Game directory is 'F:\Dink Smallwood\yedit01/dink'.
FreeDink graphics mode: IOGfxDisplaySW
Truecolor mode: on
SW buffer format: SDL_PIXELFORMAT_RGB888 32-bit R=0x00ff0000 G=0x0000ff00 B=0x000000ff A=0x00000000
Video driver: windows
Video fall-back surface (unused): SDL_PIXELFORMAT_RGB888
Current renderer:
  Renderer driver: direct3d
  Renderer flags:
    SDL_RENDERER_ACCELERATED
    SDL_RENDERER_TARGETTEXTURE
  Renderer texture formats:
    SDL_PIXELFORMAT_ARGB8888
    SDL_PIXELFORMAT_YV12
    SDL_PIXELFORMAT_IYUV
  Renderer max texture width: 16384
  Renderer max texture height: 16384
Available renderers:
0:
  Renderer driver: direct3d
  Renderer flags:
    SDL_RENDERER_ACCELERATED
    SDL_RENDERER_PRESENTVSYNC
    SDL_RENDERER_TARGETTEXTURE
  Renderer texture formats:
    SDL_PIXELFORMAT_ARGB8888
  Renderer max texture width: 0
  Renderer max texture height: 0
1:
  Renderer driver: direct3d11
  Renderer flags:
    SDL_RENDERER_ACCELERATED
    SDL_RENDERER_PRESENTVSYNC
    SDL_RENDERER_TARGETTEXTURE
  Renderer texture formats:
    SDL_PIXELFORMAT_ARGB8888
    SDL_PIXELFORMAT_RGB888
    SDL_PIXELFORMAT_YV12
    SDL_PIXELFORMAT_IYUV
    SDL_PIXELFORMAT_NV12
    SDL_PIXELFORMAT_NV21
  Renderer max texture width: 0
  Renderer max texture height: 0
2:
  Renderer driver: direct3d12
  Renderer flags:
    SDL_RENDERER_ACCELERATED
    SDL_RENDERER_PRESENTVSYNC
    SDL_RENDERER_TARGETTEXTURE
  Renderer texture formats:
    SDL_PIXELFORMAT_ARGB8888
    SDL_PIXELFORMAT_RGB888
    SDL_PIXELFORMAT_YV12
    SDL_PIXELFORMAT_IYUV
    SDL_PIXELFORMAT_NV12
    SDL_PIXELFORMAT_NV21
  Renderer max texture width: 16384
  Renderer max texture height: 16384
3:
  Renderer driver: opengl
  Renderer flags:
    SDL_RENDERER_ACCELERATED
    SDL_RENDERER_PRESENTVSYNC
    SDL_RENDERER_TARGETTEXTURE
  Renderer texture formats:
    SDL_PIXELFORMAT_ARGB8888
    SDL_PIXELFORMAT_ABGR8888
    SDL_PIXELFORMAT_RGB888
    SDL_PIXELFORMAT_BGR888
  Renderer max texture width: 0
  Renderer max texture height: 0
4:
  Renderer driver: opengles2
  Renderer flags:
    SDL_RENDERER_ACCELERATED
    SDL_RENDERER_PRESENTVSYNC
    SDL_RENDERER_TARGETTEXTURE
  Renderer texture formats:
    SDL_PIXELFORMAT_ARGB8888
    SDL_PIXELFORMAT_ABGR8888
    SDL_PIXELFORMAT_RGB888
    SDL_PIXELFORMAT_BGR888
  Renderer max texture width: 0
  Renderer max texture height: 0
5:
  Renderer driver: software
  Renderer flags:
    SDL_RENDERER_SOFTWARE
    SDL_RENDERER_PRESENTVSYNC
    SDL_RENDERER_TARGETTEXTURE
  Renderer texture formats:
    SDL_PIXELFORMAT_ARGB8888
    SDL_PIXELFORMAT_ABGR8888
    SDL_PIXELFORMAT_RGBA8888
    SDL_PIXELFORMAT_BGRA8888
    SDL_PIXELFORMAT_RGB888
    SDL_PIXELFORMAT_BGR888
    SDL_PIXELFORMAT_RGB565
    SDL_PIXELFORMAT_RGB555
  Renderer max texture width: 0
  Renderer max texture height: 0
Render texture: format: SDL_PIXELFORMAT_RGB888
Render texture: access: SDL_TEXTUREACCESS_STREAMING
Render texture: width : 640
Render texture: height: 480
Render texture: bpp   : 32
Render texture: masks : 00ff0000 0000ff00 000000ff 00000000
The family name of the face in the font is: System
The name of the face in the font is: Regular
The font max height is: 16
The font ascent is: 13
The font descent is: -3
The font line skip is: 16
The font is not fixed width.
Loaded LiberationSans-Regular.ttf from ./freedink
The family name of the face in the font is: Liberation Sans
The name of the face in the font is: Regular
The font max height is: 18
The font ascent is: 15
The font descent is: -3
The font line skip is: 19
The font is not fixed width.
loading tilescreens...
Done with tilescreens...
Touch devices: 0 found
1 joystick(s) were found.
The names of the joysticks are:
  #0 Xbox 360 Controller [guid=030000005e0400008e02000000007200] [compat=1]
Picking the first available one...
Name: Xbox 360 Controller
Number of axes: 6
Number of buttons: 11
Number of balls: 0
Number of hats: 1
Initting sound
Audio driver: directsound
Audio hardware info: frequency=44100Hz	format=S16LSB	channels=2	opened=1 times
Audio chunk decoder: WAVE
Audio chunk decoder: AIFF
Audio chunk decoder: VOC
Audio music decoder: WAVE
Audio music decoder: no Ogg support
Audio dynload: OGG: ok
localedir: freedink/locale
localedir for dmod: F:\Dink Smallwood\yedit01/dink/l10n
Loading batch...
Loading dink.ini
 done!
Loading hard...
 done!
World data....
 done!
Loading sound stop.wav [0]
frequency=44100Hz	format=S16LSB	channels=1	length=1220 bytes
Loading sound jump.wav [1]
frequency=11025Hz	format=U8	channels=1	length=4848 bytes
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
Yo, sprite 8 has a bad pic. Seq 421, Frame 31
Yo, sprite 2 has a bad pic. Seq 0, Frame 0
Yo, sprite 4 has a bad pic. Seq 0, Frame 0
Yo, sprite 2 has a bad pic. Seq 0, Frame 0
Yo, sprite 4 has a bad pic. Seq 0, Frame 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
Y is 220 X is 400
Saving screen data..
Done saving screen data..
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
Y is 240 X is 420
Saving screen data..
Done saving screen data..
channel from Mix_PlayChannel: 0
Y is 220 X is 420
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
channel from Mix_PlayChannel: 0
Saving screen data..
Done saving screen data..
Info saved.
