Display Name = "傲慢の殿堂 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 354, 9, 13, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 354, 9, 13, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 354, 9, 13, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 354, 51, 26, 2, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 354, 51, 29, 2, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_queenvanpire_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Pride Fatima>"])
    ShowText(["I am the embodiment of 'Pride' and the vampire queen..."])
    ShowText(["The fact that you have come here means you wish to challenge me."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As the Monster Lord, I cannot overlook your barbarity."])
      ShowText(["Though, it is pointless to say this to someone who has lost their sanity..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As the Monster Lord, I cannot overlook your barbarity."])
      ShowText(["Though, it is pointless to say this to someone who has lost their sanity..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As the Monster Lord, I cannot overlook your barbarity."])
      ShowText(["Though, it is pointless to say this to someone who has lost their sanity..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Pride Fatima>"])
    ShowText(["Hmph, what is a Monster Lord anyway!"])
    ShowText(["This world shall kneel at my feet!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You're even more arrogant than usual..."])
    ShowText(["For now, let's defeat her and bring her back to her senses with the Rule Breaker."])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["For the sake of the Monster Lord... Here we go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 338, 0])
      ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
      ShowText(["\\n<Carmilla>"])
      ShowText(["I can't believe I'm going to fight Her Majesty the Queen..."])
      ShowText(["Please don't get mad at me later~!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 339, 0])
      ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
      ShowText(["\\n<Elizabeth>"])
      ShowText(["I will show no mercy in my violence, Your Majesty!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["Your Majesty... I will bring you back to your senses right away!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 67, 0])
      ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["Your Majesty... I will bring you back to your senses right away!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 340, 0])
      ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
      ShowText(["\\n<Fatima’>"])
      ShowText(["There's nothing different from my usual self!"])
      ShowText(["Absolutely unyielding!"])
      ShowTextAttributes(["queenvampire_fc2", 1, 0, 2])
      ShowText(["\\n<Pride Fatima>"])
      ShowText(["I am inherently arrogant!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 840, 0])
      ShowTextAttributes(["queenvampire_fc2", 1, 0, 2])
      ShowText(["\\n<Fatima’>"])
      ShowText(["There's nothing different from my usual self!"])
      ShowText(["Absolutely unyielding!"])
      ShowTextAttributes(["queenvampire_fc2", 1, 0, 2])
      ShowText(["\\n<Pride Fatima>"])
      ShowText(["I am inherently arrogant!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The opponent has been granted the power of pride from the Seven Deadly Sins."])
    ShowText(["She may possess considerable power, but I will face her with all my might――"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2102, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_queenvanpire_st23", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenvampire_fc2", 2, 0, 2])
    ShowText(["\\n<Pride Fatima>"])
    ShowText(["Hmph, I have not lost."])
    ShowText(["I was just feeling unwell since this morning..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Rather than pride, it's just disgraceful."])
    ShowText(["Come on, Papi, bring her back to her senses."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>"])
    ShowText(["Then, here I go! Hmph...!"])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I plunged the Rule Breaker into the Queen Vampire's chest!"])
    ShowText(["The Queen Vampire was freed from the curse of the Seven Deadly Sins and returned to her senses!"])
    Wait([60])
    ShowTextAttributes(["queenvampire_fc2", 2, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["Ugh..."])
    ShowText(["It seems my heart has been quite disturbed..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Honestly, you've done as you please."])
      ShowText(["Are you feeling better now...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Honestly, you've done as you please."])
      ShowText(["Are you feeling better now...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Honestly, you've done as you please."])
      ShowText(["Are you feeling better now...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenvampire_fc2", 2, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["Hmm, I am truly sorry..."])
    ShowText(["By becoming the embodiment of arrogance, I have understood the source of her power."])
    ShowTextAttributes(["queenvampire_fc2", 2, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["The Seven Deadly Sins share their power with the embodiment."])
    ShowText(["Thus, the empowered embodiment wields her emotions as she desires—"])
    ShowTextAttributes(["queenvampire_fc2", 2, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["And the heightened emotional power is returned to the Seven Deadly Sins."])
    ShowText(["The interdependence of emotions and desires is the essence of the Seven Deadly Sins."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Deadly Sins strengthen the embodiment's power—"])
    ShowText(["And the embodiment offers the power of emotions wielded as she desires to the Seven Deadly Sins."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It is a system where both the Seven Deadly Sins and the embodiment grow stronger together."])
    ShowText(["To break that, we must suppress the embodiment, after all—"])
    ShowPicture([5, "80_queenvanpire_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["You've made me your pawn... I won't forgive the Seven Deadly Sins!"])
    ShowText(["If we are to defeat that being, then take me with you!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(840)"])
    Script(["level_adjust(840,177)"])
    ScriptMore(["set_class_level(840, 3, 10, false, false)"])
    ScriptMore(["set_class_level(840, 4, 10, false, false)"])
    ScriptMore(["set_class_level(840, 8, 10, false, false)"])
    ScriptMore(["set_class_level(840, 35, 10, false, false)"])
    ScriptMore(["set_class_level(840, 36, 10, false, false)"])
    ScriptMore(["set_class_level(840, 37, 10, false, false)"])
    ScriptMore(["set_class_level(840, 41, 10, false, false)"])
    ScriptMore(["set_class_level(840, 66, 10, false, false)"])
    ScriptMore(["set_class_level(840, 67, 10, false, false)"])
    Script(["set_class_level(840, 192, 10, false, false)"])
    ScriptMore(["set_class_level(840, 193, 20, false, false)"])
    ScriptMore(["set_class_level(840, 7011, 15, false, false)"])
    ScriptMore(["set_class_level(840, 7012, 15, false, false)"])
    ScriptMore(["set_class_level(840, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(840, 7030, 15, false, false)"])
    RecoverAll([0, 840])
    ControlSwitches([7025, 7025, 0])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Fatima has joined the party!"])
    Wait([60])
    ControlVariables([1326, 1326, 0, 0, 4])
    ShowPicture([5, "80_queenvanpire_st22", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["I'm glad to see you back to normal, Your Majesty!"])
      ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
      ShowText(["\\n<Fatima>"])
      ShowText(["Vanilla, it seems I've caused you quite a worry..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 67, 0])
      ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["I'm glad to see you back to normal, Your Majesty!"])
      ShowTextAttributes(["queenvampire_fc2", 0, 0, 2])
      ShowText(["\\n<Fatima>"])
      ShowText(["Vanilla, it seems I've caused you quite a worry..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenvampire_fc2", 1, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["Hehe, now it's time for revenge against the Seven Deadly Sins!"])
    ShowText(["I will smash her down and roll her at my feet!"])
    ShowTextAttributes(["queenvampire_fc2", 1, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["And the Monster Lord will eventually kneel at my feet as well!"])
    ShowText(["This world will soon be mine!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It seems your arrogance hasn't been cured yet."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is the real you."])
    ShowText(["It was precisely because of your qualities of arrogance that you were chosen as the embodiment."])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla>"])
    ShowText(["I am fortunate to have returned safely."])
    ShowText(["From now on, I will serve the Queen!"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>"])
    ShowText(["My life is always for Her Majesty!"])
    ShowTextAttributes(["queenvampire_fc2", 1, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["Yes, continue to serve me from now on!"])
    ShowText(["Fuhahahaha!!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You guys really have strong mental resilience..."])
      ShowText(["Don't you have any inner conflicts or anything?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You guys really have strong mental resilience..."])
      ShowText(["Don't you have any inner conflicts or anything?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You guys really have strong mental resilience..."])
      ShowText(["Don't you have any inner conflicts or anything?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenvampire_fc2", 1, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["None!"])
    ShowTextAttributes(["elisabeth_fc1", 0, 0, 2])
    ShowText(["\\n<Elizabeth>"])
    ShowText(["None!"])
    ShowTextAttributes(["carmilla_fc1", 0, 0, 2])
    ShowText(["\\n<Carmilla>"])
    ShowText(["I have none."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You're refreshingly foolish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You're refreshingly foolish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You're refreshingly foolish..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["It's nice and refreshing, isn't it..."])
    ShowText(["I like these kids."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["I still don't quite understand Lucifina's tastes..."])
    ErasePicture([5])
    CallCommonEvent([9034])
    PlayBGM(["RPG::BGM(@name=\"dungeon_siro\", @volume=100, @pitch=100)"])
    Script(["gain_medal(180)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3624, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([94, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1251, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([4336, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([5184, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([5190, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ControlSwitches([3477, 3477, 0])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP are fully restored!"])
    Wait([30])
    ConditionalBranch([0, 3477, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3477, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where do you want to warp to?"])
      ShowChoices([["Entrance", "Deepest part", "Quit"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 354, 25, 48, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 356, 33, 28, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The jar was a honey jar!"])
    BattleProcessing([0, 2493, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])
