CommonEvent 437
Name = "クィーンスキュラ阻止"

  ShowPicture([5, "80_cirquec_st51", 0, 0, -40, 0, 100, 100, 0, 0])
  ShowPicture([6, "80_asmodeus_st11", 0, 0, 200, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, -40, 0, 100, 100, 255, 0, 60, false])
  MovePicture([6, nil, 0, 0, 200, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
  ShowText(["\\n<Queen Scylla>"])
  ShowText(["It's a quiet place, isn't it......"])
  ShowText(["It makes me want to forget about the battles."])
  ShowTextAttributes(["asmodeus_fc1", 0, 0, 2])
  ShowText(["\\n<Asmodeus>"])
  ShowText(["That's not good, Your Majesty."])
  ShowText(["To speak so weakly......"])
  ShowTextAttributes(["asmodeus_fc1", 0, 0, 2])
  ShowText(["\\n<Asmodeus>"])
  ShowText(["If you were to obtain the power of the water spirit......"])
  ShowText(["The Lamias would lose their fighting spirit altogether."])
  ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
  ShowText(["\\n<Queen Scylla>"])
  ShowText(["If that happens, no unnecessary blood would be shed......"])
  ErasePicture([5])
  ErasePicture([6])
  Wait([30])
  SetMoveRoute([162, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_cirquec_st51", 0, 0, -40, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_asmodeus_st11", 0, 0, 200, 0, 100, 100, 255, 0])
  ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
  ShowText(["\\n<Queen Scylla>"])
  ShowText(["...Oh, those over there."])
  ShowText(["It seems they have business with us."])
  ShowTextAttributes(["asmodeus_fc1", 0, 0, 2])
  ShowText(["\\n<Asmodeus>"])
  ShowText(["...Please be careful, Your Majesty."])
  ShowText(["Their appearance is not that of ordinary warriors."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I am Ilias, the goddess of creation......"])
  ShowText(["I have come to answer the prayers of my followers and to put an end to this pointless conflict."])
  ShowTextAttributes(["asmodeus_fc1", 0, 0, 2])
  ShowText(["\\n<Asmodeus>"])
  ShowText(["That's a strange thing to say."])
  ShowText(["Even a child knows that the goddess Ilias perished a thousand years ago......"])
  ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
  ShowText(["\\n<Queen Scylla>"])
  ShowText(["I do not favor unnecessary conflict, but......"])
  ShowText(["I shall ascertain your true identity myself."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Then, know with your own body, Your Majesty."])
  ShowText(["What I am......"])
  ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
  ShowText(["\\n<Asmodeus>"])
  ShowText(["That's not good, Your Majesty."])
  ShowText(["I will handle these intruders—"])
  ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
  ShowText(["\\n<Queen Scylla>"])
  ShowText(["Stand down, Asmodeus."])
  ShowText(["You are toying with the enemy unnecessarily......"])
  ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
  ShowText(["\\n<Asmodeus>"])
  ShowText(["……………………"])
  ErasePicture([5])
  ErasePicture([6])
  Wait([30])
  SetMoveRoute([162, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Wait([30])
  ShowPicture([5, "80_cirquec_st51", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
  ShowText(["\\n<Queen Scylla>"])
  ShowText(["Well then, let us proceed."])
  ShowText(["Then, you shall know the power of the queen...!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["A demon from the demon realm, and a queen class at that..."])
  ShowText(["I can't let my guard down for even a moment!"])
  ConditionalBranch([4, 383, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Lady Ilias is extending a hand of mediation."])
    ShowText(["I will not allow you to dismiss that...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 378, 0])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Zenobia>"])
    ShowText(["Do not trust Asmodeus."])
    ShowText(["This is a warning from me personally..."])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Queen Scylla>"])
    ShowText(["This is visible to others too, right?"])
    ShowText(["It's not one of those things only I can see, right...?"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1793, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_cirquec_st53", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
  ShowText(["\\n<Queen Scylla>"])
  ShowText(["What an incredible feat to dismiss me...!"])
  ShowText(["So the goddess of creation is not just a falsehood...!?"])
  ConditionalBranch([4, 383, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Indeed... this person is the goddess of creation, Ilias."])
    ShowText(["She descended from the heavens to settle your disputes."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
  ShowText(["\\n<Asmodeus>"])
  ShowText(["Surely, the queen cannot be defeated...!"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I cannot afford to give up the power of the water spirit."])
  ShowText(["Give up and disappear from here!"])
  ShowPicture([5, "80_cirquec_st51", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
  ShowText(["\\n<Queen Scylla>"])
  ShowText(["...Very well, I will retreat."])
  ShowText(["I have no intention of increasing enemies before the battle with the lamia..."])
  ErasePicture([5])
  ShowAnimation([162, 542, false])
  Wait([60])
  SetMoveRoute([162, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Wait([60])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Queen Skula has departed..."])
  ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
  ShowText(["\\n<Asmodeus>"])
  ShowText(["Wh-what, the queen...!?"])
  ShowText(["To run away here, what a useless being...!"])
  ShowAnimation([166, 542, false])
  Wait([60])
  SetMoveRoute([166, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Wait([60])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Asmodeus has departed..."])
  PlayBGM(["RPG::BGM(@name=\"dungeon_izumi\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Useless, you say..."])
  ShowText(["Asmodeus's loyalty is certainly in question."])
  ControlSwitches([2484, 2484, 0])
  ConditionalBranch([0, 2483, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In any case, we have managed to stop Queen Skula..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, we must also prevent the spirit contract with Queen Lamia."])
    ShowText(["Now, let us hurry to Gold Volcano!"])
    Empty([])

  Else([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Anyway, with this, we have prevented both spirit contracts."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, we have only stopped the queens from obtaining the power of the spirits..."])
    ShowText(["We are still far from resolving the situation."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Let's return to Plansect Village for now and report to Solomi."])
    ShowText(["While observing the situation, we will devise a mediation plan for both sides."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ending the war is indeed not easy."])
    ShowText(["Let's return to Plansect Village to formulate our future strategy――"])
    ControlVariables([1158, 1158, 0, 0, 3])
    Empty([])

  BranchEnd([])
  Wait([30])
  ShowTextAttributes(["undine_fc1", 0, 0, 2])
  ShowText(["\\n<Undine>"])
  ShowText(["It seems there is a water spirit deeper inside..."])
  ShowText(["Shall we take a look at its face...?"])
  ShowTextAttributes(["salamander_fc1", 2, 0, 2])
  ShowText(["\\n<Salamander>"])
  ShowText(["Even if another gloomy water spirit appears..."])
  ShowText(["It makes even us feel damp and gloomy."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["If there is a water spirit nearby, shall we try to meet it?"])
  ShowText(["If we can borrow its power, it might strengthen our forces..."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Indeed... in front of the powerful Dark Goddess army,"])
  ShowText(["We too must find ways to power up."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["If you truly desire the power of the spirits from the demon realm..."])
  ShowText(["I won't stop you."])
  ConditionalBranch([4, 538, 0])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Let's definitely go meet it."])
    ShowText(["The water spirit embodies the state of calm and clarity..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["We came here to stop Queen Skura after all――"])
  ShowText(["But since we're here, it might be good to meet the water spirit as well."])
  ExitEventProcessing([])
  Empty([])
