Display Name = "管理者の塔 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 300, 25, 6, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 300, 11, 13, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

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    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 221, 192, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 300, 44, 23, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 300, 40, 38, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

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    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 221, 192, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

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    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 221, 192, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

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    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([45, 0, 0, 1])
    Empty([])

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    Empty([])

CommonEvent 9
Name = "EV009"

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    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([77, 0, 0, 1])
    Empty([])

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    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

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    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

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    Empty([])

CommonEvent 12
Name = "EV012"

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    ShowPicture([5, "80_mariel_st04", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_mariel_st04", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mariel_fc1", 3, 0, 2])
    ShowText(["\\n<Mariel A>"])
    ShowText(["Are you pilgrims?"])
    ShowText(["Why are you in this tower..."])
    ShowTextAttributes(["mariel_fc1", 3, 0, 2])
    ShowText(["\\n<Mariel B>"])
    ShowText(["No, something feels off..."])
    ShowText(["The figure in front of me, I can't believe it's real..."])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>"])
      ShowText(["I-I’m going to be found out...!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["As expected, under caution, the illusion fades. "])
    ShowText(["I can no longer rely on my technique, go forth with strength."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["There's no choice... I'll force my way through!"])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>"])
      ShowText(["Hehe... I've come to invite you to a party. "])
      ShowText(["First, let’s have you all dance."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 520, 0])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Good grief..."])
      ShowText(["I want to crash into heaven; it seems like the next life won't be any better!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mariel_fc1", 3, 0, 2])
    ShowText(["\\n<Mariel A>"])
    ShowText(["W-what, an enemy attack...!? I won't let you pass here!"])
    ConditionalBranch([4, 822, 0])
      ShowTextAttributes(["mariel_fc1", 3, 0, 2])
      ShowText(["\\n<Mariel B>"])
      ShowText(["Who are you over there?"])
      ShowText(["I've never seen an angel like you..."])
      ShowTextAttributes(["muzet_fc1", 0, 0, 2])
      ShowText(["\\n<Museet>"])
      ShowText(["That's too bad... I'm not an angel, you know."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 1521, false, false])
    ControlSwitches([81, 81, 1])
    ShowTextAttributes(["mariel_fc1", 2, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["Aren't you a priest?"])
    ShowText(["If you do something like this, divine punishment will befall you..."])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Bring on the divine punishment!"])
    ShowText(["I'll smash angels and Goddesses with this club!"])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["Don't forget my club too~!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 164, 0])
      ShowTextAttributes(["kooni_fc1", 0, 0, 2])
      ShowText(["\\n<Shizuku>"])
      ShowText(["I'll throw in my club as a bonus!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 300, 0])
      ShowTextAttributes(["youki_fc1", 0, 0, 2])
      ShowText(["\\n<Kureha>"])
      ShowText(["Take my club as well!"])
      Empty([])

    BranchEnd([])
    ControlVariables([1141, 1141, 0, 0, 7])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["In any case, our intrusion will now be known throughout the heavenly realm."])
    ShowText(["We'll get there before the warp device is sealed!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But where is the warp device, I wonder..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It's probably on the top floor."])
    ShowText(["Such things are usually located at the very top!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, that seems likely..."])
    ShowText(["Let's push through to the top floor all at once!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Alright, let's go up!"])
      ShowText(["Let's go up and up!!"])
      ConditionalBranch([4, 394, 0])
        ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["Morrigan..."])
        ShowText(["Don't get too carried away, or you'll trip on the stairs again."])
        ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Geez! Sis, stop saying stuff like that!"])
        ShowText(["It's embarrassing in front of everyone!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I don't think the angels guarding the tower will let us pass easily."])
    ShowText(["We must reach the warp facility, even if we have to defeat the enemies blocking our way――"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
