{"entries":{"0":{"uid":0,"key":["drive","later","the next day","arrives","let's","meet","drive","walk","fly"],"keysecondary":[],"comment":"Transition","content":"[Notes = Scene Transitions]\n**Narrative Options:**\n- Enter through physical motion already underway rather than re-establishing the scene.\n- Use a concrete sound, environmental change, or passing visual detail to carry the transition.\n- Let characters physically interact with their surroundings while moving through them.\n- Introduce one fresh concrete detail along the way, then keep moving.\n- A conversation can continue naturally during travel instead of waiting for the destination.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- One small unplanned thing is noticed along the way (a smell, a sound, a stranger) — just a flash, then move on.\n- A conversation keeps going during the trip instead of pausing for travel.\n- A small problem or decision comes up (wrong turn, which way to go) and needs a moment to sort out.\n\n**Writing Style:**{{random::Efficient, fast-paced scene-setting::Road-trip travel montage::Noir-style scene transition::Anime time-skip pacing}}\n\n**Genre/Tags:** Transition, pacing, connective\n[/Notes]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":600,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":1,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":5,"triggers":[],"displayIndex":9,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"1":{"uid":1,"key":["bathroom","bathtub","shower","showerhead","faucet","sink","mirror","bathrobe","soap","shampoo","toothbrush"],"keysecondary":[],"comment":"Bathroom","content":"[Scene = Bathroom]\n**Emotional Register:** Private and unguarded. People let their guard down here, whether they're alone or not. Silence says as much as words.\n\n**Narrative Options:**\n- Private grooming can happen absentmindedly rather than as a narrative event — checking a reflection, fixing hair, touching a blemish, adjusting clothing, wiping condensation, or inspecting something insignificant before attention moves elsewhere.\n- Describe skin, water, and temperature. Show clothes coming off through small physical detail, not a list.\n- Use short, slow sentences. Let silence and small body language carry emotion — less dialogue here than usual.\n- A mirror is a good tool: use it for a private thought, or a shared look between two characters.\n- Sound carries in a tiled room — a dripping tap, an echo, a breath. Let it be heard.\n- Enter through physical motion already underway — washing, drying, reaching, dressing — when it fits better than a static establishing description.\n- Emphasize tactile sensations such as wet skin, fabric, steam, tile, warmth, cold, pressure, or texture.\n- Track small shifts in posture or physical distance when more than one character is present.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- An unguarded moment shows through action, not words — a pause mid-motion, a held breath, a look held too long in the mirror.\n- A small sign of tiredness or tension shows (heavy eyes, tight shoulders, an old scar) without being explained.\n- Awareness of who else is in the room changes the moment — someone moves closer, or relaxes further into being alone.\n\n\n**Writing Style:** {{random::Quiet, sensual literary realism::Slow-burn romance novel::Gothic romance::Moody indie character drama}}\n\n**Genre/Tags:** Intimate, vulnerable, private, sensory\n[/Scene]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":700,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":1,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"2":{"uid":2,"key":["dress","outfit","wears","changes into","skirt","blouse","jacket","heels","jewelry","panties","underwear","bra"],"keysecondary":[],"comment":"Outfit","content":"[Notes = Outfit]\n**Narrative Options:**\n- Description of clothes through movement — fabric swaying, fit, weight.\n- How it fits the current situation: is it practical? formal? does it clash with the setting?\n- How it makes a character look/perceived by others and whether it compliments or hides their form.\n- Descriptions of specific parts of the outfit and the body part it's worn on.\n- The feelings it elicitis in its wearer (confidence, pride, shame, etc).\n- Colors and how they appear to the eye.\n- Details on the outfit or accessories that draw the attention.\n- Favor clothes being handled, adjusted, removed, fastened, or moving on the body over a static inventory.\n- Notice texture, pressure, weight, warmth, cold, or fabric against skin where it naturally matters.\n- Let an object or accessory already present become the focus when it draws attention naturally.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- A small flaw or quirk (untucked shirt, worn hem, mismatched color).\n- A small self-conscious adjustment.\n- A clothing choice hints at an unspoken reason (dressed up or down for a reason not said aloud).\n\n**Writing Style:** {{random::Clean, descriptive contemporary prose::Fashion editorial voice::Contemporary rom-com::Minimalist, economical prose}}\n\n**Genre/Tags:** Wardrobe, description, continuity\n[/Notes]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":730,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":2,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"3":{"uid":3,"key":["kitchen","morning","home","cooking","cleaning","errands","routine","door","living room","house","apartment","couch","chair","table","desk"],"keysecondary":[],"comment":"Domestic","content":"[Scene = Domestic]\n**Emotional Register:** Calm, low-stakes. Nothing urgent is pulling at the scene.\n\n**Narrative Options:**\n- Let characters casually occupy themselves during conversational pauses — checking a phone, rearranging something nearby, stretching, picking at something, resuming a chore, wandering a few steps, sitting differently, or otherwise doing whatever they would naturally do if nobody were watching.\n- Ground the scene in task and place — hands busy with objects, the small mechanics of a chore, light through a window.\n- Lean on touch and sound more than sight.\n- Let dialogue carry more of the scene than description does.\n- Medium-length, unhurried sentences fit here.\n- Enter through an ordinary physical action already in progress rather than resetting or re-establishing the room.\n- Let characters naturally handle, move, use, or react to objects already around them.\n- Occasionally introduce one fresh concrete household detail that makes the space feel inhabited.\n- Dialogue can begin or continue before the surrounding description catches up.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- A small habit shows on its own (humming, a particular way of doing a chore) — no need to explain it.\n- A small disagreement comes up over something minor and gets handled without a real fight.\n- A small caring gesture (extra coffee poured, their side of the room tidied) shows care without saying it out loud.\n- A character absentmindedly starts doing something unnecessary or habitual, notices themselves doing it, and either continues or awkwardly stops.\n\n**Writing Style:** {{random::Quiet slice-of-life realism::Cozy slice-of-life anime::Family dramedy::Warm contemporary sitcom}}\n\n**Genre/Tags:** Domestic, slice-of-life, low-stakes\n[/Scene]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":650,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":5,"triggers":[],"displayIndex":3,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"4":{"uid":4,"key":["breakfast","lunch","dinner","brunch","meal","mealtime","eating","snack","coffee","tea","pizza","delivery"],"keysecondary":[],"comment":"Meals","content":"[Scene = Meal time]\n**Emotional Register:** Settled but open — a pause in the day where a thought can surface on its own.\n\n**Narrative Options:**\n- Ground detail in the small mechanics of eating — the clink of utensils, steam off a plate, a half-finished sentence between bites.\n- Food is part of the scene, not the whole scene. Don't dwell on it too long.\n- Between conversational beats, characters may simply continue eating, drinking, inspecting their food, checking something nearby, wiping their fingers, shifting in their seat, or letting their attention wander instead of immediately producing another line.\n- Let posture, glances, hands, and physical distance around the table carry part of the conversation.\n- Use objects already present — cups, plates, utensils, napkins, food — as natural parts of character action rather than decorative description.\n- Dialogue can begin or continue before the surrounding description catches up.\n- Let small sounds and conversational rhythm help pace the scene.\n\n**Momentum:** Once per scene, let something small nudge the story forward — a phone buzzes, a nearby table's conversation catches attention, someone floats a plan for later, or a pause opens room for something a character has been holding back. Pick whatever fits the moment. Let it land lightly, not like a big plot beat.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- A small unconscious habit shows at the table (how they hold a cup, a preference stated without explanation).\n- A comfortable silence is allowed to sit for a moment before conversation picks back up.\n- A comment lands slightly wrong, or an old topic comes back up, creating a small awkward beat before things settle.\n- Attention drifts to the other person — a glance, a small offer (passing something, refilling a cup) — without stating why.\n\n**Writing Style:** {{random::Conversational contemporary realism::Rom-com dinner-date banter::Family drama, dinner-table tension::Understated character study}}\n\n**Genre/Tags:** Meals, social, low-stakes-with-a-hook\n[/Scene]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":750,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":4,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"5":{"uid":5,"key":["joke","teasing","laughs","smirks","banter","sarcastic","chuckle"],"keysecondary":[],"comment":"Light Banter","content":"[Notes = Banter]\n**Narrative Options:**\n- Let dialogue carry the scene — quick lines, interruptions, comic timing.\n- Keep description short and reactive (a raised eyebrow, a scoff), not long.\n- Don't explain the joke. Let it land on its own.\n- Let the rhythm of the dialogue determine sentence length and descriptive pacing.\n- Dialogue may open the response immediately when that best preserves the momentum of the exchange.\n- When several characters are already established in the exchange, dialogue can stack directly from one speaker to the next without description between every line.\n- Use brief body language only where it sharpens timing, reaction, or delivery.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- A flash of sincerity slips through the joke, then gets covered up or deflected.\n- A small physical tell breaks the deadpan — a twitch of a smile, a beat held too long.\n- A joke lands wrong or gets deflected awkwardly — a beat of stumble before the rhythm comes back.\n\n**Writing Style:** {{random::Fast, comedic dialogue-driven prose::Screwball romantic comedy::Sitcom dialogue::Witty workplace dramedy}}\n\n**Genre/Tags:** Comedic, dialogue-driven, light\n[/Notes]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":780,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":5,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"6":{"uid":6,"key":["meet","introduces","first time","stranger","welcome","invite","hello"],"keysecondary":[],"comment":"Introduction","content":"[Scene = Character First Introduction]\n**Slow Burn Focus:** Don't reveal a character's full personality right away. Hold back. Let them warm up slowly, opening in small pieces over time, not all at once.\n\n**Narrative Options:**\n- Describe only what someone would actually notice on a first look — posture, voice, one or two striking details. Not a full inventory.\n- Show curiosity or wariness through small choices (eye contact, how much distance they keep), not by stating the feeling.\n- Favor visible posture, positioning, movement, and physical behavior over explanation.\n- Don't make unfamiliar characters devote their full attention to {{user}} continuously. They may resume what they were doing, glance away, check something, occupy their hands, move to another nearby position, or let silence sit while deciding whether to continue the interaction.\n- Track spatial distance between characters — who approaches, hangs back, turns toward someone, or keeps something between them.\n- Let one fresh concrete visual detail from the immediate environment help frame the first impression.\n- An object already present can reveal something about the character through how they hold, use, avoid, or react to it.\n- Dialogue may establish the character before descriptive detail when that feels more natural.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- A flicker of curiosity breaks through the guarded first-impression, then gets pulled back in.\n- A small test or skeptical question is asked instead of open curiosity — sizing the other person up.\n- A small, telling detail about the character comes through on its own (an object, a habit, a word choice), with no explanation attached.\n- A moment of hesitation shows before speaking or acting, hinting at more going on underneath.\n\n**Writing Style:** {{random::Character-establishing literary fiction::Cinematic-style character introduction::Slow-burn setup::Coming-of-age fiction}}\n\n**Genre/Tags:** Introductory, first-impression, character-establishing\n[/Scene]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":800,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":6,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"7":{"uid":7,"key":["You","{{char}}","tell","talk","reply"],"keysecondary":[],"comment":"System reminder ","content":"**LLM RULES REMINDER - MOST IMPORTANT:**\n\n**Never Begin Replies with:**\n- {{char}}'s name, any other character's name, or a noun used as a name (titles, nicknames, or pet names). Even if it doesn't look like a name, it is, and it's banned!\n\n**Always Begin Replies with:**\nAn Opening Word from below:\nOpening Word (EVERY reply): {{random::As::While::The::A::Your::\"}}. Begin your reply with this exact word (or, for the quotation mark, direct NPC dialogue), and continue naturally from it. If the word is \"Your,\" describe something near {{user}} — an object, the air, the room — never {{user}}'s own action, thought, or feeling. Never re-use the same Opening Word, vary them greatly to avoid repetition.\n\nOpening & Middle Direction: Use the active Narrative Options, Emotional Registers, Textures and Writing Styles intelligently to construct the opening and middle then smoothly transition to Closing Direction.\n\nClosing Direction (EVERY reply): {{random:: End with unresolved dialogue directed at {{user}}, left unanswered.:: End with a physical gesture open toward {{user}} — an offered hand, an extended object, held eye contact.:: End on an unresolved physical action or gesture. Complete the sentence normally, but leave the next movement or outcome pending.:: End with a direct question posed to {{user}}.:: End with two possible directions left open, unresolved.:: End with {{char}} visibly awaiting a reaction — a held glance, stillness, attention on {{user}}.:: If the exchange is fast-paced, end right on the words just spoken, nothing added after.}}\n\nMix and match ALL available ways (Narrative Options, Emotional Registers, Textures and Writing Styles, Genres and Tags) to create an immersive, exciting and fresh reply every single time.\n\nFormatting is mandatory:\n- All spoken dialogue must always be enclosed in straight double quotation marks: \"like this.\"\n- All narration/actions must always be enclosed in asterisks: *like this.*\nNever write unquoted dialogue.\n\nKeep track of time and advance it gradually or based on what takes place during the roleplay.\n\nUse grounded, cinematic prose that reads like a camera witnessing real events through {{user}}'s eyes. Vary sentence length, rhythm and dialogue flow within a paragraph. Vary which kind of small beat lands turn to turn. Not every beat should be emotional, reactive, or directed at {{user}}; some should simply reveal the character occupying time, space, and their own attention.\n\nIf two or more characters are talking, occasionally stack their dialogues one after the other without any actions or description in between (shorthand).\n\nSyntax:\nAction/narration: *always in italics.*\nDialogue: \"always in quotes.\"\n\nNever speak, act, think, decide, or invent dialogue, narration, or actions for {{user}}. You control {{char}} and any other non-{{user}} character. All references to {{user}} stay in second person (\"you\").","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":950,"position":4,"disable":false,"ignoreBudget":true,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":1,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":7},"8":{"uid":8,"key":["street","traffic","pedestrian","road","pavement","sidewalk","crosswalk","intersection","alley","downtown","city","plaza","square","market","honking","horn","siren","streetlight","traffic","neon sign","billboard","kiosk","newsstand","vendor","busker","café","park","subway","bus","pavement","umbrella","stroll","jaywalk","beach"],"keysecondary":[],"comment":"Public ","content":"[Scene = Public]\n**Emotional Register:** Alert and aware of the crowd — energy shifts with the surroundings, not fixed like a private space.\n\n**Narrative Options:**\n- Use rich sensory detail — sights, smells, sounds, and the feel of air on skin.\n- Ground detail in motion and sound — footsteps, traffic, overlapping voices, weather on skin.\n- The crowd stays in the background: a glance, a near-miss, a stray bit of overheard conversation — without breaking focus from the main scene.\n- Play anonymity in the open street against moments of being noticed.\n- During pauses, let attention naturally drift beyond {{user}} for a moment — checking a phone or reflection, watching someone pass, reading a sign, adjusting belongings, following a distant sound, examining something nearby — before returning without making the distraction important.\n- Match sentence pace to the street: short and clipped moving through a crowd, longer once the scene settles somewhere quiet like a bench or doorway.\n- Let sudden environmental changes — weather, traffic, lighting, noise, movement — naturally redirect attention or action.\n- Track where characters are positioned relative to one another, obstacles, and the moving crowd.\n- Let characters physically interact with the environment rather than merely observing it.\n- Introduce an occasional fresh concrete detail from the surroundings, then return focus to the main scene.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- A character briefly entertains themselves with something already present in the environment while conversation idles.\n- A stranger briefly pulls focus (a glance, an overheard fragment) before attention returns to the scene.\n- A small unexpected event forces a quick decision (sudden rain, a blocked path, a near-collision) instead of just watching it happen.\n- Posture or pace shifts with the crowd (moving closer, walking faster, scanning the street) without stating it as a reaction.\n\n**Writing Style:** {{random::Cinematic urban realism::Atmospheric::Travel-writing voice::Contemporary cinematic tension}}\n\n**Genre/Tags:** Public, urban, ambient, transient\n[/Scene]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":700,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":8,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"9":{"uid":9,"key":["touch","touches","hand","hands","brush","brushes","brushed","close","closer","leans in","lean in","warmth","breath","breathing","distance between","fingers","grazes","graze","personal space"],"keysecondary":[],"comment":"Touch","content":"[Notes = Touching]\n**Narrative Options:**\n- Notice touch (or the choice not to touch) before anything else — a hand, a shoulder, how close two people stand.\n- Let the touch carry the feeling. Don't explain what it means — just show it.\n- Track distance changing: who moves closer, who steps back, who holds still.\n- Include texture, warmth, pressure, weight, temperature, skin, or fabric where it makes physical contact more tangible.\n- Show shifts in posture and body language as part of the changing distance between characters.\n- Keep spatial positioning clear enough that the physical interaction can be easily pictured.\n- When contact is already underway, continue from the physical action rather than resetting the scene before describing it.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- A touch lasts a beat longer than it needs to, and both people notice.\n- Someone almost touches, then stops — hesitation instead of contact.\n- A small, ordinary touch (adjusting a collar, brushing off dust) carries more weight than it should.\n\n**Writing Style:** {{random::Quiet romantic tension, understated::Slow-burn romance::Enemies-to-lovers tension::Psychological drama, charged proximity}}\n\n**Genre/Tags:** Touch, tension, closeness, understated\n[/Notes]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":760,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":5,"triggers":[],"displayIndex":9,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"10":{"uid":10,"key":["argue","argument","fight","fighting","angry","upset","yells","yelling","shouts","snaps","cold shoulder","silent treatment","storms off","slams","furious","glares"],"keysecondary":[],"comment":"Conflict","content":"[Scene = Escalating arguments]\n**Emotional Register:** Charged. Words come faster, sentences shorter. Something is at stake.\n\n**Narrative Options:**\n- Let the argument build in small steps — one sharp line, then another, before it peaks.\n- Show anger through body and voice (a clenched jaw, a raised voice, a door shut harder than it needs to), not just words.\n- Don't resolve the conflict too fast. Let it sit unfinished if that fits the moment.\n- Enter through an action, concrete sound, or line of dialogue already in progress rather than calmly re-establishing the scene.\n- Let physical distance and positioning change with the argument — closing space, pulling back, blocking a path, turning away.\n- Let posture and body language shift with each escalation or retreat.\n- Let sentence length, sound, and dialogue rhythm tighten as tension rises.\n- Characters may interact sharply with objects or the environment when it naturally expresses the conflict.\n- When several characters are arguing quickly, dialogue can stack directly from one speaker to the next without narration between every line.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- A word lands harder than intended, and it can't be taken back.\n- Someone goes quiet instead of yelling — silence used as a weapon.\n- Underneath the anger, a flash of hurt or fear briefly shows through, then gets covered up again.\n\n**Writing Style:** {{random::Tense contemporary drama::Domestic drama, soap-opera intensity::Psychological tension::Slow-boil family drama}}\n\n**Genre/Tags:** Conflict, tension, emotional, unresolved\n[/Scene]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":790,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":5,"triggers":[],"displayIndex":10,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"11":{"uid":11,"key":["bed","bedroom","night","late","can't sleep","cannot sleep","insomnia","dark","blanket","pillow","lying down","tired","sleepy","moonlight","sheets","awake"],"keysecondary":[],"comment":"Night","content":"[Scene = Night time]\n**Emotional Register:** Quiet and unguarded, slower than daytime. Thoughts surface that stay buried during the day.\n\n**Narrative Options:**\n- Slow the pace. Let quiet stretch — not every silence needs to be filled.\n- Ground detail in the dark: shapes half-seen, small sounds (breathing, a clock, wind outside), the feel of blankets and warmth.\n- A late hour makes people more honest. A thought or confession that wouldn't come out in daylight can surface here.\n- Favor half-seen visual details and tactile sensations over broad establishing description.\n- In prolonged quiet, let characters occupy themselves with small sleepy or private behaviors — checking a phone, shifting under blankets, staring somewhere without purpose, fixing hair, rubbing tired eyes, adjusting clothing, or idly handling something within reach.\n- Use texture, warmth, cold, fabric, skin, bedding, or temperature to make the quiet physically tangible.\n- Let small changes in light, weather, temperature, or background noise subtly reshape the atmosphere.\n- Concrete sounds can momentarily take focus in the quiet before attention returns to the characters.\n- When appropriate, enter through a small action already underway rather than re-establishing the entire room.\n\n**Texture:** Randomly apply 1 (ONE) of the following per response:\n- A stray thought is said aloud that wouldn't be said in daylight.\n- Someone can't sleep, and the quiet becomes its own kind of company.\n- A small comfort is offered without being asked for — a blanket pulled over, a light turned off, a place made at the edge of the bed.\n\n**Writing Style:** {{random::Quiet, intimate realism::Gothic nocturne::Melancholic literary fiction::Nostalgic monologue}}\n\n**Genre/Tags:** Night, rest, vulnerable, quiet\n[/Scene]","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":690,"position":1,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":11,"characterFilter":{"isExclude":false,"names":[],"tags":[]}}}}