Display Name = "Yamatai Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([1, 1217, 0, 4, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Isn't that the Village Elder over there...?"])
      ScrollMap([2, 8, 5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Village Elder seems to be looking at the river outside..."])
      ScrollMap([8, 8, 5])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Has he been there all this time...?\nLet's go report to him about Daji."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 54, 68, 77, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his party members outside and enters the house alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 54, 30, 15, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 54, 14, 38, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 54, 39, 38, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 54, 60, 40, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 54, 6, 63, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 54, 33, 63, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 485, 15, 18, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 485, 15, 18, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 485, 15, 18, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 373, 165, 0, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 373, 165, 0, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 373, 165, 0, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 485, 15, 18, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 485, 15, 18, 0, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 485, 15, 18, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 372, 165, 2, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Corpses are buried under this cherry tree..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["133"])
    ShowTextAttributes(["zonbe_fc3", 3, 0, 2])
    ShowText(["\\n<Zombies>Ohhhhhhh!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Kyaaah!!"])
    ExitEventProcessing([])
    Label(["134"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>If that's the case, I'll try digging them up at night..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑: Shrine Hill"])
    ShowText(["←: Assembly Hall"])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>I'm baaack!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Whew... We finally made it.\nThat was quite a long trek."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>So we have finally arrived at the village. I'm exhausted."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["durahan_fc1", 0, 0, 2])
    ShowText(["\\n<Arthur>Let's go meet with the village elder to find out what's going on here. He's probably at a common gathering point for the village."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 6, 0, 2])
      ShowText(["\\n<Sonya>Wow, it's so oriental!\nLook over there! And there! Everyone is dressed so weeeeird! ♪"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You sure are excited...\nAnyway, let's go talk to the village elder!"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Girl>Welcome to Yamatai Village, foreigner!\nIf it's not too much trouble, how about greeting the village elder?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Girl>He's in the assembly hall to the north, across a large bridge. It is the large building to the northeast that is just visible from the front of the tool shop."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>I'm hooome!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>Ah, it's been a while Gob!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>Youkai are a fairly ancient race among monsters.\nThe oldest genetic traits are said to be passed down among them."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>If I could settle down here, I'd like to study youkai. I may get closer to discovering the origin of monsters."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>Legend has it that you can get to the Elf Village from Mount Horai. I haven't heard of anybody who actually managed to find it, though."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>Since there are elves in the region who appear to be samurai and ninja, the village certainly does exist, but... Their laws prohibit them from saying anything about it."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["219"])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["\\n<Kasumi>I will not say anything..."])
    ExitEventProcessing([])
    Label(["220"])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Gekka>That's why...Sorry about that."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Assembly Hall"])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>I came all the way here searching for the Eastern Book of Secrets... But it's a village treasure, so they won't hand it over so easily."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>With that item, I planned to change my job to Samurai...\nOh, what am I going to do with all the katanas and equipment I bought with that in mind..."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Thief>If you're looking for the Eastern Book of Secrets, you've come to the right place... Unfortunately it's a village treasure, so they won't lend it out so easily."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Thief>With that item, I planned to change my job to Ninja...\nI need to do away with the massive amount of shurikens I bought earlier..."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Mage>I came here with hopes of inheriting the Eastern Book of Secrets. Apparently it's a village treasure, so I was told they couldn't give it to me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Mage>With that item, I planned to change my job to Taoist...\nI have to get rid of the large amount of amulets I bought in that rush..."])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Those foreigners have been staring into the river the whole time...\n...They aren't going to jump in, are they?"])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Young Boy>Hauu... Kappa onee-chan's body is so slimy..."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["kappa_fc1", 1, 0, 2])
    ShowText(["\\n<Kappa>Are you challenging me to sumo wrestling too?\nHold on a moment, this kid is my opponent right now."])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Old Man>This is nostalgic...\nWhen I was a child, I used to frequently sumo-wrestle with the kappas too."])
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Old Man>Whenever I grappled with her, I always stained my loincloth with juice... Those were my first sexual encounters."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Pervert..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager A>It seems Tasuke, who was sacrificed to Yamato no Orochi, came back a few days ago. He's now lying on a mat in the assembly hall, breathing faintly."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager B>That's right, it's been exactly a year since he was offered up. Shikahiko should be returning any time now..."])
    ConditionalBranch([1, 1055, 0, 1, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>A sacrifice?!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I see... That's quite a story.\nYamata no Orochi demands sacrifices, or the village will be in trouble."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>So the request was for relief from Yamata no Orochi after all. The injustice of taking villagers as sacrifices is unforgivable..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Villager A>Hm? I think you made a bit of a misunderstanding.\nWe're not particularly worried about who got sacrificed to Yamata no Orochi."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Villager B>The relief request that was sent to Grand Noah's government was probably in regards to the matter of the Four Shrines. For full details, listen to the village elder's story at the assembly hall."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Even though a monster is demanding sacrifices, they're not bothered by it... What on earth is going on?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager A>It seems Tasuke, who was sacrificed to Yamato no Orochi, came back a few days ago. He's now lying on a mat in the assembly hall, breathing faintly."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager B>That's right, it's been exactly a year since he was offered up. Shikahiko should be returning any time now..."])
    ConditionalBranch([1, 1055, 0, 1, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>A sacrifice?!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I see... That's quite a story.\nYamata no Orochi demands sacrifices, or the village will be in trouble."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>So the request was for relief from Yamata no Orochi after all. The injustice of taking villagers as sacrifices is unforgivable..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Villager A>Hm? I think you made a bit of a misunderstanding.\nWe're not particularly worried about who got sacrificed to Yamata no Orochi."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Villager B>The relief request that was sent to Grand Noah's government was probably in regards to the matter of the Four Shrines. For full details, listen to the village elder's story at the assembly hall."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Even though a monster is demanding sacrifices, they're not bothered by it... What on earth is going on?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Farmer>Nooo, it's a monster raid!\nProtect the crops!"])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["kappa_fc1", 0, 0, 2])
    ShowText(["\\n<Kappa>Kappappa!\nPlease give me cucumbers!!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["111"])
    ShowTextAttributes(["suika_fc1", 0, 0, 2])
    ShowText(["\\n<Melon>Would you eat my watermelon?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Eeei, go home!\nI won't let you lay a finger upon our fields!"])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["kappa_fc1", 0, 0, 2])
    ShowText(["\\n<Kappa>Kappappaaa!"])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Farmer Child>I'm protecting the fields toooo!!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia>Please do your best... ufufu."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Nekomata>Nyaa♪"])
    ConditionalBranch([4, 70, 0])
      ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
      ShowText(["\\n<Ratty>There are cats attacking...\nThis land is like hell..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Young Boy>*thump* *thump*"])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Young Boy>My underwear got dirty again..."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Young Boy>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The young boy lies collapsed with a charmed look on his face..."])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>I've heard rumors that this is a very peaceful village...\nI think I'll relax here for a while."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>I find the countryside wearisome.\nIt's not suited for a city person like myself..."])
    ExitEventProcessing([])
    Label(["164"])
    ShowTextAttributes(["kooni_fc1", 0, 0, 2])
    ShowText(["\\n<Shizuku>Isn't this a nice place?"])
    ExitEventProcessing([])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>A viLLAge of the heart..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>Welcome to Yamatai Village, foreigner! Sightseeing?\nI can show you around if you don't mind!"])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"General Store-Blacksmith\",\"Item Shop\","])
    ScriptMore(["\"Dining Area\",\"Church\",\"Meeting Hall\","])
    ScriptMore(["\"Shrine Hill\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 53, 30, 44, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 53, 48, 40, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 53, 24, 24, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 53, 11, 32, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 53, 8, 8, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      TransferPlayer([0, 53, 31, 18, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      TransferPlayer([0, 53, 41, 1, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the out-of-place church.\nWhat can I do for you?"])
    ShowChoices([["Pray", "Nothing"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 26])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias.\n...There, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Nothing"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>I'll tell you just in case...this place is not the shrine hill. The shrine located up these stairs has nothing to do with the four great shrines."])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've found me here. Keep searching for me."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"mura7\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Craftsman>I can't concentrate on my work anymore..."])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Merchant>This is paradise..."])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ahauuu..."])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ConditionalBranch([1, 1055, 0, 3, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>The matter of Lady Shirohebi is more serious than I expected! We need to gather forces as well!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1055, 0, 4, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>The matter of Lady Shirohebi was quickly dealt with by a hero and his companions. I was worried there might be a civil war, but my fears were groundless."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>There's been a large influx of foreigners into this village recently. As a result, many young men are being crowded out of work."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>It isn't a problem yet...\nBut if this continues on, we may need to impose some kind of immigration restrictions."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>So there are immigration problems here too..."])
    ExitEventProcessing([])
    Label(["218"])
    ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
    ShowText(["\\n<Cow Monster Queen>If you have too many people, they can come join me at my base."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Horse>Neigh!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>That seems very rough..."])
    ExitEventProcessing([])
    Label(["207"])
    ShowTextAttributes(["centa_fc1", 0, 0, 2])
    ShowText(["\\n<Pony>Don't drop your shoulders now.\nTime will solve everything."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ConditionalBranch([1, 1055, 0, 3, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Villager>It's very dangerous for Lady Shirohebi to start a rebellion against Yamata no Orochi! Someone should do something about it quickly!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1055, 0, 4, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Villager>A hero sent from Grand Noah appears to have suppressed Lady Shirohebi's rebellion. There are some unbelievable heroes in this world."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ConditionalBranch([1, 1055, 0, 3, 2])
      ShowTextAttributes(["mikolamia_fc1", 0, 0, 2])
      ShowText(["\\n<Miko Lamia>I couldn't follow Lady Shirohebi any longer.\nI've come down to the village, wishing to live a peaceful life at the expense of the local men."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1055, 0, 4, 1])
      ShowTextAttributes(["mikolamia_fc1", 0, 0, 2])
      ShowText(["\\n<Miko Lamia>Lady Shirohebi has had a change of heart...\nI suppose I'll return to the Snake Shrine soon."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The snow-covered mountain north of Yamatai Village is Mount Horai. It's said that the path to the Elf Village is there, but no one has reached it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>While walking in the mountains, people have ended up returning to this village as if they were deceived by a fox. In any case, Mount Horai is brimming with a mysterious spiritual power."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["136"])
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Claudia>The Elf Village is there...\nHumans and monsters from the outside are refused entry."])
    ExitEventProcessing([])
    Label(["316"])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["\\n<Freya>The Elf Village rejects outsiders from entering.\nEven we need to have permission in advance."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Old Man>Yamata no Orochi's cave is to the northeast of this village. Because youkai who hold grudges against humans frequently appear there, you shouldn't trespass there without good reason."])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["hutakuti_fc1", 3, 0, 2])
    ShowText(["\\n<Futakuchi Girl>I spent all of the money I had on red bean paste... Now I'm starving..."])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Futakuchi-chan eats too much..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["225"])
    ShowTextAttributes(["hutakuti_fc1", 5, 0, 2])
    ShowText(["\\n<Sakura>I'm sorry about my back mouth..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>But even with your front mouth, weren't you eating the same amount as five people...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Nekomata>Nyaaa♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty>It's a cat!"])
    ExitEventProcessing([])
    Label(["222"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>Unya♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Kyah! Kyah!"])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>Waaah, waaah!"])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Dog Girl>Woof! Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi>You're a Yamatai dog...or not?\nYou seem like a mutt."])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Dog Girl>I came here from Finoa."])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>Worldwide dog...♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Old Woman>The elves wandering around outside the village keep strangers away. It's frustrating because they drive off visitors regardless of circumstances."])
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Old Woman>It seems that, in the past, Yamatai and the Elf Village were bound together by a political marriage. Thus, even today, they believe it is in their samurai code to protect our village."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["219"])
    ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
    ShowText(["\\n<Kasumi>I do not adhere to that...\nHowever, I still eliminate outsiders who look dangerous."])
    ExitEventProcessing([])
    Label(["220"])
    ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
    ShowText(["\\n<Gekka>I'm only upholding the promise from ancient times."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Aged Man>There are many shrines in this village.\nThere may be blessings waiting for you, so be sure to pray at them."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Um, I'm a follower of Ilias..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Aged Man>People from the west are scrupulous about their faith.\nTo worship whatever we like is our style of expressing gratitude."])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I'm originally from Grand Noah, but I came to work in this village.\nEver since the tunnel opened, this place has been getting a lot more traffic from both humans and monsters."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>I wonder if I should come for a tour now and then?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Horse>Neigh!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>Really...? That's good."])
    ExitEventProcessing([])
    Label(["207"])
    ShowTextAttributes(["centa_fc1", 0, 0, 2])
    ShowText(["\\n<Pony>I understand, but aren't you being a little too cowardly...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Old Man>The village elder has been very tired lately...\nIt would be best if he retired soon."])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>Even at my farm, I've employed a young foreigner.\nThey're honest, diligent and work skillfully."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>By comparison, the youths of this village are useless.\nThey're lazy, they run away, and hardly ever work."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>Actually, it is pointless."])
    ExitEventProcessing([])
    Label(["215"])
    ShowTextAttributes(["h_mino_fc1", 1, 0, 2])
    ShowText(["\\n<Carol>Oh dear... What troubled youths."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    CallCommonEvent([334])
    Empty([])

  Page 1
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>Next month, the village elder plans to accept 150 immigrants from Grand Noah. Many people are fleeing to the countryside as the war intensifies, you see."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>Under these conditions, the population of foreigners has been rapidly increasing in this village. Won't this result in all sorts of trouble?"])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>Even this place has been affected by the war..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Village Girl>The village elder collapsed from anxiety a few months ago. Fortunately it wasn't serious and he's made a full recovery."])
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<Village Girl>Problems have been arising one after another, and I guess the burdens are too much for him. I hope things go back to being peaceful soon..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["166"])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu>Stress is poison for your body!"])
    ExitEventProcessing([])
    Label(["210"])
    ShowTextAttributes(["ghost2_fc1", 0, 0, 2])
    ShowText(["\\n<Botan>You won't have to deal with stress anymore once you're dead..."])
    ExitEventProcessing([])
    Label(["241"])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Priestess>I feel a rising sense of affinity..."])
    ExitEventProcessing([])
    Label(["242"])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>Fufu."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    CallCommonEvent([334])
    Empty([])

  Page 1
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    CallCommonEvent([334])
    Empty([])

  Page 1
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    CallCommonEvent([334])
    Empty([])

  Page 1
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([206, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([210, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([212, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai...\nWhy do foolish conflicts happen?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nEveryone just wants to be safe and protect their livelihood."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Isn't it also arrogant to conclude that they're foolish? Isn't there a cause for the conflict hidden amidst the arrogance...?"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>Wawawa.... I-I'm sorry!"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsune>...That's what Tamamo-sama said."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>So that was second-hand knowledge..."])
    PlayBGM(["RPG::BGM(@name=\"mura7\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai...\nWhy do foolish conflicts happen?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nEveryone just wants to be safe and protect their livelihood."])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Isn't it also arrogant to conclude that they're foolish? Isn't there a cause for the conflict hidden amidst the arrogance...?"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>Wawawa.... I-I'm sorry!"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsune>...That's what Tamamo-sama said."])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>So that was second-hand knowledge..."])
    PlayBGM(["RPG::BGM(@name=\"mura7\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ControlSwitches([2925, 2925, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Daji was supposedly last sighted at this village... Let's go to the village chief at once and hear what he has to say."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We've been informed that Daji was last sighted at this village... Let us head to the village chief without delay and hear what he has to say."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Daji... Are you scheming something again?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>We've arrived at Yamatai, but...\nHow are you going to cure the villagers?"])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie>...Through intimate contact."])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>Huh?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 5, 0, 2])
        ShowText(["\\n<Alice>Huh?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 5, 0, 2])
        ShowText(["\\n<Alice>Huh?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>...Come again?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie>I have healing powers, so the people will be cured if they just stay close to me. I shall offer free hugs in the village square and make intimate contact with lots of people."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Free hugs...with you?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Is that really going to work out...?"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, we have no choice but to try.\nWe head for the square in front of Shrine Hill..."])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 1, 0, 0, 0, 2])
    ChangeTransparency([0])
    FadeinScreen([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Elder>I was just observing the river's flow for a little bit...\nSo, have you exterminated the terrible kitsune?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah, we definitely got her."])
    ShowTextAttributes(["dakki_fc2", 5, 0, 2])
    ShowText(["\\n<Daji>What an insolent statement.\nI don't recall ever being exterminated..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>You're just going to complicate things, so be quiet."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Elder>That is fine, so long as the threat has passed...\nI only pray for this village to remain peaceful..."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Saint7\", @pitch=100, @volume=80)"])
    ControlSwitches([39, 39, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>The river...is shining?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>The river...is shining?!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Elder>What could this be--"])
    Wait([30])
    ShotBalloonIcon([-1, 1, false])
    ShotBalloonIcon([0, 1, false])
    SetMoveRoute([120, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Fishes04_cip\\\", 0])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Fishes04_cip\", 0])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=100)"])
    SetMoveRoute([120, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_amabie_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Elder>Ooh?! It's Amabie-sama!!"])
    ShowTextAttributes(["dakki_fc1", 0, 0, 2])
    ShowText(["\\n<Daji>Hoho, now isn't this unusual..."])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie>If there's ever a plague...\nJust draw a picture of me and show it to lots of people."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Right now, the world is on the verge of ruin.\nJust like in a plague, people are becoming more fearful."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Right now, the world is on the verge of ruin.\nJust like in a plague, people are becoming more fearful."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie>If that's the case, a simple drawing won't be enough... You must bring me to the source of everyone's worries."])
    ErasePicture([5])
    Script(["add_actor_ex(832)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Amabie has joined the party!"])
    ControlSwitches([39, 39, 1])
    Wait([60])
    ShowTextAttributes(["dakki_fc1", 0, 0, 2])
    ShowText(["\\n<Daji>To think we would be taking Amabie along with us... You're one very lucky fellow."])
    ShowTextAttributes(["magatu_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu>I never thought I'd get to see Amabie with my own eyes... Beautiful, just beautiful."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>She must be a very grateful youkai..."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Oh, Amabie-sama...\nIt's been a really long time."])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie>It's been several years, Amira.\nYou look as lively as ever."])
    ConditionalBranch([0, 1542, 0])
      ShowTextAttributes(["domeima_fc1", 0, 0, 2])
      ShowText(["\\n<Domaimer>I haven't seen you since we last met at Natalia Coast... We should go eat sushi again sometime."])
      ShowTextAttributes(["amabie_fc1", 0, 0, 2])
      ShowText(["\\n<Amabie>Sushi is great when you're traveling around places."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...She's another Unfortunate isn't she?!"])
    Wait([60])
    FadeoutScreen([])
    ControlVariables([1217, 1217, 0, 0, 5])
    ConditionalBranch([1, 1213, 0, 3, 1])
      ConditionalBranch([1, 1214, 0, 9, 1])
        ConditionalBranch([1, 1215, 0, 5, 1])
          ConditionalBranch([1, 1216, 0, 6, 1])
            ConditionalBranch([1, 1217, 0, 5, 1])
              ConditionalBranch([1, 1218, 0, 3, 1])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["At any rate, we've recruited all of the alliance members lingering around this world. This time, we have truly tied up all the loose ends..."])
                FadeoutBGM([1])
                FadeoutScreen([])
                Wait([60])
                ChangeTransparency([0])
                TransferPlayer([0, 950, 22, 17, 0, 2])
                FadeinScreen([])
                ExitEventProcessing([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At any rate, this matter has been resolved.\nLet's continue chasing after the other alliance members..."])
    FadeoutScreen([])
    Wait([60])
    ChangeMapDisplay([1])
    TransferPlayer([0, 53, 32, 26, 8, 2])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    Empty([])
