CommonEvent 1246
Name = "会話：ナイトハーピー"

  999([1246])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>You will face my spear!"])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>Come, let's duel!"])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>A spear is a weapon which demands agility.\nYou could say they're well-suited for harpies."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>I'm familiar with mermaid warriors.\nWe sometimes compete in skills..."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>The goal of a warrior is, of course, Granberia. Someday, I will reach the peak of combat arts..."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>As a warrior, I must wear proper armor.\nHowever, my bust is rigid..."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>There appear to be many disturbances within human society. It's not so bad having a bird monster's body and living a carefree life."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>If I meet a strong man, I'll force him down and rape him! As a monster warrior, it's nothing to be ashamed of."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>Witness my mastery of the spear!"])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>I'll dye this spear with your blood!"])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>What kind of person should you choose to be friends with?"])
    ShowText([""])
    ShowChoices([["A sincere person", "A strong person", "A handsome man or beautiful woman"], 0])
    When([0, "誠実な者"])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>Hmm, so the heart is important.\nI would also like to take after that example..."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "強い者"])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>So it's good enough to only search for power..."])
      ShowText([""])
      Empty([])

    When([2, "イケメンもしくは美女"])
      ShowTextAttributes(["k_hapy_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy Knight>So friends are just an accessory to you...?"])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>Many say harpies aren't suited to being warriors... Don't you think so?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["I think so", "I don't think so", "Doesn't matter"], 0])
    When([0, "思っている"])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>Then I must dispel that assumption!"])
      ShowText([""])
      Empty([])

    When([1, "思っていない"])
      ShowTextAttributes(["k_hapy_fc1", 1, 0, 2])
      ShowText(["\\n<Harpy Knight>Then I have to prove it!\nCome, witness my skills!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "どうでもいい"])
      ShowTextAttributes(["k_hapy_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy Knight>R-really...\nYou're not interested in my style..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>How do you practice your swing...?"])
    ShowText([""])
    ShowChoices([["Basic swinging", "Image training", "Actual combat"], 0])
    When([0, "素振り"])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>So do I, but I feel rather uneasy...\nI wonder if it's really good enough."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "イメージトレーニング"])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>Is that okay...?\nA lot of anxiety still remains."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "実戦あるのみ"])
      ShowTextAttributes(["k_hapy_fc1", 1, 0, 2])
      ShowText(["\\n<Harpy Knight>That's right, there is no better training than a real battle. That being the case, I'll be your opponent!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>The current Queen Harpy loves peace, but...\nThe previous Queen Harpy supposedly waged war constantly."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>But the previous Queen was also a top-class warrior.\nWhich Queen do you think is better?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["The current Queen Harpy", "The previous Queen Harpy", "You"], 0])
    When([0, "今のクィーンハーピー"])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>Hmm, that's right...\nBeyond commanding the clan, it is useless to lead with power alone."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "先代クィーンハーピー"])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>Hmm, emphasizing power as a leader...\nBut the harpies drastically declined in number because of that."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "君だ"])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>I...I'm not of that caliber."])
      ShowText([""])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>...I think."])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>Which do you prefer, swords or spears?"])
    ShowText([""])
    ShowChoices([["Swords", "Spears", "Whips"], 0])
    When([0, "剣"])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>Yeah...I guess swords are still popular.\nShould I become a swordsman too?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "槍"])
      ShowTextAttributes(["k_hapy_fc1", 1, 0, 2])
      ShowText(["\\n<Harpy Knight>As I thought, spears are great.\nAs thanks, let me skewer you."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "鞭"])
      ShowTextAttributes(["k_hapy_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy Knight>Whips are certainly different...\nNo way, you don't enjoy using them, do you?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 303])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>Can I have some grapes...?"])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 303, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give a \\ii[303]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Harpy Knight>I'm grateful..."])
        ShowText([""])
        ChangeItems([303, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Harpy Knight>Well, it can't be helped..."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 17])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>Can I have some full moon grass...?"])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 17, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give some \\ii[17]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Harpy Knight>I'm grateful..."])
        ShowText([""])
        ChangeItems([17, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Harpy Knight>Well, it can't be helped..."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>Can I have some money...?"])
    ShowText([""])
    ConditionalBranch([7, 876, 0])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give 876G? (Remaining:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Harpy Knight>I'm grateful..."])
        ShowText([""])
        ChangeGold([1, 0, 876])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Harpy Knight>Well, it can't be helped..."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy Knight>Oh... That was an absurd thing of me to request."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>I'll give you this..."])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([23, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Harpy Knight gave you a \\ii[23]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>I'll give you this spear..."])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([202, 0, 0, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Harpy Knight gave you a \\iw[202]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy Knight>I'll give you this money..."])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 1460])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Harpy Knight gave you 1460G!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
