
adapter_index = 0
aspect_ratio = -1
detected_user_settings = {
	adapter_index = 0
	fullscreen = true
	fullscreen_output = 0
	language_id = "en"
	last_fullscreen_resolution = [
		3840
		2160
	]
	master_render_settings = {
		anti_aliasing_solution = 0
		dlss = 1
		dlss_g = 1
		dlss_master = "on"
		ffx_frame_gen = 0
		fsr = 0
		fsr2 = 0
		gamma = 0
		graphics_quality = "medium"
		nv_reflex_framerate_cap = 0
		nv_reflex_low_latency = 1
		rt_reflections_quality = "off"
		rtxgi_quality = "off"
		xess = 0
	}
	max_worker_threads = 29
	screen_mode = "fullscreen"
	screen_resolution = [
		3840
		2160
	]
	vsync = false
}
direct_storage = {
	debug_map = true
}
fullscreen = true
fullscreen_output = 0
gamma = 0.43
gore_settings = {
}
gpu_id = "NVIDIA GeForce RTX 5090"
interface_settings = {
	intro_cinematic_enabled = false
	psyker_overload_intensity = 0
}
language_id = "en"
last_fullscreen_resolution = [
	1280
	768
]
last_windowed_resolution = [
	1920
	1080
]
launcher_overrides = {
	gpu_crash_dumps = false
}
launcher_verification_passed = false
master_render_settings = {
	ambient_occlusion_quality = "medium"
	anti_aliasing_solution = 0
	dlss = 5
	dlss_g = 0
	dlss_master = "on"
	dof_quality = "off"
	ffx_frame_gen = 0
	fsr = 0
	fsr2 = 0
	gi_quality = "low"
	graphics_quality = "custom"
	lens_flare_quality = "off"
	light_quality = "medium"
	nv_reflex_framerate_cap = 0
	nv_reflex_low_latency = 2
	rt_reflections_quality = "off"
	rtxgi_quality = "off"
	ssr_quality = "medium"
	texture_quality = "high"
	volumetric_fog_quality = "medium"
	xess = 0
}
max_worker_threads = 29
mesh_streamer_settings = {
}
mod_manager_settings = {
	developer_mode = true
	log_level = 1
}
mods_settings = {
	"A la Mode" = {
		alm_open_setup = false
	}
	Audio = {
		log_errors = false
		log_server_commands = false
		log_silenced = true
		log_to_chat = false
		log_wwise = false
		log_wwise_common = false
		log_wwise_ui = false
		log_wwise_verbose = false
	}
	AutoBackup = {
		has_run_before = true
	}
	AutoLoot = {
		ammo_threshold = 50
		grenades_threshold = 1
		open_chests = true
		pickup_ammo = false
		pickup_crates = false
		pickup_expedition_materials = true
		pickup_grenades = false
		pickup_materials = true
		pickup_stimms = false
	}
	BetterFireGrenade = {
		mod_vfx_type = "content/fx/particles/liquid_area/corruptor_nurgle_goo"
	}
	BetterLoadouts = {
		preset_limit = 28
	}
	BetterMelk = {
		contracts_x = 0
		corner = "tr"
		notif_mode = 1
		notify_done = true
		notify_new = false
		offset_x = 0
		offset_y = 0
		show_contracts = true
	}
	"Blessings of the Omnissiah" = {
		lowerRankFilter = 1
	}
	Boi_sniffer = {
		enable_chat_notif = true
		enable_debug_mode = false
		enable_drop_notif = false
		enable_grimoire = true
		enable_pickup_notif = false
		enable_popup_notif = false
		enable_repeat_notif = false
		enable_sound_cue = true
		enable_tome = true
		search_distance = 15
		sound_cue = "wwise/events/ui/play_ui_character_loadout_equip_armor"
	}
	CharWallets = {
		contracts_x = 0
		limit_digits = true
		order_credits = 1
		order_diamantine = 4
		order_marks = 2
		order_plasteel = 3
		show_contracts = true
		show_credits = false
		show_diamantine = false
		show_marks = false
		show_plasteel = false
		size_x = 0
		start_x = 0
	}
	CleanForceBlocking = {
		remove_blocking_effect = true
		remove_blocking_sound = true
		remove_push_attack_effect = true
		remove_pushing_effect = true
	}
	CollectibleFinder = {
		enable_collectible_01_pickup = true
		enable_communications_hack_device = true
		enable_debug_mode = false
		enable_destruct_notif_idol = true
		enable_destruct_notif_skulls_01_pickup = true
		enable_drop_notif_communications_hack_device = true
		enable_drop_notif_grimoire = true
		enable_drop_notif_tome = true
		enable_give_notif_communications_hack_device = true
		enable_give_notif_grimoire = true
		enable_give_notif_tome = true
		enable_grimoire = true
		enable_icon_indicator_collectible_01_pickup = true
		enable_icon_indicator_communications_hack_device = true
		enable_icon_indicator_grimoire = true
		enable_icon_indicator_idol = true
		enable_icon_indicator_skulls_01_pickup = true
		enable_icon_indicator_tome = true
		enable_idol = true
		enable_pickup_notif_collectible_01_pickup = true
		enable_pickup_notif_communications_hack_device = true
		enable_pickup_notif_grimoire = true
		enable_pickup_notif_tome = true
		enable_repeat_notif_collectible_01_pickup = false
		enable_repeat_notif_communications_hack_device = false
		enable_repeat_notif_grimoire = false
		enable_repeat_notif_idol = false
		enable_repeat_notif_skulls_01_pickup = false
		enable_repeat_notif_tome = false
		enable_skulls_01_pickup = false
		enable_sound_cue_collectible_01_pickup = true
		enable_sound_cue_communications_hack_device = true
		enable_sound_cue_grimoire = true
		enable_sound_cue_idol = true
		enable_sound_cue_skulls_01_pickup = true
		enable_sound_cue_tome = true
		enable_tome = true
		icon_color_collectible_01_pickup = "terminal_icon"
		icon_color_communications_hack_device = "terminal_icon"
		icon_color_grimoire = "terminal_icon"
		icon_color_idol = "terminal_icon"
		icon_color_skulls_01_pickup = "terminal_icon"
		icon_color_tome = "terminal_icon"
		icon_size_collectible_01_pickup = 60
		icon_size_communications_hack_device = 60
		icon_size_grimoire = 60
		icon_size_idol = 60
		icon_size_skulls_01_pickup = 60
		icon_size_tome = 60
		notif_type_collectible_01_pickup = "type_chat"
		notif_type_communications_hack_device = "type_chat"
		notif_type_grimoire = "type_chat"
		notif_type_idol = "type_chat"
		notif_type_skulls_01_pickup = "type_chat"
		notif_type_tome = "type_chat"
		search_distance_collectible_01_pickup = 15
		search_distance_communications_hack_device = 15
		search_distance_grimoire = 15
		search_distance_idol = 15
		search_distance_skulls_01_pickup = 15
		search_distance_tome = 15
		sound_cue_collectible_01_pickup = "wwise/events/ui/play_ui_character_loadout_equip_armor"
		sound_cue_communications_hack_device = "wwise/events/ui/play_ui_character_loadout_equip_armor"
		sound_cue_grimoire = "wwise/events/ui/play_ui_character_loadout_equip_armor"
		sound_cue_idol = "wwise/events/ui/play_ui_character_loadout_equip_armor"
		sound_cue_skulls_01_pickup = "wwise/events/ui/play_ui_character_loadout_equip_armor"
		sound_cue_tome = "wwise/events/ui/play_ui_character_loadout_equip_armor"
	}
	ConstantFov = {
		allow_aim = true
		allow_buffs = false
		allow_lunge = false
		allow_sprint = false
		apply_baseline = true
		change_multiplier = 1
		limit_lower = 0
		limit_upper = 2
	}
	CustomFlames = {
		flamer_burst = 1
		flamer_color = 1
		flamer_held = 1
		flamer_sound = true
		flamestaff_burst = 1
		flamestaff_color = 2
		flamestaff_held = 1
		nurgle_ground = false
	}
	Customization_NPC_clothes = {
		arc_name = "psyker"
		gear_head_v2_be_careful = "default"
		mod_see = true
		override_body_arms = "default"
		override_gear_extra_cosmetic = "default"
		override_gear_head = "default"
		override_gear_lowerbody = "default"
		override_gear_upperbody = "default"
	}
	DMF = {
		chat_history = [
			"let's see mitra's god roll"
			"/havoc"
			"shieeet"
			"ayo technigga you got games on your tablet ?"
			"/"
			"/havoc"
			"black"
			"/havoc"
			"arbitrator ! arbitrator ! there's a black on the sjip !"
			"no i am his girlfriend"
			"i am the bull of one of the devs"
			"paid cheats"
			"Genuinely go fuck yourself."
			"Little rp baby got nothing to say now ?"
			"Hello."
			"he really does"
			"fuck you"
			"no you disgusting roleplaying piece of shit"
			"/havoc"
			"that was intense !"
			"/havoc"
			"/lc"
			"/kc"
			"/lc"
			"/havoc"
			"HI"
			"/havoc"
			":^]"
			"/havoc"
			"im in the stack gro..."
			"BIG LOVE"
			"huge thanks man"
			"erm that's racist ??"
			"/havoc"
			"/gs_add 500 500"
			"let's see paul allens h40 i got matrix cranial red"
			"i force my girlfriend to have an abortion lol"
			"i like to place toothpicks inside my urethra and see if I can push them out without peeing"
			"THAT IS A POP CULTURE REFERENCE ! I LOVE THE COMIC BOOK !!!!!!"
			"DREDD !!"
			"OH MY SCIENCE"
			"REAL"
			"talk quietly"
			"HELP ME I AM INDIAN"
			"pigblaster"
			"nigga"
			"hello children."
			"man me gwaan tek me head smoove off like rasta kurt cobain style one love"
			"noone likes you"
			"his bussy claps like lightning"
		]
		chat_history_buffer_size = 50
		chat_history_commands_only = false
		chat_history_enable = true
		chat_history_remove_dups = true
		chat_history_remove_dups_mode = "last"
		chat_history_save = true
		developer_mode = true
		disabled_mods_list = {
			CollectibleFinder = true
			ForTheEmperor = true
			Healthbars = true
			LoadoutMonitor = true
			MoveViewmodel = true
			PacingDebug = true
			Seed = true
			Shirtless = true
			SpawnFeed = true
			SpreadEm = true
			StaminaVis = true
			buy_until_rating = true
			debug_utils = true
			range_finder = true
			sorted_mission_grid = true
		}
		dmf_initialized = true
		dmf_options_scrolling_speed = 100
		log_ui_renderers_info = false
		logging_mode = "custom"
		open_dmf_options = [
			"f4"
		]
		options_menu_collapsed_mods = [
		]
		options_menu_collapsed_widgets = [
		]
		options_menu_favorite_mods = [
		]
		options_menu_last_selected = "Newflight"
		output_mode_debug = 0
		output_mode_echo = 4
		output_mode_error = 1
		output_mode_info = 1
		output_mode_notification = 4
		output_mode_warning = 1
		show_developer_console = true
		show_network_debug_info = false
		toggle_developer_console = [
		]
	}
	DarkCache = {
		cache_item_contracts_list = true
		cache_item_credits_cosmetics_store = true
		cache_item_credits_goods_store = true
		cache_item_credits_store = true
		cache_item_credits_weapon_cosmetics_store = true
		cache_item_marks_store = true
		cache_item_marks_store_temporary = true
		cache_item_mission_board = false
		cache_item_premium_store = false
		dev_mode = false
		hub_caching = false
		hub_preloading = false
		icon_caching = false
		suppress_cache_regen_notification = false
	}
	DifficultyColor = {
		opt_color_1_b = 158
		opt_color_1_g = 211
		opt_color_1_r = 169
		opt_color_2_b = 158
		opt_color_2_g = 211
		opt_color_2_r = 169
		opt_color_3_b = 81
		opt_color_3_g = 189
		opt_color_3_r = 228
		opt_color_4_b = 81
		opt_color_4_g = 189
		opt_color_4_r = 228
		opt_color_5_b = 84
		opt_color_5_g = 84
		opt_color_5_r = 233
	}
	DirectToHadron = {
		enable_skip_hadron = true
		keybind_hadron = "next_hint"
	}
	DisableScreenEffects = {
		adamant_combat_ability_charge = true
		adamant_drone_base_buff = true
		adamant_drone_improved_buff = true
		adamant_forceful_active_effect = true
		adamant_hunt_stance = true
		adamant_post_charge_buff = true
		beast_of_nurgle_in_slime = false
		blessed_by_the_garden = false
		broker_combat_ability_focus = true
		broker_combat_ability_punk_rage = true
		broker_punk_rage_exhaustion = true
		broker_punk_rage_stance = true
		chaos_beast_of_nurgle_being_eaten = true
		chaos_beast_of_nurgle_hit_by_vomit = false
		chaos_daemonhost_ambience = false
		cm_habs_tree_in_slime = false
		"content/fx/particles/screenspace/screen_blood_splatter" = false
		"content/fx/particles/screenspace/screen_stunned_heavy" = true
		"content/fx/particles/screenspace/screen_stunned_light" = true
		corruption = false
		corruption_taken = true
		corruptor_ambience = true
		corruptor_proximity = false
		critical_health = true
		damage_taken = true
		disable_plasmagun = false
		expedition_nurgle_flies = false
		expeditions_death_imminent = false
		generic_stealth = false
		hit_by_poxburster_bile = false
		houndmaster_electrocution = false
		in_buildup_twin_toxic_gas = true
		in_cultist_grenadier_gas = true
		in_smoke_fog = false
		in_toxic_gas = false
		in_twin_toxic_gas = true
		knocked_down = true
		last_wound = true
		left_toxic_gas = true
		live_event_saints_buff_revive = false
		live_heal_test = false
		netted_damage_tick = true
		no_toughness = false
		ogryn_bonebreaker_combat_ability = true
		ogryn_combat_ability_charge = true
		ogryn_combat_ability_shout = true
		ogryn_combat_ability_stance = true
		ogryn_melee_stance = true
		psyker_biomancer_combat_ability = true
		psyker_biomancer_efficient_smites = true
		psyker_combat_ability_shout = true
		psyker_efficient_smites = false
		psyker_empowered_grenades_passive_visual_buff = true
		psyker_empowered_grenades_passive_visual_buff_increased = true
		psyker_force_field_buff = true
		psyker_overcharge_stance = false
		psyker_overcharge_stance_damage = true
		psyker_overcharge_stance_finesse_damage = false
		psyker_psychic_fortress = true
		psyker_psychic_fortress_duration_increased = true
		stealth = false
		story_echo = false
		suppression_high = true
		suppression_low = true
		suppression_ongoing = true
		syringe_ability = true
		syringe_broker = true
		syringe_power = true
		syringe_speed = true
		toughness_absorbed = true
		toughness_absorbed_melee = false
		toughness_broken = false
		veteran_allies_kills_damage_buff = true
		veteran_combat_ability_stance = true
		veteran_combat_ability_stance_master = false
		veteran_combat_ability_stance_master_increased_duration = false
		veteran_improved_tag_effect = true
		veteran_invisibility = false
		veteran_ranger_combat_ability = false
		veteran_ranger_ranged_stance = true
		veteran_ranger_ranged_stance_big_game_hunter = true
		veteran_ranger_ranged_stance_headhunter = false
		veteran_ranger_ranged_stance_rending = false
		veteran_ranger_ranged_stance_weapon_handling_improved = false
		veteran_snipers_focus_effect = true
		veteran_stealth = true
		veteran_stealth_and_stance = true
		warped_critical = true
		warped_low_to_high = true
		zealot_channel_toughness_damage_reduction = true
		zealot_combat_ability_dash = true
		zealot_dash_buff = true
		zealot_fanatic_rage_buff = true
		zealot_fanatic_rage_major = true
		zealot_fanatic_rage_minor = true
		zealot_fanatic_rage_shared = false
		zealot_invisibility = true
		zealot_invisibility_increased_duration = true
		zealot_maniac_combat_ability = true
		zealot_maniac_dash_buff = true
		zealot_preacher_ally_defensive_buff = true
	}
	Disconnect = {
		disconnect_description = [
			"page down"
		]
		mod_disconnect = "exit_to_main_menu"
		mod_disconnect_party = false
	}
	Enhanced_descriptions = {
		auric_text_colour = "ui_difficulty_5"
		bleed_text_colour = "ui_zealot"
		brittleness_text_colour = "medium_orchid"
		burn_text_colour = "sienna"
		chemtox_text_colour = "online_green"
		class_arbites_text_colour = "plum"
		class_ogryn_text_colour = "player_slot_3"
		class_psyker_text_colour = "player_slot_4"
		class_scum_text_colour = "citadel_nurgling_green"
		class_veteran_text_colour = "player_slot_1"
		class_zealot_text_colour = "player_slot_2"
		cleave_text_colour = "player_slot_2_bright"
		coherency_text_colour = "citadel_kindleflame"
		combat_ability_text_colour = "olive_drab"
		corruption_text_colour = "ui_corruption_medium"
		crit_text_colour = "citadel_yriel_yellow"
		damage_text_colour = "citadel_jokaero_orange"
		damnation_text_colour = "ui_difficulty_4"
		dump_stat2_text_colour = "terminal_text_body"
		dump_stat3_text_colour = "terminal_text_body"
		dump_stat_text_colour = "terminal_text_body"
		electrocuted_text_colour = "citadel_stormfang"
		enable_curious_file = true
		enable_debug_mode = false
		enable_menus_file = true
		enable_names_file = true
		enable_names_tal_bless_file = true
		enable_penances_file = true
		enable_talents_file = true
		enable_weapons_file = true
		finesse_text_colour = "dodger_blue"
		fnp_text_colour = "light_coral"
		focus_text_colour = "dark_violet"
		focust_text_colour = "teal"
		fury_text_colour = "hot_pink"
		health_text_colour = "red"
		heresy_text_colour = "ui_difficulty_3"
		hit_mass_text_colour = "item_rarity_dark_2"
		impact_text_colour = "sea_green"
		language_override = "auto"
		luckyb_text_colour = "orange"
		malice_text_colour = "ui_difficulty_2"
		meleespec_text_colour = "ui_hud_red_light"
		momentum_text_colour = "ui_red_super_light"
		note_text_colour = "terminal_text_warning_dark"
		numbers_text_colour = "ui_hud_yellow_super_light"
		peril_text_colour = "ui_orange_dark"
		power_text_colour = "steel_blue"
		precision_text_colour = "ui_psyker"
		rangedspec_text_colour = "citadel_the_fang_grey"
		rending_text_colour = "violet"
		soulblaze_text_colour = "ui_toughness_default"
		stagger_text_colour = "terminal_background_selected"
		stamina_text_colour = "light_salmon"
		stealth_text_colour = "ui_grey_light"
		talents_text_colour = "ui_input_color"
		toughness_text_colour = "ui_difficulty_1"
		trample_text_colour = "mb_terminal_base"
		uprising_text_colour = "ui_difficulty_1"
		variables_text_colour = "ui_hud_yellow_super_light"
		warning_text_colour = "item_rarity_6"
		weakspot_text_colour = "green_yellow"
	}
	"Favourite Child" = {
		favourite_child_info = {
			"3302df17-e00b-4515-922c-2fc859a1195e" = true
			"4d822198-1175-4182-a228-c7602c88f5d2" = true
			"d8e095cd-e7e9-400b-87c9-efada71a8d19" = true
			"e435d841-c0f8-435e-816c-34710dc88f0e" = true
			"ee88d1e0-b3e3-4466-8878-aebff36e85c4" = true
			"eef1ffa9-eb7e-4e28-a1b5-38e6771d3126" = true
		}
	}
	FilterSacrifice = {
		enable_filter_by_default = true
		keybind_toggle_filter = "hotkey_menu_special_2"
	}
	ForTheEmperor = {
		disable_dibs = true
		ignore_help = false
		keybind_ammo = [
		]
		keybind_attention = [
		]
		keybind_emperor = [
			"oem_4 ({ [)"
		]
		keybind_enemy = [
		]
		keybind_health = [
		]
		keybind_help = [
			"oem_6 (} ])"
		]
		keybind_location = [
		]
		keybind_no = [
		]
		keybind_thanks = [
		]
		keybind_yes = [
		]
		wheel_config = [
			"thanks"
			"ammo"
			"yes"
			"emperor"
			"enemy"
			"location"
			"attention"
			"health"
			"no"
			"help"
		]
		wheel_position = "left"
	}
	ForTheVacuumCapsule = {
		option_ammo = [
		]
		option_ammo_crate = [
		]
		option_cryonic_rod = [
			"v"
		]
		option_diamantine = [
		]
		option_enemy = [
		]
		option_following = [
		]
		option_for_the_emperor = [
			"oem_4 ({ [)"
		]
		option_go_there = [
		]
		option_grenade = [
		]
		option_grimoire = [
		]
		option_health_booster = [
		]
		option_look_there = [
		]
		option_medicae_station = [
		]
		option_medipack = [
		]
		option_medipack_down = [
		]
		option_mine = [
		]
		option_need_ammo = [
		]
		option_need_healing = [
		]
		option_no = [
			"u"
		]
		option_plasteel = [
		]
		option_power_cell = [
		]
		option_relic = [
			"5"
		]
		option_scripture = [
		]
		option_thanks = [
		]
		option_vacuum_capsule = [
			"b"
		]
		option_yes = [
			"z"
		]
		plugin_wheel_bottom = 0
		plugin_wheel_bottom_left = 0
		plugin_wheel_bottom_right = 0
		plugin_wheel_left = 0
		plugin_wheel_right = 0
		plugin_wheel_top = 0
		plugin_wheel_top_left = 0
		plugin_wheel_top_right = 0
	}
	FoundYa = {
		alter_chest_icon = true
		alter_large_ammo_icon = true
		alter_luggable_icon = true
		alter_skull_icon = true
		max_distance_book = 25
		max_distance_button = 25
		max_distance_chest = 20
		max_distance_device = 15
		max_distance_event = 15
		max_distance_luggable = 20
		max_distance_material = 10
		max_distance_penance = 15
		max_distance_station = 25
		max_distance_supply = 20
		max_distance_unknown = 25
		max_distance_vendor = 25
		max_tag_distance = 15
	}
	FullAuto = {
		autogun_p1_m1 = false
		autogun_p1_m2 = false
		autogun_p1_m3 = false
		autogun_p2_m1 = true
		autogun_p2_m2 = false
		autogun_p2_m3 = true
		autogun_p3_m1 = true
		autogun_p3_m2 = false
		autogun_p3_m3 = false
		autopistol_p1_m1 = false
		bolter_p1_m1 = false
		boltpistol_p1_m1 = false
		chargeup_autofire = false
		chargeup_autofire_amt = 100
		default_autofire = false
		dual_autopistols_p1_m1 = true
		dual_stubpistols_p1_m1 = false
		flamer_p1_m1 = true
		forcestaff_p1_m1 = true
		forcestaff_p2_m1 = true
		forcestaff_p3_m1 = true
		forcestaff_p4_m1 = true
		held_autoshoot = [
		]
		hud_element = false
		hud_element_size = 56
		include_psyker_bees = false
		lasgun_p1_m1 = false
		lasgun_p1_m2 = true
		lasgun_p1_m3 = true
		lasgun_p2_m1 = false
		lasgun_p2_m2 = false
		lasgun_p2_m3 = false
		lasgun_p3_m1 = true
		lasgun_p3_m2 = false
		lasgun_p3_m3 = true
		laspistol_p1_m1 = true
		laspistol_p1_m3 = false
		ogryn_gauntlet_p1_m1 = true
		ogryn_heavystubber_p1_m1 = true
		ogryn_heavystubber_p1_m2 = true
		ogryn_heavystubber_p1_m3 = true
		ogryn_heavystubber_p2_m1 = false
		ogryn_heavystubber_p2_m2 = true
		ogryn_heavystubber_p2_m3 = true
		ogryn_rippergun_p1_m1 = true
		ogryn_rippergun_p1_m2 = false
		ogryn_rippergun_p1_m3 = true
		ogryn_thumper_p1_m1 = true
		ogryn_thumper_p1_m2 = true
		plasmagun_p1_m1 = true
		pressed_autoshoot = [
			"oem_period (> .)"
		]
		remember_per_wep = true
		shoot_for_me = false
		shotgun_p1_m1 = true
		shotgun_p1_m2 = true
		shotgun_p1_m3 = true
		shotgun_p2_m1 = false
		stubrevolver_p1_m1 = false
		stubrevolver_p1_m2 = false
		toggle_keybind = [
			"oem_period (> .)"
		]
	}
	HUDTweaker = {
		style_tweaks = {
			HudElementPersonalPlayerPanelHub = {
				player_icon = {
					texture = {
						visible = true
					}
				}
				player_name = {
					text = {
						visible = true
					}
				}
			}
			HudElementPlayerAbility = {
				ability = {
					input_text = {
						visible = false
					}
				}
			}
		}
		toggle_hud_tweaker = [
			"f10"
		]
	}
	HavocPost = {
		show_charges = true
		show_fading_light = false
		show_havoc_tag = true
		show_rank = true
		show_startup_message = true
		show_status_messages = false
	}
	Healthbars = {
		bleed = true
		burn = true
		chaos_armored_hound = true
		chaos_armored_infected = false
		chaos_beast_of_nurgle = true
		chaos_daemonhost = true
		chaos_hound = true
		chaos_hound_mutator = true
		chaos_lesser_mutated_poxwalker = false
		chaos_mutated_poxwalker = false
		chaos_newly_infected = false
		chaos_ogryn_bulwark = true
		chaos_ogryn_executor = true
		chaos_ogryn_gunner = true
		chaos_ogryn_houndmaster = false
		chaos_plague_ogryn = true
		chaos_poxwalker = false
		chaos_poxwalker_bomber = true
		chaos_spawn = true
		cultist_assault = false
		cultist_berzerker = true
		cultist_captain = true
		cultist_flamer = true
		cultist_grenadier = true
		cultist_gunner = true
		cultist_melee = false
		cultist_mutant = true
		cultist_mutant_mutator = true
		cultist_ritualist = true
		cultist_shocktrooper = true
		renegade_assault = false
		renegade_berzerker = true
		renegade_captain = true
		renegade_executor = true
		renegade_flamer = true
		renegade_flamer_mutator = true
		renegade_grenadier = true
		renegade_gunner = true
		renegade_melee = false
		renegade_netgunner = true
		renegade_plasma_gunner = true
		renegade_radio_operator = true
		renegade_rifleman = false
		renegade_shocktrooper = true
		renegade_sniper = true
		renegade_twin_captain = true
		renegade_twin_captain_two = true
		show_armour_type = true
		show_bar = true
		show_damage_numbers = true
		show_dps = true
		show_elite = false
		show_horde = true
		show_monster = false
		show_roamer = false
		show_special = false
		toxin = true
	}
	ImprovedHavocTags = {
		armored_infected = "steel_blue"
		bolstering_enemies = "item_rarity_5"
		chaos_ritual = "lime"
		darkness = "citadel_nuln_oil"
		darkness_hunting_grounds = "citadel_nuln_oil"
		ember = "sienna"
		encroaching_garden = "blue_violet"
		enemies_corrupted = "olive"
		enemies_parasite_headshot = "light_salmon"
		enraged = "ui_red_light"
		highest_difficulty = "white"
		increased_difficulty = "white"
		rotten_armor = "citadel_nurgling_green"
		stimmed_minions = "citadel_dorn_yellow"
		tougher_skin = "citadel_ogryn_camo"
		toxic_gas = "yellow_green"
		toxic_gas_cultist_grenadier = "yellow_green"
		ventilation_purge = "gray"
		ventilation_purge_with_snipers = "gray"
	}
	InspectFromSocial = {
		enable_self_inspect = false
	}
	Inventory2D = {
		curio_blessing_font_size = 16
		curio_detail_mode = false
		curio_detail_mode_blessing_font_size = 16
		curio_detail_mode_perks_font_size = 14
		darken_item_icons = 20
		enable_for_curios = true
		enable_for_primary_weapons = true
		enable_for_secondary_weapons = true
		grid_spacing = 10
		item_base_level_font_size = 16
		item_level_font_size = 22
		item_name_font_size = 16
		items_per_row = 3
		show_curio_blessing_text = true
		show_equipped_glow = true
		show_item_base_level = true
		show_rarity_tag = false
		show_traits = true
	}
	InventoryStats = {
		crit_chance = true
		crit_dmg = true
		dodge_count = true
		dodge_dist = true
		force_equip = true
		health = true
		page_size = 12
		sprint_speed = true
		sprint_time = true
		stamina = true
		stamina_regen = true
		tough_bounty = true
		tough_regen_delay = true
		tough_regen_moving = true
		tough_regen_still = true
		toughness = true
		use_custom_pages = true
		wounds = true
	}
	ItemSorting = {
		always_on_top_curio = false
		always_on_top_equipped = false
		always_on_top_myfav = false
		always_on_top_new = false
		always_on_top_store_unearned_blessing = false
		custom_sort_base_level = true
		custom_sort_base_level_asc = false
		custom_sort_base_level_desc = true
		custom_sort_category = true
		custom_sort_category_group_by_name = false
		custom_sort_category_mark = false
		custom_sort_rarity = true
		enable_vanilla_level_asc = false
		enable_vanilla_level_desc = true
		enable_vanilla_name_asc = true
		enable_vanilla_name_desc = false
		enable_vanilla_price_asc = false
		enable_vanilla_price_desc = false
		enable_vanilla_rarity_asc = false
		enable_vanilla_rarity_desc = true
		entire_category_on_top = true
		on_top_of_category = true
		rem_sort_index_view_crafting_modify_view = 1
		rem_sort_index_view_credits_vendor_view = 1
		rem_sort_index_view_inventory_cosmetics_view__isort_invcos_rarity = 1
		rem_sort_index_view_inventory_weapons_view = 1
		rem_sort_index_view_marks_vendor_view = 1
		remember_sort_index = true
	}
	KillfeedImprovements = {
		alignment = "left"
		chaos_armored_hound = true
		chaos_beast_of_nurgle = true
		chaos_daemonhost = true
		chaos_hound = true
		chaos_hound_mutator = true
		chaos_mutator_daemonhost = true
		chaos_ogryn_bulwark = true
		chaos_ogryn_executor = true
		chaos_ogryn_gunner = true
		chaos_ogryn_houndmaster = true
		chaos_plague_ogryn = true
		chaos_poxwalker_bomber = true
		chaos_spawn = true
		cultist_berzerker = true
		cultist_flamer = true
		cultist_grenadier = true
		cultist_gunner = true
		cultist_mutant = true
		cultist_mutant_mutator = true
		cultist_shocktrooper = true
		enable_in_psykanium = false
		merge_kills = true
		renegade_berzerker = true
		renegade_executor = true
		renegade_flamer = true
		renegade_flamer_mutator = true
		renegade_grenadier = true
		renegade_gunner = true
		renegade_netgunner = true
		renegade_plasma_gunner = true
		renegade_radio_operator = true
		renegade_shocktrooper = true
		renegade_sniper = true
	}
	LoadoutMonitor = {
		Loadout_feat = false
		Loadout_scoreboard_blank = false
		Loadout_weapons = false
		Loadout_weapons_blessing = false
		Loadout_weapons_perk = false
		blessing_level_rule = "number"
		companion_name_font_size = 15
		companion_name_offset_x = 400
		companion_name_offset_y = 5.5
		display_companion_name = false
		display_main_class = "name"
		display_notable_talents = true
		display_player_feats = true
		display_player_name = false
		display_player_weapon = true
		display_sub_class = true
		endview_scoreboard_blank = false
		endview_scoreboard_feat = false
		endview_scoreboard_length = 30
		endview_scoreboard_weapons = false
		endview_scoreboard_weapons_blessing = false
		endview_scoreboard_weapons_perk = false
		left_panel_lift = 120
		lobby_Keystone_font_size = 35
		lobby_exhibition_Keystone = true
		lobby_exhibition_feats = true
		lobby_exhibition_weapons = true
		lobby_talent_offset = 125
		lobby_talent_offset_y = 190
		lobby_weapon_font_size = 17
		lobby_weapon_gap = 35
		lobby_weapon_offset = 238
		notable_talents_icon_size = 40
		notable_talents_intensity = 0.05
		notable_talents_offset_x = 200
		notable_talents_offset_y = -4.5
		notable_talents_separation = 30
		perk_level_rule = "number"
		player_Feats_order_1 = "Ability"
		player_Feats_order_2 = "Blitz"
		player_Feats_order_3 = "Aura"
		player_Feats_order_4 = "Keystone"
		player_class_font_size = 18
		player_class_offset_x = 105
		player_class_offset_y = 6.5
		player_feats_display_type = "number"
		player_feats_font_size = 18
		player_feats_offset_x = 0
		player_feats_offset_y = 11.5
		player_name_font_size = 18
		player_name_offset_x = 300
		player_name_offset_y = 6.5
		user_bless_offset = 0
		user_bless_perk_font_size = 14
		user_perk_offset = 55
		user_weapon_name_lenghth = 29
		user_weapon_name_multiplier = 87
		user_weapon_name_size = 20
	}
	LoadoutNames = {
		"0200402e-747b-410e-95f1-15f63158953a" = "pulverize crunchless"
		"04479c74-cb45-492e-9d72-2c02cf091324" = "volley krak"
		"0f6ebc70-1855-416f-aa9a-c5b9d1ff26b4" = "rampawwagga crit stimm"
		"1fe48761-56f0-47d5-8654-99e3757adb13" = "bull butcher"
		"2074f806-d0c1-4e66-8d70-69f61043d352" = "desperado chem"
		"298b547e-5dd1-40ef-8c6d-a86a8667d232" = "rampawagga chain"
		"2a0436e6-831a-4938-a9b3-b27cfd3df563" = "pulverize crunch"
		"2e15a1ad-3b24-4a69-bf82-5f2a0e340b43" = "dog charge mark"
		"33a567d5-8cdc-4769-8518-3c1b882a7d5d" = "nuncio terminus"
		"3574f5e6-0e60-4044-a21c-9997b7da0082" = "normal ij"
		"432adad5-6627-4ac2-9470-2bf7da3d4ee1" = "crate"
		"45f19fd1-a657-45c6-8fa3-e70e147ed5b4" = "no ewew pa speed inv"
		"51d04bc3-1543-4a98-8c92-a20c9bd5c3a8" = "nuncio forceful"
		"58af0d4a-c000-4e72-8f72-451e037bcf90" = "rampawagga str stimm"
		"5eef61d2-72de-474f-9419-173d48444ff4" = "toxic healslut"
		"61f840a4-54ca-49c5-9ec9-64c354e2774d" = "castigun"
		"75c40606-9b83-4fb0-9d91-cc99b9359eb6" = "dog marks"
		"82719931-3f07-4b80-a5cd-fa6580da2e51" = "trample crunchless"
		"a2ee7d3f-1707-4656-8c36-6107eb02d9a4" = "piety dash"
		"a50e1fe7-97f6-437b-9471-d5d9efa3980c" = "trample"
		"b4d30a0f-c6f0-4052-929a-faf710305572" = "big tank baby"
		"b9a0df59-c8da-48bf-9ea8-5b3ec6f977cd" = "toxic idiot"
		"bb25658b-609c-45d6-bdd2-380f5660ec7a" = "speed pedo"
		"c992223b-0af3-43ab-b430-c86b5af28fc9" = "desperado vulture"
		"ce8925f7-846b-407c-94b7-87842e08bb71" = "shout krak wp no reload"
		"d686365b-1286-4102-97af-629f664ba4b4" = "nonce dog"
		"e736dc99-c017-4baf-9b36-9768e4a36480" = "charge force"
		"ea631a1d-267a-41e4-8afa-2669645c10b3" = "shout frags wp reload"
		"fe9b46b1-a6e0-42b0-b740-07c29a2119ff" = "walls"
	}
	LogMeIn = {
		auto_character_select = false
		cancel_auto_character_select = [
			"space"
		]
	}
	ManyMoreTry = {
		_last_mission_id = "4cfe1fab-50d4-41d1-82f8-15b0888ec9c7"
		_saved_mission = [
			{
				display_name = "Comms-Plex 154/2f · Espionage · Damnation · Maelstrom Mission I-II-V-E-G"
				id = "7efce070-88aa-4b7d-b34b-9c61856ec88a"
				start = 1733190300
			}
		]
		private_game = false
	}
	MemLeakFix = {
		pause_time = 1
		step_mul = 5
	}
	MergedTalentStats = {
		show_stats_on_top = true
	}
	MissionGrid = {
		icon_scale = 1.2
		large_x = 46
		large_y = 38
		maelstrom_x = 95
		maelstrom_y = 50
		max_columns = 4
		spacing_x = 17
		spacing_y = 17
		start_x = 0
		start_y = 4
		static_x = 80
		static_y = 69
	}
	ModificationIconColor = {
		opt_locked_b = 36
		opt_locked_g = 54
		opt_locked_r = 255
		opt_modified_b = 207
		opt_modified_g = 229
		opt_modified_r = 216
	}
	MoveViewmodel = {
		autogun_p1_m1_reset_on_ads = true
		autogun_p1_m1_x = 0
		autogun_p1_m1_y = 0.094
		autogun_p1_m1_z = 0
		autogun_p1_m2_reset_on_ads = true
		autogun_p1_m2_x = 0
		autogun_p1_m2_y = 0.135
		autogun_p1_m2_z = 0
		autogun_p2_m3_reset_on_ads = false
		autogun_p2_m3_x = 0
		autogun_p2_m3_y = 0.093
		autogun_p2_m3_z = 0
		autogun_p3_m1_reset_on_ads = false
		autogun_p3_m1_x = 0
		autogun_p3_m1_y = 0.104
		autogun_p3_m1_z = 0
		autogun_p3_m2_reset_on_ads = true
		autogun_p3_m2_x = 0
		autogun_p3_m2_y = 0.146
		autogun_p3_m2_z = 0
		autogun_p3_m3_reset_on_ads = true
		autogun_p3_m3_x = 0
		autogun_p3_m3_y = 0.135
		autogun_p3_m3_z = 0
		autopistol_p1_m1_reset_on_ads = false
		autopistol_p1_m1_x = -0.042
		autopistol_p1_m1_y = 0.104
		autopistol_p1_m1_z = 0
		bolter_p1_m1_reset_on_ads = true
		bolter_p1_m1_x = 0
		bolter_p1_m1_y = 0.094
		bolter_p1_m1_z = 0
		chainsword_2h_p1_m1_reset_on_ads = false
		chainsword_2h_p1_m1_x = 0
		chainsword_2h_p1_m1_y = 0.094
		chainsword_2h_p1_m1_z = 0
		chainsword_p1_m1_reset_on_ads = false
		chainsword_p1_m1_x = 0
		chainsword_p1_m1_y = 0.146
		chainsword_p1_m1_z = 0
		combataxe_p1_m1_reset_on_ads = true
		combataxe_p1_m1_x = 0
		combataxe_p1_m1_y = 0.135
		combataxe_p1_m1_z = -0.031
		combataxe_p2_m2_reset_on_ads = false
		combataxe_p2_m2_x = 0
		combataxe_p2_m2_y = 0.104
		combataxe_p2_m2_z = 0
		combataxe_p3_m1_reset_on_ads = false
		combataxe_p3_m1_x = 0
		combataxe_p3_m1_y = 0.043
		combataxe_p3_m1_z = 0
		combatknife_p1_m1_reset_on_ads = false
		combatknife_p1_m1_x = 0
		combatknife_p1_m1_y = 0.104
		combatknife_p1_m1_z = 0
		combatsword_p1_m2_reset_on_ads = true
		combatsword_p1_m2_x = 0
		combatsword_p1_m2_y = 0.115
		combatsword_p1_m2_z = 0
		combatsword_p2_m1_reset_on_ads = false
		combatsword_p2_m1_x = 0
		combatsword_p2_m1_y = 0.094
		combatsword_p2_m1_z = 0
		combatsword_p3_m3_reset_on_ads = false
		combatsword_p3_m3_x = 0
		combatsword_p3_m3_y = 0.02
		combatsword_p3_m3_z = -0.01
		forcestaff_p1_m1_reset_on_ads = false
		forcestaff_p1_m1_x = 0
		forcestaff_p1_m1_y = 0.094
		forcestaff_p1_m1_z = 0
		forcesword_p1_m1_reset_on_ads = false
		forcesword_p1_m1_x = 0
		forcesword_p1_m1_y = 0.052
		forcesword_p1_m1_z = 0
		frag_grenade_reset_on_ads = true
		frag_grenade_x = 0
		frag_grenade_y = 0.083
		frag_grenade_z = 0
		lasgun_p1_m3_reset_on_ads = true
		lasgun_p1_m3_x = 0
		lasgun_p1_m3_y = 0.104
		lasgun_p1_m3_z = 0
		lasgun_p2_m1_reset_on_ads = true
		lasgun_p2_m1_x = 0
		lasgun_p2_m1_y = 0.104
		lasgun_p2_m1_z = 0
		lasgun_p2_m2_reset_on_ads = true
		lasgun_p2_m2_x = 0
		lasgun_p2_m2_y = 0.104
		lasgun_p2_m2_z = 0
		lasgun_p2_m3_reset_on_ads = true
		lasgun_p2_m3_x = 0
		lasgun_p2_m3_y = 0.094
		lasgun_p2_m3_z = 0
		lasgun_p3_m3_reset_on_ads = true
		lasgun_p3_m3_x = 0
		lasgun_p3_m3_y = 0.104
		lasgun_p3_m3_z = 0
		ogryn_club_p1_m1_reset_on_ads = false
		ogryn_club_p1_m1_x = 0
		ogryn_club_p1_m1_y = 0.125
		ogryn_club_p1_m1_z = 0
		ogryn_club_p2_m1_reset_on_ads = false
		ogryn_club_p2_m1_x = 0
		ogryn_club_p2_m1_y = 0.072
		ogryn_club_p2_m1_z = 0
		ogryn_combatblade_p1_m2_reset_on_ads = false
		ogryn_combatblade_p1_m2_x = 0
		ogryn_combatblade_p1_m2_y = 0.125
		ogryn_combatblade_p1_m2_z = 0
		ogryn_heavystubber_p1_m2_reset_on_ads = true
		ogryn_heavystubber_p1_m2_x = 0
		ogryn_heavystubber_p1_m2_y = 0
		ogryn_heavystubber_p1_m2_z = 0
		ogryn_heavystubber_p1_m3_reset_on_ads = false
		ogryn_heavystubber_p1_m3_x = 0
		ogryn_heavystubber_p1_m3_y = 0.188
		ogryn_heavystubber_p1_m3_z = 0
		ogryn_rippergun_p1_m2_reset_on_ads = false
		ogryn_rippergun_p1_m2_x = 0
		ogryn_rippergun_p1_m2_y = 0.093
		ogryn_rippergun_p1_m2_z = 0
		ogryn_thumper_p1_m1_reset_on_ads = false
		ogryn_thumper_p1_m1_x = 0
		ogryn_thumper_p1_m1_y = 0.083
		ogryn_thumper_p1_m1_z = 0
		open_editor = [
			"f9"
		]
		plasmagun_p1_m1_reset_on_ads = true
		plasmagun_p1_m1_x = 0.093
		plasmagun_p1_m1_y = 0.125
		plasmagun_p1_m1_z = -0.042
		powersword_p1_m2_reset_on_ads = false
		powersword_p1_m2_x = 0
		powersword_p1_m2_y = 0.041
		powersword_p1_m2_z = 0
		psyker_smite_reset_on_ads = false
		psyker_smite_x = 0
		psyker_smite_y = 0.094
		psyker_smite_z = 0
		reset_when_ads = true
		shotgun_p1_m1_reset_on_ads = true
		shotgun_p1_m1_x = 0.021
		shotgun_p1_m1_y = 0.073
		shotgun_p1_m1_z = -0.01
		shotgun_p1_m2_reset_on_ads = false
		shotgun_p1_m2_x = 0
		shotgun_p1_m2_y = 0.104
		shotgun_p1_m2_z = 0
		shotgun_p1_m3_reset_on_ads = true
		shotgun_p1_m3_x = 0
		shotgun_p1_m3_y = 0.083
		shotgun_p1_m3_z = 0
		shotgun_p4_m1_reset_on_ads = true
		shotgun_p4_m1_x = 0
		shotgun_p4_m1_y = 0.011
		shotgun_p4_m1_z = 0
		stubrevolver_p1_m1_reset_on_ads = false
		stubrevolver_p1_m1_x = 0
		stubrevolver_p1_m1_y = 0.042
		stubrevolver_p1_m1_z = 0
		unarmed_hub_ogryn_reset_on_ads = false
		unarmed_hub_ogryn_x = 0
		unarmed_hub_ogryn_y = 0
		unarmed_hub_ogryn_z = 0
		unarmed_hub_zealot_reset_on_ads = false
		unarmed_hub_zealot_x = 0
		unarmed_hub_zealot_y = 0
		unarmed_hub_zealot_z = 0
		x = 0
		y = 0.165
		z = 0
	}
	MovementAnalyzer = {
		show_dodge = true
		show_slide = true
	}
	MultiBind = {
		action_one = [
		]
		action_two = [
		]
		com_wheel = [
		]
		combat_ability = [
		]
		crouch = [
		]
		dodge = [
		]
		grenade_ability = [
		]
		hotkey_inventory = [
		]
		interact = [
		]
		interact_inspect = [
		]
		jump = [
		]
		keyboard_move_backward = [
		]
		keyboard_move_forward = [
		]
		keyboard_move_left = [
		]
		keyboard_move_right = [
		]
		quick_wield = [
		]
		show_chat = [
		]
		smart_tag = [
			"wheel_up"
		]
		spectate_next = [
		]
		sprint = [
		]
		tactical_overlay = [
		]
		voip_push_to_talk = [
		]
		weapon_extra = [
		]
		weapon_inspect = [
		]
		weapon_reload = [
			"middle"
		]
		wield_1 = [
		]
		wield_2 = [
		]
		wield_3 = [
		]
		wield_4 = [
		]
		wield_5 = [
		]
		wield_scroll_down = [
		]
		wield_scroll_up = [
		]
	}
	MultipleKeybinds = {
		unset_on_rightclick = true
	}
	MyFavorites = {
		color_definition_1 = "orange"
		color_definition_2 = "lawn_green"
		color_definition_3 = "deep_sky_blue"
		color_definition_4 = "blue_violet"
		color_definition_5 = "deep_pink"
		favorite_item_list = {
			"055c15da-2a03-4889-9a1a-3230c4bac9cf" = 2
			"069e1e54-ef28-4050-a7cc-28b96646233e" = 2
			"0ac9e877-b0f9-4fd0-b608-fed63bf17b89" = 3
			"0ccd185f-5c2e-4fea-b0f2-afc93d8169b9" = 2
			"0dd478cc-2162-43dc-ad1f-71d7265b158e" = 2
			"140f5d57-89f6-4612-8c4c-67e91d33796a" = 4
			"15433dc7-ccda-4c28-a65a-1acdc55b6bd7" = 2
			"15f615de-8774-4c56-ae5d-01188dba2bc8" = 3
			"19513085-6790-400c-898e-2093b50d1f7f" = 4
			"1f6a6d74-8861-4aad-a7fc-be59878012ad" = 2
			"25b49340-56ba-480e-8a9e-a4e9fa315212" = 3
			"29ea9f8b-29bb-4ae1-a2c6-5a3314d12044" = 3
			"29fddaf5-e9fe-4562-ac0b-ebe55ee2f7a3" = 2
			"2b895704-efd2-443f-a4dc-b2de82705aa2" = 3
			"330c6b67-dc2d-4d0c-8788-19fab372481e" = 2
			"357fcd5c-9cc3-4249-affa-69bc1e343175" = 2
			"37444bf4-2df8-4e38-b210-300a90601ea5" = 2
			"3a01606d-fb78-4dcf-8e3a-852369223963" = 2
			"433ff577-5c5f-4785-9eec-86cad5fd2da1" = 2
			"4bbc1bbb-94d9-4b8b-bada-f6d72861a4c1" = 2
			"4dc07232-6744-40ac-b692-a7ca08611fd6" = 4
			"52475639-1e0e-4371-adf1-e752e3c9022c" = 2
			"55af7fa5-226b-4ebb-9b20-e289cff43772" = 2
			"58f24dbe-6541-4797-8d08-fa85c23d5b00" = 2
			"59d38010-5e40-4d26-913a-493848e176e0" = 3
			"5c189c4c-21ba-42fc-87c8-f08b4445ab44" = 4
			"5c424655-d917-46fc-8b20-12c3cbe12a9a" = 2
			"5d639771-e2b6-49b3-a837-1265b0c00d23" = 2
			"5ea82283-2e29-4e4e-bea8-c697c50d0122" = 2
			"62b331f3-08d3-4466-8568-9e5d2a92fd81" = 2
			"652c92d8-007d-46d6-83d0-62a90faa0936" = 3
			"6b1ef12b-d3b4-4647-ae78-361426fdec88" = 2
			"6e608ba1-e67b-4263-9b28-3579e852fd80" = 3
			"71445fce-195d-4b9c-84c7-80f86d23d3d3" = 2
			"714f62b6-db49-4f11-8250-fe8342d4ac32" = 2
			"7535656a-26c5-4e3c-afb4-2399bc01eb41" = 2
			"76370168-9df3-46ec-9257-68fdb2d26bd9" = 2
			"7c499593-8f6e-402f-b7ca-762da08f6a40" = 2
			"83503535-d6fa-40ff-bcb2-b00aef3a62af" = 2
			"84fd1489-82b4-4f6e-88dc-cfc0a717458b" = 2
			"853d588b-bbbd-43e7-86f6-c62b370b97f7" = 2
			"85aa3d62-601b-4c0e-bd70-84b187e2980b" = 2
			"88081d52-54b6-45c3-b9a4-5d6d73e9cac7" = 4
			"908c703b-825e-4cfc-906b-23cd4a11f7aa" = 2
			"91736fa3-8711-46c4-bbe3-72a36942ae65" = 2
			"96e5beee-57e6-41aa-a0cb-240048dc6554" = 2
			"9975772d-5f51-455c-8910-0b481fa28585" = 2
			"9b126001-61a7-4501-97e6-5b5fc06841bf" = 2
			"9ca85e59-c3db-4e9d-8eac-26d31972f42d" = 3
			"9e5ab34e-631c-4312-aa6a-f7a8a00a4f4a" = 2
			"a9a001b8-7edd-4625-a755-3b007b76f38a" = 5
			"ae6888d7-f8d5-4d4c-b8c6-07ffc9f2745e" = 3
			"b03076c2-dfaa-4448-afb8-fab47ec4d18b" = 2
			"b1b18384-1fc7-410e-a30d-233560e9e224" = 2
			"b1de5e82-2b23-4c31-b1b9-ab88d8fbb755" = 2
			"b3b5e223-2fc7-48b8-923d-567fd85e6e6a" = 2
			"b42d5c2e-5cd4-4f21-bd4a-3272245d6168" = 2
			"b4af2e10-119d-4ed0-9b2c-e4be8e76dc2f" = 4
			"ba6b6a6e-6317-4fb8-bb63-fd1a6f390f21" = 2
			"ba9239bc-7e0f-447d-9867-7e20d7d270cc" = 4
			"bcec9266-be13-4063-92b8-f20fa0442433" = 2
			"bd8f38f1-2ffb-4bc1-bc75-88054532e322" = 2
			"bfbd42e6-9c38-4684-af73-9c2fecdbb008" = 2
			"c2b5e7d1-e840-47fd-8cbf-798be60ca417" = 2
			"c3a6a1b1-a6c3-4900-9f81-cbdec3ed6e52" = 2
			"c78dc5fb-85b0-4306-a303-243a4485cca6" = 4
			"c8c52841-1447-44e3-9e74-8d378d1a4390" = 2
			"cd840543-13de-46a4-b1e5-8d8ef78c7350" = 2
			"ce9ce14e-6f4e-459e-b69d-c8701208fa96" = 2
			"d5f57349-1eaa-419f-9957-62b622782f57" = 2
			"db5f4f44-e18b-4e06-a7bb-4caad993a62c" = 4
			"dbb0ae97-6d47-4a64-a61d-8e459aeb689a" = 3
			"de3ccaf6-ccdc-47a8-98ce-c5464679f89a" = 2
			"df129af5-0b38-41e7-ae17-127f20cc6899" = 3
			"e1e09ec2-6e29-41b1-b93f-6a3b7433ed52" = 2
			"e226958d-28df-401b-b0ef-a813db17158f" = 2
			"e375b405-bddf-4efb-8265-faf0f6cad0c7" = 2
			"e490ddd9-f01e-4a8e-8e64-44ea4793ebae" = 2
			"e6ed57cd-99a1-46e4-a3bf-c6cbfebe014c" = 2
			"e99e78a9-1e91-4d69-9959-817341da6bda" = 2
			"ea4d17ad-539d-4d17-b11c-9809760e81f5" = 2
			"ec0c65af-8dcd-4bf7-8230-d16f8952b1ee" = 2
			"ef5a37f1-0df7-40d8-b9df-1af6e22d2dbf" = 5
			"ef9f4245-8f0f-47e7-804a-c52a604684cd" = 2
			"f06bcd8a-e053-4266-a569-6ca25bdb1ded" = 2
			"f1ae3f55-dc3c-45e8-ac86-0a94b1392b16" = 4
			"f23b0e9d-03f7-4f9c-883a-9a5de15b27e0" = 3
			"f2aadb8f-ceb8-4485-aef5-eda9f224ad1b" = 2
			"f3023ba6-9fec-4adc-a3cd-699840466d32" = 2
			"f67f7c92-9840-4a57-a8dc-7c2f832ce9bc" = 3
			"f69638f6-90f0-4594-bc17-09fd4452013b" = 2
			"f7a59aec-784b-4d2e-8644-54543a4ff5c8" = 2
			"fa2d0424-0dcd-48bb-b61c-a8acbb8f0d32" = 2
			"fa61c833-49ab-4f37-9448-cf93d412ef3f" = 2
			"fbd4832e-24a1-4c99-93e7-984b89d628a6" = 2
			"fe72ec59-9570-4bd3-94f3-714aa008660a" = 2
		}
		favorite_preset_count = 5
		show_extra_icon = false
		switch_to_official_done_fix = true
	}
	Naked = {
		set_both_keybind = [
		]
		set_lower_keybind = [
		]
		set_none_keybind = [
		]
		set_upper_keybind = [
			"oem_5 (| )"
		]
	}
	NoBots = {
		nobots_disable = [
			"0"
			"r"
			"left ctrl"
		]
		nobots_enable = [
			"9"
			"r"
			"left ctrl"
		]
	}
	NoSkull = {
		fade_distance_end = 25
		fade_distance_start = 100
		first_startup_happened = true
		show_skull = false
	}
	"Nothing New" = {
		hide_mastery_notification = false
		ignore_claim = false
		turn_on_cleaner = false
	}
	NumericUI = {
		ability_cd_bar = true
		ability_cd_text = true
		ability_cooldown_font_size = 30
		ability_cooldown_format = "time"
		ammo_as_percent = false
		ammo_text = true
		ammo_text_font_size = 16
		ammo_text_offset_x = 80
		ammo_text_offset_y = -16
		archetype_icons_in_nameplates = true
		color_end = "ui_red_light"
		color_nameplate = false
		color_start = "ui_orange_light"
		companion_nameplates_icon = true
		companion_nameplates_name = true
		companion_nameplates_screen_clamp = true
		debug_dodge_count = false
		disable_ability_background_progress = true
		dodge_count = true
		dodge_timer = false
		dodge_timer_height = 9
		dodge_timer_hide_full = false
		dodge_timer_width = 208
		dodge_timer_y_offset = 30
		dodges_count_up = false
		fade_out_max_dodges = false
		health_text = true
		level = true
		max_ammo_text = false
		mission_timer_in_overlay = true
		peril_icon = true
		peril_text = true
		show_ammo_amount_from_packs = true
		show_ammo_icon = false
		show_arb_ping_skull = true
		show_boss_health_numbers = true
		show_dodge_count_for_infinite_dodge = false
		show_efficient_dodges = true
		show_max_ammo_as_percent = false
		show_medical_crate_radius = true
		show_mission_timer = true
		show_munitions_gained = false
		show_ping_skull = false
		show_vet_ping_skull = false
		toughness_text = true
	}
	OneMoreTry = {
		_last_mission_id = "838bbc99-281b-43a8-8624-76888944fd1e"
		private_game = false
	}
	PerilGauge = {
		appear_delay = 0
		appear_speed = 5
		bar_direction = 1
		comp_bracket = true
		comp_orientation = 0
		gauge_alpha = 0
		gauge_length = 210
		gauge_thick = 15
		lbl_horiz = 1
		lbl_text = "lbl_text_flame"
		lbl_vert = 1
		override_peril_alpha = false
		override_peril_color = false
		override_peril_text = true
		perc_horiz = -1
		perc_lead_zeroes = 1
		perc_num_decimals = 1
		perc_vert = 1
		show_perc = false
		vanilla_alpha_mult = 1
		vanish_delay = 1.5
		vanish_speed = 5
		vis_behavior = 0
		wep_counter_behavior = 0
	}
	Perspectives = {
		aim_mode = 0
		allow_switching = true
		autoswitch_act2_primary = 0
		autoswitch_act2_secondary = 0
		autoswitch_lunge_human = 0
		autoswitch_lunge_ogryn = 0
		autoswitch_slot_device = 1
		autoswitch_slot_grenade_ability = 0
		autoswitch_slot_luggable = 0
		autoswitch_slot_pocketable = 0
		autoswitch_slot_pocketable_small = 0
		autoswitch_slot_primary = 0
		autoswitch_slot_secondary = 0
		autoswitch_slot_unarmed = 0
		autoswitch_spectate = 0
		autoswitch_sprint = 0
		center_to_1p_human = false
		center_to_1p_ogryn = true
		custom_distance = 0
		custom_distance_ogryn = 0
		custom_distance_zoom = 0
		custom_offset = 0
		custom_offset_ogryn = 0
		custom_offset_zoom = 0
		cycle_includes_center = false
		cycle_shoulder = [
		]
		default_perspective_mode = 0
		nonaim_mode = 0
		perspective_transition_time = 0.1
		third_person_held = [
		]
		third_person_toggle = [
			"oem_6 (} ])"
		]
		use_lookaround_node = true
		xhair_fallback = "assault"
	}
	PlayerDeathfeed = {
		Debug = false
		damage_window = 4
		dead_color = "item_rarity_dark_6"
		detailed_notification = false
		echo_feed = false
		knock_color = "item_rarity_dark_5"
		note_time = 8
		show_damage_feed = false
		show_damage_note = false
		show_disabled_note = true
		show_killfeed = false
		show_notification = true
		show_type_feed = false
		show_type_note = true
	}
	PlayerOutlines = {
		assist_marker_max_distance = 200
		mission_nameplates_max_distance = 500
		show_hologram = true
		show_in_hub = false
		show_mesh = true
		show_outline = true
	}
	PreferAuric = {
		_last_mission_board_selection = "auric"
		mission_board_preference = "auric"
	}
	PsykaniumDefaultDifficulty = {
		auto_select = "none"
		default_difficulty = 5
		interact_psykanium_option = 1
	}
	"Ration Pack" = {
		show_colours = false
		show_medicae_radius = true
		show_numbers = true
	}
	RecolorBossHealthBars = {
		color_captain_b = 66
		color_captain_g = 190
		color_captain_r = 66
		color_captain_toggle = true
		color_daemonhost_b = 255
		color_daemonhost_g = 62
		color_daemonhost_r = 202
		color_daemonhost_toggle = true
		color_hex_dh_b = 255
		color_hex_dh_g = 62
		color_hex_dh_r = 202
		color_hex_dh_toggle = true
		color_others_b = 0
		color_others_g = 0
		color_others_r = 255
		color_twins_b = 0
		color_twins_g = 212
		color_twins_r = 212
		color_twins_toggle = true
		color_weakened_b = 0
		color_weakened_g = 122
		color_weakened_r = 255
		color_weakened_toggle = true
		columns_amount = "four"
		lines_amount = 3
	}
	Reconnect = {
		handle_rejoin_popup = "none"
		retry_keybind = [
			"numpad 4"
		]
	}
	RemoveTagSkulls = {
		keep_daemonhostl_Marker = true
		remove_adamant_tag_skull = true
		remove_tag_skull = true
		remove_veteran_tag_skull = true
	}
	ScoreboardDamage = {
		plugin_disabler_data = true
		plugin_enemy_data = 1
		plugin_melee_data = true
		plugin_melee_data_special = false
		plugin_melee_elite_data = true
		plugin_melee_lesser_data = true
		plugin_ranged_data = true
		plugin_ranged_data_special = false
		plugin_ranged_elite_data = true
		plugin_ranged_lesser_data = true
		plugin_special_data = true
	}
	ShowMeRealWeaponStats = {
		current_substats_display_mode = "current"
		max_dump_modifier_score = 60
		max_modifier_score = 80
		show_full_bar = true
		show_real_max_breakdown = true
		substats_range_display_mode = "0_80"
	}
	SoloPlay = {
		choose_circumstance = "default"
		choose_difficulty = 1
		choose_mission = "cm_raid"
		choose_mission_giver = "default"
		choose_side_mission = "default"
		friendly_fire_enabled = true
		havoc_circumstance1 = "mutator_havoc_rotten_armor"
		havoc_circumstance2 = "default"
		havoc_difficulty = 40
		havoc_difficulty_circumstance = "default"
		havoc_faction = "mixed"
		havoc_mission = "tg_shooting_range"
		havoc_mission_giver = "default"
		havoc_modifier_ammo_pickup_modifier = 5
		havoc_modifier_buff_elites = 5
		havoc_modifier_buff_horde = 5
		havoc_modifier_buff_monsters = 5
		havoc_modifier_buff_specials = 5
		havoc_modifier_havoc_vent_speed_reduction = 5
		havoc_modifier_horde_spawn_rate_increase = 7
		havoc_modifier_melee_minion_attack_speed = 5
		havoc_modifier_melee_minion_permanent_damage = 5
		havoc_modifier_melee_minion_power_level_buff = 5
		havoc_modifier_more_alive_specials = 5
		havoc_modifier_more_elites = 5
		havoc_modifier_more_ogryns = 5
		havoc_modifier_positive_attack_speed = 0
		havoc_modifier_positive_crit_chance = 0
		havoc_modifier_positive_grenade_buff = 0
		havoc_modifier_positive_knocked_down_health_modifier = 0
		havoc_modifier_positive_movement_speed = 0
		havoc_modifier_positive_reload_speed = 0
		havoc_modifier_positive_stamina_modifier = 0
		havoc_modifier_positive_weakspot_damage_bonus = 0
		havoc_modifier_ranged_minion_attack_speed = 5
		havoc_modifier_reduce_health_and_wounds = 5
		havoc_modifier_reduce_toughness = 5
		havoc_modifier_reduce_toughness_regen = 5
		havoc_modifier_terror_event_point_increase = 5
		havoc_modifiers_customizable = false
		havoc_theme_circumstance = "default"
		inventory_keybind = [
			"i"
		]
		random_side_mission_seed = false
		solo_keybind = [
			"oem_7 (\" ')"
		]
	}
	SpawnFeed = {
		enable_chat = false
		enable_combat_feed = true
		enable_notification = false
	}
	"Spidey Sense" = {
		active_range = false
		backstab_active = false
		backstab_back_colour = "ui_terminal_highlight"
		backstab_back_opacity = 255
		backstab_distance = 40
		backstab_front_colour = "ui_difficulty_3"
		backstab_front_opacity = 255
		backstab_radius = 47
		barrel_active = false
		barrel_active_range = false
		barrel_arrow_colour = "cheeseburger"
		barrel_arrow_distance = 0
		barrel_back_colour = "ui_terminal_highlight"
		barrel_back_opacity = 255
		barrel_copy_from = "none"
		barrel_distance = 40
		barrel_front_colour = "sienna"
		barrel_front_opacity = 255
		barrel_nurgle_blessed = false
		barrel_only_behind = false
		barrel_radius = 48
		beast_of_nurgle_active = false
		beast_of_nurgle_active_range = false
		beast_of_nurgle_arrow_colour = "citadel_dorn_yellow"
		beast_of_nurgle_arrow_distance = 0
		beast_of_nurgle_back_colour = "citadel_balthasar_gold"
		beast_of_nurgle_back_opacity = 255
		beast_of_nurgle_copy_from = "none"
		beast_of_nurgle_distance = 20
		beast_of_nurgle_front_colour = "citadel_dorn_yellow"
		beast_of_nurgle_front_opacity = 255
		beast_of_nurgle_nurgle_blessed = false
		beast_of_nurgle_only_behind = true
		beast_of_nurgle_radius = 50
		burster_active = true
		burster_active_range = false
		burster_arrow_colour = "burly_wood"
		burster_arrow_distance = 15
		burster_back_colour = "ui_red_medium"
		burster_back_opacity = 174
		burster_copy_from = "none"
		burster_distance = 30
		burster_front_colour = "white_smoke"
		burster_front_opacity = 173
		burster_nurgle_blessed = false
		burster_only_behind = false
		burster_radius = 66
		chaos_spawn_active = false
		chaos_spawn_active_range = false
		chaos_spawn_arrow_colour = "cheeseburger"
		chaos_spawn_arrow_distance = 0
		chaos_spawn_back_colour = "citadel_dorn_yellow"
		chaos_spawn_back_opacity = 255
		chaos_spawn_copy_from = "none"
		chaos_spawn_distance = 20
		chaos_spawn_front_colour = "citadel_dorn_yellow"
		chaos_spawn_front_opacity = 255
		chaos_spawn_nurgle_blessed = false
		chaos_spawn_only_behind = true
		chaos_spawn_radius = 50
		crusher_active = false
		crusher_active_range = false
		crusher_arrow_colour = "sienna"
		crusher_arrow_distance = 12
		crusher_back_colour = "ui_toughness_default"
		crusher_back_opacity = 255
		crusher_copy_from = "none"
		crusher_distance = 15
		crusher_front_colour = "ui_difficulty_3"
		crusher_front_opacity = 255
		crusher_nurgle_blessed = false
		crusher_only_behind = false
		crusher_radius = 51
		crusher_range_max = 15
		daemonhost_active = false
		daemonhost_active_range = false
		daemonhost_arrow_colour = "teal"
		daemonhost_arrow_distance = 0
		daemonhost_back_colour = "blue_violet"
		daemonhost_back_opacity = 255
		daemonhost_copy_from = "none"
		daemonhost_distance = 40
		daemonhost_front_colour = "teal"
		daemonhost_front_opacity = 255
		daemonhost_nurgle_blessed = false
		daemonhost_only_behind = false
		daemonhost_radius = 50
		flamer_active = false
		flamer_active_range = false
		flamer_arrow_colour = "online_green"
		flamer_arrow_distance = 0
		flamer_back_colour = "medium_violet_red"
		flamer_back_opacity = 255
		flamer_copy_from = "none"
		flamer_distance = 40
		flamer_front_colour = "online_green"
		flamer_front_opacity = 255
		flamer_nurgle_blessed = false
		flamer_only_behind = false
		flamer_radius = 50
		font_color_charge = "ui_terminal"
		font_color_cleave = "turquoise"
		font_color_net = "ui_red_light"
		font_colour_charge = "ui_terminal"
		font_colour_cleave = "ui_terminal"
		font_colour_net = "ui_terminal"
		font_colour_pounce = "ui_terminal"
		font_colour_shot = "ui_terminal"
		font_colour_sniper = "ui_terminal"
		font_name_charge = "proxima_nova_light"
		font_name_cleave = "itc_novarese_bold"
		font_name_net = "itc_novarese_bold"
		font_name_pounce = "proxima_nova_light"
		font_name_shot = "proxima_nova_light"
		font_name_sniper = "proxima_nova_light"
		font_size_charge = 28
		font_size_cleave = 42
		font_size_net = 42
		font_size_pounce = 28
		font_size_shot = 28
		font_size_sniper = 28
		grenadier_active = false
		grenadier_active_range = false
		grenadier_arrow_colour = "sandy_brown"
		grenadier_arrow_distance = 0
		grenadier_back_colour = "ui_interaction_pickup"
		grenadier_back_opacity = 255
		grenadier_copy_from = "none"
		grenadier_distance = 20
		grenadier_front_colour = "sandy_brown"
		grenadier_front_opacity = 255
		grenadier_nurgle_blessed = false
		grenadier_only_behind = false
		grenadier_radius = 50
		hound_active = true
		hound_active_range = false
		hound_arrow_colour = "chart_reuse"
		hound_arrow_distance = 14
		hound_back_colour = "ui_corruption_medium"
		hound_back_opacity = 161
		hound_copy_from = "none"
		hound_distance = 20
		hound_front_colour = "ui_difficulty_5"
		hound_front_opacity = 155
		hound_nurgle_blessed = false
		hound_only_behind = false
		hound_radius = 34
		hound_range_max = 20
		mauler_active = false
		mauler_active_range = false
		mauler_arrow_colour = "turquoise"
		mauler_arrow_distance = 13
		mauler_back_colour = "ui_toughness_default"
		mauler_back_opacity = 255
		mauler_copy_from = "none"
		mauler_distance = 15
		mauler_front_colour = "ui_difficulty_3"
		mauler_front_opacity = 255
		mauler_nurgle_blessed = false
		mauler_only_behind = false
		mauler_radius = 50
		melee_backstab_active = false
		melee_backstab_back_colour = "ui_terminal"
		melee_backstab_back_opacity = 255
		melee_backstab_distance = 40
		melee_backstab_front_colour = "ui_terminal"
		melee_backstab_front_opacity = 255
		melee_backstab_radius = 50
		mutant_active = true
		mutant_active_range = false
		mutant_arrow_colour = "ui_difficulty_5"
		mutant_arrow_distance = 15
		mutant_back_colour = "ui_difficulty_2"
		mutant_back_opacity = 152
		mutant_copy_from = "none"
		mutant_distance = 30
		mutant_front_colour = "citadel_warpstone_glow"
		mutant_front_opacity = 150
		mutant_nurgle_blessed = false
		mutant_only_behind = false
		mutant_radius = 53
		plague_ogryn_active = false
		plague_ogryn_active_range = false
		plague_ogryn_arrow_colour = "powder_blue"
		plague_ogryn_arrow_distance = 0
		plague_ogryn_back_colour = "citadel_dorn_yellow"
		plague_ogryn_back_opacity = 255
		plague_ogryn_copy_from = "none"
		plague_ogryn_distance = 20
		plague_ogryn_front_colour = "citadel_dorn_yellow"
		plague_ogryn_front_opacity = 255
		plague_ogryn_nurgle_blessed = false
		plague_ogryn_only_behind = true
		plague_ogryn_radius = 50
		plasma_gunner_active = true
		plasma_gunner_active_range = false
		plasma_gunner_arrow_colour = "royal_blue"
		plasma_gunner_arrow_distance = 0
		plasma_gunner_back_colour = "tomato"
		plasma_gunner_back_opacity = 255
		plasma_gunner_copy_from = "none"
		plasma_gunner_distance = 40
		plasma_gunner_front_colour = "royal_blue"
		plasma_gunner_front_opacity = 255
		plasma_gunner_nurgle_blessed = false
		plasma_gunner_only_behind = false
		plasma_gunner_radius = 50
		pogryn_range_max = 20
		radius = 5
		rager_active = false
		rager_active_range = false
		rager_arrow_colour = "medium_spring_green"
		rager_arrow_distance = 0
		rager_back_colour = "midnight_blue"
		rager_back_opacity = 255
		rager_copy_from = "none"
		rager_distance = 40
		rager_front_colour = "medium_spring_green"
		rager_front_opacity = 255
		rager_nurgle_blessed = false
		rager_only_behind = false
		rager_radius = 50
		ranged_backstab_active = true
		ranged_backstab_back_colour = "ui_terminal"
		ranged_backstab_back_opacity = 255
		ranged_backstab_distance = 40
		ranged_backstab_front_colour = "ui_terminal"
		ranged_backstab_front_opacity = 255
		ranged_backstab_radius = 50
		render_crusher_warning = false
		render_hound_warning = false
		render_pack_hound_warning = false
		render_pogryn_warning = false
		render_shotgun_warning = false
		render_sniper_warning = false
		render_trapper_warning = false
		shotgun_range_max = 10
		sniper_active = false
		sniper_active_range = false
		sniper_arrow_colour = "powder_blue"
		sniper_arrow_distance = 0
		sniper_back_colour = "ui_ability_purple"
		sniper_back_opacity = 255
		sniper_copy_from = "none"
		sniper_distance = 40
		sniper_front_colour = "powder_blue"
		sniper_front_opacity = 255
		sniper_nurgle_blessed = false
		sniper_only_behind = false
		sniper_radius = 50
		toxbomber_active = false
		toxbomber_active_range = false
		toxbomber_arrow_colour = "chart_reuse"
		toxbomber_arrow_distance = 0
		toxbomber_back_colour = "citadel_bieltan_green"
		toxbomber_back_opacity = 255
		toxbomber_copy_from = "none"
		toxbomber_distance = 40
		toxbomber_front_colour = "chart_reuse"
		toxbomber_front_opacity = 255
		toxbomber_nurgle_blessed = false
		toxbomber_only_behind = false
		toxbomber_radius = 50
		trapper_active = true
		trapper_active_range = false
		trapper_arrow_colour = "magenta"
		trapper_arrow_distance = 20
		trapper_back_colour = "sandy_brown"
		trapper_back_opacity = 255
		trapper_copy_from = "none"
		trapper_distance = 35
		trapper_front_colour = "chocolate"
		trapper_front_opacity = 255
		trapper_nurgle_blessed = true
		trapper_only_behind = false
		trapper_radius = 0
		trapper_range_max = 30
	}
	SpreadEm = {
		se_color_b = 0
		se_color_g = 255
		se_color_r = 0
		se_line_length = 0.7
		se_reset_lines_key = [
		]
	}
	StaminaVis = {
		appear_delay = 0
		appear_speed = 0
		vanish_delay = 2.5
		vanish_speed = 1
		vis_behavior = 1
	}
	StimmCountdown = {
		active_countdown_color = "ui_terminal_highlight"
		active_icon_color = "ui_terminal_highlight"
		cooldown_countdown_color = "ui_interaction_critical"
		cooldown_icon_color = "ui_interaction_critical"
		enable_active_color_override = false
		enable_cooldown_color_override = false
		enable_notification_color_override = false
		enable_ready_color_override = false
		notification_background_color = "terminal_grid_background"
		notification_icon_color = "terminal_text_body"
		notification_line_color = "terminal_corner_selected"
		notification_text_color = "terminal_text_body"
		ready_icon_color = "ui_hud_green_light"
		show_active = true
		show_cooldown = true
		show_decimals = true
		show_ready_notification = true
	}
	StimmsPickupIcon = {
		show_pickup_color = true
		show_self_weapon_color = true
		show_team_panel_color = true
		use_recolor_stimms_mod = false
	}
	TalentRefundBelow = {
		double_click_window = 0.5
		mode_exclusive_swap = 2
		mode_remove_below = 1
		remove_dependents = 2
		swap_exclusives = 2
		swap_siblings = true
	}
	TruePeril = {
		num_decimals = 0
		skip_lerp = true
	}
	TrueSoloQoL = {
		auto_restart = true
		disable_bots = true
		restart_level = [
		]
		skip_cutscene = true
		teleport_to_cursor = [
		]
		toggle_pause = [
			"b"
		]
	}
	VoiceOnDemand = {
		is_debug_enabled = false
		option_com_wheel_cheer = [
		]
		option_com_wheel_enemy_over_there = [
		]
		option_com_wheel_following = [
		]
		option_com_wheel_need = [
		]
		option_com_wheel_need_ammo = [
		]
		option_com_wheel_need_health = [
		]
		option_com_wheel_no = [
			"u"
		]
		option_com_wheel_over_here = [
		]
		option_com_wheel_thank_you = [
		]
		option_com_wheel_this_way = [
		]
		option_com_wheel_yes = [
			"z"
		]
		option_enemies_deamonhost_aggroed = [
		]
		option_enemies_deamonhost_alerted = [
		]
		option_enemies_deamonhost_combo_attack = [
			"b"
		]
		option_enemies_horde_heard_ambush = [
		]
		option_enemies_horde_heard_far_vector = [
		]
		option_enemies_horde_heard_flood = [
		]
		option_enemies_horde_heard_trickle = [
		]
		option_enemies_monster_health_critical = [
		]
		option_enemies_pounced_by_hound = [
			"v"
		]
		option_enemies_pounced_by_netgunner = [
		]
		option_enemies_sniper_alert = [
		]
		option_event_downed = [
		]
		option_event_downed_2 = [
		]
		option_event_downed_3 = [
		]
		option_event_friendly_fire_ogryn = [
		]
		option_event_friendly_fire_psyker = [
		]
		option_event_friendly_fire_veteran = [
		]
		option_event_friendly_fire_zealot = [
		]
		option_event_friends_distant = [
		]
		option_event_hanging_ledge = [
		]
		option_event_head_shot = [
		]
		option_event_help_ogryn = [
		]
		option_event_help_psyker = [
		]
		option_event_help_veteran = [
		]
		option_event_help_zealot = [
		]
		option_event_knocked_down_multiple_times_ogryn = [
		]
		option_event_knocked_down_multiple_times_psyker = [
		]
		option_event_knocked_down_multiple_times_veteran = [
		]
		option_event_knocked_down_multiple_times_zealot = [
		]
		option_event_out_of_ammo = [
		]
		option_event_pinned_by_enemies = [
		]
		option_event_player_death_ogryn = [
		]
		option_event_player_death_psyker = [
		]
		option_event_player_death_veteran = [
		]
		option_event_player_death_zealot = [
		]
		option_event_reloading = [
		]
		option_event_seen_enemy_group_far_range_shooting_behind_cover = [
		]
		option_event_start_banter = [
		]
		option_event_story_talk = [
		]
		option_event_warning_exploding_barrel = [
		]
		option_heard_enemy_chaos_beast_of_nurgle = [
		]
		option_heard_enemy_chaos_daemonhost = [
		]
		option_heard_enemy_chaos_hound = [
		]
		option_heard_enemy_chaos_plague_ogryn = [
		]
		option_heard_enemy_chaos_poxwalker_bomber = [
		]
		option_heard_enemy_chaos_spawn = [
		]
		option_killed_enemy_chaos_daemonhost = [
		]
		option_killed_enemy_chaos_hound = [
		]
		option_killed_enemy_chaos_ogryn_bulwark = [
		]
		option_killed_enemy_chaos_ogryn_executor = [
		]
		option_killed_enemy_chaos_ogryn_gunner = [
		]
		option_killed_enemy_chaos_poxwalker_bomber = [
		]
		option_killed_enemy_cultist_berzerker = [
		]
		option_killed_enemy_cultist_flamer = [
		]
		option_killed_enemy_cultist_grenadier = [
		]
		option_killed_enemy_cultist_mutant = [
		]
		option_killed_enemy_monster = [
		]
		option_killed_enemy_renegade_berzerker = [
		]
		option_killed_enemy_renegade_flamer = [
		]
		option_killed_enemy_renegade_grenadier = [
		]
		option_killed_enemy_renegade_netgunner = [
		]
		option_killed_enemy_renegade_sniper = [
		]
		option_look_at_almost_there = [
		]
		option_look_at_ammo = [
		]
		option_look_at_asset_acid_clouds = [
		]
		option_look_at_asset_cartel_insignia = [
		]
		option_look_at_asset_foul_smoke = [
		]
		option_look_at_asset_goo = [
			"backspace"
		]
		option_look_at_asset_grease_pit = [
		]
		option_look_at_asset_sigil = [
		]
		option_look_at_asset_unnatural_dark_a = [
		]
		option_look_at_asset_water_course = [
		]
		option_look_at_chargeable_health_station = [
		]
		option_look_at_charged_health_station = [
		]
		option_look_at_grenade = [
		]
		option_look_at_guidance_this_way_guidance_correct_doorway = [
		]
		option_look_at_guidance_this_way_guidance_correct_path = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_1 = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_2 = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_3 = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_across = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_alley = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_drop = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_drop_1 = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_drop_2 = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_drop_3 = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_drop_4 = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_drop_5 = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_drop_6 = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_ladder_down = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_ladder_up = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_stairs_down = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_stairs_up = [
		]
		option_look_at_guidance_this_way_guidance_correct_path_up = [
		]
		option_look_at_guidance_this_way_guidance_ladder_sighted = [
		]
		option_look_at_guidance_this_way_guidance_stairs_sighted = [
		]
		option_look_at_guidance_this_way_guidance_stairs_sighted_1 = [
		]
		option_look_at_guidance_this_way_guidance_stairs_sighted_2 = [
		]
		option_look_at_guidance_this_way_guidance_stairs_sighted_3 = [
		]
		option_look_at_guidance_this_way_guidance_stairs_sighted_4 = [
		]
		option_look_at_guidance_this_way_guidance_switch = [
		]
		option_look_at_guidance_this_way_this_way = [
		]
		option_look_at_guidance_this_way_this_way_bridge = [
		]
		option_look_at_guidance_this_way_this_way_correct_path_across = [
		]
		option_look_at_guidance_this_way_this_way_correct_path_alley = [
		]
		option_look_at_guidance_this_way_this_way_correct_path_ladder_down = [
		]
		option_look_at_guidance_this_way_this_way_correct_path_ladder_up = [
		]
		option_look_at_guidance_this_way_this_way_door = [
		]
		option_look_at_guidance_this_way_this_way_down = [
		]
		option_look_at_guidance_this_way_this_way_stairs_down = [
		]
		option_look_at_guidance_this_way_this_way_stairs_up = [
		]
		option_look_at_guidance_this_way_this_way_street = [
		]
		option_look_at_guidance_this_way_this_way_up = [
		]
		option_ogryn_ability_bonebreaker = [
		]
		option_ogryn_ability_bullgryn = [
		]
		option_ogryn_ability_gun_lugger = [
		]
		option_play_random = [
		]
		option_play_random_2 = [
		]
		option_play_random_3 = [
		]
		option_play_random_4 = [
		]
		option_play_random_5 = [
		]
		option_psyker_ability_biomancer_high = [
		]
		option_psyker_ability_biomancer_low = [
		]
		option_psyker_ability_buff_stance = [
		]
		option_psyker_ability_protectorate_start = [
		]
		option_psyker_ability_protectorate_stop = [
		]
		option_psyker_ability_venting = [
		]
		option_psyker_throwable_ability_gunslinger = [
		]
		option_seen_enemy_chaos_beast_of_nurgle = [
		]
		option_seen_enemy_chaos_daemonhost = [
		]
		option_seen_enemy_chaos_ogryn_gunner = [
		]
		option_seen_enemy_cultist_flamer = [
		]
		option_seen_enemy_cultist_grenadier = [
		]
		option_seen_enemy_cultist_gunner = [
		]
		option_seen_enemy_cultist_mutant = [
		]
		option_seen_enemy_renegade_executor = [
		]
		option_seen_enemy_renegade_flamer = [
		]
		option_seen_enemy_renegade_grenadier = [
		]
		option_seen_enemy_renegade_gunner = [
		]
		option_seen_enemy_renegade_netgunner = [
		]
		option_seen_enemy_renegade_sniper = [
		]
		option_taggable_enemies_chaos_daemonhost = [
		]
		option_taggable_enemies_chaos_daemonhost_agroed = [
		]
		option_taggable_enemies_chaos_hound = [
		]
		option_taggable_enemies_chaos_ogryn_bulwark = [
		]
		option_taggable_enemies_chaos_ogryn_executor = [
		]
		option_taggable_enemies_chaos_ogryn_gunner = [
		]
		option_taggable_enemies_chaos_plague_ogryn = [
		]
		option_taggable_enemies_chaos_poxwalker_bomber = [
		]
		option_taggable_enemies_chaos_spawn = [
		]
		option_taggable_enemies_cultist_berzerker = [
		]
		option_taggable_enemies_cultist_flamer = [
		]
		option_taggable_enemies_cultist_grenadier = [
		]
		option_taggable_enemies_cultist_gunner = [
		]
		option_taggable_enemies_cultist_mutant = [
		]
		option_taggable_enemies_cultist_shocktrooper = [
		]
		option_taggable_enemies_renegade_berzerker = [
		]
		option_taggable_enemies_renegade_executor = [
		]
		option_taggable_enemies_renegade_flamer = [
		]
		option_taggable_enemies_renegade_grenadier = [
		]
		option_taggable_enemies_renegade_gunner = [
		]
		option_taggable_enemies_renegade_netgunner = [
		]
		option_taggable_enemies_renegade_netgunner_fleeing = [
		]
		option_taggable_enemies_renegade_shocktrooper = [
		]
		option_taggable_enemies_renegade_sniper = [
		]
		option_taggable_items_ammo = [
		]
		option_taggable_items_battery = [
		]
		option_taggable_items_consumable = [
		]
		option_taggable_items_container = [
		]
		option_taggable_items_control_rod = [
		]
		option_taggable_items_deployed_ammo_crate = [
		]
		option_taggable_items_deployed_medical_crate = [
		]
		option_taggable_items_forge_metal = [
		]
		option_taggable_items_grenade = [
		]
		option_taggable_items_grimoire = [
		]
		option_taggable_items_health_booster = [
		]
		option_taggable_items_healthstation = [
		]
		option_taggable_items_medical_crate = [
		]
		option_taggable_items_platinum = [
		]
		option_taggable_items_tome = [
		]
		option_veteran_ability_ranger = [
		]
		option_veteran_ability_shock_trooper = [
		]
		option_veteran_ability_squad_leader = [
		]
		option_zealot_ability_banisher = [
			"6"
		]
		option_zealot_ability_banisher_impact = [
			"5"
		]
		option_zealot_ability_litany = [
		]
		option_zealot_ability_maniac = [
		]
		option_zealot_ability_pious_stabber = [
		]
	}
	WhatTheLocalization = {
		enable_debug_mode = false
		loc_command_output_visualize = true
		toggle_debug_mode = [
		]
	}
	WillOfTheEmperor = {
		disable_enemy_spawns = false
		fervency_mode = true
		god_emperor_mode = false
		gravity = 11.82
		infinite_ammunition = false
		infinite_ledge_hold = true
		infinite_slide = false
		infinite_warp = false
		invisibility = true
		keybind_explode_enemies = [
		]
		keybind_pause = [
		]
		keybind_reset_time_scale = [
		]
		keybind_slow_mo = [
			"oem_5 (| )"
		]
		keybind_toggle_gravity = [
		]
		move_speed = 4
		no_reloading = false
		rapid_ability_cooldowns = false
		reset_sliders_on_reload = true
		rounds_in_chamber = 0
		show_toggles = true
		toggle_disable_enemy_spawns = [
		]
		toggle_fervency_mode = [
		]
		toggle_god_emperor_mode = [
		]
		toggle_invisibility = [
			"oem_1 (: ;)"
		]
	}
	ability_timer = {
		arbites_ability_charge = true
		arbites_ability_drone = true
		arbites_ability_stance = true
		broker_ability_focus = true
		broker_ability_punk_rage = true
		broker_ability_stimm_field = true
		display_mode = "timer_only"
		ogryn_ability_charge = true
		ogryn_ability_ranged_stance = true
		ogryn_ability_taunt = true
		psyker_ability_overcharge = true
		psyker_ability_shield = true
		psyker_ability_shout = true
		show_bubble_health = false
		use_progress_color = true
		veteran_ability_shout = true
		veteran_ability_stance = true
		veteran_ability_stealth = true
		zealot_ability_dash = true
		zealot_ability_invisibility = true
		zealot_ability_relic = true
	}
	barter_at_once = {
		auto_mark_criteria = "baseItemLevel"
		auto_mark_rarity = 1
		auto_mark_threshold = 349
		enable_skip_popup = true
		keybind_auto_mark = "toggle_filter"
		keybind_mark_as_trash = "hotkey_menu_special_1"
		keybind_unmark_all = "toggle_private_match"
	}
	better_buff_management = {
		bars = [
			"goob"
		]
		buffs_data = {
			adamant_cleave_after_push = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_cleave_after_push"
			}
			adamant_companion_aura = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_companion_aura"
			}
			adamant_companion_aura_base = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_companion_aura_base"
			}
			adamant_crit_chance_on_kill_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_crit_chance_on_kill_effect"
			}
			adamant_damage_after_reloading = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_damage_after_reloading"
			}
			adamant_damage_reduction_after_elite_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_damage_reduction_after_elite_kill"
			}
			adamant_damage_vs_staggered_aura = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_damage_vs_staggered_aura"
			}
			adamant_dodge_grants_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_dodge_grants_damage"
			}
			adamant_dog_damage_after_ability = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_dog_damage_after_ability"
			}
			adamant_drone_base_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_drone_base_buff"
			}
			adamant_drone_improved_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_drone_improved_buff"
			}
			adamant_elite_special_kills_offensive_boost = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_elite_special_kills_offensive_boost"
			}
			adamant_execution_order_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_execution_order_buff"
			}
			adamant_execution_order_permastack = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_execution_order_permastack"
			}
			adamant_forceful_offensive_duration = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_forceful_offensive_duration"
			}
			adamant_forceful_stacks = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_forceful_stacks"
			}
			adamant_forceful_strength_stacks = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_forceful_strength_stacks"
			}
			adamant_forceful_stun_immune_duration = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_forceful_stun_immune_duration"
			}
			adamant_grenade_replenishment = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_grenade_replenishment"
			}
			adamant_heavy_attacks_increase_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_heavy_attacks_increase_damage"
			}
			adamant_hitting_multiple_gives_tdr = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_hitting_multiple_gives_tdr"
			}
			adamant_hunt_stance = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_hunt_stance"
			}
			adamant_hunt_stance_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_hunt_stance_damage"
			}
			adamant_increased_reload_speed_elite_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_increased_reload_speed_elite_kill"
			}
			adamant_movement_speed_on_block = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_movement_speed_on_block"
			}
			adamant_multiple_hits_attack_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_multiple_hits_attack_speed"
			}
			adamant_perfect_block_damage_boost_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_perfect_block_damage_boost_buff"
			}
			adamant_pinning_dog_bonus_moving_towards_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_pinning_dog_bonus_moving_towards_buff"
			}
			adamant_pinning_dog_elite_damage_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_pinning_dog_elite_damage_buff"
			}
			adamant_pinning_dog_kills_buff_allies_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_pinning_dog_kills_buff_allies_buff"
			}
			adamant_pinning_dog_kills_cdr_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_pinning_dog_kills_cdr_buff"
			}
			adamant_pinning_dog_permanent_stacks_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_pinning_dog_permanent_stacks_buff"
			}
			adamant_post_charge_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_post_charge_buff"
			}
			adamant_ranged_damage_on_melee_stagger = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_ranged_damage_on_melee_stagger"
			}
			adamant_reload_speed_aura = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_reload_speed_aura"
			}
			adamant_shield_plates_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_shield_plates_buff"
			}
			adamant_sprinting_sliding = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_sprinting_sliding"
			}
			adamant_stacking_damage_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_stacking_damage_buff"
			}
			adamant_stacking_weakspot_strength_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_stacking_weakspot_strength_buff"
			}
			adamant_staggers_reduce_damage_taken_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_staggers_reduce_damage_taken_buff"
			}
			adamant_stamina_spent_replenish_toughness_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_stamina_spent_replenish_toughness_buff"
			}
			adamant_terminus_warrant_cdr_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_terminus_warrant_cdr_buff"
			}
			adamant_terminus_warrant_melee = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_terminus_warrant_melee"
			}
			adamant_terminus_warrant_melee_stat_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_terminus_warrant_melee_stat_buff"
			}
			adamant_terminus_warrant_melee_stat_buff_improved = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_terminus_warrant_melee_stat_buff_improved"
			}
			adamant_terminus_warrant_no_ammo_consumption = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_terminus_warrant_no_ammo_consumption"
			}
			adamant_terminus_warrant_ranged = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_terminus_warrant_ranged"
			}
			adamant_terminus_warrant_ranged_attack_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_terminus_warrant_ranged_attack_speed"
			}
			adamant_terminus_warrant_ranged_stat_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_terminus_warrant_ranged_stat_buff"
			}
			adamant_terminus_warrant_ranged_stat_buff_improved = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_terminus_warrant_ranged_stat_buff_improved"
			}
			adamant_terminus_warrant_upgrade_stat_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_terminus_warrant_upgrade_stat_buff"
			}
			adamant_toughness_on_elite_kill_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_toughness_on_elite_kill_effect"
			}
			adamant_toughness_regen_near_companion = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_toughness_regen_near_companion"
			}
			adamant_whistle_replenishment = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_whistle_replenishment"
			}
			adamant_wield_speed_on_melee_kill_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "adamant_wield_speed_on_melee_kill_buff"
			}
			beast_of_nurgle_in_slime = {
				bar_name = "goob"
				is_hidden = false
				name = "beast_of_nurgle_in_slime"
			}
			broker_aura_gunslinger = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_aura_gunslinger"
			}
			broker_aura_gunslinger_improved = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_aura_gunslinger_improved"
			}
			broker_coherency_critical_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_coherency_critical_chance"
			}
			broker_coherency_melee_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_coherency_melee_damage"
			}
			broker_focus_stance = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_focus_stance"
			}
			broker_focus_stance_improved = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_focus_stance_improved"
			}
			broker_focus_sub_2_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_focus_sub_2_damage"
			}
			broker_keystone_adrenaline_junkie_proc = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_keystone_adrenaline_junkie_proc"
			}
			broker_keystone_adrenaline_junkie_stack = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_keystone_adrenaline_junkie_stack"
			}
			broker_keystone_chemical_dependency_stack = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_keystone_chemical_dependency_stack"
			}
			broker_keystone_vultures_mark_on_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_keystone_vultures_mark_on_kill"
			}
			broker_passive_backstabs_grant_crit_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_backstabs_grant_crit_chance"
			}
			broker_passive_blitz_charge_on_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_blitz_charge_on_kill"
			}
			broker_passive_close_range_damage_on_dodge = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_close_range_damage_on_dodge"
			}
			broker_passive_crit_grants_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_crit_grants_damage"
			}
			broker_passive_damage_after_toxined_enemies = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_damage_after_toxined_enemies"
			}
			broker_passive_damage_on_reload_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_damage_on_reload_buff"
			}
			broker_passive_dodge_melee_on_slide = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_dodge_melee_on_slide"
			}
			broker_passive_improved_dodges_at_full_stamina = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_improved_dodges_at_full_stamina"
			}
			broker_passive_knockback_on_taking_melee_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_knockback_on_taking_melee_damage"
			}
			broker_passive_melee_cleave_on_melee_kill_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_melee_cleave_on_melee_kill_buff"
			}
			broker_passive_ninja_grants_crit_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_ninja_grants_crit_chance"
			}
			broker_passive_non_crits_increase_crit_stack = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_non_crits_increase_crit_stack"
			}
			broker_passive_parries_grant_crit_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_parries_grant_crit_chance"
			}
			broker_passive_reduced_toughness_damage_during_reload = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_reduced_toughness_damage_during_reload"
			}
			broker_passive_reload_speed_on_close_kill_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_reload_speed_on_close_kill_effect"
			}
			broker_passive_repeated_melee_hits_increases_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_repeated_melee_hits_increases_damage"
			}
			broker_passive_replenish_toughness_on_ranged_toughness_damage_regen = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_replenish_toughness_on_ranged_toughness_damage_regen"
			}
			broker_passive_replenish_toughness_while_toxined_enemies_in_proximity = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_replenish_toughness_while_toxined_enemies_in_proximity"
			}
			broker_passive_restore_toughness_on_close_ranged_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_restore_toughness_on_close_ranged_kill"
			}
			broker_passive_restore_toughness_on_weakspot_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_restore_toughness_on_weakspot_kill"
			}
			broker_passive_sprinting_reduces_threat_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_sprinting_reduces_threat_buff"
			}
			broker_passive_stamina_grants_atk_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_stamina_grants_atk_speed"
			}
			broker_passive_stamina_on_successful_dodge = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_stamina_on_successful_dodge"
			}
			broker_passive_stimm_cleanse_on_kill_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_stimm_cleanse_on_kill_buff"
			}
			broker_passive_stun_immunity_on_toughness_broken = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_passive_stun_immunity_on_toughness_broken"
			}
			broker_punk_rage_exhaustion = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_punk_rage_exhaustion"
			}
			broker_punk_rage_ramping_melee_power = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_punk_rage_ramping_melee_power"
			}
			broker_punk_rage_stance = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_punk_rage_stance"
			}
			broker_ramping_backstabs_stat_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_ramping_backstabs_stat_buff"
			}
			broker_toughness_on_toxined_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_toughness_on_toxined_kill"
			}
			broker_vultures_mark_dodge_on_ranged_crit_dodge_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "broker_vultures_mark_dodge_on_ranged_crit_dodge_buff"
			}
			chaos_beast_of_nurgle_being_eaten = {
				bar_name = "goob"
				is_hidden = false
				name = "chaos_beast_of_nurgle_being_eaten"
			}
			chaos_beast_of_nurgle_hit_by_vomit = {
				bar_name = "goob"
				is_hidden = false
				name = "chaos_beast_of_nurgle_hit_by_vomit"
			}
			cm_habs_tree_in_slime = {
				bar_name = "goob"
				is_hidden = false
				name = "cm_habs_tree_in_slime"
			}
			coherency_toughness_regen = {
				bar_name = "goob"
				is_hidden = false
				name = "coherency_toughness_regen"
			}
			cultist_flamer_in_fire_liquid = {
				bar_name = "goob"
				is_hidden = false
				name = "cultist_flamer_in_fire_liquid"
			}
			cultist_flamer_leaving_liquid_fire_spread_increase = {
				bar_name = "goob"
				is_hidden = false
				name = "cultist_flamer_leaving_liquid_fire_spread_increase"
			}
			expedition_effective_sprinting_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "expedition_effective_sprinting_buff"
			}
			expedition_max_toughness_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "expedition_max_toughness_buff"
			}
			expedition_nurgle_flies = {
				bar_name = "goob"
				is_hidden = false
				name = "expedition_nurgle_flies"
			}
			expedition_sand_vortex_move_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "expedition_sand_vortex_move_speed"
			}
			hordes_buff_stacking_crit_damage_on_critical_hit = {
				bar_name = "goob"
				is_hidden = false
				name = "hordes_buff_stacking_crit_damage_on_critical_hit"
			}
			houndmaster_electrocution = {
				bar_name = "goob"
				is_hidden = false
				name = "houndmaster_electrocution"
			}
			in_buildup_twin_toxic_gas = {
				bar_name = "goob"
				is_hidden = false
				name = "in_buildup_twin_toxic_gas"
			}
			in_cultist_grenadier_gas = {
				bar_name = "goob"
				is_hidden = false
				name = "in_cultist_grenadier_gas"
			}
			in_smoke_fog = {
				bar_name = "goob"
				is_hidden = false
				name = "in_smoke_fog"
			}
			in_toxic_gas = {
				bar_name = "goob"
				is_hidden = false
				name = "in_toxic_gas"
			}
			in_twin_toxic_gas = {
				bar_name = "goob"
				is_hidden = false
				name = "in_twin_toxic_gas"
			}
			knocked_down_damage_reduction_linger = {
				bar_name = "goob"
				is_hidden = false
				name = "knocked_down_damage_reduction_linger"
			}
			knocked_down_damage_tick = {
				bar_name = "goob"
				is_hidden = false
				name = "knocked_down_damage_tick"
			}
			leaving_liquid_fire_spread_increase = {
				bar_name = "goob"
				is_hidden = false
				name = "leaving_liquid_fire_spread_increase"
			}
			left_buildup_twin_toxic_gas = {
				bar_name = "goob"
				is_hidden = false
				name = "left_buildup_twin_toxic_gas"
			}
			left_smoke_fog = {
				bar_name = "goob"
				is_hidden = false
				name = "left_smoke_fog"
			}
			left_toxic_gas = {
				bar_name = "goob"
				is_hidden = false
				name = "left_toxic_gas"
			}
			left_twin_toxic_gas = {
				bar_name = "goob"
				is_hidden = false
				name = "left_twin_toxic_gas"
			}
			live_event_abhuman_explosions_grenade_regen_on_elite_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "live_event_abhuman_explosions_grenade_regen_on_elite_kill"
			}
			live_event_broker_stimms_perma_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "live_event_broker_stimms_perma_buff"
			}
			live_event_broker_stimms_toxic_gas_resistance = {
				bar_name = "goob"
				is_hidden = false
				name = "live_event_broker_stimms_toxic_gas_resistance"
			}
			live_event_saints_buff_saint_blue = {
				bar_name = "goob"
				is_hidden = false
				name = "live_event_saints_buff_saint_blue"
			}
			live_event_saints_buff_saint_red = {
				bar_name = "goob"
				is_hidden = false
				name = "live_event_saints_buff_saint_red"
			}
			live_event_saints_in_area_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "live_event_saints_in_area_buff"
			}
			live_event_saints_out_of_area_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "live_event_saints_out_of_area_debuff"
			}
			live_event_stolen_rations_destroy_ranged = {
				bar_name = "goob"
				is_hidden = false
				name = "live_event_stolen_rations_destroy_ranged"
			}
			live_event_stolen_rations_recover_syringe = {
				bar_name = "goob"
				is_hidden = false
				name = "live_event_stolen_rations_recover_syringe"
			}
			mutator_movement_speed_on_spawn = {
				bar_name = "goob"
				is_hidden = false
				name = "mutator_movement_speed_on_spawn"
			}
			ogryn_allied_movement_speed_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_allied_movement_speed_buff"
			}
			ogryn_aura_increased_damage_vs_suppressed = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_aura_increased_damage_vs_suppressed"
			}
			ogryn_big_bully_heavy_hits_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_big_bully_heavy_hits_buff"
			}
			ogryn_blo_ally_ranged_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_blo_ally_ranged_buff"
			}
			ogryn_blo_melee_active_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_blo_melee_active_buff"
			}
			ogryn_blo_stacking_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_blo_stacking_buff"
			}
			ogryn_block_all_attacks_perfect_damage_boost = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_block_all_attacks_perfect_damage_boost"
			}
			ogryn_block_increases_power_active_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_block_increases_power_active_buff"
			}
			ogryn_blocking_reduces_push_cost = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_blocking_reduces_push_cost"
			}
			ogryn_bracing_reduces_damage_taken = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_bracing_reduces_damage_taken"
			}
			ogryn_carapace_armor_child = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_carapace_armor_child"
			}
			ogryn_carapace_armor_explosion_on_zero_stacks_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_carapace_armor_explosion_on_zero_stacks_effect"
			}
			ogryn_carapace_armor_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_carapace_armor_parent"
			}
			ogryn_charge_speed_on_lunge = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_charge_speed_on_lunge"
			}
			ogryn_charge_trample_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_charge_trample_buff"
			}
			ogryn_coherency_increased_melee_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_coherency_increased_melee_damage"
			}
			ogryn_cooldown_on_elite_kills_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_cooldown_on_elite_kills_buff"
			}
			ogryn_crit_chance_on_kill_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_crit_chance_on_kill_effect"
			}
			ogryn_damage_reduction_after_elite_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_damage_reduction_after_elite_kill"
			}
			ogryn_damage_reduction_on_high_stamina = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_damage_reduction_on_high_stamina"
			}
			ogryn_damage_taken_by_all_increases_strength_tdr_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_damage_taken_by_all_increases_strength_tdr_buff"
			}
			ogryn_drain_stamina_for_handling = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_drain_stamina_for_handling"
			}
			ogryn_empowered_push = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_empowered_push"
			}
			ogryn_friend_grenade_replenishment = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_friend_grenade_replenishment"
			}
			ogryn_fully_charged_attacks_gain_damage_and_stagger = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_fully_charged_attacks_gain_damage_and_stagger"
			}
			ogryn_heavy_hitter_damage_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_heavy_hitter_damage_effect"
			}
			ogryn_hitting_multiple_with_melee_grants_melee_damage_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_hitting_multiple_with_melee_grants_melee_damage_bonus"
			}
			ogryn_increased_damage_after_reload = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_increased_damage_after_reload"
			}
			ogryn_increased_reload_speed_on_multiple_hits_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_increased_reload_speed_on_multiple_hits_effect"
			}
			ogryn_increased_toughness_at_low_health = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_increased_toughness_at_low_health"
			}
			ogryn_melee_attacks_give_mtdr_stacking_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_melee_attacks_give_mtdr_stacking_buff"
			}
			ogryn_melee_damage_after_heavy = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_melee_damage_after_heavy"
			}
			ogryn_melee_damage_coherency_improved = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_melee_damage_coherency_improved"
			}
			ogryn_melee_improves_ranged_stacking_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_melee_improves_ranged_stacking_buff"
			}
			ogryn_melee_revenge_damage_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_melee_revenge_damage_buff"
			}
			ogryn_movement_boost_on_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_movement_boost_on_ranged_damage"
			}
			ogryn_movement_speed_on_ranged_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_movement_speed_on_ranged_kill"
			}
			ogryn_no_ammo_consumption_passive_cooldown_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_no_ammo_consumption_passive_cooldown_buff"
			}
			ogryn_passive_stagger = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_passive_stagger"
			}
			ogryn_protect_allies = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_protect_allies"
			}
			ogryn_protect_allies_toughness_broken = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_protect_allies_toughness_broken"
			}
			ogryn_ranged_damage_immunity = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_ranged_damage_immunity"
			}
			ogryn_ranged_improves_melee = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_ranged_improves_melee"
			}
			ogryn_ranged_stance = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_ranged_stance"
			}
			ogryn_reduce_damage_taken_on_disabled_allies = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_reduce_damage_taken_on_disabled_allies"
			}
			ogryn_reduce_damage_taken_per_bleed = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_reduce_damage_taken_per_bleed"
			}
			ogryn_regen_toughness_on_braced = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_regen_toughness_on_braced"
			}
			ogryn_reload_speed_on_empty = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_reload_speed_on_empty"
			}
			ogryn_rending_on_elite_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_rending_on_elite_kills"
			}
			ogryn_replenish_rock_on_miss = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_replenish_rock_on_miss"
			}
			ogryn_stacking_attack_speed_active_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_stacking_attack_speed_active_buff"
			}
			ogryn_stagger_cleave_on_third_active_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_stagger_cleave_on_third_active_buff"
			}
			ogryn_suppression_immunity_on_high_toughness = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_suppression_immunity_on_high_toughness"
			}
			ogryn_taking_damage_improves_handling = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_taking_damage_improves_handling"
			}
			ogryn_targets_recieve_damage_taken_increase_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_targets_recieve_damage_taken_increase_debuff"
			}
			ogryn_taunt_restore_toughness_over_time = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_taunt_restore_toughness_over_time"
			}
			ogryn_toughness_regen_aura = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_toughness_regen_aura"
			}
			ogryn_windup_increases_power_child = {
				bar_name = "goob"
				is_hidden = false
				name = "ogryn_windup_increases_power_child"
			}
			player_spawn_grace = {
				bar_name = "goob"
				is_hidden = false
				name = "player_spawn_grace"
			}
			promethium_liquid_area = {
				bar_name = "goob"
				is_hidden = false
				name = "promethium_liquid_area"
			}
			prop_in_corruptor_liquid_corruption = {
				bar_name = "goob"
				is_hidden = false
				name = "prop_in_corruptor_liquid_corruption"
			}
			prop_in_druglab_tank_goo = {
				bar_name = "goob"
				is_hidden = false
				name = "prop_in_druglab_tank_goo"
			}
			prop_in_liquid_fire_burning_movement_slow = {
				bar_name = "goob"
				is_hidden = false
				name = "prop_in_liquid_fire_burning_movement_slow"
			}
			psyker_aura_ability_cooldown = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_aura_ability_cooldown"
			}
			psyker_aura_ability_cooldown_improved = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_aura_ability_cooldown_improved"
			}
			psyker_aura_crit_chance_aura = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_aura_crit_chance_aura"
			}
			psyker_aura_damage_vs_elites = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_aura_damage_vs_elites"
			}
			psyker_block_costs_warp_charge = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_block_costs_warp_charge"
			}
			psyker_boost_allies_in_sphere_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_boost_allies_in_sphere_buff"
			}
			psyker_boost_allies_in_sphere_end_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_boost_allies_in_sphere_end_buff"
			}
			psyker_cooldown_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_cooldown_buff"
			}
			psyker_crits_empower_warp_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_crits_empower_warp_buff"
			}
			psyker_cycle_stacking_non_warp_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_cycle_stacking_non_warp_damage"
			}
			psyker_cycle_stacking_warp_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_cycle_stacking_warp_damage"
			}
			psyker_damage_resistance_stun_immunity = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_damage_resistance_stun_immunity"
			}
			psyker_damage_resistance_stun_immunity_duration = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_damage_resistance_stun_immunity_duration"
			}
			psyker_dodge_after_crits = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_dodge_after_crits"
			}
			psyker_efficient_smites = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_efficient_smites"
			}
			psyker_empowered_grenades_passive_visual_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_empowered_grenades_passive_visual_buff"
			}
			psyker_empowered_grenades_passive_visual_buff_increased = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_empowered_grenades_passive_visual_buff_increased"
			}
			psyker_force_staff_bonus_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_force_staff_bonus_buff"
			}
			psyker_force_staff_secondary_bonus_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_force_staff_secondary_bonus_buff"
			}
			psyker_guaranteed_ranged_shot_on_stacked = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_guaranteed_ranged_shot_on_stacked"
			}
			psyker_killing_enemy_with_warpfire_boosts_boost_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_killing_enemy_with_warpfire_boosts_boost_buff"
			}
			psyker_knife_replenishment = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_knife_replenishment"
			}
			psyker_marked_enemies_passive_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_marked_enemies_passive_bonus"
			}
			psyker_marked_enemies_passive_bonus_stacking = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_marked_enemies_passive_bonus_stacking"
			}
			psyker_marked_enemies_passive_bonus_stacking_increased_duration = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_marked_enemies_passive_bonus_stacking_increased_duration"
			}
			psyker_marked_enemies_passive_bonus_stacking_increased_stacks = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_marked_enemies_passive_bonus_stacking_increased_stacks"
			}
			psyker_melee_weaving = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_melee_weaving"
			}
			psyker_nearby_soulblaze_reduced_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_nearby_soulblaze_reduced_damage"
			}
			psyker_overcharge_stance = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_overcharge_stance"
			}
			psyker_overcharge_stance_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_overcharge_stance_damage"
			}
			psyker_overcharge_stance_finesse_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_overcharge_stance_finesse_damage"
			}
			psyker_overcharge_weakspot_kill_bonuses_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_overcharge_weakspot_kill_bonuses_buff"
			}
			psyker_reload_speed_warp = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_reload_speed_warp"
			}
			psyker_shout_warp_generation_reduction = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_shout_warp_generation_reduction"
			}
			psyker_smite_on_hit = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_smite_on_hit"
			}
			psyker_soulblaze_reduces_damage_taken = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_soulblaze_reduces_damage_taken"
			}
			psyker_souls = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_souls"
			}
			psyker_souls_increased_max_stacks = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_souls_increased_max_stacks"
			}
			psyker_souls_replenish_toughness_stacking_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_souls_replenish_toughness_stacking_buff"
			}
			psyker_stacking_movement_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_stacking_movement_buff"
			}
			psyker_toughness_on_melee_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_toughness_on_melee_buff"
			}
			psyker_venting_improvements = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_venting_improvements"
			}
			psyker_warp_attacks_rending = {
				bar_name = "goob"
				is_hidden = false
				name = "psyker_warp_attacks_rending"
			}
			renegade_flamer_in_fire_liquid = {
				bar_name = "goob"
				is_hidden = false
				name = "renegade_flamer_in_fire_liquid"
			}
			renegade_flamer_leaving_liquid_fire_spread_increase = {
				bar_name = "goob"
				is_hidden = false
				name = "renegade_flamer_leaving_liquid_fire_spread_increase"
			}
			renegade_grenadier_in_fire_liquid = {
				bar_name = "goob"
				is_hidden = false
				name = "renegade_grenadier_in_fire_liquid"
			}
			renegade_grenadier_leaving_liquid_fire_spread_increase = {
				bar_name = "goob"
				is_hidden = false
				name = "renegade_grenadier_leaving_liquid_fire_spread_increase"
			}
			renegade_plasma_gunner_toughness_reduction = {
				bar_name = "goob"
				is_hidden = false
				name = "renegade_plasma_gunner_toughness_reduction"
			}
			sprint_with_stamina_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "sprint_with_stamina_buff"
			}
			syringe_ability_boost_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "syringe_ability_boost_buff"
			}
			syringe_ability_boost_buff_stimm_field = {
				bar_name = "goob"
				is_hidden = false
				name = "syringe_ability_boost_buff_stimm_field"
			}
			syringe_broker_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "syringe_broker_buff"
			}
			syringe_broker_buff_stimm_field = {
				bar_name = "goob"
				is_hidden = false
				name = "syringe_broker_buff_stimm_field"
			}
			syringe_heal_corruption_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "syringe_heal_corruption_buff"
			}
			syringe_heal_corruption_buff_stimm_field = {
				bar_name = "goob"
				is_hidden = false
				name = "syringe_heal_corruption_buff_stimm_field"
			}
			syringe_power_boost_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "syringe_power_boost_buff"
			}
			syringe_power_boost_buff_stimm_field = {
				bar_name = "goob"
				is_hidden = false
				name = "syringe_power_boost_buff_stimm_field"
			}
			syringe_speed_boost_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "syringe_speed_boost_buff"
			}
			syringe_speed_boost_buff_stimm_field = {
				bar_name = "goob"
				is_hidden = false
				name = "syringe_speed_boost_buff_stimm_field"
			}
			veteran_ads_stamina_boost = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_ads_stamina_boost"
			}
			veteran_allies_kills_damage_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_allies_kills_damage_buff"
			}
			veteran_aura_gain_ammo_on_elite_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_aura_gain_ammo_on_elite_kill"
			}
			veteran_aura_gain_ammo_on_elite_kill_improved = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_aura_gain_ammo_on_elite_kill_improved"
			}
			veteran_bonus_crit_chance_on_ammo = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_bonus_crit_chance_on_ammo"
			}
			veteran_combat_ability_cooldown_reduction_on_elite_kills_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_combat_ability_cooldown_reduction_on_elite_kills_buff"
			}
			veteran_combat_ability_increase_toughness_to_coherency = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_combat_ability_increase_toughness_to_coherency"
			}
			veteran_combat_ability_increased_melee_and_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_combat_ability_increased_melee_and_ranged_damage"
			}
			veteran_combat_ability_stance_master = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_combat_ability_stance_master"
			}
			veteran_combat_ability_stance_master_increased_duration = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_combat_ability_stance_master_increased_duration"
			}
			veteran_damage_after_sprinting_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_damage_after_sprinting_buff"
			}
			veteran_damage_bonus_leaving_invisibility = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_damage_bonus_leaving_invisibility"
			}
			veteran_damage_coherency = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_damage_coherency"
			}
			veteran_dodging_crit_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_dodging_crit_buff"
			}
			veteran_grenade_replenishment = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_grenade_replenishment"
			}
			veteran_improved_tag = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_improved_tag"
			}
			veteran_improved_tag_allied_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_improved_tag_allied_buff"
			}
			veteran_improved_tag_allied_buff_increased_stacks = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_improved_tag_allied_buff_increased_stacks"
			}
			veteran_increased_close_damage_after_combat_ability = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_increased_close_damage_after_combat_ability"
			}
			veteran_increased_move_speed_when_moving_towards_disabled_allies = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_increased_move_speed_when_moving_towards_disabled_allies"
			}
			veteran_increased_weakspot_power_after_combat_ability = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_increased_weakspot_power_after_combat_ability"
			}
			veteran_invisibility = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_invisibility"
			}
			veteran_melee_crits_increase_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_melee_crits_increase_damage"
			}
			veteran_melee_kills_grant_range_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_melee_kills_grant_range_damage"
			}
			veteran_movement_bonuses_on_toughness_broken = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_movement_bonuses_on_toughness_broken"
			}
			veteran_movement_speed_coherency = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_movement_speed_coherency"
			}
			veteran_ranged_kills_grant_melee_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_ranged_kills_grant_melee_damage"
			}
			veteran_ranged_power_out_of_melee = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_ranged_power_out_of_melee"
			}
			veteran_ranged_weakspot_toughenss_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_ranged_weakspot_toughenss_buff"
			}
			veteran_reduced_damage_taken = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_reduced_damage_taken"
			}
			veteran_reduced_threat_gain = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_reduced_threat_gain"
			}
			veteran_reduced_threat_generation = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_reduced_threat_generation"
			}
			veteran_reload_speed_on_elite_kill_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_reload_speed_on_elite_kill_effect"
			}
			veteran_reload_speed_on_non_empty_clip = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_reload_speed_on_non_empty_clip"
			}
			veteran_replenish_toughness_of_ally_close_to_victim_damage_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_replenish_toughness_of_ally_close_to_victim_damage_buff"
			}
			veteran_snipers_focus_stat_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_snipers_focus_stat_buff"
			}
			veteran_snipers_focus_stat_buff_increased_stacks = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_snipers_focus_stat_buff_increased_stacks"
			}
			veteran_tdr_on_high_toughness = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_tdr_on_high_toughness"
			}
			veteran_toughness_bonus_leaving_invisibility = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_toughness_bonus_leaving_invisibility"
			}
			veteran_toughness_on_elite_kill_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_toughness_on_elite_kill_effect"
			}
			veteran_toughness_regen_out_of_melee = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_toughness_regen_out_of_melee"
			}
			veteran_weapon_switch_melee_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_weapon_switch_melee_buff"
			}
			veteran_weapon_switch_melee_stamina_reduction = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_weapon_switch_melee_stamina_reduction"
			}
			veteran_weapon_switch_melee_visual = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_weapon_switch_melee_visual"
			}
			veteran_weapon_switch_ranged_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_weapon_switch_ranged_buff"
			}
			veteran_weapon_switch_ranged_visual = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_weapon_switch_ranged_visual"
			}
			veteran_weapon_switch_reload_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "veteran_weapon_switch_reload_speed"
			}
			vultures_mark = {
				bar_name = "goob"
				is_hidden = false
				name = "vultures_mark"
			}
			weapon_trait_bespoke_autogun_p1_consecutive_hits_increases_close_damage_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_consecutive_hits_increases_close_damage_parent"
			}
			weapon_trait_bespoke_autogun_p1_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p1_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_autogun_p1_followup_shots_ranged_weakspot_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_followup_shots_ranged_weakspot_damage"
			}
			weapon_trait_bespoke_autogun_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p1_increase_damage_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_increase_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p1_increase_power_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p1_increased_sprint_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_increased_sprint_speed"
			}
			weapon_trait_bespoke_autogun_p1_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_autogun_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p2_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p2_increase_close_damage_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p2_increase_power_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p2_increased_sprint_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_increased_sprint_speed"
			}
			weapon_trait_bespoke_autogun_p2_increased_suppression_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_increased_suppression_on_continuous_fire"
			}
			weapon_trait_bespoke_autogun_p2_movement_speed_on_continous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_movement_speed_on_continous_fire"
			}
			weapon_trait_bespoke_autogun_p2_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_autogun_p2_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_suppression_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p2_toughness_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_autogun_p3_count_as_dodge_vs_ranged_on_weakspot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_autogun_p3_crit_chance_based_on_aim_time = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_autogun_p3_crit_chance_based_on_ammo_left = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_autogun_p3_power_bonus_on_first_shot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_autogun_p3_stacking_crit_chance_on_weakspot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_autogun_p3_suppression_negation_on_weakspot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_autopistol_p1_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_autopistol_p1_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_autopistol_p1_power_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_autopistol_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_autopistol_p1_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_autopistol_p1_stacking_crit_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_autopistol_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_autopistol_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_autopistol_p1_toughness_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_bespoke_powersword_2h_p1_regain_toughness_on_multiple_hits_by_weapon_special = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_bespoke_powersword_2h_p1_regain_toughness_on_multiple_hits_by_weapon_special"
			}
			weapon_trait_bespoke_bolter_p1_bleed_on_ranged = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_bleed_on_ranged"
			}
			weapon_trait_bespoke_bolter_p1_crit_chance_based_on_aim_time = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_bolter_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_bolter_p1_stacking_crit_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_bolter_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_bolter_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_bolter_p1_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_bolter_p1_toughness_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_bolter_p1_toughness_on_elite_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_boltpistol_p1_bleed_on_ranged = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_bleed_on_ranged"
			}
			weapon_trait_bespoke_boltpistol_p1_close_explosion = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_close_explosion"
			}
			weapon_trait_bespoke_boltpistol_p1_crit_chance_based_on_aim_time = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_boltpistol_p1_crit_chance_bonus_on_melee_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_boltpistol_p1_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_boltpistol_p1_toughness_on_elite_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_chainaxe_p1_bleed_on_activated_hit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_bleed_on_activated_hit"
			}
			weapon_trait_bespoke_chainaxe_p1_guaranteed_melee_crit_on_activated_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_chainaxe_p1_increase_power_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_chainaxe_p1_increase_power_on_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_chainaxe_p1_movement_speed_on_activation = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_movement_speed_on_activation"
			}
			weapon_trait_bespoke_chainaxe_p1_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_chainaxe_p1_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_chainsword_2h_p1_bleed_on_activated_hit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_bleed_on_activated_hit"
			}
			weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_chainsword_2h_p1_guaranteed_melee_crit_on_activated_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_chainsword_2h_p1_increased_attack_cleave_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_2h_p1_increased_melee_damage_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_2h_p1_movement_speed_on_activation = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_movement_speed_on_activation"
			}
			weapon_trait_bespoke_chainsword_2h_p1_pass_past_armor_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_chainsword_2h_p1_toughness_recovery_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_p1_bleed_on_activated_hit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_bleed_on_activated_hit"
			}
			weapon_trait_bespoke_chainsword_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_chainsword_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_chainsword_p1_guaranteed_melee_crit_on_activated_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_chainsword_p1_increased_attack_cleave_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_p1_increased_melee_damage_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_p1_infinite_melee_cleave_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_chainsword_p1_movement_speed_on_activation = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_movement_speed_on_activation"
			}
			weapon_trait_bespoke_combataxe_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combataxe_p1_chained_hits_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p1_increase_power_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_combataxe_p1_power_bonus_on_first_attack = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_combataxe_p1_power_bonus_scaled_on_stamina = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_combataxe_p1_stacking_rending_on_one_hit_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_stacking_rending_on_one_hit_kill_parent"
			}
			weapon_trait_bespoke_combataxe_p1_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_combataxe_p1_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p2_chained_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combataxe_p2_chained_hits_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p2_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_combataxe_p2_guaranteed_melee_crit_after_crit_weakspot_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_guaranteed_melee_crit_after_crit_weakspot_kill"
			}
			weapon_trait_bespoke_combataxe_p2_increase_power_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_combataxe_p2_power_bonus_on_first_attack = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_combataxe_p2_power_bonus_scaled_on_stamina = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_combataxe_p2_weakspot_hit_resets_dodge_count = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_weakspot_hit_resets_dodge_count"
			}
			weapon_trait_bespoke_combataxe_p3_chained_hits_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p3_consecutive_hits_increases_stagger_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_combataxe_p3_increased_weakspot_damage_on_push = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_increased_weakspot_damage_on_push"
			}
			weapon_trait_bespoke_combataxe_p3_power_bonus_on_first_attack = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_combataxe_p3_power_bonus_scaled_on_stamina = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_combataxe_p3_stacking_increase_impact_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_combataxe_p3_stacking_rending_on_weakspot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_combataxe_p3_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_windup_increases_power_parent"
			}
			weapon_trait_bespoke_combatknife_p1_bleed_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_combatknife_p1_bleed_on_non_weakspot_hit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_bleed_on_non_weakspot_hit"
			}
			weapon_trait_bespoke_combatknife_p1_chained_weakspot_hits_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combatknife_p1_dodge_grants_critical_strike_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_combatknife_p1_dodge_grants_finesse_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_combatknife_p1_heavy_chained_hits_increases_killing_blow_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_heavy_chained_hits_increases_killing_blow_chance_parent"
			}
			weapon_trait_bespoke_combatknife_p1_increased_crit_chance_on_staggered_weapon_special_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_increased_crit_chance_on_staggered_weapon_special_hit_parent"
			}
			weapon_trait_bespoke_combatknife_p1_stacking_rending_on_weakspot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_combatsword_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combatsword_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_combatsword_p1_consecutive_hits_increases_stagger_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_combatsword_p1_increase_stagger_per_hit_in_sweep_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_increase_stagger_per_hit_in_sweep_parent"
			}
			weapon_trait_bespoke_combatsword_p1_increased_attack_cleave_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p1_increased_melee_damage_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p1_infinite_melee_cleave_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_combatsword_p1_stacking_increase_impact_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_combatsword_p2_chained_hits_increases_melee_cleave_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_combatsword_p2_increase_power_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_combatsword_p2_increased_attack_cleave_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p2_increased_crit_chance_on_weakspot_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_increased_crit_chance_on_weakspot_kill"
			}
			weapon_trait_bespoke_combatsword_p2_increased_melee_damage_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p2_pass_past_armor_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_combatsword_p2_rending_on_multiple_hits_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_rending_on_multiple_hits_parent"
			}
			weapon_trait_bespoke_combatsword_p2_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_windup_increases_power_parent"
			}
			weapon_trait_bespoke_combatsword_p3_chained_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combatsword_p3_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_combatsword_p3_dodge_grants_critical_strike_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_combatsword_p3_dodge_grants_finesse_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_combatsword_p3_increased_melee_damage_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p3_stacking_rending_on_weakspot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_combatsword_p3_weakspot_hit_resets_dodge_count = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_weakspot_hit_resets_dodge_count"
			}
			weapon_trait_bespoke_combatsword_p3_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_windup_increases_power_parent"
			}
			weapon_trait_bespoke_crowbar_p1_consecutive_hits_increases_stagger_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_crowbar_p1_crit_chance_on_push = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_crit_chance_on_push"
			}
			weapon_trait_bespoke_crowbar_p1_elite_kills_grants_stackable_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_elite_kills_grants_stackable_power_parent"
			}
			weapon_trait_bespoke_crowbar_p1_increased_weakspot_damage_on_push = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_increased_weakspot_damage_on_push"
			}
			weapon_trait_bespoke_crowbar_p1_pass_past_armor_on_heavy_attack = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_pass_past_armor_on_heavy_attack"
			}
			weapon_trait_bespoke_crowbar_p1_power_bonus_on_first_attack = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_crowbar_p1_power_bonus_scaled_on_stamina = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_crowbar_p1_targets_receive_rending_debuff_on_weapon_special = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_targets_receive_rending_debuff_on_weapon_special"
			}
			weapon_trait_bespoke_dual_autopistols_p1_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_dual_autopistols_p1_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_dual_autopistols_p1_power_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_dual_autopistols_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_dual_autopistols_p1_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_dual_autopistols_p1_stacking_crit_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_dual_autopistols_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_dual_autopistols_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_dual_autopistols_p1_toughness_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_dual_shivs_p1_bleed_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_dual_shivs_p1_bleed_on_non_weakspot_hit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_bleed_on_non_weakspot_hit"
			}
			weapon_trait_bespoke_dual_shivs_p1_chained_weakspot_hits_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_dual_shivs_p1_dodge_grants_critical_strike_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_dual_shivs_p1_dodge_grants_finesse_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_dual_shivs_p1_heavy_chained_hits_increases_killing_blow_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_heavy_chained_hits_increases_killing_blow_chance_parent"
			}
			weapon_trait_bespoke_dual_shivs_p1_stacking_rending_on_weakspot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_crit_chance_based_on_ammo_left = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_dodge_grants_critical_strike_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_toughness_on_close_range_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_toughness_on_close_range_kills"
			}
			weapon_trait_bespoke_flamer_p1_ammo_from_reserve_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_ammo_from_reserve_on_crit"
			}
			weapon_trait_bespoke_flamer_p1_burned_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_burned_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_flamer_p1_chance_to_explode_elites_on_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_chance_to_explode_elites_on_kill"
			}
			weapon_trait_bespoke_flamer_p1_faster_reload_on_empty_clip = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_faster_reload_on_empty_clip"
			}
			weapon_trait_bespoke_flamer_p1_negate_stagger_reduction_with_primary_on_burning = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_negate_stagger_reduction_with_primary_on_burning"
			}
			weapon_trait_bespoke_flamer_p1_power_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_flamer_p1_power_scales_with_clip_percentage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_power_scales_with_clip_percentage"
			}
			weapon_trait_bespoke_flamer_p1_toughness_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_forcestaff_p1_faster_charge_on_chained_secondary_attacks_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p1_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_forcestaff_p1_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p1_rend_armor_on_aoe_charge = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_rend_armor_on_aoe_charge"
			}
			weapon_trait_bespoke_forcestaff_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p1_uninterruptable_while_charging = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p1_vents_warpcharge_on_weakspot_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_vents_warpcharge_on_weakspot_hits"
			}
			weapon_trait_bespoke_forcestaff_p1_warp_burninating_on_crits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_warp_burninating_on_crits"
			}
			weapon_trait_bespoke_forcestaff_p1_warp_charge_critical_strike_chance_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcestaff_p2_burned_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_burned_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_forcestaff_p2_chance_to_explode_elites_on_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_chance_to_explode_elites_on_kill"
			}
			weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p2_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p2_power_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_forcestaff_p2_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p2_uninterruptable_while_charging = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p2_warp_charge_critical_strike_chance_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p3_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_forcestaff_p3_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p3_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p3_uninterruptable_while_charging = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p3_vents_warpcharge_on_weakspot_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_vents_warpcharge_on_weakspot_hits"
			}
			weapon_trait_bespoke_forcestaff_p3_warp_charge_critical_strike_chance_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p4_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_forcestaff_p4_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p4_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p4_uninterruptable_while_charging = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p4_vents_warpcharge_on_weakspot_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_vents_warpcharge_on_weakspot_hits"
			}
			weapon_trait_bespoke_forcestaff_p4_warp_burninating_on_crits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_warp_burninating_on_crits"
			}
			weapon_trait_bespoke_forcestaff_p4_warp_charge_critical_strike_chance_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcesword_2h_p1_can_block_ranged = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_can_block_ranged"
			}
			weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_critical_strike_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_finesse_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_forcesword_2h_p1_toughness_recovery_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_forcesword_2h_p1_vent_warp_charge_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_vent_warp_charge_on_multiple_hits"
			}
			weapon_trait_bespoke_forcesword_2h_p1_warp_burninating_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_warp_burninating_on_crit"
			}
			weapon_trait_bespoke_forcesword_2h_p1_warp_charge_power_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_warp_charge_power_bonus"
			}
			weapon_trait_bespoke_forcesword_2h_p1_wind_slash_crits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_wind_slash_crits"
			}
			weapon_trait_bespoke_forcesword_p1_can_block_ranged = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_can_block_ranged"
			}
			weapon_trait_bespoke_forcesword_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_forcesword_p1_chained_hits_vents_warpcharge = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_chained_hits_vents_warpcharge"
			}
			weapon_trait_bespoke_forcesword_p1_chained_weakspot_hits_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_forcesword_p1_dodge_grants_critical_strike_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_forcesword_p1_dodge_grants_finesse_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_forcesword_p1_elite_kills_grants_stackable_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_elite_kills_grants_stackable_power_parent"
			}
			weapon_trait_bespoke_forcesword_p1_guaranteed_melee_crit_on_activated_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_forcesword_p1_increase_power_on_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_forcesword_p1_stacking_rending_on_weakspot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_forcesword_p1_warp_burninating_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_warp_burninating_on_crit"
			}
			weapon_trait_bespoke_forcesword_p1_warp_charge_power_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_warp_charge_power_bonus"
			}
			weapon_trait_bespoke_heavystubber_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_heavystubber_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_heavystubber_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_heavystubber_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_lasgun_p1_burninating_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_burninating_on_crit"
			}
			weapon_trait_bespoke_lasgun_p1_count_as_dodge_vs_ranged_on_weakspot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_lasgun_p1_first_shot_ammo_cost_reduction = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_first_shot_ammo_cost_reduction"
			}
			weapon_trait_bespoke_lasgun_p1_increased_zoom = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_increased_zoom"
			}
			weapon_trait_bespoke_lasgun_p1_power_bonus_on_first_shot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_lasgun_p1_stacking_crit_chance_on_weakspot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_lasgun_p1_suppression_negation_on_weakspot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_lasgun_p2_burninating_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_burninating_on_crit"
			}
			weapon_trait_bespoke_lasgun_p2_crit_chance_based_on_aim_time = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_lasgun_p2_faster_charge_on_chained_secondary_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_lasgun_p2_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_lasgun_p2_target_hit_mass_reduction_on_weakspot_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_target_hit_mass_reduction_on_weakspot_hits"
			}
			weapon_trait_bespoke_lasgun_p2_targets_receive_rending_debuff_on_charged_shots = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_targets_receive_rending_debuff_on_charged_shots"
			}
			weapon_trait_bespoke_lasgun_p3_burninating_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_burninating_on_crit"
			}
			weapon_trait_bespoke_lasgun_p3_consecutive_hits_increases_close_damage_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_consecutive_hits_increases_close_damage_parent"
			}
			weapon_trait_bespoke_lasgun_p3_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_weakspot_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_weakspot_damage"
			}
			weapon_trait_bespoke_lasgun_p3_increase_power_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_lasgun_p3_increased_sprint_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_increased_sprint_speed"
			}
			weapon_trait_bespoke_lasgun_p3_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_lasgun_p3_stacking_crit_chance_on_weakspot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_laspistol_p1_burninating_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_burninating_on_crit"
			}
			weapon_trait_bespoke_laspistol_p1_chained_weakspot_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_chained_weakspot_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_laspistol_p1_consecutive_hits_increases_close_damage_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_consecutive_hits_increases_close_damage_parent"
			}
			weapon_trait_bespoke_laspistol_p1_count_as_dodge_vs_ranged_on_weakspot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_laspistol_p1_dodge_grants_critical_strike_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_laspistol_p1_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_laspistol_p1_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_laspistol_p1_suppression_negation_on_weakspot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_laspistol_p1_toughness_on_crit_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_toughness_on_crit_kills"
			}
			weapon_trait_bespoke_needlepistol_p1_chained_weakspot_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_chained_weakspot_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_needlepistol_p1_count_as_dodge_vs_ranged_on_weakspot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_needlepistol_p1_crit_chance_bonus_on_melee_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_needlepistol_p1_dodge_grants_critical_strike_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_needlepistol_p1_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_needlepistol_p1_increased_sprint_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_increased_sprint_speed"
			}
			weapon_trait_bespoke_needlepistol_p1_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_needlepistol_p1_suppression_negation_on_weakspot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_needlepistol_p1_target_hit_mass_reduction_on_weakspot_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_target_hit_mass_reduction_on_weakspot_hits"
			}
			weapon_trait_bespoke_needlepistol_p1_toughness_on_elite_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_club_p1_increased_crit_chance_on_weapon_special_hit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_increased_crit_chance_on_weapon_special_hit"
			}
			weapon_trait_bespoke_ogryn_club_p1_pass_past_armor_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_club_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p1_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_club_p1_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_club_p2_heavy_chained_hits_increases_killing_blow_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_heavy_chained_hits_increases_killing_blow_chance_parent"
			}
			weapon_trait_bespoke_ogryn_club_p2_increased_crit_chance_on_staggered_weapon_special_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_increased_crit_chance_on_staggered_weapon_special_hit_parent"
			}
			weapon_trait_bespoke_ogryn_club_p2_pass_past_armor_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_club_p2_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p2_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_chained_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_ogryn_club_p2_toughness_regen_on_weapon_special_elites = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_toughness_regen_on_weapon_special_elites"
			}
			weapon_trait_bespoke_ogryn_club_p2_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_crit_chance_on_push = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_crit_chance_on_push"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_increase_power_on_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_increased_attack_cleave_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_increased_power_on_weapon_special_follow_up_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_increased_power_on_weapon_special_follow_up_hits"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_infinite_melee_cleave_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_pass_past_armor_on_heavy_attack = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_pass_past_armor_on_heavy_attack"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_chained_melee_hits_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_chained_melee_hits_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_crit_chance_bonus_on_melee_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_melee_power_after_ranged_explosion = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_melee_power_after_ranged_explosion"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_after_weapon_special_multiple = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_after_weapon_special_multiple"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_crit_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_crit_kills"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_elite_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_ammo_from_reserve_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_ammo_from_reserve_on_crit"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_consecutive_hits_increases_ranged_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_consecutive_hits_increases_ranged_power_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_increase_power_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_increased_suppression_on_continuous_fire = {
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				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_increased_suppression_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_movement_speed_on_continous_fire = {
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				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_movement_speed_on_continous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_power_bonus_on_continuous_fire = {
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				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_power_bonus_on_continuous_fire"
			}
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				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_burninating_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_burninating_on_crit"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_consecutive_hits_increases_ranged_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_consecutive_hits_increases_ranged_power_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_crit_chance_based_on_aim_time = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_crit_chance_based_on_aim_time"
			}
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				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_first_shot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_first_shot"
			}
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				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_crit_bonus_on_continuous_fire"
			}
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				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_power_bonus_on_staggering_enemies_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_suppression_negation_on_weakspot = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_continuous_fire"
			}
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				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_weapon_special_hit_parent = {
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				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_weapon_special_hit_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_on_first_attack = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_scaled_on_stamina = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_on_hit_based_on_charge_time = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_on_hit_based_on_charge_time"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_extra_explosion_on_activated_attacks_on_armor = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_extra_explosion_on_activated_attacks_on_armor"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_pass_past_armor_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_targets_receive_rending_debuff_on_weapon_special_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_targets_receive_rending_debuff_on_weapon_special_attacks"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_break_pushes = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_break_pushes"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_grants_power_bonus_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_grants_power_bonus_parent"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_pass_past_armor_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_bleed_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_power_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_stacking_crit_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_targets_receive_rending_debuff_on_weapon_special = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_targets_receive_rending_debuff_on_weapon_special"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_close_range_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_close_range_kills"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_crit_chance_based_on_aim_time = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_hitting_single_enemy_with_all = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_shot_power_bonus_after_weapon_special_cleave = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_shot_power_bonus_after_weapon_special_cleave"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_toughness_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_weapon_special_power_bonus_after_one_shots = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_weapon_special_power_bonus_after_one_shots"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_close_explosion_applies_bleed = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_close_explosion_applies_bleed"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_explosion_radius_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_explosion_radius_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_power_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_toughness_on_elite_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_weakspot_projectile_hit_increases_reload_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_weakspot_projectile_hit_increases_reload_speed"
			}
			weapon_trait_bespoke_plasmagun_p1_charge_level_increases_critical_strike_chance = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_charge_level_increases_critical_strike_chance"
			}
			weapon_trait_bespoke_plasmagun_p1_crit_chance_scaled_on_heat = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_crit_chance_scaled_on_heat"
			}
			weapon_trait_bespoke_plasmagun_p1_lower_overheat_gives_faster_charge = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_lower_overheat_gives_faster_charge"
			}
			weapon_trait_bespoke_plasmagun_p1_power_bonus_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_plasmagun_p1_power_bonus_scaled_on_heat = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_power_bonus_scaled_on_heat"
			}
			weapon_trait_bespoke_plasmagun_p1_reduced_overheat_on_continuous_fire = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_reduced_overheat_on_continuous_fire"
			}
			weapon_trait_bespoke_plasmagun_p1_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_plasmagun_p1_toughness_on_elite_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_powermaul_2h_p1_increase_power_on_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_powermaul_2h_p1_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_powermaul_2h_p1_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_powermaul_p1_block_has_chance_to_stun = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p1_block_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p1_stacking_increase_impact_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_powermaul_p1_staggering_hits_has_chance_to_stun = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p1_staggering_hits_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p1_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_powermaul_p2_block_has_chance_to_stun = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_block_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p2_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_powermaul_p2_power_bonus_scaled_on_stamina = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_powermaul_p2_stacking_increase_impact_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_p2_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_powermaul_p2_toughness_recovery_on_chained_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_powermaul_shield_p1_attack_speed_on_perfect_block = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_attack_speed_on_perfect_block"
			}
			weapon_trait_bespoke_powermaul_shield_p1_block_break_pushes = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_block_break_pushes"
			}
			weapon_trait_bespoke_powermaul_shield_p1_block_grants_power_bonus_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_block_grants_power_bonus_parent"
			}
			weapon_trait_bespoke_powermaul_shield_p1_block_has_chance_to_stun = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_block_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_shield_p1_power_bonus_scaled_on_stamina = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_powermaul_shield_p1_stacking_increase_impact_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_shield_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_powersword_2h_p1_attack_speed_on_perfect_block = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_attack_speed_on_perfect_block"
			}
			weapon_trait_bespoke_powersword_2h_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_powersword_2h_p1_chained_weakspot_hits_increase_finesse_and_reduce_overheat_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_chained_weakspot_hits_increase_finesse_and_reduce_overheat_parent"
			}
			weapon_trait_bespoke_powersword_2h_p1_explosion_on_overheat_lockout = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_explosion_on_overheat_lockout"
			}
			weapon_trait_bespoke_powersword_2h_p1_increased_melee_damage_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_powersword_2h_p1_infinite_melee_cleave_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_powersword_2h_p1_power_bonus_scaled_on_heat = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_power_bonus_scaled_on_heat"
			}
			weapon_trait_bespoke_powersword_2h_p1_slower_heat_buildup_on_perfect_block = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_slower_heat_buildup_on_perfect_block"
			}
			weapon_trait_bespoke_powersword_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_powersword_p1_extended_activation_duration_on_chained_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_extended_activation_duration_on_chained_attacks"
			}
			weapon_trait_bespoke_powersword_p1_increase_power_on_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_powersword_p1_increased_melee_damage_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_powersword_p1_pass_past_armor_on_weapon_special = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_pass_past_armor_on_weapon_special"
			}
			weapon_trait_bespoke_powersword_p1_targets_receive_rending_debuff_on_weapon_special_attacks = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_targets_receive_rending_debuff_on_weapon_special_attacks"
			}
			weapon_trait_bespoke_powersword_p1_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_powersword_p2_attack_speed_on_perfect_block = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p2_attack_speed_on_perfect_block"
			}
			weapon_trait_bespoke_powersword_p2_chained_hits_increases_melee_cleave_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p2_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_powersword_p2_chained_weakspot_hits_increase_finesse_and_reduce_overheat_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p2_chained_weakspot_hits_increase_finesse_and_reduce_overheat_parent"
			}
			weapon_trait_bespoke_powersword_p2_explosion_on_overheat_lockout = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p2_explosion_on_overheat_lockout"
			}
			weapon_trait_bespoke_powersword_p2_slower_heat_buildup_on_perfect_block = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p2_slower_heat_buildup_on_perfect_block"
			}
			weapon_trait_bespoke_powersword_p2_stacking_finesse_on_one_hit_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p2_stacking_finesse_on_one_hit_kill_parent"
			}
			weapon_trait_bespoke_saw_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_saw_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_saw_p1_chained_hits_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_saw_p1_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_saw_p1_hit_mass_consumption_reduction_on_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_hit_mass_consumption_reduction_on_kill"
			}
			weapon_trait_bespoke_saw_p1_power_bonus_on_first_attack = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_saw_p1_stacking_finesse_on_one_hit_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_stacking_finesse_on_one_hit_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p1_bleed_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_shotgun_p1_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p1_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotgun_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p1_increase_power_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p1_power_bonus_on_hitting_single_enemy_with_all = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotgun_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p2_bleed_on_crit = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_bleed_on_crit"
			}
			weapon_trait_bespoke_shotgun_p2_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p2_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotgun_p2_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_shotgun_p2_increase_power_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p2_power_bonus_on_hitting_single_enemy_with_all = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotgun_p2_reload_speed_on_ranged_weapon_special_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_reload_speed_on_ranged_weapon_special_kill"
			}
			weapon_trait_bespoke_shotgun_p2_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_shotgun_p2_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_suppression_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p4_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_weakspot_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_weakspot_damage"
			}
			weapon_trait_bespoke_shotgun_p4_increase_close_damage_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p4_increase_power_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p4_power_bonus_on_hitting_single_enemy_with_all = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotgun_p4_recoil_reduction_and_suppression_increase_on_close_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_shotgun_p4_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_shotgun_p4_toughness_on_close_range_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_toughness_on_close_range_kills"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_increase_power_on_close_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_power_bonus_on_hitting_single_enemy_with_all = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_stubrevolver_p1_chained_weakspot_hits_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_aim_time = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_ammo_left = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_stubrevolver_p1_crit_chance_bonus_on_melee_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_stubrevolver_p1_followup_shots_ranged_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_stubrevolver_p1_hipfire_while_sprinting = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_stubrevolver_p1_reload_speed_on_slide_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_stubrevolver_p1_suppression_on_close_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_stubrevolver_p1_toughness_on_elite_kills = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_consecutive_hits_increases_stagger_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_hit_mass_consumption_reduction_on_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_hit_mass_consumption_reduction_on_kill"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_kill_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_stacking_increase_impact_on_hit_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_targets_receive_rending_debuff = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_toughness_recovery_on_multiple_hits = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_windup_increases_power_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_windup_increases_power_parent"
			}
			windup_increases_power_default_parent = {
				bar_name = "goob"
				is_hidden = false
				name = "windup_increases_power_default_parent"
			}
			zealot_always_in_coherency_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_always_in_coherency_buff"
			}
			zealot_backstab_allied_toughness = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_backstab_allied_toughness"
			}
			zealot_backstab_allied_toughness_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_backstab_allied_toughness_buff"
			}
			zealot_backstab_periodic_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_backstab_periodic_damage"
			}
			zealot_backstabs_increase_backstab_damage_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_backstabs_increase_backstab_damage_effect"
			}
			zealot_bled_enemies_take_more_damage_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_bled_enemies_take_more_damage_effect"
			}
			zealot_bleeding_crits_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_bleeding_crits_effect"
			}
			zealot_blocking_increases_damage_of_next_melee_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_blocking_increases_damage_of_next_melee_effect"
			}
			zealot_channel_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_channel_damage"
			}
			zealot_channel_toughness_bonus = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_channel_toughness_bonus"
			}
			zealot_channel_toughness_damage_reduction = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_channel_toughness_damage_reduction"
			}
			zealot_cleave_impact_post_push_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_cleave_impact_post_push_effect"
			}
			zealot_coherency_toughness_damage_resistance = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_coherency_toughness_damage_resistance"
			}
			zealot_coherency_toughness_damage_resistance_improved = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_coherency_toughness_damage_resistance_improved"
			}
			zealot_combat_ability_attack_speed_increase = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_combat_ability_attack_speed_increase"
			}
			zealot_combat_ability_attack_speed_increased_duration = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_combat_ability_attack_speed_increased_duration"
			}
			zealot_corruption_resistance_stacking = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_corruption_resistance_stacking"
			}
			zealot_crits_cooldown_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_crits_cooldown_buff"
			}
			zealot_critstrike_damage_on_dodge = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_critstrike_damage_on_dodge"
			}
			zealot_damage_after_heavy_attack_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_damage_after_heavy_attack_effect"
			}
			zealot_damage_reduction_after_dodge = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_damage_reduction_after_dodge"
			}
			zealot_decrease_threat_increase_backstab_damage = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_decrease_threat_increase_backstab_damage"
			}
			zealot_dodge_improvements = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_dodge_improvements"
			}
			zealot_elite_kills_empowers_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_elite_kills_empowers_effect"
			}
			zealot_fanatic_rage = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_fanatic_rage"
			}
			zealot_fanatic_rage_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_fanatic_rage_buff"
			}
			zealot_fanatic_rage_major = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_fanatic_rage_major"
			}
			zealot_fanatic_rage_minor = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_fanatic_rage_minor"
			}
			zealot_fanatic_rage_shared = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_fanatic_rage_shared"
			}
			zealot_fotf_refund_cooldown = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_fotf_refund_cooldown"
			}
			zealot_heavy_multihits_increase_melee_damage_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_heavy_multihits_increase_melee_damage_effect"
			}
			zealot_improved_weapon_handling_after_dodge = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_improved_weapon_handling_after_dodge"
			}
			zealot_improved_weapon_swapping_impact = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_improved_weapon_swapping_impact"
			}
			zealot_improved_weapon_swapping_no_ammo = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_improved_weapon_swapping_no_ammo"
			}
			zealot_improved_weapon_swapping_reload_speed_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_improved_weapon_swapping_reload_speed_buff"
			}
			zealot_invisibility = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_invisibility"
			}
			zealot_invisibility_increased_duration = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_invisibility_increased_duration"
			}
			zealot_kills_increase_damage_of_next_melee_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_kills_increase_damage_of_next_melee_effect"
			}
			zealot_leaving_stealth_restores_toughness = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_leaving_stealth_restores_toughness"
			}
			zealot_martyrdom_base = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_martyrdom_base"
			}
			zealot_melee_crits_reduce_damage_dealt_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_melee_crits_reduce_damage_dealt_effect"
			}
			zealot_melee_damage_on_stamina_depleted = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_melee_damage_on_stamina_depleted"
			}
			zealot_movement_enhanced = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_movement_enhanced"
			}
			zealot_multi_hits_increase_impact_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_multi_hits_increase_impact_effect"
			}
			zealot_multihits_reduce_damage_of_next_attack_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_multihits_reduce_damage_of_next_attack_effect"
			}
			zealot_offensive_vs_many = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_offensive_vs_many"
			}
			zealot_on_dodge_block_dodging_synergy = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_on_dodge_block_dodging_synergy"
			}
			zealot_on_perfect_blocking_block_dodging_synergy = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_on_perfect_blocking_block_dodging_synergy"
			}
			zealot_preacher_ally_defensive_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_preacher_ally_defensive_buff"
			}
			zealot_preacher_coherency_corruption_healing = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_preacher_coherency_corruption_healing"
			}
			zealot_preacher_coherency_corruption_healing_improved = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_preacher_coherency_corruption_healing_improved"
			}
			zealot_preacher_melee_increase_next_melee_proc = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_preacher_melee_increase_next_melee_proc"
			}
			zealot_preacher_push_on_hit = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_preacher_push_on_hit"
			}
			zealot_push_attacks_attack_speed = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_push_attacks_attack_speed"
			}
			zealot_quickness_active = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_quickness_active"
			}
			zealot_quickness_active_increased_duration = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_quickness_active_increased_duration"
			}
			zealot_quickness_counter = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_quickness_counter"
			}
			zealot_quickness_passive = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_quickness_passive"
			}
			zealot_recuperate_a_portion_of_damage_taken = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_recuperate_a_portion_of_damage_taken"
			}
			zealot_reduced_threat_after_backstab_kill_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_reduced_threat_after_backstab_kill_effect"
			}
			zealot_reduced_toughness_damage_taken_on_critical_strike_hits_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_reduced_toughness_damage_taken_on_critical_strike_hits_effect"
			}
			zealot_reload_from_backstab_replenish_ammo = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_reload_from_backstab_replenish_ammo"
			}
			zealot_resist_death = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_resist_death"
			}
			zealot_resist_death_improved_with_leech = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_resist_death_improved_with_leech"
			}
			zealot_revive_speed_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_revive_speed_effect"
			}
			zealot_sprint_improvements_slowdown_immunity = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_sprint_improvements_slowdown_immunity"
			}
			zealot_stacking_melee_damage_after_dodge_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_stacking_melee_damage_after_dodge_effect"
			}
			zealot_stacking_melee_damage_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_stacking_melee_damage_effect"
			}
			zealot_stacking_rending_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_stacking_rending_buff"
			}
			zealot_stacking_weakspot_power_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_stacking_weakspot_power_effect"
			}
			zealot_stamina_cost_multiplier_aura = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_stamina_cost_multiplier_aura"
			}
			zealot_stamina_on_block_break = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_stamina_on_block_break"
			}
			zealot_stealth_improved_with_block = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_stealth_improved_with_block"
			}
			zealot_suppress_on_backstab_kill = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_suppress_on_backstab_kill"
			}
			zealot_toughness_reduction_on_high_toughness = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_toughness_reduction_on_high_toughness"
			}
			zealot_toughness_regen_in_melee = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_toughness_regen_in_melee"
			}
			zealot_weakspot_backstab_hit_cooldown_cooldown_buff = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_weakspot_backstab_hit_cooldown_cooldown_buff"
			}
			zealot_weakspot_damage_reduction_effect = {
				bar_name = "goob"
				is_hidden = false
				name = "zealot_weakspot_damage_reduction_effect"
			}
		}
		configure_buffs = [
			"page down"
		]
		toggle_default_bar = false
	}
	blessings_archive = {
		debug_mode = false
		open_blessings_archive = [
			"f6"
		]
	}
	book_finder = {
		enable_chat_notif = true
		enable_debug_mode = false
		enable_drop_notif = false
		enable_grimoire = true
		enable_pickup_notif = false
		enable_popup_notif = false
		enable_repeat_notif = false
		enable_sound_cue = false
		enable_tome = true
		search_distance = 15
		sound_cue = "wwise/events/ui/play_ui_character_loadout_equip_armor"
	}
	bot_spawner = {
		key_despawn_bot = [
			"down"
		]
		key_next_bot = [
			"right"
		]
		key_spawn_bot = [
			"up"
		]
		next_bot_on_spawn = true
	}
	buy_until_rating = {
		cancel_key = [
		]
		desired_rating = 380
		discard_threshold = 350
		enable_auto_discard = true
		enable_discard_notif = true
		enable_num_limit = true
		enable_print_result = true
		num_limit = 5
	}
	camera_freeflight = {
		cf_teleport_player = false
		cf_toggle_freeflight = [
			"oem_minus (_ -)"
		]
		cf_toggle_look_input = [
			"oem_period (> .)"
		]
	}
	character_cosmetics_view_improved = {
		display_commodores_price_in_inventory = true
		show_commodores = "loc_VPCC_show_all_commodores"
		show_unobtainable = false
		wishlisted_items = [
			{
				dev_name = "Autogun P2"
				display_name = "loc_autogun_p2_us001_1538"
				gearid = "4703de31-1ede-4380-bc4b-854792c84603"
				name = "content/items/weapons/player/skins/autogun/autogun_p2_us001_1538"
				parent_item = "Duellists Autogun"
			}
			{
				dev_name = "Shotgun P1"
				display_name = "loc_shotgun_p1_us002_1538"
				gearid = "8d3f86af-09aa-49ad-b3bb-b7ca1a3c12ec"
				name = "content/items/weapons/player/skins/shotgun/shotgun_p1_us002_1538"
				parent_item = "Deck-Hands Shotgun"
			}
			{
				dev_name = "Gauntlet P1"
				display_name = "loc_ogryn_gauntlet_p1_us001_1538"
				gearid = "bfecebde-3450-4338-814d-1f9f377859ac"
				name = "content/items/weapons/player/skins/ogryn_gauntlet/ogryn_gauntlet_p1_us001_1538"
				parent_item = "Grenadier Gauntlet (Betalis Black)"
			}
			{
				dev_name = "Gauntlet P1"
				display_name = "loc_ogryn_gauntlet_p1_us004_1558"
				gearid = "5c00e8c3-b702-4805-a50b-8589dddce2a7"
				name = "content/items/weapons/player/skins/ogryn_gauntlet/ogryn_gauntlet_p1_us004_1558"
				parent_item = "Ogg's Boomer"
			}
			{
				dev_name = "Gauntlet P1"
				display_name = "loc_ogryn_gauntlet_p1_us002_1551"
				gearid = "a1c59c1a-afb5-4490-b6c9-151421aa347b"
				name = "content/items/weapons/player/skins/ogryn_gauntlet/ogryn_gauntlet_p1_us002_1551"
				parent_item = "Crowd Suppression Gauntlet"
			}
			{
				dev_name = "ogryn_eyepatch_a_var_01"
				display_name = "loc_ogryn_eyepatch_a_var_01"
				gearid = "19021f84-1083-4687-9c57-15851052b20b"
				name = "content/items/characters/player/ogryn/gear_head/ogryn_eyepatch_a_var_01"
			}
			{
				dev_name = "ogryn_enforcer_lowerbody_a_var_02"
				display_name = "loc_ogryn_enforcer_lowerbody_a_var_02"
				gearid = "92a0d2dc-67be-4293-aa3d-e168f889a64d"
				name = "content/items/characters/player/ogryn/gear_lowerbody/ogryn_enforcer_lowerbody_a_var_02"
			}
			{
				dev_name = "Ogryn Rippergun P1"
				display_name = "loc_ogryn_rippergun_p1_us003_1521"
				gearid = "921a3147-393b-4a56-b746-83363bea2019"
				name = "content/items/weapons/player/skins/ogryn_rippergun/ogryn_rippergun_p1_us003_1521"
				parent_item = "Legacy of Vraks"
			}
			{
				dev_name = "ogryn_face_mask_02_var_01"
				display_name = "loc_ogryn_face_mask_02_var_01"
				gearid = "9e5ca3ab-77bc-46b9-9ec0-6440df64b9a5"
				name = "content/items/characters/player/ogryn/gear_head/ogryn_face_mask_02_var_01"
			}
			{
				dev_name = "ogryn_vostroyan_firstborn_headgear_01_var_01"
				display_name = "loc_ogryn_vostroyan_firstborn_headgear_01_var_01"
				gearid = "31ece0a5-078a-49c2-9e96-1a173be09155"
				name = "content/items/characters/player/ogryn/gear_head/ogryn_vostroyan_firstborn_headgear_01_var_01"
			}
			{
				dev_name = "rogue_trader_hood_goggles_rebreather_a_var_01"
				display_name = "loc_rogue_trader_hood_goggles_rebreather_a_var_01"
				gearid = "e4b18f9c-16bc-4672-b463-75f6a4aea966"
				name = "content/items/characters/player/human/gear_head/rogue_trader_hood_goggles_rebreather_a_var_01"
			}
			{
				dev_name = "zealot_inquisitorial_agent_headgear_02_var_01"
				display_name = "loc_zealot_inquisitorial_agent_headgear_02_var_01"
				gearid = "0d5c5dd1-2919-42bf-b1c8-e8ed333d0ccc"
				name = "content/items/characters/player/human/gear_head/zealot_inquisitorial_agent_headgear_02_var_01"
			}
			{
				dev_name = "frateris_militia_upperbody_b_set_05"
				display_name = "loc_frateris_militia_upperbody_b_set_05"
				gearid = "e506b2b3-05f1-440f-9ca3-c48e16b787a7"
				name = "content/items/characters/player/human/gear_upperbody/frateris_militia_upperbody_b_set_05"
			}
			{
				dev_name = "backpack_greyfax_a_var_03"
				display_name = "loc_backpack_greyfax_a_var_03"
				gearid = "01e300ea-c286-4c4f-b0b6-9e32d63b1759"
				name = "content/items/characters/player/human/backpacks/backpack_greyfax_a_var_03"
			}
			{
				dev_name = "zealot_athonian_tunnel_rats_headgear_01_var_01"
				display_name = "loc_zealot_athonian_tunnel_rats_headgear_01_var_01"
				gearid = "89fff799-694a-4464-872a-626913ed31d0"
				name = "content/items/characters/player/human/gear_head/zealot_athonian_tunnel_rats_headgear_01_var_01"
			}
			{
				dev_name = "Ogryn Pickaxe 2h P1"
				display_name = "loc_ogryn_pickaxe_2h_p1_us002_1538"
				gearid = "93b9b288-418e-440e-bcbf-50d317a62292"
				name = "content/items/weapons/player/skins/ogryn_pickaxe_2h/ogryn_pickaxe_2h_p1_us002_1538"
				parent_item = "The Emperor's Talon"
			}
			{
				dev_name = "zealot_ork_hunters_upperbody_a_var_01"
				display_name = "loc_zealot_ork_hunters_upperbody_a_var_01"
				gearid = "388f2d9d-9894-4853-8bb0-700fdaac5f47"
				name = "content/items/characters/player/human/gear_upperbody/zealot_ork_hunters_upperbody_a_var_01"
			}
		]
	}
	check_all_cosmetics = {
		mod_see_all = "mod_not_all"
	}
	claim_all_penances = {
		claim_all_tiers_key = [
		]
		log_tier_count = 20
	}
	creature_spawner = {
		cs_active_trial = 0
		cs_add_toughness_keybind = [
			"numpad 2"
		]
		cs_assist_player_keybind = [
			"numpad 3"
		]
		cs_destroy_keybind = [
			"numpad 0"
		]
		cs_enable_training_grounds_invisibility = false
		cs_enable_training_grounds_invisibility_keybind = [
		]
		cs_enable_training_grounds_invulnerability = false
		cs_enable_training_grounds_invulnerability_keybind = [
		]
		cs_enable_training_grounds_respawn = true
		cs_enable_training_grounds_sound_muffler = true
		cs_heal_player_keybind = [
			"numpad 1"
		]
		cs_next_keybind = [
			"numpad 5"
		]
		cs_next_trial_keybind = [
		]
		cs_prev_keybind = [
			"numpad 4"
		]
		cs_previous_trial_keybind = [
		]
		cs_reset_combat_ability_cooldown_keybind = [
		]
		cs_selected_unit = "renegade_melee"
		cs_spawn_keybind = [
			"numpad 8"
		]
		cs_spawn_saved_unit_one_keybind = [
		]
		cs_spawn_saved_unit_three_keybind = [
		]
		cs_spawn_saved_unit_two_keybind = [
		]
		cs_unit_list = "all_units"
	}
	crosshair_hud = {
		ability_cooldown_threshold = 10
		ability_scale = 1
		ability_x_offset = 0
		ability_y_offset = 50
		ally_1_x_offset = -200
		ally_1_y_offset = 345
		ally_2_x_offset = 0
		ally_2_y_offset = 445
		ally_3_x_offset = 200
		ally_3_y_offset = 345
		ally_scale = 1
		ammo_scale = 1
		ammo_x_offset = 22
		ammo_y_offset = 90
		coherency_color_static_blue = 255
		coherency_color_static_green = 255
		coherency_color_static_red = 255
		coherency_colors = "player_color"
		coherency_scale = 1
		coherency_type = "off"
		coherency_x_offset = 0
		coherency_y_offset = -28
		custom_threshold_ability_critical = false
		custom_threshold_ability_critical_blue = 255
		custom_threshold_ability_critical_green = 255
		custom_threshold_ability_critical_red = 255
		custom_threshold_ability_full = false
		custom_threshold_ability_full_blue = 255
		custom_threshold_ability_full_green = 255
		custom_threshold_ability_full_red = 255
		custom_threshold_ability_high = false
		custom_threshold_ability_high_blue = 255
		custom_threshold_ability_high_green = 255
		custom_threshold_ability_high_red = 255
		custom_threshold_ability_low = false
		custom_threshold_ability_low_blue = 255
		custom_threshold_ability_low_green = 255
		custom_threshold_ability_low_red = 255
		custom_threshold_ammo_critical = false
		custom_threshold_ammo_critical_blue = 255
		custom_threshold_ammo_critical_green = 255
		custom_threshold_ammo_critical_red = 255
		custom_threshold_ammo_empty = false
		custom_threshold_ammo_empty_blue = 255
		custom_threshold_ammo_empty_green = 255
		custom_threshold_ammo_empty_red = 255
		custom_threshold_ammo_full = false
		custom_threshold_ammo_full_blue = 255
		custom_threshold_ammo_full_green = 255
		custom_threshold_ammo_full_red = 255
		custom_threshold_ammo_high = false
		custom_threshold_ammo_high_blue = 255
		custom_threshold_ammo_high_green = 255
		custom_threshold_ammo_high_red = 255
		custom_threshold_ammo_low = false
		custom_threshold_ammo_low_blue = 255
		custom_threshold_ammo_low_green = 255
		custom_threshold_ammo_low_red = 255
		custom_threshold_grenade_critical = false
		custom_threshold_grenade_critical_blue = 255
		custom_threshold_grenade_critical_green = 255
		custom_threshold_grenade_critical_red = 255
		custom_threshold_grenade_full = false
		custom_threshold_grenade_full_blue = 255
		custom_threshold_grenade_full_green = 255
		custom_threshold_grenade_full_red = 255
		custom_threshold_grenade_high = false
		custom_threshold_grenade_high_blue = 255
		custom_threshold_grenade_high_green = 255
		custom_threshold_grenade_high_red = 255
		custom_threshold_grenade_low = false
		custom_threshold_grenade_low_blue = 255
		custom_threshold_grenade_low_green = 255
		custom_threshold_grenade_low_red = 255
		custom_threshold_health_critical = false
		custom_threshold_health_critical_blue = 255
		custom_threshold_health_critical_green = 255
		custom_threshold_health_critical_red = 255
		custom_threshold_health_empty = false
		custom_threshold_health_empty_blue = 255
		custom_threshold_health_empty_green = 255
		custom_threshold_health_empty_red = 255
		custom_threshold_health_full = false
		custom_threshold_health_full_blue = 255
		custom_threshold_health_full_green = 255
		custom_threshold_health_full_red = 255
		custom_threshold_health_high = false
		custom_threshold_health_high_blue = 255
		custom_threshold_health_high_green = 255
		custom_threshold_health_high_red = 255
		custom_threshold_health_low = false
		custom_threshold_health_low_blue = 255
		custom_threshold_health_low_green = 255
		custom_threshold_health_low_red = 255
		custom_threshold_peril_critical = false
		custom_threshold_peril_critical_blue = 255
		custom_threshold_peril_critical_green = 255
		custom_threshold_peril_critical_red = 255
		custom_threshold_peril_full = false
		custom_threshold_peril_full_blue = 255
		custom_threshold_peril_full_green = 255
		custom_threshold_peril_full_red = 255
		custom_threshold_peril_high = false
		custom_threshold_peril_high_blue = 255
		custom_threshold_peril_high_green = 255
		custom_threshold_peril_high_red = 255
		custom_threshold_peril_low = false
		custom_threshold_peril_low_blue = 255
		custom_threshold_peril_low_green = 255
		custom_threshold_peril_low_red = 255
		custom_threshold_reload_critical = false
		custom_threshold_reload_critical_blue = 255
		custom_threshold_reload_critical_green = 255
		custom_threshold_reload_critical_red = 255
		custom_threshold_reload_empty = false
		custom_threshold_reload_empty_blue = 255
		custom_threshold_reload_empty_green = 255
		custom_threshold_reload_empty_red = 255
		custom_threshold_reload_full = false
		custom_threshold_reload_full_blue = 255
		custom_threshold_reload_full_green = 255
		custom_threshold_reload_full_red = 255
		custom_threshold_reload_high = false
		custom_threshold_reload_high_blue = 255
		custom_threshold_reload_high_green = 255
		custom_threshold_reload_high_red = 255
		custom_threshold_reload_low = false
		custom_threshold_reload_low_blue = 255
		custom_threshold_reload_low_green = 255
		custom_threshold_reload_low_red = 255
		custom_threshold_toughness_critical = false
		custom_threshold_toughness_critical_blue = 255
		custom_threshold_toughness_critical_green = 255
		custom_threshold_toughness_critical_red = 255
		custom_threshold_toughness_empty = false
		custom_threshold_toughness_empty_blue = 255
		custom_threshold_toughness_empty_green = 255
		custom_threshold_toughness_empty_red = 255
		custom_threshold_toughness_full = false
		custom_threshold_toughness_full_blue = 255
		custom_threshold_toughness_full_green = 255
		custom_threshold_toughness_full_red = 255
		custom_threshold_toughness_high = false
		custom_threshold_toughness_high_blue = 255
		custom_threshold_toughness_high_green = 255
		custom_threshold_toughness_high_red = 255
		custom_threshold_toughness_low = false
		custom_threshold_toughness_low_blue = 255
		custom_threshold_toughness_low_green = 255
		custom_threshold_toughness_low_red = 255
		display_ability_cooldown = false
		display_ally_indicator = false
		display_ammo_indicator = false
		display_grenade_indicator = false
		display_health_gauge = false
		display_peril_indicator = false
		display_pocketable_indicator = false
		display_reload_indicator = false
		display_toughness_gauge = false
		enable_shadows = false
		enable_shadows_ability = "global"
		enable_shadows_ammo = "global"
		enable_shadows_coherency = "global"
		enable_shadows_grenade = "global"
		enable_shadows_health = "global"
		enable_shadows_peril = "global"
		enable_shadows_pocketable = "global"
		enable_shadows_reload = "global"
		enable_shadows_toughness = "global"
		global_scale = 1
		global_x_offset = 0
		global_y_offset = 53
		grenade_scale = 1
		grenade_x_offset = -100
		grenade_y_offset = 315
		health_always_show = false
		health_display_type = "value"
		health_gauge_x_offset = -30
		health_gauge_y_offset = 70
		health_hide_at_full = true
		health_scale = 1
		health_stay_time = 1.5
		health_x_offset = 0
		health_y_offset = 24
		hide_at_full = true
		hide_coherency_buff_bar = false
		mirror_health_gauge = false
		mirror_toughness_gauge = false
		only_during_reload = false
		peril_scale = 1
		peril_x_offset = 0
		peril_y_offset = 45
		permanent_health_position = "top"
		pocketable_scale = 1
		pocketable_x_offset = 0
		pocketable_y_offset = 220
		reload_scale = 1
		reload_x_offset = -14
		reload_y_offset = 94
		show_ammo_icon = false
		toughness_always_show = false
		toughness_display_type = "value"
		toughness_gauge_x_offset = 130
		toughness_gauge_y_offset = 170
		toughness_hide_at_full = true
		toughness_scale = 1
		toughness_stay_time = 1.5
		toughness_x_offset = 0
		toughness_y_offset = 0
		x_offset = 0
		y_offset = 76
	}
	crosshair_remap = {
		ability_class = "dot"
		assault_shotgun_class_primary = "cross"
		assault_shotgun_class_secondary = "cross"
		autocannon_class_primary = "assault"
		autocannon_class_secondary = "cross"
		autogun_braced_class_primary = "cross"
		autogun_braced_class_secondary = "spray_n_pray"
		autogun_headhunter_class_primary = "cross"
		autogun_headhunter_class_secondary = "dot"
		autogun_infantry_class_primary = "cross"
		autogun_infantry_class_secondary = "cross"
		autopistol_class_primary = "cross"
		autopistol_class_secondary = "cross"
		boltgun_class_primary = "cross"
		boltgun_class_secondary = "cross"
		boltpistal_class_primary = "cross"
		boltpistal_class_secondary = "cross"
		boltpistol_class_primary = "cross"
		boltpistol_class_secondary = "cross"
		dual_autopistols_class_primary = "cross"
		dual_autopistols_class_secondary = "cross"
		dual_stubpistols_class_primary = "cross"
		dual_stubpistols_class_secondary = "cross"
		exterminator_shotgun_rending_class_primary = "cross"
		exterminator_shotgun_rending_class_secondary = "cross"
		exterminator_shotgun_rending_class_special = "shotgun"
		exterminator_shotgun_stun_class_primary = "cross"
		exterminator_shotgun_stun_class_secondary = "cross"
		exterminator_shotgun_stun_class_special = "shotgun_wide"
		flamer_class_primary = "spray_n_pray"
		flamer_class_secondary = "spray_n_pray"
		force_staff_purgatus_class_primary = "spray_n_pray"
		force_staff_purgatus_class_secondary = "charge_up"
		force_staff_surge_class_primary = "cross"
		force_staff_surge_class_secondary = "charge_up"
		force_staff_trauma_class_primary = "cross"
		force_staff_trauma_class_secondary = "charge_up"
		force_staff_voidstrike_class_primary = "dot"
		force_staff_voidstrike_class_secondary = "charge_up"
		grenadier_gauntlet_class_primary = "dot"
		grenadier_gauntlet_class_secondary = "cross"
		heavy_stubber_class_primary = "cross"
		heavy_stubber_class_secondary = "cross"
		heavy_stubber_single_barrel_class_primary = "cross"
		heavy_stubber_single_barrel_class_secondary = "cross"
		kickback_class_primary = "cross"
		kickback_class_secondary = "cross"
		lasgun_helbore_class_primary = "charge_up"
		lasgun_helbore_class_secondary = "charge_up"
		lasgun_infantry_class_primary = "cross"
		lasgun_infantry_class_secondary = "cross"
		lasgun_recon_class_primary = "cross"
		lasgun_recon_class_secondary = "cross"
		laspistol_class_primary = "cross"
		laspistol_class_secondary = "ironsight"
		melee_class = "dot"
		missile_launcher_class = "bfg"
		needlepistol_class_primary = "cross"
		needlepistol_class_secondary = "cross"
		none_class = "dot"
		plasma_gun_class_primary = "charge_up"
		plasma_gun_class_secondary = "charge_up"
		psyker_bb_class = "charge_up"
		psyker_chain_lightning_class_primary = "dot"
		psyker_chain_lightning_class_secondary = "charge_up"
		psyker_smite_class = "charge_up"
		psyker_throwing_knives_class = "dot"
		revolver_class_primary = "cross"
		revolver_class_secondary = "dot"
		revolver_fanning_class_primary = "cross"
		revolver_fanning_class_secondary = "cross"
		ripper_gun_class_primary = "cross"
		ripper_gun_class_secondary = "cross"
		rumbler_class_primary = "cross"
		rumbler_class_secondary = "none"
		shotgun_agripinaa_class_primary = "cross"
		shotgun_agripinaa_class_secondary = "dot"
		shotgun_agripinaa_class_special = "cross"
		shotgun_kantrael_class_primary = "cross"
		shotgun_kantrael_class_secondary = "dot"
		shotgun_kantrael_class_special = "shotgun"
		shotgun_lawbringer_class_primary = "cross"
		shotgun_lawbringer_class_secondary = "dot"
		shotgun_lawbringer_class_special = "shotgun_wide"
		shotpistol_shield_class_primary = "cross"
		shotpistol_shield_class_secondary = "cross"
	}
	crosshairs_fix = {
		shotshell_spread_crosshair_center = true
		shotshell_spread_crosshair_disable = false
	}
	custom_hud = {
		display_grid = true
		grid_cols = 3
		grid_rows = 3
		opacity = 1
		panel_font = 1
		panel_font_size = 18
		panel_list_rows = 18
		panel_position = [
			1398
			425
		]
		panel_scale = 1
		reset_hud = 0
		saved_node_settings = {
			"ConstantElementExpeditionContinue|canvas" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						0
						3
					]
					size = [
						1920
						1080
					]
					vertical_alignment = "center"
				}
				is_hidden = false
				position = [
					0
					0
					-41
				]
				scale = 0.2
				size = [
					7680
					4320
				]
				x = 0
				y = 0
				z = -41
			}
			"ConstantElementSubtitles|subtitles" = {
				position = [
					556.5
					1000
					0
				]
				size = [
					800
					100
				]
				x = 556.5
				y = 1000
				z = 0
			}
			"ConstantGroupFinderStatus|pivot" = {
				default_settings = {
					horizontal_alignment = "right"
					position = [
						0
						0
						900
					]
					size = [
						0
						0
					]
					vertical_alignment = "top"
				}
				position = [
					1920
					1
					900
				]
				size = [
					25
					25
				]
				x = 1920
				y = 1
				z = 900
			}
			"HudElementAbilityTimer|root" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						780
						670
						100
					]
					size = [
						276
						67.2
					]
					vertical_alignment = "top"
				}
				position = [
					604
					744
					100
				]
				size = [
					276
					67.2
				]
				x = 604
				y = 744
				z = 100
			}
			"HudElementBlocking|area" = {
				position = [
					848.5
					666.5
					0
				]
				size = [
					220
					40
				]
				x = 848.5
				y = 666.5
				z = 0
			}
			"HudElementBuffBar_Goob|background" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						550
						-50
						1
					]
					size = [
						1125
						80
					]
					vertical_alignment = "bottom"
				}
				is_hidden = true
				position = [
					550
					950
					3
				]
				size = [
					1125
					80
				]
				x = 550
				y = 950
				z = 3
			}
			"HudElementBuffBar_Normal|background" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						550
						-50
						1
					]
					size = [
						1125
						80
					]
					vertical_alignment = "bottom"
				}
				position = [
					872
					725
					3
				]
				size = [
					1125
					80
				]
				x = 872
				y = 725
				z = 3
			}
			"HudElementCombatFeed|background" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						0
						50
						0
					]
					size = [
						1920
						1080
					]
					vertical_alignment = "top"
				}
				is_hidden = false
				position = [
					-32
					38
					4
				]
				scale = 0.05
				size = [
					96
					54
				]
				x = -32
				y = 38
				z = 4
			}
			"HudElementCrit|crit_chance_panel" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						100
						100
					]
					size = [
						100
						100
					]
					vertical_alignment = "center"
				}
				position = [
					1010
					590
					2
				]
				size = [
					100
					100
				]
				x = 1010
				y = 590
				z = 2
			}
			"HudElementCrosshairHud|health_indicator" = {
				position = [
					924.5
					594
					0
				]
				size = [
					72
					24
				]
				x = 924.5
				y = 594
				z = 0
			}
			"HudElementCrosshairHud|toughness_indicator" = {
				position = [
					935.5
					584.5
					0
				]
				size = [
					48
					24
				]
				x = 935.5
				y = 584.5
				z = 0
			}
			"HudElementDodgeCount|container" = {
				position = [
					833.5
					699
					0
				]
				size = [
					250
					25
				]
				x = 833.5
				y = 699
				z = 0
			}
			"HudElementGCMonitor|gcmonitor_layout" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						20
						200
						100
					]
					size = [
						200
						50
					]
					vertical_alignment = "top"
				}
				is_hidden = true
				position = [
					20
					200
					102
				]
				size = [
					200
					50
				]
				x = 20
				y = 200
				z = 102
			}
			"HudElementHolierRevenant|icon" = {
				position = [
					1266
					961.5
					0
				]
				size = [
					92
					80
				]
				x = 1266
				y = 961.5
				z = 0
			}
			"HudElementKeepDodging|keep_dodging" = {
				position = [
					838
					770
					0
				]
				size = [
					30
					30
				]
				x = 838
				y = 770
				z = 0
			}
			"HudElementMissionTimer|container" = {
				default_settings = {
					horizontal_alignment = "right"
					position = [
						0
						0
						200
					]
					size = [
						60
						24
					]
					vertical_alignment = "bottom"
				}
				position = [
					3777
					2133
					202
				]
				size = [
					60
					24
				]
				x = 3777
				y = 2133
				z = 202
			}
			"HudElementObjectiveProgressBar|background" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						-40
						0
					]
					size = [
						748
						130
					]
					vertical_alignment = "top"
				}
				position = [
					1226
					-18
					2
				]
				scale = 0.2
				size = [
					149.6
					26
				]
				x = 1226
				y = -18
				z = 2
			}
			"HudElementOvercharge|warp_charge" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						155
						0
					]
					size = [
						20
						119
					]
					vertical_alignment = "center"
				}
				position = [
					941
					612.5
					4
				]
				size = [
					20
					119
				]
				x = 941
				y = 612.5
				z = 4
			}
			"HudElementPerilGauge|area" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						120
						0
					]
					size = [
						100
						100
					]
					vertical_alignment = "center"
				}
				is_hidden = false
				position = [
					890
					591
					2
				]
				scale = 0.65
				size = [
					65
					65
				]
				x = 890
				y = 591
				z = 2
			}
			"HudElementPingMonitor|ping_panel" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						922.5
						527.5
						1003
					]
					size = [
						75
						25
					]
					vertical_alignment = "center"
				}
				position = [
					1517.5
					179.5
					1040
				]
				scale = 0.95
				size = [
					71.25
					23.75
				]
				x = 1517.5
				y = 179.5
				z = 1040
			}
			"HudElementPlayerAbilityHandler|slot_combat_ability" = {
				position = [
					908.5
					849.5
					0
				]
				size = [
					92
					80
				]
				x = 908.5
				y = 849.5
				z = 0
			}
			"HudElementPlayerBuffs|background" = {
				position = [
					874
					719
					0
				]
				size = [
					1125
					80
				]
				x = 874
				y = 719
				z = 0
			}
			"HudElementTacticalOverlay|scoreboard" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
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						172.5
						102
					]
					size = [
						1000
						735
					]
					vertical_alignment = "center"
				}
				position = [
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					102
				]
				scale = 0.25
				size = [
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					183.75
				]
				x = 595
				y = 172.5
				z = 102
			}
			"HudElementTeamPanelHandler|local_player" = {
				position = [
					694
					956
					0
				]
				size = [
					510
					80
				]
				x = 694
				y = 956
				z = 0
			}
			"HudElementTeamPanelHandler|player_1" = {
				position = [
					16
					982.5
					0
				]
				size = [
					300
					66
				]
				x = 16
				y = 982.5
				z = 0
			}
			"HudElementTeamPanelHandler|player_2" = {
				position = [
					14
					888.5
					0
				]
				size = [
					300
					66
				]
				x = 14
				y = 888.5
				z = 0
			}
			"HudElementTeamPanelHandler|player_3" = {
				position = [
					12.5
					793
					0
				]
				size = [
					300
					66
				]
				x = 12.5
				y = 793
				z = 0
			}
			"HudElementWieldInfo|bounding_box" = {
				is_hidden = true
				position = [
					200
					862.5
					0
				]
				size = [
					800
					120
				]
				x = 200
				y = 862.5
				z = 0
			}
			"SpideySenseUIShotWarning|alert" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						150
						1
					]
					size = [
						500
						180
					]
					vertical_alignment = "center"
				}
				is_hidden = false
				position = [
					710
					600
					3
				]
				scale = 0.3
				size = [
					150
					54
				]
				x = 710
				y = 600
				z = 3
			}
		}
		show_info_panel = true
		snap_to_elements = true
		snap_to_grid = true
		toggle_hud_customization_key = [
			"f8"
		]
		toggle_hud_hidden_key = [
			"f2"
		]
	}
	danger_zone = {
		daemonhost_alert1_colour_alpha = 10
		daemonhost_alert1_colour_blue = 0
		daemonhost_alert1_colour_green = 50
		daemonhost_alert1_colour_red = 30
		daemonhost_alert2_colour_alpha = 10
		daemonhost_alert2_colour_blue = 5
		daemonhost_alert2_colour_green = 20
		daemonhost_alert2_colour_red = 35
		daemonhost_alert3_colour_alpha = 10
		daemonhost_alert3_colour_blue = 10
		daemonhost_alert3_colour_green = 5
		daemonhost_alert3_colour_red = 40
		daemonhost_aura_colour_alpha = 10
		daemonhost_aura_colour_blue = 0
		daemonhost_aura_colour_green = 50
		daemonhost_aura_colour_red = 30
		daemonhost_aura_outline_enabled = true
		daemonhost_spawn_colour_alpha = 10
		daemonhost_spawn_colour_blue = 0
		daemonhost_spawn_colour_green = 50
		daemonhost_spawn_colour_red = 30
		daemonhost_spawn_outline_enabled = true
		explosive_barrel_fuse_colour_alpha = 50
		explosive_barrel_fuse_colour_blue = 0
		explosive_barrel_fuse_colour_green = 25
		explosive_barrel_fuse_colour_red = 30
		explosive_barrel_fuse_outline_enabled = true
		explosive_barrel_spawn_colour_alpha = 10
		explosive_barrel_spawn_colour_blue = 0
		explosive_barrel_spawn_colour_green = 25
		explosive_barrel_spawn_colour_red = 30
		explosive_barrel_spawn_outline_enabled = false
		fire_barrel_explosion_colour_alpha = 100
		fire_barrel_explosion_colour_blue = 0
		fire_barrel_explosion_colour_green = 20
		fire_barrel_explosion_colour_red = 80
		fire_barrel_explosion_outline_enabled = true
		fire_barrel_fuse_colour_alpha = 50
		fire_barrel_fuse_colour_blue = 0
		fire_barrel_fuse_colour_green = 25
		fire_barrel_fuse_colour_red = 30
		fire_barrel_fuse_outline_enabled = true
		fire_barrel_spawn_colour_alpha = 10
		fire_barrel_spawn_colour_blue = 0
		fire_barrel_spawn_colour_green = 25
		fire_barrel_spawn_colour_red = 30
		fire_barrel_spawn_outline_enabled = false
		poxburster_spawn_colour_alpha = 10
		poxburster_spawn_colour_blue = 10
		poxburster_spawn_colour_green = 5
		poxburster_spawn_colour_red = 40
		poxburster_spawn_outline_enabled = true
		scab_bomber_grenade_colour_alpha = 100
		scab_bomber_grenade_colour_blue = 0
		scab_bomber_grenade_colour_green = 0
		scab_bomber_grenade_colour_red = 100
		scab_bomber_grenade_outline_enabled = true
		scab_flamer_explosion_colour_alpha = 100
		scab_flamer_explosion_colour_blue = 0
		scab_flamer_explosion_colour_green = 20
		scab_flamer_explosion_colour_red = 80
		scab_flamer_explosion_outline_enabled = true
		scab_flamer_fuse_colour_alpha = 50
		scab_flamer_fuse_colour_blue = 0
		scab_flamer_fuse_colour_green = 25
		scab_flamer_fuse_colour_red = 30
		scab_flamer_fuse_outline_enabled = true
		scab_flamer_spawn_colour_alpha = 10
		scab_flamer_spawn_colour_blue = 0
		scab_flamer_spawn_colour_green = 25
		scab_flamer_spawn_colour_red = 30
		scab_flamer_spawn_outline_enabled = false
		tox_flamer_explosion_colour_alpha = 100
		tox_flamer_explosion_colour_blue = 0
		tox_flamer_explosion_colour_green = 0
		tox_flamer_explosion_colour_red = 100
		tox_flamer_explosion_outline_enabled = true
		tox_flamer_fuse_colour_alpha = 50
		tox_flamer_fuse_colour_blue = 0
		tox_flamer_fuse_colour_green = 25
		tox_flamer_fuse_colour_red = 30
		tox_flamer_fuse_outline_enabled = true
		tox_flamer_spawn_colour_alpha = 10
		tox_flamer_spawn_colour_blue = 0
		tox_flamer_spawn_colour_green = 25
		tox_flamer_spawn_colour_red = 30
		tox_flamer_spawn_outline_enabled = false
	}
	darkcache = {
		armoury_caching = true
		contracts_caching = true
		dev_mode = false
		hub_caching = true
		melk_caching = true
		mission_board_caching = true
		premium_store_caching = true
	}
	debuff_indicator = {
		attack_valkyrie = true
		bleed = true
		chaos_armored_hound = true
		chaos_armored_infected = false
		chaos_beast_of_nurgle = true
		chaos_daemonhost = true
		chaos_hound = true
		chaos_hound_mutator = true
		chaos_lesser_mutated_poxwalker = false
		chaos_mutated_poxwalker = false
		chaos_newly_infected = false
		chaos_ogryn_bulwark = true
		chaos_ogryn_executor = true
		chaos_ogryn_gunner = true
		chaos_ogryn_houndmaster = true
		chaos_plague_ogryn = true
		chaos_poxwalker = false
		chaos_poxwalker_bomber = true
		chaos_spawn = true
		color_adamant_drone_enemy_debuff = "white_smoke"
		color_adamant_drone_talent_debuff = "white_smoke"
		color_adamant_melee_weakspot_hits_count_as_stagger_debuff = "white_smoke"
		color_adamant_staggered_enemies_deal_less_damage_debuff = "white_smoke"
		color_adamant_staggering_increases_damage_taken = "white_smoke"
		color_b_bleed = 0
		color_b_flamer_assault = 151
		color_b_increase_damage_received_while_staggered = 255
		color_b_increase_impact_received_while_staggered = 255
		color_b_psyker_biomancer_smite_vulnerable_debuff = 0
		color_b_rending_debuff = 0
		color_b_stagger = 255
		color_b_suppression = 255
		color_b_warp_fire = 255
		color_bleed = "ui_zealot"
		color_broker_punk_rage_improved_shout_debuff = "white_smoke"
		color_electrocuted = "white_smoke"
		color_flamer_assault = "ui_toughness_medium"
		color_g_bleed = 0
		color_g_flamer_assault = 150
		color_g_increase_damage_received_while_staggered = 255
		color_g_increase_impact_received_while_staggered = 255
		color_g_psyker_biomancer_smite_vulnerable_debuff = 255
		color_g_rending_debuff = 255
		color_g_stagger = 255
		color_g_suppression = 40
		color_g_warp_fire = 101
		color_increase_damage_received_while_staggered = "white_smoke"
		color_increase_damage_taken = "white_smoke"
		color_increase_impact_received_while_staggered = "white_smoke"
		color_neurotoxin_interval_buff = "yellow_green"
		color_ogryn_recieve_damage_taken_increase_debuff = "white_smoke"
		color_ogryn_staggering_damage_taken_increase = "white_smoke"
		color_ogryn_taunt_increased_damage_taken_buff = "white_smoke"
		color_power_maul_sticky_tick = "white_smoke"
		color_psyker_discharge_damage_debuff = "white_smoke"
		color_psyker_force_staff_quick_attack_debuff = "white_smoke"
		color_psyker_protectorate_spread_chain_lightning_interval_improved = "white_smoke"
		color_r_bleed = 255
		color_r_flamer_assault = 255
		color_r_increase_damage_received_while_staggered = 255
		color_r_increase_impact_received_while_staggered = 255
		color_r_psyker_biomancer_smite_vulnerable_debuff = 255
		color_r_rending_debuff = 255
		color_r_stagger = 255
		color_r_suppression = 255
		color_r_warp_fire = 0
		color_rending_debuff = "yellow"
		color_stagger = "white_smoke"
		color_suppression = "white_smoke"
		color_toxin_damage_debuff = "yellow_green"
		color_veteran_improved_tag_debuff = "white_smoke"
		color_warp_fire = "ui_zealot_text"
		color_zealot_bled_enemies_take_more_damage_effect = "white_smoke"
		cultist_assault = false
		cultist_berzerker = true
		cultist_captain = true
		cultist_flamer = true
		cultist_grenadier = true
		cultist_gunner = true
		cultist_melee = false
		cultist_mutant = true
		cultist_mutant_mutator = true
		cultist_ritualist = true
		cultist_shocktrooper = true
		display_style = "count"
		distance = 20
		enable_adamant_drone_enemy_debuff = false
		enable_adamant_drone_talent_debuff = false
		enable_adamant_melee_weakspot_hits_count_as_stagger_debuff = false
		enable_adamant_staggered_enemies_deal_less_damage_debuff = false
		enable_adamant_staggering_increases_damage_taken = false
		enable_bleed = true
		enable_broker_punk_rage_improved_shout_debuff = false
		enable_debuff = true
		enable_dot = true
		enable_electrocuted = false
		enable_filter = true
		enable_flamer_assault = true
		enable_increase_damage_received_while_staggered = true
		enable_increase_damage_taken = false
		enable_increase_impact_received_while_staggered = false
		enable_neurotoxin_interval_buff = true
		enable_ogryn_recieve_damage_taken_increase_debuff = false
		enable_ogryn_staggering_damage_taken_increase = false
		enable_ogryn_taunt_increased_damage_taken_buff = false
		enable_power_maul_sticky_tick = false
		enable_psyker_discharge_damage_debuff = false
		enable_psyker_force_staff_quick_attack_debuff = false
		enable_psyker_protectorate_spread_chain_lightning_interval_improved = false
		enable_rending_debuff = true
		enable_stagger = false
		enable_suppression = false
		enable_toxin_damage_debuff = true
		enable_veteran_improved_tag_debuff = false
		enable_warp_fire = true
		enable_zealot_bled_enemies_take_more_damage_effect = false
		flamer_assault = true
		font_opacity = 255
		font_size = 20
		increase_damage_received_while_staggered = false
		increase_impact_received_while_staggered = false
		key_cycle_style = [
		]
		nurgle_flies = true
		offset_z = 20
		psyker_biomancer_smite_vulnerable_debuff = false
		rending_debuff = true
		renegade_assault = false
		renegade_berzerker = true
		renegade_captain = true
		renegade_executor = true
		renegade_flamer = true
		renegade_grenadier = true
		renegade_gunner = true
		renegade_melee = false
		renegade_netgunner = true
		renegade_plasma_gunner = true
		renegade_radio_operator = true
		renegade_rifleman = false
		renegade_shocktrooper = true
		renegade_sniper = true
		renegade_twin_captain = true
		renegade_twin_captain_two = true
		sand_vortex = true
		stagger = false
		suppression = true
		warp_fire = true
	}
	for_the_drip = {
		apply_mat_on_index_change = true
		apply_material_to_selected_slots = [
			"end"
		]
		decrease_mat_index = [
			"insert"
		]
		display_mat_names = true
		increase_mat_index = [
			"page up"
		]
		next_slot_bind = [
			"delete"
		]
		next_slot_type_bind = [
			"page down"
		]
		reset_window_position = [
		]
		save_current_preset = [
			"numpad 9"
		]
		switch_mat_type = [
			"home"
		]
		toggle_editor = [
			"insert"
		]
	}
	guarantee_ability_activation = {
		enable_debug_modding_tools = false
		enable_prevent_ability_aiming = false
		enable_prevent_cancel_on_short_ability_press = true
		enable_prevent_cancel_on_start_sprinting = true
		enable_prevent_double_dashing = false
		enable_prevent_relic_cancel = true
	}
	guarantee_special_action = {
		enable_ads_cancel_special = true
		enable_blocking_cancel_special = true
		enable_debug_modding_tools = false
	}
	guarantee_weapon_swap = {
		enable_debug_modding_tools = false
		enable_quick_grenades = false
		queue_limit = 3
	}
	holier_revenant = {
		dev_mode = false
		gradual_background_update = false
		use_ability_frame = false
	}
	hub_hotkey_menus = {
		close_menu_with_hotkey = false
		enable_in_pykhanium = true
		open_barber_view_key = [
		]
		open_commissary_view_key = [
		]
		open_contracts_view_key = [
			"o"
		]
		open_crafting_view_key = [
			"y"
		]
		open_credits_vendor_view_key = [
			"v"
		]
		open_havoc_background_view = [
			"n"
		]
		open_inbox_view_key = [
		]
		open_inventory_view_key = [
			"i"
		]
		open_mission_board_view_key = [
			"m"
		]
		open_penance_view_key = [
		]
		open_premium_store_view_key = [
			"l"
		]
		open_social_view_key = [
		]
		open_training_grounds_view_key = [
			"p"
		]
	}
	hybrid_sprint = {
		enable_debug_modding_tools = false
		enable_dodge_on_diagonal_sprint = false
		enable_hold_to_sprint = false
		enable_keep_sprint_after_weapon_action = true
		start_sprint_buffer = 0
	}
	keep_dodging = {
		color_disabled = "white_smoke"
		color_enabled = "ui_interaction_mission"
		disable_sd_while_active = true
		enable_icon = true
		enable_on_start = false
		enable_stationary_dodge = false
		icon_size = 30
		key_hold = [
			"left alt"
		]
		key_toggle = [
		]
		opacity_disabled = 80
		opacity_enabled = 230
		position_x = 0
		position_y = 75
	}
	loadout_config = {
		debug_mode = false
		default_base_stat_value = 80
		enforce_class_restrictions = true
		enforce_override_restrictions = true
		loadout_menu_layout = "2"
		open_view_bind = [
			"home"
		]
		remixed_stat_button_size = 6
		saved_loadouts = {
			ogryn = [
				{
					item_data = {
						slot_attachment_1 = {
							id = "content/items/gadgets/defensive_gadget_12"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.73
									}
								]
							}
						}
						slot_attachment_2 = {
							id = "content/items/gadgets/defensive_gadget_22"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.77
									}
								]
							}
						}
						slot_attachment_3 = {
							id = "content/items/gadgets/defensive_gadget_21"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.8
									}
								]
							}
						}
						slot_primary = {
							id = "content/items/weapons/player/melee/ogryn_club_p1_m3"
							overrides = {
								base_stats = [
									{
										name = "ogryn_club_p1_m3_control_stat"
										value = 0.8
									}
									{
										name = "ogryn_club_p1_m3_first_target_stat"
										value = 0.8
									}
									{
										name = "ogryn_club_p1_m3_defence_stat"
										value = 0.8
									}
									{
										name = "ogryn_club_p1_m3_armor_pierce_stat"
										value = 0.8
									}
									{
										name = "ogryn_club_p1_m3_dps_stat"
										value = 0.8
									}
								]
								perks = [
									{
										id = "content/items/perks/melee_common/wield_increase_armored_damage"
										rarity = 4
									}
									{
										id = "content/items/perks/melee_common/wield_increase_elite_enemy_damage"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_club_p1/infinite_melee_cleave_on_weakspot_kill"
										rarity = 4
										value = 1
									}
									{
										id = "content/items/traits/bespoke_ogryn_club_p1/power_bonus_based_on_charge_time"
										rarity = 4
										value = 1
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/ogryn_gauntlet_p1_m1"
							overrides = {
								base_stats = [
									{
										name = "ogryn_gauntlet_p1_m1_explosion_size"
										value = 0.8
									}
									{
										name = "ogryn_gauntlet_p1_m1_explosion_damage"
										value = 0.8
									}
									{
										name = "ogryn_gauntlet_p1_m1_dps_stat"
										value = 0.8
									}
									{
										name = "ogryn_gauntlet_p1_m1_explosion_antiarmor"
										value = 0.8
									}
									{
										name = "ogryn_gauntlet_p1_m1_ammo"
										value = 0.8
									}
								]
								perks = [
									{
										id = "content/items/perks/ranged_common/wield_increase_super_armor_damage"
										rarity = 4
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
										rarity = 4
									}
								]
								rarity = 4
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_gauntlet_p1/power_bonus_on_continuous_fire"
										rarity = 4
										value = 1
									}
								]
							}
						}
					}
					name = "Loadout 1"
				}
				{
					item_data = {
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									{
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										value = 0.73
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									{
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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								rarity = 5
								traits = [
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										value = 0.77
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										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
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										value = 0.8
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									{
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									{
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									{
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										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_club_p1/infinite_melee_cleave_on_weakspot_kill"
										rarity = 4
										value = 1
									}
									{
										id = "content/items/traits/bespoke_ogryn_club_p1/power_bonus_based_on_charge_time"
										rarity = 4
										value = 1
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								]
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									{
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									{
										name = "rippergun_p1_m1_dps_stat"
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									{
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								perks = [
								]
								rarity = 1
								traits = [
								]
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					name = "Loadout 2"
				}
				{
					item_data = {
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
									}
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.77
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										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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								rarity = 5
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										value = 0.8
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									{
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									{
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										rarity = 4
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										value = 0.74
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									{
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									{
										name = "ogryn_club_p2_m1_defence_stat"
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								rarity = 2
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_club_p2/heavy_chained_hits_increases_killing_blow_chance"
										rarity = 4
										value = 1
									}
								]
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						slot_secondary = {
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							overrides = {
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									{
										name = "shotgun_p1_m1_control_stat"
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									{
										name = "shotgun_p1_m1_ammo_stat"
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										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
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										rarity = 4
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									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 2
									}
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								rarity = 5
								traits = [
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										id = "content/items/traits/bespoke_rippergun_p1/bleed_on_crit"
										rarity = 2
									}
									{
										id = "content/items/traits/bespoke_rippergun_p1/stacking_crit_bonus_on_continuous_fire"
										modified = 1
										rarity = 4
									}
								]
							}
						}
					}
					name = "Loadout 3"
				}
				{
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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									{
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										rarity = 4
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								]
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										value = 0.77
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
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										value = 0.8
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
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									{
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										rarity = 4
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										value = 0.74
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									{
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									{
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										value = 0.8
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									{
										name = "ogryn_club_p2_m1_defence_stat"
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								perks = [
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								rarity = 2
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_club_p2/staggered_targets_receive_increased_damage_debuff"
										rarity = 1
										value = 0.25
									}
								]
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						slot_secondary = {
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							overrides = {
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										name = "rippergun_p1_m1_dps_stat"
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									}
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									{
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									{
										name = "shotgun_p1_m1_control_stat"
										value = 0.7
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									{
										name = "shotgun_p1_m1_ammo_stat"
										value = 0.75
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								perks = [
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										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
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										rarity = 4
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									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 2
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_rippergun_p1/bleed_on_crit"
										rarity = 2
									}
									{
										id = "content/items/traits/bespoke_rippergun_p1/stacking_crit_bonus_on_continuous_fire"
										modified = 1
										rarity = 4
									}
								]
							}
						}
					}
					name = "Loadout 4"
				}
				{
					item_data = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.77
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										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.8
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								]
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.74
									}
								]
							}
						}
						slot_primary = {
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										name = "ogryn_combatblade_p1_m1_first_target_stat"
										value = 0.8
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									{
										name = "ogryn_combatblade_p1_m1_dps_stat"
										value = 0.8
									}
									{
										name = "ogryn_combatblade_p1_m1_armor_pierce_stat"
										value = 0.8
									}
									{
										name = "ogryn_combatblade_p1_m1_mobility_stat"
										value = 0.8
									}
									{
										name = "ogryn_combatblade_p1_m1_cleave_stat"
										value = 0.8
									}
								]
								perks = [
								]
								rarity = 2
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_combatblade_p1/pass_past_armor_on_heavy_attack"
										rarity = 4
										value = 1
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/ogryn_rippergun_p1_m2"
							overrides = {
								base_stats = [
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										name = "rippergun_p1_m1_dps_stat"
										value = 0.74
									}
									{
										name = "rippergun_p1_m1_stability_stat"
										value = 0.73
									}
									{
										name = "shotgun_default_range_stat"
										value = 0.7
									}
									{
										name = "shotgun_p1_m1_control_stat"
										value = 0.7
									}
									{
										name = "shotgun_p1_m1_ammo_stat"
										value = 0.75
									}
								]
								perks = [
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										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 2
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_rippergun_p1/bleed_on_crit"
										rarity = 2
									}
									{
										id = "content/items/traits/bespoke_rippergun_p1/stacking_crit_bonus_on_continuous_fire"
										modified = 1
										rarity = 4
									}
								]
							}
						}
					}
					name = "Loadout 5"
				}
				{
					item_data = {
						slot_attachment_1 = {
							id = "content/items/gadgets/defensive_gadget_21"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.74
									}
								]
							}
						}
						slot_attachment_2 = {
							id = "content/items/gadgets/defensive_gadget_22"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.77
									}
								]
							}
						}
						slot_attachment_3 = {
							id = "content/items/gadgets/defensive_gadget_21"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.8
									}
								]
							}
						}
						slot_primary = {
							id = "content/items/weapons/player/melee/ogryn_club_p2_m1"
							overrides = {
								base_stats = [
									{
										name = "ogryn_club_p2_m1_dps_stat"
										value = 0.79
									}
									{
										name = "ogryn_club_p2_m1_armor_pierce_stat"
										value = 0.78
									}
									{
										name = "ogryn_club_p2_m1_finesse_stat"
										value = 0.77
									}
									{
										name = "ogryn_club_p2_m1_mobility_stat"
										value = 0.5
									}
									{
										name = "ogryn_club_p2_m1_defence_stat"
										value = 0.73
									}
								]
								perks = [
									{
										id = "content/items/perks/melee_common/wield_increase_resistant_damage"
										rarity = 3
									}
									{
										id = "content/items/perks/melee_common/wield_increase_berserker_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_club_p2/heavy_chained_hits_increases_killing_blow_chance"
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_ogryn_club_p2/power_bonus_based_on_charge_time"
										modified = 1
										rarity = 4
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/ogryn_rippergun_p1_m2"
							overrides = {
								base_stats = [
									{
										name = "shotgun_p1_m1_control_stat"
										value = 0.8
									}
									{
										name = "shotgun_p1_m1_ammo_stat"
										value = 0.8
									}
									{
										name = "rippergun_p1_m1_stability_stat"
										value = 0
									}
									{
										name = "rippergun_p1_m1_dps_stat"
										value = 0.8
									}
									{
										name = "shotgun_default_range_stat"
										value = 0.8
									}
								]
								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
					}
					name = "Loadout 6"
				}
				{
					item_data = {
						slot_attachment_1 = {
							id = "content/items/gadgets/defensive_gadget_22"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.77
									}
								]
							}
						}
						slot_attachment_2 = {
							id = "content/items/gadgets/defensive_gadget_21"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.8
									}
								]
							}
						}
						slot_attachment_3 = {
							id = "content/items/gadgets/defensive_gadget_17"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.74
									}
								]
							}
						}
						slot_primary = {
							id = "content/items/weapons/player/melee/ogryn_powermaul_p1_m1"
							overrides = {
								base_stats = [
									{
										name = "ogryn_powermaul_dps_stat"
										value = 0.8
									}
									{
										name = "ogryn_powermaul_armor_pierce_stat"
										value = 0.77
									}
									{
										name = "ogryn_powermaul_power_output_stat"
										value = 0.79
									}
									{
										name = "ogryn_powermaul_control_stat"
										value = 0.79
									}
									{
										name = "ogryn_powermaul_defence_stat"
										value = 0.63
									}
								]
								perks = [
									{
										id = "content/items/perks/melee_common/wield_increase_armored_damage"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_powermaul_p1/staggered_targets_receive_increased_damage_debuff"
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_ogryn_powermaul_p1/infinite_melee_cleave_on_weakspot_kill"
										modified = 1
										rarity = 4
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/ogryn_gauntlet_p1_m1"
							overrides = {
								base_stats = [
									{
										name = "ogryn_gauntlet_p1_m1_dps_stat"
										value = 0.72
									}
									{
										name = "ogryn_gauntlet_p1_m1_explosion_size"
										value = 0.79
									}
									{
										name = "ogryn_gauntlet_p1_m1_explosion_damage"
										value = 0.77
									}
									{
										name = "ogryn_gauntlet_p1_m1_explosion_antiarmor"
										value = 0.8
									}
									{
										name = "ogryn_gauntlet_p1_m1_ammo"
										value = 0.67
									}
								]
								perks = [
									{
										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_gauntlet_p1/power_bonus_on_continuous_fire"
										rarity = 3
									}
									{
										id = "content/items/traits/bespoke_ogryn_gauntlet_p1/power_bonus_based_on_charge_time"
										modified = 1
										rarity = 4
									}
								]
							}
						}
					}
					name = "Loadout 7"
				}
				{
					item_data = {
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							id = "content/items/gadgets/defensive_gadget_17"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.74
									}
								]
							}
						}
						slot_attachment_2 = {
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							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.77
									}
								]
							}
						}
						slot_attachment_3 = {
							id = "content/items/gadgets/defensive_gadget_21"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.8
									}
								]
							}
						}
						slot_primary = {
							id = "content/items/weapons/player/melee/ogryn_pickaxe_2h_p1_m1"
							overrides = {
								base_stats = [
									{
										name = "ogryn_pickaxe_p1_m1_dps_stat"
										value = 0.8
									}
									{
										name = "ogryn_pickaxe_p1_m1_cleave_damage_stat"
										value = 0.8
									}
									{
										name = "ogryn_pickaxe_p1_m1_armor_pierce_stat"
										value = 0.8
									}
									{
										name = "ogryn_pickaxe_p1_m1_first_target_stat"
										value = 0.8
									}
									{
										name = "ogryn_pickaxe_p1_m1_defence_stat"
										value = 0.8
									}
								]
								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/ogryn_rippergun_p1_m2"
							overrides = {
								base_stats = [
									{
										name = "rippergun_p1_m1_dps_stat"
										value = 0.8
									}
									{
										name = "rippergun_p1_m1_stability_stat"
										value = 0.71
									}
									{
										name = "shotgun_default_range_stat"
										value = 0.71
									}
									{
										name = "shotgun_p1_m1_control_stat"
										value = 0.8
									}
									{
										name = "shotgun_p1_m1_ammo_stat"
										value = 0.77
									}
								]
								perks = [
									{
										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
										modified = 53
										rarity = 4
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_rippergun_p1/armor_rending_bayonette"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_rippergun_p1/power_bonus_on_continuous_fire"
										rarity = 3
									}
								]
							}
						}
					}
					name = "Loadout 8"
				}
				{
					item_data = {
						slot_attachment_1 = {
							id = "content/items/gadgets/defensive_gadget_17"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.74
									}
								]
							}
						}
						slot_attachment_2 = {
							id = "content/items/gadgets/defensive_gadget_22"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.77
									}
								]
							}
						}
						slot_attachment_3 = {
							id = "content/items/gadgets/defensive_gadget_21"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.8
									}
								]
							}
						}
						slot_primary = {
							id = "content/items/weapons/player/melee/ogryn_pickaxe_2h_p1_m3"
							overrides = {
								base_stats = [
									{
										name = "ogryn_pickaxe_p1_m3_cleave_damage_stat"
										value = 0.8
									}
									{
										name = "ogryn_pickaxe_p1_m3_dps_stat"
										value = 0.8
									}
									{
										name = "ogryn_pickaxe_p1_m3_control_stat"
										value = 0.8
									}
									{
										name = "ogryn_pickaxe_p1_m3_armor_pierce_stat"
										value = 0.8
									}
									{
										name = "ogryn_pickaxe_p1_m3_defence_stat"
										value = 0.8
									}
								]
								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/ogryn_rippergun_p1_m2"
							overrides = {
								base_stats = [
									{
										name = "rippergun_p1_m1_dps_stat"
										value = 0.8
									}
									{
										name = "rippergun_p1_m1_stability_stat"
										value = 0.71
									}
									{
										name = "shotgun_default_range_stat"
										value = 0.71
									}
									{
										name = "shotgun_p1_m1_control_stat"
										value = 0.8
									}
									{
										name = "shotgun_p1_m1_ammo_stat"
										value = 0.77
									}
								]
								perks = [
									{
										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
										modified = 53
										rarity = 4
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_rippergun_p1/armor_rending_bayonette"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_rippergun_p1/power_bonus_on_continuous_fire"
										rarity = 3
									}
								]
							}
						}
					}
					name = "Loadout 9"
				}
				{
					item_data = {
						slot_attachment_1 = {
							id = "content/items/gadgets/defensive_gadget_17"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.74
									}
								]
							}
						}
						slot_attachment_2 = {
							id = "content/items/gadgets/defensive_gadget_22"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.77
									}
								]
							}
						}
						slot_attachment_3 = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.8
									}
								]
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						}
						slot_primary = {
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							overrides = {
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										name = "ogryn_pickaxe_p1_m3_cleave_damage_stat"
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									}
									{
										name = "ogryn_pickaxe_p1_m3_dps_stat"
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									{
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									{
										name = "ogryn_pickaxe_p1_m3_armor_pierce_stat"
										value = 0.8
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									{
										name = "ogryn_pickaxe_p1_m3_defence_stat"
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								perks = [
								]
								rarity = 1
								traits = [
								]
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						slot_secondary = {
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							overrides = {
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										name = "rippergun_p1_m1_dps_stat"
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									{
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									}
									{
										name = "shotgun_default_range_stat"
										value = 0.71
									}
									{
										name = "shotgun_p1_m1_control_stat"
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									{
										name = "shotgun_p1_m1_ammo_stat"
										value = 0.77
									}
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								perks = [
									{
										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
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										rarity = 4
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_rippergun_p1/armor_rending_bayonette"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_rippergun_p1/power_bonus_on_continuous_fire"
										rarity = 3
									}
								]
							}
						}
					}
					name = "Loadout 10"
				}
				{
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.73
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_dr_vs_gunners"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
									}
								]
								rarity = 5
								traits = [
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										value = 0.74
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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								rarity = 5
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										value = 0.74
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									{
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									{
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									{
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									{
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								perks = [
								]
								rarity = 1
								traits = [
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									}
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									{
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										value = 0.75
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									{
										name = "shotgun_p1_m1_control_stat"
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									{
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									{
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										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_rippergun_p1/stacking_crit_bonus_on_continuous_fire"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_rippergun_p1/bleed_on_crit"
										modified = 1
										rarity = 2
									}
								]
							}
						}
					}
					name = "Loadout 11"
				}
				{
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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								rarity = 5
								traits = [
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										value = 0.79
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							overrides = {
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										rarity = 4
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									{
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.77
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
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								]
								rarity = 5
								traits = [
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										value = 0.8
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									{
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									{
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										value = 0.6
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									{
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								perks = [
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										rarity = 4
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									{
										id = "content/items/perks/melee_common/wield_increase_elite_enemy_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
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										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_ogryn_club_p2/staggered_targets_receive_increased_damage_debuff"
										modified = 1
										rarity = 4
									}
								]
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							overrides = {
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										name = "ogryn_heavystubber_p2_m1_power_stat"
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									{
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									{
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										value = 0.8
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										name = "ogryn_heavystubber_p2_m1_dps_stat"
										value = 0.8
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								perks = [
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									}
									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_heavystubber_p2/stacking_power_bonus_on_staggering_enemies"
										rarity = 4
										value = 1
									}
									{
										id = "content/items/traits/bespoke_ogryn_heavystubber_p2/power_bonus_on_continuous_fire"
										rarity = 4
										value = 1
									}
								]
							}
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					}
					name = "Loadout 12"
				}
				{
					item_data = {
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.79
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
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								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.77
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.8
									}
								]
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						slot_primary = {
							id = "content/items/weapons/player/melee/ogryn_club_p2_m2"
							overrides = {
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										name = "ogryn_club_p2_m2_dps_stat"
										value = 0.8
									}
									{
										name = "ogryn_club_p2_m2_armor_pierce_stat"
										value = 0.8
									}
									{
										name = "ogryn_club_p2_m2_finesse_stat"
										value = 0.8
									}
									{
										name = "ogryn_club_p2_m2_mobility_stat"
										value = 0.6
									}
									{
										name = "ogryn_club_p2_m2_defence_stat"
										value = 0.8
									}
								]
								perks = [
									{
										id = "content/items/perks/melee_common/wield_increase_resistant_damage"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/melee_common/wield_increase_elite_enemy_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_club_p2/power_bonus_based_on_charge_time"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_ogryn_club_p2/staggered_targets_receive_increased_damage_debuff"
										modified = 1
										rarity = 4
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/ogryn_heavystubber_p2_m1"
							overrides = {
								base_stats = [
									{
										name = "ogryn_heavystubber_p2_m1_power_stat"
										value = 0.8
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									{
										name = "ogryn_heavystubber_p2_m1_control_stat"
										value = 0.8
									}
									{
										name = "ogryn_heavystubber_p2_m1_range_stat"
										value = 0.8
									}
									{
										name = "ogryn_heavystubber_p2_m1_stability_stat"
										value = 0.8
									}
									{
										name = "ogryn_heavystubber_p2_m1_dps_stat"
										value = 0.8
									}
								]
								perks = [
									{
										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
										rarity = 4
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_ogryn_heavystubber_p2/stacking_power_bonus_on_staggering_enemies"
										rarity = 4
										value = 1
									}
									{
										id = "content/items/traits/bespoke_ogryn_heavystubber_p2/stacking_crit_bonus_on_continuous_fire"
										rarity = 4
										value = 1
									}
								]
							}
						}
					}
					name = "Loadout 13"
				}
			]
			psyker = [
				{
					item_data = {
						slot_attachment_1 = {
							id = "content/items/gadgets/defensive_gadget_2"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 4
										value = 0.79
									}
								]
							}
						}
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										id = "content/items/perks/gadget_common/trait_gadget_corruption_resistance"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
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										value = 0.74
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_corruption_resistance"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										rarity = 3
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.77
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								traits = [
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										value = 1
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									{
										id = "content/items/traits/bespoke_combatsword_p1/increased_attack_cleave_on_multiple_hits"
										rarity = 4
										value = 1
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									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 4
									}
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								traits = [
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										id = "content/items/traits/bespoke_laspistol_p1/consecutive_hits_increases_close_damage"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_laspistol_p1/burninating_on_crit"
										rarity = 4
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								]
							}
						}
					}
					name = "Loadout 1"
				}
				{
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										value = 0.74
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									{
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										value = 0.77
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										value = 1
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									{
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										rarity = 4
										value = 1
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									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 4
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								traits = [
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										id = "content/items/traits/bespoke_laspistol_p1/consecutive_hits_increases_close_damage"
										modified = 1
										rarity = 4
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									{
										id = "content/items/traits/bespoke_laspistol_p1/burninating_on_crit"
										rarity = 4
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					name = "Loadout 2"
				}
				{
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										value = 0.79
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									{
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										value = 0.74
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									{
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										value = 0.77
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										rarity = 4
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								rarity = 5
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										rarity = 3
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									{
										id = "content/items/traits/bespoke_combataxe_p2/infinite_melee_cleave_on_weakspot_kill"
										modified = 1
										rarity = 4
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								]
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										value = 0.8
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								perks = [
								]
								rarity = 2
								traits = [
									{
										id = "content/items/traits/bespoke_laspistol_p1/toughness_on_crit_kills"
										rarity = 4
										value = 1
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								]
							}
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					}
					name = "Loadout 3"
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				{
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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									{
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										value = 0.77
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										rarity = 4
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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								rarity = 5
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										value = 0.78
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
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								rarity = 5
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										value = 0.77
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									{
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									{
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									{
										id = "content/items/perks/melee_common/wield_increase_elite_enemy_damage"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_forcesword_p1/chained_hits_increases_crit_chance"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_forcesword_p1/warp_charge_power_bonus"
										rarity = 4
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								]
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						slot_secondary = {
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										name = "stubrevolver_dps_stat"
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									{
										name = "stubrevolver_reload_speed_stat"
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									{
										name = "stubrevolver_crit_stat"
										value = 0.8
									}
									{
										name = "stubrevolver_armor_piercing_stat"
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									}
								]
								perks = [
								]
								rarity = 2
								traits = [
									{
										id = "content/items/traits/bespoke_stubrevolver_p1/crit_chance_based_on_aim_time"
										rarity = 4
										value = 1
									}
								]
							}
						}
					}
					name = "Loadout 4"
				}
				{
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							overrides = {
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
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										rarity = 4
										value = 0.79
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								]
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						slot_attachment_2 = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.78
									}
								]
							}
						}
						slot_attachment_3 = {
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							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.77
									}
								]
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						}
						slot_primary = {
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							overrides = {
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										name = "combatsword_p3_m2_finesse_stat"
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									{
										name = "combatsword_p3_m2_cleave_damage_stat"
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									{
										name = "combatsword_p3_m2_mobility_stat"
										value = 0.8
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									{
										name = "combatsword_p3_m2_dps_stat"
										value = 0.8
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									{
										name = "combatsword_p3_m2_armor_pierce_stat"
										value = 0.8
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								perks = [
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										id = "content/items/perks/melee_common/wield_increase_armored_damage"
										rarity = 4
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									{
										id = "content/items/perks/melee_common/wield_increase_elite_enemy_damage"
										rarity = 4
									}
								]
								rarity = 3
								traits = [
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/forcestaff_p3_m1"
							overrides = {
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										name = "forcestaff_p3_m1_dps_stat"
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										name = "forcestaff_p3_m1_crit_stat"
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									{
										name = "forcestaff_p3_m1_vent_speed_stat"
										value = 0.64
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									{
										name = "forcestaff_p3_m1_charge_speed_stat"
										value = 0.78
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									{
										name = "forcestaff_p3_m1_warp_charge_cost_stat"
										value = 0.78
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								perks = [
									{
										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
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										rarity = 4
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									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_forcestaff_p3/increased_crit_chance_scaled_on_peril"
										rarity = 3
									}
									{
										id = "content/items/traits/bespoke_forcestaff_p3/faster_charge_on_chained_secondary_attacks"
										rarity = 4
									}
								]
							}
						}
					}
					name = "Loadout 5"
				}
				{
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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										value = 0.79
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										rarity = 4
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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										value = 0.78
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										rarity = 3
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								rarity = 5
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										value = 0.77
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										name = "combatsword_p3_m2_mobility_stat"
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									{
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									{
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										rarity = 4
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									{
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										rarity = 4
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									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										modified = 1
										rarity = 4
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								]
								rarity = 5
								traits = [
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										rarity = 3
									}
									{
										id = "content/items/traits/bespoke_forcestaff_p3/faster_charge_on_chained_secondary_attacks"
										rarity = 4
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								]
							}
						}
					}
					name = "Loadout 6"
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				{
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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									{
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										value = 0.79
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									{
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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								rarity = 5
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										value = 0.78
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										rarity = 3
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								rarity = 5
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										value = 0.77
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									{
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									{
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								perks = [
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									{
										id = "content/items/perks/melee_common/wield_increase_armored_damage"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
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										id = "content/items/traits/bespoke_combatknife_p1/dodge_grants_finesse_damage"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_combatknife_p1/dodge_grants_crit_chance"
										modified = 1
										rarity = 4
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								]
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						slot_secondary = {
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							overrides = {
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										value = 0.8
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									{
										name = "autopistol_p1_m1_power_stat"
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									{
										name = "autopistol_p1_m1_control_stat"
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								]
								perks = [
								]
								rarity = 1
								traits = [
									{
										id = "content/items/traits/bespoke_autopistol_p1/stacking_crit_bonus_on_continuous_fire"
										rarity = 4
										value = 1
									}
								]
							}
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					}
					name = "Loadout 7"
				}
			]
			veteran = [
				{
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
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										value = 0.76
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										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
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								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.79
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										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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									{
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
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								rarity = 5
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
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										value = 0.74
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									{
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									{
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								perks = [
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								rarity = 1
								traits = [
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							overrides = {
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										name = "bolter_p1_m1_dps_stat"
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									{
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									{
										name = "bolter_p1_m1_reload_speed_stat"
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									{
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								perks = [
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								rarity = 1
								traits = [
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					name = "Loadout 1"
				}
				{
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							overrides = {
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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								]
								rarity = 5
								traits = [
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										value = 0.76
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.79
									}
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						slot_attachment_3 = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.74
									}
								]
							}
						}
						slot_primary = {
							id = "content/items/weapons/player/melee/combatknife_p1_m1"
							overrides = {
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										name = "combatknife_p1_m1_finesse_stat"
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									{
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									{
										name = "combatknife_p1_m1_dps_stat"
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									{
										name = "combatknife_p1_m1_armor_pierce_stat"
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									{
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								]
								perks = [
								]
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								traits = [
								]
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						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/stubrevolver_p1_m2"
							overrides = {
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										name = "stubrevolver_dps_stat"
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									{
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										value = 0.8
									}
									{
										name = "stubrevolver_reload_speed_stat"
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									}
									{
										name = "stubrevolver_crit_stat"
										value = 0.8
									}
									{
										name = "stubrevolver_armor_piercing_stat"
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									}
								]
								perks = [
								]
								rarity = 2
								traits = [
									{
										id = "content/items/traits/bespoke_stubrevolver_p1/crit_chance_bonus_on_melee_kills"
										rarity = 4
										value = 1
									}
								]
							}
						}
					}
					name = "Loadout 2"
				}
				{
					item_data = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_reduced_block_cost"
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										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
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										value = 0.76
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										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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									{
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										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_reduced_block_cost"
										modified = 1
										rarity = 4
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								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
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										value = 0.74
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								]
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						}
						slot_attachment_3 = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
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								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.79
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						slot_primary = {
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									{
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									{
										name = "combatknife_p1_m1_dps_stat"
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									{
										name = "combatknife_p1_m1_armor_pierce_stat"
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									{
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									}
									{
										id = "content/items/perks/melee_common/wield_increase_armored_damage"
										rarity = 4
									}
								]
								rarity = 1
								traits = [
									{
										id = "content/items/traits/bespoke_combatknife_p1/bleed_on_non_weakspot_hit"
										rarity = 4
										value = 1
									}
									{
										id = "content/items/traits/bespoke_combatknife_p1/stacking_rending_on_weakspot"
										rarity = 4
										value = 1
									}
								]
							}
						}
						slot_secondary = {
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										name = "laspistol_dps_stat"
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										value = 0.78
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										name = "laspistol_mobility_stat"
										value = 0.52
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									{
										name = "laspistol_ammo_stat"
										value = 0.7
									}
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										rarity = 3
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_resistant_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_laspistol_p1/consecutive_hits_increases_close_damage"
										rarity = 3
									}
									{
										id = "content/items/traits/bespoke_laspistol_p1/allow_flanking_and_increased_damage_when_flanking"
										modified = 1
										rarity = 4
									}
								]
							}
						}
					}
					name = "Loadout 5"
				}
				{
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
										rarity = 3
										value = 0.76
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_reduced_block_cost"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.78
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.79
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						slot_primary = {
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									{
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										value = 0.8
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									{
										name = "combataxe_p2_m1_mobility_stat"
										value = 0.54
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									{
										name = "combataxe_p2_m1_finesse_stat"
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									}
								]
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										rarity = 4
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									{
										id = "content/items/perks/melee_common/wield_increase_berserker_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_combataxe_p2/chained_hits_increases_crit_chance"
										rarity = 3
									}
									{
										id = "content/items/traits/bespoke_combataxe_p2/infinite_melee_cleave_on_weakspot_kill"
										rarity = 4
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/shotgun_p2_m1"
							overrides = {
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										name = "shotgun_p2_m1_range_stat"
										value = 0.8
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										name = "shotgun_p2_m1_mobility_stat"
										value = 0.8
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									{
										name = "shotgun_p2_m1_power_stat"
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									{
										name = "shotgun_p2_m1_reload_speed_stat"
										value = 0.8
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									{
										name = "shotgun_p2_m1_dps_stat"
										value = 0.8
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								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
					}
					name = "Loadout 6"
				}
				{
					item_data = {
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
										rarity = 3
										value = 0.76
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_reduced_block_cost"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.78
									}
								]
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.79
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							overrides = {
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										name = "combataxe_p2_m1_dps_stat"
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									{
										name = "combataxe_p2_m1_armor_pierce_stat"
										value = 0.79
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									{
										name = "combataxe_p2_m1_crit_stat"
										value = 0.8
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									{
										name = "combataxe_p2_m1_mobility_stat"
										value = 0.54
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									{
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									}
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								perks = [
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										id = "content/items/perks/melee_common/wield_increase_armored_damage"
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										rarity = 4
									}
									{
										id = "content/items/perks/melee_common/wield_increase_berserker_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_combataxe_p2/chained_hits_increases_crit_chance"
										rarity = 3
									}
									{
										id = "content/items/traits/bespoke_combataxe_p2/infinite_melee_cleave_on_weakspot_kill"
										rarity = 4
									}
								]
							}
						}
						slot_secondary = {
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							overrides = {
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										name = "autogun_p1_m1_power_stat"
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									{
										name = "autogun_p1_m1_mobility_stat"
										value = 0.8
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									{
										name = "autogun_p1_m1_dps_stat"
										value = 0.8
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									{
										name = "autogun_p1_m1_ammo_stat"
										value = 0.8
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									{
										name = "autogun_p1_m1_stability_stat"
										value = 0.8
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								]
								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
					}
					name = "Loadout 7"
				}
			]
			zealot = [
				{
					item_data = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
									}
								]
								rarity = 4
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
										rarity = 4
										value = 1
									}
								]
							}
						}
						slot_attachment_2 = {
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							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
									}
								]
								rarity = 3
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.78
									}
								]
							}
						}
						slot_attachment_3 = {
							id = "content/items/gadgets/defensive_gadget_12"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
									}
								]
								rarity = 3
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
										rarity = 4
										value = 1
									}
								]
							}
						}
						slot_primary = {
							id = "content/items/weapons/player/melee/combatsword_p1_m2"
							overrides = {
								base_stats = [
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										name = "combatsword_p1_m1_finesse_stat"
										value = 0.8
									}
									{
										name = "combatsword_p1_m1_cleave_damage_stat"
										value = 0.8
									}
									{
										name = "combatsword_p1_m1_mobility_stat"
										value = 0.8
									}
									{
										name = "combatsword_p1_m1_cleave_targets_stat"
										value = 0.8
									}
									{
										name = "combatsword_p1_m1_dps_stat"
										value = 0.8
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								]
								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/autogun_p1_m1"
							overrides = {
								base_stats = [
									{
										name = "autogun_p1_m1_dps_stat"
										value = 0.8
									}
									{
										name = "autogun_p1_m1_stability_stat"
										value = 0.77
									}
									{
										name = "autogun_p1_m1_power_stat"
										value = 0.79
									}
									{
										name = "autogun_p1_m1_mobility_stat"
										value = 0.62
									}
									{
										name = "autogun_p1_m1_ammo_stat"
										value = 0.74
									}
								]
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										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_autogun_p1/increase_power_on_close_kill"
										rarity = 3
									}
									{
										id = "content/items/traits/bespoke_autogun_p1/consecutive_hits_increases_close_damage"
										rarity = 3
									}
								]
							}
						}
					}
					name = "Loadout 5"
				}
				{
					item_data = {
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
									}
								]
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								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
										rarity = 4
										value = 1
									}
								]
							}
						}
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
									}
								]
								rarity = 3
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.78
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
									}
								]
								rarity = 3
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
										rarity = 4
										value = 1
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						}
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									{
										name = "combatsword_p1_m1_cleave_damage_stat"
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									{
										name = "combatsword_p1_m1_mobility_stat"
										value = 0.8
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									{
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								]
								rarity = 1
								traits = [
								]
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							overrides = {
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										name = "autogun_p1_m1_dps_stat"
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										name = "autogun_p1_m1_stability_stat"
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									{
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									{
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									{
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										value = 0.74
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									{
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										rarity = 4
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									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_autogun_p1/increase_power_on_close_kill"
										rarity = 3
									}
									{
										id = "content/items/traits/bespoke_autogun_p1/consecutive_hits_increases_close_damage"
										rarity = 3
									}
								]
							}
						}
					}
					name = "Loadout 6"
				}
				{
					item_data = {
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
									}
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								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
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										value = 0.73
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_corruption_resistance"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
									}
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								rarity = 5
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.78
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										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
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								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
										rarity = 3
										value = 0.76
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						slot_primary = {
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										name = "chainsword_2h_dps_stat"
										value = 0.78
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									{
										name = "chainsword_2h_sawing_stat"
										value = 0.72
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									{
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										value = 0.78
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										name = "chainsword_2h_cleave_targets_stat"
										value = 0.76
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								perks = [
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										id = "content/items/perks/melee_common/wield_increase_armored_damage"
										rarity = 4
									}
									{
										id = "content/items/perks/melee_common/wield_increase_resistant_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_chainsword_2h_p1/chained_hits_increases_cleave"
										rarity = 3
									}
									{
										id = "content/items/traits/bespoke_chainsword_2h_p1/increased_melee_damage_on_multiple_hits"
										modified = 1
										rarity = 4
									}
								]
							}
						}
						slot_secondary = {
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							overrides = {
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										name = "bolter_p1_m1_dps_stat"
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										name = "bolter_p1_m1_stability_stat"
										value = 0.8
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									{
										name = "bolter_p1_m1_mobility_stat"
										value = 0.8
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									{
										name = "bolter_p1_m1_reload_speed_stat"
										value = 0.8
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									{
										name = "bolter_p1_m1_control_stat"
										value = 0.8
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								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
					}
					name = "Loadout 7"
				}
				{
					item_data = {
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
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								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 4
										value = 0.79
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_corruption_resistance"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
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								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.78
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								]
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						slot_attachment_3 = {
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_corruption_resistance"
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										rarity = 4
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								rarity = 5
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.77
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									{
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										value = 0.8
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									{
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								rarity = 1
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							overrides = {
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										name = "lasgun_p1_m3_power_stat"
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									{
										name = "lasgun_p1_m3_mobility_stat"
										value = 0.64
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									{
										name = "lasgun_p1_m3_ammo_stat"
										value = 0.66
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										rarity = 4
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									{
										id = "content/items/perks/ranged_common/wield_increase_unarmored_damage"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_lasgun_p1/suppression_negation_on_weakspot"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_lasgun_p1/stagger_count_bonus_damage"
										modified = 1
										rarity = 3
									}
								]
							}
						}
					}
					name = "Loadout 8"
				}
				{
					item_data = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
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								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.73
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_reduced_block_cost"
										modified = 1
										rarity = 4
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								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.78
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
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								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
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										value = 0.76
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							overrides = {
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										name = "combatsword_p2_m3_dps_stat"
										value = 0.8
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									{
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										value = 0.8
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									{
										name = "combatsword_p2_m3_cleave_targets_stat"
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									{
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									{
										name = "combatsword_p2_m3_defence_stat"
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								perks = [
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										rarity = 3
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									{
										id = "content/items/perks/melee_common/wield_increase_armored_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_combatsword_p2/increase_power_on_hit"
										rarity = 3
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/stubrevolver_p1_m2"
							overrides = {
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										value = 0.76
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									{
										name = "stubrevolver_armor_piercing_stat"
										value = 0.75
									}
									{
										name = "stubrevolver_crit_stat"
										value = 0.79
									}
									{
										name = "stubrevolver_mobility_stat"
										value = 0.65
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									{
										name = "stubrevolver_reload_speed_stat"
										value = 0.74
									}
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								perks = [
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										id = "content/items/perks/ranged_common/wield_increase_resistant_damage"
										rarity = 4
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_stubrevolver_p1/followup_shots_ranged_damage"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_stubrevolver_p1/crit_chance_based_on_ammo_left"
										rarity = 3
									}
								]
							}
						}
					}
					name = "Loadout 5"
				}
				{
					item_data = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_reduced_block_cost"
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										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 4
										value = 0.79
									}
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							}
						}
						slot_attachment_2 = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_corruption_resistance"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.78
									}
								]
							}
						}
						slot_attachment_3 = {
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							overrides = {
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									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_corruption_resistance"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.77
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						}
						slot_primary = {
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							overrides = {
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										name = "chainsword_2h_dps_stat"
										value = 0.72
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									{
										name = "chainsword_2h_armor_pierce_stat"
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									{
										name = "chainsword_2h_sawing_stat"
										value = 0.76
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									{
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										value = 0.72
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									{
										name = "chainsword_2h_cleave_targets_stat"
										value = 0.65
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										id = "content/items/perks/melee_common/wield_increase_disgustingly_resilient_damage"
										rarity = 3
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									{
										id = "content/items/perks/melee_common/wield_increase_armored_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_chainsword_2h_p1/increased_attack_cleave_on_multiple_hits"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_chainsword_2h_p1/bleed_on_activated_hit"
										rarity = 4
									}
								]
							}
						}
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							overrides = {
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										name = "flamer_p1_m1_size_of_flame_stat"
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									{
										name = "flamer_p1_m1_ammo_stat"
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									{
										name = "flamer_p1_m1_burninating_stat"
										value = 0.8
									}
									{
										name = "flamer_p1_m1_mobility_stat"
										value = 0.8
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									{
										name = "flamer_p1_m1_damage_stat"
										value = 0.8
									}
								]
								perks = [
								]
								rarity = 2
								traits = [
									{
										id = "content/items/traits/bespoke_flamer_p1/power_bonus_on_continuous_fire"
										rarity = 3
										value = 0.75
									}
								]
							}
						}
					}
					name = "Loadout 6"
				}
				{
					item_data = {
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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									{
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										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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								]
								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
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										value = 0.78
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
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								traits = [
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										value = 0.73
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
									}
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								rarity = 5
								traits = [
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										value = 0.76
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									{
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									{
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									{
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										rarity = 4
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									{
										id = "content/items/perks/melee_common/wield_increase_resistant_damage"
										rarity = 4
									}
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								rarity = 5
								traits = [
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										id = "content/items/traits/bespoke_powermaul_p1/staggered_targets_receive_increased_damage_debuff"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_powermaul_p1/damage_bonus_vs_electrocuded"
										rarity = 3
									}
								]
							}
						}
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										name = "shotgun_p2_m1_range_stat"
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										name = "shotgun_p2_m1_mobility_stat"
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									{
										name = "shotgun_p2_m1_power_stat"
										value = 0.8
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									{
										name = "shotgun_p2_m1_reload_speed_stat"
										value = 0.8
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									{
										name = "shotgun_p2_m1_dps_stat"
										value = 0.8
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								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
					}
					name = "Loadout 7"
				}
				{
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
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								]
								rarity = 5
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										value = 0.78
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										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
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								rarity = 5
								traits = [
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										value = 0.73
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
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								rarity = 5
								traits = [
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										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
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										value = 0.76
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									{
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										value = 0.72
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									{
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									{
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										rarity = 4
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									{
										id = "content/items/perks/melee_common/wield_increase_resistant_damage"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_powermaul_p1/staggered_targets_receive_increased_damage_debuff"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_powermaul_p1/damage_bonus_vs_electrocuded"
										rarity = 3
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/boltpistol_p1_m1"
							overrides = {
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										name = "boltpistol_p1_m1_mobility_stat"
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									{
										name = "boltpistol_p1_m1_reload_speed_stat"
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									{
										name = "boltpistol_p1_m1_stability_stat"
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									{
										name = "boltpistol_p1_m1_dps_stat"
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								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
					}
					name = "Loadout 8"
				}
				{
					item_data = {
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
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									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
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										value = 0.78
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								]
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										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
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										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
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									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
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										value = 0.73
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
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									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
										rarity = 3
										value = 0.76
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								]
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										name = "powermaul_dps_stat"
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										name = "powermaul_armor_pierce_stat"
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									{
										name = "powermaul_mobility_stat"
										value = 0.72
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									{
										name = "powermaul_control_stat"
										value = 0.77
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									{
										name = "powermaul_finesse_stat"
										value = 0.71
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								perks = [
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										id = "content/items/perks/melee_common/wield_increase_armored_damage"
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										rarity = 4
									}
									{
										id = "content/items/perks/melee_common/wield_increase_resistant_damage"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
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										id = "content/items/traits/bespoke_powermaul_p1/staggered_targets_receive_increased_damage_debuff"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_powermaul_p1/damage_bonus_vs_electrocuded"
										rarity = 3
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/autogun_p1_m2"
							overrides = {
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										name = "autogun_p1_m1_power_stat"
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									{
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										value = 0.8
									}
									{
										name = "autogun_p1_m1_dps_stat"
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									}
									{
										name = "autogun_p1_m1_ammo_stat"
										value = 0.8
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									{
										name = "autogun_p1_m1_stability_stat"
										value = 0.8
									}
								]
								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
					}
					name = "Loadout 9"
				}
				{
					item_data = {
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.78
									}
								]
							}
						}
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							overrides = {
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										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
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										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.73
									}
								]
							}
						}
						slot_attachment_3 = {
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							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
										rarity = 3
										value = 0.76
									}
								]
							}
						}
						slot_primary = {
							id = "content/items/weapons/player/melee/combataxe_p2_m1"
							overrides = {
								base_stats = [
									{
										name = "combataxe_p2_m1_dps_stat"
										value = 0.76
									}
									{
										name = "combataxe_p2_m1_armor_pierce_stat"
										value = 0.75
									}
									{
										name = "combataxe_p2_m1_crit_stat"
										value = 0.61
									}
									{
										name = "combataxe_p2_m1_mobility_stat"
										value = 0.79
									}
									{
										name = "combataxe_p2_m1_finesse_stat"
										value = 0.8
									}
								]
								perks = [
									{
										id = "content/items/perks/melee_common/wield_increase_armored_damage"
										rarity = 3
									}
								]
								rarity = 3
								traits = [
									{
										id = "content/items/traits/bespoke_combataxe_p2/power_bonus_on_first_attack"
										rarity = 1
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/bolter_p1_m1"
							overrides = {
								base_stats = [
									{
										name = "bolter_p1_m1_dps_stat"
										value = 0.8
									}
									{
										name = "bolter_p1_m1_stability_stat"
										value = 0.8
									}
									{
										name = "bolter_p1_m1_mobility_stat"
										value = 0.8
									}
									{
										name = "bolter_p1_m1_reload_speed_stat"
										value = 0.8
									}
									{
										name = "bolter_p1_m1_control_stat"
										value = 0.8
									}
								]
								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
					}
					name = "Loadout 10"
				}
				{
					item_data = {
						slot_attachment_1 = {
							id = "content/items/gadgets/defensive_gadget_10"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.78
									}
								]
							}
						}
						slot_attachment_2 = {
							id = "content/items/gadgets/defensive_gadget_13"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.73
									}
								]
							}
						}
						slot_attachment_3 = {
							id = "content/items/gadgets/defensive_gadget_14"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_toughness_increase"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 4
										value = 0.79
									}
								]
							}
						}
						slot_primary = {
							id = "content/items/weapons/player/melee/powermaul_p1_m2"
							overrides = {
								base_stats = [
									{
										name = "powermaul_dps_stat"
										value = 0.76
									}
									{
										name = "powermaul_armor_pierce_stat"
										value = 0.79
									}
									{
										name = "powermaul_mobility_stat"
										value = 0.59
									}
									{
										name = "powermaul_control_stat"
										value = 0.76
									}
									{
										name = "powermaul_finesse_stat"
										value = 0.79
									}
								]
								perks = [
									{
										id = "content/items/perks/melee_common/wield_increase_resistant_damage"
										rarity = 3
									}
									{
										id = "content/items/perks/melee_common/wield_increase_armored_damage"
										rarity = 3
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_powermaul_p1/staggered_targets_receive_increased_damage_debuff"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_powermaul_p1/stacking_increase_impact_on_hit"
										rarity = 4
									}
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/autogun_p1_m1"
							overrides = {
								base_stats = [
									{
										name = "autogun_p1_m1_power_stat"
										value = 0.8
									}
									{
										name = "autogun_p1_m1_mobility_stat"
										value = 0.8
									}
									{
										name = "autogun_p1_m1_dps_stat"
										value = 0.8
									}
									{
										name = "autogun_p1_m1_ammo_stat"
										value = 0.8
									}
									{
										name = "autogun_p1_m1_stability_stat"
										value = 0.02
									}
								]
								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
					}
					name = "Loadout 11"
				}
				{
					item_data = {
						slot_attachment_1 = {
							id = "content/items/gadgets/defensive_gadget_13"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_health_increase"
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_health"
										rarity = 3
										value = 0.73
									}
								]
							}
						}
						slot_attachment_2 = {
							id = "content/items/gadgets/defensive_gadget_20"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_stamina_regeneration"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_stamina"
										rarity = 3
										value = 0.76
									}
								]
							}
						}
						slot_attachment_3 = {
							id = "content/items/gadgets/defensive_gadget_12"
							overrides = {
								perks = [
									{
										id = "content/items/perks/gadget_common/trait_gadget_revive_speed"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_corruption_resistance"
										rarity = 3
									}
									{
										id = "content/items/perks/gadget_common/trait_gadget_mission_credits_increase"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/gadget_inate_trait/trait_inate_gadget_toughness"
										rarity = 3
										value = 0.78
									}
								]
							}
						}
						slot_primary = {
							id = "content/items/weapons/player/melee/combatsword_p1_m3"
							overrides = {
								base_stats = [
									{
										name = "combatsword_p1_m1_finesse_stat"
										value = 0.8
									}
									{
										name = "combatsword_p1_m1_cleave_damage_stat"
										value = 0.8
									}
									{
										name = "combatsword_p1_m1_mobility_stat"
										value = 0.8
									}
									{
										name = "combatsword_p1_m1_cleave_targets_stat"
										value = 0.8
									}
									{
										name = "combatsword_p1_m1_dps_stat"
										value = 0.8
									}
								]
								perks = [
								]
								rarity = 1
								traits = [
								]
							}
						}
						slot_secondary = {
							id = "content/items/weapons/player/ranged/boltpistol_p1_m1"
							overrides = {
								base_stats = [
									{
										name = "boltpistol_p1_m1_dps_stat"
										value = 0.8
									}
									{
										name = "boltpistol_p1_m1_stability_stat"
										value = 0.65
									}
									{
										name = "boltpistol_p1_m1_mobility_stat"
										value = 0.67
									}
									{
										name = "boltpistol_p1_m1_control_stat"
										value = 0.64
									}
									{
										name = "boltpistol_p1_m1_reload_speed_stat"
										value = 0.79
									}
								]
								perks = [
									{
										id = "content/items/perks/ranged_common/wield_increase_berserker_damage"
										rarity = 4
									}
									{
										id = "content/items/perks/ranged_common/wield_increase_armored_damage"
										modified = 1
										rarity = 4
									}
								]
								rarity = 5
								traits = [
									{
										id = "content/items/traits/bespoke_boltpistol_p1/damage_vs_stagger"
										modified = 1
										rarity = 4
									}
									{
										id = "content/items/traits/bespoke_boltpistol_p1/bleed_on_ranged_hit"
										rarity = 4
									}
								]
							}
						}
					}
					name = "Loadout 12"
				}
			]
		}
		weapon_naming_convention = "modern"
	}
	markers_aio = {
		ads_los_opacity = 25
		ammo_crate_border_colour = "Gold"
		ammo_crate_colour_B = 222
		ammo_crate_colour_G = 252
		ammo_crate_colour_R = 252
		ammo_large_border_colour = "Silver"
		ammo_large_colour_B = 222
		ammo_large_colour_G = 252
		ammo_large_colour_R = 252
		ammo_med_alpha = 1
		ammo_med_enable = true
		ammo_med_keep_on_screen = false
		ammo_med_markers_alternate_large_ammo_icon = true
		ammo_med_max_distance = 50
		ammo_med_require_line_of_sight = true
		ammo_med_scale = 100
		ammo_med_toggle_los = [
		]
		ammo_small_border_colour = "Silver"
		ammo_small_colour_B = 222
		ammo_small_colour_G = 252
		ammo_small_colour_R = 252
		boost_stimm_border_colour = "Gold"
		boost_stimm_icon_colour_B = 30
		boost_stimm_icon_colour_G = 255
		boost_stimm_icon_colour_R = 255
		broker_stimm_border_colour = "Gold"
		broker_stimm_enable = true
		broker_stimm_icon_colour_B = 200
		broker_stimm_icon_colour_G = 20
		broker_stimm_icon_colour_R = 200
		change_colour_for_ammo_charges = true
		chest_alpha = 1
		chest_border_colour = "Gold"
		chest_enable = true
		chest_icon = "content/ui/materials/icons/system/settings/category_video"
		chest_icon_colour_B = 222
		chest_icon_colour_G = 252
		chest_icon_colour_R = 252
		chest_keep_on_screen = false
		chest_max_distance = 50
		chest_require_line_of_sight = true
		chest_scale = 100
		chest_toggle_los = [
		]
		corruption_stimm_border_colour = "Gold"
		corruption_stimm_icon_colour_B = 30
		corruption_stimm_icon_colour_G = 255
		corruption_stimm_icon_colour_R = 30
		diamantine_icon_colour_B = 160
		diamantine_icon_colour_G = 158
		diamantine_icon_colour_R = 95
		display_ammo_charges = true
		display_field_improv_colour = true
		display_field_improv_icon = true
		display_med_charges = true
		display_med_ring = true
		event_alpha = 1
		event_border_colour = "Gold"
		event_colour_B = 0
		event_colour_G = 255
		event_colour_R = 255
		event_enable = true
		event_keep_on_screen = false
		event_max_distance = 50
		event_require_line_of_sight = true
		event_scale = 100
		event_toggle_los = [
		]
		grenade_border_colour = "Gold"
		grenade_colour_B = 222
		grenade_colour_G = 252
		grenade_colour_R = 252
		grim_colour_B = 0
		grim_colour_G = 252
		grim_colour_R = 150
		heretical_idol_alpha = 1
		heretical_idol_enable = true
		heretical_idol_keep_on_screen = false
		heretical_idol_max_distance = 50
		heretical_idol_require_line_of_sight = false
		heretical_idol_scale = 100
		heretical_idol_toggle_los = [
		]
		icon_colour_B = 99
		icon_colour_G = 156
		icon_colour_R = 132
		idol_border_colour = "Silver"
		los_fade_enable = true
		los_opacity = 50
		luggable_alpha = 1
		luggable_border_colour = "Gold"
		luggable_colour_B = 255
		luggable_colour_G = 240
		luggable_colour_R = 0
		luggable_enable = true
		luggable_icon = "content/ui/materials/hud/interactions/icons/environment_alert"
		luggable_keep_on_screen = false
		luggable_max_distance = 50
		luggable_require_line_of_sight = false
		luggable_scale = 100
		luggable_toggle_los = [
		]
		marker_background_colour = "Black"
		martyrs_skull_alpha = 1
		martyrs_skull_border_colour = "Gold"
		martyrs_skull_colour_B = 0
		martyrs_skull_colour_G = 200
		martyrs_skull_colour_R = 255
		martyrs_skull_enable = true
		martyrs_skull_guide_disable_if_collected = false
		martyrs_skull_guide_enable = false
		martyrs_skull_keep_on_screen = false
		martyrs_skull_max_distance = 50
		martyrs_skull_require_line_of_sight = false
		martyrs_skull_scale = 100
		martyrs_skull_toggle_los = [
		]
		material_alpha = 1
		material_enable = true
		material_keep_on_screen = false
		material_large_border_colour = "Gold"
		material_max_distance = 50
		material_require_line_of_sight = true
		material_scale = 100
		material_small_border_colour = "Silver"
		material_toggle_los = [
		]
		med_crate_border_colour = "Gold"
		med_crate_colour_B = 222
		med_crate_colour_G = 252
		med_crate_colour_R = 252
		med_station_max_distance = 20
		plasteel_icon_colour_B = 85
		plasteel_icon_colour_G = 115
		plasteel_icon_colour_R = 243
		power_stimm_border_colour = "Gold"
		power_stimm_icon_colour_B = 30
		power_stimm_icon_colour_G = 30
		power_stimm_icon_colour_R = 255
		script_colour_B = 0
		script_colour_G = 252
		script_colour_R = 255
		speed_stimm_border_colour = "Gold"
		speed_stimm_icon_colour_B = 255
		speed_stimm_icon_colour_G = 150
		speed_stimm_icon_colour_R = 30
		stimm_alpha = 1
		stimm_enable = true
		stimm_keep_on_screen = false
		stimm_max_distance = 50
		stimm_require_line_of_sight = true
		stimm_scale = 100
		stimm_toggle_los = [
		]
		toggle_large_diamantine = true
		toggle_large_plasteel = true
		toggle_small_diamantine = true
		toggle_small_plasteel = true
		tome_alpha = 1
		tome_border_colour = "Gold"
		tome_enable = true
		tome_keep_on_screen = false
		tome_max_distance = 50
		tome_require_line_of_sight = true
		tome_scale = 100
		tome_toggle_los = [
		]
		unknown_alpha = 1
		unknown_border_colour = "Gold"
		unknown_colour_B = 255
		unknown_colour_G = 255
		unknown_colour_R = 255
		unknown_enable = true
		unknown_keep_on_screen = false
		unknown_max_distance = 50
		unknown_require_line_of_sight = true
		unknown_scale = 100
		unknown_toggle_los = [
		]
	}
	name_it = {
		button_reset_all = false
		enable_ime = true
		keybind_change_name = "hotkey_menu_special_2"
		name_list = {
			"10e97f94-7cc4-431d-857b-76a9776264ca" = "17 tough gunner"
			"1446f3fd-b154-48df-bdc9-107a928222cd" = "3 stam no dockets 2"
			"156081c9-eae5-43a1-8f54-dcd7c41eb1b9" = "3 stam real"
			"1d039875-2383-4a8f-a885-3203b3e2f380" = "22 tough"
			"2a1c448e-b84d-4166-8ead-f6bcf8f06b28" = "17 toughness no dockets"
			"3ad84a07-cc14-4a3c-a12c-49d6b162f55f" = "Flakyielding Puncfire"
			"4714395e-7e04-44b3-989a-86806d64cdee" = "wound dockets 3"
			"4c79dbe5-d5d3-4e87-b3b8-2963f79b528a" = "22 tough"
			"59d38010-5e40-4d26-913a-493848e176e0" = "Branx Pickaxe"
			"7836426e-581d-454f-b123-cbbebd115d62" = "22 tough"
			"7c499593-8f6e-402f-b7ca-762da08f6a40" = "Cleaver IV"
			"81928fc8-2126-4a57-9be2-eaa7dc60c4d8" = "3 stam no dockets 3"
			"83ddc69d-ef1b-4a13-a1a9-fde5a8cdcf40" = "Bully Club Mk II"
			"8c802f34-e243-46a2-88b0-0ba69bb63d35" = "bromentum lock achlys"
			"9012b1a6-ffd5-4b22-9260-8ce1f753a945" = "wound dockets 2"
			"9489c772-b2d8-4e47-8cdf-15b4c7445c22" = "66 insp"
			"967c5f3c-1453-4450-8b55-70e22f57bfcb" = "16 tough dockets"
			"9e24a5cc-ff54-4fa3-bb2a-d4172b94daec" = "26 hp"
			"a0709572-615e-43dc-8403-82f974c2e6ae" = "Cleaver III"
			"a165e28d-aaba-40c6-af2b-8bcb1084457b" = "17 tough gunners"
			"a8948932-b64e-4447-b665-32a8e50eca59" = "17 toughness no dockets"
			"ac1b94b5-b5d9-429e-9bd4-716ded4522d0" = "26 hp"
			"ad8f5efe-6722-487b-86cc-68dcae237580" = "3 stam no dockets 2"
			"aecea93c-e46b-44c4-93e3-349cf11db10e" = "shred"
			"bd4cf979-6997-434a-b4c0-33d6e13784fa" = "17 tough gunners"
			"c033598a-fe02-432e-a811-a460c83bb3a5" = "65 ammo blaze away"
			"cf312505-04f4-41ba-8bc1-1662c446324d" = "66 blaze away"
			"dbb0ae97-6d47-4a64-a61d-8e459aeb689a" = "Flakiac Punctical"
			"e2667e30-67b3-4810-bdea-2e22c0502ade" = "3 stam no dockets"
			"eb83bc69-6ea8-40af-bd2c-6dd70ae8adf0" = "wound dockets 1"
			"f3cbe5b6-6eac-4dc7-a32c-15f45916dfbf" = "3 stam real"
			"fa61c833-49ab-4f37-9448-cf93d412ef3f" = "Bully Club Mk II"
		}
		replace_pattern_name = false
	}
	newflight = {
		nf_teleport_player = false
		nf_toggle_debug = false
		nf_toggle_freeflight = [
			"oem_minus (_ -)"
		]
		nf_toggle_lock_camera = [
			"oem_2 (? /)"
		]
	}
	no_chitchat = {
		debug_enabled = false
		debug_event = 0
		enemy_berzerker = true
		enemy_demonhost = true
		enemy_flamer = true
		enemy_grenadier = true
		enemy_gunner = true
		enemy_netgunner = true
		hub_conversation = true
		hub_hadron = false
		hub_hallowette = false
		hub_krall = true
		hub_mv1 = false
		hub_peddler = false
		hub_radio = true
		hub_sefoni = false
		hub_siremelk = false
		hub_soldier = true
		hub_vox = true
		mission_brief = true
		mission_conversation = true
		mission_info = true
		mission_lore = true
		player_ability = false
		player_death = false
		player_headshot = false
		player_horde = false
		player_kill = false
		player_look = false
		player_tag_enemy = false
		player_tag_item = false
		player_throw = false
		player_wheel = false
		team_advice = true
		team_downed = true
		team_hacking = true
		team_help = true
		team_monster = true
		team_revive = true
		team_warning = true
	}
	outline_colours = {
		broker_proximity_target_b = 0
		broker_proximity_target_g = 0
		broker_proximity_target_priority = 10
		broker_proximity_target_r = 0
		player_outline_b = 0.9
		player_outline_downed_b = 0.1
		player_outline_downed_g = 0.8
		player_outline_downed_priority = 2
		player_outline_downed_r = 1
		player_outline_g = 0.85
		player_outline_priority = 3
		player_outline_r = 0.4
		psyker_marked_target_b = 0
		psyker_marked_target_g = 0
		psyker_marked_target_priority = 1
		psyker_marked_target_r = 1
		smart_tagged_enemy_b = 0
		smart_tagged_enemy_g = 1
		smart_tagged_enemy_passive_b = 0
		smart_tagged_enemy_passive_g = 0.75
		smart_tagged_enemy_passive_priority = 1
		smart_tagged_enemy_passive_r = 0.8
		smart_tagged_enemy_priority = 2
		smart_tagged_enemy_r = 1
		special_target_b = 1
		special_target_g = 0
		special_target_priority = 2
		special_target_r = 0.7
		veteran_smart_tag_b = 0.4
		veteran_smart_tag_g = 0.8
		veteran_smart_tag_priority = 1
		veteran_smart_tag_r = 1
	}
	ovenproof_scoreboard_plugin = {
		ammo_messages = true
		bottom_padding = false
		categorize_total_blitz = "offense_tier_1"
		categorize_total_companion = "offense_tier_1"
		categorize_total_melee = "offense_tier_1"
		categorize_total_ranged = "offense_tier_1"
		defense_tier_0 = true
		enable_companion_blitz_warning = true
		enable_debug_messages = true
		exploration_tier_0 = false
		explosions_affect_melee_hitrate = true
		explosions_affect_ranged_hitrate = true
		fun_stuff_01 = false
		grenade_messages = true
		offense_rates = true
		offense_tier_0 = true
		offense_tier_1 = true
		offense_tier_2 = true
		offense_tier_3 = true
		separate_companion_damage = "companion"
		separate_companion_damage_hide_regardless = false
		track_ammo_crate_in_percentage = false
		track_ammo_crate_in_percentage_only_in_havoc = false
		track_ammo_crate_waste = false
		track_ammo_crate_waste_only_in_havoc = false
		track_blitz_cr = false
		track_blitz_damage = true
		track_blitz_wr = false
		track_catapulted = false
		track_mutant_charged = false
		track_warp_grabbed = false
	}
	pickup_notif_tweaker = {
		custom_background_alpha = 255
		custom_background_blue = 128
		custom_background_green = 128
		custom_background_red = 128
		play_sounds = false
		scale = 100
		show_background = false
		show_icons = false
		show_text = false
		use_custom_background_colour = false
	}
	player_outlines = {
		assist_marker_max_distance = 200
		mission_nameplates_max_distance = 500
		show_hologram = true
		show_in_hub = false
		show_mesh = true
		show_outline = true
	}
	psych_ward = {
		allow_chat_main_menu = true
		selected_difficulty = 5
	}
	quick_level_mastery = {
		debug_setting = false
		store_armoury = true
		store_brunts = true
		store_hadron_entreat = true
		store_melk = true
		store_melk_acquisitions = true
		store_requisition = true
	}
	range_finder = {
		decimals = 2
		distance_close = 12
		distance_mid = 16
		distance_very_close = 8
		font_opacity = 255
		font_size = 25
		position_x = 70
		position_y = 20
		update_delay = 100
	}
	red_weapons_at_home = {
		gadget_wound_required_expertise = 400
		rarity_color_6_blue = 40
		rarity_color_6_green = 30
		rarity_color_6_red = 210
	}
	reroll_until_rarity = {
		rur_cancel_keybind = [
			"left"
		]
		rur_desired_rarity = 4
		rur_enable_selected_perk = true
		rur_hush_hadron = true
		rur_max_attempts = 3000
		rur_selected_perk = "loc_trait_melee_common_wield_increased_berserker_damage_desc"
	}
	reveal_blessings = {
		enable_debug_mode = false
	}
	scoreboard = {
		ammo_health_pickup = true
		dev_mode = true
		generate_scores = 3
		message_ammo = false
		message_ammo_health_pickup = false
		message_ammo_placed = false
		message_decoded = false
		message_default = false
		message_forge_material = true
		message_health_placed = false
		message_health_station = false
		message_revived_rescued = false
		open_scoreboard = [
			"f6"
		]
		open_scoreboard_history = [
			"f5"
		]
		plugin_ammo = 3
		plugin_attacks_blocked = false
		plugin_boss_damage_dealt = false
		plugin_boss_threats = false
		plugin_carrying = false
		plugin_coherency_efficiency = false
		plugin_damage_dealt = 3
		plugin_damage_taken_heal_station_used = false
		plugin_disabler_threats = false
		plugin_enemies_staggerd = false
		plugin_forge_material = false
		plugin_health_ammo_placed = false
		plugin_lesser_enemies = false
		plugin_machinery_gadget_operated = false
		plugin_melee_ranged_threats = false
		plugin_revived_rescued = false
		plugin_special_hits = false
		plugin_special_threats = false
		save_all_scoreboards = true
		scoreboard_history_entries = [
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		]
		scoreboard_panel_height = 1000
		scripture_grimoire_pickup = false
		tactical_overview = true
		worst_values = 1
		zero_values = 1
	}
	show_crit_chance = {
		crit_chance_indicator_B = 70
		crit_chance_indicator_G = 100
		crit_chance_indicator_R = 255
		crit_chance_indicator_horizontal_offset = -175
		crit_chance_indicator_icon = 3
		crit_chance_indicator_opacity = 140
		crit_chance_indicator_vertical_offset = -165
		font_size = 24
		font_type = "proxima_nova_bold"
		only_in_training_grounds = false
		show_floating_point = true
	}
	smaller_talent_tree = {
		adamant_tree_factor = 0.4
		adamant_tree_factor_x = 1
		broker_tree_factor = 0.5
		broker_tree_factor_x = 0.8
		ogryn_tree_factor = 0.4
		ogryn_tree_factor_x = 1
		psyker_tree_factor = 0.4
		psyker_tree_factor_x = 1
		veteran_tree_factor = 0.42
		veteran_tree_factor_x = 1
		zealot_tree_factor = 0.42
		zealot_tree_factor_x = 1
	}
	sorted_mission_grid = {
		smg_auto_refresh = true
		smg_refresh_board = [
		]
		smg_sort_order = "asc"
	}
	status_colours = {
		consumed_b = 44
		consumed_g = 183
		consumed_r = 255
		dead_b = 190
		dead_g = 237
		dead_r = 216
		grabbed_b = 44
		grabbed_g = 183
		grabbed_r = 255
		hogtied_b = 216
		hogtied_g = 237
		hogtied_r = 216
		knocked_down_b = 69
		knocked_down_g = 69
		knocked_down_r = 246
		ledge_hanging_b = 69
		ledge_hanging_g = 69
		ledge_hanging_r = 246
		luggable_b = 190
		luggable_g = 237
		luggable_r = 216
		mutant_charged_b = 0
		mutant_charged_g = 255
		mutant_charged_r = 0
		netted_b = 69
		netted_g = 69
		netted_r = 255
		pounced_b = 255
		pounced_g = 0
		pounced_r = 217
		warp_grabbed_b = 69
		warp_grabbed_g = 69
		warp_grabbed_r = 246
	}
	stuff_searcher = {
		debug_mode = false
		escape_defocuses = true
	}
	testing_utilities = {
		desired_DD_stacks = 15
		desired_IJ_stacks = 15
		desired_WS_stacks = 6
		desired_wounds_remaining = 2
		keybind_remove_buffs = [
		]
		keybind_reset_character = [
		]
		toggle_BP_buff_handling = true
		toggle_DD_buff_handling = true
		toggle_IJ_buff_handling = true
		toggle_WS_buff_handling = true
		toggle_buff_handling = true
		toggle_combat_ability_handling = true
		toggle_despawn_units = false
		toggle_grenade_handling = true
		toggle_health_handling = true
		toggle_infinite_buffs = false
		toggle_non_marty_hp = true
		toggle_peril_handling = true
		toggle_toughness_handling = true
		toggle_weapon_ammo_handling = true
		toggle_weapon_heat_handling = true
	}
	true_level = {
		display_style = "total"
		display_style_end_view = "use_global"
		display_style_group_finder = "use_global"
		display_style_inspect_player = "use_global"
		display_style_inventory = "use_global"
		display_style_lobby = "use_global"
		display_style_main_menu = "use_global"
		display_style_nameplate = "use_global"
		display_style_player_panel = "use_global"
		display_style_social_menu = "use_global"
		display_style_team_panel = "use_global"
		enable_debug_mode = false
		enable_end_view = true
		enable_group_finder = true
		enable_havoc_rank = false
		enable_havoc_rank_end_view = "use_global"
		enable_havoc_rank_group_finder = "use_global"
		enable_havoc_rank_inspect_player = "use_global"
		enable_havoc_rank_inventory = "use_global"
		enable_havoc_rank_lobby = "use_global"
		enable_havoc_rank_main_menu = "use_global"
		enable_havoc_rank_nameplate = "use_global"
		enable_havoc_rank_social_menu = "use_global"
		enable_havoc_rank_team_panel = "use_global"
		enable_inspect_player = true
		enable_inventory = true
		enable_level_up_notif = false
		enable_lobby = true
		enable_main_menu = true
		enable_nameplate = true
		enable_player_panel = true
		enable_prestige_level = false
		enable_prestige_level_end_view = "use_global"
		enable_prestige_level_group_finder = "use_global"
		enable_prestige_level_inspect_player = "use_global"
		enable_prestige_level_inventory = "use_global"
		enable_prestige_level_lobby = "use_global"
		enable_prestige_level_main_menu = "use_global"
		enable_prestige_level_nameplate = "use_global"
		enable_prestige_level_player_panel = "use_global"
		enable_prestige_level_social_menu = "use_global"
		enable_prestige_level_team_panel = "use_global"
		enable_prestige_only = false
		enable_prestige_only_end_view = "use_global"
		enable_prestige_only_inspect_player = "use_global"
		enable_prestige_only_inventory = "use_global"
		enable_prestige_only_lobby = "use_global"
		enable_prestige_only_main_menu = "use_global"
		enable_prestige_only_nameplate = "use_global"
		enable_prestige_only_player_panel = "use_global"
		enable_prestige_only_social_menu = "use_global"
		enable_social_menu = true
		enable_team_panel = true
		havoc_rank_color = "default"
		havoc_rank_color_end_view = "use_global"
		havoc_rank_color_group_finder = "use_global"
		havoc_rank_color_inspect_player = "use_global"
		havoc_rank_color_inventory = "use_global"
		havoc_rank_color_lobby = "use_global"
		havoc_rank_color_main_menu = "use_global"
		havoc_rank_color_nameplate = "use_global"
		havoc_rank_color_social_menu = "use_global"
		havoc_rank_color_team_panel = "use_global"
		havoc_rank_icon = ""
		havoc_rank_icon_end_view = "use_global"
		havoc_rank_icon_group_finder = "use_global"
		havoc_rank_icon_inspect_player = "use_global"
		havoc_rank_icon_inventory = "use_global"
		havoc_rank_icon_lobby = "use_global"
		havoc_rank_icon_main_menu = "use_global"
		havoc_rank_icon_nameplate = "use_global"
		havoc_rank_icon_social_menu = "use_global"
		havoc_rank_icon_team_panel = "use_global"
		level_color = "default"
		level_color_end_view = "use_global"
		level_color_group_finder = "use_global"
		level_color_inspect_player = "use_global"
		level_color_inventory = "use_global"
		level_color_lobby = "use_global"
		level_color_main_menu = "use_global"
		level_color_nameplate = "use_global"
		level_color_social_menu = "use_global"
		level_color_team_panel = "use_global"
		level_icon = ""
		level_icon_end_view = "use_global"
		level_icon_group_finder = "use_global"
		level_icon_inspect_player = "use_global"
		level_icon_inventory = "use_global"
		level_icon_lobby = "use_global"
		level_icon_main_menu = "use_global"
		level_icon_nameplate = "use_global"
		level_icon_social_menu = "use_global"
		level_icon_team_panel = "use_global"
		prestige_level_color = "pale_golden_rod"
		prestige_level_color_end_view = "use_global"
		prestige_level_color_group_finder = "use_global"
		prestige_level_color_inspect_player = "use_global"
		prestige_level_color_inventory = "use_global"
		prestige_level_color_lobby = "use_global"
		prestige_level_color_main_menu = "use_global"
		prestige_level_color_nameplate = "use_global"
		prestige_level_color_player_panel = "use_global"
		prestige_level_color_social_menu = "use_global"
		prestige_level_color_team_panel = "use_global"
		prestige_level_icon = ""
		prestige_level_icon_end_view = "use_global"
		prestige_level_icon_group_finder = "use_global"
		prestige_level_icon_inspect_player = "use_global"
		prestige_level_icon_inventory = "use_global"
		prestige_level_icon_lobby = "use_global"
		prestige_level_icon_main_menu = "use_global"
		prestige_level_icon_nameplate = "use_global"
		prestige_level_icon_social_menu = "use_global"
		prestige_level_icon_team_panel = "use_global"
		prioritize_other_levels = false
		prioritize_other_levels_end_view = "use_global"
		prioritize_other_levels_group_finder = "use_global"
		prioritize_other_levels_inspect_player = "use_global"
		prioritize_other_levels_inventory = "use_global"
		prioritize_other_levels_lobby = "use_global"
		prioritize_other_levels_main_menu = "use_global"
		prioritize_other_levels_nameplate = "use_global"
		prioritize_other_levels_social_menu = "use_global"
		prioritize_other_levels_team_panel = "use_global"
	}
	valkyrie = {
		hide_mission_screen = false
		mute_lobby_mission = true
		report_on_skip = false
	}
	vfx_swapper = {
		blight_circle_alpha = 80
		blight_circle_blue = 54
		blight_circle_enabled = true
		blight_circle_green = 7
		blight_circle_red = 52
		box_grenade_ogryn_vfx = false
		chemnade_circle_alpha = 40
		chemnade_circle_blue = 10
		chemnade_circle_enabled = false
		chemnade_circle_green = 26
		chemnade_circle_red = 35
		circle_count = 1
		disable_coral_vfx = false
		disable_corrupted_enemies_color = false
		disable_corrupted_enemies_vfx = false
		disable_death_vfx = false
		disable_rampaging_vfx = false
		disable_rotten_armor_impact = false
		disable_rotten_armor_stages = false
		disable_toxic_fog = false
		disable_toxic_gas = false
		disable_toxin_death_vfx = false
		fire_grenade_vfx = false
		frag_bomb_ogryn_vfx = false
		frag_grenade_vfx = false
		krak_grenade_vfx = false
		lasgun_vfx = false
		net_electric_vfx = false
		netgunner_vfx = false
		replace_blight_vfx = "content/fx/particles/enemies/renegade_psyker/renegade_psyker_summoning_circle"
		replace_broker_tox_grenade = "content/fx/particles/liquid_area/chem_grenade_player_lingering"
		replace_cultist_flamer_vfx = "content/fx/particles/liquid_area/fire_lingering_cultist"
		replace_fire_barrel_vfx = "content/fx/particles/liquid_area/fire_lingering"
		replace_gas_vfx = "content/fx/particles/enemies/cultist_blight_grenadier/cultist_gas_grenade"
		replace_havoc_enemy_corruption_liquid = "content/fx/particles/liquid_area/nurgle_corruption_goo"
		replace_immolation_vfx = "content/fx/particles/weapons/grenades/fire_grenade/fire_grenade_player_lingering_fire"
		replace_renegade_flamer_vfx = "content/fx/particles/liquid_area/fire_lingering"
		replace_renegade_grenade_vfx = "content/fx/particles/liquid_area/fire_lingering"
		replace_rotten_armor = "content/fx/particles/weapons/grenades/gas_grenade_ground"
		replace_rotten_vfx = "content/fx/particles/enemies/renegade_psyker/renegade_psyker_summoning_circle"
		rotten_circle_alpha = 80
		rotten_circle_blue = 20
		rotten_circle_enabled = true
		rotten_circle_green = 100
		rotten_circle_red = 20
		scum_rampage_screen = false
		scum_stimm_screen = false
		stumm_grenade_vfx = false
		voidstrike_explosion_vfx = false
	}
	weapon_cosmetics_view_improved = {
		wishlisted_items = [
			{
				dev_name = "Autogun P2"
				display_name = "loc_autogun_p2_us001_1538"
				gearid = "4703de31-1ede-4380-bc4b-854792c84603"
				name = "content/items/weapons/player/skins/autogun/autogun_p2_us001_1538"
				parent_item = "Duellists Autogun"
			}
			{
				dev_name = "Shotgun P1"
				display_name = "loc_shotgun_p1_us002_1538"
				gearid = "8d3f86af-09aa-49ad-b3bb-b7ca1a3c12ec"
				name = "content/items/weapons/player/skins/shotgun/shotgun_p1_us002_1538"
				parent_item = "Deck-Hands Shotgun"
			}
			{
				dev_name = "Gauntlet P1"
				display_name = "loc_ogryn_gauntlet_p1_us001_1538"
				gearid = "bfecebde-3450-4338-814d-1f9f377859ac"
				name = "content/items/weapons/player/skins/ogryn_gauntlet/ogryn_gauntlet_p1_us001_1538"
				parent_item = "Grenadier Gauntlet (Betalis Black)"
			}
			{
				dev_name = "Gauntlet P1"
				display_name = "loc_ogryn_gauntlet_p1_us004_1558"
				gearid = "5c00e8c3-b702-4805-a50b-8589dddce2a7"
				name = "content/items/weapons/player/skins/ogryn_gauntlet/ogryn_gauntlet_p1_us004_1558"
				parent_item = "Ogg's Boomer"
			}
			{
				dev_name = "Gauntlet P1"
				display_name = "loc_ogryn_gauntlet_p1_us002_1551"
				gearid = "a1c59c1a-afb5-4490-b6c9-151421aa347b"
				name = "content/items/weapons/player/skins/ogryn_gauntlet/ogryn_gauntlet_p1_us002_1551"
				parent_item = "Crowd Suppression Gauntlet"
			}
			{
				dev_name = "ogryn_eyepatch_a_var_01"
				display_name = "loc_ogryn_eyepatch_a_var_01"
				gearid = "19021f84-1083-4687-9c57-15851052b20b"
				name = "content/items/characters/player/ogryn/gear_head/ogryn_eyepatch_a_var_01"
			}
			{
				dev_name = "ogryn_enforcer_lowerbody_a_var_02"
				display_name = "loc_ogryn_enforcer_lowerbody_a_var_02"
				gearid = "92a0d2dc-67be-4293-aa3d-e168f889a64d"
				name = "content/items/characters/player/ogryn/gear_lowerbody/ogryn_enforcer_lowerbody_a_var_02"
			}
			{
				dev_name = "Ogryn Rippergun P1"
				display_name = "loc_ogryn_rippergun_p1_us003_1521"
				gearid = "921a3147-393b-4a56-b746-83363bea2019"
				name = "content/items/weapons/player/skins/ogryn_rippergun/ogryn_rippergun_p1_us003_1521"
				parent_item = "Legacy of Vraks"
			}
			{
				dev_name = "ogryn_face_mask_02_var_01"
				display_name = "loc_ogryn_face_mask_02_var_01"
				gearid = "9e5ca3ab-77bc-46b9-9ec0-6440df64b9a5"
				name = "content/items/characters/player/ogryn/gear_head/ogryn_face_mask_02_var_01"
			}
			{
				dev_name = "ogryn_vostroyan_firstborn_headgear_01_var_01"
				display_name = "loc_ogryn_vostroyan_firstborn_headgear_01_var_01"
				gearid = "31ece0a5-078a-49c2-9e96-1a173be09155"
				name = "content/items/characters/player/ogryn/gear_head/ogryn_vostroyan_firstborn_headgear_01_var_01"
			}
			{
				dev_name = "rogue_trader_hood_goggles_rebreather_a_var_01"
				display_name = "loc_rogue_trader_hood_goggles_rebreather_a_var_01"
				gearid = "e4b18f9c-16bc-4672-b463-75f6a4aea966"
				name = "content/items/characters/player/human/gear_head/rogue_trader_hood_goggles_rebreather_a_var_01"
			}
			{
				dev_name = "zealot_inquisitorial_agent_headgear_02_var_01"
				display_name = "loc_zealot_inquisitorial_agent_headgear_02_var_01"
				gearid = "0d5c5dd1-2919-42bf-b1c8-e8ed333d0ccc"
				name = "content/items/characters/player/human/gear_head/zealot_inquisitorial_agent_headgear_02_var_01"
			}
			{
				dev_name = "frateris_militia_upperbody_b_set_05"
				display_name = "loc_frateris_militia_upperbody_b_set_05"
				gearid = "e506b2b3-05f1-440f-9ca3-c48e16b787a7"
				name = "content/items/characters/player/human/gear_upperbody/frateris_militia_upperbody_b_set_05"
			}
			{
				dev_name = "backpack_greyfax_a_var_03"
				display_name = "loc_backpack_greyfax_a_var_03"
				gearid = "01e300ea-c286-4c4f-b0b6-9e32d63b1759"
				name = "content/items/characters/player/human/backpacks/backpack_greyfax_a_var_03"
			}
			{
				dev_name = "zealot_athonian_tunnel_rats_headgear_01_var_01"
				display_name = "loc_zealot_athonian_tunnel_rats_headgear_01_var_01"
				gearid = "89fff799-694a-4464-872a-626913ed31d0"
				name = "content/items/characters/player/human/gear_head/zealot_athonian_tunnel_rats_headgear_01_var_01"
			}
			{
				dev_name = "Ogryn Pickaxe 2h P1"
				display_name = "loc_ogryn_pickaxe_2h_p1_us002_1538"
				gearid = "93b9b288-418e-440e-bcbf-50d317a62292"
				name = "content/items/weapons/player/skins/ogryn_pickaxe_2h/ogryn_pickaxe_2h_p1_us002_1538"
				parent_item = "The Emperor's Talon"
			}
		]
	}
	weapon_customization = {
		"02dfa115-27fe-43b3-83bc-89c25d7bc667_barrel" = "barrel_09"
		"02dfa115-27fe-43b3-83bc-89c25d7bc667_rail" = "rail_01"
		"02dfa115-27fe-43b3-83bc-89c25d7bc667_sight" = "reflex_sight_02"
		"02dfa115-27fe-43b3-83bc-89c25d7bc667_stock" = "autogun_rifle_stock_12"
		"02dfa115-27fe-43b3-83bc-89c25d7bc667_trinket_hook" = "trinket_hook_empty"
		"03f91c30-add5-4234-84ae-766861862e4b_barrel" = "barrel_16"
		"03f91c30-add5-4234-84ae-766861862e4b_bayonet" = "autogun_bayonet_02"
		"03f91c30-add5-4234-84ae-766861862e4b_grip" = "grip_13"
		"03f91c30-add5-4234-84ae-766861862e4b_magazine" = "magazine_04"
		"03f91c30-add5-4234-84ae-766861862e4b_muzzle" = "muzzle_08"
		"03f91c30-add5-4234-84ae-766861862e4b_rail" = "rail_01"
		"03f91c30-add5-4234-84ae-766861862e4b_sight" = "reflex_sight_02"
		"03f91c30-add5-4234-84ae-766861862e4b_stock" = "autogun_rifle_stock_11"
		"03f91c30-add5-4234-84ae-766861862e4b_trinket_hook" = "trinket_hook_empty"
		"04473712-13f8-49bb-bb3d-de510c0dab0b_body" = "sabre_blade_05"
		"04473712-13f8-49bb-bb3d-de510c0dab0b_grip" = "sabre_grip_05"
		"04473712-13f8-49bb-bb3d-de510c0dab0b_trinket_hook" = "trinket_hook_04_gold"
		"05372f6a-98d4-426a-b68f-43f8730e6dbf_barrel" = "barrel_02"
		"05372f6a-98d4-426a-b68f-43f8730e6dbf_flashlight" = "flashlight_03"
		"05372f6a-98d4-426a-b68f-43f8730e6dbf_grip" = "grip_21"
		"05372f6a-98d4-426a-b68f-43f8730e6dbf_magazine" = "magazine_01"
		"05372f6a-98d4-426a-b68f-43f8730e6dbf_muzzle" = "muzzle_04"
		"05372f6a-98d4-426a-b68f-43f8730e6dbf_receiver" = "receiver_05"
		"05372f6a-98d4-426a-b68f-43f8730e6dbf_sight" = "sight_01"
		"05372f6a-98d4-426a-b68f-43f8730e6dbf_stock" = "no_stock"
		"05372f6a-98d4-426a-b68f-43f8730e6dbf_trinket_hook" = "trinket_hook_04_steel"
		"069e1e54-ef28-4050-a7cc-28b96646233e_body" = "chain_sword_body_06"
		"069e1e54-ef28-4050-a7cc-28b96646233e_grip" = "chain_sword_grip_03"
		"0ac9e877-b0f9-4fd0-b608-fed63bf17b89_connector" = "thunder_hammer_connector_05"
		"0ac9e877-b0f9-4fd0-b608-fed63bf17b89_head" = "thunder_hammer_head_05"
		"0ac9e877-b0f9-4fd0-b608-fed63bf17b89_pommel" = "thunder_hammer_pommel_03"
		"0ac9e877-b0f9-4fd0-b608-fed63bf17b89_shaft" = "thunder_hammer_shaft_05"
		"0ae829f9-26f2-443f-8f2c-cd89fae9432e_blade" = "blade_07"
		"0ae829f9-26f2-443f-8f2c-cd89fae9432e_grip" = "grip_06"
		"0ae829f9-26f2-443f-8f2c-cd89fae9432e_handle" = "handle_07"
		"0ae829f9-26f2-443f-8f2c-cd89fae9432e_trinket_hook" = "trinket_hook_01"
		"0b7376f9-c9d7-4dc2-92b7-743018c792d8_barrel" = "barrel_05"
		"0dd478cc-2162-43dc-ad1f-71d7265b158e_barrel" = "barrel_02"
		"0dd478cc-2162-43dc-ad1f-71d7265b158e_body" = "body_02"
		"0dd478cc-2162-43dc-ad1f-71d7265b158e_emblem_left" = "emblem_left_01"
		"0dd478cc-2162-43dc-ad1f-71d7265b158e_emblem_right" = "emblem_right_01"
		"0dd478cc-2162-43dc-ad1f-71d7265b158e_magazine" = "magazine_02"
		"0f2fe953-dd6b-4bbe-a182-69f448916552_magazine" = "magazine_02"
		"0fe211d2-6337-4bd2-bc77-4d44030d7be8_barrel" = "barrel_08"
		"0fe211d2-6337-4bd2-bc77-4d44030d7be8_receiver" = "receiver_01"
		"0fe211d2-6337-4bd2-bc77-4d44030d7be8_sight_2" = "reflex_sight_02"
		"0fe211d2-6337-4bd2-bc77-4d44030d7be8_trinket_hook" = "trinket_hook_01"
		"0fe211d2-6337-4bd2-bc77-4d44030d7be8_underbarrel" = "underbarrel_07"
		"11ea9858-400c-42fd-a15d-db3a40dc0008_barrel" = "barrel_03"
		"11ea9858-400c-42fd-a15d-db3a40dc0008_grip" = "grip_02"
		"11ea9858-400c-42fd-a15d-db3a40dc0008_magazine" = "magazine_02"
		"11ea9858-400c-42fd-a15d-db3a40dc0008_stock" = "plasma_rifle_stock_03"
		"11ea9858-400c-42fd-a15d-db3a40dc0008_stock_2" = "no_stock"
		"11ea9858-400c-42fd-a15d-db3a40dc0008_trinket_hook" = "trinket_hook_01"
		"123a49f9-e870-4b3c-aaa1-bb56ea1a9401_barrel" = "barrel_01"
		"123a49f9-e870-4b3c-aaa1-bb56ea1a9401_sight" = "sight_02"
		"123a49f9-e870-4b3c-aaa1-bb56ea1a9401_sight_2" = "reflex_sight_02"
		"123a49f9-e870-4b3c-aaa1-bb56ea1a9401_stock" = "shotgun_rifle_stock_04"
		"123a49f9-e870-4b3c-aaa1-bb56ea1a9401_trinket_hook" = "trinket_hook_01"
		"123a49f9-e870-4b3c-aaa1-bb56ea1a9401_underbarrel" = "underbarrel_04"
		"1c250e58-bf69-49df-a3f3-a3d7778d6ec7_blade" = "power_sword_blade_05"
		"1c250e58-bf69-49df-a3f3-a3d7778d6ec7_grip" = "power_sword_grip_06"
		"1c250e58-bf69-49df-a3f3-a3d7778d6ec7_pommel" = "power_sword_pommel_01"
		"1c7b364b-4005-4deb-9eab-483213bf01b0_head" = "axe_head_04"
		"1c7b364b-4005-4deb-9eab-483213bf01b0_pommel" = "hatchet_pommel_04"
		"1cd68f9b-7cc5-4c71-acda-026b3c1989dc_body" = "2h_chain_sword_body_03"
		"1cd68f9b-7cc5-4c71-acda-026b3c1989dc_emblem_left" = "emblem_left_12"
		"1cd68f9b-7cc5-4c71-acda-026b3c1989dc_emblem_right" = "emblem_right_21"
		"1cd68f9b-7cc5-4c71-acda-026b3c1989dc_grip" = "2h_chain_sword_grip_03"
		"1ee415d9-1657-4cf0-95a9-3478983a5cf2_body" = "knife_body_03"
		"1ee415d9-1657-4cf0-95a9-3478983a5cf2_grip" = "sabre_grip_03"
		"1ee415d9-1657-4cf0-95a9-3478983a5cf2_trinket_hook" = "trinket_hook_01"
		"1f1f56f3-365b-4343-a7cd-00136c6278d1_head" = "hatchet_head_04"
		"204c8c85-4daf-4781-9341-aaed588f563a_barrel" = "barrel_05"
		"204c8c85-4daf-4781-9341-aaed588f563a_grip" = "grip_03"
		"204c8c85-4daf-4781-9341-aaed588f563a_magazine" = "magazine_05"
		"204c8c85-4daf-4781-9341-aaed588f563a_receiver" = "receiver_04"
		"213a0326-2beb-4d19-bf71-0a17d63537c5_body" = "knife_body_03"
		"213a0326-2beb-4d19-bf71-0a17d63537c5_grip" = "knife_grip_06"
		"213a0326-2beb-4d19-bf71-0a17d63537c5_trinket_hook" = "trinket_hook_02"
		"24122bd2-2889-4d24-a056-c56aa2622d20_connector" = "small_connector_06"
		"24122bd2-2889-4d24-a056-c56aa2622d20_head" = "small_head_03"
		"24122bd2-2889-4d24-a056-c56aa2622d20_pommel" = "2h_power_maul_pommel_05"
		"24122bd2-2889-4d24-a056-c56aa2622d20_shaft" = "2h_power_maul_shaft_05"
		"2501e64a-a214-4c37-a735-6d2a502d0af7_receiver" = "receiver_05"
		"2501e64a-a214-4c37-a735-6d2a502d0af7_trinket_hook" = "trinket_hook_05_carbon"
		"2501e64a-a214-4c37-a735-6d2a502d0af7_underbarrel" = "underbarrel_02"
		"26e0c35c-fbb5-4140-b612-5a82c9993108_head" = "axe_head_05"
		"2781b2e4-589c-40ed-9e0c-834017ab2729_barrel" = "barrel_05"
		"2781b2e4-589c-40ed-9e0c-834017ab2729_magazine" = "magazine_05"
		"2781b2e4-589c-40ed-9e0c-834017ab2729_receiver" = "receiver_04"
		"284a21d0-7bd4-4c0e-86ca-151938c54dde_head" = "axe_head_05"
		"2c660f6d-649c-43cb-ab44-8efd5f1e305f_barrel" = "hlasgun_barrel_01"
		"2c660f6d-649c-43cb-ab44-8efd5f1e305f_grip" = "grip_28"
		"2c660f6d-649c-43cb-ab44-8efd5f1e305f_lens" = "scope_lens_02"
		"2c660f6d-649c-43cb-ab44-8efd5f1e305f_lens_2" = "scope_lens_2_02"
		"2c660f6d-649c-43cb-ab44-8efd5f1e305f_magazine" = "magazine_04"
		"2c660f6d-649c-43cb-ab44-8efd5f1e305f_muzzle" = "no_muzzle_01"
		"2c660f6d-649c-43cb-ab44-8efd5f1e305f_rail" = "rail_01"
		"2c660f6d-649c-43cb-ab44-8efd5f1e305f_receiver" = "receiver_05"
		"2c660f6d-649c-43cb-ab44-8efd5f1e305f_stock" = "autogun_rifle_stock_12"
		"2ecc4f3b-12a5-4601-aca4-379c4d327c99_barrel" = "barrel_03"
		"2ecc4f3b-12a5-4601-aca4-379c4d327c99_grip" = "grip_03"
		"2ecc4f3b-12a5-4601-aca4-379c4d327c99_magazine" = "magazine_02"
		"2ecc4f3b-12a5-4601-aca4-379c4d327c99_stock" = "plasma_rifle_stock_03"
		"2f3cc1f1-2aad-4899-9bb2-72e8a112479c_barrel" = "barrel_12"
		"2f3cc1f1-2aad-4899-9bb2-72e8a112479c_emblem_left" = "emblem_left_12"
		"2f3cc1f1-2aad-4899-9bb2-72e8a112479c_grip" = "grip_04"
		"2f3cc1f1-2aad-4899-9bb2-72e8a112479c_muzzle" = "muzzle_08"
		"2f3cc1f1-2aad-4899-9bb2-72e8a112479c_sight" = "sight_02"
		"2f3cc1f1-2aad-4899-9bb2-72e8a112479c_stock" = "no_stock"
		"2fe1bd62-1e35-4da9-814d-994f6a8d5c3f_barrel" = "barrel_05"
		"2fe1bd62-1e35-4da9-814d-994f6a8d5c3f_bayonet" = "autogun_bayonet_02"
		"2fe1bd62-1e35-4da9-814d-994f6a8d5c3f_grip" = "grip_08"
		"2fe1bd62-1e35-4da9-814d-994f6a8d5c3f_magazine" = "magazine_03"
		"2fe1bd62-1e35-4da9-814d-994f6a8d5c3f_muzzle" = "muzzle_04"
		"2fe1bd62-1e35-4da9-814d-994f6a8d5c3f_stock" = "autogun_rifle_stock_07"
		"312763c7-9a06-48b0-b311-e9e44396fd9a_barrel" = "barrel_03"
		"312763c7-9a06-48b0-b311-e9e44396fd9a_grip" = "grip_05"
		"312763c7-9a06-48b0-b311-e9e44396fd9a_magazine" = "magazine_04"
		"312763c7-9a06-48b0-b311-e9e44396fd9a_muzzle" = "muzzle_04"
		"312763c7-9a06-48b0-b311-e9e44396fd9a_receiver" = "receiver_05"
		"312763c7-9a06-48b0-b311-e9e44396fd9a_sight_2" = "autogun_rifle_killshot_sight_01"
		"312763c7-9a06-48b0-b311-e9e44396fd9a_trinket_hook" = "trinket_hook_01"
		"321bd63f-8e12-4bf7-991b-74a469f827d7_emblem_left" = "emblem_left_08"
		"321bd63f-8e12-4bf7-991b-74a469f827d7_emblem_right" = "emblem_right_12"
		"321bd63f-8e12-4bf7-991b-74a469f827d7_grip" = "hatchet_grip_01"
		"321bd63f-8e12-4bf7-991b-74a469f827d7_head" = "hatchet_head_04"
		"321bd63f-8e12-4bf7-991b-74a469f827d7_pommel" = "hatchet_pommel_04"
		"321bd63f-8e12-4bf7-991b-74a469f827d7_trinket_hook" = "trinket_hook_05_carbon_v"
		"330c6b67-dc2d-4d0c-8788-19fab372481e_body" = "combat_sword_blade_06"
		"38dd527a-418d-4a7e-a09b-9f9f622ca354_barrel" = "bolter_barrel_01"
		"38dd527a-418d-4a7e-a09b-9f9f622ca354_grip" = "grip_24"
		"38dd527a-418d-4a7e-a09b-9f9f622ca354_magazine" = "bolter_magazine_02"
		"38dd527a-418d-4a7e-a09b-9f9f622ca354_receiver" = "receiver_08"
		"38dd527a-418d-4a7e-a09b-9f9f622ca354_sight" = "bolter_sight_01"
		"38dd527a-418d-4a7e-a09b-9f9f622ca354_trinket_hook" = "trinket_hook_empty"
		"38dd527a-418d-4a7e-a09b-9f9f622ca354_underbarrel" = "underbarrel_05"
		"3aa1e256-dade-4cfb-b980-8245fb00d5fb_body" = "chain_sword_body_03"
		"3aa1e256-dade-4cfb-b980-8245fb00d5fb_grip" = "chain_sword_grip_04"
		"3d072ff5-d9d2-422e-8304-6379b8d4bf75_barrel" = "barrel_05"
		"3d072ff5-d9d2-422e-8304-6379b8d4bf75_rail" = "rail_01"
		"3d072ff5-d9d2-422e-8304-6379b8d4bf75_sight" = "reflex_sight_03"
		"3d072ff5-d9d2-422e-8304-6379b8d4bf75_trinket_hook" = "trinket_hook_02"
		"3eae8fad-6445-4466-be64-77b3322e597e_rail" = "rail_01"
		"3eae8fad-6445-4466-be64-77b3322e597e_sight" = "reflex_sight_03"
		"3eae8fad-6445-4466-be64-77b3322e597e_trinket_hook" = "trinket_hook_02"
		"3f3a84f6-2fc9-422a-ba78-92c638e9ec98_barrel" = "barrel_08"
		"3f3a84f6-2fc9-422a-ba78-92c638e9ec98_receiver" = "receiver_01"
		"3f3a84f6-2fc9-422a-ba78-92c638e9ec98_stock" = "shotgun_rifle_stock_04"
		"3f3a84f6-2fc9-422a-ba78-92c638e9ec98_trinket_hook" = "trinket_hook_01"
		"3f3a84f6-2fc9-422a-ba78-92c638e9ec98_underbarrel" = "underbarrel_07"
		"40b0c7b3-7509-41b7-883b-2c0aeb54b8ed_grip" = "grip_05"
		"40b0c7b3-7509-41b7-883b-2c0aeb54b8ed_head" = "head_05"
		"42bb3770-41b8-49bd-ac89-20f492fcac98_barrel" = "barrel_05"
		"42bb3770-41b8-49bd-ac89-20f492fcac98_emblem_left" = "emblem_left_01"
		"42bb3770-41b8-49bd-ac89-20f492fcac98_emblem_right" = "emblem_right_01"
		"44678a4e-7c0e-4106-b850-072fa8f94c6c_connector" = "thunder_hammer_connector_02"
		"44678a4e-7c0e-4106-b850-072fa8f94c6c_head" = "thunder_hammer_head_05"
		"44678a4e-7c0e-4106-b850-072fa8f94c6c_pommel" = "thunder_hammer_pommel_03"
		"44678a4e-7c0e-4106-b850-072fa8f94c6c_shaft" = "thunder_hammer_shaft_05"
		"45696714-a2c2-46c7-a27e-82601daf9c15_emblem_left" = "emblem_left_11"
		"45696714-a2c2-46c7-a27e-82601daf9c15_emblem_right" = "emblem_right_18"
		"45696714-a2c2-46c7-a27e-82601daf9c15_grip" = "grip_09"
		"45696714-a2c2-46c7-a27e-82601daf9c15_muzzle" = "barrel_05"
		"45696714-a2c2-46c7-a27e-82601daf9c15_receiver" = "receiver_02"
		"45696714-a2c2-46c7-a27e-82601daf9c15_trinket_hook" = "trinket_hook_empty"
		"45696714-a2c2-46c7-a27e-82601daf9c15_underbarrel" = "underbarrel_03"
		"458ac370-e5d6-4554-9ae2-3698e4baafd5_body" = "combat_sword_blade_06"
		"458ac370-e5d6-4554-9ae2-3698e4baafd5_grip" = "combat_sword_grip_05"
		"459ef5ab-5df9-432a-a92b-953edc9af4ee_rail" = "rail_01"
		"459ef5ab-5df9-432a-a92b-953edc9af4ee_sight" = "reflex_sight_02"
		"459ef5ab-5df9-432a-a92b-953edc9af4ee_trinket_hook" = "trinket_hook_empty"
		"46660843-95c4-4db8-a52e-3826e9a6a71e_body" = "combat_sword_blade_06"
		"46660843-95c4-4db8-a52e-3826e9a6a71e_grip" = "falchion_grip_05"
		"46ed853a-83a5-4ce9-bda4-12032104479b_barrel" = "barrel_17"
		"46ed853a-83a5-4ce9-bda4-12032104479b_emblem_left" = "emblem_left_01"
		"46ed853a-83a5-4ce9-bda4-12032104479b_grip" = "grip_13"
		"46ed853a-83a5-4ce9-bda4-12032104479b_muzzle" = "bagun_muzzle_03"
		"46ed853a-83a5-4ce9-bda4-12032104479b_receiver" = "receiver_05"
		"46ed853a-83a5-4ce9-bda4-12032104479b_stock" = "stock_03"
		"49d505d5-a6f2-44dd-a966-f97d961a3de1_barrel" = "barrel_09"
		"49d505d5-a6f2-44dd-a966-f97d961a3de1_rail" = "rail_01"
		"49d505d5-a6f2-44dd-a966-f97d961a3de1_receiver" = "receiver_01"
		"49d505d5-a6f2-44dd-a966-f97d961a3de1_sight_2" = "reflex_sight_02"
		"49d505d5-a6f2-44dd-a966-f97d961a3de1_underbarrel" = "underbarrel_08"
		"4aa1b4c3-f3bd-44e3-85fa-b901ed0a2a91_grip" = "grip_05"
		"4aa1b4c3-f3bd-44e3-85fa-b901ed0a2a91_head" = "head_04"
		"4aa1b4c3-f3bd-44e3-85fa-b901ed0a2a91_pommel" = "pommel_02"
		"4ab94145-0c64-4967-a718-9d3b331e563b_barrel" = "barrel_01"
		"4ab94145-0c64-4967-a718-9d3b331e563b_body" = "body_01"
		"4ab94145-0c64-4967-a718-9d3b331e563b_emblem_left" = "emblem_left_11"
		"4ab94145-0c64-4967-a718-9d3b331e563b_emblem_right" = "emblem_right_12"
		"4ab94145-0c64-4967-a718-9d3b331e563b_sight_2" = "reflex_sight_02"
		"4ab94145-0c64-4967-a718-9d3b331e563b_stock_3" = "shotgun_rifle_stock_11"
		"4b299fb2-2563-4955-b6d2-a0cc8d47c92b_blade" = "power_sword_blade_05"
		"4b299fb2-2563-4955-b6d2-a0cc8d47c92b_grip" = "power_sword_grip_06"
		"4b299fb2-2563-4955-b6d2-a0cc8d47c92b_pommel" = "power_sword_pommel_05"
		"4e178fd7-0004-4e4b-bada-5feeedfbec89_head" = "head_04"
		"4e178fd7-0004-4e4b-bada-5feeedfbec89_pommel" = "pommel_04"
		"4e178fd7-0004-4e4b-bada-5feeedfbec89_shaft" = "shaft_04"
		"4ecc9251-4f15-4c8f-983f-ad2ce80b18d5_head" = "hatchet_head_04"
		"4ecc9251-4f15-4c8f-983f-ad2ce80b18d5_pommel" = "hatchet_pommel_04"
		"51011677-cd17-4c9c-bce4-6fb1235a133b_grip" = "hatchet_grip_05"
		"51011677-cd17-4c9c-bce4-6fb1235a133b_head" = "hatchet_head_01"
		"51011677-cd17-4c9c-bce4-6fb1235a133b_pommel" = "hatchet_pommel_04"
		"51011677-cd17-4c9c-bce4-6fb1235a133b_trinket_hook" = "trinket_hook_03"
		"518fe393-b6f8-4280-ac40-b120d7878a03_barrel" = "barrel_03"
		"518fe393-b6f8-4280-ac40-b120d7878a03_emblem_left" = "emblem_left_02"
		"518fe393-b6f8-4280-ac40-b120d7878a03_emblem_right" = "emblem_right_02"
		"518fe393-b6f8-4280-ac40-b120d7878a03_grip" = "grip_03"
		"518fe393-b6f8-4280-ac40-b120d7878a03_lens" = "scope_lens_01"
		"518fe393-b6f8-4280-ac40-b120d7878a03_lens_2" = "scope_lens_2_01"
		"518fe393-b6f8-4280-ac40-b120d7878a03_muzzle" = "muzzle_04"
		"518fe393-b6f8-4280-ac40-b120d7878a03_rail" = "rail_01"
		"518fe393-b6f8-4280-ac40-b120d7878a03_receiver" = "laspistol_receiver_02"
		"518fe393-b6f8-4280-ac40-b120d7878a03_sight" = "reflex_sight_03"
		"518fe393-b6f8-4280-ac40-b120d7878a03_sight_2" = "scope_sight_02"
		"518fe393-b6f8-4280-ac40-b120d7878a03_stock" = "lasgun_pistol_stock_02"
		"518fe393-b6f8-4280-ac40-b120d7878a03_trinket_hook" = "trinket_hook_empty"
		"53ca1a8c-4059-4ed9-86ce-0b678a4908c8_barrel" = "barrel_05"
		"5538aaa9-e639-469c-bfb3-dcfa19dbab90_grip" = "shovel_grip_02"
		"5538aaa9-e639-469c-bfb3-dcfa19dbab90_head" = "shovel_head_05"
		"5538aaa9-e639-469c-bfb3-dcfa19dbab90_pommel" = "shovel_pommel_01"
		"55af7fa5-226b-4ebb-9b20-e289cff43772_barrel" = "bolter_barrel_02"
		"55af7fa5-226b-4ebb-9b20-e289cff43772_grip" = "grip_33"
		"55af7fa5-226b-4ebb-9b20-e289cff43772_magazine" = "bolter_magazine_02"
		"55af7fa5-226b-4ebb-9b20-e289cff43772_receiver" = "receiver_04"
		"55af7fa5-226b-4ebb-9b20-e289cff43772_trinket_hook" = "trinket_hook_05_carbon"
		"55af7fa5-226b-4ebb-9b20-e289cff43772_underbarrel" = "underbarrel_03"
		"5682fc5a-1f8c-42c0-8bb6-6050e580060e_body" = "falchion_blade_04"
		"5682fc5a-1f8c-42c0-8bb6-6050e580060e_grip" = "falchion_grip_04"
		"5694ca79-bc7c-42bf-a58a-f8dbccd0891b_head" = "hatchet_head_04"
		"58f24dbe-6541-4797-8d08-fa85c23d5b00_body" = "force_sword_blade_04"
		"58f24dbe-6541-4797-8d08-fa85c23d5b00_grip" = "falchion_grip_04"
		"5c424655-d917-46fc-8b20-12c3cbe12a9a_body" = "combat_sword_blade_05"
		"5c424655-d917-46fc-8b20-12c3cbe12a9a_grip" = "combat_sword_grip_05"
		"5c88394a-b2d5-453d-a076-67fe9b8912ee_blade" = "force_sword_blade_03"
		"5c88394a-b2d5-453d-a076-67fe9b8912ee_grip" = "force_sword_grip_01"
		"5c88394a-b2d5-453d-a076-67fe9b8912ee_hilt" = "force_sword_hilt_04"
		"5c88394a-b2d5-453d-a076-67fe9b8912ee_pommel" = "force_sword_pommel_06"
		"5d32e4ec-c128-4b96-9554-116fc3202fe2_body" = "knife_body_05"
		"5d32e4ec-c128-4b96-9554-116fc3202fe2_grip" = "knife_grip_06"
		"5d32e4ec-c128-4b96-9554-116fc3202fe2_trinket_hook" = "trinket_hook_04_gold_v"
		"5f638185-633c-4ce1-b888-2b00fe9504b7_body" = "body_01"
		"5f638185-633c-4ce1-b888-2b00fe9504b7_head" = "head_07"
		"5f638185-633c-4ce1-b888-2b00fe9504b7_shaft_lower" = "shaft_lower_05"
		"5f638185-633c-4ce1-b888-2b00fe9504b7_shaft_upper" = "shaft_upper_04"
		"6284f0f1-2abe-497f-b802-f1836f290efc_body" = "combat_sword_blade_06"
		"6284f0f1-2abe-497f-b802-f1836f290efc_grip" = "combat_sword_grip_05"
		"6284f0f1-2abe-497f-b802-f1836f290efc_trinket_hook" = "trinket_hook_05_gold"
		"66c90509-26f2-48e5-bc47-f654e8aae094_barrel" = "barrel_04"
		"66c90509-26f2-48e5-bc47-f654e8aae094_bayonet" = "autogun_bayonet_02"
		"66c90509-26f2-48e5-bc47-f654e8aae094_emblem_left" = "emblem_left_01"
		"66c90509-26f2-48e5-bc47-f654e8aae094_emblem_right" = "emblem_right_01"
		"66c90509-26f2-48e5-bc47-f654e8aae094_flashlight" = "flashlight_02"
		"66c90509-26f2-48e5-bc47-f654e8aae094_grip" = "grip_02"
		"66c90509-26f2-48e5-bc47-f654e8aae094_muzzle" = "muzzle_02"
		"66c90509-26f2-48e5-bc47-f654e8aae094_sight" = "sight_03"
		"66c90509-26f2-48e5-bc47-f654e8aae094_stock" = "stock_03"
		"68032ca1-e47c-4294-ac30-68c364c0c17a_grip" = "shovel_grip_05"
		"68032ca1-e47c-4294-ac30-68c364c0c17a_head" = "shovel_head_04"
		"68032ca1-e47c-4294-ac30-68c364c0c17a_pommel" = "shovel_pommel_03"
		"68032ca1-e47c-4294-ac30-68c364c0c17a_trinket_hook" = "trinket_hook_04_gold"
		"68052c2a-7a7d-462f-8b47-c22075eceaa7_body" = "body_03"
		"68052c2a-7a7d-462f-8b47-c22075eceaa7_head" = "head_04"
		"68052c2a-7a7d-462f-8b47-c22075eceaa7_shaft_lower" = "shaft_lower_05"
		"68052c2a-7a7d-462f-8b47-c22075eceaa7_shaft_upper" = "shaft_upper_05"
		"69e320e2-08bb-41dd-bc97-62ca7380bae1_body" = "combat_sword_blade_06"
		"69e320e2-08bb-41dd-bc97-62ca7380bae1_grip" = "combat_sword_grip_05"
		"69e320e2-08bb-41dd-bc97-62ca7380bae1_trinket_hook" = "trinket_hook_03_v"
		"6bdd65b9-474b-4b56-afb9-91457a07df10_body" = "combat_sword_blade_06"
		"6bdd65b9-474b-4b56-afb9-91457a07df10_grip" = "combat_sword_grip_04"
		"6e608ba1-e67b-4263-9b28-3579e852fd80_barrel" = "barrel_06"
		"6e608ba1-e67b-4263-9b28-3579e852fd80_bayonet" = "autogun_bayonet_03"
		"6e608ba1-e67b-4263-9b28-3579e852fd80_muzzle" = "no_muzzle_01"
		"6e608ba1-e67b-4263-9b28-3579e852fd80_receiver" = "receiver_01"
		"6e608ba1-e67b-4263-9b28-3579e852fd80_sight" = "reflex_sight_03"
		"6e608ba1-e67b-4263-9b28-3579e852fd80_stock" = "stock_03"
		"6f074a47-ff46-4572-ade0-4c011577f784_connector" = "thunder_hammer_connector_04"
		"6f074a47-ff46-4572-ade0-4c011577f784_head" = "thunder_hammer_head_05"
		"6f074a47-ff46-4572-ade0-4c011577f784_shaft" = "thunder_hammer_shaft_04"
		"6f6e5247-e712-47c0-8c67-54d269b6de8a_grip" = "hatchet_grip_01"
		"6f6e5247-e712-47c0-8c67-54d269b6de8a_head" = "axe_head_04"
		"6fcc330d-bb2e-4cad-9522-7deea2bb5bb7_grip" = "shovel_grip_01"
		"6fcc330d-bb2e-4cad-9522-7deea2bb5bb7_head" = "shovel_head_01"
		"6fcc330d-bb2e-4cad-9522-7deea2bb5bb7_pommel" = "shovel_pommel_01"
		"6ff20241-9444-4304-9785-0f90ffa413f1_body" = "body_05"
		"7257b313-0d99-464c-9a8f-9b0e06693d65_body" = "body_04"
		"7257b313-0d99-464c-9a8f-9b0e06693d65_grip" = "grip_04"
		"746afea5-dd08-4324-8cb4-bbf92b0a4475_grip" = "axe_grip_03"
		"746afea5-dd08-4324-8cb4-bbf92b0a4475_head" = "axe_head_05"
		"746afea5-dd08-4324-8cb4-bbf92b0a4475_pommel" = "axe_pommel_04"
		"7535656a-26c5-4e3c-afb4-2399bc01eb41_blade" = "chain_axe_blade_04"
		"7535656a-26c5-4e3c-afb4-2399bc01eb41_grip" = "chain_axe_grip_02"
		"7535656a-26c5-4e3c-afb4-2399bc01eb41_shaft" = "chain_axe_shaft_03"
		"75886f05-088d-4e75-82b2-376c228606d0_barrel" = "barrel_09"
		"75886f05-088d-4e75-82b2-376c228606d0_rail" = "rail_01"
		"75886f05-088d-4e75-82b2-376c228606d0_sight" = "reflex_sight_02"
		"75886f05-088d-4e75-82b2-376c228606d0_stock" = "shotgun_rifle_stock_12"
		"75886f05-088d-4e75-82b2-376c228606d0_trinket_hook" = "trinket_hook_01"
		"75886f05-088d-4e75-82b2-376c228606d0_underbarrel" = "underbarrel_08"
		"7706925b-7c52-4e4f-9c89-228ffa78d996_sight" = "reflex_sight_03"
		"78415b48-5a9c-4435-857d-7ebb2ad130b8_barrel" = "barrel_09"
		"78415b48-5a9c-4435-857d-7ebb2ad130b8_bayonet" = "autogun_bayonet_02"
		"78415b48-5a9c-4435-857d-7ebb2ad130b8_muzzle" = "no_muzzle_01"
		"78415b48-5a9c-4435-857d-7ebb2ad130b8_sight" = "reflex_sight_03"
		"7a5a1baf-cf29-4c9d-8985-8c8650e6964e_barrel" = "barrel_03"
		"7a5a1baf-cf29-4c9d-8985-8c8650e6964e_grip" = "grip_02"
		"7a5a1baf-cf29-4c9d-8985-8c8650e6964e_muzzle" = "muzzle_04"
		"7a5a1baf-cf29-4c9d-8985-8c8650e6964e_rail" = "rail_01"
		"7a5a1baf-cf29-4c9d-8985-8c8650e6964e_receiver" = "laspistol_receiver_03"
		"7a5a1baf-cf29-4c9d-8985-8c8650e6964e_sight" = "reflex_sight_03"
		"7a5a1baf-cf29-4c9d-8985-8c8650e6964e_stock" = "lasgun_pistol_stock_03"
		"7a5a1baf-cf29-4c9d-8985-8c8650e6964e_trinket_hook" = "trinket_hook_empty"
		"7cfd87f7-8835-4eba-bbef-a2356e422a15_body" = "combat_sword_blade_05"
		"7cfd87f7-8835-4eba-bbef-a2356e422a15_grip" = "combat_sword_grip_04"
		"7e0c25a5-f59d-4508-a85d-6cdef7c1080a_sight" = "sight_01"
		"7e1b5ed8-0100-4876-afb6-9ea2e5097211_rail" = "rail_01"
		"7e1b5ed8-0100-4876-afb6-9ea2e5097211_sight" = "reflex_sight_02"
		"7e9687f0-2d6f-4444-82aa-ffa838498d6e_barrel" = "barrel_16"
		"7e9687f0-2d6f-4444-82aa-ffa838498d6e_grip" = "grip_29"
		"7e9687f0-2d6f-4444-82aa-ffa838498d6e_lens" = "scope_lens_01"
		"7e9687f0-2d6f-4444-82aa-ffa838498d6e_lens_2" = "scope_lens_2_01"
		"7e9687f0-2d6f-4444-82aa-ffa838498d6e_magazine" = "bolter_magazine_02"
		"7e9687f0-2d6f-4444-82aa-ffa838498d6e_muzzle" = "muzzle_13"
		"7e9687f0-2d6f-4444-82aa-ffa838498d6e_receiver" = "receiver_05"
		"7e9687f0-2d6f-4444-82aa-ffa838498d6e_stock" = "autogun_rifle_stock_11"
		"7e9687f0-2d6f-4444-82aa-ffa838498d6e_trinket_hook" = "trinket_hook_empty"
		"7f83a73e-5217-483b-9c37-c4e8ef0f26c6_blade" = "force_sword_blade_03"
		"7f83a73e-5217-483b-9c37-c4e8ef0f26c6_grip" = "force_sword_grip_03"
		"7f83a73e-5217-483b-9c37-c4e8ef0f26c6_hilt" = "force_sword_hilt_09"
		"7f83a73e-5217-483b-9c37-c4e8ef0f26c6_pommel" = "force_sword_pommel_08"
		"7f83a73e-5217-483b-9c37-c4e8ef0f26c6_trinket_hook" = "trinket_hook_01"
		"80c59abe-4629-4ef6-a02d-5d2150089d9d_barrel" = "barrel_04"
		"80c59abe-4629-4ef6-a02d-5d2150089d9d_grip" = "grip_10"
		"80c59abe-4629-4ef6-a02d-5d2150089d9d_magazine" = "magazine_02"
		"80c59abe-4629-4ef6-a02d-5d2150089d9d_muzzle" = "no_muzzle_01"
		"80c59abe-4629-4ef6-a02d-5d2150089d9d_rail" = "rail_01"
		"80c59abe-4629-4ef6-a02d-5d2150089d9d_receiver" = "receiver_05"
		"80c59abe-4629-4ef6-a02d-5d2150089d9d_sight" = "autogun_rifle_ak_sight_01"
		"80c59abe-4629-4ef6-a02d-5d2150089d9d_stock" = "autogun_rifle_stock_12"
		"83503535-d6fa-40ff-bcb2-b00aef3a62af_body" = "2h_chain_sword_body_02"
		"83503535-d6fa-40ff-bcb2-b00aef3a62af_grip" = "2h_chain_sword_grip_02"
		"83a6e0ef-e95e-4684-b66f-bab1d1261cee_rail" = "rail_01"
		"83a6e0ef-e95e-4684-b66f-bab1d1261cee_sight" = "reflex_sight_02"
		"83a6e0ef-e95e-4684-b66f-bab1d1261cee_trinket_hook" = "trinket_hook_empty"
		"84d57ed1-6bd1-4e24-a70f-2641dceab2ec_body" = "2h_chain_sword_body_03"
		"85a72745-c8a4-4d30-acf5-fdffcd5f6d1d_rail" = "rail_01"
		"85a72745-c8a4-4d30-acf5-fdffcd5f6d1d_sight" = "reflex_sight_02"
		"85c868e4-fc79-4eb0-8712-0a72b20b5cd4_barrel" = "barrel_02"
		"85c868e4-fc79-4eb0-8712-0a72b20b5cd4_emblem_left" = "emblem_left_02"
		"85c868e4-fc79-4eb0-8712-0a72b20b5cd4_grip" = "grip_03"
		"85c868e4-fc79-4eb0-8712-0a72b20b5cd4_magazine" = "magazine_02"
		"85c868e4-fc79-4eb0-8712-0a72b20b5cd4_stock" = "plasma_rifle_stock_03"
		"88ed1ff1-f696-4a18-b858-6caa0c7ef396_flashlight" = "flashlight_04"
		"88ed1ff1-f696-4a18-b858-6caa0c7ef396_grip" = "grip_05"
		"88ed1ff1-f696-4a18-b858-6caa0c7ef396_magazine" = "magazine_04"
		"88ed1ff1-f696-4a18-b858-6caa0c7ef396_muzzle" = "muzzle_02"
		"88ed1ff1-f696-4a18-b858-6caa0c7ef396_rail" = "rail_01"
		"88ed1ff1-f696-4a18-b858-6caa0c7ef396_receiver" = "receiver_05"
		"88ed1ff1-f696-4a18-b858-6caa0c7ef396_sight_2" = "reflex_sight_02"
		"88ed1ff1-f696-4a18-b858-6caa0c7ef396_trinket_hook" = "trinket_hook_empty"
		"8c802f34-e243-46a2-88b0-0ba69bb63d35_grip" = "axe_grip_04"
		"8c802f34-e243-46a2-88b0-0ba69bb63d35_head" = "axe_head_04"
		"8eccd3a8-558b-4acb-b491-b14ead83db21_help_sight" = "bolter_sight_01"
		"8eccd3a8-558b-4acb-b491-b14ead83db21_lens" = "scope_lens_02"
		"8eccd3a8-558b-4acb-b491-b14ead83db21_lens_2" = "scope_lens_2_02"
		"8eccd3a8-558b-4acb-b491-b14ead83db21_muzzle" = "muzzle_08"
		"8eccd3a8-558b-4acb-b491-b14ead83db21_rail" = "rail_01"
		"8eccd3a8-558b-4acb-b491-b14ead83db21_receiver" = "receiver_02"
		"8eccd3a8-558b-4acb-b491-b14ead83db21_stock" = "stock_03"
		"9051aa93-3109-454d-be3e-6e652e481e0e_body" = "sabre_blade_04"
		"9051aa93-3109-454d-be3e-6e652e481e0e_grip" = "falchion_grip_05"
		"908c703b-825e-4cfc-906b-23cd4a11f7aa_body" = "knife_body_07"
		"908c703b-825e-4cfc-906b-23cd4a11f7aa_grip" = "knife_grip_06"
		"908c703b-825e-4cfc-906b-23cd4a11f7aa_trinket_hook" = "trinket_hook_01"
		"922e6d1a-5b18-459a-aef5-253d52548de5_sight" = "reflex_sight_03"
		"929798b7-cd3e-43cf-889c-b10ab2393d63_barrel" = "barrel_05"
		"929798b7-cd3e-43cf-889c-b10ab2393d63_magazine" = "magazine_04"
		"9590da56-3133-42ce-bcf0-2c00dcd2bb7f_head" = "axe_head_05"
		"9627cb2b-b789-47ff-932f-de1f5d018a47_barrel" = "barrel_04"
		"9627cb2b-b789-47ff-932f-de1f5d018a47_body" = "body_04"
		"96553649-f66a-4548-ac95-a20fa0118c08_barrel" = "barrel_05"
		"9c0e1c01-2d1e-407e-beba-6f2486299ad9_blade" = "force_sword_blade_03"
		"9c0e1c01-2d1e-407e-beba-6f2486299ad9_grip" = "falchion_grip_01"
		"9c0e1c01-2d1e-407e-beba-6f2486299ad9_pommel" = "power_sword_pommel_05"
		"9c0e1c01-2d1e-407e-beba-6f2486299ad9_trinket_hook" = "trinket_hook_01"
		"9f9183fd-07b6-440b-b912-159728882109_rail" = "rail_01"
		"a108d194-3909-47ff-93f4-ab59f5d14876_sight_2" = "reflex_sight_02"
		"a108d194-3909-47ff-93f4-ab59f5d14876_trinket_hook" = "trinket_hook_01"
		"a2040fc9-9e35-4644-9a83-08cd76fe7bba_body" = "combat_sword_blade_01"
		"a2040fc9-9e35-4644-9a83-08cd76fe7bba_grip" = "combat_sword_grip_05"
		"a20e50fd-641e-491b-9050-b291226ac9ec_rail" = "rail_01"
		"a20e50fd-641e-491b-9050-b291226ac9ec_sight" = "reflex_sight_03"
		"a20e50fd-641e-491b-9050-b291226ac9ec_trinket_hook" = "trinket_hook_empty"
		"a255d2ee-b9ae-4147-b523-81e4a86f2407_barrel" = "barrel_12"
		"a255d2ee-b9ae-4147-b523-81e4a86f2407_magazine" = "magazine_04"
		"a255d2ee-b9ae-4147-b523-81e4a86f2407_muzzle" = "muzzle_06"
		"a255d2ee-b9ae-4147-b523-81e4a86f2407_receiver" = "receiver_02"
		"a255d2ee-b9ae-4147-b523-81e4a86f2407_sight" = "autogun_rifle_sight_01"
		"a255d2ee-b9ae-4147-b523-81e4a86f2407_stock" = "no_stock"
		"a3d05aa3-309b-4bff-a782-b1e6a4954a05_barrel" = "barrel_02"
		"a3d05aa3-309b-4bff-a782-b1e6a4954a05_emblem_left" = "emblem_left_01"
		"a3d05aa3-309b-4bff-a782-b1e6a4954a05_grip" = "grip_09"
		"a3d05aa3-309b-4bff-a782-b1e6a4954a05_muzzle" = "muzzle_05"
		"a3d05aa3-309b-4bff-a782-b1e6a4954a05_rail" = "rail_01"
		"a3d05aa3-309b-4bff-a782-b1e6a4954a05_sight" = "reflex_sight_02"
		"a3d05aa3-309b-4bff-a782-b1e6a4954a05_stock" = "lasgun_stock_03"
		"a3d05aa3-309b-4bff-a782-b1e6a4954a05_trinket_hook" = "trinket_hook_02"
		"a54e25ad-e680-4f5a-a7ab-dc2216c9443c_body" = "2h_chain_sword_body_02"
		"a54e25ad-e680-4f5a-a7ab-dc2216c9443c_grip" = "2h_chain_sword_grip_02"
		"a7e11fef-8199-477a-88de-2e388d67c43c_barrel" = "barrel_04"
		"a7e11fef-8199-477a-88de-2e388d67c43c_grip" = "flamer_grip_03"
		"a7e11fef-8199-477a-88de-2e388d67c43c_magazine" = "magazine_02"
		"a7e11fef-8199-477a-88de-2e388d67c43c_receiver" = "receiver_04"
		"abc347dd-6f94-4524-94ab-3ea7ddae0a8a_barrel" = "ilasgun_barrel_02"
		"abc347dd-6f94-4524-94ab-3ea7ddae0a8a_lens" = "scope_lens_01"
		"abc347dd-6f94-4524-94ab-3ea7ddae0a8a_lens_2" = "scope_lens_2_01"
		"abc347dd-6f94-4524-94ab-3ea7ddae0a8a_magazine" = "magazine_01"
		"abc347dd-6f94-4524-94ab-3ea7ddae0a8a_muzzle" = "no_muzzle_01"
		"abc347dd-6f94-4524-94ab-3ea7ddae0a8a_receiver" = "receiver_05"
		"abc347dd-6f94-4524-94ab-3ea7ddae0a8a_sight" = "autogun_rifle_sight_01"
		"abc347dd-6f94-4524-94ab-3ea7ddae0a8a_trinket_hook" = "trinket_hook_empty"
		"acb19662-705f-449b-9af0-7a6c46426d20_barrel" = "barrel_08"
		"acb19662-705f-449b-9af0-7a6c46426d20_rail" = "rail_01"
		"acb19662-705f-449b-9af0-7a6c46426d20_sight_2" = "reflex_sight_02"
		"acb19662-705f-449b-9af0-7a6c46426d20_stock" = "shotgun_rifle_stock_12"
		"acb19662-705f-449b-9af0-7a6c46426d20_trinket_hook" = "trinket_hook_01"
		"ae6888d7-f8d5-4d4c-b8c6-07ffc9f2745e_body" = "chain_sword_body_09"
		"ae6888d7-f8d5-4d4c-b8c6-07ffc9f2745e_grip" = "chain_sword_grip_05"
		"ae6888d7-f8d5-4d4c-b8c6-07ffc9f2745e_trinket_hook" = "trinket_hook_01"
		"aecea93c-e46b-44c4-93e3-349cf11db10e_body" = "chain_sword_body_09"
		"aecea93c-e46b-44c4-93e3-349cf11db10e_grip" = "chain_sword_grip_07"
		"afd5d2be-d9af-4fbc-aff2-8976c9d120f1_barrel" = "barrel_01"
		"afd5d2be-d9af-4fbc-aff2-8976c9d120f1_bayonet" = "autogun_bayonet_03"
		"afd5d2be-d9af-4fbc-aff2-8976c9d120f1_muzzle" = "muzzle_07"
		"afd5d2be-d9af-4fbc-aff2-8976c9d120f1_sight" = "reflex_sight_02"
		"afd5d2be-d9af-4fbc-aff2-8976c9d120f1_stock" = "stock_03"
		"b1b18384-1fc7-410e-a30d-233560e9e224_barrel" = "barrel_05"
		"b24146a1-c2d6-4faa-9c05-8c235e3c512f_body" = "body_05"
		"b24146a1-c2d6-4faa-9c05-8c235e3c512f_grip" = "grip_05"
		"b24146a1-c2d6-4faa-9c05-8c235e3c512f_sight" = "sight_04"
		"b34be387-3823-4d5d-83af-3a8e24615449_body" = "body_05"
		"b34be387-3823-4d5d-83af-3a8e24615449_grip" = "grip_05"
		"b42d5c2e-5cd4-4f21-bd4a-3272245d6168_blade" = "force_sword_blade_08"
		"b42d5c2e-5cd4-4f21-bd4a-3272245d6168_grip" = "force_sword_grip_06"
		"b42d5c2e-5cd4-4f21-bd4a-3272245d6168_hilt" = "force_sword_hilt_09"
		"b42d5c2e-5cd4-4f21-bd4a-3272245d6168_pommel" = "force_sword_pommel_03"
		"b5939d63-8e86-4f71-a543-3bbaa919aae9_barrel" = "barrel_02"
		"b5939d63-8e86-4f71-a543-3bbaa919aae9_emblem_left" = "emblem_left_04"
		"b5939d63-8e86-4f71-a543-3bbaa919aae9_emblem_right" = "emblem_right_14"
		"b5939d63-8e86-4f71-a543-3bbaa919aae9_receiver" = "receiver_01"
		"b5939d63-8e86-4f71-a543-3bbaa919aae9_sight" = "sight_01"
		"b5939d63-8e86-4f71-a543-3bbaa919aae9_stock" = "shotgun_rifle_stock_01"
		"b5939d63-8e86-4f71-a543-3bbaa919aae9_underbarrel" = "underbarrel_04"
		"b7cf0957-0071-4957-afec-28377bd42eda_body" = "body_05"
		"b7cf0957-0071-4957-afec-28377bd42eda_head" = "head_07"
		"b7cf0957-0071-4957-afec-28377bd42eda_shaft_lower" = "shaft_lower_05"
		"b7cf0957-0071-4957-afec-28377bd42eda_shaft_upper" = "shaft_upper_04"
		"b86d7234-bb2e-48ba-8e6d-cda0f562c8fe_grip" = "hatchet_grip_02"
		"b86d7234-bb2e-48ba-8e6d-cda0f562c8fe_head" = "hatchet_head_04"
		"ba073d65-d7ab-42e4-9f92-59d854f4cf89_body" = "knife_body_03"
		"bb030a8e-e297-4078-90c7-4a998dae26b2_barrel" = "barrel_04"
		"bb030a8e-e297-4078-90c7-4a998dae26b2_grip" = "grip_03"
		"bb030a8e-e297-4078-90c7-4a998dae26b2_magazine" = "magazine_05"
		"bb030a8e-e297-4078-90c7-4a998dae26b2_receiver" = "receiver_04"
		"bbd78f81-bc23-405b-8c30-925d87b5ad88_body" = "knife_body_04"
		"bbd78f81-bc23-405b-8c30-925d87b5ad88_grip" = "knife_grip_06"
		"bbd78f81-bc23-405b-8c30-925d87b5ad88_trinket_hook" = "trinket_hook_01"
		"bdfcfe53-3950-4974-bf5b-bcb041185367_body" = "knife_body_03"
		"bdfcfe53-3950-4974-bf5b-bcb041185367_grip" = "sabre_grip_01"
		"be9264e4-ec5f-4911-a024-7a641b0097c0_connector" = "2h_power_maul_connector_04"
		"be9264e4-ec5f-4911-a024-7a641b0097c0_head" = "2h_power_maul_head_04"
		"be9264e4-ec5f-4911-a024-7a641b0097c0_shaft" = "2h_power_maul_shaft_05"
		"be9264e4-ec5f-4911-a024-7a641b0097c0_trinket_hook" = "trinket_hook_01"
		"beb846da-eedd-4e4c-8a94-1c5674103b26_connector" = "2h_power_maul_connector_03"
		"beb846da-eedd-4e4c-8a94-1c5674103b26_head" = "2h_power_maul_head_02"
		"beb846da-eedd-4e4c-8a94-1c5674103b26_shaft" = "2h_power_maul_shaft_05"
		"bf283e7a-e249-40c9-ba79-6b965eab8d23_barrel" = "barrel_09"
		"bf283e7a-e249-40c9-ba79-6b965eab8d23_receiver" = "receiver_01"
		"bf283e7a-e249-40c9-ba79-6b965eab8d23_sight_2" = "reflex_sight_02"
		"bf283e7a-e249-40c9-ba79-6b965eab8d23_stock" = "shotgun_rifle_stock_12"
		"bf283e7a-e249-40c9-ba79-6b965eab8d23_trinket_hook" = "trinket_hook_01"
		"bf283e7a-e249-40c9-ba79-6b965eab8d23_underbarrel" = "underbarrel_08"
		"bf678414-5f7c-4212-9d82-bdf7d7799d85_emblem_left" = "emblem_left_01"
		"bf678414-5f7c-4212-9d82-bdf7d7799d85_emblem_right" = "emblem_right_01"
		"bf678414-5f7c-4212-9d82-bdf7d7799d85_grip" = "grip_03"
		"bf678414-5f7c-4212-9d82-bdf7d7799d85_magazine" = "magazine_04"
		"bf678414-5f7c-4212-9d82-bdf7d7799d85_receiver" = "receiver_05"
		"bf678414-5f7c-4212-9d82-bdf7d7799d85_sight" = "bolter_sight_01"
		"bf678414-5f7c-4212-9d82-bdf7d7799d85_stock" = "no_stock"
		"bf678414-5f7c-4212-9d82-bdf7d7799d85_trinket_hook" = "trinket_hook_empty"
		"bf678414-5f7c-4212-9d82-bdf7d7799d85_underbarrel" = "underbarrel_03"
		"bfbd42e6-9c38-4684-af73-9c2fecdbb008_body" = "chain_sword_body_06"
		"bfbd42e6-9c38-4684-af73-9c2fecdbb008_grip" = "chain_sword_grip_05"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_accessory" = "pouch_accessory_03"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_barrel" = "apistol_barrel_02"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_carryhandle" = "carryhandle_04c"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_emblem_left" = "emblem_left_10"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_emblem_right" = "emblem_right_11"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_foregrip" = "foregrip_01"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_grip" = "grip_04"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_magazine" = "reversefuel_magazine_01"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_muzzle" = "lpistol_muzzle_03"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_rail" = "rail_01"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_receiver" = "receiver_07"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_sight" = "reflex_sight_01"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_sight_2" = "reflex_scopehelper_03"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_stock" = "stock_02"
		"c18d7acb-0703-4b41-af6e-2a36aacbe86b_trinket_hook" = "trinket_hook_05_coated"
		"c1bc0669-9fa5-4288-8f46-a34e5857f1ec_barrel" = "barrel_01"
		"c1bc0669-9fa5-4288-8f46-a34e5857f1ec_lens" = "scope_lens_02"
		"c1bc0669-9fa5-4288-8f46-a34e5857f1ec_lens_2" = "scope_lens_2_02"
		"c1bc0669-9fa5-4288-8f46-a34e5857f1ec_rail" = "rail_01"
		"c1bc0669-9fa5-4288-8f46-a34e5857f1ec_sight" = "reflex_sight_03"
		"c1bc0669-9fa5-4288-8f46-a34e5857f1ec_stock" = "shotgun_rifle_stock_12"
		"c1bc0669-9fa5-4288-8f46-a34e5857f1ec_trinket_hook" = "trinket_hook_01"
		"c1bc0669-9fa5-4288-8f46-a34e5857f1ec_underbarrel" = "underbarrel_02"
		"c3875da1-4eea-482b-bcd5-2af98117434a_emblem_left" = "emblem_left_12"
		"c3875da1-4eea-482b-bcd5-2af98117434a_emblem_right" = "emblem_right_20"
		"c3875da1-4eea-482b-bcd5-2af98117434a_grip" = "grip_03"
		"c3875da1-4eea-482b-bcd5-2af98117434a_magazine" = "magazine_02"
		"c3875da1-4eea-482b-bcd5-2af98117434a_receiver" = "receiver_02"
		"c3875da1-4eea-482b-bcd5-2af98117434a_sight" = "sight_02"
		"c3875da1-4eea-482b-bcd5-2af98117434a_underbarrel" = "underbarrel_03"
		"c5acf495-7967-489d-9ed0-b1eab1e4b3ea_trinket_hook" = "trinket_hook_empty"
		"c64db40b-3f13-4d9d-9b6e-08cba61f9638_rail" = "rail_01"
		"c64db40b-3f13-4d9d-9b6e-08cba61f9638_sight" = "reflex_sight_03"
		"c64db40b-3f13-4d9d-9b6e-08cba61f9638_trinket_hook" = "trinket_hook_empty"
		"c754d5db-314b-4eb3-a7d4-673aad354c3e_rail" = "rail_01"
		"c754d5db-314b-4eb3-a7d4-673aad354c3e_sight" = "reflex_sight_02"
		"c754d5db-314b-4eb3-a7d4-673aad354c3e_trinket_hook" = "trinket_hook_empty"
		"c87fa703-0eb8-4301-907a-728f1ceae3c6_blade" = "chain_axe_blade_02"
		"c87fa703-0eb8-4301-907a-728f1ceae3c6_grip" = "chain_axe_grip_05"
		"c87fa703-0eb8-4301-907a-728f1ceae3c6_shaft" = "chain_axe_shaft_04"
		"c87fa703-0eb8-4301-907a-728f1ceae3c6_teeth" = "chain_axe_teeth_01"
		"cb21321d-424a-4958-9208-73e8b54f98aa_barrel" = "barrel_02"
		"cb21321d-424a-4958-9208-73e8b54f98aa_sight" = "sight_02"
		"cb21321d-424a-4958-9208-73e8b54f98aa_stock" = "shotgun_rifle_stock_04"
		"cb21321d-424a-4958-9208-73e8b54f98aa_underbarrel" = "underbarrel_04"
		"cf2e88f7-c66a-40b9-965e-4f0356d866f9_flashlight" = "flashlight_01"
		"cf2e88f7-c66a-40b9-965e-4f0356d866f9_grip" = "grip_09"
		"cf2e88f7-c66a-40b9-965e-4f0356d866f9_stock" = "lasgun_stock_04"
		"cf2e88f7-c66a-40b9-965e-4f0356d866f9_trinket_hook" = "trinket_hook_02"
		"cf2f3262-7ec1-4a2a-85a4-c6c0db11a699_barrel" = "barrel_09"
		"cf2f3262-7ec1-4a2a-85a4-c6c0db11a699_emblem_left" = "emblem_left_12"
		"cf2f3262-7ec1-4a2a-85a4-c6c0db11a699_emblem_right" = "emblem_right_21"
		"cf2f3262-7ec1-4a2a-85a4-c6c0db11a699_receiver" = "receiver_01"
		"cf2f3262-7ec1-4a2a-85a4-c6c0db11a699_sight_2" = "reflex_sight_03"
		"cf2f3262-7ec1-4a2a-85a4-c6c0db11a699_stock" = "shotgun_rifle_stock_02"
		"cf2f3262-7ec1-4a2a-85a4-c6c0db11a699_trinket_hook" = "trinket_hook_01"
		"cf2f3262-7ec1-4a2a-85a4-c6c0db11a699_underbarrel" = "underbarrel_08"
		"cf63b8b6-f63b-490a-b5b3-b53da66a18e0_body" = "2h_chain_sword_body_02"
		"cf63b8b6-f63b-490a-b5b3-b53da66a18e0_emblem_left" = "emblem_left_10"
		"cf63b8b6-f63b-490a-b5b3-b53da66a18e0_emblem_right" = "emblem_right_10"
		"cf63b8b6-f63b-490a-b5b3-b53da66a18e0_grip" = "2h_chain_sword_grip_02"
		"cf63b8b6-f63b-490a-b5b3-b53da66a18e0_trinket_hook" = "trinket_hook_01"
		"cfa78b66-5faf-49ce-8a0d-e8a8bb3d1acc_body" = "body_03"
		"cfa78b66-5faf-49ce-8a0d-e8a8bb3d1acc_head" = "head_04"
		clear_chat = [
		]
		"d0f1a4b0-fa3a-4567-8f21-03acaf77c943_barrel" = "barrel_13"
		"d0f1a4b0-fa3a-4567-8f21-03acaf77c943_bayonet" = "autogun_bayonet_03"
		"d0f1a4b0-fa3a-4567-8f21-03acaf77c943_grip" = "grip_05"
		"d0f1a4b0-fa3a-4567-8f21-03acaf77c943_muzzle" = "muzzle_01"
		"d0f1a4b0-fa3a-4567-8f21-03acaf77c943_sight" = "reflex_sight_03"
		"d0f1a4b0-fa3a-4567-8f21-03acaf77c943_stock" = "stock_03"
		"d499d991-278f-41c7-9a7b-31b29d542507_blade" = "power_sword_blade_05"
		"d4f8e3e9-69d9-40bb-8829-04c7857dfbfe_barrel" = "barrel_15"
		"d4f8e3e9-69d9-40bb-8829-04c7857dfbfe_flashlight" = "flashlight_03"
		"d4f8e3e9-69d9-40bb-8829-04c7857dfbfe_grip" = "grip_25"
		"d4f8e3e9-69d9-40bb-8829-04c7857dfbfe_muzzle" = "muzzle_02"
		"d4f8e3e9-69d9-40bb-8829-04c7857dfbfe_receiver" = "receiver_05"
		"d4f8e3e9-69d9-40bb-8829-04c7857dfbfe_sight" = "sight_01"
		"d4f8e3e9-69d9-40bb-8829-04c7857dfbfe_stock" = "stock_01"
		"d59f9927-8710-45cb-aa11-1449d60f7753_head" = "head_04"
		"d59f9927-8710-45cb-aa11-1449d60f7753_left" = "left_01"
		"d59f9927-8710-45cb-aa11-1449d60f7753_pommel" = "pommel_04"
		"d59f9927-8710-45cb-aa11-1449d60f7753_shaft" = "shaft_04"
		"d5e0d0fd-2846-4d2d-8bdb-f5df78d16064_bayonet" = "autogun_bayonet_02"
		"d5e0d0fd-2846-4d2d-8bdb-f5df78d16064_help_sight" = "bolter_sight_01"
		"d5e0d0fd-2846-4d2d-8bdb-f5df78d16064_muzzle" = "muzzle_09"
		"d5e0d0fd-2846-4d2d-8bdb-f5df78d16064_rail" = "rail_01"
		"d5e0d0fd-2846-4d2d-8bdb-f5df78d16064_sight" = "autogun_rifle_ak_sight_01"
		"d5e0d0fd-2846-4d2d-8bdb-f5df78d16064_stock" = "autogun_rifle_stock_08"
		"d5e0d0fd-2846-4d2d-8bdb-f5df78d16064_trinket_hook" = "trinket_hook_empty"
		"d5f57349-1eaa-419f-9957-62b622782f57_barrel" = "barrel_02"
		"d5f57349-1eaa-419f-9957-62b622782f57_emblem_left" = "emblem_left_10"
		"d5f57349-1eaa-419f-9957-62b622782f57_emblem_right" = "emblem_right_10"
		"d5f57349-1eaa-419f-9957-62b622782f57_grip" = "grip_02"
		"d5f57349-1eaa-419f-9957-62b622782f57_magazine" = "magazine_02"
		"d5f57349-1eaa-419f-9957-62b622782f57_receiver" = "receiver_02"
		"d5f57349-1eaa-419f-9957-62b622782f57_trinket_hook" = "trinket_hook_empty"
		"d66ae0dc-6b48-40c3-9c73-f2f66bafe1f3_blade" = "blade_06"
		"d66ae0dc-6b48-40c3-9c73-f2f66bafe1f3_grip" = "grip_04"
		"d66ae0dc-6b48-40c3-9c73-f2f66bafe1f3_handle" = "handle_05"
		"d684d550-c823-4732-b047-0c76a8986cc2_barrel" = "barrel_04"
		"d684d550-c823-4732-b047-0c76a8986cc2_bayonet" = "bayonet_03"
		"d684d550-c823-4732-b047-0c76a8986cc2_emblem_left" = "emblem_left_03"
		"d684d550-c823-4732-b047-0c76a8986cc2_handle" = "handle_04"
		"d684d550-c823-4732-b047-0c76a8986cc2_magazine" = "magazine_04"
		"d684d550-c823-4732-b047-0c76a8986cc2_receiver" = "receiver_07"
		"d78c4769-c7b2-4041-82cc-5e1a2006c2b2_magazine" = "bolter_magazine_02"
		"d78c4769-c7b2-4041-82cc-5e1a2006c2b2_muzzle" = "no_muzzle_01"
		"d78c4769-c7b2-4041-82cc-5e1a2006c2b2_rail" = "rail_01"
		"d78c4769-c7b2-4041-82cc-5e1a2006c2b2_sight" = "reflex_sight_03"
		"d78c4769-c7b2-4041-82cc-5e1a2006c2b2_stock" = "autogun_rifle_stock_08"
		"d78c4769-c7b2-4041-82cc-5e1a2006c2b2_trinket_hook" = "trinket_hook_empty"
		"d92ed2a7-6594-4c2a-b7f8-7772eceefb06_body" = "sabre_blade_03"
		"d92ed2a7-6594-4c2a-b7f8-7772eceefb06_grip" = "sabre_grip_04"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_autogun10" = "autogun10_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_autogun11" = "autogun11_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_autogun2" = "autogun2_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_autogun3" = "autogun3_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_autogun4" = "autogun4_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_autogun5" = "autogun5_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_autogun6" = "autogun6_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_autogun7" = "autogun7_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_autogun8" = "autogun8_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_autogun9" = "autogun9_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_baccessorygun1b" = "baccessorygun1b_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_baccessorygun2b" = "baccessorygun2b_01"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_flashlight" = "flashlight_02"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_grip" = "grip_03"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_magazine" = "magazine_03"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_muzzle" = "muzzle_02"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_receiver" = "receiver_05"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_sightac2" = "sightac_reconiron"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_stock" = "stock_03"
		"d9fc318a-d0ac-41a8-84fd-e3f905b79ec0_trinket_hook" = "trinket_hook_empty"
		"dabd5654-ee13-4a7f-9595-39edff143c2b_body" = "body_04"
		"dabd5654-ee13-4a7f-9595-39edff143c2b_head" = "head_07"
		"dabd5654-ee13-4a7f-9595-39edff143c2b_shaft_lower" = "shaft_lower_05"
		"dabd5654-ee13-4a7f-9595-39edff143c2b_shaft_upper" = "shaft_upper_05"
		"dad86fd8-b2a5-4b2b-9d44-fb02ea3e7f37_barrel" = "barrel_16"
		"dad86fd8-b2a5-4b2b-9d44-fb02ea3e7f37_grip" = "grip_03"
		"dad86fd8-b2a5-4b2b-9d44-fb02ea3e7f37_magazine" = "magazine_02"
		"dad86fd8-b2a5-4b2b-9d44-fb02ea3e7f37_muzzle" = "muzzle_11"
		"dad86fd8-b2a5-4b2b-9d44-fb02ea3e7f37_rail" = "rail_01"
		"dad86fd8-b2a5-4b2b-9d44-fb02ea3e7f37_receiver" = "receiver_05"
		"dad86fd8-b2a5-4b2b-9d44-fb02ea3e7f37_sight" = "rlas_sight_02"
		"dad86fd8-b2a5-4b2b-9d44-fb02ea3e7f37_sight_2" = "reflex_scopehelper_00"
		"dad86fd8-b2a5-4b2b-9d44-fb02ea3e7f37_stock" = "autogun_rifle_stock_05"
		"dad86fd8-b2a5-4b2b-9d44-fb02ea3e7f37_trinket_hook" = "trinket_hook_empty"
		"dc964997-b917-4509-a1bf-7ca5345749d4_bayonet" = "bayonet_01"
		"dc964997-b917-4509-a1bf-7ca5345749d4_body" = "body_05"
		"dc964997-b917-4509-a1bf-7ca5345749d4_grip" = "grip_03"
		demo_mode = false
		dump_perf = [
		]
		"e0ee6e54-2d0c-4838-9ad5-74dd00caeff0_barrel" = "barrel_05"
		"e0ee6e54-2d0c-4838-9ad5-74dd00caeff0_rail" = "rail_01"
		"e0ee6e54-2d0c-4838-9ad5-74dd00caeff0_sight_2" = "reflex_sight_02"
		"e31ca5d2-b1a5-4bc6-b088-9e768f5eeb0e_barrel" = "barrel_06"
		"e31ca5d2-b1a5-4bc6-b088-9e768f5eeb0e_muzzle" = "muzzle_03"
		"e31ca5d2-b1a5-4bc6-b088-9e768f5eeb0e_receiver" = "laspistol_receiver_01"
		"e31ca5d2-b1a5-4bc6-b088-9e768f5eeb0e_stock" = "lasgun_pistol_stock_03"
		"e50150aa-60eb-4436-a39a-4bbd2d678908_barrel" = "hlasgun_barrel_01"
		"e50150aa-60eb-4436-a39a-4bbd2d678908_grip" = "grip_12"
		"e50150aa-60eb-4436-a39a-4bbd2d678908_magazine" = "bolter_magazine_02"
		"e50150aa-60eb-4436-a39a-4bbd2d678908_muzzle" = "muzzle_12"
		"e50150aa-60eb-4436-a39a-4bbd2d678908_rail" = "rail_01"
		"e50150aa-60eb-4436-a39a-4bbd2d678908_receiver" = "receiver_04"
		"e50150aa-60eb-4436-a39a-4bbd2d678908_sight" = "autogun_rifle_ak_sight_01"
		"e50150aa-60eb-4436-a39a-4bbd2d678908_stock" = "lasgun_stock_03"
		"e50150aa-60eb-4436-a39a-4bbd2d678908_trinket_hook" = "trinket_hook_04_coated"
		"e5d9a537-68fa-42ed-9e28-95b7b830d4fd_body" = "body_01"
		"e5d9a537-68fa-42ed-9e28-95b7b830d4fd_head" = "head_07"
		"e5d9a537-68fa-42ed-9e28-95b7b830d4fd_shaft_lower" = "shaft_lower_03"
		"e5d9a537-68fa-42ed-9e28-95b7b830d4fd_shaft_upper" = "shaft_upper_01"
		"e9a9cdc2-a87d-4c05-ad22-82cedf6161af_body" = "force_sword_blade_03"
		"e9a9cdc2-a87d-4c05-ad22-82cedf6161af_grip" = "falchion_grip_04"
		"ea34e2dc-aaf9-4e29-a813-50dcbe745ff9_body" = "knife_body_03"
		"ea34e2dc-aaf9-4e29-a813-50dcbe745ff9_grip" = "falchion_grip_01"
		"ea4d17ad-539d-4d17-b11c-9809760e81f5_blade" = "chain_axe_blade_05"
		"ea4d17ad-539d-4d17-b11c-9809760e81f5_shaft" = "chain_axe_shaft_01"
		"eb63061a-1528-419a-b39e-da3a1f00dd35_body" = "body_05"
		"ecdcda26-0574-478a-9297-32788e83a9a7_rail" = "rail_01"
		"ecdcda26-0574-478a-9297-32788e83a9a7_sight" = "reflex_sight_02"
		"ecdcda26-0574-478a-9297-32788e83a9a7_trinket_hook" = "trinket_hook_empty"
		"ed78b050-a978-4afb-920e-9d68213d456f_rail" = "rail_01"
		"ed78b050-a978-4afb-920e-9d68213d456f_sight" = "reflex_sight_03"
		"ed78b050-a978-4afb-920e-9d68213d456f_trinket_hook" = "trinket_hook_empty"
		"f06c0792-2e9a-4c0e-b47f-4a337b0e7cb7_barrel" = "hlasgun_barrel_01"
		"f06c0792-2e9a-4c0e-b47f-4a337b0e7cb7_receiver" = "receiver_01"
		"f06c0792-2e9a-4c0e-b47f-4a337b0e7cb7_sight" = "sight_none"
		"f06c0792-2e9a-4c0e-b47f-4a337b0e7cb7_stock" = "shotgun_rifle_stock_11"
		"f06c0792-2e9a-4c0e-b47f-4a337b0e7cb7_underbarrel" = "underbarrel_08"
		"f0a84a8d-3e8a-4f0f-8e5b-20533264e117_rail" = "rail_01"
		"f0a84a8d-3e8a-4f0f-8e5b-20533264e117_receiver" = "laspistol_receiver_05"
		"f0a84a8d-3e8a-4f0f-8e5b-20533264e117_trinket_hook" = "trinket_hook_empty"
		"f19720bb-35b5-4fbc-9069-3c47c2ca8b83_body" = "body_05"
		"f19720bb-35b5-4fbc-9069-3c47c2ca8b83_trinket_hook" = "trinket_hook_02_45"
		"f351387a-93c6-4945-96c8-919774528542_barrel" = "barrel_09"
		"f351387a-93c6-4945-96c8-919774528542_receiver" = "receiver_01"
		"f351387a-93c6-4945-96c8-919774528542_sight_2" = "reflex_sight_02"
		"f351387a-93c6-4945-96c8-919774528542_trinket_hook" = "trinket_hook_01"
		"f351387a-93c6-4945-96c8-919774528542_underbarrel" = "underbarrel_08"
		"f4eeff60-0e40-4044-b975-04bba411c5d9_magazine" = "bolter_magazine_01"
		"f4eeff60-0e40-4044-b975-04bba411c5d9_stock" = "no_stock"
		"f4eeff60-0e40-4044-b975-04bba411c5d9_trinket_hook" = "trinket_hook_02"
		"f5790982-b766-4352-92ad-2098ff603b2b_barrel" = "barrel_08"
		"f5790982-b766-4352-92ad-2098ff603b2b_receiver" = "receiver_01"
		"f5790982-b766-4352-92ad-2098ff603b2b_sight_2" = "reflex_sight_02"
		"f5790982-b766-4352-92ad-2098ff603b2b_stock" = "shotgun_rifle_stock_12"
		"f5790982-b766-4352-92ad-2098ff603b2b_trinket_hook" = "trinket_hook_01"
		"f5790982-b766-4352-92ad-2098ff603b2b_underbarrel" = "underbarrel_03"
		"f6a8d847-4fd3-4960-a335-898bbc40e61f_rail" = "rail_01"
		"f6a8d847-4fd3-4960-a335-898bbc40e61f_sight" = "reflex_sight_02"
		"f6a8d847-4fd3-4960-a335-898bbc40e61f_trinket_hook" = "trinket_hook_empty"
		"f962c741-13bf-468e-a7b8-d53712dc3eab_blade" = "blade_03"
		"f962c741-13bf-468e-a7b8-d53712dc3eab_grip" = "grip_06"
		"f962c741-13bf-468e-a7b8-d53712dc3eab_handle" = "handle_04"
		"fb5222cf-a4c1-4098-aacf-66c864ed8380_barrel" = "barrel_03"
		"fb5222cf-a4c1-4098-aacf-66c864ed8380_grip" = "grip_24"
		"fb5222cf-a4c1-4098-aacf-66c864ed8380_magazine" = "las_magazine_01"
		"fb5222cf-a4c1-4098-aacf-66c864ed8380_muzzle" = "bagun_muzzle_05"
		"fb5222cf-a4c1-4098-aacf-66c864ed8380_rail" = "rail_02"
		"fb5222cf-a4c1-4098-aacf-66c864ed8380_receiver" = "laspistol_receiver_01"
		"fb5222cf-a4c1-4098-aacf-66c864ed8380_sight" = "reflex_sight_03"
		"fb5222cf-a4c1-4098-aacf-66c864ed8380_stock" = "lasgun_pistol_stock_03"
		"fb5222cf-a4c1-4098-aacf-66c864ed8380_trinket_hook" = "trinket_hook_empty"
		"fb7f849e-bf6f-459b-8d95-1fb1c622aff1_body" = "body_01"
		"fb7f849e-bf6f-459b-8d95-1fb1c622aff1_head" = "head_04"
		"fb7f849e-bf6f-459b-8d95-1fb1c622aff1_shaft_lower" = "shaft_lower_05"
		"fb7f849e-bf6f-459b-8d95-1fb1c622aff1_shaft_upper" = "shaft_upper_04"
		"fbbf3c8b-ea35-4c38-b4b2-5e61183153ec_lens" = "scope_lens_01"
		"fbbf3c8b-ea35-4c38-b4b2-5e61183153ec_lens_2" = "scope_lens_2_01"
		"fbbf3c8b-ea35-4c38-b4b2-5e61183153ec_muzzle" = "lpistol_muzzle_01"
		"fbbf3c8b-ea35-4c38-b4b2-5e61183153ec_rail" = "rail_01"
		"fbbf3c8b-ea35-4c38-b4b2-5e61183153ec_sight" = "reflex_sight_02"
		"fbbf3c8b-ea35-4c38-b4b2-5e61183153ec_trinket_hook" = "trinket_hook_empty"
		"fc864cb7-7d68-4d35-ba2c-7da37ab90dee_sight_2" = "reflex_sight_02"
		"fc864cb7-7d68-4d35-ba2c-7da37ab90dee_trinket_hook" = "trinket_hook_empty"
		"fcd93e3e-f0e0-4689-984e-498f20c612d0_barrel" = "barrel_03"
		"fcd93e3e-f0e0-4689-984e-498f20c612d0_muzzle" = "muzzle_02"
		"fcd93e3e-f0e0-4689-984e-498f20c612d0_receiver" = "receiver_05"
		"fcd93e3e-f0e0-4689-984e-498f20c612d0_stock" = "no_stock"
		"fcd93e3e-f0e0-4689-984e-498f20c612d0_trinket_hook" = "trinket_hook_01"
		"fd6f63b3-8d2a-4da9-aa30-3a2624c71c8c_rail" = "rail_01"
		"fd6f63b3-8d2a-4da9-aa30-3a2624c71c8c_sight" = "reflex_sight_02"
		"fd6f63b3-8d2a-4da9-aa30-3a2624c71c8c_trinket_hook" = "trinket_hook_empty"
		"fd8a72f6-6272-4a04-a463-96edd6f8e387_barrel" = "barrel_13"
		"fd8a72f6-6272-4a04-a463-96edd6f8e387_bayonet" = "autogun_bayonet_03"
		"fd8a72f6-6272-4a04-a463-96edd6f8e387_emblem_left" = "emblem_left_12"
		"fd8a72f6-6272-4a04-a463-96edd6f8e387_emblem_right" = "emblem_right_06"
		"fd8a72f6-6272-4a04-a463-96edd6f8e387_flashlight" = "flashlight_03"
		"fd8a72f6-6272-4a04-a463-96edd6f8e387_grip" = "grip_04"
		"fd8a72f6-6272-4a04-a463-96edd6f8e387_muzzle" = "muzzle_03"
		"fd8a72f6-6272-4a04-a463-96edd6f8e387_sight" = "sight_02"
		"fd8a72f6-6272-4a04-a463-96edd6f8e387_stock" = "autogun_rifle_stock_07"
		"fd8a72f6-6272-4a04-a463-96edd6f8e387_trinket_hook" = "trinket_hook_empty"
		"fd9eabdb-1e07-4bb9-a4ed-1be4e73a176b_blade" = "blade_05"
		"fd9eabdb-1e07-4bb9-a4ed-1be4e73a176b_grip" = "grip_05"
		"fd9eabdb-1e07-4bb9-a4ed-1be4e73a176b_handle" = "handle_05"
		mod_option_battery_show = false
		mod_option_battery_show_threshold = 1
		mod_option_camera_zoom = false
		mod_option_carousel = false
		mod_option_deactivate_crosshair = true
		mod_option_deactivate_crosshair_aiming = false
		mod_option_deactivate_crosshair_laser = true
		mod_option_deactivate_laser_aiming = false
		mod_option_debug = false
		mod_option_flashlight_flicker = false
		mod_option_flashlight_flicker_start = true
		mod_option_flashlight_shadows = false
		mod_option_laser_pointer_count = 10
		mod_option_laser_pointer_count_others = 1
		mod_option_laser_pointer_dot_size = 1
		mod_option_laser_pointer_hit_color = "red"
		mod_option_laser_pointer_hit_critical_color = "yellow"
		mod_option_laser_pointer_hit_indicator = false
		mod_option_laser_pointer_hit_indicator_brightness = 1
		mod_option_laser_pointer_hit_indicator_size = 1
		mod_option_laser_pointer_hit_weakspot_color = "blue"
		mod_option_laser_pointer_kill_color = "gold"
		mod_option_laser_pointer_weapon_dot = true
		mod_option_laser_pointer_wild = false
		mod_option_misc_attachment_names = false
		mod_option_misc_cover_on_crouch = false
		mod_option_misc_sway = true
		mod_option_misc_weapon_dof_no_aim = false
		mod_option_misc_weapon_dof_scope = false
		mod_option_misc_weapon_dof_sight = false
		mod_option_misc_weapon_dof_strength_no_aim = 0.6
		mod_option_misc_weapon_dof_strength_scope = 0.2
		mod_option_misc_weapon_dof_strength_sight = 0.4
		mod_option_randomization_bayonet = 0
		mod_option_randomization_flashlight = 0
		mod_option_randomization_laser_pointer = false
		mod_option_randomization_players = false
		mod_option_randomization_reward = false
		mod_option_randomization_stock = 0
		mod_option_randomization_store = false
		mod_option_scopes_particle = false
		mod_option_scopes_recoil = 0
		mod_option_scopes_reticle_size = 1
		mod_option_scopes_sound = false
		mod_option_scopes_sway = 0
		mod_option_visible_equipment = false
		mod_option_visible_equipment_disable_in_hub = false
		mod_option_visible_equipment_own_sounds_fp = false
		mod_option_visible_equipment_sounds = "off"
		mod_option_weapon_build_animation = false
		mod_option_weapon_build_animation_speed = 1
		mod_option_weapon_build_animation_wobble = false
		reposition_x_neg = [
		]
		reposition_x_pos = [
		]
		reposition_y_neg = [
		]
		reposition_y_pos = [
		]
		reposition_z_neg = [
		]
		reposition_z_pos = [
		]
		rerotate_x_neg = [
		]
		rerotate_x_pos = [
		]
		rerotate_y_neg = [
		]
		rerotate_y_pos = [
		]
		rerotate_z_neg = [
		]
		rerotate_z_pos = [
		]
		test_index = [
		]
	}
	weapon_fov = {
		autogun_p1_m1_fov = 70
		autogun_p1_m1_zoom = 55
		autogun_p1_m2_fov = 74
		autogun_p1_m2_fov_ads = 50
		autogun_p1_m2_zoom = 50
		autogun_p1_m3_fov = 70
		autogun_p1_m3_fov_ads = 45
		autogun_p2_m1_fov = 70
		autogun_p2_m1_fov_ads = 69
		autogun_p2_m2_fov = 66
		autogun_p2_m2_fov_ads = 66
		autogun_p2_m3_fov = 72
		autogun_p2_m3_fov_ads = 70
		autogun_p2_m3_zoom = 69
		autogun_p3_m1_fov = 74
		autogun_p3_m1_fov_ads = 42
		autogun_p3_m1_zoom = 56
		autogun_p3_m2_fov = 64
		autogun_p3_m2_fov_ads = 45
		autogun_p3_m2_zoom = 64
		autogun_p3_m3_zoom = 60
		autopistol_p1_m1_fov = 70
		autopistol_p1_m1_fov_ads = 70
		autopistol_p1_m1_zoom = 62
		bolter_p1_m1_fov = 75
		bolter_p1_m1_zoom = 54
		boltpistol_p1_m1_fov = 76
		boltpistol_p1_m1_zoom = 53
		boltpistol_p1_m2_fov = 76
		boltpistol_p1_m2_fov_ads = 45
		boltpistol_p1_m2_zoom = 53
		chainaxe_p1_m1_fov = 67
		chainsword_p1_m1_fov = 68
		combatknife_p1_m2_fov = 65
		combatsword_p1_m3_fov = 68
		combatsword_p2_m3_fov = 70
		combatsword_p3_m1_fov = 68
		crowbar_p1_m1_fov = 90
		current_melee_weapon_id = "powersword_p2_m1"
		current_ranged_weapon_id = "boltpistol_p1_m1"
		dual_autopistols_p1_m1_fov = 80
		dual_autopistols_p1_m1_fov_ads = 80
		dual_autopistols_p1_m1_zoom = 64
		dual_shivs_p1_m1_fov = 70
		dual_stubpistols_p1_m1_fov = 70
		dual_stubpistols_p1_m1_fov_ads = 70
		dual_stubpistols_p1_m1_zoom = 55
		flamer_p1_m1_fov = 67
		flamer_p1_m1_fov_ads = 65
		forcestaff_p3_m1_fov = 65
		forcestaff_p3_m1_fov_ads = 65
		forcesword_p1_m3_fov = 70
		fov_mode = "custom_fov"
		lasgun_p1_m1_fov = 73
		lasgun_p1_m1_zoom = 49
		lasgun_p1_m2_fov = 85
		lasgun_p1_m2_fov_ads = 39
		lasgun_p1_m2_zoom = 55
		lasgun_p1_m3_fov = 70
		lasgun_p1_m3_zoom = 50
		lasgun_p2_m1_fov = 65
		lasgun_p2_m1_zoom = 55
		lasgun_p2_m2_fov_ads = 50
		lasgun_p2_m2_zoom = 50
		lasgun_p2_m3_fov = 71
		lasgun_p2_m3_fov_ads = 50
		lasgun_p2_m3_zoom = 50
		lasgun_p3_m1_fov = 66
		lasgun_p3_m1_zoom = 64
		lasgun_p3_m2_fov = 71
		lasgun_p3_m2_zoom = 64
		lasgun_p3_m3_fov = 63
		lasgun_p3_m3_fov_ads = 64
		lasgun_p3_m3_zoom = 64
		laspistol_p1_m1_fov = 70
		laspistol_p1_m1_fov_ads = 35
		laspistol_p1_m1_zoom = 51
		laspistol_p1_m3_fov_ads = 27
		laspistol_p1_m3_zoom = 61
		melee_weapon_dropdown = "combatsword_p1_m3"
		melee_weapon_fov = 65
		needlepistol_p1_m1_fov = 70
		needlepistol_p1_m1_fov_ads = 70
		needlepistol_p1_m1_zoom = 65
		ogryn_club_p2_m2_fov = 74
		ogryn_combatblade_p1_m2_fov = 70
		ogryn_combatblade_p1_m3_fov = 70
		ogryn_gauntlet_p1_m1_fov = 71
		ogryn_gauntlet_p1_m1_fov_ads = 73
		ogryn_gauntlet_p1_m1_zoom = 65
		ogryn_heavystubber_p1_m1_fov_ads = 70
		ogryn_heavystubber_p1_m1_zoom = 70
		ogryn_heavystubber_p1_m2_fov_ads = 70
		ogryn_heavystubber_p1_m2_zoom = 70
		ogryn_heavystubber_p1_m3_fov_ads = 70
		ogryn_heavystubber_p1_m3_zoom = 65
		ogryn_heavystubber_p2_m1_zoom = 64
		ogryn_heavystubber_p2_m2_zoom = 64
		ogryn_heavystubber_p2_m3_fov = 68
		ogryn_heavystubber_p2_m3_fov_ads = 68
		ogryn_heavystubber_p2_m3_zoom = 65
		ogryn_powermaul_p1_m1_fov = 71
		ogryn_powermaul_slabshield_p1_m1_fov = 63
		ogryn_rippergun_p1_m1_fov = 65
		ogryn_rippergun_p1_m1_fov_ads = 65
		ogryn_rippergun_p1_m2_fov = 68
		ogryn_rippergun_p1_m2_fov_ads = 65
		ogryn_thumper_p1_m1_fov = 63
		ogryn_thumper_p1_m1_fov_ads = 65
		ogryn_thumper_p1_m1_zoom = 60
		ogryn_thumper_p1_m2_fov = 59
		ogryn_thumper_p1_m2_fov_ads = 59
		ogryn_thumper_p1_m2_zoom = 65
		plasmagun_p1_m1_fov = 76
		powermaul_2h_p1_m1_fov = 76
		powermaul_p2_m1_fov = 71
		powersword_p1_m2_fov = 70
		shotgun_p1_m1_fov = 70
		shotgun_p1_m1_fov_ads = 50
		shotgun_p1_m1_zoom = 50
		shotgun_p1_m2_fov = 75
		shotgun_p1_m2_fov_ads = 50
		shotgun_p1_m2_zoom = 50
		shotgun_p1_m3_fov = 70
		shotgun_p1_m3_fov_ads = 50
		shotgun_p1_m3_zoom = 60
		shotgun_p2_m1_fov = 69
		shotgun_p2_m1_fov_ads = 69
		shotgun_p2_m1_zoom = 65
		shotgun_p4_m1_fov = 63
		shotgun_p4_m1_fov_ads = 63
		shotgun_p4_m1_zoom = 60
		shotgun_p4_m2_fov = 68
		shotgun_p4_m2_fov_ads = 62
		shotgun_p4_m2_zoom = 63
		shotpistol_shield_p1_m1_fov = 73
		shotpistol_shield_p1_m1_fov_ads = 71
		shotpistol_shield_p1_m1_zoom = 60
		stubrevolver_p1_m1_fov = 70
		stubrevolver_p1_m1_fov_ads = 62
		stubrevolver_p1_m1_zoom = 50
		stubrevolver_p1_m2_fov = 70
		stubrevolver_p1_m2_fov_ads = 74
		stubrevolver_p1_m2_zoom = 65
		thunderhammer_2h_p1_m2_fov = 73
		toggle_fov = [
			"oem_3 (~ `)"
		]
		use_custom_fov = true
		weapon_dropdown = "lasgun_p2_m3"
		weapon_fov = 76
		weapon_fov_ads = 45
		weapon_zoom_fov = 53
	}
	whats_in_the_box = {
		font_size = 25
		font_type = "proxima_nova_bold"
		show_attack_speed = true
		show_charge_time = true
		show_cooldown = true
		show_cooldown_melee = true
		show_cooldown_ranged = true
		show_crit_chance = true
		show_damage_taken = true
		show_distance = 10
		show_dodge_distance = false
		show_dodge_recovery_speed = false
		show_dodge_speed = false
		show_finesse = true
		show_movement_speed = true
		show_peril_generation = true
		show_quell_rate = true
		show_recoil = false
		show_reload_speed = true
		show_rending = true
		show_replenish_toughness = true
		show_replenish_toughness_1sec = true
		show_slowdown_immunity = true
		show_stamina_cost = false
		show_strength = true
		show_stun_immunity = true
		show_toughness_regen = false
		show_weapon_swap_speed = false
		use_colors = true
	}
	who_are_you = {
		custom_color = "alice_blue"
		custom_color_chat = "alice_blue"
		custom_color_combat_feed = "alice_blue"
		custom_color_group_finder = "alice_blue"
		custom_color_inspect_player = "alice_blue"
		custom_color_inventory = "alice_blue"
		custom_color_lobby = "alice_blue"
		custom_color_nameplate = "alice_blue"
		custom_color_team_panel = "alice_blue"
		display_style = "character_first"
		enable_chat = true
		enable_combat_feed = true
		enable_custom_color = false
		enable_custom_color_chat = false
		enable_custom_color_combat_feed = false
		enable_custom_color_group_finder = false
		enable_custom_color_inspect_player = false
		enable_custom_color_inventory = false
		enable_custom_color_lobby = false
		enable_custom_color_nameplate = false
		enable_custom_color_team_panel = false
		enable_custom_size = false
		enable_custom_size_chat = false
		enable_custom_size_combat_feed = false
		enable_custom_size_group_finder = false
		enable_custom_size_inspect_player = false
		enable_custom_size_inventory = false
		enable_custom_size_lobby = false
		enable_custom_size_nameplate = false
		enable_custom_size_team_panel = false
		enable_cycle_notif = true
		enable_display_self = true
		enable_group_finder = true
		enable_inspect_player = true
		enable_inventory = true
		enable_lobby = true
		enable_nameplate = true
		enable_override_chat = false
		enable_override_combat_feed = false
		enable_override_group_finder = false
		enable_override_inspect_player = false
		enable_override_inventory = false
		enable_override_lobby = false
		enable_override_nameplate = false
		enable_override_team_panel = false
		enable_team_panel = true
		hide_identifier_tag = false
		key_cycle_style = [
		]
		platform_icon = "account_only"
		sub_name_size = 25
		sub_name_size_chat = 25
		sub_name_size_combat_feed = 25
		sub_name_size_group_finder = 25
		sub_name_size_inspect_player = 25
		sub_name_size_inventory = 25
		sub_name_size_lobby = 25
		sub_name_size_nameplate = 25
		sub_name_size_team_panel = 25
	}
	yes_no = {
		show_YN = "DA_NET"
	}
}
network_settings = {
	try_nat64 = false
}
performance_settings = {
	decal_lifetime = 50
	max_blood_decals = 100
	max_footstep_decals = 30
	max_impact_decals = 100
	max_ragdolls = 30
}
render_settings = {
	ao_enabled = true
	async_xe_gtao = false
	baked_ddgi = true
	bloom_enabled = false
	cacao_enabled = false
	cacao_quality = 4
	cpp_modifiers_enabled = false
	decals_enabled = true
	display_noise_enabled = true
	dlss_enabled = true
	dlss_g_enabled = false
	dlss_g_frames_to_generate = 1
	dlss_model = "default"
	dof_enabled = false
	dof_high_quality = false
	dxr = false
	ffx_frame_gen_enabled = false
	ffx_swapchain = false
	fsr2_enabled = false
	fsr_enabled = false
	fsr_quality = 0
	fxaa_enabled = false
	gamma = 2.2
	gtao_denoiser = 1
	gtao_enabled = true
	gtao_quality = 1
	hdr_paper_white_nits = 400
	hdr_rgb_format = "R11G11B10F"
	jitter_enabled = true
	lens_flares_enabled = false
	lens_quality_color_fringe_enabled = false
	lens_quality_distortion_enabled = false
	lens_quality_enabled = false
	light_shafts_enabled = true
	local_lights_max_dynamic_shadow_distance = 50
	local_lights_max_non_shadow_casting_distance = 0
	local_lights_max_static_shadow_distance = 100
	local_lights_shadow_atlas_size = [
		1024
		1024
	]
	local_lights_shadow_map_filter_quality = "low"
	local_lights_shadows_enabled = true
	lod_object_multiplier = 2
	lod_scatter_density = 0.5
	motion_blur_enabled = false
	nv_framerate_cap = 0
	nv_low_latency_boost = true
	nv_low_latency_markers = true
	nv_low_latency_mode = true
	outline_enabled = false
	particles_capacity_multiplier = 1
	particles_simulation_lod = 0
	reflex_warp_enabled = false
	rough_transparency_enabled = true
	rt_checkerboard_reflections = false
	rt_light_quality = "high"
	rt_mixed_reflections = false
	rt_particle_reflections_enabled = false
	rt_reflections_enabled = false
	rt_shadow_ray_multiplier = 2
	rt_transparent_reflections_enabled = false
	rtxgi_enabled = false
	rtxgi_scale = 0.5
	sharpen_enabled = true
	sharpness = 0.5
	skin_material_enabled = false
	ssr_enabled = true
	ssr_high_quality = false
	static_sun_shadow_map_size = [
		2048
		2048
	]
	static_sun_shadows = true
	subresource_tlsf_allocator = true
	sun_flare_enabled = false
	sun_shadow_map_filter_quality = "medium"
	sun_shadow_map_size = [
		2048
		2048
	]
	sun_shadows = true
	taa_enabled = false
	terrain_displacement_max_distance = 40
	terrain_displacement_min_distance = 30
	terrain_tesselation_max_distance = 50
	terrain_tesselation_min_distance = 5
	ui_bloom_enabled = true
	upscaling_enabled = true
	upscaling_mode = "dlss"
	upscaling_quality = "quality"
	vertical_fov = 83.4273
	volumetric_data_size = [
		96
		80
		128
	]
	volumetric_extrapolation_high_quality = true
	volumetric_extrapolation_volumetric_shadows = false
	volumetric_lighting_local_lights = true
	volumetric_reprojection_amount = 0.625
	volumetric_volumes_enabled = true
	world_interaction_size = [
		512
		512
	]
	world_space_motion_vectors = false
	xess_enabled = false
}
screen_mode = "fullscreen"
screen_resolution = [
	3840
	2160
]
sound = {
}
sound_settings = {
	capture_device = "{0.0.1.00000000}.{a4b8ce6c-81e4-4799-babf-ad56f51984cd}"
	mix_preset = 0
	option_master_slider = 16
	options_music_slider = 56
	speaker_settings = 3
	teammate_ping_setting = false
	voice_chat = 2
}
texture_settings = {
	"content/texture_categories/character_bc" = 0
	"content/texture_categories/character_bca" = 0
	"content/texture_categories/character_bcm" = 0
	"content/texture_categories/character_hm" = 0
	"content/texture_categories/character_mask" = 0
	"content/texture_categories/character_mask2" = 0
	"content/texture_categories/character_nm" = 0
	"content/texture_categories/character_orm" = 0
	"content/texture_categories/environment_bc" = 0
	"content/texture_categories/environment_bca" = 0
	"content/texture_categories/environment_hm" = 0
	"content/texture_categories/environment_nm" = 0
	"content/texture_categories/environment_orm" = 0
	"content/texture_categories/weapon_bc" = 0
	"content/texture_categories/weapon_bca" = 0
	"content/texture_categories/weapon_hm" = 0
	"content/texture_categories/weapon_mask" = 0
	"content/texture_categories/weapon_nm" = 0
	"content/texture_categories/weapon_orm" = 0
}
threads = {
}
version = 3
vsync = false
