Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["page257_fc1", 0, 0, 2])
    ShowText(["\\n<Yoko>Let's read a book. Reading enriches your life."])
    ShowTextAttributes(["page17_fc1", 0, 0, 2])
    ShowText(["\\n<Annie>There is a correlation between the number of books you read when you're a boy and a young adult, and your future annual income. Statistical data exists proving it."])
    ShowTextAttributes(["page65537_fc1", 1, 0, 2])
    ShowText(["\\n<Cornelia>Now, let's go to the nearest library. Books are waiting for us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Books, huh? I should try buying one on my way home..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>I haven't read ever since I read picture books as a kid..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show is quite a success!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>That was quite popular. We also received thanks from the library guild."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1354, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>I am the Goddess of Creation, Ilias. Now, foolish humans, pray to me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>Ohh, it's Goddess Ilias cosplay!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Customer>So cuuute! Like a tiny angel!"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>What are you saying?! I am the Goddess of Creation herself!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Customer>She's hopping! How cute!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show was a moderate success!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>The was quite well-received. But I hope the church doesn't get mad at us..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I AM Ilias..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1541, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"zukan\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Well then, let's start a biology lecture."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>You might often hear it said that, \"If monsters go unchecked, humanity will perish.\""])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>\"Since, in general, monsters are only born female, they continue to increase in number. At this rate, the number of humans will decrease, and they will die out.\""])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>However, this is merely the conceit of those who completely ignore the breeding ecology. Someone malicious is instilling this concept within the ignorant populace."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Essentially, it's the female's long reproduction cycle that is key here."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Human females take a little less than a year to reproduce, but... human males can more or less reproduce without limit."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>This means that, in regards to ensuring the next generation, males are of minor importance."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Even a small number of males can impregnate a large number of females. Hence why males are of little value. Understand?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Therefore, the fact that some men impregnate monsters hardly affects the numerical size of the next human generation."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>If monsters' gender was the opposite, humanity would be in danger of extinction. If monsters were only male, and only males were born..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>If that happened, monsters would occupy the uteri of human females. If that happened, human numbers would not increase, and they would be on a path towards extinction."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>...Of course, monsters would soon follow them. In the end, there's no doubt that reproduction is all up to humans."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>...Well, that's how it is. The talk about how humanity is perishing because of interbreeding with monsters is nonsense."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>When you lack knowledge, you are easily misled by non-scientific preaching. Do you now understand how important research is?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The theater is filled with a strange atmosphere..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Well, yeah... But this isn't a university. Next time, talk about something simpler."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>And here I did my best..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1131, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"dungeon_obakeyasiki\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>Kukuku... Let's begin Chrome-chan's necromancy lecture."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica>Chrome... did you properly bathe?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>Why are you asking that now?! That's not related..."])
    ShowTextAttributes(["frederika_fc1", 0, 0, 2])
    ShowText(["\\n<Frederica>Even when she takes a bath, Chrome... doesn't wash herself, and only soaks in the tub..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>Only amateurs think I'd be dirty because of that... Even if I properly washed myself with soap, my cleanliness stat would only increase by 10."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>But if I only soak in the tub without washing, how much would my stat go up compared to the 10 points I would get by washing?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>You! You there, young man, answer me!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Um... Just by soaking in water without washing yourself? About 3 points?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>Wrong. The correct answer is 8! Just by soaking in the tub, I can get that clean!"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>My pores contract as I soak in hot water, and the dirt is discharged. Therefore, soaking in the bathtub is enough to get clean!"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>Also, excessively washing your skin with soap hurts it! It's not good for your skin!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>(What kind of lecture is this...)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The theater is filled with a strange atmosphere..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>You should bathe properly..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1231, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily>Oh, oppressed ones... I, Lily Maistre, shall grant you power."])
    ShowTextAttributes(["wormv_fc1", 0, 0, 2])
    ShowText(["\\n<Julia>This power truly is hope. A light of freedom for those who don't surrender to violence."])
    ShowTextAttributes(["suckvore_fc1", 2, 0, 2])
    ShowText(["\\n<Anna>......"])
    ShowTextAttributes(["lily_fc1", 4, 0, 2])
    ShowText(["\\n<Lily>Now, weak ones... Come to Lily. I shall lead you all."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The theater is filled with a strange atmosphere..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>A new religion? This kind of thing is trouble for our theater..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1318, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Alchemy is the exploration of truth. The pursuit of creation's principles, a noble field of study."])
    ShowTextAttributes(["c_homunculus_fc1", 1, 0, 2])
    ShowText(["\\n<Crowley>Synthesising gold is only one of our goals. Alchemy's ambition is to approach the truth."])
    ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
    ShowText(["\\n<Torture>You, who immerse yourselves in intellectual laziness, will receive punishment... If you do not wish for that, then walk the path of alchemy..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Alchemy's doors are open to everyone. Now, join me in the pursuit of truth!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The theater is filled with a strange atmosphere..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>A new religion? This kind of thing is trouble for our theater..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1318, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"castle2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>I came to see shows here many times, but this is my first time standing on stage..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>That woman looks familiar... Is that the Queen of Sabasa?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Isn't it just a look-alike...? Still, that noble atmosphere around her..."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_obakeyasiki\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>Now I will play the violin I have been practicing with ever since I was young... Hyah!"])
    PlaySE(["RPG::SE(@name=\"Darkness2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>What's that, a sonic attack?!! Uahh!!"])
    PlaySE(["RPG::SE(@name=\"Darkness3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Gyahh! We'll have dead in the audience soon!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show turned into a huge mess!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>M-my ears... Ugh, I'm dizzy..."])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>......"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1288, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Come, my country of machines! The truth lies in the body of blood and iron!"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide>Sieg Makina!"])
    ShowTextAttributes(["XX-7_fc1", 0, 0, 2])
    ShowText(["\\n<Robin>Sieg Makina!"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Machines give immortality! Machines give tranquility!"])
    ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
    ShowText(["\\n<Jillian>Sieg Makina!"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>Sieg Makina!"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Free will is a deception! The world exists for the sake of machines!"])
    ShowTextAttributes(["valt_fc1", 0, 0, 2])
    ShowText(["\\n<Valto>Sieg Makina!"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>Sieg Makina!"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Now, everyone! Let's build a country of machines!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The audience responds with silence..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Woah, that was an intense show. But that was just a joke, right...?"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Of course. It was just a joke..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1363, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>I don't appreciate being put on display like this..."])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>Do you not have any artistic ability at all? Worthless lizard..."])
    SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>...What's that? You want me to evaporate you while everybody's watching?"])
    SetMoveRoute([40, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["undine_fc1", 1, 0, 2])
    ShowText(["\\n<Undine>You want me to put out your flames and expose you for the shameful, bald little lizard you really are?"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>You slimy piece of...!"])
    ShowAnimation([-1, 1160, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Uwaaah!!"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>Hmph..."])
    ShowAnimation([-1, 1178, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Hieee!!"])
    ShowTextAttributes(["sylph_fc1", 2, 0, 2])
    ShowText(["\\n<Sylph>Me too, me too!"])
    ShowAnimation([-1, 1168, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience C>Gyaaah!!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>........."])
    SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Don't you wanna play too, Gnomey?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome>........."])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>Oh, the lights are too bright for you? You wouldn't expect it to be this bright until you've been on stage yourself, would you?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome>........."])
    ShowAnimation([-1, 1173, false])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>........."])
    ShowTextAttributes(["sylph_fc1", 2, 0, 2])
    ShowText(["\\n<Sylph>Yaaaaay!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Grandeur met with many a natural disaster, that day..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>You wouldn't believe how much we owe in damages, now. I think my life is over."])
    ShowTextAttributes(["sylph_fc1", 3, 0, 2])
    ShowText(["\\n<Sylph>Oopsie♪"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1373, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
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  Page 2
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CommonEvent 35
Name = "EV035"

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  Page 1
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CommonEvent 36
Name = "EV036"

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CommonEvent 37
Name = "EV037"

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CommonEvent 38
Name = "EV038"

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CommonEvent 39
Name = "EV039"

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CommonEvent 40
Name = "EV040"

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CommonEvent 41
Name = "EV041"

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CommonEvent 46
Name = "EV046"

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CommonEvent 47
Name = "EV047"

  Page 0
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CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])
