Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 24, 15, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 37, 18, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 10, 26, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["If you're familiar with Lady Micaela, you're very welcome."])
    ShowText(["It's something that can't be obtained outside."])
    ShowChoices([["Buy equipment", "Buy items", "Request gem processing", "Quit"], 4])
    When([0, "装備品を買う"])
      ShopProcessing([1, 4185, 0, 0, false])
      ShopItem([1, 238, 0, 0])
      ShopItem([1, 4308, 0, 0])
      ShopItem([1, 4332, 0, 0])
      ShopItem([1, 4368, 0, 0])
      ShopItem([1, 4496, 0, 0])
      ShopItem([1, 4815, 0, 0])
      ShopItem([2, 474, 0, 0])
      ShopItem([2, 709, 0, 0])
      ShopItem([2, 845, 0, 0])
      ShopItem([2, 1093, 0, 0])
      ShopItem([2, 1097, 0, 0])
      ShopItem([2, 1136, 0, 0])
      ShopItem([2, 1156, 0, 0])
      ShopItem([2, 1590, 0, 0])
      Empty([])

    When([1, "アイテムを買う"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 5, 0, 0])
      ShopItem([0, 8, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 77, 0, 0])
      ShopItem([0, 81, 0, 0])
      ShopItem([0, 3310, 0, 0])
      ShopItem([0, 3317, 0, 0])
      ShopItem([0, 3285, 0, 0])
      ShopItem([0, 2853, 0, 0])
      ShopItem([0, 2857, 0, 0])
      ShopItem([0, 2450, 0, 0])
      ShopItem([0, 2465, 0, 0])
      ShopItem([0, 2475, 0, 0])
      Empty([])

    When([2, "秘石の加工を頼む"])
      Script(["call_synthesize(85)"])
      Empty([])

    When([3, "やめる"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 20, 30, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 469, 30, 29, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1147, 0, 3, 2])
      ConditionalBranch([2, "A", 1])
        ShowTextAttributes(["dragonhead_fc1", 0, 0, 2])
        ShowText(["\\n<Dragon Head>"])
        ShowText(["I am one of the three great blacksmiths of the world."])
        ShowText(["Following my master's will, I help those who are pursued by my weapons."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["dragonhead_fc1", 0, 0, 2])
      ShowText(["\\n<Dragon Head>"])
      ShowText(["You all are said to have a connection to this village as well."])
      ShowText(["I hope my weapons can assist you on your journey..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 4, 1])
      ShowTextAttributes(["dragonhead_fc1", 1, 0, 2])
      ShowText(["\\n<Dragon Head>"])
      ShowText(["The master has returned!"])
      ShowText(["It seems you have helped me, thank you!"])
      Empty([])

    BranchEnd([])
    Script(["call_synthesize(37)"])
    ConditionalBranch([0, 1068, 0])
      ConditionalBranch([1, 1147, 0, 3, 2])
        ConditionalBranch([2, "A", 1])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["dragonhead_fc1", 2, 0, 2])
          ShowText(["\\n<Dragon Head>"])
          ShowText(["Our master of the three of us... the legendary blacksmith Randolph has died."])
          ShowText(["He lost his life standing against the Dark Goddess's control out of a sense of justice."])
          ShowTextAttributes(["dragonhead_fc1", 2, 0, 2])
          ShowText(["\\n<Dragon Head>"])
          ShowText(["I have inherited my master's will."])
          ShowText(["When the time comes, I will fight with the weapons I have crafted myself!"])
          ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
          ShowText(["\\n<Papi>"])
          ShowText(["Boss, was he dead in this world..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["There is a rule not to accommodate outside guests, but..."])
    ShowText(["If you are acquainted with Lady Micaela, it's a different story; feel free to stay for free."])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 853, 0, 2, 1])
      ConditionalBranch([0, 1602, 1])
        ShowTextAttributes(["mob_wahu2_fc1", 0, 0, 2])
        ShowText(["\\n<Kanna>"])
        ShowText(["I want to let off some steam too..."])
        ShowText(["Won't you take me with you?"])
        ShowChoices([["Recruit", "Do not recruit"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_wahu2_fc1", 0, 0, 2])
          ShowText(["\\n<Kanna>"])
          ShowText(["Hehe... Please take care of me."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(602)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Kanna has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_wahu2_fc1", 0, 0, 2])
          ShowText(["\\n<Kanna>"])
          ShowText(["That's a shame..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7521])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["Welcome to the hidden village's church."])
    ShowText(["What do you need...?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 104])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["\\n<Mariel>"])
      ShowText(["Then, let us pray to Ilias."])
      ShowText(["...Ah, I feel a connection to guidance in this place."])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["\\n<Mariel>"])
      ShowText(["If anything happens during your journey, you will be led back to this place."])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["\\n<Mariel>"])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["It is said that Lady Eden has continued to fight in the monster realm until now."])
    ShowText(["However, we have no such fighting spirit left..."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Until now, this place has not even been discovered by the Dark Goddess's army."])
    ShowText(["However, the remnants of the angels may have simply been left alone..."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["The Second Holy Monster War... the angels from another world..."])
    ShowText(["It's a matter that has nothing to do with us."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Lady Micaela has been reincarnated, but..."])
    ShowText(["It seems that great power has been lost."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Even so, it is enough to protect this small hidden village."])
    ShowText(["As long as a being of the Six Ancestors class doesn't appear like before..."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["I was aware of the existence of the Angel Liberation Army, but..."])
    ShowText(["This is the first time I've received a visit like this."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["In any case, we cannot be of help."])
    ShowText(["The ones here are all lower-ranking angels..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ControlSwitches([2532, 2532, 0])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["To the northwest of this hidden village lies the Mitra Seal Castle."])
    ShowText(["It is said that 20 divine weapons sleep there..."])
    ConditionalBranch([0, 2531, 1])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The Mitra Seal Castle exists in the monster realm as well!?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That castle existed in our world too, right?"])
      ShowText(["I believe it's said that 20 divine weapons sleep there..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That castle existed in our world as well."])
      ShowText(["However, not a single divine weapon remained..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["However, the doors inside the castle are closed, and we cannot enter the treasury."])
    ShowText(["I hear that the key to the castle is strictly managed by the Six Ancestors' Sand Serpent."])
    ConditionalBranch([0, 2531, 1])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["In that case, we cannot take the divine weapons..."])
      ShowText(["For confirmation, it might be good to visit the castle."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We only wish to live in peace."])
    ShowText(["We are not considering the restoration of the angels..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["micaela_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["No matter how many times you come, my resolve will not waver."])
    ShowText(["In the first place, I do not have the power to fight alongside you."])
    ShowTextAttributes(["micaela_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["As guests, you will be welcomed."])
    ShowText(["However, I cannot join you..."])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1147, 0, 4, 0])
      ControlVariables([1147, 1147, 0, 0, 6])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Oh, it's you guys."])
      ShowText(["As promised, I'll forge weapons to defeat the Dark Goddess!"])
      Script(["call_synthesize(40)"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Hmm, what is that item...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Randolph has his eyes on the Heavenly Army's sword and the Star Shield!"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["This holds tremendous power..."])
      ShowText(["But it seems to be degraded and unable to unleash its true power."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Mr. Randolph, can you fix it back to its original state...?"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["That's impossible for me..."])
      ShowText(["This kind of holy artifact requires more than just blacksmithing skills."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["The one who made this has no choice but to repair it."])
      ShowText(["I don't know if it's a Goddess or an angel..."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This was crafted by a divine blacksmith."])
      ShowText(["It is a specialized angel created to forge the highest grade of holy artifacts."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["In terms of overall blacksmithing skills, Randolph may be superior..."])
      ShowText(["However, the divine blacksmith possesses skills specialized in the refinement of holy artifacts."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["However... the divine blacksmith Lara lost her life in the Holy Monster War."])
      ShowText(["It is likely the same in this monster realm..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Speaking of which..."])
      ShowText(["I met an angel who claims to be the best blacksmith in the Celestial Realm in San Ilia."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["She is probably just an overconfident angel."])
      ShowText(["Unless she is a gambling addict, it wouldn't be Lara."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["She was spinning the slots the whole time..."])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Isn't that precisely Lara!?"])
      ShowText(["Has she been surviving in this world!?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["But shortly after, San Ilia was attacked by dolls..."])
      ShowText(["I don't know where she is now."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I have a feeling she hasn't strayed far from the monster city of San Ilia."])
      ShowText(["Maybe she's drinking at a tavern..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["What an immoral angel she is..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In any case, I definitely want to borrow the power of the holy blacksmith."])
      ShowText(["Let's go search in the tavern of San Ilia—"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 6, 1])
      ConditionalBranch([1, 1147, 0, 7, 2])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["Oh, it's you guys."])
        ShowText(["As promised, I'll forge weapons to defeat the Dark Goddess!"])
        ShowChoices([["Request smithing", "Have a Void Dragon Scale product made", "Talk", "Stop"], 5])
        When([0, "鍛冶を頼む"])
          Script(["call_synthesize(40)"])
          ExitEventProcessing([])
          Empty([])
        When([1, "虚竜鱗石製品を造ってもらう"])
          JumpToLabel(["虚竜鱗石"])
          ExitEventProcessing([])
          Empty([])
        When([2, "話をする"])
          ConditionalBranch([1, 1147, 0, 6, 0])
            ShowTextAttributes(["randolph_fc1", 0, 0, 2])
            ShowText(["\\n<Randolph>"])
            ShowText(["The holy blacksmith, huh..."])
            ShowText(["If he exists, I definitely want to meet him."])
            ConditionalBranch([0, 2458, 1])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["I've asked Amira to search for the holy blacksmith."])
              ShowText(["Later, let's ask her about it—"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 2458, 0])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["If we can borrow the power of the holy blacksmith, we can expect further equipment enhancement."])
              ShowText(["Let's head to the tavern in San Ilia—"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1147, 0, 7, 0])
            ConditionalBranch([1, 1007, 0, 6, 2])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["Master... no, it's nothing."])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["Hmm... do you have something to say?"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["(I can't say anything until my skills approach the Master...)"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([1, 1007, 0, 7, 1])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["Master... no, Another Master."])
              ShowText(["I want you to teach me some techniques."])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["Hey there... it was said that I'm your disciple from another world."])
              ShowText(["Well then, there's no need to see my skills, right?"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["So now, what do you want to create?"])
              ShowText(["With the skills I've honed, what do you want to do?"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["For everyone, for Luka..."])
              ShowText(["I want to create the best equipment for you!"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["If that's the case, let's collaborate!"])
              ShowText(["I'll create the best weapon for the true hero!"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["Let's do this together with the master!"])
              ShowText(["I'll give it everything I've learned so far!"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["Alright, let's do it!"])
              ShowText(["Hero Luka, what will your order be...?"])
              Script(["call_synthesize(45)"])
              ShowTextAttributes(["randolph_fc1", 0, 0, 2])
              ShowText(["\\n<Randolph>"])
              ShowText(["As expected of you, Papi..."])
              ShowText(["I couldn't have made it this far alone."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>"])
              ShowText(["I want to work with the master again!"])
              ShowText(["If you have an order, just say it as much as you want!"])
              PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Papi has become able to forge the Dark Emperor's equipment!"])
              Wait([30])
              ControlSwitches([7099, 7099, 0])
              ControlVariables([1147, 1147, 0, 0, 8])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "やめる"])
          ExitEventProcessing([])
          Empty([])
        WhenCancel([])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 8, 0])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Oh, it's you guys."])
      ShowText(["As promised, I'll forge weapons to defeat the Dark Goddess!"])
      ShowChoices([["Request smithing", "Request hero smithing", "Have a Void Dragon Scale product made", "Stop"], 5])
      When([0, "鍛冶を頼む"])
        Script(["call_synthesize(40)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "英雄鍛冶を頼む"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["Alright... let's do it, Papi!"])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>"])
        ShowText(["It's a collaboration with the Another Master!"])
        Script(["call_synthesize(45)"])
        ExitEventProcessing([])
        Empty([])
      When([2, "虚竜鱗石製品を造ってもらう"])
        JumpToLabel(["虚竜鱗石"])
        ExitEventProcessing([])
        Empty([])
      When([3, "やめる"])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["虚竜鱗石"])
    ConditionalBranch([8, 944])
      ShopProcessing([1, 4084, 0, 0, false])
      ShopItem([1, 4134, 0, 0])
      ShopItem([1, 4191, 0, 0])
      ShopItem([1, 4255, 0, 0])
      ShopItem([1, 4312, 0, 0])
      ShopItem([1, 4337, 0, 0])
      ShopItem([1, 4371, 0, 0])
      ShopItem([1, 4392, 0, 0])
      ShopItem([1, 4419, 0, 0])
      ShopItem([1, 4448, 0, 0])
      ShopItem([1, 4471, 0, 0])
      ShopItem([1, 4502, 0, 0])
      ShopItem([1, 4532, 0, 0])
      ShopItem([1, 4559, 0, 0])
      ShopItem([1, 4591, 0, 0])
      ShopItem([1, 4612, 0, 0])
      ShopItem([1, 4638, 0, 0])
      ShopItem([1, 4665, 0, 0])
      ShopItem([1, 4691, 0, 0])
      ShopItem([1, 4710, 0, 0])
      ShopItem([1, 4731, 0, 0])
      ShopItem([1, 4750, 0, 0])
      ShopItem([1, 4772, 0, 0])
      ShopItem([2, 453, 0, 0])
      ShopItem([2, 497, 0, 0])
      ShopItem([2, 541, 0, 0])
      ShopItem([2, 717, 0, 0])
      ShopItem([2, 760, 0, 0])
      ShopItem([2, 881, 0, 0])
      ShopItem([0, 939, 0, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Without materials, there's nothing we can do."])
      ShowText(["The Void Dragon Scale Stone isn't just a common ore lying around."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["If you want information, why not try visiting blacksmiths in various places?"])
      ShowText(["Regulars at such places might know something."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_lala_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lala_fc1", 0, 0, 2])
    ShowText(["\\n<Lala>"])
    ShowText(["It's you all again."])
    ShowText(["Honestly, you are quite demanding..."])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["Now then, state your order."])
    ShowText(["With me and Lara, we will create something worthy of the Goddess!"])
    ErasePicture([5])
    Script(["call_synthesize(44)"])
    ShowTextAttributes(["lala_fc1", 0, 0, 2])
    ShowText(["\\n<Lala>"])
    ShowText(["After all, you still intend to work us hard, don't you?"])
    ShowText(["Please be gentle as much as possible..."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([78, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([111, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4107, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([875, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["If you head northwest from Sabasa and reach the tip of the peninsula――"])
    ShowText(["There is said to be a cave that the Rosar Pirate Crew used as their base."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Of course, there are the treasures left by the pirate crew,"])
    ShowText(["And it's said that the legendary ore, the Void Dragon Scale Stone, is stored there."])
    ConditionalBranch([1, 1147, 0, 3, 2])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["Well... there are no blacksmiths capable of handling the Void Dragon Scale Stone anymore."])
      ShowText(["Even if you manage to obtain it, you could only admire it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1147, 0, 4, 1])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["And now, the legendary blacksmith is here."])
      ShowText(["He should be able to forge extremely powerful weapons..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 944])
      Empty([])

    Else([])
      ConditionalBranch([1, 1142, 0, 61, 2])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Before storming the Black Mansion, it would be good to scavenge the pirate's treasures."])
        ShowText(["I also want to obtain the Void Dragon Scale Stone, just in case."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ControlSwitches([5591, 5591, 0])
    ShowTextAttributes(["tennyo_fc1", 0, 0, 2])
    ShowText(["\\n<Paipai>"])
    ShowText(["I borrowed this shop for a while, Aru."])
    ShowText(["The luxurious Gem made by Pai Pai, you can't get it anywhere else, Aru~♪"])
    ShowChoices([["Go shopping", "Request gem processing", "No need"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 2132, 0, 0, false])
      ShopItem([0, 2137, 0, 0])
      ShopItem([0, 2148, 0, 0])
      ShopItem([0, 2122, 0, 0])
      ShopItem([0, 2306, 0, 0])
      ShopItem([0, 3105, 0, 0])
      ShopItem([0, 3078, 0, 0])
      ShopItem([0, 3084, 0, 0])
      ShopItem([0, 3361, 0, 0])
      ShopItem([0, 3364, 0, 0])
      ShopItem([0, 3350, 0, 0])
      ShopItem([0, 3207, 0, 0])
      ShopItem([0, 3345, 0, 0])
      ShopItem([0, 3375, 0, 0])
      ShopItem([0, 3111, 0, 0])
      ShopItem([0, 3603, 0, 0])
      ShopItem([0, 3608, 0, 0])
      ShopItem([0, 3595, 0, 0])
      ShopItem([0, 3591, 0, 0])
      ShopItem([0, 2480, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(87)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["The thief who stole the beast's sealing orb,"])
    ShowText(["I have heard rumors that she disappeared in the Oasis of Blessings."])
    ConditionalBranch([8, 761])
      Empty([])

    Else([])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The Oasis of Blessings was the meeting point with the Sabasa invasion army."])
      ShowText(["Speaking of which, it seems I haven't properly investigated that area..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 2, 0, 2])
    ShowText(["\\n<Waitiel>"])
    ShowText(["Due to Lilith's attack, Goldport has been devastated."])
    ShowText(["I am currently taking refuge here..."])
    ShopProcessing([0, 241, 0, 0, true])
    ShopItem([0, 256, 1, 2000])
    Empty([])
