Mono path[0] = 'C:/Users/Precision/Desktop/ /New/Vessel Tactics v0.1/Vessel Tactics/Vessel Tactics_Data/Managed' Mono config path = 'C:/Users/Precision/Desktop/ /New/Vessel Tactics v0.1/Vessel Tactics/MonoBleedingEdge/etc' Loading player data from C:/Users/Precision/Desktop/ /New/Vessel Tactics v0.1/Vessel Tactics/Vessel Tactics_Data/data.unity3d Initialize engine version: 2021.1.23f1 (582d2d5db854) [Subsystems] Discovering subsystems at path C:/Users/Precision/Desktop/ /New/Vessel Tactics v0.1/Vessel Tactics/Vessel Tactics_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA RTX A4000 (ID=0x24b0) Vendor: NVIDIA VRAM: 3072 MB Driver: 31.0.15.5161 Begin MonoManager ReloadAssembly - Completed reload, in 0.079 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.799500 ms CREATING CLASS LIST CREATING SKIN LIST C:\Users\Precision\Desktop\ \New\Vessel Tactics v0.1\Vessel Tactics\Mods AWAKE IS PLAYING DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Creating Load Box DirectoryNotFoundException: Could not find a part of the path "C:\Users\Precision\Desktop\New\Vessel Tactics v0.1\Vessel Tactics\Saves\AUTO.json". at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0017d] in :0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in :0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in :0 at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in :0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string) at System.IO.File.ReadAllText (System.String path) [0x00000] in :0 at UnitDatabase.LoadDataJson (System.String saveName) [0x00016] in <2e724cf6a2c143029cd2f9a5c3dc0aad>:0 at UnitDatabase.LoadGame (System.String save) [0x00000] in <2e724cf6a2c143029cd2f9a5c3dc0aad>:0 at MainMenu.LoadBox (System.String save, System.Int32 saveNum, System.Int32 y) [0x0003c] in <2e724cf6a2c143029cd2f9a5c3dc0aad>:0 at MainMenu.LoadGame () [0x00033] in <2e724cf6a2c143029cd2f9a5c3dc0aad>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <5bb78902cc0c4cba899f496488ac306f>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <5bb78902cc0c4cba899f496488ac306f>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <5bb78902cc0c4cba899f496488ac306f>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <5bb78902cc0c4cba899f496488ac306f>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Setting up 10 worker threads for Enlighten. Thread -> id: 1b7c -> priority: 1 Thread -> id: 65ac -> priority: 1 Thread -> id: 5cac -> priority: 1 Thread -> id: 83b4 -> priority: 1 Thread -> id: 7a3c -> priority: 1 Thread -> id: 8630 -> priority: 1 Thread -> id: 7b1c -> priority: 1 Thread -> id: 794c -> priority: 1 Thread -> id: 87a0 -> priority: 1 Thread -> id: 8780 -> priority: 1