Display Name = ""
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 7
Name = "EV007"

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CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The surrounding chaos has dissipated!"])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>She's...neutralizing the chaos?!"])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>The erosion... It's disappearing..."])
    ShowPicture([5, "80_adramelek_st28", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["adramelek_fc2", 7, 0, 2])
    ShowText(["\\n<Adramelech>■■■■■■■■...!!"])
    ErasePicture([5])
    Wait([60])
    ShowAnimation([4, 561, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Adramelech disappears into particles..."])
    ShowPicture([5, "80_soniachaos_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["soniachaos_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya Chaos>■■■■■..."])
    ErasePicture([5])
    Wait([60])
    ShowAnimation([5, 561, false])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya Chaos' body crumbles, and Sonya's figure emerges from within it! She then faints on the spot--"])
    ShowTextAttributes(["sonia_fc3", 5, 0, 2])
    ShowText(["\\n<Sonya>............"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya!!"])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>She's unconscious... but her life doesn't seem to be in any danger. Whether her mind has been affected, I can't say..."])
    ShowPicture([5, "80_nurukox_st08", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
    ShowText(["\\n<Nuruko>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko's body shrinks back to normal--"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Darkness2\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_noise", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    Wait([30])
    ControlSwitches([33, 33, 0])
    ShowPicture([5, "80_nuruko_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([10])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>............"])
    ShowPicture([5, "80_nuruko_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>Kyuuu!"])
    ErasePicture([5])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ControlSwitches([34, 34, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>I don't really understand, but you saved us, right...? But what the hell was that form just then...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sylph and co were saying that she's the spirit of chaos..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Regardless, the chaos that was engulfing the world has been completely neutralized. We've somehow managed to weather this catastrophe--"])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>...It seems the crisis has been averted.\nAllow me to express my gratitude for your valiant efforts."])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_morrigan_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>It's nuts that you've befriended stuff like an apoptosis and the chaos spirit. You guys are really intriguing!"])
    ShowPicture([6, "80_astaroth_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>However, we can't leave that XX-class apoptosis be. To eliminate any future concern..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>... I won't let you.\nIf you're saying you'll do something to Sonya, you'll have to take me on, first."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>I thought you might feel that way...\nWe have no intention of aggravating this situation, especially now."])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>We took heavy damage during our battle with Adramelech. Are you all right, Morrigan?"])
    ShowPicture([6, "80_morrigan_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>I'd like to say I'm fine, but...\nShe sucked up most of my power."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>Then you'll need to rest for a while.\nIn which case--"])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>You'll be taking a separate assignment, Morrigan.\nAccompany the hero Luka, and monitor his actions."])
    ShowPicture([6, "80_morrigan_st02b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan>...There's no helping it, I'd just be holding my sisters back as I am now. Guess I'll be taking care of you for a bit, heroes."])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>You're going to accompany us on our journey...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Have you forgotten what you did at Luddite Village? How could I let somebody like that into our party...?"])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>As I've said before...\nThat was the only way to save the world."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>I want you to know this, Hero Luka.\nWe aren't lying about trying to save the world..."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>...So please, keep my younger sister by your side. I wish for you to come to understand us."])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>...You also intend to keep an eye on Sonya and Nuruko so you can take action immediately if anything happens..."])
    ShowPicture([6, "80_astaroth_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>I won't deny that, either...\nBut it's no lie that we want to win your trust to join forces with us..."])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>The hero Luka played a major role in the true history. Nothing would be so reassuring as if you sympathized with our goals."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>The Goddess Ilias' side is carrying out a dreadful plan. We must fight together so that we may put a stop to them..."])
    ErasePicture([6])
    ShowPicture([5, "80_morrigan_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>Well, the time of decision is still a ways off.\nAs your first step, you should kindly accept me into your graces."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>If we have Morrigan at our side, we may be able to get valuable information out of her... Besides, it's always better to have even a little bit more fighting capability..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ShowChoices([["Let Morrigan join", "Refuse"], 2])
    When([0, "Let Morrigan join"])
      ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
      ShowText(["\\n<Morrigan>Then we're companions from now on.\nLet's get along well."])
      Empty([])

    When([1, "Refuse"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Are you really sure...?\nIt would be good to have one among us who understands what's going on..."])
      ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
      ShowText(["\\n<Morrigan>That's right, I won't hold you back.\nI can do lots of pleasurable things as your companion!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>............"])
      ShowChoices([["Let Morrigan join", "Refuse"], 2])
      When([0, "Let Morrigan join"])
        ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
        ShowText(["\\n<Morrigan>Then we're companions from now on.\nLet's get along well."])
        Empty([])
      When([1, "Refuse"])
        ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
        ShowText(["\\n<Morrigan>Why are you being so stubborn...?\nIf that's how you're gonna be, I'll just follow you whether you like it or not!"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    ChoicesEnd([])
    ErasePicture([5])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Script(["add_actor_ex(382)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Morrigan joined the party!"])
    Wait([60])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>Hero Luka... The time for your decision will soon arrive. When that time comes, I hope that you will align with our side."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>The time for my decision...?"])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_astaroth_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>A great choice awaits at your destination...\nDon't forget that."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>...Now then, Morrigan, we're leaving him to you."])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>Make sure not to squeeze our hero to death by accident.\n...We'll be seeing you soon."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=80)"])
    ControlSwitches([35, 35, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>My older sisters are so overprotective--"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>--Hey! The apoptosis is waking up!"])
    Wait([30])
    ControlSwitches([36, 36, 0])
    Wait([60])
    ShowPicture([5, "80_sonia_m1_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Uhhn... Huh? Where the heck am I..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>Don't move! Take one step, and I'll kill you on the spot!"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's my line!\nIf you lay a hand on Sonya, I'll never forgive you!"])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Calm down, both of you!!"])
    ShowPicture([5, "80_sonia_m1_st19", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Huh, wait a minute...!!\nIsn't that succubus one of the three Lilith Sisters?!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Why is Morrigan in our party?!\nAnd where's Ilias...?!"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>No way... You don't remember?"])
    ShowPicture([5, "80_sonia_m1_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>I passed out while Ilias was still talking...\nAlmost right after we got back from the past Remina Research Institute."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>............"])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>............"])
    ShowPicture([5, "80_sonia_m1_st12", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>Hey, why's everybody being so quiet?\nDid I do something wrong...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's more like..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>Listen! You're an apo--"])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>...Don't say it, Morrigan.\nStay quiet."])
    ShowPicture([5, "80_sonia_m1_st09", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya>Wh-what can't she say...?!\nNo way, did I say something weird in my sleep...?!"])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>...I get it. If that's your plan, then I won't butt in."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>But remember. This problem hasn't been solved at all. You guys are... No, this world is still carrying a ticking time bomb."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah, we know..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya's true identity is an apoptosis--\nAnd she doesn't even remember becoming one."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Right now she's just been temporarily neutralized by Nuruko, but we don't know what will happen after this. What is the fundamental solution? Is there even one to begin with--?"])
    ShowPicture([5, "80_sonia_m1_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>You're all acting kind of weird...\nWhat did I do...?"])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>Don't worry about it, it's not your fault."])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>Kyuuu..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>And just what the hell is this thing, anyway?\nWhere did you find the spirit of chaos?"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>Nuruko was the spirit of chaos?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We found her in a Tartarus Rift...\nI don't know why she was there or where she came from."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>So you've just been wandering around with some weird creature you stumbled across in a Tartarus Rift?! You guys are seriously nuts!"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>And yet, she's the reason we escaped from that dilemma. We must be grateful to Nuruko."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>I don't really get what happened, but it sounds like Nuruko must've really pulled through for us... Great work, Nuruko!"])
    ShowTextAttributes(["nuruko_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruko>Kyuu♪ Kyuu♪"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>...All right then, let's have some fun.\nSo what are we doing now?"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>We originally came here to investigate what was disturbing the flow of mana, so that we could revive the divine bird."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>That'd be the Ilias that the chaos was eroding. Destroying her was a piece of cake."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Well then, we should be able to revive the divine bird, now. We'll ride it to the Monster Lord's Castle--"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>The Lilith Sisters have told us a lot, and I'm finally starting to make out my mother's intentions. But I still need to hear it from her, personally."])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>If I'm still not convinced, we'll likely come to blows... And so, our next destination is the Monster Lord's Castle."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>In that case, I'll lend you a hand.\nThe hero Luka went there to defeat the Monster Lord in the true history, too."])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan>Besides, my sisters are probably there too...\nWe're counting on you to make the right choice!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Then first, let's head for the divine bird's shrine--"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    FadeoutBGM([1])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>...No, wait.\nI've just received an urgent telepathic message from my sisters..."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>...What?!\nImpossible, that's...!"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>What the hell is going on...?"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>...It seems Alipheese the 15th has been cut down by a certain hero."])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>What...?!\nBut the hero Luka is right here!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Just who is this hero--"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "iv_marcellus3", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>...The hero Marcellus."])
    ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
    ShowText(["\\n<Morrigan>Marcellus killed Alipheese the 15th--"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>My father?!"])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Mother--"])
    Wait([60])
    Script(["gain_medal(63)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["History goes on turning as fate has begun to move.\nThe mother Alice was chasing after, slain by the father I've been following."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The choice between light and darkness will soon come.\nWill our paths join, or will they cross?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Where will our adventure lead us, and what will it bring about in the end? Holding doubt and confusion, we begin walking towards the time of decision."])
    ControlSwitches([1525, 1525, 0])
    Script(["set_class_level(525, 351, 1, false, false)"])
    Script(["set_class_level(79, 214, 10, false, false)"])
    ControlVariables([1001, 1001, 0, 0, 34])
    ControlVariables([1076, 1076, 0, 0, 7])
    ControlSwitches([100, 100, 1])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([120])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    ControlSwitches([36, 36, 1])
    ControlSwitches([7090, 7090, 0])
    TransferPlayer([0, 2, 33, 193, 2, 2])
    ChangeTransparency([1])
    RecoverAll([0, 0])
    FadeinScreen([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])
