Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_arumaeruma_st61", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_heinrich_st01", 0, 0, 130, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 130, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["<Alma Elma>"])
    ShowText(["Hey, I have something I want to ask you..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["<Heinrich>"])
    ShowText(["Talk to me...? Is it about that secret technique?"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["<Alma Elma>"])
    ShowText(["You're quite perceptive... It's about that technique."])
    ShowText(["Maintaining the balance of fire and ice is really difficult."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["<Alma Elma>"])
    ShowText(["Your technique, Cadrapple Giga..."])
    ShowText(["That technique involves combining four attributes into a sword, right?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["<Heinrich>"])
    ShowText(["That's true, but..."])
    ShowText(["That technique requires the assistance of spirits."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["<Heinrich>"])
    ShowText(["It's difficult to balance two completely different attributes all by myself."])
    ShowText(["Especially fire and ice, as they are completely opposing forces..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["<Heinrich>"])
    ShowText(["As for the trick, it's to avoid adjusting both at the same time."])
    ShowText(["Which one do you excel at, fire or ice?"])
    ShowPicture([5, "80_arumaeruma_st64", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
    ShowText(["<Alma Elma>"])
    ShowText(["That's clearly fire."])
    ShowText(["I'm really not good at handling ice..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["<Heinrich>"])
    ShowText(["Then let's solidify the ice in your left hand."])
    ShowText(["It feels like adjusting the fire in your right hand to match the ice on the left."])
    ShowPicture([5, "80_arumaeruma_st61", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["<Alma Elma>"])
    ShowText(["I see... That was helpful."])
    ShowText(["So, keep the ice still and adjust with the fire... is that it?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["<Heinrich>"])
    ShowText(["But honestly, it seems like something I could never replicate..."])
    ShowText(["The difficulty of success is probably higher than Cadruple Giga."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["<Heinrich>"])
    ShowText(["That's why its power must be immense."])
    ShowText(["It's likely to surpass even Cadruple Giga."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["<Alma Elma>"])
    ShowText(["I absolutely have to master it..."])
    ShowText(["Thank you, that was helpful."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["<Heinrich>"])
    ShowText(["With your combat sense, you should definitely be able to grasp it."])
    ShowText(["I wish you good luck..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
    ShowText(["<Alma Elma>"])
    ShowText(["Well then..."])
    ShowText(["Shall we continue training?"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
    ShowText(["<Alma Elma>"])
    ShowText(["Before the real thing, let's start with some warm-up..."])
    ShowText(["Ha, yah...!"])
    ShowTextAttributes(["inp_fc3", 4, 0, 2])
    ShowText(["<Lumi>"])
    ShowText(["...Yah! Take that!"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["<Alma Elma>"])
    ShowText(["Oh, are you going to join me in training?"])
    ShowTextAttributes(["inp_fc3", 3, 0, 2])
    ShowText(["<Lumi>"])
    ShowText(["…………♪♪♪"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["<Alma Elma>"])
    ShowText(["Then let's do some special training together."])
    ShowText(["...Yah, take that!"])
    ShowTextAttributes(["inp_fc3", 4, 0, 2])
    ShowText(["<Lumi>"])
    ShowText(["...Yah! Take that!"])
    FadeoutScreen([])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so, a night passed――"])
    Wait([120])
    ChangeTransparency([1])
    TransferPlayer([0, 1, 234, 153, 2, 2])
    ControlVariables([1142, 1142, 0, 0, 45])
    FadeinScreen([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["Now then, let's head to the Puppeteer Tower."])
    ShowText(["Kagetumu is quite a formidable foe, so don't forget to prepare thoroughly."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Puppeteer's Tower exists in our world."])
    ShowText(["It would be easiest to go to Garda, located in the mountainous area southwest of Monte Carlo――"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowPicture([5, "80_delh_a_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3095, 0, 10, 1])
      ConditionalBranch([1, 4095, 0, 0, 0])
        ControlVariables([4095, 4095, 0, 0, 1])
        ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
        ShowText(["<Rona> (Affection: \\V[3095])"])
        ShowText(["Can you accept this?"])
        ShowText(["Well... it doesn't have any particular meaning."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([56, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3095, 0, 100, 1])
      ConditionalBranch([1, 4095, 0, 1, 0])
        ControlVariables([4095, 4095, 0, 0, 2])
        ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
        ShowText(["<Rona> (Affection: \\V[3095])"])
        ShowText(["Can you accept this?"])
        ShowText(["Well... it doesn't have any particular meaning."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1011, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3095, 0, 500, 1])
      ConditionalBranch([1, 4095, 0, 2, 0])
        ControlVariables([4095, 4095, 0, 0, 3])
        ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
        ShowText(["<Rona> (Affection: \\V[3095])"])
        ShowText(["Can you accept this?"])
        ShowText(["Well... it doesn't have any particular meaning."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1285, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3095, 0, 2000, 1])
      ConditionalBranch([1, 4095, 0, 3, 0])
        ControlVariables([4095, 4095, 0, 0, 4])
        ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
        ShowText(["<Rona> (Affection: \\V[3095])"])
        ShowText(["Can you accept this?"])
        ShowText(["Well... it doesn't have any particular meaning."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1047, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["<Rona> (Affection: \\V[3095])"])
    ShowText(["If you stay quiet here, you'll only get darker."])
    ShowText(["Come on, take me with you!"])
    JumpToLabel(["メニュー"])
    Label(["96"])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["<Marion> (Affection: \\V[3096])"])
    ShowText(["As always, you're enthusiastic about your sword training."])
    ShowText(["Since you're a Dark Elf, indulge in your desires..."])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["<Rona> (Affection: \\V[3095])"])
    ShowText(["But if I don't train, my skills will dull..."])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["<Marion> (Affection: \\V[3096])"])
    ShowText(["Is that the line of someone who has fallen into darkness?"])
    ShowText(["Are you a healthily tanned elf...?"])
    ShowTextAttributes(["delh_a_fc1", 1, 0, 2])
    ShowText(["<Rona> (Affection: \\V[3095])"])
    ShowText(["That's right, I've awakened!"])
    ShowText(["I need to violate a human right away!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["<Sonya>"])
    ShowText(["(The Dark Elf world is tough, huh...)"])
    JumpToLabel(["メニュー"])
    Label(["156"])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["<Rona> (Affection: \\V[3095])"])
    ShowText(["You seem to be quite the swordsman."])
    ShowText(["(Though your outfit is just lewd...)"])
    ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
    ShowText(["<Regina> (Affection: \\V[3156])"])
    ShowText(["You're quite something as well..."])
    ShowText(["(Wow, an erotic elf... let’s shorten that to Ero Elf...)"])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["<Rona> (Affection: \\V[3095])"])
    ShowText(["Can you spare a moment to play with me?"])
    ShowText(["(Isn't that outfit a bit embarrassing...?)"])
    ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
    ShowText(["<Regina> (Affection: \\V[3156])"])
    ShowText(["That's exactly what I want, come on...!"])
    ShowText(["(Walking around like that, fully exposed... how can she do it...?)"])
    JumpToLabel(["メニュー"])
    Label(["170"])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["<Rona> (Affection: \\V[3095])"])
    ShowText(["Despite being a thief, you seem quite skilled..."])
    ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
    ShowText(["<Ren> (Affection: \\V[3170])"])
    ShowText(["You too..."])
    ShowText(["Despite being a dark elf, it seems you never skip your training."])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["<Rona> (Affection: \\V[3095])"])
    ShowText(["Then how about a duel here..."])
    ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
    ShowText(["<Ren> (Affection: \\V[3170])"])
    ShowText(["I have no objections, let's do this..."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["<Sonya>"])
    ShowText(["Ah, no dueling here!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(95)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(95)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affinity 10: Iron Sword +"])
        ShowText(["Affinity 100: Mysterious Tattoo"])
        ShowText(["Affinity 500: Book of Swords"])
        ShowText(["Affinity 2000: Elf's Comb"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to request? (Affinity: \\V[3095])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3095, 0, 10, 1])
            Script(["call_novel_scene(4266)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["delh_a_fc1", 2, 0, 2])
            ShowText(["<Rona> (Affection: \\V[3095])"])
            ShowText(["If you indulge too much in desire, you'll only get darker..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_delh_b_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3096, 0, 10, 1])
      ConditionalBranch([1, 4096, 0, 0, 0])
        ControlVariables([4096, 4096, 0, 0, 1])
        ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
        ShowText(["<Marion> (Affection: \\V[3096])"])
        ShowText(["Take this with you."])
        ShowText(["It might cost a lot, heh..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([237, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3096, 0, 100, 1])
      ConditionalBranch([1, 4096, 0, 1, 0])
        ControlVariables([4096, 4096, 0, 0, 2])
        ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
        ShowText(["<Marion> (Affection: \\V[3096])"])
        ShowText(["Take this with you."])
        ShowText(["It might cost a lot, heh..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1006, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3096, 0, 500, 1])
      ConditionalBranch([1, 4096, 0, 2, 0])
        ControlVariables([4096, 4096, 0, 0, 3])
        ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
        ShowText(["<Marion> (Affection: \\V[3096])"])
        ShowText(["Take this with you."])
        ShowText(["It might cost a lot, heh..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1246, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3096, 0, 2000, 1])
      ConditionalBranch([1, 4096, 0, 3, 0])
        ControlVariables([4096, 4096, 0, 0, 4])
        ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
        ShowText(["<Marion> (Affection: \\V[3096])"])
        ShowText(["Take this with you."])
        ShowText(["It might cost a lot, heh..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1203, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["<Marion> (Affection: \\V[3096])"])
    ShowText(["My tentacles are lively today as well."])
    ShowText(["Want to check it out? Hehehe..."])
    JumpToLabel(["メニュー"])
    Label(["95"])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["<Marion> (Affection: \\V[3096])"])
    ShowText(["As always, you're enthusiastic about your sword training."])
    ShowText(["Since you're a Dark Elf, indulge in your desires..."])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["<Rona> (Affection: \\V[3095])"])
    ShowText(["But if I don't train, my skills will dull..."])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["<Marion> (Affection: \\V[3096])"])
    ShowText(["Is that the line of someone who has fallen into darkness?"])
    ShowText(["Are you a healthily tanned elf...?"])
    ShowTextAttributes(["delh_a_fc1", 1, 0, 2])
    ShowText(["<Rona> (Affection: \\V[3095])"])
    ShowText(["That's right, I've awakened!"])
    ShowText(["I need to violate a human right away!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["<Sonya>"])
    ShowText(["(The Dark Elf world is tough, huh...)"])
    JumpToLabel(["メニュー"])
    Label(["136"])
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["<Claudia> (Affinity: \\V[3136])"])
    ShowText(["Hmph, not a fallen elf."])
    ShowText(["Such a miserable sight..."])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["<Marion> (Affection: \\V[3096])"])
    ShowText(["Would you like to fall with these tentacles...?"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["<Claudia> (Affinity: \\V[3136])"])
    ShowText(["N-no... with tentacles in every hole..."])
    ShowText(["I can't... oh no..."])
    ShowTextAttributes(["delh_b_fc1", 2, 0, 2])
    ShowText(["<Marion> (Affection: \\V[3096])"])
    ShowText(["You really will fall, you know...?"])
    JumpToLabel(["メニュー"])
    Label(["160"])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["<Yuria> (Affinity: \\V[3160])"])
    ShowText(["Oh, fellow kind...?"])
    ShowText(["Did you also gain power from Lily?"])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["<Marion> (Affection: \\V[3096])"])
    ShowText(["No... but the principle of tentacle summoning is the same."])
    ShowText(["I merged the tentacles with this body as a catalyst..."])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["<Yuria> (Affinity: \\V[3160])"])
    ShowText(["So you could be called a worm elf..."])
    ShowTextAttributes(["delh_b_fc1", 2, 0, 2])
    ShowText(["<Marion> (Affection: \\V[3096])"])
    ShowText(["And you are a dark human..."])
    ShowText(["...that's a rather lackluster name."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(96)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(96)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affinity 10: Gold Circlet"])
        ShowText(["Affection 100: Magic Orb"])
        ShowText(["Affection 500: Book of Ice"])
        ShowText(["Affection 2000: Ice Symbol"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for? (Affection: \\V[3096])"])
        ShowChoices([["Tentacle sucking 1 (favorability: 10)", "Tentacle sucking 2 (favorability: 100)", "Stop"], 3])
        When([0, "触手吸精1（好感度:10）"])
          ConditionalBranch([1, 3096, 0, 10, 1])
            Script(["call_novel_scene(4271)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
            ShowText(["<Marion> (Affection: \\V[3096])"])
            ShowText(["Just a little more, you'll have to wait... hehehe."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "触手吸精2（好感度:100）"])
          ConditionalBranch([1, 3096, 0, 100, 1])
            Script(["call_novel_scene(4272)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
            ShowText(["<Marion> (Affection: \\V[3096])"])
            ShowText(["Just a little more, you'll have to wait... hehehe."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowPicture([5, "80_durahan_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3212, 0, 100, 1])
      ConditionalBranch([1, 4212, 0, 0, 0])
        ControlVariables([4212, 4212, 0, 0, 1])
        ShowTextAttributes(["durahan_fc1", 0, 0, 2])
        ShowText(["<Arthur> (Affection: \\V[3212])"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3212, 0, 500, 1])
      ConditionalBranch([1, 4212, 0, 1, 0])
        ControlVariables([4212, 4212, 0, 0, 2])
        ShowTextAttributes(["durahan_fc1", 0, 0, 2])
        ShowText(["<Arthur> (Affection: \\V[3212])"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1366, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3212, 0, 2000, 1])
      ConditionalBranch([1, 4212, 0, 2, 0])
        ControlVariables([4212, 4212, 0, 0, 3])
        ShowTextAttributes(["durahan_fc1", 0, 0, 2])
        ShowText(["<Arthur> (Affection: \\V[3212])"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1279, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3212, 0, 4000, 1])
      ConditionalBranch([1, 4212, 0, 3, 0])
        ControlVariables([4212, 4212, 0, 0, 4])
        ShowTextAttributes(["durahan_fc1", 0, 0, 2])
        ShowText(["<Arthur> (Affection: \\V[3212])"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1594, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["durahan_fc1", 0, 0, 2])
    ShowText(["<Arthur> (Affection: \\V[3212])"])
    ShowText(["Travel is training..."])
    ShowText(["Facing the world's crisis is also training..."])
    JumpToLabel(["メニュー"])
    Label(["213"])
    ShowTextAttributes(["kerberos_fc1", 1, 0, 2])
    ShowText(["<Caesar> (Affection: \\V[3213])"])
    ShowText(["But Arthur... I made it to the semifinals."])
    ShowText(["I am above you, who lost in the quarterfinals."])
    ShowTextAttributes(["durahan_fc1", 2, 0, 2])
    ShowText(["<Arthur> (Affection: \\V[3212])"])
    ShowText(["What are you saying, both you and I lost to Luka."])
    ShowText(["It's just a matter of combinations!"])
    ShowTextAttributes(["kerberos_fc1", 1, 0, 2])
    ShowText(["<Caesar> (Affection: \\V[3213])"])
    ShowText(["No matter how you put it, I lost in the semifinals..."])
    ShowText(["And the fact that you lost in the quarterfinals is a solid truth!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["durahan_fc1", 2, 0, 2])
      ShowText(["<Arthur> (Affection: \\V[3212])"])
      ShowText(["Guh... then let's settle this here!"])
      ShowText(["Come on, let's fight!"])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["<Caesar> (Affection: \\V[3213])"])
      ShowText(["Hmph, that's what I wanted――"])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["<Sonya>"])
      ShowText(["……………………"])
      ShowTextAttributes(["durahan_fc1", 2, 0, 2])
      ShowText(["<Arthur> (Affection: \\V[3212])"])
      ShowText(["...The fight will be another time."])
      ShowTextAttributes(["kerberos_fc1", 2, 0, 2])
      ShowText(["<Caesar> (Affection: \\V[3213])"])
      ShowText(["Ah, that's right..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["368"])
    ShowTextAttributes(["durahan_fc1", 0, 0, 2])
    ShowText(["<Arthur> (Affection: \\V[3212])"])
    ShowText(["The legendary swordsman, Fernandez..."])
    ShowText(["I would like to ask for your teachings."])
    ShowTextAttributes(["cirqueb_fc1", 0, 0, 2])
    ShowText(["<Fernandez> (Affection: \\V[3368])"])
    ShowText(["I refuse..."])
    ShowText(["I am a corpse, there is nothing to convey to this world."])
    ShowTextAttributes(["durahan_fc1", 2, 0, 2])
    ShowText(["<Arthur> (Affection: \\V[3212])"])
    ShowText(["That's unfortunate..."])
    ShowText(["I was thinking of preparing a steak while receiving your teachings."])
    ShowTextAttributes(["cirqueb_fc1", 1, 0, 2])
    ShowText(["<Fernandez> (Affection: \\V[3368])"])
    ShowText(["If it's just one technique, I might teach you...♪"])
    JumpToLabel(["メニュー"])
    Label(["533"])
    ShowTextAttributes(["durahan_fc1", 0, 0, 2])
    ShowText(["<Arthur> (Affection: \\V[3212])"])
    ShowText(["Your Majesty... this sword is always for Your Majesty!"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["<Queen Grand Noah>（Affection:\\V[3533]）"])
    ShowText(["No, I am the unknown Medal Queen…"])
    ShowTextAttributes(["durahan_fc1", 2, 0, 2])
    ShowText(["<Arthur> (Affection: \\V[3212])"])
    ShowText(["Th-that's rude…"])
    ShowTextAttributes(["grandnoa_fc1", 1, 0, 2])
    ShowText(["<Queen Grand Noah>（Affection:\\V[3533]）"])
    ShowText(["Your loyalty, your lord must feel reassured."])
    ShowText(["Please continue to fight for the people."])
    ShowTextAttributes(["durahan_fc1", 1, 0, 2])
    ShowText(["<Arthur> (Affection: \\V[3212])"])
    ShowText(["Yes! I gladly will!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(212)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(212)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100: Iron Gauntlet"])
        ShowText(["Affection 500: Book of Magic Techniques"])
        ShowText(["Affection 2000: Book of Attack"])
        ShowText(["Affection 4000: Sword Medal"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for?（Affection:\\V[3212]）"])
        ShowChoices([["Hair blowjob (favorability: 10)", "Stop"], 2])
        When([0, "髪コキフェラ（好感度:10）"])
          ConditionalBranch([1, 3212, 0, 10, 1])
            Script(["call_novel_scene(4871)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["durahan_fc1", 0, 0, 2])
            ShowText(["<Arthur> (Affection: \\V[3212])"])
            ShowText(["I'm not in the mood for that…"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowPicture([5, "80_kerberos_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3213, 0, 100, 1])
      ConditionalBranch([1, 4213, 0, 0, 0])
        ControlVariables([4213, 4213, 0, 0, 1])
        ShowTextAttributes(["kerberos_fc1", 1, 0, 2])
        ShowText(["<Caesar> (Affection: \\V[3213])"])
        ShowText(["Here, take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3213, 0, 500, 1])
      ConditionalBranch([1, 4213, 0, 1, 0])
        ControlVariables([4213, 4213, 0, 0, 2])
        ShowTextAttributes(["kerberos_fc1", 1, 0, 2])
        ShowText(["<Caesar> (Affection: \\V[3213])"])
        ShowText(["Here, take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1149, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3213, 0, 2000, 1])
      ConditionalBranch([1, 4213, 0, 2, 0])
        ControlVariables([4213, 4213, 0, 0, 3])
        ShowTextAttributes(["kerberos_fc1", 1, 0, 2])
        ShowText(["<Caesar> (Affection: \\V[3213])"])
        ShowText(["Here, take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1018, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3213, 0, 4000, 1])
      ConditionalBranch([1, 4213, 0, 3, 0])
        ControlVariables([4213, 4213, 0, 0, 4])
        ShowTextAttributes(["kerberos_fc1", 1, 0, 2])
        ShowText(["<Caesar> (Affection: \\V[3213])"])
        ShowText(["Here, take it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1602, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
    ShowText(["<Caesar> (Affection: \\V[3213])"])
    ShowText(["Since I have three heads, should I get three times the food?"])
    ShowText(["Three times the cleaning duties!? I only have one body!"])
    JumpToLabel(["メニュー"])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["<Pochi>（Affection:\\V[3060]）"])
    ShowText(["It's Cerberus!"])
    ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
    ShowText(["<Caesar> (Affection: \\V[3213])"])
    ShowText(["Hmm, just an ordinary dog girl…"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["<Pochi>（Affection:\\V[3060]）"])
    ShowText(["With three heads, don't you fight with each other?"])
    ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
    ShowText(["<Caesar> (Affection: \\V[3213])"])
    ShowText(["Of course, we fight all the time."])
    ShowText(["Sometimes it even gets rough."])
    JumpToLabel(["メニュー"])
    Label(["212"])
    ShowTextAttributes(["kerberos_fc1", 1, 0, 2])
    ShowText(["<Caesar> (Affection: \\V[3213])"])
    ShowText(["But Arthur... I made it to the semifinals."])
    ShowText(["I am above you, who lost in the quarterfinals."])
    ShowTextAttributes(["durahan_fc1", 2, 0, 2])
    ShowText(["<Arthur> (Affection: \\V[3212])"])
    ShowText(["What are you saying, both you and I lost to Luka."])
    ShowText(["It's just a matter of combinations!"])
    ShowTextAttributes(["kerberos_fc1", 1, 0, 2])
    ShowText(["<Caesar> (Affection: \\V[3213])"])
    ShowText(["No matter how you put it, I lost in the semifinals..."])
    ShowText(["And the fact that you lost in the quarterfinals is a solid truth!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["durahan_fc1", 2, 0, 2])
      ShowText(["<Arthur> (Affection: \\V[3212])"])
      ShowText(["Guh... then let's settle this here!"])
      ShowText(["Come on, let's fight!"])
      ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
      ShowText(["<Caesar> (Affection: \\V[3213])"])
      ShowText(["Hmph, that's what I wanted――"])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["<Sonya>"])
      ShowText(["……………………"])
      ShowTextAttributes(["durahan_fc1", 2, 0, 2])
      ShowText(["<Arthur> (Affection: \\V[3212])"])
      ShowText(["...The fight will be another time."])
      ShowTextAttributes(["kerberos_fc1", 2, 0, 2])
      ShowText(["<Caesar> (Affection: \\V[3213])"])
      ShowText(["Ah, that's right..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["533"])
    ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
    ShowText(["<Caesar> (Affection: \\V[3213])"])
    ShowText(["My power is for your Majesty!"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["<Queen Grand Noah>（Affection:\\V[3533]）"])
    ShowText(["No, I am the unknown Medal Queen…"])
    ShowTextAttributes(["kerberos_fc1", 2, 0, 2])
    ShowText(["<Caesar> (Affection: \\V[3213])"])
    ShowText(["Oh my, that's rude…"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["<Queen Grand Noah>（Affection:\\V[3533]）"])
    ShowText(["Could it be that you really didn't notice…"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(213)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(213)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100: Power List"])
        ShowText(["Affection 500: Mask of Rampage"])
        ShowText(["Affection 2000: Hyper List"])
        ShowText(["Affection 4000: Fang Medal"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What would you like to ask for?（Affection:\\V[3213]）"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3213, 0, 10, 1])
            Script(["call_novel_scene(4876)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
            ShowText(["<Caesar> (Affection: \\V[3213])"])
            ShowText(["I'm busy right now…"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowPicture([5, "80_kunoitielf_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3219, 0, 100, 1])
      ConditionalBranch([1, 4219, 0, 0, 0])
        ControlVariables([4219, 4219, 0, 0, 1])
        ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
        ShowText(["<Kasumi>(Affection: \\V[3219])"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1050, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3219, 0, 500, 1])
      ConditionalBranch([1, 4219, 0, 1, 0])
        ControlVariables([4219, 4219, 0, 0, 2])
        ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
        ShowText(["<Kasumi>(Affection: \\V[3219])"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1297, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3219, 0, 2000, 1])
      ConditionalBranch([1, 4219, 0, 2, 0])
        ControlVariables([4219, 4219, 0, 0, 3])
        ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
        ShowText(["<Kasumi>(Affection: \\V[3219])"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1043, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3219, 0, 4000, 1])
      ConditionalBranch([1, 4219, 0, 3, 0])
        ControlVariables([4219, 4219, 0, 0, 4])
        ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
        ShowText(["<Kasumi>(Affection: \\V[3219])"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1048, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["Nin-nin..."])
    ShowText(["...Just kidding."])
    JumpToLabel(["メニュー"])
    Label(["220"])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["Kasumi... Now that I think about it, we've been friends for a long time."])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["Though our paths are different, as a ninja and a samurai..."])
    ShowText(["We've trained together from small things."])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["The number of times we've sparred is countless."])
    ShowText(["In the end, we haven't reached a conclusion..."])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["And in the future, we will fight side by side..."])
    ShowText(["It's truly interesting."])
    JumpToLabel(["メニュー"])
    Label(["266"])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["You are a ninja of the fox clan..."])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["And you are an elf ninja..."])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["Originally, we were destined to be enemies, but..."])
    ShowText(["To stand side by side here is quite a twist of fate."])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["I shall show you the way of the elf ninja."])
    ShowText(["I must not bring shame to the foxes..."])
    JumpToLabel(["メニュー"])
    Label(["316"])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["This is for the Elf Queen..."])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["<Freya>(Affection: \\V[3316])"])
    ShowText(["You are a ninja from the elf village, aren't you?"])
    ShowText(["How should I put this, you've been quite influenced by different cultures..."])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["The way of the ninja passed down in Yamatai is what we have inherited."])
    ShowText(["Of course, I have not lost the pride of being an elf..."])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["<Freya>(Affection: \\V[3316])"])
    ShowText(["Though our cultures are different, we are still elves."])
    ShowText(["For the sake of our kin, let us fight against the threats to the world."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(219)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(219)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100: Karate Beads"])
        ShowText(["Affection 500: Ninja Sword Book"])
        ShowText(["Affection 2000: Necklace of Techniques"])
        ShowText(["Friendship Level 4000: Clairvoyance Comb"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you wish to ask for? (Friendship Level: \\V[3219])"])
        ShowChoices([["Squeezed to death (favorability: 10)", "Squeezed to death? (favourability: 100)", "Quit"], 3])
        When([0, "搾死（好感度:10）"])
          ConditionalBranch([1, 3219, 0, 10, 1])
            Script(["call_novel_scene(4906)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
            ShowText(["<Kasumi>(Affection: \\V[3219])"])
            ShowText(["Excuse me..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "搾死？（好感度:100）"])
          ConditionalBranch([1, 3219, 0, 100, 1])
            Script(["call_novel_scene(4907)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
            ShowText(["<Kasumi>(Affection: \\V[3219])"])
            ShowText(["Excuse me..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowPicture([5, "80_samuraielf_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3220, 0, 100, 1])
      ConditionalBranch([1, 4220, 0, 0, 0])
        ControlVariables([4220, 4220, 0, 0, 1])
        ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
        ShowText(["<Tsukika>(Affection: \\V[3220])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1081, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3220, 0, 500, 1])
      ConditionalBranch([1, 4220, 0, 1, 0])
        ControlVariables([4220, 4220, 0, 0, 2])
        ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
        ShowText(["<Tsukika>(Affection: \\V[3220])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1294, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3220, 0, 2000, 1])
      ConditionalBranch([1, 4220, 0, 2, 0])
        ControlVariables([4220, 4220, 0, 0, 3])
        ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
        ShowText(["<Tsukika>(Affection: \\V[3220])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1051, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3220, 0, 4000, 1])
      ConditionalBranch([1, 4220, 0, 3, 0])
        ControlVariables([4220, 4220, 0, 0, 4])
        ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
        ShowText(["<Tsukika>(Affection: \\V[3220])"])
        ShowText(["Use this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1091, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["Are you going to cut down some villains?"])
    ShowText(["If so, I shall accompany you as well."])
    JumpToLabel(["メニュー"])
    Label(["219"])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["Kasumi... Now that I think about it, we've been friends for a long time."])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["Though our paths are different, as a ninja and a samurai..."])
    ShowText(["We've trained together from small things."])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["The number of times we've sparred is countless."])
    ShowText(["In the end, we haven't reached a conclusion..."])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["And in the future, we will fight side by side..."])
    ShowText(["It's truly interesting."])
    JumpToLabel(["メニュー"])
    Label(["267"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
    ShowText(["So there are samurai among the elves, how interesting..."])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["<Kan fox> (Friendship Level: \\V[3267])"])
    ShowText(["Amazing~♪"])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["(What is that? So cute...)"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
    ShowText(["Show me the elven blade techniques, I shall observe closely..."])
    ShowText(["Behold my blade as well..."])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["<Kan fox> (Friendship Level: \\V[3267])"])
    ShowText(["Lord Izuna's sword is incredible~♪"])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["(She's saying something... so cute...)"])
    JumpToLabel(["メニュー"])
    Label(["316"])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["Your Majesty, the Elven Queen... I hope you are in good spirits."])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["<Freya>(Affection: \\V[3316])"])
    ShowText(["You are a samurai from the elven village, aren't you?"])
    ShowText(["How should I put this, you've been quite influenced by different cultures..."])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["The warrior spirit of Yamatai has been passed down to us."])
    ShowText(["With this blade, let us carve out a future for our kin."])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["<Freya>(Affection: \\V[3316])"])
    ShowText(["Speaking of which, the tribe I grew up in also valued pride in battle."])
    ShowText(["Though our cultures differ, it seems we share the same spirit..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(220)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(220)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Friendship Level 100: Black Belt"])
        ShowText(["Friendship Level 500: Book of Blades"])
        ShowText(["Friendship Level 2000: Fist Beads"])
        ShowText(["Friendship Level 4000: Causality Gauntlets"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you wish to ask for? (Friendship Level: \\V[3220])"])
        ShowChoices([["Reverse rape (favorability: 10)", "Stop"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3220, 0, 10, 1])
            Script(["call_novel_scene(4911)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
            ShowText(["<Tsukika>(Affection: \\V[3220])"])
            ShowText(["I'm not in the mood..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowPicture([5, "80_kunoitisanbi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3266, 0, 100, 1])
      ConditionalBranch([1, 4266, 0, 0, 0])
        ControlVariables([4266, 4266, 0, 0, 1])
        ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
        ShowText(["<Minamo>(Affection: \\V[3266])"])
        ShowText(["You may take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1147, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3266, 0, 500, 1])
      ConditionalBranch([1, 4266, 0, 1, 0])
        ControlVariables([4266, 4266, 0, 0, 2])
        ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
        ShowText(["<Minamo>(Affection: \\V[3266])"])
        ShowText(["You may take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1297, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3266, 0, 2000, 1])
      ConditionalBranch([1, 4266, 0, 2, 0])
        ControlVariables([4266, 4266, 0, 0, 3])
        ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
        ShowText(["<Minamo>(Affection: \\V[3266])"])
        ShowText(["You may take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1479, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3266, 0, 4000, 1])
      ConditionalBranch([1, 4266, 0, 3, 0])
        ControlVariables([4266, 4266, 0, 0, 4])
        ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
        ShowText(["<Minamo>(Affection: \\V[3266])"])
        ShowText(["You may take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1177, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["It's pleasant living here... I feel my skills dulling."])
    JumpToLabel(["メニュー"])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["<Fox> (Friendship Level: \\V[3102])"])
    ShowText(["I am a kunoichi fox!"])
    ShowText(["Can I also become a great ninja?"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["Ah... as long as I don't neglect my training."])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["<Fox> (Friendship Level: \\V[3102])"])
    ShowText(["I shouldn't neglect my training...?"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["No."])
    JumpToLabel(["メニュー"])
    Label(["219"])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["You are a ninja of the fox clan..."])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["And you are an elf ninja..."])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["<Kasumi>(Affection: \\V[3219])"])
    ShowText(["Originally, we were destined to be enemies, but..."])
    ShowText(["To stand side by side here is quite a twist of fate."])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["I shall show you the way of the elf ninja."])
    ShowText(["I must not bring shame to the foxes..."])
    JumpToLabel(["メニュー"])
    Label(["267"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["Hmph, Izuna and... Kanako..."])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["Kanako..."])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
    ShowText(["I won't do it!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
    ShowText(["<Kan fox> (Friendship Level: \\V[3267])"])
    ShowText(["I'm not giving it to you~!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(266)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(266)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 100: Seal of Seclusion"])
        ShowText(["Affection 500: Ninja Sword Book"])
        ShowText(["Favorability 2000: Mark of Temptation"])
        ShowText(["Favorability 4000: Substitute Model Fee"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Favorability: \\V[3266])"])
        ShowChoices([["Intercrural sex (favorability: 10)", "Reverse rape (favorability: 100)", "Stop"], 3])
        When([0, "素股（好感度:10）"])
          ConditionalBranch([1, 3266, 0, 10, 1])
            Script(["call_novel_scene(5141)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
            ShowText(["<Minamo>(Affection: \\V[3266])"])
            ShowText(["Do it later..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3266, 0, 100, 1])
            Script(["call_novel_scene(5142)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
            ShowText(["<Minamo>(Affection: \\V[3266])"])
            ShowText(["Do it later..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowPicture([5, "80_mononohuyonbi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3267, 0, 100, 1])
      ConditionalBranch([1, 4267, 0, 0, 0])
        ControlVariables([4267, 4267, 0, 0, 1])
        ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
        ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
        ShowText(["Use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1054, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3267, 0, 500, 1])
      ConditionalBranch([1, 4267, 0, 1, 0])
        ControlVariables([4267, 4267, 0, 0, 2])
        ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
        ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
        ShowText(["Use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1197, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3267, 0, 2000, 1])
      ConditionalBranch([1, 4267, 0, 2, 0])
        ControlVariables([4267, 4267, 0, 0, 3])
        ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
        ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
        ShowText(["Use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1055, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3267, 0, 4000, 1])
      ConditionalBranch([1, 4267, 0, 3, 0])
        ControlVariables([4267, 4267, 0, 0, 4])
        ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
        ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
        ShowText(["Use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1295, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
    ShowText(["The Kanako are quite gluttonous..."])
    ShowText(["It's not me who is stealing food."])
    JumpToLabel(["メニュー"])
    Label(["103"])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["<Kan fox> (Friendship Level: \\V[3267])"])
    ShowText(["I'm so hungry~..."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["<Kamuro> (Favorability: \\V[3103])"])
    ShowText(["Wow, it's a Kanako..."])
    ShowText(["Do you want to eat fried tofu?"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
    ShowText(["I apologize for that..."])
    ShowText(["Hey Kanako, that's greedy."])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["<Kan fox> (Friendship Level: \\V[3267])"])
    ShowText(["Hehe♪ Is dinner ready yet...?"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["<Kamuro> (Favorability: \\V[3103])"])
    ShowText(["Kanako is amazing..."])
    ShowText(["I have to train so I can handle Kanako too..."])
    JumpToLabel(["メニュー"])
    Label(["220"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
    ShowText(["So there are samurai among the elves, how interesting..."])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["<Kan fox> (Friendship Level: \\V[3267])"])
    ShowText(["Amazing~♪"])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["(What is that? So cute...)"])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
    ShowText(["Show me the elven blade techniques, I shall observe closely..."])
    ShowText(["Behold my blade as well..."])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["<Kan fox> (Friendship Level: \\V[3267])"])
    ShowText(["Lord Izuna's sword is incredible~♪"])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["<Tsukika>(Affection: \\V[3220])"])
    ShowText(["(She's saying something... so cute...)"])
    JumpToLabel(["メニュー"])
    Label(["266"])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["Hmph, Izuna and... Kanako..."])
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["<Minamo>(Affection: \\V[3266])"])
    ShowText(["Kanako..."])
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
    ShowText(["I won't do it!"])
    ShowTextAttributes(["mononohuyonbi_fc1", 5, 0, 2])
    ShowText(["<Kan fox> (Friendship Level: \\V[3267])"])
    ShowText(["I'm not giving it to you~!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"give a present\","])
      ScriptMore(["\"add to party\","])
      ScriptMore(["\"View gift list\",\"beg\","])
      ScriptMore(["\"stop\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(267)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(267)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Favorability 100: Crisis Bead"])
        ShowText(["Favorability 500: Eye Patch of Darkness"])
        ShowText(["Favorability 2000: Bead of Predicament"])
        ShowText(["Favorability 4000: Secret Book of the Sword"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you wish for? (Affinity: \\V[3267])"])
        ShowChoices([["Tail tickling torture (favorability: 10)", "Reverse rape (favorability: 100)", "Stop"], 3])
        When([0, "尻尾くすぐり責め（好感度:10）"])
          ConditionalBranch([1, 3267, 0, 10, 1])
            Script(["call_novel_scene(5146)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
            ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
            ShowText(["It's a hindrance to training..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3267, 0, 100, 1])
            Script(["call_novel_scene(5147)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
            ShowText(["<Izuna> (Friendship Level: \\V[3267])"])
            ShowText(["It's a hindrance to training..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])
