Display Name = "北のお化け屋敷 クロムの部屋"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlVariables([1316, 1316, 0, 0, 5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["According to the information, there's a hidden switch inside the fireplace――"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=80)"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even though I haven't pressed the switch, a loud noise came from downstairs!"])
    ShowText(["It seems some kind of mechanism has been activated――"])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["That was the sound of that door opening, right?"])
    ShowText(["I haven't pressed the switch yet..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["It seems someone else opened that door."])
    ShowText(["There must have been another way to open it besides this fireplace switch."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["Who is this other person?"])
      ShowText(["Are you saying there is a third party besides us and the mysterious youma...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["Who is this other person?"])
      ShowText(["Are you saying there is a third party besides us and the mysterious youma...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["Who is this other person?"])
      ShowText(["Are you saying there is a third party besides us and the mysterious youma...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["<Alma Elma>"])
      ShowText(["The situation is getting complicated..."])
      ShowText(["It would be helpful if the enemies don't increase too much."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["I don't know, but we have no choice but to go down."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A mysterious demon descended into the basement――"])
    ShowText(["And now, a third party has opened the door and descended below."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I don't know what's going on――"])
    ShowText(["But we should head to the basement as well."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 513, 51, 8, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1151, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ControlVariables([1352, 1352, 1, 0, 1])
      Empty([])

    BranchEnd([])
    CallCommonEvent([9019])
    Empty([])
