Display Name = "Gold Port"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his companions outside and enters the house alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 5, 16, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 40, 40, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 57, 16, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 55, 39, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 14, 36, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 14, 58, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fish-selling Woman>We have freshly caught fish!\nYou there hero, please buy some!"])
    ShopProcessing([0, 322, 0, 0, false])
    ShopItem([0, 323, 0, 0])
    ShopItem([0, 324, 0, 0])
    ShopItem([0, 325, 0, 0])
    ShopItem([0, 326, 0, 0])
    ShopItem([0, 327, 0, 0])
    ShopItem([0, 328, 0, 0])
    ShopItem([0, 334, 0, 0])
    ShopItem([0, 335, 0, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>Rare, exotic foods for sale... Get a taste of them!"])
    ShopProcessing([0, 332, 0, 0, false])
    ShopItem([0, 336, 0, 0])
    ShopItem([0, 339, 0, 0])
    ShopItem([0, 414, 0, 0])
    ShopItem([0, 408, 0, 0])
    ShopItem([0, 426, 0, 0])
    ShopItem([0, 427, 0, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Lady>These are vegetables gathered from the sacred land of Iliasville. The hero Luka grew up eating these vegetables."])
    ShopProcessing([0, 306, 0, 0, true])
    ShopItem([0, 307, 0, 0])
    ShopItem([0, 309, 0, 0])
    ShopItem([0, 310, 0, 0])
    ShopItem([0, 316, 0, 0])
    ShopItem([0, 321, 0, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>Delicious meat from Midas Village, delivered all the way to the Gold Region! Hurry up, now's your only chance to buy!"])
    ShopProcessing([0, 329, 0, 0, false])
    ShopItem([0, 330, 0, 0])
    ShopItem([0, 331, 0, 0])
    ShopItem([0, 340, 0, 0])
    ShopItem([0, 341, 0, 0])
    ShopItem([0, 342, 0, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 234, 130, 2, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>My dick hurts so bad..."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>So this is Gold Port...\nHmm, it's a fairly active coastal city."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Gold Port... No Ilias Kreuz HQ, as far as I can tell...\nHuh? Oh, just talking to myself."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 12, 0])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>Wheeeee, sea breeze!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 14, 0])
      ShowTextAttributes(["undine_fc1", 0, 0, 2])
      ShowText(["\\n<Undine>A breeze is coming off the ocean... and making my body salty."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>All right, let's see what information we can dig up..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, let's see what information we can dig up..."])
      Empty([])

    BranchEnd([])
    ShotBalloonIcon([49, 8, true])
    ShowTextAttributes(["serene_fc1", 0, 0, 2])
    ShowText(["\\n<？？？>Hey there, young hero.\nYou look rather capable."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh?"])
    ShowPicture([5, "80_serene_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["serene_fc1", 0, 0, 2])
    ShowText(["\\n<？？？>Fufu... Would you be interested in treasure resting within a ghost ship?"])
    ConditionalBranch([0, 2149, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>You better believe we are!"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>Milady, didn't I tell you not to fall for stories that sound too good to be true?"])
      ShowTextAttributes(["ashel_fc1", 1, 0, 2])
      ShowText(["\\n<Ashel>...Of course, I'm interested in treasure, too."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 0, 0, 2])
      ShowText(["\\n<Chrome>Forget the treasure, I'm more interested in the ghost ship. What kinds of ghosts are we talking about?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 4, 0, 2])
      ShowText(["\\n<Alice>Go bother someone else. We have no interest in ghost ships. I'm not scared or anything, we're just busy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
      ShowText(["\\n<Ilias>I'm not afraid of ghosts, but we don't have time to spare."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["serene_fc1", 0, 0, 2])
    ShowText(["\\n<Selena>I apologize for ambushing you like that.\nI am Selena, just a humble pirate."])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Tatsuko>A pirate!? A baaaaad pirate?"])
      ShowTextAttributes(["serene_fc1", 1, 0, 2])
      ShowText(["\\n<Selena>Oh my, what a cute marine.\nDon't worry, I'm a good pirate..."])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>I won't arrest you then."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["serene_fc1", 0, 0, 2])
    ShowText(["\\n<Selena>I'm currently looking for people to help me hunt down the ghost ship. If you're up for it, come back to my house with me."])
    ConditionalBranch([12, "exist_party_persona_id?(391)"])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>It doesn't seem like a trap or anything of the sort. So why not?"])
      Empty([])

    Else([])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>It doesn't seem like a trap or anything of the sort. So why not?"])
      Empty([])

    BranchEnd([])
    ShowChoices([["Go now", "Go later", "Not interested"], 3])
    When([0, "Go now"])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>Okay, follow me and I'll give you the details."])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka follows Selena back to her house--"])
      TransferPlayer([0, 144, 14, 54, 8, 0])
      ControlVariables([1067, 1067, 0, 0, 1])
      ExitEventProcessing([])
      Empty([])

    When([1, "Go later"])
      ErasePicture([5])
      ScrollMap([8, 6, 5])
      ScrollMap([6, 3, 5])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>Okay, later then. My house is right nearby."])
      ScrollMap([4, 3, 5])
      ScrollMap([2, 6, 5])
      ShowTextAttributes(["serene_fc1", 1, 0, 2])
      ShowText(["\\n<Selena>I'll be waiting for you, fufu..."])
      SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ControlVariables([1067, 1067, 0, 0, 1])
      SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([2, "Not interested"])
      ErasePicture([5])
      ScrollMap([8, 6, 5])
      ScrollMap([6, 3, 5])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>If you change your mind, come visit. My house is right nearby."])
      ScrollMap([4, 3, 5])
      ScrollMap([2, 6, 5])
      ShowTextAttributes(["serene_fc1", 1, 0, 2])
      ShowText(["\\n<Selena>I'll be waiting for you, fufu..."])
      SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ControlVariables([1067, 1067, 0, 0, 1])
      SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ConditionalBranch([4, 202, 0])
        ShowTextAttributes(["bonny_fc1", 0, 0, 2])
        ShowText(["\\n<Bonnie>Are we really going to ignore her?\nI'm kinda curious..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1067, 0, 2, 0])
      ShowPicture([5, "80_serene_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["serene_fc1", 3, 0, 2])
      ShowText(["\\n<Selena>I've already prepared the ship for departure. We can set sail as soon as you're on board."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Wow... You're extremely skilled.\nI was certainly not expecting such a luxurious pirate ship either."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>That was certainly fast...\nMoreover, this is quite the luxurious pirate ship."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 202, 0])
        ShowTextAttributes(["bonny_fc1", 0, 0, 2])
        ShowText(["\\n<Bonnie>It's about the same size as the MS Fish!"])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_serene_st12", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["serene_fc1", 4, 0, 2])
      ShowText(["\\n<Selena>Ufufu... My grandmother's assets were rather vast.\nOnce we hit open sea, we'll reach the ghost ship in no time at all."])
      ShowPicture([5, "80_serene_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["serene_fc1", 3, 0, 2])
      ShowText(["\\n<Selena>That said, are you ready to depart?\nMake sure you're prepared for anything."])
      ShowChoices([["Set sail", "Not yet"], 2])
      When([0, "Set sail"])
        ShowTextAttributes(["serene_fc1", 3, 0, 2])
        ShowText(["\\n<Selena>Okay then, anchors away!\nFull speed ahead!"])
        ConditionalBranch([4, 202, 0])
          ShowTextAttributes(["bonny_fc1", 1, 0, 2])
          ShowText(["\\n<Bonnie>A real ghost ship adventure! I'm so excited!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 134, 0])
          ShowTextAttributes(["chrom_fc2", 1, 0, 2])
          ShowText(["\\n<Chrome>My ghost radar is going off and we haven't even reached the ghost ship yet!"])
          Empty([])
        BranchEnd([])
        FadeoutScreen([])
        ErasePicture([5])
        ChangeTransparency([0])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        Wait([60])
        ControlVariables([1002, 1002, 0, 0, 42])
        TransferPlayer([0, 738, 1, 0, 0, 0])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      When([1, "Not yet"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1067, 0, 3, 0])
      ShowPicture([5, "80_serene_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["serene_fc1", 3, 0, 2])
      ShowText(["\\n<Selena>Do you want to return to the ghost ship now? Make sure you're ready for anything that might happen."])
      ShowChoices([["Set sail", "Not yet"], 2])
      When([0, "Set sail"])
        ShowTextAttributes(["serene_fc1", 3, 0, 2])
        ShowText(["\\n<Selena>Okay then, anchors away!\nFull speed ahead!"])
        FadeoutScreen([])
        ErasePicture([5])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        Wait([60])
        ControlSwitches([100, 100, 0])
        ChangeMapDisplay([0])
        ControlVariables([1002, 1002, 0, 0, 42])
        TransferPlayer([0, 369, 5, 30, 6, 0])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      When([1, "Not yet"])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sail to the ghost ship?"])
    ShowChoices([["Set sail", "Not yet"], 2])
    When([0, "Set sail"])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
      Wait([60])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      TransferPlayer([0, 369, 5, 30, 6, 0])
      FadeinScreen([])
      Empty([])

    When([1, "Not yet"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([52, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shady Man>You're lookin' to take up advanced Merchant and Gambler jobs, right? I'll sell ya some juicy info for 10G."])
    ShowChoices([["Buy", "Don't need it"], 2])
    When([0, "Buy"])
      ConditionalBranch([7, 9, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shady Man>Whoa there, you don't have enough money..."])
        Empty([])
      BranchEnd([])
      ChangeGold([1, 0, 10])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka paid the 10G!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Shady Man>In order to take up advanced Merchant and Gambler jobs...\nYou gotta be recognized in the underworld."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Shady Man>Who else do you think manages the licenses for those jobs? Naturally, that'd be Don Father at the top of the underworld."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Shady Man>That's all I got... You understand without me saying it, right? In other words, there's nothing an amateur can do about 'em."])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc4", 0, 0, 2])
          ShowText(["\\n<Sonya>As a matter of fact, we do have deep connections to Don Father... That doesn't make me happy at all, though."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "Don't need it"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<NEET>Hey, did you know?\nIf you accumulate training under the \\C[14]Unemployed\\C[0] job..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<NEET>Unsurprisingly, nothing happens!\nThere's nothing to it!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>I knew that."])
    ExitEventProcessing([])
    Label(["226"])
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<Shirohebi>You've wasted my time..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tired Warrior>Only one in ten people are appointed to intermediate jobs.\nThe remaining ninety-percent of adventurers finish their careers in basic occupations."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tired Warrior>That's to say nothing of the advanced jobs, of which there are only two or three people worldwide in each of them.\nI shouldn't have even bothered..."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"mura4\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Woman>This town is a pretty shady place...\nThere are almost no children here."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["88"])
      ShowTextAttributes(["jack_fc1", 2, 0, 2])
      ShowText(["\\n<Pumpkin>*trembling*..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Woman>I would like to honestly forgive the monsters wandering this town... I just want the whole place to settle down."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Hey there, stranger. Need a tour guide?"])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Equipment Shop-Blacksmith\","])
    ScriptMore(["\"Item-Accessory Shop\",\"Pub\","])
    ScriptMore(["\"Church\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 143, 24, 34, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 143, 45, 34, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 143, 19, 49, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 143, 29, 33, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 143, 48, 34, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Lava flows through dungeons such as the Lava Mines and Gold Volcano. You'll suffer damage if you walk over it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>If you are using the \\C[14]Adventurer\\C[0] job however, you'll be able to mitigate that damage. If you master the \\C[14]Thief\\C[0] and \\C[14]Hunter\\C[0] jobs, you can become an \\C[14]Adventurer\\C[0]."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>In addition, there may be accessories which can reduce the damage you take from harmful floors. I wonder where you can find them?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Listen, don't let your guard down around monsters.\nIt was because we tolerated monsters that the King of Grangold and Queen of Sabasa were manipulated."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Nothing's coming out anymore..."])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>Hauuu..."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>This fish has four eyes...\nEwww, it's disgusting."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>But lately, I've been catching strange fish such as this.\nI've even started to randomly catch fish that normally live in the ocean's depths."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>Honestly, I have a bad feeling about this...\nIt doesn't look like the work of the Monster Lord either."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Let me take a sample of that deformed fish.\nAs I thought, this appears to be the result of abnormalities in its genes."])
    ExitEventProcessing([])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>Kyuuu! Kyuuu!"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>Don't eat that kind of fish!\nIt'll make you sick!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>It's all right, they're the same kind anyways."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the church stuck in the wall.\nHow can I help you?"])
    ShowChoices([["Pray", "Nothing"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 34])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias.\n...there, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Nothing"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>If you're going west from here, you'll want some equipment made from orichalcum... I don't have any, so I'm not going west!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>It feels as if hatred towards monsters has been growing every day. Hopes that the Monster Lord will be subdued can be expected to increase from now on."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thug>Succubus Village is accepting immigrants.\nEven guys who arrive under shady circumstances are given a warm welcome."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thug>It sounds a little too good to be true, but... The guys who migrated there all seemed pretty happy. They looked a little skinnier than usual the last time I saw them, though..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The mayor who governs that village is a very wise person despite appearances... She appears to have an ethos of accepting those who have nowhere else to go."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It has become a destination for drifters...\nThey've probably grown accustomed to it with all the people chasing after succubi."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thug>Now that the Monster Lord is attacking each nation, no monster can be trusted anymore. They're the enemies of mankind after all..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>The hero Luka must be the second coming of Heinrich.\nSurely, he will defeat the Monster Lord for us."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Being treated like a hero feels kind of awkward..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man A>If the Monster Lord attacks this town, there won't be anyone to defend it. We have no choice but to escape to Grangold..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man B>Wouldn't the city be an easy target?\nRather, I think it'd be a better idea to flee to the countryside."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man A>The city was dangerous after all.\nIf they're after anything, they're going to target it first."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man B>We'd better flee to the countryside...\n...Though now that I think about it, this place is rural enough."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man A>If the Monster Lord attacks this town, there won't be anyone to defend it. We have no choice but to escape to Grangold..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man B>Wouldn't the city be an easy target?\nRather, I think it'd be a better idea to flee to the countryside."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man A>If the Monster Lord attacks this town, there won't be anyone to defend it. We have no choice but to escape to Grangold..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man B>We'd better flee to the countryside...\n...Though now that I think about it, this place is rural enough."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>There is a very scenic mountain near Lady's Village.\nMany celebrities are migrating to that village for the view alone."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["290"])
    ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
    ShowText(["\\n<Sylvia>The beautiful scenery soothes the heart..."])
    ExitEventProcessing([])
    Label(["291"])
    ShowTextAttributes(["madamumbrella_fc1", 0, 0, 2])
    ShowText(["\\n<Sharon>I'm not very interested in scenery, however...\nIt is profitable when people gather together."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>This town is shrouded in unease, and street traffic has declined. Public order was usually poor in this town, but now it's become rather peaceful."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>I can't openly rejoice in that..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Anything could happen from now on...\nI'm going to stock up on some food that will last a long time."])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I visit Salamander's sacred mountain every day to pray there.\n\"Please, defeat the Monster Lord...\""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Ilias won't give any divine protection.\nI've heard no one's seen her for decades and that she's already dead."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["15"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander>Even if you worship at the sacred mountain, I'm not there anymore."])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>I... I must destroy the Monster Lord and demonstrate my power."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>(She's grown up to the extent that she doesn't feel like simply smiting this young man...)"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 2, 0, 2])
    ShowText(["\\n<Eden>Such insolent words!\nI'll break your bones!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>P-please stop!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>There is a Tartarus Rift in the desert of the westernmost area of the Gold Region. It appears there are some strange ruins nearby as well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>\"I saw a monster I had never seen before with a person in a white coat...\" That's what an adventurer who had set foot there said."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Incidentally, that adventurer is now dead. He came back here with a harpy feather, but he was already on the verge of death."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>A person in a white coat... Now I'm curious."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thug>There hasn't been any movement since the Monster Lord's declaration of war. Is this someone's idea of an elaborate prank?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thug>What is the hero doing wasting time out on the wayside...? Please get rid of the Monster Lord right away..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>There was a girl who came across a ghost ship.\nShe spoke about how the ship flew Captain Selene's pirate flag."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>You shouldn't just brush it off as a tall tale. The sea is still a very mysterious place. Anything's possible..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["536"])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selena>I witnessed that ghost ship for a fraction of a second."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>The open sea is very dangerous.\nThe winds and tides are unstable, and the monsters are powerful as well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>That's why we never stray from the coast.\nTo drift away from a stable sailing route entails death."])
    ConditionalBranch([0, 2148, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>There are very powerful monsters in the open sea.\nSuch as the manta and the narwhal..."])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Even the Navy comes heavily armed when going out into the open sea. If you don't have important business, you'd better not go out there..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2149, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>The Fishy Pirates aren't afraid of such things! We'll embark on a voyage to explore the open sea before long!"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>I admire your spirit, but...\nDon't be so reckless, milady."])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>Ashel...\nIs it your job to nag me?"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>Yes, actually."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>Even if the Monster Lord's army attacks, I'll fight to the bitter end!\n...Please build my grave next to that palm tree."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>The stories about the Monster Lord's army attacking are no longer a joke anymore. Since the capitals of each nation have been invaded, will they come for this town too...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fisherman>It's good that I've been pulling in a lot of big catches lately... With the Monster Lord's declaration of war, the economic situation has become a confusing headache."])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Just a few days ago, a large amount of dead fish floated up here... I've lived for a long time, but I've never seen anything like this before."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Something bad is happening in the sea.\nI just know it..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>There are corpses of fish floating here too...\nLet's take one for a sample."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>This one's spinal column is extremely curved...\nWas this an inherent deformity?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>If the Monster Lord rules this land...\nIt will mean a return to the golden age of pirates!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["202"])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>When that time comes, the Fishy Pirates will reign supreme!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
      ShowText(["\\n<Mermaid Pirate>Somehow, this town feels unpleasant...\nWhile I was walking around, I was hit with a stone."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shady Man>Would you like to buy a certain secret about the sea for just 10G?"])
    ShowChoices([["Buy", "Don't need it"], 2])
    When([0, "Buy"])
      ConditionalBranch([7, 9, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shady Man>Whoa there, you don't have enough money..."])
        Empty([])
      BranchEnd([])
      ChangeGold([1, 0, 10])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka paid the 10G!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Shady Man>We've been continuing to get a lotta big catches these days... But there's also lots of weird fish that we've never seen before."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Shady Man>Fish like that absolutely can't be sold normally...\nInstead, they're made into fish paste and used in soups and the like. Consider it a bean."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["53"])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>A bean? I thought you said they were made into fish paste?"])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>He means a bean of knowledge."])
      ExitEventProcessing([])
      Label(["171"])
      ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
      ShowText(["\\n<Miranda>You might be eating it without even realizing... That's a story I wish I didn't hear."])
      ExitEventProcessing([])
      Label(["203"])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>I'll never be able to eat fish paste again..."])
      ExitEventProcessing([])
      Empty([])

    When([1, "Don't need it"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Former Fisherman>Everyone who understands the sea has been thinking this... \"The sea has been in a strange state lately,\" and such."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Former Fisherman>Strange fish have been caught in large quantities, corpses of fish have been floating up, there's mysterious lights out at sea... Maybe the end of the world is approaching."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>It's not just the sea.\nAbnormal crops have also become widespread across the world."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>This situation is very similar to the alternate world that was destroyed. It's finally starting to happen in this world..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>Why hasn't the Monster Lord made any moves since her declaration of war...? Perhaps the hero Luka has already defeated her?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>All of the monsters need to be kicked out of town!\nOtherwise we humans will be destroyed!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([223, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([61, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([8, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([447, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([24, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Able Swordsman>I have mastered all of the intermediate jobs I wanted to and will soon be reaching a peak in my training. I would definitely like to take up an advanced job."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Able Swordsman>Are you interested in them by any chance?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Able Swordsman>We both face great difficulty.\nYou can't change to any of the advanced jobs without a job change item."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Able Swordsman>I've heard that the royalty of each nation possess these job change items... Naturally, they won't give them to you so easily."])
      Empty([])

    When([1, "No"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Able Swordsman>Then if you'll excuse me..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pirate>I was caught by the Gloria Pirates and made into a battle fuck opponent. They squeezed me down to my very soul..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pirate>If my friends didn't bail me out by paying a ransom, I would've been squeezed to death. They're even scarier than monsters..."])
    ConditionalBranch([0, 2149, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>Those Gloria Pirates do whatever they please.\nSome day, we'll have to take them down..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2148, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>Exposing the Gloria Pirates has been difficult.\nSince they only target other pirates, we don't receive any criminal reports."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, how come ships don't sink when they're so big?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Buoyancy."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>Huh...?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>The force acting on an object floating on the water is equal to the weight of the water displaced by the object."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>K-Kitsu-senpai... How in the world do you know that?"])
    ShowTextAttributes(["youko_fc1", 1, 0, 2])
    ShowText(["\\n<Kitsu>I'm a total ship maniac...\nSo that's where my knowledge lies♪"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>Y-You're so smart, Kitsu-senpai..."])
    PlayBGM(["RPG::BGM(@name=\"mura4\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, how come ships don't sink when they're so big?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Buoyancy."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>Huh...?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>The force acting on an object floating on the water is equal to the weight of the water displaced by the object."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>K-Kitsu-senpai... How in the world do you know that?"])
    ShowTextAttributes(["youko_fc1", 1, 0, 2])
    ShowText(["\\n<Kitsu>I'm a total ship maniac...\nSo that's where my knowledge lies♪"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>Y-You're so smart, Kitsu-senpai..."])
    PlayBGM(["RPG::BGM(@name=\"mura4\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])
