# Credits

## Music

- **Title** (`assets/audio/music/title.ogg`) — *Evil temple Ambiance loop* by Brandon Morris (HaelDB), [OpenGameArt](https://opengameart.org/content/evil-temple-ambiance-loop), CC0 / public domain dedication as listed on OGA.
- **Select** (`assets/audio/music/select.ogg`) — *Dark Cavern Ambient* (loop 002), [OpenGameArt](https://opengameart.org/content/dark-cavern-ambient), CC0.
- **Pre-boss combat** (`assets/audio/music/combat.ogg`) — *Ossuary 2 - Turn* by Kevin MacLeod ([incompetech.com](https://incompetech.com)), [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/).
- **Boss combat** (`assets/audio/music/boss.ogg`) — *Battle Theme A* by [cynicmusic / The Cynic Project](https://cynicmusic.com) ([OpenGameArt](https://opengameart.org/content/battle-theme-a), CC0; attribution appreciated: cynicmusic.com / pixelsphere.org).
- **Throne** (`assets/audio/music/throne.ogg`) — *Ancient caverns (horror ambient loop)*, [OpenGameArt](https://opengameart.org/content/ancient-caverns-horror-ambient-loop), CC0.

## Sound effects

- **UI click / confirm** — [Kenney Interface Sounds](https://kenney.nl/assets/interface-sounds) (CC0).
- **Hit / death / boss attacks** — [Kenney Impact Sounds](https://kenney.nl/assets/impact-sounds) (CC0). Elise/Vex/Kalista telegraph + activate cues use soft/generic/metal/plate impacts from that pack.

Kenney assets: [kenney.nl](https://kenney.nl). Attribution is appreciated but not required for CC0.
