GOBURINBRO'S TRANSLATION CHANGELOG

31/03/2026 Ver. 1.00
- Initial release.
- English language screen text applied to all
  dialogue and images throughout the game.
- Various changes to the interface to accommodate
  English screen text.
- Fixed a sequence break that could result in a
  softlock if the player attempted to progress
  the Baharna/Mt. Ngranek section of the Summer
  Chapter without Ashe joining the party.
- Fixed a non-fatal sequence break during the
  Summer Chapter that could arise from obtaining
  a key item from the Baharna/Mt. Ngranek section
  without completing it, then completing the
  Castle Dark Lord section earlier than intended.
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MIO'S CHANGELOG DURING DEVELOPMENT

***PATCHING INSTRUCTIONS***
In the event of an update, copy and paste
the contents of the patch folder into the
game folder. Select "replace all" if prompted
to overwrite files.

***MEANINGLESS RAMBLINGS***
There is secret dialogue if you play the game
in Test Play mode and use the walk through walls
key (CTRL) in the starting Kingdom map to talk
with Alex and Lilia. Some of you may have already
tried this... And if you did, you have my thanks.
Also, f*** normies!!!

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REVISION HISTORY

10/07/2012 Ver. 1.00
- Initial release.

10/10/2012 Ver. 1.01
- Added GUARD command in battle which reduces
  incoming damage.
- Deleted an empty cavern map object from the
  north part of the Hatheg-Kla map.
- Fixed a crash that would occur in the event all
  party members and foes were defeated at the same
  time.
- Corrected Paralyze's face graphic for her
  dialogue at Amatsu Shrine.
- Fixed a bug where casting Recarmros on an ailing
  party member would not clear the ailment text
  on the battle status window (e.g. POISON,
  CLOSE, PARALYZE, etc.).
- Fixed a bug where the player would lose menu
  access upon reaching the Plateau of Leng under
  certain conditions.

11/07/2012 Ver. 1.02
- Fixed a bug where falling off the Hatheg-Kla
  tower during the Spring Chapter would put the
  player on the Winter Chapter's map instead.

13/07/2012 Ver. 1.03
- Bounded the displayed value of HP/MP to 999
  on both the menu and battle screen. Characters
  may still have max HP/MP in excess of 999 and
  the game systems are equipped to handle it.
  This only affects the displayed number.
- Bounded the displayed value of stats (STR, MAG,
  VIT, AGI, LUK) to 99 on the menu status screen.
  Characters may still have stats in excess of 99,
  and the game systems are equipped to handle it.
  This only affects the displayed number.
- Fixed an issue where, after the main character
  change, if the player chose not to slay Gla'aki
  at Mount Ngranek, the main character's portrait
  was not updated to reflect the change if the
  player went back to speak to Gla'aki again.

18/07/2012 Ver. 1.04
- Corrected another main character portrait when
  speaking to an orc at the Pantystripe Cult
  Hideout after the main character change.

25/07/2012 Ver 1.05
- Fixed an issue where the message window graphic
  would not clear after inspecting the tree at
  Cherry Blossom Plateau.
- Fixed an issue where exiting the Enchanted Wood
  during the Spring Chapter via the exit where
  the player fights Byatis would put the player on
  the Winter Chapter's map instead.

30/07/2012 Ver. 1.06 - Major Update
- Fixed incorrect damage formulas for magic.
- Bounded the displayed value of HP/MP to 999
  on the level up screen, bringing it to parity
  with the menu and battle screens.
- Fixed bugs where foes' resistances were not
  correctly taken into account when checking
  whether certain ailments would affect them.

Date Unknown Ver. 1.07
- Experience is now paid out proportional to the
  difference in combatants' levels rather than
  being paid out as-is. This allows weaker minions
  to catch up more quickly while disincentivizing
  grinding against weaker opponents.

Date Unknown Ver. 1.08
- Reworked level-up curves.
- Rebalanced enemy EXP payout amounts.
- Rebalanced enemy GOLD payout amounts.
- Corrected slight oversights in the accuracy and
  evasiveness formulas.

Date Unknown Ver. 1.09
- Enemies no longer spend HP or MP to use skills.
  They are also now able to use skills even when
  they would otherwise have insufficient HP/MP to
  use them.
- Modified turn order handling to add a slight
  delay to combatants' next turns when they are
  unable to act on a given turn due to an ailment.

Date Unknown Ver. 1.10
- Deleted "Grand Intellect" skill from the game.
  This skill was intended to act as something of a
  "cover" skill where the bearer would take the
  damage for an ally if they would otherwise
  suffer mortal damage.
- Demons who previously learned "Grand Intellect"
  now learn alternative skills in its stead.
- Slight adjustment made to the EXP amount earned
  from foes.

Date Unkown Ver. 1.11
- Modified the formula for foes' party-wide
  physical attacks whose power scales with the
  user's HP.

Date Unknown Ver. 1.12
- Replaced "Strike All" skill with "Doublehand".
- Slight adjustment to how accuracy and
  evasiveness are checked.

Date Unknown Ver. 1.13
- Deleted "Treasure Finder" skill from the game.
  This skill was intended to allow the player to
  find hidden treasures on the map.
- Demons who previously learned "Treasure Finder"
  now learn alternative skills in its stead.

Date Unknown Ver. 1.14
- Altered Nightdweller Nyx's attack patterns in the
  extra dungeon to make them more challenging.

Date Unknown Ver. 1.15
- Fixed a bug related to damage reflection.

Date Unknown Ver. 1.16
- Demons of the Heroic and Majin races can now
  be created in Demon Fusion when previously they
  could not.

Date Unknown Ver. 1.17
- Fixed a bug where the Demon Fusion result
  screen would not display the increased HP/MP
  amounts for demons who have HP/MP boosting
  skills learned.
