Display Name = "Château des Romances Layer 9"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 929, 102, 47, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([1, 1228, 0, 9, 2])
      ControlVariables([1228, 1228, 0, 0, 10])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 931, 7, 8, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([1, 1212, 0, 3, 0])
      PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_fulbeua_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>Fufu... I thought you might come here seeking me."])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>Fulbeua Sina Lestani...\nWe're all familiar with your full name."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The way forward is just beyond her throne...\nBut it doesn't look like Fulbeua is going to let us pass."])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>Fulbeua...\nYou can't leave this place, can you?"])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>A new incarnation of beauty reigns over this world--I absolutely must embody that."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>If you wish to pass through here, you must appeal to me. You should know how radiantly my beauty shines."])
      ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
      ShowText(["\\n<Lauratt>............"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It looks like Fulbeua has no intention of stepping aside after all. We have no choice but to defeat her if we want to move onwards..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>She's a Nightmare...\nI'm pretty sure you know by now, but only pleasure attacks will work on her."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>This woman is a Nightmare...\nI'm certain you're aware, but only pleasure attacks will affect her."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I think it'd be best if I just stick to supporting from the back lines."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>Fufu... Entertain me, delight me.\nDo your best to shower me with offerings of pleasure..."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>And I am the embodiment of beauty who stands above all others, Fulbeua Sina Lestani..."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>Just ask from the bottom of your heart...♡"])
      ChangeBattleBGM(["RPG::BGM(@name=\"cb3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1414, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_fulbeua_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      RecoverAll([0, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>Fufu, that felt quite pleasant.\nSuch sweet pleasure only makes my beauty more prominent..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Even after losing, Fulbeua still appears to be in high spirits. No, perhaps she was expecting to be defeated all along...?"])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>So then, will you let us through...?"])
      ShowPicture([5, "80_fulbeua_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>I have no intention of moving from here, but I will permit you to pass through. Sear my beauty into your memory as you forge on ahead."])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>I've already had enough of you seared into me..."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>If you've come this far, you're near the heart of this place. The Queen of Dreams--Est Morn, is waiting for you there."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The seven of us will crush Est's ambitions!\nWe will not let her rule this world!"])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>Ambition? Rule...?\nYou understand nothing about her."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>But I suppose there's no helping it.\nI'm the only one who truly understands Est..."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>Hmph... I can't understand you Nightmares."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>Sure, Est--the Queen of Dreams' intentions are unfathomable. But regardless of those intentions, one thing is for certain."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>The seven of us have been gathered together by the will of history to defeat the Queen of Dreams..."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>............"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After a brief silence... Fulbeua said something very strange."])
      FadeoutBGM([1])
      FadeoutScreen([])
      ErasePicture([5])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>...The will of history?\nDo you really believe something like that brought you here?"])
      Wait([60])
      ChangeMapDisplay([1])
      TransferPlayer([0, 930, 53, 70, 8, 2])
      PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
      ControlVariables([1212, 1212, 0, 0, 4])
      FadeinScreen([])
      ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
      ShowText(["\\n<Hakunen>Those words Fulbeua just spoke...\nWhat does she mean?"])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>It sounds delusional no matter how you look at it, doesn't it...?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I'd like to know that myself...but we don't have time to look into what she really means. For now, let's keep moving forward."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I am curious about that myself, but unfortunately we don't have the time to look into it.\nRight now we need to move onward..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Since we've come this far, it should only be a little further until we reach the magical supply room. The decisive battle against the Queen of Dreams is close at hand..."])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>By the way, Luka...\nI'd like to give you some advice."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Eh...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kazuya lowers his voice and whispers to Luka..."])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>\\C[2]...She's lying.\nDon't believe a word she says."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1212, 0, 4, 1])
      ConditionalBranch([1, 1212, 0, 7, 2])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua>If you've come this far, you're near the heart of this place. The Queen of Dreams--Est Morn, is waiting for you there."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1216, 0, 3, 0])
      PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_fulbeua_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>I expected you might come back for me."])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>We've come to make a request of you, oh Fulbeua Sina Lestani."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>Yes, I am fine with that...\nIt would appear you're finally being honest with your feelings."])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>Good grief, don't you recognize sarcasm...?"])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>Nay, your true thoughts slipped from your heart.\nThey came out in the form of sarcasm."])
      ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
      ShowText(["\\n<Hakunen>What absolute self-confidence...\nI kind of yearn for that in a way."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Contrary to the immense power Fulbeua holds, she is relatively harmless compared to the other alliance members."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Even so, it would be dangerous to let someone with as much power as her go unchecked. There is always the possibility she might cause some turmoil on a whim..."])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>Fulbeua... Would you come with us?"])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>*giggle* Is the outside world enjoyable enough to move me from my throne?"])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>If that's the case...\nI want you to show me that enjoyment once again."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>There's no need for you to be in a hurry like before... I'm not an obstacle to be overcome for this purpose..."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>...All I want is for you to appeal to me♡"])
      ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
      ShowText(["\\n<Lauratt>............"])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>I understand... We have no choice but to do this!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>There was no avoiding a fight after all...\nLet's go!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"cb3\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1421, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlVariables([1216, 1216, 0, 0, 4])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      RecoverAll([0, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>...Now I understand you.\nWhat do you require of me...?"])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>Uhh, that's not the impression I'm getting from you...\nIf you understood, why didn't you address our request sooner?"])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>I want you to show me your will once more.\nIf you want me to become your companion, I must request an offering."])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>An offering?\nWhat could you possibly want from us...?"])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>Something more beautiful than myself...\nYou must bring that to me."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>If you can do that, I will give you the honor of joining your party. Fufufu, that is, if you are able to."])
      ShowTextAttributes(["magatu_fc1", 3, 0, 2])
      ShowText(["\\n<Magatsu>Since Fulbeua boasts about being the single most beautiful person in the world, there couldn't possibly be anything more beautiful than her out there..."])
      ShowTextAttributes(["magatu_fc1", 2, 0, 2])
      ShowText(["\\n<Magatsu>...I imagine you might expect that response from us, but is it good enough?"])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>Fufu, you've figured it out...\nYes, this may seem to be an impossible task."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>You may muster whatever wit you can to try and overcome it... I shall acknowledge your efforts."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>A task that is absolutely impossible to fulfill...\nIt's just like the Kobayashi Maru scenario."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Kobayashi Maru...?"])
      ShowTextAttributes(["kazuya_fc4", 7, 0, 2])
      ShowText(["\\n<Kazuya>It's from a science-fiction drama in my world--but never mind that."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In any case, I get what he's saying.\nTo take on a task that is impossible to fulfill in the first place sounds utterly absurd, but..."])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>Fufu, I'll be waiting for your offering...\nI do wonder what you might think of presenting to me?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We need to prepare a satisfactory offering for Fulbeua. Something that is more beautiful than her..."])
      ConditionalBranch([8, 596])
        JumpToLabel(["鏡"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>In any case, we'll have to put this matter aside. Maybe we'll come up with something while we chase after the other alliance members."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Let's set this matter aside for now.\nPerhaps we will come up with something as we chase after the other alliance members."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You're right... For now, let's solve some other problems."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Other alliance members are still at large.\nWe'll have to put Fulbeua aside for the time being."])
      PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1216, 0, 4, 0])
      ConditionalBranch([8, 596])
        PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_fulbeua_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua>You've returned...\nHave you brought me an offering?"])
        Label(["鏡"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Take this, Fulbeua."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>We give you this, Fulbeua."])
          Empty([])
        BranchEnd([])
        ChangeItems([596, 1, 0, 1])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["We give the Mirror of Truth to Fulbeua!\nFulbeua's beautiful figure is reflected on the mirror's surface!"])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua>The only one who is more beautiful than me is myself... I see, so that's what you're trying to tell me."])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua>You must have racked your brains coming up with this answer to my question. I shall acknowledge... your efforts."])
        ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
        ShowText(["\\n<Rigeo>Then does that mean...you'll join our party?"])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua>Yes... I was beginning to grow tired of this throne. I shall uphold my promise now that you have given me a satisfactory answer..."])
        ErasePicture([5])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
        Script(["add_actor_ex(809)"])
        PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Fulbeua joined the party!"])
        ControlVariables([1216, 1216, 0, 0, 5])
        Wait([60])
        ShowTextAttributes(["magatu_fc1", 2, 0, 2])
        ShowText(["\\n<Magatsu>I don't get how you weren't bored until just now. Though I'd imagine you'd never feel bored in a place like this..."])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua>I do not need to answer that...\nI'm sure you know how I would respond, yes?"])
        ShowTextAttributes(["magatu_fc1", 2, 0, 2])
        ShowText(["\\n<Magatsu>Any place would shine as long as you're around, right...? Just knowing that makes me feel sad."])
        ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
        ShowText(["\\n<Hakunen>Master...\nI see you've gotten along with Miss Fulbeua."])
        ShowTextAttributes(["magatu_fc1", 2, 0, 2])
        ShowText(["\\n<Magatsu>Instead of getting along with her...it's more like she's trained me. In a way that I don't appreciate."])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua>I must show my unwavering beauty to the whole world... Fufu, I'm going to be very busy."])
        ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
        ShowText(["\\n<Lauratt>............"])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua>And allow me to give you another special reward.\nI want you to accept this..."])
        ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
        ShowText(["\\n<Lauratt>......?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Fulbeua presents a runestone to Lauratt."])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua>This is the Rune of Shining Rage...\nIt's not as radiant as myself, but you may have it."])
        ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
        ShowText(["\\n<Lauratt>............"])
        PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
        ChangeSkills([0, 807, 0, 5788])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The rune Lauratt received granted Lauratt new power!\nLauratt learned \\I[206]\\C[1]Shining Rage\\C[0]!"])
        ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
        ShowText(["\\n<Rigeo>Hey, if we used this magic...\nDo you think we could break Gilgorn's Wall of Reality?"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>Yeah, it just might be possible.\nLet's go challenge Gilgorn right now!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Perhaps that is a possibility.\nLet's challenge Gilgorn at once!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Without her Wall of Reality, she'll be vulnerable to pleasure skills again. In that case, we'll be able to defeat the Monster Lord Gilgorn..."])
        ConditionalBranch([1, 1218, 0, 3, 1])
          ConditionalBranch([1, 1219, 0, 0, 0])
            ControlVariables([1219, 1219, 0, 0, 1])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua>Fufu, I was expecting you.\nHave you not decided yet what to bring me?"])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["We need to prepare a satisfactory offering for Fulbeua. Something that is more beautiful than her..."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>In any case, we'll have to put this matter aside. Maybe we'll come up with something while we chase after the other alliance members."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Let's set this matter aside for now.\nPerhaps we will come up with something as we chase after the other alliance members."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>You're right... For now, let's solve some other problems."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Other alliance members are still at large.\nWe'll have to put Fulbeua aside for the time being."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua>............"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ChangeMapDisplay([1])
    TransferPlayer([0, 930, 53, 75, 8, 1])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>As expected, she's not going to let us simply pass by..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2952, 2952, 0])
    ChangeWeapons([958, 0, 0, 1, false])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>This sword...it couldn't be!\nWhy is this sword here...?!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>That weapon appears to have a strong connection to you. We'll let you have it then."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>That weapon appears to have a strong connection to you. Wield that sword to deliver any foes who stand in our way to oblivion."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2954, 2954, 0])
    ChangeArmor([351, 0, 0, 1, false])
    ShowTextAttributes(["lanpass_fc2", 3, 0, 2])
    ShowText(["\\n<Lampas>Hey, this is Echo's mucus cream!\nGive it to me so that I won't catch on fire anymore♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2953, 2953, 0])
    ChangeArmor([355, 0, 0, 1, false])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>These geta fit perfectly on my feet.\nIt also feels like I can run a little faster now too..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    CallCommonEvent([499])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ControlVariables([1229, 1229, 0, 0, 3])
    ConditionalBranch([0, 2952, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2953, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2954, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 0, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>Seems you've found all the treasure chests on this floor. Congratulations♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 1, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There is still \\V[1229] treasure chest on this floor.\nKeep searching for it!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 2, 1])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There are still \\V[1229] treasure chests on this floor.\nKeep searching for them!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1216, 0, 4, 2])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There's also a very beautiful Nightmare on this floor. It's like she's the incarnation of beauty..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])
