REGULAR MARIO BRO. (Jumpman's Revenge)
By LOVEPENGUIN

Story:
Regular Mario Bro. takes place in between Mario Bros. and Super Mario Brothers. After dealing with a turtle infestation in Brooklyn, Mario learns of Donkey
Kong Jr.'s whereabouts. He hasn't yet forgotten his humiliating defeat after trying to capture his father and seeks revenge. Mario charts a flight and
manages to track down DK Jr. to an offshore island deep within it's jungle. But Junior's prepared. Knowing Mario was coming, he teamed up with his ex-boss 
"Foreman Spike" to set up a series of platforming challenges across the island. And what's worse, they've captured Pauline and plan to use her as bait to
lure Mario into their traps. 

Will Mario survive all 5 "Rounds" and the inevitable final confrontation with Donkey Kong Junior?

Gameplay:
Regular Mario Bro. is split into 5 "Rounds", each containing a "Running Section" and a "Platforming Section" (as well as a "Final Stage" which consists of
a fight against Donkey Kong Junior). In the "Running Sections", all you need to worry about is jumping in order to evade enemies and hazards as the stages scroll automatically. At the end of each "Running Section" is Pauline's Umbrella. Once touched, Mario will move onto the following "Platforming Section."

In the "Platforming Sections" you gain full control of Mario. These stages still auto scroll, albeit more slowly. Mario can't run, so you'll 
have to be methodical with your platforming. Each "Platforming Section" ends with a single screen where you must get to the top of the level and grab the 
"Golden Key". Once obtained, Mario will move onto the next "Round".

Rounds:

"Jungle Japes"

"Seaside Scramble"

"Mountain Mayhem"

"Cavern Cappers"

"Donkey Kong's Domain"

Special Thanks:

nanodrive
HEXWALKER
ColonelSandwich
EngineerKappa
firengames
livvy94
Model CHP-3Y
SnakeManvsArbok

Thanks for downloading!

