CommonEvent 208
Name = "体験版v0.1限定処理"

  999([208])
  ControlSwitches([145, 145, 0])
  Comment(["レベル80に調整"])
  Script(["level_round_down(80)"])
  Comment(["武器秘石の処分処理"])
  Script(["all_member_remove_equip(:I, 3606..4058)"])
  ScriptMore(["storehouse_take_items(:I, 3606..4058)"])
  Loop([])
    ConditionalBranch([8, 3606])
      ChangeItems([3606, 1, 0, 1])
      ChangeWeapons([22, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3607])
      ChangeItems([3607, 1, 0, 1])
      ChangeWeapons([23, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3608])
      ChangeItems([3608, 1, 0, 1])
      ChangeWeapons([28, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3609])
      ChangeItems([3609, 1, 0, 1])
      ChangeWeapons([30, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3620])
      ChangeItems([3620, 1, 0, 1])
      ChangeWeapons([54, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3621])
      ChangeItems([3621, 1, 0, 1])
      ChangeWeapons([60, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3622])
      ChangeItems([3622, 1, 0, 1])
      ChangeWeapons([68, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3623])
      ChangeItems([3623, 1, 0, 1])
      ChangeWeapons([73, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3630])
      ChangeItems([3630, 1, 0, 1])
      ChangeWeapons([92, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3631])
      ChangeItems([3631, 1, 0, 1])
      ChangeWeapons([93, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3632])
      ChangeItems([3632, 1, 0, 1])
      ChangeWeapons([100, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3633])
      ChangeItems([3633, 1, 0, 1])
      ChangeWeapons([101, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3634])
      ChangeItems([3634, 1, 0, 1])
      ChangeWeapons([102, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3635])
      ChangeItems([3635, 1, 0, 1])
      ChangeWeapons([108, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3637])
      ChangeItems([3637, 1, 0, 1])
      ChangeWeapons([116, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3638])
      ChangeItems([3638, 1, 0, 1])
      ChangeWeapons([118, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3646])
      ChangeItems([3646, 1, 0, 1])
      ChangeWeapons([129, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3647])
      ChangeItems([3647, 1, 0, 1])
      ChangeWeapons([133, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3655])
      ChangeItems([3655, 1, 0, 1])
      ChangeWeapons([155, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3656])
      ChangeItems([3656, 1, 0, 1])
      ChangeWeapons([158, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3657])
      ChangeItems([3657, 1, 0, 1])
      ChangeWeapons([159, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3658])
      ChangeItems([3658, 1, 0, 1])
      ChangeWeapons([164, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3662])
      ChangeItems([3662, 1, 0, 1])
      ChangeWeapons([172, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3669])
      ChangeItems([3669, 1, 0, 1])
      ChangeWeapons([178, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3670])
      ChangeItems([3670, 1, 0, 1])
      ChangeWeapons([179, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3671])
      ChangeItems([3671, 1, 0, 1])
      ChangeWeapons([180, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3672])
      ChangeItems([3672, 1, 0, 1])
      ChangeWeapons([182, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3673])
      ChangeItems([3673, 1, 0, 1])
      ChangeWeapons([185, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3680])
      ChangeItems([3680, 1, 0, 1])
      ChangeWeapons([201, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3681])
      ChangeItems([3681, 1, 0, 1])
      ChangeWeapons([203, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3682])
      ChangeItems([3682, 1, 0, 1])
      ChangeWeapons([204, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3683])
      ChangeItems([3683, 1, 0, 1])
      ChangeWeapons([205, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3688])
      ChangeItems([3688, 1, 0, 1])
      ChangeWeapons([222, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3689])
      ChangeItems([3689, 1, 0, 1])
      ChangeWeapons([224, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3690])
      ChangeItems([3690, 1, 0, 1])
      ChangeWeapons([229, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3691])
      ChangeItems([3691, 1, 0, 1])
      ChangeWeapons([231, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3700])
      ChangeItems([3700, 1, 0, 1])
      ChangeWeapons([251, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3701])
      ChangeItems([3701, 1, 0, 1])
      ChangeWeapons([253, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3702])
      ChangeItems([3702, 1, 0, 1])
      ChangeWeapons([254, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3703])
      ChangeItems([3703, 1, 0, 1])
      ChangeWeapons([255, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3704])
      ChangeItems([3704, 1, 0, 1])
      ChangeWeapons([256, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3705])
      ChangeItems([3705, 1, 0, 1])
      ChangeWeapons([257, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3714])
      ChangeItems([3714, 1, 0, 1])
      ChangeWeapons([272, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3715])
      ChangeItems([3715, 1, 0, 1])
      ChangeWeapons([275, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3723])
      ChangeItems([3723, 1, 0, 1])
      ChangeWeapons([306, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3724])
      ChangeItems([3724, 1, 0, 1])
      ChangeWeapons([310, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3725])
      ChangeItems([3725, 1, 0, 1])
      ChangeWeapons([313, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3726])
      ChangeItems([3726, 1, 0, 1])
      ChangeWeapons([322, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3728])
      ChangeItems([3728, 1, 0, 1])
      ChangeWeapons([329, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3735])
      ChangeItems([3735, 1, 0, 1])
      ChangeWeapons([342, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3736])
      ChangeItems([3736, 1, 0, 1])
      ChangeWeapons([348, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3737])
      ChangeItems([3737, 1, 0, 1])
      ChangeWeapons([352, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3744])
      ChangeItems([3744, 1, 0, 1])
      ChangeWeapons([367, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3745])
      ChangeItems([3745, 1, 0, 1])
      ChangeWeapons([370, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3746])
      ChangeItems([3746, 1, 0, 1])
      ChangeWeapons([377, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3747])
      ChangeItems([3747, 1, 0, 1])
      ChangeWeapons([381, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3748])
      ChangeItems([3748, 1, 0, 1])
      ChangeWeapons([385, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3749])
      ChangeItems([3749, 1, 0, 1])
      ChangeWeapons([389, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3758])
      ChangeItems([3758, 1, 0, 1])
      ChangeWeapons([419, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3759])
      ChangeItems([3759, 1, 0, 1])
      ChangeWeapons([422, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3760])
      ChangeItems([3760, 1, 0, 1])
      ChangeWeapons([424, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3761])
      ChangeItems([3761, 1, 0, 1])
      ChangeWeapons([425, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3762])
      ChangeItems([3762, 1, 0, 1])
      ChangeWeapons([429, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3771])
      ChangeItems([3771, 1, 0, 1])
      ChangeWeapons([442, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3772])
      ChangeItems([3772, 1, 0, 1])
      ChangeWeapons([456, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3773])
      ChangeItems([3773, 1, 0, 1])
      ChangeWeapons([460, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3774])
      ChangeItems([3774, 1, 0, 1])
      ChangeWeapons([462, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3775])
      ChangeItems([3775, 1, 0, 1])
      ChangeWeapons([464, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3782])
      ChangeItems([3782, 1, 0, 1])
      ChangeWeapons([478, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3783])
      ChangeItems([3783, 1, 0, 1])
      ChangeWeapons([480, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3784])
      ChangeItems([3784, 1, 0, 1])
      ChangeWeapons([481, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3785])
      ChangeItems([3785, 1, 0, 1])
      ChangeWeapons([498, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3786])
      ChangeItems([3786, 1, 0, 1])
      ChangeWeapons([499, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3794])
      ChangeItems([3794, 1, 0, 1])
      ChangeWeapons([510, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3795])
      ChangeItems([3795, 1, 0, 1])
      ChangeWeapons([533, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3796])
      ChangeItems([3796, 1, 0, 1])
      ChangeWeapons([536, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3797])
      ChangeItems([3797, 1, 0, 1])
      ChangeWeapons([537, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3798])
      ChangeItems([3798, 1, 0, 1])
      ChangeWeapons([538, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3806])
      ChangeItems([3806, 1, 0, 1])
      ChangeWeapons([557, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3807])
      ChangeItems([3807, 1, 0, 1])
      ChangeWeapons([562, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3808])
      ChangeItems([3808, 1, 0, 1])
      ChangeWeapons([571, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3809])
      ChangeItems([3809, 1, 0, 1])
      ChangeWeapons([577, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3812])
      ChangeItems([3812, 1, 0, 1])
      ChangeWeapons([583, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3819])
      ChangeItems([3819, 1, 0, 1])
      ChangeWeapons([590, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3820])
      ChangeItems([3820, 1, 0, 1])
      ChangeWeapons([595, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3821])
      ChangeItems([3821, 1, 0, 1])
      ChangeWeapons([601, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3822])
      ChangeItems([3822, 1, 0, 1])
      ChangeWeapons([608, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3823])
      ChangeItems([3823, 1, 0, 1])
      ChangeWeapons([610, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3824])
      ChangeItems([3824, 1, 0, 1])
      ChangeWeapons([616, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3832])
      ChangeItems([3832, 1, 0, 1])
      ChangeWeapons([631, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3833])
      ChangeItems([3833, 1, 0, 1])
      ChangeWeapons([636, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3834])
      ChangeItems([3834, 1, 0, 1])
      ChangeWeapons([637, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3835])
      ChangeItems([3835, 1, 0, 1])
      ChangeWeapons([645, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3836])
      ChangeItems([3836, 1, 0, 1])
      ChangeWeapons([647, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3837])
      ChangeItems([3837, 1, 0, 1])
      ChangeWeapons([648, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3843])
      ChangeItems([3843, 1, 0, 1])
      ChangeWeapons([686, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3844])
      ChangeItems([3844, 1, 0, 1])
      ChangeWeapons([688, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3852])
      ChangeItems([3852, 1, 0, 1])
      ChangeWeapons([713, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3853])
      ChangeItems([3853, 1, 0, 1])
      ChangeWeapons([716, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3855])
      ChangeItems([3855, 1, 0, 1])
      ChangeWeapons([721, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3861])
      ChangeItems([3861, 1, 0, 1])
      ChangeWeapons([736, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3862])
      ChangeItems([3862, 1, 0, 1])
      ChangeWeapons([737, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3863])
      ChangeItems([3863, 1, 0, 1])
      ChangeWeapons([740, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3864])
      ChangeItems([3864, 1, 0, 1])
      ChangeWeapons([744, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3865])
      ChangeItems([3865, 1, 0, 1])
      ChangeWeapons([745, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3872])
      ChangeItems([3872, 1, 0, 1])
      ChangeWeapons([761, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3873])
      ChangeItems([3873, 1, 0, 1])
      ChangeWeapons([764, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3879])
      ChangeItems([3879, 1, 0, 1])
      ChangeWeapons([785, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3880])
      ChangeItems([3880, 1, 0, 1])
      ChangeWeapons([790, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3885])
      ChangeItems([3885, 1, 0, 1])
      ChangeWeapons([814, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3891])
      ChangeItems([3891, 1, 0, 1])
      ChangeWeapons([823, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3892])
      ChangeItems([3892, 1, 0, 1])
      ChangeWeapons([833, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3893])
      ChangeItems([3893, 1, 0, 1])
      ChangeWeapons([836, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3899])
      ChangeItems([3899, 1, 0, 1])
      ChangeWeapons([852, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3900])
      ChangeItems([3900, 1, 0, 1])
      ChangeWeapons([856, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3901])
      ChangeItems([3901, 1, 0, 1])
      ChangeWeapons([859, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3907])
      ChangeItems([3907, 1, 0, 1])
      ChangeWeapons([873, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3908])
      ChangeItems([3908, 1, 0, 1])
      ChangeWeapons([879, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3909])
      ChangeItems([3909, 1, 0, 1])
      ChangeWeapons([881, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3910])
      ChangeItems([3910, 1, 0, 1])
      ChangeWeapons([882, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3911])
      ChangeItems([3911, 1, 0, 1])
      ChangeWeapons([883, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3914])
      ChangeItems([3914, 1, 0, 1])
      ChangeWeapons([886, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3919])
      ChangeItems([3919, 1, 0, 1])
      ChangeWeapons([906, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3920])
      ChangeItems([3920, 1, 0, 1])
      ChangeWeapons([909, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3933])
      ChangeItems([3933, 1, 0, 1])
      ChangeArmor([8, 0, 0, 1, false])
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      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3934])
      ChangeItems([3934, 1, 0, 1])
      ChangeArmor([10, 0, 0, 1, false])
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    Else([])
      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3935])
      ChangeItems([3935, 1, 0, 1])
      ChangeArmor([15, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3940])
      ChangeItems([3940, 1, 0, 1])
      ChangeArmor([23, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3941])
      ChangeItems([3941, 1, 0, 1])
      ChangeArmor([27, 0, 0, 1, false])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3946])
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      ChangeArmor([36, 0, 0, 1, false])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
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      ChangeItems([3947, 1, 0, 1])
      ChangeArmor([38, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3948])
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      ChangeArmor([45, 0, 0, 1, false])
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  RepeatAbove([])
  Loop([])
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      ChangeArmor([48, 0, 0, 1, false])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3953])
      ChangeItems([3953, 1, 0, 1])
      ChangeArmor([59, 0, 0, 1, false])
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  Loop([])
    ConditionalBranch([8, 3954])
      ChangeItems([3954, 1, 0, 1])
      ChangeArmor([61, 0, 0, 1, false])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3955])
      ChangeItems([3955, 1, 0, 1])
      ChangeArmor([66, 0, 0, 1, false])
      Empty([])

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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
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      ChangeItems([3956, 1, 0, 1])
      ChangeArmor([67, 0, 0, 1, false])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3960])
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      ChangeArmor([74, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3961])
      ChangeItems([3961, 1, 0, 1])
      ChangeArmor([76, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3962])
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      ChangeArmor([82, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3963])
      ChangeItems([3963, 1, 0, 1])
      ChangeArmor([93, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3964])
      ChangeItems([3964, 1, 0, 1])
      ChangeArmor([98, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3970])
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      ChangeArmor([107, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3971])
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      ChangeArmor([116, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3972])
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      ChangeArmor([118, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3976])
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      ChangeArmor([124, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3977])
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      ChangeArmor([132, 0, 0, 1, false])
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      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3978])
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      ChangeArmor([133, 0, 0, 1, false])
      Empty([])

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      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
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      ChangeArmor([136, 0, 0, 1, false])
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      BreakLoop([])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 3980])
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    BranchEnd([])
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  RepeatAbove([])
  Loop([])
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  RepeatAbove([])
  Loop([])
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  Loop([])
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  RepeatAbove([])
  Loop([])
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  Loop([])
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  RepeatAbove([])
  Loop([])
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  Loop([])
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  Loop([])
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  Loop([])
    ConditionalBranch([8, 3999])
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  Loop([])
    ConditionalBranch([8, 4000])
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      ChangeArmor([172, 0, 0, 1, false])
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  Loop([])
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  Loop([])
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      ChangeArmor([188, 0, 0, 1, false])
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  Loop([])
    ConditionalBranch([8, 4006])
      ChangeItems([4006, 1, 0, 1])
      ChangeArmor([191, 0, 0, 1, false])
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  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4010])
      ChangeItems([4010, 1, 0, 1])
      ChangeArmor([196, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4011])
      ChangeItems([4011, 1, 0, 1])
      ChangeArmor([201, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4015])
      ChangeItems([4015, 1, 0, 1])
      ChangeArmor([207, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4016])
      ChangeItems([4016, 1, 0, 1])
      ChangeArmor([213, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4017])
      ChangeItems([4017, 1, 0, 1])
      ChangeArmor([222, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4018])
      ChangeItems([4018, 1, 0, 1])
      ChangeArmor([227, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4025])
      ChangeItems([4025, 1, 0, 1])
      ChangeArmor([248, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4026])
      ChangeItems([4026, 1, 0, 1])
      ChangeArmor([249, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4027])
      ChangeItems([4027, 1, 0, 1])
      ChangeArmor([252, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4028])
      ChangeItems([4028, 1, 0, 1])
      ChangeArmor([253, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4030])
      ChangeItems([4030, 1, 0, 1])
      ChangeArmor([256, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4034])
      ChangeItems([4034, 1, 0, 1])
      ChangeArmor([260, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4035])
      ChangeItems([4035, 1, 0, 1])
      ChangeArmor([263, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4036])
      ChangeItems([4036, 1, 0, 1])
      ChangeArmor([267, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4037])
      ChangeItems([4037, 1, 0, 1])
      ChangeArmor([268, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4038])
      ChangeItems([4038, 1, 0, 1])
      ChangeArmor([269, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4043])
      ChangeItems([4043, 1, 0, 1])
      ChangeArmor([276, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4044])
      ChangeItems([4044, 1, 0, 1])
      ChangeArmor([277, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4048])
      ChangeItems([4048, 1, 0, 1])
      ChangeArmor([291, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4049])
      ChangeItems([4049, 1, 0, 1])
      ChangeArmor([292, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4053])
      ChangeItems([4053, 1, 0, 1])
      ChangeArmor([299, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4054])
      ChangeItems([4054, 1, 0, 1])
      ChangeArmor([301, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4055])
      ChangeItems([4055, 1, 0, 1])
      ChangeArmor([303, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4056])
      ChangeItems([4056, 1, 0, 1])
      ChangeArmor([308, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4057])
      ChangeItems([4057, 1, 0, 1])
      ChangeArmor([317, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  Loop([])
    ConditionalBranch([8, 4058])
      ChangeItems([4058, 1, 0, 1])
      ChangeArmor([322, 0, 0, 1, false])
      Empty([])

    Else([])
      BreakLoop([])
      Empty([])

    BranchEnd([])
    Empty([])

  RepeatAbove([])
  ChangeItems([3826, 1, 0, 99])
  ChangeSkills([0, 535, 0, 7176])
  ChangeSkills([0, 810, 0, 1523])
  ChangeSkills([0, 810, 0, 1563])
  ChangeSkills([0, 810, 0, 8500])
  ChangeSkills([0, 818, 0, 1523])
  ChangeSkills([0, 818, 0, 1563])
  ChangeSkills([0, 818, 0, 8500])
  ChangeSkills([0, 822, 0, 1523])
  ChangeSkills([0, 822, 0, 1563])
  ChangeSkills([0, 822, 0, 8500])
  Empty([])
