CommonEvent 472
Name = "禍撫の依頼"

  ConditionalBranch([0, 1053, 1])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1181, 0, 0, 0])
    ControlVariables([1181, 1181, 0, 0, 1])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["<Rhyme>"])
    ShowText(["Hello!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["<Alice>"])
    ShowText(["Hey, you!"])
    ShowText(["That's rude to say so casually――"])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["<Mikazuki>"])
    ShowText(["I don't mind... hello..."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["<Rhyme>"])
    ShowText(["Are you the Slime Goddess Kanade...?"])
    ShowText(["I've heard about you in fairy tales."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["<Mikazuki>"])
    ShowText(["No, that's not right..."])
    ShowText(["In this world, only the Evil Gods exist."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["<Mikazuki>"])
    ShowText(["I am indeed the ancestor of slimes..."])
    ShowText(["But it seems that false legends are being passed down in your world."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["<Alice>"])
    ShowText(["In our world, the Six Ancestors themselves are legendary beings."])
    ShowText(["Generally, it's a great demon whose existence is not even certain."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["<Rhyme>"])
    ShowText(["Kanade, let's play together~♪"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["<Alice>"])
    ShowText(["N-No, stop. Don't be rude..."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["<Mikazuki>"])
    ShowText(["I don't mind..."])
    ShowText(["What shall we play with...?"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lime and Maganabe played together for a little while..."])
    FadeinScreen([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["<Alice>"])
    ShowText(["I truly apologize, Lady Maganabe..."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["<Mikazuki>"])
    ShowText(["No, it was fun..."])
    ShowText(["Usually, small children are scared of me and don't come near..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["<Rhyme>"])
    ShowText(["……………………"])
    Wait([30])
    FadeoutScreen([])
    ErasePicture([5])
    TransferPlayer([0, 650, 47, 34, 0, 2])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    FadeinScreen([])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["<Rhyme>"])
    ShowText(["Hey hey!"])
    ShowText(["I want to give Lady Kanade a present!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["<Sonya>"])
    ShowText(["Yeah, that's a good idea."])
    ShowText(["What will you give as a present?"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["<Rhyme>"])
    ShowText(["...I don't know."])
    ShowText(["What would make her happy?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["<Alice>"])
    ShowText(["That... I have no idea either."])
    ShowText(["I wish there was something that would make her happy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Maybe we can find something good during our adventure."])
    ShowText(["If we find something nice, let's try giving it to Maganabe!"])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1181, 0, 1, 0])
    ConditionalBranch([8, 586])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I have a Coral of the Water Spirit!"])
      ShowText(["Will you give it to Maganabe...?"])
      ShowChoices([["プレゼントする", "プレゼントしない"], 2])
      When([0, "プレゼントする"])
        ControlVariables([1181, 1181, 0, 0, 2])
        ChangeItems([586, 1, 0, 1])
        ShowTextAttributes(["kanade_fc1", 0, 0, 2])
        ShowText(["<Mikazuki>"])
        ShowText(["Is there anything else...?"])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["<Rhyme>"])
        ShowText(["Yes, I'll give this!"])
        ShowText(["It's a present for Lady Kanade!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Lime gave the Coral of the Water Spirit as a present!"])
        ShowTextAttributes(["kanade_fc1", 0, 0, 2])
        ShowText(["<Mikazuki>"])
        ShowText(["This... makes me very happy."])
        ShowText(["Thank you, I'll cherish it."])
        ShowTextAttributes(["kanade_fc1", 0, 0, 2])
        ShowText(["<Mikazuki>"])
        ShowText(["As a return gift, I'll give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([672, 0, 0, 1])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["<Alice>"])
        ShowText(["This is a seal-breaking item, isn't it?"])
        ShowText(["To receive such a precious item... I sincerely thank you, Lady Maganabe."])
        ShowTextAttributes(["kanade_fc1", 0, 0, 2])
        ShowText(["<Mikazuki>"])
        ShowText(["I thank you as well."])
        ShowText(["Lime, come play again..."])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["<Rhyme>"])
        ShowText(["Yeah! Let's play together again!"])
        ErasePicture([5])
        Script(["gain_medal(2129)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "プレゼントしない"])
        Empty([])

      ChoicesEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
