Display Name = "Gold Volcano"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 193, 158, 6, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([52, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([52, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([313, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([249, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1494, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([223, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>So this is the volcano where Salamander lives..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Do we seriously have to go in here to meet with Salamander?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>It's so hot!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 14, 0])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine>It's too hot. I'm getting dizzy..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 171, 0])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Miranda>It's pleasantly warm for me."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 72, 0])
      ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
      ShowText(["\\n<Mini>I feel so fired up!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>It's ridiculously hot, and this magma is a hazard, too. We better be prepared for damage floors, or this won't go well."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>On top of that, I bet the monsters in here are very strong."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The inside is full of magma, and the monsters seem strong too."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1067, 0, 7, 1])
      ConditionalBranch([1, 1068, 0, 3, 1])
        ConditionalBranch([1, 1065, 0, 3, 1])
          ConditionalBranch([1, 1078, 0, 5, 1])
            ConditionalBranch([0, 4, 0])
              ShowTextAttributes(["alice_fc5", 0, 0, 2])
              ShowText(["\\n<Alice>We've completed everything there is to do in this region. We should be experienced enough to tackle this challenge now."])
              ShowTextAttributes(["alice_fc5", 2, 0, 2])
              ShowText(["\\n<Alice>All right, let's go contract with Salamander!\nThen you'll have the power of the Four Spirits!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 5, 0])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>We've finished everything there is to do in this region. We ought to be experienced enough to tackle this challenge now."])
              ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
              ShowText(["\\n<Ilias>I hate the spirits, but I won't complain now that we've come this far. After you've bound Salamander, our enslavement of the Four Spirits will be complete!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 2277, 1])
              ConditionalBranch([0, 4, 0])
                ShowTextAttributes(["alice_fc5", 6, 0, 2])
                ShowText(["\\n<Alice>...Oh by the way, we haven't gotten our reward from the King of Grangold. We finished his requests but still need to go back and tell him."])
                ShowTextAttributes(["alice_fc5", 6, 0, 2])
                ShowText(["\\n<Alice>Considering how much effort we put into fixing his kingdom, we can't forget about the reward! Let's go get it right now!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 5, 0])
                ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
                ShowText(["\\n<Ilias>..Oh by the way, we have yet to receive our reward from the King of Grangold. We finished his requests but still need to go back and tell him."])
                ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
                ShowText(["\\n<Ilias>Considering how much effort we put into fixing his kingdom, we can't forget about the reward! Let's go grab it right now!"])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            ControlSelfSwitch(["A", 0])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We still have things to do in this region, don't we? Shouldn't we save this place for last since it's going to be a challenge?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The decision is up to you, though.\nIf you just want to blast through this adventure, I'll accept that."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>We still have things to do in this region, do we not? Shouldn't we save this place for last since it's going to be a challenge?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>That said, I trust you to make the right decision. If you're trying to speedrun your adventure, let's go ahead."])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowPicture([5, "80_salamander_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander>You're finally here, Hero Luka...\nYou look just as determined as I'd expected."])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Yay, Salamanderrrrrr! ♪"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>........."])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander>Sylph, Gnome, you two look as healthy as ever.\nSo once you form a contract with me, you'll possess the strength of all four spirits."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It appears you knew I was coming and why, as well..."])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander>Indeed... You carry the fate of the world on your shoulders."])
    ShowTextAttributes(["undine_fc1", 2, 0, 2])
    ShowText(["\\n<Undine>Oh, stop blowing smoke up his ass.\nYou hardly have any idea what's going on."])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_salamander_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>What was that?! You're the one who's clueless!\nHave you forgotten Heinrich going to Mount Horai 500 years ago?"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>Are you forgetting what happened when we came out the other end of Hellgondo Cave?--"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>Are you serious?! I can't believe the nerve of this slime--"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>You're all talk, lizard--"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>Oh brother, here we go..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>........."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>That's it, we're settling this right here!\nHope you're ready!!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>That's exactly why we came.\nLuka, you're up."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh... me?!"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>If you get in my way, I'll beat up both you and that damn slime!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>We need to cool this savage, vulgar lizard off..."])
    ShowTextAttributes(["sylph_fc1", 2, 0, 2])
    ShowText(["\\n<Sylph>But you've just been firing her up!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>........."])
    ConditionalBranch([4, 15, 0])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander'>You need to chill out, I swear..."])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>What the-?! Another ruler of the flames?\nI've got to defeat you too!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>Here I comeeeeee!!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>Bring it!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_yonseirei\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 751, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_salamander_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>Kuh, I suppose you win this time..."])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>Truly a disgrace..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>That was the trial to give the hero the power of fire! It's not like you were fighting me one-on-one!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>Not only an uncivilized lizard, but a sore loser as well..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Enough of that... Luka demonstrated his strength, so before you blow your top again, grant him your power."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Fight! Fight! Fight!"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>...Wait, grant Luka your power first.\nThen feel free to kill each other."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_salamander_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander>...Sure.\nLet's finish what needs to be done."])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander>Luka, your abilities are magnificent.\nI judge you worthy to command the power of the flames."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Salamander reaches her palm out towards Luka--"])
    PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
    ShowPicture([6, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Power flows into Luka's body like a torrent of hellfire!"])
    ChangeSkills([0, 1, 0, 3109])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka has acquired \\I[300]\\C[1]Salamander\\C[0]!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Thank you, Salamander!\nI promise I'll master the power of the flames!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    FadeoutBGM([1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>So at last you acquire the power of fire..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Who's--\nNo way--"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Granberia!\nHave you finally come to get revenge on us?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Granberia... Have you finally come to get revenge on us?!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia>I've appeared before you a number of times before now, but this is the first time I've tracked you down to end your lives!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Gulp... That's a lot of pressure..."])
    ConditionalBranch([4, 171, 0])
      ShowTextAttributes(["lizardboss_fc1", 2, 0, 2])
      ShowText(["\\n<Miranda>You honestly tellin' us that you weren't being serious before?!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>........."])
    ShowPicture([5, "80_granberia_st65", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["granberia_fc3", 4, 0, 2])
    ShowText(["\\n<Granberia>Let us fight, Hero Luka!\nI will have your life, as my lord commands!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>...Don't force yourself, Granberia.\nI'm not blind to your hesitation."])
      ShowPicture([5, "80_granberia_st64", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 3, 0, 2])
      ShowText(["\\n<Granberia>........."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Will you offer your sword to me, or does it still belong to whomever sits on the throne? Ask yourself which is of greater benefit to this world."])
      ShowPicture([5, "80_granberia_st63", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 2, 0, 2])
      ShowText(["\\n<Granberia>My sword does not waver...!"])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Alipheese the 15th's actions are absolutely incomprehensible. She's not just disturbing the peace, it's like she's trying to cause destruction for its own sake..."])
      ShowPicture([5, "80_granberia_st64", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 3, 0, 2])
      ShowText(["\\n<Granberia>........."])
      ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 0, 0, 2])
      ShowText(["\\n<Granberia>Alipheese the 16th, please let me in on the plan. What in the world is your mother..."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>...Hell if I know.\nFiguring that out is why I'm on this adventure in the first place."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Both Alma Elma and Tamamo are walking their own paths. Even Erubetie appears likely to abandon my mother soon."])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>So how about you, Granberia?!\nWill you continue to wield your sword for someone you don't believe in?!"])
      ShowPicture([5, "80_granberia_st64", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 3, 0, 2])
      ShowText(["\\n<Granberia>........."])
      ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 0, 0, 2])
      ShowText(["\\n<Granberia>...I shall withdraw for now.\nIt would be an insult to my blade to do battle while harboring indecision..."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>...Granberia, will you come with us?"])
      ShowTextAttributes(["granberia_fc3", 0, 0, 2])
      ShowText(["\\n<Granberia>...Nay.\nTurning my blade on my master after accepting her orders is out of the question."])
      ShowTextAttributes(["granberia_fc3", 0, 0, 2])
      ShowText(["\\n<Granberia>I need to do some soul-searching and decide to whom my sword belongs."])
      ErasePicture([5])
      Wait([60])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
      ControlSwitches([31, 31, 1])
      Wait([60])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>...I swear, she's such an awkward child."])
      ShowText(["No matter how strong she gets, she remains a whelp."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>She'll come around before long.\nShe'll realize we aren't her enemies..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Tch... She's got us cornered!\nWe've got to fight, Luka!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I know! I won't back down, no matter how strong our opponent!"])
      ConditionalBranch([4, 129, 0])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild>Target: Dragonkin Swordsman...\nCommence battle."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_sitenno\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 752, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSwitches([7012, 7012, 0])
      ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["granberia_fc3", 0, 0, 2])
      ShowText(["\\n<Granberia>You certainly have skill...\nHer Majesty was right to judge you a threat."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Gah, did we even scratch her?!"])
      ConditionalBranch([4, 129, 0])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild>Enemy combat potential remains high..."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_granberia_st65", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 4, 0, 2])
      ShowText(["\\n<Granberia>Very well, I shall take this seriously--"])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>...Don't force yourself, Granberia."])
      ShowPicture([5, "80_granberia_st63", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 2, 0, 2])
      ShowText(["\\n<Granberia>Master..."])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Did you think I wouldn't notice the hesitation in your sword? My strength may be inferior to yours now, but that doesn't mean I've gone blind."])
      ShowPicture([5, "80_granberia_st64", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 3, 0, 2])
      ShowText(["\\n<Granberia>........."])
      ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 0, 0, 2])
      ShowText(["\\n<Granberia>...I cannot lie to you, master.\nI admit that I am in doubt."])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>As long as you're aware of it, nothing more needs to be said. You should take time to reconsider what you're fighting for."])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>On that front, your opponents here are several steps ahead of you. They have zero doubts as to what they're fighting to protect."])
      ShowPicture([5, "80_granberia_st64", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 3, 0, 2])
      ShowText(["\\n<Granberia>........."])
      ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["granberia_fc3", 0, 0, 2])
      ShowText(["\\n<Granberia>I promise you a rematch at the Monster Lord's Castle. My sword will not waver then."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Okay. I know I'll make it to the Monster Lord's Castle."])
      ShowTextAttributes(["granberia_fc3", 0, 0, 2])
      ShowText(["\\n<Granberia>Then I'll be waiting for you, Hero Luka."])
      ErasePicture([5])
      Wait([60])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
      ControlSwitches([31, 31, 1])
      Wait([60])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>...I swear, she's such an awkward child."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Maybe it would have been better to strike her down while she was still unsure of herself. Next time we meet, I doubt she'll hold back her full power."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_salamander_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander>So... You're fighting to stop the destruction of the world. It sounds like you could use all the help you can get."])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>That means you're going to join the party! ♪"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>........."])
    ShowTextAttributes(["undine_fc1", 2, 0, 2])
    ShowText(["\\n<Undine>I hate the heat. Stay away from me..."])
    ConditionalBranch([4, 72, 0])
      ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
      ShowText(["\\n<Mini>Let's get fired up together!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander>Without further ado, I'll lend you my strength...\nLet's overcome this together!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(15)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Salamander has joined the party!"])
    ControlVariables([1001, 1001, 0, 0, 28])
    Script(["gain_medal(50)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's all four of the spirits now.\nI can finally check that one off the message from my father."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Your father said this was all part of following history, so what did the correct history's Luka do next?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This was all according to history...\nNext, Luka from the correct history did... Hmmm, what did he do, again?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>He would have headed to the Monster Lord's Castle, right? Well, we don't actually know if the Monster Lord declared war on the world in the correct history..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>He would have headed to the Monster Lord's Castle, right? Well, we don't know if the Monster Lord declared war on the world in the correct history..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Based on the current state of the world, we'll surely end up journeying to the Monster Lord's Castle, but before that... There are some important things we should do in the Gold region."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Further west from Lady's Village, there's a Tartarus rift in the desert we should investigate."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Based on the state of world affairs, the Monster Lord must be slain, but before that, we still have important matters to attend to in the Gold region."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Further west from Lady's Village, there's a Tartarus rift in the desert we should investigate."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>We have to cross the \\C[17]Nightmare Wastes\\C[0] to get to the desert on the western edge of the region. Apparently that's been the greatest obstacle to investigating the rift there..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We have to cross the \\C[17]Nightmare Wastes\\C[0] to get to the desert on the western edge of the region. Apparently that's been the greatest obstacle to investigating the rift there..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Nevertheless, we have to go there.\nLet's get moving. To Tartarus!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Nevertheless, we must go there.\nLet's get moving. To Tartarus!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At last we're going into the rift that opened in the desert of Western Gold. What could possibly be waiting for us inside?"])
    RecoverAll([0, 0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ControlVariables([1047, 1047, 0, 0, 4])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>This is the spot where the flame spirit's power gathers. I can feel the natural heat energy."])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>...In other words, it's hot."])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>We get to do\\*\\fi that\\*\\fi again?!"])
    ShowText(["Woo hoo! This is gonna be fun! ♪"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>........."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>After this final experiment, I can't guarantee my body will escape unscathed. If worse comes to worst, I might be consumed entirely."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>Whoa, I thought you were just performing some measurements! You've really been performing that dangerous of an experiment all this time?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Whoa, I thought you were just performing some measurements! You've really been performing that dangerous of an experiment all this time?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Elemental assimilation was always the ultimate goal of this experiment. I've already taken all the necessary steps using the measurements analyzed so far."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I guess there's no point stopping you now...\nWe'll just stand back and hope it works."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Before I start, there's something I want you to have. This is the result of Lily's research, which I have been keeping secret."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([638, 0, 0, 1])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>With this in your possession, anyone with a human body can change their race to \\C[14]Worm Summoner\\C[0] at Ilias Temple."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Understood. We'll keep this safe."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I'll keep such a dangerous item in my custody. It shall remain a forbidden art for our party's use only."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>A race change that only humans can use...\nI'm not keen on the idea of being a Worm Summoner. How about you, Sonya?"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Summoning tentacles, hmmm...\nSeems kinda gross, but I might be interested in giving it a try."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Okay, first I need to take some elemental fire measurements."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>Wh-what the hell is this feeling!\nMy-my body is... Hauuu..."])
    ShowTextAttributes(["undine_fc1", 2, 0, 2])
    ShowText(["\\n<Undine>What's got the fire lizard so hot and bothered?"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>I've isolated the target.\nNow to send out the interference pattern..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>Th-this isn't..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Strengthening interference waves...\n2x...\n4x...\n8x..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>hap..."])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>........."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>peninggggggggg..."])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>Grrrrrr..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>Can't... stop...!"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowAnimation([-1, 1160, false])
    ShowTextAttributes(["sylph_fc2", 3, 0, 2])
    ShowText(["\\n<Sylph>SO CUTE!"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander>Faaa..."])
    ShowTextAttributes(["undine_fc1", 2, 0, 2])
    ShowText(["\\n<Undine>Enjoying some post-coital bliss I see..."])
    ShowTextAttributes(["sylph_fc2", 4, 0, 2])
    ShowText(["\\n<Sylph>........."])
    ChangeSkills([0, 167, 0, 3029])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lucia has learned \\I[300]\\C[1]Flame Pillar\\C[0]!"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>I've finished measuring the four elemental attributes. This isn't my end goal, though..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Everything is ready to go, so let the experiment begin!"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Lily and I researched rearranging the magical composition of the human body. If I infuse the elements into the human body, then--"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>I'll draw the elements into my body...\nYes, this is it!"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, true])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>My research is complete.\nI still appear human, but I've successfully attuned myself with nature."])
    ConditionalBranch([12, "actor_class_level_over?(167, 214, 1)"])
      Empty([])

    Else([])
      Script(["set_class_level(167, 214, 10, false)"])
      Script(["set_class_level(167, 215, 1, false)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>My body is now extremely similar to a fairy.\nIn short, I've been reborn as a fairy while keeping my appearance."])
    PlaySE(["RPG::SE(@name=\"mon_fanfale3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lucia can now assume Fairy-type races!"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That was amazing!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>You changed into a fairy...?\nI can't believe that's even possible."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Race changing into a fairy...\nMore strange research..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Now that I've been reborn, I hope to continue being useful to you."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Glad to keep having you along!"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Chi pa pa..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>...Did you say something?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Did you say something?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Nope, not a thing..."])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>Grrr..."])
    Script(["gain_medal(2107)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ControlSwitches([2144, 2144, 0])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>Mmmn, I can feel the flame energy...\nIt scorched my whiskers."])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>As I've become older, I've gotten good at attuning to nature. If I can take in this flame energy..."])
    ChangeSkills([0, 99, 0, 3029])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gigi has learned \\I[157]\\C[1]Flame Pillar\\C[0]!"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>Mmn, just like that.\nAll right, we can leave!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
