CommonEvent 920
Name = "ショートダンジョンクリア"

  999([920])
  ConditionalBranch([1, 123, 0, 1, 0])
    ConditionalBranch([1, 151, 0, 1, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eternal Forest Lv1 cleared!"])
      CallCommonEvent([933])
      ConditionalBranch([1, 132, 0, 1, 2])
        ControlVariables([132, 132, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Eternal Forest Lv2 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 2, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eternal Forest Lv2 cleared!"])
      CallCommonEvent([934])
      ConditionalBranch([1, 132, 0, 2, 2])
        ControlVariables([132, 132, 0, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Eternal Forest Lv3 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 3, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eternal Forest Lv3 cleared!"])
      CallCommonEvent([935])
      ConditionalBranch([1, 132, 0, 3, 2])
        ControlVariables([132, 132, 0, 0, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Eternal Forest Lv4 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 4, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eternal Forest Lv4 cleared!"])
      CallCommonEvent([936])
      ConditionalBranch([1, 132, 0, 4, 2])
        ControlVariables([132, 132, 0, 0, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Eternal Forest Lv5 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 5, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eternal Forest Lv5 cleared!"])
      CallCommonEvent([937])
      ConditionalBranch([1, 132, 0, 5, 2])
        ControlVariables([132, 132, 0, 0, 5])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 2, 0])
    ConditionalBranch([1, 151, 0, 1, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Carnage Hill Lv1 cleared!"])
      CallCommonEvent([933])
      ConditionalBranch([1, 133, 0, 1, 2])
        ControlVariables([133, 133, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Carnage Hill Lv2 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 2, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Carnage Hill Lv2 cleared!"])
      CallCommonEvent([934])
      ConditionalBranch([1, 133, 0, 2, 2])
        ControlVariables([133, 133, 0, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Carnage Hill Lv3 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 3, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Carnage Hill Lv3 cleared!"])
      CallCommonEvent([935])
      ConditionalBranch([1, 133, 0, 3, 2])
        ControlVariables([133, 133, 0, 0, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Carnage Hill Lv4 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 4, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Carnage Hill Lv4 cleared!"])
      CallCommonEvent([936])
      ConditionalBranch([1, 133, 0, 4, 2])
        ControlVariables([133, 133, 0, 0, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Carnage Hill Lv5 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 5, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Carnage Hill Lv5 cleared!"])
      CallCommonEvent([937])
      ConditionalBranch([1, 133, 0, 5, 2])
        ControlVariables([133, 133, 0, 0, 5])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 3, 0])
    ConditionalBranch([1, 151, 0, 1, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sea of Truth Lv1 cleared!"])
      CallCommonEvent([933])
      ConditionalBranch([1, 134, 0, 1, 2])
        ControlVariables([134, 134, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Sea of Truth Lv2 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 2, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sea of Truth Lv2 cleared!"])
      CallCommonEvent([934])
      ConditionalBranch([1, 134, 0, 2, 2])
        ControlVariables([134, 134, 0, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Sea of Truth Lv3 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 3, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sea of Truth Lv3 cleared!"])
      CallCommonEvent([935])
      ConditionalBranch([1, 134, 0, 3, 2])
        ControlVariables([134, 134, 0, 0, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Sea of Truth Lv4 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 4, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sea of Truth Lv4 cleared!"])
      CallCommonEvent([936])
      ConditionalBranch([1, 134, 0, 4, 2])
        ControlVariables([134, 134, 0, 0, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Sea of Truth Lv5 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 5, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sea of Truth Lv5 cleared!"])
      CallCommonEvent([937])
      ConditionalBranch([1, 134, 0, 5, 2])
        ControlVariables([134, 134, 0, 0, 5])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 4, 0])
    ConditionalBranch([1, 151, 0, 1, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Oblivion Desert Lv1 cleared!"])
      CallCommonEvent([933])
      ConditionalBranch([1, 135, 0, 1, 2])
        ControlVariables([135, 135, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Oblivion Desert Lv2 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 2, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Oblivion Desert Lv2 cleared!"])
      CallCommonEvent([934])
      ConditionalBranch([1, 135, 0, 2, 2])
        ControlVariables([135, 135, 0, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Oblivion Desert Lv3 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 3, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Oblivion Desert Lv3 cleared!"])
      CallCommonEvent([935])
      ConditionalBranch([1, 135, 0, 3, 2])
        ControlVariables([135, 135, 0, 0, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Oblivion Desert Lv4 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 4, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Oblivion Desert Lv4 cleared!"])
      CallCommonEvent([936])
      ConditionalBranch([1, 135, 0, 4, 2])
        ControlVariables([135, 135, 0, 0, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Oblivion Desert Lv5 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 5, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Oblivion Desert Lv5 cleared!"])
      CallCommonEvent([937])
      ConditionalBranch([1, 135, 0, 5, 2])
        ControlVariables([135, 135, 0, 0, 5])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 5, 0])
    ConditionalBranch([1, 151, 0, 1, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Recursion Caverns Lv1 cleared!"])
      CallCommonEvent([933])
      ConditionalBranch([1, 136, 0, 1, 2])
        ControlVariables([136, 136, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Recursion Caverns Lv2 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 2, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Recursion Caverns Lv2 cleared!"])
      CallCommonEvent([934])
      ConditionalBranch([1, 136, 0, 2, 2])
        ControlVariables([136, 136, 0, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Recursion Caverns Lv3 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 3, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Recursion Caverns Lv3 cleared!"])
      CallCommonEvent([935])
      ConditionalBranch([1, 136, 0, 3, 2])
        ControlVariables([136, 136, 0, 0, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Recursion Caverns Lv4 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 4, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Recursion Caverns Lv4 cleared!"])
      CallCommonEvent([936])
      ConditionalBranch([1, 136, 0, 4, 2])
        ControlVariables([136, 136, 0, 0, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Recursion Caverns Lv5 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 5, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Recursion Caverns Lv5 cleared!"])
      CallCommonEvent([937])
      ConditionalBranch([1, 136, 0, 5, 2])
        ControlVariables([136, 136, 0, 0, 5])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 6, 0])
    ConditionalBranch([1, 151, 0, 1, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Phase Tower Lv1 cleared!"])
      CallCommonEvent([933])
      ConditionalBranch([1, 137, 0, 1, 2])
        ControlVariables([137, 137, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Phase Tower Lv2 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 2, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Phase Tower Lv2 cleared!"])
      CallCommonEvent([934])
      ConditionalBranch([1, 137, 0, 2, 2])
        ControlVariables([137, 137, 0, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Phase Tower Lv3 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 3, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Phase Tower Lv3 cleared!"])
      CallCommonEvent([935])
      ConditionalBranch([1, 137, 0, 3, 2])
        ControlVariables([137, 137, 0, 0, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Phase Tower Lv4 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 4, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Phase Tower Lv4 cleared!"])
      CallCommonEvent([936])
      ConditionalBranch([1, 137, 0, 4, 2])
        ControlVariables([137, 137, 0, 0, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Phase Tower Lv5 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 5, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Phase Tower Lv5 cleared!"])
      CallCommonEvent([937])
      ConditionalBranch([1, 137, 0, 5, 2])
        ControlVariables([137, 137, 0, 0, 5])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 7, 0])
    ConditionalBranch([1, 151, 0, 1, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Town of Demise Lv1 cleared!"])
      CallCommonEvent([933])
      ConditionalBranch([1, 138, 0, 1, 2])
        ControlVariables([138, 138, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Town of Demise Lv2 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 2, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Town of Demise Lv2 cleared!"])
      CallCommonEvent([934])
      ConditionalBranch([1, 138, 0, 2, 2])
        ControlVariables([138, 138, 0, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Town of Demise Lv3 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 3, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Town of Demise Lv3 cleared!"])
      CallCommonEvent([935])
      ConditionalBranch([1, 138, 0, 3, 2])
        ControlVariables([138, 138, 0, 0, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Town of Demise Lv4 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 4, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Town of Demise Lv4 cleared!"])
      CallCommonEvent([936])
      ConditionalBranch([1, 138, 0, 4, 2])
        ControlVariables([138, 138, 0, 0, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Town of Demise Lv5 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 5, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Town of Demise Lv5 cleared!"])
      CallCommonEvent([937])
      ConditionalBranch([1, 138, 0, 5, 2])
        ControlVariables([138, 138, 0, 0, 5])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 123, 0, 8, 0])
    ConditionalBranch([1, 151, 0, 1, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Infinite Chaos Lv1 cleared!"])
      CallCommonEvent([933])
      ConditionalBranch([1, 139, 0, 1, 2])
        ControlVariables([139, 139, 0, 0, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Infinite Chaos Lv2 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 2, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Infinite Chaos Lv2 cleared!"])
      CallCommonEvent([934])
      ConditionalBranch([1, 139, 0, 2, 2])
        ControlVariables([139, 139, 0, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Infinite Chaos Lv3 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 3, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Infinite Chaos Lv3 cleared!"])
      CallCommonEvent([935])
      ConditionalBranch([1, 139, 0, 3, 2])
        ControlVariables([139, 139, 0, 0, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Infinite Chaos Lv4 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 4, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Infinite Chaos Lv4 cleared!"])
      CallCommonEvent([936])
      ConditionalBranch([1, 139, 0, 4, 2])
        ControlVariables([139, 139, 0, 0, 4])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Infinite Chaos Lv5 unlocked!"])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 151, 0, 5, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Infinite Chaos Lv5 cleared!"])
      CallCommonEvent([937])
      ConditionalBranch([1, 139, 0, 5, 2])
        ControlVariables([139, 139, 0, 0, 5])
        Empty([])

      BranchEnd([])
      JumpToLabel(["脱出"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["脱出"])
  FadeoutScreen([])
  FadeoutBGM([1])
  Wait([60])
  CallCommonEvent([902])
  PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
  Wait([60])
  TransferPlayer([0, 644, 18, 11, 2, 2])
  FadeinScreen([])
  ExitEventProcessing([])
  Empty([])
