the four of you would gather..."])
      ShowText(["I can't stop the tears."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Aunt>"])
      ShowText(["The Assassin Quartet has no time for rest..."])
      ShowText(["From now on, we will continue to deliver justice to the villains!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Traveler Warrior>"])
      ShowText(["Is the Great Hero Luka really human...?"])
      ShowText(["No, whether it's a monster or an angel, that level of achievement is beyond comprehension."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Traveler Warrior>"])
      ShowText(["I've heard that the Great Hero Luka trained his swordsmanship in the hills behind Iliasville."])
      ShowText(["I tried going to those hills myself, but—"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Traveler Warrior>"])
      ShowText(["I ended up returning relaxed, surrounded by cute slime girls."])
      ShowText(["Of course, my sword skills didn't improve at all."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1340, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Thief>"])
        ShowText(["From what I've seen..."])
        ShowText(["The monsters attacking this village are caused by the tower in the east."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Thief>"])
        ShowText(["I have no proof, just a hunch."])
        ShowText(["Whenever I look to the east, my danger sensor goes off the charts."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1340, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Thief>"])
        ShowText(["From what I've seen..."])
        ShowText(["The monsters attacking this village should be caused by the tower in the east."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Thief>"])
        ShowText(["I have no proof, just a hunch."])
        ShowText(["Whenever I look to the east, my danger sensor went off the charts."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Thief>"])
      ShowText(["One of the Fifteen Heroes, a fallen angel..."])
      ShowText(["I once saw her in San Ilia."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Thief>"])
      ShowText(["Huh? Is that what they call Mariel?"])
      ShowText(["So there are angels like that... how complicated."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1319, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Traveler Warrior>"])
        ShowText(["A dragonfolk thief..."])
        ShowText(["Dragons are strong; I have no chance against them at my level."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1319, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Traveler Warrior>"])
        ShowText(["I can't hold my ground against such powerful monsters."])
        ShowText(["If only I could become like the Great Hero Luka..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Traveler Warrior>"])
      ShowText(["I've heard that even impostors claiming to be the Great Hero Luka are starting to appear..."])
      ShowText(["No, not fans like you who cosplay as Luka, but real impostors."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Traveler Warrior>"])
      ShowText(["They gather disciples under the name of the Great Hero Luka..."])
      ShowText(["And extort money and goods... they're nothing but trouble."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Female Warrior>"])
      ShowText(["I'm heading to Iliasville to meet the Great Hero Luka."])
      ShowText(["I hope I can become his disciple..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Female Warrior>"])
      ShowText(["Where can I meet the great hero Luka-sama...?"])
      ShowText(["I want to become his disciple~!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1340, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Man>"])
        ShowText(["I once investigated the Eastern Tartarus..."])
        ShowText(["After all, that was something humans should not touch."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Man>"])
        ShowText(["The monsters plaguing this village are the consequence of that."])
        ShowText(["I need to hurry and leave this place, or I'll have to escape to Grand Noah."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1340, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Man>"])
        ShowText(["The monsters in this village are decreasing rapidly..."])
        ShowText(["Did something happen at the Eastern Tower after all?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Man>"])
      ShowText(["Since peace came, I've been drinking too much every day..."])
      ShowText(["Ugh, I need to return to my daily life soon."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Gunner>"])
        ShowText(["The technology of guns and Machina is advancing rapidly..."])
        ShowText(["Around San Ilia, they are creating incredible things on a national level."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Gunner>"])
        ShowText(["The technology of guns and Machina is advancing rapidly..."])
        ShowText(["Even if San Ilia falls, the advancement of Machina cannot be stopped."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Gunner>"])
      ShowText(["I hope this peace lasts forever."])
      ShowText(["If war breaks out again, Machina technology will shine."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1319, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Middle-aged>"])
        ShowText(["The incomprehensible phenomena are already beyond help..."])
        ShowText(["But I hope something can be done about the dragon-man thieves ravaging this area."])
        ConditionalBranch([1, 1304, 0, 4, 2])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["<Middle-aged>"])
          ShowText(["However, the Sabasa homeland has been taken over by leeches..."])
          ShowText(["I guess I'll have to hire a capable hero."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1319, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Middle-aged>"])
        ShowText(["The dragon-man thieves have been defeated, and the trade routes are secured."])
        ShowText(["It seems we won't fall into a shortage of goods."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Middle-aged>"])
      ShowText(["I am grateful to the great hero Luka-sama."])
      ShowText(["I might just live to see my daughter become an adult..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1319, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Old woman>"])
        ShowText(["The rumored thieves are said to be a match for the village guards at all."])
        ShowText(["Aren't the assassins going to do something?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1319, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Old woman>"])
        ShowText(["I can't stand a shortage of food..."])
        ShowText(["After the merger, everything was bought up and there's nothing left, huh."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Old woman>"])
      ShowText(["The great hero saved the world at such a young age..."])
      ShowText(["Their parents must have been very admirable."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1340, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Girl>"])
        ShowText(["The reflection in the mirror is all wobbly and distorted."])
        ShowText(["Even though I'm not smiling, the me in the mirror is smiling."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1340, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Girl>"])
        ShowText(["This mirror, it returned to normal."])
        ShowText(["It reflected many people who weren't there, and it was very scary."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Girl>"])
      ShowText(["Mirror, mirror..."])
      ShowText(["Who is going to be the bride of the great hero Luka?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Girl>"])
      ShowText(["No way, I'm reflected in it..."])
      ShowText(["It was me all along..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1340, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Young Girl>"])
        ShowText(["I want to move out of this village soon..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1340, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Young Girl>"])
        ShowText(["I wonder if everything is really okay now..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Young Girl>"])
      ShowText(["Is there any new industry around?"])
      ShowText(["The only attraction is the assassins..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1340, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Young Mother>"])
        ShowText(["No one in the world will buy Saloon's vegetables."])
        ShowText(["Soon, there will be a surge of unemployed people..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1340, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["<Young Mother>"])
        ShowText(["The chaos contamination of Saloon has spread its bad reputation."])
        ShowText(["I think the rumors will continue for a while."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Young Mother>"])
      ShowText(["As always, it seems Saloon's vegetables won't sell."])
      ShowText(["People forget everything quickly, but the ingrained image doesn't disappear..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([356, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([382, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([941, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([544, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([47, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    CallCommonEvent([7161])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 837, 0, 2, 1])
      ConditionalBranch([0, 1586, 1])
        ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
        ShowText(["<Shouki>"])
        ShowText(["If it's you all, I can entrust my power to you..."])
        ShowText(["Do you not need this blade?"])
        ShowChoices([["仲間にする", "仲間にしない"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
          ShowText(["<Shouki>"])
          ShowText(["Then, let us go together..."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(586)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Shouki has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
          ShowText(["<Shouki>"])
          ShowText(["I see..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7361])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    CallCommonEvent([7381])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    CallCommonEvent([7451])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ScrollMap([8, 3, 4])
    Wait([60])
    SetMoveRoute([52, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([53, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShotBalloonIcon([52, 1, false])
    ShotBalloonIcon([53, 1, false])
    ShotBalloonIcon([54, 1, false])
    ShotBalloonIcon([55, 1, false])
    Wait([60])
    ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
    ShowText(["<Salarn>"])
    ShowText(["Oh, isn't that the hero Luka!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["I heard rumors that the four assassins have gathered..."])
    ShowText(["Everyone seems to be doing well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The four assembled assassins are all familiar faces."])
    ShowText(["However, this is the first time I've seen all of you gathered like this--"])
    FadeoutScreen([])
    TransferPlayer([0, 454, 8, 55, 4, 2])
    SetMoveRoute([52, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([53, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    FadeinScreen([])
    ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
    ShowText(["<Salarn>"])
    ShowText(["The world is in a dire state, but sometimes there are also moments of salvation."])
    ShowText(["I never expected that the four of us would reunite like this."])
    ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
    ShowText(["<Shouki>"])
    ShowText(["Truly, a miracle brought forth even amidst despair."])
    ShowText(["It might be the divine intervention of the goddess of fate."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["<Lucifina>"])
    ShowText(["The goddess wouldn't do something so considerate..."])
    ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
    ShowText(["<Suiki>"])
    ShowText(["Fuuki was killed by the angel army in my world."])
    ShowText(["But it seems there was a world where she was safe..."])
    ShowTextAttributes(["mob_ninzya3_fc1", 0, 0, 2])
    ShowText(["<Fuuki>"])
    ShowText(["In my world, it was Suiki who had died."])
    ShowText(["I asked for a search in Grangold, which is ruled by Kanade, regarding that matter."])
    ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
    ShowText(["<Salarn>"])
    ShowText(["However, now that the four assassins are gathered like this,"])
    ShowText(["There is only one thing to do."])
    ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
    ShowText(["<Shouki>"])
    ShowText(["We want to lend our strength to save the world."])
    ShowText(["Will you allow us to accompany you in your fight?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["Then let's fight together!"])
    ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
    ShowText(["<Salarn>"])
    ShowText(["Thank you... I will become your shadow and wield my power."])
    ErasePicture([5])
    Script(["add_actor_ex(559)"])
    ScriptMore(["add_actor_ex(586)"])
    ScriptMore(["add_actor_ex(588)"])
    ScriptMore(["add_actor_ex(595)"])
    SetMoveRoute([52, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([53, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([54, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([55, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ControlSwitches([3067, 3067, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Four Heavenly Kings of Assassins have joined the party!"])
    Wait([120])
    ConditionalBranch([1, 1319, 0, 1, 2])
      ControlVariables([1319, 1319, 0, 0, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ControlSwitches([31, 31, 0])
      SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Assassin Apprentice>"])
      ShowText(["It's terrible, leader!"])
      ShowText(["Another victim of that notorious thief has appeared!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["<Assassin Apprentice>"])
      ShowText(["A traveling merchant has been stripped of everything..."])
      ShowText(["There's no danger to my life, but all my money has been stolen!"])
      ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
      ShowText(["<Salarn>"])
      ShowText(["Not again..."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["A victim of the thieves, huh?"])
        ShowText(["From the way you speak, it seems this isn't the first time."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["A victim of the thieves, huh?"])
        ShowText(["From the way you speak, it seems this isn't the first time."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["A victim of the thieves, huh?"])
        ShowText(["From the way you speak, it seems this isn't the first time."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
      ShowText(["<Salarn>"])
      ShowText(["For a while now, there have been monster thieves residing in the Saloon Ruins."])
      ShowText(["They've been attacking merchants and travelers, causing quite a bit of damage."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["The Saloon Ruins were the base of the Scale Thief Gang, right?"])
      ShowText(["Has a new band of thieves appeared, or..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Miranda, the head of the Scale Thief Gang, has been missing since the Three Worlds Convergence."])
      ShowText(["Could it be that she has started operating as a thief gang once more...?"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["...We need to check it out."])
        ShowText(["Let’s head to the Saloon Ruins."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["...We need to check it out."])
        ShowText(["Let’s head to the Saloon Ruins."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["...We need to check it out."])
        ShowText(["Let’s head to the Saloon Ruins."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
      ShowText(["<Salarn>"])
      ShowText(["This Saloon is our homeland."])
      ShowText(["If they are to harm it, then they shall be buried..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["Now that the scale of adventure has inflated to chaos levels,"])
      ShowText(["to deal with mere thieves... it's a bit anticlimactic, isn't it?"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
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      ShowText(["Thus, the four assassins became allies."])
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