Display Name = "Harpy Tower 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 86, 21, 5, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 86, 3, 15, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 88, 23, 23, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([365, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([63, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([23, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([167, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["mitubati_fc1", 2, 0, 2])
    ShowText(["\\n<Bee Girl>Ugh, what's with these harpies? I flew by to check the place out and they all started wailing on me..."])
    ShowTextAttributes(["mitubati_fc1", 2, 0, 2])
    ShowText(["\\n<Bee Girl>Oh hey, can you lend me an herb? I'll trade you a stinger."])
    ShowChoices([["Trade an herb", "No thanks"], 2])
    When([0, "Trade an herb"])
      ConditionalBranch([8, 1])
        ChangeItems([1, 1, 0, 1])
        ShowTextAttributes(["mitubati_fc1", 2, 0, 2])
        ShowText(["\\n<Bee Girl>Thanks, that's a big help. As promised, here's a stinger."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([167, 0, 0, 1])
        ShowTextAttributes(["mitubati_fc1", 2, 0, 2])
        ShowText(["\\n<Bee Girl>Okay, well I better get out of here as soon as possible..."])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
        ControlSelfSwitch(["A", 0])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["mitubati_fc1", 2, 0, 2])
        ShowText(["\\n<Bee Girl>It doesn't look like you have any..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No thanks"])
      ShowTextAttributes(["mitubati_fc1", 2, 0, 2])
      ShowText(["\\n<Bee Girl>I guess I'll have to wait until my friends show up..."])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Harpies are rather resistant to wind. Wind spells won't do much damage so I'd recommend not using them."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>On the other hand, harpies are very vulnerable to being restrained. If you have any skills that cause the bind status effect, you should try them out."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["73"])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru>I'll take care of that, huhuhu..."])
    ExitEventProcessing([])
    Label(["77"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide>Orders acknowledged. Restraints will be employed."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>I still have to bring food to some of my friends here. The medicine was more effective for some of us than others."])
    Empty([])
