1.03h (initial release)

1.03i
- Chaingun stays selected even without ammo
- Corpses should no longer become solid
- Casings will now eject as intended

1.03j
- Newly picked up pistols will correctly show their remaining durability
- Rocket boxes will now add five rockets to the inventory

1.03k
- Grappling hook is now only useable when no weapon (melee) is selected
- Grappling hook cooldown is now longer
- A slight animation of the hand will now indicate the throwing of the hook
- Shotgun shells will no longer eject indefinitely reload is being held
- To disable the precise crosshair go to Options -> Precise Crosshair -> Enabled and select "No"

1.04a
- Maximum carry weight has been increased to 50kg
- Only the corpses of Zombie- and Shotgunguys, Chaingunguys, Mancubus, Revenants and Arachnotrons as well as their skeletal counterparts will be lootable and carry weapons or ammunition
- Corpses of dead marines scattered across maps can now be looted for weapons or ammunition as well
- Velocity and handling of the Doomguy has been tweaked and adjusted for faster and more fluid movement
- Weight values of ammo and weapons has been tweaked to reduce overall load
- The small health and armour bonus as well as certain items (megasphere, invincibility etc.) are now auto pickup

1.04b
- reduced headbob slightly to adjust for new movement speed
- attempted to fix a reported error with some configurations

1.04c
- added "Impending Doom" feature
- added brightmaps for SmoothDoom sprites

1.04d
- rocketlauncher, Plasmarifle and BFG can now be selected without any ammo
- chaingun altfire now reduces durability as well
- certain ammo will not be lost anymore between traversal of maps

1.04e
- changed mechanism for pistol mags: picking up a mag with 7 rounds while you have 10 loaded will add a full clip with 11 rounds to your inventory and load your gun with 6 immediately

1.04f
- grappling hook can no longer be spammed via key
- raised grappling hook cooldown
- enemies give more obols when killed (3-5) or stunned (7) in ID mode

1.04g
- chainsaw now consumes fuel which can be found in fuel cannisters looted from corpses
- super shotgun can now also be properly equipped and loses durability

1.04h
- removed stun shadow
- Impending Doom mode will now work repeatedly after returning to life and being killed again etc.
- obols now give 3s of time

1.04i
- chainsaw now always deselectable
- removed CVAR checks from certain monsters

1.04j
- devil replaced by soul harvester
- removed spectre trails
- reduced weight of several weapons and ammo
- after Impending Doom the hellish sky will change to the current default map sky instead of sky1

1.04k
- changed respawn and ecumbrance mechanics so no performance issues should remain

1.05a
- starting with 5 pistol magazines instead of 50
- now using SetLocalMusic instead of SetMusic for ACS music changes
- chaingun bullets now come in packs of 50 per box
- fixed respawn so no more invincible "ghost" enemies appear

1.07
- Rewrite of several modules
- Balancing changes
- Fixed remaining bugs
- All weapons will come with a default ammo load based on the vanilla game
- Dropped pistols, shotguns and super Shotguns can be unloaded to just get their ammunition
- No stamina drain unless 50kg of weight or more (100kg of weight for encumbrance)
- Disabled music change when entering "Skeletal Mode", instead a clock will be ticking
- Most items and ammo will now be picked up automatically
- Larger/harder enemies will spawn more obols, largest creatures will spawn up to 10, bosses up to 20
- Collecting an obol now gives a health bonus of 5
- And more...

1.07c
- Fixed a performance issue where too many dead monsters in a level could cause slowdowns

1.07d
- Fixed the remaining performance issue where performance would deteriorate over time