Display Name = "罪人の封牢"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 5, 13, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 1, 5, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 2, 5, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 10, 2, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["All prisoners on the first floor have been released."])
    ShowText(["We will now begin to take control of the second floor."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["However, there are still enemies remaining on the first floor……"])
    ShowText(["Please be careful not to let your guard down."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Leave it to me!"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["cupid_fc1", 0, 0, 2])
    ShowText(["\\n<Cupid>"])
    ShowText(["I feel like there’s some space ahead."])
    ShowText(["But, how do I go around……?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open3\", @pitch=100, @volume=80)"])
    ControlSwitches([2539, 2539, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I opened the prison with the key!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open3\", @pitch=100, @volume=80)"])
    ControlSwitches([2539, 2539, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I opened the prison with the key!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_mefist_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Isn't that Mephisto!"])
    ShowText(["You were imprisoned in a place like this!?"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Ah, everyone…… thank you for coming to save me."])
    ShowText(["I must have caused you various inconveniences during my absence……"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Um, it's not quite like that..."])
    ShowText(["The Mephisto of the monster world has switched places......"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka explained the situation――"])
    ShowPicture([5, "80_mefist_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["W-What in the world..."])
    ShowText(["While I was staring at the wall the whole time..."])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["My fake was wearing a face like mine..."])
    ShowText(["With all of you..."])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Didn't you notice!?"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["You were together the whole time without realizing I had been swapped!?"])
    ShowText(["Not even once!? No one!? Didn't anyone think it was strange!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I-I'm sorry..."])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Ah, how heartless..."])
    ShowText(["I waited for you all so devotedly..."])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Hehehe... Your presence is merely of that level."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Who are you!?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowAnimation([12, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowPicture([5, "80_mefist_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Or..."])
    ShowText(["Wasn't I more useful than that fake over there?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What appeared on the scene was the Mephisto of the monster world――"])
    ShowText(["A monster who had been pretending to be a companion and deceiving us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the battle at Monster Star Demiurge, I had been presumed dead――"])
    ShowText(["But it seems I managed to survive."])
    ShowPicture([5, "80_mefist_st03", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_mefist_st31", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["What are you saying, isn't the fake over there!?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Both are technically the real ones."])
    ShowText(["They are the same person from parallel worlds..."])
    ErasePicture([6])
    ShowPicture([5, "80_mefist_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["In any case, I will not allow that person to be freed."])
    ShowText(["For I am the one and only Mephisto......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I'm sorry, but Mephisto is an important ally."])
    ShowText(["I will rescue him from here, even if I have to defeat you!"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Even if my precious companion was swapped..."])
    ShowText(["No one noticed, though."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You really hold onto things..."])
    ShowText(["This will probably be brought up for the next five years."])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowPicture([5, "80_mefist_st41", 0, 0, 0, 0, 100, 100, 255, 0])
    ControlSwitches([32, 32, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ShowTextAttributes(["mefist_fc4", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["This time, I will face you with my true strength."])
    ShowText(["Here, I will defeat you and offer you as a tribute to the Dark Goddess..."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Ha! A counterattack!"])
      ShowText(["I'll rip your head off and offer it to Ilias-sama!"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No, I don't need that..."])
      ShowText(["I'll just accept your feelings."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto'>"])
      ShowText(["Well then, I am also here."])
      ShowTextAttributes(["mefist_fc4", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Wha!? There's another me...!?"])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["I really have no idea what's going on..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto'>"])
      ShowText(["Well then, I am also here."])
      ShowTextAttributes(["mefist_fc4", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Wha!? There's another me...!?"])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["I really have no idea what's going on..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 392, 0])
      ShowTextAttributes(["mefist_fc3", 0, 0, 2])
      ShowText(["\\n<Mephisto'>"])
      ShowText(["Well then, I am also here."])
      ShowTextAttributes(["mefist_fc4", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Wha!? There's another me...!?"])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["I really have no idea what's going on..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 393, 0])
      ShowTextAttributes(["mefist_fc4", 0, 0, 2])
      ShowText(["\\n<Mephisto'>"])
      ShowText(["Well then, I am also here."])
      ShowTextAttributes(["mefist_fc4", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Wha!? There's another me...!?"])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["I really have no idea what's going on..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1935, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ControlSwitches([32, 32, 1])
    Wait([60])
    ShowPicture([5, "80_mefist_st33", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Your power has already been shattered..."])
      ShowText(["There's no way you can win against us."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc3", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Ugh, I didn't expect you to be this strong..."])
    ShowText(["Dark Goddess, I apologize..."])
    ShowPicture([5, "80_mefist_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_mefist_st33", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["I've thought of a way to fill the memories from my absence."])
    ShowText(["That person and I were originally one, right...?"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_mefist_st01", 0, 0, -170, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_mefist_st33", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -170, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Then, if we merge, we should be able to return to being one..."])
    ShowText(["Both memories and abilities, as one existence..."])
    ShowTextAttributes(["mefist_fc3", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["W-What are you planning to do!?"])
    ShowText(["I refuse, not this..."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Now, let's become one..."])
    ShowText(["I'll take that memory...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mephisto grabbed the head of the monster Mephisto!"])
    ShowTextAttributes(["mefist_fc3", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["S-Stop... Ahhh!!"])
    PlaySE(["RPG::SE(@name=\"mon_flash\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ErasePicture([6])
    ShowPicture([5, "80_mefist_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ControlSwitches([31, 31, 1])
    ConditionalBranch([0, 7086, 1])
      ControlSwitches([7086, 7086, 0])
      Script(["level_adjust(233,102)"])
      ScriptMore(["set_class_level(233, 35, 10, false, false)"])
      ScriptMore(["set_class_level(233, 36, 10, false, false)"])
      ScriptMore(["set_class_level(233, 37, 10, false, false)"])
      ScriptMore(["set_class_level(233, 38, 10, false, false)"])
      ScriptMore(["set_class_level(233, 39, 10, false, false)"])
      ScriptMore(["set_class_level(233, 40, 10, false, false)"])
      ScriptMore(["set_class_level(233, 41, 10, false, false)"])
      ScriptMore(["set_class_level(233, 46, 10, false, false)"])
      ScriptMore(["set_class_level(233, 47, 10, false, false)"])
      ScriptMore(["set_class_level(233, 48, 10, false, false)"])
      ScriptMore(["set_class_level(233, 104, 10, false, false)"])
      Script(["set_class_level(233, 105, 10, false, false)"])
      ScriptMore(["set_class_level(233, 109, 10, false, false)"])
      ScriptMore(["set_class_level(233, 160, 10, false, false)"])
      ScriptMore(["set_class_level(233, 161, 10, false, false)"])
      ScriptMore(["set_class_level(233, 162, 10, false, false)"])
      ScriptMore(["set_class_level(233, 166, 18, false, true)"])
      ScriptMore(["set_class_level(233, 256, 10, false, false)"])
      ScriptMore(["set_class_level(233, 7018, 15, false, true)"])
      ScriptMore(["set_class_level(233, 7019, 15, false, false)"])
      ScriptMore(["set_class_level(233, 7020, 12, false, false)"])
      ScriptMore(["set_class_level(233, 7022, 9, false, false)"])
      ScriptMore(["set_class_level(233, 7023, 6, false, false)"])
      Script(["set_class_level(233, 7040, 15, false, false)"])
      Script(["set_actor_had(391,392,393)"])
      Empty([])

    BranchEnd([])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mephisto's soul has merged, returning to a single existence!"])
    Wait([30])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["...I see, so this is what fusion is."])
    ShowText(["Indeed, I am holding the memories of both at the same time."])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["...Confirmation of Mephisto's merging."])
      ShowText(["No chaotic fluctuations observed, so it seems to be a success."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["...I understand the circumstances up to this point."])
    ShowText(["It's true, no one has noticed at all..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If there are memories of traveling with us all this time,"])
    ShowText(["Then that's fine, isn't it?"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Though there are memories of staring at a dirty wall the whole time."])
    ShowText(["In any case... let's reinstate this Mephisto as a companion."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(233)"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mephisto has rejoined the party!"])
    Wait([60])
    ControlSwitches([2540, 2540, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There are also memories of being a subordinate of the Dark Goddess, right?"])
    ShowText(["Yet, is it really okay to become our ally...?"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["While I do owe a debt to the Dark Goddess and Tamamo to some extent..."])
    ShowText(["It's mostly been boring work, not very enjoyable at all."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["After all, I want to utilize my cunning to take on big tasks."])
    ShowText(["Being with you all is more fulfilling."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That said, you won't betray us again, right...?"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["What do you mean by 'again'?"])
    ShowText(["My other half hasn't betrayed anyone, rather, I am the victim."])
    ShowTextAttributes(["mefist_fc3", 1, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["It was my other half that betrayed..."])
    ShowText(["Being undercover was thrilling and gave me a sense of purpose."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is this really okay...?"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["In any case, I can switch personalities in the pocket monster castle."])
    ShowText(["Which version of me do you prefer?"])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Of course, it should be my version, right?"])
    ShowText(["After all, we've overcome numerous crises together..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I was originally devious, but"])
    ShowText(["It has become even more difficult to handle..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, I rescued Mephisto and even achieved enhancement through fusion."])
    ShowText(["Well then, let's consider this a good outcome――"])
    CallCommonEvent([466])
    PlayBGM(["RPG::BGM(@name=\"dungeon_toride\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([34, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([277, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([78, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
