Display Name = "Izumo Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 870, 10, 39, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 870, 26, 15, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 870, 13, 60, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 870, 39, 60, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 870, 43, 39, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 920, 231, 57, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowPicture([5, "80_ogretooth_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>Come on, let's fight!\nTry to keep me entertained!!"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......!!"])
    ErasePicture([5])
    ScrollMap([6, 10, 6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The remaining two sisters are already attacking the villagers. If they can't stop them quickly, the village will be devastated..."])
    ScrollMap([4, 10, 6])
    Wait([60])
    ShowPicture([5, "80_ogretooth_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>I don't know why you're doing this, but...\nWe won't let you get away with any more!"])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>Haha, come at me!!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1336, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    ChangeMapDisplay([1])
    ShowPicture([5, "80_ogretooth_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
    ShowText(["\\n<Ogretooth>Guh... You're pretty good.\nBut don't go thinking you've won just yet!"])
    ShowPicture([5, "80_ogretooth_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>Now, I'll show you my full power!!"])
    ErasePicture([5])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    Script(["display_skill_name(\"Unleash Ogretooth\")"])
    ShowAnimation([22, 42, false])
    Wait([60])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ogretooth unshackles her form!!"])
    Script(["clear_skill_name"])
    ShowPicture([5, "80_ogretooth_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......?!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>No way...she's powered up?!"])
    ShowTextAttributes(["ogretooth_fc1", 3, 0, 2])
    ShowText(["\\n<Ogretooth>Come on, let's have another round!\nThis fight's just getting warmed up--"])
    ErasePicture([5])
    Wait([30])
    ControlVariables([1227, 1227, 0, 0, 1])
    ScrollMap([6, 7, 5])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>...Stop, Ogre."])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
    ShowText(["\\n<Ogretooth>...What for?!\nDon't get in my way, Sis!"])
    ErasePicture([6])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>If they're going to be more than a nuisance, I'll finish this at once. I'll just use a bit of this excess power..."])
    ErasePicture([5])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Script(["display_skill_name(\"Drain Chain\")"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowPicture([5, "80_mistilteinn_st34", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowAnimation([-1, 1219, false])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mysteltainn's black chains extend throughout the village!\nThe chains restrain the villagers all at once and squeeze out their energy!"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>Th-this feels so good...!\nAh, aaaah...!"])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Girl>Kyaah...!\nN-no... Aaaah!!"])
    Script(["clear_skill_name"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The villagers who were squeezed by the chains fell to the ground one after another. In the blink of an eye, the village had been devastated..."])
    ErasePicture([5])
    Wait([30])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......?!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>My goodness... This is horrible..."])
    ShowPicture([5, "80_executioner_st02", 0, 0, -160, 0, 80, 80, 0, 0])
    ShowPicture([6, "80_mistilteinn_st01", 0, 0, 240, 20, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -160, 0, 80, 80, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 240, 20, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner>Aha, that finished things up quick♪\nI wish you would've done that sooner."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>If I spread these chains across entire villages...\nThe energy consumed would exceed the amount they'd absorb."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>I would prefer not to use them too often except for an emergency. Anyways, we've brought an end to this village."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowPicture([5, "80_ogretooth_st11", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_mistilteinn_st01", 0, 0, 250, 50, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 250, 50, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Ogretooth... Any more fighting will be pointless.\nLet's leave."])
    ShowTextAttributes(["ogretooth_fc1", 3, 0, 2])
    ShowText(["\\n<Ogretooth>Are we really going to run away again, Sis...?\nWhy won't you let me fight with everything I've got?!"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>...This is not yet the time for that.\nMusette's group has already acquired the shaman."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>It would be foolish to waste your power on grunt work like this. You should be saving it for our ultimate goal...right?"])
    ShowTextAttributes(["ogretooth_fc1", 3, 0, 2])
    ShowText(["\\n<Ogretooth>...Tch. I get it, Sis."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ogretooth reverts back to her previous form..."])
    Wait([30])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"ROBF3\\\", 4])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"ROBF3\", 4])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>I guess that's all, guys.\nFor now, that is..."])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-5, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-5, 0])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>You think we're just going to let you get away with this...?"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Your enthusiasm is admirable, however...\nDid you think we were the only ones you should be worried about?"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......?!"])
    ScrollMap([6, 3, 5])
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    ShowAnimation([23, 855, false])
    Wait([30])
    ControlVariables([1227, 1227, 0, 0, 2])
    ShowAnimation([28, 855, false])
    Wait([30])
    ControlVariables([1227, 1227, 0, 0, 3])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The village girls who had fallen to the ground after their energy was drained began to shakily rise up."])
    ShowPicture([5, "80_succubusj_st12", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_succubusj_st12", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["succubusj_fc1", 4, 0, 2])
    ShowText(["\\n<Village Girl A>Aah... What is this strange power...?"])
    ShowTextAttributes(["succubusj_fc1", 4, 0, 2])
    ShowText(["\\n<Village Girl B>This feels rather nice...\nFufu, ufufufu..."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowPicture([5, "80_succubusj_st02", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_succubusj_st02", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Their bodies began to transform.\nWings and tails formed from the magical powers that had been awakened."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This can't be happening..."])
    ErasePicture([5])
    ErasePicture([6])
    ScrollMap([4, 7, 5])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>...No way, they're becoming Nightmares?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The village girls who had fallen were turning into Nightmares one after another... It was a truly horrific sight."])
    SetEventLocation([23, 0, 32, 9, 4])
    SetEventLocation([28, 0, 32, 10, 4])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([28, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["succubusj_fc1", 1, 0, 2])
    ShowText(["\\n<Nightmare A>Aah, I'm feeling really good...\nBut I'm also thirsty..."])
    ShowTextAttributes(["succubusj_fc1", 1, 0, 2])
    ShowText(["\\n<Nightmare B>This one over here looks really delicious...\nGive me your semen..."])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nightmares negate any form of attack.\nTo defeat them, they have no choice but to make them orgasm..."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Lars, these Nightmares haven't fully transformed yet! You should still be able to fight them normally!"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If that's the case, then he can fight them using his sword. But since they were originally village girls, he has to take care not to overdo it..."])
    BattleProcessing([0, 1297, false, false])
    ShowTextAttributes(["succubusj_fc1", 2, 0, 2])
    ShowText(["\\n<Nightmare>You're so violent..."])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ControlVariables([1227, 1227, 0, 0, 4])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Nightmares took damage and collapsed on the spot.\nThey've only lost consciousness, so their lives shouldn't be in any danger."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>They're highly imperfect Nightmares.\nIt would appear reality is interfering heavily with their growth."])
    ShowPicture([5, "80_mistilteinn_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>That's because the Land of Night's encroachment is still insufficient. Therefore their transformation into Nightmares is also incomplete."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Land of Night...?!\nThat can't be--"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>And with that, we shall take our leave."])
    ShowPicture([5, "80_executioner_st02", 0, 0, -150, 0, 80, 80, 255, 0])
    ShowPicture([6, "80_ogretooth_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>I couldn't use my full strength this time...\nNext time we meet, I'm going all-out!"])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner>Bye-byeee♪"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[5, -9])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[5, -9])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[5, -9])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[5, -9])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[5, -9])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[5, -9])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Hey, wait just a minute--"])
    ControlVariables([1227, 1227, 0, 0, 5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([43, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rovissa tried to chase them, but the Nightmares stood in her way. This is no time to be pursuing them!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([41, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_succubusj_st02", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_succubusj_st02", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["succubusj_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare>I can't stand this thirst...\nSemen, give me your semen..."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Ugh... Get out of my way!"])
    BattleProcessing([0, 1297, false, false])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They took down the Nightmares standing in their way..."])
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowAnimation([44, 855, false])
    Wait([30])
    ControlVariables([1227, 1227, 0, 0, 6])
    ShowAnimation([45, 855, false])
    Wait([30])
    ControlVariables([1227, 1227, 0, 0, 7])
    SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Wait([30])
    SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["succubusj_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare A>Ufu...ufufu..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Wait([15])
    SetMoveRoute([43, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Wait([15])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["succubusj_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare B>Your semen... Let me suck it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The women are transforming into Nightmares one after another. If this keeps up, they'll be surrounded..."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Hold on... Don't you think we should get out here?!"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......!!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Wait([60])
    SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([48, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Out of my way! I won't go easy on you!"])
    BattleProcessing([0, 1297, false, false])
    ControlVariables([1227, 1227, 0, 0, 8])
    GatherFollowers([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>This is really bad, there's way too many of them...!"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>......!!"])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([15])
    SetMoveRoute([43, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([15])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([15])
    SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([15])
    SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["More Nightmares continue to surround them.\nBut in the next moment--"])
    PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlVariables([1227, 1227, 0, 0, 9])
    Wait([30])
    ShowAnimation([49, 35, false])
    Wait([45])
    ControlVariables([1227, 1227, 0, 0, 10])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>They've stopped moving...?\nIs this some binding technique...?!"])
    Wait([30])
    ControlVariables([1227, 1227, 0, 0, 11])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, -4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, -4])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowPicture([5, "80_daimeikai_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>Hehehe, you've been snared!\nI've caught all of you in my trap!"])
    ErasePicture([5])
    Wait([60])
    ControlVariables([1227, 1227, 0, 0, 12])
    ScrollMap([2, 3, 4])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([51, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([30])
    SetMoveRoute([53, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([30])
    SetMoveRoute([52, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Wait, there's more over there..."])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>I haven't overlooked them!\nI've already prepared for that!!"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlVariables([1227, 1227, 0, 0, 13])
    Wait([30])
    ShowAnimation([38, 35, false])
    Wait([45])
    ControlVariables([1227, 1227, 0, 0, 14])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Nightmares' movements were sealed by Daimyokai's binding technique. It doesn't look like any more Nightmares will be coming after them..."])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ScrollMap([8, 3, 4])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>*sigh*...It always ends like this.\nI've used up all of the amulets I prepared."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>You're the one we saw at the elder's house..."])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowPicture([5, "80_daimeikai_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>This is also my job, and you should be grateful for it! I am the famous youkai hunter, Daimyokai!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>...What, you're expecting thanks?\nYou used us as a diversion..."])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>Come now, it's not like that.\nIt was more like a division--yes, a division of roles!"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>That said...just what in the world was that phenomenon? That was the first time I've seen so many people turn into monsters."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>They were transforming into Nightmares...\nBut why are there Nightmares in this world...?"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>Hey, little brat.\nDid you say\\*\\fi this world\\*\\fi...?"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Who are you, calling me a little brat?! You're the bratty one!"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>I'm much older than I look! Show some respect!"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This Daimyokai is probably from another world.\nWhether it be that or the appearance of the Nightmares, just what is going on in this world...?"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>In any case, I demand an explanation!\nJust who are you?! And what in the world is going on?!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>What do I know?\nI've come here from another world, but why am I here--"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Allow me to explain♪"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    SetEventLocation([39, 0, 22, 17, 0])
    ControlSwitches([2029, 2029, 0])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowAnimation([39, 35, false])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>GYAAAAAAHHH!!\nM-my bodyyy!!"])
    ShowTextAttributes(["daimeikai_fc1", 2, 0, 2])
    ShowText(["\\n<Daimyokai>Oh look, I caught a rabbit!\nWill we be having rabbit stew tonight?"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>That rabbit... No way, were you the one we met that other time?"])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>*huff* *huff*...\nUsually binding techniques won't work on me, but I'm really exhausted right now..."])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>...Anyways, allow me to guide you.\nThe reason why you were summoned to this world..."])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The White Rabbit explains why they were summoned to this world, as well as about the \"Queen of Dreams\", the \"Land of Night\", and the Seven Heroes..."])
    FadeinScreen([])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>...And that looks like the last of the Seven Heroes. Now I won't need to repeat this same explanation anymore."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>It's hard to believe something like that is happening in this world..."])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>............"])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>Oh my, to think I'm one of the heroes!\nEven in this world, my name resounds with heroism!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>What are you talking about? You're not one of the heroes. You don't see a Proof of Collaboration on the back of your hand, do you?"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>What?! Then why am I here?!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>I think you probably just ended up being caught up in this... You're from RJ199731, right? Did there happen to be any foxes around there?"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>The black vortex appeared when I was in Mahoroba Mountain... Oh hell, did those vermin get caught in it too?!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>I feel sorry for them."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>But we can't go home until we defeat the \"Queen of Dreams\"... She's dragged us all into a lot of trouble."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>As for who the Queen of Dreams is...\nShe's someone you should be very familiar with, as a matter of fact."])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>Who is it...?!\nAre you telling me she's that oni hag?!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>No, I wasn't referring to someone\\*\\fi you'd\\*\\fi know...\nWhy must you be so pompous?"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Queen of Dreams... Land of Night...\nIt can't be...!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Est Morn...\nIn this world, she is a Nightmare known as the Queen of Dreams."])
    FadeoutBGM([1])
    FadeoutScreen([])
    ControlSwitches([2029, 2029, 1])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The White Rabbit's lips had revealed a shocking fact.\nEst Morn has invaded this world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And she has formed an alliance to expand her Land of Night, until this entire world falls into a dream..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even after the White Rabbit left, the shock of her words did not fade. It was fate that the mastermind behind it all was Est."])
    TransferPlayer([0, 869, 22, 27, 2, 0])
    FadeinScreen([])
    ShowPicture([5, "80_daimeikai_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>...In the end, I couldn't get my hands on those three sisters. So I can't claim my reward."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Weren't you just hiding like a coward and watching us fight?"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>I thought there would be an opening I could use to capture one of them, but there was no way I could've prepared for all three."])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As a result, the village ended up being devastated by their attack. Although they were able to restrain all of the Nightmares, there's no way to change them back to human."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>What do we do now, Lars?\n...Actually, I don't need to ask."])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["So long as Est is involved in this, they can't just ignore her. There is just one thing they must do..."])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>I'm going to make an exception and lend you my assistance, free of charge. I have to defeat this Est, or I won't be able to go home."])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>To be honest, it is reassuring to have more allies. And you appear to be very skilled too..."])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>Uhehehe! That's right, you can count on me!"])
    ErasePicture([5])
    Script(["add_temp_actors(814)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Daimyokai has joined the party!"])
    Wait([60])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>...So, what should we do now?"])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>The first rule of exterminating yoma is to gather information in advance. The more troublesome they are, the more thorough our investigation should be."])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>It would appear there are some people in this village who have managed to escape danger.\nWhy don't we hear what they have to say?"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They had no objections.\nFirst, they should gather information in this village..."])
    RecoverAll([0, 0])
    ControlVariables([1204, 1204, 0, 0, 3])
    ControlSwitches([31, 39, 1])
    ExitEventProcessing([])
    Empty([])

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