Display Name = "グランドノア城 B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    ControlVariables([1142, 1142, 0, 0, 33])
    ShowTextAttributes(["metatorone_fc1", 3, 0, 2])
    ShowText(["\\n<Metatron>"])
    ShowText(["I wonder what will happen to us."])
    ShowText(["Could it be that we'll stay like this forever......"])
    ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
    ShowText(["\\n<Sandalphon>"])
    ShowText(["Metatron-chan...... someone is coming?"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_chromdoll_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["chromdoll_fc1", 0, 0, 2])
    ShowText(["\\n<Chromdoll Mk.I>"])
    ShowText(["……………………"])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatron>"])
    ShowText(["Oh!?"])
    ShowText(["What is this thing......!?"])
    ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
    ShowText(["\\n<Sandalphon>"])
    ShowText(["I think it's an ally's automaton......"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Alright, we've made it......"])
    ShowTextAttributes(["chromdoll_fc1", 0, 0, 2])
    ShowText(["\\n<Chromdoll Mk.I>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"Open3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Chromdoll grabbed the iron bars of the prison!"])
    ShowText(["With that, it poured all its strength into it――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["......but it didn't have enough strength to open it."])
    Wait([30])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatron>"])
    ShowText(["What the, you're so weak!"])
    ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
    ShowText(["\\n<Sandalphon>"])
    ShowText(["You look weak too......"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Looks like the output just isn't enough......"])
    ShowText(["No choice, I'll do that!"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["...Pochi-tto na."])
    PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["chromdoll_fc1", 0, 0, 2])
    ShowText(["\\n<Chromdoll Mk.I>"])
    ShowText(["Bee! Bee! Bee!"])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatron>"])
    ShowText(["Hey, hey!"])
    ShowText(["What is it!? What is it!?"])
    ShowTextAttributes(["chromdoll_fc1", 0, 0, 2])
    ShowText(["\\n<Chromdoll Mk.I>"])
    ShowText(["Self-destruct device activated..."])
    ShowText(["Initiating self-destruct..."])
    PlaySE(["RPG::SE(@name=\"mon_bom3\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    Wait([120])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([10])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeTransparency([1])
    TransferPlayer([0, 61, 18, 7, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])
