Display Name = "封魔の洞窟 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 270, 34, 67, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["So this is the Demon Sealing Cave…"])
    ShowText(["It's filled with an unusual heat, isn't it?"])
    ConditionalBranch([4, 15, 0])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["<Salamander>"])
      ShowText(["The heat is higher than Gold Volcano."])
      ShowText(["I didn't expect such a harsh environment to exist…"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["<Erubetie>"])
      ShowText(["This slimy body is really suffering…"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["<Erubetie Kanade>"])
      ShowText(["This slimy body is really suffering…"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["When sealing evil gods and the Six Ancestors, a regular cave won't suffice."])
    ShowText(["I personally selected a suitable place for the seal."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["The stagnation of ley lines enhances the sealing technique's effectiveness."])
    ShowText(["And because it's a difficult location, neither people nor monsters can enter."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["In this heat, most living beings cannot survive."])
    ShowText(["That's why I chose such a place."])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowPicture([5, "80_unknown1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["unknown1_fc1", 0, 0, 2])
    ShowText(["<Unknown>"])
    ShowText(["……………………"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["I apologize for interrupting your grand speech…"])
      ShowText(["It seems like there's some strange creature here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["I apologize for interrupting your grand speech…"])
      ShowText(["It seems like there's some strange creature here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["I apologize for interrupting your grand speech…"])
      ShowText(["It seems like there's some strange creature here."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["What is this...?"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["<Alicephise>"])
    ShowText(["It’s a life form that started wandering here after the merging of the three worlds."])
    ShowText(["Ilias, wasn't this your little prank...?"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["I don't know anything about it!"])
    ShowText(["We're busy too, so we don't have time to deal with something like this!"])
    ShowTextAttributes(["unknown1_fc1", 0, 0, 2])
    ShowText(["<Unknown>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["It looks like it's going to attack!"])
    ShowText(["Let's prepare to counter it!"])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["<Alma Elma>"])
      ShowText(["I really don't want to touch this..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 828, 0])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["<Misteltein>"])
      ShowText(["What an incomprehensible creature..."])
      ShowText(["I can't believe I have to dirty my weapon with something like this."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["<Lucifina-chan>"])
      ShowText(["What a weird creature! I wonder if it's a friend of Nuruko-chan~?"])
      ConditionalBranch([4, 21, 0])
        ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
        ShowText(["<Tamamo>"])
        ShowText(["Nuruko is cuter, you know..."])
        ShowText(["I don't want friends like this."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 22, 0])
        ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
        ShowText(["<Tamamo>"])
        ShowText(["Nuruko is cuter, you know..."])
        ShowText(["I don't want friends like this."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 683, 0])
      ShowTextAttributes(["sazya_fc1", 0, 0, 2])
      ShowText(["<Saja>"])
      ShowText(["Seriously, Ilias..."])
      ShowText(["You sealed it in such a terrible place."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It doesn't seem to have any intelligence, but it's an incomprehensible creature."])
    ShowText(["We must never let our guard down—"])
    ErasePicture([5])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2030, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["It is likely a lowly creature that has been living in this cave..."])
    ShowText(["It absorbed the magic of the six ancestors and the evil gods, causing it to mutate."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["<Ilias>"])
    ShowText(["Moreover, influenced by the merging of the three worlds..."])
    ShowText(["It probably underwent chaotic mutation close to apoptosis."])
    ConditionalBranch([4, 761, 0])
      ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
      ShowText(["<Sigurd>"])
      ShowText(["Indeed, I felt some signs of apoptosis reaction."])
      ShowText(["It should be regarded as an unknown variant of apoptosis."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["<Alicephise>"])
    ShowText(["No, it can't be just that..."])
    ShowText(["From what I can see, it seems to be affected by dimensional invaders as well."])
    ConditionalBranch([1, 1317, 0, 2, 2])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["You must not speak that name so easily!"])
      ShowText(["Even calling its name could be a catalyst for erosion!"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["Why do you think we erased all records related to it..."])
      ShowText(["To ensure that such a situation as that time never occurs again."])
      ShowTextAttributes(["alice0_fc2", 6, 0, 2])
      ShowText(["<Alicephise>"])
      ShowText(["I understand that... I was reckless."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["Really, now..."])
      ShowText(["It seems like your mind has shrunk down as well."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["What on earth are you talking about...?"])
        ShowText(["I recall hearing the name of the dimensional something during the leech incident..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["What on earth are you talking about...?"])
        ShowText(["I recall hearing the name of the dimensional something during the leech incident..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["What on earth are you talking about...?"])
        ShowText(["I recall hearing the name of the dimensional something during the leech incident..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["It is something that those of the present world should not know..."])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["<Alicephise>"])
      ShowText(["Demon Lord, you should not question that."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 4, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 4, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You said that even calling its name could be a catalyst."])
      ShowText(["It might be dangerous for us to know about it at all..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1317, 0, 3, 1])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["You must not speak that name so easily..."])
      ShowText(["No, now that it has appeared in the present world, it is meaningless."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Dimensional invader—"])
      ShowText(["A transcendent being that appears from another world and invades space."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems that its minions have appeared in this world for some time,"])
      ShowText(["but did their influence reach the creatures in this cave?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["<Alicephise>"])
    ShowText(["Now then, my sealed body is at the deepest part of the cave."])
    ShowText(["Let's make our way there."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["It seems that unidentified creatures are wandering around the cave as well."])
    ShowText(["Let's proceed with caution!"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["<Granbelia>"])
      ShowText(["I will clear the path with my sword..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["<Promestine>"])
      ShowText(["By the way, let's collect samples of the strange creature's tissue as well!"])
      ShowText(["It seems like there might be unexpected gains!"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["You seem to be enjoying collecting samples more than the original objective."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["You seem to be enjoying collecting samples more than the original objective."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["You seem to be enjoying collecting samples more than the original objective."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ControlVariables([1312, 1312, 0, 0, 4])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 182, 158, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 182, 158, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 182, 158, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 182, 158, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 182, 158, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([0, 3194, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There's a warp device..."])
      ShowText(["Which layer will you warp to?"])
      ShowChoices([["入り口", "最深部"], 5])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 269, 28, 64, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最深部"])
        ControlSwitches([31, 31, 1])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 271, 34, 8, 2, 1])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's a warp device..."])
    ShowText(["However, it seems that the destination for the warp is not registered."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([921, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3208, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3524, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1308, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2492, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([930, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([847, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2945, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([94, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4484, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4193, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([911, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3684, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4828, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ControlSwitches([3450, 3450, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["It's a dead end, but I can see land on the other side."])
      ShowText(["And this board is..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["It's a dead end, but I can see land on the other side."])
      ShowText(["And this board is..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["It's a dead end, but I can see land on the other side."])
      ShowText(["And this board is..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["It looks like a springboard."])
    ShowText(["Like this... Hey!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["<Alicephise>"])
    ShowText(["Ilias... is this also your doing?"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["I think it was made by the angel on patrol duty."])
      ShowText(["I am not involved in the work of the lower ranks."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["I think it was made by the angel on patrol duty."])
      ShowText(["I am not involved in the work of the lower ranks."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["I think it was made by the angel on patrol duty."])
      ShowText(["I am not involved in the work of the lower ranks."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, if we jump from this board, we can reach the other side."])
    ShowText(["Let's not miss it--"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ControlSwitches([3450, 3450, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["It's a dead end, but I can see land on the other side."])
      ShowText(["And this board is..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["It's a dead end, but I can see land on the other side."])
      ShowText(["And this board is..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["<Alice>"])
      ShowText(["It's a dead end, but I can see land on the other side."])
      ShowText(["And this board is..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["<Luka>"])
    ShowText(["It looks like a springboard."])
    ShowText(["Like this... Hey!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["<Alicephise>"])
    ShowText(["Ilias... is this also your doing?"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["I think it was made by the angel on patrol duty."])
      ShowText(["I am not involved in the work of the lower ranks."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["I think it was made by the angel on patrol duty."])
      ShowText(["I am not involved in the work of the lower ranks."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["<Ilias>"])
      ShowText(["I think it was made by the angel on patrol duty."])
      ShowText(["I am not involved in the work of the lower ranks."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, if we jump from this board, we can reach the other side."])
    ShowText(["Let's not miss it--"])
    Empty([])

  Page 1
    Empty([])
