Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 29, 48, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 29, 53, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 29, 6, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 51, 21, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 56, 21, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 8, 45, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 29, 11, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 780, 8, 13, 0, 0])
    Empty([])

CommonEvent 9
Name = "プロメスティン"

  Page 0
    ConditionalBranch([1, 1308, 0, 6, 0])
      GatherFollowers([])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["<Radio>"])
      ShowText(["Master, Master……"])
      ShowText(["The mission is complete."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Thank you, Radio."])
      ShowText(["You guided us here very well."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["So Promestine was the Master……!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The one who used Radio to guide us here――"])
      ShowText(["That was none other than Promestine."])
      ShowPicture([5, "80_stein_st32", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Luka-san…… everyone……"])
      ShowText(["I'm glad you are safe."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["I couldn't leave this place due to circumstances."])
      ShowText(["Therefore, I asked Radio for help."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["What is the situation?"])
      ShowText(["What are the mechanical-type Apoptosis overflowing in this facility?"])
      ShowPicture([5, "80_stein_st31", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Broadly speaking, they are Apoptosis, but that is not entirely accurate."])
      ShowText(["These beings are the vanguard of mechanized singularities."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["For now, we must close the gate to the second containment room..."])
      ShowText(["Or else, the enemy will flood in endlessly."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["We are currently resisting the enemy's hacking from this communication room, but..."])
      ShowText(["All we can do is prevent the gate from opening any wider."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["Explain it step by step, will you?"])
        ShowText(["What on earth happened here...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["Explain it step by step, will you?"])
        ShowText(["What on earth happened here...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 3, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["Explain it step by step, will you?"])
        ShowText(["What on earth happened here...?"])
        Empty([])
      BranchEnd([])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_stein_st33", 0, 0, 0, 0, 100, 100, 0, 0])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["That is—ah, this is bad."])
      ShowText(["A large energy source is approaching!"])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Since many have gathered here, it must have been detected."])
      ShowText(["If it were just me, I could manage to stay stealthy..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["Something is coming closer!"])
      ShowText(["This is—"])
      ErasePicture([5])
      SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Wait([30])
      ShowAnimation([22, 501, false])
      Wait([30])
      ControlSwitches([31, 31, 0])
      Wait([90])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_shion_st02", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["<Zion>"])
      ShowText(["So you were here!"])
      ShowText(["Hiding away like a coward, I'll crush you!!"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["No way, Zion!?"])
      ShowText(["Why are you being so aggressive...?"])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Don't let your guard down, you're being hacked by the singularity!"])
      ShowText(["The mechanical ones are controlled by the enemy, so be careful!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["Controlled...? Like brainwashing!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["No wonder Zion doesn't recognize us as allies."])
      ShowText(["There's a fierce fighting spirit and murderous intent, she's coming at us without mercy—"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["We have no choice but to fight back..."])
      ShowText(["Zion is tough, even if we beat her down a bit, she won't die!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["We have no choice but to do this...!"])
      ConditionalBranch([4, 385, 0])
        ShowTextAttributes(["eden_fc2", 3, 0, 2])
        ShowText(["<Eden>"])
        ShowText(["If it's necessary to bring you back to your senses..."])
        ShowText(["It can't be helped, let's fight back."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 386, 0])
        ShowTextAttributes(["eden_fc4", 2, 0, 2])
        ShowText(["<Eden>"])
        ShowText(["If it's necessary to bring you back to your senses..."])
        ShowText(["It can't be helped, let's fight back."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["<Zion>"])
      ShowText(["The enemy of the Singularity is my enemy!"])
      ShowText(["Come on, I'll smash you to bits!!"])
      ConditionalBranch([4, 512, 0])
        ShowTextAttributes(["uriera_fc1", 1, 0, 2])
        ShowText(["<Uriela>"])
        ShowText(["I didn't think you'd come at me for real..."])
        ShowText(["Fine, I'll get my spirit back up!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 680, 0])
        ShowTextAttributes(["hiruko_fc1", 3, 0, 2])
        ShowText(["<Hiruko>"])
        ShowText(["This one isn't tasty."])
        ShowText(["It's not really appetizing... but it can't be helped."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
        ShowText(["<Gnosis>"])
        ShowText(["I've wanted to smash this one to bits more than once or twice."])
        ShowText(["That dream is now... coming true!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 2003, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["<Zion>"])
      ShowText(["Ugh, damn it..."])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 6, 0, 2])
        ShowText(["<Gnosis>"])
        ShowText(["Did you understand now!? Did you understand now!?"])
        ShowText(["I've wanted to do this for so long!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["<Luka>"])
        ShowText(["You must have been really stressed out..."])
        Empty([])
      BranchEnd([])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      ControlSwitches([31, 31, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I pushed Zion into a state of combat incapacity!"])
      ShowText(["Immediately restrain her and store her in the pocket demon castle――"])
      Wait([30])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["Good grief..."])
        ShowText(["I never thought I'd have to fight this one even after the world unified."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["Good grief..."])
        ShowText(["I never thought I'd have to fight this one even after the world unified."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["Good grief..."])
        ShowText(["I never thought I'd have to fight this one even after the world unified."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 775, 0])
        ShowTextAttributes(["vgirl_fc2", 4, 0, 2])
        ShowText(["<Vanguard>"])
        ShowText(["I remember chasing it around while damaging my whole body."])
        ShowText(["I never want to go through that again..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 776, 0])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["<Grandpapi>"])
        ShowText(["That time was tough."])
        ShowText(["It kept coming back again and again..."])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowPicture([5, "80_stein_st31", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["What on earth is happening, Promestine."])
      ShowText(["What exactly is Singularity...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["What Shion mentioned, Singularity――"])
      ShowText(["It seems that it is undoubtedly the mastermind behind this attack."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Singularity is a technological saturation point――"])
      ShowText(["The destination of machine technology that has developed to its limits."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["I would love to discuss AI theory in detail, but due to the emergency, I will skip that."])
      ShowText(["In short, it is a mechanical lifeform born in a parallel world where technology has advanced."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["That AI was created with an extremely high level of self-awareness――"])
      ShowText(["Surpassing the intelligence of the humans who created it."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["Surpassing the creator's intelligence is..."])
      ShowText(["That is not good."])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["<Kagetume>"])
      ShowText(["Huh? There's nothing strange about it."])
      ShowText(["The created surpassing the intelligence of the creator... it's a common story."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Speaking of which, Kagetume was a being close to that as well."])
      ShowText(["She killed the puppeteer who created her and took their place――"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Such is Singularity, but..."])
      ShowText(["It seems that it was originally a system for dealing with an impending crisis."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Equipped with highly advanced AI, it enhanced itself."])
      ShowText(["Repeated updates made it equipped with extremely powerful military strength."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["As a result, a war broke out between the humanity of that parallel world and Singularity―― humanity seems to have been defeated."])
      ShowText(["Singularity is indeed the queen of machines."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["It brought destruction to that parallel world and began to invade other worlds as well."])
      ShowText(["I see..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["And thus, it has set its sights on our world as well."])
      ShowText(["Singularity possesses the ability to assimilate all machines."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["It also has high hacking capabilities, allowing it to control almost all machines."])
      ShowText(["You are probably already aware from the battle in the celestial realm..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Deep within this research facility, there is a gate generation device."])
      ShowText(["In the depths of this research facility, there's a gate generation device."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["The Singularity hacked into that device."])
      ShowText(["And created a gate to the world where the enemy resides."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["From there, a large number of vanguard controlled by the Singularity appeared."])
      ShowText(["That's how the laboratory ended up like this."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["I see... I understand the situation now."])
        ShowText(["If that's the case, the damage will not be limited to the laboratory."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["I see... I understand the situation now."])
        ShowText(["If that's the case, the damage will not be limited to the laboratory."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["I see... I understand the situation now."])
        ShowText(["If that's the case, the damage will not be limited to the laboratory."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Currently, the underground laboratory has been occupied by the Singularity."])
      ShowText(["Soon, it will advance to the surface as well."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The surface is an urban area where innocent people live unaware."])
      ShowText(["History repeats itself―― that unpleasant phrase crossed my mind."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["At this rate, it will be a repeat of the Remina massacre."])
      ShowText(["We must take action no matter what――"])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["<Lucifina>"])
      ShowText(["'At this rate, it will be a repeat of the Remina massacre. We must take action no matter what――'"])
      ShowText(["...So, who was the mastermind behind the Remina massacre in the official history?"])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["<Lucifina>"])
      ShowText(["I-I was..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["Ahh... Please don't pluck my feathers..."])
      ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["If you do pluck them, I would like to take them as samples, if you don't mind."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Anyway, let's get back to the topic."])
      ShowText(["Above all, we need to prioritize dealing with the gate that has opened inside the laboratory."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["If it remains open, the enemy can come and go as they please."])
      ShowText(["It seems Promestine is preventing the expansion of the gate from this communication room."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["However, while it may be able to prevent it from expanding, closing it seems difficult."])
      ShowText(["The quickest way to close the gate is..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["To physically destroy the gate generation device."])
      ShowText(["For that, we need to go to the room where the device is located."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Since I can't leave here, could you go in my place?"])
      ShowText(["Understood, I'll go destroy the gate generation device."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["<Granberia>"])
      ConditionalBranch([4, 16, 0])
        ShowTextAttributes(["granberia_fc4", 0, 0, 2])
        ShowText(["<Granberia>"])
        ShowText(["Just break it quickly, right...?"])
        ShowText(["Then it's an easy job."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 36, 0])
        ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
        ShowText(["<Lucifina-chan>"])
        ShowText(["I'm good at breaking machines!"])
        ShowText(["They break even when I don't do anything~!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The location is at the deepest part of this research facility――"])
      ShowText(["It's the place where we fought the Metatron in the heavenly realm."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["As I said, the Singularity's hacking ability is high."])
      ShowText(["Even Shion was manipulated and turned into an enemy pawn."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["It's highly likely that other mechanical allies are also being controlled."])
      ShowText(["It seems we've already lost contact with Laplace, and she's fallen into the enemy's hands."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["Even Laplace..."])
      ConditionalBranch([4, 766, 0])
        ShowTextAttributes(["shirom_fc3", 0, 0, 2])
        ShowText(["<La Croix>"])
        ShowText(["To have to turn blades against my comrades..."])
        ShowText(["It's a fight I have no desire for."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She has also become a pawn of the Singularity――"])
      ShowText(["It would be better to be prepared for a fight when the time comes."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["I want to somehow free my allies from hacking, but..."])
      ShowText(["Right now, I can't spare the time to stop the gate expansion."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["So, please prioritize closing the gate first."])
      ShowText(["Head to the second containment room and destroy the device."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["<Luka>"])
      ShowText(["Ah, got it."])
      ConditionalBranch([4, 35, 0])
        ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
        ShowText(["<Lucifina>"])
        ShowText(["Breaking it is easy, but building it is difficult..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 512, 0])
        ShowTextAttributes(["uriera_fc1", 1, 0, 2])
        ShowText(["<Uriela>"])
        ShowText(["Haha, leave it to me!"])
        ShowText(["I'll break anyone who gets in my way too!"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["<Promestine>"])
        ShowText(["Don't break Laplace, okay..."])
        ShowTextAttributes(["uriera_fc1", 2, 0, 2])
        ShowText(["<Uriela>"])
        ShowText(["Oh right, there are manipulated allies too."])
        ShowText(["What a hassle..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["I don't know if it'll be useful, but let's bring Radio along as well."])
      ShowText(["...Radio, follow Luka and the others."])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["<Radio>"])
      ShowText(["Master, understood..."])
      ErasePicture([5])
      SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(185)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Radio has joined the party!"])
      Wait([60])
      ControlVariables([1308, 1308, 0, 0, 7])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["<Nullco>"])
        ShowText(["Kyu! Kyu!"])
        ShowTextAttributes(["radio_fc1", 0, 0, 2])
        ShowText(["<Radio>"])
        ShowText(["Kyukyukyuu!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 387, 0])
        ShowTextAttributes(["eden_fc3", 0, 0, 2])
        ShowText(["<Eden>"])
        ShowText(["Is this robot... reliable?"])
        ShowTextAttributes(["stein_fc2", 0, 0, 2])
        ShowText(["<Promestine>"])
        ShowText(["Probably not."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["By the way, why is Radio unharmed?"])
        ShowText(["Weren't all machine allies supposed to be hacked?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["By the way, why is Radio unharmed?"])
        ShowText(["Weren't all machine allies supposed to be hacked?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["By the way, why is Radio unharmed?"])
        ShowText(["Weren't all machine allies supposed to be hacked?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["Radio is using an old standard..."])
      ShowText(["It can't connect to the network wirelessly."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["So, it didn't accept the enemy's hacking."])
      ShowText(["It can only connect via wired..."])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["<Radio>"])
      ShowText(["So it's an elite, huh..."])
      ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
      ShowText(["<Kagetume>"])
      ShowText(["No, the opposite. By the way, I have a strong firewall"])
      ShowText(["installed, so there's no need to worry."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["I don't remember installing that..."])
      ShowText(["You modified yourself again, didn't you?"])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["<Kagetume>"])
      ShowText(["Now, what are you talking about..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyway, we need to hurry to the innermost part of the laboratory."])
      ShowText(["Let's destroy the gate generation device in the second containment room—"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"dungeon_labo5\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1308, 0, 7, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["So, please close the gate first."])
      ShowText(["Head to the second containment room and destroy the device."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["I'll stay here and prevent the gate from expanding."])
      ShowText(["I never thought I would have to compete in hacking against a high-performance AI."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([43, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3861, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([94, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4218, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "ラディオ"

  Page 0
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["<Radio>"])
    ShowText(["I want to talk with Master..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2491, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([39, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3318, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    FadeinScreen([])
    ShowPicture([5, "80_stein_st32", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["<Promestine>"])
    ShowText(["Gate closure confirmed!"])
    ShowText(["As expected, everyone!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["Even Promestine has started to give compliments..."])
    ShowText(["Have you developed a bit of sociability?"])
    ConditionalBranch([4, 766, 0])
      ShowTextAttributes(["shirom_fc3", 0, 0, 2])
      ShowText(["<La Croix>"])
      ShowText(["You are far more amiable than the adult Promestine I know..."])
      ShowText(["Well, I had confidence in our success."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_stein_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["<Promestine>"])
    ShowText(["With this, we should be able to suppress the enemy's invasion for a while."])
    ShowText(["Now, I realized there was one mistake in my understanding."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["<Promestine>"])
    ShowText(["I assumed the Singularity was in another world..."])
    ShowText(["However, after searching for the gate's transfer destination..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["<Promestine>"])
    ShowText(["It has been confirmed that they are already in this world."])
    ShowText(["The Singularity is already in this world...!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["In that case, it's easier to fight them."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["<Lucifina>"])
    ShowText(["Where is the Singularity?"])
    ShowText(["...It's on the moon."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["<Promestine>"])
    ShowText(["They have established a base on the lunar surface and have been transferring their vanguard."])
    ShowText(["The moon, huh...!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["Then we will head to the moon and smash them!"])
    ShowText(["Oh dear, another trip to the moon..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["<Alice>"])
    ShowText(["In that case, we will need a magic ship."])
    ShowText(["Yes, we need to contact the 'Alliance of Wisdom.'"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["<Promestine>"])
    ShowText(["Our destination is their familiar laboratory."])
    ShowText(["I should be able to warp there..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["But after the merging of the three worlds, the coordinates have become unclear."])
    ShowText(["However, that laboratory..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["<Promestine>"])
    ShowText(["Seems to be connected to the underground of Radait village now."])
    ShowText(["That means the underground facility of Radait--"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A research facility transferred whole from the future, carrying the hope of Hilda."])
    ShowText(["It seems that location now overlaps with the Alliance of Wisdom's laboratory."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then, our destination is Radait village--"])
    ShowText(["In that case, I will accompany you from here as well."])
    ShowPicture([5, "80_stein_st32", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["<Promestine>"])
    ShowText(["I'm happy to be able to fight alongside you all again!"])
    ShowText(["Promestine has joined the party!"])
    ErasePicture([5])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(41)"])
    Script(["level_adjust(41,122)"])
    ScriptMore(["set_class_level(41, 103, 10, false, false)"])
    ScriptMore(["set_class_level(41, 104, 10, false, false)"])
    ScriptMore(["set_class_level(41, 105, 10, false, false)"])
    ScriptMore(["set_class_level(41, 126, 10, false, false)"])
    ScriptMore(["set_class_level(41, 127, 10, false, false)"])
    ScriptMore(["set_class_level(41, 128, 10, false, false)"])
    ScriptMore(["set_class_level(41, 362, 10, false, false)"])
    Script(["set_class_level(41, 363, 10, false, false)"])
    ScriptMore(["set_class_level(41, 364, 10, false, false)"])
    ScriptMore(["set_class_level(41, 368, 10, false, false)"])
    ScriptMore(["set_class_level(41, 369, 10, false, false)"])
    ScriptMore(["set_class_level(41, 370, 7, false, false)"])
    ScriptMore(["set_class_level(41, 7040, 15, false, false)"])
    RecoverAll([0, 41])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Promestine has joined the party!"])
    Wait([60])
    ControlVariables([1308, 1308, 0, 0, 9])
    ControlSwitches([7069, 7069, 0])
    ControlSwitches([7141, 7141, 0])
    ControlSwitches([7071, 7071, 0])
    ControlSwitches([7075, 7075, 0])
    ControlSwitches([7079, 7079, 0])
    ControlSwitches([7082, 7082, 0])
    ControlSwitches([7083, 7083, 0])
    ControlSwitches([7084, 7084, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["I never thought Promestine would give compliments again..."])
    ShowText(["Have you developed a bit of sociability?"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["<Promestine>"])
    ShowText(["It's the truth..."])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 1, 0, 2])
      ShowText(["<Chrome>"])
      ShowText(["Welcome back, Promestine."])
      ShowText(["The little Alliance of Wisdom is being reformed!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["There are plenty of joint research projects that have been frozen, right?"])
      ShowText(["I'll be active and busy!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["By the way, what will happen to Zion and Laplace?"])
      ShowText(["Is it impossible to解除 the hacking...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["By the way, what will happen to Zion and Laplace?"])
      ShowText(["Is it impossible to解除 the hacking...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["By the way, what will happen to Zion and Laplace?"])
      ShowText(["Is it impossible to解除 the hacking...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["<Promestine>"])
    ShowText(["That would be difficult without some level of equipment."])
    ShowText(["I think we can manage if we go to the Alliance of Wisdom's research facility."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["Then let's head to Radite Village."])
    ShowText(["We'll contact the 'Alliance of Wisdom' at the underground research facility and get their cooperation."])
    ShowTextAttributes(["kagetumugi_fc7", 7, 0, 2])
    ShowText(["<Kagetume>"])
    ShowText(["I hope they haven't been wiped out this time..."])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 5, 0, 2])
      ShowText(["<Chrome>"])
      ShowText(["I'll turn this tea-serving doll into scrap..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["To head to the moon where Singularity is, we need a magical ship."])
    ShowText(["Let's head to the underground of Radite Village to gain the cooperation of the 'Alliance of Wisdom'—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["By the way, Radite Village is located northeast of San Ilia Castle."])
    ShowText(["We should be able to enter the underground from the cave at the edge of the village—"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_labo5\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["catoblepas_fc1", 0, 0, 2])
    ShowText(["<Katoblepas Girl>"])
    ShowText(["The chip embedded in my brain gives me orders."])
    ShowText(["To eliminate intruders..."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3045, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 22
Name = "シオン"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["typhon_fc1", 0, 0, 2])
    ShowText(["<Typhon Girl>"])
    ShowText(["To... devour... the intruders..."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3047, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["<Chimera Dryad>"])
    ShowText(["Intruders... yes, I..."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3044, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["<Chimera Dryad>"])
    ShowText(["……………………"])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3044, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["<Chimera Dryad>"])
    ShowText(["Will... eliminate..."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3044, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Fouriel has perished..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Fouriel has perished..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Fouriel has perished..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["<Chimera Dryad>"])
    ShowText(["Ugh... ah..."])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 3044, false, false])
    ControlSwitches([81, 81, 1])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Fouriel has perished..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Fouriel has perished..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["<Machine>"])
    ShowText(["Energy supply device, activate..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP have been fully restored!"])
    Empty([])

CommonEvent 34
Name = "通行禁止"

  Page 0
    Empty([])

CommonEvent 35
Name = "通行禁止"

  Page 0
    Empty([])

CommonEvent 36
Name = "通行禁止"

  Page 0
    Empty([])

CommonEvent 37
Name = "通行禁止"

  Page 0
    Empty([])
