Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 231, 20, 15, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 232, 28, 31, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 232, 2, 29, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 232, 5, 23, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 232, 12, 3, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([29, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 6600])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["6600\\G acquired!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([134, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([219, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([97, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([204, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([202, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_bonny_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_ashel_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko>Captain Bonnie and First Mate Ashel of the Fishy Pirates! Lay down your arms!"])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Stacy>It is useless to resist!\nWe've already arrested most of your crew!"])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie>Hmmm, so you made it this far..."])
    ShowText(["And here I thought we could be friends."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>One's friends and enemies can be decided by the whims of fate, and so we find ourselves here today."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>Pirates are evil! Evil must be annihilated!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie'>There is no need for two captains of the Fishy Pirates! Let us duel!"])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>Ah, a fake!?\nI've already become that famous!?"])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie'>I'm not a fake... oh well."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie>For the preservation of the Fishy Pirates, I won't be captured here! Have at you!"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>I suppose we have no choice...\nMy predecessors won't forgive me if I let the captain get captured!"])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Target: Fishy Pirates Captain and First Mate. Initiate battle mode!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 588, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSwitches([7001, 7001, 0])
    ShowPicture([5, "80_bonny_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_ashel_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["bonny_fc1", 2, 0, 2])
    ShowText(["\\n<Bonnie>Ugggh!"])
    ShowTextAttributes(["ashel_fc1", 2, 0, 2])
    ShowText(["\\n<Ashel>They got us good...\nI apologize, everyone..."])
    ErasePicture([5])
    ErasePicture([6])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Targets incapacitated. Terminating battle mode."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko>Captain Bonnie secured!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Finally. Are we done with all this now?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>And with that, the villains are in custody. I can feel the satisfaction in my meager chest."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Stacy>Well, let's return to the Navy Headquarters immediately!\nThe Admiral will be delighted with our victory here!"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko>Medals♪ Medals♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so, the Fishy Pirates were defeated."])
    ShowText(["With our work done, we returned to the Navy Headquarters--"])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    Wait([60])
    TransferPlayer([0, 280, 23, 17, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Script(["gain_medal(32)"])
    ShowPicture([5, "80_levia_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["levia_fc1", 1, 0, 2])
    ShowText(["\\n<Leviathan>That was brilliant work, brave Luka. Now no one will complain if you are appointed as a special officer."])
    ShowTextAttributes(["levia_fc1", 1, 0, 2])
    ShowText(["\\n<Leviathan>So as promised, you are hereby granted the status of special officer of the Navy. In addition, I'm turning over command of the captured vessel to you."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>So we can sail wherever we wish on it? That's rather generous of you. You have my thanks."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Giving us an entire ship is quite generous. If you were human, I'd probably let you into Heaven for that..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["levia_fc1", 1, 0, 2])
    ShowText(["\\n<Leviathan>Tatsuko, Stacy, accompany Luka.\nAssisting him in his adventure is your new mission."])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko>Understood!"])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Stacy>With pleasure, sir!"])
    ShowTextAttributes(["levia_fc1", 1, 0, 2])
    ShowText(["\\n<Leviathan>You can also pick up spare supplies at the storeroom on the first floor. I'm sure they will be helpful on your journey."])
    ShowTextAttributes(["levia_fc1", 1, 0, 2])
    ShowText(["\\n<Leviathan>You'll also get an \\C[3]Oceanic Business Permit\\C[0] there. With it, you'll be able to change your job to Marine and other jobs."])
    ConditionalBranch([4, 12, 0])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>So magnanimous!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 13, 0])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>........"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Umm... Why are you showing us so much kindness?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Why are you going this far to support us?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_levia_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["levia_fc1", 0, 0, 2])
    ShowText(["\\n<Leviathan>There is an unprecedented crisis upon this world...\nI've received many reports from all over, that makes me sure of this."])
    ShowTextAttributes(["levia_fc1", 0, 0, 2])
    ShowText(["\\n<Leviathan>You told me you are traveling to deal with this crisis. Therefore, it is the duty of the order-respecting Navy to support you."])
    ShowTextAttributes(["levia_fc1", 0, 0, 2])
    ShowText(["\\n<Leviathan>Dealing with this global crisis... that is your mission.\nAs our special officer, we place our trust in you."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>I see. I promise to meet your expectations."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 75, 0])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mary>Leave it to us! To us!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>So you obey me, just as you should...\nThat is the only way for the inhabitants of this world to survive."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["levia_fc1", 0, 0, 2])
    ShowText(["\\n<Leviathan>Now, you should continue on to Grand Noah.\nBe careful, behind this great war..."])
    ShowTextAttributes(["levia_fc1", 0, 0, 2])
    ShowText(["\\n<Leviathan>...no, sorry. I have to be careful with what I say, given my position. You will see the truth with your own eyes."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Hmph. I already assume there are many pulling the strings on this war. We're ready to plunge into that whirlpool!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>Hey now! Do not talk like you know everything! I am getting very fed up with that!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, with that, our mission against the pirates was complete."])
    ShowText(["And now we have our own ship!"])
    ControlSwitches([100, 100, 1])
    ControlSwitches([7068, 7068, 0])
    ControlVariables([1001, 1001, 0, 0, 22])
    ControlVariables([1002, 1002, 0, 0, 20])
    FadeoutScreen([])
    ControlVariables([1050, 1050, 0, 0, 9])
    RecoverAll([0, 0])
    SetVehicleLocation([1, 0, 2, 334, 240])
    Wait([60])
    TransferPlayer([0, 2, 335, 240, 4, 2])
    FadeinScreen([])
    PlaySE(["RPG::SE(@name=\"mon_fanfale3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You received the MS Fish!"])
    ConditionalBranch([1, 56, 0, 0, 0])
      ControlVariables([56, 56, 0, 0, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Your party member size has increased by 2!"])
      ShowText(["You can now take a total of 10 characters with you!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 6, 0, 2])
      ShowText(["\\n<Sonya>We really got the MS Fish!\nAnd, we can freely use it...♪"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We can now use the MS Fish freely... thanks to the Navy!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The Navy didn't give us use of this ship out of the kindness of their hearts. The Admiral fully expects us to face the crisis facing the world!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>This is all due to my prestige and influence. Don't forget to give thanks in your prayers..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Tatsuko>Marine Basics, Part 1!\nYou can open the map with the buttons 7 and 8\n(Q- and W-keys) on the ocean as well!"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Tatsuko>Your position is displayed with a yellow circle!\nAlways keep track of where you are and try not to get lost!"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Tatsuko>Marine Basics, Part 2!\nIf you lose sight of your ship, use a harpy feather or warp magic!"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Tatsuko>If you warp to a town, the ship will be in the nearby ocean. Port towns near the sea or the Navy Headquarters are recommended for this."])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Tatsuko>That's the end of marine training. Drill the basics into your head and have a pleasant voyage!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Well then, let's head for Grand Noah!\nIt's... errr..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The Noah region is north of here.\nOnce we have landed on the sandy beach, we'll have to continue to Grand Noah by land."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>North of here is the Noah region.\nLand on a sandy beach then head overland to Grand Noah."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Looking at the map, there is a village close to where we will land. It's called Finoa. Let's go there first, before moving on."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Oops... I almost forgot about the supplies and the job change item they have for us at the Navy Headquarters. I think they told us to go to the storeroom on the first floor."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 6, 0, 2])
      ShowText(["\\n<Sonya>Then let's shove off! ♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Noah region has a Tartarus rift as well as the place we'll find Undine. We board the ship, headed towards that land rich in natural resources."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowPicture([5, "80_ashel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>We didn't want to make enemies of you, but now that you're here, we have to settle matters."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Sorry, but we're here as members of the Navy. You don't appear to be bad monsters, but we won't hold back."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>Did you really think that I would side with pirates!? You should be ashamed!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>I rushed here with some supplies!"])
    ShowText(["I have healing and magical herbs!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

  Page 1
    Empty([])
