Display Name = "ラダイト村"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sarasah>"])
    ShowText(["This is an isolated island on land..."])
    ShowText(["Without an airship, we can't escape."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sarasah>"])
    ShowText(["This is an isolated island on land..."])
    ShowText(["Without an airship, we can't escape."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 66, 40, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([31, 31, 0])
    SetEventLocation([14, 0, 34, 26, 2])
    FadeinScreen([])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_doppele_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["Arrived at the target coordinates, Ladaito Village..."])
    ShowText(["From here, I will crush the Replicant colonization plan."])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["Doppel, take control of the village!"])
    ShowText(["Everyone here is an enemy!"])
    Wait([30])
    ShowPicture([5, "80_doppeleb_st01", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_doppeleb_st01", 0, 0, 120, 0, 100, 100, 255, 0])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Understood, Lady Kyrie!!"])
    Wait([60])
    FadeoutScreen([])
    Wait([30])
    ErasePicture([5])
    ErasePicture([6])
    ChangeTransparency([1])
    TransferPlayer([0, 23, 54, 44, 2, 2])
    ControlSwitches([31, 31, 1])
    FadeinScreen([])
    ShowPicture([5, "80_sabasa_st33", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sabasa_fc4", 2, 0, 2])
    ShowText(["\\n<Sarasah>"])
    ShowText(["This is bad... Those guys will attack us without mercy too."])
    ShowText(["The enemy of my enemy doesn't apply to them."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, I know."])
    ShowText(["A three-way battle is unavoidable..."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["How about we leave the cleanup of the Replicants to the people of the Moon?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I want to gather as much information as possible before they are completely eradicated."])
    ShowText(["Now, let's hurry to the locked important area!"])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["Seriously, another three-way battle with those guys..."])
      ShowText(["It's going to be a struggle."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I never expected the people of the Moon to attack us here."])
    ShowText(["We hurry to the important area guarded by the Replicants--"])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 59, 17, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 27, 38, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 85, 16, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 41, 42, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 7, 40, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 14, 67, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 41, 62, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 67, 62, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    GatherFollowers([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ScrollMap([2, 4, 4])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_doppele_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["Original... I didn't expect you to be here too."])
    ShowText(["Don't interfere with our fight..."])
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sarasah>"])
    ShowText(["The one interfering is you."])
    ShowText(["Sarasah, ship cannon fire!!"])
    ShowTextAttributes(["umiusi_k_fc2", 1, 0, 2])
    ShowText(["\\n<Sky Bull Air Soldier>"])
    ShowText(["Number one cannon, number two cannon... Fire!!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowAnimation([17, 661, false])
    Wait([120])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["Ugh... What a bothersome ship."])
    ShowText(["Fall down..."])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[3, -12])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, -12])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowAnimation([-1, 201, false])
    Wait([120])
    ControlSwitches([32, 32, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka Kirie jumped high into the sky and delivered a strike aimed at the airship!"])
    ShowPicture([5, "80_tatunoko_k_st13", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_umiusi_k_st13", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["W-We’re taking heavy damage on the port side!"])
    ShowTextAttributes(["umiusi_k_fc2", 2, 0, 2])
    ShowText(["\\n<Sky Bull Air Soldier>"])
    ShowText(["Third and fourth engines stopped..."])
    ShowText(["Altitude dropping... This is bad..."])
    ShowTextAttributes(["sabasa_fc4", 2, 0, 2])
    ShowText(["\\n<Sarasah>"])
    ShowText(["All hands, abandon ship!"])
    ShowText(["Jump off immediately!!"])
    PlaySE(["RPG::SE(@name=\"mon_fall1\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Ahhh~~!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The air soldiers jumped off the Sarasah one after another!"])
    ShowText(["Meanwhile, the Sarasah began to lower its altitude――"])
    ErasePicture([5])
    ErasePicture([6])
    PlaySE(["RPG::SE(@name=\"mon_bom3\", @pitch=100, @volume=100)"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It crashed to the ground, exploding in flames!"])
    ShowText(["All personnel successfully escaped, and there seem to be no casualties――"])
    ScrollMap([8, 4, 4])
    Wait([60])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What a guy, shooting down an airship with a spear..."])
    ConditionalBranch([4, 69, 0])
      ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
      ShowText(["\\n<Grandpappy>"])
      ShowText(["An extraordinary user..."])
      ShowText(["I want to see whose spear is superior!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sabasa_fc4", 4, 0, 2])
    ShowText(["\\n<Sarasah>"])
    ShowText(["Don't worry, all the crew members have evacuated!"])
    ShowText(["We can always steal another ship!"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["To be able to say that with a laugh... You’re quite something, huh?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Anyway, let’s hurry to the important area!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka Kirie shot down the airship and landed some distance away."])
    ShowText(["Now's our chance, let’s head to the locked area――"])
    ControlVariables([1150, 1150, 0, 0, 17])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Key\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Used the key to the important area!"])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 7, 21, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["doppele_fc2", 1, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["This girl is cute♪"])
    ShowText(["I’ll take her back to the moon~♪"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Help! I’m being abducted~~!!"])
    BattleProcessing([0, 1619, false, false])
    ControlSwitches([2579, 2579, 0])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["That was close..."])
    ShowText(["I was almost taken away..."])
    Empty([])

  Page 1
    ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["I'm a supply dragon that was about to be taken back to the moon!"])
    ShowText(["There are also job change scrolls!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others' HP and MP have been fully restored!"])
    CallCommonEvent([113])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["doppele_fc2", 2, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Huh, there's an unidentified enemy..."])
    ShowText(["In any case, all those on the ground are enemies!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["As usual, they attack anyone and everyone..."])
    ShowText(["I won't show mercy, let's go!"])
    BattleProcessing([0, 1618, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["doppele_fc2", 2, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Huh, there's an unidentified enemy..."])
    ShowText(["In any case, all those on the ground are enemies!"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Even though it's Luka's clone..."])
    ShowText(["I won't hold back here, I'll crush them!"])
    BattleProcessing([0, 1618, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Combat begins! Here we go~!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So, the clones of Luka that fled to the moon..."])
    ShowText(["Since they attack, I'll make sure to retaliate!"])
    BattleProcessing([0, 1618, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Combat begins! Here we go~!!"])
    ShowTextAttributes(["sabasa_fc4", 2, 0, 2])
    ShowText(["\\n<Sarasah>"])
    ShowText(["The people of the moon... I never thought we'd engage in battle here."])
    ShowText(["I've heard they're quite strong, so I'll go all out!"])
    BattleProcessing([0, 1618, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Human substitute entity, Replicant!"])
    ShowText(["I'll take care of everyone here!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["We cannot be destroyed..."])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Human substitute entity, Replicant!"])
    ShowText(["I'll take care of everyone here!"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["We cannot be destroyed..."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["doppele_fc2", 1, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["This girl is cute♪"])
    ShowText(["I’ll take her back to the moon~♪"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Help! I’m being abducted~~!!"])
    BattleProcessing([0, 1619, false, false])
    ControlSwitches([2579, 2579, 0])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["That was close..."])
    ShowText(["I was almost taken away..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["There's a strange life sign here..."])
    ShowText(["Alright, let's investigate!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Sorry, but we're going first."])
    ShowText(["In any case, this door won't open without this key."])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Well then, I'll need you to hand over that key!!"])
    BattleProcessing([0, 1619, false, false])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The nuisance has disappeared..."])
    ShowText(["Now then, let's investigate the interior of this important area!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["We will resist with all our might..."])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["As expected of next-generation beings, they're not easy to deal with...!"])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["We will resist with all our might..."])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["As expected of next-generation beings, they're not easy to deal with...!"])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["This village is more remote than I imagined..."])
    ShowText(["Is this some kind of camouflage?"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["There's no need to answer..."])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["We will resist with all our might..."])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["As expected of next-generation beings, they're not easy to deal with...!"])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Even using the battered formation, the situation is somewhat unfavorable!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Sorry, but... we're used to fighting against overwhelming odds!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["For the honor of the Tatsunoko, we have to manage this somehow!"])
    ShowText(["You all need to hurry to the important area!"])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Even using the battered formation, the situation is somewhat unfavorable!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Sorry, but... we're used to fighting against overwhelming odds!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["For the honor of the Tatsunoko, we have to manage this somehow!"])
    ShowText(["You all need to hurry to the important area!"])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Even using the battered formation, the situation is somewhat unfavorable!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Sorry, but... we're used to fighting against overwhelming odds!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["For the honor of the Tatsunoko, we have to manage this somehow!"])
    ShowText(["You all need to hurry to the important area!"])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Even using the battered formation, the situation is somewhat unfavorable!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Sorry, but... we're used to fighting against overwhelming odds!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["For the honor of the Tatsunoko, we have to manage this somehow!"])
    ShowText(["You all need to hurry to the important area!"])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Even using the battered formation, the situation is somewhat unfavorable!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Sorry, but... we're used to fighting against overwhelming odds!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["For the honor of the Tatsunoko, we have to manage this somehow!"])
    ShowText(["You all need to hurry to the important area!"])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Even using the battered formation, the situation is somewhat unfavorable!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Sorry, but... we're used to fighting against overwhelming odds!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["For the honor of the Tatsunoko, we have to manage this somehow!"])
    ShowText(["You all need to hurry to the important area!"])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Even using the battered formation, the situation is somewhat unfavorable!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Sorry, but... we're used to fighting against overwhelming odds!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["For the honor of the Tatsunoko, we have to manage this somehow!"])
    ShowText(["You all need to hurry to the important area!"])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["Even using the battered formation, the situation is somewhat unfavorable!"])
    ShowTextAttributes(["doppele_fc2", 0, 0, 2])
    ShowText(["\\n<Doppel>"])
    ShowText(["Sorry, but... we're used to fighting against overwhelming odds!"])
    ShowTextAttributes(["tatunoko_k_fc2", 2, 0, 2])
    ShowText(["\\n<Tatsunoko Air Soldier>"])
    ShowText(["For the honor of the Tatsunoko, we have to manage this somehow!"])
    ShowText(["You all need to hurry to the important area!"])
    Empty([])
