Display Name = "ローザリア号 B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 8])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutScreen([])
      TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 60, true])
      TransferPlayer([0, 498, 13, 27, 0, 0])
      FadeinScreen([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 8])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutScreen([])
      TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 60, true])
      TransferPlayer([0, 498, 13, 27, 0, 0])
      FadeinScreen([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 592, 20, 16, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 592, 21, 16, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 2, 0, 2])
    ShowText(["<Pirate Mermaid A>"])
    ShowText(["The food storage is on fire!"])
    ShowText(["We need to extinguish it quickly...!"])
    ShowTextAttributes(["ek_mermaid_fc1", 2, 0, 2])
    ShowText(["<Pirate Mermaid B>"])
    ShowText(["But there's an enemy behind us...!"])
    ShowTextAttributes(["ek_mermaid_fc1", 2, 0, 2])
    ShowText(["<Pirate Mermaid A>"])
    ShowText(["We are the firefighting team!"])
    ShowText(["Even if we get stabbed from behind, we won't stop the firefighting!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 2, 0, 2])
    ShowText(["<Pirate Mermaid A>"])
    ShowText(["The food storage is on fire!"])
    ShowText(["We need to extinguish it quickly...!"])
    ShowTextAttributes(["ek_mermaid_fc1", 2, 0, 2])
    ShowText(["<Pirate Mermaid B>"])
    ShowText(["But there's an enemy behind us...!"])
    ShowTextAttributes(["ek_mermaid_fc1", 2, 0, 2])
    ShowText(["<Pirate Mermaid A>"])
    ShowText(["We are the firefighting team!"])
    ShowText(["Even if we get stabbed from behind, we won't stop the firefighting!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 2, 0, 2])
    ShowText(["<Pirate Mermaid>"])
    ShowText(["This is bad, the kitchen...!"])
    ShowText(["We have to put out the fire quickly!!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 2, 0, 2])
    ShowText(["<Pirate Mermaid>"])
    ShowText(["Firefighters, do not leave your posts!"])
    ShowText(["Those who can fight, prepare to engage the enemy!"])
    BattleProcessing([0, 1826, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])
